User:StormBimbo/Sandbox: Difference between revisions

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* If a location includes only coordinates X:  Y: , the item is located in a general area specified in the header. Otherwise the location is specified with a name, and the coordinates are specified for that named location only.
* If a location includes only coordinates X:  Y: , the item is located in a general area specified in the header. Otherwise the location is specified with a name, and the coordinates are specified for that named location only.


== [[Act Two]] ==


=== [[Ruined Battlefield]] ===
== [[Act One]] ==
There are two entrances to this zone: Through [[Rosymorn Monastery Trail]] X: 144 Y: -129 and through [[Grymforge]] X: -596 Y: 383 (coordinates represent the locations of the zones' exits to the Ruined Battlefield). This zone's progression can start in several ways, please refer to the [[Seek Protection from the Shadow Curse]] quest for more information. The chosen progression for this list is starting from the Rosymorn Monastery Trail side.
'''Disclaimer:''' This guide considers the areas [[Grymforge]] and [[Rosymorn Monastery Trail]] to be part of Act One.


=== [[Prologue]] ===
{| class="wikitable"
{| class="wikitable"
!Item name
!Item name
Line 27: Line 27:
!Location
!Location
|-
|-
![[Cruel Sting]]
!{{LgRarityItem|Everburn Blade}}
|
|
|
|
* Deal additional 1d4 Fire damage with this weapon
|[[Commander Zhalk]] at the helm of the ship
|[[Nautiloid]] X: -53 Y: 390
|-
|-
![[Thermoarcanic Gloves]]
!{{LgRarityItem|Ring of Evasion}}
|
|
* When you deal Fire damage, once per attack, gain  [[Heat (Condition)|Heat]] for 2 turns
* When you fail a [[Dexterity]] [[Saving throws|save]], you can use your  [[Resources#Common%20resources|Reaction]] to succeed it instead
|[[Kansif]] in the [[Seek Protection from the Shadow Curse#The%20Convoy|cultist camp]] or near the Harper ambush
|Rewarded by [[Tara]] to [[Gale]] ([[Origins|Origin]]) at camp during the first [[long rest]] after completing the [[Prologue]]
|
|[[Campsite]]
* X: 98 Y: -57
|}
* X: 0 Y: -15
 
=== [[Overgrown Ruins]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
|-
![[Frost Prince]]
!{{LgRarityItem|The Watcher's Guide}}
|
|
* Cast  [[Ice Knife]] (level 1) ( Recharge: [[Long rest]])
* On a miss with this spear, gain  [[True Strike (Condition)|True Strike]] for the next [[Dice rolls#Attack%20rolls|attack roll]]
|Gilded chest near the [[Shadow-Cursed Needle Blight]] ambush, south of the [[Seek Protection from the Shadow Curse#The%20Convoy|cultist camp]]
|Inside the sarcophagus surrounded by statues and traps
|X: 80 Y: -96
|[[Dank Crypt]] X: -293 Y: -325
|-
|-
![[Cruel Sting]]
!{{LgRarityItem|The Amulet of Lost Voices}}
|
|
* If [[drow]], deal additional 1d4 Poison damage with this weapon against  [[Restrained (Condition)|Restrained]] targets
* Cast  [[Speak with Dead]] ( Recharge: [[Long rest]])
* Gain an action that  [[Enwebbed (Condition)|Enwebbs]] the target for 10 turns if they fail their [[Strength]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] ( Recharge: [[Short rest]])
|Heavy chest in the secret room behind the statue of Jergal
| rowspan="2" |[[Kar'niss]] at the ruined ambush building
|[[Dank Crypt]] X: -293 Y: -233
| rowspan="2" |X: 0 Y: -15
|}
 
 
=== [[Emerald Grove]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
|-
![[Moonlantern]]
!{{LgRarityItem|Gloves of Power}}
|
|
* Immunity to the [[Shadow Curse (Condition)|Shadow Curse]] in a 13 m / 44 ft radius around you while you have this lantern in hand
* If you have the [[Brand of the Absolute]], on a hit with your melee or ranged weapon the target must succeed [[DC]] 11 [[Charisma]] [[Saving throw|save]] or get  [[Bane (Condition)|Baned]] for 2 turns (equivalent to casting  [[Bane (Spell)|Bane]] on the target)
* If you free the inhabitant of the lantern, you get the same aura but from an item that doesn't take up a weapon slot
* [[Sleight of Hand]] +1
|[[Za'Krug]] near the [[Emerald Grove]] gate
|X: 208 Y: 427
|-
|-
![[Hammergrim Mist Amulet]]
!{{LgRarityItem|Hellrider's Pride}}
|
* When healing an ally or yourself, grant or receive  [[Blade Ward (Condition)|Blade Ward]] for 2 turns
* [[Strength]] [[saving throws]] +1
|Looted, bought, stolen from [[Zevlor]], or rewarded by him for [[Kill Kagha]] or [[Investigate Kagha]]
|
|
* Cast  [[Fog Cloud]] (level 1) ( Recharge: [[Long rest]])
* [[Emerald Grove]] X: 208 Y: 482
|Locked wooden chest on a wooden ledge inside the ruined ambush building
* [[Secluded Chamber]] X: -53 Y: 67
|X: -10 Y: -4
|-
|-
![[Luminous Gloves]]
!{{LgRarityItem|Wapira's Crown}}
|
|
* When you deal Radiant damage, inflict 1 turn of  [[Radiating Orb (Condition)|Radiating Orb]] upon the target(s)
* When healing others, regain 1d6 hit points yourself
* [[Strength]] [[saving throws]] +1
|Rewarded by [[Zevlor]] at his command quarters for [[Save the Refugees]]
|Locked potter's chest on a wooden ledge inside the ruined pottery near the river
|[[Secluded Chamber]] X: -53 Y: 67
|X: -53 Y: 9
|-
|-
![[Shadow-Cloaked Ring]]
!{{LgRarityItem|Gloves of Missile Snaring}}
|
|
* Deal additional 1d4 damage with your weapon or unarmed strikes against [[obscured]] targets or creatures made of shadow
* Expend  [[Resources#Common%20resources|Reaction]] to reduce damage of 1 incoming projectile by 1d10 + [[Dexterity]] [[Abilities#Ability%20score%20modifiers|modifier]]
|[[Shadow Mastiff Alpha]] in a cursed camp north of the ruined pottery
| rowspan="6" |Bought or stolen from [[Arron]] next to the Silvanus statue in [[The Hollow]]
|X: -51 Y: 36
| rowspan="6" |X: 204 Y: 513
|-
!{{LgRarityItem|Dragon's Grasp}}
|
* Deal additional 1d4 Slashing damage with this weapon to  [[Burning (Condition)|Burning]] targets
|-
|-
![[Ring of Twilight]]
!{{LgRarityItem|Ring of Flinging}}
|
|
* While being [[obscured]], gain a +1 bonus to [[AC]]
* Deal additional 1d4 damage with  [[Throw]] attacks
|Locked traveller's chest tucked away behind pots in the ruined tower south of the ruined pottery
|X: -34 Y: -12
|-
|-
![[Gloomstrand Shield]]
!{{LgRarityItem|Hedge Wanderer Armour}}
|
|
* [[Stealth]] +1
* +1 bonus to [[Dexterity]] [[saving throws]] and [[ability checks]]
|Traveller's chest next to the warped bridge at the south-most part of the map
* [[Nature]] +1
|X: -55 Y: -113
|-
|-
![[Ring of Shadows]]
!{{LgRarityItem|Rain Dancer}}
|
|
* Cast  [[Pass Without Trace]] ( Recharge: [[Long rest]])
* Cast  [[Create Water]] ( Recharge: [[Short rest]])
|Rewarded by [[Oliver]] for winning both rounds of his game at the [[House in Deep Shadows]]
|X: 76 Y: 37
|-
|-
![[Ring of Mental Inhibition]]
!{{LgRarityItem|Spellthief}}
|
|
* On a failed [[saving throw]] against your spell or action, the target suffers  [[Mental Fatigue (Condition)|Mental Fatigue]] for 2 turns
* On a [[Dice rolls#Critical%20hits|critical hit]] with this longbow, regain one level 1 [[Spells#Spell%20slots|spell slot]] ( Recharge: [[Short rest]])
|Locked wooden chest in the middle of the [[House in Deep Shadows]]
|X: 72 Y: 40
|-
|-
![[Ironwood Club]]
!{{LgRarityItem|Corellon's Grace}}
|
|
* Deal additional 1d4 Bludgeoning damage with this weapon while it is being imbued with  [[Shillelagh]]
* +1 bonus to unarmed [[Dice rolls#Attack%20rolls|attack rolls]] and damage
|[[Shadow-Cursed Shambling Mound]] ambush north of the [[Ruined Battlefield#Regional%20waypoints|Shadowed Battlefield]] waypoint
* +2 bonus to [[saving throws]] when not wearing [[armour]]
|X: 44 Y: 59
|Bought or stolen from [[Auntie Ethel]] in the lower part of [[The Hollow]]
|X: 192 Y: 546
|-
|-
![[Ring of Self Immolation]]
!{{LgRarityItem|Safeguard Shield}}
|
|
* Gain an action to gain  [[Heat (Condition)|Heat]] for 2 turns ( Recharge: [[Short rest]])
* [[Saving throws]] +1
|Locked wooden chest atop the ruined tower near the [[Shadow-Cursed Shambling Mound]] ambush
| rowspan="2" |Bought or stolen from [[Dammon]] at the forge in [[The Hollow]]
|X: 27 Y: 63
| rowspan="2" |X: 180 Y: 561
|-
|-
![[Raven Gloves]]
!{{LgRarityItem|Hunting Shortbow}}
|
|
* Cast  [[Summon Quothe the Raven]] ( Recharge: [[Short rest]])
* [[Advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with this weapon against [[List of Creature Types#Monstrosity|Monstrosities]]
|Rewarded by [[He Who Was]] for [[Punish the Wicked]]
* Cast  [[Hunter's Mark]] ( Recharge: [[Long rest]])
|X: 128 Y: 110
|-
|-
![[Family Ring]]
!{{LgRarityItem|Shapeshifter's Boon Ring}}
|
|
* [[Death Saving Throw|Death saving throws]] +2
* While shapeshifting or [[Disguise Self|disguising]] yourself, gain a 1d4 bonus to all [[Ability check|ability checks]]. This effect lasts until [[long rest]] and doesn't require the ring to be equipped once enabled
|In a burrow behind and below the camp north-west of the [[He Who Was]] campsite
|[[Strange Ox]] in the stables next to the training ground in [[The Hollow]]. If you spare it here, you can get more loot during later encounters with the ox
|X: 110 Y: 130
|X: 217 Y: 540
|-
|-
![[Penumbral Armour]]
!{{LgRarityItem|Ring of Protection}}
|
|
* While being [[obscured]], gain a +3 bonus to [[Stealth]] [[ability checks]]
* [[Armour Class]] +1
|Locked opulent chest in a cursed house across the river north-east of the [[Last Light Inn]] waypoint
* [[Saving throws]] +1
|}
|Rewarded by [[Mol]] for [[Steal the Sacred Idol]] at her hideout
 
|[[Tiefling Hideout]] X: 80 Y: 70
=== [[Last Light Inn]] ===
If you failed or missed the [[Save the Refugees]] quest in [[Act One]], most [[tiefling]] NPCs and their quests will be absent from this area.
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
|-
![[Shield of Devotion]]
![[Key of the Ancients|Key of the A]]{{LgRarityItem|Key of the Ancients}}[[Key of the Ancients|ncients]]{{LgRarityItem|Key of the Ancients}}
|
* [[Nature]] +1
* '''Zone significance:''' This circlet is the key to open the [[Enclave Library]] if coming from the [[Underground Passage]], or if [[Nettie]] is not available
|Looted or stolen from [[Findal]] in [[Underground Passage]] or [[Nettie]] in [[Druids' Chambers]]
|
|
* Gain one additional level 1 [[Spells#Spell%20slots|spell slot]] while having this shield equipped
* [[Underground Passage]] X: -440 Y: -182
* Gain an action to expend your  [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them  [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]]
* [[Druids' Chambers]] X: -440 Y: -6
* Cast  [[Shield of Devotion: Aid]] ( Recharge: [[Long rest]])
| rowspan="13" |Bough or stolen from [[Talli|Quartermaster Talli]] near the [[Last Light Inn]] waypoint
| rowspan="13" |X: -27 Y: 132
|-
|-
![[Incandescent Staff]]
!{{LgRarityItem|Nature's Snare}}
|
|
* [[Spells|Spell]] [[Dice rolls#Attack%20rolls|attack rolls]] +1
* On a melee hit with this staff, a non-plant and non-beast must succeed [[DC]] 12 [[Strength]] [[Saving throw|save]] or get  [[Ensnared (Condition)|Ensnared]] for 2 turns
* [[Resistance]] to Fire damage
|Locked heavy chest near Rune of the Eagle
* Cast  [[Fire Bolt]] ( Recharge: Per turn)
|[[Underground Passage]] X: -425 Y: -200
* Cast  [[Fireball]] (level 3) ( Recharge: [[Long rest]])
|-
|-
![[Amulet of the Harpers]]
!{{LgRarityItem|Komira's Locket}}
|
|
* [[Advantage]] on [[Wisdom]] [[Saving throw|saving throws]]
* Cast  [[Dancing Lights]] ( Recharge: Per turn)
* Cast  [[Shield]] ( Recharge: [[Long rest]])
|Rewarded by [[Arabella|Arabella's]] parents for protecting her during [[Save Arabella]]
|X: 262 Y: 542
|-
|-
![[Cindersnap Gloves]]
!{{LgRarityItem|The Whispering Promise}}
|
|
* Gain a [[concentration]] action to make ranged weapon attacks against you suffer [[disadvantage]] and halved Physical damage, for 10 turns ( Recharge: [[Short rest]])
* When healing an ally or yourself, grant or receive  [[Bless (Condition)|Bless]] for 2 turns
|Bought or stolen from [[Volo]] next to the druidic ritual site
|X: 260 Y: 511
|-
|-
![[Gloves of the Balanced Hands]]
!{{LgRarityItem|Cap of Curing}}
|
|
* Gain the  [[Two-Weapon Fighting]] style as long as these gloves are equipped
* On inspiring others with  [[Bardic Inspiration]], they regain 1d6 hit points
|Locked gilded chest behind [[Alfira]] above the druidic ritual site
|X: 289 Y: 488
|-
|-
![[Obsidian Laced Robe]]
!{{LgRarityItem|Amulet of Silvanus}}
|
|
* On your successful [[saving throw]] against an enemy spell, the attacker that caused the throw receives 1d4 + [[Proficiency bonus|your proficiency bonus]] Fire damage
* Cast  [[Lesser Restoration]] ( Recharge: [[Short rest]])
* [[Resistance]] to Fire damage
|Under a movable rock near [[Ormn]] by the beachside
|X: 262 Y: 481
|-
|-
![[The Mighty Cloth]]
!{{LgRarityItem|Broodmother's Revenge}}
|
* When healed, deal additional 1d6 Poison damage with weapons for 3 turns (equivalent to  [[Dip|Dipping]] the weapon)
|[[Kagha]] in the druid sanctum
|
|
* [[Advantage]] on [[Strength]] [[ability checks]], your [[carrying capacity]] is doubled
* [[Inner Sanctum]] X: -463 Y: -28
* Increase your Strength by 2 (max 20) while wearing this armour
* [[Emerald Grove]] X: 208 Y: 481
* Immunity to being pushed, advantage on [[Saving throw|saving throws]] against being  [[Restrained (Condition)|Restrained]]
* Gain an action to charge up to 9 m / 30 ft forward with 2 m / 7 ft effect radius, knocking any target caught 3 m / 10 ft back if they fail their [[Strength]] [[Saving throw|save]] against your 10 + Strength [[Abilities#Ability%20score%20modifiers|modifier]] [[DC]] ( Recharge: Per turn)
|-
|-
![[Yuan-Ti Scale Mail]]
!{{LgRarityItem|Pale Oak}}
|
|
* Add your full [[Dexterity]] [[Abilities#Ability%20score%20modifiers|modifier]] to your [[AC]] while wearing this armour
* Immunity to being  [[Ensnared (Condition)|Ensnared]] by druidic vines, and they don't count as  [[Difficult Terrain (Condition)|Difficult Terrain]] for you
* +1 bonus to [[Initiative]] rolls
* Gain a radial 3 m / 10 ft [[concentration]] AoE action with 10 turn duration that  [[Entangled (Condition)|Entangles]] targets if they fail their [[Strength]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] (Recharge: [[Long rest]])
|-
|Rewarded by [[Kagha]] to [[Druid|Druids]] in the druid sanctum if persuaded and saved during [[Investigate Kagha]]
![[Shadeclinger Armour]]
|[[Inner Sanctum]] X: -463 Y: -28
|-
!{{LgRarityItem|Robe of Summer}}
|
|
* While being [[obscured]], gain [[advantage]] on [[Saving throw|saving throws]]
* [[Resistance]] to Cold damage
* [[Stealth]] +1
|Wooden crate to the right of the Wolf altar
|[[Hidden Vault]] X: 183 Y: -82
|-
|-
![[Barkskin Armour]]
!{{LgRarityItem|Sorrow}}
|
|
* Increase your [[AC]] to 16 while wearing this armour
* Cast  [[Sorrowful Lash]] as  [[Resources#Common%20resources|Bonus action]] (Recharge: Per turn)
* [[Advantage]] on [[Constitution]] [[Saving throw|saving throws]]
|On a stone slab at the Wolf altar
|[[Hidden Vault]] X: 183 Y: -82
|-
|-
![[Hat of Uninhibited Kushigo]]
!{{LgRarityItem|The Deathstalker Mantle}}
|
|
* After dealing damage with an unarmed attack, gain a +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] until the end of your turn
* When you kill an enemy, once per turn, become [[Invisible (Condition)|Invisible]] for 2 turns
|Rewarded by [[Sceleritas Fel]] if you are [[The Dark Urge (Origin)|The Dark Urge]] and killed [[Alfira]] or [[Quil Grootslang]] at camp
|[[Campsite]]
|}
 
=== [[Secluded Cove]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
|-
![[Defender Greataxe]]
!{{LgRarityItem|Ring of Colour Spray}}
|
|
* Gain an action during your first attack of the round to reduce this weapon's [[enchantment]] by 1, increasing your [[AC]] and [[Saving throw|saving throws]] by 1 in return ( Recharge: Per turn)
* Cast  [[Colour Spray]] (level 1) ( Recharge: [[Short rest]])
|-
|Harpy nest on top of a rock, south of the harpy encounter
![[Cloak of Protection]]
|X: 326 Y: 495
|}
 
=== [[Roadside Cliffs]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Silver Pendant]]
|
|
* [[Armour Class]] +1
* Cast  [[Guidance]] ( Recharge: Per turn)
* [[Saving throws]] +1
|On a skeleton near the [[Harper Outpost]] bonfire north and above the [[Wilderness#Nautiloid%20Wreck|Nautiloid Wreck]]
|X: 152 Y: 366
|}
 
=== [[Forest]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
|-
![[Sword of Life Stealing]]
![[Fleetfingers]]
|
|
* On a [[Dice rolls#Critical%20hits|critical hit]] with this shortsword, if the target is not [[Construct]] or [[Undead]], deal additional 10 Necrotic damage and gain 10 [[Hit points#Temporary%20hit%20points|temporary hit points]]
* On  [[Dash]] or similar action, use  [[Jump (Bonus Action)|Jump]] for free once per turn
| rowspan="8" |Bought or stolen from [[Dammon]] at the Inn blacksmith
|Wooden chest buried in the ground under the tree
| rowspan="8" |X: -33 Y: 164
|X: 77 Y: 347
|-
|-
![[Swordmaster Gloves]]
![[Moondrop Pendant]]
|
|
* Gain [[proficiency]] with [[Shortswords]], [[Longswords]], and [[Greatswords]].
* When at 50% or less [[hit points]], you don't trigger enemy  [[Opportunity Attack|Opportunity Attacks]]
* Melee weapon [[Dice rolls#Attack%20rolls|attack rolls]] +1
|Magically locked gilded chest near the statue of Selûne inside the cave
|[[Owlbear Nest]] X: -321 Y: -135
|-
|-
![[Darkfire Shortbow]]
![[Vision of the Absolute]]
|
|
* [[Resistance]] to Fire and Cold damage
* On a hit with this spear, the target must succeed [[DC]] 11 [[Dexterity]] [[Saving throw|save]] or get  [[Blinded (Condition)|Blinded]] for 2 turns
* Cast  [[Haste]] ( Recharge: [[Long rest]])
* Deal additional 2d6 Piercing damage with this weapon against creatures with 4+ eyes
|Crafted by combining [[Shaft of a Broken Spear]] and [[Head of a Broken Spear]]
|[[Owlbear Nest]] X: -351 Y: -116
|-
|-
![[Harmonium Halberd]]
![[The Oak Father's Embrace]]
|
|
* [[Strength]] +2
* When you are hit by [[Undead]], they receive 1d6 Radiant damage. When you are hit by [[Beast|Beasts]], you suffer 1d6 Radiant damage
* [[Intelligence]] -1
|On a skeleton near the owlbear's nest with the egg
* [[Wisdom]] -1
|[[Owlbear Nest]] X: -354 Y: -111
|}
 
#A [[Selûnite Prayer Sheet|note]] hidden behind the statue should be read next to the chest to unlock it. Selûne-devoted [[Cleric|clerics]] can open the chest without the note.
 
=== [[Blighted Village]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
|-
![[Charge-Bound Warhammer]]
![[Haste Helm]]
|
|
* Deal additional 1d6 Lightning damage with this weapon
* Once the combat starts, gain  [[Momentum (Condition)|Momentum]] for 3 turns
* +1 to [[Dice rolls#Attack%20rolls|attack rolls]] and [[Damage#Damage%20rolls|damage rolls]] with this weapon
|Locked wooden chest near the [[Blighted Village]] waypoint
* The effects function only when the weapon is  [[Bound Weapon (Condition)|Bound]] to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]]  [[Pact Weapon (Condition)|Pact Weapon]]
|X: 32 Y: 403
|-
|-
![[Thermodynamo Axe]]
![[Warped Headband of Intellect]]
|
|
* On a hit with this battleaxe, once per attack, gain  [[Heat (Condition)|Heat]] for 2 turns
* Set your [[Intelligence]] to 17 while wearing this headband
|[[Lump the Enlightened]] in the south-western part of the village
|X: 13 Y: 366
|-
|-
![[Sword of Clutching Umbra]]
![[Very Heavy Greataxe]]
|
|
* Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]] + 1d6 Psychic. This action doesn't break  [[Invisible (Condition)|Invisibility]] or other forms of concealment ( Recharge: [[Short rest]])
* Gain a cleave attack that strikes all targets at half weapon damage with bonus 1d6 Slashing damage, but puts you  [[Off Balance (Condition)|Off Balance]] for 1 turn if you fail the [[DC]] 8 [[Strength]] [[Saves|save]] ( Recharge: [[Short rest]])
|[[Fezzerk]] in front of the windmill
|X: 10 Y: 420
|-
|-
![[Thorn Blade]]
![[The Speedy Lightfeet]]
|
|
* While [[concentrating]], deal additional 1d4 Poison damage with melee weapons while having this scimitar equipped
* On  [[Dash]] or similar action, once per turn, gain 3  [[Lightning Charges (Condition)|Lightning Charges]]
* Cast  [[Ensnaring Strike (Melee)]] (level 1) ( Recharge: [[Long rest]])
|Heavy chest in the corner of the windmill cellar
|[[Blighted Village#Windmill%20Cellar|Windmill Cellar]] X: -711 Y: -412
|-
|-
![[Flawed Helldusk Helmet]]
![[Steelforged Sword]]
|
|
* +2 bonus to [[Saving throw|saving throws]] against [[spells]]
* Regular shortsword with +1 damage
* [[Constitution]] saving throws +1
|Locked wooden chest on the elevated platform in the alcove near the forge
| rowspan="3" |Rewarded by [[Dammon]] at the Inn blacksmith for giving him 3 pieces of [[Infernal Iron]] during dialogue
|[[Blighted Village#Blacksmith's%20Forge|Blacksmith's Forge]] X: -432 Y: -372
| rowspan="3" |X: -33 Y: 164
|-
|-
![[Flawed Helldusk Armour]]
![[Sussur Greatsword]]
|
| rowspan="3" |
* When you are hit by an enemy in melee, once per attack, they must succeed [[DC]] 13 [[Dexterity]] [[Saving throw|save]] or receive 1d4 Fire damage
* On a hit with this weapon, the target must succeed [[DC]] 12 [[Constitution]] [[Saving throw|save]] or get  [[Silenced (Condition)|Silenced]] for 2 turns
* Incoming Piercing damage is reduced by 1
| rowspan="3" |Rewarded for [[Finish the Masterwork Weapon]] based on player's choice
* [[Disadvantage]] on [[Stealth]] [[Ability check|ability checks]]
| rowspan="3" |[[Blighted Village#Blacksmith's%20Forge|Blacksmith's Forge]] X: -447 Y: -378
|-
![[Sussur Dagger]]
|-
|-
![[Flawed Helldusk Gloves]]
![[Sussur Sickle]]
|
* Deal additional 1d4 Fire damage with your weapons or additional 1d4 Necrotic damage with unarmed strikes
* On an unarmed hit, the target must succeed [[DC]] 13 [[Constitution]] [[Saving throw|save]] or suffer  [[Bleeding (Condition)|Bleeding]] for 2 turns
* [[Strength]] [[Saving throw|saving throws]] +1
|-
|-
![[Evasive Shoes]]
![[Bracers of Defence]]
|
|
* [[Acrobatics]] +1
* +2 bonus to [[AC]] when not wearing [[armour]] or holding a [[Shields|shield]]
* [[Armour Class]] +1
|Gilded chest in the elevated alcove near the metal gate
| rowspan="2" |Bought or stolen from [[Mattis]] inside the Inn
|[[Apothecary's Cellar]] X: -656 Y: -370
| rowspan="2" |X: -56 Y: 141
|-
|-
![[Cloak of Cunning Brume]]
![[Spurred Band]]
|
|
* On  [[Disengage]], create a 2 m / 7 ft radius  [[Fog Cloud]] that lingers for 1 turn
* When at 50% or less [[hit points]] at the start of your turn, you gain  [[Momentum (Condition)|Momentum]] for 1 turn
|On a skeleton with a backpack nearby
|[[Whispering Depths]] X: -495 Y: -365
|-
|-
![[Shapeshifter's Boon Ring]]
![[Spiderstep Boots]]
|
|
* While shapeshifting or [[Disguise Self|disguising]] yourself, gain a 1d4 bonus to all [[Ability check|ability checks]]. This effect lasts until [[long rest]] and doesn't require the ring to be equipped once enabled
* Immunity to being  [[Enwebbed (Condition)|Enwebbed]]. Your [[movement speed]] is not affected by web surfaces
| rowspan="2" |[[Strange Ox]] in the Inn barn behind the blacksmith if spared at the [[Emerald Grove]]
|Heavy chest in the arachnomancer's lab
| rowspan="2" |X: -28 Y: 170
|[[Whispering Depths]] X: -514 Y: -411
|-
|-
![[Hat of Fire Acuity]]
![[Poisoner's Robe]]
|
|
* When you deal Fire damage, once per attack, gain  [[Arcane Acuity (Condition)|Arcane Acuity]] for 2 turns
* Deal additional 1d4 Poison damage with Poison damage [[spells]]
|-
|[[Phase Spider Matriarch]] at her lair, or in the [[Underdark]] if shoved into the lair central pit
![[Rippling Force Mail]]
|
|
* When you take Physical damage, gain  [[Force Conduit (Condition)|Force Conduit]] for 2 turns
* [[Whispering Depths]] X: -537 Y: -349
* [[Disadvantage]] on [[Stealth]] [[Ability check|ability checks]]
* [[Underdark]] X: 140 Y: 151
|Locked rustic chest at the top floor of the Inn blacksmith
|}
|X: -22 Y: 175
 
#If wearer's Intelligence score is higher, this item has no effect.
 
=== [[Sunlit Wetlands]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
|-
![[Sylvan Scimitar]]
![[Gandrel's Aspiration]]
|
|
* This weapon uses your [[Spells#Spellcasting%20ability|spellcasting modifier]] instead of [[Dexterity]] for [[Dice rolls#Attack%20rolls|attack rolls]] and [[Damage#Damage%20rolls|damage rolls]]
* [[Advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with this weapon against [[List of creature types#Monstrosity|Monstrosities]]
|Looted from [[Jaheira]] (NPC or [[Companions|Companion]])
* Gain an action to  [[Turned (Condition)|Turn]] [[Undead]] during 1 turn when attacking with this weapon ( Recharge: [[Short rest]])
|X: -63 Y: 144
|[[Gandrel]], southeast of the [[Riverside Teahouse]] waypoint
|X: -26 Y: 240
|-
|-
![[Potent Robe]]
![[Wood Woad Shield]]
|
|
* Your [[All spells#Cantrips|cantrips]] deal additional damage equal to your [[Charisma]] [[Abilities#Ability%20score%20modifiers|modifier]]
* Gain an action that deals 1d4 Bludgeoning damage and  [[Ensnared (Condition)|Ensnares]] the target if they fail their [[Strength]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] ( Recharge: [[Short rest]])
* At the beginning of your turn, gain [[Hit points#Temporary%20hit%20points|temporary hit points]] equal to your Charisma modifier
|[[Wood Woad]] near the giant tree stump in [[Decrepit Sanctuary]]
* [[Armour Class]] +1
|X: 85 Y: 212
|Rewarded by [[Alfira]] for [[Rescue the Tieflings]]
|X: -64 Y: 141
|-
|-
![[Gloves of the Automaton]]
![[The Sparkle Hands]]
|
|
* Gain an action to become a [[Construct]], gaining [[resistance]] to Lightning damage and [[advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with weapons for 10 turns ( Recharge: [[Short rest]])
* Gain 2  [[Lightning Charges (Condition)|Lightning Charges]] on each unarmed and  [[Improvised Melee Weapon]] hit or  [[Throw]]
* [[Strength]] [[Saving throw|saving throws]] +1
* Gain [[advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] against metallic creatures and armor while imbued with  [[Lightning Charges (Condition)|Lightning Charges]]
| rowspan="3" |Bought or stolen from [[Barcus Wroot]] at his workshop in the Inn
|Wooden chest at the base of the giant tree stump in [[Decrepit Sanctuary]]
| rowspan="3" |X: -56 Y: 133
|X: 95 Y: 210
|-
|-
![[Acrobat Shoes]]
![[Tarnished Charm]]
|
|
* [[Acrobatics]] +1
* Reduce the [[DC]] of your [[Death Saving Throw|death saving throws]] from 10 down to 5
* [[Advantage]] on [[Dexterity]] [[Saving throw|saving throws]]
|[[Auntie Ethel]] at the [[Overgrown Tunnel#Ancient%20Abode|Ancient Abode]] if chosen to be killed
|[[Overgrown Tunnel]] X: -412 Y: 577
|-
|-
![[Ring of Geniality]]
![[The Ever-Seeing Eye]]
|
|
* [[Persuasion]] +1
* Cast  [[Protection from Evil and Good]] ( Recharge: [[Short rest]])
* [[Deception]] +1
|On a stone slab with letters in the [[Overgrown Tunnel#Acrid%20Workshop|Acrid Workshop]]
|[[Overgrown Tunnel]] X: -416 Y: 599
|-
|-
![[Snowburst Ring]]
![[Staff of Crones]]
|
|
* When you deal Cold damage, create a 4.5 m / 15.0 ft [[Ice Surface|ice]] patch underneath the target(s)
* Cast  [[Ray of Sickness]] (level 1) ( Recharge: [[Short rest]])
|Underneath a loose plank in the bedroom on the ground floor, north of the bar
|Leaning against a crooked tree in the [[Overgrown Tunnel#Acrid%20Workshop|Acrid Workshop]]
|X: -80 Y: 158
|[[Overgrown Tunnel]] X: -416 Y: 599
|}
 
 
=== [[The Risen Road]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
|-
![[Moon Devotion Robe]]
![[Smuggler's Ring]]
|
|
* While you have  [[Mage Armour (Condition)|Mage Armour]] active, on your successful [[saving throw]] the attacker that caused the throw receives 1d4 Radiant damage
* [[Stealth]] +2
* [[Advantage]] on [[Constitution]] saving throws
* [[Sleight of Hand]] +2
* Saving throws +1
* [[Charisma]] -1
* Cast  [[Mage Armour]] ( Recharge: [[Long rest]])
|On a skeleton in the bush next to the river
* Cast  [[Produce Flame]] ( Recharge: Per turn)
|X: 57 Y: 514
| rowspan="2" |Looted from [[Isobel]] at her room on the top floor, or at the [[Mind Flayer Colony]] if she was abducted at the Inn
| rowspan="2" |
* X: -60 Y: 158
* [[Mind Flayer Colony]] X: 861 Y: -23
|-
|-
![[Jhannyl's Gloves]]
![[Sword of Justice]]
|
* Gain a [[concentration]] action to give an ally or yourself +2 to [[AC]]. Effect ends when this weapon is unequipped ( Recharge: [[Short rest]])
|Looted from [[Anders]] in the [[Toll house|Toll House]], or rewarded by him for killing [[Karlach]] for [[Hunt the Devil]]
|X: 110 Y: 560
|-
![[Gloves of Heroism]]
|
|
* When you become  [[Blinded (Condition)|Blinded]],  [[Paralysed (Condition)|Paralysed]] or  [[Poisoned (Condition)|Poisoned]], automatically cast  [[Lesser Restoration]] on yourself
* Gain  [[Heroism (Condition)|Heroism]] for 10 turns when casting [[Channel Oath]] spells
* [[Saving throw|Saving throws]] +1
* [[Strength]] [[saving throws]] +1
|Wooden chest at the back of the hidden cellar room
|[[The Risen Road#Toll%20House|Toll House Basement]] X: -674 Y: -401
|-
|-
![[Shifting Corpus Ring]]
![[Speedy Reply]]
|
|
* Cast  [[Invisibility]] (level 2) ( Recharge: [[Long rest]])
* On a hit with this scimitar, once per turn, gain  [[Momentum (Condition)|Momentum]] for 2 turns
* Cast  [[Blur]] ( Recharge: [[Long rest]])
|On a dead body near the [[The Risen Road#Cave|Risen Road cave]]
|Looted from [[Marcus]] in Isobel's room on the top floor during the Inn encounter
|X: 25 Y: 603
|X: -63 Y: 163
|-
|-
![[Coruscation Ring]]
![[Shattered Flail]]
|
|
* When you deal spell damage while illuminated by a light source, inflict 2 turns of  [[Radiating Orb (Condition)|Radiating Orb]] upon the target(s)
* On a hit with this flail, regain 1d6 hit points. If not attacking for a turn, become  [[Madness (Condition)|Mad]] for 2 turns
|Locked heavy chest surrounded by shadow roots
|[[Flind]] at the [[The Risen Road#Cave|Risen Road cave]]
|[[Last Light Inn - Cellar]] X: 45 Y: -736
|X: 32 Y: 602
|-
|-
![[Covert Cowl]]
![[Reason's Grasp]]
|
|
* While being [[obscured]], reduce the number you need to roll a [[Dice rolls#Critical%20hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
* On ending  [[Rage (Condition)|Rage]], gain 15 [[Hit points#Temporary%20hit%20points|temporary hit points]]
* [[Dexterity]] [[Saving throw|saving throws]] +1
|Locked wooden chest on the rocky ledge in the [[The Risen Road#Cave|Risen Road cave]]
|On one of the [[Meenlock|Meenlocks]] in the basement
|X: 37 Y: 644
|[[Last Light Inn - Cellar]] X: 33 Y: -697
|-
|-
![[Shield of Scorching Reprisal]]
![[Infernal Robe]]
|
|
* Gain an action to expend your  [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them  [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]]
* Cast  [[Fire Shield (Warm)]] (level 4) ( Recharge: [[Long rest]])
* [[Resistance]] to Fire damage
* [[Resistance]] to Fire damage
* Gain an action to increase your [[AC]] by 1 for 4 turns and force any attaker that misses you to receive 1d6 Fire damage ( Recharge: [[Short rest]])
* [[Armour Class]] +1
|On a dead body covered by rubble in the cemetery north of the Last Light Inn
|Rewarded to [[Wyll]] ([[Origins|Origin]] or [[Companions|Companion]]) by [[Mizora]] at camp after killing [[Karlach]] and taking a [[long rest]]
|X: -3 Y: 217
|[[Campsite]]
|}
|}


=== [[Reithwin Town]] ===
=== [[Waukeen's Rest]] ===
This zone has many important named areas, so the table below will list their names in the location section as if they were a separate instance.
If you zone travel or [[Resting|long rest]] after visitig this area the first time, [[Yeva|Gauntlet Yeva]] and [[Counsellor Florrick]] mentioned in the list will become unavailable.
{| class="wikitable"
{| class="wikitable"
!Item name
!Item name
Line 386: Line 470:
!Location
!Location
|-
|-
![[Twist of Fortune]]
![[Svartlebee's Woundseeker]]
|
|
* When you roll 2 damage or less, reroll the dice, taking the new result
* Gain a 1d4 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] with this weapon against already damaged targets
* Gain an action to strike the target, dealing additional 4 Piercing per 300 [[gold]] the target possesses ( Recharge: [[Short rest]])
|[[Yeva|Gauntlet Yeva]] at the jammed inn gate
|[[Gerringothe Thorm]] on the top floor of the building
|X: -66 Y: 609
|[[Reithwin Tollhouse]] X: -110 Y: -93
|-
|-
![[Ironvine Shield]]
![[Hamarhraft]]
|
|
* When hit in melee by an enemy, if your weapon is imbued with  [[Shillelagh]], the attacker receives Piercing damage equal to your [[Wisdom]] [[Abilities#Ability%20score%20modifiers|modifier]]
* When you jump, deal 1d4 Thunder damage in a 3 m / 10 ft radius on landing
|Heavy chest on the top floor in the south-western room
|Locked gilded chest in the burning room on the upper floor
|[[Reithwin Tollhouse]] X: -126 Y: -90
|X: -85 Y: 631
|-
|-
![[Gloves of Battlemage's Power]]
![[The Sparky Points]]
|
|
* On applying a condition with your weapon [[Dice rolls#Attack%20rolls|attack rolls]], once per attack, gain  [[Arcane Acuity (Condition)|Arcane Acuity]] for 1 turn
* On a hit with this trident, gain 2  [[Lightning Charges (Condition)|Lightning Charges]] once per attack
* [[Strength]] [[Saving throw|saving throws]] +1
| rowspan="3" |Rewarded by [[Counsellor Florrick]] for rescuing her from the burning inn during [[Rescue the Grand Duke]]
|Locked opulent chest on the top floor in the south-eastern room
| rowspan="3" |X: -63 Y: 600
|[[Reithwin Tollhouse]] X: -82 Y: -90
|-
|-
![[Fireheart]]
![[The Joltshooter]]
|
|
* When you take Fire damage from an enemy, once per turn, gain  [[Heat (Condition)|Heat]] for 2 turns
* On a hit with this bow, gain 2  [[Lightning Charges (Condition)|Lightning Charges]] once per attack
|Locked heavy chest on the top floor in the small room blocked by veins
|[[Reithwin Tollhouse]] X: -123 Y: -77
|-
|-
![[Rat Bat]]
![[The Spellsparkler]]
|
|
* [[Advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with this weapon against [[Beast|Beasts]]
* On a hit with a [[Spells|spell]] or [[All spells#Cantrips|cantrip]], gain 2  [[Lightning Charges (Condition)|Lightning Charges]]
|Leaning against a booze tap in the bar near [[Thisobald Thorm]]
|[[The Waning Moon]] X: -224 Y: -76
|-
|-
![[Ichorous Gloves]]
![[Harold]]
|
|
* When you deal Acid damage, inflict 3 turns of  [[Noxious Fumes (Condition)|Noxious Fumes]] upon the target(s)
* On a hit with this heavy crossbow, the target must succeed [[DC]] 13 [[Charisma]] [[Saving throw|save]] or get  [[Bane (Condition)|Baned]] for 2 turns (equivalent to casting  [[Bane (Spell)|Bane]] on the target)
|Locked heavy chest in the cave behind the locked bar door
|Looted from [[Zarys]] or rewarded by her for [[Find the Missing Shipment]] if [[Find the Missing Shipment#Returning%20the%20Shipment|Returning the Shipment]] requirements were met
|[[The Waning Moon]] X: -252 Y: -69
|[[Zhentarim Basement]] X: 277 Y: -249
|-
![[The Jolty Vest]]
|
* You take 1 less Slashing damage
* When you take damage while imbued with  [[Lightning Charges (Condition)|Lightning Charges]], the attacker must succeed [[DC]] 14 [[Dexterity]] [[Saving throw|save]] or get  [[Shocked (Condition)|Shocked]] for 1 turn
| rowspan="6" |Bought or stolen from [[Brem]] near the contraband if [[Find the Missing Shipment#Returning%20the%20Shipment|Returning the Shipment]] requirements were met
| rowspan="6" |[[Zhentarim Basement]] X: 300 Y: -257
|-
|-
![[Punch-Drunk Bastard]]
![[Giantbreaker]]
|
|
* If you have the  [[Alcohol (Condition)|Alcohol]] condition, gain [[advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with this weapon. You also create a blast with each attack, dealing 1d4 Thunder damage in a 3 m / 10 ft radius
* On a hit with this heavy crossbow, the target is sent  [[Reeling (Condition)|Reeling]] for 2 turns
* Gain the [[Cleave]] action ( Recharge: [[Short rest]])
|Locked wooden chest next to the glowing shadow root in the cave
|[[The Waning Moon]] X: -257 Y: -90
|-
|-
![[Ritual Dagger of Shar]]
![[Titanstring Bow]]
|
|
* Deal additional 1d4 Necrotic damage with this weapon
* Deal additional damage equal to your [[Strength]] [[Abilities#Ability%20score%20modifiers|modifier]] with this bow
|On a Sharran altar in the hidden room at the bottom of the sanctuary
|[[Sharran Sanctuary]] X: 250 Y: -847
|-
|-
![[Helmet of Arcane Acuity]]
![[Gloves of Hail of Thorns]]
|
|
* When you deal damage with a weapon attack, gain  [[Arcane Acuity (Condition)|Arcane Acuity]] for 2 turns
* Cast  [[Hail of Thorns]] (level 1) ( Recharge: [[Short rest]])
* [[Dexterity]] [[Saving throw|saving throws]] +1
|Locked gilded chest at the south-most part of the basement
|[[Mason's Guild Basement]] X: 107 Y: -758
|-
|-
![[True Love's Caress]]
![[Gloves of Thievery]]
|
|
* While wearing this ring, you can receive  [[Warding Bond]] from the wearer of [[True Love's Embrace]]
* [[Advantage]] on [[Sleight of Hand]] [[ability checks]]
|On a skeleton leaning against a tree near the graveyard gate
|[[Reithwin Graveyard]] X: -149 Y: 43
|-
|-
![[Boots of Apparent Death]]
![[Rupturing Blade]]
|
|
* Cast  [[Feign Death]] ( Recharge: [[Short rest]])
* Gain an action that deals bonus 1d6 Fire + [[proficiency bonus]] damage to a target, but deals 1d6 Slashing damage to you; The target must succeed [[DC]] 12 [[Constitution]] [[Saving throw|save]] or suffer from  [[Bleeding (Condition)|Bleeding]] and  [[Burning (Condition)|Burning]] for 2 turns ( Recharge: [[Short rest]])
|Inside sarcophagus behind the locked grated iron doors
|[[Reithwin Graveyard]] X: -160 Y: 50
|-
|-
![[Icebite Robe]]
![[Abyss Beckoners]]
|
|
* [[Resistance]] to Cold damage
* Your summoned creatures have [[resistance]] to all damage types except Psychic. At the start of their turn, they must succeed [[DC]] 13 [[Wisdom]] [[Saving throw|save]] or become  [[Demonspirit Madness (Condition)|Mad]]
* Cast  [[Armour of Agathys]] (level 3) ( Recharge: [[Long rest]])
|Ornate chest in one of the locked cells at the back of the hideout
|Inside sarcophagus in the building north of the graveyard gate
|[[Zhentarim Basement]] X: 306 Y: -170
|[[Reithwin Graveyard]] X: -155 Y: 71
|}
 
=== [[Mountain Pass]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
|-
![[Lightning Jabber]]
![[Githyanki Greatsword (Psionic)]]
|
|
* Deal additional 1d4 Lightning damage when throwing this weapon
* If [[githyanki]], deal additional 1d4 Psychic damage with this weapon
* On a hit with this spear, the target must succeed [[DC]] 13 [[Constitution]] [[Saving throw|save]] or get  [[Shocked (Condition)|Shocked]] for 2 turns
|[[Sarth Baretha]] at the githyanki patrol near the bridge
|[[Cursed Kuo-Toa Chief]] near the abandoned fishing shack north-east of the [[Grand Mausoleum]] waypoint
| rowspan="3" |X: -137 Y: 558
|X: -148 Y: 115
|-
|-
![[Psionic Ward Armour]]
![[Githyanki Longsword (+1)]]
|
|
* If [[githyanki]], gain [[resistance]] to Psychic damage
* Regular longsword with +1 damage
* On your successful [[saving throw]] against a [[Spells|spell]], regain 1d4 hit points
|[[Gish For'reth]] at the githyanki patrol near the bridge
* [[Disadvantage]] on [[Stealth]] [[Ability check|ability checks]]
| rowspan="2" |[[Ch'r'ai Tska'an]] at the bridge north-west of [[The Waning Moon]]
| rowspan="2" |X: -249 Y: -34
|-
|-
![[Hr'a'cknir Bracers]]
![[Githyanki Crossbow]]
|
|
* Cast  [[Mage Hand]] ( Recharge: [[Long rest]])
* Regular heavy crossbow with +1 damage
* Cast  [[Telekinesis]] using [[Strength]] as [[Spells#Spellcasting%20ability|spellcasting ability]] ( Recharge: [[Short rest]])
|[[Chost|Raider Chost]] and [[Zastri|Raider Zastri]] at the githyanki patrol near the bridge
|}
[[Disguise Self|Disguise]] before equipping the item also works.
 
=== [[Goblin Camp]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
|-
![[Watcher's Shield]]
![[Swiresy Shoes]]
|
|
* [[Advantage]] on [[Perception]] [[Ability check|ability checks]]
* [[Jump (Bonus Action)|Jump]] distance is increased by 1.5 m / 5.0 ft
| rowspan="2" |On a pair of skeletons along the cliffs west of the [[House of Healing]]
* [[Acrobatics]] +1
| rowspan="2" |X: -248 Y: 36
| rowspan="5" |Bought or stolen from [[Grat]] at the entrance to the fortress
| rowspan="5" |X: -98 Y: 425
|-
|-
![[Assassin's Shortsword]]
![[Gloves of Archery]]
|
|
* [[Advantage]] on [[Stealth]] [[Ability check|ability checks]]
* Gain [[proficiency]] with [[Longbows]] and [[Shortbows]]. Deal additional 2 damage with ranged weapon attacks
|-
|-
![[True Love's Embrace]]
![[Boots of Aid and Comfort]]
|
|
* Cast  [[Warding Bond]] on the wearer of [[True Love's Caress]] ( Recharge: [[Long rest]])
* When healing a target, it gains 3 [[Hit points#Temporary%20hit%20points|temporary hit points]]
|On a skeleton next to a bed behind [[Sister Sinda]] on the ground floor
|[[House of Healing]] X: -210 Y: 2
|-
|-
![[Shar's Temptation]]
![[Doom Hammer]]
|
|
* Cast  [[Charm Person]] (level 1) ( Recharge: [[Short rest]])
* On a hit with this maul, the target cannot regain [[hit points]] for 2 turns. [[Undead]] also receive [[disadvantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] for 2 turns
|Wooden crate with a note next to the wooden ladder on the gound floor
|[[House of Healing]] X: -196 Y: 14
|-
|-
![[Surgeon's Subjugation Amulet]]
![[Returning Pike]]
|
|
* On a [[Dice rolls#Critical%20hits|critical hit]] against a [[Humanoid]], you can choose to  [[Paralysed (Condition)|Paralyse]] the target for 2 turns ( Recharge: [[Long rest]])
* When thrown, returns to your hand
|[[Malus Thorm]] on the ground floor at the surgery hall
|[[House of Healing]] X: -200 Y: 47
|-
|-
![[Poisoner's Gloves]]
![[Crusher's Ring]]
|
|
* When you deal Poison damage, the target must succeed [[DC]] 13 [[Constitution]] [[Saving throw|save]] or get  [[Poisoned (Condition)|Poisoned]] for 3 turns
* [[Movement speed]] is increased by 3 m / 10 ft
|Painted chest in the north-most room behind [[Malus Thorm]]
|[[Novice Crusher]] near the [[Goblin Camp]] waypoint
|[[House of Healing]] X: -197 Y: 76
|X: -74 Y: 441
|-
![[Glowing Shield]]
|
* When at 50% or less [[hit points]], you gain 8 [[Hit points#Temporary%20hit%20points|temporary hit points]] ( Recharge: [[Short rest]])
|Locked wooden chest on a ridge next to the river, north-west of the [[Goblin Camp]] waypoint
|X: -53 Y: 461
|}
 
#Can also be acquired by choosing the dialogue option to kiss his feet and slip the ring off his toe.
 
=== [[Shattered Sanctum]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
|-
![[Strange Tendril Amulet]]
![[Absolute's Warboard]]
|
|
* Cast  [[Evard's Black Tentacles]] ( Recharge: [[Long rest]])
* If you have the [[Brand of the Absolute]], gain +1 bonus to [[saving throws]]
|Wooden chest next to the charred corpse behind the hidden door
* Cast  [[Heroism]] (level 1) ( Recharge: [[Long rest]])
|[[House of Healing Morgue]] X: 85 Y: -1005
| rowspan="2" |[[Gut|Priestess Gut]] near the defiled altar
| rowspan="2" |
* X: 298 Y: -22
* X: 258 Y: -19
|-
|-
![[Firzu's Ring of Trading]]
![[Absolute's Talisman]]
|
|
* [[Deception]] +1
* If you have the [[Brand of the Absolute]], gain [[advantage]] to [[Death Saving Throw|death saving throws]]
|On the charred corpse behind the hidden door
* Cast  [[Absolute's Talisman: Aid]] ( Recharge: [[Long rest]])
|[[House of Healing Morgue]] X: 85 Y: -1005
|-
|-
![[Bided Time]]
![[Blooded Greataxe]]
|
|
* When you are hit by an enemy in melee, gain  [[Arcane Charge (Condition)|Arcane Charge]] for 2 turns
* When at 50% or less [[hit points]], deal additional 1d4 Slashing damage with this weapon
|Locked heavy chest in the storage room south of the zombie crypt
| rowspan="5" |Bought or stolen from [[Roah Moonglow]] to the left beyond the sanctum entrance
|[[House of Healing Morgue]] X: 46 Y: -1005
| rowspan="5" |X: 275 Y: -29
|-
|-
![[Eversight Ring]]
![[Monster Slayer Glaive]]
|
|
* Immunity to being  [[Blinded (Condition)|Blinded]]
* Gain a 1d4 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] with weapons and spells against [[List of Creature Types#Monstrosity|Monstrosities]], and deal additional 1d4 damage with weapons against them
|Locked opulent chest in the corner of the morgue lab west of the zombie crypt
* [[Jump (Bonus Action)|Jump]] distance is increased by 1.5 m / 5.0 ft
|[[House of Healing Morgue]] X: 10 Y: -973
|-
![[Gold Wyrmling Staff]]
|
* Deal additional 1d4 Fire damage in melee with this weapon
* Cast  [[Fire Bolt]] ( Recharge: Per turn)
|-
|-
![[Fleshmelter Cloak]]
![[Bow of Awareness]]
|
|
* When you are hit, once per attack, the attacker receives 1d4 Acid damage
* +1 bonus to [[Initiative]] rolls
|Gilded chest on the distant rocky ledge above the pit
|[[House of Healing Morgue]] X: 33 Y: -931
|-
|-
![[Protective Plate]]
![[Hunter's Dagger]]
|
|
* [[Resistance]] to Necrotic damage
* On a hit with this dagger, the target must succeed [[DC]] 13 [[Constitution]] [[Saving throw|save]] or get  [[Ruptured (Condition)|Ruptured]] for 3 turns
|[[Hollow Armour]] surrounded by oozes in the pit
|[[House of Healing Morgue]] X: 51 Y: -932
|-
|-
![[Shadow Blade Ring]]
![[Jagged Spear]]
|
|
* Cast  [[Shadow Blade]] ( Recharge: [[Short rest]])
* On a hit with this spear, the target must succeed [[DC]] 10 [[Charisma]] [[Saving throw|save]] or suffer [[disadvantage]] on [[Constitution]] saves for 2 turns
|Rewarded by [[Arabella]] for [[Find Arabella's Parents]]. It is advised to send her to camp during the quest.
|On the ground near [[Torturer Spike]] to the right beyond the sanctum entrance
|[[Campsite]], next to [[Withers]]
|X: 334 Y: -37
|}
 
=== [[Grand Mausoleum]] ===
[[Shadowfell]] choice has important [[Act Two]] consequences, please see [[Find the Nightsong]] and [[The Chosen of Shar]] for details (quests contain heavy spoilers).
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
|-
![[Vivacious Cloak]]
![[Loviatar's Scourge]]
|
|
* When casting a [[Spells|spell]] in melee, gain 8 [[Hit points#Temporary%20hit%20points|temporary hit points]]
* [[Resistance]] to Necrotic damage. Deal additional 1d6 Necrotic damage on a hit with this mace, and suffer the same amount yourself (halved through resistance)
|Locked traveller's chest in the south-east room of the entry crypt
|Bought, stolen, or looted from [[Abdirak]] at his quarters
|X: -259 Y: -882
|X: 331 Y: -21
|-
|-
![[Least Expected]]
![[Ritual Dagger]]
|
|
* While being [[obscured]], gain a 1d4 bonus to ranged weapon [[Dice rolls#Attack%20rolls|attack rolls]]
* On a hit with this dagger, gain  [[Bless (Condition)|Bless]] for 1 turn
|Gilded chest behind the stone table beyond the locked puzzle door
* Gain an action to suffer 1d4 Slashing damage to receive  [[Bless (Condition)|Bless]] for 1 turn ( Recharge: Per turn)
|[[Gauntlet of Shar]] X: -730 Y: -802
| rowspan="2" |On a table near [[Abdirak]] at his quarters
| rowspan="2" |X: 338 Y: -26
|-
|-
![[Dark Justiciar Gauntlets (Uncommon)]]
![[Ritual Axe]]
|
|
* Deal additional 1d4 Necrotic damage with your weapons
* On a hit with this handaxe, the target gets  [[Bane (Condition)|Baned]] for 2 turns. If you have 50% and more [[hit points]] when you hit, you suffer 1d6 Piercing damage once per attack
* [[Strength]] [[Saving throw|saving throws]] +1
|On a pile of crates near [[Yurgir]]
|[[Gauntlet of Shar]] X: -664 Y: -759
|-
|-
![[Merregon Halberd]]
![[Amulet of Misty Step]]
|
|
* Regular halberd with +1 damage
* Cast  [[Misty Step]] ( Recharge: [[Short rest]])
|Merregons of the [[Yurgir]] hunting party
|Gilded chest next to the bed behind [[Polma]]
|[[Gauntlet of Shar]] X: -658 Y: 753
|[[Defiled Temple]] X: 391 Y: 10
|-
|-
![[Hellfire Hand Crossbow]]
![[Faithbreaker]]
|
|
* On your hit with this hand crossbow while  [[Hiding (Condition)|Hiding]] or being  [[Invisible (Condition)|Invisible]], the target must succeed [[DC]] 15 [[Constitution]] [[Saving throw|save]] or get  [[Burning (Condition)|Burned]] for 2 turns
* Gain an action that deals bonus 1d6 Force damage and pushes targets 5 m / 16 ft back if they fail their [[Strength]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] ( Recharge: [[Short rest]])
* Cast  [[Scorching Ray]] (level 3) ( Recharge: [[Short rest]])
|[[Dror Ragzlin]] in the throne room
|[[Yurgir]] at his hunting grounds
|X: 299 Y: 36
|[[Gauntlet of Shar]] X: -668 Y: -765
|-
|-
![[Boots of Brilliance]]
![[Amulet of Selûne's Chosen]]
|
|
* Gain an action to restore one  [[Bardic Inspiration]] charge to yourself ( Recharge: [[Long rest]])
* Cast  [[Selûne's Dream]] ( Recharge: [[Long rest]])
|Heavy chest in the area north of [[Yurgir|Yurgir's]] throne room
| rowspan="3" |Treasure crates beyond locked iron gate behind the throne room
|[[Gauntlet of Shar]] X: -634 Y: -724
| rowspan="3" |X: 298 Y: 69
|-
|-
![[Justiciar's Scimitar]]
![[Gloves of the Growling Underdog]]
|
|
* On a hit with this scimitar, if you have [[advantage]] on weapon attacks, the target must succeed [[DC]] 14 [[Constitution]] [[Saving throw|save]] or get  [[Blinded (Condition)|Blinded]] for 2 turns
* [[Advantage]] on melee [[Dice rolls#Attack%20rolls|attack rolls]] when surrounded by 2+ foes
* Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]] + 1d6 Psychic. This action doesn't break  [[Invisible (Condition)|Invisibility]] or other forms of concealment ( Recharge: [[Short rest]])
* [[Strength]] [[saving throws]] +1
| rowspan="2" |[[Lyrthindor]] at the base of the Shar's statue when summoned during [[Break Yurgir's Contract]]
| rowspan="2" |[[Gauntlet of Shar]] X: -713 Y: -731
|-
|-
![[Justiciar's Greatshield]]
![[Springstep Boots]]
|
|
* Gain an action to expend your  [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them  [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]]
* On  [[Dash]] or similar action during combat, once per turn, gain  [[Momentum (Condition)|Momentum]] for 3 turns
* Gain an action to create a 2 m / 6.5 ft radius cloud of magical  [[Darkness]] where you stand that lingers for 2 turns, and immediately attempt to  [[Hide]] ( Recharge: [[Short rest]])
|-
|-
![[Circle of Bones]]
![[Assassin's Touch]]
|
|
* Allied [[Undead]] within 6 m / 20 ft gain [[resistance]] to Physical damage
* Deal additional 1d4 Necrotic damage with this weapon against  [[Knocked Out (Condition)|Knocked Out]] or  [[Sleeping (Condition)|Sleeping]] targets
* Cast  [[Animate Dead]] (level 3) ( Recharge: [[Long rest]])
|Rewarded by [[Sazza]] at [[Minthara|Minthara's]] table for [[Save the Goblin Sazza]]
|[[Balthazar]] at his altar, or in [[Shadowfell]] if spared at the altar, or in [[Mind Flayer Colony]] if you let him abduct the [[Nightsong]]
|X: 333 Y: 41
|-
![[Xyanyde]]
|
|
* [[Gauntlet of Shar]] X: -851 Y: -783
* On a miss with this mace, you encase the target in  [[Faerie Fire (Condition)|Faerie Fire]] for 2 turns if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] ( Recharge: [[Short rest]])
* [[Shadowfell]] X: -604 Y: -1431
| rowspan="3" |[[Minthara]] (NPC or [[Companions|Companion]]) at the table with invasion plans
* [[Mind Flayer Colony]] X: 715 Y: -49
| rowspan="3" |X: 333 Y: 41
|-
|-
![[Callous Glow Ring]]
![[Spidersilk Armour]]
|
|
* Deal additional 2 Radiant damage against illuminated targets
* [[Stealth]] +1
|Opulent chest behind the vault door north-east of [[Balthazar|Balthazar's]] laboratory
* [[Advantage]] on [[Constitution]] [[saving throws]]
|[[Gauntlet of Shar]] X: -819 Y: -753
|-
|-
![[Killer's Sweetheart]]
![[Boots of Striding]]
|
|
* When you kill an enemy, your next [[Dice rolls#Attack%20rolls|attack roll]] can be chosen to be a [[Dice rolls#Critical%20hits|critical hit]]. Once spent, this effect goes on cooldown ( Recharge: [[Long rest]])
* On a [[concentration]] cast, gain  [[Momentum (Condition)|Momentum]] for 1 turn. While concentrating, you cannot be pushed or fall  [[Prone (Condition)|Prone]]
|On one of the mirror images in the [[Gauntlet of Shar#Self-Same%20Trial|Self-Same Trial]] room
* [[Athletics]] +1
|[[Gauntlet of Shar]] X: -830 Y: -726
|-
|-
![[Dark Justiciar Half-Plate (Rare)]]
![[The Watersparkers]]
|
|
* While being [[obscured]], gain [[advantage]] on [[Stealth]] [[Ability check|ability checks]]
* When you stand in  [[Water (surface)|Water]] surface during combat, it becomes  [[Electrified Water]]
* Advantage on [[Constitution]] [[Saving throw|saving throws]]
* When you start your turn on an  [[Electrified Water]] surface, gain 3  [[Lightning Charges (Condition)|Lightning Charges]]
* Gain a [[concentration]] action to give an ally or yourself +2 to [[AC]] ( Recharge: [[Long rest]])
|Gilded chest next to [[Minthara|Minthara's]] table
|By the Shar altar beyond the riddle door in the [[Gauntlet of Shar#Silent%20Library|Silent Library]]
|X: 333 Y: 41
|[[Gauntlet of Shar]] X: -817 Y: -753
|-
![[Ring of Poison Resistance]]
|
* [[Resistance]] to Poison damage
|On a skeleton in a sarcophagus next to the [[Worg Pens]] entrance
|X: 336 Y: 10
|-
|-
![[Spear of Night]]
![[Beastmaster's Chain]]
|
|
* Regular spear with +1 damage
* Cast  [[Animal Friendship]] (level 1) ( Recharge: [[Long rest]])
* Key item for [[Find the Nightsong]] and [[The Chosen of Shar]]
|Wooden chest next to the table with meat
|On the Shar altar beyond the riddle door in the [[Gauntlet of Shar#Silent%20Library|Silent Library]]
|[[Worg Pens]] X: 379 Y: -43
|[[Gauntlet of Shar]] X: -817 Y: -753
|-
|-
![[Dark Justiciar Helmet]]
![[Linebreaker Boots]]
|
|
* +1 bonus to [[Saving throw|saving throws]] against [[spells]]
* On  [[Dash]] or similar action during combat, once per turn, gain  [[Wrath (Condition)|Wrath]] for 3 turns
* While being [[obscured]], reduce the number you need to roll a [[Dice rolls#Critical%20hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
|Beastmaster Zurk at the table with meat
* [[Constitution]] [[saving throws]] +1
|[[Worg Pens]] X: 379 Y: -43
|Gilded chest behind the Shar altar beyond the riddle door in the [[Gauntlet of Shar#Silent%20Library|Silent Library]]
|[[Gauntlet of Shar]] X: -822 Y: -753
|-
|-
![[Dark Justiciar Helm]]
![[Worgfang]]
|
|
* While being [[obscured]], you gain +1 bonus to [[saving throws]] against attacks
* [[Goblin|Goblins]] have [[disadvantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] against you
* [[Constitution]] [[saving throws]] +1
|In a pile of bones next to an animal carcass in the worg cell
|On the ground in the [[Shadowfell]], at two points.
|[[Worg Pens]] X: 385 Y: -14
|[[Shadowfell]] X: -544 Y: -1447 & X: -516 Y: -1397
|-
|-
![[Moonlight Glaive]]
![[Blazer of Benevolence]]
|
|
* Deal additional 1d4 Radiant damage with this weapon
* On inspiring others with  [[Bardic Inspiration]], you gain 4 [[Hit points#Temporary%20hit%20points|temporary hit points]]
* This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
|Rewarded by [[Volo]] at camp for [[Rescue Volo]]
* Gain an action to strike the enemy, dealing additional Psychic damage equal to your [[proficiency bonus]], surrounding them in a 3 m / 10 ft butterfly cloud that grants [[advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] against the target. If the target leaves the cloud, they receive 1d6 Psychic damage ( Recharge: [[Short rest]])
|[[Campsite]]
|Rewarded for rescuing the [[Find the Nightsong#Shadowfell|Nightsong]]
|}
|[[Shadowfell]] X: -604 Y: -1431
 
 
=== [[Underdark]] ===
There are four entrances to this zone: [[Whispering Depths#Related%20Locations|Central lair pit]] in the [[Whispering Depths]] X: 140 Y: -149, [[Zhentarim Basement#Notes|hidden elevator]] in the [[Zhentarim Basement]] X: 268 Y: -190, [[Overgrown Tunnel#Mushroom%20Circle|mushroom circle]] in the [[Overgrown Tunnel]] X: 98 Y: -283, and [[Defiled Temple#Connected%20Locations|ladder]] in the [[Defiled Temple]] X: 441 Y: 98 (coordinates represent the locations of the zones' exits to the Underdark). With the latter being the starting point for this section's item progression.
 
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
|-
![[Dark Justiciar Half-Plate (Very Rare)]]
![[Helmet of Smiting]]
|
|
* While being [[obscured]], gain [[advantage]] on [[Stealth]] [[Ability check|ability checks]]
* On applying [[Conditions|condition]] with a [[Smite]] spell, gain [[Hit points#Temporary%20hit%20points|temporary hit points]] equal to your [[Charisma]] [[Abilities#Ability%20score%20modifiers|modifier]]
* Advantage on [[Constitution]] [[Saving throw|saving throws]]
* [[Constitution]] [[saving throws]] +1
* While you have  [[Shield of Faith (Condition)|Shield of Faith]] active, reduce all incoming damage by 2, and the attacker receives 1d4 Necrotic damage on each hit against you
|Locked gilded chest behind the locked iron gate south-west of the [[Selûnite Outpost]] waypoint
* Gain a [[concentration]] action to give an ally or yourself +2 to [[AC]] ( Recharge: [[Long rest]])
|X: 163 Y: -248
| rowspan="4" |Rewarded to [[Shadowheart]] ([[Origins|Origin]] or [[Companions|Companion]]) for defeating the [[Find the Nightsong#Shadowfell|Nightsong]]
| rowspan="4" |[[Shadowfell]] X: -604 Y: -1431
|-
|-
![[Dark Justiciar Gauntlets (Rare)]]
![[Luminous Armour]]
|
|
* Deal additional 1d4 Necrotic damage with your weapons
* When you deal Radiant damage, inflict  [[Radiating Orb (Condition)|Radiating Orb]] in a 3 m / 10 ft radius around the target(s)
* [[Strength]] [[Saving throw|saving throws]] +1
|Locked opulent chest behind the hidden door south of the [[Selûnite Outpost]] waypoint
* Gain an action to curse the target for 2 turns. If the target enters an [[obscured]] area or remains in it at the start of their turn, they must succeed [[DC]] 14 [[Charisma]] [[Saving throw|save]] or suffer 2d8 Necrotic damage ( Recharge: Per turn)
|X: 176 Y: -247
|-
|-
![[Dark Justiciar Boots]]
![[Phalar Aluve]]
|
|
* [[Dexterity]] [[Saving throw|saving throws]] +1
* [[Performance]] +1
* Gain an ability to teleport yourself to an unoccupied, [[obscured]] spot up to 18 m / 60 ft away ( Recharge: [[Short rest]])
* Gain an action to surround yourself for 5 turns with either the '''Singing''' aura that grants all allies in a 6 m / 20 ft radius a 1d4 bonus to [[Charisma]], [[Wisdom]], and [[Intelligence]] [[Dice rolls#Attack%20rolls|attack rolls]] and [[saving throws]], or the '''Shrieking''' aura that reduces enemy [[Charisma]], [[Wisdom]], and [[Intelligence]] [[saving throws]] by 1d4 in a 6 m / 20 ft radius and lets you deal additional 1d4 Thunder damage to them. Effect ends when this weapon is unequipped ( Recharge: [[Short rest]])
* Unlike most [[Longswords]], this sword is a [[finesse]] weapon
|Lodged into an ornate rock west of the [[Underdark#Ancient%20Battlefield|Ancient Battlefield]]
|X: 116 Y: -192
|-
|-
![[Shar's Spear of Evening]]
![[Amulet of the Unworthy]]
|
|
* While being [[obscured]], gain [[advantage]] on [[Saving throw|saving throws]]. On a hit with your weapons against an obscured target, deal additional 1d6 damage
* [[Resistance]] to Slashing damage
* Immunity to being  [[Blinded (Condition)|Blinded]]
* [[Damage Types#Vulnerability|Vulnerability]] to Bludgeoning damage
* Cast  [[Darkness]] as an  [[Resources#Common%20resources|Action]] ( Recharge: Per turn)
|Patrolling [[Minotaur]] north of the [[Underdark#Ancient%20Battlefield|Ancient Battlefield]]
* Gain an ability to strike a target, rippling the hit through all creatures (including allies) around you in a 3 m / 10 ft radius, and leaving behind a 3 m / 10 ft radius  [[Darkness]] cloud that lingers for 3 turns ( Recharge: [[Short rest]])
|X: 164 Y: -172
|-
|-
![[Selûne's Spear of Night]]
![[Boots of Genial Striding]]
|
|
* [[Advantage]] on [[Wisdom]] [[Saving throw|saving throws]] and [[Perception]] [[Ability check|ability checks]]
* Your [[movement speed]] is unimpeded by  [[Difficult Terrain (Condition)|Difficult Terrain]]
* Gain  [[Darkvision]] while having this weapon equipped
| rowspan="8" |Bought or stolen from [[Blurg]] at the [[Ebonlake Grotto]]
* Cast  [[Moonbeam]] (level 3) ( Recharge: [[Long rest]])
| rowspan="8" |X: 107 Y: -88
* Cast  [[Moonmote]] ( Recharge: [[Long rest]])
|Rewarded at camp after rescuing the [[Find the Nightsong#Shadowfell|Nightsong]] and defeating [[Ketheric Thorm]]
|[[Campsite]]
|}
Yurgir can be defeated through dialogue if approached from the lower floor where the orb is.
 
=== [[Moonrise Towers]] ===
It is advised to complete the [[Moonrise Towers Prison]] area before proceeding to [[Shadowfell]], as friendly NPCs in prison will be unavailable after entering Shadowfell, which will fail the quests [[Rescue the Tieflings]] and [[Rescue Wulbren]].
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
|-
![[Spellcrux Amulet]]
![[Circlet of Blasting]]
|
|
* Gain an action to restore one [[Spells#Spell%20slots|spell slot]] of level 6 and lower ( Recharge: [[Long rest]])
* Cast  [[Scorching Ray]] (level 2) ( Recharge: [[Long rest]])
|[[The Warden]] at the warden's tower
|[[Moonrise Towers Prison]] X: 576 Y: -654
|-
|-
![[Wulbren's Hammer]]
![[The Baneful]]
|
|
* Deal additional 2d4 Force damage against objects
* +1 to [[Dice rolls#Attack%20rolls|attack rolls]] and [[Damage#Damage%20rolls|damage rolls]] with this weapon
|On a table on the top floor of the warden's tower
* On a hit with this shortsword, the target must succeed [[DC]] 14 [[Charisma]] [[Saving throw|save]] or get  [[Bane (Condition)|Baned]] for 2 turns (equivalent to casting  [[Bane (Spell)|Bane]] on the target)
|[[Moonrise Towers Prison]] X: 575 Y: -649
* The effects function only when the weapon is  [[Bound Weapon (Condition)|Bound]] to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]]  [[Pact Weapon (Condition)|Pact Weapon]]
|-
|-
![[Browbeaten Circlet]]
![[Psychic Spark]]
|
|
* While being  [[Threatened (Condition)|Threatened]], gain a +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]]
* Shoot an additional dart when casting '''Magic Missile'''
|Evidence chest on the top floor of the warden's tower
* Cast  [[Magic Missile]] (level 1) ( Recharge: [[Long rest]])
|[[Moonrise Towers Prison]] X: 572 Y: -652
|-
|-
![[Sharpened Snare Cuirass]]
![[Cinder Shoes]]
|
|
* Add your full [[Dexterity]] [[Abilities#Ability%20score%20modifiers|modifier]] to your [[AC]] while wearing this armour
* When you  [[Burning (Condition)|Burn]] a target, one per attack, gain  [[Heat (Condition)|Heat]] for 2 turns
* Enemies have [[disadvantage]] on [[Saving throw|saving throws]] to resist your  [[Restrained (Condition)|Restraining]] attacks and spells
| rowspan="8" |Bought or stolen from [[Roah Moonglow]] at the main floor
| rowspan="8" |X: -174 Y: -179
|-
|-
![[Gloves of Crushing]]
![[Sunwalker's Gift]]
|
|
* Deal additional 2 Bludgeoning damage with unarmed strikes, and gain a +1 bonus to unarmed and  [[Throw]] [[Dice rolls#Attack%20rolls|attack rolls]]
* Gain  [[Darkvision]] while wearing this ring
|-
|-
![[Armour of Devotion]]
![[The Lifebringer]]
|
|
* Gain an action to restore one [[Paladin]] Channel Oath Charge ( Recharge: [[Long rest]])
* When you gain  [[Lightning Charges (Condition)|Lightning Charges]], gain 3 [[Hit points#Temporary%20hit%20points|temporary hit points]]. The temporary hit points disappear when you have no lightning charges left
* [[Disadvantage]] on [[Stealth]] [[Ability check|ability checks]]
|-
|-
![[Drakethroat Glaive]]
![[Melf's First Staff]]
|
|
* Enemies have [[disadvantage]] on [[Saving throw|saving throws]] against your [[dragonborn]] breath weapon
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]]
* Cast  [[Draconic Elemental Weapon]] ( Recharge: [[Long rest]])
* Cast  [[Melf's Acid Arrow]] (level 2) ( Recharge: [[Long rest]])
|-
|-
![[Ne'er Misser]]
![[Ring of Mind-Shielding]]
|
|
* This weapon deals exclusively Force damage
* [[Advantage]] on [[saving throws]] against being  [[Charmed (Condition)|Charmed]]
* Cast  [[Magic Missile]] (level 3) ( Recharge: [[Short rest]])
|Rewarded by [[Omeluum]] at the [[Ebonlake Grotto]] for [[Help Omeluum Investigate the Parasite]]
|X: 107 Y: -88
|-
|-
![[Poisoner's Ring]]
![[Creation's Echo]]
|
|
* Gain an action to curse an enemy; The target must succeed [[DC]] 14 [[Constitution]] [[Saving throw|save]] or become [[vulnerable]] to Poison damage for 10 turns ( Recharge: [[Long rest]])
* When you deal Acid, Fire, Lightning, Radiant, or Necrotic damage, become [[resistant]] to that damage type for 2 turns
| rowspan="5" |Bought or stolen from [[Omeluum]] at the [[Ebonlake Grotto]] after completing [[Help Omeluum Investigate the Parasite]]
| rowspan="5" |X: 107 Y: -88
|-
|-
![[Ring of Spiteful Thunder]]
![[Pearl of Power Amulet]]
|
|
* When you deal damage to a  [[Reverberation (Condition)|Reverberating]] target, they must succeed [[DC]] 13 [[Constitution]] [[Saving throw|save]] or get  [[Dazed (Condition)|Dazed]] for 2 turns
* Gain an action to restore one [[Spells#Spell%20slots|spell slot]] of level 3 and lower ( Recharge: [[Long rest]])
|-
|-
![[Marksmanship Hat]]
![[Boots of Stormy Clamour]]
|
|
* +1 bonus to ranged weapon and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]]
* On applying a condition to an enemy, once per attack, inflict 2 turns of  [[Reverberation (Condition)|Reverberation]]
|-
|-
![[Halberd of Vigilance]]
![[Ring of Salving]]
|
|
* Deal additional 1d4 Force damage with this weapon
* Your healing actions regain additional 2 hit points
* [[Advantage]] on [[Perception]] [[Ability check|ability checks]] and a +1 bonus to [[Initiative]] rolls
* Advantage on [[Dice rolls#Attack%20rolls|attack rolls]] made as  [[Resources#Common%20resources|Reactions]]
| rowspan="8" |Bought or stolen from [[Lann Tarv]] at the main floor
| rowspan="8" |X: -164 Y: -168
|-
|-
![[Gloves of The Duellist]]
![[The Shadespell Circlet]]
|
|
* +2 bonus to melee weapon [[Dice rolls#Attack%20rolls|attack rolls]] when holding a weapon in the main hand and no weapon in the free hand. Shields equipped in the free hand also work
* While being [[obscured]], gain a +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]]
|-
|-
![[Sentinel Shield]]
![[Boots of Speed]]
|
|
* [[Advantage]] on [[Perception]] [[Ability check|ability checks]] and a +3 bonus to [[Initiative]] rolls
* Gain an action to double your [[movement speed]] and inflict [[disadvantage]] on  [[Opportunity Attack|Opportunity Attacks]] against you for 1 turn ( Recharge: Per turn)
* Gain an action to expend your [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them  [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]]
|Looted from [[Thulla]] at the [[Ebonlake Grotto]], or rewarded by her at the grotto for [[Cure the Poisoned Gnome]]
|X: 82 Y: -99
|-
|-
![[Enraging Heart Garb]]
![[Shortsword of First Blood]]
|
|
* While you are  [[Rage (Condition)|Raging]], gain  [[Wrath (Condition)|Wrath]] for 2 turns
* Deal additional 1d8 Piercing damage with this weapon against undamaged targets
* Increase your [[Constitution]] by 2 (max 20) while wearing this armour
|On an executed gnome east of the [[Decrepit Village]]
|X: 73 Y: -186
|-
|-
![[Fistbreaker Helm]]
![[Exterminator's Axe]]
|
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]]
* Deal additional 1d6 Fire damage with this weapon to Plants, Insects, and Small creatures
* +1 bonus to [[Initiative]] rolls
|[[Gekh Coal]] on a wooden ledge north of the [[Decrepit Village]] waypoint
|X: 14 Y: -96
|-
|-
![[Bigboy's Chew Toy]]
![[Winter's Clutches]]
|
|
* Gain an action to  [[Enlarge]] yourself for 10 turns ( Recharge: [[Long rest]])
* When you deal Cold damage, inflict 2 turns of  [[Encrusted with Frost (Condition)|Encrusted with Frost]] upon the target(s)
|Rewarded by [[Glut]] at the [[Ebonlake Grotto]] if sided during [[Avenge Glut's Circle]]
|X: 77 Y: -102
|-
|-
![[Titanstring Bow]]
![[Envoy's Amulet]]
|
|
* Deal additional damage equal to your [[Strength]] [[Abilities#Ability%20score%20modifiers|modifier]] with this bow
* Gain an action to grant an ally +2 bonus to [[Persuasion]] [[ability checks]] for 10 turns ( Recharge: [[Long rest]])
|Rewarded by [[Spaw|Sovereign Spaw]] at the [[Ebonlake Grotto]] for [[Deliver Nere's Head]]
|X: 77 Y: -102
|-
|-
![[Slicing Shortsword]]
![[Champion's Chain]]
|
|
* When you attack with [[advantage]], the attack inflicts 2 turns of  [[Bleeding (Condition)|Bleeding]] unto the target
* Gain an action to grant an ally +2 bonus to [[Intimidation]] [[ability checks]] for 10 turns ( Recharge: [[Long rest]])
|Rewarded by [[Glut]] at the [[Ebonlake Grotto]] for [[Deliver Nere's Head]] if sided during [[Avenge Glut's Circle]]
|X: 77 Y: -102
|-
|-
![[Gauntlets of Surging Accuracy]]
![[Shadow of Menzoberranzan]]
|
|
* When you use  [[Action Surge]], gain a 1d4 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] for the rest of your turn
* Cast  [[Shrouded in Shadow]] ( Recharge: [[Short rest]])
| rowspan="3" |Bought or stolen from [[Lann Tarv]] at the main floor when [[Z'rell|Disciple Z'rell]] at the upper floor was covinced to help
|On a pale corpse behind [[Guardian Gate]] in [[Ebonlake Grotto]] once [[Defeat the Duergar Intruders]] is complete
| rowspan="3" |X: -164 Y: -168
|X: 51 Y: -74
|-
|-
![[Dwarven Splintmail]]
![[Amulet of Restoration]]
|
|
* Incoming Piercing damage is reduced by 1
* Cast  [[Healing Word]] (level 1) ( Recharge: [[Long rest]])
* +1 bonus to [[Strength]] [[Saving throw|saving throws]] and [[Ability check|ability checks]]
* Cast  [[Mass Healing Word]] (level 3) ( Recharge: [[Long rest]])
* Increase your [[Constitution]] by 2 (max 20) while wearing this armour
| rowspan="5" |Bought or stolen from [[Derryth Bonecloak]] at the [[Ebonlake Grotto]]
* [[Disadvantage]] on [[Stealth]] ability checks
| rowspan="5" |X: 56 Y: -96
|-
|-
![[Render of Mind and Body]]
![[Corrosive Flail]]
|
|
* When you attack with [[advantage]], deal additional 1d8 Psychic damage with this weapon
* Gain an action to deal additional Acid damage with this weapon equal to your [[proficiency bonus]]. On a hit with this flail, create Acid pool around the target that reduces [[AC]] by 2 ( Recharge: [[Short rest]])
|-
|-
![[Circlet of Hunting]]
![[Herbalist's Gloves]]
|
|
* Gain a 1d4 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] against targets marked by  [[Hunter's Mark]],  [[True Strike]],  [[Faerie Fire]], or  [[Guiding Bolt]]
* When healing  [[Poisoned (Condition)|Poisoned]] allies, they get cured from the effect
| rowspan="7" |Bought or stolen from [[Araj Oblodra]] at the main floor
| rowspan="7" |X: -128 Y: -193
|-
|-
![[Boots of Arcane Bolstering]]
![[Ring of Jumping]]
|
|
* On  [[Dash]] or similar action, gain  [[Arcane Charge (Condition)|Arcane Charge]] for 2 turns
* Cast  [[Enhance Leap]] ( Recharge: [[Short rest]])
|-
|-
![[Risky Ring]]
![[Caustic Band]]
|
|
* [[Advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]], but [[disadvantage]] on [[Saving throw|saving throws]]
* Deal additional 2 Acid damage with your weapons
|-
|-
![[Ring of Free Action]]
![[Gloves of Uninhibited Kushigo]]
|
|
* Immunity to being  [[Paralysed (Condition)|Paralysed]],  [[Restrained (Condition)|Restrained]], or impeded by  [[Difficult Terrain (Condition)|Difficult Terrain]]
* Deal additional 1d4 damage with  [[Improvised Melee Weapon]] and  [[Throw]] attacks
|Rewarded by [[Derryth Bonecloak]] at the [[Ebonlake Grotto]] for [[Find the Mushroom Picker]]
|X: 56 Y: -96
|-
|-
![[Robe of Exquisite Focus]]
![[Explorer's Ring]]
|
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]]
* [[Nature]] +1
* [[Survival]] +1
|On a skeleton atop a rocky ledge at the back of the [[Underdark#Bibberbang%20Grotto|Bibberbang Grotto]]
|X: -12 Y: -52
|-
|-
![[Thunderskin Cloak]]
![[The Spectator Eyes]]
|
|
* When you are hit by a  [[Reverberation (Condition)|Reverberating]] target, they must succeed [[DC]] 13 [[Constitution]] [[Saving throw|save]] or get  [[Dazed (Condition)|Dazed]] for 2 turns
* Cast  [[Ray of Fear]] ( Recharge: [[Long rest]])
* Cast  [[Wounding Ray]] ( Recharge: [[Long rest]])
|[[Spectator]] in the [[Underdark#Petrified%20Battlefield|Petrified Battlefield]] west of the [[Selûnite Outpost]]
|X: 119 Y: -248
|-
|-
![[Hat of Storm Scion's Power]]
![[The Blast Pendant]]
|
|
* When you deal Thunder damage, once per attack, gain  [[Arcane Acuity (Condition)|Arcane Acuity]] for 2 turns
* Gain an action to spend all of your  [[Lightning Charges (Condition)|Lightning Charges]] to increase the damage of your next Lightning damage [[Spells|spell]] or [[All spells#Cantrips|cantrip]] by the amount equal to the number of charges ( Recharge: [[Long rest]])
|[[Dhourn]] in the [[Underdark#Petrified%20Battlefield|Petrified Battlefield]] west of the [[Selûnite Outpost]]
|X: 119 Y: -248
|-
|-
![[Absolute's Protector]]
![[Mourning Frost]]
|
|
* If you have the [[Brand of the Absolute]], all incoming damage is reduced by 1 while having this shield equipped
* Deal extra 1d4 Cold damage in melee with this weapon
* Gain an action to expend your  [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them  [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]]
* When you deal Cold damage, deal additional 1 Cold damage
* Cast  [[Fire Shield: Chill]] ( Recharge: [[Long rest]])
* When you deal Cold damage with a spell, the target must succeed [[DC]] 12 [[Constitution]] [[Saving throw|save]] or get  [[Chilled (Condition)|Chilled]] for 2 turns
|[[Z'rell|Disciple Z'rell]] at the main floor (after [[Infiltrate Moonrise Towers#Confronting%20Ketheric|confronting Ketheric Thorm]]), or at the upper floor (before confronting Ketheric Thorm)
* Cast  [[Ray of Frost]] ( Recharge: Per turn)
|Crafted by combining [[Icy Helve]], [[Icy Metal]] and [[Icy Crystal]]
|X: 119 Y: -248
|-
![[Bloodguzzler Garb]]
|
|
* Outside X: -152 Y: -123
* When being damaged by an enemy, once per turn, gain  [[Wrath (Condition)|Wrath]] for 2 turns
* Main floor X: -148 Y: -169
|[[Bulette]] in various open spaces of [[Underdark]]
* Upper floor X: -140 Y: -195
|X: 73 Y: -222
|-
|-
![[Argument Solver]]
![[Drow Studded Leather Armour]]
|
|
* Gain an action to strike the target, dealing additional Poison damage equal to your [[proficiency bonus]]. The strike creates a 1.5 m / 5.0 ft radius cloud of noxious fumes for 3 turns,  [[Poisoned (Condition)|Poisoning]] the target if they fail their [[Constitution]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] while in the cloud ( Recharge: [[Short rest]])
* [[Stealth]] +1
|[[Mig]] at the main floor
|Locked heavy chest behind the spider webbing on a ledge west of the [[Underdark#Petrified%20Battlefield|Petrified Battlefield]]
|X: -194 Y: -180
|X: 71 Y: -220
|-
|-
![[Very Heavy Greataxe]]
![[Helmet of Autonomy]]
|
|
* Gain a cleave attack that strikes all targets at half weapon damage with bonus 1d6 Slashing damage, but puts you  [[Off Balance (Condition)|Off Balance]] for 1 turn if you fail the [[DC]] 8 [[Strength]] [[Saves|save]] ( Recharge: [[Short rest]])
* [[Proficiency]] in [[Wisdom]] [[saving throws]]
|[[Fezzerk]] in the throne room on the main floor if spared in the [[Blighted Village]] in [[Act One]]
|On a skeleton next to the '''Cragged Rock''', [[The Festering Cove]] entrance
|X: -152 Y: -191
|X: 83 Y: -241
|-
|-
![[Derivation Cloak]]
![[Slippery Chain Shirt]]
|
|
* When you  [[Poisoned (Condition)|Poison]] a target, regain 1d4 hit points
* When healing others, you automatically  [[Disengage]] and don't trigger enemy  [[Opportunity Attack|Opportunity Attacks]]
|Locked heavy chest in [[Balthazar|Balthazar's]] quarters on the upper floor
|Trapped gilded chest on a mushroom ledge surrounded by [[Torchstalk|torchstalks]]
|X: -135 Y: -174
|[[The Festering Cove]] X: -403 Y: 327
|-
|-
![[Coldbrim Hat]]
![[Sickle of BOOOAL]]
|
* [[Advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] against  [[Bleeding (Condition)|Bleeding]] targets, as long as there are [[Kuo-toa]] left to worship [[BOOOAL]]
|
|
* On applying condition to an enemy with a [[Spells|spell]], once per turn, inflict 2 turns of  [[Encrusted with Frost (Condition)|Encrusted with Frost]] upon the target(s)
* Looted, bought or of stolen from [[Pooldripp the Zealous]]
|Locked opulent chest behind the secret door in [[Balthazar|Balthazar's]] quarters on the upper floor
* Rewarded by [[BOOOAL]] at its altar if the player decides to be his chosen
|X: -155 Y: -173
|[[The Festering Cove]] X: -420 Y: 285
|-
|-
![[Shadow Lantern]]
![[Skybreaker]]
|
|
* Unlike the [[Moonlantern]], this lantern doesn't grant immunity to the [[Shadow Curse (Condition)|Shadow Curse]]
* Cast  [[Searing Smite]] (level 1) ( Recharge: [[Long rest]])
* Gain an action to conjure a [[Shadow]] and assume control of it ( Recharge: [[Long rest]])
|Heavy chest in the workshop in front of the [[Arcane Tower]] entrance
|Crafted by [[Gale]] ([[Origins|Origin]] or [[Companions|Companion]]) by combining [[Dead Pixie]] with [[Broken Moonlantern]] at the ritual circle behind the secret door in [[Balthazar|Balthazar's]] quarters on the upper floor
|X: 26 Y: -294
|X: -150 Y: -165
|-
|-
![[Cloak of Elemental Absorption]]
![[Uncovered Mysteries]]
|
|
* Gain an action to half the damage of the next elemental attack targeting you, and deal additional 1d6 damage of that element on your next weapon attack ( Recharge: [[Short rest]])
* Cast  [[Detect Thoughts]] ( Recharge: [[Long rest]])
|Locked opulent chest in the [[Ketheric Thorm|Ketheric Thorm's]] bedroom on the upper floor
|Gilded chest near the stairs on the upper level of the ground floor
|X: -166 Y: -169
|[[Arcane Tower]] X: -46 Y: -282
|-
|-
![[Spineshudder Amulet]]
![[Mystra's Grace]]
|
|
* When you deal damage with a ranged [[Spells|spell]] that uses [[Dice rolls#Attack%20rolls|attack rolls]], once per attack, inflict 2 turns of  [[Reverberation (Condition)|Reverberation]] upon the target(s)
* Cast  [[Feather Fall]] ( Recharge: Per turn)
|[[Mimic]] chest in [[Isobel|Isobel's]] room on the upper floor
|[[Chest of the Mundane]] on the northern balcony near the tower's entrance
|X: -171 Y: -195
|[[Arcane Tower]] X: -37 Y: -266
|-
|-
![[Myrkulite Scourge]]
![[Mage's Friend]]
|
|
* Deal additional 1d6 Necrotic damage with this weapon
* [[Arcana]] +1
|[[Radija]] at the upper floor, [[Susdera]] on the rooftop, [[Sarabayle]], [[Willinx Jindlebee]] and [[Duckie Verish]] in the [[Moonrise Towers Prison]] (after [[Infiltrate Moonrise Towers#Confronting%20Ketheric|confronting Ketheric Thorm]]), and [[Kressa Bonedaughter]] in the [[Mind Flayer Colony]]
* [[Religion]] +1
|Wooden chest on the third floor (second floor being the entrance floor)
|[[Arcane Tower]] X: -34 Y: -274
|-
![[Guiding Light]]
|
|
* Upper floor X: -161 Y: -204
* Cast  [[Light]] ( Recharge: Per turn)
* [[Moonrise Towers Rooftop]] X: -152 Y: -181
* The key to access the tower basement
* [[Moonrise Towers Prison]] X: 597 Y: -655 & X: 597 Y: -651 & X: 598 Y: -647
|Rewarded by [[Bernard]] on the forth (roof) floor if having told him the correct line
* [[Mind Flayer Colony]] X: -161 Y: -204
|[[Arcane Tower]] X: -27 Y: -287
|-
|-
![[Ring of Exalted Marrow]]
![[Light of Creation]]
|
|
* Cast  [[Exhort the Risen]] ( Recharge: [[Long rest]])
* Deal additional 1d6 Lightning damage with this weapon. Once per attack with this halberd, you must be a [[List of Creature Types#Construct|Construct]] or succeed [[DC]] 10 [[Constitution]] [[Saving throw|save]] to not get  [[Stunned (Condition)|Stunned]] for 1 turn
* Gain an action to lash at the target with claws, dealing 2d6 Necrotic damage; The non-[[Undead]] target must succeed [[DC]] 13 [[Constitution]] [[Saving throw|save]] or become  [[Paralysed (Condition)|Paralysed]] for 2 turns ( Recharge: [[Long rest]])
|[[Bernard]] on the forth (roof) floor
|Heavy chest at the Absolute altar on the rooftop
|[[Arcane Tower]] X: -27 Y: -287
|[[Moonrise Towers Rooftop]] X: -152 Y: -176
|-
|-
![[Blade of Oppressed Souls]]
![[Club of Hill Giant Strength]]
|
|
* Deal additional 1d4 Psychic damage with this weapon
* Set your [[Strength]] to 19 while having this weapon equipped
* Gain an action to strike a non-undead [[Humanoid]], dealing additional Psychic damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Intelligence]] [[Saving throw|save]] or get  [[Crown of Madness (Condition)|Mad]] for 3 turns ( Recharge: [[Short rest]])
|[[Stool of Hill Giant Strength]] in the workshop corner on the forth (roof) floor
|Next to a skeleton beyond the brain puzzle door at the south-eastern part of the colony
|[[Arcane Tower]] X: -30 Y: -274
|[[Mind Flayer Colony]] X: 747 Y: -38
|-
|-
![[Circlet of Mental Anguish]]
![[Staff of Arcane Blessing]]
|
|
* When an enemy fails a [[Charisma]], [[Intelligence]], or [[Wisdom]] [[saving throw]] against your [[Spells|spell]] or [[All spells#Cantrips|cantrip]], regain 1d4 hit points
* Cast  [[Bless]] (level 1) ( Recharge: [[Long rest]])
| rowspan="2" |On a skeleton beyond the brain puzzle door at the south-eastern part of the colony
* The '''Bless''' spell gained from this staff grants a 1d4 bonus (to 2d4 total) to [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]]
| rowspan="2" |[[Mind Flayer Colony]] X: 747 Y: -38
|Leaning against the bookcase on the upper level of the tower's basement
|[[Arcane Tower]] X: 164 Y: -432
|-
|-
![[Braindrain Gloves]]
![[The Sparkswall]]
|
|
* When you deal Psychic damage, inflict 2 turns of  [[Mental Fatigue (Condition)|Mental Fatigue]] upon the target(s)
* Immunity to being  [[Electrocuted (Condition)|Electrocuted]]
* [[Resistance]] to Lightning damage
|Gilded chest on the upper level of the tower's basement
|[[Arcane Tower]] X: 163 Y: -431
|}
 
 
=== [[Grymforge]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
|-
![[Infernal Rapier]]
![[Jorgoral's Greatsword]]
|
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]]
* Gain an action to stike all targets in a 6 m / 20 ft square, dealing bonus Slashing damage equal to your [[proficiency bonus]]. On a miss, targets still take half the damage ( Recharge: [[Short rest]])
* This weapon uses your [[Spells#Spellcasting%20ability|spellcasting modifier]] instead of [[Dexterity]] for [[Dice rolls#Attack%20rolls|attack rolls]] and [[Damage#Damage%20rolls|damage rolls]]
| rowspan="3" |Looted, bought, or stolen from [[Greymon|Corsair Greymon]] on the boat or later at his storage spot
* Cast  [[Planar Ally: Cambion]] ( Recharge: [[Long rest]])
| rowspan="3" |
|If persuaded, rewarded to [[Wyll]] ([[Origins|Origin]] or [[Companions|Companion]]) by [[Mizora]] in the [[Mind Flayer Colony#Tadpoling%20Centre|Tadpoling Centre]]
* Ebonlake X: -452 Y: -524
|[[Mind Flayer Colony]] X: 676 Y: 39
* X: -632 Y: 326
|-
|-
![[Ketheric's Warhammer]]
![[Bow of the Banshee]]
|
|
* Deal additional 1d4 Psychic damage with this weapon
* On a hit with this shortbow, the target must succeed [[DC]] 12 [[Wisdom]] [[Saves|save]] or get  [[Frightened (Condition)|Frightened]] for 2 turns. Gain a 1d4 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] and melee damage against [[Frightened (Condition Type)|Frightened]] creatures
| rowspan="3" |[[Ketheric Thorm]] at the morphic pool
|-
| rowspan="3" |[[Mind Flayer Colony]] X: 861 Y: -23
![[Shining Staver-of-Skulls]]
|
* Deal additional 1d4 Radiant damage with this weapon
* This weapon sheds light in a 7.5 m / 25 ft radius. This cannot be toggled off
|-
![[Intransigent Warhammer]]
|
* On landing a [[Dice rolls#Critical%20hits|critical hit]] or killing with this warhammer, all enemies in a 3 m / 10 ft area must succeed [[DC]] 14 [[Dexterity]] [[Saving throw|save]] or fall  [[Prone (Condition)|Prone]] for 2 turns
|Watertight chest on [[Greymon|Corsair Greymon's]] boat
|Ebonlake X: -452 Y: -524
|-
![[Wondrous Gloves]]
|
* [[Armour Class]] +1
* [[Bardic Inspiration]] charge +1
|[[Mimic]] chest next to the harper rune west of the [[Grymforge]] waypoint
|X: -688 Y: 377
|-
![[Dark Justiciar Mail]]
|
* While being [[obscured]], deal additional 1d4 Necrotic damage when being hit in melee
|On an armored skeleton north and above of the [[Grymforge]] waypoint and south of the [[Grymforge#Regional%20waypoints|Ancient Forge]] waypoint
|
* X: -650 Y: 422
* X: -609 Y: 246
|-
![[Sharran Crossbow]]
|
* Regular light crossbow with +1 damage
|Wooden chest behind 2 archery targets north-west and above of the [[Grymforge]] waypoint
|X: -669 Y: 401
|-
![[The Real Sparky Sparkswall]]
|
* Gain an action to consume 3  [[Lightning Charges (Condition)|Lightning Charges]] to  [[Jolted (Condition)|Jolt]] all enemies in a 6 m / 20 ft radius around you
|Locked heavy chest on the ledge across a narrow chasm
|X: -694 Y: 417
|-
|-
![[Reaper's Embrace]]
![[The Protecty Sparkswall]]
|
|
* All incoming damage is reduced by 2
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]]
* Gain an action to grant yourself immunity to being moved against your will, but suffer [[disadvantage]] on [[Dexterity]] [[Saving throw|saving throws]]. This can be toggled off
* While being imbued with  [[Lightning Charges (Condition)|Lightning Charges]], gain +1 bonus to [[AC]] and [[saving throws]]
* Gain an action to howl in a 3 m / 10 ft radius; The target must succeed [[DC]] 14 [[Wisdom]] [[Saving throw|save]] or get  [[Numbed (Condition)|Numbed]] for 3 turns ( Recharge: [[Short rest]])
|Gilded chest behind the locked gate at the end of the trapped bridge
* [[Disadvantage]] on [[Stealth]] [[Ability check|ability checks]]
|X: -645 Y: 360
|-
|-
![[Ketheric's Shield]]
![[Merregon Halberd]]
|
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]]
* Regular halberd with +1 damage
* Gain an action to expend your  [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them  [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]]
|
* [[Advantage]] on Dexterity [[Saving throw|saving throws]]
* [[Merregon Legionnaire]] in the hallway with [[Hellsboar|Hellsboars]]
|}
* Two can be found around the [[Abandoned Refuge#Landmarks|Crumbling Island]]
 
|
# Found here if you sided with [[Ketheric Thorm]] and [[Infiltrate Moonrise Towers#Confronting%20Ketheric|confronted]] him afterwards.
* X: -576 Y: 383
* X: -643 Y: 215
* X: -601 Y: 199
|-
![[Firestoker]]
|
* Deal additional 1d4 Piercing damage with this weapon against  [[Burning (Condition)|Burning]] targets
|Opulent chest in the hallway with [[Hellsboar|Hellsboars]]
|X: -574 Y: 382
|-
![[Fetish of Callarduran Smoothhands]]
|
* Cast  [[Invisibility]] (level 2) ( Recharge: [[Long rest]])
|On a dead gnome in the pile of gnome bodies east of the [[Grymforge]] waypoint
|X: -609 Y: 410
|-
![[Bracing Band]]
|
* Gain +1 bonus to [[AC]] for 1 turn after  [[Shove|Shoving]] an enemy
| rowspan="2" |Rewarded by [[Thrinn|Sergeant Thrinn]] near the cave-in at the forge main area for [[Find the Missing Boots]]
| rowspan="2" |X: -630 Y: 317
|-
![[Armour of Uninhibited Kushigo]]
|
* While your  [[Patient Defence (Condition)|Patient Defence]] is active, you can expend your  [[Resources#Common%20resources|Reaction]] to make an unarmed strike against an attacker that missed
|-
![[Ring of Absolute Force]]
|
* If you have the [[Brand of the Absolute]], deal additional 1 Thunder damage with Thunder damage [[spells]] and attacks
* Cast  [[Thunderwave]] (level 1) ( Recharge: [[Long rest]])
|[[Thrinn|Sergeant Thrinn]] near the cave-in at the forge main area
| rowspan="6" |X: -625 Y: 319
|-
![[Boots of Speed]]
|
* Gain an action to double your [[movement speed]] and inflict [[disadvantage]] on  [[Opportunity Attack|Opportunity Attacks]] against you for 1 turn ( Recharge: Per turn)
|Looted back from [[Thrinn|Sergeant Thrinn]] if you gave her the boots for [[Find the Missing Boots]]
|-
![[Cap of Wrath]]
|
* When at 50% or less [[hit points]] at the start of your turn, gain  [[Wrath (Condition)|Wrath]] for 2 turns
|[[Thudd]] near the cave-in at the forge main area
|-
![[Deep Delver]]
|
* On a hit with this war pick, inflict  [[Shattered (Condition)|Shattered]] for 3 turns upon the target(s). Deal additional 1d4 Piercing damage with this weapon against '''Shattered''' targets
|[[Elder Brithvar]] near the cave-in at the forge main area
|-
![[Sword of Screams]]
|
* Deal additional 1d4 Psychic damage with this weapon
| rowspan="2" |[[Nere]] near the cave-in at the forge main area
|-
![[Disintegrating Night Walkers]]
|
* Immunity to being  [[Enwebbed (Condition)|Enwebbed]],  [[Entangled (Condition)|Entangled]], or  [[Ensnared (Condition)|Ensnared]] and to [[Grease|greasy]] and [[Ice Surface|icy]] surfaces
* Cast  [[Misty Step]] ( Recharge: [[Short rest]])
|-
![[Dark Justiciar Mask]]
|
* [[Intimidation]] +1
|On an armored skeleton on the railing to the south-west and in an alcove to the north-east of the [[Abandoned Refuge#Waypoints|Ancient Forge]] waypoint
|
* X: -620 Y: 258
* X: -590 Y: 299
|-
![[Dark Justiciar Helm]]
|
* While being [[obscured]], gain +1 bonus to [[saving throws]] against attacks
* [[Constitution]] [[saving throws]] +1
|On an armored skeleton south of the [[Abandoned Refuge#Waypoints|Ancient Forge]] waypoint
|X: -610 Y: 246
|-
![[Sentient Amulet (Rare)]]
|
* Cast  [[Shatter]] (level 2) ( Recharge: [[Long rest]])
* Cast  [[Talk to the Sentient Amulet]] ( Recharge: Per turn)
* Gain an action to restore 2 [[Ki Point|Ki Points]] ( Recharge: [[Long rest]])
* When casting  [[Shatter]] with this amulet, you must succeed [[DC]] 10 (then 15 once you fail) [[Wisdom]] [[Saving throw|save]] or succumb to  [[Hideous Laughter (Condition)|Hideous Laughter]] for 1 turn
|Locked adamantine chest on the [[Abandoned Refuge#Landmarks|Crumbling Island]]
|X: -627 Y: 224
|-
![[Grymskull Helm]]
|
* Immunity to enemy [[Dice rolls#Critical%20hits|critical hits]]
* [[Resistance]] to Fire damage
* Cast  [[Hunter's Mark]] ( Recharge: [[Long rest]])
|[[Grym]] at [[The Adamantine Forge (Location)|The Adamantine Forge]]
|X: -545 Y: 229
|-
![[Adamantine Mace]]
|
* Attacks with this weapon against objects always [[Dice rolls#Critical%20hits|critically hit]]
* This weapon ignores [[resistance]] to Bludgeoning damage
| rowspan="6" |Crafted using [[Mithral Ore]] and the corresponding [[The Adamantine Forge (Location)#Using%20the%20Forge|Mould]] at the anvil
| rowspan="6" |X: -558 Y: 230
|-
![[Adamantine Longsword]]
|
* Attacks with this weapon against objects always [[Dice rolls#Critical%20hits|critically hit]]
* This weapon ignores [[resistance]] to Slashing damage
|-
![[Adamantine Scimitar]]
|
* Attacks with this weapon against objects always [[Dice rolls#Critical%20hits|critically hit]]
* This weapon ignores [[resistance]] to Slashing damage
|-
![[Adamantine Shield]]
|
* When a melee attack misses you, you send the attacker  [[Reeling (Condition)|Reeling]] for 2 turns
* Gain an action to expend your  [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them  [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]]
* Immunity to enemy [[Dice rolls#Critical%20hits|critical hits]]
|-
![[Adamantine Scale Mail]]
|
* All incoming damage is reduced by 1
* When a melee attack misses you, you send the attacker  [[Reeling (Condition)|Reeling]] for 2 turns
* Immunity to enemy [[Dice rolls#Critical%20hits|critical hits]]
* [[Disadvantage]] on [[Stealth]] [[ability checks]]
|-
![[Adamantine Splint Armour]]
|
* All incoming damage is reduced by 2
* When a melee attack misses you, you send the attacker  [[Reeling (Condition)|Reeling]] for 3 turns
* Immunity to enemy [[Dice rolls#Critical%20hits|critical hits]]
* [[Disadvantage]] on [[Stealth]] [[ability checks]]
|}
 
 
=== [[Rosymorn Monastery Trail]] ===
There are two entrances to this zone: Through [[Mountain Pass]] X: -171 Y: 545 and through [[Goblin Camp]] X: -154 Y: 329 (coordinates represent the locations of the zones' exits to the Rosymorn Monastery Trail).
 
'''Important:''' Travelling here will advance the story and lock you out of several major [[Wilderness]] quests like [[Save the Refugees]].
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Periapt of Wound Closure]]
|
* When you are  [[Downed (Condition)|Downed]], automatically stabilise at the start of your turn
* Whenever you are healed, you restore the maximum number of possible [[hit points]].
| rowspan="8" |Bought or stolen from [[Esther|Lady Esther]] north-east of the [[Rosymorn Monastery Trail#Regional%20Waypoints|Trielta Crags]] waypoint
| rowspan="8" |X: -42 Y: -129
|-
![[Gloves of Cinder and Sizzle]]
|
* Deal additional 1d4 Fire damage with unarmed attacks
* Cast  [[Scorching Ray]] (level 3) ( Recharge: [[Long rest]])
|-
![[The Graceful Cloth]]
|
* [[Advantage]] on [[Dexterity]] [[ability checks]], +1 bonus to Dexterity [[saving throws]]
* Increase your Dexterity by 2 (max 20) while wearing this armour
* [[Jump (Bonus Action)|Jump]] distance is increased by 1.5 m / 5.0 ft, and you take half damage from falling
|-
![[Cacophony]]
|
* Deal additional 1d4 Thunder damage in melee with this weapon
* Cast  [[Thunderous Smite]] ( Recharge: [[Short rest]])
|-
![[Gloves of Baneful Striking]]
|
* On a hit with your weapon, inflict a 1d4 penalty on target's [[saving throws]] against your [[spells]] for 2 turns
|-
![[Winter's Clutches]]
|
* When you deal Cold damage, inflict 2 turns of  [[Encrusted with Frost (Condition)|Encrusted with Frost]] upon the target(s)
|-
![[Boots of Elemental Momentum]]
|
* When you deal Acid, Cold, Fire, Lightning, or Thunder damage with a [[Spells|spell]] or [[All spells#Cantrips|cantrip]], gain  [[Momentum (Condition)|Momentum]] for 2 turns
* [[Athletics]] +1
|-
![[Hoppy]]
|
* Gain an action to strike the target, dealing additional Necrotic damage equal to your [[proficiency bonus]] and regaining 1d6 hit points ( Recharge: [[Short rest]])
|}
 
 
=== [[Rosymorn Monastery]] ===
The [[ceremonial]] weapons listed here are necessary to progress through [[Find the Blood of Lathander]]. You can collect them after acquiring the [[Dawnmaster's Crest]].
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Ceremonial Mace]]
|
* Regular mace with +1 damage
|One of the [[Kobold Looter|Kobold Looters]] in the [[Rosymorn Monastery#Firewine%20Storage|Firewine Storage]] on the ground floor
|X: 45 Y: 37
|-
![[Ceremonial Battleaxe]]
|
* Regulare battleaxe with +1 damage
|[[Guardian of Faith (Creature)|Guardian of Faith]] behind the locked enchanted door on the upper floor
|X: 105 Y: 44
|-
![[Ceremonial Warhammer]]
|
* Regular warhammer with +1 damage
|In the [[Rosymorn Monastery#Eale's%20Nest|Eagle's Nest]] on the monastery roof
|X: 79 Y: 39
|-
![[Holy Lance Helm]]
|
* When an attack with [[Dice rolls#Attack%20rolls|attack roll]] misses you, the attacker must succeed [[DC]] 14 [[Dexterity]] [[Saving throw|save]] or take 1d4 Radiant damage
* [[Constitution]] [[saving throws]] +1
|Painted chest in the alcove across a narrow chasm east of the [[Rosymorn Monastery#Eale's%20Nest|Eagle's Nest]]
|X: 120 Y: 35
|-
![[Ceremonial Longsword]]
|
* Regular longsword with +1 damage
|On the north-western pedestal in the [[Rosymorn Monastery#Dawnmasters%20Memorial|Dawnmasters Memorial]]
|X: 74 Y: 74
|-
![[Ring of Arcane Synergy]]
|
* When you deal damage with a [[All spells#Cantrips|cantrip]], once per attack, gain  [[Arcane Synergy (Condition)|Arcane Synergy]] for 2 turns
|[[Gish Far'aag]] near the entrance cells
|[[Crèche Y'llek]] X: 1358 Y: -821
|-
![[Gloves of Dexterity]]
|
* Set your [[Dexterity]] to 18 while wearing these gloves
* [[Dice rolls#Attack%20rolls|Attack rolls]] +1
| rowspan="8" |Bought or stolen from [[A'jak'nir Jeera]] south-east of the [[Crèche Y'llek]] waypoint
| rowspan="8" |[[Crèche Y'llek]] X: 1387 Y: -821
|-
![[Knife of the Undermountain King]]
|
* Reduce the number you need to roll a [[Dice rolls#Critical%20hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. When you roll 2 damage or less, reroll the dice, taking the highest result
* [[Advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with this shortsword against [[obscured]] targets
|-
![[Daredevil Gloves]]
|
* [[Spells|Spell]] [[attack rolls]] +1
* Ranged spell attacks in melee range are made as melee spell attacks. This can be toggled off
|-
![[Vital Conduit Boots]]
|
* On a [[concentration]] cast, gain 8 [[Hit points#Temporary%20hit%20points|temporary hit points]]
* [[Athletics]] +1
|-
![[Defender Flail]]
|
* Reduce incoming Physical damage by 1
* [[Armour Class]] +1
|-
![[Larethian's Wrath]]
|
* Gain an action to cleave in a 4 m / 13 ft cone, dealing Slashing damage equal to your [[proficiency bonus]]. On a miss, targets still take half the damage ( Recharge: [[Short rest]])
* Unlike most [[Longswords]], this sword is a [[finesse]] weapon
|-
![[Unseen Menace]]
|
* Reduce the number you need to roll a [[Dice rolls#Critical%20hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain [[advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with this weapon and immunity to being [[Disarming|disarmed]]
* The effect wears off for 2 rounds when you miss an attack roll with this weapon
|-
![[Witchbreaker]]
|
* [[Advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with this weapon against [[concentrating]] targets
|-
![[Amulet of Branding]]
|
* Cast  [[Brand the Weak]] ( Recharge: [[Long rest]])
|Looted from [[A'jak'nir Jeera]] south-east of the [[Crèche Y'llek]] waypoint
|[[Crèche Y'llek]] X: 1387 Y: -821
|-
![[Crossbow of Arcane Force]]
|
* Gain an action to deal additional 1d4 Force damage during 1 turn when attacking with this weapon ( Recharge: [[Short rest]])
|Raider G'rath in the camp area south of the [[Crèche Y'llek]] waypoint
|[[Crèche Y'llek]] X: 1382 Y: -815
|-
![[Ring of Elemental Infusion]]
|
* When you deal Acid, Cold, Fire, Lightning, or Thunder damage with a [[Spells|spell]] or [[All spells#Cantrips|cantrip]], that element infuses your weapon for 2 turns. Deal additional 1d4 damage of that element on your next successful weapon attack
|[[Umr'a'ac|Gish Umr'a'ac]] in the southern part of the [[Crèche Y'llek#Infirmary|Infirmary]]
|[[Crèche Y'llek]] X: 1304 Y: -825
|-
![[Aberration Hunters' Amulet]]
|
* If [[githyanki]], gain [[advantage]] on [[Intelligence]] [[saving throws]], and [[Aberration|Aberrations]] suffer [[disadvantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] against you
* Gain an action to gain advantage on attack rolls against Aberrations for 3 turns ( Recharge: [[Short rest]])
|[[Ghustil Stornugoss]] in the western part of the [[Crèche Y'llek#Infirmary|Infirmary]]
|[[Crèche Y'llek]] X: 1288 Y: -807
|-
![[Varsh Ko'kuu's Boots]]
|
* Immunity to [[Acid Surface|acidic]] surfaces, [[resistance]] to Acid damage
|[[Varsh Ko'kuu]] in the [[Crèche Y'llek#Hatchery|Hatchery]]
|[[Crèche Y'llek]] X: 1292 Y: -759
|-
![[Soulbreaker Greatsword]]
|
* If [[githyanki]], deal additional 1d4 Psychic damage with this weapon
* +2 bonus to [[Initiative]] rolls
* Gain an action to strike the target, dealing additional Psychic damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[Saving throw|save]] or get  [[Stunned (Condition)|Stunned]] for 2 turns ( Recharge: [[Short rest]])
|[[Kith'rak Therezzyn]] in the [[Crèche Y'llek#Captain's%20Quarters|Captain's Quarters]] north-east of the [[Crèche Y'llek]] waypoint
|[[Crèche Y'llek]] X: 1408 Y: -767
|-
![[Gloves of Belligerent Skies]]
|
* When you deal Thunder, Lightning, or Radiant damage, once per attack, inflict 2 turns of  [[Reverberation (Condition)|Reverberation]]
|Elegant chest in the south-western corner of the [[Crèche Y'llek#Inquisitor's%20Chamber|Inquisitor's Chamber]]
|[[Crèche Y'llek]] X: 1348 Y: -677
|-
![[Circlet of Psionic Revenge]]
|
* On your successful [[saving throw]], the attacker that caused the throw receives 1d4 Psychic damage
* If [[githyanki]], gain a +1 bonus to [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]]
|[[Ch'r'ai W'wargaz]] in the [[Crèche Y'llek#Inquisitor's%20Chamber|Inquisitor's Chamber]]
|[[Crèche Y'llek]] X: 1357 Y: -667
|-
![[Diadem of Arcane Synergy]]
|
* On applying a condition to an enemy, once per attack or action, gain  [[Arcane Synergy (Condition)|Arcane Synergy]] for 2 turns
|[[Ardent Jhe'rezath]] in the [[Crèche Y'llek#Inquisitor's%20Chamber|Inquisitor's Chamber]]
|[[Crèche Y'llek]] X: 1361 Y: -667
|-
![[Strange Conduit Ring]]
|
* While [[concentrating]], deal additional 1d4 Psychic damage with your weapons
|Elegant chest next to the projector in the [[Crèche Y'llek#Inquisitor's%20Chamber|Inquisitor's Chamber]]
|[[Crèche Y'llek]] X: 1358 Y: -663
|-
![[Necklace of Elemental Augmentation]]
|
* When you deal Acid, Cold, Fire, Lightning, or Thunder damage with a [[All spells#Cantrips|cantrip]], add your [[Spells#Spellcasting%20ability|spellcasting modifier]] to the damage dealt
|Display case in the eastern room of the [[Crèche Y'llek#Inquisitor's%20Chamber|Inquisitor's Chamber]]
|[[Crèche Y'llek]] X: 1381 Y: -662
|-
![[The Skinburster]]
|
* On a hit with this halberd, gain  [[Force Conduit (Condition)|Force Conduit]] for 2 turns
|Leaning against a display case in the eastern room of the [[Crèche Y'llek#Inquisitor's%20Chamber|Inquisitor's Chamber]]
|[[Crèche Y'llek]] X: 1383 Y: -659
|-
![[Hoarfrost Boots]]
|
* Immunity to falling  [[Prone (Condition)|Prone]] when traversing [[Ice Surface|icy]] terrain
|Display case in the western room of the [[Crèche Y'llek#Inquisitor's%20Chamber|Inquisitor's Chamber]]
|[[Crèche Y'llek]] X: 1335 Y: -660
|-
![[The Blood of Lathander]]
|
* When your [[hit points]] are reduced to 0, regain 2d6 hit points ( Recharge: [[Long rest]])
* This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off. In combat, [[Fiend|Fiends]] and [[Undead]] standing in this light must succeed [[DC]] 14 [[Constitution]] [[Saving throw|save]] or get  [[Blinded (Condition)|Blinded]] for 1 turn
* Cast  [[Sunbeam]] ( Recharge: [[Long rest]])
|On a protected pedestal, unlocked by following the [[Find the Blood of Lathander]] quest
|[[Secret Chamber]] X: 1068 Y: -779
|-
![[Voss' Silver Sword]]
|
* Deal additional 1d4 Psychic damage with this weapon
* Gain a 1d4 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] and [[Damage#Damage%20rolls|damage rolls]] with this weapon against [[githyanki]], [[Aberration|Aberrations]], [[Fiend|Fiends]], and [[Elemental|Elementals]]
* Cast  [[Wrathful Smite]] (level 1) ( Recharge: [[Short rest]])
|[[Voss|Kith'rak Voss]] at camp after completing the [[Discover the Artefact's Secrets]] quest, if chosen to be attacked
|[[Campsite]]
|}
 
== [[Act Two]] ==
 
=== [[Ruined Battlefield]] ===
There are two entrances to this zone: Through [[Rosymorn Monastery Trail]] X: 144 Y: -129 and through [[Grymforge]] X: -596 Y: 383 (coordinates represent the locations of the zones' exits to the Ruined Battlefield). This zone's progression can start in several ways, please refer to the [[Seek Protection from the Shadow Curse]] quest for more information. The chosen progression for this list is starting from the Rosymorn Monastery Trail side.
 
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Cruel Sting]]
|
|
|
|-
![[Thermoarcanic Gloves]]
|
* When you deal Fire damage, once per attack, gain  [[Heat (Condition)|Heat]] for 2 turns
|[[Kansif]] in the [[Seek Protection from the Shadow Curse#The%20Convoy|cultist camp]] or near the Harper ambush
|
* X: 98 Y: -57
* X: 0 Y: -15
|-
![[Frost Prince]]
|
* Cast  [[Ice Knife]] (level 1) ( Recharge: [[Long rest]])
|Gilded chest near the [[Shadow-Cursed Needle Blight]] ambush, south of the [[Seek Protection from the Shadow Curse#The%20Convoy|cultist camp]]
|X: 80 Y: -96
|-
![[Cruel Sting]]
|
* If [[drow]], deal additional 1d4 Poison damage with this weapon against  [[Restrained (Condition)|Restrained]] targets
* Gain an action that  [[Enwebbed (Condition)|Enwebbs]] the target for 10 turns if they fail their [[Strength]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] ( Recharge: [[Short rest]])
| rowspan="2" |[[Kar'niss]] at the ruined ambush building
| rowspan="2" |X: 0 Y: -15
|-
![[Moonlantern]]
|
* Immunity to the [[Shadow Curse (Condition)|Shadow Curse]] in a 13 m / 44 ft radius around you while you have this lantern in hand
* If you free the inhabitant of the lantern, you get the same aura but from an item that doesn't take up a weapon slot
|-
![[Hammergrim Mist Amulet]]
|
* Cast  [[Fog Cloud]] (level 1) ( Recharge: [[Long rest]])
|Locked wooden chest on a wooden ledge inside the ruined ambush building
|X: -10 Y: -4
|-
![[Luminous Gloves]]
|
* When you deal Radiant damage, inflict 1 turn of  [[Radiating Orb (Condition)|Radiating Orb]] upon the target(s)
* [[Strength]] [[saving throws]] +1
|Locked potter's chest on a wooden ledge inside the ruined pottery near the river
|X: -53 Y: 9
|-
![[Shadow-Cloaked Ring]]
|
* Deal additional 1d4 damage with your weapon or unarmed strikes against [[obscured]] targets or creatures made of shadow
|[[Shadow Mastiff Alpha]] in a cursed camp north of the ruined pottery
|X: -51 Y: 36
|-
![[Ring of Twilight]]
|
* While being [[obscured]], gain a +1 bonus to [[AC]]
|Locked traveller's chest tucked away behind pots in the ruined tower south of the ruined pottery
|X: -34 Y: -12
|-
![[Gloomstrand Shield]]
|
* [[Stealth]] +1
|Traveller's chest next to the warped bridge at the south-most part of the map
|X: -55 Y: -113
|-
![[Ring of Shadows]]
|
* Cast  [[Pass Without Trace]] ( Recharge: [[Long rest]])
|Rewarded by [[Oliver]] for winning both rounds of his game at the [[House in Deep Shadows]]
|X: 76 Y: 37
|-
![[Ring of Mental Inhibition]]
|
* On a failed [[saving throw]] against your spell or action, the target suffers  [[Mental Fatigue (Condition)|Mental Fatigue]] for 2 turns
|Locked wooden chest in the middle of the [[House in Deep Shadows]]
|X: 72 Y: 40
|-
![[Ironwood Club]]
|
* Deal additional 1d4 Bludgeoning damage with this weapon while it is being imbued with  [[Shillelagh]]
|[[Shadow-Cursed Shambling Mound]] ambush north of the [[Ruined Battlefield#Regional%20waypoints|Shadowed Battlefield]] waypoint
|X: 44 Y: 59
|-
![[Ring of Self Immolation]]
|
* Gain an action to gain  [[Heat (Condition)|Heat]] for 2 turns ( Recharge: [[Short rest]])
|Locked wooden chest atop the ruined tower near the [[Shadow-Cursed Shambling Mound]] ambush
|X: 27 Y: 63
|-
![[Raven Gloves]]
|
* Cast  [[Summon Quothe the Raven]] ( Recharge: [[Short rest]])
|Rewarded by [[He Who Was]] for [[Punish the Wicked]]
|X: 128 Y: 110
|-
![[Family Ring]]
|
* [[Death Saving Throw|Death saving throws]] +2
|In a burrow behind and below the camp north-west of the [[He Who Was]] campsite
|X: 110 Y: 130
|-
![[Penumbral Armour]]
|
* While being [[obscured]], gain a +3 bonus to [[Stealth]] [[ability checks]]
|Locked opulent chest in a cursed house across the river north-east of the [[Last Light Inn]] waypoint
|}
 
=== [[Last Light Inn]] ===
If you failed or missed the [[Save the Refugees]] quest in [[Act One]], most [[tiefling]] NPCs and their quests will be absent from this area.
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Shield of Devotion]]
|
* Gain one additional level 1 [[Spells#Spell%20slots|spell slot]] while having this shield equipped
* Gain an action to expend your  [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them  [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]]
* Cast  [[Shield of Devotion: Aid]] ( Recharge: [[Long rest]])
| rowspan="13" |Bough or stolen from [[Talli|Quartermaster Talli]] near the [[Last Light Inn]] waypoint
| rowspan="13" |X: -27 Y: 132
|-
![[Incandescent Staff]]
|
* [[Spells|Spell]] [[Dice rolls#Attack%20rolls|attack rolls]] +1
* [[Resistance]] to Fire damage
* Cast  [[Fire Bolt]] ( Recharge: Per turn)
* Cast  [[Fireball]] (level 3) ( Recharge: [[Long rest]])
|-
![[Amulet of the Harpers]]
|
* [[Advantage]] on [[Wisdom]] [[Saving throw|saving throws]]
* Cast  [[Shield]] ( Recharge: [[Long rest]])
|-
![[Cindersnap Gloves]]
|
* Gain a [[concentration]] action to make ranged weapon attacks against you suffer [[disadvantage]] and halved Physical damage, for 10 turns ( Recharge: [[Short rest]])
|-
![[Gloves of the Balanced Hands]]
|
* Gain the  [[Two-Weapon Fighting]] style as long as these gloves are equipped
|-
![[Obsidian Laced Robe]]
|
* On your successful [[saving throw]] against an enemy spell, the attacker that caused the throw receives 1d4 + [[Proficiency bonus|your proficiency bonus]] Fire damage
* [[Resistance]] to Fire damage
|-
![[The Mighty Cloth]]
|
* [[Advantage]] on [[Strength]] [[ability checks]], your [[carrying capacity]] is doubled
* Increase your Strength by 2 (max 20) while wearing this armour
* Immunity to being pushed, advantage on [[Saving throw|saving throws]] against being  [[Restrained (Condition)|Restrained]]
* Gain an action to charge up to 9 m / 30 ft forward with 2 m / 7 ft effect radius, knocking any target caught 3 m / 10 ft back if they fail their [[Strength]] [[Saving throw|save]] against your 10 + Strength [[Abilities#Ability%20score%20modifiers|modifier]] [[DC]] ( Recharge: Per turn)
|-
![[Yuan-Ti Scale Mail]]
|
* Add your full [[Dexterity]] [[Abilities#Ability%20score%20modifiers|modifier]] to your [[AC]] while wearing this armour
* +1 bonus to [[Initiative]] rolls
|-
![[Shadeclinger Armour]]
|
* While being [[obscured]], gain [[advantage]] on [[Saving throw|saving throws]]
* [[Stealth]] +1
|-
![[Barkskin Armour]]
|
* Increase your [[AC]] to 16 while wearing this armour
* [[Advantage]] on [[Constitution]] [[Saving throw|saving throws]]
|-
![[Hat of Uninhibited Kushigo]]
|
* After dealing damage with an unarmed attack, gain a +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] until the end of your turn
|-
![[Defender Greataxe]]
|
* Gain an action during your first attack of the round to reduce this weapon's [[enchantment]] by 1, increasing your [[AC]] and [[Saving throw|saving throws]] by 1 in return ( Recharge: Per turn)
|-
![[Cloak of Protection]]
|
* [[Armour Class]] +1
* [[Saving throws]] +1
|-
![[Sword of Life Stealing]]
|
* On a [[Dice rolls#Critical%20hits|critical hit]] with this shortsword, if the target is not [[Construct]] or [[Undead]], deal additional 10 Necrotic damage and gain 10 [[Hit points#Temporary%20hit%20points|temporary hit points]]
| rowspan="8" |Bought or stolen from [[Dammon]] at the Inn blacksmith
| rowspan="8" |X: -33 Y: 164
|-
![[Swordmaster Gloves]]
|
* Gain [[proficiency]] with [[Shortswords]], [[Longswords]], and [[Greatswords]].
* Melee weapon [[Dice rolls#Attack%20rolls|attack rolls]] +1
|-
![[Darkfire Shortbow]]
|
* [[Resistance]] to Fire and Cold damage
* Cast  [[Haste]] ( Recharge: [[Long rest]])
|-
![[Harmonium Halberd]]
|
* [[Strength]] +2
* [[Intelligence]] -1
* [[Wisdom]] -1
|-
![[Charge-Bound Warhammer]]
|
* Deal additional 1d6 Lightning damage with this weapon
* +1 to [[Dice rolls#Attack%20rolls|attack rolls]] and [[Damage#Damage%20rolls|damage rolls]] with this weapon
* The effects function only when the weapon is  [[Bound Weapon (Condition)|Bound]] to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]]  [[Pact Weapon (Condition)|Pact Weapon]]
|-
![[Thermodynamo Axe]]
|
* On a hit with this battleaxe, once per attack, gain  [[Heat (Condition)|Heat]] for 2 turns
|-
![[Sword of Clutching Umbra]]
|
* Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]] + 1d6 Psychic. This action doesn't break  [[Invisible (Condition)|Invisibility]] or other forms of concealment ( Recharge: [[Short rest]])
|-
![[Thorn Blade]]
|
* While [[concentrating]], deal additional 1d4 Poison damage with melee weapons while having this scimitar equipped
* Cast  [[Ensnaring Strike (Melee)]] (level 1) ( Recharge: [[Long rest]])
|-
![[Flawed Helldusk Helmet]]
|
* +2 bonus to [[Saving throw|saving throws]] against [[spells]]
* [[Constitution]] saving throws +1
| rowspan="3" |Rewarded by [[Dammon]] at the Inn blacksmith for giving him 3 pieces of [[Infernal Iron]] during dialogue
| rowspan="3" |X: -33 Y: 164
|-
![[Flawed Helldusk Armour]]
|
* When you are hit by an enemy in melee, once per attack, they must succeed [[DC]] 13 [[Dexterity]] [[Saving throw|save]] or receive 1d4 Fire damage
* Incoming Piercing damage is reduced by 1
* [[Disadvantage]] on [[Stealth]] [[Ability check|ability checks]]
|-
![[Flawed Helldusk Gloves]]
|
* Deal additional 1d4 Fire damage with your weapons or additional 1d4 Necrotic damage with unarmed strikes
* On an unarmed hit, the target must succeed [[DC]] 13 [[Constitution]] [[Saving throw|save]] or suffer  [[Bleeding (Condition)|Bleeding]] for 2 turns
* [[Strength]] [[Saving throw|saving throws]] +1
|-
![[Evasive Shoes]]
|
* [[Acrobatics]] +1
* [[Armour Class]] +1
| rowspan="2" |Bought or stolen from [[Mattis]] inside the Inn
| rowspan="2" |X: -56 Y: 141
|-
![[Cloak of Cunning Brume]]
|
* On  [[Disengage]], create a 2 m / 7 ft radius  [[Fog Cloud]] that lingers for 1 turn
|-
![[Shapeshifter's Boon Ring]]
|
* While shapeshifting or [[Disguise Self|disguising]] yourself, gain a 1d4 bonus to all [[Ability check|ability checks]]. This effect lasts until [[long rest]] and doesn't require the ring to be equipped once enabled
| rowspan="2" |[[Strange Ox]] in the Inn barn behind the blacksmith if spared at the [[Emerald Grove]]
| rowspan="2" |X: -28 Y: 170
|-
![[Hat of Fire Acuity]]
|
* When you deal Fire damage, once per attack, gain  [[Arcane Acuity (Condition)|Arcane Acuity]] for 2 turns
|-
![[Rippling Force Mail]]
|
* When you take Physical damage, gain  [[Force Conduit (Condition)|Force Conduit]] for 2 turns
* [[Disadvantage]] on [[Stealth]] [[Ability check|ability checks]]
|Locked rustic chest at the top floor of the Inn blacksmith
|X: -22 Y: 175
|-
![[Sylvan Scimitar]]
|
* This weapon uses your [[Spells#Spellcasting%20ability|spellcasting modifier]] instead of [[Dexterity]] for [[Dice rolls#Attack%20rolls|attack rolls]] and [[Damage#Damage%20rolls|damage rolls]]
|Looted from [[Jaheira]] (NPC or [[Companions|Companion]])
|X: -63 Y: 144
|-
![[Potent Robe]]
|
* Your [[All spells#Cantrips|cantrips]] deal additional damage equal to your [[Charisma]] [[Abilities#Ability%20score%20modifiers|modifier]]
* At the beginning of your turn, gain [[Hit points#Temporary%20hit%20points|temporary hit points]] equal to your Charisma modifier
* [[Armour Class]] +1
|Rewarded by [[Alfira]] for [[Rescue the Tieflings]]
|X: -64 Y: 141
|-
![[Gloves of the Automaton]]
|
* Gain an action to become a [[Construct]], gaining [[resistance]] to Lightning damage and [[advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with weapons for 10 turns ( Recharge: [[Short rest]])
* [[Strength]] [[Saving throw|saving throws]] +1
| rowspan="3" |Bought or stolen from [[Barcus Wroot]] at his workshop in the Inn
| rowspan="3" |X: -56 Y: 133
|-
![[Acrobat Shoes]]
|
* [[Acrobatics]] +1
* [[Advantage]] on [[Dexterity]] [[Saving throw|saving throws]]
|-
![[Ring of Geniality]]
|
* [[Persuasion]] +1
* [[Deception]] +1
|-
![[Snowburst Ring]]
|
* When you deal Cold damage, create a 4.5 m / 15.0 ft [[Ice Surface|ice]] patch underneath the target(s)
|Underneath a loose plank in the bedroom on the ground floor, north of the bar
|X: -80 Y: 158
|-
![[Moon Devotion Robe]]
|
* While you have  [[Mage Armour (Condition)|Mage Armour]] active, on your successful [[saving throw]] the attacker that caused the throw receives 1d4 Radiant damage
* [[Advantage]] on [[Constitution]] saving throws
* Saving throws +1
* Cast  [[Mage Armour]] ( Recharge: [[Long rest]])
* Cast  [[Produce Flame]] ( Recharge: Per turn)
| rowspan="2" |Looted from [[Isobel]] at her room on the top floor, or at the [[Mind Flayer Colony]] if she was abducted at the Inn
| rowspan="2" |
* X: -60 Y: 158
* [[Mind Flayer Colony]] X: 861 Y: -23
|-
![[Jhannyl's Gloves]]
|
* When you become  [[Blinded (Condition)|Blinded]],  [[Paralysed (Condition)|Paralysed]] or  [[Poisoned (Condition)|Poisoned]], automatically cast  [[Lesser Restoration]] on yourself
* [[Saving throw|Saving throws]] +1
|-
![[Shifting Corpus Ring]]
|
* Cast  [[Invisibility]] (level 2) ( Recharge: [[Long rest]])
* Cast  [[Blur]] ( Recharge: [[Long rest]])
|Looted from [[Marcus]] in Isobel's room on the top floor during the Inn encounter
|X: -63 Y: 163
|-
![[Coruscation Ring]]
|
* When you deal spell damage while illuminated by a light source, inflict 2 turns of  [[Radiating Orb (Condition)|Radiating Orb]] upon the target(s)
|Locked heavy chest surrounded by shadow roots
|[[Last Light Inn - Cellar]] X: 45 Y: -736
|-
![[Covert Cowl]]
|
* While being [[obscured]], reduce the number you need to roll a [[Dice rolls#Critical%20hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
* [[Dexterity]] [[Saving throw|saving throws]] +1
|On one of the [[Meenlock|Meenlocks]] in the basement
|[[Last Light Inn - Cellar]] X: 33 Y: -697
|-
![[Shield of Scorching Reprisal]]
|
* Gain an action to expend your  [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them  [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]]
* [[Resistance]] to Fire damage
* Gain an action to increase your [[AC]] by 1 for 4 turns and force any attaker that misses you to receive 1d6 Fire damage ( Recharge: [[Short rest]])
|On a dead body covered by rubble in the cemetery north of the Last Light Inn
|X: -3 Y: 217
|}
 
=== [[Reithwin Town]] ===
This zone has many important named areas, so the table below will list their names in the location section as if they were a separate instance.
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Twist of Fortune]]
|
* When you roll 2 damage or less, reroll the dice, taking the new result
* Gain an action to strike the target, dealing additional 4 Piercing per 300 [[gold]] the target possesses ( Recharge: [[Short rest]])
|[[Gerringothe Thorm]] on the top floor of the building
|[[Reithwin Tollhouse]] X: -110 Y: -93
|-
![[Ironvine Shield]]
|
* When hit in melee by an enemy, if your weapon is imbued with  [[Shillelagh]], the attacker receives Piercing damage equal to your [[Wisdom]] [[Abilities#Ability%20score%20modifiers|modifier]]
|Heavy chest on the top floor in the south-western room
|[[Reithwin Tollhouse]] X: -126 Y: -90
|-
![[Gloves of Battlemage's Power]]
|
* On applying a condition with your weapon [[Dice rolls#Attack%20rolls|attack rolls]], once per attack, gain  [[Arcane Acuity (Condition)|Arcane Acuity]] for 1 turn
* [[Strength]] [[Saving throw|saving throws]] +1
|Locked opulent chest on the top floor in the south-eastern room
|[[Reithwin Tollhouse]] X: -82 Y: -90
|-
![[Fireheart]]
|
* When you take Fire damage from an enemy, once per turn, gain  [[Heat (Condition)|Heat]] for 2 turns
|Locked heavy chest on the top floor in the small room blocked by veins
|[[Reithwin Tollhouse]] X: -123 Y: -77
|-
![[Rat Bat]]
|
* [[Advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with this weapon against [[Beast|Beasts]]
|Leaning against a booze tap in the bar near [[Thisobald Thorm]]
|[[The Waning Moon]] X: -224 Y: -76
|-
![[Ichorous Gloves]]
|
* When you deal Acid damage, inflict 3 turns of  [[Noxious Fumes (Condition)|Noxious Fumes]] upon the target(s)
|Locked heavy chest in the cave behind the locked bar door
|[[The Waning Moon]] X: -252 Y: -69
|-
![[Punch-Drunk Bastard]]
|
* If you have the  [[Alcohol (Condition)|Alcohol]] condition, gain [[advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with this weapon. You also create a blast with each attack, dealing 1d4 Thunder damage in a 3 m / 10 ft radius
* Gain the [[Cleave]] action ( Recharge: [[Short rest]])
|Locked wooden chest next to the glowing shadow root in the cave
|[[The Waning Moon]] X: -257 Y: -90
|-
![[Ritual Dagger of Shar]]
|
* Deal additional 1d4 Necrotic damage with this weapon
|On a Sharran altar in the hidden room at the bottom of the sanctuary
|[[Sharran Sanctuary]] X: 250 Y: -847
|-
![[Helmet of Arcane Acuity]]
|
* When you deal damage with a weapon attack, gain  [[Arcane Acuity (Condition)|Arcane Acuity]] for 2 turns
* [[Dexterity]] [[Saving throw|saving throws]] +1
|Locked gilded chest at the south-most part of the basement
|[[Mason's Guild Basement]] X: 107 Y: -758
|-
![[True Love's Caress]]
|
* While wearing this ring, you can receive  [[Warding Bond]] from the wearer of [[True Love's Embrace]]
|On a skeleton leaning against a tree near the graveyard gate
|[[Reithwin Graveyard]] X: -149 Y: 43
|-
![[Boots of Apparent Death]]
|
* Cast  [[Feign Death]] ( Recharge: [[Short rest]])
|Inside sarcophagus behind the locked grated iron doors
|[[Reithwin Graveyard]] X: -160 Y: 50
|-
![[Icebite Robe]]
|
* [[Resistance]] to Cold damage
* Cast  [[Armour of Agathys]] (level 3) ( Recharge: [[Long rest]])
|Inside sarcophagus in the building north of the graveyard gate
|[[Reithwin Graveyard]] X: -155 Y: 71
|-
![[Lightning Jabber]]
|
* Deal additional 1d4 Lightning damage when throwing this weapon
* On a hit with this spear, the target must succeed [[DC]] 13 [[Constitution]] [[Saving throw|save]] or get  [[Shocked (Condition)|Shocked]] for 2 turns
|[[Cursed Kuo-Toa Chief]] near the abandoned fishing shack north-east of the [[Grand Mausoleum]] waypoint
|X: -148 Y: 115
|-
![[Psionic Ward Armour]]
|
* If [[githyanki]], gain [[resistance]] to Psychic damage
* On your successful [[saving throw]] against a [[Spells|spell]], regain 1d4 hit points
* [[Disadvantage]] on [[Stealth]] [[Ability check|ability checks]]
| rowspan="2" |[[Ch'r'ai Tska'an]] at the bridge north-west of [[The Waning Moon]]
| rowspan="2" |X: -249 Y: -34
|-
![[Hr'a'cknir Bracers]]
|
* Cast  [[Mage Hand]] ( Recharge: [[Long rest]])
* Cast  [[Telekinesis]] using [[Strength]] as [[Spells#Spellcasting%20ability|spellcasting ability]] ( Recharge: [[Short rest]])
|-
![[Watcher's Shield]]
|
* [[Advantage]] on [[Perception]] [[Ability check|ability checks]]
| rowspan="2" |On a pair of skeletons along the cliffs west of the [[House of Healing]]
| rowspan="2" |X: -248 Y: 36
|-
![[Assassin's Shortsword]]
|
* [[Advantage]] on [[Stealth]] [[Ability check|ability checks]]
|-
![[True Love's Embrace]]
|
* Cast  [[Warding Bond]] on the wearer of [[True Love's Caress]] ( Recharge: [[Long rest]])
|On a skeleton next to a bed behind [[Sister Sinda]] on the ground floor
|[[House of Healing]] X: -210 Y: 2
|-
![[Shar's Temptation]]
|
* Cast  [[Charm Person]] (level 1) ( Recharge: [[Short rest]])
|Wooden crate with a note next to the wooden ladder on the gound floor
|[[House of Healing]] X: -196 Y: 14
|-
![[Surgeon's Subjugation Amulet]]
|
* On a [[Dice rolls#Critical%20hits|critical hit]] against a [[Humanoid]], you can choose to  [[Paralysed (Condition)|Paralyse]] the target for 2 turns ( Recharge: [[Long rest]])
|[[Malus Thorm]] on the ground floor at the surgery hall
|[[House of Healing]] X: -200 Y: 47
|-
![[Poisoner's Gloves]]
|
* When you deal Poison damage, the target must succeed [[DC]] 13 [[Constitution]] [[Saving throw|save]] or get  [[Poisoned (Condition)|Poisoned]] for 3 turns
|Painted chest in the north-most room behind [[Malus Thorm]]
|[[House of Healing]] X: -197 Y: 76
|-
![[Strange Tendril Amulet]]
|
* Cast  [[Evard's Black Tentacles]] ( Recharge: [[Long rest]])
|Wooden chest next to the charred corpse behind the hidden door
|[[House of Healing Morgue]] X: 85 Y: -1005
|-
![[Firzu's Ring of Trading]]
|
* [[Deception]] +1
|On the charred corpse behind the hidden door
|[[House of Healing Morgue]] X: 85 Y: -1005
|-
![[Bided Time]]
|
* When you are hit by an enemy in melee, gain  [[Arcane Charge (Condition)|Arcane Charge]] for 2 turns
|Locked heavy chest in the storage room south of the zombie crypt
|[[House of Healing Morgue]] X: 46 Y: -1005
|-
![[Eversight Ring]]
|
* Immunity to being  [[Blinded (Condition)|Blinded]]
|Locked opulent chest in the corner of the morgue lab west of the zombie crypt
|[[House of Healing Morgue]] X: 10 Y: -973
|-
![[Fleshmelter Cloak]]
|
* When you are hit, once per attack, the attacker receives 1d4 Acid damage
|Gilded chest on the distant rocky ledge above the pit
|[[House of Healing Morgue]] X: 33 Y: -931
|-
![[Protective Plate]]
|
* [[Resistance]] to Necrotic damage
|[[Hollow Armour]] surrounded by oozes in the pit
|[[House of Healing Morgue]] X: 51 Y: -932
|-
![[Shadow Blade Ring]]
|
* Cast  [[Shadow Blade]] ( Recharge: [[Short rest]])
|Rewarded by [[Arabella]] for [[Find Arabella's Parents]]. It is advised to send her to camp during the quest.
|[[Campsite]], next to [[Withers]]
|}
 
=== [[Grand Mausoleum]] ===
[[Shadowfell]] choice has important [[Act Two]] consequences, please see [[Find the Nightsong]] and [[The Chosen of Shar]] for details (quests contain heavy spoilers).
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Vivacious Cloak]]
|
* When casting a [[Spells|spell]] in melee, gain 8 [[Hit points#Temporary%20hit%20points|temporary hit points]]
|Locked traveller's chest in the south-east room of the entry crypt
|X: -259 Y: -882
|-
![[Least Expected]]
|
* While being [[obscured]], gain a 1d4 bonus to ranged weapon [[Dice rolls#Attack%20rolls|attack rolls]]
|Gilded chest behind the stone table beyond the locked puzzle door
|[[Gauntlet of Shar]] X: -730 Y: -802
|-
![[Dark Justiciar Gauntlets (Uncommon)]]
|
* Deal additional 1d4 Necrotic damage with your weapons
* [[Strength]] [[Saving throw|saving throws]] +1
|On a pile of crates near [[Yurgir]]
|[[Gauntlet of Shar]] X: -664 Y: -759
|-
![[Merregon Halberd]]
|
* Regular halberd with +1 damage
|Merregons of the [[Yurgir]] hunting party
|[[Gauntlet of Shar]] X: -658 Y: 753
|-
![[Hellfire Hand Crossbow]]
|
* On your hit with this hand crossbow while  [[Hiding (Condition)|Hiding]] or being  [[Invisible (Condition)|Invisible]], the target must succeed [[DC]] 15 [[Constitution]] [[Saving throw|save]] or get  [[Burning (Condition)|Burned]] for 2 turns
* Cast  [[Scorching Ray]] (level 3) ( Recharge: [[Short rest]])
|[[Yurgir]] at his hunting grounds
|[[Gauntlet of Shar]] X: -668 Y: -765
|-
![[Boots of Brilliance]]
|
* Gain an action to restore one  [[Bardic Inspiration]] charge to yourself ( Recharge: [[Long rest]])
|Heavy chest in the area north of [[Yurgir|Yurgir's]] throne room
|[[Gauntlet of Shar]] X: -634 Y: -724
|-
![[Justiciar's Scimitar]]
|
* On a hit with this scimitar, if you have [[advantage]] on weapon attacks, the target must succeed [[DC]] 14 [[Constitution]] [[Saving throw|save]] or get  [[Blinded (Condition)|Blinded]] for 2 turns
* Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]] + 1d6 Psychic. This action doesn't break  [[Invisible (Condition)|Invisibility]] or other forms of concealment ( Recharge: [[Short rest]])
| rowspan="2" |[[Lyrthindor]] at the base of the Shar's statue when summoned during [[Break Yurgir's Contract]]
| rowspan="2" |[[Gauntlet of Shar]] X: -713 Y: -731
|-
![[Justiciar's Greatshield]]
|
* Gain an action to expend your  [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them  [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]]
* Gain an action to create a 2 m / 6.5 ft radius cloud of magical  [[Darkness]] where you stand that lingers for 2 turns, and immediately attempt to  [[Hide]] ( Recharge: [[Short rest]])
|-
![[Circle of Bones]]
|
* Allied [[Undead]] within 6 m / 20 ft gain [[resistance]] to Physical damage
* Cast  [[Animate Dead]] (level 3) ( Recharge: [[Long rest]])
|[[Balthazar]] at his altar, or in [[Shadowfell]] if spared at the altar, or in [[Mind Flayer Colony]] if you let him abduct the [[Nightsong]]
|
* [[Gauntlet of Shar]] X: -851 Y: -783
* [[Shadowfell]] X: -604 Y: -1431
* [[Mind Flayer Colony]] X: 715 Y: -49
|-
![[Callous Glow Ring]]
|
* Deal additional 2 Radiant damage against illuminated targets
|Opulent chest behind the vault door north-east of [[Balthazar|Balthazar's]] laboratory
|[[Gauntlet of Shar]] X: -819 Y: -753
|-
![[Killer's Sweetheart]]
|
* When you kill an enemy, your next [[Dice rolls#Attack%20rolls|attack roll]] can be chosen to be a [[Dice rolls#Critical%20hits|critical hit]]. Once spent, this effect goes on cooldown ( Recharge: [[Long rest]])
|On one of the mirror images in the [[Gauntlet of Shar#Self-Same%20Trial|Self-Same Trial]] room
|[[Gauntlet of Shar]] X: -830 Y: -726
|-
![[Dark Justiciar Half-Plate (Rare)]]
|
* While being [[obscured]], gain [[advantage]] on [[Stealth]] [[Ability check|ability checks]]
* Advantage on [[Constitution]] [[Saving throw|saving throws]]
* Gain a [[concentration]] action to give an ally or yourself +2 to [[AC]] ( Recharge: [[Long rest]])
|By the Shar altar beyond the riddle door in the [[Gauntlet of Shar#Silent%20Library|Silent Library]]
|[[Gauntlet of Shar]] X: -817 Y: -753
|-
![[Spear of Night]]
|
* Regular spear with +1 damage
* Key item for [[Find the Nightsong]] and [[The Chosen of Shar]]
|On the Shar altar beyond the riddle door in the [[Gauntlet of Shar#Silent%20Library|Silent Library]]
|[[Gauntlet of Shar]] X: -817 Y: -753
|-
![[Dark Justiciar Helmet]]
|
* +1 bonus to [[Saving throw|saving throws]] against [[spells]]
* While being [[obscured]], reduce the number you need to roll a [[Dice rolls#Critical%20hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
* [[Constitution]] [[saving throws]] +1
|Gilded chest behind the Shar altar beyond the riddle door in the [[Gauntlet of Shar#Silent%20Library|Silent Library]]
|[[Gauntlet of Shar]] X: -822 Y: -753
|-
![[Dark Justiciar Helm]]
|
* While being [[obscured]], you gain +1 bonus to [[saving throws]] against attacks
* [[Constitution]] [[saving throws]] +1
|On the ground in the [[Shadowfell]], at two points.
|[[Shadowfell]] X: -544 Y: -1447 & X: -516 Y: -1397
|-
![[Moonlight Glaive]]
|
* Deal additional 1d4 Radiant damage with this weapon
* This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
* Gain an action to strike the enemy, dealing additional Psychic damage equal to your [[proficiency bonus]], surrounding them in a 3 m / 10 ft butterfly cloud that grants [[advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] against the target. If the target leaves the cloud, they receive 1d6 Psychic damage ( Recharge: [[Short rest]])
|Rewarded for rescuing the [[Find the Nightsong#Shadowfell|Nightsong]]
|[[Shadowfell]] X: -604 Y: -1431
|-
![[Dark Justiciar Half-Plate (Very Rare)]]
|
* While being [[obscured]], gain [[advantage]] on [[Stealth]] [[Ability check|ability checks]]
* Advantage on [[Constitution]] [[Saving throw|saving throws]]
* While you have  [[Shield of Faith (Condition)|Shield of Faith]] active, reduce all incoming damage by 2, and the attacker receives 1d4 Necrotic damage on each hit against you
* Gain a [[concentration]] action to give an ally or yourself +2 to [[AC]] ( Recharge: [[Long rest]])
| rowspan="4" |Rewarded to [[Shadowheart]] ([[Origins|Origin]] or [[Companions|Companion]]) for defeating the [[Find the Nightsong#Shadowfell|Nightsong]]
| rowspan="4" |[[Shadowfell]] X: -604 Y: -1431
|-
![[Dark Justiciar Gauntlets (Rare)]]
|
* Deal additional 1d4 Necrotic damage with your weapons
* [[Strength]] [[Saving throw|saving throws]] +1
* Gain an action to curse the target for 2 turns. If the target enters an [[obscured]] area or remains in it at the start of their turn, they must succeed [[DC]] 14 [[Charisma]] [[Saving throw|save]] or suffer 2d8 Necrotic damage ( Recharge: Per turn)
|-
![[Dark Justiciar Boots]]
|
* [[Dexterity]] [[Saving throw|saving throws]] +1
* Gain an ability to teleport yourself to an unoccupied, [[obscured]] spot up to 18 m / 60 ft away ( Recharge: [[Short rest]])
|-
![[Shar's Spear of Evening]]
|
* While being [[obscured]], gain [[advantage]] on [[Saving throw|saving throws]]. On a hit with your weapons against an obscured target, deal additional 1d6 damage
* Immunity to being  [[Blinded (Condition)|Blinded]]
* Cast  [[Darkness]] as an  [[Resources#Common%20resources|Action]] ( Recharge: Per turn)
* Gain an ability to strike a target, rippling the hit through all creatures (including allies) around you in a 3 m / 10 ft radius, and leaving behind a 3 m / 10 ft radius  [[Darkness]] cloud that lingers for 3 turns ( Recharge: [[Short rest]])
|-
![[Selûne's Spear of Night]]
|
* [[Advantage]] on [[Wisdom]] [[Saving throw|saving throws]] and [[Perception]] [[Ability check|ability checks]]
* Gain  [[Darkvision]] while having this weapon equipped
* Cast  [[Moonbeam]] (level 3) ( Recharge: [[Long rest]])
* Cast  [[Moonmote]] ( Recharge: [[Long rest]])
|Rewarded at camp after rescuing the [[Find the Nightsong#Shadowfell|Nightsong]] and defeating [[Ketheric Thorm]]
|[[Campsite]]
|}
Yurgir can be defeated through dialogue if approached from the lower floor where the orb is.
 
=== [[Moonrise Towers]] ===
It is advised to complete the [[Moonrise Towers Prison]] area before proceeding to [[Shadowfell]], as friendly NPCs in prison will be unavailable after entering Shadowfell, which will fail the quests [[Rescue the Tieflings]] and [[Rescue Wulbren]].
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Spellcrux Amulet]]
|
* Gain an action to restore one [[Spells#Spell%20slots|spell slot]] of level 6 and lower ( Recharge: [[Long rest]])
|[[The Warden]] at the warden's tower
|[[Moonrise Towers Prison]] X: 576 Y: -654
|-
![[Wulbren's Hammer]]
|
* Deal additional 2d4 Force damage against objects
|On a table on the top floor of the warden's tower
|[[Moonrise Towers Prison]] X: 575 Y: -649
|-
![[Browbeaten Circlet]]
|
* While being  [[Threatened (Condition)|Threatened]], gain a +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]]
|Evidence chest on the top floor of the warden's tower
|[[Moonrise Towers Prison]] X: 572 Y: -652
|-
![[Sharpened Snare Cuirass]]
|
* Add your full [[Dexterity]] [[Abilities#Ability%20score%20modifiers|modifier]] to your [[AC]] while wearing this armour
* Enemies have [[disadvantage]] on [[Saving throw|saving throws]] to resist your  [[Restrained (Condition)|Restraining]] attacks and spells
| rowspan="8" |Bought or stolen from [[Roah Moonglow]] at the main floor
| rowspan="8" |X: -174 Y: -179
|-
![[Gloves of Crushing]]
|
* Deal additional 2 Bludgeoning damage with unarmed strikes, and gain a +1 bonus to unarmed and  [[Throw]] [[Dice rolls#Attack%20rolls|attack rolls]]
|-
![[Armour of Devotion]]
|
* Gain an action to restore one [[Paladin]] Channel Oath Charge ( Recharge: [[Long rest]])
* [[Disadvantage]] on [[Stealth]] [[Ability check|ability checks]]
|-
![[Drakethroat Glaive]]
|
* Enemies have [[disadvantage]] on [[Saving throw|saving throws]] against your [[dragonborn]] breath weapon
* Cast  [[Draconic Elemental Weapon]] ( Recharge: [[Long rest]])
|-
![[Ne'er Misser]]
|
* This weapon deals exclusively Force damage
* Cast  [[Magic Missile]] (level 3) ( Recharge: [[Short rest]])
|-
![[Poisoner's Ring]]
|
* Gain an action to curse an enemy; The target must succeed [[DC]] 14 [[Constitution]] [[Saving throw|save]] or become [[vulnerable]] to Poison damage for 10 turns ( Recharge: [[Long rest]])
|-
![[Ring of Spiteful Thunder]]
|
* When you deal damage to a  [[Reverberation (Condition)|Reverberating]] target, they must succeed [[DC]] 13 [[Constitution]] [[Saving throw|save]] or get  [[Dazed (Condition)|Dazed]] for 2 turns
|-
![[Marksmanship Hat]]
|
* +1 bonus to ranged weapon and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]]
|-
![[Halberd of Vigilance]]
|
* Deal additional 1d4 Force damage with this weapon
* [[Advantage]] on [[Perception]] [[Ability check|ability checks]] and a +1 bonus to [[Initiative]] rolls
* Advantage on [[Dice rolls#Attack%20rolls|attack rolls]] made as  [[Resources#Common%20resources|Reactions]]
| rowspan="8" |Bought or stolen from [[Lann Tarv]] at the main floor
| rowspan="8" |X: -164 Y: -168
|-
![[Gloves of The Duellist]]
|
* +2 bonus to melee weapon [[Dice rolls#Attack%20rolls|attack rolls]] when holding a weapon in the main hand and no weapon in the free hand. Shields equipped in the free hand also work
|-
![[Sentinel Shield]]
|
* [[Advantage]] on [[Perception]] [[Ability check|ability checks]] and a +3 bonus to [[Initiative]] rolls
* Gain an action to expend your  [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them  [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]]
|-
![[Enraging Heart Garb]]
|
* While you are  [[Rage (Condition)|Raging]], gain  [[Wrath (Condition)|Wrath]] for 2 turns
* Increase your [[Constitution]] by 2 (max 20) while wearing this armour
|-
![[Fistbreaker Helm]]
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]]
* +1 bonus to [[Initiative]] rolls
|-
![[Bigboy's Chew Toy]]
|
* Gain an action to  [[Enlarge]] yourself for 10 turns ( Recharge: [[Long rest]])
|-
![[Titanstring Bow]]
|
* Deal additional damage equal to your [[Strength]] [[Abilities#Ability%20score%20modifiers|modifier]] with this bow
|-
![[Slicing Shortsword]]
|
* When you attack with [[advantage]], the attack inflicts 2 turns of  [[Bleeding (Condition)|Bleeding]] unto the target
|-
![[Gauntlets of Surging Accuracy]]
|
* When you use  [[Action Surge]], gain a 1d4 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] for the rest of your turn
| rowspan="3" |Bought or stolen from [[Lann Tarv]] at the main floor when [[Z'rell|Disciple Z'rell]] at the upper floor was covinced to help
| rowspan="3" |X: -164 Y: -168
|-
![[Dwarven Splintmail]]
|
* Incoming Piercing damage is reduced by 1
* +1 bonus to [[Strength]] [[Saving throw|saving throws]] and [[Ability check|ability checks]]
* Increase your [[Constitution]] by 2 (max 20) while wearing this armour
* [[Disadvantage]] on [[Stealth]] ability checks
|-
![[Render of Mind and Body]]
|
* When you attack with [[advantage]], deal additional 1d8 Psychic damage with this weapon
|-
![[Circlet of Hunting]]
|
* Gain a 1d4 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] against targets marked by  [[Hunter's Mark]],  [[True Strike]],  [[Faerie Fire]], or  [[Guiding Bolt]]
| rowspan="7" |Bought or stolen from [[Araj Oblodra]] at the main floor
| rowspan="7" |X: -128 Y: -193
|-
![[Boots of Arcane Bolstering]]
|
* On  [[Dash]] or similar action, gain  [[Arcane Charge (Condition)|Arcane Charge]] for 2 turns
|-
![[Risky Ring]]
|
* [[Advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]], but [[disadvantage]] on [[Saving throw|saving throws]]
|-
![[Ring of Free Action]]
|
* Immunity to being  [[Paralysed (Condition)|Paralysed]],  [[Restrained (Condition)|Restrained]], or impeded by  [[Difficult Terrain (Condition)|Difficult Terrain]]
|-
![[Robe of Exquisite Focus]]
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]]
|-
![[Thunderskin Cloak]]
|
* When you are hit by a  [[Reverberation (Condition)|Reverberating]] target, they must succeed [[DC]] 13 [[Constitution]] [[Saving throw|save]] or get  [[Dazed (Condition)|Dazed]] for 2 turns
|-
![[Hat of Storm Scion's Power]]
|
* When you deal Thunder damage, once per attack, gain  [[Arcane Acuity (Condition)|Arcane Acuity]] for 2 turns
|-
![[Absolute's Protector]]
|
* If you have the [[Brand of the Absolute]], all incoming damage is reduced by 1 while having this shield equipped
* Gain an action to expend your  [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them  [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]]
* Cast  [[Fire Shield: Chill]] ( Recharge: [[Long rest]])
|[[Z'rell|Disciple Z'rell]] at the main floor (after [[Infiltrate Moonrise Towers#Confronting%20Ketheric|confronting Ketheric Thorm]]), or at the upper floor (before confronting Ketheric Thorm)
|
* Outside X: -152 Y: -123
* Main floor X: -148 Y: -169
* Upper floor X: -140 Y: -195
|-
![[Argument Solver]]
|
* Gain an action to strike the target, dealing additional Poison damage equal to your [[proficiency bonus]]. The strike creates a 1.5 m / 5.0 ft radius cloud of noxious fumes for 3 turns,  [[Poisoned (Condition)|Poisoning]] the target if they fail their [[Constitution]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] while in the cloud ( Recharge: [[Short rest]])
|[[Mig]] at the main floor
|X: -194 Y: -180
|-
![[Very Heavy Greataxe]]
|
* Gain a cleave attack that strikes all targets at half weapon damage with bonus 1d6 Slashing damage, but puts you  [[Off Balance (Condition)|Off Balance]] for 1 turn if you fail the [[DC]] 8 [[Strength]] [[Saves|save]] ( Recharge: [[Short rest]])
|[[Fezzerk]] in the throne room on the main floor if spared in the [[Blighted Village]] in [[Act One]]
|X: -152 Y: -191
|-
![[Derivation Cloak]]
|
* When you  [[Poisoned (Condition)|Poison]] a target, regain 1d4 hit points
|Locked heavy chest in [[Balthazar|Balthazar's]] quarters on the upper floor
|X: -135 Y: -174
|-
![[Coldbrim Hat]]
|
* On applying condition to an enemy with a [[Spells|spell]], once per turn, inflict 2 turns of  [[Encrusted with Frost (Condition)|Encrusted with Frost]] upon the target(s)
|Locked opulent chest behind the secret door in [[Balthazar|Balthazar's]] quarters on the upper floor
|X: -155 Y: -173
|-
![[Shadow Lantern]]
|
* Unlike the [[Moonlantern]], this lantern doesn't grant immunity to the [[Shadow Curse (Condition)|Shadow Curse]]
* Gain an action to conjure a [[Shadow]] and assume control of it ( Recharge: [[Long rest]])
|Crafted by [[Gale]] ([[Origins|Origin]] or [[Companions|Companion]]) by combining [[Dead Pixie]] with [[Broken Moonlantern]] at the ritual circle behind the secret door in [[Balthazar|Balthazar's]] quarters on the upper floor
|X: -150 Y: -165
|-
![[Cloak of Elemental Absorption]]
|
* Gain an action to half the damage of the next elemental attack targeting you, and deal additional 1d6 damage of that element on your next weapon attack ( Recharge: [[Short rest]])
|Locked opulent chest in the [[Ketheric Thorm|Ketheric Thorm's]] bedroom on the upper floor
|X: -166 Y: -169
|-
![[Spineshudder Amulet]]
|
* When you deal damage with a ranged [[Spells|spell]] that uses [[Dice rolls#Attack%20rolls|attack rolls]], once per attack, inflict 2 turns of  [[Reverberation (Condition)|Reverberation]] upon the target(s)
|[[Mimic]] chest in [[Isobel|Isobel's]] room on the upper floor
|X: -171 Y: -195
|-
![[Myrkulite Scourge]]
|
* Deal additional 1d6 Necrotic damage with this weapon
|[[Radija]] at the upper floor, [[Susdera]] on the rooftop, [[Sarabayle]], [[Willinx Jindlebee]] and [[Duckie Verish]] in the [[Moonrise Towers Prison]] (after [[Infiltrate Moonrise Towers#Confronting%20Ketheric|confronting Ketheric Thorm]]), and [[Kressa Bonedaughter]] in the [[Mind Flayer Colony]]
|
* Upper floor X: -161 Y: -204
* [[Moonrise Towers Rooftop]] X: -152 Y: -181
* [[Moonrise Towers Prison]] X: 597 Y: -655 & X: 597 Y: -651 & X: 598 Y: -647
* [[Mind Flayer Colony]] X: -161 Y: -204
|-
![[Ring of Exalted Marrow]]
|
* Cast  [[Exhort the Risen]] ( Recharge: [[Long rest]])
* Gain an action to lash at the target with claws, dealing 2d6 Necrotic damage; The non-[[Undead]] target must succeed [[DC]] 13 [[Constitution]] [[Saving throw|save]] or become  [[Paralysed (Condition)|Paralysed]] for 2 turns ( Recharge: [[Long rest]])
|Heavy chest at the Absolute altar on the rooftop
|[[Moonrise Towers Rooftop]] X: -152 Y: -176
|-
![[Blade of Oppressed Souls]]
|
* Deal additional 1d4 Psychic damage with this weapon
* Gain an action to strike a non-undead [[Humanoid]], dealing additional Psychic damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Intelligence]] [[Saving throw|save]] or get  [[Crown of Madness (Condition)|Mad]] for 3 turns ( Recharge: [[Short rest]])
|Next to a skeleton beyond the brain puzzle door at the south-eastern part of the colony
|[[Mind Flayer Colony]] X: 747 Y: -38
|-
![[Circlet of Mental Anguish]]
|
* When an enemy fails a [[Charisma]], [[Intelligence]], or [[Wisdom]] [[saving throw]] against your [[Spells|spell]] or [[All spells#Cantrips|cantrip]], regain 1d4 hit points
| rowspan="2" |On a skeleton beyond the brain puzzle door at the south-eastern part of the colony
| rowspan="2" |[[Mind Flayer Colony]] X: 747 Y: -38
|-
![[Braindrain Gloves]]
|
* When you deal Psychic damage, inflict 2 turns of  [[Mental Fatigue (Condition)|Mental Fatigue]] upon the target(s)
|-
![[Infernal Rapier]]
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]]
* This weapon uses your [[Spells#Spellcasting%20ability|spellcasting modifier]] instead of [[Dexterity]] for [[Dice rolls#Attack%20rolls|attack rolls]] and [[Damage#Damage%20rolls|damage rolls]]
* Cast  [[Planar Ally: Cambion]] ( Recharge: [[Long rest]])
|If persuaded, rewarded to [[Wyll]] ([[Origins|Origin]] or [[Companions|Companion]]) by [[Mizora]] in the [[Mind Flayer Colony#Tadpoling%20Centre|Tadpoling Centre]]
|[[Mind Flayer Colony]] X: 676 Y: 39
|-
![[Ketheric's Warhammer]]
|
* Deal additional 1d4 Psychic damage with this weapon
| rowspan="3" |[[Ketheric Thorm]] at the morphic pool
| rowspan="3" |[[Mind Flayer Colony]] X: 861 Y: -23
|-
![[Reaper's Embrace]]
|
* All incoming damage is reduced by 2
* Gain an action to grant yourself immunity to being moved against your will, but suffer [[disadvantage]] on [[Dexterity]] [[Saving throw|saving throws]]. This can be toggled off
* Gain an action to howl in a 3 m / 10 ft radius; The target must succeed [[DC]] 14 [[Wisdom]] [[Saving throw|save]] or get  [[Numbed (Condition)|Numbed]] for 3 turns ( Recharge: [[Short rest]])
* [[Disadvantage]] on [[Stealth]] [[Ability check|ability checks]]
|-
![[Ketheric's Shield]]
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]]
* Gain an action to expend your  [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them  [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]]
* [[Advantage]] on Dexterity [[Saving throw|saving throws]]
|}
 
# Found here if you sided with [[Ketheric Thorm]] and [[Infiltrate Moonrise Towers#Confronting%20Ketheric|confronted]] him afterwards.
# Found here if you did not side with Ketheric Thorm and confronted him afterwards.
# Found here if you did not side with Ketheric Thorm and confronted him afterwards.
== [[Act Three]] ==
=== [[Astral Plane]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Boots of Uninhibited Kushigo]]
|
* Deal additional damage equal to your [[Wisdom]] [[Abilities#Ability%20score%20modifiers|modifier]] with unarmed attacks
|[[Lir'i'c|Prelate Lir'i'c]] near the prison
|X: -163 Y: -1158
|-
![[Staff of the Emperor]]
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]]
* On your successful [[saving throw]], the attacker that caused the throw must succeed [[DC]] 15 [[Intelligence]] [[Saving throw|save]] or get  [[Stunned (Condition)|Stunned]] for 1 turn
|Looted from [[The Emperor]] near the prison by disarming him
|X: -160 Y: -1165
|-
![[Orphic Ring]]
|
* Cast  [[Confusion]] (level 5) ( Recharge: [[Long rest]])
|[[Orpheus]] if chosen to be sacrificed
|X: 53 Y: 3238
|}
The area is the same, but it's coordinates are shifted for the ending scenario.
=== [[Rivington]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Shapeshifter's Boon Ring]]
|
* While shapeshifting or [[Disguise Self|disguising]] yourself, gain a 1d4 bonus to all [[Ability check|ability checks]]. This effect lasts until [[long rest]] and doesn't require the ring to be equipped once enabled
| rowspan="2" |[[Strange Ox]] in the barn south-east of the [[Rivington]] waypoint, if spared at the [[Emerald Grove]] and the [[Last Light Inn]]
| rowspan="2" |X: 39 Y: -149
|-
![[Hat of Fire Acuity]]
|
* When you deal Fire damage, once per attack, gain  [[Arcane Acuity (Condition)|Arcane Acuity]] for 2 turns
|-
![[Dwarven Thrower]]
|
* When thrown, returns to your hand
* If [[dwarf]], deal additional 1d8 Bludgeoning damage when throwing this weapon, or additional 2d8 Bludgeoning damage if throwing this weapon at a [[Creature size#Size%20categories|Large]], Huge, or Gargantuan target
| rowspan="3" |Bought or stolen from [[Ferg Drogher]] north-west of the [[Requisitioned Barn]] if [[Shadowheart]] is not in your party
| rowspan="3" |X: 43 Y: -101
|-
![[Cold Snap]]
|
* Deal additional 1d4 Cold damage with this weapon
* While this dagger is held in your off-hand, gain a +1 bonus to [[AC]], and when an attack misses you, the attacker gets  [[Chilled (Condition)|Chilled]] for 2 turns
|-
![[Hellrider Longbow]]
|
* Gain [[advantage]] on [[Perception]] [[Ability check|ability checks]] and a +3 bonus to [[Initiative]] rolls
* On a hit with this longbow, once per turn, the target must succed [[DC]] 13 [[Dexterity]] [[Saving throw|save]] or be encased in  [[Faerie Fire (Condition)|Faerie Fire]] for 1 turn
|-
![[Nymph Cloak]]
|
* Cast  [[Dominate Person]] ( Recharge: [[Long rest]])
| rowspan="3" |Bought or stolen from [[Ferg Drogher]] north-west of the [[Requisitioned Barn]] if he was persuaded to disclose his special stock
| rowspan="3" |X: 43 Y: -101
|-
![[Robe of Supreme Defences]]
|
* While [[concentrating]], add your [[Spells#Spellcasting%20ability|spellcasting modifier]] to [[Saving throw|saving throws]] and gain a +1 bonus to [[AC]]
|-
![[Sethan]]
|
* Cast  [[Sethan: Spiritual Greataxe]] ( Recharge: [[Long rest]])
* Cast  [[Sethan: Reduce]] ( Recharge: [[Long rest]])
|-
![[Corvid Token]]
|
* Your  [[Jump (Bonus Action)|Jump]] and  [[Fly]] distance is increased by 1.5 m / 5.0 ft
* Cast  [[Feather Fall]] that persists through [[Polymorphed (Condition)|polymorph]] and [[Wild Shape|shapeshfting]] ( Recharge: Per turn)
* Cast  [[Polymorph: Dire Raven]] ( Recharge: [[Long rest]])
| rowspan="2" |Bought or stolen from [[Mattis]] at the [[Requisitioned Barn]] east of the [[Rivington]] waypoint, if he survived after [[Save the Refugees]] and moved to [[Last Light Inn]] in [[Act Two|Act 2]]
| rowspan="2" |X: 56 Y: -120
|-
![[Scabby Pugilist Circlet]]
|
* Deal additional 2 damage with your weapon or unarmed strikes when surrounded by 2+ foes
|-
![[Ring of Truthfulness]]
|
* [[Advantage]] on [[Insight]] [[Ability check|ability checks]]
|Looted or stolen from the [[Mind flayer|Mind Flayer]] in the [[Abandoned Windmill]] basement
|[[Windmill Basement|Abandoned Windmill - Basement]] X: -231 Y: -802
|-
![[The Undead Bane]]
|
* Deal additional 1d6 Slashing damage with melee weapons against [[List of creature types#Fiend|Fiends]] and [[Undead]]
* Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]], and additional 2d6 Slashing damage on top if the target is Fiend or Undead; The Fiend or Undead target must succeed [[DC]] 12 [[Strength]] [[Saving throws|save]] or get  [[Bane (Condition)|Baned]] for 3 turns (equivalent to casting  [[Bane (Spell)|Bane]] on the target) ( Recharge: [[Short rest]])
|[[Ulma]] in the [[Gur Camp]]
|X: 100 Y: -17
|-
![[Boots of Very Fast Blinking]]
|
* Cast  [[Misty Step]] ( Recharge: Per turn)
* When teleporting with these boots, you are stripped naked down to underwear, except for inventory, rings, amulets, weapons, and boots. The stripped items remain at the spot you teleported from
| rowspan="5" |Rewarded by [[Akabi]] at the [[Circus of the Last Days]] as a consolation prize for his Wheel of Fortune game. He will close down if you play 17 times, so the 16th time has to be the "jackpot"
| rowspan="5" |X: -67 Y: -73
|-
![[Comeback Handaxe]]
|
* When thrown, returns to your hand and deals 1d6+1 damage to you on return
|-
![[Reverse Rain Cloak]]
|
* Remain permanently  [[Wet (Condition)|Wet]] while wearing this cloak
|-
![[Staff of a Mumbling Wizard]]
|
* Cast  [[Firebolt?]] that has 100% hit chance ( Recharge: Per turn)
* When casting '''Firebolt?''' with this staff, the target must succeed [[DC]] 20 [[Saves|save]] (unaffected by anything) or be shot at with  [[Fireball]] instead
|-
![[Unlucky Thief's Gloves]]
|
* [[Sleight of Hand]] +2
* For each item you steal while wearing these gloves, receive 1 piece of [[Charcoal]] in inventory. After stealing 20 times, suffer  [[Burning (Condition)|Burning]] for 1 turn
|-
![[Djinni Ring]]
|
* Cast  [[Mage Hand]] ( Recharge: [[Short rest]])
* The key to the [[Jungle]] scenario, if you are not a [[Bard]]. You must steal this ring and play the game once more (as a 16th attempt at the latest) to land on a jackpot, after which the djinn will send you off to your demise
|Stolen or looted from [[Akabi]] at the [[Circus of the Last Days]]
|X: -67 Y: -73
|-
![[Band of the Mystic Scoundrel]]
|
* After a hit with your weapon, cast [[illusion]] or [[Enchantment (school)|enchantment]] [[spells]] as a  [[Resources#Common%20resources|Bonus action]] for 1 turn
|In a backpack near the tent in the south-western part of the [[Jungle]]
|[[Jungle]] X: -1564 Y: -1521
|-
![[Nyrulna]]
|
* Deal additional 1d6 Thunder damage with this weapon
* This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
* When thrown, returns to your hand. Deal additional 3d4 Thunder damage in a 3 m / 10 ft radius around the target when throwing this weapon
* Immunity to falling damage. Your [[movement speed]] and  [[Jump (Bonus Action)|Jump]] distance are increased by 3 m / 10 ft
* Gain an action to charge up to 12 m / 40 ft forward to a target, dealing 6d8 Thunder damage to every enemy caught in the charge; The target(s) must succeed [[DC]] 15 [[Dexterity]] [[Saving throw|save]] or receive full damage (instead of half damage on a save), suffer  [[Bleeding (Condition)|Bleeding]] for 3 turns, and get knocked 2 m / 7 ft back ( Recharge: [[Short rest]])
* Gain an action to cast special  [[Gust of Wind]] that deals 6d6 Thunder damage ( Recharge: [[Short rest]])
|Locked painted chest near the portal in the south-eastern part of the [[Jungle]]
|[[Jungle]] X: -1512 Y: -1523
|-
![[Dark Displacement Gloves]]
|
* +1 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] when  [[Throw|Throwing]], and the target of your throw attack must succeed [[DC]] 13 [[Dexterity]] [[Saving throw|save]] or swap places with you
* [[Sleight of Hand]] +1
|Bought or stolen from [[Popper]] at his tent in the western part of the [[Circus of the Last Days]]
|X: -90 Y: -56
|-
![[The Pointy Hat]]
|
* Gain a bonus to [[Persuasion]] [[Ability check|ability checks]] equal to your [[Intelligence]] [[Abilities#Ability%20score%20modifiers|modifier]]
|Locked opulent chest in a tent behind [[Lucretious]] in the north-western corner of the [[Circus of the Last Days]]
|X: -85 Y: -24
|-
![[Hollow's Staff]]
|
* Deal additional 1d4 Necrotic damage in melee with this weapon
* Target(s) have [[disadvantage]] on [[Saving throw|saving throws]] against your [[necromancy]] [[spells]]
* Cast  [[Arms of Hadar]] (level 1) ( Recharge: [[Long rest]])
|[[Lucretious]] at her tent in the north-western corner of the [[Circus of the Last Days]]
|X: -82 Y: -33
|-
![[Spellmight Gloves]]
|
* When you cast a [[Spells|spell]] that uses [[Dice rolls#Attack%20rolls|attack rolls]], you can choose to take a -5 penalty to the roll to deal an additional 1d8 damage. This functions like [[Great Weapon Master: All In]] and can be toggled off
|Looted, stolen from [[Lucretious]] at her tent in the north-western corner of the [[Circus of the Last Days]], or rewarded by her for [[Find Dribbles the Clown]]
|X: -82 Y: -33
|-
![[Clown Hammer]]
|
* On a [[Dice rolls#Critical%20hits|critical hit]] with this warhammer, the target (and you) must succeed [[DC]] 17 [[Wisdom]] [[Saving throw|save]] or succumb to  [[Hideous Laughter (Condition)|Hideous Laughter]] for 2 turns
|[[Dribbles]] on the stage in the north-eastern corner of the [[Circus of the Last Days]]
|X: -43 Y: -35
|-
![[Swires' Sledboard]]
|
* At the start of your turn during combat, gain  [[Force Conduit (Condition)|Force Conduit]] for 2 turns
* Gain an action to expend your  [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them  [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]]
| rowspan="6" |Bought or stolen from [[Exxvikyap]] at the ground floor of [[Rivington General]]
| rowspan="6" |X: 7 Y: -34
|-
![[Bonespike Garb]]
|
* Upon entering  [[Rage (Condition)|Rage]], gain 15 [[Hit points#Temporary%20hit%20points|temporary hit points]]
* All incoming damage is reduced by 2. When you are struck by a melee attack, the attacker receives Piercing damage equal to your [[Constitution]] [[Abilities#Ability%20score%20modifiers|modifier]]
|-
![[The Dancing Breeze]]
|
* Gain an action to strike all nearby foes, making separate [[Dice rolls#Attack%20rolls|attack rolls]] against each target ( Recharge: [[Short rest]])
|-
![[Stalker Gloves]]
|
* +1 bonus to [[Initiative]] rolls
* Deal additional 1d4 Force damage with your  [[Sneak Attack|Sneak Attacks]]
|-
![[Elven Chain]]
|
* You are considered [[proficient]] with this armour while wearing it
* [[Advantage]] on [[Dexterity]] [[saving throws]] and a +2 bonus to [[Initiative]] rolls
|-
![[Ambusher]]
|
* [[Advantage]] on [[Perception]] [[Ability Checks|ability checks]] and a +1 bonus to [[Initiative]] rolls
* Deal additional 1d6 Necrotic damage with your weapons in combat against creatures that haven't taken a turn yet
|-
![[Seraphic Pugilist Gloves]]
|
* Deal additional 1d4 Radiant damage with unarmed strikes
* Cast  [[Guiding Bolt]] (level 4) ( Recharge: [[Long rest]])
|Locked wooden chest in the dormitory on the ground floor of the [[Open Hand Temple]]
|X: -87 Y: -7
|-
![[Ring of Blink]]
|
* Cast  [[Blink]] ( Recharge: [[Long rest]])
|Stolen from or rewarded after persuading [[Tara]] on the roof of the [[Open Hand Temple]]
|X: -45 Y: -5
|-
![[Tressym Collar]]
|
* Cast  [[Telekinesis]] ( Recharge: [[Long rest]])
|Looted from [[Tara]], if chosen to be killed or knocked out, on the roof of the [[Open Hand Temple]]
|X: -45 Y: -5
|-
![[Sentient Amulet (Very Rare)]]
|
* Cast  [[Shatter]] (level 3) ( Recharge: [[Long rest]])
* Gain an action to restore a number of [[Monk#Spellcasting|Ki Points]] equal to your  [[Martial Arts: Deft Strikes]] die ( Recharge: [[Long rest]])
|Rewarded for [[Help the Cursed Monk]] in the [[Open Hand Temple]] cellar crypt if you refuse to take on monk's madness
|[[Open Hand Temple Cellar]] X: -7 Y: -1004
|-
![[Stillmaker]]
|
* Cast  [[Hold Person]] (level 3) ( Recharge: [[Long rest]])
|In a hole next to the murder scene
|[[Under Temple Cave Area]] X: 65 Y: -1019
|-
![[Martial Exertion Gloves]]
|
* Gain an action to suffer 6d6 Piercing damage once, receiving a bonus attack for 1 turn and doubling your [[movement speed]] ( Recharge: [[Short rest]])
| rowspan="3" |Bought or stolen from [[Bumpnagel]] near the forge in the [[Angleiron's Cellar]]
| rowspan="3" |[[Angleiron's Cellar]] X: -244 Y: -1069
|-
![[Thunderpalm Strikers]]
|
* Deal additional 1d4 Thunder damage with unarmed strikes
* Cast  [[Thunderwave]] (level 3) ( Recharge: [[Long rest]])
|-
![[Nimblefinger Gloves]]
|
* If [[gnome]], gain a +2 bonus to [[Dexterity]]. If [[halfling]] or [[dwarf]], gain a +1 bonus to Dexterity instead
* [[Sleight of Hand]] +1
|-
![[Necklace of Elemental Augmentation]]
|
* When you deal Acid, Cold, Fire, Lightning, or Thunder damage with a [[All spells#Cantrips|cantrip]], add your [[Spells#Spellcasting%20ability|spellcasting modifier]] to the damage dealt
|Traveller's chest on a shipwreck by the river north-west of the [[South Span Checkpoint]]
|X: -97 Y: 107
|-
![[Gleamdance Dagger]]
|
* This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
* While this dagger is held in your off-hand, gain a +1 bonus to [[AC]]
|[[Farlin]] on the [[Western Beach]] to the very west of the [[South Span Checkpoint]]
|X: -217 Y: 97
|-
![[Corpsegrinder]]
|
* Deal additional 1d4 Thunder damage with this weapon
* Gain an action to slam the ground, dealing additional Thunder damage equal to your [[proficiency bonus]] to all creatures in a 3 m / 10 ft radius; The target(s) must succeed [[DC]] 12 [[Dexterity]] [[Saves|save]] or receive full damage (instead of half damage on a save), and get knocked 3 m / 10 ft back ( Recharge: [[Short rest]])
|[[Cairos]] on the [[Western Beach]] to the very west of the [[South Span Checkpoint]]
|X: -219 Y: 105
|-
![[Bonespike Boots]]
|
* +1 bonus to [[AC]] when not wearing [[armour]] or holding a [[Shields|shield]]
* [[Jump (Bonus Action)|Jump]] distance is increased by 1.5 m / 5.0 ft
* Gain an action to leap at a target up to 9 m / 30 ft away, knocking them  [[Prone (Condition)|Prone]] for 2 turns if they fail their [[Strength]] [[Saves|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] ( Recharge: Per turn)
|Trapped wooden chest in the [[Western Beach]] passageway cave
|[[Western Beach#Passageway|Western Beach Passageway]] X: -1341 Y: -856
|}
#
# [[Disguise Self|Disguise]] before equipping the item also works.
#
# You must convince [[Rolan]] in the [[Emerald Grove]] to stay and fight for Mattis to survive.
#
# In order to land on the jackpot, you need to either steal the [[Djinni Ring]] off Akabi beforehand, or distract him with a [[Performance]] check as a [[Bard]].
#
# If the target cannot roll any saves (like an object), the spell will always cast the normal auto-hit Fire Bolt.
#
# You can also disarm her with [[Command: Drop]] without making her hostile.
#
# No [[Persuasion]] skill check is needed if you are or have [[Gale]] in the party.
=== [[Wyrm's Crossing]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Scarlet Leather Armour]]
|
* [[Stealth]] +1
|Shabby wardrobe in the secret attic room of the [[Fraygo's Flophouse]]
|X: -20 Y: 79
|-
![[Amulet of the Drunkard]]
|
* Your  [[Drunk (Condition)|Drunk]] condition lasts for 5 turns instead of 2, and you regain 2d4 hit points once during the first turn of '''Drunk''' that happened with this item equipped
|Bought from [[Hoots Hooligan]] on the ground floor of [[Sharess' Caress]], after you accepted to taste her new brew
|X: 21 Y: 85
|-
![[Voss' Silver Sword]]
|
* Deal additional 1d4 Psychic damage with this weapon
* Gain a 1d4 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] and [[Damage#Damage%20rolls|damage rolls]] with this weapon against [[githyanki]], [[Aberration|Aberrations]], [[Fiend|Fiends]], and [[Elemental|Elementals]]
* Cast  [[Wrathful Smite]] (level 1) ( Recharge: [[Short rest]])
|After talking to [[Raphael]], stolen from [[Voss|Kith'rak Voss]] on the first floor of [[Sharess' Caress]], if he was spared in [[Act One]]
| rowspan="2" |X: 25 Y: 98
|-
![[Silver Sword of the Astral Plane]]
|
* If [[githyanki]], deal additional 1d6 Psychic damage with this weapon
* If githyanki, gain [[advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]], [[Resistances|resistance]] to Psychic damage, and immunity to being  [[Charmed (Condition)|Charmed]]
* Gain an action to strike the target, dealing additional Psychic damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[Saving throw|save]] or get  [[Stunned (Condition)|Stunned]] for 2 turns ( Recharge: [[Short rest]])
|Rewarded by [[Voss|Kith'rak Voss]] on the first floor of [[Sharess' Caress]] if he was shown the [[Orphic Hammer]] that you can receive here by accepting the [[Deal with the Devil|Raphael's deal]]
|-
![[Gauntlets of the Warmaster]]
|
* Targets have [[disadvantage]] on [[saving throws]] against your [[manoeuvres]] and [[weapon actions]]
* [[Dice rolls#Attack%20rolls|Attack rolls]] +1
| rowspan="7" |Bought or stolen from [[Entharl Danthelon]] on the first floor of [[Danthelon's Dancing Axe]]
| rowspan="7" |X: -11 Y: 140
|-
![[Horns of the Berserker]]
|
* +2 to [[Dice rolls#Attack%20rolls|attack rolls]] when attacking creatures that have already taken damage
* While not at full health, deal additional 2 Necrotic damage with your unarmed and melee attacks. While in combat, if you don't deal any damage this turn, suffer 1d4 Necrotic damage at the end of your turn
|-
![[Blightbringer]]
|
* When attacking [[Gnome|gnomes]] and [[dwarves]] with this shortbow, gain a 1d4 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] and [[Damage#Damage%20rolls|damage rolls]]
* On a [[Dice rolls#Critical%20hits|critical hit]] with this shortbow, the target gets  [[Slowed (Condition)|Slowed]] for 2 turns
|-
![[Snow-Dusted Monastery Gloves]]
|
* Deal additional 1d4 Cold damage with unarmed strikes
* Cast  [[Ice Knife]] (level 3) ( Recharge: [[Long rest]])
|-
![[Cloak of Displacement]]
|
* Targets have [[disadvantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] against you, from the start of your turn until you have taken any damage
|-
![[Garb of the Land and Sky]]
|
* When activating  [[Patient Defence]], gain  [[Blade Ward (Condition)|Blade Ward]] for 1 turn
* When activating  [[Step of the Wind]], your next melee attack has [[advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] and deals additional 1d8 Force damage
* [[Armour Class]] +1
|-
![[Harmonic Dueller]]
|
* Gain an action to harmonise with the rapier, attempting a [[DC]] 15 [[Performance]] [[Checks|check]]; Upon success, deal additional damage equal to your [[Charisma]] [[Abilities#Ability%20score%20modifiers|modifier]] (minimum 1) with melee weapons, for 10 turns ( Recharge: [[Short rest]])
|-
![[Absolute Confidence Amulet]]
|
* [[Performance]] +1
* [[Intimidation]] -1
|Rewarded by [[Naaber]] on the ground floor of [[Carm's Garm]] for exhausting all of his dialogue. Can also be stolen for an additional reward below
| rowspan="2" |
|-
![[Seemingly Gleaming Ring]]
|
* [[Charisma]] [[saving throws]] +1
* [[Wisdom]] saving throws -1
|Rewarded by [[Naaber]] on the ground floor of [[Carm's Garm]] for exhausting all of his dialogue if the [[Absolute Confidence Amulet]] was stolen from him beforehand
|}
# [[Disguise Self|Disguise]] before equipping the item also works.
# He can also be deceived ([[DC]] 30 [[Deception]] [[Checks|check]]) that you accepted the deal and got the hammer, even if you didn't.
=== [[Wyrm's Rock Fortress]] ===
If you are progressing [[Wyll|Wyll's]] story, it is advised to complete the areas [[Iron Throne]] and [[Steel Watch Foundry]] and their respective quests before entering the top floor of the fortress and the [[Wyrmway]].
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Flame Enamelled Armour]]
|
* +2 bonus to [[Initiative]] rolls
* [[Resistance]] to Fire damage and a +2 bonus to [[saving throws]]
* Cast  [[Fire Shield: Warm]] ( Recharge: [[Long rest]])
* [[Disadvantage]] on [[Stealth]] [[Ability Checks|ability checks]]
|Heavy chest in the corner of the armoury south-east of the [[Wyrm's Rock Fortress#Waypoints|Wyrm's Rock]] waypoint
|X: -28 Y: 184
|-
![[Infernal Spear]]
| rowspan="2" |
* Deal additional 3 Poison damage with this weapon
|[[Iron Consul|Iron Consuls]] Mian and Nuff in the throne room on the first floor of the fortress
| rowspan="4" |X: -6 Y: 208
|-
![[Infernal Mace]]
|Black Gauntlets Mohlen, Greyward, Ignur, and Aisha in the throne room on the first floor of the fortress
|-
![[Emblazoned Plate of the Marshal]]
|
* All incoming damage is reduced by 2
* [[Resistance]] to Fire damage and a +2 bonus to [[saving throws]]
* Cast  [[Fire Shield]] ( Recharge: [[Long rest]])
* [[Disadvantage]] on [[Stealth]] [[Ability Checks|ability checks]]
| rowspan="2" |[[Ulder Ravengard]] in the throne room on the first floor of the fortress, if chosen to be killed
|-
![[Duke Ravengard's Longsword]]
|
* When you kill an enemy, all allies within 9 m / 30 ft gain [[Hit points#Temporary%20hit%20points|temporary hit points]] equal to your [[Charisma]] [[Abilities#Ability%20score%20modifiers|modifier]] (minimum 1)
* Gain an action to inspire an ally, giving them a condition for 3 turns to make one melee attack that deals additional 1d8 Piercing (1d10 if the ally has  [[Improved Combat Superiority]]) damage and costs a  [[Resources#Common%20resources|Reaction]] ( Recharge: [[Short rest]])
* [[Charisma]] +2
|-
![[Fabricated Arbalest]]
|
* Gain an action to fire a shimmering bolt, dealing 1d4 Piercing damage and inflicting 1 turn of  [[Radiating Orb (Condition)|Radiating Orb]] upon the target ( Recharge: Per turn)
* Gain a [[concentration]] action to fire a ray of light, dealing 2d10 Radiant damage in a 18 m / 60 ft line; The targets must succeed their [[Dexterity]] [[Saves|save]] against you [[Dice rolls#Save%20DCs|spell save DC]] or receive full damage (instead of half damage on a save) and be  [[Blinded (Condition)|Blinded]] for 1 turn. You may cast additional ray every turn for 10 turns, but you must succeed [[DC]] 14 [[Constitution]] save on each cast or get  [[Burning (Condition)|Burned]] for 2 turns ( Recharge: [[Short rest]])
| rowspan="4" |[[Enver Gortash]] in the throne room on the first floor during the coronation, or later on the top floor of the fortress
| rowspan="4" |
* Throne room X: -6 Y: 208
* Top floor X: -26 Y: 211
|-
![[Cloth of Authority]]
|
* Immunity to being  [[Frightened (Condition)|Frightened]],  [[Fearful (Condition)|Fearful]], and afflicted with  [[Hideous Laughter (Condition)|Hideous Laughter]]
* [[Advantage]] on [[Intimidation]] and [[Insight]] [[Ability Checks|ability checks]]
* [[Armour Class]] +1
|-
![[Tyrannical Jackboots]]
|
* +1 bonus to [[Charisma]] [[saving throws]] and [[Ability Checks|ability checks]]
|-
![[Gauntlet of the Tyrant]]
|
* Deal additional 1d4 Force damage with unarmed strikes
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]]
* Cast  [[Command]] (level 3) ( Recharge: [[Long rest]])
|-
![[Servitor of the Black Hand Gloves]]
|
* Deal additional 1d4 Force damage with unarmed strikes
* Cast  [[Fear]] ( Recharge: [[Long rest]])
|Opulent chest in the audience hall wardrobe on the top floor
|X: -32 Y: 198
|-
![[Helldusk Boots]]
|
* Immunity to being moved against your will by enemy [[spells]] or actions, and your [[movement speed]] is unimpeded by  [[Difficult Terrain (Condition)|Difficult Terrain]]
* When you fail a [[Saving throws|saving throw]], you may use your  [[Resources#Common%20resources|Reaction]] to succeed it instead
* Gain an action to teleport up to 18 m / 60 ft away, dealing 2d8 Fire damage in a 3 m / 10 ft radius upon landing ( Recharge: [[Short rest]])
|Locked gilded chest in the audience hall bedroom on the top floor
|X: -32 Y: 219
|-
![[Balduran's Giantslayer]]
|
* On a hit with this greatsword, deal additional damage equal to your [[Strength]] [[Abilities#Ability%20score%20modifiers|modifier]] x2 (instead of x1). Gain [[advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] against [[Creature size#Size%20categories|Large]], Huge, or Gargantuan creatures
* Gain an action to increase in size, dealing additional 1d6 bonus damage with weapons and gaining advantage on Strength [[saving throws]] and [[Ability Checks|ability checks]] (for 10 turns), and gaining 27 [[Hit points#Temporary%20hit%20points|temporary hit points]] ( Recharge: [[Short rest]])
* Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]]; Large, Huge, and Gargantuan creatures take additional 2d6 Slashing damage and must succeed [[DC]] 12 Strength [[Saves|save]] or fall  [[Prone (Condition)|Prone]] for 2 turns ( Recharge: [[Short rest]])
|[[Ansur]] in [[The Dragon's Sanctum]]
|[[Wyrmway]] X: 629 Y: -988
|-
![[Helm of Balduran]]
|
* At the beginning of your turn, regain 2 hit points
* [[Saving throws]] +1 and [[AC]] +1
* Immunity to being  [[Stunned (Condition)|Stunned]]
* Immunity to enemy [[Dice rolls#Critical%20hits|critical hits]]
|On a stone altar in the alcove north of [[Ansur]] in [[The Dragon's Sanctum]]
|[[Wyrmway]] X: 636 Y: -964
|}
=== [[Lower City]] ===
This zone can be progressed in a multitude of ways, the table below is sorted following a rough progession from east to west, and then down to the sewers.
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Cloth Armour]]
|
* When being damaged by an enemy, once per turn, gain  [[Wrath (Condition)|Wrath]] for 2 turns
|On a wooden table in the south-eastern room of the prison underneath the [[Basilisk Gate Barracks]]
|[[Heapside Prison]] X: -1266 Y: 744
|-
![[The Reviving Hands]]
|
* When healing others, give them  [[Blade Ward (Condition)|Blade Ward]] for 2 turns. When reviving others, give them  [[Death Ward (Condition)|Death Ward]] for 2 turns
* [[Strength]] [[saving throws]] +1
* Cast  [[Revivify]] ( Recharge: [[Long rest]])
| rowspan="3" |Bought or stolen from [[Vicar Humbletoes]] at the [[Stormshore Tabernacle]]
| rowspan="3" |X: 109 Y: -20
|-
![[Mantle of the Holy Warrior]]
|
* Cast  [[Crusader's Mantle]] ( Recharge: [[Short rest]])
|-
![[The Sacred Star]]
|
* Deal additional 1d4 Radiant damage with this weapon
* On a hit with this morningstar, inflict 1 turn of  [[Radiating Orb (Condition)|Radiating Orb]] upon the target
* On a hit with this morningstar, [[Undead]] creatures must succeed [[DC]] 13 [[Wisdom]] [[Saves|save]] or get  [[Turned (Condition)|Turned]] for 3 turns
* Gain an action to strike the target, dealing additional Radiant damage equal to your [[proficiency bonus]] and creating an explosion of light in a 3 m / 10 ft radius; Enemies caught in the explosion must succeed DC 12 [[Constitution]] save or get  [[Blinded (Condition)|Blinded]] for 3 turns ( Recharge: [[Short rest]])
|-
![[Amulet of the Devout]]
|
* +2 bonus to [[Dice rolls#Save%20DCs|spell save DC]]
* Gain an additional  '''Channel Divinity''' charge that replenishes on [[short rest]]
|Offering chest in the treasury room in the [[Stormshore Tabernacle]] basement
| rowspan="3" |[[Stormshore Tabernacle#Basement|Stormshore Tabernacle - Basement]] X: 796 Y: 1159
|-
![[Shield of Shielding]]
|
* Gain an action to expend your  [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them  [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]]
* Cast  [[Shield]] ( Recharge: [[Long rest]])
|Offerings to Helm chest in the treasury room in the [[Stormshore Tabernacle]] basement
|-
![[Hammer of the Just]]
|
* Deal additional 1d4 Radiant damage with this weapon
* Deal additional 1d6 Bludgeoning damage with this weapon against [[Fiends]] and [[Undead]]
* Cast  [[Detect Thoughts]] ( Recharge: [[Long rest]])
|Offerings to Tyr chest in the treasury room in the [[Stormshore Tabernacle]] basement
|-
![[Dolor Amarus]]
|
* On a [[Dice rolls#Critical%20hits|critical hit]] with weapons, deal addtitional 7 damage
| rowspan="3" |[[Dolor]] at the entrance gate of the [[Murder Tribunal]] if you arrive there with no severed hands, or otherwise at the [[Highberry's Home]] wine festival and later in the south-eastern room of the [[Facemaker's Boutique]] if not killed at the festival
| rowspan="3" |
* [[Murder Tribunal]] X: -1299 Y: 504
* [[Highberry's Home]] X: 27 Y: -38
* [[Facemaker's Boutique]] X: -166 Y: -39
|-
![[Spaceshunt Boots]]
|
* Cast  [[Dimension Door]] ( Recharge: [[Long rest]])
|-
![[Scarlet Leather Armour]]
|
* [[Stealth]] +1
|-
![[Blackguard's Sword]]
|
* Deal additional 1d4 Necrotic damage with this weapon
* On a [[Smite]] with this longsword, the target must succeed [[DC]] 13 [[Constitution]] [[Saves|save]] or get  [[Dazed (Condition)|Dazed]] for 2 turns
| rowspan="3" |[[That Which Guards]] at the entrance gate of the [[Murder Tribunal]]
| rowspan="5" |[[Murder Tribunal]] X: -1295 Y: 502
|-
![[Blackguard's Plate]]
|
* All incoming damage is reduced by 1
* [[Advantage]] on [[Wisdom]] [[saving throws]]
* [[Disadvantage]] on [[Stealth]] [[Ability check|ability checks]]
|-
![[Shield of the Undevout]]
|
* Enemies have [[disadvantage]] on [[Saving throw|saving throws]] to resist your  [[Fearful (Condition)|Fearful]] attacks and [[spells]]
* Gain one additional level 1 [[Spells#Spell%20slots|spell slot]] while having this shield equipped
* Gain an action to expend your  [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them  [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]]
|-
![[Blackguard's Greaves]]
|
* [[Movement speed]] is increased by 3 m / 10 ft
* [[Athletics]] +1
|[[That Which Lurks]] at the entrance gate of the [[Murder Tribunal]]
|-
![[Blackguard's Gauntlets]]
|
* Cast  [[Inflict Wounds]] (level 4) ( Recharge: [[Long rest]])
* [[Strength]] [[saving throws]] +1
* [[Dice rolls#Attack%20rolls|Attack rolls]] +1
|[[That Which Watches]] at the entrance gate of the [[Murder Tribunal]]
|-
![[Sword of Chaos]]
|
* Deal additional 1d4 Necrotic damage with this weapon
* On a hit with this greatsword, regain 1d6 hit points
| rowspan="2" |[[Sarevok Anchev]] at the tribunal hall
| rowspan="3" |[[Murder Tribunal]] X: -1267 Y: 503
|-
![[Sarevok's Horned Helmet]]
|
* Gain  [[Darkvision]] with a 3 m / 10 ft range, or increase the existing one to 15 m / 50 ft. Reduce the number you need to roll a [[Dice rolls#Critical%20hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
* Immunity to being  [[Frightened (Condition)|Frightened]],  [[Fearful (Condition)|Fearful]], and afflicted with  [[Hideous Laughter (Condition)|Hideous Laughter]]
|-
![[Amulet of Bhaal]]
|
* On a hit against a target with full [[Hit points|HP]], once per attack, inflict 2 turns of  [[Bleeding (Condition)|Bleeding]] upon the target
|Looted from [[Sarevok Anchev]] at the tribunal hall, or rewarded by him for [[Impress the Murder Tribunal#Infiltrate%20the%20Murder%20Tribunal|Impress the Murder Tribunal]]
|-
![[Bhaalist Gloves]]
|
* [[Dice rolls#Attack%20rolls|Attack rolls]] +1
* Gain an action to garrote a [[Humanoid]] creature, dealing 1d10 Bludgeoning damage; The target must succeed [[DC]] 14 [[Strength]] [[Saves|save]] or suffer through  [[Garrotted (Condition)|Garrote]] for 3 turns ( Recharge: [[Short rest]])
| rowspan="9" |Bought from [[Echo of Abazigal]] at the tribunal hall after you became the unholy assassin during [[Impress the Murder Tribunal]]
| rowspan="9" |[[Murder Tribunal]] X: -1261 Y: 507
|-
![[Bhaalist Armour]]
|
* Enemies in a 2 m / 7 ft radius become [[vulnerable]] to Piercing damage, unless they are immune to it
* +2 bonus to [[Initiative]] rolls
|-
![[Assassin of Bhaal Cowl]]
|
* Gain  [[Darkvision]] with a 3 m / 10 ft range and a +2 bonus to [[Initiative]] rolls
* Cast  [[See Invisibility]] ( Recharge: [[Short rest]])
|-
![[Craterflesh Gloves]]
|
* On a [[Dice rolls#Critical%20hits|critical hit]], deal additional 1d6 Force damage
|-
![[Vicious Battleaxe]]
| rowspan="3" |
* On a [[Dice rolls#Critical%20hits|critical hit]] with weapons, deal addtitional 7 damage
|-
![[Dolor Amarus]]
|-
![[Vicious Shortbow]]
|-
![[Dread Iron Dagger]]
|
* While being  [[Hiding (Condition)|Hidden]], deal additional 1d6 Necrotic damage with your weapons
|-
![[Fleshrender]]
|
* Gain an action to strike the target, dealing additional Necrotic damage equal to your [[proficiency bonus]]; The target must suceed [[DC]] 12 [[Constitution]] [[Saves|save]] or suffer from  [[Rended Flesh (Condition)|Rended Flesh]] for 3 turns ( Recharge: [[Short rest]])
|-
![[Keepsake Ring]]
|
* Cast  [[Dominate Beast]] ( Recharge: [[Long rest]])
|On the floor in the middle of the [[Elfsong Tavern]] basement
|[[Elfsong Tavern#Elfsong%20Tavern%20Basement|Elfsong Tavern - Basement]] X: -860 Y: 528
|-
![[Boots of Psionic Movement]]
|
* If [[githyanki]], deal additional 1d4 Psychic damage with your next melee weapon attack after casting  [[Fly]]
* [[Dexterity]] [[saving throws]] +1
* Gain an action to enable yourself to '''Fly''' for 10 turns ( Recharge: [[Long rest]])
|Ch'r'ai Har'rak next to the round table in the middle of the hideout hall
|[[Knights of the Shield Hideout]] X: -739 Y: 549
|-
![[Sword of the Emperor]]
|
* Deal additional 1d4 damage with this weapon against [[Shapeshift|shapeshifting]] and [[Polymorphed (Condition Type)|polymorphed]] creatures
* +2 bonus to [[saving throws]] against [[spells]]
|On a weapon rack in the northern-most room of the [[Knights of the Shield Hideout]]
|[[Knights of the Shield Hideout]] X: -732 Y: 588
|-
![[Cerebral Citadel Armour]]
|
* Immunity to being  [[Frightened (Condition)|Frightened]]
* [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]] +1
* [[Disadvantage]] on [[Stealth]] [[Ability check|ability checks]]
| rowspan="2" |Emperor's Wardrobe in the northern-most room of the [[Knights of the Shield Hideout]]
| rowspan="2" |[[Knights of the Shield Hideout]] X: -727 Y: 589
|-
![[Cerebral Citadel Gloves]]
|
* When  [[Charmed (Condition)|Charming]] or  [[Frightened (Condition)|Frightening]] a creature, gain a 1d4 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] and [[saving throws]]
* [[Strength]] [[saving throws]] +1
|-
![[Kurwin's Cauteriser]]
|
* Deal additional 1d4 Fire damage with this weapon
* On a hit with this scimitar, the target must suceed [[DC]] 13 [[Constitution]] [[Saves|save]] or suffer  [[Burning (Condition)|Burning]] for 2 turns
|[[Bugthimble]] in the dirt mound at the [[Graveyard (Lower City)]]
|X: 8 Y: 24
|-
![[Armour of Persistence]]
|
* All incoming damage is reduced by 2
* Gain  [[Resistance (Condition)|Resistance]] and  [[Blade Ward (Condition)|Blade Ward]]
* [[Disadvantage]] on [[Stealth]] [[Ability check|ability checks]]
| rowspan="4" |Bought or stolen from [[Dammon]] at his [[Forge of the Nine]], north-east of the [[Lower City#Waypoints|Lower City Central Wall]] waypoint
| rowspan="4" |X: -2 Y: -9
|-
![[Boots of Persistence]]
|
* [[Movement speed]] is increased by 3 m / 10 ft, and you gain  [[Freedom of Movement (Condition)|Freedom of Movement]]
* [[Dexterity]] [[saving throws]] +1
|-
![[Legacy of the Masters]]
|
* Gain a +2 bonus to all [[Dice rolls#Attack%20rolls|attack rolls]], and a +2 bonus to [[Damage#Damage%20rolls|damage rolls]] with weapons
* [[Strength]] [[saving throws]] +1
|-
![[Unwanted Masterwork Scalemail]]
|
* Add your full [[Dexterity]] [[Abilities#Ability%20score%20modifiers|modifier]] to your [[AC]] while wearing this armour
* [[Resistances|Resistance]] to Fire damage
|-
![[Unwanted Masterwork Gauntlets]]
|
* [[Dice rolls#Attack%20rolls|Attack rolls]] +1
* [[Strength]] [[saving throws]] +1
| rowspan="2" |Gilded Chest next to wooden crates in the [[Forge of the Nine]] basement
| rowspan="2" |[[Forge of the Nine#Basement|Forge of the Nine - Basement]] X: 392 Y: 766
|-
![[Unwanted Masterwork Greaves]]
|
* [[Athletics]] +1
|-
![[Gemini Gloves]]
|
* Gain a toggle action to make your next [[All spells#Cantrips|cantrip]] cast target one additional foe. The same target can be chosen twice ( Recharge: [[Short rest]])
| rowspan="6" |Bought or stolen from [[Helsik]] at her desk on the ground floor of [[Devil's Fee]] north of the [[Lower City#Waypoints|Lower City Central Wall]] waypoint
| rowspan="6" |X: -39 Y: 15
|-
![[Cloak of the Weave]]
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]]
* Gain a reaction to take half the damage from the next elemental attack targeting you, and deal an additional 1D6 of that element type on your next weapon attack or spell cast ( Recharge: [[Short rest]])
|-
![[Shapeshifter Hat]]
|
* Gain an additional  [[Wild Shape]] charge that replenishes on [[long rest]]
* [[Nature]] +1
|-
![[Spellseeking Gloves]]
|
* When you make a [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack roll]], you can expend a '''Sorcery Point''' to gain [[advantage]] on the roll. This costs 1 Sorcery Point per [[Spells#Spell%20slots|spell slot]] level, with [[All spells#Cantrips|cantrip]] costing 1 point
|-
![[Hellbeard Halberd]]
|
* Deal additional 6 Poison damage with this weapon
|-
![[Caitiff Staff]]
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]]
* Gain an action to restore one [[Spells#Pact%20Magic|Pact Magic spell slot]] ( Recharge: [[Long rest]])
|-
![[Gibus of the Worshipful Servant]]
|
* Once the combat starts, gain  [[Momentum (Condition)|Momentum]] for the duration equal to your [[Charisma]] [[Abilities#Ability%20score%20modifiers|modifier]]
* [[Advantage]] on [[concentration]] [[saving throws]]
|Bought or stolen from [[Helsik]] at her desk on the ground floor of [[Devil's Fee]]. Can also be looted from [[Sceleritas Fel]] once he dies after [[The Urge]] events in the [[Bhaal Temple]]
|
* X: -39 Y: 15
* [[Bhaal Temple]] X: 56 Y: 1006
|-
![[Mask of Soul Perception]]
|
* +2 bonus to [[Dice rolls#Attack%20rolls|attack rolls]], [[Initiative]] rolls, and [[Perception]] [[Ability Checks|ability checks]]
* Cast  [[Detect Thoughts]] ( Recharge: [[Short rest]])
|Locked gilded chest in the bedroom on the top floor of [[Devil's Fee]]
|X: -33 Y: 17
|-
![[Hat of the Sharp Caster]]
|
* When you roll a 1 or 2 on a [[Damage#Damage%20rolls|damage roll]] for a [[Spells|spell]] attack, that roll is rerolled once
|Bartered with [[Tara]] on the roof of [[Devil's Fee]] for [[Fish]] or a magical item
|X: -27 Y: 5
|-
![[Tressym Collar]]
|
* Cast  [[Telekinesis]] ( Recharge: [[Long rest]])
|Looted from [[Tara]] if spared in [[Rivington]] and killed or knocked out on the roofs of [[Devil's Fee]] or [[Highberry's Home]]
|
* [[Devil's Fee]] X: -27 Y: 5
* [[Highberry's Home]] X: 1 Y: -36
|-
![[Helldusk Helmet]]
|
* You can see in magical and ordinary darkness up to a range of  12 m / 40 ft. Immunity to being  [[Blinded (Condition)|Blinded]]
* +2 bonus to [[saving throws]] against [[spells]]
* Immunity to enemy [[Dice rolls#Critical%20hits|critical hits]]
* Gain an action to immolate the target up to 9 m / 30 ft away, dealing 2d8 Fire damage; The target must succeed their [[Intelligence]] [[Saves|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] or receive full damage (instead of half damage on a save) and get  [[Frightened (Condition)|Frightened]] for 3 turns ( Recharge: [[Short rest]])
|Treasure Crates in the [[House of Hope#Raphael's%20vault|Raphael's vault]]
| rowspan="2" |[[House of Hope]] X: -6484 Y: 2936
|-
![[Staff of Spellpower]]
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]]
* Gain a toggle action to make the next [[Spells|spell]] cost no [[Spells#Spell%20slots|spell slots]] ( Recharge: [[Long rest]])
|On a pedestal in the [[House of Hope#Raphael's%20vault|Raphael's vault]]
|-
![[Helldusk Gloves]]
|
* +1 bonus to [[Dice rolls#Spell%20DCs|spell save DC]] and all [[Dice rolls#Attack%20rolls|attack rolls]]
* Deal additional 1d6 Fire damage with your weapons or additional 1d6 Necrotic damage with unarmed strikes. On an unarmed hit, the target must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer  [[Bleeding (Condition)|Bleeding]] for 2 turns
* [[Strength]] [[saving throws]] +1
* Cast  [[Rays of Fire (Cantrip)|Rays of Fire]] ( Recharge: [[Short rest]])
|[[Haarlep]] in the [[House of Hope#Boudoir|Raphael's boudoir]]
|[[House of Hope]] X: -6485 Y: 2990
|-
![[Gauntlets of Hill Giant Strength]]
|
* [[Strength]] [[saving throws]] +1
* Set your [[Strength]] to 23 while wearing these gauntlets
|Stolen from the right-most pedestal in the [[House of Hope]] archive. Can be stolen afterwards from [[Helsik]] at her desk on the ground floor of [[Devil's Fee]] if handed over to her for [[Acquire the Gauntlets for Helsik]]
|
* [[House of Hope]] X: -6549 Y: 2940
* X: -39 Y: 15
|-
![[Amulet of Greater Health]]
|
* Set your [[Constitution]] to 23 while wearing this amulet
* [[Advantage]] on Constitution [[saving throws]]
|Stolen from the left pedestal in the [[House of Hope]] archive
|[[House of Hope]] X: -6548 Y: 2905
|-
![[Orphic Hammer]]
|
* [[Advantage]] on [[saving throws]] against [[spells]]
* '''Story significance:''' Gain an action to destroy the shackles of [[Hope]] in the [[House of Hope]], and those of [[Orpheus]] in the [[Astral Plane]]
|Stolen from the central pedestal in the [[House of Hope]] archive
|[[House of Hope]] X: -6543 Y: 2921
|-
![[Burnished Ring]]
|
* Gain an action to fire a ray at a target up to 18 m / 60 ft away; The target must succeed [[DC]] 13 [[Constitution]] [[Saves|save]] or get  [[Paralysed (Condition)|Paralysed]] for 2 turns ( Recharge: [[Long rest]])
|[[Spectator]] in the [[House of Hope]] prison
|[[House of Hope#Hope's%20prison|House of Hope - Hope's Prison]] X: -6481 Y: 2921
|-
![[Helldusk Armour]]
|
* You are [[proficient]] with this armour while wearing it
* On your successful [[saving throw]] against an enemy attack, the attacker that caused the throw gets  [[Burning (Condition)|Burned]] for 3 turns
* [[Resistances|Resistance]] to Fire damage and immunity to  [[Burning (Condition)|Burning]]. All incoming damage is reduced by 3
* Gain an action to enable yourself to  [[Fly (Bonus Action)|Fly]] for 10 turns ( Recharge: [[Long rest]])
|[[Raphael]] at the teleportation circle
| rowspan="3" |[[House of Hope]] X: -6477 Y: 2884
|-
![[Gloves of Soul Catching]]
|
* Deal additional 1d10 Force damage with unarmed strikes
* On an unarmed hit, once per turn, regain 1d10 hit points. Alternatively, you may choose to exchange the healing reaction for a +5 bonus to your next [[Dice rolls#Attack%20rolls|attack roll]] or [[Saving throws|saving throw]], until the end of your next turn
* Increase your [[Constitution]] by 2 (max 20) while wearing these gloves
|Rewarded for [[Save Hope]] after defeating [[Raphael]]
|-
![[Amulet of Elemental Torment]]
|
* When you stand on a [[Fire (area)|Fire]], [[Acid (area)|Acid]], [[Caustic Brine]], or [[Poison cloud (area)|Poison]] surface and cast a [[Spells|spell]] that deals damage, the target also suffers the surface's effects
|Looted from [[Hope]] after defeating [[Raphael]] and completing [[Save Hope]]
|-
![[Slinging Shoes]]
|
* When thrown, returns to you. Deal additional 2d4 Psychic damage when  [[Throw|Throwing]] these boots
* [[Dexterity]] [[saving throws]] +1
|Bartered with [[Tara]] on the roof of [[Highberry's Home]] for [[Fish]] or a magical item
|X: -1 Y: -39
|-
![[Winter's Clutches]]
|
* When you deal Cold damage, once per attack, inflict 2 turns of  [[Encrusted with Frost (Condition)|Encrusted with Frost]] upon the target(s)
| rowspan="3" |On a pedestal beneath the stained glass window behind the lava and water elementals on the ground floor of [[Sorcerous Sundries]]
| rowspan="3" |X: -2 Y: -66
|-
![[Gold Wyrmling Staff]]
|
* Deal additional 1d4 Fire damage in melee with this weapon
* Cast  [[Fire Bolt]] ( Recharge: Per turn)
|-
![[Coldbrim Hat]]
|
* On applying condition to an enemy with a [[Spells|spell]], once per turn, inflict 2 turns of  [[Encrusted with Frost (Condition)|Encrusted with Frost]] upon the target(s)
|-
![[Quickspell Gloves]]
|
* Gain a toggle action to make your next [[List of all spells#Cantrips|cantrip]] cast cost  [[Resources#Common%20resources|Bonus action]] instead of  [[Resources#Common%20resources|Action]] ( Recharge: [[Short rest]])
| rowspan="6" |Bought or stolen from [[Lorroakan's Projection]] at the foyer desk on the ground floor of [[Sorcerous Sundries]]
| rowspan="6" |X: -7 Y: -79
|-
![[Ring of Regeneration]]
|
* At the start of your turn during combat, regain 1d4 hit points
|-
![[Vest of Soul Rejuvenation]]
|
* On your successful [[saving throw]] against a [[Spells|spell]], regain 1d4 hit points
* You can expend your  [[Resources#Common%20resources|Reaction]] to make an unarmed strike against an attacker that missed
* [[Armour Class]] +2
|-
![[Armour of Landfall]]
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]]
* At the start of your turn during combat while standing on  [[Plant Growth (Condition)|Plant Growth]] or  [[Difficult Terrain: Vines (Condition)|Vines]], regain 1d4 hit points
* [[Advantage]] on [[Constitution]] [[saving throws]]
* Cast  [[Plant Growth]] ( Recharge: [[Short rest]])
|-
![[Birthright]]
|
* Increase your [[Charisma]] by 2 (max 22) while wearing this hat
|-
![[Harper Sacredstriker]]
|
* Cast  [[Spiritual Weapon]] (level 6) ( Recharge: [[Long rest]])
|-
![[Despair of Athkatla]]
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]]
| rowspan="2" |[[Lorroakan]] at the top of the [[Ramazith's Tower]]
| rowspan="2" |[[Ramazith's Tower]] X: 4962 Y: 704
|-
![[Shelter of Athkatla]]
|
* [[Advantage]] on [[saving throws]] against [[spells]]
* Cast  [[Mirror Image]] ( Recharge: [[Long rest]])
|-
![[Markoheshkir]]
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]]
* Gain a toggle action to make the next [[Spells|spell]] cost no [[Spells#Spell%20slots|spell slot]] ( Recharge: [[Long rest]])
* Cast  [[Kereska's Favour]] ( Recharge: [[Short rest]])
| rowspan="2" |On a pedestal inside a [[Globe of Invulnerability]] in the lower section of the [[Ramazith's Tower]]
| rowspan="2" |[[Ramazith's Tower]] X: 4970 Y: 705
|-
![[Robe of the Weave]]
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]]
* On your successful [[saving throw]] against a [[Spells|spell]], regain 1d6 hit points
* [[Armour Class]] +2
|-
![[Foebreaker]]
|
* This weapon ignores [[resistance]] to Bludgeoning damage
|Invisible gilded chest behind the "Karsus" door in the [[Sorcerous Vault]]
|[[Sorcerous Vault]] X: 326 Y: 998
|-
![[Pyroquickness Hat]]
|
* When you deal Fire damage with non-[[All spells#Cantrips|cantrip]] [[spells]], once per attack, suffer  [[Burning (Condition)|Burning]] for 2 turns and gain an additional  [[Resources#Common%20resources|Bonus action]] that turn
|Invisible opulent chest behind the "Elminster" door in the [[Sorcerous Vault]]
|[[Sorcerous Vault]] X: 411 Y: 997
|-
![[Hellfire Greataxe]]
|
* Deal additional 1d6 Fire damage with this weapon
* On a hit with this greataxe, once per attack, gain  [[Heat (Condition)|Heat]] for 2 turns
* Gain an action to cleave in a 3 m / 10 ft cone, dealing additional 2d6 Fire damage to every target in the cone and leaving behind a growing hellfire pool that lingers for 2 turns; The targets must succeed their [[Dexterity]] [[Saves|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] or receive full damage (instead of half damage on a save) from the cleave, and get afflicted with  [[Roiling Hellfire (Condition)|Roiling Hellfire]] while standing in the AoE zone ( Recharge: [[Short rest]])
|Gilded chest behind the breakable "Illusion" door in the [[Sorcerous Vault]]
|[[Sorcerous Vault]] X: 365 Y: 940
|-
![[The Dead Shot]]
|
* Reduce the number you need to roll a [[Dice rolls#Critical%20hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
* Gain a bonus to your ranged weapon [[Dice rolls#Attack%20rolls|attack rolls]] equal to 2x (instead of x1) of your [[proficiency bonus]], unless you have [[disadvantage]] on them
| rowspan="2" |Bought or stolen from [[Fytz the Firecracker]] at the [[Stormshore Armoury]] near the [[Lower City#Waypoints|Lower City Central Wall]] waypoint
| rowspan="2" |X: -36 Y: -80
|-
![[Flail of Ages]]
|
* When you deal Acid, Cold, or Fire damage with this weapon, the target must succeed [[DC]] 13 [[Constitution]] [[Saves|save]] or be afflicted with 2 turns of  [[Acid (Condition)|Acid]],  [[Chilled (Condition)|Chilled]], or  [[Burning (Condition)|Burning]] respectively
* Cast  [[Elemental Age]] ( Recharge: [[Long rest]])
|-
![[Armour of Agility]]
|
* Add your full [[Dexterity]] [[Abilities#Ability%20score%20modifiers|modifier]] to your [[AC]] while wearing this armour
* [[Saving throws]] +2
|Bought or stolen from [[Gloomy Fentonson]] at the [[Stormshore Armoury]] near the [[Lower City#Waypoints|Lower City Central Wall]] waypoint
|X: -37 Y: -77
|-
![[Infernal Mace]]
|
* Deal additional 3 Poison damage with this weapon
|Black Gauntlets Uva, Hyrriet, and Volgu Drak on the upper floors of [[Felogyr's Fireworks]], and later Black Gauntlets Holzt, Ralston, Paver, and Rives on the ground floor and in the basement of the [[Steel Watch Foundry]]
|
* [[Felogyr's Fireworks]]
* [[Steel Watch Foundry]]
|-
![[Veil of the Morning]]
|
* [[Undead]] have [[disadvantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] against you, and you gain [[advantage]] on [[saving throws]] against their actions and [[spells]]
* Cast  [[Turn Undead]] ( Recharge: [[Long rest]])
| rowspan="3" |Bought or stolen from [[Mystic Carrion]] at the ground floor of the [[Philgrave's Mansion]]
| rowspan="6" |X: 7 Y: -159
|-
![[Armour of the Sporekeeper]]
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]], and you deal additional 1 Necrotic damage with Necrotic damage [[spells]] and attacks
* While imbued with  [[Symbiotic Entity (Condition)|Symbiotic Entity]], you can spread  [[Bibberbang Spores]],  [[Timmask Spores (Class Action)|Timmask Spores]], and  [[Haste Spores]]
|-
![[Hood of the Weave]]
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]]
|-
![[Torch of Revocation]]
|
* Deal additional 1d4 Necrotic and 1d4 Fire damage when using this torch as a weapon
* '''Quest significance:''' This torch is needed to advance the [[Free the Artist]] quest
|Looted from [[Mystic Carrion]] at the ground floor of the [[Philgrave's Mansion]], bought from him if he was convinced to during dialogue, stolen from the locked gilded chest in the alcove behind him, or rewarded by him for killing [[Thrumbo]] during [[Find Mystic Carrion's Servant]]
|-
![[Staff of Cherished Necromancy]]
|
* Deal additional 1d4 Necrotic damage in melee with this weapon
* Creatures have [[disadvantage]] on [[saving throws]] against you [[necromancy]] [[spells]]
* When you kill an enemy with a spell, gain  [[Life Essence (Condition)|Life Essence]] until expended or until [[long rest]]
|Looted from [[Mystic Carrion]] at the ground floor of the [[Philgrave's Mansion]]
|-
![[Crypt Lord Ring]]
|
* Cast  [[Create Undead]] ( Recharge: [[Long rest]])
|Rewarded by [[Thrumbo]] at the ground floor of the [[Philgrave's Mansion]], if he was sided with and saved during [[Find Mystic Carrion's Servant]]
|-
![[Helmet of Grit]]
|
* [[Dexterity]] [[saving throws]] +1
* When at 50% or less [[hit points]], gain an additional  [[Resources#Common%20resources|Bonus action]] per turn
|Locked opulent chest in the cursed room on the lower floor of the [[Szarr Palace]]
|[[Szarr Palace]] X: -1298 Y: 965
|-
![[Pelorsun Blade]]
|
* Deal additional 1d4 Radiant damage with this weapon
* [[Advantage]] on all [[Dice rolls#Attack%20rolls|attack rolls]] against [[Undead]]
|Trapped rosewood casket in one of the pits of the dungeon, encountered by taking the second door to the right when advancing north from the [[Cazador's Dungeon#Waypoints|Cazador's Dungeon]] waypoint
|[[Cazador's Dungeon]] X: -1928 Y: 852
|-
![[Rhapsody]]
|
* When you kill an enemy, gain a +1 bonus to all damage, to [[Dice rolls#Attack%20rolls|attack rolls]], and to [[Dice rolls#Save%20DCs|spell save DC]], up to +3. Once you reach 3 stacks, gain an action to expend all 3, either healing yourself for 3d10 hit points, or making the next weapon attack within 2 turns a guaranteed [[Dice rolls#Critical%20hits|critical hit]], or forcing the next [[Saving throws|saving throw]] an enemy makes against your [[Spells|spell]] within 2 turns to have [[disadvantage]]. Effect ends when this weapon is unequipped
* On your hit with this dagger while  [[Hiding (Condition)|Hiding]] or being  [[Invisible (Condition)|Invisible]], the target must succeed [[DC]] 15 [[Constitution]] [[Saves|save]] or suffer  [[Bleeding (Condition)|Bleeding]] for 2 turns
|[[Cazador|Cazador Szarr]] at the dungeon ritual site
| rowspan="2" |[[Cazador's Dungeon]] X: -1925 Y: 944
|-
![[Woe]]
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]]
* When an enemy fails a [[saving throw]] against a [[Conditions|condition]] inflicted by you, once per attack, regain 1d4 hit points
* Cast  [[Blight]] ( Recharge: [[Long rest]])
* This is a  [[Bound Weapon (Condition)|Bound Weapon]]
|Rewarded during [[The Pale Elf]] for killing [[Cazador|Cazador Szarr]] at the dungeon ritual site
|-
![[The Undead Bane]]
|
* Deal additional 1d6 Slashing damage with melee weapons against [[List of creature types#Fiend|Fiends]] and [[Undead]]
* Gain an action to strike the target, dealing additional damage equal to your [[proficiency bonus]], and additional 2d6 Slashing damage on top if the target is Fiend or Undead; The Fiend or Undead target must succeed [[DC]] 12 [[Strength]] [[Saving throws|save]] or get  [[Bane (Condition)|Baned]] for 3 turns (equivalent to casting  [[Bane (Spell)|Bane]] on the target) ( Recharge: [[Short rest]])
|Looted from [[Ulma]] when returning back to the [[Cazador's Dungeon#Waypoints|Cazador's Dungeon]] waypoint, if she was spared at the [[Gur Camp]] and was chosen to be killed here
|[[Cazador's Dungeon]] X: -1925 Y: 836
|-
![[Salty Scimitar(rrr)]]
|
* Cast  [[Command]] ( Recharge: [[Long rest]])
|[[Grisly|Captain Grisly]] in [[The Blushing Mermaid]] basement
|[[The Blushing Mermaid - Basement]] X: -2339 Y: -127
|-
![[Tarnished Charm]]
|
* Reduce the [[DC]] of your [[Death Saving Throw|death saving throws]] from 10 down to 5
| rowspan="2" |[[Auntie Ethel]] in [[The Blushing Mermaid]] basement, even if she was killed before in the [[Overgrown Tunnel]]
| rowspan="2" |[[The Blushing Mermaid - Basement]] X: -2329 Y: -95
|-
![[Ring of Feywild Sparks]]
|
* While your  [[Tides of Chaos]] feature is active, you will always trigger  [[Wild Magic (passive feature)|Wild Magic]] when casting [[spells]]
|-
![[Amulet of Windrider]]
|
* Cast  [[Ride the Winds]] ( Recharge: [[Long rest]])
* Cast  [[Gust of Wind]] ( Recharge: [[Short rest]])
| rowspan="2" |Rewarded by [[Lora]] on the ground floor of the [[Lora's House]] for [[Save Vanra]]
| rowspan="2" |X: -65 Y: -89
|-
![[Duellist's Prerogative]]
|
* Deal additional 1d4 Necrotic damage with this weapon
* Reduce the number you need to roll a [[Dice rolls#Critical%20hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain an additonal  [[Resources#Common%20resources|Reaction]] per turn
* On a hit with a melee weapon, expend your  [[Resources#Common%20resources|Reaction]] to deal additional Necrotic damage with that weapon equal to your [[proficiency bonus]]
* Gain an action to taunt the target, compelling them to duel if they fail [[DC]] 12 [[Wisdom]] [[Saves|save]] on taunt. The taunted target suffers [[disadvantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] against anyone but you for 3 turns, and on your hit must succeed DC 15 [[Constitution]] save or suffer  [[Bleeding (Condition)|Bleeding]] for 3 turns
* While not dual-wielding or holding a shield, you can make an additional attack as a  [[Resources#Common%20resources|Bonus action]] with this weapon, once per turn
|-
![[Fey Semblance Amulet]]
|
* [[Advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]]
|Rewarded by any of the [[Non-player characters|NPCs]] at the [[Old Garlow's Place]] for [[Avenge the Hag Survivors]]
| rowspan="2" |X: -55 Y: -147
|-
![[Staff of Interruption]]
|
* Cast  [[Counterspell]] (level 5) ( Recharge: [[Long rest]])
|Rewarded by [[Mayrina]] at the [[Old Garlow's Place]] for [[Help the Hag Survivors]]
|-
![[Murderous Cut]]
|
* Deal additional 1d4 Piercing damage with this weapon against targets with 50% [[hit points]] or less
|[[Reaper of Bhaal|Reapers of Bhaal]] and [[Death's Head of Bhaal|Death's Heads of Bhaal]] in [[Bloomridge Park]], [[The Counting House]], and [[Lower City Sewers]]
|
* [[Bloomridge Park]]
* [[The Counting House]]
* [[Lower City Sewers]]
|-
![[Amulet of Restoration]]
|
* Cast  [[Healing Word]] (level 1) ( Recharge: [[Long rest]])
* Cast  [[Mass Healing Word]] (level 3) ( Recharge: [[Long rest]])
|Private stash in the eastern room down the very first flight of stairs
|[[The Counting House]] X: -85 Y: -185
|-
![[Nymph Cloak]]
|
* Cast  [[Dominate Person]] ( Recharge: [[Long rest]])
| rowspan="2" |[[The Counting House#High%20security%20vaults|High Security Vault n°1]] on the southern side of the high security vault hall
| rowspan="2" |[[The Counting House]] X: -711 Y: 864
|-
![[Spell Savant Amulet]]
|
* Gain one additional level 2 [[Spells#Spell%20slots|spell slot]] while having this amulet equipped
|-
![[Jannath's Hat]]
|
* [[Advantage]] on [[Persuasion]] [[Ability Checks|ability checks]]
* Advantage on [[Deception]] ability checks
|[[The Counting House#High%20security%20vaults|High Security Vault n°2]] on the southern side of the high security vault hall
|[[The Counting House]] X: -714 Y: 863
|-
![[The Long Arm of the Gur]]
|
* Deal additional 1d4 Piercing damage with weapons against [[Undead]] and gain a 1d4 bonus to weapon [[Dice rolls#Attack%20rolls|attack rolls]] against Undead
|[[The Counting House#High%20security%20vaults|High Security Vault n°3]] on the southern side of the high security vault hall
|[[The Counting House]] X: -718 Y: 861
|-
![[Trident of the Waves]]
|
* On a hit with this trident, inflict 3 turns of  [[Wet (Condition)|Wet]] upon the target and spawn a 2 m / 7 ft radius [[Water (area)|water surface]] underneath the target
|[[The Counting House#High%20security%20vaults|High Security Vault n°4]] on the northern side of the high security vault hall
|[[The Counting House]] X: -711 Y: 882
|-
![[Ravengard's Scourger]]
|
* Gain an action to inspire an ally, giving them a condition for 3 turns to make one melee attack that deals additional 1d8 Piercing (1d10 if the ally has  [[Improved Combat Superiority]]) damage and costs a  [[Resources#Common%20resources|Reaction]] ( Recharge: [[Short rest]])
|[[The Counting House#High%20security%20vaults|High Security Vault n°5]] on the northern side of the high security vault hall
|[[The Counting House]] X: -712 Y: 882
|-
![[Knock Knuckle Gloves]]
|
* [[Sleight of Hand]] +1
* Cast  [[Knock]] ( Recharge: [[Long rest]])
|[[The Counting House#High%20security%20vaults|High Security Vault n°7]] on the western side of the high security vault hall
|[[The Counting House]] X: -719 Y: 871
|-
![[Elegant Studded Leather]]
|
* +2 bonus to [[Initiative]] rolls
* [[Advantage]] on [[Stealth]] [[Ability Checks|ability checks]]
* Cast  [[Shield]] ( Recharge: [[Short rest]])
|[[The Counting House#High%20security%20vaults|High Security Vault n°9]] on the eastern-most side of the high security vault hall
|[[The Counting House]] X: -686 Y: 874
|-
![[Abdel's Trusted Shield]]
|
* Gain an action to expend your  [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them  [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]]
* Gain a [[concentration]] action to make ranged weapon attacks against you suffer [[disadvantage]] and halved Physical damage, for 10 turns ( Recharge: [[Short rest]])
|Rewarded by [[Golbraith Stredivas]] on the upper floor of [[Golbraith's Cellar]] if you convince him during dialogue of your courage against [[mind flayers]]
|X: -148 Y: -60
|-
![[Katana]]
|
* Regular longsword with +1 damage
|On a wooden table underneath the stuffed hyena head on the southern side of the [[Golbraith's Cellar]] basement
|[[Golbraith's Cellar|Golbraith's Cellar - Basement]] X: -2343 Y: 811
|-
![[Unflinching Protector Amulet]]
|
* When a nearby ally is targeted by an attack of any kind, you may expend your  [[Resources#Common%20resources|Reaction]] to make that attack automatically miss ( Recharge: [[Long rest]])
|[[Ptaris]] through [[The Lodge]] portal if [[Steal a Githyanki Egg]] was completed by giving [[Lady Esther]] the [[Githyanki Egg]]
|[[The Lodge - Basement Docks]] X: -1283 Y: 252
|-
![[Staff of the Ram]]
|
* On a hit with this qarterstaff, once per turn, the target must succeed [[DC]] 8 [[Constitution]] [[Saves|save]] or get  [[Stunned (Condition)|Stunned]] for 1 turn and be knocked back 2 m / 7 ft
| rowspan="2" |Opulent chest in the room behind the secret bookcase lock in [[Elerrathin's Home]] basement shack
| rowspan="3" |[[Jaheira's Basement|Elerrathin's Home - Basement]] X: -1572 Y: 976
|-
![[Belm]]
|
* Gain an action to strike all nearby foes, making separate [[Dice rolls#Attack%20rolls|attack rolls]] against each target ( Recharge: [[Short rest]])
* You can make an additional attack as a  [[Resources#Common%20resources|Bonus action]] with this weapon, once per turn
|-
![[Khalid's Gift]]
|
* [[Jaheira]] cannot be [[Cursed (Condition Type)|Cursed]] while wearing this amulet
* Increase your [[Wisdom]] by 1 (max 21) while wearing this amulet
* Cast  [[Khalid's Gift: Aid]] ( Recharge: [[Long rest]])
|Display case in the room behind the secret bookcase lock in [[Elerrathin's Home]] basement shack
|-
![[After Death Do Us Part]]
|
* When you are  [[Downed (Condition)|Downed]], immediately recover and regain 50% of your [[hit points]], but get afflicted with  [[Shadow Possession (Condition)|Shadow Possession]] curse ( Recharge: [[Long rest]])
|During [[Free the Artist]], looted from [[Oskar Fevras]] at the upper floor of the [[Lady Jannath's Estate]] if [[Echo of a Lost Love|Kerri Evenfield]] was allowed to kill him, or dropped on the floor by him if Kerri Evenfield was banished and [[Lady Jannath]] was told the truth about him
| rowspan="2" |X: -250 Y: -44
|-
![[Til Death Do Us Part]]
|
* Cast  [[Beacon of Hope]] ( Recharge: [[Long rest]])
|During [[Free the Artist]], looted or stolen from [[Lady Jannath]] at the upper floor of the [[Lady Jannath's Estate]], or dropped on the floor by her if Kerri Evenfield was banished and Lady Jannath was told the truth about [[Oskar Fevras]]
|-
![[Viconia's Walking Fortress]]
|
* Gain an action to expend your  [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, dealing 2d4 Force damage and knocking them  [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]]
* [[Advantage]] on [[saving throws]] against [[spells]]. [[Spells|Spell]] [[Dice rolls#Attack%20rolls|attack rolls]] against you suffer [[disadvantage]]
* Gain an action to surround yourself with a protective shell for 2 turns, reflecting any projectiles targeted at you back to their point of origin ( Recharge: [[Short rest]])
* Cast  [[Warding Bond]] ( Recharge: [[Long rest]])
| rowspan="3" |[[Viconia DeVir]] at the central hall of the cloister beneath the [[House of Grief]]
| rowspan="3" |[[Cloister of Sombre Embrace]] X: -400 Y: -1651
|-
![[Viconia's Priestess Robe]]
|
* While being [[obscured]], gain [[advantage]] on [[Stealth]] [[Ability check|ability checks]]
* While being protected by  [[Shield of Faith]], gain a +2 bonus to [[saving throws]]
* [[Armour Class]] +2
|-
![[Handmaiden's Mace]]
|
* Deal additional 1d6 Posion damage with this weapon
* Set your [[Strength]] to 18 while wielding this mace
|-
![[Wavemother's Cloak]]
|
* During combat, once per turn and until you take damage, gain immunity to  [[Burning (Condition)|Burning]], [[Resistances|resistance]] to Fire damage and [[vulnerability]] to Lightning and Cold damage
|Opulent chest behind [[Allandra Grey|Allandra Grey's]] desk on the upper floor of the [[Water Queen's House]]
|X: -246 Y: -249
|-
![[Wavemother's Robe]]
|
* [[Resistances|Resistance]] to Fire and Cold damage
* While standing on a [[Water Surface|water surface]] at the start of your turn during combat, regain 1d4 hit points
* Cast  [[Create or Destroy Water]] ( Recharge: [[Long rest]])
* [[Armour Class]] +1
|Rewarded by [[Allandra Grey]] in the basement of [[Flymm Cargo]] for handing over [[Redhammer]] during [[Avenge the Drowned]]
|[[Flymm Cargo|Flymm Cargo - Basement]] X: -1048 Y: 312
|-
![[Wavemother's Sickle]]
|
* Deal additional 1d4 Cold damage with this weapon
* Gain [[advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with this weapon against  [[Wet (Condition)|Wet]] creatures
|[[Allandra Grey]] at the [[Water Queen's House]] mourning ceremony or at her quarters on the upper floor afterwards
|
* X: -229 Y: -261
* X: -244 Y: -251
|-
![[Steelwatcher Helmet]]
|
* You can see in magical and ordinary darkness up to a range of  12 m / 40 ft. Immunity to being  [[Blinded (Condition)|Blinded]]
* [[Advantage]] on [[Constitution]] [[saving throws]]
|On a table on the groond floor of the [[Steel Watch Foundry]]
|X: -275 Y: -134
|-
![[Hellfire Engine Crossbow]]
|
* Cast  [[Lightning Arrow]] (level 4) ( Recharge: [[Long rest]])
* Gain an action to fire a harpoon at the target; The target must succeed [[DC]] 15 [[Dexterity]] [[Saves|save]] or get pulled 9 m / 30 ft towards you
|Crafted by combining [[Watcher Crossbow Blueprint]], [[Targeting Module]], and [[Steel Watcher Arm]] on the ground floor of the [[Steel Watch Foundry]]
|X: -325 Y: -134
|-
![[Winkling Gloves]]
|
* [[Sleight of Hand]] +1
* [[Attack Rolls|Attack rolls]] +1
|[[Zanner Toobin]] in the west-most room on the ground floor of the [[Steel Watch Foundry]], and later accompanying you in the foundry basement during [[Save the Gondians]]
|
* X: -331 Y: -147
* [[Steel Watch Foundry|Steel Watch Foundry - Lab Level]]
|-
![[Gontr Mael]]
|
* On a hit with this longbow, the target must succeed [[DC]] 15 [[Dexterity]] [[Saves|save]] or be afflicted with  [[Guiding Bolt (Condition)|Guiding Bolt]] for 1 turn
* This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
* Cast  [[Celestial Haste]] ( Recharge: [[Long rest]])
* Gain an action to fire at the target, dealing additional [[proficiency bonus]] + 1d8 Radiant damage and gaining bonus 1d4 Radiant damage on subsequent attacks with this weapon, for 10 turns; The target must succeed DC 12 [[Wisdom]] save or get  [[Frightened (Condition)|Frightened]] for 2 turns ( Recharge: [[Short rest]])
|[[Steel Watcher Titan]] in the basement of the [[Steel Watch Foundry]]
|[[Steel Watch Foundry|Steel Watch Foundry - Lab Level]] X: -1952 Y: 206
|-
![[Drunken Cloth]]
|
* While  [[Drunk (Condition)|Drunk]], gain [[advantage]] on [[Constitution]] [[saving throws]], and gain [[Hit points#Temporary%20hit%20points|temporary hit points]] equal to your Constitution [[modifier]] at the start of your turn during combat
|Bought or stolen from [[Severn]] at the bar in the [[Guildhall]]
|[[Lower City Sewers]] X: -22 Y: 769
|-
![[Shade-Slayer Cloak]]
|
* While  [[Hiding (Condition)|Hiding]], reduce the number you need to roll a [[Dice rolls#Critical%20hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
|Bought or stolen from [[Sticky Dondo]] in the [[Mol]] encampment overseeing the pit in the [[Guildhall]]
|[[Lower City Sewers]] X: -17 Y: 755
|-
![[Cindermoth Cloak]]
|
* When you are hit in melee from up to 2 m / 7 ft away, the target must succeed [[DC]] 12 [[Dexterity]] [[Saves|save]] or get  [[Burning (Condition)|Burned]] for 2 turns
|[[Aelis Siryasius]] in the grease elemental area to the north-west of the [[Lower City Sewers#Waypoints|City Sewers]] waypoint
|[[Lower City Sewers]] X: -123 Y: 834
|-
![[Chancer's Carcanet]]
|
* Expend your  [[Resources#Common%20resources|Reaction]] to make an [[Dice rolls#Attack%20rolls|attack roll]] or [[Saving throws|saving throw]] with [[advantage]]
|Rewarded by [[Sarin]] in the grease elemental area to the north-west of the [[Lower City Sewers#Waypoints|City Sewers]] waypoint for finding her [[Sarin's Skull|skull]] and bringing it to her coffin
|[[Lower City Sewers]] X: -125 Y: 829
|-
![[Silver Sword of the Astral Plane]]
|
* If [[githyanki]], deal additional 1d6 Psychic damage with this weapon
* If githyanki, gain [[advantage]] on [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]], [[Resistances|resistance]] to Psychic damage, and immunity to being  [[Charmed (Condition)|Charmed]]
* Gain an action to strike the target, dealing additional Psychic damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[Saving throw|save]] or get  [[Stunned (Condition)|Stunned]] for 2 turns ( Recharge: [[Short rest]])
|Rewarded by [[Voss|Kith'rak Voss]] behind the locked door to the north-east of the [[Lower City Sewers#Waypoints|City Sewers]] waypoint once he was promised in [[Sharess' Caress]] that you will retrieve the [[Orphic Hammer]], and was shown the hammer here
|[[Lower City Sewers]] X: -70 Y: 826
|-
![[Armour of Moonbasking]]
|
* After casting  [[Wild Shape]], gain 22 [[Hit points#Temporary%20hit%20points|temporary hit points]]. While those temporary hit points are active, all incoming damage is reduced by 1
* Gain a +2 bonus to [[AC]] and [[advantage]] on [[Constitution]] [[saving throws]] agains [[spells]]. This effect persist even while being in [[Druid|druidic]] '''Wild Shape'''
| rowspan="2" |Bought or stolen from [[Bareki|Voiceless Penitent Bareki]] in an alcove west of the [[Undercity Ruins]] waypoint
| rowspan="2" |[[Lower City Sewers]] X: -157 Y: 939
|-
![[Bonespike Helmet]]
|
* Upon entering  [[Rage (Condition)|Rage]], deal 2d4 Psychic damage to all enemies in a 3 m / 10 ft radius around you; The targets must succeed [[DC]] 10 [[Wisdom]] [[Saves|save]] or receive full damage (instead of half damage on a save)
* [[Intimidation]] +2
* Cast  [[Menacing Attack (Melee)|Menacing Attack]] once per turn with no [[Battle Master#Level%203|Superiority Dice]] cost
|-
![[Breaching Pikestaff]]
|
* Deal additional 1d4 Force damage with this weapon
|On a coffin in the center of the tomb that can be reached through the passage west of the [[Undercity Ruins]] waypoint in the [[Lower City Sewers]]
|[[Ancient Lair]] X: -1385 Y: 60
|-
![[Bonespike Gloves]]
|
* Your weapon attacks ignore target's [[Resistances|resistance]] to Physical damage
|[[Strangler Luke]] on top of a ruined building at the beginning of the collapsed pillar bridge during the [[Undercity Ruins]] ambush
|[[Lower City Sewers]] X: -136 Y: 980
|-
![[Crimson Mischief]]
|
* Deal additional 1d4 Necrotic damage with this weapon
* Deal additional 1d4 Piercing damage with this weapon against targets with 50% [[hit points]] or less
* While this shortsword is held in your main hand, deal additional 7 Piercing damage if the [[Dice rolls#Attack%20rolls|attack roll]] was made with [[advantage]]
* While this shortsword is held in your off-hand, gain  [[Two-Weapon Fighting]]
| rowspan="3" |[[Orin]] at the sacrificial altar of the [[Bhaal Temple]]
| rowspan="3" |[[Lower City Sewers]] X: 61 Y: 1004
|-
![[Mutilated Carapace]]
|
* While shapeshifting or [[Disguise Self|disguising]] yourself, gain a +1 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] and [[Damage#Damage%20rolls|damage rolls]]
* [[Advantage]] on [[Deception]] and [[Persuasion]] [[Ability Checks|ability checks]]
* [[Armour Class]] +1
|-
![[Bloodthirst]]
|
* Reduce the number you need to roll a [[Dice rolls#Critical%20hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]
* Cast  [[True Strike]] ( Recharge: [[Short rest]])
* This is a  [[Bound Weapon (Condition)|Bound Weapon]]
* While this dagger is held in your main hand, creatures hit with this weapon receive [[vulnerability]] to Piercing damage, unless they are immune to it
* While this dagger is held in your off-hand, gain a +1 bonus to [[AC]], and when an attack misses you, you may expend your  [[Resources#Common%20resources|Reaction]] to make a melee strike against the attacker and gain  [[True Strike (Condition)|True Strike]] for 2 turns
|}
=== [[The High Hall]] ===
This area is only accessible after traveling to the [[Morphic Pool]] at the very end of the game.
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Broodmother's Revenge]]
|
* When healed, deal additional 1d6 Poison damage with weapons for 3 turns (equivalent to  [[Dip|Dipping]] the weapon)
| rowspan="4" |Stolen from the table of goods that belong to [[Koll|Koll the Red]] in [[The High Hall#The%20Watch%20Citadel|The Watch Citadel]]
| rowspan="4" |X: 235 Y: 44
|-
![[Steelforged Sword]]
|
* Regular shortsword with +1 damage
|-
![[Thermodynamo Axe]]
|
* On a hit with this battleaxe, once per attack, gain  [[Heat (Condition)|Heat]] for 2 turns
|-
![[Blade of Oppressed Souls]]
|
* Deal additional 1d4 Psychic damage with this weapon
* Gain an action to strike a non-undead [[Humanoid]], dealing additional Psychic damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Intelligence]] [[Saving throw|save]] or get  [[Crown of Madness (Condition)|Mad]] for 3 turns ( Recharge: [[Short rest]])
|}

Latest revision as of 16:42, 21 October 2024

Gear Locator This guide exists to recreate the functionality of T-Furan's previously hosted Gear Locator, organized by Acts. It is a copy of the previously existing version utilizing data collected from Internet Archive.

Read more about this locator, and why it was removed here [locator]


This Gear locator guide includes all unique (named) gear items of Uncommon and higher quality that can be acquired in game without exploits or third-party tools. Items like Camp clothing and Instruments are not included in this guide.

Disclaimer: This guide is not optimized for mobile platforms. For faster navigation, it is advised to search for desired keywords using the page search function of your browser.+

General information[edit | edit source]

  • Item tables below sort items by following an arbitrary progression path, roughly aligned with zone progression. Quest rewards are listed in the zone they are acquired.
  • Item effects do not include base weapon damage and are described in an unofficial, but detailed manner. It is advised to check the corresponding item pages and item effects for possible documented bugs.
  • Item sources are listed in a highly compressed form, please check the corresponding NPC, location and quest pages for further details.
  • If a location includes only coordinates X:  Y: , the item is located in a general area specified in the header. Otherwise the location is specified with a name, and the coordinates are specified for that named location only.


Act One[edit | edit source]

Disclaimer: This guide considers the areas Grymforge and Rosymorn Monastery Trail to be part of Act One.

Prologue[edit | edit source]

Item name Item effect Item source Location
Everburn Blade
  • Deal additional 1d4 Fire damage with this weapon
Commander Zhalk at the helm of the ship Nautiloid X: -53 Y: 390
Ring of Evasion Rewarded by Tara to Gale (Origin) at camp during the first long rest after completing the Prologue Campsite

Overgrown Ruins[edit | edit source]

Item name Item effect Item source Location
The Watcher's Guide Inside the sarcophagus surrounded by statues and traps Dank Crypt X: -293 Y: -325
The Amulet of Lost Voices Heavy chest in the secret room behind the statue of Jergal Dank Crypt X: -293 Y: -233


Emerald Grove[edit | edit source]

Item name Item effect Item source Location
Gloves of Power Za'Krug near the Emerald Grove gate X: 208 Y: 427
Hellrider's Pride Looted, bought, stolen from Zevlor, or rewarded by him for Kill Kagha or Investigate Kagha
Wapira's Crown
  • When healing others, regain 1d6 hit points yourself
Rewarded by Zevlor at his command quarters for Save the Refugees Secluded Chamber X: -53 Y: 67
Gloves of Missile Snaring Bought or stolen from Arron next to the Silvanus statue in The Hollow X: 204 Y: 513
Dragon's Grasp
  • Deal additional 1d4 Slashing damage with this weapon to  Burning targets
Ring of Flinging
  • Deal additional 1d4 damage with  Throw attacks
Hedge Wanderer Armour
Rain Dancer
Spellthief
Corellon's Grace Bought or stolen from Auntie Ethel in the lower part of The Hollow X: 192 Y: 546
Safeguard Shield Bought or stolen from Dammon at the forge in The Hollow X: 180 Y: 561
Hunting Shortbow
Shapeshifter's Boon Ring
  • While shapeshifting or disguising yourself, gain a 1d4 bonus to all ability checks. This effect lasts until long rest and doesn't require the ring to be equipped once enabled
Strange Ox in the stables next to the training ground in The Hollow. If you spare it here, you can get more loot during later encounters with the ox X: 217 Y: 540
Ring of Protection Rewarded by Mol for Steal the Sacred Idol at her hideout Tiefling Hideout X: 80 Y: 70
Key of the AKey of the AncientsncientsKey of the Ancients Looted or stolen from Findal in Underground Passage or Nettie in Druids' Chambers
Nature's Snare
  • On a melee hit with this staff, a non-plant and non-beast must succeed DC 12 Strength save or get  Ensnared for 2 turns
Locked heavy chest near Rune of the Eagle Underground Passage X: -425 Y: -200
Komira's Locket Rewarded by Arabella's parents for protecting her during Save Arabella X: 262 Y: 542
The Whispering Promise
  • When healing an ally or yourself, grant or receive  Bless for 2 turns
Bought or stolen from Volo next to the druidic ritual site X: 260 Y: 511
Cap of Curing Locked gilded chest behind Alfira above the druidic ritual site X: 289 Y: 488
Amulet of Silvanus Under a movable rock near Ormn by the beachside X: 262 Y: 481
Broodmother's Revenge
  • When healed, deal additional 1d6 Poison damage with weapons for 3 turns (equivalent to  Dipping the weapon)
Kagha in the druid sanctum
Pale Oak Rewarded by Kagha to Druids in the druid sanctum if persuaded and saved during Investigate Kagha Inner Sanctum X: -463 Y: -28
Robe of Summer Wooden crate to the right of the Wolf altar Hidden Vault X: 183 Y: -82
Sorrow On a stone slab at the Wolf altar Hidden Vault X: 183 Y: -82
The Deathstalker Mantle
  • When you kill an enemy, once per turn, become Invisible for 2 turns
Rewarded by Sceleritas Fel if you are The Dark Urge and killed Alfira or Quil Grootslang at camp Campsite

Secluded Cove[edit | edit source]

Item name Item effect Item source Location
Ring of Colour Spray Harpy nest on top of a rock, south of the harpy encounter X: 326 Y: 495

Roadside Cliffs[edit | edit source]

Item name Item effect Item source Location
Silver Pendant On a skeleton near the Harper Outpost bonfire north and above the Nautiloid Wreck X: 152 Y: 366

Forest[edit | edit source]

Item name Item effect Item source Location
Fleetfingers
  • On  Dash or similar action, use  Jump for free once per turn
Wooden chest buried in the ground under the tree X: 77 Y: 347
Moondrop Pendant Magically locked gilded chest near the statue of Selûne inside the cave Owlbear Nest X: -321 Y: -135
Vision of the Absolute
  • On a hit with this spear, the target must succeed DC 11 Dexterity save or get  Blinded for 2 turns
  • Deal additional 2d6 Piercing damage with this weapon against creatures with 4+ eyes
Crafted by combining Shaft of a Broken Spear and Head of a Broken Spear Owlbear Nest X: -351 Y: -116
The Oak Father's Embrace
  • When you are hit by Undead, they receive 1d6 Radiant damage. When you are hit by Beasts, you suffer 1d6 Radiant damage
On a skeleton near the owlbear's nest with the egg Owlbear Nest X: -354 Y: -111
  1. A note hidden behind the statue should be read next to the chest to unlock it. Selûne-devoted clerics can open the chest without the note.

Blighted Village[edit | edit source]

Item name Item effect Item source Location
Haste Helm
  • Once the combat starts, gain  Momentum for 3 turns
Locked wooden chest near the Blighted Village waypoint X: 32 Y: 403
Warped Headband of Intellect Lump the Enlightened in the south-western part of the village X: 13 Y: 366
Very Heavy Greataxe
  • Gain a cleave attack that strikes all targets at half weapon damage with bonus 1d6 Slashing damage, but puts you  Off Balance for 1 turn if you fail the DC 8 Strength save ( Recharge: Short rest)
Fezzerk in front of the windmill X: 10 Y: 420
The Speedy Lightfeet Heavy chest in the corner of the windmill cellar Windmill Cellar X: -711 Y: -412
Steelforged Sword
  • Regular shortsword with +1 damage
Locked wooden chest on the elevated platform in the alcove near the forge Blacksmith's Forge X: -432 Y: -372
Sussur Greatsword Rewarded for Finish the Masterwork Weapon based on player's choice Blacksmith's Forge X: -447 Y: -378
Sussur Dagger
Sussur Sickle
Bracers of Defence Gilded chest in the elevated alcove near the metal gate Apothecary's Cellar X: -656 Y: -370
Spurred Band On a skeleton with a backpack nearby Whispering Depths X: -495 Y: -365
Spiderstep Boots Heavy chest in the arachnomancer's lab Whispering Depths X: -514 Y: -411
Poisoner's Robe
  • Deal additional 1d4 Poison damage with Poison damage spells
Phase Spider Matriarch at her lair, or in the Underdark if shoved into the lair central pit
  1. If wearer's Intelligence score is higher, this item has no effect.

Sunlit Wetlands[edit | edit source]

Item name Item effect Item source Location
Gandrel's Aspiration Gandrel, southeast of the Riverside Teahouse waypoint X: -26 Y: 240
Wood Woad Shield Wood Woad near the giant tree stump in Decrepit Sanctuary X: 85 Y: 212
The Sparkle Hands Wooden chest at the base of the giant tree stump in Decrepit Sanctuary X: 95 Y: 210
Tarnished Charm Auntie Ethel at the Ancient Abode if chosen to be killed Overgrown Tunnel X: -412 Y: 577
The Ever-Seeing Eye On a stone slab with letters in the Acrid Workshop Overgrown Tunnel X: -416 Y: 599
Staff of Crones Leaning against a crooked tree in the Acrid Workshop Overgrown Tunnel X: -416 Y: 599


The Risen Road[edit | edit source]

Item name Item effect Item source Location
Smuggler's Ring On a skeleton in the bush next to the river X: 57 Y: 514
Sword of Justice
  • Gain a concentration action to give an ally or yourself +2 to AC. Effect ends when this weapon is unequipped ( Recharge: Short rest)
Looted from Anders in the Toll House, or rewarded by him for killing Karlach for Hunt the Devil X: 110 Y: 560
Gloves of Heroism Wooden chest at the back of the hidden cellar room Toll House Basement X: -674 Y: -401
Speedy Reply
  • On a hit with this scimitar, once per turn, gain  Momentum for 2 turns
On a dead body near the Risen Road cave X: 25 Y: 603
Shattered Flail
  • On a hit with this flail, regain 1d6 hit points. If not attacking for a turn, become  Mad for 2 turns
Flind at the Risen Road cave X: 32 Y: 602
Reason's Grasp Locked wooden chest on the rocky ledge in the Risen Road cave X: 37 Y: 644
Infernal Robe Rewarded to Wyll (Origin or Companion) by Mizora at camp after killing Karlach and taking a long rest Campsite

Waukeen's Rest[edit | edit source]

If you zone travel or long rest after visitig this area the first time, Gauntlet Yeva and Counsellor Florrick mentioned in the list will become unavailable.

Item name Item effect Item source Location
Svartlebee's Woundseeker
  • Gain a 1d4 bonus to attack rolls with this weapon against already damaged targets
Gauntlet Yeva at the jammed inn gate X: -66 Y: 609
Hamarhraft
  • When you jump, deal 1d4 Thunder damage in a 3 m / 10 ft radius on landing
Locked gilded chest in the burning room on the upper floor X: -85 Y: 631
The Sparky Points Rewarded by Counsellor Florrick for rescuing her from the burning inn during Rescue the Grand Duke X: -63 Y: 600
The Joltshooter
The Spellsparkler
Harold
  • On a hit with this heavy crossbow, the target must succeed DC 13 Charisma save or get  Baned for 2 turns (equivalent to casting  Bane on the target)
Looted from Zarys or rewarded by her for Find the Missing Shipment if Returning the Shipment requirements were met Zhentarim Basement X: 277 Y: -249
The Jolty Vest Bought or stolen from Brem near the contraband if Returning the Shipment requirements were met Zhentarim Basement X: 300 Y: -257
Giantbreaker
  • On a hit with this heavy crossbow, the target is sent  Reeling for 2 turns
Titanstring Bow
Gloves of Hail of Thorns
Gloves of Thievery
Rupturing Blade
Abyss Beckoners
  • Your summoned creatures have resistance to all damage types except Psychic. At the start of their turn, they must succeed DC 13 Wisdom save or become  Mad
Ornate chest in one of the locked cells at the back of the hideout Zhentarim Basement X: 306 Y: -170

Mountain Pass[edit | edit source]

Item name Item effect Item source Location
Githyanki Greatsword (Psionic)
  • If githyanki, deal additional 1d4 Psychic damage with this weapon
Sarth Baretha at the githyanki patrol near the bridge X: -137 Y: 558
Githyanki Longsword (+1)
  • Regular longsword with +1 damage
Gish For'reth at the githyanki patrol near the bridge
Githyanki Crossbow
  • Regular heavy crossbow with +1 damage
Raider Chost and Raider Zastri at the githyanki patrol near the bridge

Disguise before equipping the item also works.

Goblin Camp[edit | edit source]

Item name Item effect Item source Location
Swiresy Shoes Bought or stolen from Grat at the entrance to the fortress X: -98 Y: 425
Gloves of Archery
Boots of Aid and Comfort
Doom Hammer
Returning Pike
  • When thrown, returns to your hand
Crusher's Ring Novice Crusher near the Goblin Camp waypoint X: -74 Y: 441
Glowing Shield Locked wooden chest on a ridge next to the river, north-west of the Goblin Camp waypoint X: -53 Y: 461
  1. Can also be acquired by choosing the dialogue option to kiss his feet and slip the ring off his toe.

Shattered Sanctum[edit | edit source]

Item name Item effect Item source Location
Absolute's Warboard Priestess Gut near the defiled altar
  • X: 298 Y: -22
  • X: 258 Y: -19
Absolute's Talisman
Blooded Greataxe
  • When at 50% or less hit points, deal additional 1d4 Slashing damage with this weapon
Bought or stolen from Roah Moonglow to the left beyond the sanctum entrance X: 275 Y: -29
Monster Slayer Glaive
  • Gain a 1d4 bonus to attack rolls with weapons and spells against Monstrosities, and deal additional 1d4 damage with weapons against them
  • Jump distance is increased by 1.5 m / 5.0 ft
Gold Wyrmling Staff
  • Deal additional 1d4 Fire damage in melee with this weapon
  • Cast  Fire Bolt ( Recharge: Per turn)
Bow of Awareness
Hunter's Dagger
Jagged Spear On the ground near Torturer Spike to the right beyond the sanctum entrance X: 334 Y: -37
Loviatar's Scourge
  • Resistance to Necrotic damage. Deal additional 1d6 Necrotic damage on a hit with this mace, and suffer the same amount yourself (halved through resistance)
Bought, stolen, or looted from Abdirak at his quarters X: 331 Y: -21
Ritual Dagger
  • On a hit with this dagger, gain  Bless for 1 turn
  • Gain an action to suffer 1d4 Slashing damage to receive  Bless for 1 turn ( Recharge: Per turn)
On a table near Abdirak at his quarters X: 338 Y: -26
Ritual Axe
  • On a hit with this handaxe, the target gets  Baned for 2 turns. If you have 50% and more hit points when you hit, you suffer 1d6 Piercing damage once per attack
Amulet of Misty Step Gilded chest next to the bed behind Polma Defiled Temple X: 391 Y: 10
Faithbreaker Dror Ragzlin in the throne room X: 299 Y: 36
Amulet of Selûne's Chosen Treasure crates beyond locked iron gate behind the throne room X: 298 Y: 69
Gloves of the Growling Underdog
Springstep Boots
  • On  Dash or similar action during combat, once per turn, gain  Momentum for 3 turns
Assassin's Touch
  • Deal additional 1d4 Necrotic damage with this weapon against  Knocked Out or  Sleeping targets
Rewarded by Sazza at Minthara's table for Save the Goblin Sazza X: 333 Y: 41
Xyanyde Minthara (NPC or Companion) at the table with invasion plans X: 333 Y: 41
Spidersilk Armour
Boots of Striding
The Watersparkers Gilded chest next to Minthara's table X: 333 Y: 41
Ring of Poison Resistance On a skeleton in a sarcophagus next to the Worg Pens entrance X: 336 Y: 10
Beastmaster's Chain Wooden chest next to the table with meat Worg Pens X: 379 Y: -43
Linebreaker Boots
  • On  Dash or similar action during combat, once per turn, gain  Wrath for 3 turns
Beastmaster Zurk at the table with meat Worg Pens X: 379 Y: -43
Worgfang In a pile of bones next to an animal carcass in the worg cell Worg Pens X: 385 Y: -14
Blazer of Benevolence Rewarded by Volo at camp for Rescue Volo Campsite


Underdark[edit | edit source]

There are four entrances to this zone: Central lair pit in the Whispering Depths X: 140 Y: -149, hidden elevator in the Zhentarim Basement X: 268 Y: -190, mushroom circle in the Overgrown Tunnel X: 98 Y: -283, and ladder in the Defiled Temple X: 441 Y: 98 (coordinates represent the locations of the zones' exits to the Underdark). With the latter being the starting point for this section's item progression.

Item name Item effect Item source Location
Helmet of Smiting Locked gilded chest behind the locked iron gate south-west of the Selûnite Outpost waypoint X: 163 Y: -248
Luminous Armour
  • When you deal Radiant damage, inflict  Radiating Orb in a 3 m / 10 ft radius around the target(s)
Locked opulent chest behind the hidden door south of the Selûnite Outpost waypoint X: 176 Y: -247
Phalar Aluve Lodged into an ornate rock west of the Ancient Battlefield X: 116 Y: -192
Amulet of the Unworthy Patrolling Minotaur north of the Ancient Battlefield X: 164 Y: -172
Boots of Genial Striding Bought or stolen from Blurg at the Ebonlake Grotto X: 107 Y: -88
Circlet of Blasting
The Baneful
Psychic Spark
Cinder Shoes
  • When you  Burn a target, one per attack, gain  Heat for 2 turns
Sunwalker's Gift
The Lifebringer
Melf's First Staff
Ring of Mind-Shielding Rewarded by Omeluum at the Ebonlake Grotto for Help Omeluum Investigate the Parasite X: 107 Y: -88
Creation's Echo
  • When you deal Acid, Fire, Lightning, Radiant, or Necrotic damage, become resistant to that damage type for 2 turns
Bought or stolen from Omeluum at the Ebonlake Grotto after completing Help Omeluum Investigate the Parasite X: 107 Y: -88
Pearl of Power Amulet
Boots of Stormy Clamour
  • On applying a condition to an enemy, once per attack, inflict 2 turns of  Reverberation
Ring of Salving
  • Your healing actions regain additional 2 hit points
The Shadespell Circlet
Boots of Speed Looted from Thulla at the Ebonlake Grotto, or rewarded by her at the grotto for Cure the Poisoned Gnome X: 82 Y: -99
Shortsword of First Blood
  • Deal additional 1d8 Piercing damage with this weapon against undamaged targets
On an executed gnome east of the Decrepit Village X: 73 Y: -186
Exterminator's Axe
  • Deal additional 1d6 Fire damage with this weapon to Plants, Insects, and Small creatures
Gekh Coal on a wooden ledge north of the Decrepit Village waypoint X: 14 Y: -96
Winter's Clutches Rewarded by Glut at the Ebonlake Grotto if sided during Avenge Glut's Circle X: 77 Y: -102
Envoy's Amulet Rewarded by Sovereign Spaw at the Ebonlake Grotto for Deliver Nere's Head X: 77 Y: -102
Champion's Chain Rewarded by Glut at the Ebonlake Grotto for Deliver Nere's Head if sided during Avenge Glut's Circle X: 77 Y: -102
Shadow of Menzoberranzan On a pale corpse behind Guardian Gate in Ebonlake Grotto once Defeat the Duergar Intruders is complete X: 51 Y: -74
Amulet of Restoration Bought or stolen from Derryth Bonecloak at the Ebonlake Grotto X: 56 Y: -96
Corrosive Flail
  • Gain an action to deal additional Acid damage with this weapon equal to your proficiency bonus. On a hit with this flail, create Acid pool around the target that reduces AC by 2 ( Recharge: Short rest)
Herbalist's Gloves
  • When healing  Poisoned allies, they get cured from the effect
Ring of Jumping
Caustic Band
  • Deal additional 2 Acid damage with your weapons
Gloves of Uninhibited Kushigo Rewarded by Derryth Bonecloak at the Ebonlake Grotto for Find the Mushroom Picker X: 56 Y: -96
Explorer's Ring On a skeleton atop a rocky ledge at the back of the Bibberbang Grotto X: -12 Y: -52
The Spectator Eyes Spectator in the Petrified Battlefield west of the Selûnite Outpost X: 119 Y: -248
The Blast Pendant
  • Gain an action to spend all of your  Lightning Charges to increase the damage of your next Lightning damage spell or cantrip by the amount equal to the number of charges ( Recharge: Long rest)
Dhourn in the Petrified Battlefield west of the Selûnite Outpost X: 119 Y: -248
Mourning Frost
  • Deal extra 1d4 Cold damage in melee with this weapon
  • When you deal Cold damage, deal additional 1 Cold damage
  • When you deal Cold damage with a spell, the target must succeed DC 12 Constitution save or get  Chilled for 2 turns
  • Cast  Ray of Frost ( Recharge: Per turn)
Crafted by combining Icy Helve, Icy Metal and Icy Crystal X: 119 Y: -248
Bloodguzzler Garb
  • When being damaged by an enemy, once per turn, gain  Wrath for 2 turns
Bulette in various open spaces of Underdark X: 73 Y: -222
Drow Studded Leather Armour Locked heavy chest behind the spider webbing on a ledge west of the Petrified Battlefield X: 71 Y: -220
Helmet of Autonomy On a skeleton next to the Cragged Rock, The Festering Cove entrance X: 83 Y: -241
Slippery Chain Shirt Trapped gilded chest on a mushroom ledge surrounded by torchstalks The Festering Cove X: -403 Y: 327
Sickle of BOOOAL The Festering Cove X: -420 Y: 285
Skybreaker Heavy chest in the workshop in front of the Arcane Tower entrance X: 26 Y: -294
Uncovered Mysteries Gilded chest near the stairs on the upper level of the ground floor Arcane Tower X: -46 Y: -282
Mystra's Grace Chest of the Mundane on the northern balcony near the tower's entrance Arcane Tower X: -37 Y: -266
Mage's Friend Wooden chest on the third floor (second floor being the entrance floor) Arcane Tower X: -34 Y: -274
Guiding Light
  • Cast  Light ( Recharge: Per turn)
  • The key to access the tower basement
Rewarded by Bernard on the forth (roof) floor if having told him the correct line Arcane Tower X: -27 Y: -287
Light of Creation
  • Deal additional 1d6 Lightning damage with this weapon. Once per attack with this halberd, you must be a Construct or succeed DC 10 Constitution save to not get  Stunned for 1 turn
Bernard on the forth (roof) floor Arcane Tower X: -27 Y: -287
Club of Hill Giant Strength
  • Set your Strength to 19 while having this weapon equipped
Stool of Hill Giant Strength in the workshop corner on the forth (roof) floor Arcane Tower X: -30 Y: -274
Staff of Arcane Blessing Leaning against the bookcase on the upper level of the tower's basement Arcane Tower X: 164 Y: -432
The Sparkswall Gilded chest on the upper level of the tower's basement Arcane Tower X: 163 Y: -431


Grymforge[edit | edit source]

Item name Item effect Item source Location
Jorgoral's Greatsword
  • Gain an action to stike all targets in a 6 m / 20 ft square, dealing bonus Slashing damage equal to your proficiency bonus. On a miss, targets still take half the damage ( Recharge: Short rest)
Looted, bought, or stolen from Corsair Greymon on the boat or later at his storage spot
  • Ebonlake X: -452 Y: -524
  • X: -632 Y: 326
Bow of the Banshee
Shining Staver-of-Skulls
  • Deal additional 1d4 Radiant damage with this weapon
  • This weapon sheds light in a 7.5 m / 25 ft radius. This cannot be toggled off
Intransigent Warhammer Watertight chest on Corsair Greymon's boat Ebonlake X: -452 Y: -524
Wondrous Gloves Mimic chest next to the harper rune west of the Grymforge waypoint X: -688 Y: 377
Dark Justiciar Mail
  • While being obscured, deal additional 1d4 Necrotic damage when being hit in melee
On an armored skeleton north and above of the Grymforge waypoint and south of the Ancient Forge waypoint
  • X: -650 Y: 422
  • X: -609 Y: 246
Sharran Crossbow
  • Regular light crossbow with +1 damage
Wooden chest behind 2 archery targets north-west and above of the Grymforge waypoint X: -669 Y: 401
The Real Sparky Sparkswall Locked heavy chest on the ledge across a narrow chasm X: -694 Y: 417
The Protecty Sparkswall Gilded chest behind the locked gate at the end of the trapped bridge X: -645 Y: 360
Merregon Halberd
  • Regular halberd with +1 damage
  • X: -576 Y: 383
  • X: -643 Y: 215
  • X: -601 Y: 199
Firestoker
  • Deal additional 1d4 Piercing damage with this weapon against  Burning targets
Opulent chest in the hallway with Hellsboars X: -574 Y: 382
Fetish of Callarduran Smoothhands On a dead gnome in the pile of gnome bodies east of the Grymforge waypoint X: -609 Y: 410
Bracing Band
  • Gain +1 bonus to AC for 1 turn after  Shoving an enemy
Rewarded by Sergeant Thrinn near the cave-in at the forge main area for Find the Missing Boots X: -630 Y: 317
Armour of Uninhibited Kushigo
  • While your  Patient Defence is active, you can expend your Reaction to make an unarmed strike against an attacker that missed
Ring of Absolute Force Sergeant Thrinn near the cave-in at the forge main area X: -625 Y: 319
Boots of Speed Looted back from Sergeant Thrinn if you gave her the boots for Find the Missing Boots
Cap of Wrath
  • When at 50% or less hit points at the start of your turn, gain  Wrath for 2 turns
Thudd near the cave-in at the forge main area
Deep Delver
  • On a hit with this war pick, inflict  Shattered for 3 turns upon the target(s). Deal additional 1d4 Piercing damage with this weapon against Shattered targets
Elder Brithvar near the cave-in at the forge main area
Sword of Screams
  • Deal additional 1d4 Psychic damage with this weapon
Nere near the cave-in at the forge main area
Disintegrating Night Walkers
Dark Justiciar Mask On an armored skeleton on the railing to the south-west and in an alcove to the north-east of the Ancient Forge waypoint
  • X: -620 Y: 258
  • X: -590 Y: 299
Dark Justiciar Helm On an armored skeleton south of the Ancient Forge waypoint X: -610 Y: 246
Sentient Amulet (Rare) Locked adamantine chest on the Crumbling Island X: -627 Y: 224
Grymskull Helm Grym at The Adamantine Forge X: -545 Y: 229
Adamantine Mace Crafted using Mithral Ore and the corresponding Mould at the anvil X: -558 Y: 230
Adamantine Longsword
Adamantine Scimitar
Adamantine Shield
Adamantine Scale Mail
Adamantine Splint Armour


Rosymorn Monastery Trail[edit | edit source]

There are two entrances to this zone: Through Mountain Pass X: -171 Y: 545 and through Goblin Camp X: -154 Y: 329 (coordinates represent the locations of the zones' exits to the Rosymorn Monastery Trail).

Important: Travelling here will advance the story and lock you out of several major Wilderness quests like Save the Refugees.

Item name Item effect Item source Location
Periapt of Wound Closure
  • When you are  Downed, automatically stabilise at the start of your turn
  • Whenever you are healed, you restore the maximum number of possible hit points.
Bought or stolen from Lady Esther north-east of the Trielta Crags waypoint X: -42 Y: -129
Gloves of Cinder and Sizzle
The Graceful Cloth
Cacophony
Gloves of Baneful Striking
  • On a hit with your weapon, inflict a 1d4 penalty on target's saving throws against your spells for 2 turns
Winter's Clutches
Boots of Elemental Momentum
Hoppy
  • Gain an action to strike the target, dealing additional Necrotic damage equal to your proficiency bonus and regaining 1d6 hit points ( Recharge: Short rest)


Rosymorn Monastery[edit | edit source]

The ceremonial weapons listed here are necessary to progress through Find the Blood of Lathander. You can collect them after acquiring the Dawnmaster's Crest.

Item name Item effect Item source Location
Ceremonial Mace
  • Regular mace with +1 damage
One of the Kobold Looters in the Firewine Storage on the ground floor X: 45 Y: 37
Ceremonial Battleaxe
  • Regulare battleaxe with +1 damage
Guardian of Faith behind the locked enchanted door on the upper floor X: 105 Y: 44
Ceremonial Warhammer
  • Regular warhammer with +1 damage
In the Eagle's Nest on the monastery roof X: 79 Y: 39
Holy Lance Helm Painted chest in the alcove across a narrow chasm east of the Eagle's Nest X: 120 Y: 35
Ceremonial Longsword
  • Regular longsword with +1 damage
On the north-western pedestal in the Dawnmasters Memorial X: 74 Y: 74
Ring of Arcane Synergy Gish Far'aag near the entrance cells Crèche Y'llek X: 1358 Y: -821
Gloves of Dexterity Bought or stolen from A'jak'nir Jeera south-east of the Crèche Y'llek waypoint Crèche Y'llek X: 1387 Y: -821
Knife of the Undermountain King
  • Reduce the number you need to roll a critical hit while attacking by 1. This effect stacks. When you roll 2 damage or less, reroll the dice, taking the highest result
  • Advantage on attack rolls with this shortsword against obscured targets
Daredevil Gloves
  • Spell attack rolls +1
  • Ranged spell attacks in melee range are made as melee spell attacks. This can be toggled off
Vital Conduit Boots
Defender Flail
Larethian's Wrath
  • Gain an action to cleave in a 4 m / 13 ft cone, dealing Slashing damage equal to your proficiency bonus. On a miss, targets still take half the damage ( Recharge: Short rest)
  • Unlike most Longswords, this sword is a finesse weapon
Unseen Menace
  • Reduce the number you need to roll a critical hit while attacking by 1. This effect stacks. Gain advantage on attack rolls with this weapon and immunity to being disarmed
  • The effect wears off for 2 rounds when you miss an attack roll with this weapon
Witchbreaker
Amulet of Branding Looted from A'jak'nir Jeera south-east of the Crèche Y'llek waypoint Crèche Y'llek X: 1387 Y: -821
Crossbow of Arcane Force
  • Gain an action to deal additional 1d4 Force damage during 1 turn when attacking with this weapon ( Recharge: Short rest)
Raider G'rath in the camp area south of the Crèche Y'llek waypoint Crèche Y'llek X: 1382 Y: -815
Ring of Elemental Infusion
  • When you deal Acid, Cold, Fire, Lightning, or Thunder damage with a spell or cantrip, that element infuses your weapon for 2 turns. Deal additional 1d4 damage of that element on your next successful weapon attack
Gish Umr'a'ac in the southern part of the Infirmary Crèche Y'llek X: 1304 Y: -825
Aberration Hunters' Amulet Ghustil Stornugoss in the western part of the Infirmary Crèche Y'llek X: 1288 Y: -807
Varsh Ko'kuu's Boots Varsh Ko'kuu in the Hatchery Crèche Y'llek X: 1292 Y: -759
Soulbreaker Greatsword Kith'rak Therezzyn in the Captain's Quarters north-east of the Crèche Y'llek waypoint Crèche Y'llek X: 1408 Y: -767
Gloves of Belligerent Skies
  • When you deal Thunder, Lightning, or Radiant damage, once per attack, inflict 2 turns of  Reverberation
Elegant chest in the south-western corner of the Inquisitor's Chamber Crèche Y'llek X: 1348 Y: -677
Circlet of Psionic Revenge Ch'r'ai W'wargaz in the Inquisitor's Chamber Crèche Y'llek X: 1357 Y: -667
Diadem of Arcane Synergy
  • On applying a condition to an enemy, once per attack or action, gain  Arcane Synergy for 2 turns
Ardent Jhe'rezath in the Inquisitor's Chamber Crèche Y'llek X: 1361 Y: -667
Strange Conduit Ring
  • While concentrating, deal additional 1d4 Psychic damage with your weapons
Elegant chest next to the projector in the Inquisitor's Chamber Crèche Y'llek X: 1358 Y: -663
Necklace of Elemental Augmentation Display case in the eastern room of the Inquisitor's Chamber Crèche Y'llek X: 1381 Y: -662
The Skinburster Leaning against a display case in the eastern room of the Inquisitor's Chamber Crèche Y'llek X: 1383 Y: -659
Hoarfrost Boots
  • Immunity to falling  Prone when traversing icy terrain
Display case in the western room of the Inquisitor's Chamber Crèche Y'llek X: 1335 Y: -660
The Blood of Lathander On a protected pedestal, unlocked by following the Find the Blood of Lathander quest Secret Chamber X: 1068 Y: -779
Voss' Silver Sword Kith'rak Voss at camp after completing the Discover the Artefact's Secrets quest, if chosen to be attacked Campsite

Act Two[edit | edit source]

Ruined Battlefield[edit | edit source]

There are two entrances to this zone: Through Rosymorn Monastery Trail X: 144 Y: -129 and through Grymforge X: -596 Y: 383 (coordinates represent the locations of the zones' exits to the Ruined Battlefield). This zone's progression can start in several ways, please refer to the Seek Protection from the Shadow Curse quest for more information. The chosen progression for this list is starting from the Rosymorn Monastery Trail side.

Item name Item effect Item source Location
Cruel Sting
Thermoarcanic Gloves
  • When you deal Fire damage, once per attack, gain  Heat for 2 turns
Kansif in the cultist camp or near the Harper ambush
  • X: 98 Y: -57
  • X: 0 Y: -15
Frost Prince Gilded chest near the Shadow-Cursed Needle Blight ambush, south of the cultist camp X: 80 Y: -96
Cruel Sting Kar'niss at the ruined ambush building X: 0 Y: -15
Moonlantern
  • Immunity to the Shadow Curse in a 13 m / 44 ft radius around you while you have this lantern in hand
  • If you free the inhabitant of the lantern, you get the same aura but from an item that doesn't take up a weapon slot
Hammergrim Mist Amulet Locked wooden chest on a wooden ledge inside the ruined ambush building X: -10 Y: -4
Luminous Gloves Locked potter's chest on a wooden ledge inside the ruined pottery near the river X: -53 Y: 9
Shadow-Cloaked Ring
  • Deal additional 1d4 damage with your weapon or unarmed strikes against obscured targets or creatures made of shadow
Shadow Mastiff Alpha in a cursed camp north of the ruined pottery X: -51 Y: 36
Ring of Twilight Locked traveller's chest tucked away behind pots in the ruined tower south of the ruined pottery X: -34 Y: -12
Gloomstrand Shield Traveller's chest next to the warped bridge at the south-most part of the map X: -55 Y: -113
Ring of Shadows Rewarded by Oliver for winning both rounds of his game at the House in Deep Shadows X: 76 Y: 37
Ring of Mental Inhibition Locked wooden chest in the middle of the House in Deep Shadows X: 72 Y: 40
Ironwood Club
  • Deal additional 1d4 Bludgeoning damage with this weapon while it is being imbued with  Shillelagh
Shadow-Cursed Shambling Mound ambush north of the Shadowed Battlefield waypoint X: 44 Y: 59
Ring of Self Immolation Locked wooden chest atop the ruined tower near the Shadow-Cursed Shambling Mound ambush X: 27 Y: 63
Raven Gloves Rewarded by He Who Was for Punish the Wicked X: 128 Y: 110
Family Ring In a burrow behind and below the camp north-west of the He Who Was campsite X: 110 Y: 130
Penumbral Armour Locked opulent chest in a cursed house across the river north-east of the Last Light Inn waypoint

Last Light Inn[edit | edit source]

If you failed or missed the Save the Refugees quest in Act One, most tiefling NPCs and their quests will be absent from this area.

Item name Item effect Item source Location
Shield of Devotion Bough or stolen from Quartermaster Talli near the Last Light Inn waypoint X: -27 Y: 132
Incandescent Staff
Amulet of the Harpers
Cindersnap Gloves
Gloves of the Balanced Hands
Obsidian Laced Robe
The Mighty Cloth
Yuan-Ti Scale Mail
Shadeclinger Armour
Barkskin Armour
Hat of Uninhibited Kushigo
  • After dealing damage with an unarmed attack, gain a +1 bonus to spell save DC until the end of your turn
Defender Greataxe
  • Gain an action during your first attack of the round to reduce this weapon's enchantment by 1, increasing your AC and saving throws by 1 in return ( Recharge: Per turn)
Cloak of Protection
Sword of Life Stealing Bought or stolen from Dammon at the Inn blacksmith X: -33 Y: 164
Swordmaster Gloves
Darkfire Shortbow
Harmonium Halberd
Charge-Bound Warhammer
Thermodynamo Axe
  • On a hit with this battleaxe, once per attack, gain  Heat for 2 turns
Sword of Clutching Umbra
  • Gain an action to strike the target, dealing additional damage equal to your proficiency bonus + 1d6 Psychic. This action doesn't break  Invisibility or other forms of concealment ( Recharge: Short rest)
Thorn Blade
Flawed Helldusk Helmet Rewarded by Dammon at the Inn blacksmith for giving him 3 pieces of Infernal Iron during dialogue X: -33 Y: 164
Flawed Helldusk Armour
Flawed Helldusk Gloves
Evasive Shoes Bought or stolen from Mattis inside the Inn X: -56 Y: 141
Cloak of Cunning Brume
Shapeshifter's Boon Ring
  • While shapeshifting or disguising yourself, gain a 1d4 bonus to all ability checks. This effect lasts until long rest and doesn't require the ring to be equipped once enabled
Strange Ox in the Inn barn behind the blacksmith if spared at the Emerald Grove X: -28 Y: 170
Hat of Fire Acuity
  • When you deal Fire damage, once per attack, gain  Arcane Acuity for 2 turns
Rippling Force Mail Locked rustic chest at the top floor of the Inn blacksmith X: -22 Y: 175
Sylvan Scimitar Looted from Jaheira (NPC or Companion) X: -63 Y: 144
Potent Robe Rewarded by Alfira for Rescue the Tieflings X: -64 Y: 141
Gloves of the Automaton Bought or stolen from Barcus Wroot at his workshop in the Inn X: -56 Y: 133
Acrobat Shoes
Ring of Geniality
Snowburst Ring
  • When you deal Cold damage, create a 4.5 m / 15.0 ft ice patch underneath the target(s)
Underneath a loose plank in the bedroom on the ground floor, north of the bar X: -80 Y: 158
Moon Devotion Robe Looted from Isobel at her room on the top floor, or at the Mind Flayer Colony if she was abducted at the Inn
Jhannyl's Gloves
Shifting Corpus Ring Looted from Marcus in Isobel's room on the top floor during the Inn encounter X: -63 Y: 163
Coruscation Ring
  • When you deal spell damage while illuminated by a light source, inflict 2 turns of  Radiating Orb upon the target(s)
Locked heavy chest surrounded by shadow roots Last Light Inn - Cellar X: 45 Y: -736
Covert Cowl On one of the Meenlocks in the basement Last Light Inn - Cellar X: 33 Y: -697
Shield of Scorching Reprisal
  • Gain an action to expend your Reaction and bash with this shield when hit by an enemy, knocking them  Prone for 1 turn if they fail their Dexterity save against your spell save DC
  • Resistance to Fire damage
  • Gain an action to increase your AC by 1 for 4 turns and force any attaker that misses you to receive 1d6 Fire damage ( Recharge: Short rest)
On a dead body covered by rubble in the cemetery north of the Last Light Inn X: -3 Y: 217

Reithwin Town[edit | edit source]

This zone has many important named areas, so the table below will list their names in the location section as if they were a separate instance.

Item name Item effect Item source Location
Twist of Fortune
  • When you roll 2 damage or less, reroll the dice, taking the new result
  • Gain an action to strike the target, dealing additional 4 Piercing per 300 gold the target possesses ( Recharge: Short rest)
Gerringothe Thorm on the top floor of the building Reithwin Tollhouse X: -110 Y: -93
Ironvine Shield
  • When hit in melee by an enemy, if your weapon is imbued with  Shillelagh, the attacker receives Piercing damage equal to your Wisdom modifier
Heavy chest on the top floor in the south-western room Reithwin Tollhouse X: -126 Y: -90
Gloves of Battlemage's Power Locked opulent chest on the top floor in the south-eastern room Reithwin Tollhouse X: -82 Y: -90
Fireheart
  • When you take Fire damage from an enemy, once per turn, gain  Heat for 2 turns
Locked heavy chest on the top floor in the small room blocked by veins Reithwin Tollhouse X: -123 Y: -77
Rat Bat Leaning against a booze tap in the bar near Thisobald Thorm The Waning Moon X: -224 Y: -76
Ichorous Gloves
  • When you deal Acid damage, inflict 3 turns of  Noxious Fumes upon the target(s)
Locked heavy chest in the cave behind the locked bar door The Waning Moon X: -252 Y: -69
Punch-Drunk Bastard
  • If you have the  Alcohol condition, gain advantage on attack rolls with this weapon. You also create a blast with each attack, dealing 1d4 Thunder damage in a 3 m / 10 ft radius
  • Gain the Cleave action ( Recharge: Short rest)
Locked wooden chest next to the glowing shadow root in the cave The Waning Moon X: -257 Y: -90
Ritual Dagger of Shar
  • Deal additional 1d4 Necrotic damage with this weapon
On a Sharran altar in the hidden room at the bottom of the sanctuary Sharran Sanctuary X: 250 Y: -847
Helmet of Arcane Acuity Locked gilded chest at the south-most part of the basement Mason's Guild Basement X: 107 Y: -758
True Love's Caress On a skeleton leaning against a tree near the graveyard gate Reithwin Graveyard X: -149 Y: 43
Boots of Apparent Death Inside sarcophagus behind the locked grated iron doors Reithwin Graveyard X: -160 Y: 50
Icebite Robe Inside sarcophagus in the building north of the graveyard gate Reithwin Graveyard X: -155 Y: 71
Lightning Jabber
  • Deal additional 1d4 Lightning damage when throwing this weapon
  • On a hit with this spear, the target must succeed DC 13 Constitution save or get  Shocked for 2 turns
Cursed Kuo-Toa Chief near the abandoned fishing shack north-east of the Grand Mausoleum waypoint X: -148 Y: 115
Psionic Ward Armour Ch'r'ai Tska'an at the bridge north-west of The Waning Moon X: -249 Y: -34
Hr'a'cknir Bracers
Watcher's Shield On a pair of skeletons along the cliffs west of the House of Healing X: -248 Y: 36
Assassin's Shortsword
True Love's Embrace On a skeleton next to a bed behind Sister Sinda on the ground floor House of Healing X: -210 Y: 2
Shar's Temptation Wooden crate with a note next to the wooden ladder on the gound floor House of Healing X: -196 Y: 14
Surgeon's Subjugation Amulet Malus Thorm on the ground floor at the surgery hall House of Healing X: -200 Y: 47
Poisoner's Gloves Painted chest in the north-most room behind Malus Thorm House of Healing X: -197 Y: 76
Strange Tendril Amulet Wooden chest next to the charred corpse behind the hidden door House of Healing Morgue X: 85 Y: -1005
Firzu's Ring of Trading On the charred corpse behind the hidden door House of Healing Morgue X: 85 Y: -1005
Bided Time
  • When you are hit by an enemy in melee, gain  Arcane Charge for 2 turns
Locked heavy chest in the storage room south of the zombie crypt House of Healing Morgue X: 46 Y: -1005
Eversight Ring Locked opulent chest in the corner of the morgue lab west of the zombie crypt House of Healing Morgue X: 10 Y: -973
Fleshmelter Cloak
  • When you are hit, once per attack, the attacker receives 1d4 Acid damage
Gilded chest on the distant rocky ledge above the pit House of Healing Morgue X: 33 Y: -931
Protective Plate Hollow Armour surrounded by oozes in the pit House of Healing Morgue X: 51 Y: -932
Shadow Blade Ring Rewarded by Arabella for Find Arabella's Parents. It is advised to send her to camp during the quest. Campsite, next to Withers

Grand Mausoleum[edit | edit source]

Shadowfell choice has important Act Two consequences, please see Find the Nightsong and The Chosen of Shar for details (quests contain heavy spoilers).

Item name Item effect Item source Location
Vivacious Cloak Locked traveller's chest in the south-east room of the entry crypt X: -259 Y: -882
Least Expected Gilded chest behind the stone table beyond the locked puzzle door Gauntlet of Shar X: -730 Y: -802
Dark Justiciar Gauntlets (Uncommon) On a pile of crates near Yurgir Gauntlet of Shar X: -664 Y: -759
Merregon Halberd
  • Regular halberd with +1 damage
Merregons of the Yurgir hunting party Gauntlet of Shar X: -658 Y: 753
Hellfire Hand Crossbow Yurgir at his hunting grounds Gauntlet of Shar X: -668 Y: -765
Boots of Brilliance Heavy chest in the area north of Yurgir's throne room Gauntlet of Shar X: -634 Y: -724
Justiciar's Scimitar Lyrthindor at the base of the Shar's statue when summoned during Break Yurgir's Contract Gauntlet of Shar X: -713 Y: -731
Justiciar's Greatshield
  • Gain an action to expend your Reaction and bash with this shield when hit by an enemy, knocking them  Prone for 1 turn if they fail their Dexterity save against your spell save DC
  • Gain an action to create a 2 m / 6.5 ft radius cloud of magical  Darkness where you stand that lingers for 2 turns, and immediately attempt to  Hide ( Recharge: Short rest)
Circle of Bones Balthazar at his altar, or in Shadowfell if spared at the altar, or in Mind Flayer Colony if you let him abduct the Nightsong
Callous Glow Ring
  • Deal additional 2 Radiant damage against illuminated targets
Opulent chest behind the vault door north-east of Balthazar's laboratory Gauntlet of Shar X: -819 Y: -753
Killer's Sweetheart On one of the mirror images in the Self-Same Trial room Gauntlet of Shar X: -830 Y: -726
Dark Justiciar Half-Plate (Rare) By the Shar altar beyond the riddle door in the Silent Library Gauntlet of Shar X: -817 Y: -753
Spear of Night On the Shar altar beyond the riddle door in the Silent Library Gauntlet of Shar X: -817 Y: -753
Dark Justiciar Helmet Gilded chest behind the Shar altar beyond the riddle door in the Silent Library Gauntlet of Shar X: -822 Y: -753
Dark Justiciar Helm On the ground in the Shadowfell, at two points. Shadowfell X: -544 Y: -1447 & X: -516 Y: -1397
Moonlight Glaive
  • Deal additional 1d4 Radiant damage with this weapon
  • This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
  • Gain an action to strike the enemy, dealing additional Psychic damage equal to your proficiency bonus, surrounding them in a 3 m / 10 ft butterfly cloud that grants advantage on attack rolls against the target. If the target leaves the cloud, they receive 1d6 Psychic damage ( Recharge: Short rest)
Rewarded for rescuing the Nightsong Shadowfell X: -604 Y: -1431
Dark Justiciar Half-Plate (Very Rare) Rewarded to Shadowheart (Origin or Companion) for defeating the Nightsong Shadowfell X: -604 Y: -1431
Dark Justiciar Gauntlets (Rare)
  • Deal additional 1d4 Necrotic damage with your weapons
  • Strength saving throws +1
  • Gain an action to curse the target for 2 turns. If the target enters an obscured area or remains in it at the start of their turn, they must succeed DC 14 Charisma save or suffer 2d8 Necrotic damage ( Recharge: Per turn)
Dark Justiciar Boots
Shar's Spear of Evening
  • While being obscured, gain advantage on saving throws. On a hit with your weapons against an obscured target, deal additional 1d6 damage
  • Immunity to being  Blinded
  • Cast  Darkness as an Action ( Recharge: Per turn)
  • Gain an ability to strike a target, rippling the hit through all creatures (including allies) around you in a 3 m / 10 ft radius, and leaving behind a 3 m / 10 ft radius  Darkness cloud that lingers for 3 turns ( Recharge: Short rest)
Selûne's Spear of Night Rewarded at camp after rescuing the Nightsong and defeating Ketheric Thorm Campsite

Yurgir can be defeated through dialogue if approached from the lower floor where the orb is.

Moonrise Towers[edit | edit source]

It is advised to complete the Moonrise Towers Prison area before proceeding to Shadowfell, as friendly NPCs in prison will be unavailable after entering Shadowfell, which will fail the quests Rescue the Tieflings and Rescue Wulbren.

Item name Item effect Item source Location
Spellcrux Amulet The Warden at the warden's tower Moonrise Towers Prison X: 576 Y: -654
Wulbren's Hammer
  • Deal additional 2d4 Force damage against objects
On a table on the top floor of the warden's tower Moonrise Towers Prison X: 575 Y: -649
Browbeaten Circlet Evidence chest on the top floor of the warden's tower Moonrise Towers Prison X: 572 Y: -652
Sharpened Snare Cuirass Bought or stolen from Roah Moonglow at the main floor X: -174 Y: -179
Gloves of Crushing
  • Deal additional 2 Bludgeoning damage with unarmed strikes, and gain a +1 bonus to unarmed and  Throw attack rolls
Armour of Devotion
Drakethroat Glaive
Ne'er Misser
Poisoner's Ring
Ring of Spiteful Thunder
Marksmanship Hat
Halberd of Vigilance Bought or stolen from Lann Tarv at the main floor X: -164 Y: -168
Gloves of The Duellist
  • +2 bonus to melee weapon attack rolls when holding a weapon in the main hand and no weapon in the free hand. Shields equipped in the free hand also work
Sentinel Shield
Enraging Heart Garb
  • While you are  Raging, gain  Wrath for 2 turns
  • Increase your Constitution by 2 (max 20) while wearing this armour
Fistbreaker Helm
Bigboy's Chew Toy
Titanstring Bow
Slicing Shortsword
  • When you attack with advantage, the attack inflicts 2 turns of  Bleeding unto the target
Gauntlets of Surging Accuracy Bought or stolen from Lann Tarv at the main floor when Disciple Z'rell at the upper floor was covinced to help X: -164 Y: -168
Dwarven Splintmail
Render of Mind and Body
  • When you attack with advantage, deal additional 1d8 Psychic damage with this weapon
Circlet of Hunting Bought or stolen from Araj Oblodra at the main floor X: -128 Y: -193
Boots of Arcane Bolstering
Risky Ring
Ring of Free Action
Robe of Exquisite Focus
Thunderskin Cloak
Hat of Storm Scion's Power
  • When you deal Thunder damage, once per attack, gain  Arcane Acuity for 2 turns
Absolute's Protector Disciple Z'rell at the main floor (after confronting Ketheric Thorm), or at the upper floor (before confronting Ketheric Thorm)
  • Outside X: -152 Y: -123
  • Main floor X: -148 Y: -169
  • Upper floor X: -140 Y: -195
Argument Solver Mig at the main floor X: -194 Y: -180
Very Heavy Greataxe
  • Gain a cleave attack that strikes all targets at half weapon damage with bonus 1d6 Slashing damage, but puts you  Off Balance for 1 turn if you fail the DC 8 Strength save ( Recharge: Short rest)
Fezzerk in the throne room on the main floor if spared in the Blighted Village in Act One X: -152 Y: -191
Derivation Cloak
  • When you  Poison a target, regain 1d4 hit points
Locked heavy chest in Balthazar's quarters on the upper floor X: -135 Y: -174
Coldbrim Hat Locked opulent chest behind the secret door in Balthazar's quarters on the upper floor X: -155 Y: -173
Shadow Lantern Crafted by Gale (Origin or Companion) by combining Dead Pixie with Broken Moonlantern at the ritual circle behind the secret door in Balthazar's quarters on the upper floor X: -150 Y: -165
Cloak of Elemental Absorption
  • Gain an action to half the damage of the next elemental attack targeting you, and deal additional 1d6 damage of that element on your next weapon attack ( Recharge: Short rest)
Locked opulent chest in the Ketheric Thorm's bedroom on the upper floor X: -166 Y: -169
Spineshudder Amulet Mimic chest in Isobel's room on the upper floor X: -171 Y: -195
Myrkulite Scourge
  • Deal additional 1d6 Necrotic damage with this weapon
Radija at the upper floor, Susdera on the rooftop, Sarabayle, Willinx Jindlebee and Duckie Verish in the Moonrise Towers Prison (after confronting Ketheric Thorm), and Kressa Bonedaughter in the Mind Flayer Colony
Ring of Exalted Marrow Heavy chest at the Absolute altar on the rooftop Moonrise Towers Rooftop X: -152 Y: -176
Blade of Oppressed Souls Next to a skeleton beyond the brain puzzle door at the south-eastern part of the colony Mind Flayer Colony X: 747 Y: -38
Circlet of Mental Anguish On a skeleton beyond the brain puzzle door at the south-eastern part of the colony Mind Flayer Colony X: 747 Y: -38
Braindrain Gloves
  • When you deal Psychic damage, inflict 2 turns of  Mental Fatigue upon the target(s)
Infernal Rapier If persuaded, rewarded to Wyll (Origin or Companion) by Mizora in the Tadpoling Centre Mind Flayer Colony X: 676 Y: 39
Ketheric's Warhammer
  • Deal additional 1d4 Psychic damage with this weapon
Ketheric Thorm at the morphic pool Mind Flayer Colony X: 861 Y: -23
Reaper's Embrace
Ketheric's Shield
  1. Found here if you sided with Ketheric Thorm and confronted him afterwards.
  2. Found here if you did not side with Ketheric Thorm and confronted him afterwards.


Act Three[edit | edit source]

Astral Plane[edit | edit source]

Item name Item effect Item source Location
Boots of Uninhibited Kushigo
  • Deal additional damage equal to your Wisdom modifier with unarmed attacks
Prelate Lir'i'c near the prison X: -163 Y: -1158
Staff of the Emperor Looted from The Emperor near the prison by disarming him X: -160 Y: -1165
Orphic Ring Orpheus if chosen to be sacrificed X: 53 Y: 3238

The area is the same, but it's coordinates are shifted for the ending scenario.

Rivington[edit | edit source]

Item name Item effect Item source Location
Shapeshifter's Boon Ring
  • While shapeshifting or disguising yourself, gain a 1d4 bonus to all ability checks. This effect lasts until long rest and doesn't require the ring to be equipped once enabled
Strange Ox in the barn south-east of the Rivington waypoint, if spared at the Emerald Grove and the Last Light Inn X: 39 Y: -149
Hat of Fire Acuity
  • When you deal Fire damage, once per attack, gain  Arcane Acuity for 2 turns
Dwarven Thrower
  • When thrown, returns to your hand
  • If dwarf, deal additional 1d8 Bludgeoning damage when throwing this weapon, or additional 2d8 Bludgeoning damage if throwing this weapon at a Large, Huge, or Gargantuan target
Bought or stolen from Ferg Drogher north-west of the Requisitioned Barn if Shadowheart is not in your party X: 43 Y: -101
Cold Snap
  • Deal additional 1d4 Cold damage with this weapon
  • While this dagger is held in your off-hand, gain a +1 bonus to AC, and when an attack misses you, the attacker gets  Chilled for 2 turns
Hellrider Longbow
Nymph Cloak Bought or stolen from Ferg Drogher north-west of the Requisitioned Barn if he was persuaded to disclose his special stock X: 43 Y: -101
Robe of Supreme Defences
Sethan
Corvid Token Bought or stolen from Mattis at the Requisitioned Barn east of the Rivington waypoint, if he survived after Save the Refugees and moved to Last Light Inn in Act 2 X: 56 Y: -120
Scabby Pugilist Circlet
  • Deal additional 2 damage with your weapon or unarmed strikes when surrounded by 2+ foes
Ring of Truthfulness Looted or stolen from the Mind Flayer in the Abandoned Windmill basement Abandoned Windmill - Basement X: -231 Y: -802
The Undead Bane
  • Deal additional 1d6 Slashing damage with melee weapons against Fiends and Undead
  • Gain an action to strike the target, dealing additional damage equal to your proficiency bonus, and additional 2d6 Slashing damage on top if the target is Fiend or Undead; The Fiend or Undead target must succeed DC 12 Strength save or get  Baned for 3 turns (equivalent to casting  Bane on the target) ( Recharge: Short rest)
Ulma in the Gur Camp X: 100 Y: -17
Boots of Very Fast Blinking
  • Cast  Misty Step ( Recharge: Per turn)
  • When teleporting with these boots, you are stripped naked down to underwear, except for inventory, rings, amulets, weapons, and boots. The stripped items remain at the spot you teleported from
Rewarded by Akabi at the Circus of the Last Days as a consolation prize for his Wheel of Fortune game. He will close down if you play 17 times, so the 16th time has to be the "jackpot" X: -67 Y: -73
Comeback Handaxe
  • When thrown, returns to your hand and deals 1d6+1 damage to you on return
Reverse Rain Cloak
  • Remain permanently  Wet while wearing this cloak
Staff of a Mumbling Wizard
  • Cast  Firebolt? that has 100% hit chance ( Recharge: Per turn)
  • When casting Firebolt? with this staff, the target must succeed DC 20 save (unaffected by anything) or be shot at with  Fireball instead
Unlucky Thief's Gloves
  • Sleight of Hand +2
  • For each item you steal while wearing these gloves, receive 1 piece of Charcoal in inventory. After stealing 20 times, suffer  Burning for 1 turn
Djinni Ring
  • Cast  Mage Hand ( Recharge: Short rest)
  • The key to the Jungle scenario, if you are not a Bard. You must steal this ring and play the game once more (as a 16th attempt at the latest) to land on a jackpot, after which the djinn will send you off to your demise
Stolen or looted from Akabi at the Circus of the Last Days X: -67 Y: -73
Band of the Mystic Scoundrel In a backpack near the tent in the south-western part of the Jungle Jungle X: -1564 Y: -1521
Nyrulna
  • Deal additional 1d6 Thunder damage with this weapon
  • This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
  • When thrown, returns to your hand. Deal additional 3d4 Thunder damage in a 3 m / 10 ft radius around the target when throwing this weapon
  • Immunity to falling damage. Your movement speed and  Jump distance are increased by 3 m / 10 ft
  • Gain an action to charge up to 12 m / 40 ft forward to a target, dealing 6d8 Thunder damage to every enemy caught in the charge; The target(s) must succeed DC 15 Dexterity save or receive full damage (instead of half damage on a save), suffer  Bleeding for 3 turns, and get knocked 2 m / 7 ft back ( Recharge: Short rest)
  • Gain an action to cast special  Gust of Wind that deals 6d6 Thunder damage ( Recharge: Short rest)
Locked painted chest near the portal in the south-eastern part of the Jungle Jungle X: -1512 Y: -1523
Dark Displacement Gloves Bought or stolen from Popper at his tent in the western part of the Circus of the Last Days X: -90 Y: -56
The Pointy Hat Locked opulent chest in a tent behind Lucretious in the north-western corner of the Circus of the Last Days X: -85 Y: -24
Hollow's Staff Lucretious at her tent in the north-western corner of the Circus of the Last Days X: -82 Y: -33
Spellmight Gloves Looted, stolen from Lucretious at her tent in the north-western corner of the Circus of the Last Days, or rewarded by her for Find Dribbles the Clown X: -82 Y: -33
Clown Hammer Dribbles on the stage in the north-eastern corner of the Circus of the Last Days X: -43 Y: -35
Swires' Sledboard Bought or stolen from Exxvikyap at the ground floor of Rivington General X: 7 Y: -34
Bonespike Garb
The Dancing Breeze
  • Gain an action to strike all nearby foes, making separate attack rolls against each target ( Recharge: Short rest)
Stalker Gloves
Elven Chain
Ambusher
Seraphic Pugilist Gloves
  • Deal additional 1d4 Radiant damage with unarmed strikes
  • Cast  Guiding Bolt (level 4) ( Recharge: Long rest)
Locked wooden chest in the dormitory on the ground floor of the Open Hand Temple X: -87 Y: -7
Ring of Blink Stolen from or rewarded after persuading Tara on the roof of the Open Hand Temple X: -45 Y: -5
Tressym Collar Looted from Tara, if chosen to be killed or knocked out, on the roof of the Open Hand Temple X: -45 Y: -5
Sentient Amulet (Very Rare) Rewarded for Help the Cursed Monk in the Open Hand Temple cellar crypt if you refuse to take on monk's madness Open Hand Temple Cellar X: -7 Y: -1004
Stillmaker In a hole next to the murder scene Under Temple Cave Area X: 65 Y: -1019
Martial Exertion Gloves
  • Gain an action to suffer 6d6 Piercing damage once, receiving a bonus attack for 1 turn and doubling your movement speed ( Recharge: Short rest)
Bought or stolen from Bumpnagel near the forge in the Angleiron's Cellar Angleiron's Cellar X: -244 Y: -1069
Thunderpalm Strikers
  • Deal additional 1d4 Thunder damage with unarmed strikes
  • Cast  Thunderwave (level 3) ( Recharge: Long rest)
Nimblefinger Gloves
Necklace of Elemental Augmentation Traveller's chest on a shipwreck by the river north-west of the South Span Checkpoint X: -97 Y: 107
Gleamdance Dagger
  • This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
  • While this dagger is held in your off-hand, gain a +1 bonus to AC
Farlin on the Western Beach to the very west of the South Span Checkpoint X: -217 Y: 97
Corpsegrinder
  • Deal additional 1d4 Thunder damage with this weapon
  • Gain an action to slam the ground, dealing additional Thunder damage equal to your proficiency bonus to all creatures in a 3 m / 10 ft radius; The target(s) must succeed DC 12 Dexterity save or receive full damage (instead of half damage on a save), and get knocked 3 m / 10 ft back ( Recharge: Short rest)
Cairos on the Western Beach to the very west of the South Span Checkpoint X: -219 Y: 105
Bonespike Boots
  • +1 bonus to AC when not wearing armour or holding a shield
  • Jump distance is increased by 1.5 m / 5.0 ft
  • Gain an action to leap at a target up to 9 m / 30 ft away, knocking them  Prone for 2 turns if they fail their Strength save against your spell save DC ( Recharge: Per turn)
Trapped wooden chest in the Western Beach passageway cave Western Beach Passageway X: -1341 Y: -856
  1. Disguise before equipping the item also works.
  2. You must convince Rolan in the Emerald Grove to stay and fight for Mattis to survive.
  3. In order to land on the jackpot, you need to either steal the Djinni Ring off Akabi beforehand, or distract him with a Performance check as a Bard.
  4. If the target cannot roll any saves (like an object), the spell will always cast the normal auto-hit Fire Bolt.
  5. You can also disarm her with Command: Drop without making her hostile.
  6. No Persuasion skill check is needed if you are or have Gale in the party.

Wyrm's Crossing[edit | edit source]

Item name Item effect Item source Location
Scarlet Leather Armour Shabby wardrobe in the secret attic room of the Fraygo's Flophouse X: -20 Y: 79
Amulet of the Drunkard
  • Your  Drunk condition lasts for 5 turns instead of 2, and you regain 2d4 hit points once during the first turn of Drunk that happened with this item equipped
Bought from Hoots Hooligan on the ground floor of Sharess' Caress, after you accepted to taste her new brew X: 21 Y: 85
Voss' Silver Sword After talking to Raphael, stolen from Kith'rak Voss on the first floor of Sharess' Caress, if he was spared in Act One X: 25 Y: 98
Silver Sword of the Astral Plane Rewarded by Kith'rak Voss on the first floor of Sharess' Caress if he was shown the Orphic Hammer that you can receive here by accepting the Raphael's deal
Gauntlets of the Warmaster Bought or stolen from Entharl Danthelon on the first floor of Danthelon's Dancing Axe X: -11 Y: 140
Horns of the Berserker
  • +2 to attack rolls when attacking creatures that have already taken damage
  • While not at full health, deal additional 2 Necrotic damage with your unarmed and melee attacks. While in combat, if you don't deal any damage this turn, suffer 1d4 Necrotic damage at the end of your turn
Blightbringer
Snow-Dusted Monastery Gloves
  • Deal additional 1d4 Cold damage with unarmed strikes
  • Cast  Ice Knife (level 3) ( Recharge: Long rest)
Cloak of Displacement
Garb of the Land and Sky
Harmonic Dueller
  • Gain an action to harmonise with the rapier, attempting a DC 15 Performance check; Upon success, deal additional damage equal to your Charisma modifier (minimum 1) with melee weapons, for 10 turns ( Recharge: Short rest)
Absolute Confidence Amulet Rewarded by Naaber on the ground floor of Carm's Garm for exhausting all of his dialogue. Can also be stolen for an additional reward below
Seemingly Gleaming Ring Rewarded by Naaber on the ground floor of Carm's Garm for exhausting all of his dialogue if the Absolute Confidence Amulet was stolen from him beforehand
  1. Disguise before equipping the item also works.
  2. He can also be deceived (DC 30 Deception check) that you accepted the deal and got the hammer, even if you didn't.

Wyrm's Rock Fortress[edit | edit source]

If you are progressing Wyll's story, it is advised to complete the areas Iron Throne and Steel Watch Foundry and their respective quests before entering the top floor of the fortress and the Wyrmway.

Item name Item effect Item source Location
Flame Enamelled Armour Heavy chest in the corner of the armoury south-east of the Wyrm's Rock waypoint X: -28 Y: 184
Infernal Spear
  • Deal additional 3 Poison damage with this weapon
Iron Consuls Mian and Nuff in the throne room on the first floor of the fortress X: -6 Y: 208
Infernal Mace Black Gauntlets Mohlen, Greyward, Ignur, and Aisha in the throne room on the first floor of the fortress
Emblazoned Plate of the Marshal Ulder Ravengard in the throne room on the first floor of the fortress, if chosen to be killed
Duke Ravengard's Longsword
Fabricated Arbalest
  • Gain an action to fire a shimmering bolt, dealing 1d4 Piercing damage and inflicting 1 turn of  Radiating Orb upon the target ( Recharge: Per turn)
  • Gain a concentration action to fire a ray of light, dealing 2d10 Radiant damage in a 18 m / 60 ft line; The targets must succeed their Dexterity save against you spell save DC or receive full damage (instead of half damage on a save) and be  Blinded for 1 turn. You may cast additional ray every turn for 10 turns, but you must succeed DC 14 Constitution save on each cast or get  Burned for 2 turns ( Recharge: Short rest)
Enver Gortash in the throne room on the first floor during the coronation, or later on the top floor of the fortress
  • Throne room X: -6 Y: 208
  • Top floor X: -26 Y: 211
Cloth of Authority
Tyrannical Jackboots
Gauntlet of the Tyrant
Servitor of the Black Hand Gloves
  • Deal additional 1d4 Force damage with unarmed strikes
  • Cast  Fear ( Recharge: Long rest)
Opulent chest in the audience hall wardrobe on the top floor X: -32 Y: 198
Helldusk Boots
  • Immunity to being moved against your will by enemy spells or actions, and your movement speed is unimpeded by  Difficult Terrain
  • When you fail a saving throw, you may use your Reaction to succeed it instead
  • Gain an action to teleport up to 18 m / 60 ft away, dealing 2d8 Fire damage in a 3 m / 10 ft radius upon landing ( Recharge: Short rest)
Locked gilded chest in the audience hall bedroom on the top floor X: -32 Y: 219
Balduran's Giantslayer Ansur in The Dragon's Sanctum Wyrmway X: 629 Y: -988
Helm of Balduran On a stone altar in the alcove north of Ansur in The Dragon's Sanctum Wyrmway X: 636 Y: -964

Lower City[edit | edit source]

This zone can be progressed in a multitude of ways, the table below is sorted following a rough progession from east to west, and then down to the sewers.

Item name Item effect Item source Location
Cloth Armour
  • When being damaged by an enemy, once per turn, gain  Wrath for 2 turns
On a wooden table in the south-eastern room of the prison underneath the Basilisk Gate Barracks Heapside Prison X: -1266 Y: 744
The Reviving Hands Bought or stolen from Vicar Humbletoes at the Stormshore Tabernacle X: 109 Y: -20
Mantle of the Holy Warrior
The Sacred Star
  • Deal additional 1d4 Radiant damage with this weapon
  • On a hit with this morningstar, inflict 1 turn of  Radiating Orb upon the target
  • On a hit with this morningstar, Undead creatures must succeed DC 13 Wisdom save or get  Turned for 3 turns
  • Gain an action to strike the target, dealing additional Radiant damage equal to your proficiency bonus and creating an explosion of light in a 3 m / 10 ft radius; Enemies caught in the explosion must succeed DC 12 Constitution save or get  Blinded for 3 turns ( Recharge: Short rest)
Amulet of the Devout Offering chest in the treasury room in the Stormshore Tabernacle basement Stormshore Tabernacle - Basement X: 796 Y: 1159
Shield of Shielding Offerings to Helm chest in the treasury room in the Stormshore Tabernacle basement
Hammer of the Just Offerings to Tyr chest in the treasury room in the Stormshore Tabernacle basement
Dolor Amarus Dolor at the entrance gate of the Murder Tribunal if you arrive there with no severed hands, or otherwise at the Highberry's Home wine festival and later in the south-eastern room of the Facemaker's Boutique if not killed at the festival
Spaceshunt Boots
Scarlet Leather Armour
Blackguard's Sword
  • Deal additional 1d4 Necrotic damage with this weapon
  • On a Smite with this longsword, the target must succeed DC 13 Constitution save or get  Dazed for 2 turns
That Which Guards at the entrance gate of the Murder Tribunal Murder Tribunal X: -1295 Y: 502
Blackguard's Plate
Shield of the Undevout
Blackguard's Greaves That Which Lurks at the entrance gate of the Murder Tribunal
Blackguard's Gauntlets That Which Watches at the entrance gate of the Murder Tribunal
Sword of Chaos
  • Deal additional 1d4 Necrotic damage with this weapon
  • On a hit with this greatsword, regain 1d6 hit points
Sarevok Anchev at the tribunal hall Murder Tribunal X: -1267 Y: 503
Sarevok's Horned Helmet
Amulet of Bhaal
  • On a hit against a target with full HP, once per attack, inflict 2 turns of  Bleeding upon the target
Looted from Sarevok Anchev at the tribunal hall, or rewarded by him for Impress the Murder Tribunal
Bhaalist Gloves Bought from Echo of Abazigal at the tribunal hall after you became the unholy assassin during Impress the Murder Tribunal Murder Tribunal X: -1261 Y: 507
Bhaalist Armour
  • Enemies in a 2 m / 7 ft radius become vulnerable to Piercing damage, unless they are immune to it
  • +2 bonus to Initiative rolls
Assassin of Bhaal Cowl
Craterflesh Gloves
Vicious Battleaxe
Dolor Amarus
Vicious Shortbow
Dread Iron Dagger
  • While being  Hidden, deal additional 1d6 Necrotic damage with your weapons
Fleshrender
Keepsake Ring On the floor in the middle of the Elfsong Tavern basement Elfsong Tavern - Basement X: -860 Y: 528
Boots of Psionic Movement Ch'r'ai Har'rak next to the round table in the middle of the hideout hall Knights of the Shield Hideout X: -739 Y: 549
Sword of the Emperor On a weapon rack in the northern-most room of the Knights of the Shield Hideout Knights of the Shield Hideout X: -732 Y: 588
Cerebral Citadel Armour Emperor's Wardrobe in the northern-most room of the Knights of the Shield Hideout Knights of the Shield Hideout X: -727 Y: 589
Cerebral Citadel Gloves
Kurwin's Cauteriser
  • Deal additional 1d4 Fire damage with this weapon
  • On a hit with this scimitar, the target must suceed DC 13 Constitution save or suffer  Burning for 2 turns
Bugthimble in the dirt mound at the Graveyard (Lower City) X: 8 Y: 24
Armour of Persistence Bought or stolen from Dammon at his Forge of the Nine, north-east of the Lower City Central Wall waypoint X: -2 Y: -9
Boots of Persistence
Legacy of the Masters
Unwanted Masterwork Scalemail
Unwanted Masterwork Gauntlets Gilded Chest next to wooden crates in the Forge of the Nine basement Forge of the Nine - Basement X: 392 Y: 766
Unwanted Masterwork Greaves
Gemini Gloves
  • Gain a toggle action to make your next cantrip cast target one additional foe. The same target can be chosen twice ( Recharge: Short rest)
Bought or stolen from Helsik at her desk on the ground floor of Devil's Fee north of the Lower City Central Wall waypoint X: -39 Y: 15
Cloak of the Weave
  • +1 bonus to spell save DC and spell attack rolls
  • Gain a reaction to take half the damage from the next elemental attack targeting you, and deal an additional 1D6 of that element type on your next weapon attack or spell cast ( Recharge: Short rest)
Shapeshifter Hat
Spellseeking Gloves
Hellbeard Halberd
  • Deal additional 6 Poison damage with this weapon
Caitiff Staff
Gibus of the Worshipful Servant Bought or stolen from Helsik at her desk on the ground floor of Devil's Fee. Can also be looted from Sceleritas Fel once he dies after The Urge events in the Bhaal Temple
Mask of Soul Perception Locked gilded chest in the bedroom on the top floor of Devil's Fee X: -33 Y: 17
Hat of the Sharp Caster
  • When you roll a 1 or 2 on a damage roll for a spell attack, that roll is rerolled once
Bartered with Tara on the roof of Devil's Fee for Fish or a magical item X: -27 Y: 5
Tressym Collar Looted from Tara if spared in Rivington and killed or knocked out on the roofs of Devil's Fee or Highberry's Home
Helldusk Helmet
  • You can see in magical and ordinary darkness up to a range of 12 m / 40 ft. Immunity to being  Blinded
  • +2 bonus to saving throws against spells
  • Immunity to enemy critical hits
  • Gain an action to immolate the target up to 9 m / 30 ft away, dealing 2d8 Fire damage; The target must succeed their Intelligence save against your spell save DC or receive full damage (instead of half damage on a save) and get  Frightened for 3 turns ( Recharge: Short rest)
Treasure Crates in the Raphael's vault House of Hope X: -6484 Y: 2936
Staff of Spellpower On a pedestal in the Raphael's vault
Helldusk Gloves Haarlep in the Raphael's boudoir House of Hope X: -6485 Y: 2990
Gauntlets of Hill Giant Strength Stolen from the right-most pedestal in the House of Hope archive. Can be stolen afterwards from Helsik at her desk on the ground floor of Devil's Fee if handed over to her for Acquire the Gauntlets for Helsik
Amulet of Greater Health Stolen from the left pedestal in the House of Hope archive House of Hope X: -6548 Y: 2905
Orphic Hammer Stolen from the central pedestal in the House of Hope archive House of Hope X: -6543 Y: 2921
Burnished Ring Spectator in the House of Hope prison House of Hope - Hope's Prison X: -6481 Y: 2921
Helldusk Armour
  • You are proficient with this armour while wearing it
  • On your successful saving throw against an enemy attack, the attacker that caused the throw gets  Burned for 3 turns
  • Resistance to Fire damage and immunity to  Burning. All incoming damage is reduced by 3
  • Gain an action to enable yourself to  Fly for 10 turns ( Recharge: Long rest)
Raphael at the teleportation circle House of Hope X: -6477 Y: 2884
Gloves of Soul Catching
  • Deal additional 1d10 Force damage with unarmed strikes
  • On an unarmed hit, once per turn, regain 1d10 hit points. Alternatively, you may choose to exchange the healing reaction for a +5 bonus to your next attack roll or saving throw, until the end of your next turn
  • Increase your Constitution by 2 (max 20) while wearing these gloves
Rewarded for Save Hope after defeating Raphael
Amulet of Elemental Torment Looted from Hope after defeating Raphael and completing Save Hope
Slinging Shoes Bartered with Tara on the roof of Highberry's Home for Fish or a magical item X: -1 Y: -39
Winter's Clutches
  • When you deal Cold damage, once per attack, inflict 2 turns of  Encrusted with Frost upon the target(s)
On a pedestal beneath the stained glass window behind the lava and water elementals on the ground floor of Sorcerous Sundries X: -2 Y: -66
Gold Wyrmling Staff
  • Deal additional 1d4 Fire damage in melee with this weapon
  • Cast  Fire Bolt ( Recharge: Per turn)
Coldbrim Hat
Quickspell Gloves Bought or stolen from Lorroakan's Projection at the foyer desk on the ground floor of Sorcerous Sundries X: -7 Y: -79
Ring of Regeneration
  • At the start of your turn during combat, regain 1d4 hit points
Vest of Soul Rejuvenation
Armour of Landfall
Birthright
  • Increase your Charisma by 2 (max 22) while wearing this hat
Harper Sacredstriker
Despair of Athkatla Lorroakan at the top of the Ramazith's Tower Ramazith's Tower X: 4962 Y: 704
Shelter of Athkatla
Markoheshkir On a pedestal inside a Globe of Invulnerability in the lower section of the Ramazith's Tower Ramazith's Tower X: 4970 Y: 705
Robe of the Weave
Foebreaker
  • This weapon ignores resistance to Bludgeoning damage
Invisible gilded chest behind the "Karsus" door in the Sorcerous Vault Sorcerous Vault X: 326 Y: 998
Pyroquickness Hat Invisible opulent chest behind the "Elminster" door in the Sorcerous Vault Sorcerous Vault X: 411 Y: 997
Hellfire Greataxe
  • Deal additional 1d6 Fire damage with this weapon
  • On a hit with this greataxe, once per attack, gain  Heat for 2 turns
  • Gain an action to cleave in a 3 m / 10 ft cone, dealing additional 2d6 Fire damage to every target in the cone and leaving behind a growing hellfire pool that lingers for 2 turns; The targets must succeed their Dexterity save against your spell save DC or receive full damage (instead of half damage on a save) from the cleave, and get afflicted with  Roiling Hellfire while standing in the AoE zone ( Recharge: Short rest)
Gilded chest behind the breakable "Illusion" door in the Sorcerous Vault Sorcerous Vault X: 365 Y: 940
The Dead Shot Bought or stolen from Fytz the Firecracker at the Stormshore Armoury near the Lower City Central Wall waypoint X: -36 Y: -80
Flail of Ages
Armour of Agility Bought or stolen from Gloomy Fentonson at the Stormshore Armoury near the Lower City Central Wall waypoint X: -37 Y: -77
Infernal Mace
  • Deal additional 3 Poison damage with this weapon
Black Gauntlets Uva, Hyrriet, and Volgu Drak on the upper floors of Felogyr's Fireworks, and later Black Gauntlets Holzt, Ralston, Paver, and Rives on the ground floor and in the basement of the Steel Watch Foundry
Veil of the Morning Bought or stolen from Mystic Carrion at the ground floor of the Philgrave's Mansion X: 7 Y: -159
Armour of the Sporekeeper
Hood of the Weave
Torch of Revocation
  • Deal additional 1d4 Necrotic and 1d4 Fire damage when using this torch as a weapon
  • Quest significance: This torch is needed to advance the Free the Artist quest
Looted from Mystic Carrion at the ground floor of the Philgrave's Mansion, bought from him if he was convinced to during dialogue, stolen from the locked gilded chest in the alcove behind him, or rewarded by him for killing Thrumbo during Find Mystic Carrion's Servant
Staff of Cherished Necromancy Looted from Mystic Carrion at the ground floor of the Philgrave's Mansion
Crypt Lord Ring Rewarded by Thrumbo at the ground floor of the Philgrave's Mansion, if he was sided with and saved during Find Mystic Carrion's Servant
Helmet of Grit Locked opulent chest in the cursed room on the lower floor of the Szarr Palace Szarr Palace X: -1298 Y: 965
Pelorsun Blade Trapped rosewood casket in one of the pits of the dungeon, encountered by taking the second door to the right when advancing north from the Cazador's Dungeon waypoint Cazador's Dungeon X: -1928 Y: 852
Rhapsody
  • When you kill an enemy, gain a +1 bonus to all damage, to attack rolls, and to spell save DC, up to +3. Once you reach 3 stacks, gain an action to expend all 3, either healing yourself for 3d10 hit points, or making the next weapon attack within 2 turns a guaranteed critical hit, or forcing the next saving throw an enemy makes against your spell within 2 turns to have disadvantage. Effect ends when this weapon is unequipped
  • On your hit with this dagger while  Hiding or being  Invisible, the target must succeed DC 15 Constitution save or suffer  Bleeding for 2 turns
Cazador Szarr at the dungeon ritual site Cazador's Dungeon X: -1925 Y: 944
Woe Rewarded during The Pale Elf for killing Cazador Szarr at the dungeon ritual site
The Undead Bane
  • Deal additional 1d6 Slashing damage with melee weapons against Fiends and Undead
  • Gain an action to strike the target, dealing additional damage equal to your proficiency bonus, and additional 2d6 Slashing damage on top if the target is Fiend or Undead; The Fiend or Undead target must succeed DC 12 Strength save or get  Baned for 3 turns (equivalent to casting  Bane on the target) ( Recharge: Short rest)
Looted from Ulma when returning back to the Cazador's Dungeon waypoint, if she was spared at the Gur Camp and was chosen to be killed here Cazador's Dungeon X: -1925 Y: 836
Salty Scimitar(rrr) Captain Grisly in The Blushing Mermaid basement The Blushing Mermaid - Basement X: -2339 Y: -127
Tarnished Charm Auntie Ethel in The Blushing Mermaid basement, even if she was killed before in the Overgrown Tunnel The Blushing Mermaid - Basement X: -2329 Y: -95
Ring of Feywild Sparks
Amulet of Windrider Rewarded by Lora on the ground floor of the Lora's House for Save Vanra X: -65 Y: -89
Duellist's Prerogative
  • Deal additional 1d4 Necrotic damage with this weapon
  • Reduce the number you need to roll a critical hit while attacking by 1. This effect stacks. Gain an additonal Reaction per turn
  • On a hit with a melee weapon, expend your Reaction to deal additional Necrotic damage with that weapon equal to your proficiency bonus
  • Gain an action to taunt the target, compelling them to duel if they fail DC 12 Wisdom save on taunt. The taunted target suffers disadvantage on attack rolls against anyone but you for 3 turns, and on your hit must succeed DC 15 Constitution save or suffer  Bleeding for 3 turns
  • While not dual-wielding or holding a shield, you can make an additional attack as a Bonus action with this weapon, once per turn
Fey Semblance Amulet Rewarded by any of the NPCs at the Old Garlow's Place for Avenge the Hag Survivors X: -55 Y: -147
Staff of Interruption Rewarded by Mayrina at the Old Garlow's Place for Help the Hag Survivors
Murderous Cut
  • Deal additional 1d4 Piercing damage with this weapon against targets with 50% hit points or less
Reapers of Bhaal and Death's Heads of Bhaal in Bloomridge Park, The Counting House, and Lower City Sewers
Amulet of Restoration Private stash in the eastern room down the very first flight of stairs The Counting House X: -85 Y: -185
Nymph Cloak High Security Vault n°1 on the southern side of the high security vault hall The Counting House X: -711 Y: 864
Spell Savant Amulet
  • Gain one additional level 2 spell slot while having this amulet equipped
Jannath's Hat High Security Vault n°2 on the southern side of the high security vault hall The Counting House X: -714 Y: 863
The Long Arm of the Gur
  • Deal additional 1d4 Piercing damage with weapons against Undead and gain a 1d4 bonus to weapon attack rolls against Undead
High Security Vault n°3 on the southern side of the high security vault hall The Counting House X: -718 Y: 861
Trident of the Waves
  • On a hit with this trident, inflict 3 turns of  Wet upon the target and spawn a 2 m / 7 ft radius water surface underneath the target
High Security Vault n°4 on the northern side of the high security vault hall The Counting House X: -711 Y: 882
Ravengard's Scourger
  • Gain an action to inspire an ally, giving them a condition for 3 turns to make one melee attack that deals additional 1d8 Piercing (1d10 if the ally has  Improved Combat Superiority) damage and costs a Reaction ( Recharge: Short rest)
High Security Vault n°5 on the northern side of the high security vault hall The Counting House X: -712 Y: 882
Knock Knuckle Gloves High Security Vault n°7 on the western side of the high security vault hall The Counting House X: -719 Y: 871
Elegant Studded Leather High Security Vault n°9 on the eastern-most side of the high security vault hall The Counting House X: -686 Y: 874
Abdel's Trusted Shield Rewarded by Golbraith Stredivas on the upper floor of Golbraith's Cellar if you convince him during dialogue of your courage against mind flayers X: -148 Y: -60
Katana
  • Regular longsword with +1 damage
On a wooden table underneath the stuffed hyena head on the southern side of the Golbraith's Cellar basement Golbraith's Cellar - Basement X: -2343 Y: 811
Unflinching Protector Amulet
  • When a nearby ally is targeted by an attack of any kind, you may expend your Reaction to make that attack automatically miss ( Recharge: Long rest)
Ptaris through The Lodge portal if Steal a Githyanki Egg was completed by giving Lady Esther the Githyanki Egg The Lodge - Basement Docks X: -1283 Y: 252
Staff of the Ram
  • On a hit with this qarterstaff, once per turn, the target must succeed DC 8 Constitution save or get  Stunned for 1 turn and be knocked back 2 m / 7 ft
Opulent chest in the room behind the secret bookcase lock in Elerrathin's Home basement shack Elerrathin's Home - Basement X: -1572 Y: 976
Belm
  • Gain an action to strike all nearby foes, making separate attack rolls against each target ( Recharge: Short rest)
  • You can make an additional attack as a Bonus action with this weapon, once per turn
Khalid's Gift Display case in the room behind the secret bookcase lock in Elerrathin's Home basement shack
After Death Do Us Part During Free the Artist, looted from Oskar Fevras at the upper floor of the Lady Jannath's Estate if Kerri Evenfield was allowed to kill him, or dropped on the floor by him if Kerri Evenfield was banished and Lady Jannath was told the truth about him X: -250 Y: -44
Til Death Do Us Part During Free the Artist, looted or stolen from Lady Jannath at the upper floor of the Lady Jannath's Estate, or dropped on the floor by her if Kerri Evenfield was banished and Lady Jannath was told the truth about Oskar Fevras
Viconia's Walking Fortress Viconia DeVir at the central hall of the cloister beneath the House of Grief Cloister of Sombre Embrace X: -400 Y: -1651
Viconia's Priestess Robe
Handmaiden's Mace
  • Deal additional 1d6 Posion damage with this weapon
  • Set your Strength to 18 while wielding this mace
Wavemother's Cloak
  • During combat, once per turn and until you take damage, gain immunity to  Burning, resistance to Fire damage and vulnerability to Lightning and Cold damage
Opulent chest behind Allandra Grey's desk on the upper floor of the Water Queen's House X: -246 Y: -249
Wavemother's Robe Rewarded by Allandra Grey in the basement of Flymm Cargo for handing over Redhammer during Avenge the Drowned Flymm Cargo - Basement X: -1048 Y: 312
Wavemother's Sickle
  • Deal additional 1d4 Cold damage with this weapon
  • Gain advantage on attack rolls with this weapon against  Wet creatures
Allandra Grey at the Water Queen's House mourning ceremony or at her quarters on the upper floor afterwards
  • X: -229 Y: -261
  • X: -244 Y: -251
Steelwatcher Helmet On a table on the groond floor of the Steel Watch Foundry X: -275 Y: -134
Hellfire Engine Crossbow Crafted by combining Watcher Crossbow Blueprint, Targeting Module, and Steel Watcher Arm on the ground floor of the Steel Watch Foundry X: -325 Y: -134
Winkling Gloves Zanner Toobin in the west-most room on the ground floor of the Steel Watch Foundry, and later accompanying you in the foundry basement during Save the Gondians
Gontr Mael
  • On a hit with this longbow, the target must succeed DC 15 Dexterity save or be afflicted with  Guiding Bolt for 1 turn
  • This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
  • Cast  Celestial Haste ( Recharge: Long rest)
  • Gain an action to fire at the target, dealing additional proficiency bonus + 1d8 Radiant damage and gaining bonus 1d4 Radiant damage on subsequent attacks with this weapon, for 10 turns; The target must succeed DC 12 Wisdom save or get  Frightened for 2 turns ( Recharge: Short rest)
Steel Watcher Titan in the basement of the Steel Watch Foundry Steel Watch Foundry - Lab Level X: -1952 Y: 206
Drunken Cloth Bought or stolen from Severn at the bar in the Guildhall Lower City Sewers X: -22 Y: 769
Shade-Slayer Cloak Bought or stolen from Sticky Dondo in the Mol encampment overseeing the pit in the Guildhall Lower City Sewers X: -17 Y: 755
Cindermoth Cloak
  • When you are hit in melee from up to 2 m / 7 ft away, the target must succeed DC 12 Dexterity save or get  Burned for 2 turns
Aelis Siryasius in the grease elemental area to the north-west of the City Sewers waypoint Lower City Sewers X: -123 Y: 834
Chancer's Carcanet Rewarded by Sarin in the grease elemental area to the north-west of the City Sewers waypoint for finding her skull and bringing it to her coffin Lower City Sewers X: -125 Y: 829
Silver Sword of the Astral Plane Rewarded by Kith'rak Voss behind the locked door to the north-east of the City Sewers waypoint once he was promised in Sharess' Caress that you will retrieve the Orphic Hammer, and was shown the hammer here Lower City Sewers X: -70 Y: 826
Armour of Moonbasking Bought or stolen from Voiceless Penitent Bareki in an alcove west of the Undercity Ruins waypoint Lower City Sewers X: -157 Y: 939
Bonespike Helmet
Breaching Pikestaff
  • Deal additional 1d4 Force damage with this weapon
On a coffin in the center of the tomb that can be reached through the passage west of the Undercity Ruins waypoint in the Lower City Sewers Ancient Lair X: -1385 Y: 60
Bonespike Gloves
  • Your weapon attacks ignore target's resistance to Physical damage
Strangler Luke on top of a ruined building at the beginning of the collapsed pillar bridge during the Undercity Ruins ambush Lower City Sewers X: -136 Y: 980
Crimson Mischief
  • Deal additional 1d4 Necrotic damage with this weapon
  • Deal additional 1d4 Piercing damage with this weapon against targets with 50% hit points or less
  • While this shortsword is held in your main hand, deal additional 7 Piercing damage if the attack roll was made with advantage
  • While this shortsword is held in your off-hand, gain  Two-Weapon Fighting
Orin at the sacrificial altar of the Bhaal Temple Lower City Sewers X: 61 Y: 1004
Mutilated Carapace
Bloodthirst
  • Reduce the number you need to roll a critical hit while attacking by 1. This effect stacks
  • Cast  True Strike ( Recharge: Short rest)
  • This is a  Bound Weapon
  • While this dagger is held in your main hand, creatures hit with this weapon receive vulnerability to Piercing damage, unless they are immune to it
  • While this dagger is held in your off-hand, gain a +1 bonus to AC, and when an attack misses you, you may expend your Reaction to make a melee strike against the attacker and gain  True Strike for 2 turns

The High Hall[edit | edit source]

This area is only accessible after traveling to the Morphic Pool at the very end of the game.

Item name Item effect Item source Location
Broodmother's Revenge
  • When healed, deal additional 1d6 Poison damage with weapons for 3 turns (equivalent to  Dipping the weapon)
Stolen from the table of goods that belong to Koll the Red in The Watch Citadel X: 235 Y: 44
Steelforged Sword
  • Regular shortsword with +1 damage
Thermodynamo Axe
  • On a hit with this battleaxe, once per attack, gain  Heat for 2 turns
Blade of Oppressed Souls