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Far'aag
“A ghaik thrall is something to eradicate, not reason with.„
Overview[edit | edit source]
Far'aag is initially friendly to the party, but can become hostile depending on dialogue choices taken during dialogue.
Certain outcomes of Discover the Artefact's Secrets will also result in Far'aag becoming hostile.
Involvement[edit | edit source]
A conversation with this character is triggered shortly after entering the crèche through the front entrance.
Depending on the outcome of the party's conversation with Kith'rak Voss, the party can have the option to say that they are carrying "the weapon" he was seeking. This has the benefit of allowing the conversation to conclude without mentioning the presence of any tadpoles in the characters' heads. Far'aag will ask the party to show them the artifact as proof. The response options to this include:
- Produce the artefact as evidence.
- [PERFORMANCE] I SPEAK AS AN AVATAR OF QUEEN VLAAKITH. YOU WILL LET ME PASS, VIN'IISK. (DC 30)
- [PERSUASION] I was told to bring the weapon to the highest authority possible. That doesn't look like you. (DC 18)
- [GITHYANKI] [PERSUASION] I will report to your kith'rak as protocol dictates. Do not forget yourself. (DC 18)
Failing either of these checks will cause her and the nearby guards to become hostile.
There is also the option to reveal that they seek a cure for their tadpole. Letting Lae'zel speak for the Party's behalf will also cause her to do the same. The party can also simply demand to be let through:
- [INTIMIDATION] Let me pass. Fighting me will end badly for you. (DC 18)
- [PERSUASION] You githyanki hate illithid. I have proof that they're invading. We need your help. (DC 18)
- [DARK URGE] [INTIMIDATION] I'm an unmatched killed. You want me as your ally. (DC 18 )
- [RANGER] [INTIMIDATION] I hunt monsters. Either that's you, or it's the mind flayers - your choice. (DC 18 )
- [FIGHTER] [HISTORY] Try to recall and invoke the ancient githyanki war rites of parley. (DC 18 )
One way or another, Far'aag will relent without much convincing to let the players pass and seek out the ghustil in the infirmary, but her speaking tone becomes less friendly.