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Clubs

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Clubs Clubs are a type of one-handed simple melee weapon. The following are some base attributes common to most clubs, although special or magical variants may be significantly different. For the most common, nonmagical type of this weapon, see Club. Further down below, you can find a list of all clubs in the game.

Properties

Damage
Details
 One-Handed
 Melee: 1.5 m / 5  ft
Light (weapon property) Light
Dippable Dippable

Actions[edit source]

Proficiency Icon.png If you have proficiency, equip in main hand to gain:

Concussive Smash Concussive Smash ()

Hit an enemy with all your might to deal damage and possibly Daze Daze them.

List of clubs

Weapon Enchant. Damage Damage Type Weight Price Special


Cemetery-Blue Torch

1d4
1d4

Bludgeoning
Fire

0.9 kg
1.8 lb

10


Club

1d4

Bludgeoning

0.9 kg
1.8 lb

10


Cultist Brand

1d4

Bludgeoning

0.9 kg
1.8 lb

10


Drunk-Purple Torch

1d4
1d4

Bludgeoning
Fire

0.9 kg
1.8 lb

10


Lantern

1d4
1d4

Bludgeoning
Fire

0.9 kg
1.8 lb

10


Plague-Green Torch

1d4
1d4

Bludgeoning
Fire

0.9 kg
1.8 lb

10


Torch

1d4
1d4

Bludgeoning
Fire

0.9 kg
1.8 lb

10


Twisting Branch

1d4

Bludgeoning

0.9 kg
1.8 lb

10


Whipping Cane

1d4

Bludgeoning

0.9 kg
1.8 lb

10


Broken Club

1d4

Bludgeoning

0.9 kg
1.8 lb

10


Salami

1d4

Bludgeoning

0.9 kg
1.8 lb

10


Club +1

+1

1d4 + 1

Bludgeoning

0.9 kg
1.8 lb

17


Club of Hill Giant Strength

1d4

Bludgeoning

0.9 kg
1.8 lb

65
Splinters of a Giant's Might
Increases Strength to 19.


Ironwood Club

+1

1d4 + 1

Bludgeoning

0.9 kg
1.8 lb

65


Shadow Lantern

1d4

Bludgeoning

0.9 kg
1.8 lb

190

Conjure Shadow Lantern Wraith Conjure Shadow Lantern Wraith ()
Cast as a level 6 spell ( Recharge: Long rest.)


Torch of Revocation

+1

1d4 + 1
1d4
1d4

Bludgeoning
Necrotic
Fire

0.9 kg
1.8 lb

145


Moonlantern

1d4

Bludgeoning

0.9 kg
1.8 lb

30

Legacy content

External links[edit | edit source]

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