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The Warden

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The Warden is a tiefling ranger and the Warden of Moonrise Towers Prison. She can be found at Moonrise Towers during Act Two.

Portrait The Warden.png
Ha... hahaha. The Absolute shines upon me. She tests me - then She gifts me you. I will now rip you apart - in her name.
The Warden, if the player tells her they freed the prisoners.

Encounters[edit | edit source]

The Warden can be spoken to at her post in Moonrise Towers Prison. She alternates between remaining inside her room, patrolling to the ominous fleshy hole in the ground, or speaking to Wulbren Wulbren.

The party can attempt to obtain her permission to speak to the prisoners with a wide variety of class and skill-specific Ability Checks. No matter the choice, she suggests some light bribery may convince her turn a blind eye, only to ultimately rebuff the party whether they paid her or not. If paid, Rogues then have the option of complimenting her extortion skills.

If the player character is the Dark Urge, the Warden is embittered seeing them again, annoyed at the deference members of the Cult were expected to show when they first stayed at Moonrise Towers. The Warden threatens she knows the things the Urge did in the past, and mentions her belief that they remain a threat to Ketheric Thorm Ketheric Thorm.

Defending Moonrise Towers[edit | edit source]

If the Aylin Nightsong is freed and the Harpers assault Moonrise Towers, The Warden is hostile and can be found in the throne room on the ground floor.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Brace Ranged.webp
Brace Brace ()   –  Heavy Crossbow +1
Spend 6 m / 20 ft of your movement. For the rest of your turn, roll ranged damage twice and use the highest result.
Recharge: Short rest
Ensnaring Strike Melee.webp
Ensnaring Strike (Melee) Ensnaring Strike (Melee) ()   –  Longsword
Normal weapon damage Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring Ensnaring your target. Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
STR Save
 Melee: 1.5 m / 5  ft
Ensnaring Strike Ranged.webp
Ensnaring Strike (Ranged) Ensnaring Strike (Ranged) ()   –  Heavy Crossbow +1
Normal weapon damage Your attack summons thorny vines, dealing Weapon Damage and possibly Ensnaring Ensnaring your target. Ensnared creatures cannot move and take 1d6Damage TypesPiercing damage at the start of each turn. An ally can use their Help Action to try and tear away the vines.
STR Save
 Range: 18 m / 60 ft
Hail of Thorns.webp
Hail of Thorns Hail of Thorns ()
Normal weapon damage +
D10 Physical.png 1d10 (1~10) Damage TypesPiercing

Shoot a volley of thorns. The thorns deal weapon damage to the target and then explode. The explosion deals an additional 1d10Damage TypesPiercing damage to the target and surrounding creatures. On miss, the thorns still explode. On save, targets still take half damage from the explosion.

DEX Save
 Range: 18 m / 60 ft
AoE: 2 m / 7 ft (Radius)
Hellish Rebuke.webp
Hellish Rebuke Hellish Rebuke ()
D10 Fire.png 2d10 (2~20) Damage TypesFire

React to your next attacker with flames that deal 2d10Damage TypesFire damage.

On a successful save, the target still takes half damage.

Lacerate.webp
Lacerate Lacerate ()   –  Longsword
Normal weapon damage

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Lightning Arrow.webp
Lightning Arrow Lightning Arrow ()
D8 Lightning.png 4d8 (4~32) Damage TypesLightning
+
D8 Lightning.png 2d8 (2~16) Damage TypesLightning

After the arrow hits, smaller bolts snake out from the target towards nearby creatures.

 Range: 18 m / 60 ft
AoE: 3 m / 10 ft (Radius)
Piercing Shot.webp
Piercing Shot Piercing Shot ()   –  Heavy Crossbow +1
Normal weapon damage

Deal regular damage and possibly inflict Gaping Wounds Gaping Wounds which cause extra damage on attacks.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Pommel Strike.webp
Pommel Strike Pommel Strike ()   –  Longsword
D4 Physical.png 1d4 (1~4) Damage TypesBludgeoning

Make a non-lethal attack against an enemy and possibly Daze Daze them.

CON Save
 Melee: 1.5 m / 5  ft
Recharge: Short rest
Rush Attack.webp
Rush Attack Rush Attack ()   –  Longsword

Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.

STR Save
 Range: 9 m / 30 ft
Recharge: Short rest

Loot[edit | edit source]

Related literature[edit | edit source]