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Find Dribbles the Clown

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Find Dribbles the Clown is a quest in Act Three of Baldur's Gate 3. It can be started by speaking with Lucretious Lucretious[1] in the Circus of the Last Days.

Objectives[edit | edit source]

Investigate the Circus.
  • Dribbles the Clown, star of the circus, is missing. Ringmaster Lucretious asked us to find him. He's likely dead, but that doesn't seem to bother her.
Find Dribbles.
  • We spoke to the doppelganger who impersonated the clown. He admitted he killed the real Dribbles the Clown.
  • Ringmaster Lucretious asked us to find the corpse of her star - Dribbles the Clown. Or what's left of him, at least.
Collect Dribbles' body parts.
  • A part of Dribbles has been used to create a gruesome art piece. We should continue searching for his body parts.
  • The dead doppelganger revealed that their mistress wanted the clown's body parts for her 'art'.
  • We found a severed hand in the circus shop run by Popper the kobold. It looks like it belonged to Dribbles the Clown.
  • We found Dribbles' torso.
  • We found Dribbles' pelvis.
  • Based on how Dribbles has been cut up, it looks like we've found about half of his corpse.
  • We found Dribbles' arm.
  • We found Dribbles' leg.
  • We found Dribbles' foot.
  • We need just one final piece to complete Dribbles.
  • We found Dribbles' head.
Return to Ringmaster Lucretious.
  • We have all of Dribbles' body parts. We should bring them to Ringmaster Lucretious.
Quest Complete
  • Lucretious thanked us for our help. She intends to raise Dribbles from the dead - with some improvements. The circus will soon leave Wyrm's Crossing.
  • We left without helping Ringmaster Lucretious and Dribbles the Clown.
  • Lucretious has been defeated.
  • The circus vanished. Dribbles the Clown will never perform again.

Walkthrough[edit | edit source]

Entering the Circus[edit | edit source]

Front Gate[edit | edit source]

Klaus and Benji the ghoul guard the gate.

The Front gate is guarded by circus performer Klaus Klaus and his tamed ghoul, Benji Benji. The party can attempt to enter the Circus by speaking with them. Klaus stops them, stating that he is checking every visitor to see if they are a vicious murderer. He has Benji sniff the active party member, and the ghoul reacts accordingly.

  • Brain juice smells like PISS and IRON. NO. LIKE. (if Illithid)
  • BLOOD. TASTY BLOOD. SO DELICIOUS. AHAHAHA. (if visually bloodied or Dark Urge)
  • Urgh. Smells like a MUD FART. (if visually dirty)

Whatever the result is, Klaus denies entry, surprised with Benji's reaction, but intent to stick to the rules. However, he can be bribed or reasoned with:

  • Surely we can come to an agreement? (200)
  • [PERSUASION] I'm not a threat to you or anyone else in the circus - I swear it. (DC 15)
  • [DARK URGE] [PERSUASION] I used to be a killer, but I've reformed my ways. (DC 10 Advantage Icon.png)
  • [DARK URGE] [DECEPTION] I used to be a killer, but I've reformed my ways. (DC 10 Disadvantage Icon.png) (if the character became the Slayer Slayer)
  • [INTIMIDATION] Let me in, or I snap you in two. (DC 18)
  • [BARBARIAN] [INTIMIDATION] You can smell the blood of my enemies, that's all. Want to join my smell? (DC 18 Advantage Icon.png)
  • [BERSERKER] [BARBARIAN] [INTIMIDATION] I'LL MAKE YOU SMELL OF DEAD MEAT. MOVE. (DC 18 Advantage Icon.png)
  • [WIZARD] [SORCERER] [ROGUE] [MONK] [BARD] [DECEPTION] I'm a friend of Lord Gortash. I wonder what he'll say if I tell him about this... (DC 18)
  • [ARCHFEY] [INTIMIDATION] Unless you seek the wrath of the Seelie Court, you will let me pass. (DC 18 Advantage Icon.png)
  • [WARLOCK] [WIZARD] [DECEPTION] I've actually just been hired. I do a magic show. (DC 10)
  • [MONK] [DECEPTION] I've actually just been hired. I do martial arts. (DC 10)
  • [BARD] [DECEPTION] I've actually just been hired. Meet your new bard! (DC 10)
  • [ROGUE] [DECEPTION] I've actually just been hired. I juggle knives. (DC 10)
  • [WILD MAGIC] [SORCERER] [DECEPTION] I've actually just been hired to do a magic show. Fingers crossed no one blows up this time! (DC 10)
  • [DRACONIC BLOODLINE] [SORCERER] [DECEPTION] I've just been hired as a firebreather. Let's hope nothing catches light. (DC 10)
  • [SORCERER] [PERSUASION] It can probably smell the Weave within me. Just magical potential, that's all. (DC 10)

Successfully passing a check allows entry into the circus grounds.

Gap in the lattice fence[edit | edit source]

The gatekeeping duo can easily be bypassed by walking further down the fence towards a group of children at X: -22 Y: -34, where a gap in the fence is that can be jumped over.

From the Open Hand Temple[edit | edit source]

There are also two other points of entry: an iron fence door leading from a courtyard in the Open Hand Temple at X: -74 Y: -13 ( DC 15 Sleight of Hand check to lockpick); and an iron gate leading from the Temple's graveyard at X: -101 Y: -41 ( DC 10 Sleight of Hand check to lockpick).

Dribbles' Show[edit | edit source]

Dribbles needs a volunteer for his last act

Approaching Dribbles Dribbles' stage at X: -41 Y: -36 (or at X: -33 Y: -39 if the party entered through the fence breach) automatically starts a cutscene where Dribbles, accompanied by a dog called Bitey Buddy Bitey Buddy, begins performing a comedy show full of terrible puns. Towards the end of the show, he states he plans to perform a magic trick, but needs a volunteer with "nerves of steel and the heart of a lion". In doing this, he singles out the player character, who can agree to go up, or can encourage any other party member to do it. The cutscene plays out for any currently active party member, though all but the player character do not have an option to volunteer their mates.

  • What are you going to do?
  • Approach the stage.
  • I think my friend Shadowheart will make a far better assistant.
  • This is your time to shine, Lae'zel - up you go.
  • Go on, Karlach, up you go.
  • Minsc would be honoured.
  • You love the spotlight, don't you Astarion? Here's your big change.
  • I think this is a job for the Blade of Frontiers, don't you, Wyll?
  • Gale, you're good at tricks, right? Up you go.
  • Lend him a hand, Halsin.
  • Well, Jaheira? Care to make your debut?
  • My good friend Minthara is the funniest person I know.
  • I'm good.

Denying the offer results in a random crowd member volunteering. Warlocks and Rogues can attempt to see through the clown disguise:

  • [THE HEXBLADE] [INSIGHT] Turn your patron's gaze on the clown - cut through to its intentions. (DC 25 Advantage Icon.png)
  • [FIEND] [INSIGHT] Fix the clown with your patron's fiendish gaze. (DC 25 Advantage Icon.png)
  • [GREAT OLD ONE] [INSIGHT] Gaze through the clown with your patron's eldritch sight. (DC 25 Advantage Icon.png)
  • [ARCHFEY] [INSIGHT] Look at the clown through your patron's faerie eyes. (DC 25 Advantage Icon.png)
  • [ROGUE] [INSIGHT] This clown's looking at you funny. What's his deal? (DC 25 Advantage Icon.png)

Passing the check allows the character to cautiously go on stage, allowing the party to preemptively strike the evil clown. Doing so also grants the Taking the Spotlight Taking the Spotlight inspiration to party members with the Entertainer background.

Either way, Dribbles and his dog suddenly attack, along with two other doppelgangers who disguised themselves as circus beast keepers. There are two beasts in cages at X: -61 Y: -36 near Dribbles's stage: a displacer beast named Shadow-Whiskers Shadow-Whiskers and a dinosaur called Crimson Crimson. When the battle starts, the false beast keepers set both animals loose, and they join the fight, siding with doppelgangers. However, both beasts can be dealt with before the cutscene starts via Speak with Animals Speak with Animals, each in its way. In that case both remain neutral. If the random crowd member came on stage, he is instantly murdered by the dog.

After defeating Dribbles, it turns out that he, too, was a doppelganger. His corpse can also be spoken to with Speak with Dead Speak with Dead spell, which grants some additional information on the attack.

After the battle has been resolved, Lucretious Lucretious moves from her tent closer to the stage area. Speaking with her can actually start the quest, as she asks the party to find what is left of Dribbles in exchange for a fabulous reward. As a necromancer, Lucretious even preferres the dead-and-raised clown to a living employee.

Collecting Dribbles' remains[edit | edit source]

Clown's Severed Hand[edit | edit source]

The hand in Popper's tent.

Dribbles' hand can be found on a plate in Popper Popper's store inside the Circus of the Last Days at X: -89 Y: -52. It can either be stolen like any other object, or the party can attempt to go up and grab it. If the party attempts the latter, they are stopped by Popper, who says it is his "special hand."

If Popper is asked why the hand is so special, he explains the hand has artisanal rat bite marks, and therefore it costs 10,000 gold. To counter the kobold, the talking party member needs pass a Deception, Intimidation, or Persuasion check to get the severed hand from him for free:

  • [PERSUASION] I think that belongs to Dribbles. I need it - your ringmaster needs it. (DC 15)
  • [DECEPTION] You know, I can get a hand for much cheaper elsewhere. (DC 15)
  • [WIZARD] [WARLOCK] [SORCERER] [DECEPTION] I'm actually a sorcerer working for Lucretious. I need that hand for a magic spell. (DC 15 Advantage Icon.png)
  • [INTIMIDATION] Give it to me now, or I'll cut off your hands. (DC 15)
  • [DROW] [INTIMIDATION] You will give me that hand or I will grind you beneath my heel, you insufferable gnat. (DC 10 Advantage Icon.png)
  • [HALF-ORC] [INTIMIDATION] I could crush you with one finger. Give me the hand - now. (DC 15 Advantage Icon.png)
  • [DRAGONBORN] [INTIMIDATION] I will rip out your claws and peel the scales from your flesh. Give it to me - now. (DC 10 Advantage Icon.png)

Alternatively, if having found the Note from BUSINESSLORD POPPER in a wooden chest buried behind the Dribbles' stage at X: -27 Y: -30, the party can confront Popper about the hand through dialogue.

Clown's Severed Torso[edit | edit source]

The torso's location

Dribbles' torso can be found on the corpse of Penela Lumpensicks at X: 63 Y: -1028 in the cave underneath the Open Hand Temple, alongside with Illasera, the First. The doppelgangers Muzz Muzz, Rudd Rudd, and Zomm Zomm have to be defeated first.

To get to the torso's location, the party should use a hatch in the kitchen at X: -62 Y: 3. There are pools of blood which can be followed to the actual murder site. However, bloody puddles abruptly stop in front of what appears to be a solid stone wall.

There are two ways to get past it and into the secret tunnels beyond. The first is to go into the adjoining room to the south and jump over the breach in the wall at X: 16 Y: -1026. The second way to enter the tunnels is by locating the secret buttons in the crypt. These buttons are obscured by heraldry on the walls to the left and right of the stone wall at X: 17 Y: -1000 and X: 18 Y: -1015.

Clown's Severed Arm[edit | edit source]

The arm's location

Dribbles' arm can be found on the corpse of Courageous Little Kimmabeth in the basement of Peartree House at X: 32 Y: -96, alongside with Yaga-Shura, the Second. Peartree House is southeast of Sorcerous Sundries, and its entrance is boarded-up, so the barricade needs to be destroyed before entering. It is declared a restricted area, so breaking into it makes the nearest Flaming Fist patrol hostile. After the boards have been destroyed, the party can find a hatch hidden under a Traveller's Chest. After moving the chest aside the party can descend the hatch to find another murder scene.

Clown's Severed Leg[edit | edit source]

The leg's location

Dribbles' leg can be found on the corpse of Incontinentia Figgin at X: 793 Y: 980 in the basement of Lavernica's Home at X: -76 Y: -70. alongside Sendai, the Third. A copy of this letter can be found on the corpse of a drow named Danfora of the Kingfish. Lavernica's Home hovers above Araj Oblodra Araj Oblodra's Crimson Draughts, southwest of the Lower City Central Wall waypoint in the Lower City. After lockpicking the front door, the party must use the hatch to get inside the house basement. There are many dead spiders in the upper room and dead drow and duergar in the basement.

Clown's Severed Foot[edit | edit source]

The foot's location

Dribbles' foot can be found on the corpse of a blue dragonborn Winslow Reginol, alongside with Abazigal, the Fourth, in the basement of Rainforest's Home at X: -93 Y: -109. Rainforest's Home is located between Beehive General Goods and The Bibliophile shops, southeast of the Blushing Mermaid tavern. It can be entered by either lockpicking the front door, or taking the rear side: from the balcony or through the door under it, by using spells like Grant Flight Grant Flight or Misty Step Misty Step, shooting an Arrow of Transposition or jumping high enough. The front door is red-outlined, and the street is patrolled by a group of Flaming Fist. The hatch to the basement is under the stairs on the ground floor. In the basement, the foot is straight ahead

Clown's Severed Pelvis[edit | edit source]

The pelvis' location

Dribbles' pelvis can be found on the corpse of of Gohumberry Tresp in an empty building in the Lower City at X: 123 Y: 4, alongside Balthazar, the Fifth. The empty lodging is northwest of Basilisk Gate Barracks, behind Stormshore Tabernacle.

Clown's Severed Head[edit | edit source]

The head's location

Dribbles' head can be found on the corpse of Wilting Alex in the Undercity Ruins at X: -65 Y: 1041, alongside Amelyssan, the Sixth. To get to the corpse the party must open the unpickable door at X: -135 Y: 934, by attacking one of the two hanging corpses near the Undercity Ruins waypoint. Slighty north of the Temple of Bhaal waypoint six corpses can be found chained together, with each corpse stacking atop a Blast Mine. One of the corpses is that of Wilting Alex.

Returning the Body Parts[edit | edit source]

When the party return to the Circus of Last Days, Lucretious is delighted to have all the parts of Dribbles back, even if those have been bitten by rats a little bit. She thanks the party and informs them that she is going to raise the corpse as one of her star performers. The inspiration Trail of Blood Trail of Blood is granted to party members with the Haunted One background.

Upon completing the quest all circus personnel leave the premises after the next Long Rest, so the party should be sure to visit any traders or characters they would like to beforehand.

Quest Rewards[edit | edit source]

  • Spellmight Gloves - if they were already pickpocketed, a small stipend of gold will be rewarded instead.

Turning in all the pieces to Lucretious grants the following Inspirations to party members:

Notes[edit | edit source]

  1. Having all of Dribbles body parts when interacting with Fumm Fumm or Lucretious for the first time does not yield any unique options or dialogues.