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Help Omeluum Investigate the Parasite

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Help Omeluum Investigate the Parasite is a sub-quest of Act One's main quest, Find a Cure Find a Cure. It can be initiated by speaking with Blurg Blurg and Omeluum Omeluum at Ebonlake Grotto (the Myconid Colony), and informing them of the parasite.

Objectives[edit | edit source]

Let Omeluum examine the parasite.
  • We mentioned the parasite to Blurg, a hobgoblin. His colleague, a mind flayer named Omeluum, offered to examine it. Perhaps it can cure us?
Ask Omeluum how to negate the tadpole's magic.
  • The mind flayer couldn't extract the parasite, but offered us a way to negate the magic protecting it.
Find the mushrooms Omeluum requested.
  • To help us, Omeluum requires a Tongue of Madness mushroom and some Timmask Spores. We can find both at the mysterious tower nearby.
  • We found some Timmask Spores. We'll need to bring them back to Omeluum once we find the Tongue of Madness.
  • We found the Tongue of Madness. We'll need to bring it back to Omeluum along with the Timmask Spores.
Drink the potion Omeluum made for us.
  • Before Omeluum can start the procedure, we'll need to drink the potion it made from the mushrooms we found.
Get the Ring of Mind Shielding from Omeluum.
  • The potion Omeluum gave us didn't work - it made the parasite even stronger. To calm it down, Omeluum is willing to trade us a ring of mind shielding.
Quest Completed!
  • We left the area before Omeluum could help. We'll need to find a cure somewhere else.

Walkthrough[edit | edit source]

Talking to Omeluum Omeluum and agreeing to its plan to brew the potion starts the quest.[1] To complete this quest, the party must obtain Tongue of Madness and Timmask Spores and bring them to Omeluum. These mushrooms can be found in the Arcane Tower.

However, it is also possible to both mushrooms without entering the tower. For Timmask Spores, the party can approach a Timmask mushroom in turn based mode and pick up the spores before they disappear. Tongue of Madness can be bought from Derryth Bonecloak Derryth Bonecloak.

The Arcane Tower[edit | edit source]

Navigating the tower[edit | edit source]

The fungus on the south wall serving as jumping platforms.

The party can explore the Arcane Tower by restoring power and using the elevator.

If having access to flight (such as the Fly Fly spell, or the Circle of the Moon Druid's Dire Raven form), the party can completely bypass the need to restore the tower's power. However, this means giving up on 25 Experience and potentially inspiration points for the Guild Artisan Guild Artisan background.

To successfully finish the quest, it is necessary to visit first floor (greenhouse), which contains some Tongue of Madness mushroom and Timmask Spores. Once having obtained these, the party can return to Omeluum Omeluum to finish the quest.

Returning to Omeluum[edit | edit source]

Once returning to Omeluum, it brews the potion as promised, and attempts to extract the tadpole from the talking party member, granting the inspiration Mind Over Mushrooms Mind Over Mushrooms to party members with the Guild Artisan Guild Artisan background.

If passing a passive DC 10 Insight check, the party can learn that Omeluum expects doubt and fear from them. If asked if the experiment is dangerous, it tells them that it does not know what the potion will make them see or feel, but that they may become a danger to themselves. The illithid however reassures them that the potion will not kill them.

The party member who drinks the potion automatically attempts a series of saving throws.

First saving throw[edit | edit source]

A passive DC 15  Constitution saving throw which, if failed, inflicts Poisoned Poisoned on the character for 10 rounds.

Second saving throw[edit | edit source]

Once Omeluum starts psionically probing, the tadpole resists, and the party member must choose whether to attempt a save:

  • [MONK] [WISDOM] Use meditation to clear your mind. (DC 10 Advantage Icon.png)
  • [WISDOM] Draw on your willpower and resist. (DC 10)
  • [INTELLIGENCE] Focus on the present, not the illusions. (DC 10)

If the party member fails the saving throw, they gain the Tongue of Madness Tongue of Madness condition for 5 turns, which gives them Disadvantage on Charisma checks.

Third saving throw[edit | edit source]

The interacting party member must finally attempt a second saving throw, this time with a DC 15:

  • [CLERIC] [WISDOM] Call to your god for protection. (DC 15 Advantage Icon.png)
  • [BERSERKER] [WISDOM] No fear. ONLY FURY! (DC 15 Advantage Icon.png)
  • [BARBARIAN] [WISDOM] Fear? What's that? (DC 15 Advantage Icon.png)
  • [WISDOM] Drown out the tadpole by focusing on a tune. (DC 15)
  • [WISDOM] Resist the panic from within. (DC 15)
  • [INTELLIGENCE] Wall off your mind from the psionic seizure. (DC 15)

The party member gets Dazed Dazed for 5 turns if they fail this save, which gives them disadvantage on Wisdom and Intelligence checks.[2]

Survival Instinct[edit | edit source]

Regardless of which saves were successful, Omeluum is unable to extract the tadpole. Rather, its intervention has caused the tadpole to become stronger. This results in the party member who drank the potion gaining the Survival Instinct power.[3] At this point, the quest is marked as complete.

As it was unable to help, Omeluum offers the party its Ring of Mind-Shielding, though it would not part with it completely for free.

The party can either buy this ring or convince Omeluum to give it to them in several variants:[4][5]

  • I have gold. Will that suit?
  • I've flown on a mind flayer ship. I can trade you details of the schematics, if you're interested.
  • How about I tell you more about that nautiloid? Every last detail.
    • [PERFORMANCE] Give a dramatic retelling of your time on the mind flayer ship. (DC 10)
    • [INTELLIGENCE] Offer a detailed, logical analysis of the nautiloid. (DC 10)
    • [INTELLIGENCE] Enrich your story with details from the designs you found on the nautiloid. (DC 10 Advantage Icon.png) (if the party read the Rune Slate during the Prologue)
  • [PERSUASION] I wouldn't be in this situation if it wasn't for a mind flayer. You owe me. (DC 15)
  • [DUERGAR] [GITHYANKI] [PERSUASION] Your people enslaved mine. The debt is yours to repay. (DC 15 Advantage Icon.png)
  • [INTIMIDATION] Either give me the ring, or I'll run you through. (DC 20)
  • [BARBARIAN] [INTIMIDATION] Something of little value - your life. (DC 20 Advantage Icon.png)
  • [BERSERKER] [INTIMIDATION] YOUR LIFE. GIVE IT. (DC 20 Advantage Icon.png)
  • [BARD] [PERFORMANCE] Perform the tale of your adventures so far: 'The Ballad of Brains, Brine Pools and Balderdash.' (DC 15)

Quest rewards[edit | edit source]

Notes[edit | edit source]

  1. Although Lae'zel Lae'zel, if she is present, will be extremely rude to Omeluum and generally hostile to the idea of working with an Illithid, her Approval is not affected by anything that happens in this quest.
  2. This is different from the Dazed Dazed condition caused by attacks like the Pommel Strike weapon action.
  3. In the Early Access, the character instead gained the Repulsor Tadpole Power.
  4. During Early Access, the options included:
    • Offering gold - i.e. trade for it just like any other merchant
    • Trading their knowledge / experience of the Nautiloid by passing a DC 15 Intelligence, or Performance check.
    • Intimidating Omeluum - by passing a DC 20 Intimidation check. Omeluum did not turn hostile in case of a failure.
  5. If the party member has failed their previous saves during the extraction process, they can choose to leave the conversation and allow those effects to pass prior to attempting the skill checks to obtain the Ring of Psionic Protection. In Early Access, it seems that the party member was free to try these checks to get the ring for free as many times as they wanted.