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Companions
Companions are playable characters who can join and fight alongside the player character. Each has their own motivations, personalities, and affinity which increase or decrease according to the choices made throughout the game. At high approval levels, many companions can be romanced. Conversely, a companion may leave the party or even try to kill the player character if their approval becomes too low.
The default Class of companions can be changed. However, for story purposes, the game acts as if they still have their original class.
Origin Companions[edit | edit source]
Origin companions are playable characters with rich backgrounds and ties to the world and the events of the game. The origin companions can be recruited shortly after completing the Prologue. Each Origin can also be selected as a player character as an alternative to creating a custom character.
Non-Origin Companions[edit | edit source]
Non-Origin companions may be recruited at various points later in the game, and each non-origin companion has specific recruitment scenarios which must be followed.
Temporary Companions[edit | edit source]
Temporary companions are characters who can be recruited as party members and take up a genuine but temporary party slot during Quests or through world interactions.
Attached Followers[edit | edit source]
Attached Followers are characters that can be attached to the player character or other party members like Summons during Quests or through world interactions.
Attached Followers in the Prologue[edit | edit source]
Attached Followers through Acts One, Two, and Three[edit | edit source]
Attached Followers in Act One[edit | edit source]
Attached Followers in Act Two[edit | edit source]
Attached Followers in Act Three[edit | edit source]
Attached Followers in the Finale[edit | edit source]
Hirelings[edit | edit source]
There are 12 Hirelings available to recruit after level 3 – one for each Class. Each has their own name, visuals, and race. Their abilities can be re-specced at any time.
Recruitment locations[edit | edit source]
Origin Companions[edit | edit source]
- Astarion can be found standing on the trail west of the crashed Nautiloid on the Ravaged Beach.
- Gale can be met after interacting with the Ancient Rune Circle east of the Nautiloid.
- Lae'zel can be first encountered during the Prologue. Afterwards, she can be found trapped in a cage by two Tieflings, south of the Emerald Grove. If she is not freed, or if she does not join the party, Lae'zel can later be found confronting the Githyanki patrol as part of the Find the Githyanki Crèche quest. If she is not recruited, then she can later be found, dead, in the Shadow-Cursed Lands. Her corpse is too damaged to be spoken to, but as a playable character she can be resurrected using or its scroll version.
- Shadowheart can join the party after freeing her during the Prologue, and can later be found unconscious close to where the player character landed. If not freed from the Nautiloid, she can be found nearby at the entrance of the Dank Crypt. If not recruited on the Nautiloid or the Dank Crypt, she can be found inside the Secluded Grove. If ignored again, the party can encounter her either at the Goblin Camp or at the Mountain Pass.
- Wyll can be found inside the Secluded Grove, training young Tieflings. If Karlach joined the party before him, he can appear at camp trying to attack Karlach. It is possible then to choose his side or calm him down; he then joins the party.
- Karlach can be found north of the Owlbear Nest, south of the Tollhouse at the end of a trail of blood towards the river. If Wyll was recruited before, his companion quest leads to her.
Non-Origin Companions[edit | edit source]
- Halsin is held prisoner in the Goblin Camp. He joins the party if he is freed and the party did not attack the Grove. He can become a full companion during Lift the Shadow Curse.
- Jaheira can be met at the Last Light Inn. She becomes available as a possible companion during the assault on Moonrise Towers, so long as she is alive and not hostile.
- Minsc can be first encountered in the Counting House. He becomes available as a companion if surviving after being found in the Lower City Sewers.
- Minthara is one of the three leaders of the Goblins in Act One. Minthara can be recruited by siding with her and raiding the Emerald Grove or by fighting against her and . After the other goblin leaders are killed, she shows up at Moonrise Towers facing judgement, ready to be rescued and/or recruited.
Temporary Companions[edit | edit source]
- Losiir appears only if Lae'zel is chosen as an Origin character. He then replaces her role on the Nautiloid and otherwise cannot be encountered.
Attached Followers[edit | edit source]
- Glut can be found in the Myconid Colony and can be temporarily recruited during the quest . He remains in the party as long as they remain in the Underdark and as his quest is not completed.
- Sazza can be found being held prisoner in the The Hollow. If the party helps her, she joins while escaping.
- Us can be found aboard the Nautiloid, in the second room. It can join the party for the Prologue, and potentially as a summons near the end of Act Two.
Permanent Removal[edit | edit source]
Once they join the party, companions remain by the player character's side in most circumstances and, if killed during battle, can be brought back with Withers. However, there are several instances where a companion may leave, becomes hostile or be killed during a cutscene - depending on the player character's choices. In those instances, they are treated as if they are permanently and cannot be brought back under any circumstance.
, its aforementioned Scroll or throughThe following is a list of instances where a companion is permanently removed from the party:
- General
- Dropping down to or past -50 Approval
- Playing Astarion as Origin, drinking a companion's blood dry unless he passed a Saving Throw check. Alternatively, fail a Stealth Check then fail a Persuasion or Deception check if being caught.
- Sacrificing one of the companions to BOOOAL
- As the Dark Urge, killing the player character's closest companion in their sleep if Isobel is spared - and potentially the rest if not talked down
- Letting Orin kill her kidnapped companion
- Astarion
- Telling him to leave or attempting to stake him when he reveals his status as a Vampire Spawn regardless of the result
- Handing him over to Gandrel
- Breaking Yurgir's contract unless succeeding a Persuasion or Deception check
- Failing to stop Cazador from becoming a Vampire Ascendant
- Refusing to help him ascend without trying to persuade him out of it
- Interrupting his Rite of Profane Ascension
- Siding with the Gur against Ascended Astarion
- Kicking a romanced and Ascended Astarion when he tries to make the player character kneel
- Gale
- Repeatedly attempting to probe his mind
- Ignoring his need to consume magic items
- Telling him to leave after he reveals his condition
- Choosing to raid the Emerald Grove unless succeeding an Insight or Deception check
- Ignoring / killing Elminster
- Halsin
- Leaving the Shadow-Cursed Lands without fully resolving
- Jaheira
- Attacking any of her children
- Killing Minsc upon encountering him in the sewers rather than knocking him out
- As the Dark Urge, successfully intimidating her to leave when she threatens them in their sleep
- Sacrificing her and / or Minsc to Sarevok's Tribunal
- As the Dark Urge, becoming Bhaal's chosen
- Causing Minsc to leave the party
- Karlach
- Heading to Rosymorn Monastery Trail or Shadow-Cursed Lands without resolving
- Choosing to raid the Emerald Grove[7]
- Lae'zel
- Tricking Lae'zel into killing herself first when she reveals her intent to mercy kill the rest of the companions
- After their confrontation at camp, siding with Shadowheart or doing nothing when she readies to kill Lae'zel while sleeping
- Playing Shadowheart as Origin, attacking Lae'zel when she demands an explanation regarding the Mysterious Artifact - or letting her take it
- Attacking Voss or any of the Githyanki warriors in the Mountain Pass when she goes to speak with them
- Heading to the Shadow-Cursed Lands before resolving unless the player intimidates her to stay
- Refusing to let her use the Zaith'isk without choosing specific dialogues
- Refusing to give the Astral Prism to W'wargaz unless choosing the dialogue option that makes only him hostile
- Leaving the Inquisitor's Chamber after Vlaakith's order to go inside the Astral Prism
- If she rejected Vlaakith, allowing The Emperor to consume Orpheus unless succeeding a Persuasion check as well as another Persuasion or Intimidation check
- Minsc
- Causing Jaheira to leave the party
- Minthara
- Being killed by Orin if kidnapped
- Shadowheart
- Telling her to leave after she reveals her Sharran worship
- Siding against her when she attempts to kill Lae'zel while sleeping
- Attempting to enter the Shadowfell without the
Spear of Night
- Entering the Shadowfell without her
- Letting Balthazar capture the Nightsong
- Attempting to plead against her crusade to kill Aylin
- Handing her over to Viconia if she has rejected Shar
- Killing her parents after they are freed
- Choosing to raid the Emerald Grove[7]
- Killing a member of the Emerald Grove[Needs Verification]
- Choosing to kill or ignore Mizora within the Mind Flayer Colony
- Personally killing Ulder Ravengard
- As the Dark Urge, becoming Bhaal's chosen if Jaheira is still alive
Notes[edit | edit source]
- ↑ Since the release of patch 7, Alfira can be recruited as a as Temporary Companion. However, per Larian's notes for this patch, it is their intention that she is only recruitable as such if the Dark Urge is chosen as Origin and there is room for her in the active party. Specifically, Alfira is flagged in the game files as a 'non-standard NPC', has Level Progression flagged as 'NPC_Wizard', and has a limited 'SkillList', all of which result in less-than-complete functionality and potential. Typically, one would need a dedicated mod (or console command, if available) to allow Alfira to be a permanent companion and/or grant her standard companion functionality - such as normal ability use, skill checks, and full hit point expansion. Otherwise, she remains unable to use those functions.
- ↑ Only if Lae'zel is chosen as Origin
- ↑ During the Early Access Version of the game, Us was a temporary companion.
- ↑ After rescuing Halsin by defeating the Goblins inside of the Worg Pens within the Shattered Sanctum, he can be recruited as an attached follower until all the Goblin leaders are defeated.
- ↑ Jaheira can be recruited as an attached follower during the assault on Moonrise Towers and will remain as such until after the party's first fight with Ketheric Thorm atop Moonrise Towers. Afterwards she can be recruited as a permanent companion.
- ↑ If saved from the deep gnome questioners in Moonrise Towers Prison, Minthara can be recruited as an attached follower and must then be lead out of the prison to the campsite. After that, she can be recruited as permanent companion.
- ↑ 7.0 7.1 There is a possible exploit where Wyll and Karlach can be kept as companions even if raiding the grove. To do this both must be killed. Before being revived, actions which raise their approval above -45 must occur (e.g., petting Scratch or the Owlbear Cub). If then revived they should remain as companions.[Needs Verification]. However, given the way approval is earned in-game, it is highly unlikely a player character will be able to make use of this to the desired effect.