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Shields

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Shields are a type of Equipment that provide bonuses to characters' Armour Class Armour Class and reduce the chance of being hit by enemies.

Shields are always equipped in the character’s offhand.

Shield Proficiency[edit | edit source]

Those who have trained to fight while wielding shields can use them effectively in combat.

Wielding a shield without Proficiency will impose Disadvantage Icon.png Disadvantage on all Ability Checks, Saving throws, and Attack rolls, as well as prevent you from casting Spells.

Classes that have proficiency with Shields:

The following Races start with proficiency with Shields:

Taking the Moderately Armoured Feat will grant you proficiency with both Medium armour and Shields.

List of Shields[edit | edit source]

Shield Armour Class Bonus Weight Price Special


Broken Shield

+1

2.7 kg
5.4 lb

15


Fossilised Shell

+2

2.7 kg
5.4 lb

15


Iron-Banded Shield

+2

2.7 kg
5.4 lb

15


Metal Shield

+2

2.7 kg
5.4 lb

15


Organic Shield

+2

2.7 kg
5.4 lb

15


Rusty Studded Shield

+2

2.7 kg
5.4 lb

15


Scrapwood Shield

+2

2.7 kg
5.4 lb

15


Scrapwood Shield

+2

2.7 kg
5.4 lb

15


Scrapwood Shield

+2

2.7 kg
5.4 lb

15


Shield

+2

2.7 kg
5.4 lb

15


Shield

+2

2.7 kg
5.4 lb

15


Spiked Shield

+2

2.7 kg
5.4 lb

4


Studded Shield

+2

2.7 kg
5.4 lb

15


Training Shield

+1

0.5 kg
1 lb

3


Wooden Shield

+2

2.7 kg
5.4 lb

15


Wooden Shield

+2

2.7 kg
5.4 lb

15


Wooden Shield

+2

2.7 kg
5.4 lb

15


Absolute's Warboard

+2

2.7 kg
5.4 lb

70

Heroism Heroism ()
Cast as a level 1 spell ( Recharge: Long rest.)
Absolute's Ward
If the wielder bears the Absolute's Brand, they gain a +1 bonus to Saving throws.


Gloomstrand Shield

+2

2.7 kg
5.4 lb

70


Glowing Shield

+2

2.7 kg
5.4 lb

70

Loving Protection
Once per Short Rest, if you are below 50% Hit Points and take damage, you gain HP Icon.png 8 temporary hit points.


Ironvine Shield

+2

2.7 kg
5.4 lb

45

Ironvine
While the wielder is holding a weapon empowered with Shillelagh Shillelagh, and when they are hit by a melee attack, the attacker takes Damage TypesPiercing Damage equal to the wielder's Wisdom modifier.


Safeguard Shield

+2

2.7 kg
5.4 lb

55


The Real Sparky Sparkswall

+2

2.7 kg
5.4 lb

70

Lightning Aura Lightning Aura ()
Consume 3 Lightning Charges Lightning Charges and release a blast of electricity that damages and Jolts Jolts nearby enemies. ( Recharge: Long rest.)


Watcher's Shield

+2

2.7 kg
5.4 lb

70


Wood Woad Shield

+2

2.7 kg
5.4 lb

115

Woad's Ensnaring Strike Woad's Ensnaring Strike ()
Cast as a level 1 spell ( Recharge: Short rest.)


Absolute's Protector

+2

2.7 kg
5.4 lb

300

Shield Blow Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw. at will.
Fire Shield: Chill Fire Shield: Chill ()
Cast as a level 4 spell ( Recharge: Long rest.)
Absolute's Aegis
If the wielder bears the Absolute's Brand, all damage received from spells is reduced by 1.


Adamantine Shield

+2

2.7 kg
5.4 lb

190

Shield Blow Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw.
Adamantine Shield
When a melee attack misses you, the attacker is sent Reeling Reeling for 2 turns.


Iron-Banded Shield +1

+3

2.7 kg
5.4 lb

300

  • No special properties, beyond the Armour Class Armour Class enchantment.


Justiciar's Greatshield

+2

2.7 kg
5.4 lb

300

Darkness Cloak Darkness Cloak ()
Create a cloud of magical darkness and immediately attempt to Hide Hide. ( Recharge: Short rest.)
Shield Blow Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw.


Ketheric's Shield

+2

2.7 kg
5.4 lb

300

Shield Blow Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw. at will.
Arcane Enchantment
You gain a +1 bonus to Spell Save DC and Spell Attack rolls.


Sentinel Shield

+2

2.7 kg
5.4 lb

580

Shield Blow Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw. at will.
Heightened Awareness
Gain a +3 bonus to Initiative rolls and Advantage Icon.png Advantage on Perception checks.


Shield +1

+3

2.7 kg
5.4 lb

300

  • No special properties, beyond the Armour Class Armour Class enchantment.


Shield of Scorching Reprisal

+2

2.7 kg
5.4 lb

190

Shield Blow Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw. at will.
Blazing Retaliation Blazing Retaliation ()
Huddle behind your shield to increase your Armour Class Armour Class by 1 and reap scorching retaliation upon attacks who miss you. ( Recharge: Short rest.)


Shield of Shielding

+2

2.7 kg
5.4 lb

190

Shield Blow Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw.
Shield (spell) Shield ()
Cast as a level 1 spell ( Recharge: Long rest.)


Studded Shield +1

+3

2.7 kg
5.4 lb

300

  • No special properties, beyond the Armour Class Armour Class enhancement.


Abdel's Trusted Shield

+2

2.7 kg
5.4 lb

570

Shield Blow Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw.
Protection from Missiles Protection from Missiles ()
Cast as a level 2 spell ( Recharge: Short rest.)


Shield of Devotion

+2

2.7 kg
5.4 lb

570

Shield Blow Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw. at will.
Shield of Devotion: Aid Shield of Devotion: Aid ()
Cast as a level 3 spell ( Recharge: Long rest.)
Additional Spell Slot
You gain 1 Level 1 Spell Slot.


Shield of the Undevout

+2

2.7 kg
5.4 lb

570

Shield Blow Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw. at will.
Dreadful Hewer
Your foes have Disadvantage Icon.png Disadvantage on Saving Throws to resist your spells or actions that inflict Fear Fear.
Additional Spell Slot
You gain 1 Level 1 Spell Slot.


Swires' Sledboard

+2

2.7 kg
5.4 lb

360

Shield Blow Shield Blow ()
When a foe hits you with a melee attack, you can use your reaction, to knock it Prone Prone unless they succeed a Dexterity saving throw. at will.
Shield Conduit
The shield shrouds the wearer with Force Conduit Force Conduit at the start of its turn in combat.


Viconia's Walking Fortress

+3

2.7 kg
5.4 lb

760

Bulwark Rebuke Bulwark Rebuke ()
When a foe hits you with a melee attack, deal it 2d4Damage TypesForce and possibly knock it Prone Prone. at will.
Reflective Shell Reflective Shell ()
A protective shell envelops you. It reflects any projectiles targeted at you back to their point of origin. ( Recharge: Short rest.)
Warding Bond Warding Bond ()
Cast as a level 2 spell ( Recharge: Long rest.)
Spellguard
You gain Advantage Icon.png Advantage on Saving throws against spells. Spell Attack Rolls against you have Disadvantage Icon.png Disadvantage.

Legacy content[edit | edit source]