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Edenosa

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Manip Edenosa is a gnome cleric, a Manip of the Flaming Fist and a True Soul. She can found in the Lower City during Act Three.


Portrait Edenosa.png
-- You know us - absolute WILL --- Absolute power ---
Edenosa, dominated by the Elder Brain

Involvement[edit | edit source]

Edenosa initially is standing watch at the western entrance to the Bloomridge Park, while her subordinates, Pard Fist Pard and Bella (Bloomridge Park) Fist Bella, patrol the area nearby.

As a True Soul, she is quite aware of the Bhaal cultists preparing an ambush deeper in the park, but does not know that they have Orin Orin's personal orders to eliminate the party in the first place, and anyone else as a collateral damage (and an offering to Bhaal) only. Depending on the party previous actions, the dialogue with Edenosa might run in several ways.

  • If the party do not know about the cultists or failed the Perception Perception check to spot an ambush, Edenosa warns them to leave the park, hinting that the area is a dangerous place right now. During the dialogue, the player character feels that Edenosa is infected with a tadpole. The Flaming Fist, in her turn, recognizes a fellow True Soul, tells them about "the Absolute's warriors at work" and asks not to interfere.
  • If the party successfully spotted the ambush, but did not engage in the battle with the cultists, and try to report to Edenosa the suspicious activity in the park, she still reveals herself as a True Soul to them, but agrees to look into the situation or confirms that she knows about the cultists (depending on whether the player character has spoken to her previously or not).

Regardless of the course of the conversation, if the party get into a fight with the cultists, Edenosa intervenes part way through the fight. The Clotilde leader of the cultists calls her "defective", and the Flaming Fist joins the battle, siding with the party, along with any other Fist who patrols the park and spots the fight.

If Edenosa survives the battle, the Netherbrain Netherbrain afterwards speaks to the player character through her, entreating the party to kill any remaining of the Dead Three. Edenosa then dies from the mind strain. Connecting with the Netherbrain in this manner grants the Urgent Communications Urgent Communications inspiration event to any party member with the Soldier Soldier background. After death, Edenosa can be looted for a Mind Flayer Parasite Specimen.

If Edenosa dies during the ambush, then Griff Fist Griff is used by the Netherbrain to communicate with the player character in her stead, allowing mostly the same conversation to take place.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Aid.webp
Aid Aid (Action + Level 2 Spell Slot)
Bolster your allies with toughness and resolve to heal and increase their Hit Points maximum.
 Range: Self
AoE: 9 m / 30 ft (Radius)
Backbreaker.webp
Backbreaker Backbreaker (Action)   –  Warhammer
Damage: 2~5

Put extra force behind your strike to possibly knock your enemy Prone Prone.

STR Save
 Range: Normal weapon range
Recharge: Short rest
Calm Emotions.webp
Calm Emotions Calm Emotions (Action + Level 2 Spell Slot)
Humanoids can't be Charmed Charmed, Frightened Frightened, or become enraged.
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Command Grovel.webp
Command: Grovel Command: Grovel (Action + Level 1 Spell Slot)
Command a creature to fall Prone Prone on its turn and do nothing else.
WIS Save
 Range: 18 m / 60 ft
Concussive Smash.webp
Concussive Smash Concussive Smash (Action)   –  Warhammer
Damage: 2~9

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Crusader's Mantle.webp
Crusader's Mantle Crusader's Mantle (Action + Level 3 Spell Slot)
Radiate a holy power that emboldens you and nearby allies. Their weapon attacks deal an additional 1d4Damage TypesRadiant damage.
 Range: Self
AoE: 9 m / 30 ft (Radius)
Main Hand Attack.webp
Main Hand Attack Main Hand Attack (Action)   –  Warhammer
Damage: 2~9

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Mass Cure Wounds.webp
Mass Cure Wounds Mass Cure Wounds (Action + Level 5 Spell Slot)
Healing: 3~24 + modifiers

Unleash a soothing hum of energy that heals you and nearby allies.

 Range: 18 m / 60 ft
Sacred Flame.webp
Sacred Flame Sacred Flame (Action)
Damage: 1~8

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft
Weakening Strike.webp
Weakening Strike Weakening Strike (Action)   –  Warhammer
Damage: 2~5
1d4 + 1Damage TypesWeapon

Target an enemy's hands with a non-lethal attack and possibly inflict Weak Grip Weak Grip.

Creatures without weapons can't have Weak Grip.

STR Save
 Range: Normal weapon range
Recharge: Short rest

Loot[edit | edit source]

External links[edit | edit source]