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Lyrthindor

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Lyrthindor is a secret Dark Justiciar in the Gauntlet of Shar.

Portrait Lyrthindor.png
These hands...too big. Where are the others? Where's the rest of me?!
Lyrthindor upon reappearing in front of the party

History[edit | edit source]

Lyrthindor was a member of Ketheric Thorm Ketheric Thorm's Dark Justiciar army, during the Sharran occupation of Reithwin Town and its surroundings over a hundred years ago. Originally a husband and father, the plague took his family and Lyrthindor turned to Shar in his grief. He was one of many Sharrans who became a Justiciar through completion of the Gauntlet of Shar's trials, reaching the final test and sacrificing the Nightsong.[1]

As Ketheric's war progressed, Infernal Mason Morfred, a member of the Selûnite resistance, made a deal with Raphael Raphael to destroy Ketheric's Justiciar army.[2][3] Yurgir Yurgir was sent to the Gauntlet to fulfil Raphael's side of the bargain, his own Infernal Contract stating that he would only be released from service if he killed every single Justiciar.[4] With no intention of actually freeing Yurgir, Raphael offered Lyrthindor help to escape from the slaughter.[5] He gave Lyrthindor the book One Becomes Many, which detailed how to transform into a swarm of rats in order to hide from Yurgir.[6]

With Yurgir unable to leave the Gauntlet, and Lyrthindor still in hiding, the two remained there for the next hundred years.

Involvement[edit | edit source]

Lyrthindor has hidden himself from Yurgir Yurgir by separating himself into the many Rat rats scattered around the gauntlet. By Raphael's design, this prevented Yurgir from completing his contract with Raphael. To get Lyrthindor to appear the party must attack and defeat all the rats around the Gauntlet of Shar. However, if the first rat which is attacked is one of those near the gargantuan-sized statue of Shar Shar at X: -717 Y: -723, it is only neccessary to defeat the rats which manifest and fight against the party at that location for Lyrthindor to appear; he must then be killed to complete Break Yurgir's Contract Break Yurgir's Contract. Any remaining rats in the Gauntlet of Shar turn hostile on sight if Lyrthindor is defeated first.

Speak with Dead[edit | edit source]

Party member: Who are you?

  • Lyrthindor: Lyrthindor...

Party member: What happened to you?

  • Lyrthindor: Devil. Fled. Hid. Rats...

Party member: How did you become a swarm of rats?

  • Lyrthindor: Man appeared. Offered help. Raphael...
    • Party member: Raphael hired the orthon to kill you - why would he then help you?
      • Narrator: *The corpse remains silent. It does not know.*

Party member: What brought you to this place?

  • Lyrthindor: Sought Shar. Sought oblivion.
    • Party member: Oblivion? Why would you want that?
      • Lyrthindor: Wife, daughter... plague. Nothing left.

Party member: How did you become a Dark Justiciar?

  • Lyrthindor: Trials. Sacrifice. But she rose...

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Backbreaker.webp
Backbreaker Backbreaker (Action)   –  Justiciar's Scimitar
Damage: 5~8

Put extra force behind your strike to possibly knock your enemy Prone Prone.

STR Save
 Range: Normal weapon range
Recharge: Short rest
Generic Darkness.webp
Beckoning Darkness Beckoning Darkness (Bonus Action)
Damage: 2~16

Curse a creature to be haunted by darkness. It takes 2d8Damage TypesNecrotic damage if it enters or starts its turn in a Lightly or Heavily Obscured area.

CHA Save
 Range: 4 m / 13 ft
Blight.webp
Blight Blight (Action + Level 4 Spell Slot)
Damage: 8~64

Deals 8d8Damage TypesNecrotic to a target. Plants take maximum damage from this spell, and have Disadvantage Icon.png Disadvantage on the Saving throw against it.

CON Save
 Range: 9 m / 30 ft
Flourish.webp
Flourish Flourish (Bonus Action)   –  Justiciar's Scimitar
Damage: 1~4

Feint an attack to possibly throw your opponent Off Balance Off Balance.

DEX Save
 Range: Normal weapon range
Recharge: Short rest
Inflict Wounds.webp
Inflict Wounds Inflict Wounds (Action + Level 1 Spell Slot)
Damage: 3~30

Putrefy a creature with Damage TypesNecrotic energy filling your hands.

 Melee: 1.5 m / 5  ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack (Action)   –  Justiciar's Scimitar
Damage: 7~12
D6 Slashing.png
1d6 + 6Damage TypesSlashing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Shadow Step.webp
Shadow Step Shadow Step (Bonus Action)
Teleport from shadow to shadow. Afterwards, you have Advantage Icon.png Advantage on your next melee Attack roll.
 Range: 18 m / 60 ft
Sleep.webp
Sleep Sleep (Action + Level 1 Spell Slot)
Put creatures into a magical slumber. Select targets up to a combined 24 Hit Points.
 Range: 18 m / 60 ft

Notable loot[edit | edit source]

Related quests[edit | edit source]

Related literature[edit | edit source]

Gallery[edit | edit source]

Notes and references[edit | edit source]

  1. Lyrthindor's Speak with Dead Speak with Dead dialogue
  2. Mason's Log by Infernal Mason Morfred
  3. Dialogue with the Infernal Mason Morfred
  4. Yurgir Yurgir's contract
  5. Lyrthindor's Speak with Dead dialogue
  6. One Becomes Many by Raphael Raphael
  7. If casting Command (Drop) Command (Drop) on Lyrthindor, he drops an otherwise unobtainable variant of scimitar, which visually matches Justiciar's Scimitar with none of the special effects, but has a boosted die (1d8) even for a normal scimitar (1d6).

External links[edit | edit source]