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Nere

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Nere, also known as True Soul Nere, is a True Soul of the Absolute, and potential boss in Baldur's Gate 3. In Act One, he can be found at Grymforge, trapped inside a room that suffered a cave-in. He is a pivotal character for the quests Free True Soul Nere Free True Soul Nere and Deliver Nere's Head Deliver Nere's Head.


Portrait Nere.png
Heretics. Let Nere be your end.
Nere

Involvement[edit | edit source]

Act One[edit | edit source]

Main article: Free True Soul Nere

A group of enslaved Deep Gnomes are trying to free Nere from a cave-in near the main room of the Grymforge. To save him, the gnomes tell the party to find Philomeen Philomeen, a runaway gnome in possession of an explosive capable of destroying the rubble.

Caution: Nere dies if fast travelling or long resting more than once after first communing with him at the cave-in.

After freeing him, the party can fight Nere and his mercenaries to save the gnome slaves. The party can also complete the quest Blind the Absolute Blind the Absolute - convincing Brithvar Elder Brithvar to side against Nere.

Alternatively, it is possible to betray Brithvar and convince Nere and the Absolute Cultists to turn on the mercenaries.

It is also possible to lock the party out of either of these options through dialogue choices prior to rescuing Nere, leading him to kill both the gnome slaves and Elenna Thrinn Sergeant Thrinn immediately after he is freed from the rubble. He then demands that the party help him to kill the rest of the cultists and duergar mercenaries; this turns all characters except Nere hostile and starts combat.

If defying Nere when he kills the gnome slaves (or when he demands to kill the other cultists, and not having a deal with Elder Brithvar), a fight starts against Nere and all the duergar at the same time. However, if having a deal with Elder Brithvar, it is possible to interrupt Nere from killing the gnome slaves and still side with him once Elder Brithvar attacks Nere, leading to an option of saving the gnomes while Nere is still alive.

Deciding to fight Nere's mercenaries before freeing him unlocks a dialogue option to convince him that the Absolute is little more than a group of cultists. This results in Nere abandoning the Cult of the Absolute and leaving Grymforge for good.

If defeated (or dying off-screen from a revolt or poisoning), it is then possible to remove Nere's head and deliver it to Spaw Spaw or Glut Glut, completing the quest Deliver Nere's Head Deliver Nere's Head.

Regardless of his status, the party receives a Broken Moonlantern, a precursor to a crucial item needed to travel through the Shadow-Cursed Lands to reach Moonrise Towers. There is no way to fix this lantern, but the there are several options to find a working one later.

Act Two[edit | edit source]

If kept alive in Grymforge and remaining loyal to the Absolute, Nere appears briefly in Act Two as a zombie servant to Balthazar Balthazar.

Speak with Dead[edit | edit source]

Nere can be spoken to with Speak with Dead Speak with Dead.

Party member: Who are you?

  • Nere: True Soul... Nere...

Party member: How did you get trapped?

  • Nere: Corridor... triggered old trap... cave-in...

Party member: What were you doing here?

  • Nere: Find... path to temple... orders of Ketheric Thorm General...
    • Party member: What about this temple is so important?
    • Party member: Tell me more about this General.
      • Nere: Absolute's Chosen... Moonrise Towers...

Party member: Where did you come from?

  • Nere: Moonrise... Towers...
    • Party member: How can I get to Moonrise Towers?
      • Nere: Minthara Minthara in goblin camp... safe passage... Moonlantern... drider...

Party member: Did you come here with the duergar?

  • Nere: Mercenaries... Absolute unites...

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Dissonant Whispers.webp
Dissonant Whispers Dissonant Whispers ()
D6 Psychic.png 3d6 (3~18) Damage TypesPsychic

Frighten Frighten a creature: they'll have Disadvantage Icon.png Disadvantage on Ability checks and Attack rolls and they cannot move.

WIS Save
 Range: 18 m / 60 ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Sword of Screams
Normal weapon damage Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Generic Control.webp
Shield of Screams Shield of Screams ()
D6 Psychic.png 2d6 (2~12) Damage TypesPsychic

Recall the voices of all who scorned you - and how they screamed in the end. They form a shield around you.

Your Armour Class increases by 3, and anyone who hits you with a melee attack takes 2d6Damage TypesPsychic damage.

 Range: 18 m / 60 ft
Generic Psychic.webp
Wicked Coercion Wicked Coercion ()
D4 Psychic.png 2d4 (2~8) Damage TypesPsychic

Invade an enemy's mind and force them to join your side. They also take 2d4Damage TypesPsychic immediately, and 1d6Damage TypesPsychic per turn.

WIS Save
 Range: 16 m / 52 ft

Honour mode[edit | edit source]

Legendary Action Utility.webp
Psionic Visage Psionic Visage

Summon 3 psychic copies of yourself to protect you. As long as one of those copies remain, you are immune to Damage TypesBludgeoning, Damage TypesPiercing, and Damage TypesSlashing damage.

When the caster is struck, a Psionic Visage will Detonate Detonate.

 Range: Self
Recharge: Per turn
Generic Psychic.webp
Shatter Visage Shatter Visage
D6 Psychic.png 2d6 (2~12) Damage TypesPsychic

Detonate a psionic visage, striking the attacker with a psychic wave that pushes it back 3 m / 10 ft.

AoE: 6 m / 20 ft (Radius)

Allies[edit | edit source]

If not completing Blind the Absolute Blind the Absolute, then additional allies will side with Nere:

* = Does not join the fight until it gets close to them

Encounter details[edit | edit source]

If the party completed Blind the Absolute Blind the Absolute then many duergar choose to ally with them against Nere, significantly reducing the difficulty of the fight.

Multiple enemies have spells that can control the minds of party members. Nere uses Wicked Coercion Wicked Coercion, and both Mind Master Dunnol and Mind Master Fonmara use Mind Mastery Mind Mastery, forcing the party to waste actions fighting each other.

This battle also occurs next to Lava Lava which will quickly melt melt anyone who falls into it. Many enemies have ways of pushing party backwards into the lava, such as Shove Shove, Thrinn's Thunderwave Thunderwave, or Nere's Shatter Visage Shatter Visage on Honour mode. Nere has an abnormally high Athletics Athletics bonus of +9 and the Muscular Muscular passive, making it very difficult to shove him (DC 24), though he does not actually possess the Shove ability himself.

Tactics[edit | edit source]

It is most important to take out the enemies that can mind control party members first.

It is advisable to keep away from the lava as well, as it almost certainly kills anyone who falls inside. However, this can be used to the party's advantage by knocking enemies in, using effects such as Shove Shove, Pushing Attack (Melee) Pushing Attack (Melee), Flurry of Blows: Push Flurry of Blows: Push, Thunderwave Thunderwave, or Arrow of Roaring Thunder.

Proximity to a Sussur Bloom greatly reduces the amount of magic used, thanks to its Sussur Flower Antimagic Field. This is particularly effective against Nere since his spells are far more dangerous than his physical attacks. Failing that, he can be attacked with a Sussur Greatsword, Sickle, or Dagger to Silence Silence him.

In Honor Mode Nere's legendary action, whilst stating it triggers when attacked, instead triggers on many offensive actions which do not require an attack roll. Even spells which do no damage and require no save, such as Create Water Create Water trigger it. Silencing Silencing him does not impact his ability to trigger this action; Incapacitation Incapacitation him prevents him from using it.

Also, while Psionic Visages Psionic Visages are active, the Detonations Detonations triggered by attacking Nere are centered on the character who triggered the Detonation Detonation, rather than Nere.

Loot[edit | edit source]

It is possible to get both Gift from the Absolute and Mind Flayer Parasite Specimen by first completing Free True Soul Nere Free True Soul Nere then killing Nere later.

Related quests[edit | edit source]

Gallery[edit | edit source]

Notes[edit | edit source]

  • Grants 90 experience when killed.

External links[edit | edit source]