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<div style="float:right; padding:20px;">{{NavInteractions}}</div>{{CompanionTab|Karlach}}
{{PageSeo
[[File:Karlach Approval.png|44px|left|alt=Karlach Approves|link=|Karlach Approves]]'''Karlach''' approves of helping people out. Due to her experiences in Avernus, she distrusts devils.
| title = Karlach's Approval
| image = Portrait Karlach.png
}}
{{Party interactions}}
{{Companion tab}}
'''Karlach''' approves of helping people out.
 
She '''likes''' displays of kindness and stepping out to protect the weak, especially children, even if this demands rudeness or intimidatory behavior. She values brave and even daredevil moves, if the outcome is actually a good deed. At the same time, Karlach appreciates harmless mischiefs. Above all, she likes honesty and supporting friends through dire times.
 
Karlach '''disapproves''' unnecessary cruelty and deception (unless you deceive to help the meek). She despises acts of cowardice, ignobility and treachery, and dislikes deliberate refusing to help anyone in need. Also, she does not like evil or cruel jokes. Due to her experiences in Avernus, she distrusts devils.
 
 
The actions and choices listed on this page will raise or lower [[Karlach]]'s [[Approval]].  
The actions and choices listed on this page will raise or lower [[Karlach]]'s [[Approval]].  


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Depending on her approval rating, Karlach may greet the player with:
Depending on her approval rating, Karlach may greet the player with:
 
<div style="column-count:3">
Low (-1 or less){{Verify}}
Negative (<0):
* "Yeah?"
* "Yeah?"
* "What?"
* "What?"
* "Out with it."
* "Out with it."
Neutral
* "Hey."
<br><br><br><br>
<div style="padding-top: 0.7em">
Neutral (0 - 19):</div>
* "Soldier?"
* "Soldier?"
* "Why're we slowing down?"
* "Why're we slowing down?"
Line 22: Line 36:
* "Heya."
* "Heya."
* "Hey, soldier."
* "Hey, soldier."
Medium approval (10+){{Verify}}
<div style="padding-top: 0.7em">
Medium and up (20+):</div>
* "Hey, soldier."
* "Hey, soldier."
* "Soldier?"
* "Soldier?"
* "What's on your mind?"
* "What's on your mind?"
* "Copper for your thoughts?"
* "Copper for your thoughts?"
Romanced
<br><br><br><br></div>
 
If spoken to by someone other than the player character:
* "Sorry - haven't fraternised with you much and not sure if I want to start."
* "Go get boss if you want to talk."
* "Tell it to the chief."
 
=== Romance ===
====''Low approval''====
<div style="column-count:3">
''Flirting:''
* "Hey, soldier."
* "Uh huh?"
* "What is it?"
 
<div style="padding-top: 0.7em">
''Partnered:''</div>
* "Yeah, honey?"
* "Hmm?"
* "What's on your mind?"


<div style="padding-top: 0.7em">
''Broken Up:''</div>
* "What?"
* "Yeah?"
* "Something on your mind?"
</div>
====''Medium and higher approval''====
<div style="column-count:3">
''Flirting:''
* "Hey, you."
* "Hey, you."
* "Oh, hi!"
* "Oh, hi!"
* "What're you thinking about?"
* "What're you thinking about?"
 
<br>
<div style="padding-top: 0.7em">
''Partnered:''</div>
* "Darling."
* "Darling."
* "Hey!"
* "Hey!"
* "Soldier?"
* "Soldier?"
* "What's on your mind?"<br>
<div style="padding-top: 0.7em">
''Broken up:''</div>
* "Hey, soldier."
* "Yeah?"
* "What's on your mind?"
</div>


==Approval ==
==Approval ==
As a Companion character, the interactions listed below will cause [[Karlach]] to gain approval.  
 
As a Companion character, the interactions listed below will cause [[Karlach]] to gain approval.
 
=== Act One ===
=== Act One ===
{{SpoilerBox|act=1|nograd=1|unhide=1|
 
'''[[Ravaged Beach]]'''
'''[[Ravaged Beach]]'''
* [[Speak with Dead]] Ask the [[Abducted Nobleman]] on the Crashed Nautiloid ship if he; wants you to write his story {{Approval|Karlach|+1}}, ''([[Cleric]] or [[Paladin]])'' would like rites preformed on his body {{Approval|Karlach|+1}}, ''([[Ranger]] or [[Druid]])'' wants to be buried {{Approval|Karlach|+1}}
* When talking to the corpse of the [[Abducted Nobleman]] in the Crashed Nautiloid ship via {{SAI|Speak with Dead}}:
* Use [[Animal Handling]] to calm the Scared Boar found near [[Astarion]] or tell it ([[Speak with Animals (Condition)|Speak with Animals]]) that you will not hurt it {{Approval|Karlach|+1}}
** Playing as a {{Class|Bard}}, ask if he wants you to write his story {{Approval|Karlach|+1}}
** Playing as a {{Class|Cleric}} or {{Class|Paladin}}, ask if he would like rites to be performed on his body {{Approval|Karlach|+1}}
** Playing as a {{Class|Ranger}} or {{Class|Druid}}, ask if he wants to be buried {{Approval|Karlach|+1}}
* Use {{Skill|Animal Handling}} to calm the [[Scared Boar]] found near [[Astarion|Astarion's]] pod {{Approval|Karlach|+1}}
** OR Tell it that you won't hurt it via {{SAI|Speak with Animals}} {{Approval|Karlach|+1}}
 
 
'''[[Roadside Cliffs]]'''
* Convince the tieflings holding [[Lae'zel]] to leave (using {{Skill|Deception}}, {{Skill|Persuasion}} or {{Skill|Intimidation}} lines or unique options for {{Class|Bard}}, {{Class|Monk}}, {{Class|Paladin}}, {{Race|Drow}}, {{Race|Githyanki}}). {{Approval|Karlach|+1}}
** Ask Lae'zel to say '' 'please' '' after convincing the tieflings to leave. {{Approval|Karlach|+1}}
** Recruit Lae'zel {{Approval|Karlach|+1}}
* Pull [[Gale]] out of disturbed waypoint sigil {{Approval|Karlach|+1}}
<small>'''''Note:''' The recruitment itself does not give an additional approval point''</small>
* Speaking to [[Gimblebock]] near [[Chapel Entrance]], choose to attack the gang {{Approval|Karlach|+1}}


'''Roadside Cliffs'''
* Deceive, persuade or intimidate the tieflings who captured [[Lae'zel]] to leave ([[Bard]], [[Monk]], [[Paladin]], [[Drow]], [[Githyanki]] have extra options.) {{Approval|Karlach|+1}}
* Ask [[Lae'zel]] to say 'please' after rescuing her {{Approval|Karlach|+1}}
* Recruit [[Lae'zel]] {{Approval|Karlach|+1}}


'''[[Chapel Entrance]]'''
'''[[Emerald Grove]]/[[The Hollow]]'''<br>
* Choose the 'Attack' dialogue option when speaking to Gimblebock {{Approval|Karlach|+1}}


'''[[Druid Grove]]'''
''In the Hollow:''
* Use [[Persuasion]]/[[Intimidation]] to get [[Aradin]] and [[Zevlor]] to stop fighting {{Approval|Karlach|+1}}
* Convince [[Aradin Beno|Aradin]] and [[Zevlor]] to stop arguing without punching either of them (using {{Skill|Persuasion}} or {{Skill|Intimidation}}) {{Approval|Karlach|+1}}
** Take a swing at Aradin during his argument with Zevlor {{Approval|Karlach|+1}}
* Promise Zevlor you will talk to [[Kagha]] about stopping the ritual {{Approval|Karlach|+3}} ''(either after the scene at the entrance or in his cave)''
* Agree to kill the goblin horde's leaders for Zevlor {{Approval|Karlach|+5}}
* Playing as a {{Class|Cleric}} of {{Deity|Tempus}} and after talking to Aradin, tell [[Remira]] that [[Liam]] earned a place in Warriors' Rest {{Approval|Karlach|+1}}
* Tell [[Arka]] to seek vengeance and spill some goblin blood over [[Kanon|Kanon's]] death {{Approval|Karlach|+1}}
* Convince [[Nadira]] to give you her [[Soul Coin]] after saving her from the bugbear {{Approval|Karlach|+1}}
* Convince [[Nadira]] to give you her [[Soul Coin]] after saving her from the bugbear {{Approval|Karlach|+1}}
* Convince [[Rolan]], [[Lia]] and [[Cal]] to stay and help. {{Approval|Karlach|+1}}
* Convince [[Rolan]], [[Lia]] and [[Cal]] to stay and help, using {{Skill|Persuasion}} or any available class-based or race-based options {{Approval|Karlach|+1}}
* Use [[Athletics]]/[[Insight]] or [[Detect Thoughts]] to help [[Guex]] train {{Approval|Karlach|+5}}
* Playing as a {{Class|Paladin}}, {{Class|Druid}}, {{Class|Cleric}} or {{Class|Bard}}, offer [[Pandirna]] to heal her (for free) {{Approval|Karlach|+1}}
* Use [[Persuasion]]/[[Intimidation]] or [[Detect Thoughts]] to convince [[Arka]] to not shoot [[Sazza]] {{Approval|Karlach|+1}}
* Playing as [[Wyll]] origin, distract kids trained by [[Asharak]], reciting one of your adventures (either with a yeti, a croc or an owlbear) {{Approval|Karlach|+1}}
* Tell [[Sazza]] that you will free her from her cage {{Approval|Karlach|+1}}
* Assist [[Guex]] in training (using {{Skill|Athletics}}, {{Skill|Insight}}, {{SAI|Detect Thoughts}} or unique {{Race|Githyanki}}, {{Class|Barbarian}}, {{Class|Monk}} lines) {{Approval|Karlach|+5}}
* Agree to help [[Zevlor]] (in his cave) to try to convince to [[Kagha]] to stop the ritual. (only if you previously decline to help / skip talking to [[Zevlor]] / knockout by [[Aradin]]) {{Approval|Karlach|+5}}
* Convince Arka to spare [[Sazza]] (using {{SAI|Detect Thoughts}} or any skill-based or class-based option) {{Approval|Karlach|+1}}
* While talking/buying from [[Mattis]], catch [[Silfy]] trying to pickpocket you, and see her tears as genuine or tell [[Silfy]] to relax. {{Approval|Karlach|+1}}
** Promise Sazza to free her from her cage {{Approval|Karlach|+1}}
* Tell [[Arabella]]'s mother [[Komira]] that the druids are overreacting and you'll speak with them {{Approval|Karlach|+1}}
* While talking to/trading with [[Mattis]], catch [[Silfy]] trying to pickpocket you ''(passive {{Skill|Perception}} check)'', and tell her to relax (either straightaway or after successful {{Skill|Insight}} check). {{Approval|Karlach|+1}}
* Using the Bard interaction with the bird [[Topaz (Blue Jay)|Topaz]], while using [[Speak with Animals]]. {{Approval|Karlach|+1}}
* In the confrontation with [[Barth]] about the locket, stand for [[Meli]] {{Approval|Karlach|+1}}
 
''In the [[Sacred Pool]] and druid caves:''
* Tell [[Komira]] that the druids are overreacting and you'll speak with them {{Approval|Karlach|+1}}
* Save [[Arabella]] by talking to Kagha or to her viper [[Teela]] {{Approval|Karlach|+5}}
* After resolving Arabella's fate, talk to Kagha and call her a monster OR accuse her of killing the child in cold blood {{Approval|Karlach|+5}} ''(either option)''
** OR, Playing as a {{Race|Drow}}, say you don't threaten/kill children {{Approval|Karlach|+5}}
** OR Attack Kagha {{Approval|Karlach|+1}}
* Convince Kagha to fight against the [[Shadow Druids]] (if uncovered her conspiring with them) {{Approval|Karlach|+5}}
** OR Choose to attack Kagha instead of persuading her {{Approval|Karlach|+1}} ''(gains approval regardless of whether you've been successful convincing her to go against them or not)''
* Attack Kagha after speaking to Zevlor second time (about her demands) {{Approval|Karlach|+1}}
* While dealing with [[Topaz (Blue Jay)|Topaz]] the bird via {{SAI|Speak with Animals}}:
** Tell him that the key in its nest is dull {{Approval|Karlach|+1}}
** OR, Playing as a {{Race|Dwarf}}, that the metal is of bad quality {{Approval|Karlach|+1}} ''(either option)''
** OR Playing as a {{Class|Bard}}, choose the class-specific option about a song {{Approval|Karlach|+1}}
** OR Kick the bird {{Approval|Karlach|+1}}
* After [[Nettie]] poisons you, attack her (no need to kill her) {{Approval|Karlach|+1}}
* Tell [[Silver]] the wolf you just wanted to give them your scent (using {{SAI|Speak with Animals}}) {{Approval|Karlach|+1}}
** OR, playing as a {{Class|Ranger}} or {{Class|Druid}}, sit with [[Silver]] (without this spell) {{Approval|Karlach|+1}}
* Help [[Alfira]] finish her song {{Approval|Karlach|+1}}
* Help [[Alfira]] finish her song {{Approval|Karlach|+1}}
* Persuade [[Kagha]] to free [[Arabella]] {{Approval|Karlach|+5}}
* After being confronted about stealing the [[Idol of Silvanus]], return the idol and apologise {{Approval|Karlach|+1}}
* Talking to [[Kagha]] after first encounter and calling her a monster {{Approval|Karlach|+5}}
 
* Let [[Silver]] smell you. (need [[Speak with Animals]]) {{Approval|Karlach|+1}}
''While the Emerald Grove is preparing for the goblin attack''
* Agree with [[Zevlor]] to kill the goblin horde's leaders {{Approval|Karlach|+5}}
* Convince [[Memnos]] to join the fight against the goblins {{Approval|Karlach|+1}}
* Persuade [[Kagha]] to fight against the Shadow Druids
* Tell [[Pandirna]] that they have something to fight ''for'' {{Approval|Karlach|+1}}
* Convince [[Wyll]] not to attack you, using {{Skill|Intimidation}} or {{Skill|Persuasion}} {{Approval|Karlach|+1}}
<small>'''''Note:''' This scene appears only if Wyll left the party due to your choices in dialogue with [[Minthara]], '''after''' you have revealed to her the Grove's location''</small>
* Refuse to open the gate for [[Minthara]] {{Approval|Karlach|+5}}
* Successfully defend the Grove and then talk to Zevlor {{Approval|Karlach|+10}}
 
 
'''[[Forest]]/[[Owlbear Nest]]'''
* Tell [[Scratch]] to follow your scent to the camp, using {{SAI|Speak with Animals}}. {{Approval|Karlach|+1}}
* Playing as a {{Class|Cleric}} of {{Deity|Helm}}, {{Deity|Ilmater}}, {{Deity|Oghma}}, {{Deity|Tempus}} or {{Deity|Tyr}}, say a prayer over the corpses near the bridge to [[Blighted Village]], while talking to Aradin there {{Approval|Karlach|+1}}
<small>'''''Note:''' This scene appears only if Aradin has previously left the grove''</small>
* Convince the mother [[Owlbear]] to let you go without fighting {{Approval|Karlach|+1}}
* Spare the [[Owlbear Cub]] after killing the mother Owlbear {{Approval|Karlach|+1}}
 


'''[[Forest]]'''
'''[[Sunlit Wetlands]]/[[Putrid Bog]]'''
* While using [[Speak with Animals]] tell [[Scratch]] to follow your scent to the camp. {{Approval|Karlach|+1}}
* When find [[Demir]] and [[Johl]] arguing with [[Auntie Ethel]], tell them all to calm down, and then choose to defend Auntie Ethel {{Approval|Karlach|+1}} ''(immediately starts the fight with brothers)''
** OR Ask Ethel straightaway what did she do with their sister {{Approval|Karlach|+1}}
** While talking to Demir and Johl after Ethel disappears, offer to help them find their sister {{Approval|Karlach|+1}}
* After entering the Sunlit Wetlands, break the illusion by any available means, then say 'BAA' at the [[Redcap]]s when you speak to them {{Approval|Karlach|+1}} ''(works twice)''
* ''(If [[Astarion]] '''is not''' in your party)'' When talking to [[Gandrel]], tell him that Astarion is under your protection {{Approval|Karlach|+1}}.
** Further in dialogue, refuse to help the hunter find your camp {{Approval|Karlach|+1}}
* If Astarion kills Gandrel himself, say afterwards that the hunter need not to die OR That you cannot trust him after it {{Approval|Karlach|+1}} ''(either option)''
<small>'''''Note:''' Available only if you '''don't know''' yet that Astarion is a vampire''</small>


'''[[Owlbear Nest]]'''
''Dealing with Auntie Ethel:''
* Successfully make the [[Owlbear]] to let you go peacefully {{Approval|Karlach|+1}}
* When talking to Ethel and [[Mayrina]] in the [[Riverside Teahouse]]:
* After killing the [[Owlbear]], spare the [[Owlbear Cub]] {{Approval|Karlach|+1}}
** Don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" {{Approval|Karlach|+1}}
** OR tell Mayrina straightaway that Demir and Johl were killed (by you or Ethel) {{Approval|Karlach|+1}}
* After defeating Auntie Ethel, {{Skill|Intimidation|Intimidate}} her into handing over both Mayrina and [[Auntie Ethel's Hair|fey hair]] {{Approval|Karlach|+5}}
** OR Order her to let Mayrina go. {{Approval|Karlach|+1}}
** OR Say that the best solution is a dead hag.{{Approval|Karlach|+1}}
* Resurrect [[Connor Vinderblad]], and then give Mayrina the [[Bitter Divorce]] wand {{Approval|Karlach|+1}}




'''[[Blighted Village]]'''
'''[[Blighted Village]]'''
* Gain entrance to the village by persuading or performing for the guard at the South gate {{Approval|Karlach|+1}}
* Gain entrance to the village through the southern gate - by {{Skill|Persuasion|Persuading}} the goblin guard
* Hire [[Lump the Enlightened]] {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Bard}}, {{Skill|Performance|perform}} for him {{Approval|Karlach|+1}}
* Persuade [[Fezzerk]] at the Windmill to leave peacefully
* Persuade [[Fezzerk]] at the windmill to leave peacefully {{Approval|Karlach|+1}}
* Save [[Barcus Wroot]] by the windmill in [[Blighted Village]] and tell him that he owe you nothing {{Approval|Karlach|+1}}
** Untie [[Barcus Wroot]] off the windmill wing and tell him that he owes you nothing {{Approval|Karlach|+1}}
* Drop and prepare to destroy the [[Necromancy of Thay]] in the [[Apothecary's Cellar]] {{Approval|Karlach|+1}}
* Convince [[Lump the Enlightened]] to fight alongside you, outbidding goblins {{Approval|Karlach|+1}}
** Having summoned Lump the Enlightened to aid and ending your deal afterwards, let him have one lick {{Approval|Karlach|+5}}
<small>'''''Note:''' This approval can be gained the same way, too, if the ogres come to your camp to resolve the deal'' </small>
 
 
'''[[Goblin Camp]]'''<br>
''At the front gate:''
* Fling worg dung at [[Sentinel Olak]]  {{Approval|Karlach|+5}} ''(requires {{Skill|Athletics}} check and triggers a fight with gate guards)''
** If failed the roll, wink and fling dung at all other guards {{Approval|Karlach|+5}} ''(triggers a fight, too)''
** OR Smear the dung over your face {{Approval|Karlach|+1}}
* Tap once on the war drum {{Approval|Karlach|+1}}
** OR Use {{Skill|Performance}} to play a rhythm on the war drum {{Approval|Karlach|+1}}
 
''In the outer camp:''
* Stir the [[Owlbear Cub]] against the goblins through {{Ability check|Animal Handling|15}} or {{Ability check|Persuasion|15}} {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Barbarian}}, do it through {{Ability check|Persuasion|10}} {{Approval|Karlach|+1}}.
** OR, Start a tour of chicken-chasing and prompt the cub to run to the finish posts, using {{SAI|Speak with Animals}} or {{Skill|Animal Handling}} {{Approval|Karlach|+1}}
* Tell [[Eight]] that you're sorry for his loss. {{Approval|Karlach|+1}}
 
''Talking with [[Crusher]]:''
* When he orders you to kiss his foot, obey {{Approval|Karlach|-1}}, then start licking it {{Approval|Karlach|+1}}
** OR Give his foot a long lick straightaway {{Approval|Karlach|+1}}
** Steal the ring from Crusher's toe after you kneel in front of him. {{Approval|Karlach|+1}}
* Make Crusher kneel and kiss your foot, using [[Intimidation]]. {{Approval|Karlach|+1}}
* If Crusher attacks you, defeat him, then say you've made a point and help him up. {{Approval|Karlach|+1}}
 
''Inside the [[Shattered Sanctum]]:''
* After moving with [[Priestess Gut]] to her "private chapel", allow her to feel around your head {{Approval|Karlach|+1}}
* Tell [[Roah Moonglow]] that you killed her friends in the [[Zhentarim Hideout]]. {{Approval|Karlach|+1}}
* Attack [[Dror Ragzlin]], straightaway or after interrogating the dead illithid {{Approval|Karlach|+1}}
** OR Don't object Ragzlin's orders to report to [[Minthara]] {{Approval|Karlach|+1}}
* Convince Minthara to spare [[Sazza]], saying the latter didn't know who you were. {{Approval|Karlach|+1}}
<small>'''''Note:''' Sazza must be freed from the cage in Emerald Grove''</small>
* Tell Minthara that [[Liam]] escaped and pass an {{Ability|Intelligence}} check to withhold the grove's location {{Approval|Karlach|+5}}
** OR Tell her that the prisoner told you everything and pass the {{Skill|Deception}} check {{Approval|Karlach|+5}}
<small>'''''Note:''' This option is available only if you spoke to Minthara '''before''' interrogating and freeing Liam''</small>
* Provoke a fight with Minthara by any available option {{Approval|Karlach|+5}}


'''[[Sunlit Wetlands]]'''
'' In the [[Worg Pens]]:''
* Before entering the [[Sunlit Wetlands]], during [[Demir]] and [[Johl]] arguing with [[Auntie Ethel]], choose "calm down" option then follow by either defending or questioning [[Auntie Ethel]]
* Stop the goblin children from throwing stones at [[Halsin|bear]] by any means {{Approval|Karlach|+1}}
* Talking to [[Demir]] and [[Johl]] after first encounter and offering to help them
** OR Make [[Birka|Brawler Birka]] release the bear and then choose to attack the goblins {{Approval|Karlach|+1}}
* When entering the [[Sunlit Wetlands]], pass the check to break the illusion, then BAA at the redcaps when you speak to them (max. 3 times).
* After freeing [[Halsin]], agree to kill goblin leaders to save the grove (either with or without him in bear form). {{Approval|Karlach|+5}}
* Tell [[Gandrel]] that [[Astarion]] is under your protection
* Telling [[Mayrina]] that [[Auntie Ethel]] killed [[Demir]] and [[Johl]]
* Give Ethel's [[Bitter Divorce]] wand to [[Mayrina]]
* Resurrect [[Mayrina]]'s husband then hand her the wand


'''[[Goblin Camp]]'''
* Tell [[Eight]] "sorry for your loss"
* Tap once on the War Drum at the front gate
* Use [[Performance]] to play a rhythm on the War Drum at the front gate
* Deceive the goblins, say 'you can't be serious', then fling poo at them


'''[[The Risen Road]]'''
'''[[The Risen Road]]'''<br>
* Speak to Karlach after her rampage in the Tollhouse and tell her she looks 'hot'
* When dealing with the dying hyena:
* When dealing with the dying hyena:
:* ''(Non-[[Oathbreaker]] [[Paladin]] only)'' Successfully bless the dying hyena {{Approval|Karlach|+1}}
** Playing as a Good/Neutral {{Class|Cleric}} or a non-Oathbreaker {{Class|Paladin}}, successfully bless the dying hyena {{Approval|Karlach|+1}}
:* ''([[Ranger]] only)'' Mercy-kill the dying hyena {{Approval|Karlach|+1}}
** Playing as a {{Class|Ranger}}, mercy-kill the dying hyena {{Approval|Karlach|+1}}
:* ''([[Druid]] only)'' Choose to "destroy the abomination" {{Approval|Karlach|+1}}
** Playing as a {{Class|Druid}}, choose to "destroy the abomination" {{Approval|Karlach|+1}}
* In the [[Zhentarim Hideout]]:
* Successfully use {{SAI|Detect Thoughts}} on [[Anders]] to unveil his true intentions and stand to Karlach {{Approval|Karlach|+10}} ''(she must be in the party)''
:* When trying to enter the hideout:
* Save [[Rugan]], then use {{Skill|Persuasion}} to convince him to sell his employer's wares {{Approval|Karlach|+1}}
::* Successfully use [[Detect Thoughts]] to tell [[Zarys]] you're here to help [[Find the Missing Shipment|find the missing shipment]]. ''<small>(Note: if you've already found it, the "I know what became of Rugan" dialogue will not give approval.)</small>'' {{Approval|Karlach|+1}}
 
::* Use [[Persuasion]] to tell Zarys you're just here to trade {{Approval|Karlach|+1}}
 
::* Use [[Intimidation]] to tell Zarys you "go where you please" {{Approval|Karlach|+1}}
'''[[Waukeen's Rest]]'''
:* Refuse to kill [[Rugan]] when Zarys tells you to {{Approval|Karlach|+1}}
* Agree to rescue [[Duke Ravengard]] when prompted by [[Counsellor Florrick]] {{Approval|Karlach|+1}}
:* When dealing with [[Brem]] and the artist [[Oskar Fevras]]:
** OR, Playing as a {{Class|Paladin}}, swear on your Oath to do it {{Approval|Karlach|+5}}
::* [[Intimidation|Intimidate]] Brem into lowering the price {{Approval|Karlach|+1}}
* Save [[Benryn]] in the burning building {{Approval|Karlach|+1}}
::* Buy Oskar. {{Approval|Karlach|+1}}
** Find and return him the dowry {{Approval|Karlach|+1}}
::* Give Oskar an additional 200 gold after freeing him {{Approval|Karlach|+1}}
 
 
'''[[Zhentarim Hideout]]'''
* Successfully {{Skill|Intimidation|Intimidate}} the guard [[Salazon]] to let you go through the hatch to the hideout {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Rogue}}, show him single-hand sign ''"profit"''{{Approval|Karlach|+1}}
* If you have conspired with Rugan about the shipment, refuse to kill him on [[Zarys|Zarys's]] order. {{Approval|Karlach|+1}}
** OR Free Rugan, if he survived Zarys's torture and your fight against other [[Zentharim]] {{Approval|Karlach|+5}}
* Promise [[Oskar Fevras]] to speak to his captors {{Approval|Karlach|+1}}
* Purchase the artist from [[Brem]] for the price he asks initially {{Approval|Karlach|+1}}
** Make Brem lower the price through {{Skill|Intimidation}} or {{Skill|Persuasion}} {{Approval|Karlach|+1}}
** OR Make him let Oskar go for free, using any check-based option {{Approval|Karlach|+1}}
* Give Oskar additional 200 gold after freeing him {{Approval|Karlach|+1}}


'''[[Mountain Pass]]'''
* Allow [[Lae'zel]] to speak with the Gith patrol
* Speak with Gith patrol instead of letting [[Lae'zel]] speak


'''[[Underdark]]'''
'''[[Underdark]]'''
* When entering the [[Myconid Colony]], be honest with the guard and tell them about your tadpole
* When entering the myconid colony, tell Sovereign [[Spaw]] the truth about the parasite {{Approval|Karlach|+1}}
* If you give an antidote to [[Thulla]] in the [[Myconid Colony]]
** OR Succeed an {{Skill|Intimidation}}, {{Skill|Persuasion}} or {{Skill|Insight}} roll to enter the colony peacefully {{Approval|Karlach|+1}}
* When you [[Defeat the Duergar Intruders]] and report back to Sovereign [[Spaw]]
** OR, Playing as a {{Race|Drow}}, {{Race|Duergar}} or {{Race|Deep Gnome}}, say that the Underdark is your home and you don't need a permission to pass {{Approval|Karlach|+1}}
* Tell Spaw you killed [[Glut]] after the latter decided to [[Avenge Glut's Circle|usurp]] the former
* Give [[Thulla]] an antidote or an [[Elixir of Poison Resistance]] (whichever you have) {{Approval|Karlach|+1}}
* Ask [[Omeluum]] to tell you more about the tadpole {{Approval|Karlach|+1}}
* Offer to look for [[Derryth Bonecloak|Derryth's]] husband, for a price or for free {{Approval|Karlach|+1}}
* Agree to help [[Baelen Bonecloak]] escape from the Bibberbang field {{Approval|Karlach|+1}}
* Give the [[Noblestalk]] to Derryth Bonecloak {{Approval|Karlach|+1}}
** If Baelen ate the Noblestalk himself, offer Derryth help to leave him {{Approval|Karlach|+1}}
* Tell [[Gekh Coal]] that you're not going to help a slave-catcher.{{Approval|Karlach|+1}}
* Defeat the Duergar intruders and report back to Sovereign Spaw {{Approval|Karlach|+1}}
* Tell Sovereign Spaw that you've killed Sovereign [[Glut]] because the latter conspired to [[Avenge Glut's Circle|usurp]] Spaw's circle {{Approval|Karlach|+1}}
* In the [[Dread Hollow]], place {{SmRarityItem|Autumncrocus}} on [[Myrna|Myrna’s]] grave {{Approval|Karlach|+1}}
<small>'''''Note:''' this option is available only if you have found and read [[Letter from Amarith]] in the [[Arcane Tower]]''</small>
* In [[Festering Cove]], tell [[BOOOAL]] you won't let him enslave the [[Kuo-toa]] any longer {{Approval|Karlach|+1}}
** If you find out that BOOOAL is a Redcap, bait him with a tale of bloodshed instead of sacrifice {{Approval|Karlach|+1}}
 


'''[[Grymforge]]'''
'''[[Grymforge]]'''
* Use [[Persuasion]] to convince Skickpit you're willing to kill his slavers
* Tell [[Ward Magmar]] that he disgusts you {{Approval|Karlach|+1}}
* Pay respect to the heap of dead Deep Gnome corpses after killing Brathwen and Viss
* Convince [[Skickpit]] you're going to help him, then ask if he really wants you to kill his slavers (using {{Skill|Persuasion}} line) {{Approval|Karlach|+1}}
* After finding [[Philomeen]], talk to Lunkbug and mention she wants Laridda to move on
* Pay respect to the heap of deep gnomes' corpses after killing or deceiving [[Brathwen]] and [[Viss]] {{Approval|Karlach|+1}}
* Stand up for the deep gnome slaves when they're threatened by [[Nere]] once he's freed
* {{Skill|Persuasion|Convince}} the [[Deep Rothé]] to give in to their rage and attack [[Skarjall]] and his crew {{Approval|Karlach|+1}}
* Convince [[Elder Brithvar]] to free the deep gnomes after the fight with [[Nere]]
* Promise the deep gnome slaves that you'll do what you can to help them {{Approval|Karlach|+1}}
* After finding [[Philomeen]] (and letting her go away), talk to Lunkbug and mention she wants Laridda to move on, or tell Laridda directly {{Approval|Karlach|+1}}
* Stand up for the deep gnome slaves when [[Nere]], once freed, is going to kill them {{Approval|Karlach|+5}}
* Convince [[Elder Brithvar]] to free the deep gnomes after the fight with Nere {{Approval|Karlach|+5}}
** If failed to convince Brithwar, choose the line "I am freeing these gnomes. Just try and stop me." ''(immediately starts the fight with the rest of duergar)'' {{Approval|Karlach|+5}}
* If you killed the duergar (both rebels and Absolutists) before freeing Nere, plant a thought in Nere's mind about freeing the gnome slaves {{Approval|Karlach|+1}}
* After freeing [[Barcus Wroot]], bid him farewell and good luck {{Approval|Karlach|+5}}


'''Camp/Conversation'''
 
* Tell [[Mizora]] not to lay a finger on Karlach during her first appearance {{Approval|Karlach|+5}}
'''[[Mountain Pass]]'''
* Threaten to kill [[Mizora]] during her first appearance {{Approval|Karlach|+1}}
* Playing as a {{Race|Githyanki}}, tell [[Ellyka]] that githyanki patrol means nothing to you, getting her to stand down.{{Approval|Karlach|+1}}
* Tell [[Raphael]] he's mad if he thinks you'll make a deal with a devil
** OR, Being {{SAI|Disguise Self|disguised}} as a githyanki, tell her you're actually not them OR that she is safe. {{Approval|Karlach|+1}}
* Agree to use a [[Soul Coin]] on her to power up in combat
* Allow [[Lae'zel]] to speak with the githyanki patrol and [[Kith'rak Voss]]  {{Approval|Karlach|+1}}
* Feed the [[Owlbear Cub]] when it arrives at the [[Campsite|Camp]]
* After Voss departs, {{Skill|Persuasion|persuade}} Lae'zel to save anger for [[Vlaakith|Vlaakith’s]] enemies {{Approval|Karlach|+1}} ''(Not available for {{Class|Monk}})''
* Successfully skill check to heal the [[Owlbear Cub]] when it appears again at the [[Campsite|Camp]].
** Playing as a {{Race|Githyanki}}, call Voss a heretic {{Approval|Karlach|+1}}
* Pet [[Scratch]]
 
* At camp, promise [[Barcus Wroot]] that you will find his friend [[Wulbren]] at [[Moonrise Towers]]
 
* At the next long rest after the events at the Creche, encourage [[Lae'zel]] to listen to [[Kith'rak Voss]] or make her own choice when he visits the camp and speak about the [[Mysterious Artefact]]
'''[[Crèche Y'llek]]'''
* After staking Astarion, say bringing him was a mistake {{Approval|Karlach|+1}}
* Upon entering the Créche, first tell [[Gish Far'aag]] that [[Voss]] sent you; then pretend to be an avatar of Vlaakith and succeed a {{Ability check|Performance|30}}. {{Approval|Karlach|+1}}
* After having a romantic night, tell her you'd love to be able to touch her properly {{Approval|Karlach|+5}} (Can be repeated but only the first time gives approval)
* Vandalise the portrait of [[Vlaakith]] {{Approval|Karlach|+1}}
'''Raphael's deal'''
''In the [[Crèche_Y'llek#Infirmary_and_Dormitories|Infirmary]]:''
* Meeting [[Raphael]] "You're mad if you think I'll make a deal with a devil." OR "Then fix it. Or die by my hand!" {{Approval|Karlach|+5}}
* If Lae'zel is using the '' [[zaith'isk]] '', convince her that the device kills instead of curing {{Approval|Karlach|+1}}
* After first encounter with [[Raphael]] speak with [[Shadowheart]] and choose dialogue option to refuse to trust [[Raphael]] twice {{Approval|Karlach|+5}}
''In the [[Crèche_Y'llek#Classroom|Classroom]]:''
}}
* Persuade [[Sa'varsh Kethk]] to let [[Youth Varrl]] go from training.{{Approval|Karlach|+1}}
* Playing as a {{Class|Fighter}}, save Varrl by whatever means, and then tell him:
** That capacity for mercy is what separates us from feral beasts {{Approval|Karlach|+1}}
** That warriors fight ''for'' something, not just to kill {{Approval|Karlach|+1}}
''In the [[Crèche_Y'llek#Hatchery|Hatchery]]:''
* Successfully persuade [[Varsh Ko'kuu]] to let you take the [[Githyanki Egg]], telling him:
** That you'll take it to a better crèche {{Approval|Karlach|+1}}
** OR that you'll raise it yourself {{Approval|Karlach|+1}}
** OR, Playing as a {{Race|Githyanki}}, say you'll see it becomes the greatest ''ghaik''-slayer {{Approval|Karlach|+1}}.
''At [[Crèche_Y'llek#Captain's_Quarters|Captain's Quarters]] and [[Crèche_Y'llek#Inquisitor's_Chamber|Inquisitor's Chamber]]:''
* Tell [[Kith'rak Therezzyn]] that you have the [[Mysterious Artefact]], then refuse to surrender it {{Approval|Karlach|+1}}.
* Ask [[W'wargaz|Ch'r'ai W'wargaz]] how he knows so much about you. {{Approval|Karlach|+1}}
** Refuse to hand over the artefact to W'wargaz, and convince [[Lae'zel]] to trust you by succeeding {{Ability check|Persuasion|21}}.{{Approval|Karlach|+1}}
* Refuse [[Vlaakith|Vlaakith's]] demand to enter the Mysterious Artefact or say you're actually going to free the person inside {{Approval|Karlach|+1}}
 
 
'''Raphael's Deal'''
* When [[Raphael]] briefly takes you to the [[House of Hope]], choose lines:
** "You're mad if you think I'll make a deal with a devil." {{Approval|Karlach|+5}} ''(If playing as [[Wyll]] origin: "... another devil")''
** OR Say "Then fix it. Or die by my hand!" {{Approval|Karlach|+5}}
* After first encounter with Raphael, speak with [[Shadowheart]] and choose dialogue option about distrusting the devil '''twice''' {{Approval|Karlach|+5}}
 
 
'''[[Campsite|Camp]]/Conversation'''<br>
* After recruiting Karlach, promise her to fing a cure for the tadpole infection {{Approval|Karlach|+5}}
''Interactions with companions and camp followers''
* The first time [[Shadowheart]]'s mark flares in pain, turn a blind eye and leave. {{Approval|Karlach|+1}}
* When [[Astarion]] tries to bite you, either stake him or chase him off the camp. In the morning, tell others that bringing him to the camp was a mistake {{Approval|Karlach|+1}}
* While speaking with Astarion about [[Cazador]], tell him that you'll watch his back OR promise you'll keep him safe if he does the same. {{Approval|Karlach|+1}} ''(either option)''
* Playing as [[Astarion]] origin, success a {{Ability|Charisma}} roll to confess to her of being a vampire {{Approval|Karlach|+10}}
** OR, When your nature comes out, {{Skill|Persuasion|persuade}} her that you kept secret for your own safety {{Approval|Karlach|+10}}
** Then promise not to keep any more ''important'' secrets from her {{Approval|Karlach|+5}}
* When [[Wyll]] comes to the camp with the intent to kill Karlach, call the warlock stubborn {{Approval|Karlach|+5}}
** OR Order him to stand down {{Approval|Karlach|+5}}
** OR Say that Karlach does not pose any threat to the Sword Coast {{Approval|Karlach|+5}}
* Tell [[Mizora]] she's not leaving your camp alive during her first appearance there {{Approval|Karlach|+1}}
** OR Tell her not to lay a finger on Karlach {{Approval|Karlach|+5}}
* After Mizora warps Wyll into a devil, speak to Karlach and call him the best man of you all {{Approval|Karlach|+10}}
* Playing as [[Wyll]] origin, talking to Mizora:
** Tell he to do whatever she wants but to leave your friends alone {{Approval|Karlach|+5}}
** OR Tell her to do her worst {{Approval|Karlach|+5}}
** OR Say that Karlach is no monster {{Approval|Karlach|+5}}
* Playing as [[Wyll]] origin, after Mizora warps you into a devil for sparing Karlach:
** Tell karlach you save your sword for monsters {{Approval|Karlach|+5}}
** OR Say she can save your back when it comes to it {{Approval|Karlach|+5}}
** OR Ask her advice on proper care for horns {{Approval|Karlach|+5}}
* When [[Shadowheart]] confesses about her being a Sharran, answer that you don't care, because you all have bigger problems {{Approval|Karlach|+1}}
* Playing as [[Shadowheart]] origin, confess to Karlach about your worshipping Shar and succeed a {{Ability|Charisma}} roll {{Approval|Karlach|+5}}
* When [[Lae'zel]] and Shadowheart have an argument over the Mysterious Artefact:
** Playing as a {{Race|Half-Orc}}, if Lae’zel attacks sneakily at night, {{Skill|Intimidation|intimidate}} her to stop {{Approval|Karlach|+1}}
* When [[Kith'rak Voss]] wakes you up at the camp during long rest to discuss the [[Mysterious Artefact]] (''after the events at the Crèche''):
** Encourage Lae'zel to trust him {{Approval|Karlach|+1}}
** OR tell Lae'zel you'll support any choice of hers {{Approval|Karlach|+1}}
** OR tell Lae'zel you believe Kith'rak and she should too {{Approval|Karlach|+1}}
* Pet [[Scratch]] when he first comes to the camp {{Approval|Karlach|+1}}
* Feed the [[Owlbear Cub]] when it first comes to the camp  {{Approval|Karlach|+1}} ''(requires food in the inventory)''
** Successfully tend to the cub's wound when it appears again at the camp {{Approval|Karlach|+1}}
** Pet the Owlbear Cub when it stays at the camp {{Approval|Karlach|+1}} ''(gains approval only the first time you do it)''
** Pet both of them when the Owlbear cub sees a nightmare {{Approval|Karlach|+1}}
* Having invited [[Barcus Wroot]] to your camp, promise him you will find his friend [[Wulbren]] at [[Moonrise Towers]] {{Approval|Karlach|+1}}
 
''[[Karlach/romance|Romance]]''
* After Dammon upgrades her heart first time, tell her you still can't touch her, and then choose the line "Of course I do" {{Approval|Karlach|+10}}
* After having a romantic night, tell her you'd love to be able to touch her properly {{Approval|Karlach|+5}}
<small>'''''Note:''' This line can be repeated multiple times until the second upgrade of Karlach' heart, but only the first time gives approval''</small>
 
 
'''[[Our Fiery Friend|Companion quest]]'''
* Agree to kill [[Anders|false paladins of Tyr]] for her {{Approval|Karlach|+5}}
* Playing as a {{Race|Zariel Tiefling}}, a {{Class|Warlock}} or a {{Class|Cleric}} of {{Deity|Tyr}}, speaking to [[Anders]] with Karlach in the party, catch him on a lie {{Approval|Karlach|+1}}
** OR First choose to "leave them in peace", and when Karlach intervenes, choose to do nothing OR attack them {{Approval|Karlach|+10}} ''(either option)''
* After defeating Anders and his crew Karlach will rampage the Tollhouse. Afterwards, tell her she looks hot OR that you liked the look of it {{Approval|Karlach|+3}} ''(either option)''
* If you have killed Anders's crew without Karlach in party, tell her about it, then say you always care for your people {{Approval|Karlach|+10}}
** OR Say you couldn’t allow agents of a devil to roam the area {{Approval|Karlach|+5}}
* Agree to give Karlach a [[Soul Coin]] to power her up in combat {{Approval|Karlach|+5}}
* Agree to let [[Dammon]] upgrade Karlach's heart first time, if you already have a piece of infernal iron {{Approval|Karlach|+10}}


=== Act Two ===
=== Act Two ===
{{SpoilerBox|act=2|nograd=1|unhide=1|
'''[[Creche Y'llek]]'''
* Persuade [[Sa'varsh Kethk]] to let [[Youth Varrl]]  go from training.


'''[[Ruined Battlefield]]'''
'''[[Ruined Battlefield]]'''
* Tell [[Harper Lassandra]] that you can aid in traversing the darkness (Wizard only).
 
* Tell [[Harper Meygan]], "Move. I'll take care of this."
''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:''
* Free [[Dolly Dolly Dolly|Dolly]] from the [[Moonlantern]] carried by [[Kar'niss]].
* Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them. {{Approval|Karlach|+1}} ''(requires sequentive {{Skill|Persuasion}} check and then either {{Skill|Persuasion}} or {{Skill|Intimidation}} check)''
* Stop [[Gronag|Warrior Gronag]] from killing the hyena. Then, when [[Kar'niss]] the drider comes, ask him about his lantern and what is there in the shadows. After that, stop the drider from butchering [[Vez|Brawler Vez]] by any means. {{Approval|Karlach|+1}}
* Convince Kar'niss not to attack you after you killed the convoy before summoning him, using {{Skill|Deception}} OR {{Skill|Intimidation}}  {{Approval|Karlach|+1}} ''(either option)''
* Traversing Shadow-Cursed Lands with the convoy, betray them and side with the ambushing [[Harpers]] {{Approval|Karlach|+1}}
 
''If entering the [[Shadow-Cursed Lands]] from the [[Grymforge]]:''
* Playing as a {{Class|Bard}}, {{Class|Druid}}, {{Class|Fighter}}, {{Class|Monk}}, {{Class|Wizard}}, {{Class|Oath of Devotion|Devotion Paladin}} or {{Class|Oath of the Ancients|Ancients' Paladin}}, use a class-based answer when [[Lassandra|Harper Lassandra]] orders you to come closer {{Approval|Karlach|+1}}
* When the [[Shadow]]s warp [[Yonas|Harper Yonas]], tell [[Meygan|Harper Meygan]], "Move. I'll take care of this." {{Approval|Karlach|+1}}
** OR Prepare to fight, using basic or unique {{Class|Fighter}}, {{Class|Ranger}}, {{Class|Rogue}}, {{Class|Oath of Devotion|Devotion Paladin}} or {{Class|Oath of the Ancients|Ancients' Paladin}} option {{Approval|Karlach|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, choose to try and save them instead of abandoning them {{Approval|Karlach|+1}}
 
''At the [[House in Deep Shadows]]:''
* Agree to play hide-and-seek with [[Oliver]] {{Approval|Karlach|+2}} ''(one point for each round of the game)''
* Convince Oliver to reunite with [[Thaniel]] {{Approval|Karlach|+5}}
 
''Dealing with [[He Who Was]]:''
* Agree to find [[Madeline's Ledger]] for He Who Was {{Approval|Karlach|+1}}
* After ordering [[Madeline]] to hurt herself as Ben and Marc did {{Approval|Karlach|-1}}, stop her, saying she had done enough {{Approval|Karlach|+1}}
** OR Say her willing to hurt herself was enough {{Approval|Karlach|+1}}
** OR Accuse her of cowardice, using basic or unique {{Class|Barbarian}}, {{Class|Bard}}, {{Class|Monk}} lines {{Approval|Karlach|+1}}
** OR Say that it wasn't her fault, using basic or unique {{Class|Bard}}, Good {{Class|Cleric}} or {{Class|Monk}} lines {{Approval|Karlach|+1}}
 
''Elsewhere:''
* Free [[Dolly Thrice]] from the [[Moonlantern]] carried by Kar'niss. {{Approval|Karlach|+1}}
** After calling Dolly back to replenish her blessing, when she asks for some magic words, choose to "SNURL" {{Approval|Karlach|+1}}
<small> '''''Note:''''' Instead of blessing, Dolly will transform you into a deep rothé''</small>
* After saving [[Rolan]] from the Shadows, tell him to shut up and be grateful {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Sorcerer}} or a {{Class|Wizard}}, use a class-based option {{Approval|Karlach|+1}}
** OR Tell him not to be hard on himself for trying to save his family {{Approval|Karlach|+1}}
 


'''[[Last Light Inn]]'''
'''[[Last Light Inn]]'''
* Show [[Jaheira]] the [[Mysterious Artefact]] when you first meet her.
* Give her a hug when she has her second upgrade from [[Dammon]] at the [[Last Light Inn]], allowing her to be touched.
* Drink the wine when talking to [[Jaheira]] inside.
* Help [[Mol]] win the game against [[Raphael]] using the Sleight of Hand, Bard, or Wizard options
* Tell [[Raphael]] to stay away from [[Mol]].
* Ask [[Counsellor Florrick]] if the Flaming Fist are just going to stand around.
* Warn [[Isobel]] that [[Flaming Fist Marcus|Marcus]] plans to kidnap her when he attacks the [[Last Light Inn]].
* As [[The Dark Urge]], tell [[Isobel]] that you have the urge to kill her, then deny the urge and ask her to forgive you.
* Play the Lute to wake up [[Art Cullagh]].
* Tell [[Halsin]] "You can count on me" before he opens the portal.
* Successfully protect the portal [[Halsin]] enters.


'''[[House in Deep Shadows]]'''
''Speaking to [[Jaheira]]:''
* Agree to play hide-and-seek with [[Oliver]].
* At the very first time you meet, show her the [[Mysterious Artefact]] {{Approval|Karlach|+1}}
* When talking to Jaheira inside the inn, drink the spiked wine {{Approval|Karlach|+1}}
* If you have talked to [[Marcus Falgor|Marcus]] already and know his mission, try to convince Jaheira that he is a spy {{Approval|Karlach|+1}}
 
''Dealing with [[Isobel]] and Marcus:''
* If Marcus vouched for you at the entrance ''(in this case he will wait in Isobel's room)'':
** Talk to him and say that his mission ends here {{Approval|Karlach|+1}}
** OR Choose a dialogue option to attack him {{Approval|Karlach|+1}}
** OR Speak to Isobel and warn her, revealing Marcus as a True Soul {{Approval|Karlach|+10}}
* If Marcus assaults the inn ''(happens if you gained entrance with [[Mol|Mol's]] help)'':
** After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her {{Approval|Karlach|+10}}
* Playing as {{Background|Haunted One|The Dark Urge}}:
** Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior {{Approval|Karlach|+5}} ''(available after the kidnap attempt AND if you haven't threatened her)''
 
''Talking to [[Florrick|Counsellor Florrick]]:''
* Ask whether the [[Flaming Fist]] are just going to stand around. {{Approval|Karlach|+1}}
** If [[Wyll]] is in the party, tell Florrick it's your business what had happened to him {{Approval|Karlach|+1}}
** OR, Playing as [[Wyll]] origin, say it was a devil deal that has gone terribly wrong {{Approval|Karlach|+2}}


'''[[Reithwin Town]]'''
''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:''
* Reunite [[Oliver]] with [[Thaniel]].
* Say you only wanted to admire him close {{Approval|Karlach|+1}}, and then indeed choose to quietly admire him {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Ranger}}, say you do not seek his territory {{Approval|Karlach|+1}}


'''[[House of Healing]]'''
''Speaking to [[Cerys]]:''
* Make [[Malus Thorm]] have the Sisters test their skills against each other or offer himself up to them for 'practice'.
* When she tells you about their misfortunes and says they ran until found the inn, say that she did the right thing {{Approval|Karlach|+1}} ''(use basic line or unique for {{Class|Cleric}} or {{Class|Oathbreaker|Oathbreaker Paladin}})''
* Ask her what they are doing here, if they headed for Baldur's Gate, and tell her not to lose hope to see others alive {{Approval|Karlach|+1}} ''(starts the [[Rescue the Tieflings|quest]], if you don't have it already)''


'''[[Moonrise Towers]]'''
''Talking to [[Alfira]]:''
* Offer [[Fezzerk]] a fair fight.
* After Marcus's assault, when she asks whether they cannot trust anyone:
** Playing as a {{Race|Half-Orc}}, tell her to use her anger {{Approval|Karlach|+1}}
* Ask her about others, and then say that running was right call {{Approval|Karlach|+1}}
* When Alfira asks you how do you keep going, answer:
** That you take one step at a time {{Approval|Karlach|+1}}
** OR That danger is your life {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Druid}}, a {{Class|Ranger}} or a {{Class|Rogue}}, use a class-based line {{Approval|Karlach|+1}}
** OR, Playing as a {{Race|Drow}}, a {{Race|Deep Gnome}} or a {{Race|Duergar}}, tell her that only the strong survive {{Approval|Karlach|+1}}
* When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]]:
** Promise you will find them {{Approval|Karlach|+1}} ''(starts the [[Rescue the Tieflings|quest]], if you don't have it already)''
* If you successfully rescue the tieflings, speak to Alfira again. When she asks how did you do it, answer that you were being a hero {{Approval|Karlach|+1}}
** Take the reward from Alfira for rescuing the tieflings {{Approval|Karlach|+1}}
<small>'''''Note:''''' If [[Lakrissa]] survived, talking to her starts the same cutscene''</small>


'''Unsorted'''
''Speaking with [[Bex]] and [[Danis]]:''
* Agree to help [[Arabella]] find her parents.
* Before trying to save captured refugees:
* Invite [[Jaheira]] to your party.
** Promise Bex to find Danis, using any of two basic options, or {{Class|Paladin}} or {{Class|Cleric}} lines {{Approval|Karlach|+1}} ''(starts the quest, if you don't have it already)''
}}
* If Danis '''survived''' and reunited with Bex:
** Smile and then say it's wonderful to see them together OR mention that it is all thanks to you {{Approval|Karlach|+1}} ''(either option)''
** When Bex asks why you helped, answer that you did it because they were in trouble {{Approval|Karlach|+1}} ''(unique line for {{Class|Cleric}})''
 
''Dealing with [[Rolan]], [[Cal]] and [[Lia]]:''
* Speaking to drunken Rolan '''before''' trying to [[Rescue the Tieflings|saving captured refugees]]:
** Promise to rescue them if they are alive OR say that it is your responsibility to bring them back {{Approval|Karlach|+1}} ''(starts the quest, if you don't have it already)''
** OR, Playing as a {{Class|Sorcerer}}, tell him he won't be able to read his spellbook if he keeps drinking {{Approval|Karlach|+1}}
* If you have already saved him from the Shadows, say you're absolutely going to gloat {{Approval|Karlach|+1}}
* If either Cal or Lia (or both) '''died''' while saving attempt:
** Tell Rolan that you wanted to save everyone, but couldn't {{Approval|Karlach|+1}}
* If both siblings '''survived''', after they thank you, ask Rolan whether he has something to add {{Approval|Karlach|+1}}
 
''Talking to [[Ide]] after drunken Rolan has snapped on her:''
* Say you're sorry, then add that he is more immature than she is {{Approval|Karlach|+1}}
** OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back {{Approval|Karlach|+1}}
* When Ide shows you the [[The Way of the Wanderer|book]] she means to keep for Rolan, {{Skill|Persuasion|convince}} her to give it to you, using  {{Approval|Karlach|+1}}
 
''Dealing with [[Raphael]] and [[Mol]]:''
* Help Mol win the game of lanceboard against Raphael using the {{Skill|Sleight of Hand}}, {{Class|Bard}}, {{Class|Monk}}, or {{Class|Wizard}} options, or following [[Gale|Gale's]] advice (if he is in party) {{Approval|Karlach|+1}}
** Then tell Raphael to stay away from Mol {{Approval|Karlach|+2}}
<small>'''''Note:''' This line appears only if '''Astarion is not in the party''', otherwise Raphael will turn the talk to the spawn's scars''</small>
:* After that, tell Raphael to leave you alone {{Approval|Karlach|+1}}
 
''Elsewhere in the inn:''
* When [[Vidor|Manip Vidor]] says you are meant to be heading towards Moonrise, answer "doing your job, you mean" {{Approval|Karlach|+1}}
* Playing as {{Background|Haunted One|The Dark Urge}}, curb your yearn to tear the [[Strange Ox]] apart. {{Approval|Karlach|+1}}
* Pay [[Mattis]] extra gold for the [[Tower-Shaped Key]] {{Approval|Karlach|+1}}
* Play the lute to wake up [[Art Cullagh]].{{Approval|Karlach|+1}}
* Tell [[Halsin]] that he can count on you before he opens the portal into [[Shadowfell]].{{Approval|Karlach|+1}}
** Successfully protect the portal while Halsin is searching [[Thaniel]].{{Approval|Karlach|+1}}
* Call [[Wulbren]] a prick when [[Barcus Wroot]] talks to him after you [[Rescue Wulbren|rescue him]]. {{Approval|Karlach|+1}}
** If you did it and ended the dialogue, speak to him again and call him a prick second time {{Approval|Karlach|+1}}
 
 
'''[[Reithwin Town]]'''<br>
 
''At the [[Reithwin Tollhouse]]:''
* Convince [[Gerringothe Thorm]] to end herself by any available option. {{Approval|Karlach|+1}} ''(requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)''
 
'' In the [[House of Healing]]:''
* Convince [[Malus Thorm]] to order his [[Zealous Assistant|sisters]] to hone their blades on each other.{{Approval|Karlach|+1}}
** Then persuade Malus Thorm to operate on himself. {{Approval|Karlach|+1}}
* OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. {{Approval|Karlach|+2}} ''(comes one point by another subsequently)''.
 
''At the cemetery:''
* Agree to help [[Arabella]] find her parents. {{Approval|Karlach|+1}}
** Then offer Arabella shelter at your camp. {{Approval|Karlach|+1}}
* OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and succeed {{Skill|Persuasion}} or {{Skill|Intimidation}} roll to take her to your camp {{Approval|Karlach|+1}}
<small>'''''Note:''' {{Background|Haunted One|The Dark Urge}} character will have unique lines and {{Skill|Persuasion}} option only''</small>
 
''At [[The Waning Moon]]:''
* Safely drink with [[Thisobald Thorm]] (rolling {{Ability|Constitution}}, either general or class-based lines) {{Approval|Karlach|+1}}''(gains approval after first and second rounds)''
** OR successfully imitate drinking (rolling {{Skill|Sleight of Hand}}) {{Approval|Karlach|+1}} ''(gains approval only in the first round)''
* Successfully entertain the brewer with your stories (through {{Skill|Performance}} roll) {{Approval|Karlach|+1}} ''(gains approval each time)''.
<small>'''''Note:''' If {{Skill|Performance}} roll failed, successful subsequent {{Skill|Deception}} roll earns a point of approval, nonetheless'' </small>
* By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Karlach|+1}}
 
 
'''[[Moonrise Towers]]'''<br>
 
* While entering the Moonrise for the first time, tell [[Malik|Zealot Malik]] that you are here to take his head {{Approval|Karlach|+1}}
 
''Witnessing [[Ketheric|Ketheric's]] trial (at the very first visit to Moonrise):''
* When [[Z'rell|Disciple Z'rell]] orders you to decide the goblins' fate:
** Offer them a fair fight to death, using basic or unique {{Class|Barbarian}}, {{Class|Berserker}}, {{Class|Paladin}} or {{Class|Oathbreaker}} options {{Approval|Karlach|+1}}
<small>'''''Note:''' This option '''will not''' bring any points for {{Background|Haunted One|The Dark Urge}} character''</small>
:* Set them free (basic or {{Background|Haunted One|The Dark Urge}} option) {{Approval|Karlach|+1}}
 
''Talking to Z'rell:''
* If you killed the goblins:
** Distract [[Z'rell]] with thoughts of your "aching for Karlach" {{Approval|Karlach|+1}}
<small>'''''Note:''''' Unlike other possible romantic partners in the game, this gives approval regardless of you romancing the tiefling or not, but halforc's reaction will differ slightly'' {{verify}}</small>
* If you spared the goblins, fail the {{Skill|Deception}} roll to explain it and then say you will free the rest of the prisoners {{Approval|Karlach|+1}}
* If you have helped [[Balthazar]] to retrieve [[Nightsong]]:
** Refuse to kidnap Isobel on Z'rell's order {{Approval|Karlach|+1}}
** OR Say you have yet to kill Z'rell and other vermin at the Moonrise {{Approval|Karlach|+1}}
 
''At the [[Moonrise Towers Prison]]:''
* When approaching [[Minthara]] being tortured and erased by [[Jasin]] and [[Sumera]]:
** Succeed the {{Ability check|Wisdom|18}} to reach out to Minthara's mind, tell her to play along, and then convince the questioners that you have broken her {{Approval|Karlach|+1}}
** OR Say that the only thing you're going to break is them {{Approval|Karlach|+1}} ''(starts a fight with the questioners, with Minthara taking your side)''
* After the fight, escort Minthara out of Moonrise Towers and tell where to find your camp {{Approval|Karlach|+1}}
 
* Speaking to the [[Warden]] for the first time, tell her that her face is bland, too {{Approval|Karlach|+1}}
* Use {{Skill|Deception}} to convince the Warden that you are [[Balthazar|Balthazar's]] closest confidante {{Approval|Karlach|+1}}
** Then try to bribe her {{Approval|Karlach|+1}}, and when she takes the money and does nothing, say that you should have see it coming {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Rogue}}, say it was so well-played that you are not even mad {{Approval|Karlach|+1}}
** OR Refuse to bribe her {{Approval|Karlach|+1}}
* Talking to [[Lia]], promise to help the tieflings escape {{Approval|Karlach|+1}}
** OR Refuse to help them {{Approval|Karlach|+1}}
* Talking to [[Lakrissa]], when she accuses you of serving the cult, succeed a {{Skill|Persuasion}} or an {{Skill|Intimidation}} roll, then promise to help the tieflings {{Approval|Karlach|+1}}
 
* Speaking to [[Wulbren]], say that [[Barcus Wroot]] sent you, OR use any of check-based options {{Approval|Karlach|+1}}
** If the party found themselves in a cell, accept Wulbren's offer to break out together {{Approval|Karlach|+1}}
** Provide Wulbren with any tool capable of destroying a wall {{Approval|Karlach|+1}}
* When Wulbren, once freed, takes the boat and sails off without the party, let him go {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Paladin}} or a Good {{Class|Cleric}}, say that their chasers won't get past you {{Approval|Karlach|+1}}
** OR Outrage on Wulbren's betrayal, using basic line or class-based/race-based lines for Evil {{Class|Cleric}}, {{Class|Barbarian}}, {{Class|Bard}}, {{Class|Fighter}}, {{Race|Drow}}, {{Race|Githyanki}} or {{Race|Deep Gnome}} {{Approval|Karlach|+1}}
* If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners {{Approval|Karlach|+1}}
 
''Elsewhere in Moonrise Towers:''
* Sever the connection between [[Linsella]] and [[Barnabus]] {{Approval|Karlach|+1}}
* After taking [[Soul Coins]] from [[Lann Tarv]], talk to Karlach and say she now has a real friend - you {{Approval|Karlach|+5}}
* Tell [[Araj Oblodra]] that [[Astarion]] is his own person. {{Approval|Karlach|+1}}
** Then back up Astarion when he refuses to bite Araj, telling her "He said no, what's to discuss" {{Approval|Karlach|+1}}
** OR Tell Astarion that he shall not do anything he doesn't want to, when Araj asks you to pressure him into taking her offer {{Approval|Karlach|+1}}
* Meeting [[Squire]] in Ketheric's room, tame it by any means, then reach out to pet her (without {{SAI|Speak with Animals}}) {{Approval|Karlach|+1}}
** OR Ask if it would be all right to give her a scratch (using {{SAI|Speak with Animals}}) {{Approval|Karlach|+1}}
 
''Final fight at the Moonrise:''
* In front of Moonrise Towers, offer [[Jaheira]] to join you in the upcoming fight {{Approval|Karlach|+5}}
* If you haven't come to [[Last Light Inn]] at all, before final fight for Moonrise Towers tell Jaheira you are a friend. {{Approval|Karlach|+5}}
* After the first floor is secured, tell Jaheira you sense a bit of envy and ask her to join the fight against [[Ketheric Thorm]].{{Approval|Karlach|+1}}
* At the [[Moonrise Towers Rooftop|rooftop]], tell Ketheric Thorm that you can help, OR that it isn't too late, OR to come quietly {{Approval|Karlach|+1}} ''(either option)''
<small>'''''Note:''' These lines require first {{Ability Check|Intimidation|21}} or {{Ability check|Persuasion|18}}, and then any of subsequent DC 30 checks, OR a {{Ability check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]''</small>
:* When [[Aylin|Nightsong]] intervenes, tell her to stand down, because Ketheric has surrendered. {{Approval|Karlach|+1}}
 
 
'''[[Gauntlet of Shar]]'''<br>
 
''Dealing with [[Yurgir]] and his retinue:''
* Lick the dead spider meat {{Approval|Karlach|+2}} ''(Comes point by point for each lick)''
* When speaking to the orthon initially, choose to attack him straightaway. {{Approval|Karlach|+1}}
* If you agreed to help Yurgir:
** Speak to [[Nessa]] via {{SAI|Speak with Animals}} and {{Skill|Persuasion|convince}} her that her love to the orthon is caused by dosed meat {{Approval|Karlach|+1}} ''(Available if the party have investigated the dead spider or detected thoughts of the [[Hoarding Merregon]])''
** Without {{SAI|Speak with Animals}}, pass the {{Ability check|Animal Handling|16}} and give the beast a scratch behind the ears {{Approval|Karlach|+1}}
 
''Near Pedestal of Reckoning and through [[Gauntlet_of_Shar#Trials_of_Shar|Shar's trials]]:''
* When Shadowheart speaks of her need to go through the trials, answer that this is a distraction OR that you are actually here to gain Ketheric's trust {{Approval|Karlach|+1}} ''(either option)''
 
''Dealing with [[Balthazar]] in his outpost:''
* Speaking to Balthazar through [[Reconstituted Duellist]], tell ''it'' to leave, because you don't answer to a pile of bones {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Rogue}}, say you do not blunder {{Approval|Karlach|+1}}
** OR, Playing as [[Shadowheart]] origin, say you belong in this place far more than some bone pile {{Approval|Karlach|+1}}
* Agree to clear the way for the necromancer, and then:
** Having [[Mother Dearest]] in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her. {{Approval|Karlach|+1}} ''(Makes Balthazar and his minions hostile)''
* Refuse to help the necromancer and choose to attack him {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Paladin}} (except {{Class|Oathbreaker}}), say you will smite him where he stands {{Approval|Karlach|+1}}
 
''In the [[Shadowfell]]:''
* Before the Verge of Shadows, tell [[Shadowheart]] you don't care about the [[Spear of Night]], then confirm it {{Approval|Karlach|+1}} ''(Shadowheart turns hostile to the party)''
** OR Choose to attack Shadowheart {{Approval|Karlach|+1}}
* If you have the spear, tell Shadowheart to find a new purpose for herself, then provoke a fight with her {{Approval|Karlach|+1}}
* If you have defeated Balthazar:
** Free [[Aylin]] {{Approval|Karlach|+1}}
** If Shadowheart is in the party, tell her that she should spare Aylin because the aasimar may know something about her. {{Approval|Karlach|+1}}
** OR, Playing as [[Shadowheart]] origin, spare Aylin yourself {{Approval|Karlach|+1}}
* If Balthazar is present and not hostile to the party:
** Tell him to leave, or he is a dead man {{Approval|Karlach|+1}}
** OR, PLaying as a Good or Neutral {{Class|Cleric}}, choose to attack him {{Approval|Karlach|+1}}
 
 
'''[[Mind Flayer Colony]]'''<br>
''In the [[Necrotic Laboratory]]:''
* Talking to the [[Waking Mind]], succeed the passive {{Skill|Insight}} check and choose to purge her mind {{Approval|Karlach|+1}}
* Talking to the [[Fresh Mind]], wish them good night {{Approval|Karlach|+1}}
* Talking to [[Balthazar]], successfully pretend to be a thrall {{Approval|Karlach|+1}}
<small>'''''Note:'''This option is available only if you helped the necromancer reach the [[Nightsong]] and let him take her to [[Ketheric]]''</small>
 
''At the [[Mind_Flayer_Colony#Morgue|Morgue]]:''
* If [[Us]] survived the [[Nautiloid]] and is kept in the cage, convince Chop to let it go with you through {{Skill|Persuasion}}, {{Skill|Deception}} or {{Skill|Intimidation}} {{Approval|Karlach|+1}}
 
''In the [[Tadpoling Centre]],'' choose to release pod captives {{Approval|Karlach|+5}}
 
 
'''After the final fight with [[Apostle of Myrkul]]'''<br>
 
''Talking to [[Halsin]]:''
* If you still haven't helped him with lifting the [[Shadow Curse|curse]]:
** Promise to find [[Thaniel|Thaniel's]] cursed half (i.e. [[Oliver]]) {{Approval|Karlach|+1}}
* If you eliminated the curse, ask Halsin to join you {{Approval|Karlach|+1}}
 
''Speaking to [[Jaheira]]:''
* Say that she seems to enjoy herself, then tell you're having the time of your life, too {{Approval|Karlach|+1}}
* Agree to have her in the party (either joining you now or waiting at the camp) {{Approval|Karlach|+3}}
 
'' Talking to [[Alfira]]:''
* Playing as a {{Class|Bard}}, agree to play together a show for the tiefling kids {{Approval|Karlach|+1}}
** OR Prompt her to play for them alone {{Approval|Karlach|+1}}
 
''Talking to [[Aylin]], if you let [[Balthazar]] take her from Shadowfell:''
* If [[Isobel]] survived, tell them you must apologize to Aylin {{Approval|Karlach|+1}}
* If Isobel died:
** Apologize before Aylin {{Approval|Karlach|+1}}
** OR Tell her it was a strategic move {{Approval|Karlach|+1}}
 
''Speaking to [[Cerys]]:''
* Tell her you're glad they are safe, and mention that [[Zevlor]] did his best {{Approval|Karlach|+1}}
* Tell Cerys that other will look up to her {{Approval|Karlach|+1}}
* Say you couldn't have done it without Jaheira's help {{Approval|Karlach|+2}}
** Then ask her not to speak ill of the dead (i.e. Zevlor) {{Approval|Karlach|+1}}
* Tell her the [[Nightsong]] is the real hero {{Approval|Karlach|+1}}
* Say people get paid for doing jobs, and when she answers that she has no money, tell her you were joking {{Approval|Karlach|+1}}
 
''Talking to [[Ide]], [[Umi]] and [[Mattis]]:''
* Tell any of them about [[Mol|Mol's]] eyepatch you have found down in the colony, and then:
** Assure Ide that Mol is somewhere safe {{Approval|Karlach|+1}}
** Tell Mattis that Mol will already be at Baldur's Gate when they arrive {{Approval|Karlach|+1}}
*** Tell Mattis you will look forward to see him in the city {{Approval|Karlach|+1}}
** Promise Umi that Mol is fine {{Approval|Karlach|+1}}
 
''Talking to others:''
* Speaking to [[Art Cullagh]], thank him for his help {{Approval|Karlach|+1}}
 
 
'''[[Campsite|Camp]]/Conversation'''
* Speak to Karlach about [[Gortash]] after defeating Apostle of Myrkul {{Approval|Karlach|+5}} ''(works regardless of whether she was in the party or not)''
 
''[[Karlach/romance|Romance]]''
* After the second upgrade, prove it worked, kissing Karlach {{Approval|Karlach|+10}}
<small>'''''Note:''' Moves your relationship into '''partnered''' stage'' </small>
:* Then talk to her and say you have never been more excited {{Approval|Karlach|+6}}
 
 
'''[[Our Fiery Friend|Companion quest]]'''
* Get [[Dammon]] upgrade Karlach's engine second time at the [[Last Light Inn]] {{Approval|Karlach|+5}}
** After the upgrade, prove it worked, laying a hand on her or giving her a hug {{Approval|Karlach|+5}}
<small>'''''Note:''' Hugging Karlach starts a romance with her (if it hasn't been started before)</small>


=== Act Three ===
=== Act Three ===
{{SpoilerBox|act=3|nograd=1|unhide=1|
 
* Consent to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.
'''[[Rivington]]'''<br>
}}
 
'''Talking to [[Yenna]]'''
* Offer her help:
** Give some coin OR some food {{Approval|Karlach|+1}} ''(either option, giving food available for all characters except {{Class|Druid}})''
** OR Suggest to find a guard for her {{Approval|Karlach|+1}} ''(available for all characters except {{Class|Cleric}})''
** Playing as a {{Class|Druid}}, conjure some berries and herbs for her {{Approval|Karlach|+1}}
** Playing as a {{Class|Cleric}} or a {{Class|Monk}}, suggest to find the nearest temple {{Approval|Karlach|+1}}
** Playing as a {{Class|Ranger}}, suggest to track her mother down {{Approval|Karlach|+1}}
<small>'''''Note:''' Offering Yenna food OR promising to look for her mum '''after''' using class-based {{Class|Ranger}} line brings another {{Approval|Karlach|+1}} point''</small>
 
 
'''[[Sword Coast Couriers]]'''
 
* Report to [[Commander Lightfeather]] that his soldiers fought to the last feather OR that you've found the enemy and pigeons fought bravely against it  {{Approval|Karlach|+1}} ''(formulation varies depending on whether you have met [[Tara]] on the roof or not)''
* Get more money out of [[Danzo Arkwright]] in return for the Zhentarim letters, using {{Skill|Persuasion}} or {{Skill|Intimidation}}. {{Approval|Karlach|+1}}
''In the kennels:''
* Say "Woof" to [[Angry Mar'hyah]] twice. {{Approval|Karlach|+1}}
* Playing as a {{Class|Druid}}, tell Mar'hyah that [[Scratch]] is not a "property". {{Approval|Karlach|+1}}
* Make Angry Mar'hyah to let you keep Scratch, using {{Skill|Persuasion}}, {{Skill|Intimidation}} or class-based {{Class|Druid}}, {{Class|Fighter}} or {{Class|Paladin}} options. {{Approval|Karlach|+1}}
** Then force Mar'hyah to leave the kennels via {{Skill|Deception}} or {{Skill|Intimidation}}. {{Approval|Karlach|+1}}
 
 
'''[[Open Hand Temple]]'''
* Playing as a {{Class|Barbarian}}, when [[Yannis|Sister Yannis]] curses [[Valeria]] in the back, say you'd join a church if more priests spoke muck like her {{Approval|Karlach|+1}}
* Then offer Yannis help with investigating the double murder and proving [[Brilgor|Brilgor's]] innocence {{Approval|Karlach|+1}}
* Talk to [[Bill|Brother Bill]] and [[Clements|Brother Clements]] and say that their god would be proud of [[Lorgan|Father Lorgan]] {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Monk}}, say that offering alms to those in need is a sign of a noble soul {{Approval|Karlach|+1}}
* Agree to bear [[Help the Spirit of the Amulet|Monk Manifestation's]] curse {{Approval|Karlach|+1}} and then withstand his madness.{{Approval|Karlach|+3}}
 
 
'''[[Circus of the Last Days]]'''<br>
''At the entrance:''
* Convince [[Klaus]] to let you in, bribing him, using {{Skill|Persuasion}}, {{Skill|Deception}} or any class-based option '''except pretending to be a friend of Gortash's''' {{Approval|Karlach|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, say you ''used to'' be a murderer {{Approval|Karlach|+1}}
** OR, Playing as an {{Class|The Archfey|Archfey Warlock}}, first say that you never pass up a faerie mischief {{Approval|Karlach|+1}}
* Speaking with [[Zara]] the mummy, say you don't understand her, and then mime her grunting {{Approval|Karlach|+1}}
 
''Dealing with [[Akabi]] the djinni:''
* Tell him that he is VERY LOUD. {{Approval|Karlach|+1}}
* Play the game and accuse the djinni of rigging the wheel {{Approval|Karlach|+1}}
** If successful, play again and try to distract Akabi, letting out a loud fart {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Bard}}, ask him about his adventures {{Approval|Karlach|+1}}
** OR Provoke him to transform you {{Approval|Karlach|+1}}
* After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it {{Approval|Karlach|+1}} ''(either option)''
 
''When passing [[Zethino|Zethino's]] trial, choose answers:''
* First question: ★'Zariel' {{Approval|Karlach|+1}} OR  ★'Gortash' {{Approval|Karlach|+2}}
* Second question: ★'Bashing and sex' {{Approval|Karlach|+2}}
* Third question: ★'Probably dead' {{Approval|Karlach|+1}} OR  ★'Settled with partner and kids' {{Approval|Karlach|+2}}
<small>'''''Note:''' The ★ sign here marks the answers considered 'correct' for the purposes of the test.'' </small><br>
 
''Talking to [[Boney]] the mephit:''
* Call his wife [[Stoney]] magnificent {{Approval|Karlach|+1}}
** OR Note that she's a lot bigger than himself {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Druid}}, say they both are magnificent {{Approval|Karlach|+1}}
''Dealing with [[Popper]] the kobold trader:''
* Grab [[Clown's Severed Hand|Dribbles's hand]] from his counter, and then:
** {{Skill|Persuasion|Persuade}} him to give you the hand for free {{Approval|Karlach|+1}}
** {{Skill|Intimidation|Intimidate}} him to let you go with the hand {{Approval|Karlach|+1}}
** Use {{Skill|Deception}} to make him lower the price {{Approval|Karlach|+1}}
<small>'''''Note:''' Class-based {{Skill|Deception}} lines for {{Class|Wizard}}, {{Class|Warlock}} or {{Class|Sorcerer}} '''do not''' give approval'' {{verify}}</small>
* Playing as a {{Class|Paladin}} or a {{Class|Cleric}}, tell him that graverobbing is a profane act {{Approval|Karlach|+1}}
* If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. {{Approval|Karlach|+1}} <br>
 
''Dealing with caged beasts:''
* Talking to [[Shadow-Whiskers]], break the lock on her cage. {{Approval|Karlach|+1}} ''(either with or without {{SAI|Speak with Animals}})''
* Talking to [[Crimson]], give him some meat OR promise to bring it later (if you don't have any in inventory) {{Approval|Karlach|+1}} ''(either option)''
** After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up.{{Approval|Karlach|+1}} ''(either option)''
** OR, Say you'd have killed him before he hurts anyone else {{Approval|Karlach|+1}}
 
''Watching [[Dribbles the Clown|Dribbles's]] show:''
* Say "What a corny joke." {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Bard}}, interrupt him with your own pun {{Approval|Karlach|+1}}
* Volunteer any companion to the stage as Dribbles's assistant, '''except Karlach herself, Wyll and Jaheira''' {{Approval|Karlach|+1}}
** Then insist on your choice and cheer them {{Approval|Karlach|+1}} ''(including Karlach or unique lines for Minthara and Jaheira)''
<small>'''''Note:''' If you volunteer [[Wyll]] to the stage, you'll get {{Approval|Karlach|+2}}&nbsp; instead of&nbsp; [+1]&nbsp; each time. If you volunteer [[Jaheira]], you'll get {{Approval|Karlach|+2}}&nbsp; instead of&nbsp; [+1]&nbsp; first time.''</small>
* If going on stage yourself, suggest any available explanation on why you're special, '''except''' "something about my brain" '''and''' unique line for {{Background|Haunted One|The Dark Urge}} {{Approval|Karlach|+1}}
 
''Talking to [[Lucretious]]:''
* When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh {{Approval|Karlach|+1}}
* After defeating false Dribbles, tell her that killing clowns is a rare treat {{Approval|Karlach|+1}}
* When Lucretious asks you to find real Dribbles, answer that you are expensive {{Approval|Karlach|+1}}
* When you deliver her Dribbles's remains, say it was pleasure to meet her {{Approval|Karlach|+1}}
** OR Ask whether she is hiring personnel {{Approval|Karlach|+1}}
 
 
'''The [[Angleiron's Cellar]]'''
* Talking to [[Wulbren]], refuse to take [[Runepowder Bomb]] but promise you'll destroy the [[Steel Watch Foundry]] your way. {{Approval|Karlach|+1}}
** OR Refuse, saying that the real enemy is [[Gortash]], not the [[Gondian]]s, and you'll find another way {{Approval|Karlach|+1}}
** OR Suggest to contact the Gondians first, so that they might see reason. {{Approval|Karlach|+1}}
** OR, if [[Barcus Wroot]] is nearby and butts in, agree and say it sounds like a mass murder {{Approval|Karlach|+1}}
 
 
'''Elsewhere in Rivington'''<br>
* Agree to chase refugees out from [[Arfur's Mansion]] for half-price, and punch [[Zenovia Dawg]] when she tries to extort full sum from you {{Approval|Karlach|+1}} ''(requires failing {{Skill|Persuasion}} roll against her first)''
* Playing as a Baldurian character, tell [[Saer Grotpoll]] that his own accent is Rivingtonian {{Approval|Karlach|+1}}
* Tell [[Nayzeem|Tinker Nayzeem]] that the way people treat refugees is terrible. {{Approval|Karlach|+1}}
* Playing as a {{Class|Barbarian}}, in the [[Abandoned Windmill]] basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer {{Approval|Karlach|+1}}
* Playing as [[Astarion]] origin, at the [[Gur Camp]] promise [[Ulma]] you will do what you can for her tribe's children {{Approval|Karlach|+1}}
* Near [[Requisitioned Barn]], donate some gold to [[Manip Nestor]].{{Approval|Karlach|+1}}
* Talking to [[Mattis]] outside the barn, tell him to watch himself because [[Baldur's Gate]] is big and dangerous. {{Approval|Karlach|+1}}
<small>'''''Note:''' This option is available only if tiefling kids survived in Acts One and Two''</small>
* Talk to [[Rowan|Fist Rowan]] outside the barn, and when he asks you to give him "one good reason", answer "Barn". {{Approval|Karlach|+1}}
* Try and help the [[Dying Stone Lord Thug]]. {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Druid}}, apply a natural salve to his wound {{Approval|Karlach|+1}}
<small>'''''Note:''' These options are available only if Orin '''is not''' impersonating Rowan or the Thug''</small>
 
''In the smugglers' cave:''
* After defeating [[Caïros]] and his thugs, if [[Farlin]] survived, ask her about the [[Stone Lord]] and say you're ruthless, too, OR that you don't play nice {{Approval|Karlach|+1}} ''(either option)''
** OR Continue asking about, and after Farlin says Stone Lord is trouble, answer that so are you, too. {{Approval|Karlach|+1}}
 
''Dealing with [[Orin]]'s guises:''
* If Orin is impersonating [[Gyldro Angleiron]], tell her you would ''never'' kill someone you cared about. {{Approval|Karlach|+1}}
'''''Note:''' When playing as [[Wyll]] origin, this line will run differently''
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell her you do all you can to keep your loved ones safe from your blade {{Approval|Karlach|+1}}
* If Orin is impersonating [[Fist Rowan]], tell her that one can't just kill innocent people {{Approval|Karlach|+1}}
'''''Note:''' This line goes for the Custom origin (Tav). If playing as any other Origin, except {{Background|Haunted One|The Dark Urge}}, it might have unique formulation''
** OR Tell her that you're going to report to the commanding officer {{Approval|Karlach|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell her that mindless slaughter is not the answer {{Approval|Karlach|+1}}
* If Orin is impersonating [[Dying Stone Lord Thug]], succeed a passive {{Ability check|Perception|20}}, and then:
* Say you'll stay with him until the end {{Approval|Karlach|+1}}
** OR Say you'll make it quick {{Approval|Karlach|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, resist the urge to torment him {{Approval|Karlach|+1}}
 
 
'''[[Wyrm's Crossing]]'''
* At the entrance gate, consent to be arrested by the [[Steel Watcher]]. {{Approval|Karlach|+1}}
* Refuse to deliver the gnome leader's head to [[Manip Falcäo]] {{Approval|Karlach|+1}}
* Playing as [[Astarion]] origin, in [[Fraygo's Flophouse]] drag [[Pale Petras]] into the sunlight, then choose to let him go {{Approval|Karlach|+1}}
* At [[Carm's Garm]], when [[Naaber]] pretends to be a dog, choose ''"Correct. But nobody likes Naaber"'' line {{Approval|Karlach|+1}}
** When he tries to imitate a bard, ask him to never sing again {{Approval|Karlach|+1}}
<small>'''''Note:''' It may take several sequential attempts to speak with Naaber to get to these lines''</small>
* At [[The Velveteen Elixir]], talking to [[Stylin' Horst]], choose lines about "heady top notes" OR "burning rothé shit" {{Approval|Karlach|+1}} ''(either option)''<br>
 
''At [[Sharess' Caress]]:''
* Agree to try [[Hoots Hooligan|Hoots Hooligan's]] special hooch. {{Approval|Karlach|+1}}
* Speaking to [[Valeria]], propose a toast to ADVENTURE! {{Approval|Karlach|+1}}
<small>'''''Note:''' The option is available only after you've started [[Solve the Open Hand Temple Murders]] quest''</small>
 
 
'''[[Wyrm's Rock Fortress]]'''
* Get access into Wyrm's Rock Fortress {{Approval|Karlach|+1}} by either of following options:
** Showing the [[Archducal Coronation - Admission Pass|Admission Pass]] obtained from [[Arfur Gregorio]]
** Showing [[Lower City Pass]] obtained from [[Valeria]]
** Using [[Urgent Report for Duke Ravengard|Nashkellan's report]] ''(can be stolen from the Sword Coast Couriers)''
** Bribing [[Elin|Blaze Elin]]
** Passing any of class-based checks
 
''At the Flaming Fist barracks:''
* Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Karlach|+1}}
* When you spot [[Fist Reynash]] trying to open a chest, give him 300 gold to take the ferry {{Approval|Karlach|+1}}
''Speaking to [[Bakshi|Manip Bakshi]]:''
* Successfully use {{SAI|Detect Thoughts}} on him and pretend to be a new recruit {{Approval|Karlach|+1}}
* OR Tell him you've spotted another guard on stealing {{Approval|Karlach|+1}} ''(requires {{Ability check|Persuasion|10}} if you have spotted Reynash's lockpick or {{Ability check|Persuasion|15}} if you didn't)''
** Then ask him not to be hard on Reynash {{Approval|Karlach|+1}}
* OR Leave barracks (or let him escort you out) {{Approval|Karlach|+1}}
 
''At the [[Wyrm's_Rock_Fortress#Second_floor|Audience Hall]]:''
* Speaking to [[Lord Amber's Bodyguard]] and attendants of [[Lady Durinbold's Attendant|Lady Durinbold]] and [[Lord Shattershield's Attendant|Lord Shattershield]] about the Steel Watch, say:
** That you have seen the army of the Absolute and no where's safe. {{Approval|Karlach|+1}}
** OR That the [[Steel Watcher]]s will eventually turn on everyone. {{Approval|Karlach|+1}}
** OR, playing as a {{Class|Druid}}, say that there's nothing natural about him {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Fighter}}, say they are tools like any weapon {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Ranger}}, say they are blunt tools, useless against more subtle quarry {{Approval|Karlach|+1}}
* When Karlach is going to attack [[Gortash]], tell her to lead the charge {{Approval|Karlach|+5}}
** OR Tell Gortash that he'll pay for all he did to Karlach {{Approval|Karlach|+10}}
* Playing as {{Background|Haunted One|The Dark Urge}}, when Gortash explains your previous dealings, answer that you've come to end this evil plot {{Approval|Karlach|+1}}
* Refuse to make an alliance with Gortash and confirm your decision {{Approval|Karlach|+1}}
* Tell Gortash that you have no interest in this sham of a coronation {{Approval|Karlach|+3}}
* After killing [[Orin]], speaking to Gortash and surrender two your [[Netherstone]]s to him, then fight when he attacks afterwards {{Approval|Karlach|+3}}
** If you have already destroyed the [[Steel Watch Foundry]], too, tell Gortash you do not need much else from him {{Approval|Karlach|+10}}
 
''Talking to [[Duke Ravengard]] after the coronation:''
* Ask him whether the "new dawn" is what they call tyranny now {{Approval|Karlach|+2}}
** OR Tell the Duke that [[Florrick]] sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant {{Approval|Karlach|+2}}
** OR Ask Ravengard whether he knows that he is infected {{Approval|Karlach|+2}}
* As a Baldurian character, ask what has happened to the city's great hero {{Approval|Karlach|+1}}
 
''Talking to Karlach after the coronation:''
* If you agreed to become allies with Gortash:
** When Karlach asks whether you intend an alliance, answer "No, but he need not to know it" {{Approval|Karlach|+5}}
** OR Say that you need to avoid making enemies, and then that Gortash wasn't a betrayer in pact with Ketheric and Orin {{Approval|Karlach|+5}}
* If you declined Gortash's offer or chose a neutral line:
** When Karlach asks what you'd make of him, call Gortash a fraud in a nice coat {{Approval|Karlach|+5}}
** OR Say you can’t wait to flatten him. {{Approval|Karlach|+5}}
 
''Talking to [[Mizora]] after the ceremony:''
* Say you are not giving up on the [[Duke Ravengard]] {{Approval|Karlach|+1}}
* If the fight occured, and Ravengard died, ask Mizora whether the duke is gone for good {{Approval|Karlach|+1}}
 
 
''In the [[Wyrm's Rock Prison]]:''
* Convince [[Counsellor Florrick]] to escape the prison {{Approval|Karlach|+1}}
** After escorting Florrick out, tell her she's proven to be a vital ally {{Approval|Karlach|+1}}
* Talking to the [[Unusual Skull]], ask him to speak plainly {{Approval|Karlach|+1}} ''(requires {{Ability check|Persuasion|18}})''
** Solve the first riddle {{Approval|Karlach|+1}}
** Solve the second riddle {{Approval|Karlach|+1}}
<small>'''''Note:''' These options are available only if you were arrested, not if you entered the prison by any other means''</small>
 
 
'''[[Lower City]]'''<br>
 
'''[[Basilisk Gate Barracks]]'''
 
* Talking to [[Murphy|Fist Murphy]], ask why he is standing on one leg, and then:
** Outrage at him for stealing from people he is supposed to protect {{Approval|Karlach|+1}}
** OR Pretend to push him off his balance {{Approval|Karlach|+1}}
** OR, Playing as a {{Race|Half-Orc}}, say is he was truly sorry, he'd be willing to die for forgiveness {{Approval|Karlach|+1}}
** OR, Playing as a {{Race|Drow}}, tell him you'd make you cut off his hand were you his master {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Monk}}, praise him for a good discipline for a guard {{Approval|Karlach|+1}}
 
* Playing as a {{Class|Fighter}}, talk to [[Thunder (Flaming Fist)|Gauntlet Thunder]] about proper punishment for two soldiers who screwed up, and say:
* That you'd do exactly what she is doing {{Approval|Karlach|+1}}
** OR Tell her to let it slide, just for once {{Approval|Karlach|+1}}
 
* Talking to [[Arensen|Fist 'Edge' Arensen]] at the gallows, ask him why don't he wait with threats until you commit a crime {{Approval|Karlach|+1}}
** OR Say a big guy like him makes an easy target {{Approval|Karlach|+1}}
 
* Talking to [[Miller|Fist Miller]] after [[Florrick]] had been executed, say she didn't deserve to die {{Approval|Karlach|+1}}
** OR Say it's a cruel way of talking about her {{Approval|Karlach|+1}}
 
* Talking to [[Thrastle Muria]], ask if everyone in her neighbourhood is as friendly as she is {{Approval|Karlach|+1}}
** OR Say that you are no builder but still are handy with a hammer {{Approval|Karlach|+1}}
 
''Speaking to [[Liara Portyr]] and [[Lora Bergauz]]:''
* Tell Lora to calm down and let Liara alone {{Approval|Karlach|+1}}
** Then call Liara a typical Fist who never listens {{Approval|Karlach|+1}}
** OR Tell Lora it wasn't very responsible to take a kid to a tavern {{Approval|Karlach|+1}}
* Promise to help Lora find [[Vanra Bergauz|her daughter]] {{Approval|Karlach|+1}} ''(A {{Class|Paladin}} character will have a unique line here)''
* If you already know that Vanra died, tell this to Lora, then say you did your best {{Approval|Karlach|+1}}
 
 
'''[[The Blushing Mermaid]]'''
 
* Talking to [[Bosun Gannet]], when he instructs you about the tavern rules, say you'll keep to them {{Approval|Karlach|+1}}
** Ask Gannet what to do if you want to use the latrine {{Approval|Karlach|+1}}
* Ask Gannet about [[Vanra]], and then:
** Say you didn't think a tough guy would be scared of a little knife {{Approval|Karlach|+1}}
** Tell him you'd love to see him try to kick you out {{Approval|Karlach|+1}}
* After dealing with the hag, if real [[Quenora Grisly]] died, tell Gannet you are sorry for not saving her {{Approval|Karlach|+1}}
 
* When Talking to the [[Auntie Ethel|hag]] masking as [[Quenora Grisly|Captain Grisly]], inquire her about Vanra, and then ask how do you know she's not lying {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Rogue}} or a {{Class|Fighter}}, ask whether a little knife caused such trouble {{Approval|Karlach|+1}}
* When looking for a decision, propose to talk to [[Lora Bergauz|Lora]] and calm her down {{Approval|Karlach|+1}}
** OR Say you want to get to the bottom to the story of a missing child {{Approval|Karlach|+1}}
** OR, Playing as a {{Race|Half-Orc}}, say Lora acted out of fear and anger {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Oath of Vengeance|Vengeance Paladin}}, say the punishment is in order {{Approval|Karlach|+1}}
* When the hag offers you money for killing Lora, refuse to do the dirty work for her {{Approval|Karlach|+1}} ''(Unique line for {{Class|Oath of Devotion|Devotion Paladin}})''
** OR, Playing as a {{Class|Rogue}}, agree to do it if she doubles the price {{Approval|Karlach|+1}}
* Agree to kill Lora for disguised hag, but then return and say you can't do it {{Approval|Karlach|+1}}
** OR Tell the hag you've changed your mind and she should surrender Vanra {{Approval|Karlach|+1}}
 
* After [[Auntie Ethel]] reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
** Tell her to surrender the child immediately. {{Approval|Karlach|+1}}
* If you have already killed Lora, tell Ethel to thank you {{Approval|Karlach|+1}}
** OR Say you don't like being used {{Approval|Karlach|+1}}
* When Ethel offers you to let her go in exchange of being an ally in your crusade:
** Decline her deal, choosing either "Not a chance" or "Time to die" lines {{Approval|Karlach|+1}} ''(either option)''
** OR, Playing as a {{Class|Warlock}}, tell her to make a better offer or die {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Paladin}}, say you will find glory in spilling the guts of a monster {{Approval|Karlach|+1}}
 
''Speaking to [[Svend]] and [[Siggy]]:''
* Tell Svend that Siggy clearly loves him and worries about him {{Approval|Karlach|+1}}
** OR Persuade Svend he would leave the city at the first chance {{Approval|Karlach|+1}}
** OR, Playing as a {{Race|Halfling}}, tell Svend to skip the date for a free drinks {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Rogue}}, convince Svend to stay, asking what's life without a little danger {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Monk}}, tell him to forego the date {{Approval|Karlach|+1}}
** OR, PLaying as a {{Class|Bard}}, tell Svend to save the angst for romance novels {{Approval|Karlach|+1}}
 
''Other patrons:''
* Talking to [[Nesha Leesha]], warn her about the [[Investigate the Murders#Save_the_Victims|serial killer]], then use {{Skill|Persuasion}} to insist on it {{Approval|Karlach|+1}}
 
 
'''[[Old Garlow's Place]]'''<br>
 
''First time visiting the place:''
* If you found the group without reading any of their posters, ask [[Adrielle]] to calm down {{Approval|Karlach|+1}}
 
''Dealing with hexed [[Mayrina]]:''
* Speaking to Mayrina in the sheep form via {{SAI|Speak with Animals}}:
** Tell her you are here to help her {{Approval|Karlach|+1}}
** OR Call her condition hilarious {{Approval|Karlach|+1}}
* Talking to Mayrina without {{SAI|Speak with Animals}}, ask how did she get herself turned into a sheep {{Approval|Karlach|+1}}
 
* Talking to Adrielle, offer to have a look at the hex {{Approval|Karlach|+1}}
** OR Say that she protected Mayrina until now, and that's worth something {{Approval|Karlach|+1}}
* OR Tell her you ''hate'' dolls {{Approval|Karlach|+1}}
 
* Talking to [[Jatlo]] (before removing his hex), tell him ''"Less complaining, more searching"'' {{Approval|Karlach|+1}}
** When he accuses you of showing up at the convenient moment, call Mayrina an old friend {{Approval|Karlach|+1}}
** OR Tell him to say if they don't want your help {{Approval|Karlach|+1}}
 
''Speaking to Jatlo after you have removed his hex:''
* Tell him he has been charmed by hag {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Rogue}}, say you know ten ways to kill him before he blinks {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Ranger}}, a {{Class|Druid}} or an {{Class|Oath of the Ancients| Ancients Paladin}}, say he is serving a perversion of nature {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Fighter}}, say he is outnumbered and outmatched {{Approval|Karlach|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, say that true cruelty rules with fear alone {{Approval|Karlach|+1}}
** OR Ask him to tell the hag you're coming for her {{Approval|Karlach|+1}} ''(The option is not available for the {{Class|Fighter}} characters)''
 
''After removing the hex and killing Jatlo:''
* Speaking to Mayrina, ask her how is her [[Connor Vinderblad|husband's]] condition {{Approval|Karlach|+1}}
* Tell Mayrina she was an adorable sheep {{Approval|Karlach|+1}}
* Offer Mayrina help with the hag {{Approval|Karlach|+1}} ''(Unique line for {{Class|Oath of Devotion|Devotion Paladin}})''
 
* Tell [[Hydrangea Wubb]] she coudn't have known him in disguise {{Approval|Karlach|+1}}
** OR Say they need to do a better job protecting Mayrina {{Approval|Karlach|+1}}
''''' Note:''' Hydrangea will be present only if you knocked her out (as the [[Mask of Regret]]) in the Overgrown Tunnel AND killed [[Auntie Ethel|the hag]] in [[Act One]]''
 
* Talking to [[Kled]], tell him that they are safe now {{Approval|Karlach|+1}}
* Say the dragonborn was only pretending to be a friend {{Approval|Karlach|+1}}
** OR Say that Mayrina ''can be'' very annoying {{Approval|Karlach|+1}}
 
* Talking to Adrielle, say that hags and their agents are liars and cheats {{Approval|Karlach|+1}}
* After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her {{Approval|Karlach|+1}} ''(either option)''
 
''If you have met [[Auntie Ethel]], but haven’t dealt with her yet:''
* After telling Mayrina that Auntie Ethel is back, tell her to just let Connor die {{Approval|Karlach|+1}}
 
''If you have killed Ethel:''
* Talking with Mayrina, {{Skill|Persuasion|persuade}} her to let Connor go {{Approval|Karlach|+1}}
** OR Tell her to take time and celebrate {{Approval|Karlach|+1}}
* If you haven't raised Connor from dead in [[Act One]], tell Mayrina that killing the hag was even more amazing than revenge {{Approval|Karlach|+1}}
** OR Say it wasn't so amazing when the hag vomited a child {{Approval|Karlach|+1}}
** OR, If [[Vanra Bergauz|Vanra]] died, say you don't feel amazing because of it {{Approval|Karlach|+1}}
* When Mayrina asks you whether you have saved Vanra, answer that of course you did it {{Approval|Karlach|+1}}
* Playing as a {{Class|Ranger}} or a {{Class|Druid}}, tell EITHER Mayrina OR Kled that you killed a perversion of everything natural {{Approval|Karlach|+1}}
* Talking to Adrielle, say the hag is ''finally'' dead, thanks to you {{Approval|Karlach|+1}}
 
''At [[Lora's House]]:''
* If you haven't resolved the [[Save Vanra|quest]] yet:
** Ask Lora whether she really did threaten the tavern staff with a knife {{Approval|Karlach|+1}}
* After you have saved Vanra:
** Say the hag was you problem to deal with {{Approval|Karlach|+1}}
** OR Tell her to keep a closer eye on her daughter {{Approval|Karlach|+1}}
** OR Say she is damn lucky you found Vanra {{Approval|Karlach|+1}}
** OR Tell Lora it isn't her fault that she couldn't protect Vanra {{Approval|Karlach|+1}}
 
 
'''[[Baldur's Mouth]] (and interacting with Gazette employees)'''
* Talking to [[Ettvard Needle]], threaten him with the blackmail letters from Gortash {{Approval|Karlach|+1}}
* Speaking to the [[Jelliwig|printing press]] in the basement, ask them whether changing the article would not be ''delightfully'' naughty {{Approval|Karlach|+1}}
* Talking to [[Falael]] outside Baldur's Mouth, muddle her count {{Approval|Karlach|+1}}
* Talking to [[Estra Stir]] '''after''' Gortash's defeat, say you'd rather never hear that prick's name again {{Approval|Karlach|+1}}
 
 
'''In the [[Cazador's Dungeon]]'''
* Speaking to [[Sebastian]], pass {{Skill|Persuasion}} or {{Skill|Intimidation}} check, then promise him to set him and the other spawn free OR ask whether they would be able to control hunger {{Approval|Karlach|+1}} ''(either option)''
* Don't let [[Astarion]] finish the [[The_Pale_Elf#Outcomes|Rite of Profane Ascension]] once he has started it {{Approval|Karlach|+1}}
 
 
'''[[Counting House]]'''
* At the bridge leading to the entrance, give [[Rags Deelarma]] a handful of coins {{Approval|Karlach|+1}}
* Bargain with [[Rakath Glitterbeard]] to return him less money than had been stolen {{Approval|Karlach|+1}}
 
 
'''The [[Crimson Draughts]]'''
* If you are partnered with Astarion and he is in the party, refuse [[Araj Oblodra|Araj Oblodra's]] invitation to come in, saying you saw how Araj made him feel {{Approval|Karlach|+1}}
** OR Tell Astarion that you all can leave if he doesn't want to be around Araj {{Approval|Karlach|+1}}
''''' Note:''' This option is available and brings approval if you '''did not''' convince the spawn to drink Araj's blood in [[Act Two]] AND if his [[The Pale Elf|personal quest]] is not finished yet. ''
 
* Outside Crimson Draughts, give [[Sacrum|Strange Beggar Sacrum]] any amount of gold {{Approval|Karlach|+1}}
 
 
'''The [[Elfsong Tavern]]'''
* Playing as a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Sorcerer}}, a {{Class|Rogue}} or a {{Class|Wizard}}, convince [[Alan Alyth]] to lower the room price or to rent you it for free, using any available class-based option {{Approval|Karlach|+1}} ''(Requires various skill checks with DC from 18 to 20)''
 
''Talking to [[Lakrissa]] and [[Alfira]]:''
* In the tavern hall, remind Lakrissa about your bet in the druid's grove, then say she owes you nothing {{Approval|Karlach|+1}}
** OR Ask for a kiss instead {{Approval|Karlach|+1}}
* Tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap {{Approval|Karlach|+1}}
** OR Say you missed her {{Approval|Karlach|+1}}
* Speaking to them both on the tavern's roof, say they are very cute together {{Approval|Karlach|+1}}
** When Alfira tells you about her plans of opening a bard school, say you're proud of her {{Approval|Karlach|+1}}
 
''Speaking to [[Harvard Willoughby]]:''
* Agree to participate in ''Laff Riot'', and then, in the first round, joke about Harvard smelling funny {{Approval|Karlach|+1}}
** OR Joke about "Wizard and shatter" {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Barbarian}}, say "''Laugh''. Now" to the listeners {{Approval|Karlach|+1}}
* In the second round, joke about "Vampires" {{Approval|Karlach|+1}}
** OR Joke about "Sleeping with a dragonborn" {{Approval|Karlach|+2}}
** OR Joke about "Zombie reanimator" {{Approval|Karlach|+1}}
** OR {{Skill|Intimidation|Intimidate}} the public to approve {{Approval|Karlach|+1}} ''(Requires {{Ability check|Intimidation|20}})''
* In the third round, joke about the Dead Three {{Approval|Karlach|+1}}
** OR Joke about "A cleric and ham" {{Approval|Karlach|+1}}
** OR {{Skill|Intimidation|Intimidate}} the public to approve {{Approval|Karlach|+1}} ''(Requires {{Ability check|Intimidation|25}})''
 
''Talking to [[Dez Kanshaw]]:''
* Say he won't find courage on the bottom of a bottle {{Approval|Karlach|+1}}
** OR Say he has enough left to buy a drink {{Approval|Karlach|+1}}
** OR, Playing as a {{Race|Halfling}}, say the answer is always yes. {{Approval|Karlach|+1}}
** OR, Playing as a {{Race|Half-Orc}}, tell him that deep courage comes from a full belly {{Approval|Karlach|+1}}
* When Dez tells you about the job offered to his son by [[Three-Piece]]:
** Playing as a {{Race|Half-Orc}}, say that the boy must find his own path, as you did {{Approval|Karlach|+1}}
 
''Talking to [[Skoona|Enforcer Skoona]]:''
* Playing as a {{Class|Barbarian}}, say you approve her arms {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Monk}}, say it is she who decides her fate, no one else {{Approval|Karlach|+1}}
 
''Talking to [[Doora Thumbfoot]]:''
* Agree to buy the necklace from her {{Approval|Karlach|+1}}
** OR Give her some money and tell to keep the necklace, too {{Approval|Karlach|+2}}
 
* ''Speaking to [[Dame Guisarme]],'' say the Flaming Fist are good only to handling riots {{Approval|Karlach|+1}}
 
 
'''[[Elerrathin's Home]]'''
* Speaking to [[Jaheira|Jaheira’s]] children (automated dialogue), when [[Rion]] asks whether you all are doomed, say "Not in this lifetime" {{Approval|Karlach|+1}}
** OR Say that the fight with the cult won’t be easy {{Approval|Karlach|+1}}
* Speaking to Rion for the second time (not automated dialogue), tell her that refugees behind the wall need protection {{Approval|karlach|+1}}
<small>''''' Note:''' All these options require having Jaheira in your party </small>
 
 
'''The [[Facemaker's Boutique]]'''
* Interrupt [[Dolor]] when he’s about to kill [[Figaro Pennygood]], saying “Stop right there!”, using any of class-based lines or unique {{Race|Half-Orc}} line {{Approval|Karlach|+1}}
 
'' Talking to [[Devella Fountainhead]]:''
* Propose to investigate the cult for her {{Approval|Karlach|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, propose to infiltrate the cult to tear it down from within {{Approval|Karlach|+1}}
<small>''''' Note:''' Both these lines will differ slightly depending on whether you actually have or have not any ritually cut hands in your inventory''</small>
 
 
'''[[Flymm's Cobblers]]'''
* Talking to [[Sally Flymm]], say she is the one to blame for the Gortash's rise {{Approval|Karlach|+1}}
* Choose to put Sally out of her misery {{Approval|Karlach|+1}} ''(Sally and [[Dravo Flymm|Dravo]] turn hostile to the party)''
 
 
'''[[Golbraith's Cellar]]'''
* Talking to [[Golbraith Stredivas]], ask him whether his son needs any help {{Approval|Karlach|+1}} ''(Unique line for {{Race|Duergar}})''
** OR, Playing as a {{Race|Drow}}, say you're almost impressed by a surface dweller who hunts illithids {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Ranger}}, a {{Class|Fighter}} or a {{Class|Barbarian}}, tell Golbraith you see the mark of a true hunter/true warrior about him {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Wizard}}, say you've read his book on psionics {{Approval|Karlach|+1}}
* Say that mind flayers are dangerous, and then add that you'll take it from here {{Approval|Karlach|+1}}
** OR Say that if his son is half a hunter as Golbraith himself, he'll be fine {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Cleric}}, say you'll pray for his son returned swiftly/murdered the mind flayer brutally and swiftly{{Approval|Karlach|+1}} ''(Good/Neutral or Evil alignment)''
 
 
'''The [[Graveyard (Lower City)|Graveyard]]'''<br>
''Dealing with [[Bugthimble]] at the "M.Kurwin" grave:''
* Ask what he was doing in your father's grave {{Approval|Karlach|+1}} Use (Requires {{Ability check|Deception|25}}
* Playing as a {{Race|Dragonborn}}, say you and he are practically kin {{Approval|Karlach|+1}}
* Say "Thank goodness, you can keep it", and then:
** Use Deception to convince him the treasure is cursed {{Approval|Karlach|+1}}
** Say the crate was promised for [[Nine-Fingers]], then use Intimidation to convince him to pay the fee for not breaking his snout {{Approval|Karlach|+1}}
* Intimidate him into surrendering the loot to you {{Approval|Karlach|+1}}
* OR, Playing as a {{Race|Dragonborn}}, ask her whether he would loot the corpse despite their shared blood {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Draconic Bloodline|Draconic Sorcerer}}, warn him not to test the dragon's blood in your veins {{Approval|Karlach|+1}}
 
''Dealing with [[Nina Dortmell]] and [[Gracie Scyre|Mortarch Gracie Scyre]]:''
* Speaking with Nina for the first time, tell her to stop, because magic isn't a game {{Approval|Karlach|+1}}
** Ask who she wants to raise, then help her by any means or by using any available class-based options {{Approval|Karlach|+1}}
** OR Say she ''must'' never do it again {{Approval|Karlach|+1}}
** OR Tell Nina to let her brother rest in peace {{Approval|Karlach|+1}} ''(A {{Class|Monk}} character will have a unique line here)''
* Report Nina's attempts to Mortarch Gracie Scyre {{Approval|Karlach|+1}}
** Then tell Nina the Mortarch is right {{Approval|Karlach|+1}}
 
* ''Talking to [[Valmorba]],'' ask her to give you a shovel (if you don't have one) {{Approval|Karlach|+1}}
 
* ''Talking to [[Ulkov Sully]],'' pay him for making a coffin for little [[Anita Fischer|Lily Fischer]] {{Approval|Karlach|+1}}
** OR Convince him to make it for free and out of turn, using {{Skill|Persuasion}}, {{Skill|Intimidation}} or class-based lines for a {{Class|Barbarian}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} or a {{Class|Monk}} characters {{Approval|Karlach|+1}}
 
''Speaking to [[Gothric Rillyn]]:''
* Say that burying alive is an apt punishment for thievery {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Rogue}}, say he should have learned the signs of a dangerous mark {{Approval|Karlach|+1}}
** OR, If you have already recruited [[Minsc]], say you'll tell the Stone Lord how Gothric called him {{Approval|Karlach|+1}}
 
 
'''Grey Harbour Docks'''
* Convince Captain Sleam to take aboard the whole Brislen family via {{Skill|Intimidation}}, {{Skill|Persuasion}}, or simply paying the sum they’re lacking {{Approval|Karlach|+1}}
 
''Talking to [[Big Huido]]:''
** Successfully {{Skill|Deception|deceive}} him and pretend to be a representative of [[The Guild]] {{Approval|Karlach|+1}} ''(Unique lines for {{Class|Bard}} and {{Class|Rogue}})''
** Then say you'll just loot his corpse instead {{Approval|Karlach|+1}}
* OR {{Skill|Intimidation|Intimidate}} him into surrendering the Guild shipment {{Approval|Karlach|+1}} ''(Unique lines for {{Class|Barbarian}} and {{Class|Fighter}})''
** Then {{Skill|Intimidation|Intimidate}} him again to turn out his pockets, too {{Approval|Karlach|+1}} ''(Unique lines for {{Class|Barbarian}} and {{Class|Rogue}})''
* Ask him what if you just kill him and take everything {{Approval|Karlach|+1}}
 
''In the [[Iron Throne]]:''
* When [[Gortash]] connects to the [[Submersible]] upon you preparing to dock at the prison:
** Tell him that you go where you choose {{Approval|Karlach|+1}}
** OR Say you’re going to take whatever he is hiding there {{Approval|Karlach|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, answer you’re going to pillage him for all he is worth {{Approval|Karlach|+1}}
<small>'''''Note:''' This option gives approval only if you '''did not''' strike an alliance with Gortash''</small>
:* OR Say "F*ck you"  {{Approval|Karlach|+1}}
* After docking at the prison, when [[Omeluum]] approaches your mind:
** Convince him that other prisoners must be saved, too {{Approval|Karlach|+1}} ''(Requires {{Ability check|Persuasion|20}})''
* Escape the Iron Throne with [[Ulder Ravengard]] alive {{Approval|Karlach|+1}}
** After saving Ravengard from the Iron Throne, if Wyll is in the party, tell the duke his son is a hero {{Approval|Karlach|+1}}
''At the [[Flymm Cargo]],'' after returning from the Iron Throne, tell [[Allandra Grey]] you won't let her execute [[Redhammer]] {{Approval|Karlach|+1}}
 
 
'''The [[Heapside Prison]]'''
* Talking to [[Skittle]] via {{SAI|Speak with Animals}}, call him a "''rat''-ical mercantile rodent" {{Approval|Karlach|+1}}
** OR Ask what does obtaining goods in the prison en-''tail'' {{Approval|Karlach|+1}}
** OR Ask to have ''a squeak'' at what he’s got {{Approval|Karlach|+1}}
* Ask him whether his business is ''rat''-ified by the local merchant's league {{Approval|Karlach|+1}}
 
 
'''The [[House of Hope]]'''<br>
 
''Speaking to [[Hope]] or to her spirit:''
* In front of the [[House_of_Hope#Archive|Archive]], say you need to get her out before the jailor kills her {{Approval|Karlach|+1}}
* After freeing Hope from her chains, speak to her {{Approval|Karlach|+1}}
** Tell her she is beautiful {{Approval|Karlach|+1}}
* After defeating [[Raphael]], tell Hope you thought he would put up more of a fight {{Approval|Karlach|+1}}
** If [[Korrilla]] was knocked out, tell Hope she didn’t deserve to die {{Approval|Karlach|+1}}
 
''Talking to the [[Archivist]],'' ask whether he'd like you to break bits of him {{Approval|Karlach|+1}} ''(Works regardless you talk about your contract or the [[Orphic Hammer]]; Requires {{Ability check|Intimidation|25}})''
 
''In the [[House_of_Hope#Boudoir|Boudoir]]:''
* Provoke the fight with [[Haarlep]] {{Approval|Karlach|+1}} by either way of listed below:
** When Haarlep asks you why you are here, answer you’ve come to kill them
** OR Refuse to undress for Haarlep
** OR Choose to attack the incubus
<small>'''''Note:''' This option is available either before you shed your clothes or when they prompt you to lie on the bed'' </small>
:* OR Agree to lie down, then fail a {{Ability|Wisdom}} or {{Skill|Performance}} check to resist the incubus and choose to fight your way out
:* OR Plead to gods to get you out of here when the incubus approaches you
:* OR Refuse to vow your body to the incubus at the climax of the sexual intercourse
 
 
'''[[Lady Jannath's Estate]]'''<br>
''If [[Oskar Fevras]] '''was not''' saved in [[Act One]]:''
* Playing as {{Background|Haunted One|The Dark Urge}}, at the entrance ask [[Tarhun Mnemonis]] about icons depicting Bhaal, then tell him not to sell "this evil junk" {{Approval|Karlach|+1}}
* Speaking with [[Sir Gorran Penghyst]] and [[Lord Delwaer Jeth]], tell them to stop or you will stick both their heads through the bloody painting {{Approval|Karlach|+1}} ''(Requires {{Ability check|Intimidation|18}} roll)''
** OR, Playing as a {{Race|Half-Orc}}, tell them to solve the matter with blades {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Fighter}}, propose to be a second for them both {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Oath of Vengeance|Vengeance Paladin}}, tell them that such actions demand retribution OR that the duel is the only answer {{Approval|Karlach|+1}} ''(either option)''
 
''If Oskar Fevras '''was saved''' in Act One and the estate is now haunted'':
* After initial fight with [[Poltergeist]]s, speak to [[Firellia Jannath|Lady Jannath]] and say you are not one of her servants to order you around {{Approval|Karlach|+1}}
 
 
'''[[The Lodge|Society of Brilliance Lodge]]''' <br>
 
* Talking to [[Havkelaag]], refuse to sell the [[Githyanki Egg]] to the Society {{Approval|Karlach|+1}}
* Tell [[Blurg]] that bravery is no bad thing {{Approval|Karlach|+1}}
 
''Talking to [[Ptaris]]:''<br>
<small>'''''Note:''' These options are available only if you have sold the Githyanki Egg from the Creche Y'llek to [[Lady Esther]] in [[Act One]]''</small>
* When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then:
** Tell him he would be destroyed if you haven’t saved him {{Approval|Karlach|+1}} ''(Requires {{Ability check|Persuasion|20}} for a {{Race|Githyanki}} characters, and a {{Ability check|Persuasion|25}} for all others)''
** OR Successfully use {{SAI|Detect Thoughts}} on him and then say that it’s his conscience that tells him to stop {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Barbarian}}, say that you are no more ‘bad’ than he is {{Approval|Karlach|+1}} ''(Requires {{Ability check|Persuasion|20}})''
** OR, Playing as a {{Class|Warlock}}, tell Ptaris you gave him same that your patron gave you {{Approval|Karlach|+1}} ''(Requires {{Ability check|Persuasion|20}})''
 
 
'''[[Lower City Sewers]]'''
* Talking to [[Lorna Esthelian]], tell her that her date was a vampire {{Approval|Karlach|+1}}
* ''In the [[Abandoned Cistern]],'' convince the [[Emperor]] to extend his mental defences onto [[Minsc]] {{Approval|Karlach|+1}}
* ''At the [[Guildhall]],'' when confronting [[Roah Moonglow]] or [[Friol]], tell them that Minsc of Rashemen always knows the right thing to do {{Approval|Karlach|+2}}
** OR Declare that you side with the Guild {{Approval|Karlach|+1}}
* After defeating the [[Zhentarim]], convince Minsc to make peace with [[Nine-Fingers]] {{Approval|Karlach|+1}}''(requires having him in the party)''
 
 
'''The [[Sorcerous Sundries]]'''<br>
''Talking to [[Aradin Beno|Aradin]] near the entrance:''
* Successfully {{Skill|Deception|deceive}} him, saying you haven’t found the [[Aylin|Nightsong]] {{Approval|Karlach|+1}}
* If you let slip to Aradin that you’ve found the Nightsong, tell him that she is immortal and tough {{Approval|Karlach|+1}}
** OR {{Skill|Deception|deceive}} Aradin, saying that you have let the Nightsong go {{Approval|Karlach|+1}}
** OR Use {{Skill|Intimidation}} or {{Skill|Persuasion}} to make him stop pursuing the Nightsong {{Approval|Karlach|+1}}
<small>''''' Note:''' Unique lines for Good/Neutral/Evil {{Class|Cleric}}. The {{Skill|Persuasion}} option is available for {{Class|Monk}} characters only''</small>
 
''Talking to [[Lorroakan]] '''before''' resolving [[Aylin|Dame Aylin’s]] fate:''
* Tell Lorroakan that you’ll ask Nightsong to come to the tower, so that she ripped him to shreds {{Approval|Karlach|+1}}
** OR Use [[Deception]] to convince Lorroakan that Aylin is dead {{Approval|Karlach|+1}}
<small>''''' Note:''' Common unique line for {{Class|Wizard}}, a {{Class|Warlock}} or a {{Class|Sorcerer}}''</small>
** OR, Playing as a {{Class|Bard}} or a {{Class|Sorcerer}}, use a class-based line to mock Lorroakan over his plan {{Approval|Karlach|+1}}
 
''Facing Lorroakan along with Dame Aylin:''
* Tell the wizard you’ve come to stop him {{Approval|Karlach|+1}}
* Tell Lorroakan that [[Ketheric Thorm]] already tried to steal Aylin’s immortality and is dead now {{Approval|Karlach|+1}}
** OR Tell Lorroakan that one more word about catching Aylin will be his last {{Approval|Karlach|+1}}
** OR, PLaying as [[Gale]] origin, ask him to reconsider his position {{Approval|Karlach|+1}}
 
''If you have betrayed Dame Aylin to Lorroakan:''
* Say that this feels wrong {{Approval|Karlach|+1}}
 
''At the [[Sorcerous Vault]]:''
* Speaking to [[Yafeu]] once he's escaped the [[Peculiar lamp]]:
** Demand to release your 'master' or die {{Approval|Karlach|+1}}
** Ask him politely to release your ''companion'' now {{Approval|Karlach|+1}} ''(Available to all characters except {{Class|Wizard}})''
 
 
'''The [[Steel Watch Foundry]]'''<br>
''Talking to [[Tamia Holzt]], if she spotted you in the Foundry:''
* Say you’ve come to bathe in Banites’ blood {{Approval|Karlach|+1}}
** OR Use any of class-based options to inspire Gondians to rebel {{Approval|Karlach|+1}} ''(Requires {{Ability check|Intimidation|18}} or {{Ability check|Persuasion|18}}, depending on character class)''
 
''Talking to [[Zanner Toobin]] once you have reached the laboratory wing:''
* When Toobin says that Gondians are being subjugated through the collars, ask whether they will fight if you save their families {{Approval|Karlach|+1}}
* If you have killed Banites in the workroom, tell Toobin about it {{Approval|Karlach|+1}}
 
''If you failed to switch off an activated [[Motivator]],'' convince Toobin to move on, using {{Skill|Intimidation}} or {{Skill|Persuasion}} {{Approval|Karlach|+1}}
 
''Resolving the conflict between the [[Gondian]]s and [[Ironhand]]s after razing down the Foundry:''
** {{Skill|Persuasion|Persuade}} [[Barcus Wroot]] to take leadership over the Clan Ironhand {{Approval|Karlach|+1}} ''(A {{Race|Deep Gnome}}, a {{Class|Bard}}, a Good {{Class|Cleric}} or a {{Class|Rogue}} characters will have a unique line here)''
** OR {{Skill|Intimidation|Intimidate}} [[Wulbren Bongle]] to walk away, using basic or any class-based option {{Approval|Karlach|+1}}
<small>'''''Note:''' According to game files, a {{Class|Oath of Vengeance|Vengeance Paladin}} Character will have a {{Skill|Persuasion}} roll instead of {{Skill|Intimidation}} for all others''</small>
* Take Zanner Toobin’s side and tell Wulbren you won’t let hurt them {{Approval|Karlach|+1}} ''(Wulbren and other Ironhands become hostile)''
* OR Convince Wulbren to let Gondians go away {{Approval|Karlach|+1}} ''(Requires {{Ability check|Persuasion|20}})''
<small>'''''Note:''' A {{Race|Deep Gnome}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} will have a unique line here and a {{Ability check|Persuasion|18}} instead of basic one. {{Race|Deep Gnome}} characters roll {{Skill|Performance}} instead of {{Skill|Persuasion}}''</small>
 
''Talking to [[Barcus Wroot]] after resolving the conflict:''
* If you have sided with [[Gondian]]s, tell Barcus that [[Wulbren]] was past saving {{Approval|Karlach|+1}}
* If you convinced both factions to make peace, tell Barcus you’re impressed how he stood up to Wulbren OR that he’ll make a great leader of the Clan Ironhand {{Approval|Karlach|+1}} ''(either option)''
 
 
'''The [[Water Queen's House]]'''
* Attending the funeral of [[Holli Dylford]], tell [[Allandra Grey]] you’ve brought gold as an offering {{Approval|Karlach|+1}}
** OR Say you’ve brought a prayer {{Approval|Karlach|+1}} ''(Not available for {{Class|Barbarian}} and {{Class|Monk}} characters)''
** OR, Playing as a {{Class|Cleric}}, answer Allandra with a class-based line {{Approval|Karlach|+1}}
<small>'''''Note:''' Using this option, the players may choose either a "general" line or a line reflecting exactly the deity their character is allied to'' </small>
:* OR, Playing as a {{Class|Monk}}, say you wish her soul the stillness of a calmed ocean. {{Approval|Karlach|+1}}
 
 
'''Other locations in Lower City'''
* ''In the [[Cloister of Sombre Embrace]],'' after defeating [[Viconia DeVir]], tell her to go and vanish {{Approval|Karlach|+1}}<br>
<small>''''' Note:''' You need to knock her out in the battle to speak to her afterwards''</small>
* ''At the [[Chromatic Scale]],'' playing as a {{Class|Bard}}, discuss with [[Thomas C. Quirkilious]] the benefits of using lute strings made of ''worg'' hair {{Approval|Karlach|+1}}
* ''At [[Highberry's Home]],'' donate some gold to [[Roger Highberry|Roger]] and [[Cora Highberry]] for their orphanage {{Approval|Karlach|+1}}
* ''At the Flaming Fist cordon {{coords|-195|-15}}'' near the [[Upper City]] gate, when the [[Emperor]] warns you about becoming a thrall, choose to turn back {{Approval|Karlach|+1}}
<small>''''' Note:''' This dialogue will occur if you come close to the gate without having all three [[Netherstone]]s''</small>
* Outside [[The Singing Lute]], give [[Leythim|Manip Leythim]] a healing potion {{Approval|Karlach|+1}}
 
''Talking to children playing at {{coords|-166|-75}}:''
* Succeed a passive {{Ability check|Perception|7}} and ask [[Cinnamon]] what is she hiding in her pocket {{Approval|Karlach|+1}}
* Ask [[Punkins]] to scan you {{Approval|Karlach|+1}}
** OR First refuse to be scanned, then say you will comply {{Approval|Karlach|+1}}
** OR, If you detected Cinnamon’s "spy candy", tell Punkins about it {{Approval|Karlach|+1}}
 
 
'''The [[Murder Tribunal]]'''<br>
''Speaking to [[Sarevok Anchev]]:''
* Tell Sarevok you actually were deciding who should get to kill him {{Approval|Karlach|+1}}
** OR Ask either [[Jaheira]], or [[Minsc]], or them both, whether they would like to kill the old man, or you should do it yourself {{Approval|Karlach|+1}}
* Being judged, tell Sarevok that you didn’t kill this person, but you will kill him instead {{Approval|Karlach|+1}}
 
''After becoming an [[Bhaal#Unholy_Assassins|Unholy Assassin]]:''
* Speaking to [[Echo of Illasera]], tell her that she wasn’t quick enough if someone cut her down {{Approval|Karlach|+1}}
* Speaking to [[Echo of Amelyssan]], say that killing is merely a tool {{Approval|Karlach|+1}}
 
 
'''The [[Bhaal Temple]]'''<br>
 
''Speaking to Avatar of Bhaal after defeating [[Orin]]:''<br>
<small>'''''Note:''' These options are available to {{Background|Haunted One|The Dark Urge}} characters only.</small>
* Tell Bhaal that you have no desire to harm anyone else {{Approval|Karlach|+1}}
** OR Tell him that every night he possesses you your friends are in danger, and you won’t ''stand'' it {{Approval|Karlach|+1}}
* Reject your Father’s gift and blessings {{Approval|Karlach|+1}}
<small>'''''Note:''' Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same</small>
 
 
'''[[Campsite|Camp]]/Conversation'''
* After [[Aylin]] leaves to meet and fight [[Lorroakan]], tell [[Isobel]] that you’re going to help the aasimar {{Approval|Karlach|+1}}
* When [[Vlaakith]] emerges at the camp as a projection, convince [[Lae'zel]] to reject her once and for all {{Approval|Karlach|+1}}
* When [[Mizora]] offers [[Wyll]] to rearrange their pact, convince Wyll to pledge his soul eternally so that his father would live (or was brought back if he died) {{Approval|Karlach|+1}}
** OR Tell Mizora to break the pact immediately, not waiting six months {{Approval|Karlach|+1}}
<small>'''''Note:''' The latter option is available if you convinced Mizora to let Wyll go in Mind Flayer Colony</small>
* When [[Jaheira]] scolds [[Minsc]] after his recruitment, tell her that she could have lost the trail of the cult {{Approval|Karlach|+1}}
* If Jaheira leaves the party for any reason, tell Karlach you wish she would stay {{Approval|Karlach|+1}}
 
== Disapproval ==
== Disapproval ==
As a Companion character, the interactions listed below will cause Karlach to lose approval. This list is most likely incomplete.
As a Companion character, the interactions listed below will cause Karlach to lose approval. This list is most likely incomplete.


=== Act One ===
=== Act One ===
{{SpoilerBox|act=1|nograd=1|unhide=1|
'''Unsorted'''


'''Roadside Cliffs'''
'''[[Roadside Cliffs]]'''
* Attack the tieflings holding [[Lae'zel]] in a cage {{Approval|Karlach|-1}}
* Speaking with the tieflings holding [[Lae'zel]] in a cage, choose to attack them. {{Approval|Karlach|-1}}
* Playing as {{Background|Haunted One|The Dark Urge}}, tear off [[Gale|Gale's]] hand {{Approval|Karlach|-1}}
* Near the [[Chapel Entrance]], convince [[Gimblebock]] and his crew to flee (using any ability or class-based option) {{Approval|Karlach|-1}}


'''[[Chapel Entrance]]'''
* Talk Gimblebock and his crew into leaving {{Approval|Karlach|-1}}


'''[[Druid Grove]]'''
'''The [[Emerald Grove]]'''<br>
* Refuse to help [[Zevlor]].
''In [[The Hollow]]:''
* Tell the Tiefling kids trained by [[Asharak]] that they are going to die {{Approval|Karlach|-1}}
* Take a swing at [[Zevlor]] during his argument with Aradin {{Approval|Karlach|-1}}
* Refuse to help Zevlor persuade [[Kagha]] to let the tieflings stay. {{Approval|Karlach|-1}}
* Tell the tiefling kids trained by [[Asharak]] that they are going to die {{Approval|Karlach|-1}}
* Scold [[Elegis]] for being scared of a few goblins OR tell her to get to digging their own graves {{Approval|Karlach|-1}} ''(either option)''
* Dig out the recently made grave near the gate {{Approval|Karlach|-1}}
<small>'''''Note:''' The grave appears upon long rest after initial scene when approaching the grove. It might be made to bury [[Kanon]], Aradin or Zevlor.''</small>
* While speaking with [[Arron]], say the refugees will be fine due to their devilish powers. {{Approval|Karlach|-1}}
* Talk to [[Strange Ox]] ('''without''' {{SAI|Speak with Animals}}) and call it a hideous cow {{Approval|Karlach|-1}}
* Kick [[Timber]] the squirrel {{Approval|Karlach|-1}}.
** If you miss, try to kick her again {{Approval|Karlach|-1}}
** Playing as {{Background|Haunted One|The Dark Urge}}, when you are confronted by a companion about kicking Timber, answer that it came right at you OR that your instincts are sharp {{Approval|Karlach|-1}}
* Make [[Zorru]] kneel before [[Lae'zel]] {{Approval|Karlach|-1}}
* Make [[Zorru]] kneel before [[Lae'zel]] {{Approval|Karlach|-1}}
* After the conversation with [[Zorru]] tell [[Lae'zel]] that she is good at interrogations {{Approval|Karlach|-1}}
** Stop Lae'zel, then let her continue the interrogation {{Approval|Karlach|-1}}
** After Lae'zel has questioned Zorru, tell her she is good at interrogations. {{Approval|Karlach|-1}}
* Offer to heal [[Pandirna]] for a price but pocket the money and leave {{Approval|Karlach|-1}}
** OR Tell Pandirna to hush or you will snap her neck {{Approval|Karlach|-1}} ''(the line is available for all classes except {{Class|Barbarian}})''
* Let [[Arka]] shoot [[Sazza]] {{Approval|Karlach|-1}}
* Let [[Arka]] shoot [[Sazza]] {{Approval|Karlach|-1}}
* Free [[Sazza]] from her cage and tell her to follow you {{Approval|Karlach|-1}}
* Free Sazza from her cage and tell her to follow you {{Approval|Karlach|-1}}
* Attack [[Findal]] after healing him {{Approval|Karlach|-1}}
*''During [[Meli]] and [[Barth|Barth's]] confrontation about the stolen locket''
*Swear to [[Nettie]] you will take the Wyvern poison
** Choose not to get involved {{Approval|Karlach|-1}}
*Letting [[Barth]] hit [[Meli]] for stealing his locket
** Let Barth hit Meli for stealing his locket {{Approval|Karlach|-1}}
* After saving [[Mirkon]] from the harpies, tell him to stop snivelling or the harpies will return {{Approval|Karlach|-1}}
** Tell Meli to return the trinket, because "There's already one thief to bury today." {{Approval|Karlach|-1}}
<small>'''''Note:''' This line is available only if [[Arabella]] has died''</small>
:* Make Barth pay you for his locket, if you get it back from Meli {{Approval|Karlach|-1}}
* While talking to/trading with [[Mattis]], either pocket his "lucky ring" straightaway OR tell him you've earned it.{{Approval|Karlach|-1}}
** Then, catch [[Silfy]] trying to pickpocket you and grab her by the hand {{Approval|Karlach|-1}}
* Threaten [[Mol]] when first meeting her in the [[Tiefling Hideout]] {{Approval|Karlach|-1}}
* At the Tiefling Hideout, when [[Mirkon]] is trying to present you a story, say you've heard enough of his chatter {{Approval|Karlach|-1}}
* After successfully stealing the [[Idol of Silvanus]] for Mol, tell her that you will keep it for yourself {{Approval|Karlach|-1}}
** OR, Playing as a {{Class|Rogue}}, advise her not to ask, just take {{Approval|Karlach|-1}}
* Refuse Zevlor to kill the goblin horde's leaders {{Approval|Karlach|-1}}
 
''In the [[Sacred Pool]] and druid caves:''
* After resolving [[Arabella|Arabella's]] fate, tell Kagha that you you just wanted to see what would happen. {{Approval|Karlach|-5}}
** OR Praise Kagha for protecting her own. {{Approval|Karlach|-5}}
** OR Tell her that it was quite a show {{Approval|Karlach|-5}}
** Tell [[Locke]] and [[Komira]] that they should have tried parenting Arabella {{Approval|Karlach|-1}}
* If Arabella has died, lie to Locke and Komira that Kagha will release her soon {{Approval|Karlach|-1}}
* Prod [[Nettie]]'s bird twice {{Approval|Karlach|-1}}
* Swear to Nettie that you will take the wyvern poison if you start turning {{Approval|Karlach|-1}}
* As a {{Class|Rogue}}, pick Mirkon's pockets while he is distracted by the harpies {{Approval|Karlach|-1}}
** After saving Mirkon from the harpies, tell him to stop snivelling or the harpies will return {{Approval|Karlach|-1}}
* Playing as a {{Class|Bard}}, talk to the squirrels listening to [[Alfira]] and first hush them not to ruin the song, and only afterwards the class-unique line "Sing along…" {{Approval|Karlach|-1}}
** Steal Alfira's extra lute {{Approval|Karlach|-1}}
** Take Alfira's lute out of her hands and smash it {{Approval|Karlach|-1}}
** Tell Alfira she should give up on her song {{Approval|Karlach|-1}}
 
''While the Emerald Grove is preparing for the goblin attack''
* Tell Mirkon you are not going to save him again OR that he's on his own. {{Approval|Karlach|-1}} ''(the formulation depends on whether you saved Mirkon from the harpies or not)''.
* Tell Pandirna that you are here for the show {{Approval|Karlach|-1}}
* Tell Zevlor (or Asharak if Zevlor is dead) that it was you who led the horde to the grove, and then that this place belongs to the [[Absolute]] {{Approval|Karlach|-10}}
** OR That the horde is coming, led by the drow - and you are ''with'' them {{Approval|Karlach|-10}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell Zevlor that the goblin horde is yours. {{Approval|Karlach|-1}}
* Betray the Grove (open the gate) after blowing the horn {{Approval|Karlach|-10}}




'''[[Forest]]'''
'''[[Forest]]'''
* While using [[Speak with Animals]] to talk with [[Scratch]], start shouting at the corpse to prove Gomwick is dead. {{Approval|Karlach|-1}}
* In the [[Underground Passage]], heal [[Findal]], then tell him you are here to finish the job, and kill him.{{Approval|Karlach|-1}}
* Talking with [[Scratch]] via {{SAI|Speak with Animals}}, shout at the [[Gomwick|Gomwick's]] corpse to prove he indeed is dead. {{Approval|Karlach|-1}}
* While talking to [[Aradin Beno|Aradin]] on the bridge, say you don't waste your time with devilspawn {{Approval|Karlach|-5}}
<small>'''''Note:''' This scene appears only if Aradin has previously left the grove'' </small>
 


'''[[Owlbear Nest]]'''
'''[[Owlbear Nest]]'''
* Choose to go closer to the Owlbear cub or attack the Owlbear {{Approval|Karlach|-1}}
* Choose to go closer to the [[Owlbear Cub]] or attack the Mother [[Owlbear]] {{Approval|Karlach|-1}}
* After killing the Owlbear, kill it's cub as well {{Approval|Karlach|-1}}
* After killing the Mother Owlbear, kill the cub as well {{Approval|Karlach|-1}}
 
 
'''[[Sunlit Wetlands]]/[[Putrid Bog]]'''
* Speaking to [[Gandrel]], '''without''' [[Astarion]] in the party, tell the hunter how to find your camp {{Approval|Karlach|-1}}
* If Astarion '''is''' in the party, reveal his identity to Gandrel {{Approval|Karlach|-1}}
** OR, Don't turn Astarion in, and further in the dialogue allow him to kill the hunter {{Approval|Karlach|-1}}
 
''In [[Overgrown Tunnel]]:''
* When [[Auntie Ethel]] surrenders, let her go and keep [[Mayrina]] in exchange for [[Auntie Ethel's Hair|fey hair]]. {{Approval|Karlach|-1}}
* If you killed Auntie Ethel:
** If spared [[Mask of Regret (Overgrown Tunnel)|Mask of Regret]], speak to the latter afterwards and choose to attack her {{Approval|Karlach|-1}}
** Playing as a {{Race|Duergar}}, take the [[Petrified (Condition)|Petrification]] off [[Efrin]] and laugh at him {{Approval|Karlach|-1}}, when he asks to examine him, refuse to do it {{Approval|Karlach|-1}}
 


'''[[Blighted Village]]'''
'''[[Blighted Village]]'''
* Read the [[Necromancy of Thay]]
* Read the [[Necromancy of Thay]] {{Approval|Karlach|-1}}
* Interrupt [[Buthir]] and [[Grukkoh]]'s private moment by opening the doors to the barn north of the [[Blighted Village]]
* Interrupt the bugbear and ogre couple in the barn {{Approval|Karlach|-1}}
** OR let [[Astarion]] interrupt them (if he is in party). {{Approval|Karlach|-1}}
<small>'''''Note:''' The latter option is available only if '''neither Shadowheart nor Wyll''' are in the party, otherwise one of them would interfere and try to stop the player''</small>
* Pay [[Fezzerk]] a lot of gold to let you pass {{Approval|Karlach|-1}}
** OR Attack the gang, and when Fezzerk begs for mercy, deliver the final blow {{Approval|Karlach|-1}}


'''[[Sunlit Wetlands]]'''
* Tell [[Gandrel]] where you can find [[Astarion]]
* Let [[Astarion]] kill [[Gandrel]]


'''[[Goblin Camp]]'''
'''[[Goblin Camp]]'''
* Yell "Boo, get off the stage!" at [[Volo]] in the goblin camp
 
''In the outer camp:''
* Yell "Boo, get off the stage!" at [[Volo]] as he performs. {{Approval|Karlach|-1}}
* Tell [[Tracker Grikka]] that you will get answers from prisoners. {{Approval|Karlach|-1}}
** Playing as a {{Race|Dwarf}}, ask Grikka to save a piece of dwarf meat for you. {{Approval|Karlach|-1}}
* Using {{SAI|Speak with Animals}}, tell the [[Dishevelled Chicken]] to shut up and play. {{Approval|Karlach|-1}}
** OR Instruct the chicken to run to the finish posts. {{Approval|Karlach|-1}}
<small>'''''Note:''' These options are available if you have killed the [[Owlbear Cub]] in its [[Owlbear Nest|nest]]''</small>
* Playing a tour of chicken-chasing, tell the [[Owlbear Cub]] to run to the posts, using {{SAI|Speak with Animals}} {{Approval|Karlach|-1}}
 
''Talking to [[Crusher]]:''
* When Crusher orders you to kiss his foot, obey {{Approval|Karlach|-1}}
** If Crusher attacks you and begs for mercy, finish him {{Approval|Karlach|-1}} ''(triggers a fight with the entire camp)''
 
''In the [[Shattered Sanctum]]'':
* Promise [[Minthara]] to get information from the captive {{Approval|Karlach|-1}}
* Tell [[Torturer Spike]] to let you put the prisoner through paces. {{Approval|Karlach|-1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, propose to show Spike how it's done {{Approval|Karlach|-1}}
** OR, Playing as a {{Race|Drow}}, tell him that you don't try, you get results. {{Approval|Karlach|-1}}
** Then torture [[Liam]] yourself. {{Approval|Karlach|-1}}
* After questioning Liam, leave him chained to the rack {{Approval|Karlach|-1}}
* Tell Minthara that [[Sazza]] was too stupid to understand you prior  {{Approval|Karlach|-1}}
** OR, Playing as a {{Race|Lolth-Sworn Drow}}, tell Sazza she should have see a superior in you at once {{Approval|Karlach|-1}}
<small>'''''Note:''' Sazza must be freed from the cage in Emerald Grove''</small>
* Agree to attack the Grove with Minthara with or without asking for a reward. {{Approval|Karlach|-5}} ''(if you confirm you intent, she might leave the party)''
 
''In the [[Worg Pens]]:''
* Tell goblin children to keep at the [[Halsin|bear]], to aim for his eye, or to use sharper stones. {{Approval|Karlach|-1}} ''(either option)''
** Throw a rock yourself. {{Approval|Karlach|-1}} ''(Makes Halsin hostile)''
** OR Make [[Birka|Brawler Birka]] release the bear and then attack the animal {{Approval|Karlach|-1}}
* Refuse [[Halsin]] to help him save the grove after freeing him {{Approval|Karlach|-1}}
 


'''[[The Risen Road]]'''
'''[[The Risen Road]]'''
* Convince [[Flind]] to attack the other Gnolls
* Order [[Flind]] to attack the other gnolls instead of you {{Approval|Karlach|-1}}
* Save [[Rugan]], then tell him to give the cargo to you, using {{Skill|Intimidation}} or provoking a fight {{Approval|Karlach|-1}}
* If you fail to {{Skill|Intimidation|intimidate}} Rugan into surrendering the cargo to you, say you can harm him no less worse than gnolls would have {{Approval|Karlach|-1}} ''(makes him hostile)''
* At the tollhouse, tell the merchant [[Cyrel]] that you'll take the supplies and everything else she owns. {{Approval|Karlach|-1}}
<small>'''''Note:''' In order to talk to Cyrel peacefully, Karlach must be in disguise, otherwise the trader will turn hostile immediately''</small>
 
 
'''[[Waukeen's Rest]]'''
* Leave [[Benryn]] to die under the wreckage {{Approval|Karlach|-1}}
** If you saved Benryn, tell him you'll keep the dowry as a payment for his saving {{Approval|Karlach|-1}}
 
 
'''[[Zhentarim Hideout]]'''
* Kill [[Rugan]], if he survived [[Zarys|Zarys's]] torture and your fight against other Zhentarim {{Approval|Karlach|-1}}
* Purchase [[Oskar Fevras]] from [[Brem]], then speak to the artist and call him a slave '''twice''' {{Approval|Karlach|-5}}
** OR, Having spoken to Oskar AND Brem, return to the artist and say you've got enough problems {{Approval|Karlach|-1}}


'''[[Mountain Pass]]'''


'''[[Underdark]]'''
'''[[Underdark]]'''
* Agree to hunt down [[Thulla]] for [[Gekh Coal]], for reward or for free {{Approval|Karlach|-1}}
* Steal [[Boots of Speed]] from Thulla while she's helpless. {{Approval|Karlach|-1}}
* Tell [[Derryth Bonecloak]] you're going to keep the [[Noblestalk]] for yourself {{Approval|Karlach|-1}}
** OR Successfully {{Skill|Intimidation|Intimidate}} her into giving you reward for the finding, then take the reward and keep the mushroom.{{Approval|Karlach|-1}}
** If [[Baelen Bonecloak]] ate the Noblestalk himself, tell Derryth you know ''exactly'' what you've done {{Approval|Karlach|-1}}
* Agree to be [[BOOOAL|BOOOAL's]] chosen {{Approval|Karlach|-1}}


'''[[Grymforge]]'''
'''[[Grymforge]]'''
* Ask Ward Magmar how to get a slave of your own
* When [[Lunkbug]] tells you where to find [[Philomeen]], answer that you'll take her head for a trophy. {{Approval|Karlach|-1}}
* Convince the Deep Rothé to excavate for Skarjall via the [[Persuasion]] check "Breathe. Focus."
** After finding Philomeen, talk to Lunkbug and say she's done for {{Approval|Karlach|-1}}
* Side with [[Elder Brithvar]] when confronting [[Nere]] {{Approval|Karlach|-1}}
* Ask [[Ward Magmar]] how to get a slave of your own {{Approval|Karlach|-1}}
* Side with [[Nere]] against [[Eldar Brithvar]] {{Approval|Karlach|-5}}
* {{Skill|Persuasion|Persuade}} the [[Deep Rothé]] to breathe, focus and excavate for [[Skarjall]] {{Approval|Karlach|-1}}
* Let Elder Brithvar take the deep gnomes
* Provoke a fight against [[Elder Brithvar]] by either taunting him to try and take your gold OR suggesting to rat him out to [[Sergeant Thrinn]] about his conspiracy against [[Nere]] {{Approval|Karlach|-1}} ''(either option)''
* Side with Brithvar when confronting Nere {{Approval|Karlach|-1}}
* Side with Nere against Brithvar {{Approval|Karlach|-5}}
* If you killed the duergar (both rebels and Absolutists) before freeing Nere, kill the gnome slaves as well, when the drow orders you to {{Approval|Karlach|-5}}
** OR Attack Nere instead of gnomes {{Approval|Karlach|-1}}
* Let Brithvar take the enslaved deep gnomes after the fight with Nere {{Approval|Karlach|-5}}
 
 
'''[[Mountain Pass]]'''
* Attack [[Ellyka]] near the point of encounter with githyanki squad {{Approval|Karlach|-1}}
** OR, Being {{SAI|Disguise Self|disguised}} as a gith, provoke her to attack you. {{Approval|Karlach|-1}}
* Speak with [[Voss]] yourself instead of letting [[Lae'zel]] do it  {{Approval|Karlach|-1}} ''(any line of two available)''
 
 
'''[[Crèche Y'llek]]'''
* Upon entering the crèche, playing as a {{Class|Ranger}}, {{Skill|Intimidation|intimidate}} [[Far'aag|Gish Far'aag]] to let you pass, saying you're hunting either mind flayers or the gith {{Approval|Karlach|-1}}
* Offer to fight [[Youth Varrl]] when [[Sa'varsh Kethk]] asks for a challenger {{Approval|Karlach|-1}}, and then indeed kill him {{Approval|Karlach|-1}}.
* Tell [[Varsh Ko'kuu]] that if he gives you the [[Githyanki Egg]] you'll sell it at best price OR make yourself an omelette (''either choise brings {{Approval|Karlach|-1}} and immediately starts the fight with Ko'kuu and hatchery guards'')
* Crush the Githyanki Egg {{Approval|Karlach|-1}}
<small>'''''Note:''' This option is not available if playing as a {{Race|Githyanki}}; starts the fight with Ko'kuu and hatchery guards''</small>
* Surrender the [[Mysterious Artefact]] to [[Kith'rak Therezzyn]]  {{Approval|Karlach|-1}}
* Talking to [[Vlaakith]], say you're a friend who brought the artefact to her {{Approval|Karlach|-1}}
** OR Rat [[Shadowheart]] out that it was she who stole it {{Approval|Karlach|-1}} ''(the line is available only if Shadowheart '''is in the party''')''
* Agree to Vlaakith's demand to kill the person inside the [[Mysterious Artefact]]. {{Approval|Karlach|-1}}
 
 
'''Raphael's Deal'''
* When [[Raphael]] briefly takes you to the [[House of Hope]], say that you'll do anything to get rid of the tadpole {{Approval|Karlach|-1}}
 


'''[[Camp]]'''
'''[[Campsite|Camp]]/Conversation'''<br>
''Other companions and camp followers''
* Playing as [[Astarion]] origin, when your nature comes out, tell Karlach not to patronise you {{Approval|Karlach|-10}}
** Then say you revel in your mysteries {{Approval|Karlach|-5}}
* If Karlach is recruited before [[Wyll]], he will show up in camp after a long rest. Tell him it's all over OR that the Blade of Frontiers will be a memory come tomorrow {{Approval|Karlach|-1}} ''(either option)''
* Flirt with [[Mizora]] when she shows up {{Approval|Karlach|-1}}
* Flirt with [[Mizora]] when she shows up {{Approval|Karlach|-1}}
* Ask [[Mizora]] if she will leave if you turn on [[Karlach]] {{Approval|Karlach|-5}}
** Ask Mizora whether she leaves if you turn on Karlach {{Approval|Karlach|-5}}
* Letting [[Volo]] follow through with his attempt to remove the parasite
* Playing as [[Wyll]] origin, tell Mizora you shouldn't have disobeyed OR Ask what if you kill Karlach now {{Approval|Karlach|-5}} ''(either option)''
* When meeting Raphael say "I'll do anything to get rid of the tadpole" {{Approval|Karlach|-1}}
** After Mizora warps Wyll into a devil, talk to Karlach and say it was a foolish decision {{Approval|Karlach|-10}}
* [Dark Urge] {{Blur|Confess to murdering the bard {{Approval|Karlach|-1}}}}
<small>'''''Note:''' This option brings approval for all characters except {{Class|Warlock}}''</small>
}}
* Playing as a {{Class|Cleric}} of {{Deity|Selune}}, if [[Shadowheart]] revealed herself as a Sharran near the statues in Goblin Camp, call {{Deity|Shar}} an abomination {{Approval|Karlach|-1}}
* <u>Let [[Volo]]</u> follow through with his attempt to remove the parasite
* Shoo the [[Owlbear Cub]] out of the camp {{Approval|Karlach|-1}} ''(works both at first and second appearing)''
** Choose to attack the cub {{Approval|Karlach|-1}} ''(with or without {{SAI|Speak with Animals}})''
* Playing as {{Background|Haunted One|The Dark Urge}}, confess to murdering the bard {{Approval|Karlach|-1}}
** OR Fail the roll to {{Skill|Deception|deceive}} the others by any story {{Approval|Karlach|-1}}
 
 
'''[[Our Fiery Friend|Companion quest]]'''
* Speaking to [[Anders]] and his crew with Karlach in the party, choose to "leave them in peace", then tell Karlach to stand down {{Approval|Karlach|-5}}
* When you obtain a [[Soul Coin]], tell Karlach you doubt about using it OR Don’t allow her to use the coin {{Approval|Karlach|-5}} ''(either option)''


=== Act Two ===
=== Act Two ===
{{SpoilerBox|act=2|nograd=1|unhide=1|
'''[[Creche Y'llek]]'''
*Agree to Vlaakith's request to kill the person inside the Astral Prism.


*Question her encouragement of 'scamming' towards [[Mattis]].
'''[[Ruined Battlefield]]'''<br>
*Give up all your gold to [[Gerringothe Thorm]].
 
*Refuse the offer of [[Soul Coin]]s from [[Lann Tarv]] in [[Moonrise Towers]].
''If entering the [[Shadow-Cursed Lands]] from the [[Grymforge]]:''
*Tell [[Shadowheart]] you will support her becoming a Dark Justiciar when in the Gauntlet of Shar.
* When the [[Shadow]]s warp [[Yonas|Harper Yonas]], choose to run from the fight {{Approval|Karlach|-1}}
*Agree to help [[Balthazar]] in the [[Gauntlet of Shar]].
 
*Offer to fight [[Youth Varrl]] to the death when [[Sa'varsh Kethk]] asks for a challenger.
''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:''
}}
* Traversing Shadow-Cursed Lands with the convoy and [[Kar'niss]] the drider, protect them from [[Harpers]], thus maintaining your cover as a True Soul {{Approval|Karlach|-1}}
** OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the [[Moonlantern]] {{Approval|Karlach|-1}} ''(Immediately starts the fight with remaining Harpers)''.
<small>''''' Note:''' Works, too, if you managed to pick up the lantern during the battle''</small>
* If ambushing the convoy '''with''' the Harpers, start the dialogue with the drider and reveal the ambush to it {{Approval|Karlach|-1}}
 
''Dealing with [[He Who Was]]:''
* Order [[Madeline]] to hurt herself as Ben and Marc did {{Approval|Karlach|-1}} ''(Unique line for Evil {{Class|Cleric}})''
** Then tell her to stab herself and don't stop OR to prove she is sorry {{Approval|Karlach|-1}} ''(either option)''
** Finally succeed a {{Skill|Persuasion}} roll to keep her going {{Approval|Karlach|-1}}
 
''Elsewhere:''
* When talking to [[Dolly Thrice]], ignore her pleads '''two times''' and keep the Moonlantern. {{Approval|Karlach|-1}}
 
 
'''[[Last Light Inn]]'''<br>
 
''Speaking to [[Jaheira]]:''
* When talking to Jaheira inside the inn, say you drink to darkness that will come when you drag Isobel to [[Moonrise Towers]] {{Approval|Karlach|-10}} ''(This option is available is you have [[Z'rell|Disciple Z'rell's]] orders to do it)''
 
''Dealing with [[Isobel]] and [[Marcus Falgor|Marcus]]:''
* If Marcus vouched for you at the entrance ''(in this case he will wait in Isobel's room)'':
** Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself {{Approval|Karlach|-1}} ''(either option)''
** OR Speak to Isobel and say that she is coming with you {{Approval|Karlach|-10}}
* If Marcus assaults the inn ''(happens if you gained entrance with [[Mol|Mol's]] help)'':
** After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face {{Approval|Karlach|-10}}
* Playing as {{Background|Haunted One|The Dark Urge}}:
** Obey your Urge and tell Isobel you crave to kill her {{Approval|Karlach|-10}} ''(this option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing [[Nightsong]]; turns hostile Isobel and any Harper who sees it)''
 
''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:''
* Hiss back at him, say that he is in your territory, and order to get out {{Approval|Karlach|-1}}
** OR, Playing as a {{Class|Barbarian}}, WOOF at him {{Approval|Karlach|-1}}
 
''Speaking to [[Cerys]]:''
* When she tell you about their misfortunes and says they ran until found the inn, coinclude that she abandoned others {{Approval|Karlach|-1}} ''(use basic line or unique for {{Class|Barbarian}}, {{Class|Fighter}}, {{Class|Monk}} or {{Class|Paladin}} (except [[Oathbreaker]]))''
* Ask her what they are doing here, if they headed for Baldur's Gate, and then say she did the right mess of things {{Approval|Karlach|-1}}
 
''Talking to [[Alfira]]:''
* After Marcus's assault, when she asks whether they cannot trust anyone, tell her to stop whining {{Approval|Karlach|-1}}
* Ask her about others, and then say that it was a cowardly move {{Approval|Karlach|-1}}
* When Alfira asks you how do you keep going, answer that you don't complain constantly {{Approval|Karlach|-1}}
* When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]], say you imagine the cultists are torturing them right now {{Approval|Karlach|-1}}
 
''Speaking with [[Bex]] and [[Danis]]:''
* Before trying to [[Rescue the Tieflings|saving captured refugees]]:
* Tell Bex that Danis is now goblin chow toy OR that they've probably killed and eaten him {{Approval|Karlach|-1}} ''(either option)''
* If Danis '''died''' while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise {{Approval|Karlach|-1}}
 
''Dealing with [[Rolan]], [[Cal]] and [[Lia]]:''
* Speaking to drunken Rolan before trying to [[Rescue the Tieflings|save captured refugees]]:
** Tell him that his siblings are better off dead than in cult's hands {{Approval|Karlach|-1}}
** OR Tell him to stop whining and do something about it {{Approval|Karlach|-1}}
* If either Cal or Lia (or both) '''died''' while rescue attempt:
** Garble their names and say you don't know them {{Approval|Karlach|-1}}
* If both siblings '''survived''', after they thank you, ask who is going to pay you {{Approval|Karlach|-1}}
* If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly {{Approval|Karlach|-1}}
 
''Talking to [[Ide]] after drunken Rolan has snapped on her:''
* Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant for it's what she really is. {{Approval|Karlach|-1}}
* When Ide shows you the [[The Way of the Wanderer|book]] she means to keep for Rolan, convince her to give it to you, using {{Skill|Deception}} or {{Skill|Intimidation}} {{Approval|Karlach|-1}}
 
''Talking to [[Meygan|Harper Meygan]] mourning Yonas:''
* Say that Yonas was better at joking than at keeping himself alive {{Approval|Karlach|-1}}
** OR Say that he'd still be around if spent less time on joking {{Approval|Karlach|-1}}
* If you looted Yonas's body, ask Meygan whether she would like to take Yonas's sword, then say you were kidding and keep it {{Approval|Karlach|-1}}
 
''Elsewhere in the inn:''
* After [[Mol]] is taken during the assault, tell [[Mattis]] she's probably dead already.{{Approval|Karlach|-1}}
* Talking to [[Florrick|Councellor Florrick]], tell her you have no intentions to go to [[Moonrise Towers]] {{Approval|Karlach|-1}}
* Question Karlach, when she encourages Mattis about "scamming with the greats" {{Approval|Karlach|-5}}
** OR Say that she’s too nice to this little runt {{Approval|Karlach|-5}}
* Playing as {{Background|Haunted One|The Dark Urge}}, give in to your urge to kill the [[Strange Ox]] {{Approval|Karlach|-1}}
** If trying to talk with it without {{SAI|Speak with Animals}}, choose to "sneer at the disgusting beast" {{Approval|Karlach|-1}}
 
 
'''[[Reithwin Town]]'''<br>
 
''At the [[Reithwin Tollhouse]],'' agree to give up all your gold to [[Gerringothe Thorm]] {{Approval|Karlach|-1}}
 
''At the cemetery:''
* Refuse to help [[Arabella]] find her parents. {{Approval|Karlach|-1}}
** If you agreed, refuse to take Arabella in at your camp. {{Approval|Karlach|-1}}
* OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and fail {{Skill|Persuasion}} or {{Skill|Intimidation}} roll to take her to your camp {{Approval|Karlach|-1}}
<small>'''''Note:''' {{Background|Haunted One|The Dark Urge}} character will have unique lines and {{Skill|Persuasion}} option only''</small>
 
 
'''[[Moonrise Towers]]'''<br>
 
''Witnessing [[Ketheric|Ketheric's]] trial (at the very first visit to Moonrise):''
* If [[Minthara]] is judged:
** Playing as {{Background|Haunted One|The Dark Urge}}, after Ketheric declares the sentence, intervene and say you can make Minthara's passing ''much'' more creative {{Approval|Karlach|-1}}
** Then tell [[Z'rell|Disciple Z'rell]] to make her suffer until pain is all she knows {{Approval|Karlach|-1}}
* When Z'rell orders you to decide the goblins' fate, kill them through illithid powers {{Approval|Karlach|-1}}
<small>'''''Note:''' A {{Background|Haunted One|The Dark Urge}} character will have several options, all gaining points'' </small>
 
''At the [[Moonrise Towers Prison]]:''
* When approaching Minthara being tortured and erased by [[Jasin]] and [[Sumera]]:
** Say you expected to see her dismembered {{Approval|Karlach|-1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, if you failed a {{Ability|Wisdom}} check to reach out to Minthara's mind, tell the questioners to carve her mind apart {{Approval|Karlach|-1}}
* After defeating the questioners, escort Minthara out of Moonrise Towers, then tell her you have saved her only for the pleasure of killing her yourself {{Approval|Karlach|-1}}
 
* Talking to [[Lakrissa]], when she accuses you of serving the cult, succeed a {{Skill|Persuasion}} or an {{Skill|Intimidation}} roll, then refuse to help them {{Approval|Karlach|-1}}
* Speaking to [[Wulbren]], say that they can die in prison for all you care {{Approval|Karlach|-1}}
** Refuse to find tools for Wulbren {{Approval|Karlach|-1}}
 
''Elsewhere in Moonrise Towers:''
* While entering the Moonrise for the first time, tell [[Malik|Zealot Malik]] that you have infiltrated Harpers' encampment {{Approval|Karlach|-1}}
* Talking to Z'rell, if you have already helped [[Balthazar]] to retrieve [[Nightsong]], agree to kidnap Isobel next {{Approval|Karlach|-1}}
* Convince [[Astarion]] to bite [[Araj Oblodra]] by any means OR order him directly to do it {{Approval|Karlach|-1}}
* Reinforce the connection between [[Linsella]] and [[Barnabus]] {{Approval|Karlach|-1}}
* At the Moonrise Towers docks, use illithid {{Ability check|Wisdom}} on [[Marls|Acolyte Marls]], and then tell him to wash the worms off. {{Approval|Karlach|-1}}
* Refuse to take [[Soul Coin]]s from [[Lann Tarv]] in exchange for hearing about the souls trapped inside them {{Approval|Karlach|-5}}
** OR Say you want to trade, not to talk {{Approval|Karlach|-5}}
<small>'''''Note:''' This option appears in the dialogue with the trader only if '''Karlach is in the party'''''</small>
 
''Final fight at the Moonrise:''
* In front of [[Moonrise Towers]], reject Jaheira's offer to join you in the upcoming fight {{Approval|Karlach|-5}}
* If you haven't come to [[Last Light Inn]] at all, before final fight for Moonrise Towers tell Jaheira you are a foe. {{Approval|Karlach|-5}}
 
 
'''[[Gauntlet of Shar]]'''<br>
 
''Dealing with [[Yurgir]] and his retinue:''
* If you agreed to help Yurgir:
** Suggest to search the temple for him {{Approval|Karlach|-1}}
** Speak to [[Nessa]] via {{SAI|Speak with Animals}} and {{Skill|Deception|convince}} her that the orthon sold her to the party {{Approval|Karlach|-1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell Nessa you didn't think the displacer beasts were ''slaves''. Then discuss her love to the orthon and finally say that love is a disease like any other {{Approval|Karlach|-1}}
 
''Near Pedestal of Reckoning and through [[Gauntlet_of_Shar#Trials_of_Shar|Shar's trials]]:''
* When Shadowheart speaks of her need to go through the trials, agree to help her if you can {{Approval|Karlach|-1}}
 
''Dealing with [[Balthazar]] in his outpost,'' agree to clear the way for him {{Approval|Karlach|-1}}
 
''In the [[Shadowfell]]:''
* Near the Verge of Shadows, agree to search the [[Spear of Night]] for [[Shadowheart]] (if you don't have it yet) {{Approval|Karlach|-1}}
* If you have defeated Balthazar, kill [[Aylin]], too {{Approval|Karlach|-1}} ''(works also if playing as [[Shadowheart]] origin)''
** OR Allow Shadowheart to kill the aasimar {{Approval|Karlach|-1}}
* If Balthazar is present and not hostile to the party, let him take Aylin to [[Ketheric]] {{Approval|Karlach|-5}}
 
 
'''[[Mind Flayer Colony]]'''<br>
 
''In the [[Necrotic Laboratory]]:''
* Talking to the [[Waking Mind]]:
** Playing as a {{Race|Githyanki}}, tell her that this form fits her much better {{Approval|Karlach|-1}}
** Succeed the passive {{Skill|Insight}} check and choose to consume her mind {{Approval|Karlach|-1}}
* Talking to the [[Fresh Mind]], tell them they will never wake again {{Approval|Karlach|-1}}
 
''In the [[Tadpoling Centre]]:''
* Choose to purge the pods instead of freeing captives {{Approval|Karlach|-5}}
* Kill [[Mizora]] in her pod {{Approval|Karlach|-1}}
<small>''''' Note:''' Choosing this option will cause Wyll to die, too, regardless whether he is in the party or not''</small>
:* After that, tell Karlach you don’t have time to mourn the dead {{Approval|Karlach|-5}}
 
 
'''After the final fight with [[Apostle of Myrkul]]'''<br>
 
''Speaking to [[Minthara]]:''{{ref|In this dialogue Minthara has some points of Karlach's disapproval envisioned for lines about raiding the Emerald Grove. This might mean that initial ideas probably supposed the tiefling could be convinced to stay in the party after this course of action, but were discarded later}}
* When Minthara tells you she is going to kill [[Orin]], mention the cult might need a new leadership afterwards {{Approval|Karlach|-1}}
 
''Talking to [[Aylin]], if you let [[Balthazar]] take her from Shadowfell:''
* If Isobel died, tell the aasimar you would betray her again on a whim {{Approval|Karlach|-1}}
 
''Speaking to [[Cerys]]:''
* Say they are better off without [[Zevlor]] {{Approval|Karlach|-1}}
** OR Say "Good riddance" (i.e. to Zevlor) {{Approval|Karlach|-1}}
* Tell her people get paid for doing jobs {{Approval|Karlach|-1}} ''(Unique line for {{Class|Rogue}})''
 
''Talking to [[Ide]], [[Umi]] and [[Mattis]]:''
* Tell any of them about [[Mol|Mol's]] eyepatch you have found down in the colony, and then:
** Tell either Ide or Umi that her friend is dead anyway {{Approval|Karlach|-1}}
** OR Tell Mattis that death happens, and that's it {{Approval|Karlach|-1}}
 
''Others:''
* Playing as a {{Class|Bard}}, talking to [[Alfira]] and decline her proposal to play together for the tiefling kids {{Approval|Karlach|-1}}
* Speaking to [[Jaheira]], refuse to recruit her {{Approval|Karlach|-2}}
 
 
'''[[Campsite|Camp]]/Conversation'''
* Playing as {{Background|Haunted One|The Dark Urge}}, after killing your partner:
** Ask others whether they came to admire your handiwork {{Approval|Karlach|-10}}
** OR Say it was a tragedy {{Approval|Karlach|-10}}
** OR Tell them they are next {{Approval|Karlach|-10}}
** OR Laugh {{Approval|Karlach|-10}}
<small>''''' Note:''' Choosing any of these options turns the companion who found you over the corpse hostile. The only chance to avoid it is a {{Ability check|Deception|30}}'' </small>
 
''[[Karlach/romance|Romance]]''
* After [[Dammon]] upgrades her heart the second time, talk to her and remind her about what he said {{Approval|Karlach|-5}} ''(works only if you are already romancing her)''
* Sleep with Karlach, in the morning tell her that it was a mistake, then confirm it {{Approval|Karlach|-100}}
* If you were partnered with Karlach and chose to partner with another companion, tell her she was too intense for you {{Approval|Karlach|-10}}
** OR Say you have your fun with her {{Approval|Karlach|-30}}
 
=== Act Three ===
=== Act Three ===
{{SpoilerBox|act=3|nograd=1|unhide=1|
'''Wyrm's Crossing'''
* Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing.


'''Sharess' Caress'''
'''[[Rivington]]''' <br>
* Pick "Delicious" after pointing out the two drow look alike.
 
}}
'''Talking to [[Yenna]],''' be rude to her:
[[Category:Approval]]
* Ask where did she last see her mum, then say her mother is probably dead. {{Approval|Karlach|-1}}
* OR Tell Yenna to get lost. {{Approval|Karlach|-1}}
 
 
'''[[Angleiron's Cellar]]'''
* Agree to [[Wulbren|Wulbren's]] proposal to blow up the [[Steel Watch Foundry]] and take the [[Runepowder Bomb]] {{Approval|Karlach|-1}} ''(Unique lines for {{Class|Druid}}, {{Class|Rogue}} and {{Class|Sorcerer}})''
** OR Tell him that you'll take the bomb but use it only as a last resort. {{Approval|Karlach|-1}}
** OR Refuse, saying that his plan is too messy and you're out.{{Approval|Karlach|-1}}
 
 
'''[[Circus of the Last Days]]'''
* At the entrance, convince [[Klaus]] to let you in, pretending to be a friend of Gortash's ''(class-based {{Skill|Deception}} check)'' {{Approval|Karlach|-1}}
** OR Use any {{Skill|Intimidation}} option {{Approval|Karlach|-1}}
* Dealing with [[Akabi]] the djinni, successfully catch him on rigging the wheel, but apologise and say you were mistaken {{Approval|Karlach|-1}}
* Talking to [[Boney]] the mephit, say his wife [[Stoney]] is not your type {{Approval|Karlach|-1}}
* Talking to [[Lucretious]] after defeating false [[Dribbles]], tell her that real Dribbles is probably dead now {{Approval|Karlach|-1}}
 
''Dealing with caged beasts:''
* Talking to [[Shadow-Whiskers]] with {{SAI|Speak with Animals}}, note that her cage looks comfy. {{Approval|Karlach|-1}}
** Then tell her to murder whoever she wants OR say "Sure thing, pussycat".{{Approval|Karlach|-1}} ''(either option)''
** Without {{SAI|Speak with Animals}}, choose the line "Kill them all, kitty". {{Approval|Karlach|-1}}
* Talking to [[Crimson]], refuse to feed him via {{SAI|Speak with Animals}} or mock him for being hungry (without the spell) {{Approval|Karlach|-1}} ''(either option)''
 
''Watching Dribbles's show:''
* Yell "Boo! Get off the stage!" {{Approval|Karlach|-1}}
* When false Dribbles asks for an assistant, choose to cross your arms and glare. {{Approval|Karlach|-1}}
** OR Just answer "No." {{Approval|Karlach|-1}}
 
''When passing [[Zethino|Zethino's]] trial, choose answers:''
** First question: 'Raphael' {{Approval|Karlach|-1}} OR 'Me' {{Approval|Karlach|-2}}
** Second question: 'Going shopping' {{Approval|Karlach|-1}} OR 'Reading' {{Approval|Karlach|-2}}
** Third question: 'Worshipping Selûne' {{Approval|Karlach|-1}}
 
 
'''Elsewhere in Rivington'''
* Stand for [[Saer Grotpoll]] protesting against refugees, saying "Out with these interlopers!" {{Approval|Karlach|-1}}
* Playing as {{Background|Haunted One|The Dark Urge}}, offer [[Arfur Gregorio]] to chase the refugees out for free and explain that you just enjoy brutalizing the poor {{Approval|Karlach|-1}}
* Leave [[Scratch]] with [[Angry Mar'hyah]]. {{Approval|Karlach|-1}}
** If you let Angry Mar'hyah take Scratch back, speak to him and ask to be a good boy {{Approval|Karlach|-1}}
** OR Tell him to stop whining {{Approval|Karlach|-1}}
* Talk to [[Broadhorn|Fist Broadhorn]] inside the barn and say you were just looking for anything worth stealing {{Approval|Karlach|-1}}
** OR, Playing as a {{Class|Rogue}}, if you are caught inside the [[Requisitioned Barn]] by [[Madigan|Fist Madigan]], tell him this is the only place around worth stealing from {{Approval|Karlach|-1}}
* In smugglers' cave, defeat [[Caïros]] and his thugs, and if [[Farlin]] survived, tell her that you were happy to help and ask who did you just kill. {{Approval|Karlach|-1}}
* Playing as [[Astarion]] origin, at the [[Gur Camp]] tell [[Ulma]] you won't sacfirice yourself for her cause {{Approval|Karlach|-1}}
** OR Attack Ulma. {{Approval|Karlach|-1}}
 
''Dealing with [[Orin|Orin's]] guises:''
* If Orin is impersonating [[Gyldro Angleiron]], say you would kill someone close to you without hesitation.{{Approval|Karlach|-1}} ''(unique line for [[Lae'zel]] origin)''
:* OR, Playing as {{Background|Haunted One|The Dark Urge}}, say that you have already done it {{Approval|Karlach|-1}}
<small>'''''Note:''' This option is available if you have killed either [[Isobel]] or your partner in [[Act Two]] on demand of your [[Sceleritas Fel|Urge]]''</small>
* If Orin is impersonating [[Rowan|Fist Rowan]], tell her that both sides need a lesson {{Approval|Karlach|-1}}
<small>'''''Note:''' This line goes for the Custom origin (Tav). Other Origins might have unique formulation''</small>
:* OR, Playing as {{Background|Haunted One|The Dark Urge}}, propose to kill and kill again {{Approval|Karlach|-1}}
* If Orin is impersonating [[Dying Stone Lord Thug]]:
* Playing as an Evil {{Class|Cleric}}, choose to make him suffer {{Approval|Karlach|-1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, choose to prod his wound OR to spin the blade {{Approval|Karlach|-1}} ''(either option)''
* If you succeeded a passive {{Ability check|Perception|20}}, choose to make him scream {{Approval|Karlach|-1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, say that you'll enjoy watching him die slowly {{Approval|Karlach|-1}}
 
 
'''[[Wyrm's Crossing]]'''
* At the entrance gate, refuse to be arrested by the [[Steel Watcher]] and prepare to fight.{{Approval|Karlach|-1}}
** Threaten [[Edwynna|Gauntlet Edwynna]] OR attack her {{Approval|Karlach|-1}} ''(either option)''
* Agree to deliver the gnome leader's head to [[Manip Falcäo]].{{Approval|Karlach|-1}}
** After killing [[Wulbren]], provide his head to Falcäo {{Approval|Karlach|-1}}
* Playing as [[Astarion]] origin, in [[Fraygo's Flophouse]] drag [[Pale Petras]] under the sun and continue to hold him in the flow of light {{Approval|Karlach|-1}}
* At [[Sharess' Caress]], point out how [[Sorn Orlith]] and [[Nym Orlith]] look alike, and then call them "delicious". {{Approval|Karlach|-1}}
* Sign the contract with [[Raphael]] at [[Sharess' Caress]] {{Approval|Karlach|-2}}
 
 
'''[[Wyrm's Rock Fortress]]'''
** Trying to get access into Wyrm's Rock Fortress, choose to leave when [[Elin|Blaze Elin]] stops you {{Approval|Karlach|-1}}
''At the Flaming Fist barracks:''
* If failed to convince [[Arkleia Oloril]] to trade, attack her {{Approval|Karlach|-1}}
''When you spot [[Fist Reynash]] trying to open a chest:''
* {{Skill|Intimidation|Intimidate}} or blackmail him into giving you his stash {{Approval|Karlach|-1}}
** OR Fail the {{Skill|Intimidation}} check to make him surrender his stash {{Approval|Karlach|-1}} ''(makes him hostile)''
** OR Attack Reynash straightaway {{Approval|Karlach|-1}}
* Speaking to [[Bakshi|Manip Bakshi]] (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you {{Approval|Karlach|-1}}
** OR Attack him straightaway or after speaking with him {{Approval|Karlach|-1}}
 
''At the [[Wyrm's_Rock_Fortress#Second_floor|Audience Hall]]:''
* Speaking to [[Lord Amber's Bodyguard]] and attendants of [[Lady Durinbold's Attendant|Lady Durinbold]] and [[Lord Shattershield's Attendant|Lord Shattershield]] about the Steel Watch, say that you couldn't feel safer {{Approval|Karlach|-1}}
** OR, Playing as a {{Race|Drow}} or a {{Race|Half-Orc}}, say that you feel safer than with some {{Approval|Karlach|-1}}
* Fail the roll to talk her out of attacking [[Gortash]] {{Approval|Karlach|-5}}
* Playing as {{Background|Haunted One|The Dark Urge}}, when Gortash explains your previous dealings:
** Say that you'll make Orin pay for taking your place {{Approval|Karlach|-1}}
** OR Reply that you don't remember a thing, but the plan sounds brilliant {{Approval|Karlach|-1}}
* Agree to become allies with Gortash and slay [[Orin]] {{Approval|Karlach|-1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, refuse to make an alliance, saying that you'll possess both the brain and the crown and ''won't share'' {{Approval|Karlach|-1}}
* Tell Gortash that you coudn't dream of missing his coronation. {{Approval|Karlach|-1}}
 
''Talking to Karlach after the coronation:''
* If you agreed to become allies with Gortash:
** When Karlach asks whether you intend an alliance, answer that it is your decision, not hers {{Approval|Karlach|-5}}
** OR Say you'll do whatever to save the city, and then that Gortash had a pact with Ketheric and Orin OR that you wanted to see where it takes {{Approval|Karlach|-5}} ''(either option)''
* If you declined Gortash 's offer:
* When Karlach asks what you'd make of him, say you're impressed how he wormed his way up {{Approval|Karlach|-5}}
 
''Speaking to Gortash after killing Orin:''
* If you haven’t razed the [[Steel Watch Foundry]] yet, tell Karlach you won't make it far against the Watchers {{Approval|Karlach|-10}}
**OR Tell her to respect the alliance with Gortash {{Approval|Karlach|-10}}
* Surrender two your [[Netherstone]]s to Gortash {{Approval|Karlach|-1}}
** OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones {{Approval|Karlach|-3}}
 
''In the [[Wyrm's Rock Prison]]:''
* Talking to [[Counsellor Florrick]], when she sinks into despair, say you don't need her {{Approval|Karlach|-1}}
** OR, Convince Florrick to get her bearing, then refuse to help her escape {{Approval|Karlach|-1}}
 
 
'''[[Lower City]]'''<br>
 
'''[[Basilisk Gate Barracks]]'''
 
* Talking to [[Murphy|Fist Murphy]], ask why he is standing on one leg, and then:
** Playing as a {{Class|Barbarian}}, tell him to prove Liara Portyr he is not a weakling {{Approval|Karlach|-1}}
 
* Playing as a {{Class|Fighter}}, talk to [[Thunder (Flaming Fist)|Gauntlet Thunder]] about proper punishment for two soldiers who screwed up, and then:
** Advise her to double their shifts and dock their pay {{Approval|Karlach|-1}}
 
* Talking to [[Arensen|Fist 'Edge' Arensen]] at the gallows, tell him you'll stay out of trouble {{Approval|Karlach|-1}}
 
* Talking to [[Miller|Fist Miller]] after [[Florrick]] had been executed, say "Good riddance" {{Approval|Karlach|-1}}
 
''Speaking to [[Liara Portyr]] and [[Lora Bergauz]]:''
* Propose to help Lora find [[Vanra Bergauz|her daughter]] for a certain price {{Approval|Karlach|-1}}
* If you already know that Vanra died, tell this to Lora, saying it's no matter she believes you or not {{Approval|Karlach|-1}}
 
 
'''[[The Blushing Mermaid]]'''<br>
 
''Talking to the [[Auntie Ethel|hag]] masking as [[Quenora Grisly|Captain Grisly]]:''
* When looking for a decision, suggest to pay Lora off {{Approval|Karlach|-1}}
** OR, Playing as a {{Background|Haunted One|The Dark Urge}}, mention that killing Lora sounds like the best way {{Approval|Karlach|-1}}
* When the hag offers you money for killing Lora, agree to do it {{Approval|Karlach|-1}}
 
* After [[Auntie Ethel]] reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
** Say you'll leave now {{Approval|Karlach|-1}}
** OR Say "That’s so evil, even I’m impressed." {{Approval|Karlach|-1}}
* When Ethel offers you to let her go in exchange of being an ally in your crusade, agree to have a deal {{Approval|Karlach|-1}} ''(Unique line for {{Class|Oathbreaker|Oathbreaker Paladin}})''
 
''Speaking to [[Svend]] and [[Siggy]]:''
* Ask whether Svend is really worried about a ''date'' when the army of the Absolute can attack any moment {{Approval|Karlach|-1}}
** OR Choose to stay out of their debate and do not meddle in {{Approval|Karlach|-1}}
 
''Other patrons:''
* Talking to [[Nesha Leesha]], warn her about the [[Investigate the Murders#Save_the_Victims|serial killer]], then say you've probably mistaken her for someone else {{Approval|Karlach|-1}}
* Speaking to [[Zena]], tell her that if a child was in this dump, they deserve to be 'nabbed' {{Approval|Karlach|-1}}
 
 
'''[[Old Garlow's Place]]'''<br>
 
''First time visiting the place:''
* If you found the group without reading any of their posters, taunt [[Adrielle]], saying you will "EAT THEIR SOULS, RAAAGH" {{Approval|Karlach|-1}}
* After the Hag Survivors attacked the party, tell [[Hydrangea Wubb]] that all you care about is killing Ethel {{Approval|Karlach|-1}}
** OR Say you are not getting mixed up in this {{Approval|Karlach|-1}}
<small>''''' Note:''' Hydrangea will be present only if you knocked her out (as the [[Mask of Regret]]) in the Overgrown Tunnel AND killed [[Auntie Ethel|the hag]] in [[Act One]]''</small>
 
''Dealing with hexed [[Mayrina]]:''
* Speaking to Mayrina in the sheep form via {{SAI|Speak with Animals}}, tell her to SPIT IT OUT {{Approval|Karlach|-1}}
* Talking to Adrielle, say her that if they have pissed off a hag, they're ''screwed'' {{Approval|Karlach|-1}}
 
''After removing the hex and killing [[Jatlo]]:''
* Speaking to Mayrina, wonder why has she been still dragging this [[Connor Vinderblad|corpse]] around {{Approval|Karlach|-1}}
* Say you're helping her for the last time {{Approval|Karlach|-1}}
** OR Say they will have to deal with this themselves {{Approval|Karlach|-1}}
 
* Talking to [[Kled]], tell him you aren't getting mixed up in this {{Approval|Karlach|-1}}
 
* Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards {{Approval|Karlach|-1}}
** OR Say you are not getting mixed up in this {{Approval|Karlach|-1}}
** OR Tell her that her actions were moronic and she endangered everyone {{Approval|Karlach|-1}}
* After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem {{Approval|Karlach|-1}}
 
''If you have killed [[Auntie Ethel]]:''
* Talking with Mayrina, tell her you killed Ethel and expect a reward {{Approval|Karlach|-1}}
* If you haven't raised Connor from dead in [[Act One]], tell Mayrina that you prefer thank-yous of a coin variety {{Approval|Karlach|-1}}
 
''At [[Lora's House]]:''
* After you have saved Vanra, tell Lora you have come to collect the reward {{Approval|Karlach|-1}}
 
 
'''[[Baldur's Mouth]] (and dealing with its employees)'''
 
* Growl at [[Chalara|News Hawker Chalara]] at {{coords|-154|-121}}, if the ''[[Baldur's Mouth Gazette]]'' has printed a negative article about you {{Approval|Karlach|-1}}
* Talking to [[Luan|News Hawker Luan]] at {{coords|122|-69}}, tell him that his salesmanship is terrible {{Approval|Karlach|-1}}
** Then say you don't care about he's only six {{Approval|Karlach|-1}}
 
 
'''[[Cazador's Dungeon]]'''
* Talk to [[Sebastian]] and say you have no intention of freeing a bunch of ravenous spawn {{Approval|Karlach|-1}}
* Let [[Astarion]] complete the [[The_Pale_Elf#Outcomes|Rite of Profane Ascension]] {{Approval|Karlach|-1}}
 
 
'''The [[Elfsong Tavern]]'''<br>
''Talking to [[Lakrissa]] and [[Alfira]]:''
* In the tavern hall, spur Lakrissa to work instead of talking {{Approval|Karlach|-1}}
** OR Say you will tell [[Alan Alyth|Alan]] about it {{Approval|Karlach|-1}}
* Finding Alfira on the tavern's roof, say you are shocked that she hasn't been arrested for making noise {{Approval|Karlach|-1}}
 
'' Speaking to [[Harvard Willoughby]]:''
* Agree to participate in ''Laff Riot'', and then, in the first round, joke about "Dwarf and bulette" {{Approval|Karlach|-1}}
* In the third round, joke about "Mind flayer and duergar" {{Approval|Karlach|-1}}
 
 
'''The [[Facemaker's Boutique]]'''
* Interrupt [[Dolor]] when he’s about to kill [[Figaro Pennygood]], saying ''"Back off. That’s my kill."'' {{Approval|Karlach|-1}}
<small>'''''Note:''' This option is available if you have found and read at least one copy of Dolor’s [[Bloodstained Parchment|list of victims]]''</small>
:* OR Choose to stay in the shadows and watch Dolor killing Figaro {{Approval|Karlach|-1}} ''(Unique line for {{Class|Rogue}})''
 
''Talking to [[Devella Fountainhead]]:''
* Playing as {{Background|Haunted One|The Dark Urge}}, tell Devella you are here to sacrifice her {{Approval|Karlach|-1}}
** OR, If you have saved her from Dolor, say you did it only to kill her yourself {{Approval|Karlach|-1}} ''(Makes Devella and any nearby Flaming Fist hostile to the party)''
 
 
'''[[Golbraith's Cellar]]'''
* Talking to [[Golbraith Stredivas]], say that mind flayers are dangerous, and then tell him to leave the city {{Approval|Karlach|-1}}
** OR Tell Golbraith that he should be fighting, hot hiding {{Approval|Karlach|-1}}
 
 
'''The [[Graveyard (Lower City)|Graveyard]]'''<br>
 
''Dealing with [[Nina Dortmell]] and [[Gracie Scyre|Mortarch Gracie Scyre]]:''
* Report Nina's attempts to Mortarch Gracie Scyre and then:
** OR Advise the girl to practice for a decade, then try again {{Approval|Karlach|-1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, offer Nina to join her brother instead of raising him {{Approval|Karlach|-1}}
 
''Other interactions:''
* At the "M.Kurwin" grave, ask [[Bugthimble]] whether he was buried here, and then pay him the "fee" he demands {{Approval|Karlach|-1}}
* Playing as {{Background|Haunted One|The Dark Urge}}, tell [[Valmorba]] there's usually not much left once you're done with the body {{Approval|Karlach|-1}}
* Speaking to [[Anita Fischer|Anita]] and [[Elias Fischer]], suggest a "much cheaper" solution to their problem {{Approval|Karlach|-1}}
* Speaking to [[Maude]], ask what use do the dead have with flowers {{Approval|Karlach|-1}}
 
 
'''[[Highberry's Home]]'''
* If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell [[Roger Highberry|Roger]] and [[Cora Highberry]] you hope they enjoy it {{Approval|Karlach|-1}}
<small>''''' Note:''' This option requires a passive {{Ability check|Medicine|18}}, or {{Ability check|Perception|10}} for a {{Class|Barbarian}} character''</small>
* Tell [[Timmy|Timmy the Orphan]] that there are bigger problems at the city now {{Approval|Karlach|-1}}
* Ask [[Molly|Molly the Orphan]] whether she knows her father is dead {{Approval|Karlach|-1}}
 
 
'''The [[House of Grief]]'''
* In front of House of Grief, deceive [[Arves]] into giving you money (with or without using {{SAI|Detect Thoughts}} on him first) {{Approval|Karlach|-1}}
<small>''''' Note:''' Both options require {{Ability check|Deception|20}}</small>
* Speaking to [[Viconia DeVir]] without [[Shadowheart]] in party, promise to bring Shadowheart to the Cloister {{Approval|Karlach|-1}}
* If Shadowheart is in the party, surrender her to Viconia DeVir {{Approval|Karlach|-5}}
 
 
'''The [[House of Hope]]'''<br>
* Upon coming to the House of Hope, tell Karlach to stay calm {{Approval|Karlach|-1}} ''(Available only if you are partnered with her)''
''Speaking to [[Hope]] or her spirit:''
* When her projection flickers, say the last thing you needed was a mad apparition {{Approval|Karlach|-1}}
** OR Continue the dialogue, then tell her she’s mad {{Approval|Karlach|-1}}
** When she says she needs you to ask a single question, answer you won’t tell her anything {{Approval|Karlach|-1}}
* In front of the [[House_of_Hope#Archive|Archive]], say she is as helpful as a blunt dagger {{Approval|Karlach|-1}}
* After freeing Hope from her chains, say you barely stand to look at her {{Approval|Karlach|-1}}
* After defeating [[Raphael]], if [[Korrilla]] was knocked out, tell Hope you should have killed her {{Approval|Karlach|-1}}
 
''Talking to the [[Archivist]],'' fail the {{Skill|Intimidation}} check on him {{Approval|Karlach|-1}} ''(Works either with the contract or with the [[Orphic Hammer]])''
 
''In the [[House_of_Hope#Boudoir|Boudoir]]:''
* Undress for [[Haarlep]] {{Approval|Karlach|-1}}
* Tell the incubus you have always dreamt to sleep with Raphael {{Approval|Karlach|-1}}
* Tell Haarlep they can have your body, but not your mind {{Approval|Karlach|-1}}
** Vow your body to Haarlep {{Approval|Karlach|-1}}
 
* ''When Raphael comes'' to prevent you from leaving his yield, ask him to let you leave {{Approval|Karlach|-1}}
 
 
'''The [[The Lodge|Society of Brilliance Lodge]]''' <br>
 
''Talking to [[Havkelaag]]:''
* Sell him the [[Githyanki Egg]] that you have obtained in the [[Creche Y'llek]] {{Approval|Karlach|-1}}
** OR Donate it for free when Havkelaag says he hasn’t got any money {{Approval|Karlach|-1}}
 
''Speaking to [[Omeluum]] after you have rescued it from the [[Iron Throne]]:''
* If you failed to save [[Ulder Ravengard]], say the Duke meant nothing to you {{Approval|Karlach|-1}}
* If you have failed to save the majority of [[Gondian]] prisoners, say they meant nothing to you {{Approval|Karlach|-1}}
* If the rest of the Lodge members had been massacred while Omeluum was imprisoned, tell it you came to finish the job {{Approval|Karlach|-1}} ''(Omeluum becomes hostile to the party)''
 
 
'''[[Lower City Sewers]]'''
* Talking to [[Lorna Esthelian]], tell her that her boyfriend will show up eventually {{Approval|Karlach|-1}}
* ''In the [[Abandoned Cistern]],'' agree with the [[Emperor]] when it refuses to save [[Minsc]] from the [[Absolute]] {{Approval|Karlach|-1}}
* ''At the [[Guildhall]],'' when confronting [[Roah Moonglow]] or [[Friol]], choose to side with the [[Zhentarim]] {{Approval|Karlach|-1}}
 
 
'''The [[Sorcerous Sundries]]'''
''Talking to [[Aradin Beno|Aradin]] near the entrance:''
* If you let slip to Aradin that you’ve found the Nightsong, tell him that she is in your camp {{Approval|Karlach|-1}}
 
''Talking to [[Lorroakan]] '''before''' resolving [[Aylin|Dame Aylin’s]] fate:''
* Tell Lorroakan you might hand the Nightsong over for a right price {{Approval|Karlach|-1}}
** OR Say you know where she is and might be willing to tell him, too {{Approval|Karlach|-1}}
 
''Facing Lorroakan along with Dame Aylin:''
* Tell Aylin that things will be easier if she goes quietly {{Approval|Karlach|-1}}
** OR Tell Lorroakan that he can have the aasimar, but you’re expecting a fine reward in return {{Approval|Karlach|-1}}
 
''In the [[Sorcerous Vault]]:''
* Speaking to [[Yafeu]] once he's escaped the [[Peculiar lamp]]:
** Say you didn't like your 'master' anyway {{Approval|Karlach|-1}}
** Ask the djinni for some gold {{Approval|Karlach|-1}}
 
 
'''The [[Steel Watch Foundry]]'''<br>
''Talking to [[Zanner Toobin]] once you have reached the laboratory wing:''
* When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing {{Approval|Karlach|-1}}
** OR Say it is selfish to value their families more than an entire city {{Approval|Karlach|-1}}
 
''Resolving the conflict between the [[Gondian]]s and [[Ironhand]]s after razing down the Foundry:''
* Side with Wulbren and Ironhands and tell Toobin they have to die for the city OR tell Toobin that the gnomes came for him {{Approval|Karlach|-1}} ''(either option)''
 
''Talking to [[Barcus Wroot]] after resolving the conflict:''
* If you have sided with [[Wulbren Bongle]], tell Barcus that there was no other way {{Approval|Karlach|-1}}
** OR Ask whether he wants to die, too {{Approval|Karlach|-1}}
* If you killed both [[Gondian]]s and [[Ironhand]]s, tell Barcus you did what you could {{Approval|Karlach|-1}}
** OR Say that it is for the best if no one of them takes Baldur’s Gate {{Approval|Karlach|-1}}
* If you have sided with Gondians, say that Wulbren deserved to die {{Approval|Karlach|-1}}
* If you convinced both factions to make peace, tell Barcus he should have killed Wulbren {{Approval|Karlach|-1}}
 
 
'''Other locations in Lower City'''
* ''Meeting [[Cordula Eltan]] in the Lower City streets,'' ask whether she is going to believe a man who made a pact with a devil {{Approval|Karlach|-1}} ''(Available only if Wyll signed an eternal pact with Mizora)''
* ''At [[Devil's Fee]],'' after returning from the [[House of Hope]], refuse to give [[Helsik]] the promised item, saying that you have just killed a devil in his own home {{Approval|Karlach|-1}}
* ''At the [[Elerrathin's Home]],'' talking to [[Jaheira|Jaheira's]] children (within automated dialogue), tell [[Rion]] to listen to her mother {{Approval|Karlach|-1}}
* ''At the Flaming Fist cordon {{coords|-195|-15}} near the [[Upper City]] gate,'' when the [[Emperor]] warns you about becoming a thrall, say you don't care, let's go through {{Approval|Karlach|-1}}
<small>''''' Note:''' This dialogue will occur if you come close to the gate without having all three [[Netherstone]]s''</small>
* ''At the [[Flymm Cargo]],'' after returning from the [[Iron Throne]], surrender [[Redhammer]] to [[Allandra Grey]] {{Approval|Karlach|-1}}
* At [[Flymm's Cobblers]], talking to [[Sally Flymm]], say it's a pleasure to meet the mother of the Archduke {{Approval|Karlach|-1}}
* ''In the [[Heapside Prison]],'' talking to [[Skittle]] via {{SAI|Speak with Animals}}, say you don’t want more rat puns {{Approval|Karlach|-1}}
* ''In [[Lady Jannath's Estate]],'' after you have dealt with [[Echo of a Lost Love|Kerry Evenfield’s ghost]], speak to both [[Firellia Jannath|Lady Jannath]] and [[Oskar Fevras]] and call their cooing "saccharine nonsense" {{Approval|Karlach|-1}}
* ''At the [[Stormshore Armoury]],'' talking to [[Fytz the Firecracker]], say you have to move on {{Approval|Karlach|-5}}
 
 
'''The [[Murder Tribunal]]'''
* Meeting [[Olfaith Olumssdottir]] for the first time, ask him what you must do to become an ''avatar'' of slaughter {{Approval|Karlach|-1}}
* Speaking to [[Sarevok Anchev]], offer either [[Jaheira]] or [[Minsc]], or both as a sacrifice to the Tribunal {{Approval|Karlach|-10}}
* Being judged, say you’ve ended your victim and then cut off their hand {{Approval|Karlach|-1}}
** OR Say you killed them with a smile on your face and pleasure in your heart {{Approval|Karlach|-1}}
** OR Say you killed them slowly and painfully {{Approval|Karlach|-1}}
<small>''''' Note:''' All these options bring approval only if the victim is indeed '''your''' kill. Successful {{Skill|Deception}} rolls on corresponding options '''do not''' give approval points''</small>
* Agree to sacrifice [[Valeria]] in Bhaal’s name on Sarevok's order {{Approval|Karlach|-1}}  
<small>''''' Note:''' {{Background|Haunted One|The Dark Urge}} characters will have four different options in this dialogue, all bringing same amount of points''</small>
* After becoming an [[Bhaal#Unholy_Assassins|Unholy Assassin]], speak to [[Echo of Amelyssan]] and say that every kill is euphoria {{Approval|Karlach|-1}}
 
 
'''The [[Bhaal Temple]]'''<br>
 
''Talking to [[Orin]]:''
* Tell her that you’re not interested in abducted companion’s fate {{Approval|Karlach|-5}}
* OR Tell her you won’t stop her to kill the abductee {{Approval|Karlach|-5}}
* Tell Orin that her vision of the fate of Baldur’s Gate is exquisite {{Approval|Karlach|-1}}
 
''Speaking to Avatar of Bhaal after defeating Orin:''<br>
* Accept your Father’s gift and blessings {{Approval|Karlach|-5}}
<small>'''''Note:''' These options is available to {{Background|Haunted One|The Dark Urge}} characters '''only'''. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same <br>
'''''Note 2:''' After the dialogue with the Avatar of Bhaal ends, if [[Jaheira]] and/or [[Minsc]] are in the party, the dialogue with them starts immediately. Throughout it, '''if Karlach's approval rate is below 40''', she {{Approval|Karlach|-∞ leaves the party and becomes hostile}}. {{verify}}</small>
 
 
'''[[Campsite|Camp]]/Conversation'''
* When [[Vlaakith]] emerges at camp as a projection, convince [[Lae'zel]] to remain loyal to her {{Approval|Karlach|-1}}
* If [[Jaheira]] leaves the team, tell Karlach she can go with her, if it means so much to her. {{Approval|Karlach|-1}}
''[[Karlach/romance|Romance]]
* Spend a night with [[Mizora]], then tell Karlach it’s between you and the cambion OR that it isn’t her business who you spend your time with {{Approval|Karlach|-1}} ''(either option)''
 
 
'''[[Our Fiery Friend|Companion quest]]'''
* Kill [[Gortash]] without having Karlach in the party {{Approval|Karlach|-20}}
 
== Notes ==
{{notebegin}}
{{reflist}}
{{noteend}}

Latest revision as of 16:38, 15 January 2025

Karlach approves of helping people out.

She likes displays of kindness and stepping out to protect the weak, especially children, even if this demands rudeness or intimidatory behavior. She values brave and even daredevil moves, if the outcome is actually a good deed. At the same time, Karlach appreciates harmless mischiefs. Above all, she likes honesty and supporting friends through dire times.

Karlach disapproves unnecessary cruelty and deception (unless you deceive to help the meek). She despises acts of cowardice, ignobility and treachery, and dislikes deliberate refusing to help anyone in need. Also, she does not like evil or cruel jokes. Due to her experiences in Avernus, she distrusts devils.


The actions and choices listed on this page will raise or lower Karlach's Approval.

For more information about the approval system, see Approval.

Greetings[edit | edit source]

Depending on her approval rating, Karlach may greet the player with:

Negative (<0):

  • "Yeah?"
  • "What?"
  • "Out with it."
  • "Hey."





Neutral (0 - 19):
  • "Soldier?"
  • "Why're we slowing down?"
  • "Hm?"
  • "What can I do you for?"
  • "Yeah?"
  • "What's the story?"
  • "Heya."
  • "Hey, soldier."
Medium and up (20+):
  • "Hey, soldier."
  • "Soldier?"
  • "What's on your mind?"
  • "Copper for your thoughts?"




If spoken to by someone other than the player character:

  • "Sorry - haven't fraternised with you much and not sure if I want to start."
  • "Go get boss if you want to talk."
  • "Tell it to the chief."

Romance[edit | edit source]

Low approval[edit | edit source]

Flirting:

  • "Hey, soldier."
  • "Uh huh?"
  • "What is it?"
Partnered:
  • "Yeah, honey?"
  • "Hmm?"
  • "What's on your mind?"
Broken Up:
  • "What?"
  • "Yeah?"
  • "Something on your mind?"

Medium and higher approval[edit | edit source]

Flirting:

  • "Hey, you."
  • "Oh, hi!"
  • "What're you thinking about?"


Partnered:
  • "Darling."
  • "Hey!"
  • "Soldier?"
  • "What's on your mind?"
Broken up:
  • "Hey, soldier."
  • "Yeah?"
  • "What's on your mind?"

Approval[edit | edit source]

As a Companion character, the interactions listed below will cause Karlach to gain approval.

Act One[edit | edit source]

Ravaged Beach


Roadside Cliffs

Note: The recruitment itself does not give an additional approval point


Emerald Grove/The Hollow

In the Hollow:

  • Convince Aradin and Zevlor to stop arguing without punching either of them (using Persuasion Persuasion or Intimidation Intimidation) Karlach approves +1
    • Take a swing at Aradin during his argument with Zevlor Karlach approves +1
  • Promise Zevlor you will talk to Kagha about stopping the ritual Karlach approves +3 (either after the scene at the entrance or in his cave)
  • Agree to kill the goblin horde's leaders for Zevlor Karlach approves +5
  • Playing as a Cleric Cleric of Tempus Tempus and after talking to Aradin, tell Remira that Liam earned a place in Warriors' Rest Karlach approves +1
  • Tell Arka to seek vengeance and spill some goblin blood over Kanon's death Karlach approves +1
  • Convince Nadira to give you her Soul Coin after saving her from the bugbear Karlach approves +1
  • Convince Rolan, Lia and Cal to stay and help, using Persuasion Persuasion or any available class-based or race-based options Karlach approves +1
  • Playing as a Paladin Paladin, Druid Druid, Cleric Cleric or Bard Bard, offer Pandirna to heal her (for free) Karlach approves +1
  • Playing as Wyll origin, distract kids trained by Asharak, reciting one of your adventures (either with a yeti, a croc or an owlbear) Karlach approves +1
  • Assist Guex in training (using Athletics Athletics, Insight Insight, Detect Thoughts Detect Thoughts or unique Githyanki Githyanki, Barbarian Barbarian, Monk Monk lines) Karlach approves +5
  • Convince Arka to spare Sazza (using Detect Thoughts Detect Thoughts or any skill-based or class-based option) Karlach approves +1
    • Promise Sazza to free her from her cage Karlach approves +1
  • While talking to/trading with Mattis, catch Silfy trying to pickpocket you (passive Perception Perception check), and tell her to relax (either straightaway or after successful Insight Insight check). Karlach approves +1
  • In the confrontation with Barth about the locket, stand for Meli Karlach approves +1

In the Sacred Pool and druid caves:

  • Tell Komira that the druids are overreacting and you'll speak with them Karlach approves +1
  • Save Arabella by talking to Kagha or to her viper Teela Karlach approves +5
  • After resolving Arabella's fate, talk to Kagha and call her a monster OR accuse her of killing the child in cold blood Karlach approves +5 (either option)
    • OR, Playing as a Drow Drow, say you don't threaten/kill children Karlach approves +5
    • OR Attack Kagha Karlach approves +1
  • Convince Kagha to fight against the Shadow Druids (if uncovered her conspiring with them) Karlach approves +5
    • OR Choose to attack Kagha instead of persuading her Karlach approves +1 (gains approval regardless of whether you've been successful convincing her to go against them or not)
  • Attack Kagha after speaking to Zevlor second time (about her demands) Karlach approves +1
  • While dealing with Topaz the bird via Speak with Animals Speak with Animals:
    • Tell him that the key in its nest is dull Karlach approves +1
    • OR, Playing as a Dwarf Dwarf, that the metal is of bad quality Karlach approves +1 (either option)
    • OR Playing as a Bard Bard, choose the class-specific option about a song Karlach approves +1
    • OR Kick the bird Karlach approves +1
  • After Nettie poisons you, attack her (no need to kill her) Karlach approves +1
  • Tell Silver the wolf you just wanted to give them your scent (using Speak with Animals Speak with Animals) Karlach approves +1
  • Help Alfira finish her song Karlach approves +1
  • After being confronted about stealing the Idol of Silvanus, return the idol and apologise Karlach approves +1

While the Emerald Grove is preparing for the goblin attack

Note: This scene appears only if Wyll left the party due to your choices in dialogue with Minthara, after you have revealed to her the Grove's location

  • Refuse to open the gate for Minthara Karlach approves +5
  • Successfully defend the Grove and then talk to Zevlor Karlach approves +10


Forest/Owlbear Nest

Note: This scene appears only if Aradin has previously left the grove

  • Convince the mother Owlbear to let you go without fighting Karlach approves +1
  • Spare the Owlbear Cub after killing the mother Owlbear Karlach approves +1


Sunlit Wetlands/Putrid Bog

  • When find Demir and Johl arguing with Auntie Ethel, tell them all to calm down, and then choose to defend Auntie Ethel Karlach approves +1 (immediately starts the fight with brothers)
    • OR Ask Ethel straightaway what did she do with their sister Karlach approves +1
    • While talking to Demir and Johl after Ethel disappears, offer to help them find their sister Karlach approves +1
  • After entering the Sunlit Wetlands, break the illusion by any available means, then say 'BAA' at the Redcaps when you speak to them Karlach approves +1 (works twice)
  • (If Astarion is not in your party) When talking to Gandrel, tell him that Astarion is under your protection Karlach approves +1.
    • Further in dialogue, refuse to help the hunter find your camp Karlach approves +1
  • If Astarion kills Gandrel himself, say afterwards that the hunter need not to die OR That you cannot trust him after it Karlach approves +1 (either option)

Note: Available only if you don't know yet that Astarion is a vampire

Dealing with Auntie Ethel:

  • When talking to Ethel and Mayrina in the Riverside Teahouse:
    • Don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" Karlach approves +1
    • OR tell Mayrina straightaway that Demir and Johl were killed (by you or Ethel) Karlach approves +1
  • After defeating Auntie Ethel, Intimidate Intimidate her into handing over both Mayrina and fey hair Karlach approves +5
    • OR Order her to let Mayrina go. Karlach approves +1
    • OR Say that the best solution is a dead hag.Karlach approves +1
  • Resurrect Connor Vinderblad, and then give Mayrina the Bitter Divorce wand Karlach approves +1


Blighted Village

  • Gain entrance to the village through the southern gate - by Persuading Persuading the goblin guard
  • Persuade Fezzerk at the windmill to leave peacefully Karlach approves +1
    • Untie Barcus Wroot off the windmill wing and tell him that he owes you nothing Karlach approves +1
  • Drop and prepare to destroy the Necromancy of Thay in the Apothecary's Cellar Karlach approves +1
  • Convince Lump the Enlightened to fight alongside you, outbidding goblins Karlach approves +1
    • Having summoned Lump the Enlightened to aid and ending your deal afterwards, let him have one lick Karlach approves +5

Note: This approval can be gained the same way, too, if the ogres come to your camp to resolve the deal


Goblin Camp
At the front gate:

  • Fling worg dung at Sentinel Olak Karlach approves +5 (requires Athletics Athletics check and triggers a fight with gate guards)
    • If failed the roll, wink and fling dung at all other guards Karlach approves +5 (triggers a fight, too)
    • OR Smear the dung over your face Karlach approves +1
  • Tap once on the war drum Karlach approves +1
    • OR Use Performance Performance to play a rhythm on the war drum Karlach approves +1

In the outer camp:

Talking with Crusher:

  • When he orders you to kiss his foot, obey Karlach disapproves -1, then start licking it Karlach approves +1
    • OR Give his foot a long lick straightaway Karlach approves +1
    • Steal the ring from Crusher's toe after you kneel in front of him. Karlach approves +1
  • Make Crusher kneel and kiss your foot, using Intimidation. Karlach approves +1
  • If Crusher attacks you, defeat him, then say you've made a point and help him up. Karlach approves +1

Inside the Shattered Sanctum:

  • After moving with Priestess Gut to her "private chapel", allow her to feel around your head Karlach approves +1
  • Tell Roah Moonglow that you killed her friends in the Zhentarim Hideout. Karlach approves +1
  • Attack Dror Ragzlin, straightaway or after interrogating the dead illithid Karlach approves +1
    • OR Don't object Ragzlin's orders to report to Minthara Karlach approves +1
  • Convince Minthara to spare Sazza, saying the latter didn't know who you were. Karlach approves +1

Note: Sazza must be freed from the cage in Emerald Grove

  • Tell Minthara that Liam escaped and pass an Intelligence Intelligence check to withhold the grove's location Karlach approves +5
    • OR Tell her that the prisoner told you everything and pass the Deception Deception check Karlach approves +5

Note: This option is available only if you spoke to Minthara before interrogating and freeing Liam

  • Provoke a fight with Minthara by any available option Karlach approves +5

In the Worg Pens:

  • Stop the goblin children from throwing stones at bear by any means Karlach approves +1
    • OR Make Brawler Birka release the bear and then choose to attack the goblins Karlach approves +1
  • After freeing Halsin, agree to kill goblin leaders to save the grove (either with or without him in bear form). Karlach approves +5


The Risen Road

  • When dealing with the dying hyena:
    • Playing as a Good/Neutral Cleric Cleric or a non-Oathbreaker Paladin Paladin, successfully bless the dying hyena Karlach approves +1
    • Playing as a Ranger Ranger, mercy-kill the dying hyena Karlach approves +1
    • Playing as a Druid Druid, choose to "destroy the abomination" Karlach approves +1
  • Successfully use Detect Thoughts Detect Thoughts on Anders to unveil his true intentions and stand to Karlach Karlach approves +10 (she must be in the party)
  • Save Rugan, then use Persuasion Persuasion to convince him to sell his employer's wares Karlach approves +1


Waukeen's Rest


Zhentarim Hideout

  • Successfully Intimidate Intimidate the guard Salazon to let you go through the hatch to the hideout Karlach approves +1
    • OR, Playing as a Rogue Rogue, show him single-hand sign "profit"Karlach approves +1
  • If you have conspired with Rugan about the shipment, refuse to kill him on Zarys's order. Karlach approves +1
    • OR Free Rugan, if he survived Zarys's torture and your fight against other Zentharim Karlach approves +5
  • Promise Oskar Fevras to speak to his captors Karlach approves +1
  • Purchase the artist from Brem for the price he asks initially Karlach approves +1
    • Make Brem lower the price through Intimidation Intimidation or Persuasion Persuasion Karlach approves +1
    • OR Make him let Oskar go for free, using any check-based option Karlach approves +1
  • Give Oskar additional 200 gold after freeing him Karlach approves +1


Underdark

  • When entering the myconid colony, tell Sovereign Spaw the truth about the parasite Karlach approves +1
  • Give Thulla an antidote or an Elixir of Poison Resistance (whichever you have) Karlach approves +1
  • Ask Omeluum to tell you more about the tadpole Karlach approves +1
  • Offer to look for Derryth's husband, for a price or for free Karlach approves +1
  • Agree to help Baelen Bonecloak escape from the Bibberbang field Karlach approves +1
  • Give the Noblestalk to Derryth Bonecloak Karlach approves +1
    • If Baelen ate the Noblestalk himself, offer Derryth help to leave him Karlach approves +1
  • Tell Gekh Coal that you're not going to help a slave-catcher.Karlach approves +1
  • Defeat the Duergar intruders and report back to Sovereign Spaw Karlach approves +1
  • Tell Sovereign Spaw that you've killed Sovereign Glut because the latter conspired to usurp Spaw's circle Karlach approves +1
  • In the Dread Hollow, place Autumncrocus on Myrna’s grave Karlach approves +1

Note: this option is available only if you have found and read Letter from Amarith in the Arcane Tower

  • In Festering Cove, tell BOOOAL you won't let him enslave the Kuo-toa any longer Karlach approves +1
    • If you find out that BOOOAL is a Redcap, bait him with a tale of bloodshed instead of sacrifice Karlach approves +1


Grymforge

  • Tell Ward Magmar that he disgusts you Karlach approves +1
  • Convince Skickpit you're going to help him, then ask if he really wants you to kill his slavers (using Persuasion Persuasion line) Karlach approves +1
  • Pay respect to the heap of deep gnomes' corpses after killing or deceiving Brathwen and Viss Karlach approves +1
  • Convince Convince the Deep Rothé to give in to their rage and attack Skarjall and his crew Karlach approves +1
  • Promise the deep gnome slaves that you'll do what you can to help them Karlach approves +1
  • After finding Philomeen (and letting her go away), talk to Lunkbug and mention she wants Laridda to move on, or tell Laridda directly Karlach approves +1
  • Stand up for the deep gnome slaves when Nere, once freed, is going to kill them Karlach approves +5
  • Convince Elder Brithvar to free the deep gnomes after the fight with Nere Karlach approves +5
    • If failed to convince Brithwar, choose the line "I am freeing these gnomes. Just try and stop me." (immediately starts the fight with the rest of duergar) Karlach approves +5
  • If you killed the duergar (both rebels and Absolutists) before freeing Nere, plant a thought in Nere's mind about freeing the gnome slaves Karlach approves +1
  • After freeing Barcus Wroot, bid him farewell and good luck Karlach approves +5


Mountain Pass

  • Playing as a Githyanki Githyanki, tell Ellyka that githyanki patrol means nothing to you, getting her to stand down.Karlach approves +1
    • OR, Being disguised disguised as a githyanki, tell her you're actually not them OR that she is safe. Karlach approves +1
  • Allow Lae'zel to speak with the githyanki patrol and Kith'rak Voss Karlach approves +1
  • After Voss departs, persuade persuade Lae'zel to save anger for Vlaakith’s enemies Karlach approves +1 (Not available for Monk Monk)
    • Playing as a Githyanki Githyanki, call Voss a heretic Karlach approves +1


Crèche Y'llek

In the Infirmary:

  • If Lae'zel is using the zaith'isk , convince her that the device kills instead of curing Karlach approves +1

In the Classroom:

  • Persuade Sa'varsh Kethk to let Youth Varrl go from training.Karlach approves +1
  • Playing as a Fighter Fighter, save Varrl by whatever means, and then tell him:
    • That capacity for mercy is what separates us from feral beasts Karlach approves +1
    • That warriors fight for something, not just to kill Karlach approves +1

In the Hatchery:

  • Successfully persuade Varsh Ko'kuu to let you take the Githyanki Egg, telling him:
    • That you'll take it to a better crèche Karlach approves +1
    • OR that you'll raise it yourself Karlach approves +1
    • OR, Playing as a Githyanki Githyanki, say you'll see it becomes the greatest ghaik-slayer Karlach approves +1.

At Captain's Quarters and Inquisitor's Chamber:


Raphael's Deal

  • When Raphael briefly takes you to the House of Hope, choose lines:
    • "You're mad if you think I'll make a deal with a devil." Karlach approves +5 (If playing as Wyll origin: "... another devil")
    • OR Say "Then fix it. Or die by my hand!" Karlach approves +5
  • After first encounter with Raphael, speak with Shadowheart and choose dialogue option about distrusting the devil twice Karlach approves +5


Camp/Conversation

  • After recruiting Karlach, promise her to fing a cure for the tadpole infection Karlach approves +5

Interactions with companions and camp followers

  • The first time Shadowheart's mark flares in pain, turn a blind eye and leave. Karlach approves +1
  • When Astarion tries to bite you, either stake him or chase him off the camp. In the morning, tell others that bringing him to the camp was a mistake Karlach approves +1
  • While speaking with Astarion about Cazador, tell him that you'll watch his back OR promise you'll keep him safe if he does the same. Karlach approves +1 (either option)
  • Playing as Astarion origin, success a Charisma Charisma roll to confess to her of being a vampire Karlach approves +10
    • OR, When your nature comes out, persuade persuade her that you kept secret for your own safety Karlach approves +10
    • Then promise not to keep any more important secrets from her Karlach approves +5
  • When Wyll comes to the camp with the intent to kill Karlach, call the warlock stubborn Karlach approves +5
    • OR Order him to stand down Karlach approves +5
    • OR Say that Karlach does not pose any threat to the Sword Coast Karlach approves +5
  • Tell Mizora she's not leaving your camp alive during her first appearance there Karlach approves +1
    • OR Tell her not to lay a finger on Karlach Karlach approves +5
  • After Mizora warps Wyll into a devil, speak to Karlach and call him the best man of you all Karlach approves +10
  • Playing as Wyll origin, talking to Mizora:
    • Tell he to do whatever she wants but to leave your friends alone Karlach approves +5
    • OR Tell her to do her worst Karlach approves +5
    • OR Say that Karlach is no monster Karlach approves +5
  • Playing as Wyll origin, after Mizora warps you into a devil for sparing Karlach:
    • Tell karlach you save your sword for monsters Karlach approves +5
    • OR Say she can save your back when it comes to it Karlach approves +5
    • OR Ask her advice on proper care for horns Karlach approves +5
  • When Shadowheart confesses about her being a Sharran, answer that you don't care, because you all have bigger problems Karlach approves +1
  • Playing as Shadowheart origin, confess to Karlach about your worshipping Shar and succeed a Charisma Charisma roll Karlach approves +5
  • When Lae'zel and Shadowheart have an argument over the Mysterious Artefact:
    • Playing as a Half-Orc Half-Orc, if Lae’zel attacks sneakily at night, intimidate intimidate her to stop Karlach approves +1
  • When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact (after the events at the Crèche):
    • Encourage Lae'zel to trust him Karlach approves +1
    • OR tell Lae'zel you'll support any choice of hers Karlach approves +1
    • OR tell Lae'zel you believe Kith'rak and she should too Karlach approves +1
  • Pet Scratch when he first comes to the camp Karlach approves +1
  • Feed the Owlbear Cub when it first comes to the camp Karlach approves +1 (requires food in the inventory)
    • Successfully tend to the cub's wound when it appears again at the camp Karlach approves +1
    • Pet the Owlbear Cub when it stays at the camp Karlach approves +1 (gains approval only the first time you do it)
    • Pet both of them when the Owlbear cub sees a nightmare Karlach approves +1
  • Having invited Barcus Wroot to your camp, promise him you will find his friend Wulbren at Moonrise Towers Karlach approves +1

Romance

  • After Dammon upgrades her heart first time, tell her you still can't touch her, and then choose the line "Of course I do" Karlach approves +10
  • After having a romantic night, tell her you'd love to be able to touch her properly Karlach approves +5

Note: This line can be repeated multiple times until the second upgrade of Karlach' heart, but only the first time gives approval


Companion quest

  • Agree to kill false paladins of Tyr for her Karlach approves +5
  • Playing as a Zariel Tiefling Zariel Tiefling, a Warlock Warlock or a Cleric Cleric of Tyr Tyr, speaking to Anders with Karlach in the party, catch him on a lie Karlach approves +1
    • OR First choose to "leave them in peace", and when Karlach intervenes, choose to do nothing OR attack them Karlach approves +10 (either option)
  • After defeating Anders and his crew Karlach will rampage the Tollhouse. Afterwards, tell her she looks hot OR that you liked the look of it Karlach approves +3 (either option)
  • If you have killed Anders's crew without Karlach in party, tell her about it, then say you always care for your people Karlach approves +10
    • OR Say you couldn’t allow agents of a devil to roam the area Karlach approves +5
  • Agree to give Karlach a Soul Coin to power her up in combat Karlach approves +5
  • Agree to let Dammon upgrade Karlach's heart first time, if you already have a piece of infernal iron Karlach approves +10

Act Two[edit | edit source]

Ruined Battlefield

If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them. Karlach approves +1 (requires sequentive Persuasion Persuasion check and then either Persuasion Persuasion or Intimidation Intimidation check)
  • Stop Warrior Gronag from killing the hyena. Then, when Kar'niss the drider comes, ask him about his lantern and what is there in the shadows. After that, stop the drider from butchering Brawler Vez by any means. Karlach approves +1
  • Convince Kar'niss not to attack you after you killed the convoy before summoning him, using Deception Deception OR Intimidation Intimidation Karlach approves +1 (either option)
  • Traversing Shadow-Cursed Lands with the convoy, betray them and side with the ambushing Harpers Karlach approves +1

If entering the Shadow-Cursed Lands from the Grymforge:

At the House in Deep Shadows:

  • Agree to play hide-and-seek with Oliver Karlach approves +2 (one point for each round of the game)
  • Convince Oliver to reunite with Thaniel Karlach approves +5

Dealing with He Who Was:

  • Agree to find Madeline's Ledger for He Who Was Karlach approves +1
  • After ordering Madeline to hurt herself as Ben and Marc did Karlach disapproves -1, stop her, saying she had done enough Karlach approves +1
    • OR Say her willing to hurt herself was enough Karlach approves +1
    • OR Accuse her of cowardice, using basic or unique Barbarian Barbarian, Bard Bard, Monk Monk lines Karlach approves +1
    • OR Say that it wasn't her fault, using basic or unique Bard Bard, Good Cleric Cleric or Monk Monk lines Karlach approves +1

Elsewhere:

  • Free Dolly Thrice from the Moonlantern carried by Kar'niss. Karlach approves +1
    • After calling Dolly back to replenish her blessing, when she asks for some magic words, choose to "SNURL" Karlach approves +1

Note: Instead of blessing, Dolly will transform you into a deep rothé

  • After saving Rolan from the Shadows, tell him to shut up and be grateful Karlach approves +1
    • OR, Playing as a Barbarian Barbarian, a Bard Bard, a Fighter Fighter, a Sorcerer Sorcerer or a Wizard Wizard, use a class-based option Karlach approves +1
    • OR Tell him not to be hard on himself for trying to save his family Karlach approves +1


Last Light Inn

Speaking to Jaheira:

  • At the very first time you meet, show her the Mysterious Artefact Karlach approves +1
  • When talking to Jaheira inside the inn, drink the spiked wine Karlach approves +1
  • If you have talked to Marcus already and know his mission, try to convince Jaheira that he is a spy Karlach approves +1

Dealing with Isobel and Marcus:

  • If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
    • Talk to him and say that his mission ends here Karlach approves +1
    • OR Choose a dialogue option to attack him Karlach approves +1
    • OR Speak to Isobel and warn her, revealing Marcus as a True Soul Karlach approves +10
  • If Marcus assaults the inn (happens if you gained entrance with Mol's help):
    • After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her Karlach approves +10
  • Playing as The Dark Urge The Dark Urge:
    • Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior Karlach approves +5 (available after the kidnap attempt AND if you haven't threatened her)

Talking to Counsellor Florrick:

  • Ask whether the Flaming Fist are just going to stand around. Karlach approves +1
    • If Wyll is in the party, tell Florrick it's your business what had happened to him Karlach approves +1
    • OR, Playing as Wyll origin, say it was a devil deal that has gone terribly wrong Karlach approves +2

Talking to His Majesty via Speak with Animals Speak with Animals:

  • Say you only wanted to admire him close Karlach approves +1, and then indeed choose to quietly admire him Karlach approves +1
    • OR, Playing as a Ranger Ranger, say you do not seek his territory Karlach approves +1

Speaking to Cerys:

  • When she tells you about their misfortunes and says they ran until found the inn, say that she did the right thing Karlach approves +1 (use basic line or unique for Cleric Cleric or Oathbreaker Paladin Oathbreaker Paladin)
  • Ask her what they are doing here, if they headed for Baldur's Gate, and tell her not to lose hope to see others alive Karlach approves +1 (starts the quest, if you don't have it already)

Talking to Alfira:

  • After Marcus's assault, when she asks whether they cannot trust anyone:
    • Playing as a Half-Orc Half-Orc, tell her to use her anger Karlach approves +1
  • Ask her about others, and then say that running was right call Karlach approves +1
  • When Alfira asks you how do you keep going, answer:
    • That you take one step at a time Karlach approves +1
    • OR That danger is your life Karlach approves +1
    • OR, Playing as a Bard Bard, a Fighter Fighter, a Druid Druid, a Ranger Ranger or a Rogue Rogue, use a class-based line Karlach approves +1
    • OR, Playing as a Drow Drow, a Deep Gnome Deep Gnome or a Duergar Duergar, tell her that only the strong survive Karlach approves +1
  • When Alfira supposes that surviving tieflings were taken to the Moonrise Towers:
    • Promise you will find them Karlach approves +1 (starts the quest, if you don't have it already)
  • If you successfully rescue the tieflings, speak to Alfira again. When she asks how did you do it, answer that you were being a hero Karlach approves +1
    • Take the reward from Alfira for rescuing the tieflings Karlach approves +1

Note: If Lakrissa survived, talking to her starts the same cutscene

Speaking with Bex and Danis:

  • Before trying to save captured refugees:
    • Promise Bex to find Danis, using any of two basic options, or Paladin Paladin or Cleric Cleric lines Karlach approves +1 (starts the quest, if you don't have it already)
  • If Danis survived and reunited with Bex:
    • Smile and then say it's wonderful to see them together OR mention that it is all thanks to you Karlach approves +1 (either option)
    • When Bex asks why you helped, answer that you did it because they were in trouble Karlach approves +1 (unique line for Cleric Cleric)

Dealing with Rolan, Cal and Lia:

  • Speaking to drunken Rolan before trying to saving captured refugees:
    • Promise to rescue them if they are alive OR say that it is your responsibility to bring them back Karlach approves +1 (starts the quest, if you don't have it already)
    • OR, Playing as a Sorcerer Sorcerer, tell him he won't be able to read his spellbook if he keeps drinking Karlach approves +1
  • If you have already saved him from the Shadows, say you're absolutely going to gloat Karlach approves +1
  • If either Cal or Lia (or both) died while saving attempt:
    • Tell Rolan that you wanted to save everyone, but couldn't Karlach approves +1
  • If both siblings survived, after they thank you, ask Rolan whether he has something to add Karlach approves +1

Talking to Ide after drunken Rolan has snapped on her:

  • Say you're sorry, then add that he is more immature than she is Karlach approves +1
    • OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back Karlach approves +1
  • When Ide shows you the book she means to keep for Rolan, convince convince her to give it to you, using Karlach approves +1

Dealing with Raphael and Mol:

  • Help Mol win the game of lanceboard against Raphael using the Sleight of Hand Sleight of Hand, Bard Bard, Monk Monk, or Wizard Wizard options, or following Gale's advice (if he is in party) Karlach approves +1
    • Then tell Raphael to stay away from Mol Karlach approves +2

Note: This line appears only if Astarion is not in the party, otherwise Raphael will turn the talk to the spawn's scars

  • After that, tell Raphael to leave you alone Karlach approves +1

Elsewhere in the inn:

  • When Manip Vidor says you are meant to be heading towards Moonrise, answer "doing your job, you mean" Karlach approves +1
  • Playing as The Dark Urge The Dark Urge, curb your yearn to tear the Strange Ox apart. Karlach approves +1
  • Pay Mattis extra gold for the Tower-Shaped Key Karlach approves +1
  • Play the lute to wake up Art Cullagh.Karlach approves +1
  • Tell Halsin that he can count on you before he opens the portal into Shadowfell.Karlach approves +1
    • Successfully protect the portal while Halsin is searching Thaniel.Karlach approves +1
  • Call Wulbren a prick when Barcus Wroot talks to him after you rescue him. Karlach approves +1
    • If you did it and ended the dialogue, speak to him again and call him a prick second time Karlach approves +1


Reithwin Town

At the Reithwin Tollhouse:

  • Convince Gerringothe Thorm to end herself by any available option. Karlach approves +1 (requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)

In the House of Healing:

  • Convince Malus Thorm to order his sisters to hone their blades on each other.Karlach approves +1
    • Then persuade Malus Thorm to operate on himself. Karlach approves +1
  • OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. Karlach approves +2 (comes one point by another subsequently).

At the cemetery:

  • Agree to help Arabella find her parents. Karlach approves +1
    • Then offer Arabella shelter at your camp. Karlach approves +1
  • OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and succeed Persuasion Persuasion or Intimidation Intimidation roll to take her to your camp Karlach approves +1

Note: The Dark Urge The Dark Urge character will have unique lines and Persuasion Persuasion option only

At The Waning Moon:

  • Safely drink with Thisobald Thorm (rolling Constitution Constitution, either general or class-based lines) Karlach approves +1(gains approval after first and second rounds)
    • OR successfully imitate drinking (rolling Sleight of Hand Sleight of Hand) Karlach approves +1 (gains approval only in the first round)
  • Successfully entertain the brewer with your stories (through Performance Performance roll) Karlach approves +1 (gains approval each time).

Note: If Performance Performance roll failed, successful subsequent Deception Deception roll earns a point of approval, nonetheless

  • By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst Karlach approves +1


Moonrise Towers

  • While entering the Moonrise for the first time, tell Zealot Malik that you are here to take his head Karlach approves +1

Witnessing Ketheric's trial (at the very first visit to Moonrise):

Note: This option will not bring any points for The Dark Urge The Dark Urge character

Talking to Z'rell:

  • If you killed the goblins:
    • Distract Z'rell with thoughts of your "aching for Karlach" Karlach approves +1

Note: Unlike other possible romantic partners in the game, this gives approval regardless of you romancing the tiefling or not, but halforc's reaction will differ slightly [Needs Verification]

  • If you spared the goblins, fail the Deception Deception roll to explain it and then say you will free the rest of the prisoners Karlach approves +1
  • If you have helped Balthazar to retrieve Nightsong:
    • Refuse to kidnap Isobel on Z'rell's order Karlach approves +1
    • OR Say you have yet to kill Z'rell and other vermin at the Moonrise Karlach approves +1

At the Moonrise Towers Prison:

  • When approaching Minthara being tortured and erased by Jasin and Sumera:
    • Succeed the DC 18 Wisdom check to reach out to Minthara's mind, tell her to play along, and then convince the questioners that you have broken her Karlach approves +1
    • OR Say that the only thing you're going to break is them Karlach approves +1 (starts a fight with the questioners, with Minthara taking your side)
  • After the fight, escort Minthara out of Moonrise Towers and tell where to find your camp Karlach approves +1
  • Speaking to the Warden for the first time, tell her that her face is bland, too Karlach approves +1
  • Use Deception Deception to convince the Warden that you are Balthazar's closest confidante Karlach approves +1
    • Then try to bribe her Karlach approves +1, and when she takes the money and does nothing, say that you should have see it coming Karlach approves +1
    • OR, Playing as a Rogue Rogue, say it was so well-played that you are not even mad Karlach approves +1
    • OR Refuse to bribe her Karlach approves +1
  • Talking to Lia, promise to help the tieflings escape Karlach approves +1
    • OR Refuse to help them Karlach approves +1
  • Talking to Lakrissa, when she accuses you of serving the cult, succeed a Persuasion Persuasion or an Intimidation Intimidation roll, then promise to help the tieflings Karlach approves +1
  • Speaking to Wulbren, say that Barcus Wroot sent you, OR use any of check-based options Karlach approves +1
    • If the party found themselves in a cell, accept Wulbren's offer to break out together Karlach approves +1
    • Provide Wulbren with any tool capable of destroying a wall Karlach approves +1
  • When Wulbren, once freed, takes the boat and sails off without the party, let him go Karlach approves +1
  • If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners Karlach approves +1

Elsewhere in Moonrise Towers:

  • Sever the connection between Linsella and Barnabus Karlach approves +1
  • After taking Soul Coins from Lann Tarv, talk to Karlach and say she now has a real friend - you Karlach approves +5
  • Tell Araj Oblodra that Astarion is his own person. Karlach approves +1
    • Then back up Astarion when he refuses to bite Araj, telling her "He said no, what's to discuss" Karlach approves +1
    • OR Tell Astarion that he shall not do anything he doesn't want to, when Araj asks you to pressure him into taking her offer Karlach approves +1
  • Meeting Squire in Ketheric's room, tame it by any means, then reach out to pet her (without Speak with Animals Speak with Animals) Karlach approves +1

Final fight at the Moonrise:

  • In front of Moonrise Towers, offer Jaheira to join you in the upcoming fight Karlach approves +5
  • If you haven't come to Last Light Inn at all, before final fight for Moonrise Towers tell Jaheira you are a friend. Karlach approves +5
  • After the first floor is secured, tell Jaheira you sense a bit of envy and ask her to join the fight against Ketheric Thorm.Karlach approves +1
  • At the rooftop, tell Ketheric Thorm that you can help, OR that it isn't too late, OR to come quietly Karlach approves +1 (either option)

Note: These lines require first DC 21 Intimidation check or DC 18 Persuasion check, and then any of subsequent DC 30 checks, OR a DC 10 Persuasion check if you have found and read Melodia's Letter to Ketheric

  • When Nightsong intervenes, tell her to stand down, because Ketheric has surrendered. Karlach approves +1


Gauntlet of Shar

Dealing with Yurgir and his retinue:

  • Lick the dead spider meat Karlach approves +2 (Comes point by point for each lick)
  • When speaking to the orthon initially, choose to attack him straightaway. Karlach approves +1
  • If you agreed to help Yurgir:

Near Pedestal of Reckoning and through Shar's trials:

  • When Shadowheart speaks of her need to go through the trials, answer that this is a distraction OR that you are actually here to gain Ketheric's trust Karlach approves +1 (either option)

Dealing with Balthazar in his outpost:

  • Speaking to Balthazar through Reconstituted Duellist, tell it to leave, because you don't answer to a pile of bones Karlach approves +1
    • OR, Playing as a Rogue Rogue, say you do not blunder Karlach approves +1
    • OR, Playing as Shadowheart origin, say you belong in this place far more than some bone pile Karlach approves +1
  • Agree to clear the way for the necromancer, and then:
    • Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her. Karlach approves +1 (Makes Balthazar and his minions hostile)
  • Refuse to help the necromancer and choose to attack him Karlach approves +1
    • OR, Playing as a Paladin Paladin (except Oathbreaker Oathbreaker), say you will smite him where he stands Karlach approves +1

In the Shadowfell:

  • Before the Verge of Shadows, tell Shadowheart you don't care about the Spear of Night, then confirm it Karlach approves +1 (Shadowheart turns hostile to the party)
    • OR Choose to attack Shadowheart Karlach approves +1
  • If you have the spear, tell Shadowheart to find a new purpose for herself, then provoke a fight with her Karlach approves +1
  • If you have defeated Balthazar:
    • Free Aylin Karlach approves +1
    • If Shadowheart is in the party, tell her that she should spare Aylin because the aasimar may know something about her. Karlach approves +1
    • OR, Playing as Shadowheart origin, spare Aylin yourself Karlach approves +1
  • If Balthazar is present and not hostile to the party:
    • Tell him to leave, or he is a dead man Karlach approves +1
    • OR, PLaying as a Good or Neutral Cleric Cleric, choose to attack him Karlach approves +1


Mind Flayer Colony
In the Necrotic Laboratory:

  • Talking to the Waking Mind, succeed the passive Insight Insight check and choose to purge her mind Karlach approves +1
  • Talking to the Fresh Mind, wish them good night Karlach approves +1
  • Talking to Balthazar, successfully pretend to be a thrall Karlach approves +1

Note:This option is available only if you helped the necromancer reach the Nightsong and let him take her to Ketheric

At the Morgue:

In the Tadpoling Centre, choose to release pod captives Karlach approves +5


After the final fight with Apostle of Myrkul

Talking to Halsin:

  • If you still haven't helped him with lifting the curse:
  • If you eliminated the curse, ask Halsin to join you Karlach approves +1

Speaking to Jaheira:

  • Say that she seems to enjoy herself, then tell you're having the time of your life, too Karlach approves +1
  • Agree to have her in the party (either joining you now or waiting at the camp) Karlach approves +3

Talking to Alfira:

  • Playing as a Bard Bard, agree to play together a show for the tiefling kids Karlach approves +1
    • OR Prompt her to play for them alone Karlach approves +1

Talking to Aylin, if you let Balthazar take her from Shadowfell:

  • If Isobel survived, tell them you must apologize to Aylin Karlach approves +1
  • If Isobel died:
    • Apologize before Aylin Karlach approves +1
    • OR Tell her it was a strategic move Karlach approves +1

Speaking to Cerys:

  • Tell her you're glad they are safe, and mention that Zevlor did his best Karlach approves +1
  • Tell Cerys that other will look up to her Karlach approves +1
  • Say you couldn't have done it without Jaheira's help Karlach approves +2
    • Then ask her not to speak ill of the dead (i.e. Zevlor) Karlach approves +1
  • Tell her the Nightsong is the real hero Karlach approves +1
  • Say people get paid for doing jobs, and when she answers that she has no money, tell her you were joking Karlach approves +1

Talking to Ide, Umi and Mattis:

  • Tell any of them about Mol's eyepatch you have found down in the colony, and then:
    • Assure Ide that Mol is somewhere safe Karlach approves +1
    • Tell Mattis that Mol will already be at Baldur's Gate when they arrive Karlach approves +1
      • Tell Mattis you will look forward to see him in the city Karlach approves +1
    • Promise Umi that Mol is fine Karlach approves +1

Talking to others:


Camp/Conversation

  • Speak to Karlach about Gortash after defeating Apostle of Myrkul Karlach approves +5 (works regardless of whether she was in the party or not)

Romance

  • After the second upgrade, prove it worked, kissing Karlach Karlach approves +10

Note: Moves your relationship into partnered stage

  • Then talk to her and say you have never been more excited Karlach approves +6


Companion quest

  • Get Dammon upgrade Karlach's engine second time at the Last Light Inn Karlach approves +5
    • After the upgrade, prove it worked, laying a hand on her or giving her a hug Karlach approves +5

Note: Hugging Karlach starts a romance with her (if it hasn't been started before)

Act Three[edit | edit source]

Rivington

Talking to Yenna

  • Offer her help:
    • Give some coin OR some food Karlach approves +1 (either option, giving food available for all characters except Druid Druid)
    • OR Suggest to find a guard for her Karlach approves +1 (available for all characters except Cleric Cleric)
    • Playing as a Druid Druid, conjure some berries and herbs for her Karlach approves +1
    • Playing as a Cleric Cleric or a Monk Monk, suggest to find the nearest temple Karlach approves +1
    • Playing as a Ranger Ranger, suggest to track her mother down Karlach approves +1

Note: Offering Yenna food OR promising to look for her mum after using class-based Ranger Ranger line brings another Karlach approves +1 point


Sword Coast Couriers

  • Report to Commander Lightfeather that his soldiers fought to the last feather OR that you've found the enemy and pigeons fought bravely against it Karlach approves +1 (formulation varies depending on whether you have met Tara on the roof or not)
  • Get more money out of Danzo Arkwright in return for the Zhentarim letters, using Persuasion Persuasion or Intimidation Intimidation. Karlach approves +1

In the kennels:


Open Hand Temple


Circus of the Last Days
At the entrance:

  • Convince Klaus to let you in, bribing him, using Persuasion Persuasion, Deception Deception or any class-based option except pretending to be a friend of Gortash's Karlach approves +1
    • OR, Playing as The Dark Urge The Dark Urge, say you used to be a murderer Karlach approves +1
    • OR, Playing as an Archfey Warlock Archfey Warlock, first say that you never pass up a faerie mischief Karlach approves +1
  • Speaking with Zara the mummy, say you don't understand her, and then mime her grunting Karlach approves +1

Dealing with Akabi the djinni:

  • Tell him that he is VERY LOUD. Karlach approves +1
  • Play the game and accuse the djinni of rigging the wheel Karlach approves +1
    • If successful, play again and try to distract Akabi, letting out a loud fart Karlach approves +1
    • OR, Playing as a Bard Bard, ask him about his adventures Karlach approves +1
    • OR Provoke him to transform you Karlach approves +1
  • After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it Karlach approves +1 (either option)

When passing Zethino's trial, choose answers:

  • First question: ★'Zariel' Karlach approves +1 OR ★'Gortash' Karlach approves +2
  • Second question: ★'Bashing and sex' Karlach approves +2
  • Third question: ★'Probably dead' Karlach approves +1 OR ★'Settled with partner and kids' Karlach approves +2

Note: The ★ sign here marks the answers considered 'correct' for the purposes of the test.

Talking to Boney the mephit:

  • Call his wife Stoney magnificent Karlach approves +1
    • OR Note that she's a lot bigger than himself Karlach approves +1
    • OR, Playing as a Druid Druid, say they both are magnificent Karlach approves +1

Dealing with Popper the kobold trader:

Note: Class-based Deception Deception lines for Wizard Wizard, Warlock Warlock or Sorcerer Sorcerer do not give approval [Needs Verification]

  • Playing as a Paladin Paladin or a Cleric Cleric, tell him that graverobbing is a profane act Karlach approves +1
  • If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. Karlach approves +1

Dealing with caged beasts:

  • Talking to Shadow-Whiskers, break the lock on her cage. Karlach approves +1 (either with or without Speak with Animals Speak with Animals)
  • Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) Karlach approves +1 (either option)
    • After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up.Karlach approves +1 (either option)
    • OR, Say you'd have killed him before he hurts anyone else Karlach approves +1

Watching Dribbles's show:

  • Say "What a corny joke." Karlach approves +1
    • OR, Playing as a Bard Bard, interrupt him with your own pun Karlach approves +1
  • Volunteer any companion to the stage as Dribbles's assistant, except Karlach herself, Wyll and Jaheira Karlach approves +1
    • Then insist on your choice and cheer them Karlach approves +1 (including Karlach or unique lines for Minthara and Jaheira)

Note: If you volunteer Wyll to the stage, you'll get Karlach approves +2  instead of  [+1]  each time. If you volunteer Jaheira, you'll get Karlach approves +2  instead of  [+1]  first time.

  • If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for The Dark Urge The Dark Urge Karlach approves +1

Talking to Lucretious:

  • When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh Karlach approves +1
  • After defeating false Dribbles, tell her that killing clowns is a rare treat Karlach approves +1
  • When Lucretious asks you to find real Dribbles, answer that you are expensive Karlach approves +1
  • When you deliver her Dribbles's remains, say it was pleasure to meet her Karlach approves +1
    • OR Ask whether she is hiring personnel Karlach approves +1


The Angleiron's Cellar

  • Talking to Wulbren, refuse to take Runepowder Bomb but promise you'll destroy the Steel Watch Foundry your way. Karlach approves +1
    • OR Refuse, saying that the real enemy is Gortash, not the Gondians, and you'll find another way Karlach approves +1
    • OR Suggest to contact the Gondians first, so that they might see reason. Karlach approves +1
    • OR, if Barcus Wroot is nearby and butts in, agree and say it sounds like a mass murder Karlach approves +1


Elsewhere in Rivington

Note: This option is available only if tiefling kids survived in Acts One and Two

  • Talk to Fist Rowan outside the barn, and when he asks you to give him "one good reason", answer "Barn". Karlach approves +1
  • Try and help the Dying Stone Lord Thug. Karlach approves +1
    • OR, Playing as a Druid Druid, apply a natural salve to his wound Karlach approves +1

Note: These options are available only if Orin is not impersonating Rowan or the Thug

In the smugglers' cave:

  • After defeating Caïros and his thugs, if Farlin survived, ask her about the Stone Lord and say you're ruthless, too, OR that you don't play nice Karlach approves +1 (either option)
    • OR Continue asking about, and after Farlin says Stone Lord is trouble, answer that so are you, too. Karlach approves +1

Dealing with Orin's guises:

  • If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about. Karlach approves +1

Note: When playing as Wyll origin, this line will run differently

    • OR, Playing as The Dark Urge The Dark Urge, tell her you do all you can to keep your loved ones safe from your blade Karlach approves +1
  • If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people Karlach approves +1

Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except The Dark Urge The Dark Urge, it might have unique formulation

    • OR Tell her that you're going to report to the commanding officer Karlach approves +1
    • OR, Playing as The Dark Urge The Dark Urge, tell her that mindless slaughter is not the answer Karlach approves +1
  • If Orin is impersonating Dying Stone Lord Thug, succeed a passive DC 20 Perception check, and then:
  • Say you'll stay with him until the end Karlach approves +1
    • OR Say you'll make it quick Karlach approves +1
    • OR, Playing as The Dark Urge The Dark Urge, resist the urge to torment him Karlach approves +1


Wyrm's Crossing

  • At the entrance gate, consent to be arrested by the Steel Watcher. Karlach approves +1
  • Refuse to deliver the gnome leader's head to Manip Falcäo Karlach approves +1
  • Playing as Astarion origin, in Fraygo's Flophouse drag Pale Petras into the sunlight, then choose to let him go Karlach approves +1
  • At Carm's Garm, when Naaber pretends to be a dog, choose "Correct. But nobody likes Naaber" line Karlach approves +1
    • When he tries to imitate a bard, ask him to never sing again Karlach approves +1

Note: It may take several sequential attempts to speak with Naaber to get to these lines

At Sharess' Caress:

Note: The option is available only after you've started Solve the Open Hand Temple Murders quest


Wyrm's Rock Fortress

At the Flaming Fist barracks:

  • Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. Karlach approves +1
  • When you spot Fist Reynash trying to open a chest, give him 300 gold to take the ferry Karlach approves +1

Speaking to Manip Bakshi:

  • Successfully use Detect Thoughts Detect Thoughts on him and pretend to be a new recruit Karlach approves +1
  • OR Tell him you've spotted another guard on stealing Karlach approves +1 (requires DC 10 Persuasion check if you have spotted Reynash's lockpick or DC 15 Persuasion check if you didn't)
    • Then ask him not to be hard on Reynash Karlach approves +1
  • OR Leave barracks (or let him escort you out) Karlach approves +1

At the Audience Hall:

  • Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say:
    • That you have seen the army of the Absolute and no where's safe. Karlach approves +1
    • OR That the Steel Watchers will eventually turn on everyone. Karlach approves +1
    • OR, playing as a Druid Druid, say that there's nothing natural about him Karlach approves +1
    • OR, Playing as a Fighter Fighter, say they are tools like any weapon Karlach approves +1
    • OR, Playing as a Ranger Ranger, say they are blunt tools, useless against more subtle quarry Karlach approves +1
  • When Karlach is going to attack Gortash, tell her to lead the charge Karlach approves +5
    • OR Tell Gortash that he'll pay for all he did to Karlach Karlach approves +10
  • Playing as The Dark Urge The Dark Urge, when Gortash explains your previous dealings, answer that you've come to end this evil plot Karlach approves +1
  • Refuse to make an alliance with Gortash and confirm your decision Karlach approves +1
  • Tell Gortash that you have no interest in this sham of a coronation Karlach approves +3
  • After killing Orin, speaking to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards Karlach approves +3
    • If you have already destroyed the Steel Watch Foundry, too, tell Gortash you do not need much else from him Karlach approves +10

Talking to Duke Ravengard after the coronation:

  • Ask him whether the "new dawn" is what they call tyranny now Karlach approves +2
    • OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant Karlach approves +2
    • OR Ask Ravengard whether he knows that he is infected Karlach approves +2
  • As a Baldurian character, ask what has happened to the city's great hero Karlach approves +1

Talking to Karlach after the coronation:

  • If you agreed to become allies with Gortash:
    • When Karlach asks whether you intend an alliance, answer "No, but he need not to know it" Karlach approves +5
    • OR Say that you need to avoid making enemies, and then that Gortash wasn't a betrayer in pact with Ketheric and Orin Karlach approves +5
  • If you declined Gortash's offer or chose a neutral line:
    • When Karlach asks what you'd make of him, call Gortash a fraud in a nice coat Karlach approves +5
    • OR Say you can’t wait to flatten him. Karlach approves +5

Talking to Mizora after the ceremony:

  • Say you are not giving up on the Duke Ravengard Karlach approves +1
  • If the fight occured, and Ravengard died, ask Mizora whether the duke is gone for good Karlach approves +1


In the Wyrm's Rock Prison:

  • Convince Counsellor Florrick to escape the prison Karlach approves +1
    • After escorting Florrick out, tell her she's proven to be a vital ally Karlach approves +1
  • Talking to the Unusual Skull, ask him to speak plainly Karlach approves +1 (requires DC 18 Persuasion check)
    • Solve the first riddle Karlach approves +1
    • Solve the second riddle Karlach approves +1

Note: These options are available only if you were arrested, not if you entered the prison by any other means


Lower City

Basilisk Gate Barracks

  • Talking to Fist Murphy, ask why he is standing on one leg, and then:
    • Outrage at him for stealing from people he is supposed to protect Karlach approves +1
    • OR Pretend to push him off his balance Karlach approves +1
    • OR, Playing as a Half-Orc Half-Orc, say is he was truly sorry, he'd be willing to die for forgiveness Karlach approves +1
    • OR, Playing as a Drow Drow, tell him you'd make you cut off his hand were you his master Karlach approves +1
    • OR, Playing as a Monk Monk, praise him for a good discipline for a guard Karlach approves +1
  • Playing as a Fighter Fighter, talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and say:
  • That you'd do exactly what she is doing Karlach approves +1
    • OR Tell her to let it slide, just for once Karlach approves +1
  • Talking to Fist 'Edge' Arensen at the gallows, ask him why don't he wait with threats until you commit a crime Karlach approves +1
    • OR Say a big guy like him makes an easy target Karlach approves +1
  • Talking to Fist Miller after Florrick had been executed, say she didn't deserve to die Karlach approves +1
    • OR Say it's a cruel way of talking about her Karlach approves +1
  • Talking to Thrastle Muria, ask if everyone in her neighbourhood is as friendly as she is Karlach approves +1
    • OR Say that you are no builder but still are handy with a hammer Karlach approves +1

Speaking to Liara Portyr and Lora Bergauz:

  • Tell Lora to calm down and let Liara alone Karlach approves +1
    • Then call Liara a typical Fist who never listens Karlach approves +1
    • OR Tell Lora it wasn't very responsible to take a kid to a tavern Karlach approves +1
  • Promise to help Lora find her daughter Karlach approves +1 (A Paladin Paladin character will have a unique line here)
  • If you already know that Vanra died, tell this to Lora, then say you did your best Karlach approves +1


The Blushing Mermaid

  • Talking to Bosun Gannet, when he instructs you about the tavern rules, say you'll keep to them Karlach approves +1
    • Ask Gannet what to do if you want to use the latrine Karlach approves +1
  • Ask Gannet about Vanra, and then:
    • Say you didn't think a tough guy would be scared of a little knife Karlach approves +1
    • Tell him you'd love to see him try to kick you out Karlach approves +1
  • After dealing with the hag, if real Quenora Grisly died, tell Gannet you are sorry for not saving her Karlach approves +1
  • When Talking to the hag masking as Captain Grisly, inquire her about Vanra, and then ask how do you know she's not lying Karlach approves +1
    • OR, Playing as a Rogue Rogue or a Fighter Fighter, ask whether a little knife caused such trouble Karlach approves +1
  • When looking for a decision, propose to talk to Lora and calm her down Karlach approves +1
    • OR Say you want to get to the bottom to the story of a missing child Karlach approves +1
    • OR, Playing as a Half-Orc Half-Orc, say Lora acted out of fear and anger Karlach approves +1
    • OR, Playing as a Vengeance Paladin Vengeance Paladin, say the punishment is in order Karlach approves +1
  • When the hag offers you money for killing Lora, refuse to do the dirty work for her Karlach approves +1 (Unique line for Devotion Paladin Devotion Paladin)
    • OR, Playing as a Rogue Rogue, agree to do it if she doubles the price Karlach approves +1
  • Agree to kill Lora for disguised hag, but then return and say you can't do it Karlach approves +1
    • OR Tell the hag you've changed your mind and she should surrender Vanra Karlach approves +1
  • After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
    • Tell her to surrender the child immediately. Karlach approves +1
  • If you have already killed Lora, tell Ethel to thank you Karlach approves +1
    • OR Say you don't like being used Karlach approves +1
  • When Ethel offers you to let her go in exchange of being an ally in your crusade:
    • Decline her deal, choosing either "Not a chance" or "Time to die" lines Karlach approves +1 (either option)
    • OR, Playing as a Warlock Warlock, tell her to make a better offer or die Karlach approves +1
    • OR, Playing as a Paladin Paladin, say you will find glory in spilling the guts of a monster Karlach approves +1

Speaking to Svend and Siggy:

  • Tell Svend that Siggy clearly loves him and worries about him Karlach approves +1
    • OR Persuade Svend he would leave the city at the first chance Karlach approves +1
    • OR, Playing as a Halfling Halfling, tell Svend to skip the date for a free drinks Karlach approves +1
    • OR, Playing as a Rogue Rogue, convince Svend to stay, asking what's life without a little danger Karlach approves +1
    • OR, Playing as a Monk Monk, tell him to forego the date Karlach approves +1
    • OR, PLaying as a Bard Bard, tell Svend to save the angst for romance novels Karlach approves +1

Other patrons:


Old Garlow's Place

First time visiting the place:

  • If you found the group without reading any of their posters, ask Adrielle to calm down Karlach approves +1

Dealing with hexed Mayrina:

  • Speaking to Mayrina in the sheep form via Speak with Animals Speak with Animals:
    • Tell her you are here to help her Karlach approves +1
    • OR Call her condition hilarious Karlach approves +1
  • Talking to Mayrina without Speak with Animals Speak with Animals, ask how did she get herself turned into a sheep Karlach approves +1
  • Talking to Adrielle, offer to have a look at the hex Karlach approves +1
    • OR Say that she protected Mayrina until now, and that's worth something Karlach approves +1
  • OR Tell her you hate dolls Karlach approves +1
  • Talking to Jatlo (before removing his hex), tell him "Less complaining, more searching" Karlach approves +1
    • When he accuses you of showing up at the convenient moment, call Mayrina an old friend Karlach approves +1
    • OR Tell him to say if they don't want your help Karlach approves +1

Speaking to Jatlo after you have removed his hex:

  • Tell him he has been charmed by hag Karlach approves +1
    • OR, Playing as a Rogue Rogue, say you know ten ways to kill him before he blinks Karlach approves +1
    • OR, Playing as a Ranger Ranger, a Druid Druid or an Ancients Paladin Ancients Paladin, say he is serving a perversion of nature Karlach approves +1
    • OR, Playing as a Fighter Fighter, say he is outnumbered and outmatched Karlach approves +1
    • OR, Playing as The Dark Urge The Dark Urge, say that true cruelty rules with fear alone Karlach approves +1
    • OR Ask him to tell the hag you're coming for her Karlach approves +1 (The option is not available for the Fighter Fighter characters)

After removing the hex and killing Jatlo:

  • Speaking to Mayrina, ask her how is her husband's condition Karlach approves +1
  • Tell Mayrina she was an adorable sheep Karlach approves +1
  • Offer Mayrina help with the hag Karlach approves +1 (Unique line for Devotion Paladin Devotion Paladin)
  • Tell Hydrangea Wubb she coudn't have known him in disguise Karlach approves +1
    • OR Say they need to do a better job protecting Mayrina Karlach approves +1

Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One

  • Talking to Kled, tell him that they are safe now Karlach approves +1
  • Say the dragonborn was only pretending to be a friend Karlach approves +1
    • OR Say that Mayrina can be very annoying Karlach approves +1
  • Talking to Adrielle, say that hags and their agents are liars and cheats Karlach approves +1
  • After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her Karlach approves +1 (either option)

If you have met Auntie Ethel, but haven’t dealt with her yet:

  • After telling Mayrina that Auntie Ethel is back, tell her to just let Connor die Karlach approves +1

If you have killed Ethel:

  • Talking with Mayrina, persuade persuade her to let Connor go Karlach approves +1
    • OR Tell her to take time and celebrate Karlach approves +1
  • If you haven't raised Connor from dead in Act One, tell Mayrina that killing the hag was even more amazing than revenge Karlach approves +1
    • OR Say it wasn't so amazing when the hag vomited a child Karlach approves +1
    • OR, If Vanra died, say you don't feel amazing because of it Karlach approves +1
  • When Mayrina asks you whether you have saved Vanra, answer that of course you did it Karlach approves +1
  • Playing as a Ranger Ranger or a Druid Druid, tell EITHER Mayrina OR Kled that you killed a perversion of everything natural Karlach approves +1
  • Talking to Adrielle, say the hag is finally dead, thanks to you Karlach approves +1

At Lora's House:

  • If you haven't resolved the quest yet:
    • Ask Lora whether she really did threaten the tavern staff with a knife Karlach approves +1
  • After you have saved Vanra:
    • Say the hag was you problem to deal with Karlach approves +1
    • OR Tell her to keep a closer eye on her daughter Karlach approves +1
    • OR Say she is damn lucky you found Vanra Karlach approves +1
    • OR Tell Lora it isn't her fault that she couldn't protect Vanra Karlach approves +1


Baldur's Mouth (and interacting with Gazette employees)

  • Talking to Ettvard Needle, threaten him with the blackmail letters from Gortash Karlach approves +1
  • Speaking to the printing press in the basement, ask them whether changing the article would not be delightfully naughty Karlach approves +1
  • Talking to Falael outside Baldur's Mouth, muddle her count Karlach approves +1
  • Talking to Estra Stir after Gortash's defeat, say you'd rather never hear that prick's name again Karlach approves +1


In the Cazador's Dungeon


Counting House

  • At the bridge leading to the entrance, give Rags Deelarma a handful of coins Karlach approves +1
  • Bargain with Rakath Glitterbeard to return him less money than had been stolen Karlach approves +1


The Crimson Draughts

  • If you are partnered with Astarion and he is in the party, refuse Araj Oblodra's invitation to come in, saying you saw how Araj made him feel Karlach approves +1
    • OR Tell Astarion that you all can leave if he doesn't want to be around Araj Karlach approves +1

Note: This option is available and brings approval if you did not convince the spawn to drink Araj's blood in Act Two AND if his personal quest is not finished yet.


The Elfsong Tavern

  • Playing as a Barbarian Barbarian, a Bard Bard, a Sorcerer Sorcerer, a Rogue Rogue or a Wizard Wizard, convince Alan Alyth to lower the room price or to rent you it for free, using any available class-based option Karlach approves +1 (Requires various skill checks with DC from 18 to 20)

Talking to Lakrissa and Alfira:

  • In the tavern hall, remind Lakrissa about your bet in the druid's grove, then say she owes you nothing Karlach approves +1
    • OR Ask for a kiss instead Karlach approves +1
  • Tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap Karlach approves +1
    • OR Say you missed her Karlach approves +1
  • Speaking to them both on the tavern's roof, say they are very cute together Karlach approves +1
    • When Alfira tells you about her plans of opening a bard school, say you're proud of her Karlach approves +1

Speaking to Harvard Willoughby:

  • Agree to participate in Laff Riot, and then, in the first round, joke about Harvard smelling funny Karlach approves +1
    • OR Joke about "Wizard and shatter" Karlach approves +1
    • OR, Playing as a Barbarian Barbarian, say "Laugh. Now" to the listeners Karlach approves +1
  • In the second round, joke about "Vampires" Karlach approves +1
    • OR Joke about "Sleeping with a dragonborn" Karlach approves +2
    • OR Joke about "Zombie reanimator" Karlach approves +1
    • OR Intimidate Intimidate the public to approve Karlach approves +1 (Requires DC 20 Intimidation check)
  • In the third round, joke about the Dead Three Karlach approves +1

Talking to Dez Kanshaw:

  • Say he won't find courage on the bottom of a bottle Karlach approves +1
    • OR Say he has enough left to buy a drink Karlach approves +1
    • OR, Playing as a Halfling Halfling, say the answer is always yes. Karlach approves +1
    • OR, Playing as a Half-Orc Half-Orc, tell him that deep courage comes from a full belly Karlach approves +1
  • When Dez tells you about the job offered to his son by Three-Piece:
    • Playing as a Half-Orc Half-Orc, say that the boy must find his own path, as you did Karlach approves +1

Talking to Enforcer Skoona:

  • Playing as a Barbarian Barbarian, say you approve her arms Karlach approves +1
    • OR, Playing as a Monk Monk, say it is she who decides her fate, no one else Karlach approves +1

Talking to Doora Thumbfoot:

  • Agree to buy the necklace from her Karlach approves +1
    • OR Give her some money and tell to keep the necklace, too Karlach approves +2
  • Speaking to Dame Guisarme, say the Flaming Fist are good only to handling riots Karlach approves +1


Elerrathin's Home

  • Speaking to Jaheira’s children (automated dialogue), when Rion asks whether you all are doomed, say "Not in this lifetime" Karlach approves +1
    • OR Say that the fight with the cult won’t be easy Karlach approves +1
  • Speaking to Rion for the second time (not automated dialogue), tell her that refugees behind the wall need protection karlach approves +1

Note: All these options require having Jaheira in your party


The Facemaker's Boutique

  • Interrupt Dolor when he’s about to kill Figaro Pennygood, saying “Stop right there!”, using any of class-based lines or unique Half-Orc Half-Orc line Karlach approves +1

Talking to Devella Fountainhead:

  • Propose to investigate the cult for her Karlach approves +1
    • OR, Playing as The Dark Urge The Dark Urge, propose to infiltrate the cult to tear it down from within Karlach approves +1

Note: Both these lines will differ slightly depending on whether you actually have or have not any ritually cut hands in your inventory


Flymm's Cobblers

  • Talking to Sally Flymm, say she is the one to blame for the Gortash's rise Karlach approves +1
  • Choose to put Sally out of her misery Karlach approves +1 (Sally and Dravo turn hostile to the party)


Golbraith's Cellar

  • Talking to Golbraith Stredivas, ask him whether his son needs any help Karlach approves +1 (Unique line for Duergar Duergar)
    • OR, Playing as a Drow Drow, say you're almost impressed by a surface dweller who hunts illithids Karlach approves +1
    • OR, Playing as a Ranger Ranger, a Fighter Fighter or a Barbarian Barbarian, tell Golbraith you see the mark of a true hunter/true warrior about him Karlach approves +1
    • OR, Playing as a Wizard Wizard, say you've read his book on psionics Karlach approves +1
  • Say that mind flayers are dangerous, and then add that you'll take it from here Karlach approves +1
    • OR Say that if his son is half a hunter as Golbraith himself, he'll be fine Karlach approves +1
    • OR, Playing as a Cleric Cleric, say you'll pray for his son returned swiftly/murdered the mind flayer brutally and swiftlyKarlach approves +1 (Good/Neutral or Evil alignment)


The Graveyard
Dealing with Bugthimble at the "M.Kurwin" grave:

  • Ask what he was doing in your father's grave Karlach approves +1 Use (Requires DC 25 Deception check
  • Playing as a Dragonborn Dragonborn, say you and he are practically kin Karlach approves +1
  • Say "Thank goodness, you can keep it", and then:
    • Use Deception to convince him the treasure is cursed Karlach approves +1
    • Say the crate was promised for Nine-Fingers, then use Intimidation to convince him to pay the fee for not breaking his snout Karlach approves +1
  • Intimidate him into surrendering the loot to you Karlach approves +1
  • OR, Playing as a Dragonborn Dragonborn, ask her whether he would loot the corpse despite their shared blood Karlach approves +1
    • OR, Playing as a Draconic Sorcerer Draconic Sorcerer, warn him not to test the dragon's blood in your veins Karlach approves +1

Dealing with Nina Dortmell and Mortarch Gracie Scyre:

  • Speaking with Nina for the first time, tell her to stop, because magic isn't a game Karlach approves +1
    • Ask who she wants to raise, then help her by any means or by using any available class-based options Karlach approves +1
    • OR Say she must never do it again Karlach approves +1
    • OR Tell Nina to let her brother rest in peace Karlach approves +1 (A Monk Monk character will have a unique line here)
  • Report Nina's attempts to Mortarch Gracie Scyre Karlach approves +1
    • Then tell Nina the Mortarch is right Karlach approves +1
  • Talking to Valmorba, ask her to give you a shovel (if you don't have one) Karlach approves +1

Speaking to Gothric Rillyn:

  • Say that burying alive is an apt punishment for thievery Karlach approves +1
    • OR, Playing as a Rogue Rogue, say he should have learned the signs of a dangerous mark Karlach approves +1
    • OR, If you have already recruited Minsc, say you'll tell the Stone Lord how Gothric called him Karlach approves +1


Grey Harbour Docks

  • Convince Captain Sleam to take aboard the whole Brislen family via Intimidation Intimidation, Persuasion Persuasion, or simply paying the sum they’re lacking Karlach approves +1

Talking to Big Huido:

    • Successfully deceive deceive him and pretend to be a representative of The Guild Karlach approves +1 (Unique lines for Bard Bard and Rogue Rogue)
    • Then say you'll just loot his corpse instead Karlach approves +1
  • OR Intimidate Intimidate him into surrendering the Guild shipment Karlach approves +1 (Unique lines for Barbarian Barbarian and Fighter Fighter)
  • Ask him what if you just kill him and take everything Karlach approves +1

In the Iron Throne:

  • When Gortash connects to the Submersible upon you preparing to dock at the prison:
    • Tell him that you go where you choose Karlach approves +1
    • OR Say you’re going to take whatever he is hiding there Karlach approves +1
    • OR, Playing as The Dark Urge The Dark Urge, answer you’re going to pillage him for all he is worth Karlach approves +1

Note: This option gives approval only if you did not strike an alliance with Gortash

  • OR Say "F*ck you" Karlach approves +1
  • After docking at the prison, when Omeluum approaches your mind:
    • Convince him that other prisoners must be saved, too Karlach approves +1 (Requires DC 20 Persuasion check)
  • Escape the Iron Throne with Ulder Ravengard alive Karlach approves +1
    • After saving Ravengard from the Iron Throne, if Wyll is in the party, tell the duke his son is a hero Karlach approves +1

At the Flymm Cargo, after returning from the Iron Throne, tell Allandra Grey you won't let her execute Redhammer Karlach approves +1


The Heapside Prison

  • Talking to Skittle via Speak with Animals Speak with Animals, call him a "rat-ical mercantile rodent" Karlach approves +1
    • OR Ask what does obtaining goods in the prison en-tail Karlach approves +1
    • OR Ask to have a squeak at what he’s got Karlach approves +1
  • Ask him whether his business is rat-ified by the local merchant's league Karlach approves +1


The House of Hope

Speaking to Hope or to her spirit:

  • In front of the Archive, say you need to get her out before the jailor kills her Karlach approves +1
  • After freeing Hope from her chains, speak to her Karlach approves +1
    • Tell her she is beautiful Karlach approves +1
  • After defeating Raphael, tell Hope you thought he would put up more of a fight Karlach approves +1
    • If Korrilla was knocked out, tell Hope she didn’t deserve to die Karlach approves +1

Talking to the Archivist, ask whether he'd like you to break bits of him Karlach approves +1 (Works regardless you talk about your contract or the Orphic Hammer; Requires DC 25 Intimidation check)

In the Boudoir:

  • Provoke the fight with Haarlep Karlach approves +1 by either way of listed below:
    • When Haarlep asks you why you are here, answer you’ve come to kill them
    • OR Refuse to undress for Haarlep
    • OR Choose to attack the incubus

Note: This option is available either before you shed your clothes or when they prompt you to lie on the bed

  • OR Agree to lie down, then fail a Wisdom Wisdom or Performance Performance check to resist the incubus and choose to fight your way out
  • OR Plead to gods to get you out of here when the incubus approaches you
  • OR Refuse to vow your body to the incubus at the climax of the sexual intercourse


Lady Jannath's Estate
If Oskar Fevras was not saved in Act One:

  • Playing as The Dark Urge The Dark Urge, at the entrance ask Tarhun Mnemonis about icons depicting Bhaal, then tell him not to sell "this evil junk" Karlach approves +1
  • Speaking with Sir Gorran Penghyst and Lord Delwaer Jeth, tell them to stop or you will stick both their heads through the bloody painting Karlach approves +1 (Requires DC 18 Intimidation check roll)
    • OR, Playing as a Half-Orc Half-Orc, tell them to solve the matter with blades Karlach approves +1
    • OR, Playing as a Fighter Fighter, propose to be a second for them both Karlach approves +1
    • OR, Playing as a Vengeance Paladin Vengeance Paladin, tell them that such actions demand retribution OR that the duel is the only answer Karlach approves +1 (either option)

If Oskar Fevras was saved in Act One and the estate is now haunted:

  • After initial fight with Poltergeists, speak to Lady Jannath and say you are not one of her servants to order you around Karlach approves +1


Society of Brilliance Lodge

Talking to Ptaris:
Note: These options are available only if you have sold the Githyanki Egg from the Creche Y'llek to Lady Esther in Act One

  • When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then:
    • Tell him he would be destroyed if you haven’t saved him Karlach approves +1 (Requires DC 20 Persuasion check for a Githyanki Githyanki characters, and a DC 25 Persuasion check for all others)
    • OR Successfully use Detect Thoughts Detect Thoughts on him and then say that it’s his conscience that tells him to stop Karlach approves +1
    • OR, Playing as a Barbarian Barbarian, say that you are no more ‘bad’ than he is Karlach approves +1 (Requires DC 20 Persuasion check)
    • OR, Playing as a Warlock Warlock, tell Ptaris you gave him same that your patron gave you Karlach approves +1 (Requires DC 20 Persuasion check)


Lower City Sewers


The Sorcerous Sundries
Talking to Aradin near the entrance:

  • Successfully deceive deceive him, saying you haven’t found the Nightsong Karlach approves +1
  • If you let slip to Aradin that you’ve found the Nightsong, tell him that she is immortal and tough Karlach approves +1
    • OR deceive deceive Aradin, saying that you have let the Nightsong go Karlach approves +1
    • OR Use Intimidation Intimidation or Persuasion Persuasion to make him stop pursuing the Nightsong Karlach approves +1

Note: Unique lines for Good/Neutral/Evil Cleric Cleric. The Persuasion Persuasion option is available for Monk Monk characters only

Talking to Lorroakan before resolving Dame Aylin’s fate:

  • Tell Lorroakan that you’ll ask Nightsong to come to the tower, so that she ripped him to shreds Karlach approves +1
    • OR Use Deception to convince Lorroakan that Aylin is dead Karlach approves +1

Note: Common unique line for Wizard Wizard, a Warlock Warlock or a Sorcerer Sorcerer

    • OR, Playing as a Bard Bard or a Sorcerer Sorcerer, use a class-based line to mock Lorroakan over his plan Karlach approves +1

Facing Lorroakan along with Dame Aylin:

  • Tell the wizard you’ve come to stop him Karlach approves +1
  • Tell Lorroakan that Ketheric Thorm already tried to steal Aylin’s immortality and is dead now Karlach approves +1
    • OR Tell Lorroakan that one more word about catching Aylin will be his last Karlach approves +1
    • OR, PLaying as Gale origin, ask him to reconsider his position Karlach approves +1

If you have betrayed Dame Aylin to Lorroakan:

  • Say that this feels wrong Karlach approves +1

At the Sorcerous Vault:

  • Speaking to Yafeu once he's escaped the Peculiar lamp:
    • Demand to release your 'master' or die Karlach approves +1
    • Ask him politely to release your companion now Karlach approves +1 (Available to all characters except Wizard Wizard)


The Steel Watch Foundry
Talking to Tamia Holzt, if she spotted you in the Foundry:

  • Say you’ve come to bathe in Banites’ blood Karlach approves +1

Talking to Zanner Toobin once you have reached the laboratory wing:

  • When Toobin says that Gondians are being subjugated through the collars, ask whether they will fight if you save their families Karlach approves +1
  • If you have killed Banites in the workroom, tell Toobin about it Karlach approves +1

If you failed to switch off an activated Motivator, convince Toobin to move on, using Intimidation Intimidation or Persuasion Persuasion Karlach approves +1

Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:

Note: According to game files, a Vengeance Paladin Vengeance Paladin Character will have a Persuasion Persuasion roll instead of Intimidation Intimidation for all others

  • Take Zanner Toobin’s side and tell Wulbren you won’t let hurt them Karlach approves +1 (Wulbren and other Ironhands become hostile)
  • OR Convince Wulbren to let Gondians go away Karlach approves +1 (Requires DC 20 Persuasion check)

Note: A Deep Gnome Deep Gnome, a Good Cleric Cleric, a Devotion Paladin Devotion Paladin will have a unique line here and a DC 18 Persuasion check instead of basic one. Deep Gnome Deep Gnome characters roll Performance Performance instead of Persuasion Persuasion

Talking to Barcus Wroot after resolving the conflict:

  • If you have sided with Gondians, tell Barcus that Wulbren was past saving Karlach approves +1
  • If you convinced both factions to make peace, tell Barcus you’re impressed how he stood up to Wulbren OR that he’ll make a great leader of the Clan Ironhand Karlach approves +1 (either option)


The Water Queen's House

  • Attending the funeral of Holli Dylford, tell Allandra Grey you’ve brought gold as an offering Karlach approves +1
    • OR Say you’ve brought a prayer Karlach approves +1 (Not available for Barbarian Barbarian and Monk Monk characters)
    • OR, Playing as a Cleric Cleric, answer Allandra with a class-based line Karlach approves +1

Note: Using this option, the players may choose either a "general" line or a line reflecting exactly the deity their character is allied to

  • OR, Playing as a Monk Monk, say you wish her soul the stillness of a calmed ocean. Karlach approves +1


Other locations in Lower City

Note: You need to knock her out in the battle to speak to her afterwards

Note: This dialogue will occur if you come close to the gate without having all three Netherstones

Talking to children playing at X: -166 Y: -75:

  • Succeed a passive DC 7 Perception check and ask Cinnamon what is she hiding in her pocket Karlach approves +1
  • Ask Punkins to scan you Karlach approves +1
    • OR First refuse to be scanned, then say you will comply Karlach approves +1
    • OR, If you detected Cinnamon’s "spy candy", tell Punkins about it Karlach approves +1


The Murder Tribunal
Speaking to Sarevok Anchev:

  • Tell Sarevok you actually were deciding who should get to kill him Karlach approves +1
    • OR Ask either Jaheira, or Minsc, or them both, whether they would like to kill the old man, or you should do it yourself Karlach approves +1
  • Being judged, tell Sarevok that you didn’t kill this person, but you will kill him instead Karlach approves +1

After becoming an Unholy Assassin:

  • Speaking to Echo of Illasera, tell her that she wasn’t quick enough if someone cut her down Karlach approves +1
  • Speaking to Echo of Amelyssan, say that killing is merely a tool Karlach approves +1


The Bhaal Temple

Speaking to Avatar of Bhaal after defeating Orin:
Note: These options are available to The Dark Urge The Dark Urge characters only.

  • Tell Bhaal that you have no desire to harm anyone else Karlach approves +1
    • OR Tell him that every night he possesses you your friends are in danger, and you won’t stand it Karlach approves +1
  • Reject your Father’s gift and blessings Karlach approves +1

Note: Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same


Camp/Conversation

  • After Aylin leaves to meet and fight Lorroakan, tell Isobel that you’re going to help the aasimar Karlach approves +1
  • When Vlaakith emerges at the camp as a projection, convince Lae'zel to reject her once and for all Karlach approves +1
  • When Mizora offers Wyll to rearrange their pact, convince Wyll to pledge his soul eternally so that his father would live (or was brought back if he died) Karlach approves +1
    • OR Tell Mizora to break the pact immediately, not waiting six months Karlach approves +1

Note: The latter option is available if you convinced Mizora to let Wyll go in Mind Flayer Colony

  • When Jaheira scolds Minsc after his recruitment, tell her that she could have lost the trail of the cult Karlach approves +1
  • If Jaheira leaves the party for any reason, tell Karlach you wish she would stay Karlach approves +1

Disapproval[edit | edit source]

As a Companion character, the interactions listed below will cause Karlach to lose approval. This list is most likely incomplete.

Act One[edit | edit source]

Roadside Cliffs


The Emerald Grove
In The Hollow:

  • Take a swing at Zevlor during his argument with Aradin Karlach disapproves -1
  • Refuse to help Zevlor persuade Kagha to let the tieflings stay. Karlach disapproves -1
  • Tell the tiefling kids trained by Asharak that they are going to die Karlach disapproves -1
  • Scold Elegis for being scared of a few goblins OR tell her to get to digging their own graves Karlach disapproves -1 (either option)
  • Dig out the recently made grave near the gate Karlach disapproves -1

Note: The grave appears upon long rest after initial scene when approaching the grove. It might be made to bury Kanon, Aradin or Zevlor.

  • While speaking with Arron, say the refugees will be fine due to their devilish powers. Karlach disapproves -1
  • Talk to Strange Ox (without Speak with Animals Speak with Animals) and call it a hideous cow Karlach disapproves -1
  • Kick Timber the squirrel Karlach disapproves -1.
    • If you miss, try to kick her again Karlach disapproves -1
    • Playing as The Dark Urge The Dark Urge, when you are confronted by a companion about kicking Timber, answer that it came right at you OR that your instincts are sharp Karlach disapproves -1
  • Make Zorru kneel before Lae'zel Karlach disapproves -1
    • Stop Lae'zel, then let her continue the interrogation Karlach disapproves -1
    • After Lae'zel has questioned Zorru, tell her she is good at interrogations. Karlach disapproves -1
  • Offer to heal Pandirna for a price but pocket the money and leave Karlach disapproves -1
    • OR Tell Pandirna to hush or you will snap her neck Karlach disapproves -1 (the line is available for all classes except Barbarian Barbarian)
  • Let Arka shoot Sazza Karlach disapproves -1
  • Free Sazza from her cage and tell her to follow you Karlach disapproves -1
  • During Meli and Barth's confrontation about the stolen locket
    • Choose not to get involved Karlach disapproves -1
    • Let Barth hit Meli for stealing his locket Karlach disapproves -1
    • Tell Meli to return the trinket, because "There's already one thief to bury today." Karlach disapproves -1

Note: This line is available only if Arabella has died

  • Make Barth pay you for his locket, if you get it back from Meli Karlach disapproves -1
  • While talking to/trading with Mattis, either pocket his "lucky ring" straightaway OR tell him you've earned it.Karlach disapproves -1
    • Then, catch Silfy trying to pickpocket you and grab her by the hand Karlach disapproves -1
  • Threaten Mol when first meeting her in the Tiefling Hideout Karlach disapproves -1
  • At the Tiefling Hideout, when Mirkon is trying to present you a story, say you've heard enough of his chatter Karlach disapproves -1
  • After successfully stealing the Idol of Silvanus for Mol, tell her that you will keep it for yourself Karlach disapproves -1
    • OR, Playing as a Rogue Rogue, advise her not to ask, just take Karlach disapproves -1
  • Refuse Zevlor to kill the goblin horde's leaders Karlach disapproves -1

In the Sacred Pool and druid caves:

  • After resolving Arabella's fate, tell Kagha that you you just wanted to see what would happen. Karlach disapproves -5
    • OR Praise Kagha for protecting her own. Karlach disapproves -5
    • OR Tell her that it was quite a show Karlach disapproves -5
    • Tell Locke and Komira that they should have tried parenting Arabella Karlach disapproves -1
  • If Arabella has died, lie to Locke and Komira that Kagha will release her soon Karlach disapproves -1
  • Prod Nettie's bird twice Karlach disapproves -1
  • Swear to Nettie that you will take the wyvern poison if you start turning Karlach disapproves -1
  • As a Rogue Rogue, pick Mirkon's pockets while he is distracted by the harpies Karlach disapproves -1
    • After saving Mirkon from the harpies, tell him to stop snivelling or the harpies will return Karlach disapproves -1
  • Playing as a Bard Bard, talk to the squirrels listening to Alfira and first hush them not to ruin the song, and only afterwards the class-unique line "Sing along…" Karlach disapproves -1
    • Steal Alfira's extra lute Karlach disapproves -1
    • Take Alfira's lute out of her hands and smash it Karlach disapproves -1
    • Tell Alfira she should give up on her song Karlach disapproves -1

While the Emerald Grove is preparing for the goblin attack

  • Tell Mirkon you are not going to save him again OR that he's on his own. Karlach disapproves -1 (the formulation depends on whether you saved Mirkon from the harpies or not).
  • Tell Pandirna that you are here for the show Karlach disapproves -1
  • Tell Zevlor (or Asharak if Zevlor is dead) that it was you who led the horde to the grove, and then that this place belongs to the Absolute Karlach disapproves -10
    • OR That the horde is coming, led by the drow - and you are with them Karlach disapproves -10
    • OR, Playing as The Dark Urge The Dark Urge, tell Zevlor that the goblin horde is yours. Karlach disapproves -1
  • Betray the Grove (open the gate) after blowing the horn Karlach disapproves -10


Forest

Note: This scene appears only if Aradin has previously left the grove


Owlbear Nest

  • Choose to go closer to the Owlbear Cub or attack the Mother Owlbear Karlach disapproves -1
  • After killing the Mother Owlbear, kill the cub as well Karlach disapproves -1


Sunlit Wetlands/Putrid Bog

  • Speaking to Gandrel, without Astarion in the party, tell the hunter how to find your camp Karlach disapproves -1
  • If Astarion is in the party, reveal his identity to Gandrel Karlach disapproves -1
    • OR, Don't turn Astarion in, and further in the dialogue allow him to kill the hunter Karlach disapproves -1

In Overgrown Tunnel:

  • When Auntie Ethel surrenders, let her go and keep Mayrina in exchange for fey hair. Karlach disapproves -1
  • If you killed Auntie Ethel:
    • If spared Mask of Regret, speak to the latter afterwards and choose to attack her Karlach disapproves -1
    • Playing as a Duergar Duergar, take the Petrification off Efrin and laugh at him Karlach disapproves -1, when he asks to examine him, refuse to do it Karlach disapproves -1


Blighted Village

  • Read the Necromancy of Thay Karlach disapproves -1
  • Interrupt the bugbear and ogre couple in the barn Karlach disapproves -1
    • OR let Astarion interrupt them (if he is in party). Karlach disapproves -1

Note: The latter option is available only if neither Shadowheart nor Wyll are in the party, otherwise one of them would interfere and try to stop the player

  • Pay Fezzerk a lot of gold to let you pass Karlach disapproves -1
    • OR Attack the gang, and when Fezzerk begs for mercy, deliver the final blow Karlach disapproves -1


Goblin Camp

In the outer camp:

  • Yell "Boo, get off the stage!" at Volo as he performs. Karlach disapproves -1
  • Tell Tracker Grikka that you will get answers from prisoners. Karlach disapproves -1
    • Playing as a Dwarf Dwarf, ask Grikka to save a piece of dwarf meat for you. Karlach disapproves -1
  • Using Speak with Animals Speak with Animals, tell the Dishevelled Chicken to shut up and play. Karlach disapproves -1
    • OR Instruct the chicken to run to the finish posts. Karlach disapproves -1

Note: These options are available if you have killed the Owlbear Cub in its nest

Talking to Crusher:

  • When Crusher orders you to kiss his foot, obey Karlach disapproves -1
    • If Crusher attacks you and begs for mercy, finish him Karlach disapproves -1 (triggers a fight with the entire camp)

In the Shattered Sanctum:

  • Promise Minthara to get information from the captive Karlach disapproves -1
  • Tell Torturer Spike to let you put the prisoner through paces. Karlach disapproves -1
    • OR, Playing as The Dark Urge The Dark Urge, propose to show Spike how it's done Karlach disapproves -1
    • OR, Playing as a Drow Drow, tell him that you don't try, you get results. Karlach disapproves -1
    • Then torture Liam yourself. Karlach disapproves -1
  • After questioning Liam, leave him chained to the rack Karlach disapproves -1
  • Tell Minthara that Sazza was too stupid to understand you prior Karlach disapproves -1
    • OR, Playing as a Lolth-Sworn Drow Lolth-Sworn Drow, tell Sazza she should have see a superior in you at once Karlach disapproves -1

Note: Sazza must be freed from the cage in Emerald Grove

  • Agree to attack the Grove with Minthara with or without asking for a reward. Karlach disapproves -5 (if you confirm you intent, she might leave the party)

In the Worg Pens:

  • Tell goblin children to keep at the bear, to aim for his eye, or to use sharper stones. Karlach disapproves -1 (either option)
    • Throw a rock yourself. Karlach disapproves -1 (Makes Halsin hostile)
    • OR Make Brawler Birka release the bear and then attack the animal Karlach disapproves -1
  • Refuse Halsin to help him save the grove after freeing him Karlach disapproves -1


The Risen Road

  • Order Flind to attack the other gnolls instead of you Karlach disapproves -1
  • Save Rugan, then tell him to give the cargo to you, using Intimidation Intimidation or provoking a fight Karlach disapproves -1
  • If you fail to intimidate intimidate Rugan into surrendering the cargo to you, say you can harm him no less worse than gnolls would have Karlach disapproves -1 (makes him hostile)
  • At the tollhouse, tell the merchant Cyrel that you'll take the supplies and everything else she owns. Karlach disapproves -1

Note: In order to talk to Cyrel peacefully, Karlach must be in disguise, otherwise the trader will turn hostile immediately


Waukeen's Rest

  • Leave Benryn to die under the wreckage Karlach disapproves -1
    • If you saved Benryn, tell him you'll keep the dowry as a payment for his saving Karlach disapproves -1


Zhentarim Hideout

  • Kill Rugan, if he survived Zarys's torture and your fight against other Zhentarim Karlach disapproves -1
  • Purchase Oskar Fevras from Brem, then speak to the artist and call him a slave twice Karlach disapproves -5
    • OR, Having spoken to Oskar AND Brem, return to the artist and say you've got enough problems Karlach disapproves -1


Underdark

  • Agree to hunt down Thulla for Gekh Coal, for reward or for free Karlach disapproves -1
  • Steal Boots of Speed from Thulla while she's helpless. Karlach disapproves -1
  • Tell Derryth Bonecloak you're going to keep the Noblestalk for yourself Karlach disapproves -1
    • OR Successfully Intimidate Intimidate her into giving you reward for the finding, then take the reward and keep the mushroom.Karlach disapproves -1
    • If Baelen Bonecloak ate the Noblestalk himself, tell Derryth you know exactly what you've done Karlach disapproves -1
  • Agree to be BOOOAL's chosen Karlach disapproves -1


Grymforge

  • When Lunkbug tells you where to find Philomeen, answer that you'll take her head for a trophy. Karlach disapproves -1
    • After finding Philomeen, talk to Lunkbug and say she's done for Karlach disapproves -1
  • Ask Ward Magmar how to get a slave of your own Karlach disapproves -1
  • Persuade Persuade the Deep Rothé to breathe, focus and excavate for Skarjall Karlach disapproves -1
  • Provoke a fight against Elder Brithvar by either taunting him to try and take your gold OR suggesting to rat him out to Sergeant Thrinn about his conspiracy against Nere Karlach disapproves -1 (either option)
  • Side with Brithvar when confronting Nere Karlach disapproves -1
  • Side with Nere against Brithvar Karlach disapproves -5
  • If you killed the duergar (both rebels and Absolutists) before freeing Nere, kill the gnome slaves as well, when the drow orders you to Karlach disapproves -5
    • OR Attack Nere instead of gnomes Karlach disapproves -1
  • Let Brithvar take the enslaved deep gnomes after the fight with Nere Karlach disapproves -5


Mountain Pass

  • Attack Ellyka near the point of encounter with githyanki squad Karlach disapproves -1
    • OR, Being disguised disguised as a gith, provoke her to attack you. Karlach disapproves -1
  • Speak with Voss yourself instead of letting Lae'zel do it Karlach disapproves -1 (any line of two available)


Crèche Y'llek

  • Upon entering the crèche, playing as a Ranger Ranger, intimidate intimidate Gish Far'aag to let you pass, saying you're hunting either mind flayers or the gith Karlach disapproves -1
  • Offer to fight Youth Varrl when Sa'varsh Kethk asks for a challenger Karlach disapproves -1, and then indeed kill him Karlach disapproves -1.
  • Tell Varsh Ko'kuu that if he gives you the Githyanki Egg you'll sell it at best price OR make yourself an omelette (either choise brings Karlach disapproves -1 and immediately starts the fight with Ko'kuu and hatchery guards)
  • Crush the Githyanki Egg Karlach disapproves -1

Note: This option is not available if playing as a Githyanki Githyanki; starts the fight with Ko'kuu and hatchery guards


Raphael's Deal

  • When Raphael briefly takes you to the House of Hope, say that you'll do anything to get rid of the tadpole Karlach disapproves -1


Camp/Conversation
Other companions and camp followers

  • Playing as Astarion origin, when your nature comes out, tell Karlach not to patronise you Karlach disapproves -10
    • Then say you revel in your mysteries Karlach disapproves -5
  • If Karlach is recruited before Wyll, he will show up in camp after a long rest. Tell him it's all over OR that the Blade of Frontiers will be a memory come tomorrow Karlach disapproves -1 (either option)
  • Flirt with Mizora when she shows up Karlach disapproves -1
    • Ask Mizora whether she leaves if you turn on Karlach Karlach disapproves -5
  • Playing as Wyll origin, tell Mizora you shouldn't have disobeyed OR Ask what if you kill Karlach now Karlach disapproves -5 (either option)
    • After Mizora warps Wyll into a devil, talk to Karlach and say it was a foolish decision Karlach disapproves -10

Note: This option brings approval for all characters except Warlock Warlock

  • Playing as a Cleric Cleric of Selune Selune, if Shadowheart revealed herself as a Sharran near the statues in Goblin Camp, call Shar Shar an abomination Karlach disapproves -1
  • Let Volo follow through with his attempt to remove the parasite
  • Shoo the Owlbear Cub out of the camp Karlach disapproves -1 (works both at first and second appearing)
  • Playing as The Dark Urge The Dark Urge, confess to murdering the bard Karlach disapproves -1
    • OR Fail the roll to deceive deceive the others by any story Karlach disapproves -1


Companion quest

  • Speaking to Anders and his crew with Karlach in the party, choose to "leave them in peace", then tell Karlach to stand down Karlach disapproves -5
  • When you obtain a Soul Coin, tell Karlach you doubt about using it OR Don’t allow her to use the coin Karlach disapproves -5 (either option)

Act Two[edit | edit source]

Ruined Battlefield

If entering the Shadow-Cursed Lands from the Grymforge:

If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Traversing Shadow-Cursed Lands with the convoy and Kar'niss the drider, protect them from Harpers, thus maintaining your cover as a True Soul Karlach disapproves -1
    • OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the Moonlantern Karlach disapproves -1 (Immediately starts the fight with remaining Harpers).

Note: Works, too, if you managed to pick up the lantern during the battle

  • If ambushing the convoy with the Harpers, start the dialogue with the drider and reveal the ambush to it Karlach disapproves -1

Dealing with He Who Was:

  • Order Madeline to hurt herself as Ben and Marc did Karlach disapproves -1 (Unique line for Evil Cleric Cleric)
    • Then tell her to stab herself and don't stop OR to prove she is sorry Karlach disapproves -1 (either option)
    • Finally succeed a Persuasion Persuasion roll to keep her going Karlach disapproves -1

Elsewhere:

  • When talking to Dolly Thrice, ignore her pleads two times and keep the Moonlantern. Karlach disapproves -1


Last Light Inn

Speaking to Jaheira:

  • When talking to Jaheira inside the inn, say you drink to darkness that will come when you drag Isobel to Moonrise Towers Karlach disapproves -10 (This option is available is you have Disciple Z'rell's orders to do it)

Dealing with Isobel and Marcus:

  • If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
    • Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself Karlach disapproves -1 (either option)
    • OR Speak to Isobel and say that she is coming with you Karlach disapproves -10
  • If Marcus assaults the inn (happens if you gained entrance with Mol's help):
    • After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face Karlach disapproves -10
  • Playing as The Dark Urge The Dark Urge:
    • Obey your Urge and tell Isobel you crave to kill her Karlach disapproves -10 (this option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing Nightsong; turns hostile Isobel and any Harper who sees it)

Talking to His Majesty via Speak with Animals Speak with Animals:

  • Hiss back at him, say that he is in your territory, and order to get out Karlach disapproves -1
    • OR, Playing as a Barbarian Barbarian, WOOF at him Karlach disapproves -1

Speaking to Cerys:

  • When she tell you about their misfortunes and says they ran until found the inn, coinclude that she abandoned others Karlach disapproves -1 (use basic line or unique for Barbarian Barbarian, Fighter Fighter, Monk Monk or Paladin Paladin (except Oathbreaker))
  • Ask her what they are doing here, if they headed for Baldur's Gate, and then say she did the right mess of things Karlach disapproves -1

Talking to Alfira:

  • After Marcus's assault, when she asks whether they cannot trust anyone, tell her to stop whining Karlach disapproves -1
  • Ask her about others, and then say that it was a cowardly move Karlach disapproves -1
  • When Alfira asks you how do you keep going, answer that you don't complain constantly Karlach disapproves -1
  • When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, say you imagine the cultists are torturing them right now Karlach disapproves -1

Speaking with Bex and Danis:

  • Before trying to saving captured refugees:
  • Tell Bex that Danis is now goblin chow toy OR that they've probably killed and eaten him Karlach disapproves -1 (either option)
  • If Danis died while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise Karlach disapproves -1

Dealing with Rolan, Cal and Lia:

  • Speaking to drunken Rolan before trying to save captured refugees:
    • Tell him that his siblings are better off dead than in cult's hands Karlach disapproves -1
    • OR Tell him to stop whining and do something about it Karlach disapproves -1
  • If either Cal or Lia (or both) died while rescue attempt:
    • Garble their names and say you don't know them Karlach disapproves -1
  • If both siblings survived, after they thank you, ask who is going to pay you Karlach disapproves -1
  • If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly Karlach disapproves -1

Talking to Ide after drunken Rolan has snapped on her:

  • Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant for it's what she really is. Karlach disapproves -1
  • When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using Deception Deception or Intimidation Intimidation Karlach disapproves -1

Talking to Harper Meygan mourning Yonas:

  • Say that Yonas was better at joking than at keeping himself alive Karlach disapproves -1
    • OR Say that he'd still be around if spent less time on joking Karlach disapproves -1
  • If you looted Yonas's body, ask Meygan whether she would like to take Yonas's sword, then say you were kidding and keep it Karlach disapproves -1

Elsewhere in the inn:

  • After Mol is taken during the assault, tell Mattis she's probably dead already.Karlach disapproves -1
  • Talking to Councellor Florrick, tell her you have no intentions to go to Moonrise Towers Karlach disapproves -1
  • Question Karlach, when she encourages Mattis about "scamming with the greats" Karlach disapproves -5
    • OR Say that she’s too nice to this little runt Karlach disapproves -5
  • Playing as The Dark Urge The Dark Urge, give in to your urge to kill the Strange Ox Karlach disapproves -1
    • If trying to talk with it without Speak with Animals Speak with Animals, choose to "sneer at the disgusting beast" Karlach disapproves -1


Reithwin Town

At the Reithwin Tollhouse, agree to give up all your gold to Gerringothe Thorm Karlach disapproves -1

At the cemetery:

  • Refuse to help Arabella find her parents. Karlach disapproves -1
    • If you agreed, refuse to take Arabella in at your camp. Karlach disapproves -1
  • OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and fail Persuasion Persuasion or Intimidation Intimidation roll to take her to your camp Karlach disapproves -1

Note: The Dark Urge The Dark Urge character will have unique lines and Persuasion Persuasion option only


Moonrise Towers

Witnessing Ketheric's trial (at the very first visit to Moonrise):

  • If Minthara is judged:
    • Playing as The Dark Urge The Dark Urge, after Ketheric declares the sentence, intervene and say you can make Minthara's passing much more creative Karlach disapproves -1
    • Then tell Disciple Z'rell to make her suffer until pain is all she knows Karlach disapproves -1
  • When Z'rell orders you to decide the goblins' fate, kill them through illithid powers Karlach disapproves -1

Note: A The Dark Urge The Dark Urge character will have several options, all gaining points

At the Moonrise Towers Prison:

  • When approaching Minthara being tortured and erased by Jasin and Sumera:
    • Say you expected to see her dismembered Karlach disapproves -1
    • OR, Playing as The Dark Urge The Dark Urge, if you failed a Wisdom Wisdom check to reach out to Minthara's mind, tell the questioners to carve her mind apart Karlach disapproves -1
  • After defeating the questioners, escort Minthara out of Moonrise Towers, then tell her you have saved her only for the pleasure of killing her yourself Karlach disapproves -1
  • Talking to Lakrissa, when she accuses you of serving the cult, succeed a Persuasion Persuasion or an Intimidation Intimidation roll, then refuse to help them Karlach disapproves -1
  • Speaking to Wulbren, say that they can die in prison for all you care Karlach disapproves -1
    • Refuse to find tools for Wulbren Karlach disapproves -1

Elsewhere in Moonrise Towers:

  • While entering the Moonrise for the first time, tell Zealot Malik that you have infiltrated Harpers' encampment Karlach disapproves -1
  • Talking to Z'rell, if you have already helped Balthazar to retrieve Nightsong, agree to kidnap Isobel next Karlach disapproves -1
  • Convince Astarion to bite Araj Oblodra by any means OR order him directly to do it Karlach disapproves -1
  • Reinforce the connection between Linsella and Barnabus Karlach disapproves -1
  • At the Moonrise Towers docks, use illithid Wisdom check on Acolyte Marls, and then tell him to wash the worms off. Karlach disapproves -1
  • Refuse to take Soul Coins from Lann Tarv in exchange for hearing about the souls trapped inside them Karlach disapproves -5
    • OR Say you want to trade, not to talk Karlach disapproves -5

Note: This option appears in the dialogue with the trader only if Karlach is in the party

Final fight at the Moonrise:

  • In front of Moonrise Towers, reject Jaheira's offer to join you in the upcoming fight Karlach disapproves -5
  • If you haven't come to Last Light Inn at all, before final fight for Moonrise Towers tell Jaheira you are a foe. Karlach disapproves -5


Gauntlet of Shar

Dealing with Yurgir and his retinue:

  • If you agreed to help Yurgir:
    • Suggest to search the temple for him Karlach disapproves -1
    • Speak to Nessa via Speak with Animals Speak with Animals and convince convince her that the orthon sold her to the party Karlach disapproves -1
    • OR, Playing as The Dark Urge The Dark Urge, tell Nessa you didn't think the displacer beasts were slaves. Then discuss her love to the orthon and finally say that love is a disease like any other Karlach disapproves -1

Near Pedestal of Reckoning and through Shar's trials:

  • When Shadowheart speaks of her need to go through the trials, agree to help her if you can Karlach disapproves -1

Dealing with Balthazar in his outpost, agree to clear the way for him Karlach disapproves -1

In the Shadowfell:

  • Near the Verge of Shadows, agree to search the Spear of Night for Shadowheart (if you don't have it yet) Karlach disapproves -1
  • If you have defeated Balthazar, kill Aylin, too Karlach disapproves -1 (works also if playing as Shadowheart origin)
    • OR Allow Shadowheart to kill the aasimar Karlach disapproves -1
  • If Balthazar is present and not hostile to the party, let him take Aylin to Ketheric Karlach disapproves -5


Mind Flayer Colony

In the Necrotic Laboratory:

  • Talking to the Waking Mind:
    • Playing as a Githyanki Githyanki, tell her that this form fits her much better Karlach disapproves -1
    • Succeed the passive Insight Insight check and choose to consume her mind Karlach disapproves -1
  • Talking to the Fresh Mind, tell them they will never wake again Karlach disapproves -1

In the Tadpoling Centre:

  • Choose to purge the pods instead of freeing captives Karlach disapproves -5
  • Kill Mizora in her pod Karlach disapproves -1

Note: Choosing this option will cause Wyll to die, too, regardless whether he is in the party or not

  • After that, tell Karlach you don’t have time to mourn the dead Karlach disapproves -5


After the final fight with Apostle of Myrkul

Speaking to Minthara:[1]

  • When Minthara tells you she is going to kill Orin, mention the cult might need a new leadership afterwards Karlach disapproves -1

Talking to Aylin, if you let Balthazar take her from Shadowfell:

  • If Isobel died, tell the aasimar you would betray her again on a whim Karlach disapproves -1

Speaking to Cerys:

  • Say they are better off without Zevlor Karlach disapproves -1
    • OR Say "Good riddance" (i.e. to Zevlor) Karlach disapproves -1
  • Tell her people get paid for doing jobs Karlach disapproves -1 (Unique line for Rogue Rogue)

Talking to Ide, Umi and Mattis:

  • Tell any of them about Mol's eyepatch you have found down in the colony, and then:
    • Tell either Ide or Umi that her friend is dead anyway Karlach disapproves -1
    • OR Tell Mattis that death happens, and that's it Karlach disapproves -1

Others:

  • Playing as a Bard Bard, talking to Alfira and decline her proposal to play together for the tiefling kids Karlach disapproves -1
  • Speaking to Jaheira, refuse to recruit her Karlach disapproves -2


Camp/Conversation

  • Playing as The Dark Urge The Dark Urge, after killing your partner:
    • Ask others whether they came to admire your handiwork Karlach disapproves -10
    • OR Say it was a tragedy Karlach disapproves -10
    • OR Tell them they are next Karlach disapproves -10
    • OR Laugh Karlach disapproves -10

Note: Choosing any of these options turns the companion who found you over the corpse hostile. The only chance to avoid it is a DC 30 Deception check

Romance

  • After Dammon upgrades her heart the second time, talk to her and remind her about what he said Karlach disapproves -5 (works only if you are already romancing her)
  • Sleep with Karlach, in the morning tell her that it was a mistake, then confirm it Karlach disapproves -100
  • If you were partnered with Karlach and chose to partner with another companion, tell her she was too intense for you Karlach disapproves -10
    • OR Say you have your fun with her Karlach disapproves -30

Act Three[edit | edit source]

Rivington

Talking to Yenna, be rude to her:

  • Ask where did she last see her mum, then say her mother is probably dead. Karlach disapproves -1
  • OR Tell Yenna to get lost. Karlach disapproves -1


Angleiron's Cellar


Circus of the Last Days

  • At the entrance, convince Klaus to let you in, pretending to be a friend of Gortash's (class-based Deception Deception check) Karlach disapproves -1
  • Dealing with Akabi the djinni, successfully catch him on rigging the wheel, but apologise and say you were mistaken Karlach disapproves -1
  • Talking to Boney the mephit, say his wife Stoney is not your type Karlach disapproves -1
  • Talking to Lucretious after defeating false Dribbles, tell her that real Dribbles is probably dead now Karlach disapproves -1

Dealing with caged beasts:

  • Talking to Shadow-Whiskers with Speak with Animals Speak with Animals, note that her cage looks comfy. Karlach disapproves -1
    • Then tell her to murder whoever she wants OR say "Sure thing, pussycat".Karlach disapproves -1 (either option)
    • Without Speak with Animals Speak with Animals, choose the line "Kill them all, kitty". Karlach disapproves -1
  • Talking to Crimson, refuse to feed him via Speak with Animals Speak with Animals or mock him for being hungry (without the spell) Karlach disapproves -1 (either option)

Watching Dribbles's show:

  • Yell "Boo! Get off the stage!" Karlach disapproves -1
  • When false Dribbles asks for an assistant, choose to cross your arms and glare. Karlach disapproves -1
    • OR Just answer "No." Karlach disapproves -1

When passing Zethino's trial, choose answers:

    • First question: 'Raphael' Karlach disapproves -1 OR 'Me' Karlach disapproves -2
    • Second question: 'Going shopping' Karlach disapproves -1 OR 'Reading' Karlach disapproves -2
    • Third question: 'Worshipping Selûne' Karlach disapproves -1


Elsewhere in Rivington

  • Stand for Saer Grotpoll protesting against refugees, saying "Out with these interlopers!" Karlach disapproves -1
  • Playing as The Dark Urge The Dark Urge, offer Arfur Gregorio to chase the refugees out for free and explain that you just enjoy brutalizing the poor Karlach disapproves -1
  • Leave Scratch with Angry Mar'hyah. Karlach disapproves -1
    • If you let Angry Mar'hyah take Scratch back, speak to him and ask to be a good boy Karlach disapproves -1
    • OR Tell him to stop whining Karlach disapproves -1
  • Talk to Fist Broadhorn inside the barn and say you were just looking for anything worth stealing Karlach disapproves -1
  • In smugglers' cave, defeat Caïros and his thugs, and if Farlin survived, tell her that you were happy to help and ask who did you just kill. Karlach disapproves -1
  • Playing as Astarion origin, at the Gur Camp tell Ulma you won't sacfirice yourself for her cause Karlach disapproves -1
    • OR Attack Ulma. Karlach disapproves -1

Dealing with Orin's guises:

  • If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation.Karlach disapproves -1 (unique line for Lae'zel origin)
  • OR, Playing as The Dark Urge The Dark Urge, say that you have already done it Karlach disapproves -1

Note: This option is available if you have killed either Isobel or your partner in Act Two on demand of your Urge

  • If Orin is impersonating Fist Rowan, tell her that both sides need a lesson Karlach disapproves -1

Note: This line goes for the Custom origin (Tav). Other Origins might have unique formulation

  • OR, Playing as The Dark Urge The Dark Urge, propose to kill and kill again Karlach disapproves -1
  • If Orin is impersonating Dying Stone Lord Thug:
  • Playing as an Evil Cleric Cleric, choose to make him suffer Karlach disapproves -1
    • OR, Playing as The Dark Urge The Dark Urge, choose to prod his wound OR to spin the blade Karlach disapproves -1 (either option)
  • If you succeeded a passive DC 20 Perception check, choose to make him scream Karlach disapproves -1
    • OR, Playing as The Dark Urge The Dark Urge, say that you'll enjoy watching him die slowly Karlach disapproves -1


Wyrm's Crossing


Wyrm's Rock Fortress

    • Trying to get access into Wyrm's Rock Fortress, choose to leave when Blaze Elin stops you Karlach disapproves -1

At the Flaming Fist barracks:

When you spot Fist Reynash trying to open a chest:

  • Intimidate Intimidate or blackmail him into giving you his stash Karlach disapproves -1
    • OR Fail the Intimidation Intimidation check to make him surrender his stash Karlach disapproves -1 (makes him hostile)
    • OR Attack Reynash straightaway Karlach disapproves -1
  • Speaking to Manip Bakshi (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you Karlach disapproves -1
    • OR Attack him straightaway or after speaking with him Karlach disapproves -1

At the Audience Hall:

  • Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that you couldn't feel safer Karlach disapproves -1
    • OR, Playing as a Drow Drow or a Half-Orc Half-Orc, say that you feel safer than with some Karlach disapproves -1
  • Fail the roll to talk her out of attacking Gortash Karlach disapproves -5
  • Playing as The Dark Urge The Dark Urge, when Gortash explains your previous dealings:
    • Say that you'll make Orin pay for taking your place Karlach disapproves -1
    • OR Reply that you don't remember a thing, but the plan sounds brilliant Karlach disapproves -1
  • Agree to become allies with Gortash and slay Orin Karlach disapproves -1
    • OR, Playing as The Dark Urge The Dark Urge, refuse to make an alliance, saying that you'll possess both the brain and the crown and won't share Karlach disapproves -1
  • Tell Gortash that you coudn't dream of missing his coronation. Karlach disapproves -1

Talking to Karlach after the coronation:

  • If you agreed to become allies with Gortash:
    • When Karlach asks whether you intend an alliance, answer that it is your decision, not hers Karlach disapproves -5
    • OR Say you'll do whatever to save the city, and then that Gortash had a pact with Ketheric and Orin OR that you wanted to see where it takes Karlach disapproves -5 (either option)
  • If you declined Gortash 's offer:
  • When Karlach asks what you'd make of him, say you're impressed how he wormed his way up Karlach disapproves -5

Speaking to Gortash after killing Orin:

  • If you haven’t razed the Steel Watch Foundry yet, tell Karlach you won't make it far against the Watchers Karlach disapproves -10
    • OR Tell her to respect the alliance with Gortash Karlach disapproves -10
  • Surrender two your Netherstones to Gortash Karlach disapproves -1
    • OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones Karlach disapproves -3

In the Wyrm's Rock Prison:

  • Talking to Counsellor Florrick, when she sinks into despair, say you don't need her Karlach disapproves -1
    • OR, Convince Florrick to get her bearing, then refuse to help her escape Karlach disapproves -1


Lower City

Basilisk Gate Barracks

  • Talking to Fist Murphy, ask why he is standing on one leg, and then:
    • Playing as a Barbarian Barbarian, tell him to prove Liara Portyr he is not a weakling Karlach disapproves -1
  • Playing as a Fighter Fighter, talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and then:
    • Advise her to double their shifts and dock their pay Karlach disapproves -1

Speaking to Liara Portyr and Lora Bergauz:

  • Propose to help Lora find her daughter for a certain price Karlach disapproves -1
  • If you already know that Vanra died, tell this to Lora, saying it's no matter she believes you or not Karlach disapproves -1


The Blushing Mermaid

Talking to the hag masking as Captain Grisly:

  • When looking for a decision, suggest to pay Lora off Karlach disapproves -1
    • OR, Playing as a The Dark Urge The Dark Urge, mention that killing Lora sounds like the best way Karlach disapproves -1
  • When the hag offers you money for killing Lora, agree to do it Karlach disapproves -1
  • After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
    • Say you'll leave now Karlach disapproves -1
    • OR Say "That’s so evil, even I’m impressed." Karlach disapproves -1
  • When Ethel offers you to let her go in exchange of being an ally in your crusade, agree to have a deal Karlach disapproves -1 (Unique line for Oathbreaker Paladin Oathbreaker Paladin)

Speaking to Svend and Siggy:

  • Ask whether Svend is really worried about a date when the army of the Absolute can attack any moment Karlach disapproves -1
    • OR Choose to stay out of their debate and do not meddle in Karlach disapproves -1

Other patrons:

  • Talking to Nesha Leesha, warn her about the serial killer, then say you've probably mistaken her for someone else Karlach disapproves -1
  • Speaking to Zena, tell her that if a child was in this dump, they deserve to be 'nabbed' Karlach disapproves -1


Old Garlow's Place

First time visiting the place:

  • If you found the group without reading any of their posters, taunt Adrielle, saying you will "EAT THEIR SOULS, RAAAGH" Karlach disapproves -1
  • After the Hag Survivors attacked the party, tell Hydrangea Wubb that all you care about is killing Ethel Karlach disapproves -1
    • OR Say you are not getting mixed up in this Karlach disapproves -1

Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One

Dealing with hexed Mayrina:

  • Speaking to Mayrina in the sheep form via Speak with Animals Speak with Animals, tell her to SPIT IT OUT Karlach disapproves -1
  • Talking to Adrielle, say her that if they have pissed off a hag, they're screwed Karlach disapproves -1

After removing the hex and killing Jatlo:

  • Speaking to Mayrina, wonder why has she been still dragging this corpse around Karlach disapproves -1
  • Say you're helping her for the last time Karlach disapproves -1
    • OR Say they will have to deal with this themselves Karlach disapproves -1
  • Talking to Kled, tell him you aren't getting mixed up in this Karlach disapproves -1
  • Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards Karlach disapproves -1
    • OR Say you are not getting mixed up in this Karlach disapproves -1
    • OR Tell her that her actions were moronic and she endangered everyone Karlach disapproves -1
  • After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem Karlach disapproves -1

If you have killed Auntie Ethel:

  • Talking with Mayrina, tell her you killed Ethel and expect a reward Karlach disapproves -1
  • If you haven't raised Connor from dead in Act One, tell Mayrina that you prefer thank-yous of a coin variety Karlach disapproves -1

At Lora's House:

  • After you have saved Vanra, tell Lora you have come to collect the reward Karlach disapproves -1


Baldur's Mouth (and dealing with its employees)


Cazador's Dungeon


The Elfsong Tavern
Talking to Lakrissa and Alfira:

  • In the tavern hall, spur Lakrissa to work instead of talking Karlach disapproves -1
    • OR Say you will tell Alan about it Karlach disapproves -1
  • Finding Alfira on the tavern's roof, say you are shocked that she hasn't been arrested for making noise Karlach disapproves -1

Speaking to Harvard Willoughby:

  • Agree to participate in Laff Riot, and then, in the first round, joke about "Dwarf and bulette" Karlach disapproves -1
  • In the third round, joke about "Mind flayer and duergar" Karlach disapproves -1


The Facemaker's Boutique

Note: This option is available if you have found and read at least one copy of Dolor’s list of victims

  • OR Choose to stay in the shadows and watch Dolor killing Figaro Karlach disapproves -1 (Unique line for Rogue Rogue)

Talking to Devella Fountainhead:

  • Playing as The Dark Urge The Dark Urge, tell Devella you are here to sacrifice her Karlach disapproves -1
    • OR, If you have saved her from Dolor, say you did it only to kill her yourself Karlach disapproves -1 (Makes Devella and any nearby Flaming Fist hostile to the party)


Golbraith's Cellar

  • Talking to Golbraith Stredivas, say that mind flayers are dangerous, and then tell him to leave the city Karlach disapproves -1
    • OR Tell Golbraith that he should be fighting, hot hiding Karlach disapproves -1


The Graveyard

Dealing with Nina Dortmell and Mortarch Gracie Scyre:

  • Report Nina's attempts to Mortarch Gracie Scyre and then:
    • OR Advise the girl to practice for a decade, then try again Karlach disapproves -1
    • OR, Playing as The Dark Urge The Dark Urge, offer Nina to join her brother instead of raising him Karlach disapproves -1

Other interactions:

  • At the "M.Kurwin" grave, ask Bugthimble whether he was buried here, and then pay him the "fee" he demands Karlach disapproves -1
  • Playing as The Dark Urge The Dark Urge, tell Valmorba there's usually not much left once you're done with the body Karlach disapproves -1
  • Speaking to Anita and Elias Fischer, suggest a "much cheaper" solution to their problem Karlach disapproves -1
  • Speaking to Maude, ask what use do the dead have with flowers Karlach disapproves -1


Highberry's Home

  • If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell Roger and Cora Highberry you hope they enjoy it Karlach disapproves -1

Note: This option requires a passive DC 18 Medicine check, or DC 10 Perception check for a Barbarian Barbarian character


The House of Grief

  • In front of House of Grief, deceive Arves into giving you money (with or without using Detect Thoughts Detect Thoughts on him first) Karlach disapproves -1

Note: Both options require DC 20 Deception check

  • Speaking to Viconia DeVir without Shadowheart in party, promise to bring Shadowheart to the Cloister Karlach disapproves -1
  • If Shadowheart is in the party, surrender her to Viconia DeVir Karlach disapproves -5


The House of Hope

  • Upon coming to the House of Hope, tell Karlach to stay calm Karlach disapproves -1 (Available only if you are partnered with her)

Speaking to Hope or her spirit:

  • When her projection flickers, say the last thing you needed was a mad apparition Karlach disapproves -1
    • OR Continue the dialogue, then tell her she’s mad Karlach disapproves -1
    • When she says she needs you to ask a single question, answer you won’t tell her anything Karlach disapproves -1
  • In front of the Archive, say she is as helpful as a blunt dagger Karlach disapproves -1
  • After freeing Hope from her chains, say you barely stand to look at her Karlach disapproves -1
  • After defeating Raphael, if Korrilla was knocked out, tell Hope you should have killed her Karlach disapproves -1

Talking to the Archivist, fail the Intimidation Intimidation check on him Karlach disapproves -1 (Works either with the contract or with the Orphic Hammer)

In the Boudoir:

  • Undress for Haarlep Karlach disapproves -1
  • Tell the incubus you have always dreamt to sleep with Raphael Karlach disapproves -1
  • Tell Haarlep they can have your body, but not your mind Karlach disapproves -1
    • Vow your body to Haarlep Karlach disapproves -1
  • When Raphael comes to prevent you from leaving his yield, ask him to let you leave Karlach disapproves -1


The Society of Brilliance Lodge

Talking to Havkelaag:

  • Sell him the Githyanki Egg that you have obtained in the Creche Y'llek Karlach disapproves -1
    • OR Donate it for free when Havkelaag says he hasn’t got any money Karlach disapproves -1

Speaking to Omeluum after you have rescued it from the Iron Throne:

  • If you failed to save Ulder Ravengard, say the Duke meant nothing to you Karlach disapproves -1
  • If you have failed to save the majority of Gondian prisoners, say they meant nothing to you Karlach disapproves -1
  • If the rest of the Lodge members had been massacred while Omeluum was imprisoned, tell it you came to finish the job Karlach disapproves -1 (Omeluum becomes hostile to the party)


Lower City Sewers


The Sorcerous Sundries Talking to Aradin near the entrance:

  • If you let slip to Aradin that you’ve found the Nightsong, tell him that she is in your camp Karlach disapproves -1

Talking to Lorroakan before resolving Dame Aylin’s fate:

  • Tell Lorroakan you might hand the Nightsong over for a right price Karlach disapproves -1
    • OR Say you know where she is and might be willing to tell him, too Karlach disapproves -1

Facing Lorroakan along with Dame Aylin:

  • Tell Aylin that things will be easier if she goes quietly Karlach disapproves -1
    • OR Tell Lorroakan that he can have the aasimar, but you’re expecting a fine reward in return Karlach disapproves -1

In the Sorcerous Vault:

  • Speaking to Yafeu once he's escaped the Peculiar lamp:
    • Say you didn't like your 'master' anyway Karlach disapproves -1
    • Ask the djinni for some gold Karlach disapproves -1


The Steel Watch Foundry
Talking to Zanner Toobin once you have reached the laboratory wing:

  • When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing Karlach disapproves -1
    • OR Say it is selfish to value their families more than an entire city Karlach disapproves -1

Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:

  • Side with Wulbren and Ironhands and tell Toobin they have to die for the city OR tell Toobin that the gnomes came for him Karlach disapproves -1 (either option)

Talking to Barcus Wroot after resolving the conflict:

  • If you have sided with Wulbren Bongle, tell Barcus that there was no other way Karlach disapproves -1
    • OR Ask whether he wants to die, too Karlach disapproves -1
  • If you killed both Gondians and Ironhands, tell Barcus you did what you could Karlach disapproves -1
    • OR Say that it is for the best if no one of them takes Baldur’s Gate Karlach disapproves -1
  • If you have sided with Gondians, say that Wulbren deserved to die Karlach disapproves -1
  • If you convinced both factions to make peace, tell Barcus he should have killed Wulbren Karlach disapproves -1


Other locations in Lower City

  • Meeting Cordula Eltan in the Lower City streets, ask whether she is going to believe a man who made a pact with a devil Karlach disapproves -1 (Available only if Wyll signed an eternal pact with Mizora)
  • At Devil's Fee, after returning from the House of Hope, refuse to give Helsik the promised item, saying that you have just killed a devil in his own home Karlach disapproves -1
  • At the Elerrathin's Home, talking to Jaheira's children (within automated dialogue), tell Rion to listen to her mother Karlach disapproves -1
  • At the Flaming Fist cordon X: -195 Y: -15 near the Upper City gate, when the Emperor warns you about becoming a thrall, say you don't care, let's go through Karlach disapproves -1

Note: This dialogue will occur if you come close to the gate without having all three Netherstones


The Murder Tribunal

  • Meeting Olfaith Olumssdottir for the first time, ask him what you must do to become an avatar of slaughter Karlach disapproves -1
  • Speaking to Sarevok Anchev, offer either Jaheira or Minsc, or both as a sacrifice to the Tribunal Karlach disapproves -10
  • Being judged, say you’ve ended your victim and then cut off their hand Karlach disapproves -1
    • OR Say you killed them with a smile on your face and pleasure in your heart Karlach disapproves -1
    • OR Say you killed them slowly and painfully Karlach disapproves -1

Note: All these options bring approval only if the victim is indeed your kill. Successful Deception Deception rolls on corresponding options do not give approval points

  • Agree to sacrifice Valeria in Bhaal’s name on Sarevok's order Karlach disapproves -1

Note: The Dark Urge The Dark Urge characters will have four different options in this dialogue, all bringing same amount of points


The Bhaal Temple

Talking to Orin:

  • Tell her that you’re not interested in abducted companion’s fate Karlach disapproves -5
  • OR Tell her you won’t stop her to kill the abductee Karlach disapproves -5
  • Tell Orin that her vision of the fate of Baldur’s Gate is exquisite Karlach disapproves -1

Speaking to Avatar of Bhaal after defeating Orin:

  • Accept your Father’s gift and blessings Karlach disapproves -5

Note: These options is available to The Dark Urge The Dark Urge characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same
Note 2: After the dialogue with the Avatar of Bhaal ends, if Jaheira and/or Minsc are in the party, the dialogue with them starts immediately. Throughout it, if Karlach's approval rate is below 40, she Karlach disapproves -∞ leaves the party and becomes hostile. [Needs Verification]


Camp/Conversation

  • When Vlaakith emerges at camp as a projection, convince Lae'zel to remain loyal to her Karlach disapproves -1
  • If Jaheira leaves the team, tell Karlach she can go with her, if it means so much to her. Karlach disapproves -1

Romance

  • Spend a night with Mizora, then tell Karlach it’s between you and the cambion OR that it isn’t her business who you spend your time with Karlach disapproves -1 (either option)


Companion quest

  • Kill Gortash without having Karlach in the party Karlach disapproves -20

Notes[edit | edit source]

  1. In this dialogue Minthara has some points of Karlach's disapproval envisioned for lines about raiding the Emerald Grove. This might mean that initial ideas probably supposed the tiefling could be convinced to stay in the party after this course of action, but were discarded later