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Potions

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A list of potions in the alchemy window.
This page is about consumable items listed as Potions on the Alchemy tab. For a list of weapon coatings, see Coatings. For a list of Elixirs, see Elixirs. For a full list of liquid consumables, see Alchemy.

Potions are Consumables that can restore Hit Points, cure Conditions, or to grant a variety of other Effects when consumed. These effects can range from gaining extra actions in combat, speaking to animals, or even gaining the benefit of Long Rest without resting.

Potions can be looted, bought from vendors, or crafted with the Alchemy system.

How Potions Work[edit | edit source]

  • Potions can be consumed using a Bonus action to grant an effect to a single creature.
  • While all potions can be thrown using the Throw Throw Action only some are able to inflict the potions effect on multiple creatures, other potions simply have no effect if used in such a manner. Unlike Coatings, the effects of Potions do not lose any effectiveness when thrown.
  • While most potions grant beneficial effects, there are some specific potions that inflict negative status effects and as such are more useful when used as Grenades rather than consumed such as Potion of Sleep.

Healing Potions[edit | edit source]

The level requirements for buying healing potions are as follows:

  • Level 1: Potion of Healing and Potion of Greater Healing
  • Level 8: Potion of Superior Healing
  • Level 11: Potion of Supreme Healing
Potions Icon.png List of Healing Potions
Name Ingredient Value Throwable Effect
Potion of Healing Rogue's Morsel 10 Yes Restores 2d4+2hit points and removes the Burning Burning condition.
Potion of Greater Healing Balsam 16 Yes Restores 4d4+4hit points and removes the Burning Burning condition.
Potion of Superior Healing Yellow Musk Creeper Petals 25 Yes Restores 8d4+8hit points and removes the Burning Burning condition.
Potion of Supreme Healing Ki-Rin Hair 45 Yes Restores 10d4+20hit points and removes the Burning Burning condition.

Regular Potions[edit | edit source]

The level requirements for buying regular potions are as follows:

  • Level 1: Antidote, Basilisk Oil, Potion of Animal Speaking, Potion of Feather Fall, Potion of Glorious Vaulting, Potion of Mind Reading, Potion of Speed, Potion of Angelic Reprieve, and Potion of Invisibility. Potions of Angelic Reprieve can only be bought from Lann Tarv and Lucretious. Potions of Speed require level 6 on Honour Mode.
  • Level 6: Potion of Gaseous Form, Remedial Potion, and Potion of Flying
  • Cannot be bought: Potion of Sleep, Potion of Vitality, and Potion of Angelic Slumber
Potions Icon.png List of Potions
Name Ingredient Value Throwable Effect
Antidote Mugwort 13 Yes Neutralizes all poisons.
Basilisk Oil Not Craftable 10 Yes Turns a Petrified Petrified creature back to its organic form.
Potion of Animal Speaking Acorn Truffle 13 No Grants Speak with Animals Speak with Animals for Duration: Until Long rest.
Potion of Feather Fall Autumncrocus 13 Yes Grants Feather Fall Feather Fall for Duration: 10 turns.
Potion of Gaseous Form Not Craftable 60 No Grants Gaseous Form Gaseous Form for Duration: 10 turns.
Potion of Glorious Vaulting Wispweed 13 Yes Grants Potion of Glorious Vaulting Potion of Glorious Vaulting for Duration: 10 turns.
Potion of Mind Reading Mergrass 13 No Grants Detect Thoughts Detect Thoughts for Duration: Until Long rest.
Potion of Sleep Not Craftable 25 Yes Inflicts Sleeping Sleeping for Duration: 3 turns.
Potion of Vitality Not Craftable 10 Yes Cures any Poison or Disease.
Potion of Speed Hyena Ear 20 Yes Grants Hastened Hastened for Duration: 3 turns.
Remedial Potion Xorn Scales 25 Yes Cures Blinded Blinded,Silenced Silenced,Paralysed Paralysed, and Poisoned Poisoned conditions.
Potion of Angelic Reprieve Unicorn Horn 90 No Fall asleep for Duration: 2 turns. Unless interrupted gain the benefits of a Short Rest and regain all 1st and 2nd Level spell slots.
Potion of Flying Eagle Feather 30 Yes Grants Flight Flight for Duration: 10 turns.
Potion of Invisibility Imp Patagium 65 Yes Grants Invisible Invisible for Duration: 10 turns.
Potion of Angelic Slumber Planetar Feather 200 No Fall asleep for Duration: 2 turns. Unless interrupted gain the benefits of a Long Rest.

Hag's Potions[edit | edit source]

These potions can be found in at the end of the Overgrown Tunnel in the Acrid Workshop, as early as Act 1. Unlike other potions most of these do not have positive effects and none of them can be thrown at enemies. As such they mostly exist as background flavour for a certain character and their actions.

Aside from the effects listed in their in-game descriptions, these all have unlisted negative/positive effects, see individual wiki pages for details.

Potions Icon.png List of Hags Potions
Name Duration Effect
Lover's Avarice Until Long Rest Wisdom is indefinitely reduced by 1.
A Mother's Loathing Until Long Rest Gains Bite Bite until next Long Rest.
Wilted Dreams Until Long Rest Takes 3d6Damage TypesPsychic during its next Long Rest.
Missing Pets 3 turns Cannot move. Has Disadvantage Icon.png Disadvantage on Ability Checks and Attack rolls.
Butterflies in the Stomach 5 turns Takes 1d6Damage TypesPiercing damage at the end of each turn.
Lost Time 5 turns Armour Class Armour Class is reduced by 2. Can't take Reactions.
Broken Promises Until Long Rest Strength is increased by 2 until the next Long Rest. Strength is decreased indefinitely by 1 after that Long Rest.
Faltering Will Until Long Rest Disadvantage Icon.png Disadvantage on Wisdom Saving Throws until Long Rest.
Heart of Stone Until Long Rest Gain Resistance to Damage TypesPoison until next Long Rest.
Insanity's Kiss 5 turns Hostile to all other creatures for the condition's duration.

Drugs[edit | edit source]

Consumables that inflict negative status effects upon the user and cannot be thrown. Their function seems to imitate that of drug-like substances for roleplay purposes, as it is also implied by their game files naming these items "Drugs".

Potions Icon.png List of Drugs
Name Duration Effect
Dream Mist 3 turns Inflicts Dream Mist Apparitions Dream Mist Apparitions, equivalent to the Incapacitated Incapacitated condition.
Essence of Ether 2 turns Inflicts Ether-Essence Slumber Ether-Essence Slumber, equivalent to the Sleeping Sleeping condition.
Silkroot 3 turns Inflicts Silkroot Euphoria Silkroot Euphoria, equivalent to the Drunk Drunk condition.
Terazul 2 turns Inflicts The Terazul Jitters The Terazul Jitters, equivalent to the Hastened Hastened condition

Unique Potions[edit | edit source]

These potions are one-of-a-kind and have powerful effects.

Potions Icon.png List of Unique Potions
Name Duration Effect
Bottled Breath Until Long Rest Allows casting Gust of Wind Gust of Wind, once per Long Rest.
Duergar Antidote 10 turns Grants Damage TypesPoison resistance and nullifies certain Duergar poisons.
Elixir of Health - Neutralize all poisons, blindness, petrification, and diseases.
Elixir of Silvanus 1 turn Neutralizes all poisons.
Mysterious Elixir 10 turns Casts Feign Death Feign Death on the user.
Potion of Everlasting Vigour Permanent Permanently increase your Strength by 2.

Legacy potions[edit | edit source]

Potions that were once available in the previous versions of the game or are able to be spawned using 3rd party tools.

Terminology Note[edit | edit source]

The term Potion is used in-game as a general category of liquid consumables that contains Potions, Coatings, and Elixirs, highlighted on tooltips. It is also used specifically as a category for crafting with Alchemy. For this page, the specific category is used. For a full list of liquid consumables, see the Alchemy page.