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Rolan: Difference between revisions

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==== Stay or go ====
==== Stay or go ====


The player character can choose to not interfere/support Rolan which results in him and his siblings leaving or persuade him to stay by passing the following skill check:
The party can choose to not interfere/support Rolan which results in him and his siblings leaving or persuade him to stay by passing the following skill check:


*{{SkillCheck|Persuasion|10}}
*{{SkillCheck|Persuasion|10}}
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If the [[Persuasion]] roll fails, Rolan and his siblings will leave, unless the option to offer money is chosen.
If the [[Persuasion]] roll fails, Rolan and his siblings will leave, unless the option to offer money is chosen.


If successful, the player character is awarded with Rolan and his siblings staying inside the [[Emerald Grove]].
If successful, Rolan and his siblings will stay inside the [[Emerald Grove]].


There are several special options for bypassing the skill check entirely:
There are several special options for bypassing the skill check entirely:
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* [[Paladin|Paladins]] can argue that it is the duty of the strong to protect the weak.
* [[Paladin|Paladins]] can argue that it is the duty of the strong to protect the weak.
* [[Ranger|Rangers]] can say that they would choose the wilderness over the city any day.
* [[Ranger|Rangers]] can say that they would choose the wilderness over the city any day.
* [[Monk|Monks]] can say that to leave is a heavy choice and will weigh on whatever path he walks next.
* [[Monk|Monks]] can say that to leave is a heavy choice and will weigh on whatever path they walk next.
* [[Dragonborn]] can stress the importance of clan and being with his people.
* [[Dragonborn]] can stress the importance of clan and being with his people.


If Rolan decides to stay, he still expresses apprehension and unhappiness about staying. If asking why he is in a rush to leave, he reveals that he has recently become an apprentice to the Wizard [[Lorroakan]] and expresses his excitement over both his apprenticeship and potential future exploits while extolling his own magical talents and long-standing admiration of [[Lorroakan]] having the wizard he looks up to agree to teach him.
If Rolan decides to stay, he still expresses apprehension and unhappiness about staying. If asking why he is in a rush to leave, he reveals that he has recently become an apprentice to the Wizard [[Lorroakan]] and expresses his excitement over both his apprenticeship and potential future exploits while extolling his own magical talents and long-standing admiration of [[Lorroakan]] having the wizard he looks up to agree to teach him.


If [[Gale]] is present during this conversation he will recognize the name of Lorroakan and will comment that the wizard is seen as dishonorable and does not have good reputation in [[Waterdeep]]. Gale requests Rolan to introduce him to Lorroakan and the player can interject by either supporting or rejecting the idea.
If [[Gale]] is present during this conversation he will recognize the name of Lorroakan and will comment that the wizard is seen as dishonorable and does not have good reputation in [[Waterdeep]]. Gale requests Rolan to introduce him to Lorroakan and the player character can interject by either supporting or rejecting the idea.


Should Rolan survive to join the celebration after the player [[Defeat the Goblins|Defeats the Goblins]], he'll be entertaining Cal and Lia with a magic show.
Should Rolan survive to join the celebration after the player [[Defeat the Goblins|Defeats the Goblins]], he'll be entertaining Cal and Lia with a magic show.

Revision as of 08:33, 21 May 2024

Rolan is a tiefling and aspiring wizard. He can be found within The Hollow of Emerald Grove arguing with his siblings Cal and Lia over whether they should help the refugees or leave.

Involvement

Act One

Rolan can first be encountered just before the training area inside The Hollow of the Emerald Grove, arguing with his sister Lia on whether or not to stay and help the tiefling refugees against the goblins while their brother Cal is trying to de-escalate their argument to no avail.

He is of the opinion that he and his siblings have no allegiance nor responsibility towards the Tiefling Refugees and thus should leave for Baldur's Gate for the sake of their own safety. His sister Lia on the other hand believes that they should help the refugees just because it is the right thing to do and accuses him of being selfish and only caring about his apprenticeship under the Wizard Lorroakan at Baldur's Gate.

Stay or go

The party can choose to not interfere/support Rolan which results in him and his siblings leaving or persuade him to stay by passing the following skill check:

If the Persuasion roll fails, Rolan and his siblings will leave, unless the option to offer money is chosen.

If successful, Rolan and his siblings will stay inside the Emerald Grove.

There are several special options for bypassing the skill check entirely:

  • A fellow Tiefling can call upon Rolan to stand up for his people, because no one else will.
  • Paladins can argue that it is the duty of the strong to protect the weak.
  • Rangers can say that they would choose the wilderness over the city any day.
  • Monks can say that to leave is a heavy choice and will weigh on whatever path they walk next.
  • Dragonborn can stress the importance of clan and being with his people.

If Rolan decides to stay, he still expresses apprehension and unhappiness about staying. If asking why he is in a rush to leave, he reveals that he has recently become an apprentice to the Wizard Lorroakan and expresses his excitement over both his apprenticeship and potential future exploits while extolling his own magical talents and long-standing admiration of Lorroakan having the wizard he looks up to agree to teach him.

If Gale is present during this conversation he will recognize the name of Lorroakan and will comment that the wizard is seen as dishonorable and does not have good reputation in Waterdeep. Gale requests Rolan to introduce him to Lorroakan and the player character can interject by either supporting or rejecting the idea.

Should Rolan survive to join the celebration after the player Defeats the Goblins, he'll be entertaining Cal and Lia with a magic show.

If Rolan decides to go, and the grove is raided, he will die along with his siblings and many other tieflings, and their bodies can be found in front of the Blighted Village.

Act Two

Rolan can be found drowning his sorrows in alcohol in Last Light Inn due to his siblings Lia and Cal being taken to the Moonrise Towers as prisoners while he was busy defending the children of the tiefling refugees during an attack of The Cult of the Absolute. He will be angry with the player characters because of his perception that they are the reason his siblings were in danger and insist on going to find them himself; he must be saved during his attempt or he will fall to the shadow curse (one or two long rests [Needs Verification] after he leaves the safety of the inn can be enough to condemn his fate). He can be found in the Ruined Battlefield, on the eastern shore of the river, south of the bridge that leads to Reithwin Tollhouse X: -54 Y: -111.

Saving Lia and Cal before finding Rolan at Last Light Inn will result in him already being gone by the time the Player arrives at the Inn. If searched for at the Ruined Battlefield, he will be about to be attacked by Shadows. Speaking to Rolan at the Inn, then saving Lia and Cal before running into him at the Battlefield, might cause Rolan to die and to be afflicted by the Shadow curse.

Act Three

If he survived Act Two, Rolan can be found manning the front desk at Sorcerous Sundries in place of Lorroakan's Projection, although his behavior is stiff and the narration will note that something seems wrong. During the conclusion of Find the Nightsong, Rolan will side against his master upon hearing his plans for Dame Aylin if both his siblings were saved. If they were not saved, he will side with Lorroakan. After the battle, if Rolan sided against Lorroakan he resolves to master the tower's secrets on his own and pledge its resources to aid in the final battle, cursing Lorroakan as a bastard and confessing to suffering daily abuse from the man. Rolan then becomes an ally for Gather Your Allies.

Combat

Spells and abilities

Most of Rolan's spells are slight variants of common Wizard spells.

Magic Missile.webp
Rolan's Magic Missile Rolan's Magic Missile ()
D4 Force.png 5d4 + 5 (10~25) Damage TypesForce

Hurl a concentrated dart of magical force that can Daze Daze the target.

This spell never misses.

 Range: 18 m /  ft
Mage Armour.webp
Rolan's Mage Armour Rolan's Mage Armour ()
Grant a creature a rudimentary defensive boost, increasing its Armour Class Armour Class by 2
 Range: 8 m /  ft
Colour Spray.webp
Rolan's Colour Spray Rolan's Colour Spray ()
Create an illustrious display of flashing lights to dazzle and Confuse Confuse creatures up to a combined 44 Hit Points
 Range: 1.5 m / 5 ft
AoE: 5 m / 15 ft (Cone)
Thunderwave.webp
Rolan's Thunderwave Rolan's Thunderwave ()
D6 Thunder.png 2d6 (2~12) Damage TypesThunder

Release a focused blast of thunderous force that pushes targets back 12m and knocks them Prone Prone

CON Save
 Range: 1.5 m / 5 ft
AoE: 5 m / 17 ft (Cube)
Fire Bolt.webp
Fire Bolt Fire Bolt ()
D10 Fire.png 1d10 (1~10) Damage TypesFire

Hurl a mote of fire.

 Range: 18 m / 60 ft

Loot

Companion approval

  • If the player character tells him and his siblings to leave:
Shadowheart approves +1
  • If the player character persuades him to stay:
Gale approves +1 Karlach approves +1
  • If the player character agrees with Gale wanting an introduction to Lorroakan
Gale approves +1 Wyll approves +1

Gallery

External links