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Tusgront

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Tusgront is an enforcer for the Guild who can be found in the Lower City in Act Three.

Involvement[edit | edit source]

Upon approaching Tusgront, he will immediately engage the party in dialogue and warn them to back off since he and four nearby grunts are guarding the official entrance to the Guildhall. The player can pass one of several dialogue checks in order to get him to stand down and allow them to enter.

If the party sided with Farlin during her battle with Cairos on the shoreline of Rivington, then Tusgront will remark that she told him about the help they gave her and he will allow entry without any dialogue checks.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Greataxe
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Cleave.webp
Cleave Cleave ()   –  Greataxe
1/2 Normal weapon damage
Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.
AoE: 2 m / 7 ft (Cone)
Rage Wolf Heart.webp
Rage: Wolf Heart Rage: Wolf Heart ()

Enter a Rage Rage so inciting it spurs on your allies.

You can use Inciting Howl Inciting Howl, and your allies have Advantage Icon.png Advantage on melee Attack rolls against enemies within 2 m / 7 ft of you.

 Range: Self
Reckless Attack.webp
Reckless Attack Reckless Attack ()
Normal weapon damage
Throw all caution in the wind to gain Advantage Icon.png Advantage on your melee Attack roll. Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.
 Range: Normal weapon range

Loot[edit | edit source]

External links[edit | edit source]