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Don't-Call-Me-Runt
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Don't-Call-Me-Runt is a halfling member of The Guild, found guarding the Guildhall entrance in the Lower City of Baldur's Gate.
Contents
Involvement[edit | edit source]
Don't-Call-Me-Runt new to guarding the alley. He seems to not have all his lines prepared, thus he is occasionally stumbling over his words. [1]
Combat[edit | edit source]
Attacks and abilities[edit | edit source]
-
Ensnaring Strike (Ranged) (
+
+
)
- Damage: 1~6

Normal weapon damage
+ 1d6
Piercing

-
Main Hand Attack (
) –
Dagger
- Damage: 5~8

1d4 + 4
Piercing

Make a melee attack with your equipped weapon.
Melee: 1.5 m / 5 ft
-
Ranged Attack (
) –
Longbow
- Damage: 5~12

1d8 + 4
Piercing

Make a ranged attack with your equipped weapon.
Range: 18 m / 60 ft
-
Sneak Attack (Ranged) (
)
- Damage: 1~6

Normal weapon damage
+ 1d6
Weapon

Deal an extra 1d6 damage to a foe you have Advantage against.
You can also use Sneak Attack if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage.
Range: 18 m / 60 ft
Recharge: Per turn
Loot[edit | edit source]
Allies[edit | edit source]
Notes and references[edit | edit source]
- ↑ Don't-Call-Me-Runt: Mess with us and it'll be the last thing I do. I mean you'll do. Shit! Devnote: stressing out - he’s new at this. Trying to sound threatening, messing it up
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