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Scorching Ray
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For the equivalent Way of the Four Elements Monk spell, see .
Scorching Ray is a level 2 evocation spell. This spell allows spellcasters to hurl 3 rays of fire at targets within range. You can either target a single creature or multiple creatures with the rays. Each ray rolls a separate Attack Roll and deals Fire damage.
Description
Hurl 3 rays of fire. Each ray deals 2d6Fire damage.
Properties
- Cost
- Action + Level 2 Spell Slot
- Damage
- 2d6 (2~12) Fire per ray
- Details
- Attack roll
- Range: 18 m / 60 ft
At higher levels
Upcast: Casting this spell at a higher level hurls an additional ray for each Spell Slot Level above 2nd.How to learn
Classes:
- Class Level 3: Sorcerer, Wizard, The Fiend, and Light Domain (Domain)
- Class Level 6: College of Lore (via Magical Secrets)
- Class Level 7: Eldritch Knight
- Class Level 8: Arcane Trickster
- Class Level 10: Bard (via Magical Secrets)
Granted by the following items:
- Circlet of Blasting ( Recharge: Long rest)
- Gloves of Cinder and Sizzle ( Recharge: Long rest)
- Hellfire Hand Crossbow ( Recharge: Short rest)
- Scroll of Scorching Ray
Notes
- A target afflicted by 1d6Necrotic damage from each ray. will take an additional
- When interacting with effects like the target the 2nd attack appears to apply before the activates, which means that after 2 attacks the target would lose the but remain with 1HP. If the initial attack would have 3 applications then the target would be on 1st attack and again on 3rd attack. In case of Avatars it means that, whilst having a applied, they would need to receive 6 attack applications to fully die: 2 to break down the ward, 1 to get downed and 3 more to fail 3 Death Saves. This effect seems to apply to all multi-application attacks, like and (as of 4.1.1.3669438). and dealing multiple attacks to the same creature, assuming the 1st attack was sufficient to
- The incantation for Scorching Ray is Ardē, the Latin command "burn/blaze!"