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Vidor

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Manip Vidor is a human fighter and a senior Manip of the Flaming Fist. Appearing alongside Counsellor Florrick in Last Light Inn, she is her second-in-command during their attempted rescue of Duke Ravengard.

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I'd rather lend you my blade, but you'll have to make do with my luck.
Vidor, before his departure.

Involvement[edit | edit source]

Last Light Inn[edit | edit source]

Initially the commanding officer of a mission led by Florrick to rescue Duke Ravengard, Vidor and the rest of his Fists were waylaid by the dangers of the Shadow-Cursed Lands and found refuge with the Harpers of Last Light Inn. Vidor can initially be found within the inn, discussing with Florrick on the matter of Art Cullagh in the hopes that the latter can be their solution to breaking the Duke out. He is unhappy with waiting, and would rather lead a frontal assault on Moonrise Towers with reinforcements from the city, but is powerless to contradict her.[1]

If Florrick wasn't rescued from Waukeen's Rest in Act One, Vidor will never appear in the game.

Resolve the Abduction[edit | edit source]

When Marcus attacks the inn and attempts to kidnap Isobel during Resolve the Abduction, Vidor will not be affected by the Impaled Impaled condition and instead be Surprised Surprised, or will join the battle on his own without being affected by any conditions if the door to the room he is in is opened after the encounter starts. If the party fails to protect Isobel, he and everyone in Last Light Inn will turn into a Shadow-Cursed Undead Shadow-Cursed Undead, save for Jaheira.

Leaving for Baldur's Gate[edit | edit source]

After a Long Rest, Vidor, along with Fist Cyril and Fist Thadwick will depart Last Light Inn and head to Baldur's Gate with Florrick in order to seek out reinforcements; particularly reinforcements in the form of automatons unaffected by the Shadow Curse, known as the Steel Watch.

Manip Vidor is never seen again after this point. He is presumably killed or imprisoned upon his arrival in the city[note 1].

Combat[edit | edit source]

Attacks and Abilities[edit | edit source]

Main Hand Attack.webp
Main Hand Attack Main Hand Attack ()   –  Longsword
Normal weapon damage
Make a melee attack with your equipped weapon.
 Melee: 1.5 m / 5  ft
Lacerate.webp
Lacerate Lacerate ()   –  Longsword
Normal weapon damage

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON Save
 Range: Normal weapon range
Rush Attack.webp
Rush Attack Rush Attack ()   –  Longsword
Charge forward and attack the first enemy in your way, possibly pushing them Off Balance Off Balance.
STR Save
 Range: 9 m / 30 ft
Pommel Strike.webp
Pommel Strike Pommel Strike ()   –  Longsword
Make a non-lethal attack against an enemy and possibly Daze Daze them.
CON Save
 Melee: 1.5 m / 5  ft

Loot[edit | edit source]

Related quests[edit | edit source]

Notes[edit | edit source]

  1. As Florrick is immediately captured and imprisoned upon her arrival in Baldur's Gate, it can be assumed that Vidor either suffered the same fate, or possibly worse.
  • According to devnotes on his character, Vidor believes Florrick to be a terrible leader.[2]
  • As of Patch 6, despite having Extra Attack, Vidor is not able to attack twice during his turns.

References[edit | edit source]

  1. "With a single word, Florrick could charge the Coast's most powerful force with taking back the Grand Duke. We ought to be doing just that. Not babysitting this stump. And yet - orders are orders."
  2. Devnotes:
    The Flaming FIst Manip, Vidor, has conflict with Florrick prior to any of these dialogues. He is the sergeant of the FF troops, and believes Florrick is a terrible leader. Player can respond to his idea that he should attack Moonrise.