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Rolan

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Revision as of 10:04, 5 November 2023 by Sentinelle (talk | contribs) (→‎Act Two: Time limit to save him after he leaves the safety of the inn. Going to certain places further away might trigger his fall too. Need testing.)
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Rolan
Rolan.png
Stats
Level 3

STR

12
(+1)

DEX

10

CON

12
(+1)

INT

16
(+3)

WIS

12
(+1)

CHA

12
(+1)
Bg3 content hr.png
Creature Race Icon.png  Race [[Asmodeus Tiefling|Asmodeus Tiefling]]
Creature Type Icon.png  Type Humanoid
HP Icon.png  HP 26
Creature AC Icon.png  AC 10
Creature Speed Icon.png  Movement Speed 9m / 30ft
Creature Size Icon.png  Size Medium
Weight Icon.png  Weight 75kg / 150lbs
Proficiency Icon.png  Proficiency Bonus +2
Initiative Icon.png  Initiative -
Passive features
Resistances
Resistant to Non-Magical Fire
Character information
Class Wizard Wizard
Location Druid Grove
Faction Tiefling Refugees
Family Cal, Lia
Experience on kill 20
3D Model
Rolan 3Dmodel.png

Rolan is a Tiefling NPC in Baldur's Gate 3. He can be found within The Hollow of Emerald Grove arguing with his siblings Cal and Lia over whether they should help the refugees or leave.

Act One

Rolan can first be encountered just before the training area inside The Hollow of the Emerald Grove, arguing with his sister Lia on whether or not to stay and help the Tiefling Refugees against the Goblins while their brother Cal is trying to de-escalate their argument to no avail.

He is of the opinion that he and his siblings have no allegiance nor responsibility towards the Tiefling Refugees and thus should leave for Baldur's Gate for the sake of their own safety. His sister Lia on the other hand believes that they should help the Tiefling Refugees just because it is the right thing to do and accuses him of being selfish and only caring about his apprenticeship under the Wizard Lorroakan at Baldur's Gate.

Stay or Go

The player character can choose to not interfere/support Rolan which results in him and his siblings leaving or persuade him to stay by passing the following skillcheck:

If the Persuasion roll fails Rolan and his siblings will leave unless the option to offer money is chosen.

If successful, the player character is awarded with Rolan and his siblings staying inside the Emerald Grove.


If Rolan decides to stay, he still expresses apprehension and unhappiness about staying. If asking why he is in a rush to leave, he reveals that he has recently become an apprentice to the Wizard Lorroakan and expresses his excitement over both his apprenticeship and potential future exploits while extolling his own magical talents and long-standing admiration of Lorroakan having the wizard he looks up to agree to teach him.

If Gale is present during this conversation he will recognize the name of Lorroakan and will comment that the wizard is seen as dishonorable and does not have good reputation in Waterdeep. Gale requests Rolan to introduce him to Lorroakan and the player can interject by either supporting or rejecting the idea.

Should Rolan survive to join the celebration after the player Defeats the Goblins, he'll be entertaining Cal and Lia with a magic show.

Act Two

Rolan can be found drowning his sorrows in alcohol in Last Light Inn due to his siblings Lia and Cal being taken to the Moonrise Towers as prisoners while he was busy defending the children of the Tiefling Refugees during an attack of The Cult of the Absolute. He will be angry with the player characters because of his perception that they are the reason his siblings were in danger and insist on going to find them himself; he must be saved during his attempt or he will fall to the shadow curse (one or two long rests [Needs Verification] after he leaves the safety of the inn can be enough to condemn his fate). He can be found in the Ruined Battlefield, on the eastern shore of the river, south of the bridge that leads to Reithwin TollhouseX: -54 Y: -111.

Act Three

If he survived Act Two, Rolan can be found manning the front desk at Sorcerous Sundries in place of Lorroakan's Projection, although his behavior is stiff and the narration will note that something seems wrong. During the conclusion of Find the Nightsong, Rolan will side against his master upon hearing his plans for Dame Aylin. After the battle, he resolves to master the tower's secrets on his own and pledge its resources to aid in the final battle, cursing Lorroakan as a bastard and confessing to suffering daily abuse from the man.

Companion Approval

  • If the player character tells him and his siblings to leave:
Shadowheart approves +1
  • If the player character persuades him to stay:
Gale approves +1
  • If the player character agrees with Gale wanting an introduction to Lorroakan
Gale approves +1

Loot