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Morningstars

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Morningstars Morningstars are a type of one-handed martial melee weapon. The following are some base attributes common to most morningstars, although special or magical variants may be significantly different. For the most common, nonmagical type of this weapon, see Morningstar. Further down below, you can find a list of all morningstars in the game.

Properties

Damage
Details
 One-Handed
 Melee: 1.5 m / 5  ft
Dippable Dippable

Actions[edit source]

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Heartstopper Heartstopper ()

Smash an enemy's chest in and possibly inflict Chest Trauma Chest Trauma.

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

Tenacity Tenacity ()

When you miss an attack, deal Damage TypesBludgeoning damage equal to your Strength modifier anyway (minimum of 1).

List of morningstars

Weapon Enchant. Damage Damage Type Weight Price Special


Rusty Morningstar

1d8

Piercing

1.8 kg
3.6 lb

5


Morningstar

1d8

Piercing

1.8 kg
3.6 lb

50


Morningstar +1

+1

1d8 + 1

Piercing

1.8 kg
3.6 lb

65


Ravengard's Scourger

+2

1d8 + 2

Piercing

1.8 kg
3.6 lb

310

Commander's Strike Commander's Strike ()
Direct an ally to strike a foe. The ally uses a reaction on their next turn to make a weapon attack. ( Recharge: Short rest.)


Twist of Fortune

+1

1d8 + 1

Piercing

1.8 kg
3.6 lb

310
Twist of Fortune
When you roll 2 or less with this weapon's damage die, reroll it and take the new result.
Blood Money Blood Money ()

Strike out greedily, dealing an additional proficiency bonusDamage TypesPiercing damage per 300 gold that the target possesses. The gold will be consumed.


The Sacred Star

+2

1d8 + 2
1d4

Piercing
Radiant

0.8 kg
1.6 lb

770
Radiant Strike
On a hit, inflict 1 turn of Radiating Orb Radiating Orb upon the target.
Sanctified Weapon
Undead creatures struck by this weapon are possibly Turned Turned.
Dawnburst Strike Dawnburst Strike ()

Deal additional Damage TypesRadiant damage equal to your proficiency bonus. On a hit, light erupts around you in a 3 m / 10 ft area. Enemies in the light must succeed a DC 13  Constitution saving throw or be Blinded Blinded.

Legacy content

External links[edit | edit source]

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