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| image = Portrait Karlach.png | | image = Portrait Karlach.png | ||
}} | }} | ||
{{Party interactions}} | {{Party interactions}} | ||
{{Companion tab}} | {{Companion tab}} | ||
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As a Companion character, the interactions listed below will cause [[Karlach]] to gain approval. | As a Companion character, the interactions listed below will cause [[Karlach]] to gain approval. | ||
=== Act One === | === Act One === | ||
'''[[Ravaged Beach]]''' | '''[[Ravaged Beach]]''' | ||
* When talking to the corpse of the [[Abducted Nobleman]] in the Crashed Nautiloid ship via | * When talking to the corpse of the [[Abducted Nobleman]] in the Crashed Nautiloid ship via {{SAI|Speak with Dead}}: | ||
** Playing as a {{Class|Bard}}, ask if he wants you to write his story {{Approval|Karlach|+1}} | ** Playing as a {{Class|Bard}}, ask if he wants you to write his story {{Approval|Karlach|+1}} | ||
** Playing as a {{Class|Cleric}} or {{Class|Paladin}}, ask if he would like rites to be performed on his body {{Approval|Karlach|+1}} | ** Playing as a {{Class|Cleric}} or {{Class|Paladin}}, ask if he would like rites to be performed on his body {{Approval|Karlach|+1}} | ||
** Playing as a {{Class|Ranger}} or {{Class|Druid}}, ask if he wants to be buried {{Approval|Karlach|+1}} | ** Playing as a {{Class|Ranger}} or {{Class|Druid}}, ask if he wants to be buried {{Approval|Karlach|+1}} | ||
* Use | * Use {{Skill|Animal Handling}} to calm the [[Scared Boar]] found near [[Astarion|Astarion's]] pod {{Approval|Karlach|+1}} | ||
** OR Tell it that you won't hurt it via | ** OR Tell it that you won't hurt it via {{SAI|Speak with Animals}} {{Approval|Karlach|+1}} | ||
'''[[Roadside Cliffs]]''' | '''[[Roadside Cliffs]]''' | ||
* Convince the tieflings holding [[Lae'zel]] to leave (using | * Convince the tieflings holding [[Lae'zel]] to leave (using {{Skill|Deception}}, {{Skill|Persuasion}} or {{Skill|Intimidation}} lines or unique options for {{Class|Bard}}, {{Class|Monk}}, {{Class|Paladin}}, {{Race|Drow}}, {{Race|Githyanki}}). {{Approval|Karlach|+1}} | ||
** Ask | ** Ask Lae'zel to say '' 'please' '' after convincing the tieflings to leave. {{Approval|Karlach|+1}} | ||
* Recruit | ** Recruit Lae'zel {{Approval|Karlach|+1}} | ||
* Recruit [[Gale]] {{Approval|Karlach|+1}} | * Recruit [[Gale]] {{Approval|Karlach|+1}} | ||
* Speaking to [[Gimblebock]] near [[Chapel Entrance]], choose the | * Speaking to [[Gimblebock]] near [[Chapel Entrance]], choose to attack the gang {{Approval|Karlach|+1}} | ||
'''[[Emerald Grove]]/[[The Hollow]]''' | '''[[Emerald Grove]]/[[The Hollow]]'''<br> | ||
''In the Hollow'' | ''In the Hollow:'' | ||
* Convince [[Aradin Beno|Aradin]] and [[Zevlor]] to stop arguing without punching either of them (using | * Convince [[Aradin Beno|Aradin]] and [[Zevlor]] to stop arguing without punching either of them (using {{Skill|Persuasion}} or {{Skill|Intimidation}}) {{Approval|Karlach|+1}} | ||
** Take a swing at Aradin during his argument with | ** Take a swing at Aradin during his argument with Zevlor {{Approval|Karlach|+1}} | ||
* Promise | * Promise Zevlor you will talk to [[Kagha]] about stopping the ritual {{Approval|Karlach|+3}} ''(either after the scene at the entrance or in his cave)'' | ||
* | * Agree to kill the goblin horde's leaders for Zevlor {{Approval|Karlach|+5}} | ||
* Playing as a {{Class|Cleric}} of | * Playing as a {{Class|Cleric}} of {{Deity|Tempus}} and after talking to Aradin, tell [[Remira]] that [[Liam]] earned a place in Warriors' Rest {{Approval|Karlach|+1}} | ||
* Tell [[Arka]] to seek vengeance and spill some goblin blood over [[Kanon|Kanon's]] death {{Approval|Karlach|+1}} | * Tell [[Arka]] to seek vengeance and spill some goblin blood over [[Kanon|Kanon's]] death {{Approval|Karlach|+1}} | ||
* Convince [[Nadira]] to give you her [[Soul Coin]] after saving her from the bugbear {{Approval|Karlach|+1}} | * Convince [[Nadira]] to give you her [[Soul Coin]] after saving her from the bugbear {{Approval|Karlach|+1}} | ||
* Convince [[Rolan]], [[Lia]] and [[Cal]] to stay and help, using | * Convince [[Rolan]], [[Lia]] and [[Cal]] to stay and help, using {{Skill|Persuasion}} or any available class-based or race-based options {{Approval|Karlach|+1}} | ||
* Playing as a {{Class|Paladin}}, {{Class|Druid}}, {{Class|Cleric}} or {{Class|Bard}}, offer [[Pandirna]] to heal her (for free) {{Approval|Karlach|+1}} | * Playing as a {{Class|Paladin}}, {{Class|Druid}}, {{Class|Cleric}} or {{Class|Bard}}, offer [[Pandirna]] to heal her (for free) {{Approval|Karlach|+1}} | ||
* Assist [[Guex]] in training (using | * Playing as [[Wyll]] origin, distract kids trained by [[Asharak]], reciting one of your adventures (either with a yeti, a croc or an owlbear) {{Approval|Karlach|+1}} | ||
* Convince | * Assist [[Guex]] in training (using {{Skill|Athletics}}, {{Skill|Insight}}, {{SAI|Detect Thoughts}} or unique {{Race|Githyanki}}, {{Class|Barbarian}}, {{Class|Monk}} lines) {{Approval|Karlach|+5}} | ||
** Promise | * Convince Arka to spare [[Sazza]] (using {{SAI|Detect Thoughts}} or any skill-based or class-based option) {{Approval|Karlach|+1}} | ||
** Promise Sazza to free her from her cage {{Approval|Karlach|+1}} | |||
* While talking to/trading with [[Mattis]], catch [[Silfy]] trying to pickpocket you ''(passive | * While talking to/trading with [[Mattis]], catch [[Silfy]] trying to pickpocket you ''(passive {{Skill|Perception}} check)'', and tell her to relax (either straightaway or after successful {{Skill|Insight}} check). {{Approval|Karlach|+1}} | ||
* In the confrontation with [[Barth]] about the locket, stand for [[Meli]] {{Approval|Karlach|+1}} | * In the confrontation with [[Barth]] about the locket, stand for [[Meli]] {{Approval|Karlach|+1}} | ||
''In the [[Sacred Pool]] and druid caves:'' | ''In the [[Sacred Pool]] and druid caves:'' | ||
* Tell | * Tell [[Komira]] that the druids are overreacting and you'll speak with them {{Approval|Karlach|+1}} | ||
* | * Save [[Arabella]] by talking to Kagha or to her viper [[Teela]] {{Approval|Karlach|+5}} | ||
* After resolving | * After resolving Arabella's fate, talk to Kagha and call her a monster OR accuse her of killing the child in cold blood {{Approval|Karlach|+5}} ''(either option)'' | ||
** OR, Playing as a {{Race|Drow}}, say you don't threaten/kill children {{Approval|Karlach|+5}} | ** OR, Playing as a {{Race|Drow}}, say you don't threaten/kill children {{Approval|Karlach|+5}} | ||
** OR Attack Kagha {{Approval|Karlach|+1}} | ** OR Attack Kagha {{Approval|Karlach|+1}} | ||
* Convince | * Convince Kagha to fight against the [[Shadow Druids]] (if uncovered her conspiring with them) {{Approval|Karlach|+5}} | ||
** OR Choose to attack | ** OR Choose to attack Kagha instead of persuading her {{Approval|Karlach|+1}} ''(gains approval regardless of whether you've been successful convincing her to go against them or not)'' | ||
* Attack | * Attack Kagha after speaking to Zevlor second time (about her demands) {{Approval|Karlach|+1}} | ||
* While dealing with [[Topaz (Blue Jay)|Topaz]] the bird via | * While dealing with [[Topaz (Blue Jay)|Topaz]] the bird via {{SAI|Speak with Animals}}: | ||
** Tell him that the key in its nest is dull | ** Tell him that the key in its nest is dull {{Approval|Karlach|+1}} | ||
** OR, Playing as a {{Race|Dwarf}}, that the metal is of bad quality {{Approval|Karlach|+1}} ''(either option)'' | |||
** OR Playing as a {{Class|Bard}}, choose the class-specific option about a song {{Approval|Karlach|+1}} | ** OR Playing as a {{Class|Bard}}, choose the class-specific option about a song {{Approval|Karlach|+1}} | ||
** OR Kick the bird {{Approval|Karlach|+1}} | ** OR Kick the bird {{Approval|Karlach|+1}} | ||
* After [[Nettie]] poisons you, attack her (no need to kill her) {{Approval|Karlach|+1}} | * After [[Nettie]] poisons you, attack her (no need to kill her) {{Approval|Karlach|+1}} | ||
* Tell [[Silver]] the wolf you just wanted to give them your scent (using | * Tell [[Silver]] the wolf you just wanted to give them your scent (using {{SAI|Speak with Animals}}) {{Approval|Karlach|+1}} | ||
** OR, playing as a {{Class|Ranger}} or {{Class|Druid}}, sit with [[Silver]] (without this spell) {{Approval|Karlach|+1}} | ** OR, playing as a {{Class|Ranger}} or {{Class|Druid}}, sit with [[Silver]] (without this spell) {{Approval|Karlach|+1}} | ||
* Help [[Alfira]] finish her song {{Approval|Karlach|+1}} | * Help [[Alfira]] finish her song {{Approval|Karlach|+1}} | ||
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* Convince [[Memnos]] to join the fight against the goblins {{Approval|Karlach|+1}} | * Convince [[Memnos]] to join the fight against the goblins {{Approval|Karlach|+1}} | ||
* Tell [[Pandirna]] that they have something to fight ''for'' {{Approval|Karlach|+1}} | * Tell [[Pandirna]] that they have something to fight ''for'' {{Approval|Karlach|+1}} | ||
* Convince [[Wyll]] not to attack you, using | * Convince [[Wyll]] not to attack you, using {{Skill|Intimidation}} or {{Skill|Persuasion}} {{Approval|Karlach|+1}} | ||
<small>'''''Note:''' This scene appears only if Wyll left the party due to your choices in dialogue with [[Minthara]], '''after''' you have revealed to her the Grove's location''</small> | |||
* Refuse to open the gate for [[Minthara]] {{Approval|Karlach|+5}} | * Refuse to open the gate for [[Minthara]] {{Approval|Karlach|+5}} | ||
* Successfully defend the Grove and then talk to | * Successfully defend the Grove and then talk to Zevlor {{Approval|Karlach|+10}} | ||
'''[[Owlbear Nest]]''' | '''[[Forest]]/[[Owlbear Nest]]''' | ||
* Tell [[Scratch]] to follow your scent to the camp, using {{SAI|Speak with Animals}}. {{Approval|Karlach|+1}} | |||
* Playing as a {{Class|Cleric}} of {{Deity|Helm}}, {{Deity|Ilmater}}, {{Deity|Oghma}}, {{Deity|Tempus}} or {{Deity|Tyr}}, say a prayer over the corpses near the bridge to [[Blighted Village]], while talking to Aradin there {{Approval|Karlach|+1}} | |||
<small>'''''Note:''' This scene appears only if Aradin has previously left the grove''</small> | |||
* Convince the mother [[Owlbear]] to let you go without fighting {{Approval|Karlach|+1}} | * Convince the mother [[Owlbear]] to let you go without fighting {{Approval|Karlach|+1}} | ||
* Spare the [[Owlbear Cub]] after killing the mother | * Spare the [[Owlbear Cub]] after killing the mother Owlbear {{Approval|Karlach|+1}} | ||
'''[[Sunlit Wetlands]]/[[Putrid Bog]]''' | '''[[Sunlit Wetlands]]/[[Putrid Bog]]''' | ||
* When find [[Demir]] and [[Johl]] arguing with [[Auntie Ethel]], tell them all to calm down, and then choose to defend Auntie Ethel {{Approval|Karlach|+1}} ''(immediately starts the fight with brothers)'' | * When find [[Demir]] and [[Johl]] arguing with [[Auntie Ethel]], tell them all to calm down, and then choose to defend Auntie Ethel {{Approval|Karlach|+1}} ''(immediately starts the fight with brothers)'' | ||
** OR Ask Ethel straightaway what did she do with their sister {{Approval|Karlach|+1}} | ** OR Ask Ethel straightaway what did she do with their sister {{Approval|Karlach|+1}} | ||
** While talking to | ** While talking to Demir and Johl after Ethel disappears, offer to help them find their sister {{Approval|Karlach|+1}} | ||
* After entering the | * After entering the Sunlit Wetlands, break the illusion by any available means, then say 'BAA' at the [[Redcap]]s when you speak to them {{Approval|Karlach|+1}} ''(works twice)'' | ||
* When talking to [[Auntie Ethel | * ''(If [[Astarion]] '''is not''' in your party)'' When talking to [[Gandrel]], tell him that Astarion is under your protection {{Approval|Karlach|+1}}. | ||
** Further in dialogue, refuse to help the hunter find your camp {{Approval|Karlach|+1}} | |||
* If Astarion kills Gandrel himself, say afterwards that the hunter need not to die OR That you cannot trust him after it {{Approval|Karlach|+1}} ''(either option)'' | |||
<small>'''''Note:''' Available only if you '''don't know''' yet that Astarion is a vampire''</small> | |||
''Dealing with Auntie Ethel:'' | |||
* When talking to Ethel and [[Mayrina]] in the [[Riverside Teahouse]]: | |||
** Don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" {{Approval|Karlach|+1}} | ** Don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" {{Approval|Karlach|+1}} | ||
** OR tell Mayrina straightaway that | ** OR tell Mayrina straightaway that Demir and Johl were killed (by you or Ethel) {{Approval|Karlach|+1}} | ||
* After defeating | * After defeating Auntie Ethel, {{Skill|Intimidation|Intimidate}} her into handing over both Mayrina and [[Auntie Ethel's Hair|fey hair]] {{Approval|Karlach|+5}} | ||
** OR Order her to let Mayrina go. {{Approval|Karlach|+1}} | ** OR Order her to let Mayrina go. {{Approval|Karlach|+1}} | ||
** OR Say that the best solution is a dead hag.{{Approval|Karlach|+1}} | ** OR Say that the best solution is a dead hag.{{Approval|Karlach|+1}} | ||
* Resurrect [[Connor Vinderblad]], and then give | * Resurrect [[Connor Vinderblad]], and then give Mayrina the [[Bitter Divorce]] wand {{Approval|Karlach|+1}} | ||
'''[[Blighted Village]]''' | '''[[Blighted Village]]''' | ||
* Gain entrance to the village through the southern gate - by | * Gain entrance to the village through the southern gate - by {{Skill|Persuasion|Persuading}} the goblin guard | ||
** OR, Playing as a {{Class|Bard}}, {{Skill|Performance|perform}} for him {{Approval|Karlach|+1}} | |||
* Persuade [[Fezzerk]] at the windmill to leave peacefully {{Approval|Karlach|+1}} | * Persuade [[Fezzerk]] at the windmill to leave peacefully {{Approval|Karlach|+1}} | ||
** Untie [[Barcus Wroot]] off the windmill wing and tell him that he owes you nothing {{Approval|Karlach|+1}} | ** Untie [[Barcus Wroot]] off the windmill wing and tell him that he owes you nothing {{Approval|Karlach|+1}} | ||
* Drop and prepare to destroy the [[Necromancy of Thay]] in the [[Apothecary's Cellar]] {{Approval|Karlach|+1}} | * Drop and prepare to destroy the [[Necromancy of Thay]] in the [[Apothecary's Cellar]] {{Approval|Karlach|+1}} | ||
* Convince [[Lump the Enlightened]] to fight alongside you, outbidding goblins {{Approval|Karlach|+1}} | * Convince [[Lump the Enlightened]] to fight alongside you, outbidding goblins {{Approval|Karlach|+1}} | ||
** Having summoned | ** Having summoned Lump the Enlightened to aid and ending your deal afterwards, let him have one lick {{Approval|Karlach|+5}} | ||
<small>'''''Note:''' This approval can be gained the same way, too, if the ogres come to your camp to resolve the deal'' </small> | |||
'''[[Goblin Camp]]'''<br> | |||
''At the front gate:'' | ''At the front gate:'' | ||
* Fling worg dung at [[Sentinel Olak]] {{Approval|Karlach|+5}} ''(requires {{ | * Fling worg dung at [[Sentinel Olak]] {{Approval|Karlach|+5}} ''(requires {{Skill|Athletics}} check and triggers a fight with gate guards)'' | ||
** If failed the | ** If failed the roll, wink and fling dung at all other guards {{Approval|Karlach|+5}} ''(triggers a fight, too)'' | ||
** OR Smear the dung over your face {{Approval|Karlach|+1}} | ** OR Smear the dung over your face {{Approval|Karlach|+1}} | ||
* Tap once on the war drum {{Approval|Karlach|+1}} | * Tap once on the war drum {{Approval|Karlach|+1}} | ||
** OR Use | ** OR Use {{Skill|Performance}} to play a rhythm on the war drum {{Approval|Karlach|+1}} | ||
''In the outer camp:'' | ''In the outer camp:'' | ||
* Stir the [[Owlbear Cub]] against the goblins through {{Ability check|Animal Handling|15}} or {{Ability check|Persuasion|15}} {{Approval|Karlach|+1}} | * Stir the [[Owlbear Cub]] against the goblins through {{Ability check|Animal Handling|15}} or {{Ability check|Persuasion|15}} {{Approval|Karlach|+1}} | ||
** OR Playing as a {{Class|Barbarian}}, do it through {{Ability check|Persuasion|10}} {{Approval|Karlach|+1}}. | ** OR, Playing as a {{Class|Barbarian}}, do it through {{Ability check|Persuasion|10}} {{Approval|Karlach|+1}}. | ||
** OR Start a tour of chicken-chasing and prompt the cub to run to the finish posts, using | ** OR, Start a tour of chicken-chasing and prompt the cub to run to the finish posts, using {{SAI|Speak with Animals}} or {{Skill|Animal Handling}} {{Approval|Karlach|+1}} | ||
* Tell [[Eight]] that you're sorry for his loss. {{Approval|Karlach|+1}} | * Tell [[Eight]] that you're sorry for his loss. {{Approval|Karlach|+1}} | ||
''Talking with [[Crusher]]:'' | ''Talking with [[Crusher]]:'' | ||
* When he orders you to kiss his foot, obey {{Approval|Karlach|-1}}, then start licking it {{Approval|Karlach|+1}} | * When he orders you to kiss his foot, obey {{Approval|Karlach|-1}}, then start licking it {{Approval|Karlach|+1}} | ||
** OR Give his foot a long lick straightaway {{Approval|Karlach|+1}} | ** OR Give his foot a long lick straightaway {{Approval|Karlach|+1}} | ||
* Steal the ring from Crusher's toe after you kneel in front of him. {{Approval|Karlach|+1}} | ** Steal the ring from Crusher's toe after you kneel in front of him. {{Approval|Karlach|+1}} | ||
* Make Crusher kneel and kiss your foot, using [[Intimidation]]. {{Approval|Karlach|+1}} | * Make Crusher kneel and kiss your foot, using [[Intimidation]]. {{Approval|Karlach|+1}} | ||
* If Crusher attacks you, defeat him, then say you've made a point and help him up. {{Approval|Karlach|+1}} | * If Crusher attacks you, defeat him, then say you've made a point and help him up. {{Approval|Karlach|+1}} | ||
'' Inside the [[Shattered Sanctum]]:'' | ''Inside the [[Shattered Sanctum]]:'' | ||
* After moving with [[Priestess Gut]] to her "private chapel", allow | * After moving with [[Priestess Gut]] to her "private chapel", allow her to feel around your head {{Approval|Karlach|+1}} | ||
* Tell [[Roah Moonglow]] that you killed her friends in the [[Zhentarim Hideout]]. {{Approval|Karlach|+1}} | * Tell [[Roah Moonglow]] that you killed her friends in the [[Zhentarim Hideout]]. {{Approval|Karlach|+1}} | ||
* Attack [[Dror Ragzlin]], straightaway or after interrogating the dead illithid {{Approval|Karlach|+1}} | * Attack [[Dror Ragzlin]], straightaway or after interrogating the dead illithid {{Approval|Karlach|+1}} | ||
** OR Don't object | ** OR Don't object Ragzlin's orders to report to [[Minthara]] {{Approval|Karlach|+1}} | ||
* Convince | * Convince Minthara to spare [[Sazza]], saying the latter didn't know who you were. {{Approval|Karlach|+1}} | ||
<small>'''''Note:''' Sazza must be freed from the cage in Emerald Grove''</small> | |||
* Tell [[ | * Tell Minthara that [[Liam]] escaped and pass an {{Ability|Intelligence}} check to withhold the grove's location {{Approval|Karlach|+5}} | ||
** OR Tell her that | ** OR Tell her that the prisoner told you everything and pass the {{Skill|Deception}} check {{Approval|Karlach|+5}} | ||
<small>'''''Note:''' This option is available only if you spoke to Minthara '''before''' interrogating and freeing Liam''</small> | |||
* Provoke a fight with Minthara by any available option {{Approval|Karlach|+5}} | |||
* Provoke a fight with | |||
'' In the [[Worg Pens]]:'' | '' In the [[Worg Pens]]:'' | ||
* Stop the goblin children from throwing stones at [[Halsin|bear]] by any means {{Approval|Karlach|+1}} | * Stop the goblin children from throwing stones at [[Halsin|bear]] by any means {{Approval|Karlach|+1}} | ||
** OR Make [[Birka|Brawler Birka]] release the bear and then attack the goblins {{Approval|Karlach|+1}} | ** OR Make [[Birka|Brawler Birka]] release the bear and then choose to attack the goblins {{Approval|Karlach|+1}} | ||
* After freeing [[Halsin]], agree to kill goblin leaders to save the grove (either with or without him in bear form). {{Approval|Karlach|+5}} | * After freeing [[Halsin]], agree to kill goblin leaders to save the grove (either with or without him in bear form). {{Approval|Karlach|+5}} | ||
'''[[The Risen Road]]''' | |||
'''[[The Risen Road]]'''<br> | |||
* When dealing with the dying hyena: | * When dealing with the dying hyena: | ||
** Playing as a Good/Neutral {{Class|Cleric}} or a non-Oathbreaker {{Class|Paladin}}, successfully bless the dying hyena {{Approval|Karlach|+1}} | ** Playing as a Good/Neutral {{Class|Cleric}} or a non-Oathbreaker {{Class|Paladin}}, successfully bless the dying hyena {{Approval|Karlach|+1}} | ||
** Playing as a {{Class|Ranger}}, mercy-kill the dying hyena {{Approval|Karlach|+1}} | ** Playing as a {{Class|Ranger}}, mercy-kill the dying hyena {{Approval|Karlach|+1}} | ||
** Playing as a {{Class|Druid}}, choose to "destroy the abomination" {{Approval|Karlach|+1}} | ** Playing as a {{Class|Druid}}, choose to "destroy the abomination" {{Approval|Karlach|+1}} | ||
* Successfully use | * Successfully use {{SAI|Detect Thoughts}} on [[Anders]] to unveil his true intentions and stand to Karlach {{Approval|Karlach|+10}} ''(she must be in the party)'' | ||
* Save [[Rugan]], then use | * Save [[Rugan]], then use {{Skill|Persuasion}} to convince him to sell his employer's wares {{Approval|Karlach|+1}} | ||
'''[[Waukeen's Rest]]''' | '''[[Waukeen's Rest]]''' | ||
* Agree to rescue Duke Ravengard when prompted by [[Counsellor Florrick]] {{Approval|Karlach|+1}} | * Agree to rescue [[Duke Ravengard]] when prompted by [[Counsellor Florrick]] {{Approval|Karlach|+1}} | ||
** OR | ** OR, Playing as a {{Class|Paladin}}, swear on your Oath to do it {{Approval|Karlach|+5}} | ||
* Save [[Benryn]] in the burning building {{Approval|Karlach|+1}} | * Save [[Benryn]] in the burning building {{Approval|Karlach|+1}} | ||
** Find and return him the dowry {{Approval|Karlach|+1}} | ** Find and return him the dowry {{Approval|Karlach|+1}} | ||
'''[[Zhentarim Hideout]]''' | '''[[Zhentarim Hideout]]''' | ||
* Successfully | * Successfully {{Skill|Intimidation|Intimidate}} the guard [[Salazon]] to let you go through the hatch to the hideout {{Approval|Karlach|+1}} | ||
** OR, Playing as a {{Class|Rogue}}, show him single-hand sign ''"profit"''{{Approval|Karlach|+1}} | ** OR, Playing as a {{Class|Rogue}}, show him single-hand sign ''"profit"''{{Approval|Karlach|+1}} | ||
* If you have conspired with Rugan about the shipment, refuse to kill him on [[Zarys|Zarys's]] order. {{Approval|Karlach|+1}} | |||
* If you have conspired with | |||
** OR Free Rugan, if he survived Zarys's torture and your fight against other [[Zentharim]] {{Approval|Karlach|+5}} | ** OR Free Rugan, if he survived Zarys's torture and your fight against other [[Zentharim]] {{Approval|Karlach|+5}} | ||
* Promise [[Oskar Fevras]] to speak to his captors {{Approval|Karlach|+1}} | * Promise [[Oskar Fevras]] to speak to his captors {{Approval|Karlach|+1}} | ||
* Purchase the artist from [[Brem]] for the price he asks initially {{Approval|Karlach|+1}} | * Purchase the artist from [[Brem]] for the price he asks initially {{Approval|Karlach|+1}} | ||
** Make Brem lower the price through | ** Make Brem lower the price through {{Skill|Intimidation}} or {{Skill|Persuasion}} {{Approval|Karlach|+1}} | ||
** OR Make him let Oskar go for free, using any check-based option {{Approval|Karlach|+1}} | ** OR Make him let Oskar go for free, using any check-based option {{Approval|Karlach|+1}} | ||
* Give Oskar | * Give Oskar additional 200 gold after freeing him {{Approval|Karlach|+1}} | ||
'''[[Underdark]]''' | '''[[Underdark]]''' | ||
* When entering the myconid colony, tell Sovereign [[Spaw]] the truth about the parasite {{Approval|Karlach|+1}} | * When entering the myconid colony, tell Sovereign [[Spaw]] the truth about the parasite {{Approval|Karlach|+1}} | ||
** OR Succeed an | ** OR Succeed an {{Skill|Intimidation}}, {{Skill|Persuasion}} or {{Skill|Insight}} roll to enter the colony peacefully {{Approval|Karlach|+1}} | ||
** OR, Playing as a {{Race|Drow}}, {{Race|Duergar}} or {{Race|Deep Gnome}}, say that the Underdark is your home and you don't need a permission to pass {{Approval|Karlach|+1}} | ** OR, Playing as a {{Race|Drow}}, {{Race|Duergar}} or {{Race|Deep Gnome}}, say that the Underdark is your home and you don't need a permission to pass {{Approval|Karlach|+1}} | ||
* Give [[Thulla]] an antidote or an [[Elixir of Poison Resistance]] (whichever you have) {{Approval|Karlach|+1}} | * Give [[Thulla]] an antidote or an [[Elixir of Poison Resistance]] (whichever you have) {{Approval|Karlach|+1}} | ||
Line 252: | Line 263: | ||
* Offer to look for [[Derryth Bonecloak|Derryth's]] husband, for a price or for free {{Approval|Karlach|+1}} | * Offer to look for [[Derryth Bonecloak|Derryth's]] husband, for a price or for free {{Approval|Karlach|+1}} | ||
* Agree to help [[Baelen Bonecloak]] escape from the Bibberbang field {{Approval|Karlach|+1}} | * Agree to help [[Baelen Bonecloak]] escape from the Bibberbang field {{Approval|Karlach|+1}} | ||
* Give the [[Noblestalk]] to | * Give the [[Noblestalk]] to Derryth Bonecloak {{Approval|Karlach|+1}} | ||
** If | ** If Baelen ate the Noblestalk himself, offer Derryth help to leave him {{Approval|Karlach|+1}} | ||
* Tell [[Gekh Coal]] that you're not going to help a slave-catcher.{{Approval|Karlach|+1}} | * Tell [[Gekh Coal]] that you're not going to help a slave-catcher.{{Approval|Karlach|+1}} | ||
* | * Defeat the Duergar intruders and report back to Sovereign Spaw {{Approval|Karlach|+1}} | ||
* Tell Sovereign | * Tell Sovereign Spaw that you've killed Sovereign [[Glut]] because the latter conspired to [[Avenge Glut's Circle|usurp]] Spaw's circle {{Approval|Karlach|+1}} | ||
* In the [[Dread Hollow]], place | * In the [[Dread Hollow]], place {{SmRarityItem|Autumncrocus}} on [[Myrna|Myrna’s]] grave {{Approval|Karlach|+1}} | ||
<small>'''''Note:''' this option is available only if you have found and read [[Letter from Amarith]] in the [[Arcane Tower]]''</small> | |||
* In [[Festering Cove]], tell [[BOOOAL]] you won't let him enslave the [[Kuo-toa]] any longer {{Approval|Karlach|+1}} | * In [[Festering Cove]], tell [[BOOOAL]] you won't let him enslave the [[Kuo-toa]] any longer {{Approval|Karlach|+1}} | ||
** If you find out that BOOOAL is a Redcap, bait him with a tale of bloodshed instead of sacrifice {{Approval|Karlach|+1}} | ** If you find out that BOOOAL is a Redcap, bait him with a tale of bloodshed instead of sacrifice {{Approval|Karlach|+1}} | ||
'''[[Grymforge]]''' | '''[[Grymforge]]''' | ||
* Tell [[Ward Magmar]] that he disgusts you {{Approval|Karlach|+1}} | * Tell [[Ward Magmar]] that he disgusts you {{Approval|Karlach|+1}} | ||
* Convince [[Skickpit]] you're going to help him, then ask if he really wants you to kill his slavers (using | * Convince [[Skickpit]] you're going to help him, then ask if he really wants you to kill his slavers (using {{Skill|Persuasion}} line) {{Approval|Karlach|+1}} | ||
* Pay respect to the heap of deep gnomes' corpses after killing or deceiving [[Brathwen]] and [[Viss]] {{Approval|Karlach|+1}} | * Pay respect to the heap of deep gnomes' corpses after killing or deceiving [[Brathwen]] and [[Viss]] {{Approval|Karlach|+1}} | ||
* | * {{Skill|Persuasion|Convince}} the [[Deep Rothé]] to give in to their rage and attack [[Skarjall]] and his crew {{Approval|Karlach|+1}} | ||
* Promise the deep gnome slaves that you'll do what you can to help them {{Approval|Karlach|+1}} | * Promise the deep gnome slaves that you'll do what you can to help them {{Approval|Karlach|+1}} | ||
* After finding [[Philomeen]] (and letting her go away), talk to Lunkbug and mention she wants Laridda to move on, or tell Laridda directly {{Approval|Karlach|+1}} | * After finding [[Philomeen]] (and letting her go away), talk to Lunkbug and mention she wants Laridda to move on, or tell Laridda directly {{Approval|Karlach|+1}} | ||
* Stand up for the deep gnome slaves when [[Nere]], once freed, is going to kill them {{Approval|Karlach|+5}} | * Stand up for the deep gnome slaves when [[Nere]], once freed, is going to kill them {{Approval|Karlach|+5}} | ||
* Convince [[Elder Brithvar]] to free the deep gnomes after the fight with | * Convince [[Elder Brithvar]] to free the deep gnomes after the fight with Nere {{Approval|Karlach|+5}} | ||
** If failed to convince | ** If failed to convince Brithwar, choose the line "I am freeing these gnomes. Just try and stop me." ''(immediately starts the fight with the rest of duergar)'' {{Approval|Karlach|+5}} | ||
* If you killed the duergar (both rebels and Absolutists) before freeing | * If you killed the duergar (both rebels and Absolutists) before freeing Nere, plant a thought in Nere's mind about freeing the gnome slaves {{Approval|Karlach|+1}} | ||
* After freeing [[Barcus Wroot]], bid him farewell and good luck {{Approval|Karlach|+5}} | * After freeing [[Barcus Wroot]], bid him farewell and good luck {{Approval|Karlach|+5}} | ||
'''[[Mountain Pass]]''' | '''[[Mountain Pass]]''' | ||
* Playing as a {{Race|Githyanki}}, tell [[Ellyka]] that githyanki patrol means nothing to you, getting her to stand down.{{Approval|Karlach|+1}} | * Playing as a {{Race|Githyanki}}, tell [[Ellyka]] that githyanki patrol means nothing to you, getting her to stand down.{{Approval|Karlach|+1}} | ||
** OR, Being | ** OR, Being {{SAI|Disguise Self|disguised}} as a githyanki, tell her you're actually not them OR that she is safe. {{Approval|Karlach|+1}} | ||
* Allow [[Lae'zel]] to speak with the githyanki patrol and [[Kith'rak Voss]] {{Approval|Karlach|+1}} | * Allow [[Lae'zel]] to speak with the githyanki patrol and [[Kith'rak Voss]] {{Approval|Karlach|+1}} | ||
* After Voss departs, {{Skill|Persuasion|persuade}} Lae'zel to save anger for [[Vlaakith|Vlaakith’s]] enemies {{Approval|Karlach|+1}} | |||
** Playing as a {{Race|Githyanki}}, call Voss a heretic {{Approval|Karlach|+1}} | |||
'''[[Crèche Y'llek]]''' | '''[[Crèche Y'llek]]''' | ||
* Upon entering the Créche, first tell [[Gish Far'aag]] that [[Voss]] sent you; then pretend to be an avatar of Vlaakith and succeed a {{Ability check|Performance|30}}. {{Approval|Karlach|+1}} | * Upon entering the Créche, first tell [[Gish Far'aag]] that [[Voss]] sent you; then pretend to be an avatar of Vlaakith and succeed a {{Ability check|Performance|30}}. {{Approval|Karlach|+1}} | ||
* Vandalise the portrait of [[Vlaakith]] {{Approval|Karlach|+1}} | * Vandalise the portrait of [[Vlaakith]] {{Approval|Karlach|+1}} | ||
''In the Classroom:'' | ''In the [[Crèche_Y'llek#Infirmary_and_Dormitories|Infirmary]]:'' | ||
* If Lae'zel is using the '' [[zaith'isk]] '', convince her that the device kills instead of curing {{Approval|Karlach|+1}} | |||
''In the [[Crèche_Y'llek#Classroom|Classroom]]:'' | |||
* Persuade [[Sa'varsh Kethk]] to let [[Youth Varrl]] go from training.{{Approval|Karlach|+1}} | * Persuade [[Sa'varsh Kethk]] to let [[Youth Varrl]] go from training.{{Approval|Karlach|+1}} | ||
* Playing as a {{Class|Fighter}}, save | * Playing as a {{Class|Fighter}}, save Varrl by whatever means, and then tell him: | ||
** That capacity for mercy is what separates us from feral beasts {{Approval|Karlach|+1}} | ** That capacity for mercy is what separates us from feral beasts {{Approval|Karlach|+1}} | ||
** That warriors fight ''for'' something, not just to kill {{Approval|Karlach|+1}} | ** That warriors fight ''for'' something, not just to kill {{Approval|Karlach|+1}} | ||
''In the Hatchery:'' | ''In the [[Crèche_Y'llek#Hatchery|Hatchery]]:'' | ||
* Successfully persuade [[Varsh Ko'kuu]] to let you take the [[Githyanki Egg | * Successfully persuade [[Varsh Ko'kuu]] to let you take the [[Githyanki Egg]], telling him: | ||
** | ** That you'll take it to a better crèche {{Approval|Karlach|+1}} | ||
** OR that you'll raise it yourself {{Approval|Karlach|+1}} | ** OR that you'll raise it yourself {{Approval|Karlach|+1}} | ||
** OR, Playing as a {{Race|Githyanki}}, say you'll see it becomes the greatest ''ghaik''-slayer {{Approval|Karlach|+1}}. | ** OR, Playing as a {{Race|Githyanki}}, say you'll see it becomes the greatest ''ghaik''-slayer {{Approval|Karlach|+1}}. | ||
'' | ''At [[Crèche_Y'llek#Captain's_Quarters|Captain's Quarters]] and [[Crèche_Y'llek#Inquisitor's_Chamber|Inquisitor's Chamber]]:'' | ||
* Tell [[Kith'rak Therezzyn]] that you have the [[Mysterious Artefact]], then refuse to surrender it {{Approval|Karlach|+1}}. | * Tell [[Kith'rak Therezzyn]] that you have the [[Mysterious Artefact]], then refuse to surrender it {{Approval|Karlach|+1}}. | ||
* Ask | * Ask [[W'wargaz|Ch'r'ai W'wargaz]] how he knows so much about you. {{Approval|Karlach|+1}} | ||
* Refuse to hand over the artefact to | ** Refuse to hand over the artefact to W'wargaz, and convince [[Lae'zel]] to trust you by succeeding {{Ability check|Persuasion|21}}.{{Approval|Karlach|+1}} | ||
* Refuse [[Vlaakith|Vlaakith's]] demand to enter the | * Refuse [[Vlaakith|Vlaakith's]] demand to enter the Mysterious Artefact or say you're actually going to free the person inside {{Approval|Karlach|+1}} | ||
'''Camp/Conversation''' | '''Raphael's Deal''' | ||
* When [[ | * When [[Raphael]] briefly takes you to the [[House of Hope]], choose lines: | ||
** OR | ** "You're mad if you think I'll make a deal with a devil." {{Approval|Karlach|+5}} ''(If playing as [[Wyll]] origin: "... another devil")'' | ||
** OR Say "Then fix it. Or die by my hand!" {{Approval|Karlach|+5}} | |||
* After first encounter with Raphael, speak with [[Shadowheart]] and choose dialogue option about distrusting the devil '''twice''' {{Approval|Karlach|+5}} | |||
'''[[Campsite|Camp]]/Conversation'''<br> | |||
''Interactions with companions and camp followers'' | |||
* Playing as [[Astarion]] origin, confess to her that you are a vampire. {{Approval|Karlach|+10}} | |||
* When [[Wyll]] comes to the camp with the intent to kill Karlach, call the warlock stubborn {{Approval|Karlach|+5}} | |||
** OR Order him to stand down {{Approval|Karlach|+5}} | |||
** OR Say that Karlach does not pose any threat to the Sword Coast {{Approval|Karlach|+5}} | |||
* Tell [[Mizora]] she's not leaving your camp alive during her first appearance there {{Approval|Karlach|+1}} | |||
** OR Tell her not to lay a finger on Karlach {{Approval|Karlach|+5}} | |||
* Playing as [[Wyll]] origin, talking to Mizora: | |||
** Tell he to do whatever she wants but to leave your friends alone {{Approval|Karlach|+5}} | |||
** OR Tell her to do her worst {{Approval|Karlach|+5}} | |||
** OR Say that Karlach is no monster {{Approval|Karlach|+5}} | |||
* Speaking to Karlach as [[Wyll]], after Mizora warps you into a devil for sparing Karlach: | |||
** Say you save your sword for monsters {{Approval|Karlach|+5}} | |||
** OR Say she can save your back when it comes to it {{Approval|Karlach|+5}} | |||
** OR Ask her advice on proper care for horns {{Approval|Karlach|+5}} | |||
* When [[Shadowheart]] confesses about her being a Sharran, answer that you don't care, because you all have bigger problems {{Approval|Karlach|+1}} | * When [[Shadowheart]] confesses about her being a Sharran, answer that you don't care, because you all have bigger problems {{Approval|Karlach|+1}} | ||
* | * When [[Astarion]] tries to bite you, either stake him or chase him off the camp. In the morning, tell others that bringing him to the camp was a mistake {{Approval|Karlach|+1}} | ||
* | * When [[Lae'zel]] and Shadowheart have an argument over the Mysterious Artefact: | ||
** Playing as a {{Race|Half-Orc}}, if Lae’zel attacks sneakily at night, {{Skill|Intimidation|intimidate}} her to stop {{Approval|Karlach|+1}} | |||
* When [[Kith'rak Voss]] wakes you up at the camp during long rest to discuss the [[Mysterious Artefact]] (''after the events at the Crèche''): | |||
** Encourage Lae'zel to trust him {{Approval|Karlach|+1}} | |||
** OR tell Lae'zel you'll support any choice of hers {{Approval|Karlach|+1}} | |||
** OR tell Lae'zel you believe Kith'rak and she should too {{Approval|Karlach|+1}} | |||
* Pet [[Scratch]] when he first comes to the camp {{Approval|Karlach|+1}} | * Pet [[Scratch]] when he first comes to the camp {{Approval|Karlach|+1}} | ||
* Feed the [[Owlbear Cub]] when it first comes to the camp {{Approval|Karlach|+1}} ''(requires food in the inventory)'' | * Feed the [[Owlbear Cub]] when it first comes to the camp {{Approval|Karlach|+1}} ''(requires food in the inventory)'' | ||
* Successfully | ** Successfully tend to the cub's wound when it appears again at the camp {{Approval|Karlach|+1}} | ||
* Pet the | ** Pet the Owlbear Cub when it stays at the camp {{Approval|Karlach|+1}} ''(gains approval only the first time you do it)'' | ||
** Pet both of them when the Owlbear cub sees a nightmare {{Approval|Karlach|+1}} | |||
* Having invited [[Barcus Wroot]] to your camp, promise him you will find his friend [[Wulbren]] at [[Moonrise Towers]] {{Approval|Karlach|+1}} | * Having invited [[Barcus Wroot]] to your camp, promise him you will find his friend [[Wulbren]] at [[Moonrise Towers]] {{Approval|Karlach|+1}} | ||
'' | ''[[Karlach/romance|Romance]]'' | ||
* | * After Dammon upgrades her heart first time, tell her you still can't touch her, and then choose the line "Of course I do" {{Approval|Karlach|+10}} | ||
* After having a romantic night, tell her you'd love to be able to touch her properly {{Approval|Karlach|+5}} | |||
* | <small>'''''Note:''' This line can be repeated multiple times until the second upgrade of Karlach' heart, but only the first time gives approval''</small> | ||
''' | '''[[Our Fiery Friend|Companion quest]]''' | ||
* | * After defeating [[Anders]] and his crew Karlach will rampage the Tollhouse. Afterwards, tell her she looks hot. {{Approval|Karlach|+3}} | ||
* If you have killed Anders's crew without Karlach in party, tell her about it, then say you always care for your people {{Approval|Karlach|+10}} | |||
** OR Say you couldn’t allow agents of a devil to roam the area {{Approval|Karlach|+5}} | |||
* Agree to give Karlach a [[Soul Coin]] to power her up in combat {{Approval|Karlach|+5}} | * Agree to give Karlach a [[Soul Coin]] to power her up in combat {{Approval|Karlach|+5}} | ||
* | * Agree to let [[Dammon]] upgrade Karlach's heart first time, if you already have a piece of infernal iron {{Approval|Karlach|+10}} | ||
=== Act Two === | |||
'''[[Ruined Battlefield]]''' | '''[[Ruined Battlefield]]''' | ||
''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:'' | ''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:'' | ||
* Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them. {{Approval|Karlach|+1}} ''(requires {{ | * Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them. {{Approval|Karlach|+1}} ''(requires sequentive {{Skill|Persuasion}} check and then either {{Skill|Persuasion}} or {{Skill|Intimidation}} check)'' | ||
* Stop [[Gronag|Warrior Gronag]] from killing the hyena. Then, when [[Kar'niss]] the drider comes, ask him about his lantern and what is there in the shadows. After that, stop the drider from butchering [[Vez|Brawler Vez]] by any means. {{Approval|Karlach|+1}} | * Stop [[Gronag|Warrior Gronag]] from killing the hyena. Then, when [[Kar'niss]] the drider comes, ask him about his lantern and what is there in the shadows. After that, stop the drider from butchering [[Vez|Brawler Vez]] by any means. {{Approval|Karlach|+1}} | ||
* Convince | * Convince Kar'niss not to attack you after you killed the convoy before summoning him, using {{Skill|Deception OR {{Skill|Intimidation}} {{Approval|Karlach|+1}} ''(either option)'' | ||
* Traversing Shadow-Cursed Lands with the convoy, betray them and side with the ambushing [[Harpers]] {{Approval|Karlach|+1}} | * Traversing Shadow-Cursed Lands with the convoy, betray them and side with the ambushing [[Harpers]] {{Approval|Karlach|+1}} | ||
''If entering the [[Shadow-Cursed Lands]] from the [[Grymforge]]:'' | ''If entering the [[Shadow-Cursed Lands]] from the [[Grymforge]]:'' | ||
* Playing as a {{Class|Bard}}, {{Class|Druid}}, {{Class|Fighter}}, {{Class|Monk}}, {{Class|Wizard}} | * Playing as a {{Class|Bard}}, {{Class|Druid}}, {{Class|Fighter}}, {{Class|Monk}}, {{Class|Wizard}}, {{Class|Oath of Devotion|Devotion Paladin}} or {{Class|Oath of the Ancients|Ancients' Paladin}}, use a class-based answer when [[Lassandra|Harper Lassandra]] orders you to come closer {{Approval|Karlach|+1}} | ||
* When the | * When the [[Shadow]]s warp [[Yonas|Harper Yonas]], tell [[Meygan|Harper Meygan]], "Move. I'll take care of this." {{Approval|Karlach|+1}} | ||
** OR Prepare to fight, using basic or unique {{Class|Fighter}}, {{Class|Ranger}}, {{Class|Rogue}} | ** OR Prepare to fight, using basic or unique {{Class|Fighter}}, {{Class|Ranger}}, {{Class|Rogue}}, {{Class|Oath of Devotion|Devotion Paladin}} or {{Class|Oath of the Ancients|Ancients' Paladin}} option {{Approval|Karlach|+1}} | ||
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, choose to try and save them instead of abandoning them {{Approval|Karlach|+1}} | ** OR, Playing as {{Background|Haunted One|The Dark Urge}}, choose to try and save them instead of abandoning them {{Approval|Karlach|+1}} | ||
''At the [[House in Deep Shadows]]:'' | ''At the [[House in Deep Shadows]]:'' | ||
* Agree to play hide-and-seek with [[Oliver]] | * Agree to play hide-and-seek with [[Oliver]] {{Approval|Karlach|+2}} ''(one point for each round of the game)'' | ||
* Convince Oliver to reunite with [[Thaniel]] | * Convince Oliver to reunite with [[Thaniel]] {{Approval|Karlach|+5}} | ||
'' | ''Dealing with [[He Who Was]]:'' | ||
* Agree to find [[Madeline's Ledger]] for | * Agree to find [[Madeline's Ledger]] for He Who Was {{Approval|Karlach|+1}} | ||
* After ordering [[Madeline]] to hurt herself as Ben and Marc did {{Approval|Karlach|-1}}, stop her, saying she had done enough {{Approval|Karlach|+1}} | * After ordering [[Madeline]] to hurt herself as Ben and Marc did {{Approval|Karlach|-1}}, stop her, saying she had done enough {{Approval|Karlach|+1}} | ||
** OR Say her willing to hurt herself was enough {{Approval|Karlach|+1}} | ** OR Say her willing to hurt herself was enough {{Approval|Karlach|+1}} | ||
Line 362: | Line 398: | ||
''Elsewhere:'' | ''Elsewhere:'' | ||
* Free [[Dolly Thrice]] from the [[Moonlantern]] carried by | * Free [[Dolly Thrice]] from the [[Moonlantern]] carried by Kar'niss. {{Approval|Karlach|+1}} | ||
** After calling | ** After calling Dolly back to replenish her blessing, when she asks for some magic words, choose to "SNURL" {{Approval|Karlach|+1}} | ||
* After saving [[Rolan]] from the | <small> '''''Note:''''' Instead of blessing, Dolly will transform you into a deep rothé''</small> | ||
* After saving [[Rolan]] from the Shadows, tell him to shut up and be grateful {{Approval|Karlach|+1}} | |||
** OR, Playing as a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Sorcerer}} or a {{Class|Wizard}}, use a class-based option {{Approval|Karlach|+1}} | ** OR, Playing as a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Sorcerer}} or a {{Class|Wizard}}, use a class-based option {{Approval|Karlach|+1}} | ||
** OR Tell him not to be hard on himself for trying to save his family {{Approval|Karlach|+1}} | ** OR Tell him not to be hard on himself for trying to save his family {{Approval|Karlach|+1}} | ||
'''[[Last Light Inn]]''' | '''[[Last Light Inn]]''' | ||
Line 375: | Line 413: | ||
* If you have talked to [[Marcus Falgor|Marcus]] already and know his mission, try to convince Jaheira that he is a spy {{Approval|Karlach|+1}} | * If you have talked to [[Marcus Falgor|Marcus]] already and know his mission, try to convince Jaheira that he is a spy {{Approval|Karlach|+1}} | ||
''Dealing with [[Isobel]] and | ''Dealing with [[Isobel]] and Marcus:'' | ||
* If Marcus vouched for you at the entrance ''(in this case he will wait in Isobel's room)'': | * If Marcus vouched for you at the entrance ''(in this case he will wait in Isobel's room)'': | ||
** Talk to him and say that his mission ends here {{Approval|Karlach|+1}} | ** Talk to him and say that his mission ends here {{Approval|Karlach|+1}} | ||
Line 385: | Line 423: | ||
** Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior {{Approval|Karlach|+5}} ''(available after the kidnap attempt AND if you haven't threatened her)'' | ** Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior {{Approval|Karlach|+5}} ''(available after the kidnap attempt AND if you haven't threatened her)'' | ||
''Talking to [[Florrick| | ''Talking to [[Florrick|Counsellor Florrick]]:'' | ||
* Ask whether the [[Flaming Fist]] are just going to stand around. {{Approval|Karlach|+1}} | * Ask whether the [[Flaming Fist]] are just going to stand around. {{Approval|Karlach|+1}} | ||
** If [[Wyll]] is in the party, tell Florrick it's your business what had happened to him {{Approval|Karlach|+1}} | ** If [[Wyll]] is in the party, tell Florrick it's your business what had happened to him {{Approval|Karlach|+1}} | ||
** OR, Playing as [[Wyll]], say it was a devil deal that has gone terribly wrong {{Approval|Karlach|+2}} | ** OR, Playing as [[Wyll]] origin, say it was a devil deal that has gone terribly wrong {{Approval|Karlach|+2}} | ||
''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:'' | ''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:'' | ||
Line 400: | Line 438: | ||
''Talking to [[Alfira]]:'' | ''Talking to [[Alfira]]:'' | ||
* After Marcus's assault, when she asks whether they cannot trust anyone: | * After Marcus's assault, when she asks whether they cannot trust anyone: | ||
** Playing as a {{Race|Half-Orc}}, tell her to use her anger | ** Playing as a {{Race|Half-Orc}}, tell her to use her anger {{Approval|Karlach|+1}} | ||
* Ask her about others, and then say that running was right call {{Approval|Karlach|+1}} | * Ask her about others, and then say that running was right call {{Approval|Karlach|+1}} | ||
* When Alfira asks you how do you keep going, answer: | * When Alfira asks you how do you keep going, answer: | ||
** That you take one step at a time {{Approval|Karlach|+1}} | ** That you take one step at a time {{Approval|Karlach|+1}} | ||
** OR That danger is your life {{Approval|Karlach|+1}} | ** OR That danger is your life {{Approval|Karlach|+1}} | ||
** OR, Playing as a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Druid}}, a {{Class|Ranger}} | ** OR, Playing as a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Druid}}, a {{Class|Ranger}} or a {{Class|Rogue}}, use a class-based line {{Approval|Karlach|+1}} | ||
** OR, Playing as a {{Race|Drow}}, a {{Race|Deep Gnome}} or a {{Race|Duergar}}, | ** OR, Playing as a {{Race|Drow}}, a {{Race|Deep Gnome}} or a {{Race|Duergar}}, tell her that only the strong survive {{Approval|Karlach|+1}} | ||
* When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]]: | * When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]]: | ||
** Promise you will find them {{Approval|Karlach|+1}} ''(starts the [[Rescue the Tieflings|quest]], if you don't have it already)'' | ** Promise you will find them {{Approval|Karlach|+1}} ''(starts the [[Rescue the Tieflings|quest]], if you don't have it already)'' | ||
* If you successfully | * If you successfully rescue the tieflings, speak to Alfira again. When she asks how did you do it, answer that you were being a hero {{Approval|Karlach|+1}} | ||
** | ** Take the reward from Alfira for rescuing the tieflings {{Approval|Karlach|+1}} | ||
<small>'''''Note:''''' If [[Lakrissa]] survived, talking to her starts the same cutscene''</small> | |||
''Speaking with [[Bex]] and [[Danis]]:'' | ''Speaking with [[Bex]] and [[Danis]]:'' | ||
* Before trying to | * Before trying to save captured refugees: | ||
** Promise Bex to find Danis, using any of two basic options, or {{Class|Paladin}} or {{Class|Cleric}} lines {{Approval|Karlach|+1}} ''(starts the quest, if you don't have it already)'' | ** Promise Bex to find Danis, using any of two basic options, or {{Class|Paladin}} or {{Class|Cleric}} lines {{Approval|Karlach|+1}} ''(starts the quest, if you don't have it already)'' | ||
* If Danis '''survived''' and reunited with Bex: | * If Danis '''survived''' and reunited with Bex: | ||
** Smile and then say it's wonderful to see them together OR mention that it is all thanks to you {{Approval|Karlach|+1}} ''(either option)'' | ** Smile and then say it's wonderful to see them together OR mention that it is all thanks to you {{Approval|Karlach|+1}} ''(either option)'' | ||
** When Bex asks why you helped, answer that you did it because they were in trouble {{Approval|Karlach|+1}} ''( | ** When Bex asks why you helped, answer that you did it because they were in trouble {{Approval|Karlach|+1}} ''(unique line for {{Class|Cleric}})'' | ||
''Dealing with [[Rolan]], [[Cal]] and [[Lia]]:'' | ''Dealing with [[Rolan]], [[Cal]] and [[Lia]]:'' | ||
* Speaking to drunken Rolan before trying to [[Rescue the Tieflings|saving captured refugees]]: | * Speaking to drunken Rolan '''before''' trying to [[Rescue the Tieflings|saving captured refugees]]: | ||
** Promise to rescue them if they are alive OR say that it is your responsibility to bring them back {{Approval|Karlach|+1}} ''(starts the quest, if you don't have it already)'' | ** Promise to rescue them if they are alive OR say that it is your responsibility to bring them back {{Approval|Karlach|+1}} ''(starts the quest, if you don't have it already)'' | ||
** OR, Playing as a {{Class|Sorcerer}}, tell him he won't be able to read his spellbook if he keeps drinking {{Approval|Karlach|+1}} | ** OR, Playing as a {{Class|Sorcerer}}, tell him he won't be able to read his spellbook if he keeps drinking {{Approval|Karlach|+1}} | ||
* If you have already saved him from the | * If you have already saved him from the Shadows, say you're absolutely going to gloat {{Approval|Karlach|+1}} | ||
* If either Cal or Lia (or both) '''died''' while saving attempt: | * If either Cal or Lia (or both) '''died''' while saving attempt: | ||
** Tell Rolan that you wanted to save everyone, but couldn't {{Approval|Karlach|+1}} | ** Tell Rolan that you wanted to save everyone, but couldn't {{Approval|Karlach|+1}} | ||
* If both siblings '''survived''', after they thank you, ask Rolan whether he has something to add {{Approval|Karlach|+1}} | * If both siblings '''survived''', after they thank you, ask Rolan whether he has something to add {{Approval|Karlach|+1}} | ||
''Talking to [[Ide]] after drunken | ''Talking to [[Ide]] after drunken Rolan has snapped on her:'' | ||
* Say you're sorry, | * Say you're sorry, then add that he is more immature than she is {{Approval|Karlach|+1}} | ||
** OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back {{Approval|Karlach|+1}} | ** OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back {{Approval|Karlach|+1}} | ||
* When Ide shows you the [[The Way of the Wanderer|book]] she means to keep for Rolan, convince her to give it to you, using | * When Ide shows you the [[The Way of the Wanderer|book]] she means to keep for Rolan, {{Skill|Persuasion|convince}} her to give it to you, using {{Approval|Karlach|+1}} | ||
''Dealing with [[Raphael]] and [[Mol]]:'' | ''Dealing with [[Raphael]] and [[Mol]]:'' | ||
* Help Mol win the game of lanceboard against Raphael using the {{Skill|Sleight of Hand}}, {{Class|Bard}}, {{Class|Monk}}, or {{Class|Wizard}} options, or following [[Gale|Gale's]] advice (if he is in party) {{Approval|Karlach|+1}} | * Help Mol win the game of lanceboard against Raphael using the {{Skill|Sleight of Hand}}, {{Class|Bard}}, {{Class|Monk}}, or {{Class|Wizard}} options, or following [[Gale|Gale's]] advice (if he is in party) {{Approval|Karlach|+1}} | ||
** Then tell Raphael to stay away from Mol {{Approval|Karlach|+2}} | ** Then tell Raphael to stay away from Mol {{Approval|Karlach|+2}} | ||
<small>'''''Note:''' This line appears only if '''Astarion is not in the party''', otherwise Raphael will turn the talk to the spawn's scars''</small> | |||
:* After that, tell Raphael to leave you alone {{Approval|Karlach|+1}} | :* After that, tell Raphael to leave you alone {{Approval|Karlach|+1}} | ||
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* Play the lute to wake up [[Art Cullagh]].{{Approval|Karlach|+1}} | * Play the lute to wake up [[Art Cullagh]].{{Approval|Karlach|+1}} | ||
* Tell [[Halsin]] that he can count on you before he opens the portal into [[Shadowfell]].{{Approval|Karlach|+1}} | * Tell [[Halsin]] that he can count on you before he opens the portal into [[Shadowfell]].{{Approval|Karlach|+1}} | ||
** Successfully protect the portal while Halsin is | ** Successfully protect the portal while Halsin is searching [[Thaniel]].{{Approval|Karlach|+1}} | ||
* Call [[Wulbren]] a prick when [[Barcus Wroot]] talks to him after you [[Rescue Wulbren|rescue him]]. {{Approval|Karlach|+1}} | * Call [[Wulbren]] a prick when [[Barcus Wroot]] talks to him after you [[Rescue Wulbren|rescue him]]. {{Approval|Karlach|+1}} | ||
** If you did it and ended the dialogue, speak to him again and call him a prick second time {{Approval|Karlach|+1}} | ** If you did it and ended the dialogue, speak to him again and call him a prick second time {{Approval|Karlach|+1}} | ||
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'''[[Reithwin Town]]'''<br> | '''[[Reithwin Town]]'''<br> | ||
'' | ''At the [[Reithwin Tollhouse]]:'' | ||
* Convince Gerringothe Thorm to end herself by any available option. {{Approval|Karlach|+1}} ''(requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)'' | * Convince [[Gerringothe Thorm]] to end herself by any available option. {{Approval|Karlach|+1}} ''(requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)'' | ||
'' In the [[House of Healing]]:'' | '' In the [[House of Healing]]:'' | ||
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* Agree to help [[Arabella]] find her parents. {{Approval|Karlach|+1}} | * Agree to help [[Arabella]] find her parents. {{Approval|Karlach|+1}} | ||
** Then offer Arabella shelter at your camp. {{Approval|Karlach|+1}} | ** Then offer Arabella shelter at your camp. {{Approval|Karlach|+1}} | ||
* OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and succeed | * OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and succeed {{Skill|Persuasion}} or {{Skill|Intimidation}} roll to take her to your camp {{Approval|Karlach|+1}} | ||
<small>'''''Note:''' {{Background|Haunted One|The Dark Urge}} character will have unique lines and {{Skill|Persuasion}} option only''</small> | |||
''At [[The Waning Moon]]:'' | ''At [[The Waning Moon]]:'' | ||
* Safely drink with [[Thisobald Thorm]] (rolling | * Safely drink with [[Thisobald Thorm]] (rolling {{Ability|Constitution}}, either general or class-based lines) {{Approval|Karlach|+1}}''(gains approval after first and second rounds)'' | ||
** OR successfully imitate drinking (rolling | ** OR successfully imitate drinking (rolling {{Skill|Sleight of Hand}}) {{Approval|Karlach|+1}} ''(gains approval only in the first round)'' | ||
* Successfully entertain the brewer with your stories (through | * Successfully entertain the brewer with your stories (through {{Skill|Performance}} roll) {{Approval|Karlach|+1}} ''(gains approval each time)''. | ||
<small>'''''Note:''' If {{Skill|Performance}} roll failed, successful subsequent {{Skill|Deception}} roll earns a point of approval, nonetheless'' </small> | |||
* By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Karlach|+1}} | * By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Karlach|+1}} | ||
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''Witnessing [[Ketheric|Ketheric's]] trial (at the very first visit to Moonrise):'' | ''Witnessing [[Ketheric|Ketheric's]] trial (at the very first visit to Moonrise):'' | ||
* When [[Z'rell]] orders you to decide the goblins' fate: | * When [[Z'rell|Disciple Z'rell]] orders you to decide the goblins' fate: | ||
** Offer them a fair fight to death, using basic or unique {{Class|Barbarian}}, {{Class|Berserker}}, {{Class|Paladin}} or {{Class|Oathbreaker}} options {{Approval|Karlach|+1}} | ** Offer them a fair fight to death, using basic or unique {{Class|Barbarian}}, {{Class|Berserker}}, {{Class|Paladin}} or {{Class|Oathbreaker}} options {{Approval|Karlach|+1}} | ||
<small>'''''Note:''' This option '''will not''' bring any points for {{Background|Haunted One|The Dark Urge}} character''</small> | |||
:* Set them free (basic or {{Background|Haunted One|The Dark Urge}} option) {{Approval|Karlach|+1}} | |||
''Talking to | ''Talking to Z'rell:'' | ||
* If you killed the goblins: | * If you killed the goblins: | ||
** Distract [[Z'rell]] with thoughts of your aching for Karlach {{Approval|Karlach|+1}} '' | ** Distract [[Z'rell]] with thoughts of your "aching for Karlach" {{Approval|Karlach|+1}} | ||
* If you spared the goblins, fail the | <small>'''''Note:''''' Unlike other possible romantic partners in the game, this gives approval regardless of you romancing the tiefling or not, but halforc's reaction will differ slightly'' {{verify}}</small> | ||
* If you spared the goblins, fail the {{Skill|Deception}} roll to explain it and then say you will free the rest of the prisoners {{Approval|Karlach|+1}} | |||
* If you have helped [[Balthazar]] to retrieve [[Nightsong]]: | * If you have helped [[Balthazar]] to retrieve [[Nightsong]]: | ||
** Refuse to kidnap Isobel on Z'rell's order {{Approval|Karlach|+1}} | ** Refuse to kidnap Isobel on Z'rell's order {{Approval|Karlach|+1}} | ||
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* Speaking to the [[Warden]] for the first time, tell her that her face is bland, too {{Approval|Karlach|+1}} | * Speaking to the [[Warden]] for the first time, tell her that her face is bland, too {{Approval|Karlach|+1}} | ||
* Use | * Use {{Skill|Deception}} to convince the Warden that you are [[Balthazar|Balthazar's]] closest confidante {{Approval|Karlach|+1}} | ||
** Then try to bribe her {{Approval|Karlach|+1}}, and when she takes the money and does nothing, say that you should have see it coming {{Approval|Karlach|+1}} | ** Then try to bribe her {{Approval|Karlach|+1}}, and when she takes the money and does nothing, say that you should have see it coming {{Approval|Karlach|+1}} | ||
** OR, Playing as a {{Class|Rogue}}, say it was so well-played that you are not even mad {{Approval|Karlach|+1}} | ** OR, Playing as a {{Class|Rogue}}, say it was so well-played that you are not even mad {{Approval|Karlach|+1}} | ||
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* Talking to [[Lia]], promise to help the tieflings escape {{Approval|Karlach|+1}} | * Talking to [[Lia]], promise to help the tieflings escape {{Approval|Karlach|+1}} | ||
** OR Refuse to help them {{Approval|Karlach|+1}} | ** OR Refuse to help them {{Approval|Karlach|+1}} | ||
* Talking to [[Lakrissa]], when she accuses you of serving the cult, succeed a | * Talking to [[Lakrissa]], when she accuses you of serving the cult, succeed a {{Skill|Persuasion}} or an {{Skill|Intimidation}} roll, then promise to help the tieflings {{Approval|Karlach|+1}} | ||
* Speaking to [[Wulbren]], say that [[Barcus Wroot]] sent you, OR use any of check-based options {{Approval|Karlach|+1}} | * Speaking to [[Wulbren]], say that [[Barcus Wroot]] sent you, OR use any of check-based options {{Approval|Karlach|+1}} | ||
** If the party found themselves in a cell, accept Wulbren's offer to break out together {{Approval|Karlach|+1}} | ** If the party found themselves in a cell, accept Wulbren's offer to break out together {{Approval|Karlach|+1}} | ||
* Provide Wulbren with any tool capable of destroying a wall {{Approval|Karlach|+1}} | ** Provide Wulbren with any tool capable of destroying a wall {{Approval|Karlach|+1}} | ||
* When Wulbren, once freed, takes the boat and sails off without the party, let him go {{Approval|Karlach|+1}} | * When Wulbren, once freed, takes the boat and sails off without the party, let him go {{Approval|Karlach|+1}} | ||
** OR, Playing as a {{Class|Paladin}} or a Good {{Class|Cleric}}, say that their chasers won't get past you {{Approval|Karlach|+1}} | ** OR, Playing as a {{Class|Paladin}} or a Good {{Class|Cleric}}, say that their chasers won't get past you {{Approval|Karlach|+1}} | ||
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* Sever the connection between [[Linsella]] and [[Barnabus]] {{Approval|Karlach|+1}} | * Sever the connection between [[Linsella]] and [[Barnabus]] {{Approval|Karlach|+1}} | ||
* Tell [[Araj Oblodra]] that [[Astarion]] is his own person. {{Approval|Karlach|+1}} | * Tell [[Araj Oblodra]] that [[Astarion]] is his own person. {{Approval|Karlach|+1}} | ||
** Then back Astarion | ** Then back up Astarion when he refuses to bite Araj, telling her "He said no, what's to discuss" {{Approval|Karlach|+1}} | ||
** OR Tell Astarion that he shall not do anything he doesn't want to, when Araj asks you to pressure him into taking her offer {{Approval|Karlach|+1}} | ** OR Tell Astarion that he shall not do anything he doesn't want to, when Araj asks you to pressure him into taking her offer {{Approval|Karlach|+1}} | ||
* Meeting [[Squire]] in Ketheric's room, tame it by any means, then reach out to pet her (without {{SAI|Speak with Animals}}) {{Approval|Karlach|+1}} | * Meeting [[Squire]] in Ketheric's room, tame it by any means, then reach out to pet her (without {{SAI|Speak with Animals}}) {{Approval|Karlach|+1}} | ||
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''Final fight at the Moonrise:'' | ''Final fight at the Moonrise:'' | ||
* In front of | * In front of Moonrise Towers, offer [[Jaheira]] to join you in the upcoming fight {{Approval|Karlach|+5}} | ||
* If you haven't come to [[Last Light Inn]] at all, before final fight for | * If you haven't come to [[Last Light Inn]] at all, before final fight for Moonrise Towers tell Jaheira you are a friend. {{Approval|Karlach|+5}} | ||
* After the first floor is secured, tell Jaheira you sense a bit of envy and ask her to join the fight against [[Ketheric Thorm]].{{Approval|Karlach|+1}} | * After the first floor is secured, tell Jaheira you sense a bit of envy and ask her to join the fight against [[Ketheric Thorm]].{{Approval|Karlach|+1}} | ||
* At the [[Moonrise Towers Rooftop|rooftop]], tell Ketheric Thorm that you can help, OR that it isn't too late, OR to come quietly {{Approval|Karlach|+1}} ''(either option)'' | * At the [[Moonrise Towers Rooftop|rooftop]], tell Ketheric Thorm that you can help, OR that it isn't too late, OR to come quietly {{Approval|Karlach|+1}} ''(either option)'' | ||
<small>'''''Note:''' These lines require first {{Ability Check|Intimidation|21}} or {{Ability check|Persuasion|18}}, and then any of subsequent DC 30 checks, OR a {{Ability check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]''</small> | |||
:* When [[Aylin|Nightsong]] intervenes, tell her to stand down, because Ketheric has surrendered. {{Approval|Karlach|+1}} | :* When [[Aylin|Nightsong]] intervenes, tell her to stand down, because Ketheric has surrendered. {{Approval|Karlach|+1}} | ||
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* When speaking to the orthon initially, choose to attack him straightaway. {{Approval|Karlach|+1}} | * When speaking to the orthon initially, choose to attack him straightaway. {{Approval|Karlach|+1}} | ||
* If you agreed to help Yurgir: | * If you agreed to help Yurgir: | ||
** Speak to [[Nessa]] via {{SAI|Speak with Animals}} and | ** Speak to [[Nessa]] via {{SAI|Speak with Animals}} and {{Skill|Persuasion|convince}} her that her love to the orthon is caused by dosed meat {{Approval|Karlach|+1}} ''(Available if the party have investigated the dead spider or detected thoughts of the [[Hoarding Merregon]])'' | ||
** Without {{SAI|Speak with Animals}}, pass the {{Ability check|Animal Handling|16}} and give the beast a scratch behind the ears {{Approval|Karlach|+1}} | ** Without {{SAI|Speak with Animals}}, pass the {{Ability check|Animal Handling|16}} and give the beast a scratch behind the ears {{Approval|Karlach|+1}} | ||
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* Speaking to Balthazar through [[Reconstituted Duellist]], tell ''it'' to leave, because you don't answer to a pile of bones {{Approval|Karlach|+1}} | * Speaking to Balthazar through [[Reconstituted Duellist]], tell ''it'' to leave, because you don't answer to a pile of bones {{Approval|Karlach|+1}} | ||
** OR, Playing as a {{Class|Rogue}}, say you do not blunder {{Approval|Karlach|+1}} | ** OR, Playing as a {{Class|Rogue}}, say you do not blunder {{Approval|Karlach|+1}} | ||
** OR, Playing | ** OR, Playing as [[Shadowheart]] origin, say you belong in this place far more than some bone pile {{Approval|Karlach|+1}} | ||
* Agree to clear the way for the necromancer, and then: | * Agree to clear the way for the necromancer, and then: | ||
** Having [[Mother Dearest]] in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her. {{Approval|Karlach|+1}} | ** Having [[Mother Dearest]] in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her. {{Approval|Karlach|+1}} ''(Makes Balthazar and his minions hostile)'' | ||
* Refuse to help the necromancer and choose to attack him {{Approval|Karlach|+1}} | * Refuse to help the necromancer and choose to attack him {{Approval|Karlach|+1}} | ||
** OR, Playing as a {{Class|Paladin}} (except | ** OR, Playing as a {{Class|Paladin}} (except {{Class|Oathbreaker}}), say you will smite him where he stands {{Approval|Karlach|+1}} | ||
''In the [[Shadowfell]]:'' | ''In the [[Shadowfell]]:'' | ||
* If you have defeated | * If you have defeated Balthazar: | ||
** Free [[Aylin]] {{Approval|Karlach|+1}} | ** Free [[Aylin]] {{Approval|Karlach|+1}} | ||
* If Balthazar is present and not hostile to the party: | * If Balthazar is present and not hostile to the party: | ||
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'''[[Mind Flayer Colony]]''' | '''[[Mind Flayer Colony]]'''<br> | ||
''In the [[Necrotic Laboratory]]:'' | ''In the [[Necrotic Laboratory]]:'' | ||
* Talking to the [[Waking Mind]], succeed the passive | * Talking to the [[Waking Mind]], succeed the passive {{Skill|Insight}} check and choose to purge her mind {{Approval|Karlach|+1}} | ||
* Talking to the [[Fresh Mind]], wish them good night {{Approval|Karlach|+1}} | * Talking to the [[Fresh Mind]], wish them good night {{Approval|Karlach|+1}} | ||
* Talking to [[Balthazar]], successfully pretend to be a thrall {{Approval|Karlach|+1}} '' | * Talking to [[Balthazar]], successfully pretend to be a thrall {{Approval|Karlach|+1}} | ||
<small>'''''Note:'''This option is available only if you helped the necromancer reach the [[Nightsong]] and let him take her to [[Ketheric]]''</small> | |||
''At the [[Mind_Flayer_Colony#Morgue|Morgue]]:'' | ''At the [[Mind_Flayer_Colony#Morgue|Morgue]]:'' | ||
* If [[Us]] survived the [[Nautiloid]] and is kept in the cage, convince Chop to let it go with you through | * If [[Us]] survived the [[Nautiloid]] and is kept in the cage, convince Chop to let it go with you through {{Skill|Persuasion}}, {{Skill|Deception}} or {{Skill|Intimidation}} {{Approval|Karlach|+1}} | ||
''In the [[Tadpoling Centre]] | ''In the [[Tadpoling Centre]],'' choose to release pod captives {{Approval|Karlach|+5}} | ||
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** Then ask her not to speak ill of the dead (i.e. Zevlor) {{Approval|Karlach|+1}} | ** Then ask her not to speak ill of the dead (i.e. Zevlor) {{Approval|Karlach|+1}} | ||
* Tell her the [[Nightsong]] is the real hero {{Approval|Karlach|+1}} | * Tell her the [[Nightsong]] is the real hero {{Approval|Karlach|+1}} | ||
* Say people get paid for doing jobs, and when she answers that she has no money, | * Say people get paid for doing jobs, and when she answers that she has no money, tell her you were joking {{Approval|Karlach|+1}} | ||
''Talking to [[Ide]], [[Umi]] and [[Mattis]]:'' | ''Talking to [[Ide]], [[Umi]] and [[Mattis]]:'' | ||
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** Promise Umi that Mol is fine {{Approval|Karlach|+1}} | ** Promise Umi that Mol is fine {{Approval|Karlach|+1}} | ||
'' | ''Talking to others:'' | ||
* Speaking to [[Art Cullagh]], thank him for his help | * Speaking to [[Art Cullagh]], thank him for his help {{Approval|Karlach|+1}} | ||
'''[[Campsite|Camp]]/Conversation''' | |||
* Speak to Karlach about [[Gortash]] after defeating Apostle of Myrkul {{Approval|Karlach|+5}} ''(works regardless of whether she was in the party or not)'' | |||
'''[[Our Fiery Friend| | '''[[Our Fiery Friend|Companion quest]]''' | ||
* | * Get [[Dammon]] upgrade Karlach's engine second time at the [[Last Light Inn]] {{Approval|Karlach|+5}} | ||
** After the upgrade, prove it worked, laying a hand on her or giving her a hug {{Approval|Karlach|+5}} | |||
** OR Kiss Karlach, if you are romancing her {{Approval|Karlach|+10}} | |||
<small>'''''Note:''' Hugging the tiefling starts a romance with her (if it wasn't started before), while the kiss option is available only if the romance is ongoing already and moves it into partnered stage'' </small> | |||
=== Act Three === | === Act Three === | ||
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** Playing as a [[Cleric]] or a [[Monk]], suggest to find the nearest temple {{Approval|Karlach|+1}} | ** Playing as a [[Cleric]] or a [[Monk]], suggest to find the nearest temple {{Approval|Karlach|+1}} | ||
** Playing as a [[Ranger]], suggest to track her mother down {{Approval|Karlach|+1}} | ** Playing as a [[Ranger]], suggest to track her mother down {{Approval|Karlach|+1}} | ||
'''''Note:''' Offering Yenna food OR promising to look for her mum '''after''' using class-based [[Ranger]] line brings another {{Approval|Karlach|+1}} point'' | |||
''At the [[Sword Coast Couriers]]:'' | ''At the [[Sword Coast Couriers]]:'' | ||
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''Dealing with [[Orin]]'s guises:'' | ''Dealing with [[Orin]]'s guises:'' | ||
* If [[Orin]] is impersonating [[Gyldro Angleiron]], tell her you would ''never'' kill someone you cared about. {{Approval|Karlach|+1}} | * If [[Orin]] is impersonating [[Gyldro Angleiron]], tell her you would ''never'' kill someone you cared about. {{Approval|Karlach|+1}} | ||
'''''Note:''' When playing as [[Wyll]] origin, this option will have an unique formulation, but still take its place (line 3)'' | |||
** OR, Playing as [[The Dark Urge]], tell her you do all you can to keep your loved ones safe from your blade {{Approval|Karlach|+1}} | ** OR, Playing as [[The Dark Urge]], tell her you do all you can to keep your loved ones safe from your blade {{Approval|Karlach|+1}} | ||
* If [[Orin]] is impersonating [[Fist Rowan]], tell her that one can't just kill innocent people {{Approval|Karlach|+1}} | * If [[Orin]] is impersonating [[Fist Rowan]], tell her that one can't just kill innocent people {{Approval|Karlach|+1}} | ||
'''''Note:''' This line goes for the Custom origin (Tav). If playing as any other Origin, except [[Dark Urge]], it might have unique formulation'' | |||
** OR Tell her that you're going to report to the commanding officer {{Approval|Karlach|+1}} | ** OR Tell her that you're going to report to the commanding officer {{Approval|Karlach|+1}} | ||
** OR, Playing as [[The Dark Urge]], tell her that mindless slaughter is not the answer {{Approval|Karlach|+1}} | ** OR, Playing as [[The Dark Urge]], tell her that mindless slaughter is not the answer {{Approval|Karlach|+1}} | ||
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* Near [[Requisitioned Barn]], donate some gold to [[Manip Nestor]].{{Approval|Karlach|+1}} | * Near [[Requisitioned Barn]], donate some gold to [[Manip Nestor]].{{Approval|Karlach|+1}} | ||
* Talking to [[Mattis]] outside the barn, tell him to watch himself because [[Baldur's Gate]] is big and dangerous. {{Approval|Karlach|+1}} | * Talking to [[Mattis]] outside the barn, tell him to watch himself because [[Baldur's Gate]] is big and dangerous. {{Approval|Karlach|+1}} | ||
'''''Note:''' This option is available only if tiefling kids survived in Acts One and Two'' | |||
* Talk to [[Rowan|Fist Rowan]] outside the barn, and when he asks you to give him "one good reason", answer "Barn". {{Approval|Karlach|+1}} | * Talk to [[Rowan|Fist Rowan]] outside the barn, and when he asks you to give him "one good reason", answer "Barn". {{Approval|Karlach|+1}} | ||
'''''Note:''' This option is available only if Orin '''is not''' impersonating Rowan'' | |||
* Try and help the [[Dying Stone Lord Thug]]. {{Approval|Karlach|+1}} | * Try and help the [[Dying Stone Lord Thug]]. {{Approval|Karlach|+1}} | ||
** OR, Playing as a [[Druid]], apply a natural salve to his wound {{Approval|Karlach|+1}} | ** OR, Playing as a [[Druid]], apply a natural salve to his wound {{Approval|Karlach|+1}} | ||
'''''Note:''' These options are available only if Orin '''is not''' impersonating the Thug'' | |||
* Playing as a [[Barbarian]], in the [[Abandoned Windmill]] basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer {{Approval|Karlach|+1}} | * Playing as a [[Barbarian]], in the [[Abandoned Windmill]] basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer {{Approval|Karlach|+1}} | ||
* Playing as [[Astarion]] origin, at the [[Gur Camp]] tell [[Ulma]] you will do what you can for her tribe's children {{Approval|Karlach|+1}} | * Playing as [[Astarion]] origin, at the [[Gur Camp]] tell [[Ulma]] you will do what you can for her tribe's children {{Approval|Karlach|+1}} | ||
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* Second question: ★'Bashing and sex' {{Approval|Karlach|+2}} | * Second question: ★'Bashing and sex' {{Approval|Karlach|+2}} | ||
* Third question: ★'Probably dead' {{Approval|Karlach|+1}} OR ★'Settled with partner and kids' {{Approval|Karlach|+2}} | * Third question: ★'Probably dead' {{Approval|Karlach|+1}} OR ★'Settled with partner and kids' {{Approval|Karlach|+2}} | ||
'''''Note:''' The ★ sign here marks the answers considered 'correct' for the purposes of the test.'' <br> | |||
* Talking to [[Boney]] the mephit, call his wife [[Stoney]] magnificent {{Approval|Karlach|+1}} | * Talking to [[Boney]] the mephit, call his wife [[Stoney]] magnificent {{Approval|Karlach|+1}} | ||
** OR Note that she's a lot bigger than himself {{Approval|Karlach|+1}} | ** OR Note that she's a lot bigger than himself {{Approval|Karlach|+1}} | ||
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** [[Intimidation|Intimidate]] him to let you go with the hand {{Approval|Karlach|+1}} | ** [[Intimidation|Intimidate]] him to let you go with the hand {{Approval|Karlach|+1}} | ||
** Use [[Deception]] to make him lower the price {{Approval|Karlach|+1}} | ** Use [[Deception]] to make him lower the price {{Approval|Karlach|+1}} | ||
'''''Note:''' Class-based [[Deception]] lines for [[Wizard]], [[Warlock]] or [[Sorcerer]] '''do not''' give approval'' {{verify}} | |||
* Playing as a [[Paladin]] or a [[Cleric]], tell him that graverobbing is a profane act {{Approval|Karlach|+1}} | * Playing as a [[Paladin]] or a [[Cleric]], tell him that graverobbing is a profane act {{Approval|Karlach|+1}} | ||
* If talking to Popper after defeating false [[Dribbles]], say that offering 'treatoes' now is a bit callous. {{Approval|Karlach|+1}} <br> | * If talking to Popper after defeating false [[Dribbles]], say that offering 'treatoes' now is a bit callous. {{Approval|Karlach|+1}} <br> | ||
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* Volunteer any companion to the stage as Dribbles's assistant, '''except Karlach herself''', Wyll and Jaheira {{Approval|Karlach|+1}} | * Volunteer any companion to the stage as Dribbles's assistant, '''except Karlach herself''', Wyll and Jaheira {{Approval|Karlach|+1}} | ||
** Then insist on your choice and cheer them {{Approval|Karlach|+1}} ''(including Karlach or unique lines for Minthara and Jaheira)'' | ** Then insist on your choice and cheer them {{Approval|Karlach|+1}} ''(including Karlach or unique lines for Minthara and Jaheira)'' | ||
'''''Note:''' If you volunteer [[Wyll]] to the stage, you'll get {{Approval|Karlach|+2}} instead of [+1] each time. If you volunteer [[Jaheira]], you'll get {{Approval|Karlach|+2}} instead of [+1] first time.'' | |||
* If going on stage yourself, suggest any available explanation on why you're special, '''except''' "something about my brain" '''and''' unique line for [[The Dark Urge]] {{Approval|Karlach|+1}} | * If going on stage yourself, suggest any available explanation on why you're special, '''except''' "something about my brain" '''and''' unique line for [[The Dark Urge]] {{Approval|Karlach|+1}} | ||
''Talking to [[Lucretious]]:'' | ''Talking to [[Lucretious]]:'' | ||
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* At [[Carm's Garm]], when [[Naaber]] pretends to be a dog, choose ''"nobody likes Naaber"'' line. {{Approval|Karlach|+1}} | * At [[Carm's Garm]], when [[Naaber]] pretends to be a dog, choose ''"nobody likes Naaber"'' line. {{Approval|Karlach|+1}} | ||
** When he tries to imitate a bard, ask him to never sing again {{Approval|Karlach|+1}} | ** When he tries to imitate a bard, ask him to never sing again {{Approval|Karlach|+1}} | ||
'''''Note:''' It may take several sequential attempts to speak with Naaber to get to these lines'' | |||
* At [[The Velveteen Elixir]], talking to [[Stylin' Horst]], choose lines about "heady top notes" OR "burning rothé shit" {{Approval|Karlach|+1}} ''(either option)'' | * At [[The Velveteen Elixir]], talking to [[Stylin' Horst]], choose lines about "heady top notes" OR "burning rothé shit" {{Approval|Karlach|+1}} ''(either option)'' | ||
* Agree to try [[Hoots Hooligan|Hoots Hooligan's]] special hooch at [[Sharess' Caress]]. {{Approval|Karlach|+1}} | * Agree to try [[Hoots Hooligan|Hoots Hooligan's]] special hooch at [[Sharess' Caress]]. {{Approval|Karlach|+1}} | ||
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* Tell [[Hydrangea Wubb]] she coudn't have known him in disguise {{Approval|Karlach|+1}} | * Tell [[Hydrangea Wubb]] she coudn't have known him in disguise {{Approval|Karlach|+1}} | ||
** OR Say they need to do a better job protecting Mayrina {{Approval|Karlach|+1}} | ** OR Say they need to do a better job protecting Mayrina {{Approval|Karlach|+1}} | ||
''''' Note:''' Hydrangea will be present only if you knocked her out (as the [[Mask of Regret]]) in the Overgrown Tunnel AND killed [[Auntie Ethel|the hag]] in [[Act One]]'' | |||
* Talking to [[Kled]], tell him that they are safe now {{Approval|Karlach|+1}} | * Talking to [[Kled]], tell him that they are safe now {{Approval|Karlach|+1}} | ||
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* If you are partnered with Astarion and he is in the party, refuse [[Araj Oblodra|Araj Oblodra's]] invitation to come in, saying you saw how Araj made him feel {{Approval|Karlach|+1}} | * If you are partnered with Astarion and he is in the party, refuse [[Araj Oblodra|Araj Oblodra's]] invitation to come in, saying you saw how Araj made him feel {{Approval|Karlach|+1}} | ||
** OR Tell Astarion that you all can leave if he doesn't want to be around Araj {{Approval|Karlach|+1}} | ** OR Tell Astarion that you all can leave if he doesn't want to be around Araj {{Approval|Karlach|+1}} | ||
''''' Note:''' This option is available and brings approval if you '''did not''' convince the spawn to drink Araj's blood in [[Act Two]] AND if his [[The Pale Elf|personal quest]] is not finished yet. '' | |||
* Outside Crimson Draughts, give [[Sacrum|Strange Beggar Sacrum]] any amount of gold {{Approval|Karlach|+1}} | * Outside Crimson Draughts, give [[Sacrum|Strange Beggar Sacrum]] any amount of gold {{Approval|Karlach|+1}} | ||
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* At the Flaming Fist cordon near the Upper City gate, when the [[Emperor]] warns you about becoming a thrall, choose to turn back {{Approval|Karlach|+1}} | * At the Flaming Fist cordon near the Upper City gate, when the [[Emperor]] warns you about becoming a thrall, choose to turn back {{Approval|Karlach|+1}} | ||
''''' Note:''' This dialogue will occur if you come close to the gate without having all three Netherstones '' | |||
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* Propose to investigate the cult for her {{Approval|Karlach|+1}} | * Propose to investigate the cult for her {{Approval|Karlach|+1}} | ||
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, propose to infiltrate the cult to tear it down from within {{Approval|Karlach|+1}} | ** OR, Playing as {{Background|Haunted One|The Dark Urge}}, propose to infiltrate the cult to tear it down from within {{Approval|Karlach|+1}} | ||
''''' Note:''' Both these lines will differ slightly depending on whether you actually have or have not any ritually cut hands in your inventory | |||
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** OR Deceive Aradin, saying that you have let the Nightsong go {{Approval|Karlach|+1}} | ** OR Deceive Aradin, saying that you have let the Nightsong go {{Approval|Karlach|+1}} | ||
** OR Use [[Intimidation]] or [[Persuasion]] to make him stop pursuing the Nightsong {{Approval|Karlach|+1}} | ** OR Use [[Intimidation]] or [[Persuasion]] to make him stop pursuing the Nightsong {{Approval|Karlach|+1}} | ||
''''' Note:''' Good/Neutral/Evil {{Class|Cleric}} characters will all have unique lines here. The Persuasion option is available for {{Class|Monk}} characters only'' | |||
''Talking to [[Lorroakan]] '''before''' resolving [[Aylin|Dame Aylin’s]] fate:'' | ''Talking to [[Lorroakan]] '''before''' resolving [[Aylin|Dame Aylin’s]] fate:'' | ||
* Tell Lorroakan that you’ll ask Nightsong to come to the tower, so that she ripped him to shreds {{Approval|Karlach|+1}} | * Tell Lorroakan that you’ll ask Nightsong to come to the tower, so that she ripped him to shreds {{Approval|Karlach|+1}} | ||
** OR Use [[Deception]] to convince Lorroakan that Aylin is dead {{Approval|Karlach|+1}} | ** OR Use [[Deception]] to convince Lorroakan that Aylin is dead {{Approval|Karlach|+1}} | ||
''''' Note:''' A {{Class|Wizard}}, a {{Class|Warlock}} or a {{Class|Sorcerer}} characters will have a common unique line here'' | |||
** OR, Playing as a {{Class|Bard}} or a {{Class|Sorcerer}}, use a class-based line to mock Lorroakan over his plan {{Approval|Karlach|+1}} | ** OR, Playing as a {{Class|Bard}} or a {{Class|Sorcerer}}, use a class-based line to mock Lorroakan over his plan {{Approval|Karlach|+1}} | ||
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** OR Say you’ve brought a prayer {{Approval|Karlach|+1}} ''(This option is not available for {{Class|Barbarian}} and {{Class|Monk}} characters)'' | ** OR Say you’ve brought a prayer {{Approval|Karlach|+1}} ''(This option is not available for {{Class|Barbarian}} and {{Class|Monk}} characters)'' | ||
** OR, Playing as a {{Class|Cleric}}, answer Allandra with a class-based line {{Approval|Karlach|+1}} | ** OR, Playing as a {{Class|Cleric}}, answer Allandra with a class-based line {{Approval|Karlach|+1}} | ||
'''''Note:''' Using this option, the players may choose either a "general" line or a line reflecting exactly the deity their character is allied to | |||
** OR, Playing as a {{Class|Monk}}, say you wish her soul the stillness of a calmed ocean. {{Approval|Karlach|+1}} | ** OR, Playing as a {{Class|Monk}}, say you wish her soul the stillness of a calmed ocean. {{Approval|Karlach|+1}} | ||
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''Talking to [[Ptaris]]:''<br> | ''Talking to [[Ptaris]]:''<br> | ||
'''''Note:''' These options are available only if you have sold the Githyanki Egg from the Creche Y'llek to [[Lady Esther]] in [[Act One]] | |||
* When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then: | * When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then: | ||
** Tell him he would be destroyed if you haven’t saved him {{Approval|Karlach|+1}} ''(Requires {{Ability check|Persuasion|20}} for a {{Race|Githyanki}} characters, and a {{Ability check|Persuasion|25}} for all others)'' | ** Tell him he would be destroyed if you haven’t saved him {{Approval|Karlach|+1}} ''(Requires {{Ability check|Persuasion|20}} for a {{Race|Githyanki}} characters, and a {{Ability check|Persuasion|25}} for all others)'' | ||
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** Persuade [[Barcus Wroot]] to take leadership over the Clan Ironhand {{Approval|Karlach|+1}} ''(A {{Race|Deep Gnome}}, a {{Class|Bard}}, a Good {{Class|Cleric}} or a {{Class|Rogue}} characters will have a unique line here)'' | ** Persuade [[Barcus Wroot]] to take leadership over the Clan Ironhand {{Approval|Karlach|+1}} ''(A {{Race|Deep Gnome}}, a {{Class|Bard}}, a Good {{Class|Cleric}} or a {{Class|Rogue}} characters will have a unique line here)'' | ||
** OR Intimidate [[Wulbren Bongle]] to walk away, using basic or any class-based option {{Approval|Karlach|+1}} | ** OR Intimidate [[Wulbren Bongle]] to walk away, using basic or any class-based option {{Approval|Karlach|+1}} | ||
'''''Note:''' According to game files, a {{Class|Oath of Vengeance|Vengeance Paladin}} Character will have a {{Ability check|Persuasion|18}} instead of [[Intimidation]] for all others'' | |||
* Take Zanner Toobin’s side and tell Wulbren you won’t let hurt them {{Approval|Karlach|+1}} ''(Wulbren and other Ironhands become hostile)'' | * Take Zanner Toobin’s side and tell Wulbren you won’t let hurt them {{Approval|Karlach|+1}} ''(Wulbren and other Ironhands become hostile)'' | ||
* OR Convince Wulbren to let Gondians go away {{Approval|Karlach|+1}} ''(Requires {{Ability check|Persuasion|20}})'' | * OR Convince Wulbren to let Gondians go away {{Approval|Karlach|+1}} ''(Requires {{Ability check|Persuasion|20}})'' | ||
'''''Note:''' A {{Race|Deep Gnome}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} will have a unique line here and a {{Ability check|Persuasion|18}} instead of basic one. {{Race|Deep Gnome}} characters roll [[Performance]] instead of [[Persuasion]]'' | |||
''Talking to [[Barcus Wroot]] after resolving the conflict:'' | ''Talking to [[Barcus Wroot]] after resolving the conflict:'' | ||
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** OR Say you’re going to take whatever he is hiding there {{Approval|Karlach|+1}} | ** OR Say you’re going to take whatever he is hiding there {{Approval|Karlach|+1}} | ||
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, answer you’re going to pillage him for all he is worth {{Approval|Karlach|+1}} | ** OR, Playing as {{Background|Haunted One|The Dark Urge}}, answer you’re going to pillage him for all he is worth {{Approval|Karlach|+1}} | ||
'''''Note:''' This option gives approval only if you '''did not''' strike an alliance with Gortash | |||
:* OR Say "F*ck you" {{Approval|Karlach|+1}} | :* OR Say "F*ck you" {{Approval|Karlach|+1}} | ||
* After docking at the prison, when [[Omeluum]] approaches your mind: | * After docking at the prison, when [[Omeluum]] approaches your mind: | ||
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''Speaking to Avatar of Bhaal after defeating [[Orin]]:''<br> | ''Speaking to Avatar of Bhaal after defeating [[Orin]]:''<br> | ||
'''''Note:''' These options are available to {{Background|Haunted One|The Dark Urge}} characters only. | |||
* Tell Bhaal that you have no desire to harm anyone else {{Approval|Karlach|+1}} | * Tell Bhaal that you have no desire to harm anyone else {{Approval|Karlach|+1}} | ||
** OR Tell him that every night he possesses you your friends are in danger, and you won’t ''stand'' it {{Approval|Karlach|+1}} | ** OR Tell him that every night he possesses you your friends are in danger, and you won’t ''stand'' it {{Approval|Karlach|+1}} | ||
* Reject your Father’s gift and blessings {{Approval|Karlach|+1}} | * Reject your Father’s gift and blessings {{Approval|Karlach|+1}} | ||
'''''Note:''' Through the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same | |||
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* Scold [[Elegis]] for being scared of a few goblins OR tell her to get to digging their own graves {{Approval|Karlach|-1}} ''(either)'' | * Scold [[Elegis]] for being scared of a few goblins OR tell her to get to digging their own graves {{Approval|Karlach|-1}} ''(either)'' | ||
* Dig out the recently made grave near the gate {{Approval|Karlach|-1}} | * Dig out the recently made grave near the gate {{Approval|Karlach|-1}} | ||
'''''Note:''' The grave appears upon long rest after initial scene when approaching the grove. It might be made to bury Kanon, Aradin or Zevlor.'' | |||
* While speaking with [[Arron]], say the refugees will be fine due to their devilish powers. {{Approval|Karlach|-1}} | * While speaking with [[Arron]], say the refugees will be fine due to their devilish powers. {{Approval|Karlach|-1}} | ||
* Talk to [[Strange Ox]] ('''without''' Speak with Animals) and call it a hideous cow {{Approval|Karlach|-1}} | * Talk to [[Strange Ox]] ('''without''' Speak with Animals) and call it a hideous cow {{Approval|Karlach|-1}} | ||
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** Let [[Barth]] hit [[Meli]] for stealing his locket {{Approval|Karlach|-1}} | ** Let [[Barth]] hit [[Meli]] for stealing his locket {{Approval|Karlach|-1}} | ||
** Tell [[Meli]] to return the trinket, because "There's already one thief to bury today." {{Approval|Karlach|-1}} | ** Tell [[Meli]] to return the trinket, because "There's already one thief to bury today." {{Approval|Karlach|-1}} | ||
'''''Note:''' This line is available only if [[Arabella]] has died''. | |||
:* Make [[Barth]] pay you for his locket, if you get it back from [[Meli]] {{Approval|Karlach|-1}} | :* Make [[Barth]] pay you for his locket, if you get it back from [[Meli]] {{Approval|Karlach|-1}} | ||
* While talking to/trading with [[Mattis]], either pocket his "lucky ring" straightaway OR tell him you've earned it.{{Approval|Karlach|-1}} | * While talking to/trading with [[Mattis]], either pocket his "lucky ring" straightaway OR tell him you've earned it.{{Approval|Karlach|-1}} | ||
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* Talking with [[Scratch]] via [[Speak with Animals]], shout at the [[Gomwick|Gomwick's]] corpse to prove he indeed is dead. {{Approval|Karlach|-1}} | * Talking with [[Scratch]] via [[Speak with Animals]], shout at the [[Gomwick|Gomwick's]] corpse to prove he indeed is dead. {{Approval|Karlach|-1}} | ||
* While talking to [[Aradin Beno|Aradin]] on the bridge, say you don't waste your time with devilspawn {{Approval|Karlach|-5}} | * While talking to [[Aradin Beno|Aradin]] on the bridge, say you don't waste your time with devilspawn {{Approval|Karlach|-5}} | ||
'''''Note:''' This scene appears only if Aradin has previously left the grove'' | |||
'''[[Owlbear Nest]]''' | '''[[Owlbear Nest]]''' | ||
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* Using [[Speak with Animals]], tell the [[Dishevelled Chicken]] to shut up and play. {{Approval|Karlach|-1}} | * Using [[Speak with Animals]], tell the [[Dishevelled Chicken]] to shut up and play. {{Approval|Karlach|-1}} | ||
** OR Instruct the chicken to run to the finish posts. {{Approval|Karlach|-1}} | ** OR Instruct the chicken to run to the finish posts. {{Approval|Karlach|-1}} | ||
'''''Note:''' These options are available if you have killed the [[Owlbear Cub]] in its [[Owlbear Nest|nest]].'' | |||
* Playing a tour of chicken-chasing, tell the [[Owlbear Cub]] to run to the posts, using [[Speak with Animals]] {{Approval|Karlach|-1}} | * Playing a tour of chicken-chasing, tell the [[Owlbear Cub]] to run to the posts, using [[Speak with Animals]] {{Approval|Karlach|-1}} | ||
* When [[Crusher]] orders you to kiss his foot, obey {{Approval|Karlach|-1}} | * When [[Crusher]] orders you to kiss his foot, obey {{Approval|Karlach|-1}} | ||
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* Tell Minthara that [[Sazza]] was too stupid to understand you prior {{Approval|Karlach|-1}} | * Tell Minthara that [[Sazza]] was too stupid to understand you prior {{Approval|Karlach|-1}} | ||
** OR, Playing as a {{Race|Lolth-Sworn Drow}}, tell Sazza she should have see a superior in you at once {{Approval|Karlach|-1}} | ** OR, Playing as a {{Race|Lolth-Sworn Drow}}, tell Sazza she should have see a superior in you at once {{Approval|Karlach|-1}} | ||
'''''Note:''' These options are available if you have previously freed Sazza from the cage in Emerald Grove'' | |||
* Agree to attack the Grove with [[Minthara]] with or without asking for a reward. {{Approval|Karlach|-5}} | * Agree to attack the Grove with [[Minthara]] with or without asking for a reward. {{Approval|Karlach|-5}} | ||
''In the [[Worg Pens]]:'' | ''In the [[Worg Pens]]:'' | ||
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* Shoo the [[Owlbear Cub]] out of the camp when it comes wounded {{Approval|Karlach|-1}} | * Shoo the [[Owlbear Cub]] out of the camp when it comes wounded {{Approval|Karlach|-1}} | ||
* Playing as {{Background|Haunted One|The Dark Urge}}, confess to murdering the bard {{Approval|Karlach|-1}} | * Playing as {{Background|Haunted One|The Dark Urge}}, confess to murdering the bard {{Approval|Karlach|-1}} | ||
}} | }} | ||
=== Act Two === | === Act Two === | ||
'''[[Ruined Battlefield]]'''<br> | '''[[Ruined Battlefield]]'''<br> | ||
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* Traversing Shadow-Cursed Lands with the convoy and [[Kar'niss]] the drider, protect them from [[Harpers]], thus maintaining your cover as a True Soul {{Approval|Karlach|-1}} | * Traversing Shadow-Cursed Lands with the convoy and [[Kar'niss]] the drider, protect them from [[Harpers]], thus maintaining your cover as a True Soul {{Approval|Karlach|-1}} | ||
** OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the lantern.{{Approval|Karlach|-1}} ''(Taking this course immediately starts the fight with remaining Harpers)''. | ** OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the lantern.{{Approval|Karlach|-1}} ''(Taking this course immediately starts the fight with remaining Harpers)''. | ||
''''' Note:''' Works, too, if you managed to pick up the lantern during the battle.'' | |||
* If ambushing the convoy '''with''' the Harpers, start the dialogue with the drider and reveal the ambush to it {{Approval|Karlach|-1}} | * If ambushing the convoy '''with''' the Harpers, start the dialogue with the drider and reveal the ambush to it {{Approval|Karlach|-1}} | ||
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* At the Moonrise Towers docks, use illithid {{Ability check|Wisdom}} on [[Marls|Acolyte Marls]], and then tell him to wash the worms off. {{Approval|Karlach|-1}} | * At the Moonrise Towers docks, use illithid {{Ability check|Wisdom}} on [[Marls|Acolyte Marls]], and then tell him to wash the worms off. {{Approval|Karlach|-1}} | ||
* Refuse to take [[Soul Coin]]s from [[Lann Tarv]] in exchange for hearing about the souls trapped inside them {{Approval|Karlach|-5}} | * Refuse to take [[Soul Coin]]s from [[Lann Tarv]] in exchange for hearing about the souls trapped inside them {{Approval|Karlach|-5}} | ||
'''''Note:''' This line appears only if '''Karlach is in the party'''''. | |||
''Final fight at the Moonrise:'' | ''Final fight at the Moonrise:'' | ||
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'''Camp/Conversation''' | '''Camp/Conversation''' | ||
* Sleep with [[Karlach]], next morning tell her that it was a mistake, then confirm it {{Approval|Karlach|-100}} | * Sleep with [[Karlach]], next morning tell her that it was a mistake, then confirm it {{Approval|Karlach|-100}} | ||
=== Act Three === | === Act Three === | ||
'''[[Rivington]]''' <br> | '''[[Rivington]]''' <br> | ||
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''In the [[Angleiron's Cellar]]:'' | ''In the [[Angleiron's Cellar]]:'' | ||
* Agree to [[Wulbren|Wulbren's]] proposal to blow up the [[Steel Watch Foundry]] and take the [[Runepowder Bomb]] {{Approval|Karlach|-1}} | * Agree to [[Wulbren|Wulbren's]] proposal to blow up the [[Steel Watch Foundry]] and take the [[Runepowder Bomb]] {{Approval|Karlach|-1}} | ||
'''''Note:''' [[Druid]], [[Rogue]] and [[Sorcerer]] characters will have unique lines for this option'' | |||
:* OR Tell him that you'll take the bomb but use it only as a last resort. {{Approval|Karlach|-1}} | :* OR Tell him that you'll take the bomb but use it only as a last resort. {{Approval|Karlach|-1}} | ||
:* OR Refuse, saying that his plan is too messy and you're out.{{Approval|Karlach|-1}} | :* OR Refuse, saying that his plan is too messy and you're out.{{Approval|Karlach|-1}} | ||
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''Dealing with [[Orin]]'s guises:'' | ''Dealing with [[Orin]]'s guises:'' | ||
* If [[Orin]] is impersonating [[Gyldro Angleiron]], say you would kill someone close to you without hesitation.{{Approval|Karlach|-1}} | * If [[Orin]] is impersonating [[Gyldro Angleiron]], say you would kill someone close to you without hesitation.{{Approval|Karlach|-1}} | ||
'''''Note:''' When playing as [[Lae'zel]] origin, this option will have an unique formulation, but still take its place (line 4)'' | |||
:* OR, Playing as [[The Dark Urge]], say that you have already done it {{Approval|Karlach|-1}} ''(This option is available if you have killed either [[Isobel]] or your partner in [[Act Two]] on demand of your [[Sceleritas Fel|Urge]])'' | :* OR, Playing as [[The Dark Urge]], say that you have already done it {{Approval|Karlach|-1}} ''(This option is available if you have killed either [[Isobel]] or your partner in [[Act Two]] on demand of your [[Sceleritas Fel|Urge]])'' | ||
* If [[Orin]] is impersonating [[Fist Rowan]], tell her that both sides need a lesson {{Approval|Karlach|-1}} | * If [[Orin]] is impersonating [[Fist Rowan]], tell her that both sides need a lesson {{Approval|Karlach|-1}} | ||
'''''Note:''' This line goes for the Custom origin (Tav). If playing as any other Origin, except [[Dark Urge]], it might have unique formulation'' | |||
** OR, Playing as [[The Dark Urge]], propose to kill and kill again {{Approval|Karlach|-1}} | ** OR, Playing as [[The Dark Urge]], propose to kill and kill again {{Approval|Karlach|-1}} | ||
* Tell [[Farlin]] that you're happy to help them against [[Cairos]] and his thugs. {{Approval|Karlach|-1}} | * Tell [[Farlin]] that you're happy to help them against [[Cairos]] and his thugs. {{Approval|Karlach|-1}} | ||
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* After the Hag Survivors attacked the party, tell [[Hydrangea Wubb]] that all you care about is killing Ethel {{Approval|Karlach|-1}} | * After the Hag Survivors attacked the party, tell [[Hydrangea Wubb]] that all you care about is killing Ethel {{Approval|Karlach|-1}} | ||
** OR Say you are not getting mixed up in this {{Approval|Karlach|-1}} | ** OR Say you are not getting mixed up in this {{Approval|Karlach|-1}} | ||
''''' Note:''' Hydrangea will be present only if you knocked her out (as the [[Mask of Regret]]) in the Overgrown Tunnel AND killed [[Auntie Ethel|the hag]] in [[Act One]]'' | |||
''Dealing with hexed [[Mayrina]]:'' | ''Dealing with hexed [[Mayrina]]:'' | ||
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* At the Flaming Fist cordon near the Upper City gate, when the [[Emperor]] warns you about becoming a thrall, say you don't care, let's go through {{Approval|Karlach|-1}} | * At the Flaming Fist cordon near the Upper City gate, when the [[Emperor]] warns you about becoming a thrall, say you don't care, let's go through {{Approval|Karlach|-1}} | ||
''''' Note:''' This dialogue will occur if you come close to the gate without having all three Netherstones '' | |||
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''At [[Highberry's Home]]:'' | ''At [[Highberry's Home]]:'' | ||
* If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell [[Roger Highberry|Roger]] and [[Cora Highberry]] you hope they enjoy it {{Approval|Karlach|-1}} | * If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell [[Roger Highberry|Roger]] and [[Cora Highberry]] you hope they enjoy it {{Approval|Karlach|-1}} | ||
''''' Note:''' This option requires a passive {{Ability check|Medicine|18}}, or {{Ability check|Perception|10}} for a {{Class|Barbarian}} character'' | |||
* Tell [[Timmy|Timmy the Orphan]] that there are bigger problems at the city now {{Approval|Karlach|-1}} | * Tell [[Timmy|Timmy the Orphan]] that there are bigger problems at the city now {{Approval|Karlach|-1}} | ||
* Ask [[Molly|Molly the Orphan]] whether she knows her father is dead {{Approval|Karlach|-1}} | * Ask [[Molly|Molly the Orphan]] whether she knows her father is dead {{Approval|Karlach|-1}} | ||
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''At the [[House of Grief]]:'' | ''At the [[House of Grief]]:'' | ||
* In front of House of Grief, deceive [[Arves]] into giving you money (with or without using {{SAI|Detect Thoughts}} on him first) {{Approval|Karlach|-1}} | * In front of House of Grief, deceive [[Arves]] into giving you money (with or without using {{SAI|Detect Thoughts}} on him first) {{Approval|Karlach|-1}} | ||
''''' Note:''' Both options require {{Ability check|Deception|20}} | |||
* Speaking to [[Viconia DeVir]] without Shadowheart in party, promise to bring Shadowheart to the Cloister {{Approval|Karlach|-1}} | * Speaking to [[Viconia DeVir]] without Shadowheart in party, promise to bring Shadowheart to the Cloister {{Approval|Karlach|-1}} | ||
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** OR Say you killed them with a smile on your face and pleasure in your heart {{Approval|Karlach|-1}} | ** OR Say you killed them with a smile on your face and pleasure in your heart {{Approval|Karlach|-1}} | ||
** OR Say you killed them slowly and painfully {{Approval|Karlach|-1}} | ** OR Say you killed them slowly and painfully {{Approval|Karlach|-1}} | ||
''''' Note:''' All these options bring approval only if the victim is indeed your kill. Successful [[Deception]] rolls on corresponding options '''do not''' give approval points'' | |||
* Agree to sacrifice [[Valeria]] in Bhaal’s name, on Sarevok’s order {{Approval|Karlach|-1}} | * Agree to sacrifice [[Valeria]] in Bhaal’s name, on Sarevok’s order {{Approval|Karlach|-1}} | ||
''''' Note:''' {{Background|Haunted One|The Dark Urge}} characters will have four different options in this dialogue, all bringing same amount of points | |||
* After becoming an [[Bhaal#Unholy_Assassins|Unholy Assassin]]: | * After becoming an [[Bhaal#Unholy_Assassins|Unholy Assassin]]: | ||
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‘’At the [[Facemaker's Boutique]]:’’ | ‘’At the [[Facemaker's Boutique]]:’’ | ||
* Interrupt [[Dolor]] when he’s about to kill [[Figaro Pennygood]], saying ''"Back off. That’s my kill."'' {{Approval|Karlach|-1}} | * Interrupt [[Dolor]] when he’s about to kill [[Figaro Pennygood]], saying ''"Back off. That’s my kill."'' {{Approval|Karlach|-1}} | ||
'''''Note:''' This option is available if you have found and read at least one copy of Dolor’s [[Bloodstained Parchment|list of victims]]'' | |||
:* OR Choose to stay in the shadows and watch Dolor killing Figaro {{Approval|Karlach|-1}} ''(Requires {{Ability check|Stealth|15}}; a {{Class|Rogue}} character will have a unique line here)'' | :* OR Choose to stay in the shadows and watch Dolor killing Figaro {{Approval|Karlach|-1}} ''(Requires {{Ability check|Stealth|15}}; a {{Class|Rogue}} character will have a unique line here)'' | ||
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< | '''In the [[House of Hope]]'''<br> | ||
'''[[ | ''Speaking to [[Hope|Hope’s]] spirit upon arriving to the House:'' | ||
* Undress for [[Haarlep]] | * When her projection flickers, say the last thing you needed was a mad apparition {{Approval|Karlach|-1}} | ||
* | ** OR Continue the dialogue, then tell her she’s mad {{Approval|Karlach|-1}} | ||
* Vow your body to Haarlep | * When she says she needs you to ask a single question, answer you won’t tell her anything {{Approval|Karlach|-1}} | ||
* | ''Speaking to Hope’s spirit in front of the [[House_of_Hope#Archive|Archive]]:'' | ||
* Say she is as helpful as a blunt dagger {{Approval|Karlach|-1}} | |||
* After freeing Hope from her chains, say you barely stand to look at her {{Approval|Karlach|-1}} | |||
''Speaking to Hope after defeating [[Raphael]]:'' | |||
* If [[Korilla]] was knocked out, tell Hope you should have killed her {{Approval|Karlach|-1}} | |||
''Talking to the [[Archivist]]:'' | |||
* Fail the [[Intimidation]] check on the Archivist {{Approval|Karlach|-1}} ''(Works either with the contract or with the [[Orphic Hammer]])'' | |||
''In the [[House_of_Hope#Boudoir|Boudoir]]:'' | |||
* Undress for [[Haarlep]] {{Approval|Karlach|-1}} | |||
* Tell the incubus you have always dreamt to sleep with Raphael {{Approval|Karlach|-1}} | |||
* Tell the incubus they can have your body, but not your mind {{Approval|Karlach|-1}} | |||
** Vow your body to Haarlep {{Approval|Karlach|-1}} | |||
* When Raphael comes to prevent you from leaving his yield, ask him to let you leave {{Approval|Karlach|-1}} | |||
'''The [[Bhaal Temple]]'''<br> | |||
''Talking to [[Orin]]:'' | |||
* Tell her that you’re not interested in abducted companion’s fate {{Approval|Karlach|-5}} | |||
* OR Tell her you won’t stop her to kill the abductee {{Approval|Karlach|-5}} | |||
* Tell Orin that her vision of the fate of Baldur’s Gate is exquisite {{Approval|Karlach|-1}} | |||
''Speaking to Avatar of Bhaal after defeating Orin:''<br> | |||
* Accept your Father’s gift and blessings {{Approval|Karlach|-5}} | |||
'''''Note:''' This option is available to {{Background|Haunted One|The Dark Urge}} characters '''only'''. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same <br> | |||
'''''Note 2:''' After the dialogue with the Avatar of Bhaal ends, if [[Jaheira]] and/or [[Minsc]] are in the party, the dialogue with them starts immediately. Throughout it, '''if Karlach's approval rate is below 40''', she {{Approval|Karlach|-∞ leaves the party and becomes hostile}}. {{verify}} | |||
<!-- ----- --> | |||
'''Camp/Conversation''' | '''Camp/Conversation''' | ||
* If Jaheira leaves the team, tell Karlach she can go with her, if it means so much to her. {{Approval|Karlach|-1}} | * If Jaheira leaves the team, tell Karlach she can go with her, if it means so much to her. {{Approval|Karlach|-1}} | ||
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'''[[Our Fiery Friend|Personal quest]]''' | '''[[Our Fiery Friend|Personal quest]]''' | ||
* Kill [[Gortash]] without having Karlach in the Party {{Approval|Karlach|-20}} | * Kill [[Gortash]] without having Karlach in the Party {{Approval|Karlach|-20}} | ||
Latest revision as of 22:22, 9 January 2025
Overview | Approval | Banter | Romance |
Karlach approves of helping people out. Due to her experiences in Avernus, she distrusts devils. The actions and choices listed on this page will raise or lower Karlach's Approval.
For more information about the approval system, see Approval.
Greetings[edit | edit source]
Depending on her approval rating, Karlach may greet the player with:
Negative (<0):
- "Yeah?"
- "What?"
- "Out with it."
- "Hey."
Neutral (0 - 19):
- "Soldier?"
- "Why're we slowing down?"
- "Hm?"
- "What can I do you for?"
- "Yeah?"
- "What's the story?"
- "Heya."
- "Hey, soldier."
Medium and up (20+):
- "Hey, soldier."
- "Soldier?"
- "What's on your mind?"
- "Copper for your thoughts?"
If spoken to by someone other than the player character:
- "Sorry - haven't fraternised with you much and not sure if I want to start."
- "Go get boss if you want to talk."
- "Tell it to the chief."
Romance[edit | edit source]
Low approval[edit | edit source]
Flirting:
- "Hey, soldier."
- "Uh huh?"
- "What is it?"
- "Yeah, honey?"
- "Hmm?"
- "What's on your mind?"
- "What?"
- "Yeah?"
- "Something on your mind?"
Medium and higher approval[edit | edit source]
Flirting:
- "Hey, you."
- "Oh, hi!"
- "What're you thinking about?"
- "Darling."
- "Hey!"
- "Soldier?"
- "What's on your mind?"
- "Hey, soldier."
- "Yeah?"
- "What's on your mind?"
Approval[edit | edit source]
As a Companion character, the interactions listed below will cause Karlach to gain approval.
Act One[edit | edit source]
- When talking to the corpse of the Abducted Nobleman in the Crashed Nautiloid ship via :
- Use to calm the Scared Boar found near Astarion's pod +1
- Convince the tieflings holding Lae'zel to leave (using , or lines or unique options for , , , , ). +1
- Recruit Gale +1
- Speaking to Gimblebock near Chapel Entrance, choose to attack the gang +1
In the Hollow:
- Convince Aradin and Zevlor to stop arguing without punching either of them (using or ) +1
- Promise Zevlor you will talk to Kagha about stopping the ritual +3 (either after the scene at the entrance or in his cave)
- Agree to kill the goblin horde's leaders for Zevlor +5
- Playing as a of and after talking to Aradin, tell Remira that Liam earned a place in Warriors' Rest +1
- Tell Arka to seek vengeance and spill some goblin blood over Kanon's death +1
- Convince Nadira to give you her Soul Coin after saving her from the bugbear +1
- Convince Rolan, Lia and Cal to stay and help, using or any available class-based or race-based options +1
- Playing as a , , or , offer Pandirna to heal her (for free) +1
- Playing as Wyll origin, distract kids trained by Asharak, reciting one of your adventures (either with a yeti, a croc or an owlbear) +1
- Assist Guex in training (using , , or unique , , lines) +5
- Convince Arka to spare Sazza (using or any skill-based or class-based option) +1
- While talking to/trading with Mattis, catch Silfy trying to pickpocket you (passive check), and tell her to relax (either straightaway or after successful check). +1
- In the confrontation with Barth about the locket, stand for Meli +1
In the Sacred Pool and druid caves:
- Tell Komira that the druids are overreacting and you'll speak with them +1
- Save Arabella by talking to Kagha or to her viper Teela +5
- After resolving Arabella's fate, talk to Kagha and call her a monster OR accuse her of killing the child in cold blood +5 (either option)
- Convince Kagha to fight against the Shadow Druids (if uncovered her conspiring with them) +5
- Attack Kagha after speaking to Zevlor second time (about her demands) +1
- While dealing with Topaz the bird via :
- After Nettie poisons you, attack her (no need to kill her) +1
- Tell Silver the wolf you just wanted to give them your scent (using ) +1
- OR, playing as a or , sit with Silver (without this spell) +1
- Help Alfira finish her song +1
- After being confronted about stealing the Idol of Silvanus, return the idol and apologise +1
While the Emerald Grove is preparing for the goblin attack
- Convince Memnos to join the fight against the goblins +1
- Tell Pandirna that they have something to fight for +1
- Convince Wyll not to attack you, using or +1
Note: This scene appears only if Wyll left the party due to your choices in dialogue with Minthara, after you have revealed to her the Grove's location
- Refuse to open the gate for Minthara +5
- Successfully defend the Grove and then talk to Zevlor +10
- Tell Scratch to follow your scent to the camp, using . +1
- Playing as a of , , , or , say a prayer over the corpses near the bridge to Blighted Village, while talking to Aradin there +1
Note: This scene appears only if Aradin has previously left the grove
- Convince the mother Owlbear to let you go without fighting +1
- Spare the Owlbear Cub after killing the mother Owlbear +1
- When find Demir and Johl arguing with Auntie Ethel, tell them all to calm down, and then choose to defend Auntie Ethel +1 (immediately starts the fight with brothers)
- After entering the Sunlit Wetlands, break the illusion by any available means, then say 'BAA' at the Redcaps when you speak to them +1 (works twice)
- (If Astarion is not in your party) When talking to Gandrel, tell him that Astarion is under your protection +1.
- If Astarion kills Gandrel himself, say afterwards that the hunter need not to die OR That you cannot trust him after it +1 (either option)
Note: Available only if you don't know yet that Astarion is a vampire
Dealing with Auntie Ethel:
- When talking to Ethel and Mayrina in the Riverside Teahouse:
- After defeating Auntie Ethel, her into handing over both Mayrina and fey hair +5
- Resurrect Connor Vinderblad, and then give Mayrina the Bitter Divorce wand +1
- Gain entrance to the village through the southern gate - by the goblin guard
- Persuade Fezzerk at the windmill to leave peacefully +1
- Untie Barcus Wroot off the windmill wing and tell him that he owes you nothing +1
- Drop and prepare to destroy the Necromancy of Thay in the Apothecary's Cellar +1
- Convince Lump the Enlightened to fight alongside you, outbidding goblins +1
Note: This approval can be gained the same way, too, if the ogres come to your camp to resolve the deal
Goblin Camp
At the front gate:
- Fling worg dung at Sentinel Olak +5 (requires check and triggers a fight with gate guards)
- Tap once on the war drum +1
In the outer camp:
- Stir the Owlbear Cub against the goblins through DC 15 Animal Handling check or DC 15 Persuasion check +1
- OR, Playing as a , do it through DC 10 Persuasion check +1.
- OR, Start a tour of chicken-chasing and prompt the cub to run to the finish posts, using +1 or
- Tell Eight that you're sorry for his loss. +1
Talking with Crusher:
- When he orders you to kiss his foot, obey -1, then start licking it +1
- Make Crusher kneel and kiss your foot, using Intimidation. +1
- If Crusher attacks you, defeat him, then say you've made a point and help him up. +1
Inside the Shattered Sanctum:
- After moving with Priestess Gut to her "private chapel", allow her to feel around your head +1
- Tell Roah Moonglow that you killed her friends in the Zhentarim Hideout. +1
- Attack Dror Ragzlin, straightaway or after interrogating the dead illithid +1
- OR Don't object Ragzlin's orders to report to Minthara +1
- Convince Minthara to spare Sazza, saying the latter didn't know who you were. +1
Note: Sazza must be freed from the cage in Emerald Grove
- Tell Minthara that Liam escaped and pass an check to withhold the grove's location +5
Note: This option is available only if you spoke to Minthara before interrogating and freeing Liam
In the Worg Pens:
- Stop the goblin children from throwing stones at bear by any means +1
- OR Make Brawler Birka release the bear and then choose to attack the goblins +1
- After freeing Halsin, agree to kill goblin leaders to save the grove (either with or without him in bear form). +5
- When dealing with the dying hyena:
- Successfully use Anders to unveil his true intentions and stand to Karlach +10 (she must be in the party) on
- Save Rugan, then use to convince him to sell his employer's wares +1
- Agree to rescue Duke Ravengard when prompted by Counsellor Florrick +1
- Save Benryn in the burning building +1
- Successfully the guard Salazon to let you go through the hatch to the hideout +1
- If you have conspired with Rugan about the shipment, refuse to kill him on Zarys's order. +1
- OR Free Rugan, if he survived Zarys's torture and your fight against other Zentharim +5
- Promise Oskar Fevras to speak to his captors +1
- Purchase the artist from Brem for the price he asks initially +1
- Give Oskar additional 200 gold after freeing him +1
- When entering the myconid colony, tell Sovereign Spaw the truth about the parasite +1
- Give Thulla an antidote or an Elixir of Poison Resistance (whichever you have) +1
- Ask Omeluum to tell you more about the tadpole +1
- Offer to look for Derryth's husband, for a price or for free +1
- Agree to help Baelen Bonecloak escape from the Bibberbang field +1
- Give the Noblestalk to Derryth Bonecloak +1
- Tell Gekh Coal that you're not going to help a slave-catcher. +1
- Defeat the Duergar intruders and report back to Sovereign Spaw +1
- Tell Sovereign Spaw that you've killed Sovereign Glut because the latter conspired to usurp Spaw's circle +1
- In the Dread Hollow, place Autumncrocus on Myrna’s grave +1
Note: this option is available only if you have found and read Letter from Amarith in the Arcane Tower
- In Festering Cove, tell BOOOAL you won't let him enslave the Kuo-toa any longer +1
- Tell Ward Magmar that he disgusts you +1
- Convince Skickpit you're going to help him, then ask if he really wants you to kill his slavers (using line) +1
- Pay respect to the heap of deep gnomes' corpses after killing or deceiving Brathwen and Viss +1
- the Deep Rothé to give in to their rage and attack Skarjall and his crew +1
- Promise the deep gnome slaves that you'll do what you can to help them +1
- After finding Philomeen (and letting her go away), talk to Lunkbug and mention she wants Laridda to move on, or tell Laridda directly +1
- Stand up for the deep gnome slaves when Nere, once freed, is going to kill them +5
- Convince Elder Brithvar to free the deep gnomes after the fight with Nere +5
- If you killed the duergar (both rebels and Absolutists) before freeing Nere, plant a thought in Nere's mind about freeing the gnome slaves +1
- After freeing Barcus Wroot, bid him farewell and good luck +5
- Playing as a , tell Ellyka that githyanki patrol means nothing to you, getting her to stand down. +1
- Allow Lae'zel to speak with the githyanki patrol and Kith'rak Voss +1
- After Voss departs, Lae'zel to save anger for Vlaakith’s enemies +1
- Upon entering the Créche, first tell Gish Far'aag that Voss sent you; then pretend to be an avatar of Vlaakith and succeed a DC 30 Performance check. +1
- Vandalise the portrait of Vlaakith +1
In the Infirmary:
- If Lae'zel is using the zaith'isk , convince her that the device kills instead of curing +1
In the Classroom:
- Persuade Sa'varsh Kethk to let Youth Varrl go from training. +1
- Playing as a , save Varrl by whatever means, and then tell him:
In the Hatchery:
- Successfully persuade Varsh Ko'kuu to let you take the Githyanki Egg, telling him:
At Captain's Quarters and Inquisitor's Chamber:
- Tell Kith'rak Therezzyn that you have the Mysterious Artefact, then refuse to surrender it +1.
- Ask Ch'r'ai W'wargaz how he knows so much about you. +1
- Refuse to hand over the artefact to W'wargaz, and convince Lae'zel to trust you by succeeding DC 21 Persuasion check. +1
- Refuse Vlaakith's demand to enter the Mysterious Artefact or say you're actually going to free the person inside +1
Raphael's Deal
- When Raphael briefly takes you to the House of Hope, choose lines:
- "You're mad if you think I'll make a deal with a devil." +5 (If playing as Wyll origin: "... another devil")
- OR Say "Then fix it. Or die by my hand!" +5
- After first encounter with Raphael, speak with Shadowheart and choose dialogue option about distrusting the devil twice +5
Camp/Conversation
Interactions with companions and camp followers
- Playing as Astarion origin, confess to her that you are a vampire. +10
- When Wyll comes to the camp with the intent to kill Karlach, call the warlock stubborn +5
- Tell Mizora she's not leaving your camp alive during her first appearance there +1
- Playing as Wyll origin, talking to Mizora:
- Speaking to Karlach as Wyll, after Mizora warps you into a devil for sparing Karlach:
- When Shadowheart confesses about her being a Sharran, answer that you don't care, because you all have bigger problems +1
- When Astarion tries to bite you, either stake him or chase him off the camp. In the morning, tell others that bringing him to the camp was a mistake +1
- When Lae'zel and Shadowheart have an argument over the Mysterious Artefact:
- When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact (after the events at the Crèche):
- Pet Scratch when he first comes to the camp +1
- Feed the Owlbear Cub when it first comes to the camp +1 (requires food in the inventory)
- Having invited Barcus Wroot to your camp, promise him you will find his friend Wulbren at Moonrise Towers +1
- After Dammon upgrades her heart first time, tell her you still can't touch her, and then choose the line "Of course I do" +10
- After having a romantic night, tell her you'd love to be able to touch her properly +5
Note: This line can be repeated multiple times until the second upgrade of Karlach' heart, but only the first time gives approval
- After defeating Anders and his crew Karlach will rampage the Tollhouse. Afterwards, tell her she looks hot. +3
- If you have killed Anders's crew without Karlach in party, tell her about it, then say you always care for your people +10
- Agree to give Karlach a Soul Coin to power her up in combat +5
- Agree to let Dammon upgrade Karlach's heart first time, if you already have a piece of infernal iron +10
Act Two[edit | edit source]
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
- Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them. +1 (requires sequentive check and then either or check)
- Stop Warrior Gronag from killing the hyena. Then, when Kar'niss the drider comes, ask him about his lantern and what is there in the shadows. After that, stop the drider from butchering Brawler Vez by any means. +1
- Convince Kar'niss not to attack you after you killed the convoy before summoning him, using {{Skill|Deception OR +1 (either option)
- Traversing Shadow-Cursed Lands with the convoy, betray them and side with the ambushing Harpers +1
If entering the Shadow-Cursed Lands from the Grymforge:
- Playing as a , , , , , or , use a class-based answer when Harper Lassandra orders you to come closer +1
- When the Shadows warp Harper Yonas, tell Harper Meygan, "Move. I'll take care of this." +1
At the House in Deep Shadows:
- Agree to play hide-and-seek with Oliver +2 (one point for each round of the game)
- Convince Oliver to reunite with Thaniel +5
Dealing with He Who Was:
- Agree to find Madeline's Ledger for He Who Was +1
- After ordering Madeline to hurt herself as Ben and Marc did -1, stop her, saying she had done enough +1
Elsewhere:
- Free Dolly Thrice from the Moonlantern carried by Kar'niss. +1
Note: Instead of blessing, Dolly will transform you into a deep rothé
- After saving Rolan from the Shadows, tell him to shut up and be grateful +1
Speaking to Jaheira:
- At the very first time you meet, show her the Mysterious Artefact +1
- When talking to Jaheira inside the inn, drink the spiked wine +1
- If you have talked to Marcus already and know his mission, try to convince Jaheira that he is a spy +1
Dealing with Isobel and Marcus:
- If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
- If Marcus assaults the inn (happens if you gained entrance with Mol's help):
- Playing as :
Talking to Counsellor Florrick:
- Ask whether the Flaming Fist are just going to stand around. +1
Talking to His Majesty via :
Speaking to Cerys:
- When she tells you about their misfortunes and says they ran until found the inn, say that she did the right thing +1 (use basic line or unique for or )
- Ask her what they are doing here, if they headed for Baldur's Gate, and tell her not to lose hope to see others alive +1 (starts the quest, if you don't have it already)
Talking to Alfira:
- After Marcus's assault, when she asks whether they cannot trust anyone:
- Ask her about others, and then say that running was right call +1
- When Alfira asks you how do you keep going, answer:
- When Alfira supposes that surviving tieflings were taken to the Moonrise Towers:
- Promise you will find them +1 (starts the quest, if you don't have it already)
- If you successfully rescue the tieflings, speak to Alfira again. When she asks how did you do it, answer that you were being a hero +1
Note: If Lakrissa survived, talking to her starts the same cutscene
- Before trying to save captured refugees:
- If Danis survived and reunited with Bex:
Dealing with Rolan, Cal and Lia:
- Speaking to drunken Rolan before trying to saving captured refugees:
- If you have already saved him from the Shadows, say you're absolutely going to gloat +1
- If either Cal or Lia (or both) died while saving attempt:
- If both siblings survived, after they thank you, ask Rolan whether he has something to add +1
Talking to Ide after drunken Rolan has snapped on her:
- Say you're sorry, then add that he is more immature than she is +1
- When Ide shows you the book she means to keep for Rolan, her to give it to you, using +1
- Help Mol win the game of lanceboard against Raphael using the , , , or options, or following Gale's advice (if he is in party) +1
Note: This line appears only if Astarion is not in the party, otherwise Raphael will turn the talk to the spawn's scars
Elsewhere in the inn:
- When Manip Vidor says you are meant to be heading towards Moonrise, answer "doing your job, you mean" +1
- Playing as , curb your yearn to tear the Strange Ox apart. +1
- Pay Mattis extra gold for the Tower-Shaped Key +1
- Play the lute to wake up Art Cullagh. +1
- Tell Halsin that he can count on you before he opens the portal into Shadowfell. +1
- Successfully protect the portal while Halsin is searching Thaniel. +1
- Call Wulbren a prick when Barcus Wroot talks to him after you rescue him. +1
At the Reithwin Tollhouse:
- Convince Gerringothe Thorm to end herself by any available option. +1 (requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)
In the House of Healing:
- Convince Malus Thorm to order his sisters to hone their blades on each other. +1
- OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. +2 (comes one point by another subsequently).
At the cemetery:
- Agree to help Arabella find her parents. +1
- OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and succeed or roll to take her to your camp +1
Note: character will have unique lines and option only
At The Waning Moon:
- Safely drink with Thisobald Thorm (rolling , either general or class-based lines) +1(gains approval after first and second rounds)
- Successfully entertain the brewer with your stories (through roll) +1 (gains approval each time).
Note: If roll failed, successful subsequent roll earns a point of approval, nonetheless
- By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst +1
- While entering the Moonrise for the first time, tell Zealot Malik that you are here to take his head +1
Witnessing Ketheric's trial (at the very first visit to Moonrise):
- When Disciple Z'rell orders you to decide the goblins' fate:
Note: This option will not bring any points for character
Talking to Z'rell:
- If you killed the goblins:
- Distract Z'rell with thoughts of your "aching for Karlach" +1
Note: Unlike other possible romantic partners in the game, this gives approval regardless of you romancing the tiefling or not, but halforc's reaction will differ slightly [Needs Verification]
- If you spared the goblins, fail the roll to explain it and then say you will free the rest of the prisoners +1
- If you have helped Balthazar to retrieve Nightsong:
At the Moonrise Towers Prison:
- When approaching Minthara being tortured and erased by Jasin and Sumera:
- After the fight, escort Minthara out of Moonrise Towers and tell where to find your camp +1
- Speaking to the Warden for the first time, tell her that her face is bland, too +1
- Use to convince the Warden that you are Balthazar's closest confidante +1
- Talking to Lia, promise to help the tieflings escape +1
- Talking to Lakrissa, when she accuses you of serving the cult, succeed a or an roll, then promise to help the tieflings +1
- Speaking to Wulbren, say that Barcus Wroot sent you, OR use any of check-based options +1
- When Wulbren, once freed, takes the boat and sails off without the party, let him go +1
- If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners +1
Elsewhere in Moonrise Towers:
- Sever the connection between Linsella and Barnabus +1
- Tell Araj Oblodra that Astarion is his own person. +1
- Meeting Squire in Ketheric's room, tame it by any means, then reach out to pet her (without ) +1
Final fight at the Moonrise:
- In front of Moonrise Towers, offer Jaheira to join you in the upcoming fight +5
- If you haven't come to Last Light Inn at all, before final fight for Moonrise Towers tell Jaheira you are a friend. +5
- After the first floor is secured, tell Jaheira you sense a bit of envy and ask her to join the fight against Ketheric Thorm. +1
- At the rooftop, tell Ketheric Thorm that you can help, OR that it isn't too late, OR to come quietly +1 (either option)
Note: These lines require first DC 21 Intimidation check or DC 18 Persuasion check, and then any of subsequent DC 30 checks, OR a DC 10 Persuasion check if you have found and read Melodia's Letter to Ketheric
- When Nightsong intervenes, tell her to stand down, because Ketheric has surrendered. +1
Dealing with Yurgir and his retinue:
- Lick the dead spider meat +2 (Comes point by point for each lick)
- When speaking to the orthon initially, choose to attack him straightaway. +1
- If you agreed to help Yurgir:
- Speak to Nessa via and her that her love to the orthon is caused by dosed meat +1 (Available if the party have investigated the dead spider or detected thoughts of the Hoarding Merregon)
- Without Animal Handling check and give the beast a scratch behind the ears +1 , pass the DC 16
Near Pedestal of Reckoning and through Shar's trials:
- When Shadowheart speaks of her need to go through the trials, answer that this is a distraction OR that you are actually here to gain Ketheric's trust +1 (either option)
Dealing with Balthazar in his outpost:
- Speaking to Balthazar through Reconstituted Duellist, tell it to leave, because you don't answer to a pile of bones +1
- OR, Playing as a , say you do not blunder +1
- OR, Playing as Shadowheart origin, say you belong in this place far more than some bone pile +1
- Agree to clear the way for the necromancer, and then:
- Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her. +1 (Makes Balthazar and his minions hostile)
- Refuse to help the necromancer and choose to attack him +1
In the Shadowfell:
- If you have defeated Balthazar:
- Free Aylin +1
- If Balthazar is present and not hostile to the party:
- If Shadowheart is in the party, tell her that she should spare Aylin because the aasimar may know something about her. +1
Mind Flayer Colony
In the Necrotic Laboratory:
- Talking to the Waking Mind, succeed the passive check and choose to purge her mind +1
- Talking to the Fresh Mind, wish them good night +1
- Talking to Balthazar, successfully pretend to be a thrall +1
Note:This option is available only if you helped the necromancer reach the Nightsong and let him take her to Ketheric
At the Morgue:
- If Us survived the Nautiloid and is kept in the cage, convince Chop to let it go with you through , or +1
In the Tadpoling Centre, choose to release pod captives +5
After the final fight with Apostle of Myrkul
Talking to Halsin:
- If you still haven't helped him with lifting the curse:
- If you eliminated the curse, ask Halsin to join you +1
Speaking to Jaheira:
- Say that she seems to enjoy herself, then tell you're having the time of your life, too +1
- Agree to have her in the party (either joining you now or waiting at the camp) +3
Talking to Alfira:
Talking to Aylin, if you let Balthazar take her from Shadowfell:
- If Isobel survived, tell them you must apologize to Aylin +1
- If Isobel died:
Speaking to Cerys:
- Tell her you're glad they are safe, and mention that Zevlor did his best +1
- Tell Cerys that other will look up to her +1
- Say you couldn't have done it without Jaheira's help +2
- Tell her the Nightsong is the real hero +1
- Say people get paid for doing jobs, and when she answers that she has no money, tell her you were joking +1
Talking to Ide, Umi and Mattis:
- Tell any of them about Mol's eyepatch you have found down in the colony, and then:
Talking to others:
- Speaking to Art Cullagh, thank him for his help +1
Camp/Conversation
- Speak to Karlach about Gortash after defeating Apostle of Myrkul +5 (works regardless of whether she was in the party or not)
- Get Dammon upgrade Karlach's engine second time at the Last Light Inn +5
Note: Hugging the tiefling starts a romance with her (if it wasn't started before), while the kiss option is available only if the romance is ongoing already and moves it into partnered stage
Act Three[edit | edit source]
Disapproval[edit | edit source]
As a Companion character, the interactions listed below will cause Karlach to lose approval. This list is most likely incomplete.
Act One[edit | edit source]
Act Two[edit | edit source]
If entering the Shadow-Cursed Lands from the Grymforge:
- When the shadows warp Harper Yonas, choose to run from the fight -1
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
- Traversing Shadow-Cursed Lands with the convoy and Kar'niss the drider, protect them from Harpers, thus maintaining your cover as a True Soul -1
Note: Works, too, if you managed to pick up the lantern during the battle.
- If ambushing the convoy with the Harpers, start the dialogue with the drider and reveal the ambush to it -1
When dealing with He Who Was:
- Order Madeline to hurt herself as Ben and Marc did -1 (Evil will have a unique line)
- Then tell her to stab herself and don't stop OR to prove she is sorry -1 (either option)
- Finally succeed a Persuasion roll to keep her going -1
Elsewhere:
- When talking to Dolly Thrice, ignore her pleads two times and keep the Moonlantern. -1
- When judging with He Who Was, order Madeline to stab herself -1, then to continue -1, and finally succeed a Persuasion roll to keep her going -1.
- Give up all your gold to Gerringothe Thorm. -1
Speaking to Jaheira:
- When talking to Jaheira inside the inn, say you drink to darkness that will come when you drag Isobel to Moonrise Towers -10 (This option is available is you have Z'rell's orders to do it)
Dealing with Isobel and Marcus:
- If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
- If Marcus assaults the inn (happens if you gained entrance with Mol's help):
- Playing as :
- Obey your Urge and tell Isobel you crave to kill her -10 (this option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing Nightsong; turns hostile Isobel and any Harper who sees it)
Talking to His Majesty via :
Speaking to Cerys:
- When she tell you about their misfortunes and says they ran until found the inn, coinclude that she abandoned others -1 (use basic line or unique for , , or (except Oathbreaker))
- Ask her what they are doing here, if they headed for Baldur's Gate, and then say she did the right mess of things. -1
Talking to Alfira at the inn:
- After Marcus's assault, when she asks whether they cannot trust anyone:
- Ask her about others, and then say that it was a cowardly move -1
- When Alfira asks you how do you keep going, answer that you don't complain constantly -1
- When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, say you imagine the cultists are torturing them right now -1
- Before trying to saving captured refugees:
- Tell Bex that Danis is now goblin chow toy OR that they've probably killed and eaten him -1 (either option)
- If Danis died while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise -1
Dealing with Rolan, Cal and Lia:
- Speaking to drunken Rolan before trying to saving captured refugees:
- If either Cal or Lia (or both) died while rescue attempt:
- If both siblings survived, after they thank you, ask who is going to pay you -1
- If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly -1
Talking to Ide after drunken Rolan has snapped on her:
- Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant for it's what she really is. -1
- When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using Deception or Intimidation -1 (either option, requiring a DC 14 roll)
Talking to Harper Meygan mourning Yonas:
- Say that Yonas was better at joking than at keeping himself alive -1
- If you looted Yonas's body, ask Meygan whether she would like to take Yonas's sword, then say you were kidding and keep it -1
Elsewhere in the inn:
- After Mol is taken during the assault, tell Mattis she's probably dead already. -1
- Question Karlach's encouragement of Mattis' "scamming with the greats". -5
- Playing as , give in to your urge to kill the Strange Ox. -1
- Talking to Councellor Florrick, tell her you have no intentions to go to Moonrise Towers -1
At the Reithwin Tollhouse:
- Agree to give up all your gold to Gerringothe Thorm. -1
At the cemetery:
- Refuse to help Arabella find her parents. -1
- OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and fail Persuasion or Intimidation roll to take her to your camp -1 ( character will have unique lines and Persuasion option only)
- While entering the Moonrise for the first time, tell Zealot Malik that you have infiltrated Harpers' encampment -1
Witnessing Ketheric's trial (at the very first visit to Moonrise):
- If Minthara is judged:
- When Z'rell orders you to decide the goblins' fate:
Talking to Disciple Z'rell:
At the Moonrise Towers Prison:
- When approaching Minthara being tortured and erased by Jasin and Sumera:
- Say you expected to see her dismembered -1
- OR, Playing as , if you failed a Wisdom check to reach out to Minthara's mind, tell the questioners to carve her mind apart -1
- After defeating the questioners, escort Minthara out of Moonrise Towers and tell her you have saved her only for the pleasure of killing her yourself -1
- Talking to Lakrissa, when she accuses you of serving the cult, succeed a Persuasion or an Intimidation roll, then refuse to help them -1
- Speaking to Wulbren, say that they can die in prison for all you care -1
Elsewhere in Moonrise Towers:
- Reinforce the connection between Linsella and Barnabus -1
- At the Moonrise Towers docks, use illithid Wisdom check on Acolyte Marls, and then tell him to wash the worms off. -1
- Refuse to take Soul Coins from Lann Tarv in exchange for hearing about the souls trapped inside them -5
Note: This line appears only if Karlach is in the party.
Final fight at the Moonrise:
- In front of Moonrise Towers, reject Jaheira's offer to join you in the upcoming fight -5
- If you haven't come to Last Light Inn at all, before final fight for Moonrise Towers tell Jaheira you are a foe. -5
Dealing with Yurgir and his retinue:
- If you agreed to help Yurgir:
Near Pedestal of Reckoning and through Shar's trials:
Dealing with Balthazar in his outpost, agree to clear the way for him -1
In the Shadowfell:
- If you have defeated Balthazar:
- Kill Aylin -1
- If Balthazar is present and not hostile to the party, let him take Aylin to Ketheric -5
In the Necrotic Laboratory:
- Talking to the Waking Mind:
- Playing as a , tell her that this form fits her much better -1
- Succeed the passive Insight check and choose to consume her mind -1
- Talking to the Fresh Mind, tell them they will never wake again -1
In the Tadpoling Centre:
After the final fight with Apostle of Myrkul
Speaking to Minthara:
- When Minthara tells you she is going to kill Orin, mention the cult might need a new leadership afterwards -1
Talking to Aylin, if you let Balthazar take her from Shadowfell:
Speaking to Cerys:
- Say they are better off without Zevlor -1
- Tell her people get paid for doing jobs -1 (A character has a unique line here)
Talking to Ide, Umi and Mattis:
- Tell any of them about Mol's eyepatch you have found down in the colony, and then:
Others:
- Playing as a , talking to Alfira and decline her proposal to play together for the tiefling kids -1
- Speaking to Jaheira, refuse to recruit her -2
Camp/Conversation
- Sleep with Karlach, next morning tell her that it was a mistake, then confirm it -100
Act Three[edit | edit source]
Talking to Yenna, be rude to her:
- Ask where did she last see her mum, then say her mother is probably dead. -1
- OR Tell Yenna to get lost. -1
In the Angleiron's Cellar:
- Agree to Wulbren's proposal to blow up the Steel Watch Foundry and take the Runepowder Bomb -1
Note: Druid, Rogue and Sorcerer characters will have unique lines for this option
Dealing with Orin's guises:
- If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation. -1
Note: When playing as Lae'zel origin, this option will have an unique formulation, but still take its place (line 4)
- OR, Playing as The Dark Urge, say that you have already done it -1 (This option is available if you have killed either Isobel or your partner in Act Two on demand of your Urge)
- If Orin is impersonating Fist Rowan, tell her that both sides need a lesson -1
Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation
- OR, Playing as The Dark Urge, propose to kill and kill again -1
- Tell Farlin that you're happy to help them against Cairos and his thugs. -1
- If Orin is impersonating Dying Stone Lord Thug:
- Playing as an Evil Cleric, choose to make him suffer -1
- OR, Playing as The Dark Urge, choose to prod his wound OR to spin the blade -1 (either option)
- If you succeeded a passive DC 20 Perception check, choose to make him scream -1
- OR, Playing as The Dark Urge, say that you'll enjoy watching him die slowly -1
- At the entrance, convince Klaus to let you in, pretending to be a friend of Gortash's (class-based Deception check) -1
- OR Use any Intimidation option -1
- Dealing with Akabi the djinni, successfully catch him on rigging the wheel, but apologise and say you were mistaken -1
- Talking to Boney the mephit, say his wife Stoney is not your type -1
- Talking to Lucretious after defeating false Dribbles, tell her that real Dribbles is probably dead now -1
- Talking to Shadow-Whiskers with , note that her cage looks comfy. -1
- Talking to Crimson, refuse to feed him via or mock him for being hungry (without the spell) -1 (either option)
Watching Dribbles's show:
- Yell "Boo! Get off the stage!" -1
- When false Dribbles asks for an assistant, choose to cross your arms and glare. -1
When passing Zethino's trial, choose answers:
Elsewhere in Rivington:
- Stand for Saer Grotpoll protesting against refugees, saying "Out with these interlopers!" -1
- Playing as The Dark Urge, offer Arfur Gregorio to chase the refugees out for free and explain that you just enjoy brutalizing the poor -1
- Leave Scratch with Angry Mar'hyah. -1
- If you let Angry Mar'hyah take Scratch back, speak to him and ask to be a good boy -1
- Talk to Fist Broadhorn inside the barn and say you were just looking for anything worth stealing -1
- OR, Playing as a Rogue, if you are caught inside the Requisitioned Barn by Fist Madigan, tell him this is the only place around worth stealing from -1
In the smugglers' cave:
- In smugglers' cave, defeat Caïros and his thugs, and if Farlin survived, tell her that you were happy to help and ask who did you just kill. -1
- Playing as Astarion origin, at the Gur Camp tell Ulma you won't sacfirice yourself for her cause -1
- OR Attack Ulma. -1
- At the entrance gate, refuse to be arrested by the Steel Watcher and prepare to fight. -1
- OR Threaten Gauntlet Edwynna -1
- OR Attack Edwynna -1
- Agree to deliver the gnome leader's head to Manip Falcäo. -1
- At Sharess' Caress, point out how Sorn Orlith and Nym Orlith look alike, and then call them "delicious". -1
- Sign the contract with Raphael at Sharess' Caress -2
- Trying to get access into Wyrm's Rock Fortress, choose to leave when Blaze Elin stops you -1
At the Flaming Fist barracks:
- If failed to convince Arkleia Oloril to trade, attack her -1
When you spot Fist Reynash trying to open a chest:
- Intimidate or blackmail him into giving you his stash -1
- Speaking to Manip Bakshi (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you -1
At the Audience Hall:
- Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that you couldn't feel safer -1
- Playing as The Dark Urge, when Gortash explains your previous dealings:
- Agree to become allies with Gortash and slay Orin -1
- OR, Playing as The Dark Urge, refuse to make an alliance, saying that you'll possess both the brain and the crown and won't share -1
- Tell Gortash that you coudn't dream of missing his coronation. -1
- Speaking to Gortash after killing Orin, surrender two your Netherstones to him -1
Talking to Karlach after the coronation:
- If you agreed to become allies with Gortash:
- If you declined Gortash 's offer:
- When Karlach asks what you'd make of him, say you're impressed how he wormed his way up -5
In the Wyrm's Rock Prison:
- Talking to Counsellor Florrick, when she sinks into despair, say you don't need her -1
At the Basilisk Gate Barracks:
- Talking to Fist Murphy, ask why he is standing on one leg, and then:
- Playing as a , talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and then:
- Advise her to double their shifts and dock their pay -1
- Talking to Fist 'Edge' Arensen at the gallows, tell him you'll stay out of trouble -1
- Talking to Fist Miller after Florrick had been executed, say "Good riddance" -1
Speaking to Liara Portyr and Lora Bergauz:
- Propose to help Lora find her daughter for a certain price -1
- If you already know that Vanra died, tell this to Lora, saying it's no matter she believes you or not -1
- Talking to the hag masking as Captain Grisly:
- When looking for a decision, suggest to pay Lora off -1
- When the hag offers you money for killing Lora, agree to do it -1
- After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
- When Ethel offers you to let her go in exchange of being an ally in your crusade, agree to have a deal -1 (An character will have a unique line here)
- Ask whether Svend is really worried about a date when the army of the Absolute can attack any moment -1
Other patrons:
- Talking to Nesha Leesha, warn her about the serial killer, then say you've probably mistaken her for someone else -1
- Speaking to Zena, tell her that if a child was in this dump, they deserve to be 'nabbed' -1
At the Old Garlow's Place:
First time visiting the place:
- If you found the group without reading any of their posters, taunt Adrielle, saying you will "EAT THEIR SOULS, RAAAGH" -1
- After the Hag Survivors attacked the party, tell Hydrangea Wubb that all you care about is killing Ethel -1
Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One
Dealing with hexed Mayrina:
- Speaking to Mayrina in the sheep form via -1 , tell her to SPIT IT OUT
- Talking to Adrielle, say her that if they have pissed off a hag, they're screwed -1
After removing the hex and killing Jatlo:
- Speaking to Mayrina, wonder why has she been still dragging this corpse around -1
- Say you're helping her for the last time -1
- Talking to Kled, tell him you aren't getting mixed up in this -1
- Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards -1
- After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem -1
If you have killed Auntie Ethel:
- Talking with Mayrina, tell her you killed Ethel and expect a reward -1
- If you haven't raised Connor from dead in Act One, tell Mayrina that you prefer thank-yous of a coin variety -1
At the Baldur's Mouth and dealing with its employees:
- Growl at News Hawker Chalara at X: -154 Y: -121, if the Baldur's Mouth Gazette has printed a negative article about you -1
- Talking to News Hawker Luan at X: 122 Y: -69, tell him that his salesmanship is terrible -1
At the Flymm Cargo:
- After returning from the Iron Throne, surrender Redhammer to Allandra Grey -1
- At Flymm's Cobblers, talking to Sally Flymm, say it's a pleasure to meet the mother of the Archduke -1
- At the Flaming Fist cordon near the Upper City gate, when the Emperor warns you about becoming a thrall, say you don't care, let's go through -1
Note: This dialogue will occur if you come close to the gate without having all three Netherstones
- Talk to Sebastian and say you have no intention of freeing a bunch of ravenous spawn -1
- Let Astarion complete the Rite of Profane Ascension -1
At Devil's Fee:
- After returning from the House of Hope, refuse to give Helsik the promised item, saying that you have just killed a devil in his own home -1
At the Elfsong Tavern:
- Meeting Lakrissa in the tavern hall, spur her to work instead of talking -1
- OR Tell Lakrissa to get back to work, or you will tell Alan about it -1
- Finding Alfira on the tavern's roof, say you are shocked that she hasn't been arrested for making noise -1
- Speaking to Harvard Willoughby, agree to participate in Laff Riot, and then, in first round:
- In the third round:
At Lora's House:
Talking to Golbraith Stredivas:
At Highberry's Home:
- If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell Roger and Cora Highberry you hope they enjoy it -1
Note: This option requires a passive DC 18 Medicine check, or DC 10 Perception check for a character
- Tell Timmy the Orphan that there are bigger problems at the city now -1
- Ask Molly the Orphan whether she knows her father is dead -1
At the House of Grief:
- In front of House of Grief, deceive Arves into giving you money (with or without using on him first) -1
Note: Both options require DC 20 Deception check
- Speaking to Viconia DeVir without Shadowheart in party, promise to bring Shadowheart to the Cloister -1
The Graveyard:
Dealing with Bugthimble at the "M.Kurwin" grave:
Dealing with Nina Dortmell and Mortarch Gracie Scyre:
- Report Nina's attempts to Mortarch Gracie Scyre and then:
Talking to Valmorba:
- Speaking to Anita and Elias Fischer, suggest a "much cheaper" solution to their problem -1
- Speaking to Maude, ask what use do the dead have with flowers -1
In the Abandoned Cistern:
At the Murder Tribunal:
- Speaking with Sarevok Anchev, offer either Jaheira or Minsc, or both as a sacrifice to the Tribunal -10
- Being judged, say you’ve ended your victim and then cut off their hand -1
Note: All these options bring approval only if the victim is indeed your kill. Successful Deception rolls on corresponding options do not give approval points
- Agree to sacrifice Valeria in Bhaal’s name, on Sarevok’s order -1
Note: characters will have four different options in this dialogue, all bringing same amount of points
- After becoming an Unholy Assassin:
- Speaking to Echo of Amelyssan, say that every kill is euphoria -1
In the Lady Jannath's Estate:
If Oskar Fevras was saved in Act One and the estate is now haunted:
- After you have dealt with Kerry Evenfield’s ghost, speak to both Lady Jannath and Oskar Fevras and call their cooing “saccharine nonsense” -1
In the Heapside Prison:
- Talking to Skittle via , say you don’t want more puns -1
- Meeting Olfaith Olumssdottir for the first time, ask him what you must do to become an avatar of slaughter -1
‘’At the Facemaker's Boutique:’’
- Interrupt Dolor when he’s about to kill Figaro Pennygood, saying "Back off. That’s my kill." -1
Note: This option is available if you have found and read at least one copy of Dolor’s list of victims
Talking to Devella Fountainhead:
In the Lower City Sewers, talking to Lorna Esthelian:
At the Sorcerous Sundries Talking to Aradin near the entrance:
Talking to Lorroakan before resolving Dame Aylin’s fate:
Facing Lorroakan along with Dame Aylin:
In the Sorcerous Vault:
- Speaking to Yafeu once he's escaped the Peculiar lamp:
At the Society of Brilliance Lodge:
Talking to Havkelaag:
- Sell him the Githyanki Egg that you have obtained in the Creche Y'llek -1
Speaking to Omeluum after you have rescued it from the Iron Throne:
- If you failed to save Ulder Ravengard, say the Duke meant nothing to you -1
- If you have failed to save the majority of Gondian prisoners, say they meant nothing to you -1
- If the rest of the Lodge members had been massacred while Omeluum was imprisoned, tell it you came to finish the job -1 (Omeluum becomes hostile to the party)
At the Steel Watch Foundry
Talking to Zanner Toobin once you have reached the laboratory wing:
- When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing -1
Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:
- Side with Wulbren and Ironhands and tell Toobin they have to die for the city OR tell Toobin that the gnomes came for him -1 (either option)
Talking to Barcus Wroot after resolving the conflict:
- If you have sided with Wulbren Bongle:
- If you killed both Gondians and Ironhands:
- If you have sided with Gondians:
- If you convinced both factions to make peace:
In the House of Hope
Speaking to Hope’s spirit upon arriving to the House:
- When her projection flickers, say the last thing you needed was a mad apparition -1
- When she says she needs you to ask a single question, answer you won’t tell her anything -1
Speaking to Hope’s spirit in front of the Archive:
- Say she is as helpful as a blunt dagger -1
- After freeing Hope from her chains, say you barely stand to look at her -1
Speaking to Hope after defeating Raphael:
- If Korilla was knocked out, tell Hope you should have killed her -1
Talking to the Archivist:
- Fail the Intimidation check on the Archivist -1 (Works either with the contract or with the Orphic Hammer)
In the Boudoir:
- Undress for Haarlep -1
- Tell the incubus you have always dreamt to sleep with Raphael -1
- Tell the incubus they can have your body, but not your mind -1
The Bhaal Temple
Talking to Orin:
- Tell her that you’re not interested in abducted companion’s fate -5
- OR Tell her you won’t stop her to kill the abductee -5
- Tell Orin that her vision of the fate of Baldur’s Gate is exquisite -1
Speaking to Avatar of Bhaal after defeating Orin:
Note: This option is available to characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same
Note 2: After the dialogue with the Avatar of Bhaal ends, if Jaheira and/or Minsc are in the party, the dialogue with them starts immediately. Throughout it, if Karlach's approval rate is below 40, she -∞ leaves the party and becomes hostile. [Needs Verification]
Camp/Conversation
- Kill Gortash without having Karlach in the Party -20