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Aylin

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Dame Aylin is an Aasimar and daughter of Selûne Selûne who appears in Baldur's Gate 3. She is first introduced during Act Two, and her story plays a key role in the mysteries surrounding the Shadow-Cursed Lands and Moonrise Towers. She can become a Camp Follower and later an Attached Follower.

Portrait Dame Aylin.png
Feel my voice rattle your bones as I proclaim our victory.
Dame Aylin celebrating with the player character

Overview[edit | edit source]

Background[edit | edit source]

Dame Aylin, also known by the moniker Nightsong, is a daughter of the goddess Selûne Selûne, and therefore is effectively immortal. Many characters, including the necromancer Balthazar Balthazar, have imprisoned or sought to imprison Aylin to exploit this immortality for their own purposes.

Aylin's story is closely intertwined with that of cleric Isobel Thorm Isobel. At the conclusion of Act Two, under the right circumstances, it is revealed that Aylin and Isobel are lovers.

Personality[edit | edit source]

Aylin embraces her emotions. She is passionate and fiercely protective of those she is close to and has no reservations with sharing her love of and desire for Isobel. As a paladin, Aylin personifies their values: she cherishes life and love, rewards friendship with loyalty, seeks to protect the weak, avenge the wronged, punish the wicked and uphold justice. She often speaks with and carries a lofty demeanor befitting her station as the daughter of the goddess Selûne. Finally, when angered, she may allow this feeling to flow through her as it influences her decisions and behavior.

Recruitment[edit | edit source]

Aylin can become a partial Camp Follower if she survives the events of Act Two, but eventually leaves camp again upon resolution of certain quests in Act Three.

If Find the Nightsong is completed with Aylin freed, she becomes an ally as part of Gather Your Allies Gather Your Allies. During the final quest, Confront the Elder Brain Confront the Elder Brain, Aylin can be summoned with Sword of the Silverlight Sword of the Silverlight and become an Attached Follower.

History[edit | edit source]

Over a hundred years ago, Aylin was sent by her mother Selûne as an emissary to Isobel's town. The two met and fell in love at first sight.

Ketheric Thorm Ketheric Thorm, Isobel's father, was distrustful of Aylin's intentions. Aylin believed he was threatened by her and Isobel's love for each other, but both understood he was concerned for Aylin's status as an immortal. After Isobel died, a grief-stricken Ketheric turned to Shar Shar. Under the influence of the Lady of Loss, he and Balthazar lured Aylin to the Shadowfell where they trapped and caged her.

While trapped in the Shadowfell, Ketheric fed on Aylin's immortality as she was murdered again and again by Shar's Dark Justiciars as part of their trials to become anointed. Though imprisoned and having seen Isobel's dead body, she never stopped hoping the two would be reunited, dreaming each night that Isobel would return to her.

Involvement[edit | edit source]

Act Two[edit | edit source]

During the final stages of act two, Dame Aylin is found imprisoned in the Shadowfell, being used as a source of immortality for Ketheric Thorm. Balthazar is preparing to remove her from the Shadowfell and bring her to Moonrise Towers to keep Ketheric's immortality safe. Meeting Aylin grants the inspiration Emblem of the Moonmaiden Emblem of the Moonmaiden to party members with the Sage Sage background.

The party can either choose to aid Balthazar or fight him. If they aid him, Aylin is transported to Moonrise Towers and the party can return there for an audience with Ketheric. If they fight him, combat begins. If Aylin is killed during the fight with Balthazar, she respawns after a couple of turns.

If Shadowheart Shadowheart is present, she can kill Aylin or spare and free her. If killed during the cut-scene with Shadowheart, Aylin's death is permanent. Shadowheart has a unique, additional approval mechanic, which influeneces her decision. See Nightsong Points.

If freed, Aylin flies to Moonrise Towers, where she assists the party in the first phase of Ketheric Thorm's fight atop the roof of Moonrise Towers but then must be freed once more during the second phase in the Mind Flayer Colony. After defeating Ketheric Thorm, Aylin reunites with Isobel (if alive), whom she believed dead.
A picture of Aylin. She is in the mind flayer colony after the party defeats Ketheric Thorm for the last time. Filled with intense rage after centuries of suffering from his plans, she repeatedly and ferociously stomps on Kethric Thorm's remains.
Aylin, filled with intense rage after centuries of suffering from his plans, repeatedly crushes Kethric Thorm's remains after his final defeat in the Mind Flayer Colony.
The two can become Camp Followers at this point.

The following inspiration can be gained depending on choices made:

Act Three[edit | edit source]

While travelling in the city, the party can discover that the wizard Lorroakan Lorroakan is the one responsible for offering a reward for the Nightsong. Lorroakan can be convinced that Dame Aylin is dead. However, if Aylin is informed of his search, she flies to Sorcerous Sundries to face him, convinced that he will not stop searching for her.

The party can finally side with Lorroakan and capture Aylin, or side with Aylin and attack him. If Lorroakan is killed, Aylin expresses sadness, likely due to her trauma with past mortals who have sought her capture. Party members can offer their thoughts; that perhaps she is tired of revenge or was reminded of those who sought to use her in the past. After a long rest, she and Isobel depart from camp to help a Selûnite enclave outside the city. They later can be met at High Hall during the final fight to lend aid.

If the party side with Lorroakan, Aylin kneels in prayer to Selûne who in turn blesses Aylin with a condition called Moonmother's Embrace Moonmother's Embrace and sends three powerful Moonlight Sliver Moonlight Slivers to fight by her side, which makes for a significantly more difficult fight. If Aylin is allowed to be caged by Lorroakan, informing Isobel incites her to travel to Ramazith's Tower to rescue Aylin. With Aylin caged and Lorroakan now immortal, Isobel is ultimately killed by him. A heartbroken Aylin then vows that she will kill the player character's "children, and their children beside". If Lorroakan is defeated during the fight and the party manages to escape, after one long rest, Aylin leaves a threatening note in the tower, and she and Isobel leave camp permanently.

Combat[edit | edit source]

Depending on the party's choices, Aylin can appear during several combat encounters as an allied, neutral, or hostile entity.

Aylin cannot die in combat; if her HP reaches 0, she becomes Downed Downed for one turn and attempts to regain 1 HP on the following turn. This healing can be prevented by certain effects, such as Bone Chilled Bone Chilled, but she continues attempts to heal on subsequent turns until finally standing up.

Attacks and Abilities[edit | edit source]

Cleave.webp
Cleave Cleave (Action)   –  Greatsword +1
Damage: 4 + modifiers
4 + half weaponDamage TypesSlashing

Swing your weapon in a large arc to attack up to 3 enemies at once. They each take half the damage your weapon usually deals.

AoE: 2 m / 7 ft (Cone)
Recharge: Short rest
Abjure Enemy.webp
Abjure Enemy Abjure Enemy (Action + Channel Oath Charge)

Frighten Frighten an enemy. They'll have Disadvantage Icon.png Disadvantage on ability checks and Attack rolls , and they cannot move.

Fiends and undead have Disadvantage Icon.png Disadvantage on this Saving Throw

WIS Save
 Range: 18 m / 60 ft
Fly.webp
Fly Fly (Movement Speed (Half cost))
Fly to a target position
 Range: 18 m / 60 ft
Lacerate.webp
Lacerate Lacerate (Action)   –  Greatsword +1
Damage: 6~16
2d6 + 4Damage TypesSlashing

Slash at your target's vital points to make it Bleed Bleed.

Undead and Constructs can't Bleed.

CON Save
 Range: Normal weapon range
Recharge: Short rest
Generic Radiant.webp
Lunar Blessing Lunar Blessing
Damage: 2~20

Surround yourself in a pillar of Selûne's light, inflicting Moonbeam Moonbeam on nearby foes.

 Range: Self
AoE: 2 m / 7 ft (Radius)
Recharge: Per combat
Guiding Bolt.webp
Lunar Flare Lunar Flare (Action + Level 2 Spell Slot)
Damage: 5~30

Fire a mote of moonlight that spills roiling Holy Fire Holy Fire in a 2m radius where it impacts.

 Range: 18 m / 60 ft
Lunar Smite.webp
Lunar Smite Lunar Smite (Action + Bonus Action + Level 1 Spell Slot)
Damage: 2~10
Normal weapon damage
+ 1d6Damage TypesRadiant
+ 1d4Damage TypesRadiant

Engulf your weapon in Selûne's light, dealing an additional 1d6Damage TypesRadiant damage and inflicting Holy Fire Holy Fire on a hit.

 Range: Normal weapon range
Main Hand Attack.webp
Main Hand Attack Main Hand Attack (Action)   –  Greatsword +1
Damage: 6~16
2d6 + 4Damage TypesSlashing

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5 ft
Pommel Strike.webp
Pommel Strike Pommel Strike (Bonus Action)   –  Greatsword +1
Damage: 1~4

Make a non-lethal attack against an enemy and possibly Daze Daze them.

CON Save
 Melee: 1.5 m / 5 ft
Recharge: Short rest

Equipment[edit | edit source]

Her equipment is not lootable or pickpocketable but can be accessed via mods / third party tools.

Related Quests[edit | edit source]

Related Items[edit | edit source]

Related Literature[edit | edit source]

Gallery[edit | edit source]

Datamined content[edit | edit source]

According to the datamined content, the Nightsong was a cleric of Shar and was supposed to be a potential boss fight, her abilities and voice lines can be seen on YouTube.[1] You can learn more about her initial design on the dedicated page.

Notes[edit | edit source]

  • The name Aylin is of Turkish origin and means "the one that belongs to the moon". The real-world name is pronounced EYE-leen, similar to the unrelated Irish name Eileen, whereas the aasimar's name is pronounced AY-lin.
  • Aylin has the tag Dragonborn.
  • Despite being labelled by the game as an Aasimar, Aylin would better be described as a Deva:
    • Aylin is explicitly immortal, both in terms of not aging and resurrecting after death, whereas aasimar have finite lifespans similar to that of half-elves.
    • She can use her wings for as long as she wishes as many times as she wants, whereas only one kind of aasimar can use theirs, and only a limited time per day.
    • Her presence and the fact that she is explicitly Selune's child mark her as more divine than aasimars, whose divine parentage is usually extremely distant and seldom remarked upon in such a way.

References[edit | edit source]

External links[edit | edit source]