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Karlach/Approval: Difference between revisions
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* After recruiting Karlach, promise her to fing a cure for the tadpole infection {{Approval|Karlach|+5}} | * After recruiting Karlach, promise her to fing a cure for the tadpole infection {{Approval|Karlach|+5}} | ||
''Interactions with companions and camp followers'' | ''Interactions with companions and camp followers'' | ||
* The first time [[Shadowheart]]'s mark flares in pain, turn a blind eye and leave. {{Approval|Karlach|+1}} | |||
* When [[Astarion]] tries to bite you, either stake him or chase him off the camp. In the morning, tell others that bringing him to the camp was a mistake {{Approval|Karlach|+1}} | * When [[Astarion]] tries to bite you, either stake him or chase him off the camp. In the morning, tell others that bringing him to the camp was a mistake {{Approval|Karlach|+1}} | ||
* While speaking with Astarion about [[Cazador]], tell him that you'll watch his back OR promise you'll keep him safe if he does the same. {{Approval|Karlach|+1}} ''(either option)'' | * While speaking with Astarion about [[Cazador]], tell him that you'll watch his back OR promise you'll keep him safe if he does the same. {{Approval|Karlach|+1}} ''(either option)'' | ||
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* Agree to give Karlach a [[Soul Coin]] to power her up in combat {{Approval|Karlach|+5}} | * Agree to give Karlach a [[Soul Coin]] to power her up in combat {{Approval|Karlach|+5}} | ||
* Agree to let [[Dammon]] upgrade Karlach's heart first time, if you already have a piece of infernal iron {{Approval|Karlach|+10}} | * Agree to let [[Dammon]] upgrade Karlach's heart first time, if you already have a piece of infernal iron {{Approval|Karlach|+10}} | ||
=== Act Two === | === Act Two === | ||
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'''After the final fight with [[Apostle of Myrkul]]'''<br> | '''After the final fight with [[Apostle of Myrkul]]'''<br> | ||
''Speaking to [[Minthara]]:''{{ref|In this dialogue Minthara has some points of Karlach's disapproval envisioned for lines about raiding the Emerald Grove. This might mean that initial ideas probably supposed the tiefling could be convinced to stay after this course of action, but were discarded later}} | ''Speaking to [[Minthara]]:''{{ref|In this dialogue Minthara has some points of Karlach's disapproval envisioned for lines about raiding the Emerald Grove. This might mean that initial ideas probably supposed the tiefling could be convinced to stay in the party after this course of action, but were discarded later}} | ||
* When Minthara tells you she is going to kill [[Orin]], mention the cult might need a new leadership afterwards {{Approval|Karlach|-1}} | * When Minthara tells you she is going to kill [[Orin]], mention the cult might need a new leadership afterwards {{Approval|Karlach|-1}} | ||
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'''[[Our Fiery Friend|Companion quest]]''' | '''[[Our Fiery Friend|Companion quest]]''' | ||
* Kill [[Gortash]] without having Karlach in the party {{Approval|Karlach|-20}} | * Kill [[Gortash]] without having Karlach in the party {{Approval|Karlach|-20}} | ||
== Notes == | |||
{{notebegin}} | |||
{{reflist}} | |||
{{noteend}} |
Latest revision as of 16:38, 15 January 2025
Overview | Approval | Banter | Romance |
Karlach approves of helping people out.
She likes displays of kindness and stepping out to protect the weak, especially children, even if this demands rudeness or intimidatory behavior. She values brave and even daredevil moves, if the outcome is actually a good deed. At the same time, Karlach appreciates harmless mischiefs. Above all, she likes honesty and supporting friends through dire times.
Karlach disapproves unnecessary cruelty and deception (unless you deceive to help the meek). She despises acts of cowardice, ignobility and treachery, and dislikes deliberate refusing to help anyone in need. Also, she does not like evil or cruel jokes. Due to her experiences in Avernus, she distrusts devils.
The actions and choices listed on this page will raise or lower Karlach's Approval.
For more information about the approval system, see Approval.
Greetings[edit | edit source]
Depending on her approval rating, Karlach may greet the player with:
Negative (<0):
- "Yeah?"
- "What?"
- "Out with it."
- "Hey."
- "Soldier?"
- "Why're we slowing down?"
- "Hm?"
- "What can I do you for?"
- "Yeah?"
- "What's the story?"
- "Heya."
- "Hey, soldier."
- "Hey, soldier."
- "Soldier?"
- "What's on your mind?"
- "Copper for your thoughts?"
If spoken to by someone other than the player character:
- "Sorry - haven't fraternised with you much and not sure if I want to start."
- "Go get boss if you want to talk."
- "Tell it to the chief."
Romance[edit | edit source]
Low approval[edit | edit source]
Flirting:
- "Hey, soldier."
- "Uh huh?"
- "What is it?"
- "Yeah, honey?"
- "Hmm?"
- "What's on your mind?"
- "What?"
- "Yeah?"
- "Something on your mind?"
Medium and higher approval[edit | edit source]
Flirting:
- "Hey, you."
- "Oh, hi!"
- "What're you thinking about?"
- "Darling."
- "Hey!"
- "Soldier?"
- "What's on your mind?"
- "Hey, soldier."
- "Yeah?"
- "What's on your mind?"
Approval[edit | edit source]
As a Companion character, the interactions listed below will cause Karlach to gain approval.
Act One[edit | edit source]
- When talking to the corpse of the Abducted Nobleman in the Crashed Nautiloid ship via :
- Use to calm the Scared Boar found near Astarion's pod +1
- Convince the tieflings holding Lae'zel to leave (using , or lines or unique options for , , , , ). +1
- Pull Gale out of disturbed waypoint sigil +1
Note: The recruitment itself does not give an additional approval point
- Speaking to Gimblebock near Chapel Entrance, choose to attack the gang +1
In the Hollow:
- Convince Aradin and Zevlor to stop arguing without punching either of them (using or ) +1
- Promise Zevlor you will talk to Kagha about stopping the ritual +3 (either after the scene at the entrance or in his cave)
- Agree to kill the goblin horde's leaders for Zevlor +5
- Playing as a of and after talking to Aradin, tell Remira that Liam earned a place in Warriors' Rest +1
- Tell Arka to seek vengeance and spill some goblin blood over Kanon's death +1
- Convince Nadira to give you her Soul Coin after saving her from the bugbear +1
- Convince Rolan, Lia and Cal to stay and help, using or any available class-based or race-based options +1
- Playing as a , , or , offer Pandirna to heal her (for free) +1
- Playing as Wyll origin, distract kids trained by Asharak, reciting one of your adventures (either with a yeti, a croc or an owlbear) +1
- Assist Guex in training (using , , or unique , , lines) +5
- Convince Arka to spare Sazza (using or any skill-based or class-based option) +1
- While talking to/trading with Mattis, catch Silfy trying to pickpocket you (passive check), and tell her to relax (either straightaway or after successful check). +1
- In the confrontation with Barth about the locket, stand for Meli +1
In the Sacred Pool and druid caves:
- Tell Komira that the druids are overreacting and you'll speak with them +1
- Save Arabella by talking to Kagha or to her viper Teela +5
- After resolving Arabella's fate, talk to Kagha and call her a monster OR accuse her of killing the child in cold blood +5 (either option)
- Convince Kagha to fight against the Shadow Druids (if uncovered her conspiring with them) +5
- Attack Kagha after speaking to Zevlor second time (about her demands) +1
- While dealing with Topaz the bird via :
- After Nettie poisons you, attack her (no need to kill her) +1
- Tell Silver the wolf you just wanted to give them your scent (using ) +1
- OR, playing as a or , sit with Silver (without this spell) +1
- Help Alfira finish her song +1
- After being confronted about stealing the Idol of Silvanus, return the idol and apologise +1
While the Emerald Grove is preparing for the goblin attack
- Convince Memnos to join the fight against the goblins +1
- Tell Pandirna that they have something to fight for +1
- Convince Wyll not to attack you, using or +1
Note: This scene appears only if Wyll left the party due to your choices in dialogue with Minthara, after you have revealed to her the Grove's location
- Refuse to open the gate for Minthara +5
- Successfully defend the Grove and then talk to Zevlor +10
- Tell Scratch to follow your scent to the camp, using . +1
- Playing as a of , , , or , say a prayer over the corpses near the bridge to Blighted Village, while talking to Aradin there +1
Note: This scene appears only if Aradin has previously left the grove
- Convince the mother Owlbear to let you go without fighting +1
- Spare the Owlbear Cub after killing the mother Owlbear +1
- When find Demir and Johl arguing with Auntie Ethel, tell them all to calm down, and then choose to defend Auntie Ethel +1 (immediately starts the fight with brothers)
- After entering the Sunlit Wetlands, break the illusion by any available means, then say 'BAA' at the Redcaps when you speak to them +1 (works twice)
- (If Astarion is not in your party) When talking to Gandrel, tell him that Astarion is under your protection +1.
- If Astarion kills Gandrel himself, say afterwards that the hunter need not to die OR That you cannot trust him after it +1 (either option)
Note: Available only if you don't know yet that Astarion is a vampire
Dealing with Auntie Ethel:
- When talking to Ethel and Mayrina in the Riverside Teahouse:
- After defeating Auntie Ethel, her into handing over both Mayrina and fey hair +5
- Resurrect Connor Vinderblad, and then give Mayrina the Bitter Divorce wand +1
- Gain entrance to the village through the southern gate - by the goblin guard
- Persuade Fezzerk at the windmill to leave peacefully +1
- Untie Barcus Wroot off the windmill wing and tell him that he owes you nothing +1
- Drop and prepare to destroy the Necromancy of Thay in the Apothecary's Cellar +1
- Convince Lump the Enlightened to fight alongside you, outbidding goblins +1
Note: This approval can be gained the same way, too, if the ogres come to your camp to resolve the deal
Goblin Camp
At the front gate:
- Fling worg dung at Sentinel Olak +5 (requires check and triggers a fight with gate guards)
- Tap once on the war drum +1
In the outer camp:
- Stir the Owlbear Cub against the goblins through DC 15 Animal Handling check or DC 15 Persuasion check +1
- OR, Playing as a , do it through DC 10 Persuasion check +1.
- OR, Start a tour of chicken-chasing and prompt the cub to run to the finish posts, using +1 or
- Tell Eight that you're sorry for his loss. +1
Talking with Crusher:
- When he orders you to kiss his foot, obey -1, then start licking it +1
- Make Crusher kneel and kiss your foot, using Intimidation. +1
- If Crusher attacks you, defeat him, then say you've made a point and help him up. +1
Inside the Shattered Sanctum:
- After moving with Priestess Gut to her "private chapel", allow her to feel around your head +1
- Tell Roah Moonglow that you killed her friends in the Zhentarim Hideout. +1
- Attack Dror Ragzlin, straightaway or after interrogating the dead illithid +1
- OR Don't object Ragzlin's orders to report to Minthara +1
- Convince Minthara to spare Sazza, saying the latter didn't know who you were. +1
Note: Sazza must be freed from the cage in Emerald Grove
- Tell Minthara that Liam escaped and pass an check to withhold the grove's location +5
Note: This option is available only if you spoke to Minthara before interrogating and freeing Liam
In the Worg Pens:
- Stop the goblin children from throwing stones at bear by any means +1
- OR Make Brawler Birka release the bear and then choose to attack the goblins +1
- After freeing Halsin, agree to kill goblin leaders to save the grove (either with or without him in bear form). +5
- When dealing with the dying hyena:
- Successfully use Anders to unveil his true intentions and stand to Karlach +10 (she must be in the party) on
- Save Rugan, then use to convince him to sell his employer's wares +1
- Agree to rescue Duke Ravengard when prompted by Counsellor Florrick +1
- Save Benryn in the burning building +1
- Successfully the guard Salazon to let you go through the hatch to the hideout +1
- If you have conspired with Rugan about the shipment, refuse to kill him on Zarys's order. +1
- OR Free Rugan, if he survived Zarys's torture and your fight against other Zentharim +5
- Promise Oskar Fevras to speak to his captors +1
- Purchase the artist from Brem for the price he asks initially +1
- Give Oskar additional 200 gold after freeing him +1
- When entering the myconid colony, tell Sovereign Spaw the truth about the parasite +1
- Give Thulla an antidote or an Elixir of Poison Resistance (whichever you have) +1
- Ask Omeluum to tell you more about the tadpole +1
- Offer to look for Derryth's husband, for a price or for free +1
- Agree to help Baelen Bonecloak escape from the Bibberbang field +1
- Give the Noblestalk to Derryth Bonecloak +1
- Tell Gekh Coal that you're not going to help a slave-catcher. +1
- Defeat the Duergar intruders and report back to Sovereign Spaw +1
- Tell Sovereign Spaw that you've killed Sovereign Glut because the latter conspired to usurp Spaw's circle +1
- In the Dread Hollow, place Autumncrocus on Myrna’s grave +1
Note: this option is available only if you have found and read Letter from Amarith in the Arcane Tower
- In Festering Cove, tell BOOOAL you won't let him enslave the Kuo-toa any longer +1
- Tell Ward Magmar that he disgusts you +1
- Convince Skickpit you're going to help him, then ask if he really wants you to kill his slavers (using line) +1
- Pay respect to the heap of deep gnomes' corpses after killing or deceiving Brathwen and Viss +1
- the Deep Rothé to give in to their rage and attack Skarjall and his crew +1
- Promise the deep gnome slaves that you'll do what you can to help them +1
- After finding Philomeen (and letting her go away), talk to Lunkbug and mention she wants Laridda to move on, or tell Laridda directly +1
- Stand up for the deep gnome slaves when Nere, once freed, is going to kill them +5
- Convince Elder Brithvar to free the deep gnomes after the fight with Nere +5
- If you killed the duergar (both rebels and Absolutists) before freeing Nere, plant a thought in Nere's mind about freeing the gnome slaves +1
- After freeing Barcus Wroot, bid him farewell and good luck +5
- Playing as a , tell Ellyka that githyanki patrol means nothing to you, getting her to stand down. +1
- Allow Lae'zel to speak with the githyanki patrol and Kith'rak Voss +1
- After Voss departs, Lae'zel to save anger for Vlaakith’s enemies +1 (Not available for )
- Upon entering the Créche, first tell Gish Far'aag that Voss sent you; then pretend to be an avatar of Vlaakith and succeed a DC 30 Performance check. +1
- Vandalise the portrait of Vlaakith +1
In the Infirmary:
- If Lae'zel is using the zaith'isk , convince her that the device kills instead of curing +1
In the Classroom:
- Persuade Sa'varsh Kethk to let Youth Varrl go from training. +1
- Playing as a , save Varrl by whatever means, and then tell him:
In the Hatchery:
- Successfully persuade Varsh Ko'kuu to let you take the Githyanki Egg, telling him:
At Captain's Quarters and Inquisitor's Chamber:
- Tell Kith'rak Therezzyn that you have the Mysterious Artefact, then refuse to surrender it +1.
- Ask Ch'r'ai W'wargaz how he knows so much about you. +1
- Refuse to hand over the artefact to W'wargaz, and convince Lae'zel to trust you by succeeding DC 21 Persuasion check. +1
- Refuse Vlaakith's demand to enter the Mysterious Artefact or say you're actually going to free the person inside +1
Raphael's Deal
- When Raphael briefly takes you to the House of Hope, choose lines:
- "You're mad if you think I'll make a deal with a devil." +5 (If playing as Wyll origin: "... another devil")
- OR Say "Then fix it. Or die by my hand!" +5
- After first encounter with Raphael, speak with Shadowheart and choose dialogue option about distrusting the devil twice +5
Camp/Conversation
Interactions with companions and camp followers
- The first time Shadowheart's mark flares in pain, turn a blind eye and leave. +1
- When Astarion tries to bite you, either stake him or chase him off the camp. In the morning, tell others that bringing him to the camp was a mistake +1
- While speaking with Astarion about Cazador, tell him that you'll watch his back OR promise you'll keep him safe if he does the same. +1 (either option)
- Playing as Astarion origin, success a roll to confess to her of being a vampire +10
- When Wyll comes to the camp with the intent to kill Karlach, call the warlock stubborn +5
- Tell Mizora she's not leaving your camp alive during her first appearance there +1
- After Mizora warps Wyll into a devil, speak to Karlach and call him the best man of you all +10
- Playing as Wyll origin, talking to Mizora:
- Playing as Wyll origin, after Mizora warps you into a devil for sparing Karlach:
- When Shadowheart confesses about her being a Sharran, answer that you don't care, because you all have bigger problems +1
- Playing as Shadowheart origin, confess to Karlach about your worshipping Shar and succeed a roll +5
- When Lae'zel and Shadowheart have an argument over the Mysterious Artefact:
- When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact (after the events at the Crèche):
- Pet Scratch when he first comes to the camp +1
- Feed the Owlbear Cub when it first comes to the camp +1 (requires food in the inventory)
- Having invited Barcus Wroot to your camp, promise him you will find his friend Wulbren at Moonrise Towers +1
- After Dammon upgrades her heart first time, tell her you still can't touch her, and then choose the line "Of course I do" +10
- After having a romantic night, tell her you'd love to be able to touch her properly +5
Note: This line can be repeated multiple times until the second upgrade of Karlach' heart, but only the first time gives approval
- Agree to kill false paladins of Tyr for her +5
- Playing as a , a or a of , speaking to Anders with Karlach in the party, catch him on a lie +1
- After defeating Anders and his crew Karlach will rampage the Tollhouse. Afterwards, tell her she looks hot OR that you liked the look of it +3 (either option)
- If you have killed Anders's crew without Karlach in party, tell her about it, then say you always care for your people +10
- Agree to give Karlach a Soul Coin to power her up in combat +5
- Agree to let Dammon upgrade Karlach's heart first time, if you already have a piece of infernal iron +10
Act Two[edit | edit source]
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
- Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them. +1 (requires sequentive check and then either or check)
- Stop Warrior Gronag from killing the hyena. Then, when Kar'niss the drider comes, ask him about his lantern and what is there in the shadows. After that, stop the drider from butchering Brawler Vez by any means. +1
- Convince Kar'niss not to attack you after you killed the convoy before summoning him, using OR +1 (either option)
- Traversing Shadow-Cursed Lands with the convoy, betray them and side with the ambushing Harpers +1
If entering the Shadow-Cursed Lands from the Grymforge:
- Playing as a , , , , , or , use a class-based answer when Harper Lassandra orders you to come closer +1
- When the Shadows warp Harper Yonas, tell Harper Meygan, "Move. I'll take care of this." +1
At the House in Deep Shadows:
- Agree to play hide-and-seek with Oliver +2 (one point for each round of the game)
- Convince Oliver to reunite with Thaniel +5
Dealing with He Who Was:
- Agree to find Madeline's Ledger for He Who Was +1
- After ordering Madeline to hurt herself as Ben and Marc did -1, stop her, saying she had done enough +1
Elsewhere:
- Free Dolly Thrice from the Moonlantern carried by Kar'niss. +1
Note: Instead of blessing, Dolly will transform you into a deep rothé
- After saving Rolan from the Shadows, tell him to shut up and be grateful +1
Speaking to Jaheira:
- At the very first time you meet, show her the Mysterious Artefact +1
- When talking to Jaheira inside the inn, drink the spiked wine +1
- If you have talked to Marcus already and know his mission, try to convince Jaheira that he is a spy +1
Dealing with Isobel and Marcus:
- If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
- If Marcus assaults the inn (happens if you gained entrance with Mol's help):
- Playing as :
Talking to Counsellor Florrick:
- Ask whether the Flaming Fist are just going to stand around. +1
Talking to His Majesty via :
Speaking to Cerys:
- When she tells you about their misfortunes and says they ran until found the inn, say that she did the right thing +1 (use basic line or unique for or )
- Ask her what they are doing here, if they headed for Baldur's Gate, and tell her not to lose hope to see others alive +1 (starts the quest, if you don't have it already)
Talking to Alfira:
- After Marcus's assault, when she asks whether they cannot trust anyone:
- Ask her about others, and then say that running was right call +1
- When Alfira asks you how do you keep going, answer:
- When Alfira supposes that surviving tieflings were taken to the Moonrise Towers:
- Promise you will find them +1 (starts the quest, if you don't have it already)
- If you successfully rescue the tieflings, speak to Alfira again. When she asks how did you do it, answer that you were being a hero +1
Note: If Lakrissa survived, talking to her starts the same cutscene
- Before trying to save captured refugees:
- If Danis survived and reunited with Bex:
Dealing with Rolan, Cal and Lia:
- Speaking to drunken Rolan before trying to saving captured refugees:
- If you have already saved him from the Shadows, say you're absolutely going to gloat +1
- If either Cal or Lia (or both) died while saving attempt:
- If both siblings survived, after they thank you, ask Rolan whether he has something to add +1
Talking to Ide after drunken Rolan has snapped on her:
- Say you're sorry, then add that he is more immature than she is +1
- When Ide shows you the book she means to keep for Rolan, her to give it to you, using +1
- Help Mol win the game of lanceboard against Raphael using the , , , or options, or following Gale's advice (if he is in party) +1
Note: This line appears only if Astarion is not in the party, otherwise Raphael will turn the talk to the spawn's scars
Elsewhere in the inn:
- When Manip Vidor says you are meant to be heading towards Moonrise, answer "doing your job, you mean" +1
- Playing as , curb your yearn to tear the Strange Ox apart. +1
- Pay Mattis extra gold for the Tower-Shaped Key +1
- Play the lute to wake up Art Cullagh. +1
- Tell Halsin that he can count on you before he opens the portal into Shadowfell. +1
- Successfully protect the portal while Halsin is searching Thaniel. +1
- Call Wulbren a prick when Barcus Wroot talks to him after you rescue him. +1
At the Reithwin Tollhouse:
- Convince Gerringothe Thorm to end herself by any available option. +1 (requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)
In the House of Healing:
- Convince Malus Thorm to order his sisters to hone their blades on each other. +1
- OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. +2 (comes one point by another subsequently).
At the cemetery:
- Agree to help Arabella find her parents. +1
- OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and succeed or roll to take her to your camp +1
Note: character will have unique lines and option only
At The Waning Moon:
- Safely drink with Thisobald Thorm (rolling , either general or class-based lines) +1(gains approval after first and second rounds)
- Successfully entertain the brewer with your stories (through roll) +1 (gains approval each time).
Note: If roll failed, successful subsequent roll earns a point of approval, nonetheless
- By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst +1
- While entering the Moonrise for the first time, tell Zealot Malik that you are here to take his head +1
Witnessing Ketheric's trial (at the very first visit to Moonrise):
- When Disciple Z'rell orders you to decide the goblins' fate:
Note: This option will not bring any points for character
Talking to Z'rell:
- If you killed the goblins:
- Distract Z'rell with thoughts of your "aching for Karlach" +1
Note: Unlike other possible romantic partners in the game, this gives approval regardless of you romancing the tiefling or not, but halforc's reaction will differ slightly [Needs Verification]
- If you spared the goblins, fail the roll to explain it and then say you will free the rest of the prisoners +1
- If you have helped Balthazar to retrieve Nightsong:
At the Moonrise Towers Prison:
- When approaching Minthara being tortured and erased by Jasin and Sumera:
- After the fight, escort Minthara out of Moonrise Towers and tell where to find your camp +1
- Speaking to the Warden for the first time, tell her that her face is bland, too +1
- Use to convince the Warden that you are Balthazar's closest confidante +1
- Talking to Lia, promise to help the tieflings escape +1
- Talking to Lakrissa, when she accuses you of serving the cult, succeed a or an roll, then promise to help the tieflings +1
- Speaking to Wulbren, say that Barcus Wroot sent you, OR use any of check-based options +1
- When Wulbren, once freed, takes the boat and sails off without the party, let him go +1
- If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners +1
Elsewhere in Moonrise Towers:
- Sever the connection between Linsella and Barnabus +1
- After taking Soul Coins from Lann Tarv, talk to Karlach and say she now has a real friend - you +5
- Tell Araj Oblodra that Astarion is his own person. +1
- Meeting Squire in Ketheric's room, tame it by any means, then reach out to pet her (without ) +1
Final fight at the Moonrise:
- In front of Moonrise Towers, offer Jaheira to join you in the upcoming fight +5
- If you haven't come to Last Light Inn at all, before final fight for Moonrise Towers tell Jaheira you are a friend. +5
- After the first floor is secured, tell Jaheira you sense a bit of envy and ask her to join the fight against Ketheric Thorm. +1
- At the rooftop, tell Ketheric Thorm that you can help, OR that it isn't too late, OR to come quietly +1 (either option)
Note: These lines require first DC 21 Intimidation check or DC 18 Persuasion check, and then any of subsequent DC 30 checks, OR a DC 10 Persuasion check if you have found and read Melodia's Letter to Ketheric
- When Nightsong intervenes, tell her to stand down, because Ketheric has surrendered. +1
Dealing with Yurgir and his retinue:
- Lick the dead spider meat +2 (Comes point by point for each lick)
- When speaking to the orthon initially, choose to attack him straightaway. +1
- If you agreed to help Yurgir:
- Speak to Nessa via and her that her love to the orthon is caused by dosed meat +1 (Available if the party have investigated the dead spider or detected thoughts of the Hoarding Merregon)
- Without Animal Handling check and give the beast a scratch behind the ears +1 , pass the DC 16
Near Pedestal of Reckoning and through Shar's trials:
- When Shadowheart speaks of her need to go through the trials, answer that this is a distraction OR that you are actually here to gain Ketheric's trust +1 (either option)
Dealing with Balthazar in his outpost:
- Speaking to Balthazar through Reconstituted Duellist, tell it to leave, because you don't answer to a pile of bones +1
- OR, Playing as a , say you do not blunder +1
- OR, Playing as Shadowheart origin, say you belong in this place far more than some bone pile +1
- Agree to clear the way for the necromancer, and then:
- Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her. +1 (Makes Balthazar and his minions hostile)
- Refuse to help the necromancer and choose to attack him +1
In the Shadowfell:
- Before the Verge of Shadows, tell Shadowheart you don't care about the Spear of Night, then confirm it +1 (Shadowheart turns hostile to the party)
- If you have the spear, tell Shadowheart to find a new purpose for herself, then provoke a fight with her +1
- If you have defeated Balthazar:
- Free Aylin +1
- If Shadowheart is in the party, tell her that she should spare Aylin because the aasimar may know something about her. +1
- OR, Playing as Shadowheart origin, spare Aylin yourself +1
- If Balthazar is present and not hostile to the party:
Mind Flayer Colony
In the Necrotic Laboratory:
- Talking to the Waking Mind, succeed the passive check and choose to purge her mind +1
- Talking to the Fresh Mind, wish them good night +1
- Talking to Balthazar, successfully pretend to be a thrall +1
Note:This option is available only if you helped the necromancer reach the Nightsong and let him take her to Ketheric
At the Morgue:
- If Us survived the Nautiloid and is kept in the cage, convince Chop to let it go with you through , or +1
In the Tadpoling Centre, choose to release pod captives +5
After the final fight with Apostle of Myrkul
Talking to Halsin:
- If you still haven't helped him with lifting the curse:
- If you eliminated the curse, ask Halsin to join you +1
Speaking to Jaheira:
- Say that she seems to enjoy herself, then tell you're having the time of your life, too +1
- Agree to have her in the party (either joining you now or waiting at the camp) +3
Talking to Alfira:
Talking to Aylin, if you let Balthazar take her from Shadowfell:
- If Isobel survived, tell them you must apologize to Aylin +1
- If Isobel died:
Speaking to Cerys:
- Tell her you're glad they are safe, and mention that Zevlor did his best +1
- Tell Cerys that other will look up to her +1
- Say you couldn't have done it without Jaheira's help +2
- Tell her the Nightsong is the real hero +1
- Say people get paid for doing jobs, and when she answers that she has no money, tell her you were joking +1
Talking to Ide, Umi and Mattis:
- Tell any of them about Mol's eyepatch you have found down in the colony, and then:
Talking to others:
- Speaking to Art Cullagh, thank him for his help +1
Camp/Conversation
- Speak to Karlach about Gortash after defeating Apostle of Myrkul +5 (works regardless of whether she was in the party or not)
Note: Moves your relationship into partnered stage
- Get Dammon upgrade Karlach's engine second time at the Last Light Inn +5
Note: Hugging Karlach starts a romance with her (if it hasn't been started before)
Act Three[edit | edit source]
Talking to Yenna
- Offer her help:
- Give some coin OR some food +1 (either option, giving food available for all characters except )
- OR Suggest to find a guard for her +1 (available for all characters except )
- Playing as a , conjure some berries and herbs for her +1
- Playing as a or a , suggest to find the nearest temple +1
- Playing as a , suggest to track her mother down +1
Note: Offering Yenna food OR promising to look for her mum after using class-based line brings another +1 point
- Report to Commander Lightfeather that his soldiers fought to the last feather OR that you've found the enemy and pigeons fought bravely against it +1 (formulation varies depending on whether you have met Tara on the roof or not)
- Get more money out of Danzo Arkwright in return for the Zhentarim letters, using or . +1
In the kennels:
- Say "Woof" to Angry Mar'hyah twice. +1
- Playing as a , tell Mar'hyah that Scratch is not a "property". +1
- Make Angry Mar'hyah to let you keep Scratch, using , or class-based , or options. +1
- Playing as a , when Sister Yannis curses Valeria in the back, say you'd join a church if more priests spoke muck like her +1
- Then offer Yannis help with investigating the double murder and proving Brilgor's innocence +1
- Talk to Brother Bill and Brother Clements and say that their god would be proud of Father Lorgan +1
- Agree to bear Monk Manifestation's curse +1 and then withstand his madness. +3
Circus of the Last Days
At the entrance:
- Convince Klaus to let you in, bribing him, using , or any class-based option except pretending to be a friend of Gortash's +1
- Speaking with Zara the mummy, say you don't understand her, and then mime her grunting +1
Dealing with Akabi the djinni:
- Tell him that he is VERY LOUD. +1
- Play the game and accuse the djinni of rigging the wheel +1
- After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it +1 (either option)
When passing Zethino's trial, choose answers:
- First question: ★'Zariel' +1 OR ★'Gortash' +2
- Second question: ★'Bashing and sex' +2
- Third question: ★'Probably dead' +1 OR ★'Settled with partner and kids' +2
Note: The ★ sign here marks the answers considered 'correct' for the purposes of the test.
Talking to Boney the mephit:
- Call his wife Stoney magnificent +1
Dealing with Popper the kobold trader:
- Grab Dribbles's hand from his counter, and then:
Note: Class-based lines for , or do not give approval [ Needs Verification]
- Playing as a or a , tell him that graverobbing is a profane act +1
- If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. +1
Dealing with caged beasts:
- Talking to Shadow-Whiskers, break the lock on her cage. +1 (either with or without )
- Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) +1 (either option)
Watching Dribbles's show:
- Say "What a corny joke." +1
- Volunteer any companion to the stage as Dribbles's assistant, except Karlach herself, Wyll and Jaheira +1
Note: If you volunteer Wyll to the stage, you'll get +2 instead of [+1] each time. If you volunteer Jaheira, you'll get +2 instead of [+1] first time.
- If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for +1
Talking to Lucretious:
- When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh +1
- After defeating false Dribbles, tell her that killing clowns is a rare treat +1
- When Lucretious asks you to find real Dribbles, answer that you are expensive +1
- When you deliver her Dribbles's remains, say it was pleasure to meet her +1
- Talking to Wulbren, refuse to take Runepowder Bomb but promise you'll destroy the Steel Watch Foundry your way. +1
- OR Refuse, saying that the real enemy is Gortash, not the Gondians, and you'll find another way +1
- OR Suggest to contact the Gondians first, so that they might see reason. +1
- OR, if Barcus Wroot is nearby and butts in, agree and say it sounds like a mass murder +1
Elsewhere in Rivington
- Agree to chase refugees out from Arfur's Mansion for half-price, and punch Zenovia Dawg when she tries to extort full sum from you +1 (requires failing roll against her first)
- Playing as a Baldurian character, tell Saer Grotpoll that his own accent is Rivingtonian +1
- Tell Tinker Nayzeem that the way people treat refugees is terrible. +1
- Playing as a , in the Abandoned Windmill basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer +1
- Playing as Astarion origin, at the Gur Camp promise Ulma you will do what you can for her tribe's children +1
- Near Requisitioned Barn, donate some gold to Manip Nestor. +1
- Talking to Mattis outside the barn, tell him to watch himself because Baldur's Gate is big and dangerous. +1
Note: This option is available only if tiefling kids survived in Acts One and Two
- Talk to Fist Rowan outside the barn, and when he asks you to give him "one good reason", answer "Barn". +1
- Try and help the Dying Stone Lord Thug. +1
Note: These options are available only if Orin is not impersonating Rowan or the Thug
In the smugglers' cave:
- After defeating Caïros and his thugs, if Farlin survived, ask her about the Stone Lord and say you're ruthless, too, OR that you don't play nice +1 (either option)
Dealing with Orin's guises:
- If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about. +1
Note: When playing as Wyll origin, this line will run differently
- If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people +1
Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except , it might have unique formulation
- If Orin is impersonating Dying Stone Lord Thug, succeed a passive DC 20 Perception check, and then:
- Say you'll stay with him until the end +1
- At the entrance gate, consent to be arrested by the Steel Watcher. +1
- Refuse to deliver the gnome leader's head to Manip Falcäo +1
- Playing as Astarion origin, in Fraygo's Flophouse drag Pale Petras into the sunlight, then choose to let him go +1
- At Carm's Garm, when Naaber pretends to be a dog, choose "Correct. But nobody likes Naaber" line +1
Note: It may take several sequential attempts to speak with Naaber to get to these lines
- At The Velveteen Elixir, talking to Stylin' Horst, choose lines about "heady top notes" OR "burning rothé shit" +1 (either option)
At Sharess' Caress:
- Agree to try Hoots Hooligan's special hooch. +1
- Speaking to Valeria, propose a toast to ADVENTURE! +1
Note: The option is available only after you've started Solve the Open Hand Temple Murders quest
- Get access into Wyrm's Rock Fortress +1 by either of following options:
- Showing the Admission Pass obtained from Arfur Gregorio
- Showing Lower City Pass obtained from Valeria
- Using Nashkellan's report (can be stolen from the Sword Coast Couriers)
- Bribing Blaze Elin
- Passing any of class-based checks
At the Flaming Fist barracks:
- Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. +1
- When you spot Fist Reynash trying to open a chest, give him 300 gold to take the ferry +1
Speaking to Manip Bakshi:
- Successfully use +1 on him and pretend to be a new recruit
- OR Tell him you've spotted another guard on stealing +1 (requires DC 10 Persuasion check if you have spotted Reynash's lockpick or DC 15 Persuasion check if you didn't)
- OR Leave barracks (or let him escort you out) +1
At the Audience Hall:
- Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say:
- That you have seen the army of the Absolute and no where's safe. +1
- OR That the Steel Watchers will eventually turn on everyone. +1
- OR, playing as a , say that there's nothing natural about him +1
- OR, Playing as a , say they are tools like any weapon +1
- OR, Playing as a , say they are blunt tools, useless against more subtle quarry +1
- When Karlach is going to attack Gortash, tell her to lead the charge +5
- Playing as , when Gortash explains your previous dealings, answer that you've come to end this evil plot +1
- Refuse to make an alliance with Gortash and confirm your decision +1
- Tell Gortash that you have no interest in this sham of a coronation +3
- After killing Orin, speaking to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards +3
- If you have already destroyed the Steel Watch Foundry, too, tell Gortash you do not need much else from him +10
Talking to Duke Ravengard after the coronation:
- Ask him whether the "new dawn" is what they call tyranny now +2
- OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant +2
- OR Ask Ravengard whether he knows that he is infected +2
- As a Baldurian character, ask what has happened to the city's great hero +1
Talking to Karlach after the coronation:
- If you agreed to become allies with Gortash:
- If you declined Gortash's offer or chose a neutral line:
Talking to Mizora after the ceremony:
- Say you are not giving up on the Duke Ravengard +1
- If the fight occured, and Ravengard died, ask Mizora whether the duke is gone for good +1
In the Wyrm's Rock Prison:
- Convince Counsellor Florrick to escape the prison +1
- Talking to the Unusual Skull, ask him to speak plainly +1 (requires DC 18 Persuasion check)
Note: These options are available only if you were arrested, not if you entered the prison by any other means
- Talking to Fist Murphy, ask why he is standing on one leg, and then:
- Outrage at him for stealing from people he is supposed to protect +1
- OR Pretend to push him off his balance +1
- OR, Playing as a , say is he was truly sorry, he'd be willing to die for forgiveness +1
- OR, Playing as a , tell him you'd make you cut off his hand were you his master +1
- OR, Playing as a , praise him for a good discipline for a guard +1
- Playing as a , talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and say:
- That you'd do exactly what she is doing +1
- Talking to Fist 'Edge' Arensen at the gallows, ask him why don't he wait with threats until you commit a crime +1
- Talking to Fist Miller after Florrick had been executed, say she didn't deserve to die +1
- Talking to Thrastle Muria, ask if everyone in her neighbourhood is as friendly as she is +1
Speaking to Liara Portyr and Lora Bergauz:
- Tell Lora to calm down and let Liara alone +1
- Promise to help Lora find her daughter +1 (A character will have a unique line here)
- If you already know that Vanra died, tell this to Lora, then say you did your best +1
- Talking to Bosun Gannet, when he instructs you about the tavern rules, say you'll keep to them +1
- Ask Gannet about Vanra, and then:
- After dealing with the hag, if real Quenora Grisly died, tell Gannet you are sorry for not saving her +1
- When Talking to the hag masking as Captain Grisly, inquire her about Vanra, and then ask how do you know she's not lying +1
- When looking for a decision, propose to talk to Lora and calm her down +1
- When the hag offers you money for killing Lora, refuse to do the dirty work for her +1 (Unique line for )
- Agree to kill Lora for disguised hag, but then return and say you can't do it +1
- After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
- If you have already killed Lora, tell Ethel to thank you +1
- When Ethel offers you to let her go in exchange of being an ally in your crusade:
- Tell Svend that Siggy clearly loves him and worries about him +1
- OR Persuade Svend he would leave the city at the first chance +1
- OR, Playing as a , tell Svend to skip the date for a free drinks +1
- OR, Playing as a , convince Svend to stay, asking what's life without a little danger +1
- OR, Playing as a , tell him to forego the date +1
- OR, PLaying as a , tell Svend to save the angst for romance novels +1
Other patrons:
- Talking to Nesha Leesha, warn her about the serial killer, then use to insist on it +1
First time visiting the place:
- If you found the group without reading any of their posters, ask Adrielle to calm down +1
Dealing with hexed Mayrina:
- Speaking to Mayrina in the sheep form via :
- Talking to Mayrina without +1 , ask how did she get herself turned into a sheep
- Talking to Jatlo (before removing his hex), tell him "Less complaining, more searching" +1
Speaking to Jatlo after you have removed his hex:
- Tell him he has been charmed by hag +1
- OR, Playing as a , say you know ten ways to kill him before he blinks +1
- OR, Playing as a , a or an , say he is serving a perversion of nature +1
- OR, Playing as a , say he is outnumbered and outmatched +1
- OR, Playing as , say that true cruelty rules with fear alone +1
- OR Ask him to tell the hag you're coming for her +1 (The option is not available for the characters)
After removing the hex and killing Jatlo:
- Speaking to Mayrina, ask her how is her husband's condition +1
- Tell Mayrina she was an adorable sheep +1
- Offer Mayrina help with the hag +1 (Unique line for )
- Tell Hydrangea Wubb she coudn't have known him in disguise +1
Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One
- Talking to Kled, tell him that they are safe now +1
- Say the dragonborn was only pretending to be a friend +1
- Talking to Adrielle, say that hags and their agents are liars and cheats +1
- After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her +1 (either option)
If you have met Auntie Ethel, but haven’t dealt with her yet:
If you have killed Ethel:
- Talking with Mayrina, her to let Connor go +1
- If you haven't raised Connor from dead in Act One, tell Mayrina that killing the hag was even more amazing than revenge +1
- OR Say it wasn't so amazing when the hag vomited a child +1
- OR, If Vanra died, say you don't feel amazing because of it +1
- When Mayrina asks you whether you have saved Vanra, answer that of course you did it +1
- Playing as a or a , tell EITHER Mayrina OR Kled that you killed a perversion of everything natural +1
- Talking to Adrielle, say the hag is finally dead, thanks to you +1
At Lora's House:
- If you haven't resolved the quest yet:
- After you have saved Vanra:
Baldur's Mouth (and interacting with Gazette employees)
- Talking to Ettvard Needle, threaten him with the blackmail letters from Gortash +1
- Speaking to the printing press in the basement, ask them whether changing the article would not be delightfully naughty +1
- Talking to Falael outside Baldur's Mouth, muddle her count +1
- Talking to Estra Stir after Gortash's defeat, say you'd rather never hear that prick's name again +1
In the Cazador's Dungeon
- Speaking to Sebastian, pass or check, then promise him to set him and the other spawn free OR ask whether they would be able to control hunger +1 (either option)
- Don't let Astarion finish the Rite of Profane Ascension once he has started it +1
- At the bridge leading to the entrance, give Rags Deelarma a handful of coins +1
- Bargain with Rakath Glitterbeard to return him less money than had been stolen +1
The Crimson Draughts
- If you are partnered with Astarion and he is in the party, refuse Araj Oblodra's invitation to come in, saying you saw how Araj made him feel +1
Note: This option is available and brings approval if you did not convince the spawn to drink Araj's blood in Act Two AND if his personal quest is not finished yet.
- Outside Crimson Draughts, give Strange Beggar Sacrum any amount of gold +1
The Elfsong Tavern
- Playing as a , a , a , a or a , convince Alan Alyth to lower the room price or to rent you it for free, using any available class-based option +1 (Requires various skill checks with DC from 18 to 20)
Talking to Lakrissa and Alfira:
- In the tavern hall, remind Lakrissa about your bet in the druid's grove, then say she owes you nothing +1
- Tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap +1
- Speaking to them both on the tavern's roof, say they are very cute together +1
Speaking to Harvard Willoughby:
- Agree to participate in Laff Riot, and then, in the first round, joke about Harvard smelling funny +1
- In the second round, joke about "Vampires" +1
- OR Joke about "Sleeping with a dragonborn" +2
- OR Joke about "Zombie reanimator" +1
- OR the public to approve +1 (Requires DC 20 Intimidation check)
- In the third round, joke about the Dead Three +1
- OR Joke about "A cleric and ham" +1
- OR the public to approve +1 (Requires DC 25 Intimidation check)
Talking to Dez Kanshaw:
- Say he won't find courage on the bottom of a bottle +1
- When Dez tells you about the job offered to his son by Three-Piece:
Talking to Enforcer Skoona:
Talking to Doora Thumbfoot:
- Speaking to Dame Guisarme, say the Flaming Fist are good only to handling riots +1
- Speaking to Jaheira’s children (automated dialogue), when Rion asks whether you all are doomed, say "Not in this lifetime" +1
- Speaking to Rion for the second time (not automated dialogue), tell her that refugees behind the wall need protection +1
Note: All these options require having Jaheira in your party
- Interrupt Dolor when he’s about to kill Figaro Pennygood, saying “Stop right there!”, using any of class-based lines or unique line +1
Talking to Devella Fountainhead:
Note: Both these lines will differ slightly depending on whether you actually have or have not any ritually cut hands in your inventory
- Talking to Sally Flymm, say she is the one to blame for the Gortash's rise +1
- Choose to put Sally out of her misery +1 (Sally and Dravo turn hostile to the party)
- Talking to Golbraith Stredivas, ask him whether his son needs any help +1 (Unique line for )
- Say that mind flayers are dangerous, and then add that you'll take it from here +1
The Graveyard
Dealing with Bugthimble at the "M.Kurwin" grave:
- Ask what he was doing in your father's grave +1 Use (Requires DC 25 Deception check
- Playing as a , say you and he are practically kin +1
- Say "Thank goodness, you can keep it", and then:
- Use Deception to convince him the treasure is cursed +1
- Say the crate was promised for Nine-Fingers, then use Intimidation to convince him to pay the fee for not breaking his snout +1
- Intimidate him into surrendering the loot to you +1
- OR, Playing as a , ask her whether he would loot the corpse despite their shared blood +1
Dealing with Nina Dortmell and Mortarch Gracie Scyre:
- Speaking with Nina for the first time, tell her to stop, because magic isn't a game +1
- Report Nina's attempts to Mortarch Gracie Scyre +1
- Talking to Valmorba, ask her to give you a shovel (if you don't have one) +1
- Talking to Ulkov Sully, pay him for making a coffin for little Lily Fischer +1
Speaking to Gothric Rillyn:
- Say that burying alive is an apt punishment for thievery +1
- OR, Playing as a , say he should have learned the signs of a dangerous mark +1
- OR, If you have already recruited Minsc, say you'll tell the Stone Lord how Gothric called him +1
Grey Harbour Docks
- Convince Captain Sleam to take aboard the whole Brislen family via , , or simply paying the sum they’re lacking +1
Talking to Big Huido:
- Successfully him and pretend to be a representative of The Guild +1 (Unique lines for and )
- Then say you'll just loot his corpse instead +1
- OR him into surrendering the Guild shipment +1 (Unique lines for and )
- Ask him what if you just kill him and take everything +1
In the Iron Throne:
- When Gortash connects to the Submersible upon you preparing to dock at the prison:
Note: This option gives approval only if you did not strike an alliance with Gortash
- After docking at the prison, when Omeluum approaches your mind:
- Convince him that other prisoners must be saved, too +1 (Requires DC 20 Persuasion check)
- Escape the Iron Throne with Ulder Ravengard alive +1
At the Flymm Cargo, after returning from the Iron Throne, tell Allandra Grey you won't let her execute Redhammer +1
The Heapside Prison
- Talking to Skittle via , call him a "rat-ical mercantile rodent" +1
- Ask him whether his business is rat-ified by the local merchant's league +1
The House of Hope
Speaking to Hope or to her spirit:
- In front of the Archive, say you need to get her out before the jailor kills her +1
- After freeing Hope from her chains, speak to her +1
- After defeating Raphael, tell Hope you thought he would put up more of a fight +1
- If Korrilla was knocked out, tell Hope she didn’t deserve to die +1
Talking to the Archivist, ask whether he'd like you to break bits of him +1 (Works regardless you talk about your contract or the Orphic Hammer; Requires DC 25 Intimidation check)
In the Boudoir:
- Provoke the fight with Haarlep +1 by either way of listed below:
- When Haarlep asks you why you are here, answer you’ve come to kill them
- OR Refuse to undress for Haarlep
- OR Choose to attack the incubus
Note: This option is available either before you shed your clothes or when they prompt you to lie on the bed
- OR Agree to lie down, then fail a or check to resist the incubus and choose to fight your way out
- OR Plead to gods to get you out of here when the incubus approaches you
- OR Refuse to vow your body to the incubus at the climax of the sexual intercourse
Lady Jannath's Estate
If Oskar Fevras was not saved in Act One:
- Playing as , at the entrance ask Tarhun Mnemonis about icons depicting Bhaal, then tell him not to sell "this evil junk" +1
- Speaking with Sir Gorran Penghyst and Lord Delwaer Jeth, tell them to stop or you will stick both their heads through the bloody painting +1 (Requires DC 18 Intimidation check roll)
If Oskar Fevras was saved in Act One and the estate is now haunted:
- After initial fight with Poltergeists, speak to Lady Jannath and say you are not one of her servants to order you around +1
- Talking to Havkelaag, refuse to sell the Githyanki Egg to the Society +1
- Tell Blurg that bravery is no bad thing +1
Talking to Ptaris:
Note: These options are available only if you have sold the Githyanki Egg from the Creche Y'llek to Lady Esther in Act One
- When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then:
- Tell him he would be destroyed if you haven’t saved him +1 (Requires DC 20 Persuasion check for a characters, and a DC 25 Persuasion check for all others)
- OR Successfully use +1 on him and then say that it’s his conscience that tells him to stop
- OR, Playing as a , say that you are no more ‘bad’ than he is +1 (Requires DC 20 Persuasion check)
- OR, Playing as a , tell Ptaris you gave him same that your patron gave you +1 (Requires DC 20 Persuasion check)
- Talking to Lorna Esthelian, tell her that her date was a vampire +1
- In the Abandoned Cistern, convince the Emperor to extend his mental defences onto Minsc +1
- At the Guildhall, when confronting Roah Moonglow or Friol, tell them that Minsc of Rashemen always knows the right thing to do +2
- After defeating the Zhentarim, convince Minsc to make peace with Nine-Fingers +1(requires having him in the party)
The Sorcerous Sundries
Talking to Aradin near the entrance:
- Successfully him, saying you haven’t found the Nightsong +1
- If you let slip to Aradin that you’ve found the Nightsong, tell him that she is immortal and tough +1
Note: Unique lines for Good/Neutral/Evil . The option is available for characters only
Talking to Lorroakan before resolving Dame Aylin’s fate:
- Tell Lorroakan that you’ll ask Nightsong to come to the tower, so that she ripped him to shreds +1
- OR Use Deception to convince Lorroakan that Aylin is dead +1
Note: Common unique line for , a or a
Facing Lorroakan along with Dame Aylin:
- Tell the wizard you’ve come to stop him +1
- Tell Lorroakan that Ketheric Thorm already tried to steal Aylin’s immortality and is dead now +1
- OR Tell Lorroakan that one more word about catching Aylin will be his last +1
- OR, PLaying as Gale origin, ask him to reconsider his position +1
If you have betrayed Dame Aylin to Lorroakan:
At the Sorcerous Vault:
- Speaking to Yafeu once he's escaped the Peculiar lamp:
The Steel Watch Foundry
Talking to Tamia Holzt, if she spotted you in the Foundry:
- Say you’ve come to bathe in Banites’ blood +1
- OR Use any of class-based options to inspire Gondians to rebel +1 (Requires DC 18 Intimidation check or DC 18 Persuasion check, depending on character class)
Talking to Zanner Toobin once you have reached the laboratory wing:
- When Toobin says that Gondians are being subjugated through the collars, ask whether they will fight if you save their families +1
- If you have killed Banites in the workroom, tell Toobin about it +1
If you failed to switch off an activated Motivator, convince Toobin to move on, using or +1
Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:
- Barcus Wroot to take leadership over the Clan Ironhand +1 (A , a , a Good or a characters will have a unique line here)
- OR Wulbren Bongle to walk away, using basic or any class-based option +1
Note: According to game files, a Character will have a roll instead of for all others
- Take Zanner Toobin’s side and tell Wulbren you won’t let hurt them +1 (Wulbren and other Ironhands become hostile)
- OR Convince Wulbren to let Gondians go away +1 (Requires DC 20 Persuasion check)
Note: A , a Good , a will have a unique line here and a DC 18 Persuasion check instead of basic one. characters roll instead of
Talking to Barcus Wroot after resolving the conflict:
- If you have sided with Gondians, tell Barcus that Wulbren was past saving +1
- If you convinced both factions to make peace, tell Barcus you’re impressed how he stood up to Wulbren OR that he’ll make a great leader of the Clan Ironhand +1 (either option)
- Attending the funeral of Holli Dylford, tell Allandra Grey you’ve brought gold as an offering +1
Note: Using this option, the players may choose either a "general" line or a line reflecting exactly the deity their character is allied to
Other locations in Lower City
- In the Cloister of Sombre Embrace, after defeating Viconia DeVir, tell her to go and vanish +1
Note: You need to knock her out in the battle to speak to her afterwards
- At the Chromatic Scale, playing as a , discuss with Thomas C. Quirkilious the benefits of using lute strings made of worg hair +1
- At Highberry's Home, donate some gold to Roger and Cora Highberry for their orphanage +1
- At the Flaming Fist cordon X: -195 Y: -15 near the Upper City gate, when the Emperor warns you about becoming a thrall, choose to turn back +1
Note: This dialogue will occur if you come close to the gate without having all three Netherstones
- Outside The Singing Lute, give Manip Leythim a healing potion +1
Talking to children playing at X: -166 Y: -75:
- Succeed a passive DC 7 Perception check and ask Cinnamon what is she hiding in her pocket +1
- Ask Punkins to scan you +1
The Murder Tribunal
Speaking to Sarevok Anchev:
- Tell Sarevok you actually were deciding who should get to kill him +1
- Being judged, tell Sarevok that you didn’t kill this person, but you will kill him instead +1
After becoming an Unholy Assassin:
- Speaking to Echo of Illasera, tell her that she wasn’t quick enough if someone cut her down +1
- Speaking to Echo of Amelyssan, say that killing is merely a tool +1
The Bhaal Temple
Speaking to Avatar of Bhaal after defeating Orin:
Note: These options are available to characters only.
- Tell Bhaal that you have no desire to harm anyone else +1
- Reject your Father’s gift and blessings +1
Note: Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same
Camp/Conversation
- After Aylin leaves to meet and fight Lorroakan, tell Isobel that you’re going to help the aasimar +1
- When Vlaakith emerges at the camp as a projection, convince Lae'zel to reject her once and for all +1
- When Mizora offers Wyll to rearrange their pact, convince Wyll to pledge his soul eternally so that his father would live (or was brought back if he died) +1
Note: The latter option is available if you convinced Mizora to let Wyll go in Mind Flayer Colony
- When Jaheira scolds Minsc after his recruitment, tell her that she could have lost the trail of the cult +1
- If Jaheira leaves the party for any reason, tell Karlach you wish she would stay +1
Disapproval[edit | edit source]
As a Companion character, the interactions listed below will cause Karlach to lose approval. This list is most likely incomplete.
Act One[edit | edit source]
- Speaking with the tieflings holding Lae'zel in a cage, choose to attack them. -1
- Playing as , tear off Gale's hand -1
- Near the Chapel Entrance, convince Gimblebock and his crew to flee (using any ability or class-based option) -1
The Emerald Grove
In The Hollow:
- Take a swing at Zevlor during his argument with Aradin -1
- Refuse to help Zevlor persuade Kagha to let the tieflings stay. -1
- Tell the tiefling kids trained by Asharak that they are going to die -1
- Scold Elegis for being scared of a few goblins OR tell her to get to digging their own graves -1 (either option)
- Dig out the recently made grave near the gate -1
Note: The grave appears upon long rest after initial scene when approaching the grove. It might be made to bury Kanon, Aradin or Zevlor.
- While speaking with Arron, say the refugees will be fine due to their devilish powers. -1
- Talk to Strange Ox (without ) and call it a hideous cow -1
- Kick Timber the squirrel -1.
- Make Zorru kneel before Lae'zel -1
- Offer to heal Pandirna for a price but pocket the money and leave -1
- Let Arka shoot Sazza -1
- Free Sazza from her cage and tell her to follow you -1
- During Meli and Barth's confrontation about the stolen locket
Note: This line is available only if Arabella has died
- While talking to/trading with Mattis, either pocket his "lucky ring" straightaway OR tell him you've earned it. -1
- Then, catch Silfy trying to pickpocket you and grab her by the hand -1
- Threaten Mol when first meeting her in the Tiefling Hideout -1
- At the Tiefling Hideout, when Mirkon is trying to present you a story, say you've heard enough of his chatter -1
- After successfully stealing the Idol of Silvanus for Mol, tell her that you will keep it for yourself -1
- Refuse Zevlor to kill the goblin horde's leaders -1
In the Sacred Pool and druid caves:
- After resolving Arabella's fate, tell Kagha that you you just wanted to see what would happen. -5
- If Arabella has died, lie to Locke and Komira that Kagha will release her soon -1
- Prod Nettie's bird twice -1
- Swear to Nettie that you will take the wyvern poison if you start turning -1
- As a , pick Mirkon's pockets while he is distracted by the harpies -1
- Playing as a , talk to the squirrels listening to Alfira and first hush them not to ruin the song, and only afterwards the class-unique line "Sing along…" -1
While the Emerald Grove is preparing for the goblin attack
- Tell Mirkon you are not going to save him again OR that he's on his own. -1 (the formulation depends on whether you saved Mirkon from the harpies or not).
- Tell Pandirna that you are here for the show -1
- Tell Zevlor (or Asharak if Zevlor is dead) that it was you who led the horde to the grove, and then that this place belongs to the Absolute -10
- Betray the Grove (open the gate) after blowing the horn -10
- In the Underground Passage, heal Findal, then tell him you are here to finish the job, and kill him. -1
- Talking with Scratch via , shout at the Gomwick's corpse to prove he indeed is dead. -1
- While talking to Aradin on the bridge, say you don't waste your time with devilspawn -5
Note: This scene appears only if Aradin has previously left the grove
- Choose to go closer to the Owlbear Cub or attack the Mother Owlbear -1
- After killing the Mother Owlbear, kill the cub as well -1
- Speaking to Gandrel, without Astarion in the party, tell the hunter how to find your camp -1
- If Astarion is in the party, reveal his identity to Gandrel -1
In Overgrown Tunnel:
- When Auntie Ethel surrenders, let her go and keep Mayrina in exchange for fey hair. -1
- If you killed Auntie Ethel:
- If spared Mask of Regret, speak to the latter afterwards and choose to attack her -1
- Playing as a , take the Petrification off Efrin and laugh at him -1, when he asks to examine him, refuse to do it -1
- Read the Necromancy of Thay -1
- Interrupt the bugbear and ogre couple in the barn -1
- OR let Astarion interrupt them (if he is in party). -1
Note: The latter option is available only if neither Shadowheart nor Wyll are in the party, otherwise one of them would interfere and try to stop the player
- Pay Fezzerk a lot of gold to let you pass -1
In the outer camp:
- Yell "Boo, get off the stage!" at Volo as he performs. -1
- Tell Tracker Grikka that you will get answers from prisoners. -1
- Using Dishevelled Chicken to shut up and play. -1 , tell the
Note: These options are available if you have killed the Owlbear Cub in its nest
- Playing a tour of chicken-chasing, tell the Owlbear Cub to run to the posts, using -1
Talking to Crusher:
In the Shattered Sanctum:
- Promise Minthara to get information from the captive -1
- Tell Torturer Spike to let you put the prisoner through paces. -1
- OR, Playing as , propose to show Spike how it's done -1
- OR, Playing as a , tell him that you don't try, you get results. -1
- Then torture Liam yourself. -1
- After questioning Liam, leave him chained to the rack -1
- Tell Minthara that Sazza was too stupid to understand you prior -1
Note: Sazza must be freed from the cage in Emerald Grove
- Agree to attack the Grove with Minthara with or without asking for a reward. -5 (if you confirm you intent, she might leave the party)
In the Worg Pens:
- Tell goblin children to keep at the bear, to aim for his eye, or to use sharper stones. -1 (either option)
- Throw a rock yourself. -1 (Makes Halsin hostile)
- OR Make Brawler Birka release the bear and then attack the animal -1
- Refuse Halsin to help him save the grove after freeing him -1
- Order Flind to attack the other gnolls instead of you -1
- Save Rugan, then tell him to give the cargo to you, using or provoking a fight -1
- If you fail to Rugan into surrendering the cargo to you, say you can harm him no less worse than gnolls would have -1 (makes him hostile)
- At the tollhouse, tell the merchant Cyrel that you'll take the supplies and everything else she owns. -1
Note: In order to talk to Cyrel peacefully, Karlach must be in disguise, otherwise the trader will turn hostile immediately
- Leave Benryn to die under the wreckage -1
- Kill Rugan, if he survived Zarys's torture and your fight against other Zhentarim -1
- Purchase Oskar Fevras from Brem, then speak to the artist and call him a slave twice -5
- Agree to hunt down Thulla for Gekh Coal, for reward or for free -1
- Steal Boots of Speed from Thulla while she's helpless. -1
- Tell Derryth Bonecloak you're going to keep the Noblestalk for yourself -1
- OR Successfully her into giving you reward for the finding, then take the reward and keep the mushroom. -1
- If Baelen Bonecloak ate the Noblestalk himself, tell Derryth you know exactly what you've done -1
- Agree to be BOOOAL's chosen -1
- When Lunkbug tells you where to find Philomeen, answer that you'll take her head for a trophy. -1
- Ask Ward Magmar how to get a slave of your own -1
- the Deep Rothé to breathe, focus and excavate for Skarjall -1
- Provoke a fight against Elder Brithvar by either taunting him to try and take your gold OR suggesting to rat him out to Sergeant Thrinn about his conspiracy against Nere -1 (either option)
- Side with Brithvar when confronting Nere -1
- Side with Nere against Brithvar -5
- If you killed the duergar (both rebels and Absolutists) before freeing Nere, kill the gnome slaves as well, when the drow orders you to -5
- Let Brithvar take the enslaved deep gnomes after the fight with Nere -5
- Attack Ellyka near the point of encounter with githyanki squad -1
- Speak with Voss yourself instead of letting Lae'zel do it -1 (any line of two available)
- Upon entering the crèche, playing as a , Gish Far'aag to let you pass, saying you're hunting either mind flayers or the gith -1
- Offer to fight Youth Varrl when Sa'varsh Kethk asks for a challenger -1, and then indeed kill him -1.
- Tell Varsh Ko'kuu that if he gives you the Githyanki Egg you'll sell it at best price OR make yourself an omelette (either choise brings -1 and immediately starts the fight with Ko'kuu and hatchery guards)
- Crush the Githyanki Egg -1
Note: This option is not available if playing as a ; starts the fight with Ko'kuu and hatchery guards
- Surrender the Mysterious Artefact to Kith'rak Therezzyn -1
- Talking to Vlaakith, say you're a friend who brought the artefact to her -1
- OR Rat Shadowheart out that it was she who stole it -1 (the line is available only if Shadowheart is in the party)
- Agree to Vlaakith's demand to kill the person inside the Mysterious Artefact. -1
Raphael's Deal
- When Raphael briefly takes you to the House of Hope, say that you'll do anything to get rid of the tadpole -1
Camp/Conversation
Other companions and camp followers
- Playing as Astarion origin, when your nature comes out, tell Karlach not to patronise you -10
- If Karlach is recruited before Wyll, he will show up in camp after a long rest. Tell him it's all over OR that the Blade of Frontiers will be a memory come tomorrow -1 (either option)
- Flirt with Mizora when she shows up -1
- Playing as Wyll origin, tell Mizora you shouldn't have disobeyed OR Ask what if you kill Karlach now -5 (either option)
Note: This option brings approval for all characters except
- Playing as a of , if Shadowheart revealed herself as a Sharran near the statues in Goblin Camp, call an abomination -1
- Let Volo follow through with his attempt to remove the parasite
- Shoo the Owlbear Cub out of the camp -1 (works both at first and second appearing)
- Playing as , confess to murdering the bard -1
- Speaking to Anders and his crew with Karlach in the party, choose to "leave them in peace", then tell Karlach to stand down -5
- When you obtain a Soul Coin, tell Karlach you doubt about using it OR Don’t allow her to use the coin -5 (either option)
Act Two[edit | edit source]
If entering the Shadow-Cursed Lands from the Grymforge:
- When the Shadows warp Harper Yonas, choose to run from the fight -1
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
- Traversing Shadow-Cursed Lands with the convoy and Kar'niss the drider, protect them from Harpers, thus maintaining your cover as a True Soul -1
- OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the Moonlantern -1 (Immediately starts the fight with remaining Harpers).
Note: Works, too, if you managed to pick up the lantern during the battle
- If ambushing the convoy with the Harpers, start the dialogue with the drider and reveal the ambush to it -1
Dealing with He Who Was:
- Order Madeline to hurt herself as Ben and Marc did -1 (Unique line for Evil )
Elsewhere:
- When talking to Dolly Thrice, ignore her pleads two times and keep the Moonlantern. -1
Speaking to Jaheira:
- When talking to Jaheira inside the inn, say you drink to darkness that will come when you drag Isobel to Moonrise Towers -10 (This option is available is you have Disciple Z'rell's orders to do it)
Dealing with Isobel and Marcus:
- If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
- If Marcus assaults the inn (happens if you gained entrance with Mol's help):
- Playing as :
- Obey your Urge and tell Isobel you crave to kill her -10 (this option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing Nightsong; turns hostile Isobel and any Harper who sees it)
Talking to His Majesty via :
Speaking to Cerys:
- When she tell you about their misfortunes and says they ran until found the inn, coinclude that she abandoned others -1 (use basic line or unique for , , or (except Oathbreaker))
- Ask her what they are doing here, if they headed for Baldur's Gate, and then say she did the right mess of things -1
Talking to Alfira:
- After Marcus's assault, when she asks whether they cannot trust anyone, tell her to stop whining -1
- Ask her about others, and then say that it was a cowardly move -1
- When Alfira asks you how do you keep going, answer that you don't complain constantly -1
- When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, say you imagine the cultists are torturing them right now -1
- Before trying to saving captured refugees:
- Tell Bex that Danis is now goblin chow toy OR that they've probably killed and eaten him -1 (either option)
- If Danis died while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise -1
Dealing with Rolan, Cal and Lia:
- Speaking to drunken Rolan before trying to save captured refugees:
- If either Cal or Lia (or both) died while rescue attempt:
- If both siblings survived, after they thank you, ask who is going to pay you -1
- If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly -1
Talking to Ide after drunken Rolan has snapped on her:
- Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant for it's what she really is. -1
- When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using or -1
Talking to Harper Meygan mourning Yonas:
- Say that Yonas was better at joking than at keeping himself alive -1
- If you looted Yonas's body, ask Meygan whether she would like to take Yonas's sword, then say you were kidding and keep it -1
Elsewhere in the inn:
- After Mol is taken during the assault, tell Mattis she's probably dead already. -1
- Talking to Councellor Florrick, tell her you have no intentions to go to Moonrise Towers -1
- Question Karlach, when she encourages Mattis about "scamming with the greats" -5
- Playing as , give in to your urge to kill the Strange Ox -1
At the Reithwin Tollhouse, agree to give up all your gold to Gerringothe Thorm -1
At the cemetery:
- Refuse to help Arabella find her parents. -1
- OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and fail or roll to take her to your camp -1
Note: character will have unique lines and option only
Witnessing Ketheric's trial (at the very first visit to Moonrise):
- If Minthara is judged:
- Playing as , after Ketheric declares the sentence, intervene and say you can make Minthara's passing much more creative -1
- Then tell Disciple Z'rell to make her suffer until pain is all she knows -1
- When Z'rell orders you to decide the goblins' fate, kill them through illithid powers -1
Note: A character will have several options, all gaining points
At the Moonrise Towers Prison:
- When approaching Minthara being tortured and erased by Jasin and Sumera:
- After defeating the questioners, escort Minthara out of Moonrise Towers, then tell her you have saved her only for the pleasure of killing her yourself -1
- Talking to Lakrissa, when she accuses you of serving the cult, succeed a or an roll, then refuse to help them -1
- Speaking to Wulbren, say that they can die in prison for all you care -1
Elsewhere in Moonrise Towers:
- While entering the Moonrise for the first time, tell Zealot Malik that you have infiltrated Harpers' encampment -1
- Talking to Z'rell, if you have already helped Balthazar to retrieve Nightsong, agree to kidnap Isobel next -1
- Convince Astarion to bite Araj Oblodra by any means OR order him directly to do it -1
- Reinforce the connection between Linsella and Barnabus -1
- At the Moonrise Towers docks, use illithid Wisdom check on Acolyte Marls, and then tell him to wash the worms off. -1
- Refuse to take Soul Coins from Lann Tarv in exchange for hearing about the souls trapped inside them -5
Note: This option appears in the dialogue with the trader only if Karlach is in the party
Final fight at the Moonrise:
- In front of Moonrise Towers, reject Jaheira's offer to join you in the upcoming fight -5
- If you haven't come to Last Light Inn at all, before final fight for Moonrise Towers tell Jaheira you are a foe. -5
Dealing with Yurgir and his retinue:
- If you agreed to help Yurgir:
- Suggest to search the temple for him -1
- Speak to Nessa via and her that the orthon sold her to the party -1
- OR, Playing as , tell Nessa you didn't think the displacer beasts were slaves. Then discuss her love to the orthon and finally say that love is a disease like any other -1
Near Pedestal of Reckoning and through Shar's trials:
Dealing with Balthazar in his outpost, agree to clear the way for him -1
In the Shadowfell:
- Near the Verge of Shadows, agree to search the Spear of Night for Shadowheart (if you don't have it yet) -1
- If you have defeated Balthazar, kill Aylin, too -1 (works also if playing as Shadowheart origin)
- If Balthazar is present and not hostile to the party, let him take Aylin to Ketheric -5
In the Necrotic Laboratory:
- Talking to the Waking Mind:
- Talking to the Fresh Mind, tell them they will never wake again -1
In the Tadpoling Centre:
- Choose to purge the pods instead of freeing captives -5
- Kill Mizora in her pod -1
Note: Choosing this option will cause Wyll to die, too, regardless whether he is in the party or not
After the final fight with Apostle of Myrkul
- When Minthara tells you she is going to kill Orin, mention the cult might need a new leadership afterwards -1
Talking to Aylin, if you let Balthazar take her from Shadowfell:
Speaking to Cerys:
- Say they are better off without Zevlor -1
- Tell her people get paid for doing jobs -1 (Unique line for )
Talking to Ide, Umi and Mattis:
- Tell any of them about Mol's eyepatch you have found down in the colony, and then:
Others:
- Playing as a , talking to Alfira and decline her proposal to play together for the tiefling kids -1
- Speaking to Jaheira, refuse to recruit her -2
Camp/Conversation
- Playing as , after killing your partner:
Note: Choosing any of these options turns the companion who found you over the corpse hostile. The only chance to avoid it is a DC 30 Deception check
- After Dammon upgrades her heart the second time, talk to her and remind her about what he said -5 (works only if you are already romancing her)
- Sleep with Karlach, in the morning tell her that it was a mistake, then confirm it -100
- If you were partnered with Karlach and chose to partner with another companion, tell her she was too intense for you -10
Act Three[edit | edit source]
Talking to Yenna, be rude to her:
- Ask where did she last see her mum, then say her mother is probably dead. -1
- OR Tell Yenna to get lost. -1
- Agree to Wulbren's proposal to blow up the Steel Watch Foundry and take the Runepowder Bomb -1 (Unique lines for , and )
- At the entrance, convince Klaus to let you in, pretending to be a friend of Gortash's (class-based check) -1
- Dealing with Akabi the djinni, successfully catch him on rigging the wheel, but apologise and say you were mistaken -1
- Talking to Boney the mephit, say his wife Stoney is not your type -1
- Talking to Lucretious after defeating false Dribbles, tell her that real Dribbles is probably dead now -1
Dealing with caged beasts:
- Talking to Shadow-Whiskers with , note that her cage looks comfy. -1
- Talking to Crimson, refuse to feed him via or mock him for being hungry (without the spell) -1 (either option)
Watching Dribbles's show:
- Yell "Boo! Get off the stage!" -1
- When false Dribbles asks for an assistant, choose to cross your arms and glare. -1
When passing Zethino's trial, choose answers:
Elsewhere in Rivington
- Stand for Saer Grotpoll protesting against refugees, saying "Out with these interlopers!" -1
- Playing as , offer Arfur Gregorio to chase the refugees out for free and explain that you just enjoy brutalizing the poor -1
- Leave Scratch with Angry Mar'hyah. -1
- Talk to Fist Broadhorn inside the barn and say you were just looking for anything worth stealing -1
- OR, Playing as a , if you are caught inside the Requisitioned Barn by Fist Madigan, tell him this is the only place around worth stealing from -1
- In smugglers' cave, defeat Caïros and his thugs, and if Farlin survived, tell her that you were happy to help and ask who did you just kill. -1
- Playing as Astarion origin, at the Gur Camp tell Ulma you won't sacfirice yourself for her cause -1
Dealing with Orin's guises:
- If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation. -1 (unique line for Lae'zel origin)
Note: This option is available if you have killed either Isobel or your partner in Act Two on demand of your Urge
- If Orin is impersonating Fist Rowan, tell her that both sides need a lesson -1
Note: This line goes for the Custom origin (Tav). Other Origins might have unique formulation
- If Orin is impersonating Dying Stone Lord Thug:
- Playing as an Evil , choose to make him suffer -1
- If you succeeded a passive DC 20 Perception check, choose to make him scream -1
- At the entrance gate, refuse to be arrested by the Steel Watcher and prepare to fight. -1
- Threaten Gauntlet Edwynna OR attack her -1 (either option)
- Agree to deliver the gnome leader's head to Manip Falcäo. -1
- After killing Wulbren, provide his head to Falcäo -1
- Playing as Astarion origin, in Fraygo's Flophouse drag Pale Petras under the sun and continue to hold him in the flow of light -1
- At Sharess' Caress, point out how Sorn Orlith and Nym Orlith look alike, and then call them "delicious". -1
- Sign the contract with Raphael at Sharess' Caress -2
- Trying to get access into Wyrm's Rock Fortress, choose to leave when Blaze Elin stops you -1
At the Flaming Fist barracks:
- If failed to convince Arkleia Oloril to trade, attack her -1
When you spot Fist Reynash trying to open a chest:
- or blackmail him into giving you his stash -1
- Speaking to Manip Bakshi (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you -1
At the Audience Hall:
- Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that you couldn't feel safer -1
- Fail the roll to talk her out of attacking Gortash -5
- Playing as , when Gortash explains your previous dealings:
- Agree to become allies with Gortash and slay Orin -1
- Tell Gortash that you coudn't dream of missing his coronation. -1
Talking to Karlach after the coronation:
- If you agreed to become allies with Gortash:
- If you declined Gortash 's offer:
- When Karlach asks what you'd make of him, say you're impressed how he wormed his way up -5
Speaking to Gortash after killing Orin:
- If you haven’t razed the Steel Watch Foundry yet, tell Karlach you won't make it far against the Watchers -10
- Surrender two your Netherstones to Gortash -1
In the Wyrm's Rock Prison:
- Talking to Counsellor Florrick, when she sinks into despair, say you don't need her -1
- Talking to Fist Murphy, ask why he is standing on one leg, and then:
- Playing as a , talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and then:
- Talking to Fist 'Edge' Arensen at the gallows, tell him you'll stay out of trouble -1
- Talking to Fist Miller after Florrick had been executed, say "Good riddance" -1
Speaking to Liara Portyr and Lora Bergauz:
- Propose to help Lora find her daughter for a certain price -1
- If you already know that Vanra died, tell this to Lora, saying it's no matter she believes you or not -1
Talking to the hag masking as Captain Grisly:
- When looking for a decision, suggest to pay Lora off -1
- When the hag offers you money for killing Lora, agree to do it -1
- After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
- When Ethel offers you to let her go in exchange of being an ally in your crusade, agree to have a deal -1 (Unique line for )
- Ask whether Svend is really worried about a date when the army of the Absolute can attack any moment -1
Other patrons:
- Talking to Nesha Leesha, warn her about the serial killer, then say you've probably mistaken her for someone else -1
- Speaking to Zena, tell her that if a child was in this dump, they deserve to be 'nabbed' -1
First time visiting the place:
- If you found the group without reading any of their posters, taunt Adrielle, saying you will "EAT THEIR SOULS, RAAAGH" -1
- After the Hag Survivors attacked the party, tell Hydrangea Wubb that all you care about is killing Ethel -1
Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One
Dealing with hexed Mayrina:
- Speaking to Mayrina in the sheep form via -1 , tell her to SPIT IT OUT
- Talking to Adrielle, say her that if they have pissed off a hag, they're screwed -1
After removing the hex and killing Jatlo:
- Speaking to Mayrina, wonder why has she been still dragging this corpse around -1
- Say you're helping her for the last time -1
- Talking to Kled, tell him you aren't getting mixed up in this -1
- Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards -1
- After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem -1
If you have killed Auntie Ethel:
- Talking with Mayrina, tell her you killed Ethel and expect a reward -1
- If you haven't raised Connor from dead in Act One, tell Mayrina that you prefer thank-yous of a coin variety -1
At Lora's House:
Baldur's Mouth (and dealing with its employees)
- Growl at News Hawker Chalara at X: -154 Y: -121, if the Baldur's Mouth Gazette has printed a negative article about you -1
- Talking to News Hawker Luan at X: 122 Y: -69, tell him that his salesmanship is terrible -1
- Talk to Sebastian and say you have no intention of freeing a bunch of ravenous spawn -1
- Let Astarion complete the Rite of Profane Ascension -1
The Elfsong Tavern
Talking to Lakrissa and Alfira:
- In the tavern hall, spur Lakrissa to work instead of talking -1
- OR Say you will tell Alan about it -1
- Finding Alfira on the tavern's roof, say you are shocked that she hasn't been arrested for making noise -1
Speaking to Harvard Willoughby:
- Agree to participate in Laff Riot, and then, in the first round, joke about "Dwarf and bulette" -1
- In the third round, joke about "Mind flayer and duergar" -1
- Interrupt Dolor when he’s about to kill Figaro Pennygood, saying "Back off. That’s my kill." -1
Note: This option is available if you have found and read at least one copy of Dolor’s list of victims
Talking to Devella Fountainhead:
- Talking to Golbraith Stredivas, say that mind flayers are dangerous, and then tell him to leave the city -1
The Graveyard
Dealing with Nina Dortmell and Mortarch Gracie Scyre:
- Report Nina's attempts to Mortarch Gracie Scyre and then:
Other interactions:
- At the "M.Kurwin" grave, ask Bugthimble whether he was buried here, and then pay him the "fee" he demands -1
- Playing as , tell Valmorba there's usually not much left once you're done with the body -1
- Speaking to Anita and Elias Fischer, suggest a "much cheaper" solution to their problem -1
- Speaking to Maude, ask what use do the dead have with flowers -1
- If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell Roger and Cora Highberry you hope they enjoy it -1
Note: This option requires a passive DC 18 Medicine check, or DC 10 Perception check for a character
- Tell Timmy the Orphan that there are bigger problems at the city now -1
- Ask Molly the Orphan whether she knows her father is dead -1
The House of Grief
- In front of House of Grief, deceive Arves into giving you money (with or without using on him first) -1
Note: Both options require DC 20 Deception check
- Speaking to Viconia DeVir without Shadowheart in party, promise to bring Shadowheart to the Cloister -1
- If Shadowheart is in the party, surrender her to Viconia DeVir -5
The House of Hope
- Upon coming to the House of Hope, tell Karlach to stay calm -1 (Available only if you are partnered with her)
Speaking to Hope or her spirit:
- When her projection flickers, say the last thing you needed was a mad apparition -1
- In front of the Archive, say she is as helpful as a blunt dagger -1
- After freeing Hope from her chains, say you barely stand to look at her -1
- After defeating Raphael, if Korrilla was knocked out, tell Hope you should have killed her -1
Talking to the Archivist, fail the check on him -1 (Works either with the contract or with the Orphic Hammer)
In the Boudoir:
- Undress for Haarlep -1
- Tell the incubus you have always dreamt to sleep with Raphael -1
- Tell Haarlep they can have your body, but not your mind -1
The Society of Brilliance Lodge
Talking to Havkelaag:
- Sell him the Githyanki Egg that you have obtained in the Creche Y'llek -1
Speaking to Omeluum after you have rescued it from the Iron Throne:
- If you failed to save Ulder Ravengard, say the Duke meant nothing to you -1
- If you have failed to save the majority of Gondian prisoners, say they meant nothing to you -1
- If the rest of the Lodge members had been massacred while Omeluum was imprisoned, tell it you came to finish the job -1 (Omeluum becomes hostile to the party)
- Talking to Lorna Esthelian, tell her that her boyfriend will show up eventually -1
- In the Abandoned Cistern, agree with the Emperor when it refuses to save Minsc from the Absolute -1
- At the Guildhall, when confronting Roah Moonglow or Friol, choose to side with the Zhentarim -1
The Sorcerous Sundries
Talking to Aradin near the entrance:
Talking to Lorroakan before resolving Dame Aylin’s fate:
Facing Lorroakan along with Dame Aylin:
In the Sorcerous Vault:
- Speaking to Yafeu once he's escaped the Peculiar lamp:
The Steel Watch Foundry
Talking to Zanner Toobin once you have reached the laboratory wing:
- When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing -1
Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:
- Side with Wulbren and Ironhands and tell Toobin they have to die for the city OR tell Toobin that the gnomes came for him -1 (either option)
Talking to Barcus Wroot after resolving the conflict:
- If you have sided with Wulbren Bongle, tell Barcus that there was no other way -1
- If you killed both Gondians and Ironhands, tell Barcus you did what you could -1
- If you have sided with Gondians, say that Wulbren deserved to die -1
- If you convinced both factions to make peace, tell Barcus he should have killed Wulbren -1
Other locations in Lower City
- Meeting Cordula Eltan in the Lower City streets, ask whether she is going to believe a man who made a pact with a devil -1 (Available only if Wyll signed an eternal pact with Mizora)
- At Devil's Fee, after returning from the House of Hope, refuse to give Helsik the promised item, saying that you have just killed a devil in his own home -1
- At the Elerrathin's Home, talking to Jaheira's children (within automated dialogue), tell Rion to listen to her mother -1
- At the Flaming Fist cordon X: -195 Y: -15 near the Upper City gate, when the Emperor warns you about becoming a thrall, say you don't care, let's go through -1
Note: This dialogue will occur if you come close to the gate without having all three Netherstones
- At the Flymm Cargo, after returning from the Iron Throne, surrender Redhammer to Allandra Grey -1
- At Flymm's Cobblers, talking to Sally Flymm, say it's a pleasure to meet the mother of the Archduke -1
- In the Heapside Prison, talking to Skittle via , say you don’t want more rat puns -1
- In Lady Jannath's Estate, after you have dealt with Kerry Evenfield’s ghost, speak to both Lady Jannath and Oskar Fevras and call their cooing "saccharine nonsense" -1
- At the Stormshore Armoury, talking to Fytz the Firecracker, say you have to move on -5
The Murder Tribunal
- Meeting Olfaith Olumssdottir for the first time, ask him what you must do to become an avatar of slaughter -1
- Speaking to Sarevok Anchev, offer either Jaheira or Minsc, or both as a sacrifice to the Tribunal -10
- Being judged, say you’ve ended your victim and then cut off their hand -1
Note: All these options bring approval only if the victim is indeed your kill. Successful rolls on corresponding options do not give approval points
- Agree to sacrifice Valeria in Bhaal’s name on Sarevok's order -1
Note: characters will have four different options in this dialogue, all bringing same amount of points
- After becoming an Unholy Assassin, speak to Echo of Amelyssan and say that every kill is euphoria -1
The Bhaal Temple
Talking to Orin:
- Tell her that you’re not interested in abducted companion’s fate -5
- OR Tell her you won’t stop her to kill the abductee -5
- Tell Orin that her vision of the fate of Baldur’s Gate is exquisite -1
Speaking to Avatar of Bhaal after defeating Orin:
Note: These options is available to characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same
Note 2: After the dialogue with the Avatar of Bhaal ends, if Jaheira and/or Minsc are in the party, the dialogue with them starts immediately. Throughout it, if Karlach's approval rate is below 40, she -∞ leaves the party and becomes hostile. [Needs Verification]
Camp/Conversation
- When Vlaakith emerges at camp as a projection, convince Lae'zel to remain loyal to her -1
- If Jaheira leaves the team, tell Karlach she can go with her, if it means so much to her. -1
- Spend a night with Mizora, then tell Karlach it’s between you and the cambion OR that it isn’t her business who you spend your time with -1 (either option)
- Kill Gortash without having Karlach in the party -20
Notes[edit | edit source]
- ↑ In this dialogue Minthara has some points of Karlach's disapproval envisioned for lines about raiding the Emerald Grove. This might mean that initial ideas probably supposed the tiefling could be convinced to stay in the party after this course of action, but were discarded later