Item |
Weight |
Price |
Effects
|
Drow Leather Gloves
|
0.5 kg
1 lb
|
20 |
|
Druidic Bracers
|
0.5 kg
1 lb
|
20 |
|
Gloves (Equipment)
|
0.5 kg
1 lb
|
20 |
|
Gloves (Equipment)
|
0.5 kg
1 lb
|
20 |
|
Leather Bracers
|
0.5 kg
1 lb
|
20 |
|
Leather Gloves
|
0.5 kg
1 lb
|
20 |
|
Leather Gloves
|
0.5 kg
1 lb
|
20 |
|
Leather Gloves
|
0.5 kg
1 lb
|
20 |
|
Leather Gloves
|
0.5 kg
1 lb
|
20 |
|
Leather Gloves
|
0.5 kg
1 lb
|
20 |
|
Leather Gloves
|
0.5 kg
1 lb
|
20 |
|
Leather Gloves
|
0.5 kg
1 lb
|
20 |
|
Nettie's Gloves
|
0.5 kg
1 lb
|
20 |
|
Braindrain Gloves
|
0.5 kg
1 lb
|
90 |
- Mental Interference
- When you deal Psychic damage, you also inflict Mental Fatigue for 2 turns.
|
Dark Justiciar Gauntlets (Uncommon)
|
0.5 kg
1 lb
|
110 |
- Umbral Attack
- Your weapon attacks deal an additional 1d4Necrotic damage.
|
Fleetfingers
|
0.5 kg
1 lb
|
90 |
- Running Jump
- Once per turn, after the wearer Dashes or takes a similar action, they can Jump without using a Bonus action.
|
Gloves of Archery
|
0.5 kg
1 lb
|
60 |
- Corellon's Guiding Hand
- You gain Proficiency with Longbows and Shortbows. In addition, your ranged weapon attacks deal an additional 2 damage.
|
Gloves of Baneful Striking
|
0.5 kg
1 lb
|
90 |
- Baneful Strike
- Whenever you deal damage with a weapon attack, the target receives a -1d4 penalty to its Saving throw against your next spell.
|
Gloves of Belligerent Skies
|
0.5 kg
1 lb
|
90 |
- Thunderous Conversion
- When the wearer deals Thunder, Lightning, or Radiant damage, inflict 2 turns of Reverberation upon the target(s).
|
Gloves of Hail of Thorns
|
0.5 kg
1 lb
|
90 |
- Hail of Thorns ()
- Cast as a level 1 spell ( Recharge: Short rest.)
|
Gloves of Heroism
|
0.5 kg
1 lb
|
110 |
- Warding Hands
- When you use your Channel Oath spells, you gain Heroism.
|
Gloves of Power
|
0.5 kg
1 lb
|
90 |
- Absolute's Bane
- On a hit with a weapon attack, possibly inflict a -1d4 penalty to the target's Attack rolls and Saving throws.
|
Gloves of the Growling Underdog
|
0.5 kg
1 lb
|
110 |
- Underdog's Bravery
- The wearer gains Advantage on melee Attack rolls while surrounded by 2 or more foes.
|
Gloves of Thievery
|
0.5 kg
1 lb
|
60 |
|
Hellrider's Pride
|
0.5 kg
1 lb
|
110 |
- Helm's Protection
- When you heal another creature, it gains Resistance to Bludgeoning, Piercing, and Slashing damage dealt by weapon attacks.
|
Herbalist's Gloves
|
0.5 kg
1 lb
|
90 |
- Cleansing Touch
- If the wearer heals a Poisoned creature, it is no longer poisoned.
|
Ichorous Gloves
|
0.5 kg
0.1 lb
|
90 |
- Ichorous Corrosion
- When the wearer deals Acid damage, they also inflict Noxious Fumes on the target(s).
|
Knock Knuckle Gloves
|
0.5 kg
1 lb
|
90 |
- Knock ()
- Cast as a level 2 spell ( Recharge: Long rest.)
|
Luminous Gloves
|
0.5 kg
1 lb
|
110 |
- Radiating Orb Gloves
- When the wearer deals Radiant damage, the target receives 2 turn of Radiating Orb.
|
Reason's Grasp
|
0.5 kg
1 lb
|
90 |
- Ever Vigilant
- When the wearer chooses to End their Rage, they gain 15 temporary hit points.
|
Thermoarcanic Gloves
|
0.5 kg
1 lb
|
90 |
- Arcane Ashes
- Whenever you deal Fire damage, you gain 2 turns of Heat.
|
Unlucky Thief's Gloves
|
0.5 kg
1 lb
|
1 |
- Sleight of Hand +2
- Adds a piece of Charcoal to the wearer's inventory for each item they steal.
- After stealing 20 times, the next steal will add a Coal Bucket instead, which inflicts the Burning condition to the player for Duration: 1 turn.
|
Winter's Clutches
|
0.5 kg
1 lb
|
90 |
- Winter's Clutches
- When the wearer deals Cold damage, inflict 2 turns of Encrusted with Frost upon the target(s).
|
Bracers of Defence
|
0.5 kg
1 lb
|
160 |
- Become the Bulwark
- You gain a +2 bonus to Armour Class as long as you are not wearing armour or holding a shield.
|
Cerebral Citadel Gloves
|
0.5 kg
1 lb
|
290 |
- Illithid Euphoria
- Charm or Frighten a creature to gain a 1d4 bonus to Attack rolls and Saving throws.
|
Cindersnap Gloves
|
0.5 kg
1 lb
|
240 |
- Protection from Missiles ()
- Cast as a level 2 spell ( Recharge: Short rest.)
|
Craterflesh Gloves
|
0.5 kg
1 lb
|
290 |
- Craterous Wounds
- Whenever you score a Critical Hit, deal an additional 1d6ForceDRS damage.
|
Daredevil Gloves
|
0.5 kg
1 lb
|
240 |
- Doom Lobber
- The wearer gains a +1 bonus to Spell Attack Rolls.
- Daredevil Proximity
- Your Ranged Spell Attacks are made as melee spell attacks when you are adjacent to a hostile creature. This effect can be toggled off.
|
Dark Displacement Gloves
|
0.5 kg
1 lb
|
160 |
- Subtle Swap
- You gain a +1 bonus to Attack rolls when throwing, and may swap positions with the target if they fail a Dexterity saving throw.
|
Dark Justiciar Gauntlets (Rare)
|
0.5 kg
1 lb
|
290 |
- Beckoning Darkness ()
- Cast as a level 4 spell at will.
- Umbral Attack
- Your weapon attacks deal an additional 1d4Necrotic damage.
|
Flawed Helldusk Gloves
|
0.5 kg
1 lb
|
290 |
- Lesser Infernal Touch
- Your weapon attacks deal an additional 1d4Fire damage. Your unarmed attacks deal an additional 1d4Necrotic damage, and can possibly inflict Bleeding.
|
Gloves of Battlemage's Power
|
0.5 kg
1 lb
|
290 |
- Battlemage's Power
- Whenever your Weapon Attack roll inflicts a condition, you gain Arcane Acuity.
|
Gloves of Cinder and Sizzle
|
0.5 kg
1 lb
|
240 |
- Scorching Ray ()
- Cast as a level 3 spell ( Recharge: Long rest.)
- Dragonfire Fists
- Your unarmed attacks deal an additional 1d4Fire.
|
Gloves of Crushing
|
0.5 kg
1 lb
|
160 |
- Crushing Blows
- The wearer gains a +1 bonus to unarmed Attack rolls and their unarmed attacks deal an additional 2Bludgeoning damage.
|
Gloves of Missile Snaring
|
0.5 kg
1 lb
|
160 |
- Missile Snaring ()
- You can intercept missiles from ranged weapon attacks with a Reaction, reducing their damage by 1d10 + your Dexterity modifier.
|
Gloves of the Automaton
|
0.5 kg
1 lb
|
290 |
- Circuitry Interface ()
- You are considered a construct. Your weapon Attack rolls have Advantage, and you have resistance to Lightning damage. ( Recharge: Short rest.)
|
Gloves of the Balanced Hands
|
0.5 kg
1 lb
|
160 |
- Two-Weapon Fighting
- When you make an offhand attack, you can add your Ability Score Modifier to the damage of the attack.
|
Gloves of The Duellist
|
0.5 kg
1 lb
|
160 |
- Duelling Gloves
- While only holding one weapon in your main hand and nothing in your free hand, gain a +2 bonus to melee weapon Attack rolls.
|
Gloves of Uninhibited Kushigo
|
0.5 kg
1 lb
|
240 |
- Kushigo's Might
- The wearer deals an additional 1d4 damage with Throw Attacks and attacks made with Improvised Weapons.
|
Jhannyl's Gloves
|
0.5 kg
1 lb
|
240 |
- Defy Villainy
- When the wearer becomes Blinded, Paralysed or Poisoned, they automatically cast Lesser Restoration on themselves.
|
Martial Exertion Gloves
|
0.5 kg
1 lb
|
160 |
- Martial Exertion
- Push past your physical limits, taking 6d6Piercing damage to gain an additional attack per turn and to double your movement speed. ( Recharge: Short rest.)
|
Nimblefinger Gloves
|
0.5 kg
1 lb
|
160 |
- Nimblefinger
- Gnomes are granted +2 to Dexterity. Halflings and Dwarves gain +1 Dexterity.
|
Poisoner's Gloves
|
0.5 kg
1 lb
|
240 |
- Envenom
- Whenever you deal Poison damage, the target needs to succeed a Constitution saving throw or become Poisoned.
|
Raven Gloves
|
0.5 kg
1 lb
|
160 |
- Summon Quothe the Raven ()
- Cast as a level 3 spell at will.
|
Seraphic Pugilist Gloves
|
0.5 kg
1 lb
|
240 |
- Guiding Bolt ()
- Cast as a level 4 spell ( Recharge: Long rest.)
- Angelclocker Knuckles
- Your unarmed attacks deal an additional 1d4Radiant damage.
|
Servitor of the Black Hand Gloves
|
0.5 kg
1 lb
|
240 |
- Fear ()
- Cast as a level 3 spell ( Recharge: Long rest.)
- Enervating Suffusion
- Your unarmed attacks deal an additional 1d4Force damage.
|
Snow-Dusted Monastery Gloves
|
0.5 kg
1 lb
|
450 |
- Ice Knife ()
- Cast as a level 3 spell ( Recharge: Long rest.)
- Chilling Strike
- Your unarmed attacks deal an additional 1d4Cold damage.
|
Spellseeking Gloves
|
0.5 kg
1 lb
|
160 |
- Seeking Spell
- When you make a Spell Attack Roll, you can spend a Sorcery Point to gain Advantage. This costs 1 Sorcery Point per spell slot Level. Cantrips cost 1 Sorcery Point.
|
Stalker Gloves
|
0.5 kg
1 lb
|
400 |
- Seldom Caught Unawares
- You gain a +1 bonus to Initiative rolls.
- Skullduggery Attack
- Your Sneak Attack deals an additional 1d4ForceDRS damage.
|
Swordmaster Gloves
|
0.5 kg
1 lb
|
160 |
- Sword Mastery
- You gain Proficiency with shortswords, longswords, and greatswords. In addition, you gain a +1 bonus to melee Attack rolls.
|
The Sparkle Hands
|
0.5 kg
1 lb
|
110 |
- Conductive Strikes
- On a hit with an unarmed attack, the wearer gains 2 Lightning Charges.
- Effective Transmitter
- While imbued with Lightning Charges, attacks against metal constructs and foes wearing metal armour gain Advantage.
|
Thunderpalm Strikers
|
0.5 kg
1 lb
|
450 |
- Thunderwave ()
- Cast as a level 3 spell ( Recharge: Long rest.)
- Booming Blows
- Your unarmed attacks deal an additional 1d4Thunder damage.
|
Winkling Gloves
|
0.5 kg
1 lb
|
240 |
|
Wondrous Gloves
|
0.5 kg
1 lb
|
160 |
- Troubadour's Wonder
- Your Armour Class increases by 1. In addition, if you have Bardic Inspiration, you gain 1 more use of it.
|
Abyss Beckoners
|
0.5 kg
1 lb
|
450 |
- Demonspirit Aura
- The wearer's summoned creatures have resistance to all damage except Psychic damage.
At the start of the summoned creatures turn, it must succeed a Wisdom saving throw or be driven Mad.
|
Bhaalist Gloves
|
0.5 kg
1 lb
|
540 |
- Garrotte ()
- Wraps a shadow rope around a Humanoid creature's throat to start Garrotting it. ( Recharge: Short rest.)
|
Bonespike Gloves
|
0.5 kg
1 lb
|
300 |
- Exoskeletal Reinforcement
- Your attacks ignore Resistance to Slashing, Piercing, and Bludgeoning damage.
|
Gauntlet of the Tyrant
|
0.5 kg
1 lb
|
300 |
- Command ()
- Cast as a level 3 spell ( Recharge: Long rest.)
- Enervating Suffusion
- Your unarmed attacks deal an additional 1d4Force damage.
- High Spellcasting
- You gain a +1 bonus to Spell Save DC.
|
Gauntlets of Hill Giant Strength
|
0.5 kg
1 lb
|
540 |
|
Gemini Gloves
|
0.5 kg
1 lb
|
460 |
- Adroit Caster
- Cantrips targeting foes and allies can target an additional creature. The same target can be chosen twice. Usable once per short rest.
|
Gloves of Dexterity
|
0.5 kg
1 lb
|
300 |
- Set the wearer's Dexterity score to 18. The enchantment has no effect if their Dexterity score is higher without it.
- Attack rolls +1
|
Helldusk Gloves
|
0.5 kg
1 lb
|
540 |
- Rays of Fire ()
- Cast as a cantrip ( Recharge: Short rest.)
- Infernal Acuity
- You gain +1 bonus to Spell Attack Rolls[See Notes] and Spell Save DC.
- Infernal Touch
- Your weapon attacks deal an additional 1d6Fire damage. Your unarmed attacks deal an additional 1d6Necrotic damage, and can possibly inflict Bleeding.
|
Hr'a'cknir Bracers
|
0.5 kg
1 lb
|
540 |
- Mage Hand ()
- Cast as a cantrip ( Recharge: Short rest.)
- Telekinesis ()
- Cast as a level 5 spell ( Recharge: Short rest.)
|
Quickspell Gloves
|
0.5 kg
1 lb
|
300 |
- Quickspell Flinger
- Cantrips that cost an Action cost a Bonus action instead. This effect can be used once per Short Rest.
|
Spellmight Gloves
|
0.5 kg
1 lb
|
300 |
- Spellmight
- When casting a spell that requires an Attack roll, you can take a -5 penalty to the roll to deal an additional 1d8 damage.
|
Gloves of Soul Catching
|
0.5 kg
1 lb
|
960 |
- Soul Fist
- Your unarmed attacks deal an additional 1d10Force damage.
- Soul Catching
- Once per turn, on an unarmed hit, you regain 10hit points. Alternatively, you may forego healing to gain Advantage on Attack rolls and Saving throws until the end of your next turn.
|