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Invisibility (spell)
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See also: Invisibility (disambiguation)
Invisibility is a level 2 illusion spell. This spell allows spellcasters to turn themselves and other creatures to the naked eye.
Description
Touch a creature to turn it . Attacks against it have Disadvantage. It attacks with Advantage.
Invisibility breaks when you fail Stealth Checks on attacking, casting spells, or interacting with items.[See: Bugs]
Condition ends early if the creature attacks or casts a spell.
Properties
- Cost
- Action + Level 2 Spell Slot
- Details
- Melee: 1.5 m / 5 ft
- Concentration
At higher levels
Upcast: Affects an additional target for each Spell Slot Level above 2nd.Condition: Invisible
Duration: 10 turns
- Has Advantage on Attack rolls and imposes Disadvantage on enemy Attack Rolls.
Invisibility ends early if the invisible entity attacks, casts another spell, interacts with an object, takes an action or bonus action, or is damaged.
How to learn
Classes:
- Class Level 3: Bard, Sorcerer, Warlock, Wizard, and Circle of the Land (Grassland)
- Class Level 7: Arcane Trickster
- Class Level 8: Eldritch Knight
Granted by the following items:
- Shifting Corpus Ring ( Recharge: Long rest)
- Fetish of Callarduran Smoothhands ( Recharge: Long rest)
Notes
- Some actions can be performed without breaking invisibility, including
- Non-attacking skills, such as Dash and Jump.
- Using certain items, including potions.
- Invisibility has two incantations: Evanesco, Latin for "I disappear/vanish", and Invisiblis, Latin for "invisibility".
Bugs
- Only Greater Invisibility offers any Stealth checks to maintain the invisibility when it might otherwise break. Despite the tooltip claiming otherwise, the Level 2 Invisibility spell breaks immediately upon interaction with anything, except casting Minor Illusion and looting containers. It behaves exactly like the Duergar racial, which doesn't mention Stealth checks in its description.