Shield |
Armour Class Bonus |
Weight |
Price |
Special
|
Broken Shield
|
+1 |
2.7 kg
5.4 lb
|
15 |
|
Fossilised Shell
|
+2 |
2.7 kg
5.4 lb
|
15 |
|
Iron-Banded Shield
|
+2 |
2.7 kg
5.4 lb
|
15 |
|
Metal Shield
|
+2 |
2.7 kg
5.4 lb
|
15 |
|
Organic Shield
|
+2 |
2.7 kg
5.4 lb
|
15 |
|
Rusty Studded Shield
|
+2 |
2.7 kg
5.4 lb
|
15 |
|
Scrapwood Shield
|
+2 |
2.7 kg
5.4 lb
|
15 |
|
Scrapwood Shield
|
+2 |
2.7 kg
5.4 lb
|
15 |
|
Scrapwood Shield
|
+2 |
2.7 kg
5.4 lb
|
15 |
|
Shield
|
+2 |
2.7 kg
5.4 lb
|
15 |
|
Shield
|
+2 |
2.7 kg
5.4 lb
|
15 |
|
Spiked Shield
|
+2 |
2.7 kg
5.4 lb
|
4 |
|
Studded Shield
|
+2 |
2.7 kg
5.4 lb
|
15 |
|
Training Shield
|
+1 |
0.5 kg
1 lb
|
3 |
|
Wooden Shield
|
+2 |
2.7 kg
5.4 lb
|
15 |
|
Wooden Shield
|
+2 |
2.7 kg
5.4 lb
|
15 |
|
Wooden Shield
|
+2 |
2.7 kg
5.4 lb
|
15 |
|
Absolute's Warboard
|
+2 |
2.7 kg
5.4 lb
|
70 |
- Heroism ()
- Cast as a level 1 spell ( Recharge: Long rest.)
- Absolute's Ward
- If the wielder bears the Absolute's Brand, they gain a +1 bonus to Saving throws.
|
Gloomstrand Shield
|
+2 |
2.7 kg
5.4 lb
|
70 |
|
Glowing Shield
|
+2 |
2.7 kg
5.4 lb
|
70 |
- Loving Protection
- Once per Short Rest, if you are below 50% Hit Points and take damage, you gain 8 temporary hit points.
|
Ironvine Shield
|
+2 |
2.7 kg
5.4 lb
|
45 |
- Ironvine
- While the wielder is holding a weapon empowered with Shillelagh, and when they are hit by a melee attack, the attacker takes Piercing Damage equal to the wielder's Wisdom modifier.
|
Safeguard Shield
|
+2 |
2.7 kg
5.4 lb
|
55 |
|
The Real Sparky Sparkswall
|
+2 |
2.7 kg
5.4 lb
|
70 |
- Lightning Aura ()
- Consume 3 Lightning Charges and release a blast of electricity that damages and Jolts nearby enemies. ( Recharge: Long rest.)
|
Watcher's Shield
|
+2 |
2.7 kg
5.4 lb
|
70 |
|
Wood Woad Shield
|
+2 |
2.7 kg
5.4 lb
|
115 |
- Woad's Ensnaring Strike ()
- Cast as a level 1 spell ( Recharge: Short rest.)
|
Absolute's Protector
|
+2 |
2.7 kg
5.4 lb
|
300 |
- Shield Blow ()
- When a foe hits you with a melee attack, you can use your reaction, to knock it Prone unless they succeed a Dexterity saving throw. at will.
- Fire Shield: Chill ()
- Cast as a level 4 spell ( Recharge: Long rest.)
- Absolute's Aegis
- If the wielder bears the Absolute's Brand, all damage received from spells is reduced by 1.
|
Adamantine Shield
|
+2 |
2.7 kg
5.4 lb
|
190 |
- Shield Blow ()
- When a foe hits you with a melee attack, you can use your reaction, to knock it Prone unless they succeed a Dexterity saving throw.
- Adamantine Shield
- When a melee attack misses you, the attacker is sent Reeling for 2 turns.
|
Iron-Banded Shield +1
|
+3 |
2.7 kg
5.4 lb
|
300 |
|
Justiciar's Greatshield
|
+2 |
2.7 kg
5.4 lb
|
300 |
- Darkness Cloak ()
- Create a cloud of magical darkness and immediately attempt to Hide. ( Recharge: Short rest.)
- Shield Blow ()
- When a foe hits you with a melee attack, you can use your reaction, to knock it Prone unless they succeed a Dexterity saving throw.
|
Ketheric's Shield
|
+2 |
2.7 kg
5.4 lb
|
300 |
- Shield Blow ()
- When a foe hits you with a melee attack, you can use your reaction, to knock it Prone unless they succeed a Dexterity saving throw. at will.
- Arcane Enchantment
- You gain a +1 bonus to Spell Save DC and Spell Attack rolls.
|
Sentinel Shield
|
+2 |
2.7 kg
5.4 lb
|
580 |
- Shield Blow ()
- When a foe hits you with a melee attack, you can use your reaction, to knock it Prone unless they succeed a Dexterity saving throw. at will.
- Heightened Awareness
- Gain a +3 bonus to Initiative rolls and Advantage on Perception checks.
|
Shield +1
|
+3 |
2.7 kg
5.4 lb
|
300 |
|
Shield of Scorching Reprisal
|
+2 |
2.7 kg
5.4 lb
|
190 |
- Shield Blow ()
- When a foe hits you with a melee attack, you can use your reaction, to knock it Prone unless they succeed a Dexterity saving throw. at will.
- Blazing Retaliation ()
- Huddle behind your shield to increase your Armour Class by 1 and reap scorching retaliation upon attacks who miss you. ( Recharge: Short rest.)
|
Shield of Shielding
|
+2 |
2.7 kg
5.4 lb
|
190 |
- Shield Blow ()
- When a foe hits you with a melee attack, you can use your reaction, to knock it Prone unless they succeed a Dexterity saving throw.
- Shield ()
- Cast as a level 1 spell ( Recharge: Long rest.)
|
Studded Shield +1
|
+3 |
2.7 kg
5.4 lb
|
300 |
|
Abdel's Trusted Shield
|
+2 |
2.7 kg
5.4 lb
|
570 |
- Shield Blow ()
- When a foe hits you with a melee attack, you can use your reaction, to knock it Prone unless they succeed a Dexterity saving throw.
- Protection from Missiles ()
- Cast as a level 2 spell ( Recharge: Short rest.)
|
Shield of Devotion
|
+2 |
2.7 kg
5.4 lb
|
570 |
- Shield Blow ()
- When a foe hits you with a melee attack, you can use your reaction, to knock it Prone unless they succeed a Dexterity saving throw. at will.
- Shield of Devotion: Aid ()
- Cast as a level 3 spell ( Recharge: Long rest.)
- Additional Spell Slot
- You gain 1 Level 1 Spell Slot.
|
Shield of the Undevout
|
+2 |
2.7 kg
5.4 lb
|
570 |
- Shield Blow ()
- When a foe hits you with a melee attack, you can use your reaction, to knock it Prone unless they succeed a Dexterity saving throw. at will.
- Dreadful Hewer
- Your foes have Disadvantage on Saving Throws to resist your spells or actions that inflict Fear.
- Additional Spell Slot
- You gain 1 Level 1 Spell Slot.
|
Swires' Sledboard
|
+2 |
2.7 kg
5.4 lb
|
360 |
- Shield Blow ()
- When a foe hits you with a melee attack, you can use your reaction, to knock it Prone unless they succeed a Dexterity saving throw. at will.
- Shield Conduit
- The shield shrouds the wearer with Force Conduit at the start of its turn in combat.
|
Viconia's Walking Fortress
|
+3 |
2.7 kg
5.4 lb
|
760 |
- Bulwark Rebuke ()
- When a foe hits you with a melee attack, deal it 2d4Force and possibly knock it Prone. at will.
- Reflective Shell ()
- A protective shell envelops you. It reflects any projectiles targeted at you back to their point of origin. ( Recharge: Short rest.)
- Warding Bond ()
- Cast as a level 2 spell ( Recharge: Long rest.)
- Spellguard
- You gain Advantage on Saving throws against spells. Spell Attack Rolls against you have Disadvantage.
|