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Barbarian

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Barbarian is a class in Baldur's Gate 3.

Overview[edit | edit source]

Barbarians use their martial prowess and primal rage to strengthen themselves and dominate enemies in combat.

Subclasses[edit | edit source]

The Barbarian Subclasses are:

Class Progression[edit | edit source]

Barbarian Class Progression
Level Proficiency Bonus Features Rage Charges Rage Damage
1st +2 Rage Rage, Unarmoured Defence Unarmoured Defence 2 +2
2nd Reckless Attack Reckless Attack, Danger Sense Danger Sense
3rd Choose a subclass Choose a subclass 3
4th Feat Feat
5th +3 Extra Attack Extra Attack, Fast Movement Fast Movement
6th Subclass feature Subclass feature 4
7th Feral Instinct Feral Instinct
8th Feat Feat
9th +4 Brutal Critical Brutal Critical +3
10th Subclass feature Subclass feature
11th Relentless Rage Relentless Rage
12th Feat Feat 5

Note: Proficiency bonus is based on character level, not class level. It is included in the table for convenience.

Class information[edit | edit source]

Attributes[edit | edit source]

Barbarian's default armour
Hit points
At level 1: 12 + Constitution Constitution modifier
On level up: 7 + Constitution Constitution modifier
Key abilities
Strength Strength for improved attack rolls and damage with melee weapons.
Dexterity Dexterity for higher initiative and Armour Class
Constitution Constitution for more hit points and unarmoured Armour Class.
Spellcasting Ability
Charisma Charisma for the effective use of actions, items, scrolls, and equipment.

Starting Proficiencies[edit | edit source]

Saving throw proficiencies
Strength Strength, Constitution Constitution
Equipment proficiencies
Simple weapons, Martial weapons
Light armour Light armour, Medium armour Medium armour
Shields Shields
Skill proficiencies (Choose 2)
Animal Handling Animal Handling, Athletics Athletics, Intimidation Intimidation, Nature Nature, Survival Survival, Perception Perception
Starting Equipment
Greataxe, Handaxe x2, Barbarian Clothes, Leather Boots

Multiclass Proficiencies[edit | edit source]

Equipment proficiencies
Simple weapons, Martial weapons
Shields Shields

Level progression[edit | edit source]

Through experience, you acquire new power. You gain the following traits.

Level 1[edit | edit source]


Rage Charges: 2
The number of times you can Rage per day. Replenished by long rest.
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Rage Rage (Bonus Action + Rage Charge)
Deal 2 extra damage with melee and improvised weapons, and throwing.
You have Resistance to physical damage, and Advantage Icon.png Advantage on Strength Checks and Saving Throws.
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Unarmoured Defence Unarmoured Defence
Your body is as resilient as any armour. While not wearing armour, you add your Constitution Modifier to your Armour Class Armour Class.

Level 2[edit | edit source]


Reckless Attack Reckless Attack (Action)
Throw all caution in the wind to gain Advantage Icon.png Advantage on your melee Attack roll. Until your next turn, you have Advantage on all Attack Rolls, but enemies also have Advantage on Attack Rolls against you.
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Danger Sense Danger Sense
You sense when things aren't as they should be. You have Advantage Icon.png Advantage on Dexterity saving throws, such as against traps, Spells, and surfaces. To gain this benefit, you can't be Blinded Blinded or Incapacitated Incapacitated.

Level 3[edit | edit source]


Rage Charges: 3
Gain an additional Rage Charge. You can now Rage more times per long rest.

Choose a subclass[edit | edit source]

Gain a free cantrip:

Gain a free spell:

Level 4[edit | edit source]


Level 5[edit | edit source]


Extra Attack Extra Attack
You can make an additional free attack after making an unarmed or weapon attack.
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Fast Movement Fast Movement
Your Movement Speed increases by 3 m / 10 ft while not wearing Heavy Armour.
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Subclass features[edit | edit source]

Berserker Giant Wild Magic Wildheart

(none)

(none)

(none)

Level 6[edit | edit source]


Rage Charges: 4
Gain an additional Rage Charge. You can now Rage more times per long rest.
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Subclass features[edit | edit source]

Berserker Giant Wild Magic Wildheart

Level 7[edit | edit source]


Feral Instinct Feral Instinct
You have honed your instincts to the utmost degree. You gain a +3 to Initiative and can't be Surprised.

Level 8[edit | edit source]


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Subclass features[edit | edit source]

Giant Berserker Wild Magic Wildheart

(none)

(none)

(none)

Level 9[edit | edit source]


Brutal Critical Brutal Critical
You've trained to strike swift and true. When you land a Critical Hit, you roll an extra damage die as well as the normal additional critical die.
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Subclass features[edit | edit source]

Berserker Giant Wild Magic Wildheart

(none)

(none)

(none)

Level 10[edit | edit source]


Subclass features[edit | edit source]

Berserker Giant Wild Magic Wildheart

Level 11[edit | edit source]


Relentless Rage Relentless Rage
Once per Short Rest, if you drop to 0 hit points while Enraged Enraged, you regain 1hit points instead of being Downed Downed.

Level 12[edit | edit source]


Rage Charges: 5
Gain an additional Rage Charge. You can now Rage more times per long rest.
Bg3 content hr.png

Notable barbarians[edit | edit source]

See also[edit | edit source]

External links[edit | edit source]