User:StormBimbo/Sandbox

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Gear Locator This guide exists to recreate the functionality of T-Furan's previously hosted Gear Locator, organized by Acts. It is a copy of the previously existing version utilizing data collected from Internet Archive.

Read more about this locator, and why it was removed here [locator]


This Gear locator guide includes all unique (named) gear items of Uncommon and higher quality that can be acquired in game without exploits or third-party tools. Items like Camp clothing and Instruments are not included in this guide.

Disclaimer: This guide is not optimized for mobile platforms. For faster navigation, it is advised to search for desired keywords using the page search function of your browser.+

General information[edit | edit source]

  • Item tables below sort items by following an arbitrary progression path, roughly aligned with zone progression. Quest rewards are listed in the zone they are acquired.
  • Item effects do not include base weapon damage and are described in an unofficial, but detailed manner. It is advised to check the corresponding item pages and item effects for possible documented bugs.
  • Item sources are listed in a highly compressed form, please check the corresponding NPC, location and quest pages for further details.
  • If a location includes only coordinates X:  Y: , the item is located in a general area specified in the header. Otherwise the location is specified with a name, and the coordinates are specified for that named location only.


Act One[edit | edit source]

Disclaimer: This guide considers the areas Grymforge and Rosymorn Monastery Trail to be part of Act One.

Prologue[edit | edit source]

Item name Item effect Item source Location
Everburn Blade
  • Deal additional 1d4 Fire damage with this weapon
Commander Zhalk at the helm of the ship Nautiloid X: -53 Y: 390
Ring of Evasion Rewarded by Tara to Gale (Origin) at camp during the first long rest after completing the Prologue Campsite

Overgrown Ruins[edit | edit source]

Item name Item effect Item source Location
The Watcher's Guide Inside the sarcophagus surrounded by statues and traps Dank Crypt X: -293 Y: -325
The Amulet of Lost Voices Heavy chest in the secret room behind the statue of Jergal Dank Crypt X: -293 Y: -233


Emerald Grove[edit | edit source]

Item name Item effect Item source Location
Gloves of Power Za'Krug near the Emerald Grove gate X: 208 Y: 427
Hellrider's Pride Looted, bought, stolen from Zevlor, or rewarded by him for Kill Kagha or Investigate Kagha
Wapira's Crown
  • When healing others, regain 1d6 hit points yourself
Rewarded by Zevlor at his command quarters for Save the Refugees Secluded Chamber X: -53 Y: 67
Gloves of Missile Snaring Bought or stolen from Arron next to the Silvanus statue in The Hollow X: 204 Y: 513
Dragon's Grasp
  • Deal additional 1d4 Slashing damage with this weapon to  Burning targets
Ring of Flinging
  • Deal additional 1d4 damage with  Throw attacks
Hedge Wanderer Armour
Rain Dancer
Spellthief
Corellon's Grace Bought or stolen from Auntie Ethel in the lower part of The Hollow X: 192 Y: 546
Safeguard Shield Bought or stolen from Dammon at the forge in The Hollow X: 180 Y: 561
Hunting Shortbow
Shapeshifter's Boon Ring
  • While shapeshifting or disguising yourself, gain a 1d4 bonus to all ability checks. This effect lasts until long rest and doesn't require the ring to be equipped once enabled
Strange Ox in the stables next to the training ground in The Hollow. If you spare it here, you can get more loot during later encounters with the ox X: 217 Y: 540
Ring of Protection Rewarded by Mol for Steal the Sacred Idol at her hideout Tiefling Hideout X: 80 Y: 70
Key of the AKey of the AncientsncientsKey of the Ancients Looted or stolen from Findal in Underground Passage or Nettie in Druids' Chambers
Nature's Snare
  • On a melee hit with this staff, a non-plant and non-beast must succeed DC 12 Strength save or get  Ensnared for 2 turns
Locked heavy chest near Rune of the Eagle Underground Passage X: -425 Y: -200
Komira's Locket Rewarded by Arabella's parents for protecting her during Save Arabella X: 262 Y: 542
The Whispering Promise
  • When healing an ally or yourself, grant or receive  Bless for 2 turns
Bought or stolen from Volo next to the druidic ritual site X: 260 Y: 511
Cap of Curing Locked gilded chest behind Alfira above the druidic ritual site X: 289 Y: 488
Amulet of Silvanus Under a movable rock near Ormn by the beachside X: 262 Y: 481
Broodmother's Revenge
  • When healed, deal additional 1d6 Poison damage with weapons for 3 turns (equivalent to  Dipping the weapon)
Kagha in the druid sanctum
Pale Oak Rewarded by Kagha to Druids in the druid sanctum if persuaded and saved during Investigate Kagha Inner Sanctum X: -463 Y: -28
Robe of Summer Wooden crate to the right of the Wolf altar Hidden Vault X: 183 Y: -82
Sorrow On a stone slab at the Wolf altar Hidden Vault X: 183 Y: -82
The Deathstalker Mantle
  • When you kill an enemy, once per turn, become Invisible for 2 turns
Rewarded by Sceleritas Fel if you are The Dark Urge and killed Alfira or Quil Grootslang at camp Campsite

Secluded Cove[edit | edit source]

Item name Item effect Item source Location
Ring of Colour Spray Harpy nest on top of a rock, south of the harpy encounter X: 326 Y: 495

Roadside Cliffs[edit | edit source]

Item name Item effect Item source Location
Silver Pendant On a skeleton near the Harper Outpost bonfire north and above the Nautiloid Wreck X: 152 Y: 366

Forest[edit | edit source]

Item name Item effect Item source Location
Fleetfingers
  • On  Dash or similar action, use  Jump for free once per turn
Wooden chest buried in the ground under the tree X: 77 Y: 347
Moondrop Pendant Magically locked gilded chest near the statue of Selûne inside the cave Owlbear Nest X: -321 Y: -135
Vision of the Absolute
  • On a hit with this spear, the target must succeed DC 11 Dexterity save or get  Blinded for 2 turns
  • Deal additional 2d6 Piercing damage with this weapon against creatures with 4+ eyes
Crafted by combining Shaft of a Broken Spear and Head of a Broken Spear Owlbear Nest X: -351 Y: -116
The Oak Father's Embrace
  • When you are hit by Undead, they receive 1d6 Radiant damage. When you are hit by Beasts, you suffer 1d6 Radiant damage
On a skeleton near the owlbear's nest with the egg Owlbear Nest X: -354 Y: -111
  1. A note hidden behind the statue should be read next to the chest to unlock it. Selûne-devoted clerics can open the chest without the note.

Blighted Village[edit | edit source]

Item name Item effect Item source Location
Haste Helm
  • Once the combat starts, gain  Momentum for 3 turns
Locked wooden chest near the Blighted Village waypoint X: 32 Y: 403
Warped Headband of Intellect Lump the Enlightened in the south-western part of the village X: 13 Y: 366
Very Heavy Greataxe
  • Gain a cleave attack that strikes all targets at half weapon damage with bonus 1d6 Slashing damage, but puts you  Off Balance for 1 turn if you fail the DC 8 Strength save ( Recharge: Short rest)
Fezzerk in front of the windmill X: 10 Y: 420
The Speedy Lightfeet Heavy chest in the corner of the windmill cellar Windmill Cellar X: -711 Y: -412
Steelforged Sword
  • Regular shortsword with +1 damage
Locked wooden chest on the elevated platform in the alcove near the forge Blacksmith's Forge X: -432 Y: -372
Sussur Greatsword Rewarded for Finish the Masterwork Weapon based on player's choice Blacksmith's Forge X: -447 Y: -378
Sussur Dagger
Sussur Sickle
Bracers of Defence Gilded chest in the elevated alcove near the metal gate Apothecary's Cellar X: -656 Y: -370
Spurred Band On a skeleton with a backpack nearby Whispering Depths X: -495 Y: -365
Spiderstep Boots Heavy chest in the arachnomancer's lab Whispering Depths X: -514 Y: -411
Poisoner's Robe
  • Deal additional 1d4 Poison damage with Poison damage spells
Phase Spider Matriarch at her lair, or in the Underdark if shoved into the lair central pit
  1. If wearer's Intelligence score is higher, this item has no effect.

Sunlit Wetlands[edit | edit source]

Item name Item effect Item source Location
Gandrel's Aspiration Gandrel, southeast of the Riverside Teahouse waypoint X: -26 Y: 240
Wood Woad Shield Wood Woad near the giant tree stump in Decrepit Sanctuary X: 85 Y: 212
The Sparkle Hands Wooden chest at the base of the giant tree stump in Decrepit Sanctuary X: 95 Y: 210
Tarnished Charm Auntie Ethel at the Ancient Abode if chosen to be killed Overgrown Tunnel X: -412 Y: 577
The Ever-Seeing Eye On a stone slab with letters in the Acrid Workshop Overgrown Tunnel X: -416 Y: 599
Staff of Crones Leaning against a crooked tree in the Acrid Workshop Overgrown Tunnel X: -416 Y: 599


The Risen Road[edit | edit source]

Item name Item effect Item source Location
Smuggler's Ring On a skeleton in the bush next to the river X: 57 Y: 514
Sword of Justice
  • Gain a concentration action to give an ally or yourself +2 to AC. Effect ends when this weapon is unequipped ( Recharge: Short rest)
Looted from Anders in the Toll House, or rewarded by him for killing Karlach for Hunt the Devil X: 110 Y: 560
Gloves of Heroism Wooden chest at the back of the hidden cellar room Toll House Basement X: -674 Y: -401
Speedy Reply
  • On a hit with this scimitar, once per turn, gain  Momentum for 2 turns
On a dead body near the Risen Road cave X: 25 Y: 603
Shattered Flail
  • On a hit with this flail, regain 1d6 hit points. If not attacking for a turn, become  Mad for 2 turns
Flind at the Risen Road cave X: 32 Y: 602
Reason's Grasp Locked wooden chest on the rocky ledge in the Risen Road cave X: 37 Y: 644
Infernal Robe Rewarded to Wyll (Origin or Companion) by Mizora at camp after killing Karlach and taking a long rest Campsite

Waukeen's Rest[edit | edit source]

If you zone travel or long rest after visitig this area the first time, Gauntlet Yeva and Counsellor Florrick mentioned in the list will become unavailable.

Item name Item effect Item source Location
Svartlebee's Woundseeker
  • Gain a 1d4 bonus to attack rolls with this weapon against already damaged targets
Gauntlet Yeva at the jammed inn gate X: -66 Y: 609
Hamarhraft
  • When you jump, deal 1d4 Thunder damage in a 3 m / 10 ft radius on landing
Locked gilded chest in the burning room on the upper floor X: -85 Y: 631
The Sparky Points Rewarded by Counsellor Florrick for rescuing her from the burning inn during Rescue the Grand Duke X: -63 Y: 600
The Joltshooter
The Spellsparkler
Harold
  • On a hit with this heavy crossbow, the target must succeed DC 13 Charisma save or get  Baned for 2 turns (equivalent to casting  Bane on the target)
Looted from Zarys or rewarded by her for Find the Missing Shipment if Returning the Shipment requirements were met Zhentarim Basement X: 277 Y: -249
The Jolty Vest Bought or stolen from Brem near the contraband if Returning the Shipment requirements were met Zhentarim Basement X: 300 Y: -257
Giantbreaker
  • On a hit with this heavy crossbow, the target is sent  Reeling for 2 turns
Titanstring Bow
Gloves of Hail of Thorns
Gloves of Thievery
Rupturing Blade
Abyss Beckoners
  • Your summoned creatures have resistance to all damage types except Psychic. At the start of their turn, they must succeed DC 13 Wisdom save or become  Mad
Ornate chest in one of the locked cells at the back of the hideout Zhentarim Basement X: 306 Y: -170

Mountain Pass[edit | edit source]

Item name Item effect Item source Location
Githyanki Greatsword (Psionic)
  • If githyanki, deal additional 1d4 Psychic damage with this weapon
Sarth Baretha at the githyanki patrol near the bridge X: -137 Y: 558
Githyanki Longsword (+1)
  • Regular longsword with +1 damage
Gish For'reth at the githyanki patrol near the bridge
Githyanki Crossbow
  • Regular heavy crossbow with +1 damage
Raider Chost and Raider Zastri at the githyanki patrol near the bridge

Disguise before equipping the item also works.

Goblin Camp[edit | edit source]

Item name Item effect Item source Location
Swiresy Shoes Bought or stolen from Grat at the entrance to the fortress X: -98 Y: 425
Gloves of Archery
Boots of Aid and Comfort
Doom Hammer
Returning Pike
  • When thrown, returns to your hand
Crusher's Ring Novice Crusher near the Goblin Camp waypoint X: -74 Y: 441
Glowing Shield Locked wooden chest on a ridge next to the river, north-west of the Goblin Camp waypoint X: -53 Y: 461
  1. Can also be acquired by choosing the dialogue option to kiss his feet and slip the ring off his toe.

Shattered Sanctum[edit | edit source]

Item name Item effect Item source Location
Absolute's Warboard Priestess Gut near the defiled altar
  • X: 298 Y: -22
  • X: 258 Y: -19
Absolute's Talisman
Blooded Greataxe
  • When at 50% or less hit points, deal additional 1d4 Slashing damage with this weapon
Bought or stolen from Roah Moonglow to the left beyond the sanctum entrance X: 275 Y: -29
Monster Slayer Glaive
  • Gain a 1d4 bonus to attack rolls with weapons and spells against Monstrosities, and deal additional 1d4 damage with weapons against them
  • Jump distance is increased by 1.5 m / 5.0 ft
Gold Wyrmling Staff
  • Deal additional 1d4 Fire damage in melee with this weapon
  • Cast  Fire Bolt ( Recharge: Per turn)
Bow of Awareness
Hunter's Dagger
Jagged Spear On the ground near Torturer Spike to the right beyond the sanctum entrance X: 334 Y: -37
Loviatar's Scourge
  • Resistance to Necrotic damage. Deal additional 1d6 Necrotic damage on a hit with this mace, and suffer the same amount yourself (halved through resistance)
Bought, stolen, or looted from Abdirak at his quarters X: 331 Y: -21
Ritual Dagger
  • On a hit with this dagger, gain  Bless for 1 turn
  • Gain an action to suffer 1d4 Slashing damage to receive  Bless for 1 turn ( Recharge: Per turn)
On a table near Abdirak at his quarters X: 338 Y: -26
Ritual Axe
  • On a hit with this handaxe, the target gets  Baned for 2 turns. If you have 50% and more hit points when you hit, you suffer 1d6 Piercing damage once per attack
Amulet of Misty Step Gilded chest next to the bed behind Polma Defiled Temple X: 391 Y: 10
Faithbreaker Dror Ragzlin in the throne room X: 299 Y: 36
Amulet of Selûne's Chosen Treasure crates beyond locked iron gate behind the throne room X: 298 Y: 69
Gloves of the Growling Underdog
Springstep Boots
  • On  Dash or similar action during combat, once per turn, gain  Momentum for 3 turns
Assassin's Touch
  • Deal additional 1d4 Necrotic damage with this weapon against  Knocked Out or  Sleeping targets
Rewarded by Sazza at Minthara's table for Save the Goblin Sazza X: 333 Y: 41
Xyanyde Minthara (NPC or Companion) at the table with invasion plans X: 333 Y: 41
Spidersilk Armour
Boots of Striding
The Watersparkers Gilded chest next to Minthara's table X: 333 Y: 41
Ring of Poison Resistance On a skeleton in a sarcophagus next to the Worg Pens entrance X: 336 Y: 10
Beastmaster's Chain Wooden chest next to the table with meat Worg Pens X: 379 Y: -43
Linebreaker Boots
  • On  Dash or similar action during combat, once per turn, gain  Wrath for 3 turns
Beastmaster Zurk at the table with meat Worg Pens X: 379 Y: -43
Worgfang In a pile of bones next to an animal carcass in the worg cell Worg Pens X: 385 Y: -14
Blazer of Benevolence Rewarded by Volo at camp for Rescue Volo Campsite


Underdark[edit | edit source]

There are four entrances to this zone: Central lair pit in the Whispering Depths X: 140 Y: -149, hidden elevator in the Zhentarim Basement X: 268 Y: -190, mushroom circle in the Overgrown Tunnel X: 98 Y: -283, and ladder in the Defiled Temple X: 441 Y: 98 (coordinates represent the locations of the zones' exits to the Underdark). With the latter being the starting point for this section's item progression.

Item name Item effect Item source Location
Helmet of Smiting Locked gilded chest behind the locked iron gate south-west of the Selûnite Outpost waypoint X: 163 Y: -248
Luminous Armour
  • When you deal Radiant damage, inflict  Radiating Orb in a 3 m / 10 ft radius around the target(s)
Locked opulent chest behind the hidden door south of the Selûnite Outpost waypoint X: 176 Y: -247
Phalar Aluve Lodged into an ornate rock west of the Ancient Battlefield X: 116 Y: -192
Amulet of the Unworthy Patrolling Minotaur north of the Ancient Battlefield X: 164 Y: -172
Boots of Genial Striding Bought or stolen from Blurg at the Ebonlake Grotto X: 107 Y: -88
Circlet of Blasting
The Baneful
Psychic Spark
Cinder Shoes
  • When you  Burn a target, one per attack, gain  Heat for 2 turns
Sunwalker's Gift
The Lifebringer
Melf's First Staff
Ring of Mind-Shielding Rewarded by Omeluum at the Ebonlake Grotto for Help Omeluum Investigate the Parasite X: 107 Y: -88
Creation's Echo
  • When you deal Acid, Fire, Lightning, Radiant, or Necrotic damage, become resistant to that damage type for 2 turns
Bought or stolen from Omeluum at the Ebonlake Grotto after completing Help Omeluum Investigate the Parasite X: 107 Y: -88
Pearl of Power Amulet
Boots of Stormy Clamour
  • On applying a condition to an enemy, once per attack, inflict 2 turns of  Reverberation
Ring of Salving
  • Your healing actions regain additional 2 hit points
The Shadespell Circlet
Boots of Speed Looted from Thulla at the Ebonlake Grotto, or rewarded by her at the grotto for Cure the Poisoned Gnome X: 82 Y: -99
Shortsword of First Blood
  • Deal additional 1d8 Piercing damage with this weapon against undamaged targets
On an executed gnome east of the Decrepit Village X: 73 Y: -186
Exterminator's Axe
  • Deal additional 1d6 Fire damage with this weapon to Plants, Insects, and Small creatures
Gekh Coal on a wooden ledge north of the Decrepit Village waypoint X: 14 Y: -96
Winter's Clutches Rewarded by Glut at the Ebonlake Grotto if sided during Avenge Glut's Circle X: 77 Y: -102
Envoy's Amulet Rewarded by Sovereign Spaw at the Ebonlake Grotto for Deliver Nere's Head X: 77 Y: -102
Champion's Chain Rewarded by Glut at the Ebonlake Grotto for Deliver Nere's Head if sided during Avenge Glut's Circle X: 77 Y: -102
Shadow of Menzoberranzan On a pale corpse behind Guardian Gate in Ebonlake Grotto once Defeat the Duergar Intruders is complete X: 51 Y: -74
Amulet of Restoration Bought or stolen from Derryth Bonecloak at the Ebonlake Grotto X: 56 Y: -96
Corrosive Flail
  • Gain an action to deal additional Acid damage with this weapon equal to your proficiency bonus. On a hit with this flail, create Acid pool around the target that reduces AC by 2 ( Recharge: Short rest)
Herbalist's Gloves
  • When healing  Poisoned allies, they get cured from the effect
Ring of Jumping
Caustic Band
  • Deal additional 2 Acid damage with your weapons
Gloves of Uninhibited Kushigo Rewarded by Derryth Bonecloak at the Ebonlake Grotto for Find the Mushroom Picker X: 56 Y: -96
Explorer's Ring On a skeleton atop a rocky ledge at the back of the Bibberbang Grotto X: -12 Y: -52
The Spectator Eyes Spectator in the Petrified Battlefield west of the Selûnite Outpost X: 119 Y: -248
The Blast Pendant
  • Gain an action to spend all of your  Lightning Charges to increase the damage of your next Lightning damage spell or cantrip by the amount equal to the number of charges ( Recharge: Long rest)
Dhourn in the Petrified Battlefield west of the Selûnite Outpost X: 119 Y: -248
Mourning Frost
  • Deal extra 1d4 Cold damage in melee with this weapon
  • When you deal Cold damage, deal additional 1 Cold damage
  • When you deal Cold damage with a spell, the target must succeed DC 12 Constitution save or get  Chilled for 2 turns
  • Cast  Ray of Frost ( Recharge: Per turn)
Crafted by combining Icy Helve, Icy Metal and Icy Crystal X: 119 Y: -248
Bloodguzzler Garb
  • When being damaged by an enemy, once per turn, gain  Wrath for 2 turns
Bulette in various open spaces of Underdark X: 73 Y: -222
Drow Studded Leather Armour Locked heavy chest behind the spider webbing on a ledge west of the Petrified Battlefield X: 71 Y: -220
Helmet of Autonomy On a skeleton next to the Cragged Rock, The Festering Cove entrance X: 83 Y: -241
Slippery Chain Shirt Trapped gilded chest on a mushroom ledge surrounded by torchstalks The Festering Cove X: -403 Y: 327
Sickle of BOOOAL The Festering Cove X: -420 Y: 285
Skybreaker Heavy chest in the workshop in front of the Arcane Tower entrance X: 26 Y: -294
Uncovered Mysteries Gilded chest near the stairs on the upper level of the ground floor Arcane Tower X: -46 Y: -282
Mystra's Grace Chest of the Mundane on the northern balcony near the tower's entrance Arcane Tower X: -37 Y: -266
Mage's Friend Wooden chest on the third floor (second floor being the entrance floor) Arcane Tower X: -34 Y: -274
Guiding Light
  • Cast  Light ( Recharge: Per turn)
  • The key to access the tower basement
Rewarded by Bernard on the forth (roof) floor if having told him the correct line Arcane Tower X: -27 Y: -287
Light of Creation
  • Deal additional 1d6 Lightning damage with this weapon. Once per attack with this halberd, you must be a Construct or succeed DC 10 Constitution save to not get  Stunned for 1 turn
Bernard on the forth (roof) floor Arcane Tower X: -27 Y: -287
Club of Hill Giant Strength
  • Set your Strength to 19 while having this weapon equipped
Stool of Hill Giant Strength in the workshop corner on the forth (roof) floor Arcane Tower X: -30 Y: -274
Staff of Arcane Blessing Leaning against the bookcase on the upper level of the tower's basement Arcane Tower X: 164 Y: -432
The Sparkswall Gilded chest on the upper level of the tower's basement Arcane Tower X: 163 Y: -431


Grymforge[edit | edit source]

Item name Item effect Item source Location
Jorgoral's Greatsword
  • Gain an action to stike all targets in a 6 m / 20 ft square, dealing bonus Slashing damage equal to your proficiency bonus. On a miss, targets still take half the damage ( Recharge: Short rest)
Looted, bought, or stolen from Corsair Greymon on the boat or later at his storage spot
  • Ebonlake X: -452 Y: -524
  • X: -632 Y: 326
Bow of the Banshee
Shining Staver-of-Skulls
  • Deal additional 1d4 Radiant damage with this weapon
  • This weapon sheds light in a 7.5 m / 25 ft radius. This cannot be toggled off
Intransigent Warhammer Watertight chest on Corsair Greymon's boat Ebonlake X: -452 Y: -524
Wondrous Gloves Mimic chest next to the harper rune west of the Grymforge waypoint X: -688 Y: 377
Dark Justiciar Mail
  • While being obscured, deal additional 1d4 Necrotic damage when being hit in melee
On an armored skeleton north and above of the Grymforge waypoint and south of the Ancient Forge waypoint
  • X: -650 Y: 422
  • X: -609 Y: 246
Sharran Crossbow
  • Regular light crossbow with +1 damage
Wooden chest behind 2 archery targets north-west and above of the Grymforge waypoint X: -669 Y: 401
The Real Sparky Sparkswall Locked heavy chest on the ledge across a narrow chasm X: -694 Y: 417
The Protecty Sparkswall Gilded chest behind the locked gate at the end of the trapped bridge X: -645 Y: 360
Merregon Halberd
  • Regular halberd with +1 damage
  • X: -576 Y: 383
  • X: -643 Y: 215
  • X: -601 Y: 199
Firestoker
  • Deal additional 1d4 Piercing damage with this weapon against  Burning targets
Opulent chest in the hallway with Hellsboars X: -574 Y: 382
Fetish of Callarduran Smoothhands On a dead gnome in the pile of gnome bodies east of the Grymforge waypoint X: -609 Y: 410
Bracing Band
  • Gain +1 bonus to AC for 1 turn after  Shoving an enemy
Rewarded by Sergeant Thrinn near the cave-in at the forge main area for Find the Missing Boots X: -630 Y: 317
Armour of Uninhibited Kushigo
  • While your  Patient Defence is active, you can expend your Reaction to make an unarmed strike against an attacker that missed
Ring of Absolute Force Sergeant Thrinn near the cave-in at the forge main area X: -625 Y: 319
Boots of Speed Looted back from Sergeant Thrinn if you gave her the boots for Find the Missing Boots
Cap of Wrath
  • When at 50% or less hit points at the start of your turn, gain  Wrath for 2 turns
Thudd near the cave-in at the forge main area
Deep Delver
  • On a hit with this war pick, inflict  Shattered for 3 turns upon the target(s). Deal additional 1d4 Piercing damage with this weapon against Shattered targets
Elder Brithvar near the cave-in at the forge main area
Sword of Screams
  • Deal additional 1d4 Psychic damage with this weapon
Nere near the cave-in at the forge main area
Disintegrating Night Walkers
Dark Justiciar Mask On an armored skeleton on the railing to the south-west and in an alcove to the north-east of the Ancient Forge waypoint
  • X: -620 Y: 258
  • X: -590 Y: 299
Dark Justiciar Helm On an armored skeleton south of the Ancient Forge waypoint X: -610 Y: 246
Sentient Amulet (Rare) Locked adamantine chest on the Crumbling Island X: -627 Y: 224
Grymskull Helm Grym at The Adamantine Forge X: -545 Y: 229
Adamantine Mace Crafted using Mithral Ore and the corresponding Mould at the anvil X: -558 Y: 230
Adamantine Longsword
Adamantine Scimitar
Adamantine Shield
Adamantine Scale Mail
Adamantine Splint Armour


Rosymorn Monastery Trail[edit | edit source]

There are two entrances to this zone: Through Mountain Pass X: -171 Y: 545 and through Goblin Camp X: -154 Y: 329 (coordinates represent the locations of the zones' exits to the Rosymorn Monastery Trail).

Important: Travelling here will advance the story and lock you out of several major Wilderness quests like Save the Refugees.

Item name Item effect Item source Location
Periapt of Wound Closure
  • When you are  Downed, automatically stabilise at the start of your turn
  • Whenever you are healed, you restore the maximum number of possible hit points.
Bought or stolen from Lady Esther north-east of the Trielta Crags waypoint X: -42 Y: -129
Gloves of Cinder and Sizzle
The Graceful Cloth
Cacophony
Gloves of Baneful Striking
  • On a hit with your weapon, inflict a 1d4 penalty on target's saving throws against your spells for 2 turns
Winter's Clutches
Boots of Elemental Momentum
Hoppy
  • Gain an action to strike the target, dealing additional Necrotic damage equal to your proficiency bonus and regaining 1d6 hit points ( Recharge: Short rest)


Rosymorn Monastery[edit | edit source]

The ceremonial weapons listed here are necessary to progress through Find the Blood of Lathander. You can collect them after acquiring the Dawnmaster's Crest.

Item name Item effect Item source Location
Ceremonial Mace
  • Regular mace with +1 damage
One of the Kobold Looters in the Firewine Storage on the ground floor X: 45 Y: 37
Ceremonial Battleaxe
  • Regulare battleaxe with +1 damage
Guardian of Faith behind the locked enchanted door on the upper floor X: 105 Y: 44
Ceremonial Warhammer
  • Regular warhammer with +1 damage
In the Eagle's Nest on the monastery roof X: 79 Y: 39
Holy Lance Helm Painted chest in the alcove across a narrow chasm east of the Eagle's Nest X: 120 Y: 35
Ceremonial Longsword
  • Regular longsword with +1 damage
On the north-western pedestal in the Dawnmasters Memorial X: 74 Y: 74
Ring of Arcane Synergy Gish Far'aag near the entrance cells Crèche Y'llek X: 1358 Y: -821
Gloves of Dexterity Bought or stolen from A'jak'nir Jeera south-east of the Crèche Y'llek waypoint Crèche Y'llek X: 1387 Y: -821
Knife of the Undermountain King
  • Reduce the number you need to roll a critical hit while attacking by 1. This effect stacks. When you roll 2 damage or less, reroll the dice, taking the highest result
  • Advantage on attack rolls with this shortsword against obscured targets
Daredevil Gloves
  • Spell attack rolls +1
  • Ranged spell attacks in melee range are made as melee spell attacks. This can be toggled off
Vital Conduit Boots
Defender Flail
Larethian's Wrath
  • Gain an action to cleave in a 4 m / 13 ft cone, dealing Slashing damage equal to your proficiency bonus. On a miss, targets still take half the damage ( Recharge: Short rest)
  • Unlike most Longswords, this sword is a finesse weapon
Unseen Menace
  • Reduce the number you need to roll a critical hit while attacking by 1. This effect stacks. Gain advantage on attack rolls with this weapon and immunity to being disarmed
  • The effect wears off for 2 rounds when you miss an attack roll with this weapon
Witchbreaker
Amulet of Branding Looted from A'jak'nir Jeera south-east of the Crèche Y'llek waypoint Crèche Y'llek X: 1387 Y: -821
Crossbow of Arcane Force
  • Gain an action to deal additional 1d4 Force damage during 1 turn when attacking with this weapon ( Recharge: Short rest)
Raider G'rath in the camp area south of the Crèche Y'llek waypoint Crèche Y'llek X: 1382 Y: -815
Ring of Elemental Infusion
  • When you deal Acid, Cold, Fire, Lightning, or Thunder damage with a spell or cantrip, that element infuses your weapon for 2 turns. Deal additional 1d4 damage of that element on your next successful weapon attack
Gish Umr'a'ac in the southern part of the Infirmary Crèche Y'llek X: 1304 Y: -825
Aberration Hunters' Amulet Ghustil Stornugoss in the western part of the Infirmary Crèche Y'llek X: 1288 Y: -807
Varsh Ko'kuu's Boots Varsh Ko'kuu in the Hatchery Crèche Y'llek X: 1292 Y: -759
Soulbreaker Greatsword Kith'rak Therezzyn in the Captain's Quarters north-east of the Crèche Y'llek waypoint Crèche Y'llek X: 1408 Y: -767
Gloves of Belligerent Skies
  • When you deal Thunder, Lightning, or Radiant damage, once per attack, inflict 2 turns of  Reverberation
Elegant chest in the south-western corner of the Inquisitor's Chamber Crèche Y'llek X: 1348 Y: -677
Circlet of Psionic Revenge Ch'r'ai W'wargaz in the Inquisitor's Chamber Crèche Y'llek X: 1357 Y: -667
Diadem of Arcane Synergy
  • On applying a condition to an enemy, once per attack or action, gain  Arcane Synergy for 2 turns
Ardent Jhe'rezath in the Inquisitor's Chamber Crèche Y'llek X: 1361 Y: -667
Strange Conduit Ring
  • While concentrating, deal additional 1d4 Psychic damage with your weapons
Elegant chest next to the projector in the Inquisitor's Chamber Crèche Y'llek X: 1358 Y: -663
Necklace of Elemental Augmentation Display case in the eastern room of the Inquisitor's Chamber Crèche Y'llek X: 1381 Y: -662
The Skinburster Leaning against a display case in the eastern room of the Inquisitor's Chamber Crèche Y'llek X: 1383 Y: -659
Hoarfrost Boots
  • Immunity to falling  Prone when traversing icy terrain
Display case in the western room of the Inquisitor's Chamber Crèche Y'llek X: 1335 Y: -660
The Blood of Lathander On a protected pedestal, unlocked by following the Find the Blood of Lathander quest Secret Chamber X: 1068 Y: -779
Voss' Silver Sword Kith'rak Voss at camp after completing the Discover the Artefact's Secrets quest, if chosen to be attacked Campsite

Act Two[edit | edit source]

Ruined Battlefield[edit | edit source]

There are two entrances to this zone: Through Rosymorn Monastery Trail X: 144 Y: -129 and through Grymforge X: -596 Y: 383 (coordinates represent the locations of the zones' exits to the Ruined Battlefield). This zone's progression can start in several ways, please refer to the Seek Protection from the Shadow Curse quest for more information. The chosen progression for this list is starting from the Rosymorn Monastery Trail side.

Item name Item effect Item source Location
Cruel Sting
Thermoarcanic Gloves
  • When you deal Fire damage, once per attack, gain  Heat for 2 turns
Kansif in the cultist camp or near the Harper ambush
  • X: 98 Y: -57
  • X: 0 Y: -15
Frost Prince Gilded chest near the Shadow-Cursed Needle Blight ambush, south of the cultist camp X: 80 Y: -96
Cruel Sting Kar'niss at the ruined ambush building X: 0 Y: -15
Moonlantern
  • Immunity to the Shadow Curse in a 13 m / 44 ft radius around you while you have this lantern in hand
  • If you free the inhabitant of the lantern, you get the same aura but from an item that doesn't take up a weapon slot
Hammergrim Mist Amulet Locked wooden chest on a wooden ledge inside the ruined ambush building X: -10 Y: -4
Luminous Gloves Locked potter's chest on a wooden ledge inside the ruined pottery near the river X: -53 Y: 9
Shadow-Cloaked Ring
  • Deal additional 1d4 damage with your weapon or unarmed strikes against obscured targets or creatures made of shadow
Shadow Mastiff Alpha in a cursed camp north of the ruined pottery X: -51 Y: 36
Ring of Twilight Locked traveller's chest tucked away behind pots in the ruined tower south of the ruined pottery X: -34 Y: -12
Gloomstrand Shield Traveller's chest next to the warped bridge at the south-most part of the map X: -55 Y: -113
Ring of Shadows Rewarded by Oliver for winning both rounds of his game at the House in Deep Shadows X: 76 Y: 37
Ring of Mental Inhibition Locked wooden chest in the middle of the House in Deep Shadows X: 72 Y: 40
Ironwood Club
  • Deal additional 1d4 Bludgeoning damage with this weapon while it is being imbued with  Shillelagh
Shadow-Cursed Shambling Mound ambush north of the Shadowed Battlefield waypoint X: 44 Y: 59
Ring of Self Immolation Locked wooden chest atop the ruined tower near the Shadow-Cursed Shambling Mound ambush X: 27 Y: 63
Raven Gloves Rewarded by He Who Was for Punish the Wicked X: 128 Y: 110
Family Ring In a burrow behind and below the camp north-west of the He Who Was campsite X: 110 Y: 130
Penumbral Armour Locked opulent chest in a cursed house across the river north-east of the Last Light Inn waypoint

Last Light Inn[edit | edit source]

If you failed or missed the Save the Refugees quest in Act One, most tiefling NPCs and their quests will be absent from this area.

Item name Item effect Item source Location
Shield of Devotion Bough or stolen from Quartermaster Talli near the Last Light Inn waypoint X: -27 Y: 132
Incandescent Staff
Amulet of the Harpers
Cindersnap Gloves
Gloves of the Balanced Hands
Obsidian Laced Robe
The Mighty Cloth
Yuan-Ti Scale Mail
Shadeclinger Armour
Barkskin Armour
Hat of Uninhibited Kushigo
  • After dealing damage with an unarmed attack, gain a +1 bonus to spell save DC until the end of your turn
Defender Greataxe
  • Gain an action during your first attack of the round to reduce this weapon's enchantment by 1, increasing your AC and saving throws by 1 in return ( Recharge: Per turn)
Cloak of Protection
Sword of Life Stealing Bought or stolen from Dammon at the Inn blacksmith X: -33 Y: 164
Swordmaster Gloves
Darkfire Shortbow
Harmonium Halberd
Charge-Bound Warhammer
Thermodynamo Axe
  • On a hit with this battleaxe, once per attack, gain  Heat for 2 turns
Sword of Clutching Umbra
  • Gain an action to strike the target, dealing additional damage equal to your proficiency bonus + 1d6 Psychic. This action doesn't break  Invisibility or other forms of concealment ( Recharge: Short rest)
Thorn Blade
Flawed Helldusk Helmet Rewarded by Dammon at the Inn blacksmith for giving him 3 pieces of Infernal Iron during dialogue X: -33 Y: 164
Flawed Helldusk Armour
Flawed Helldusk Gloves
Evasive Shoes Bought or stolen from Mattis inside the Inn X: -56 Y: 141
Cloak of Cunning Brume
Shapeshifter's Boon Ring
  • While shapeshifting or disguising yourself, gain a 1d4 bonus to all ability checks. This effect lasts until long rest and doesn't require the ring to be equipped once enabled
Strange Ox in the Inn barn behind the blacksmith if spared at the Emerald Grove X: -28 Y: 170
Hat of Fire Acuity
  • When you deal Fire damage, once per attack, gain  Arcane Acuity for 2 turns
Rippling Force Mail Locked rustic chest at the top floor of the Inn blacksmith X: -22 Y: 175
Sylvan Scimitar Looted from Jaheira (NPC or Companion) X: -63 Y: 144
Potent Robe Rewarded by Alfira for Rescue the Tieflings X: -64 Y: 141
Gloves of the Automaton Bought or stolen from Barcus Wroot at his workshop in the Inn X: -56 Y: 133
Acrobat Shoes
Ring of Geniality
Snowburst Ring
  • When you deal Cold damage, create a 4.5 m / 15.0 ft ice patch underneath the target(s)
Underneath a loose plank in the bedroom on the ground floor, north of the bar X: -80 Y: 158
Moon Devotion Robe Looted from Isobel at her room on the top floor, or at the Mind Flayer Colony if she was abducted at the Inn
Jhannyl's Gloves
Shifting Corpus Ring Looted from Marcus in Isobel's room on the top floor during the Inn encounter X: -63 Y: 163
Coruscation Ring
  • When you deal spell damage while illuminated by a light source, inflict 2 turns of  Radiating Orb upon the target(s)
Locked heavy chest surrounded by shadow roots Last Light Inn - Cellar X: 45 Y: -736
Covert Cowl On one of the Meenlocks in the basement Last Light Inn - Cellar X: 33 Y: -697
Shield of Scorching Reprisal
  • Gain an action to expend your Reaction and bash with this shield when hit by an enemy, knocking them  Prone for 1 turn if they fail their Dexterity save against your spell save DC
  • Resistance to Fire damage
  • Gain an action to increase your AC by 1 for 4 turns and force any attaker that misses you to receive 1d6 Fire damage ( Recharge: Short rest)
On a dead body covered by rubble in the cemetery north of the Last Light Inn X: -3 Y: 217

Reithwin Town[edit | edit source]

This zone has many important named areas, so the table below will list their names in the location section as if they were a separate instance.

Item name Item effect Item source Location
Twist of Fortune
  • When you roll 2 damage or less, reroll the dice, taking the new result
  • Gain an action to strike the target, dealing additional 4 Piercing per 300 gold the target possesses ( Recharge: Short rest)
Gerringothe Thorm on the top floor of the building Reithwin Tollhouse X: -110 Y: -93
Ironvine Shield
  • When hit in melee by an enemy, if your weapon is imbued with  Shillelagh, the attacker receives Piercing damage equal to your Wisdom modifier
Heavy chest on the top floor in the south-western room Reithwin Tollhouse X: -126 Y: -90
Gloves of Battlemage's Power Locked opulent chest on the top floor in the south-eastern room Reithwin Tollhouse X: -82 Y: -90
Fireheart
  • When you take Fire damage from an enemy, once per turn, gain  Heat for 2 turns
Locked heavy chest on the top floor in the small room blocked by veins Reithwin Tollhouse X: -123 Y: -77
Rat Bat Leaning against a booze tap in the bar near Thisobald Thorm The Waning Moon X: -224 Y: -76
Ichorous Gloves
  • When you deal Acid damage, inflict 3 turns of  Noxious Fumes upon the target(s)
Locked heavy chest in the cave behind the locked bar door The Waning Moon X: -252 Y: -69
Punch-Drunk Bastard
  • If you have the  Alcohol condition, gain advantage on attack rolls with this weapon. You also create a blast with each attack, dealing 1d4 Thunder damage in a 3 m / 10 ft radius
  • Gain the Cleave action ( Recharge: Short rest)
Locked wooden chest next to the glowing shadow root in the cave The Waning Moon X: -257 Y: -90
Ritual Dagger of Shar
  • Deal additional 1d4 Necrotic damage with this weapon
On a Sharran altar in the hidden room at the bottom of the sanctuary Sharran Sanctuary X: 250 Y: -847
Helmet of Arcane Acuity Locked gilded chest at the south-most part of the basement Mason's Guild Basement X: 107 Y: -758
True Love's Caress On a skeleton leaning against a tree near the graveyard gate Reithwin Graveyard X: -149 Y: 43
Boots of Apparent Death Inside sarcophagus behind the locked grated iron doors Reithwin Graveyard X: -160 Y: 50
Icebite Robe Inside sarcophagus in the building north of the graveyard gate Reithwin Graveyard X: -155 Y: 71
Lightning Jabber
  • Deal additional 1d4 Lightning damage when throwing this weapon
  • On a hit with this spear, the target must succeed DC 13 Constitution save or get  Shocked for 2 turns
Cursed Kuo-Toa Chief near the abandoned fishing shack north-east of the Grand Mausoleum waypoint X: -148 Y: 115
Psionic Ward Armour Ch'r'ai Tska'an at the bridge north-west of The Waning Moon X: -249 Y: -34
Hr'a'cknir Bracers
Watcher's Shield On a pair of skeletons along the cliffs west of the House of Healing X: -248 Y: 36
Assassin's Shortsword
True Love's Embrace On a skeleton next to a bed behind Sister Sinda on the ground floor House of Healing X: -210 Y: 2
Shar's Temptation Wooden crate with a note next to the wooden ladder on the gound floor House of Healing X: -196 Y: 14
Surgeon's Subjugation Amulet Malus Thorm on the ground floor at the surgery hall House of Healing X: -200 Y: 47
Poisoner's Gloves Painted chest in the north-most room behind Malus Thorm House of Healing X: -197 Y: 76
Strange Tendril Amulet Wooden chest next to the charred corpse behind the hidden door House of Healing Morgue X: 85 Y: -1005
Firzu's Ring of Trading On the charred corpse behind the hidden door House of Healing Morgue X: 85 Y: -1005
Bided Time
  • When you are hit by an enemy in melee, gain  Arcane Charge for 2 turns
Locked heavy chest in the storage room south of the zombie crypt House of Healing Morgue X: 46 Y: -1005
Eversight Ring Locked opulent chest in the corner of the morgue lab west of the zombie crypt House of Healing Morgue X: 10 Y: -973
Fleshmelter Cloak
  • When you are hit, once per attack, the attacker receives 1d4 Acid damage
Gilded chest on the distant rocky ledge above the pit House of Healing Morgue X: 33 Y: -931
Protective Plate Hollow Armour surrounded by oozes in the pit House of Healing Morgue X: 51 Y: -932
Shadow Blade Ring Rewarded by Arabella for Find Arabella's Parents. It is advised to send her to camp during the quest. Campsite, next to Withers

Grand Mausoleum[edit | edit source]

Shadowfell choice has important Act Two consequences, please see Find the Nightsong and The Chosen of Shar for details (quests contain heavy spoilers).

Item name Item effect Item source Location
Vivacious Cloak Locked traveller's chest in the south-east room of the entry crypt X: -259 Y: -882
Least Expected Gilded chest behind the stone table beyond the locked puzzle door Gauntlet of Shar X: -730 Y: -802
Dark Justiciar Gauntlets (Uncommon) On a pile of crates near Yurgir Gauntlet of Shar X: -664 Y: -759
Merregon Halberd
  • Regular halberd with +1 damage
Merregons of the Yurgir hunting party Gauntlet of Shar X: -658 Y: 753
Hellfire Hand Crossbow Yurgir at his hunting grounds Gauntlet of Shar X: -668 Y: -765
Boots of Brilliance Heavy chest in the area north of Yurgir's throne room Gauntlet of Shar X: -634 Y: -724
Justiciar's Scimitar Lyrthindor at the base of the Shar's statue when summoned during Break Yurgir's Contract Gauntlet of Shar X: -713 Y: -731
Justiciar's Greatshield
  • Gain an action to expend your Reaction and bash with this shield when hit by an enemy, knocking them  Prone for 1 turn if they fail their Dexterity save against your spell save DC
  • Gain an action to create a 2 m / 6.5 ft radius cloud of magical  Darkness where you stand that lingers for 2 turns, and immediately attempt to  Hide ( Recharge: Short rest)
Circle of Bones Balthazar at his altar, or in Shadowfell if spared at the altar, or in Mind Flayer Colony if you let him abduct the Nightsong
Callous Glow Ring
  • Deal additional 2 Radiant damage against illuminated targets
Opulent chest behind the vault door north-east of Balthazar's laboratory Gauntlet of Shar X: -819 Y: -753
Killer's Sweetheart On one of the mirror images in the Self-Same Trial room Gauntlet of Shar X: -830 Y: -726
Dark Justiciar Half-Plate (Rare) By the Shar altar beyond the riddle door in the Silent Library Gauntlet of Shar X: -817 Y: -753
Spear of Night On the Shar altar beyond the riddle door in the Silent Library Gauntlet of Shar X: -817 Y: -753
Dark Justiciar Helmet Gilded chest behind the Shar altar beyond the riddle door in the Silent Library Gauntlet of Shar X: -822 Y: -753
Dark Justiciar Helm On the ground in the Shadowfell, at two points. Shadowfell X: -544 Y: -1447 & X: -516 Y: -1397
Moonlight Glaive
  • Deal additional 1d4 Radiant damage with this weapon
  • This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
  • Gain an action to strike the enemy, dealing additional Psychic damage equal to your proficiency bonus, surrounding them in a 3 m / 10 ft butterfly cloud that grants advantage on attack rolls against the target. If the target leaves the cloud, they receive 1d6 Psychic damage ( Recharge: Short rest)
Rewarded for rescuing the Nightsong Shadowfell X: -604 Y: -1431
Dark Justiciar Half-Plate (Very Rare) Rewarded to Shadowheart (Origin or Companion) for defeating the Nightsong Shadowfell X: -604 Y: -1431
Dark Justiciar Gauntlets (Rare)
  • Deal additional 1d4 Necrotic damage with your weapons
  • Strength saving throws +1
  • Gain an action to curse the target for 2 turns. If the target enters an obscured area or remains in it at the start of their turn, they must succeed DC 14 Charisma save or suffer 2d8 Necrotic damage ( Recharge: Per turn)
Dark Justiciar Boots
Shar's Spear of Evening
  • While being obscured, gain advantage on saving throws. On a hit with your weapons against an obscured target, deal additional 1d6 damage
  • Immunity to being  Blinded
  • Cast  Darkness as an Action ( Recharge: Per turn)
  • Gain an ability to strike a target, rippling the hit through all creatures (including allies) around you in a 3 m / 10 ft radius, and leaving behind a 3 m / 10 ft radius  Darkness cloud that lingers for 3 turns ( Recharge: Short rest)
Selûne's Spear of Night Rewarded at camp after rescuing the Nightsong and defeating Ketheric Thorm Campsite

Yurgir can be defeated through dialogue if approached from the lower floor where the orb is.

Moonrise Towers[edit | edit source]

It is advised to complete the Moonrise Towers Prison area before proceeding to Shadowfell, as friendly NPCs in prison will be unavailable after entering Shadowfell, which will fail the quests Rescue the Tieflings and Rescue Wulbren.

Item name Item effect Item source Location
Spellcrux Amulet The Warden at the warden's tower Moonrise Towers Prison X: 576 Y: -654
Wulbren's Hammer
  • Deal additional 2d4 Force damage against objects
On a table on the top floor of the warden's tower Moonrise Towers Prison X: 575 Y: -649
Browbeaten Circlet Evidence chest on the top floor of the warden's tower Moonrise Towers Prison X: 572 Y: -652
Sharpened Snare Cuirass Bought or stolen from Roah Moonglow at the main floor X: -174 Y: -179
Gloves of Crushing
  • Deal additional 2 Bludgeoning damage with unarmed strikes, and gain a +1 bonus to unarmed and  Throw attack rolls
Armour of Devotion
Drakethroat Glaive
Ne'er Misser
Poisoner's Ring
Ring of Spiteful Thunder
Marksmanship Hat
Halberd of Vigilance Bought or stolen from Lann Tarv at the main floor X: -164 Y: -168
Gloves of The Duellist
  • +2 bonus to melee weapon attack rolls when holding a weapon in the main hand and no weapon in the free hand. Shields equipped in the free hand also work
Sentinel Shield
Enraging Heart Garb
  • While you are  Raging, gain  Wrath for 2 turns
  • Increase your Constitution by 2 (max 20) while wearing this armour
Fistbreaker Helm
Bigboy's Chew Toy
Titanstring Bow
Slicing Shortsword
  • When you attack with advantage, the attack inflicts 2 turns of  Bleeding unto the target
Gauntlets of Surging Accuracy Bought or stolen from Lann Tarv at the main floor when Disciple Z'rell at the upper floor was covinced to help X: -164 Y: -168
Dwarven Splintmail
Render of Mind and Body
  • When you attack with advantage, deal additional 1d8 Psychic damage with this weapon
Circlet of Hunting Bought or stolen from Araj Oblodra at the main floor X: -128 Y: -193
Boots of Arcane Bolstering
Risky Ring
Ring of Free Action
Robe of Exquisite Focus
Thunderskin Cloak
Hat of Storm Scion's Power
  • When you deal Thunder damage, once per attack, gain  Arcane Acuity for 2 turns
Absolute's Protector Disciple Z'rell at the main floor (after confronting Ketheric Thorm), or at the upper floor (before confronting Ketheric Thorm)
  • Outside X: -152 Y: -123
  • Main floor X: -148 Y: -169
  • Upper floor X: -140 Y: -195
Argument Solver Mig at the main floor X: -194 Y: -180
Very Heavy Greataxe
  • Gain a cleave attack that strikes all targets at half weapon damage with bonus 1d6 Slashing damage, but puts you  Off Balance for 1 turn if you fail the DC 8 Strength save ( Recharge: Short rest)
Fezzerk in the throne room on the main floor if spared in the Blighted Village in Act One X: -152 Y: -191
Derivation Cloak
  • When you  Poison a target, regain 1d4 hit points
Locked heavy chest in Balthazar's quarters on the upper floor X: -135 Y: -174
Coldbrim Hat Locked opulent chest behind the secret door in Balthazar's quarters on the upper floor X: -155 Y: -173
Shadow Lantern Crafted by Gale (Origin or Companion) by combining Dead Pixie with Broken Moonlantern at the ritual circle behind the secret door in Balthazar's quarters on the upper floor X: -150 Y: -165
Cloak of Elemental Absorption
  • Gain an action to half the damage of the next elemental attack targeting you, and deal additional 1d6 damage of that element on your next weapon attack ( Recharge: Short rest)
Locked opulent chest in the Ketheric Thorm's bedroom on the upper floor X: -166 Y: -169
Spineshudder Amulet Mimic chest in Isobel's room on the upper floor X: -171 Y: -195
Myrkulite Scourge
  • Deal additional 1d6 Necrotic damage with this weapon
Radija at the upper floor, Susdera on the rooftop, Sarabayle, Willinx Jindlebee and Duckie Verish in the Moonrise Towers Prison (after confronting Ketheric Thorm), and Kressa Bonedaughter in the Mind Flayer Colony
Ring of Exalted Marrow Heavy chest at the Absolute altar on the rooftop Moonrise Towers Rooftop X: -152 Y: -176
Blade of Oppressed Souls Next to a skeleton beyond the brain puzzle door at the south-eastern part of the colony Mind Flayer Colony X: 747 Y: -38
Circlet of Mental Anguish On a skeleton beyond the brain puzzle door at the south-eastern part of the colony Mind Flayer Colony X: 747 Y: -38
Braindrain Gloves
  • When you deal Psychic damage, inflict 2 turns of  Mental Fatigue upon the target(s)
Infernal Rapier If persuaded, rewarded to Wyll (Origin or Companion) by Mizora in the Tadpoling Centre Mind Flayer Colony X: 676 Y: 39
Ketheric's Warhammer
  • Deal additional 1d4 Psychic damage with this weapon
Ketheric Thorm at the morphic pool Mind Flayer Colony X: 861 Y: -23
Reaper's Embrace
Ketheric's Shield
  1. Found here if you sided with Ketheric Thorm and confronted him afterwards.
  2. Found here if you did not side with Ketheric Thorm and confronted him afterwards.


Act Three[edit | edit source]

Astral Plane[edit | edit source]

Item name Item effect Item source Location
Boots of Uninhibited Kushigo
  • Deal additional damage equal to your Wisdom modifier with unarmed attacks
Prelate Lir'i'c near the prison X: -163 Y: -1158
Staff of the Emperor Looted from The Emperor near the prison by disarming him X: -160 Y: -1165
Orphic Ring Orpheus if chosen to be sacrificed X: 53 Y: 3238

The area is the same, but it's coordinates are shifted for the ending scenario.

Rivington[edit | edit source]

Item name Item effect Item source Location
Shapeshifter's Boon Ring
  • While shapeshifting or disguising yourself, gain a 1d4 bonus to all ability checks. This effect lasts until long rest and doesn't require the ring to be equipped once enabled
Strange Ox in the barn south-east of the Rivington waypoint, if spared at the Emerald Grove and the Last Light Inn X: 39 Y: -149
Hat of Fire Acuity
  • When you deal Fire damage, once per attack, gain  Arcane Acuity for 2 turns
Dwarven Thrower
  • When thrown, returns to your hand
  • If dwarf, deal additional 1d8 Bludgeoning damage when throwing this weapon, or additional 2d8 Bludgeoning damage if throwing this weapon at a Large, Huge, or Gargantuan target
Bought or stolen from Ferg Drogher north-west of the Requisitioned Barn if Shadowheart is not in your party X: 43 Y: -101
Cold Snap
  • Deal additional 1d4 Cold damage with this weapon
  • While this dagger is held in your off-hand, gain a +1 bonus to AC, and when an attack misses you, the attacker gets  Chilled for 2 turns
Hellrider Longbow
Nymph Cloak Bought or stolen from Ferg Drogher north-west of the Requisitioned Barn if he was persuaded to disclose his special stock X: 43 Y: -101
Robe of Supreme Defences
Sethan
Corvid Token Bought or stolen from Mattis at the Requisitioned Barn east of the Rivington waypoint, if he survived after Save the Refugees and moved to Last Light Inn in Act 2 X: 56 Y: -120
Scabby Pugilist Circlet
  • Deal additional 2 damage with your weapon or unarmed strikes when surrounded by 2+ foes
Ring of Truthfulness Looted or stolen from the Mind Flayer in the Abandoned Windmill basement Abandoned Windmill - Basement X: -231 Y: -802
The Undead Bane
  • Deal additional 1d6 Slashing damage with melee weapons against Fiends and Undead
  • Gain an action to strike the target, dealing additional damage equal to your proficiency bonus, and additional 2d6 Slashing damage on top if the target is Fiend or Undead; The Fiend or Undead target must succeed DC 12 Strength save or get  Baned for 3 turns (equivalent to casting  Bane on the target) ( Recharge: Short rest)
Ulma in the Gur Camp X: 100 Y: -17
Boots of Very Fast Blinking
  • Cast  Misty Step ( Recharge: Per turn)
  • When teleporting with these boots, you are stripped naked down to underwear, except for inventory, rings, amulets, weapons, and boots. The stripped items remain at the spot you teleported from
Rewarded by Akabi at the Circus of the Last Days as a consolation prize for his Wheel of Fortune game. He will close down if you play 17 times, so the 16th time has to be the "jackpot" X: -67 Y: -73
Comeback Handaxe
  • When thrown, returns to your hand and deals 1d6+1 damage to you on return
Reverse Rain Cloak
  • Remain permanently  Wet while wearing this cloak
Staff of a Mumbling Wizard
  • Cast  Firebolt? that has 100% hit chance ( Recharge: Per turn)
  • When casting Firebolt? with this staff, the target must succeed DC 20 save (unaffected by anything) or be shot at with  Fireball instead
Unlucky Thief's Gloves
  • Sleight of Hand +2
  • For each item you steal while wearing these gloves, receive 1 piece of Charcoal in inventory. After stealing 20 times, suffer  Burning for 1 turn
Djinni Ring
  • Cast  Mage Hand ( Recharge: Short rest)
  • The key to the Jungle scenario, if you are not a Bard. You must steal this ring and play the game once more (as a 16th attempt at the latest) to land on a jackpot, after which the djinn will send you off to your demise
Stolen or looted from Akabi at the Circus of the Last Days X: -67 Y: -73
Band of the Mystic Scoundrel In a backpack near the tent in the south-western part of the Jungle Jungle X: -1564 Y: -1521
Nyrulna
  • Deal additional 1d6 Thunder damage with this weapon
  • This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
  • When thrown, returns to your hand. Deal additional 3d4 Thunder damage in a 3 m / 10 ft radius around the target when throwing this weapon
  • Immunity to falling damage. Your movement speed and  Jump distance are increased by 3 m / 10 ft
  • Gain an action to charge up to 12 m / 40 ft forward to a target, dealing 6d8 Thunder damage to every enemy caught in the charge; The target(s) must succeed DC 15 Dexterity save or receive full damage (instead of half damage on a save), suffer  Bleeding for 3 turns, and get knocked 2 m / 7 ft back ( Recharge: Short rest)
  • Gain an action to cast special  Gust of Wind that deals 6d6 Thunder damage ( Recharge: Short rest)
Locked painted chest near the portal in the south-eastern part of the Jungle Jungle X: -1512 Y: -1523
Dark Displacement Gloves Bought or stolen from Popper at his tent in the western part of the Circus of the Last Days X: -90 Y: -56
The Pointy Hat Locked opulent chest in a tent behind Lucretious in the north-western corner of the Circus of the Last Days X: -85 Y: -24
Hollow's Staff Lucretious at her tent in the north-western corner of the Circus of the Last Days X: -82 Y: -33
Spellmight Gloves Looted, stolen from Lucretious at her tent in the north-western corner of the Circus of the Last Days, or rewarded by her for Find Dribbles the Clown X: -82 Y: -33
Clown Hammer Dribbles on the stage in the north-eastern corner of the Circus of the Last Days X: -43 Y: -35
Swires' Sledboard Bought or stolen from Exxvikyap at the ground floor of Rivington General X: 7 Y: -34
Bonespike Garb
The Dancing Breeze
  • Gain an action to strike all nearby foes, making separate attack rolls against each target ( Recharge: Short rest)
Stalker Gloves
Elven Chain
Ambusher
Seraphic Pugilist Gloves
  • Deal additional 1d4 Radiant damage with unarmed strikes
  • Cast  Guiding Bolt (level 4) ( Recharge: Long rest)
Locked wooden chest in the dormitory on the ground floor of the Open Hand Temple X: -87 Y: -7
Ring of Blink Stolen from or rewarded after persuading Tara on the roof of the Open Hand Temple X: -45 Y: -5
Tressym Collar Looted from Tara, if chosen to be killed or knocked out, on the roof of the Open Hand Temple X: -45 Y: -5
Sentient Amulet (Very Rare) Rewarded for Help the Cursed Monk in the Open Hand Temple cellar crypt if you refuse to take on monk's madness Open Hand Temple Cellar X: -7 Y: -1004
Stillmaker In a hole next to the murder scene Under Temple Cave Area X: 65 Y: -1019
Martial Exertion Gloves
  • Gain an action to suffer 6d6 Piercing damage once, receiving a bonus attack for 1 turn and doubling your movement speed ( Recharge: Short rest)
Bought or stolen from Bumpnagel near the forge in the Angleiron's Cellar Angleiron's Cellar X: -244 Y: -1069
Thunderpalm Strikers
  • Deal additional 1d4 Thunder damage with unarmed strikes
  • Cast  Thunderwave (level 3) ( Recharge: Long rest)
Nimblefinger Gloves
Necklace of Elemental Augmentation Traveller's chest on a shipwreck by the river north-west of the South Span Checkpoint X: -97 Y: 107
Gleamdance Dagger
  • This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
  • While this dagger is held in your off-hand, gain a +1 bonus to AC
Farlin on the Western Beach to the very west of the South Span Checkpoint X: -217 Y: 97
Corpsegrinder
  • Deal additional 1d4 Thunder damage with this weapon
  • Gain an action to slam the ground, dealing additional Thunder damage equal to your proficiency bonus to all creatures in a 3 m / 10 ft radius; The target(s) must succeed DC 12 Dexterity save or receive full damage (instead of half damage on a save), and get knocked 3 m / 10 ft back ( Recharge: Short rest)
Cairos on the Western Beach to the very west of the South Span Checkpoint X: -219 Y: 105
Bonespike Boots
  • +1 bonus to AC when not wearing armour or holding a shield
  • Jump distance is increased by 1.5 m / 5.0 ft
  • Gain an action to leap at a target up to 9 m / 30 ft away, knocking them  Prone for 2 turns if they fail their Strength save against your spell save DC ( Recharge: Per turn)
Trapped wooden chest in the Western Beach passageway cave Western Beach Passageway X: -1341 Y: -856
  1. Disguise before equipping the item also works.
  2. You must convince Rolan in the Emerald Grove to stay and fight for Mattis to survive.
  3. In order to land on the jackpot, you need to either steal the Djinni Ring off Akabi beforehand, or distract him with a Performance check as a Bard.
  4. If the target cannot roll any saves (like an object), the spell will always cast the normal auto-hit Fire Bolt.
  5. You can also disarm her with Command: Drop without making her hostile.
  6. No Persuasion skill check is needed if you are or have Gale in the party.

Wyrm's Crossing[edit | edit source]

Item name Item effect Item source Location
Scarlet Leather Armour Shabby wardrobe in the secret attic room of the Fraygo's Flophouse X: -20 Y: 79
Amulet of the Drunkard
  • Your  Drunk condition lasts for 5 turns instead of 2, and you regain 2d4 hit points once during the first turn of Drunk that happened with this item equipped
Bought from Hoots Hooligan on the ground floor of Sharess' Caress, after you accepted to taste her new brew X: 21 Y: 85
Voss' Silver Sword After talking to Raphael, stolen from Kith'rak Voss on the first floor of Sharess' Caress, if he was spared in Act One X: 25 Y: 98
Silver Sword of the Astral Plane Rewarded by Kith'rak Voss on the first floor of Sharess' Caress if he was shown the Orphic Hammer that you can receive here by accepting the Raphael's deal
Gauntlets of the Warmaster Bought or stolen from Entharl Danthelon on the first floor of Danthelon's Dancing Axe X: -11 Y: 140
Horns of the Berserker
  • +2 to attack rolls when attacking creatures that have already taken damage
  • While not at full health, deal additional 2 Necrotic damage with your unarmed and melee attacks. While in combat, if you don't deal any damage this turn, suffer 1d4 Necrotic damage at the end of your turn
Blightbringer
Snow-Dusted Monastery Gloves
  • Deal additional 1d4 Cold damage with unarmed strikes
  • Cast  Ice Knife (level 3) ( Recharge: Long rest)
Cloak of Displacement
Garb of the Land and Sky
Harmonic Dueller
  • Gain an action to harmonise with the rapier, attempting a DC 15 Performance check; Upon success, deal additional damage equal to your Charisma modifier (minimum 1) with melee weapons, for 10 turns ( Recharge: Short rest)
Absolute Confidence Amulet Rewarded by Naaber on the ground floor of Carm's Garm for exhausting all of his dialogue. Can also be stolen for an additional reward below
Seemingly Gleaming Ring Rewarded by Naaber on the ground floor of Carm's Garm for exhausting all of his dialogue if the Absolute Confidence Amulet was stolen from him beforehand
  1. Disguise before equipping the item also works.
  2. He can also be deceived (DC 30 Deception check) that you accepted the deal and got the hammer, even if you didn't.

Wyrm's Rock Fortress[edit | edit source]

If you are progressing Wyll's story, it is advised to complete the areas Iron Throne and Steel Watch Foundry and their respective quests before entering the top floor of the fortress and the Wyrmway.

Item name Item effect Item source Location
Flame Enamelled Armour Heavy chest in the corner of the armoury south-east of the Wyrm's Rock waypoint X: -28 Y: 184
Infernal Spear
  • Deal additional 3 Poison damage with this weapon
Iron Consuls Mian and Nuff in the throne room on the first floor of the fortress X: -6 Y: 208
Infernal Mace Black Gauntlets Mohlen, Greyward, Ignur, and Aisha in the throne room on the first floor of the fortress
Emblazoned Plate of the Marshal Ulder Ravengard in the throne room on the first floor of the fortress, if chosen to be killed
Duke Ravengard's Longsword
Fabricated Arbalest
  • Gain an action to fire a shimmering bolt, dealing 1d4 Piercing damage and inflicting 1 turn of  Radiating Orb upon the target ( Recharge: Per turn)
  • Gain a concentration action to fire a ray of light, dealing 2d10 Radiant damage in a 18 m / 60 ft line; The targets must succeed their Dexterity save against you spell save DC or receive full damage (instead of half damage on a save) and be  Blinded for 1 turn. You may cast additional ray every turn for 10 turns, but you must succeed DC 14 Constitution save on each cast or get  Burned for 2 turns ( Recharge: Short rest)
Enver Gortash in the throne room on the first floor during the coronation, or later on the top floor of the fortress
  • Throne room X: -6 Y: 208
  • Top floor X: -26 Y: 211
Cloth of Authority
Tyrannical Jackboots
Gauntlet of the Tyrant
Servitor of the Black Hand Gloves
  • Deal additional 1d4 Force damage with unarmed strikes
  • Cast  Fear ( Recharge: Long rest)
Opulent chest in the audience hall wardrobe on the top floor X: -32 Y: 198
Helldusk Boots
  • Immunity to being moved against your will by enemy spells or actions, and your movement speed is unimpeded by  Difficult Terrain
  • When you fail a saving throw, you may use your Reaction to succeed it instead
  • Gain an action to teleport up to 18 m / 60 ft away, dealing 2d8 Fire damage in a 3 m / 10 ft radius upon landing ( Recharge: Short rest)
Locked gilded chest in the audience hall bedroom on the top floor X: -32 Y: 219
Balduran's Giantslayer Ansur in The Dragon's Sanctum Wyrmway X: 629 Y: -988
Helm of Balduran On a stone altar in the alcove north of Ansur in The Dragon's Sanctum Wyrmway X: 636 Y: -964

Lower City[edit | edit source]

This zone can be progressed in a multitude of ways, the table below is sorted following a rough progession from east to west, and then down to the sewers.

Item name Item effect Item source Location
Cloth Armour
  • When being damaged by an enemy, once per turn, gain  Wrath for 2 turns
On a wooden table in the south-eastern room of the prison underneath the Basilisk Gate Barracks Heapside Prison X: -1266 Y: 744
The Reviving Hands Bought or stolen from Vicar Humbletoes at the Stormshore Tabernacle X: 109 Y: -20
Mantle of the Holy Warrior
The Sacred Star
  • Deal additional 1d4 Radiant damage with this weapon
  • On a hit with this morningstar, inflict 1 turn of  Radiating Orb upon the target
  • On a hit with this morningstar, Undead creatures must succeed DC 13 Wisdom save or get  Turned for 3 turns
  • Gain an action to strike the target, dealing additional Radiant damage equal to your proficiency bonus and creating an explosion of light in a 3 m / 10 ft radius; Enemies caught in the explosion must succeed DC 12 Constitution save or get  Blinded for 3 turns ( Recharge: Short rest)
Amulet of the Devout Offering chest in the treasury room in the Stormshore Tabernacle basement Stormshore Tabernacle - Basement X: 796 Y: 1159
Shield of Shielding Offerings to Helm chest in the treasury room in the Stormshore Tabernacle basement
Hammer of the Just Offerings to Tyr chest in the treasury room in the Stormshore Tabernacle basement
Dolor Amarus Dolor at the entrance gate of the Murder Tribunal if you arrive there with no severed hands, or otherwise at the Highberry's Home wine festival and later in the south-eastern room of the Facemaker's Boutique if not killed at the festival
Spaceshunt Boots
Scarlet Leather Armour
Blackguard's Sword
  • Deal additional 1d4 Necrotic damage with this weapon
  • On a Smite with this longsword, the target must succeed DC 13 Constitution save or get  Dazed for 2 turns
That Which Guards at the entrance gate of the Murder Tribunal Murder Tribunal X: -1295 Y: 502
Blackguard's Plate
Shield of the Undevout
Blackguard's Greaves That Which Lurks at the entrance gate of the Murder Tribunal
Blackguard's Gauntlets That Which Watches at the entrance gate of the Murder Tribunal
Sword of Chaos
  • Deal additional 1d4 Necrotic damage with this weapon
  • On a hit with this greatsword, regain 1d6 hit points
Sarevok Anchev at the tribunal hall Murder Tribunal X: -1267 Y: 503
Sarevok's Horned Helmet
Amulet of Bhaal
  • On a hit against a target with full HP, once per attack, inflict 2 turns of  Bleeding upon the target
Looted from Sarevok Anchev at the tribunal hall, or rewarded by him for Impress the Murder Tribunal
Bhaalist Gloves Bought from Echo of Abazigal at the tribunal hall after you became the unholy assassin during Impress the Murder Tribunal Murder Tribunal X: -1261 Y: 507
Bhaalist Armour
  • Enemies in a 2 m / 7 ft radius become vulnerable to Piercing damage, unless they are immune to it
  • +2 bonus to Initiative rolls
Assassin of Bhaal Cowl
Craterflesh Gloves
Vicious Battleaxe
Dolor Amarus
Vicious Shortbow
Dread Iron Dagger
  • While being  Hidden, deal additional 1d6 Necrotic damage with your weapons
Fleshrender
Keepsake Ring On the floor in the middle of the Elfsong Tavern basement Elfsong Tavern - Basement X: -860 Y: 528
Boots of Psionic Movement Ch'r'ai Har'rak next to the round table in the middle of the hideout hall Knights of the Shield Hideout X: -739 Y: 549
Sword of the Emperor On a weapon rack in the northern-most room of the Knights of the Shield Hideout Knights of the Shield Hideout X: -732 Y: 588
Cerebral Citadel Armour Emperor's Wardrobe in the northern-most room of the Knights of the Shield Hideout Knights of the Shield Hideout X: -727 Y: 589
Cerebral Citadel Gloves
Kurwin's Cauteriser
  • Deal additional 1d4 Fire damage with this weapon
  • On a hit with this scimitar, the target must suceed DC 13 Constitution save or suffer  Burning for 2 turns
Bugthimble in the dirt mound at the Graveyard (Lower City) X: 8 Y: 24
Armour of Persistence Bought or stolen from Dammon at his Forge of the Nine, north-east of the Lower City Central Wall waypoint X: -2 Y: -9
Boots of Persistence
Legacy of the Masters
Unwanted Masterwork Scalemail
Unwanted Masterwork Gauntlets Gilded Chest next to wooden crates in the Forge of the Nine basement Forge of the Nine - Basement X: 392 Y: 766
Unwanted Masterwork Greaves
Gemini Gloves
  • Gain a toggle action to make your next cantrip cast target one additional foe. The same target can be chosen twice ( Recharge: Short rest)
Bought or stolen from Helsik at her desk on the ground floor of Devil's Fee north of the Lower City Central Wall waypoint X: -39 Y: 15
Cloak of the Weave
  • +1 bonus to spell save DC and spell attack rolls
  • Gain a reaction to take half the damage from the next elemental attack targeting you, and deal an additional 1D6 of that element type on your next weapon attack or spell cast ( Recharge: Short rest)
Shapeshifter Hat
Spellseeking Gloves
Hellbeard Halberd
  • Deal additional 6 Poison damage with this weapon
Caitiff Staff
Gibus of the Worshipful Servant Bought or stolen from Helsik at her desk on the ground floor of Devil's Fee. Can also be looted from Sceleritas Fel once he dies after The Urge events in the Bhaal Temple
Mask of Soul Perception Locked gilded chest in the bedroom on the top floor of Devil's Fee X: -33 Y: 17
Hat of the Sharp Caster
  • When you roll a 1 or 2 on a damage roll for a spell attack, that roll is rerolled once
Bartered with Tara on the roof of Devil's Fee for Fish or a magical item X: -27 Y: 5
Tressym Collar Looted from Tara if spared in Rivington and killed or knocked out on the roofs of Devil's Fee or Highberry's Home
Helldusk Helmet
  • You can see in magical and ordinary darkness up to a range of 12 m / 40 ft. Immunity to being  Blinded
  • +2 bonus to saving throws against spells
  • Immunity to enemy critical hits
  • Gain an action to immolate the target up to 9 m / 30 ft away, dealing 2d8 Fire damage; The target must succeed their Intelligence save against your spell save DC or receive full damage (instead of half damage on a save) and get  Frightened for 3 turns ( Recharge: Short rest)
Treasure Crates in the Raphael's vault House of Hope X: -6484 Y: 2936
Staff of Spellpower On a pedestal in the Raphael's vault
Helldusk Gloves Haarlep in the Raphael's boudoir House of Hope X: -6485 Y: 2990
Gauntlets of Hill Giant Strength Stolen from the right-most pedestal in the House of Hope archive. Can be stolen afterwards from Helsik at her desk on the ground floor of Devil's Fee if handed over to her for Acquire the Gauntlets for Helsik
Amulet of Greater Health Stolen from the left pedestal in the House of Hope archive House of Hope X: -6548 Y: 2905
Orphic Hammer Stolen from the central pedestal in the House of Hope archive House of Hope X: -6543 Y: 2921
Burnished Ring Spectator in the House of Hope prison House of Hope - Hope's Prison X: -6481 Y: 2921
Helldusk Armour
  • You are proficient with this armour while wearing it
  • On your successful saving throw against an enemy attack, the attacker that caused the throw gets  Burned for 3 turns
  • Resistance to Fire damage and immunity to  Burning. All incoming damage is reduced by 3
  • Gain an action to enable yourself to  Fly for 10 turns ( Recharge: Long rest)
Raphael at the teleportation circle House of Hope X: -6477 Y: 2884
Gloves of Soul Catching
  • Deal additional 1d10 Force damage with unarmed strikes
  • On an unarmed hit, once per turn, regain 1d10 hit points. Alternatively, you may choose to exchange the healing reaction for a +5 bonus to your next attack roll or saving throw, until the end of your next turn
  • Increase your Constitution by 2 (max 20) while wearing these gloves
Rewarded for Save Hope after defeating Raphael
Amulet of Elemental Torment Looted from Hope after defeating Raphael and completing Save Hope
Slinging Shoes Bartered with Tara on the roof of Highberry's Home for Fish or a magical item X: -1 Y: -39
Winter's Clutches
  • When you deal Cold damage, once per attack, inflict 2 turns of  Encrusted with Frost upon the target(s)
On a pedestal beneath the stained glass window behind the lava and water elementals on the ground floor of Sorcerous Sundries X: -2 Y: -66
Gold Wyrmling Staff
  • Deal additional 1d4 Fire damage in melee with this weapon
  • Cast  Fire Bolt ( Recharge: Per turn)
Coldbrim Hat
Quickspell Gloves Bought or stolen from Lorroakan's Projection at the foyer desk on the ground floor of Sorcerous Sundries X: -7 Y: -79
Ring of Regeneration
  • At the start of your turn during combat, regain 1d4 hit points
Vest of Soul Rejuvenation
Armour of Landfall
Birthright
  • Increase your Charisma by 2 (max 22) while wearing this hat
Harper Sacredstriker
Despair of Athkatla Lorroakan at the top of the Ramazith's Tower Ramazith's Tower X: 4962 Y: 704
Shelter of Athkatla
Markoheshkir On a pedestal inside a Globe of Invulnerability in the lower section of the Ramazith's Tower Ramazith's Tower X: 4970 Y: 705
Robe of the Weave
Foebreaker
  • This weapon ignores resistance to Bludgeoning damage
Invisible gilded chest behind the "Karsus" door in the Sorcerous Vault Sorcerous Vault X: 326 Y: 998
Pyroquickness Hat Invisible opulent chest behind the "Elminster" door in the Sorcerous Vault Sorcerous Vault X: 411 Y: 997
Hellfire Greataxe
  • Deal additional 1d6 Fire damage with this weapon
  • On a hit with this greataxe, once per attack, gain  Heat for 2 turns
  • Gain an action to cleave in a 3 m / 10 ft cone, dealing additional 2d6 Fire damage to every target in the cone and leaving behind a growing hellfire pool that lingers for 2 turns; The targets must succeed their Dexterity save against your spell save DC or receive full damage (instead of half damage on a save) from the cleave, and get afflicted with  Roiling Hellfire while standing in the AoE zone ( Recharge: Short rest)
Gilded chest behind the breakable "Illusion" door in the Sorcerous Vault Sorcerous Vault X: 365 Y: 940
The Dead Shot Bought or stolen from Fytz the Firecracker at the Stormshore Armoury near the Lower City Central Wall waypoint X: -36 Y: -80
Flail of Ages
Armour of Agility Bought or stolen from Gloomy Fentonson at the Stormshore Armoury near the Lower City Central Wall waypoint X: -37 Y: -77
Infernal Mace
  • Deal additional 3 Poison damage with this weapon
Black Gauntlets Uva, Hyrriet, and Volgu Drak on the upper floors of Felogyr's Fireworks, and later Black Gauntlets Holzt, Ralston, Paver, and Rives on the ground floor and in the basement of the Steel Watch Foundry
Veil of the Morning Bought or stolen from Mystic Carrion at the ground floor of the Philgrave's Mansion X: 7 Y: -159
Armour of the Sporekeeper
Hood of the Weave
Torch of Revocation
  • Deal additional 1d4 Necrotic and 1d4 Fire damage when using this torch as a weapon
  • Quest significance: This torch is needed to advance the Free the Artist quest
Looted from Mystic Carrion at the ground floor of the Philgrave's Mansion, bought from him if he was convinced to during dialogue, stolen from the locked gilded chest in the alcove behind him, or rewarded by him for killing Thrumbo during Find Mystic Carrion's Servant
Staff of Cherished Necromancy Looted from Mystic Carrion at the ground floor of the Philgrave's Mansion
Crypt Lord Ring Rewarded by Thrumbo at the ground floor of the Philgrave's Mansion, if he was sided with and saved during Find Mystic Carrion's Servant
Helmet of Grit Locked opulent chest in the cursed room on the lower floor of the Szarr Palace Szarr Palace X: -1298 Y: 965
Pelorsun Blade Trapped rosewood casket in one of the pits of the dungeon, encountered by taking the second door to the right when advancing north from the Cazador's Dungeon waypoint Cazador's Dungeon X: -1928 Y: 852
Rhapsody
  • When you kill an enemy, gain a +1 bonus to all damage, to attack rolls, and to spell save DC, up to +3. Once you reach 3 stacks, gain an action to expend all 3, either healing yourself for 3d10 hit points, or making the next weapon attack within 2 turns a guaranteed critical hit, or forcing the next saving throw an enemy makes against your spell within 2 turns to have disadvantage. Effect ends when this weapon is unequipped
  • On your hit with this dagger while  Hiding or being  Invisible, the target must succeed DC 15 Constitution save or suffer  Bleeding for 2 turns
Cazador Szarr at the dungeon ritual site Cazador's Dungeon X: -1925 Y: 944
Woe Rewarded during The Pale Elf for killing Cazador Szarr at the dungeon ritual site
The Undead Bane
  • Deal additional 1d6 Slashing damage with melee weapons against Fiends and Undead
  • Gain an action to strike the target, dealing additional damage equal to your proficiency bonus, and additional 2d6 Slashing damage on top if the target is Fiend or Undead; The Fiend or Undead target must succeed DC 12 Strength save or get  Baned for 3 turns (equivalent to casting  Bane on the target) ( Recharge: Short rest)
Looted from Ulma when returning back to the Cazador's Dungeon waypoint, if she was spared at the Gur Camp and was chosen to be killed here Cazador's Dungeon X: -1925 Y: 836
Salty Scimitar(rrr) Captain Grisly in The Blushing Mermaid basement The Blushing Mermaid - Basement X: -2339 Y: -127
Tarnished Charm Auntie Ethel in The Blushing Mermaid basement, even if she was killed before in the Overgrown Tunnel The Blushing Mermaid - Basement X: -2329 Y: -95
Ring of Feywild Sparks
Amulet of Windrider Rewarded by Lora on the ground floor of the Lora's House for Save Vanra X: -65 Y: -89
Duellist's Prerogative
  • Deal additional 1d4 Necrotic damage with this weapon
  • Reduce the number you need to roll a critical hit while attacking by 1. This effect stacks. Gain an additonal Reaction per turn
  • On a hit with a melee weapon, expend your Reaction to deal additional Necrotic damage with that weapon equal to your proficiency bonus
  • Gain an action to taunt the target, compelling them to duel if they fail DC 12 Wisdom save on taunt. The taunted target suffers disadvantage on attack rolls against anyone but you for 3 turns, and on your hit must succeed DC 15 Constitution save or suffer  Bleeding for 3 turns
  • While not dual-wielding or holding a shield, you can make an additional attack as a Bonus action with this weapon, once per turn
Fey Semblance Amulet Rewarded by any of the NPCs at the Old Garlow's Place for Avenge the Hag Survivors X: -55 Y: -147
Staff of Interruption Rewarded by Mayrina at the Old Garlow's Place for Help the Hag Survivors
Murderous Cut
  • Deal additional 1d4 Piercing damage with this weapon against targets with 50% hit points or less
Reapers of Bhaal and Death's Heads of Bhaal in Bloomridge Park, The Counting House, and Lower City Sewers
Amulet of Restoration Private stash in the eastern room down the very first flight of stairs The Counting House X: -85 Y: -185
Nymph Cloak High Security Vault n°1 on the southern side of the high security vault hall The Counting House X: -711 Y: 864
Spell Savant Amulet
  • Gain one additional level 2 spell slot while having this amulet equipped
Jannath's Hat High Security Vault n°2 on the southern side of the high security vault hall The Counting House X: -714 Y: 863
The Long Arm of the Gur
  • Deal additional 1d4 Piercing damage with weapons against Undead and gain a 1d4 bonus to weapon attack rolls against Undead
High Security Vault n°3 on the southern side of the high security vault hall The Counting House X: -718 Y: 861
Trident of the Waves
  • On a hit with this trident, inflict 3 turns of  Wet upon the target and spawn a 2 m / 7 ft radius water surface underneath the target
High Security Vault n°4 on the northern side of the high security vault hall The Counting House X: -711 Y: 882
Ravengard's Scourger
  • Gain an action to inspire an ally, giving them a condition for 3 turns to make one melee attack that deals additional 1d8 Piercing (1d10 if the ally has  Improved Combat Superiority) damage and costs a Reaction ( Recharge: Short rest)
High Security Vault n°5 on the northern side of the high security vault hall The Counting House X: -712 Y: 882
Knock Knuckle Gloves High Security Vault n°7 on the western side of the high security vault hall The Counting House X: -719 Y: 871
Elegant Studded Leather High Security Vault n°9 on the eastern-most side of the high security vault hall The Counting House X: -686 Y: 874
Abdel's Trusted Shield Rewarded by Golbraith Stredivas on the upper floor of Golbraith's Cellar if you convince him during dialogue of your courage against mind flayers X: -148 Y: -60
Katana
  • Regular longsword with +1 damage
On a wooden table underneath the stuffed hyena head on the southern side of the Golbraith's Cellar basement Golbraith's Cellar - Basement X: -2343 Y: 811
Unflinching Protector Amulet
  • When a nearby ally is targeted by an attack of any kind, you may expend your Reaction to make that attack automatically miss ( Recharge: Long rest)
Ptaris through The Lodge portal if Steal a Githyanki Egg was completed by giving Lady Esther the Githyanki Egg The Lodge - Basement Docks X: -1283 Y: 252
Staff of the Ram
  • On a hit with this qarterstaff, once per turn, the target must succeed DC 8 Constitution save or get  Stunned for 1 turn and be knocked back 2 m / 7 ft
Opulent chest in the room behind the secret bookcase lock in Elerrathin's Home basement shack Elerrathin's Home - Basement X: -1572 Y: 976
Belm
  • Gain an action to strike all nearby foes, making separate attack rolls against each target ( Recharge: Short rest)
  • You can make an additional attack as a Bonus action with this weapon, once per turn
Khalid's Gift Display case in the room behind the secret bookcase lock in Elerrathin's Home basement shack
After Death Do Us Part During Free the Artist, looted from Oskar Fevras at the upper floor of the Lady Jannath's Estate if Kerri Evenfield was allowed to kill him, or dropped on the floor by him if Kerri Evenfield was banished and Lady Jannath was told the truth about him X: -250 Y: -44
Til Death Do Us Part During Free the Artist, looted or stolen from Lady Jannath at the upper floor of the Lady Jannath's Estate, or dropped on the floor by her if Kerri Evenfield was banished and Lady Jannath was told the truth about Oskar Fevras
Viconia's Walking Fortress Viconia DeVir at the central hall of the cloister beneath the House of Grief Cloister of Sombre Embrace X: -400 Y: -1651
Viconia's Priestess Robe
Handmaiden's Mace
  • Deal additional 1d6 Posion damage with this weapon
  • Set your Strength to 18 while wielding this mace
Wavemother's Cloak
  • During combat, once per turn and until you take damage, gain immunity to  Burning, resistance to Fire damage and vulnerability to Lightning and Cold damage
Opulent chest behind Allandra Grey's desk on the upper floor of the Water Queen's House X: -246 Y: -249
Wavemother's Robe Rewarded by Allandra Grey in the basement of Flymm Cargo for handing over Redhammer during Avenge the Drowned Flymm Cargo - Basement X: -1048 Y: 312
Wavemother's Sickle
  • Deal additional 1d4 Cold damage with this weapon
  • Gain advantage on attack rolls with this weapon against  Wet creatures
Allandra Grey at the Water Queen's House mourning ceremony or at her quarters on the upper floor afterwards
  • X: -229 Y: -261
  • X: -244 Y: -251
Steelwatcher Helmet On a table on the groond floor of the Steel Watch Foundry X: -275 Y: -134
Hellfire Engine Crossbow Crafted by combining Watcher Crossbow Blueprint, Targeting Module, and Steel Watcher Arm on the ground floor of the Steel Watch Foundry X: -325 Y: -134
Winkling Gloves Zanner Toobin in the west-most room on the ground floor of the Steel Watch Foundry, and later accompanying you in the foundry basement during Save the Gondians
Gontr Mael
  • On a hit with this longbow, the target must succeed DC 15 Dexterity save or be afflicted with  Guiding Bolt for 1 turn
  • This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
  • Cast  Celestial Haste ( Recharge: Long rest)
  • Gain an action to fire at the target, dealing additional proficiency bonus + 1d8 Radiant damage and gaining bonus 1d4 Radiant damage on subsequent attacks with this weapon, for 10 turns; The target must succeed DC 12 Wisdom save or get  Frightened for 2 turns ( Recharge: Short rest)
Steel Watcher Titan in the basement of the Steel Watch Foundry Steel Watch Foundry - Lab Level X: -1952 Y: 206
Drunken Cloth Bought or stolen from Severn at the bar in the Guildhall Lower City Sewers X: -22 Y: 769
Shade-Slayer Cloak Bought or stolen from Sticky Dondo in the Mol encampment overseeing the pit in the Guildhall Lower City Sewers X: -17 Y: 755
Cindermoth Cloak
  • When you are hit in melee from up to 2 m / 7 ft away, the target must succeed DC 12 Dexterity save or get  Burned for 2 turns
Aelis Siryasius in the grease elemental area to the north-west of the City Sewers waypoint Lower City Sewers X: -123 Y: 834
Chancer's Carcanet Rewarded by Sarin in the grease elemental area to the north-west of the City Sewers waypoint for finding her skull and bringing it to her coffin Lower City Sewers X: -125 Y: 829
Silver Sword of the Astral Plane Rewarded by Kith'rak Voss behind the locked door to the north-east of the City Sewers waypoint once he was promised in Sharess' Caress that you will retrieve the Orphic Hammer, and was shown the hammer here Lower City Sewers X: -70 Y: 826
Armour of Moonbasking Bought or stolen from Voiceless Penitent Bareki in an alcove west of the Undercity Ruins waypoint Lower City Sewers X: -157 Y: 939
Bonespike Helmet
Breaching Pikestaff
  • Deal additional 1d4 Force damage with this weapon
On a coffin in the center of the tomb that can be reached through the passage west of the Undercity Ruins waypoint in the Lower City Sewers Ancient Lair X: -1385 Y: 60
Bonespike Gloves
  • Your weapon attacks ignore target's resistance to Physical damage
Strangler Luke on top of a ruined building at the beginning of the collapsed pillar bridge during the Undercity Ruins ambush Lower City Sewers X: -136 Y: 980
Crimson Mischief
  • Deal additional 1d4 Necrotic damage with this weapon
  • Deal additional 1d4 Piercing damage with this weapon against targets with 50% hit points or less
  • While this shortsword is held in your main hand, deal additional 7 Piercing damage if the attack roll was made with advantage
  • While this shortsword is held in your off-hand, gain  Two-Weapon Fighting
Orin at the sacrificial altar of the Bhaal Temple Lower City Sewers X: 61 Y: 1004
Mutilated Carapace
Bloodthirst
  • Reduce the number you need to roll a critical hit while attacking by 1. This effect stacks
  • Cast  True Strike ( Recharge: Short rest)
  • This is a  Bound Weapon
  • While this dagger is held in your main hand, creatures hit with this weapon receive vulnerability to Piercing damage, unless they are immune to it
  • While this dagger is held in your off-hand, gain a +1 bonus to AC, and when an attack misses you, you may expend your Reaction to make a melee strike against the attacker and gain  True Strike for 2 turns

The High Hall[edit | edit source]

This area is only accessible after traveling to the Morphic Pool at the very end of the game.

Item name Item effect Item source Location
Broodmother's Revenge
  • When healed, deal additional 1d6 Poison damage with weapons for 3 turns (equivalent to  Dipping the weapon)
Stolen from the table of goods that belong to Koll the Red in The Watch Citadel X: 235 Y: 44
Steelforged Sword
  • Regular shortsword with +1 damage
Thermodynamo Axe
  • On a hit with this battleaxe, once per attack, gain  Heat for 2 turns
Blade of Oppressed Souls