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Cyrel

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Not to be confused with Cyril

Cyrel is a human dedicated to Tyr Tyr during Act One. She is hunting for Karlach Karlach with her companions along The Risen Road.

Portrait Cyrel.png
The Lord of Justice sent us after a devil haunting this area. We squared off against her. We lost.
Cyrel

Involvement[edit | edit source]

Act One[edit | edit source]

Cyrel can be encountered in the Risen Road Toll House. Upon interaction, she informs the party that she, Trynn Trynn, and Anders Anders are stalwarts of Tyr sworn to uphold justice in their pursuit of a devil. Cyrel is willing to trade with the party, as they have fewer mouths to feed since the Gnoll gnolls attacked. If the party ask, she reveals that they lost two in a recent battle.

If speaking to Cyrel after discovering Anders is a fallen paladin pledged to Zariel Zariel, she drops the Tyr act and talks of Zariel instead.

If Karlach Karlach is present in the party, then Cyrel, Anders, and Trynn become hostile.

Any gold, items sold, or inventory cannot be looted if she is killed in battle.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Hold Person.webp
Hold Person Hold Person (Action + Level 2 Spell Slot)
Hold a humanoid enemy still. They can't Move, Act, or React. Attacks from within 3 m / 10 ft are always Critical Hits. At the end of each turn, the affected creature can make a Wisdom saving throw to end this condition.
WIS Save
 Range: 18 m / 60 ft
Magic Missile.webp
Magic Missile Magic Missile (Action + Level 1 Spell Slot)
Damage: 6~15
1d4 + 1Damage TypesForce
+ 1d4 + 1Damage TypesForce
+ 1d4 + 1Damage TypesForce

Create three darts of magical force, each dealing 1d4 + 1Damage TypesForce damage to its target.

The darts always hit their target, and can each be targeted individually.

 Range: 18 m / 60 ft
Main Hand Attack.webp
Main Hand Attack Main Hand Attack (Action)   –  Dagger
Damage: 2~5
1d4 + 1Damage TypesPiercing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Piercing Strike.webp
Piercing Strike Piercing Strike (Action)   –  Dagger
Damage: 2~5
1d4 + 1Damage TypesPiercing

Stab an enemy and possibly inflict Gaping Wounds Gaping Wounds.

Undead and Constructs can't receive Gaping Wounds.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Ray of Frost.webp
Ray of Frost Ray of Frost (Action)
Damage: 1~8
1d8Damage TypesCold

Reduces the target's Movement Speed by 3 m / 10 ft.

 Range: 18 m / 60 ft
Ray of Sickness.webp
Ray of Sickness Ray of Sickness (Action + Level 1 Spell Slot)
Damage: 2~16

Possibly Poisons Poisons the target.

CON Save
 Range: 18 m / 60 ft
Shield spell.webp
Shield Shield (Reaction + Level 1 Spell Slot)
When you are about to be hit by an enemy, use your Reaction to increase your Armour Class Armour Class by 5. You also take no damage from Magic Missile Magic Missile. These effects last until the start of your next turn.
 Range: Self
Thunderwave.webp
Thunderwave Thunderwave (Action + Level 1 Spell Slot)
Damage: 2~16

Release a wave of thunderous force that pushes away all creatures and objects in an area, while also dealing Damage TypesThunder damage.

CON Save
 Melee: 1.5 m / 5 ft
AoE: 5 m / 17 ft (Cube)

Loot[edit | edit source]

Related quests[edit | edit source]

Shop[edit | edit source]

Cyrel sells general items, including supplies and consumables, but no equipment.

Stock[edit | edit source]

Corresponds to PLA_Tollhouse_SuppliesTrader

Trader tables[edit | edit source]

Items of following trader tables are possibly also sold by Cyrel:

Notes[edit | edit source]

  • In the Early Access version of the game, there was another companion of Anders, named Rurik Rurik. He was removed in the Release version.

External links[edit | edit source]