User:T-Furan/Sandbox/Gear locator: Difference between revisions

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{{PageSeo
#REDIRECT [[Guide:Gear locator]]
|title=Gear locator (Act One)
|image=Identify Icon.webp
|description=A comprehensive list of unique magical items located in Act One of Baldur's Gate 3.
}}
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{{SpoilerWarning}}
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|three-name=Act Three
|three-name=Act Three
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'''NOTICE:''' The guide has moved to [[Guide:Gear locator]]. This sandbox guide will stay, but will no longer be maintained.
This '''Gear locator''' guide includes all unique (named) gear items of {{uncommon}} and higher quality that can be acquired in game without exploits or third-party tools. Items like [[Camp Clothing|Camp clothing]] and [[Instrument|Instruments]] are not included in this guide.  
This '''Gear locator''' guide includes all unique (named) gear items of {{uncommon}} and higher quality that can be acquired in game without exploits or third-party tools. Items like [[Camp Clothing|Camp clothing]] and [[Instrument|Instruments]] are not included in this guide.  


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== General information ==
== General information ==
*Item tables below sort items by following an arbitrary progression path, roughly aligned with zone progression. Quest rewards are listed in the zone they are acquired.
*Item tables below sort items by following an arbitrary progression path, roughly aligned with zone progression. Quest rewards are listed in the zone they are acquired.
*Item effects do not include base weapon damage and are described in an unofficial, but detailed manner. This guide takes the item effects directly from the game files, so the information should be correct, even if the item pages are currently missing the details. It is advised to check the corresponding item pages and item effects for possible documented bugs.
*Item effects do not include base weapon damage and are described in an unofficial, but detailed manner. It is advised to check the corresponding item pages and item effects for possible documented bugs.
*Item sources are listed in a highly compressed form, please check the corresponding NPC, location and quest pages for further details.
*Item sources are listed in a highly compressed form, please check the corresponding NPC, location and quest pages for further details.
*If a location includes only coordinates {{Coords||}}, the item is located in a general area specified in the header. Otherwise the location is specified with a name, and the coordinates are specified for that named location only.
*If a location includes only coordinates {{Coords||}}, the item is located in a general area specified in the header. Otherwise the location is specified with a name, and the coordinates are specified for that named location only.
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== [[Act One]] ==
== [[Act One]] ==
'''Disclaimer:''' This guide considers the areas [[Grymforge]] and [[Rosymorn Monastery Trail]] to be part of Act One.
'''Disclaimer:''' This guide considers the areas [[Grymforge]] and [[Rosymorn Monastery Trail]] to be part of Act One.
{{h3|[[Prologue]]}}
=== [[Prologue]] ===
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{{h3|[[Overgrown Ruins]]}}
=== [[Overgrown Ruins]] ===
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{{h3|[[Emerald Grove]]}}
=== [[Emerald Grove]] ===
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{{h3|[[Secluded Cove]]}}
=== [[Secluded Cove]] ===
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{{h3|[[Roadside Cliffs]]}}
=== [[Roadside Cliffs]] ===
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{{h3|[[Forest]]}}
=== [[Forest]] ===
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{{h3|[[Blighted Village]]}}
=== [[Blighted Village]] ===
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{{h3|[[Sunlit Wetlands]]}}
=== [[Sunlit Wetlands]] ===
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{{h3|[[The Risen Road]]}}
=== [[The Risen Road]] ===
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{{h3|[[Waukeen's Rest]]}}
=== [[Waukeen's Rest]] ===
If you zone travel or [[Resting|long rest]] after visitig this area the first time, [[Yeva|Gauntlet Yeva]] and [[Counsellor Florrick]] mentioned in the list will become unavailable.
If you zone travel or [[Resting|long rest]] after visitig this area the first time, [[Yeva|Gauntlet Yeva]] and [[Counsellor Florrick]] mentioned in the list will become unavailable.
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{{h3|[[Mountain Pass]]}}
=== [[Mountain Pass]] ===
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{{h3|[[Goblin Camp]]}}
=== [[Goblin Camp]] ===
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{{h3|[[Shattered Sanctum]]}}
=== [[Shattered Sanctum]] ===
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{{h3|[[Underdark]]}}
=== [[Underdark]] ===
There are four entrances to this zone: [[Whispering Depths#Related Locations|Central lair pit]] in the [[Whispering Depths]] {{Coords|140|-149}}, [[Zhentarim Basement#Notes|hidden elevator]] in the [[Zhentarim Basement]] {{Coords|268|-190}}, [[Overgrown Tunnel#Mushroom Circle|mushroom circle]] in the [[Overgrown Tunnel]] {{Coords|98|-283}}, and [[Defiled Temple#Connected Locations|ladder]] in the [[Defiled Temple]] {{Coords|441|98}} (coordinates represent the locations of the zones' exits to the Underdark). With the latter being the starting point for this section's item progression.  
There are four entrances to this zone: [[Whispering Depths#Related Locations|Central lair pit]] in the [[Whispering Depths]] {{Coords|140|-149}}, [[Zhentarim Basement#Notes|hidden elevator]] in the [[Zhentarim Basement]] {{Coords|268|-190}}, [[Overgrown Tunnel#Mushroom Circle|mushroom circle]] in the [[Overgrown Tunnel]] {{Coords|98|-283}}, and [[Defiled Temple#Connected Locations|ladder]] in the [[Defiled Temple]] {{Coords|441|98}} (coordinates represent the locations of the zones' exits to the Underdark). With the latter being the starting point for this section's item progression.  
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{{h3|[[Grymforge]]}}
=== [[Grymforge]] ===
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{{h3|[[Rosymorn Monastery Trail]]}}
=== [[Rosymorn Monastery Trail]] ===
There are two entrances to this zone: Through [[Mountain Pass]] {{Coords|-171|545}} and through [[Goblin Camp]] {{Coords|-154|329}} (coordinates represent the locations of the zones' exits to the Rosymorn Monastery Trail). <br>'''Important:''' Travelling here will advance the story and lock you out of several major [[Wilderness]] quests like [[Save the Refugees]].
There are two entrances to this zone: Through [[Mountain Pass]] {{Coords|-171|545}} and through [[Goblin Camp]] {{Coords|-154|329}} (coordinates represent the locations of the zones' exits to the Rosymorn Monastery Trail). <br>'''Important:''' Travelling here will advance the story and lock you out of several major [[Wilderness]] quests like [[Save the Refugees]].
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{{h3|[[Rosymorn Monastery]]}}
=== [[Rosymorn Monastery]] ===
The [[ceremonial]] weapons listed here are necessary to progress through [[Find the Blood of Lathander]]. You can collect them after acquiring the [[Dawnmaster's Crest]].
The [[ceremonial]] weapons listed here are necessary to progress through [[Find the Blood of Lathander]]. You can collect them after acquiring the [[Dawnmaster's Crest]].
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Latest revision as of 16:22, 21 March 2024

Redirect to:

NOTICE: The guide has moved to Guide:Gear locator. This sandbox guide will stay, but will no longer be maintained.

This Gear locator guide includes all unique (named) gear items of Uncommon and higher quality that can be acquired in game without exploits or third-party tools. Items like Camp clothing and Instruments are not included in this guide.

Disclaimer: This guide is not optimised for mobile platforms. For faster navigation, it is advised to search for desired keywords using the page search function of your browser.

General information[edit | edit source]

  • Item tables below sort items by following an arbitrary progression path, roughly aligned with zone progression. Quest rewards are listed in the zone they are acquired.
  • Item effects do not include base weapon damage and are described in an unofficial, but detailed manner. It is advised to check the corresponding item pages and item effects for possible documented bugs.
  • Item sources are listed in a highly compressed form, please check the corresponding NPC, location and quest pages for further details.
  • If a location includes only coordinates X:  Y: , the item is located in a general area specified in the header. Otherwise the location is specified with a name, and the coordinates are specified for that named location only.

Act One[edit | edit source]

Disclaimer: This guide considers the areas Grymforge and Rosymorn Monastery Trail to be part of Act One.

Prologue[edit | edit source]

Item name Item effect Item source Location
Everburn Blade
  • Deal additional 1d4 Fire damage with this weapon
Commander Zhalk at the helm of the ship Nautiloid X: -53 Y: 390
Ring of Evasion Rewarded by Tara to Gale (Origin) at camp during the first long rest after completing the Prologue Campsite

Overgrown Ruins[edit | edit source]

Item name Item effect Item source Location
The Watcher's Guide Inside the sarcophagus surrounded by statues and traps Dank Crypt X: -293 Y: -325
The Amulet of Lost Voices Heavy chest in the secret room behind the statue of Jergal Dank Crypt X: -293 Y: -233

Emerald Grove[edit | edit source]

Item name Item effect Item source Location
Gloves of Power Za'Krug near the Emerald Grove gate X: 208 Y: 427
Hellrider's Pride Looted, bought, stolen from Zevlor, or rewarded by him for Kill Kagha or Investigate Kagha
Wapira's Crown
  • When healing others, regain 1d6 hit points yourself
Rewarded by Zevlor at his command quarters for Save the Refugees Secluded Chamber X: -53 Y: 67
Gloves of Missile Snaring Bought or stolen from Arron next to the Silvanus statue in The Hollow X: 204 Y: 513
Dragon's Grasp
  • Deal additional 1d4 Slashing damage with this weapon to Burning Burning targets
Ring of Flinging
  • Deal additional 1d4 damage with Throw Throw attacks
Hedge Wanderer Armour
Rain Dancer
Spellthief
Corellon's Grace Bought or stolen from Auntie Ethel in the lower part of The Hollow X: 192 Y: 546
Safeguard Shield Bought or stolen from Dammon at the forge in The Hollow X: 180 Y: 561
Hunting Shortbow
Shapeshifter's Boon Ring
  • While shapeshifting or disguising yourself, gain a 1d4 bonus to all ability checks. This effect lasts until long rest and doesn't require the ring to be equipped once enabled
Strange Ox[2] in the stables next to the training ground in The Hollow. If you spare it here, you can get more loot during later encounters with the ox X: 217 Y: 540
Ring of Protection Rewarded by Mol for Steal the Sacred Idol at her hideout Tiefling Hideout X: 80 Y: 70
Key of the Ancients Looted or stolen from Findal in Underground Passage or Nettie in Druids' Chambers
Nature's Snare
  • On a melee hit with this staff, a non-plant and non-beast must succeed DC 12 Strength save or get Ensnared Ensnared for 2 turns
Locked heavy chest near Rune of the Eagle Underground Passage X: -425 Y: -200
Komira's Locket Rewarded by Arabella's parents for protecting her during Save Arabella X: 262 Y: 542
The Whispering Promise
  • When healing others, give them Bless Bless for 2 turns
Bought or stolen from Volo next to the druidic ritual site X: 260 Y: 511
Cap of Curing Locked gilded chest behind Alfira above the druidic ritual site X: 289 Y: 488
Amulet of Silvanus Under a movable rock near Ormn by the beachside X: 262 Y: 481
Broodmother's Revenge
  • When healed, deal additional 1d6 Poison damage with weapons for 3 turns (equivalent to Dipping Dipping the weapon)
Kagha in the druid sanctum
Pale Oak Rewarded by Kagha to Druids in the druid sanctum if persuaded and saved during Investigate Kagha Inner Sanctum X: -463 Y: -28
Robe of Summer Wooden crate to the right of the Wolf altar Hidden Vault X: 183 Y: -82
Sorrow On a stone slab at the Wolf altar Hidden Vault X: 183 Y: -82
The Deathstalker Mantle
  • When you kill an enemy, once per turn, become Invisible Invisible for 2 turns
Rewarded by Sceleritas Fel if you are The Dark Urge and killed Alfira[4] or Quil Grootslang at camp Campsite
  1. Unarmed attacks with this weapon equipped can be made by monks.
  2. Requires a successful Insight check to be revealed.
  3. She stands here after completing Save the Refugees, if spared during Investigate Kagha.
  4. If Alfira is anavailable when you make the first long rest after entering the Emerald Grove, Quil takes her place.

Secluded Cove[edit | edit source]

Item name Item effect Item source Location
Ring of Colour Spray Harpy nest on top of a rock, south of the harpy encounter X: 326 Y: 495

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Roadside Cliffs[edit | edit source]

Item name Item effect Item source Location
Silver Pendant On a skeleton near the Harper Outpost bonfire north and above the Nautiloid Wreck X: 152 Y: 366

Forest[edit | edit source]

Item name Item effect Item source Location
Fleetfingers
  • On Dash Dash or similar action, use Jump Jump for free once per turn
Wooden chest buried in the ground under the tree X: 77 Y: 347
Moondrop Pendant Magically locked[1] gilded chest near the statue of Selûne inside the cave Owlbear Nest X: -321 Y: -135
Vision of the Absolute
  • On a hit with this spear, the target must succeed DC 11 Dexterity save or get Blinded Blinded for 2 turns
  • Deal additional 2d6 Piercing damage with this weapon against creatures with 4+ eyes
Crafted by combining Shaft of a Broken Spear and Head of a Broken Spear Owlbear Nest X: -351 Y: -116
The Oak Father's Embrace
  • When you are hit by Undead, they receive 1d6 Radiant damage. When you are hit by Beasts, you suffer 1d6 Radiant damage
On a skeleton near the owlbear's nest with the egg Owlbear Nest X: -354 Y: -111
  1. A note hidden behind the statue should be read next to the chest to unlock it. Selûne-devoted clerics can open the chest without the note.

Blighted Village[edit | edit source]

Item name Item effect Item source Location
Haste Helm
  • Once the combat starts, gain Momentum Momentum for 3 turns
Locked wooden chest near the Blighted Village waypoint X: 32 Y: 403
Warped Headband of Intellect Lump the Enlightened in the south-western part of the village X: 13 Y: 366
Very Heavy Greataxe
  • Gain a cleave attack that strikes all targets at half weapon damage with bonus 1d6 Slashing damage, but puts you Off Balance Off Balance for 1 turn ( Recharge: Short rest)
Fezzerk in front of the windmill X: 10 Y: 420
The Speedy Lightfeet Heavy chest in the corner of the windmill cellar Windmill Cellar X: -711 Y: -412
Steelforged Sword
  • Regular shortsword with +1 damage
Locked wooden chest on the elevated platform in the alcove near the forge Blacksmith's Forge X: -432 Y: -372
Sussur Greatsword Rewarded for Finish the Masterwork Weapon based on player's choice Blacksmith's Forge X: -447 Y: -378
Sussur Dagger
Sussur Sickle
Bracers of Defence Gilded chest in the elevated alcove near the metal gate Apothecary's Cellar X: -656 Y: -370
Spurred Band On a skeleton with a backpack nearby Whispering Depths X: -495 Y: -365
Spiderstep Boots Heavy chest in the arachnomancer's lab Whispering Depths X: -514 Y: -411
Poisoner's Robe
  • Deal additional 1d4 Poison damage with Poison damage spells
Phase Spider Matriarch at her lair, or in the Underdark if shoved into the lair central pit
  1. If wearer's Intelligence score is higher, this item has no effect.

Sunlit Wetlands[edit | edit source]

Item name Item effect Item source Location
Gandrel's Aspiration Gandrel, southeast of the Riverside Teahouse waypoint X: -26 Y: 240
Wood Woad Shield Wood Woad near the giant tree stump in Decrepit Sanctuary X: 85 Y: 212
The Sparkle Hands Wooden chest at the base of the giant tree stump in Decrepit Sanctuary X: 95 Y: 210
Tarnished Charm Auntie Ethel at the Ancient Abode if chosen to be killed Overgrown Tunnel X: -412 Y: 577
The Ever-Seeing Eye On a stone slab with letters in the Acrid Workshop Overgrown Tunnel X: -416 Y: 599
Staff of Crones Leaning against a crooked tree in the Acrid Workshop Overgrown Tunnel X: -416 Y: 599

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The Risen Road[edit | edit source]

Item name Item effect Item source Location
Smuggler's Ring On a skeleton in the bush next to the river X: 57 Y: 514
Sword of Justice
  • Gain a concentration action to give an ally or yourself +2 to AC. Effect ends when this weapon is unequipped ( Recharge: Short rest)
Looted from Anders in the Toll House, or rewarded by him for killing Karlach for Hunt the Devil X: 110 Y: 560
Gloves of Heroism Wooden chest at the back of the hidden cellar room Toll House Basement X: -674 Y: -401
Speedy Reply
  • On a hit with this scimitar, once per turn, gain Momentum Momentum for 2 turns
On a dead body near the Risen Road cave X: 25 Y: 603
Shattered Flail
  • On a hit with this flail, regain 1d6 hit points. If not attacking for a turn, become Mad Mad for 2 turns
Flind at the Risen Road cave X: 32 Y: 602
Reason's Grasp Locked wooden chest on the rocky ledge in the Risen Road cave X: 37 Y: 644
Infernal Robe Rewarded to Wyll (Origin or Companion) by Mizora at camp after killing Karlach and taking a long rest Campsite

Waukeen's Rest[edit | edit source]

If you zone travel or long rest after visitig this area the first time, Gauntlet Yeva and Counsellor Florrick mentioned in the list will become unavailable.

Item name Item effect Item source Location
Svartlebee's Woundseeker
  • Gain a 1d4 bonus to attack rolls with this weapon against undamaged targets
Gauntlet Yeva at the jammed inn gate X: -66 Y: 609
Hamarhraft
  • When you jump, deal 1d4 Thunder damage in a 3 m / 10 ft radius on landing
Locked gilded chest in the burning room on the upper floor X: -85 Y: 631
The Sparky Points Rewarded by Counsellor Florrick for rescuing her from the burning inn during Rescue the Grand Duke X: -63 Y: 600
The Joltshooter
The Spellsparkler
Harold
  • On a hit with this heavy crossbow, the target must succeed DC 13 Charisma save or get Baned Baned for 2 turns (equivalent to casting Bane Bane on the target)
Looted from Zarys or rewarded by her for Find the Missing Shipment if Returning the Shipment requirements were met Zhentarim Basement X: 277 Y: -249
The Jolty Vest Bought or stolen from Brem near the contraband if Returning the Shipment requirements were met Zhentarim Basement X: 300 Y: -257
Giantbreaker
  • On a hit with this heavy crossbow, the target is sent Reeling Reeling for 2 turns
Titanstring Bow
Gloves of Hail of Thorns
Gloves of Thievery
Rupturing Blade
Abyss Beckoners
  • Your summoned creatures have resistance to Psychic damage. At the start of their turn, they must succeed DC 13 Wisdom save or become Mad Mad
Ornate chest in one of the locked cells at the back of the hideout Zhentarim Basement X: 306 Y: -170

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Mountain Pass[edit | edit source]

Item name Item effect Item source Location
Githyanki Greatsword (Psionic)
  • If githyanki[1], deal additional 1d4 Psychic damage with this weapon
Sarth Baretha at the githyanki patrol near the bridge X: -137 Y: 558
Githyanki Longsword (+1)
  • Regular longsword with +1 damage
Gish For'reth at the githyanki patrol near the bridge
Githyanki Crossbow
  • Regular heavy crossbow with +1 damage
Raider Chost and Raider Zastri at the githyanki patrol near the bridge
  1. Disguise before equipping the item also works.

Goblin Camp[edit | edit source]

Item name Item effect Item source Location
Swiresy Shoes Bought or stolen from Grat at the entrance to the fortress X: -98 Y: 425
Gloves of Archery
Boots of Aid and Comfort
Doom Hammer
Returning Pike
  • When thrown, returns to your hand
Crusher's Ring Novice Crusher[1] near the Goblin Camp waypoint X: -74 Y: 441
Glowing Shield Locked wooden chest on a ridge next to the river, north-west of the Goblin Camp waypoint X: -53 Y: 461
  1. Can also be acquired by choosing the dialogue option to kiss his feet and slip the ring off his toe.

Shattered Sanctum[edit | edit source]

Item name Item effect Item source Location
Absolute's Warboard Priestess Gut near the defiled altar
  • X: 298 Y: -22
  • X: 258 Y: -19[1]
Absolute's Talisman
Blooded Greataxe
  • When at 50% or less hit points, deal additional 1d4 Slashing damage with this weapon
Bought or stolen from Roah Moonglow to the left beyond the sanctum entrance X: 275 Y: -29
Monster Slayer Glaive
  • Gain a 1d4 bonus to attack rolls with weapons and spells against Monstrosities, and deal additional 1d4 damage with weapons against them
  • Jump Jump distance is increased by 1.5 m / 5.0 ft
Gold Wyrmling Staff
  • Deal additional 1d4 Fire damage in melee with this weapon
  • Cast Fire Bolt Fire Bolt ( Recharge: Per turn)
Bow of Awareness
Hunter's Dagger
Jagged Spear On the ground near Torturer Spike to the right beyond the sanctum entrance X: 334 Y: -37
Loviatar's Scourge
  • Resistance to Necrotic damage. Deal additional 1d6 Necrotic damage on a hit with this mace, and suffer the same amount yourself (halved through resistance)
Bought, stolen[2], or looted from Abdirak at his quarters X: 331 Y: -21
Ritual Dagger
  • On a hit with this dagger, gain Bless Bless for 1 turn
  • Gain an action to suffer 1d4 Slashing damage to receive Bless Bless for 1 turn ( Recharge: Per turn)
On a table near Abdirak at his quarters X: 338 Y: -26
Ritual Axe
  • On a hit with this handaxe, the target gets Baned Baned for 2 turns. If you have 50% and more hit points when you hit, you suffer 1d6 Piercing damage once per attack
Amulet of Misty Step Gilded chest next to the bed behind Polma Defiled Temple X: 391 Y: 10
Faithbreaker Dror Ragzlin in the throne room X: 299 Y: 36
Amulet of Selûne's Chosen Treasure crates beyond locked iron gate behind the throne room X: 298 Y: 69
Gloves of the Growling Underdog
Springstep Boots
  • On Dash Dash or similar action during combat, once per turn, gain Momentum Momentum for 3 turns
Assassin's Touch
  • Deal additional 1d4 Necrotic damage with this weapon against Knocked Out Knocked Out or Sleeping Sleeping targets
Rewarded by Sazza[3] at Minthara's table for Save the Goblin Sazza X: 333 Y: 41
Xyanyde Minthara (NPC or Companion) at the table with invasion plans X: 333 Y: 41
Spidersilk Armour
Boots of Striding
The Watersparkers Gilded chest next to Minthara's table X: 333 Y: 41
Ring of Poison Resistance On a skeleton in a sarcophagus next to the Worg Pens entrance X: 336 Y: 10
Beastmaster's Chain Wooden chest next to the table with meat Worg Pens X: 379 Y: -43
Linebreaker Boots
  • On Dash Dash or similar action during combat, once per turn, gain Wrath Wrath for 2 turns
Beastmaster Zurk at the table with meat Worg Pens X: 379 Y: -43
Worgfang In a pile of bones next to an animal carcass in the worg cell Worg Pens X: 385 Y: -14
Blazer of Benevolence Rewarded by Volo at camp for Rescue Volo Campsite
  1. She will move here if offered to go to a private place.
  2. If you buy or steal the mace before his ritual, he will take it back during the ritual.
  3. You have to confirm during dialogue that Sazza didn't know who you are.

Underdark[edit | edit source]

There are four entrances to this zone: Central lair pit in the Whispering Depths X: 140 Y: -149, hidden elevator in the Zhentarim Basement X: 268 Y: -190, mushroom circle in the Overgrown Tunnel X: 98 Y: -283, and ladder in the Defiled Temple X: 441 Y: 98 (coordinates represent the locations of the zones' exits to the Underdark). With the latter being the starting point for this section's item progression.

Item name Item effect Item source Location
Helmet of Smiting Locked gilded chest behind the locked iron gate south-west of the Selûnite Outpost waypoint X: 163 Y: -248
Luminous Armour
  • When you deal Radiant damage, inflict Radiating Orb Radiating Orb in a 3 m / 10 ft radius around the target(s)
Locked opulent chest behind the hidden door[1] south of the Selûnite Outpost waypoint X: 176 Y: -247
Phalar Aluve Lodged into an ornate rock west of the Ancient Battlefield X: 116 Y: -192
Amulet of the Unworthy Patrolling Minotaur north of the Ancient Battlefield X: 164 Y: -172
Boots of Genial Striding Bought or stolen from Blurg at the Ebonlake Grotto X: 107 Y: -88
Circlet of Blasting
The Baneful
Psychic Spark
Cinder Shoes
  • When you Burn Burn a target, one per attack, gain Heat Heat for 2 turns
Sunwalker's Gift
The Lifebringer
Melf's First Staff
Ring of Mind-Shielding Rewarded by Omeluum at the Ebonlake Grotto for Help Omeluum Investigate the Parasite X: 107 Y: -88
Creation's Echo
  • When you deal Acid, Fire, Lightning, Radiant, or Necrotic damage, become resistant to that damage type for 2 turns
Bought or stolen from Omeluum at the Ebonlake Grotto after completing Help Omeluum Investigate the Parasite X: 107 Y: -88
Pearl of Power Amulet
Boots of Stormy Clamour
  • On applying a condition to an enemy, once per attack, inflict 2 turns of Reverberation Reverberation
Ring of Salving
  • When healing others, they regain additional 2 hit points
The Shadespell Circlet
Boots of Speed Looted from Thulla at the Ebonlake Grotto, or rewarded by her at the grotto for Cure the Poisoned Gnome X: 82 Y: -99
Shortsword of First Blood
  • Deal additional 1d8 Piercing damage with this weapon against undamaged targets
On an executed gnome east of the Decrepit Village X: 73 Y: -186
Exterminator's Axe
  • Deal additional 1d6 Fire damage with this weapon to Plants, Insects, and Small creatures
Gekh Coal on a wooden ledge north of the Decrepit Village waypoint X: 14 Y: -96
Winter's Clutches
  • When you deal Cold damage, once per attack, inflict 2 turns of Encrusted with Frost Encrusted with Frost upon the target(s)
Rewarded by Glut at the Ebonlake Grotto if sided during Avenge Glut's Circle X: 77 Y: -102
Envoy's Amulet Rewarded by Sovereign Spaw at the Ebonlake Grotto for Deliver Nere's Head X: 77 Y: -102
Champion's Chain Rewarded by Glut at the Ebonlake Grotto for Deliver Nere's Head if sided during Avenge Glut's Circle X: 77 Y: -102
Shadow of Menzoberranzan On a pale corpse behind Guardian Gate in Ebonlake Grotto once Defeat the Duergar Intruders is complete X: 51 Y: -74
Amulet of Restoration Bought or stolen from Derryth Bonecloak at the Ebonlake Grotto X: 56 Y: -96
Corrosive Flail
  • Gain an action to deal additional Acid damage with this weapon equal to your proficiency bonus. On a hit with this flail, create Acid pool around the target that reduces AC by 2 ( Recharge: Short rest)
Herbalist's Gloves
  • When healing Poisoned Poisoned allies, they get cured from the effect
Ring of Jumping
Caustic Band
  • Deal additional 2 Acid damage with your weapons
Gloves of Uninhibited Kushigo Rewarded by Derryth Bonecloak at the Ebonlake Grotto for Find the Mushroom Picker X: 56 Y: -96
Explorer's Ring On a skeleton atop a rocky ledge at the back of the Bibberbang Grotto X: -12 Y: -52
The Spectator Eyes Spectator in the Petrified Battlefield west of the Selûnite Outpost X: 119 Y: -248
The Blast Pendant
  • Gain an action to spend all of your Lightning Charges Lightning Charges to increase the damage of your next Lightning damage spell or cantrip by the amount equal to the number of charges ( Recharge: Long rest)
Dhourn in the Petrified Battlefield west of the Selûnite Outpost X: 119 Y: -248
Mourning Frost
  • Deal extra 1d4 Cold damage in melee with this weapon
  • When you deal Cold damage, deal additional 1 Cold damage
  • When you deal Cold damage with a spell, the target must succeed DC 12 Constitution save or get Chilled Chilled for 2 turns
  • Cast Ray of Frost Ray of Frost ( Recharge: Per turn)
Crafted by combining Icy Helve, Icy Metal and Icy Crystal X: 119 Y: -248
Bloodguzzler Garb
  • When being damaged by an enemy, once per turn, gain Wrath Wrath for 2 turns
Bulette in various open spaces of Underdark X: 73 Y: -222
Drow Studded Leather Armour Locked heavy chest behind the spider webbing on a ledge west of the Petrified Battlefield X: 71 Y: -220
Helmet of Autonomy On a skeleton next to the Cragged Rock, The Festering Cove entrance X: 83 Y: -241
Slippery Chain Shirt Trapped gilded chest on a mushroom ledge surrounded by torchstalks The Festering Cove X: -403 Y: 327
Sickle of BOOOAL The Festering Cove X: -420 Y: 285
Skybreaker Heavy chest in the workshop in front of the Arcane Tower entrance X: 26 Y: -294
Uncovered Mysteries Gilded chest near the stairs on the upper level of the ground floor[2] Arcane Tower X: -46 Y: -282
Mystra's Grace Chest of the Mundane[3] on the northern balcony near the tower's entrance Arcane Tower X: -37 Y: -266
Mage's Friend Wooden chest on the third floor (second floor being the entrance floor) Arcane Tower X: -34 Y: -274
Guiding Light
  • Cast Light Light ( Recharge: Per turn)
  • The key to access the tower basement
Rewarded by Bernard on the forth (roof) floor if having told him the correct line Arcane Tower X: -27 Y: -287
Light of Creation Bernard on the forth (roof) floor Arcane Tower X: -27 Y: -287
Club of Hill Giant Strength
  • Set your Strength to 19[5] while having this weapon equipped
Stool of Hill Giant Strength in the workshop corner on the forth (roof) floor Arcane Tower X: -30 Y: -274
Staff of Arcane Blessing Leaning against the bookcase on the upper level of the tower's basement[6] Arcane Tower X: 164 Y: -432
The Sparkswall Gilded chest on the upper level of the tower's basement[6] Arcane Tower X: 163 Y: -431
  1. The door requires a successful Perception check to be revealed.
  2. The ground floor can be accessed by jumping down the mushroom ledge starting X: 2 Y: -300.
  3. Chest items will transform once taken out of the chest.
  4. Gloves of the Automaton make you a construct. Alternatively, Helm of Balduran from Act 3 provides stun immunity.
  5. If wearer's Strength score is higher, this item has no effect.
  6. 6.0 6.1 Basement is accessed by wearing the Guiding Light ring and clicking the new button on the elevator.

Grymforge[edit | edit source]

Item name Item effect Item source Location
Jorgoral's Greatsword
  • Gain an action to stike all targets in a 6 m / 20 ft square, dealing bonus Slashing damage equal to your proficiency bonus. On a miss, targets still take half the damage ( Recharge: Short rest)
Looted, bought, or stolen from Corsair Greymon on the boat or later at his storage spot
Bow of the Banshee
Shining Staver-of-Skulls
  • Deal additional 1d4 Radiant damage with this weapon
  • This weapon sheds light in a 7.5 m / 25 ft radius. This cannot be toggled off
Intransigent Warhammer Watertight chest on Corsair Greymon's boat Ebonlake X: -452 Y: -524
Wondrous Gloves Mimic chest next to the harper rune west of the Grymforge waypoint X: -688 Y: 377
Dark Justiciar Mail
  • While being obscured, deal additional 1d4 Necrotic damage when being hit in melee
On an armored skeleton north and above of the Grymforge waypoint and south of the Ancient Forge waypoint
  • X: -650 Y: 422
  • X: -609 Y: 246
Sharran Crossbow
  • Regular light crossbow with +1 damage
Wooden chest behind 2 archery targets north-west and above of the Grymforge waypoint X: -669 Y: 401
The Real Sparky Sparkswall Locked heavy chest on the ledge across a narrow chasm X: -694 Y: 417
The Protecty Sparkswall Gilded chest behind the locked gate at the end of the trapped bridge X: -645 Y: 360
Merregon Halberd
  • Regular halberd with +1 damage
  • X: -576 Y: 383
  • X: -643 Y: 215
  • X: -601 Y: 199
Firestoker
  • Deal additional 1d4 Piercing damage with this weapon against Burning Burning targets
Opulent chest in the hallway with Hellsboars X: -574 Y: 382
Fetish of Callarduran Smoothhands On a dead gnome[2] in the pile of gnome bodies east of the Grymforge waypoint X: -609 Y: 410
Bracing Band
  • Gain +1 bonus to AC for 1 turn after Shoving Shoving an enemy
Rewarded[3] by Sergeant Thrinn near the cave-in at the forge main area for Find the Missing Boots X: -630 Y: 317
Armour of Uninhibited Kushigo
  • While your Patient Defence Patient Defence is active, you can expend your Reaction to make an unarmed strike against an attacker that missed
Ring of Absolute Force Sergeant Thrinn near the cave-in at the forge main area X: -625 Y: 319
Boots of Speed Looted back from Sergeant Thrinn if you gave her the boots for Find the Missing Boots
Cap of Wrath
  • When at 50% or less hit points at the start of your turn, gain Wrath Wrath for 2 turns
Thudd near the cave-in at the forge main area
Deep Delver
  • On a hit with this war pick, inflict Shattered Shattered for 3 turns upon the target(s). Deal additional 1d4 Piercing damage with this weapon against Shattered targets
Elder Brithvar near the cave-in at the forge main area
Sword of Screams
  • Deal additional 1d4 Psychic damage with this weapon
Nere near the cave-in at the forge main area
Disintegrating Night Walkers
Dark Justiciar Mask On an armored skeleton on the railing to the south-west and in an alcove to the north-east of the Ancient Forge waypoint
  • X: -620 Y: 258
  • X: -590 Y: 299
Dark Justiciar Helm On an armored skeleton south of the Ancient Forge waypoint X: -610 Y: 246
Sentient Amulet (Rare) Locked adamantine chest on the Crumbling Island X: -627 Y: 224
Grymskull Helm Grym at The Adamantine Forge X: -545 Y: 229
Adamantine Mace Crafted using Mithral Ore and the corresponding Mould at the anvil X: -558 Y: 230
Adamantine Longsword
Adamantine Scimitar
Adamantine Shield
Adamantine Scale Mail
Adamantine Splint Armour
  1. If not engaged on the lake, he will be a trader at this location.
  2. Talking to the two duergar and passing a Deception/Sleight of Hand check also works.
  3. Only one of the items can be chosen as the reward.

Rosymorn Monastery Trail[edit | edit source]

There are two entrances to this zone: Through Mountain Pass X: -171 Y: 545 and through Goblin Camp X: -154 Y: 329 (coordinates represent the locations of the zones' exits to the Rosymorn Monastery Trail).
Important: Travelling here will advance the story and lock you out of several major Wilderness quests like Save the Refugees.

Item name Item effect Item source Location
Periapt of Wound Closure
  • When you are Downed Downed, automatically stabilise at the start of your turn
  • When healing others and/or yourself, maximise the number of your hit points restored
Bought or stolen from Lady Esther north-east of the Trielta Crags waypoint X: -42 Y: -129
Gloves of Cinder and Sizzle
The Graceful Cloth
Cacophony
Gloves of Baneful Striking
  • On a hit with your weapon, inflict a 1d4 penalty on target's saving throws against your spells for 2 turns
Winter's Clutches
  • When you deal Cold damage, once per attack, inflict 2 turns of Encrusted with Frost Encrusted with Frost upon the target(s)
Boots of Elemental Momentum
Hoppy
  • Gain an action to strike the target, dealing additional Necrotic damage equal to your proficiency bonus and regaining 1d6 hit points ( Recharge: Short rest)

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Rosymorn Monastery[edit | edit source]

The ceremonial weapons listed here are necessary to progress through Find the Blood of Lathander. You can collect them after acquiring the Dawnmaster's Crest.

Item name Item effect Item source Location
Ceremonial Mace
  • Regular mace with +1 damage
One of the Kobold Looters in the Firewine Storage on the ground floor X: 45 Y: 37
Ceremonial Battleaxe
  • Regulare battleaxe with +1 damage
Guardian of Faith behind the locked enchanted door on the upper floor X: 105 Y: 44
Ceremonial Warhammer
  • Regular warhammer with +1 damage
In the Eagle's Nest on the monastery roof X: 79 Y: 39
Holy Lance Helm Painted chest in the alcove across a narrow chasm east of the Eagle's Nest X: 120 Y: 35
Ceremonial Longsword
  • Regular longsword with +1 damage
On the north-western pedestal in the Dawnmasters Memorial X: 74 Y: 74
Ring of Arcane Synergy Gish Far'aag near the entrance cells Crèche Y'llek X: 1358 Y: -821
Gloves of Dexterity Bought or stolen from A'jak'nir Jeera south-east of the Crèche Y'llek waypoint Crèche Y'llek X: 1387 Y: -821
Knife of the Undermountain King
  • Reduce the number you need to roll a critical hit while attacking by 1. This effect stacks. When you roll 2 damage or less, reroll the dice, taking the highest result
  • Advantage on attack rolls with this shortsword against obscured targets
Daredevil Gloves
  • Spell attack rolls +1
  • Ranged spell attacks in melee range are made as melee spell attacks. This can be toggled off
Vital Conduit Boots
Defender Flail
Larethian's Wrath
  • Gain an action to cleave in a 4 m / 13 ft cone, dealing Slashing damage equal to your proficiency bonus. On a miss, targets still take half the damage ( Recharge: Short rest)
  • Unlike most Longswords, this sword is a finesse weapon
Unseen Menace
  • Reduce the number you need to roll a critical hit while attacking by 1. This effect stacks. Gain advantage on attack rolls with this weapon and immunity to being disarmed
  • The effect wears off for 2 rounds when you miss an attack roll with this weapon
Witchbreaker
Amulet of Branding Looted from A'jak'nir Jeera south-east of the Crèche Y'llek waypoint Crèche Y'llek X: 1387 Y: -821
Crossbow of Arcane Force
  • Gain an action to deal additional 1d4 Force damage during 1 turn when attacking with this weapon ( Recharge: Short rest)
Raider G'rath in the camp area south of the Crèche Y'llek waypoint Crèche Y'llek X: 1382 Y: -815
Ring of Elemental Infusion
  • When you deal Acid, Cold, Fire, Lightning, or Thunder damage with a spell or cantrip, that element infuses your weapon for 2 turns. Deal additional 1d4 damage of that element on your next successful weapon attack
Gish Umr'a'ac in the southern part of the Infirmary Crèche Y'llek X: 1304 Y: -825
Aberration Hunters' Amulet Ghustil Stornugoss in the western part of the Infirmary Crèche Y'llek X: 1288 Y: -807
Varsh Ko'kuu's Boots Varsh Ko'kuu in the Hatchery Crèche Y'llek X: 1292 Y: -759
Soulbreaker Greatsword Kith'rak Therezzyn in the Captain's Quarters north-east of the Crèche Y'llek waypoint Crèche Y'llek X: 1408 Y: -767
Gloves of Belligerent Skies
  • When you deal Thunder, Lightning, or Radiant damage, once per attack, inflict 2 turns of Reverberation Reverberation
Elegant chest in the south-western corner of the Inquisitor's Chamber Crèche Y'llek X: 1348 Y: -677
Circlet of Psionic Revenge Ch'r'ai W'wargaz in the Inquisitor's Chamber Crèche Y'llek X: 1357 Y: -667
Diadem of Arcane Synergy
  • On applying a condition to an enemy, once per attack or action, gain Arcane Synergy Arcane Synergy for 2 turns
Ardent Jhe'rezath in the Inquisitor's Chamber Crèche Y'llek X: 1361 Y: -667
Strange Conduit Ring
  • While concentrating, deal additional 1d4 Psychic damage with your weapons
Elegant chest next to the projector in the Inquisitor's Chamber Crèche Y'llek X: 1358 Y: -663
Necklace of Elemental Augmentation Display case in the eastern room of the Inquisitor's Chamber Crèche Y'llek X: 1381 Y: -662
The Skinburster Leaning against a display case in the eastern room of the Inquisitor's Chamber Crèche Y'llek X: 1383 Y: -659
Hoarfrost Boots
  • Immunity to falling Prone Prone when traversing icy terrain
Display case in the western room of the Inquisitor's Chamber Crèche Y'llek X: 1335 Y: -660
The Blood of Lathander On a protected pedestal[3], unlocked by following the Find the Blood of Lathander quest Secret Chamber X: 1068 Y: -779
Voss' Silver Sword Kith'rak Voss at camp after completing the Discover the Artefact's Secrets quest, if chosen to be attacked Campsite
  1. If wearer's Dexterity score is higher, this item has no effect.
  2. 2.0 2.1 2.2 Disguise before equipping the item also works.
  3. Taking the weapon without the Dawnmaster's Crest will initiate self-destruction of the monastery and the crèche.

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