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Lae'zel/Approval
Overview | Approval | Banter | Romance |
Lae'zel prefers direct (if sometimes rude and harsh) approach in interacting with everyone around.
She approves firm-handed leadership and domination, manifests of bravery and self-denial in the name of common good. She is not interested in wasting any time to get rid of the tadpole infection, more so that she knows the one and only correct solution to the problem. Lastly, Lae'zel favors choosing cool-minded practical options over the ones that come from emotions and passions. The only exception to this are the player's decisions that somehow engage the githyanki culture, customs and religion.
Lae'zel disapproves most acts of mercy and compassion. She dislikes expressing feelings openly, showing submission to others, using diplomacy or subterfuge, or loosening the grip when dealing with subordinates - and in her vision, most individuals around herself are the latter, including some of her own race. She also doesn't approve unnecessary spending any resources on issues that distract the party from the direct path to finding a cure. Finally, Lae'zel despises paying respect to any other deity except her own and hates everything connected somehow to mind flayers' culture.
The actions and choices listed on this page will raise or lower Lae'zel's Approval.
For more information about the approval system, see Approval.
Greetings[edit | edit source]
Depending on their approval rating, Lae'zel may greet the player with:
Negative (<0):
- "Speak, and be done with it."
Neutral (0 - 19):
- "Speak."
Medium (20-39):
- "You must have questions."
- "Greetings."
High and up (40+):
- "Is something burdening you?"
If the player character is a githyanki Tav/Dark Urge:
- "Yes kin, speak."
When spoken to by someone other than the player character:
- "The pet speaks. Adorable. Now send over your owner, before you make a mess of things."
Romance[edit | edit source]
Flirting - Act One and Act Two:
- "Speak your mind. I'm listening."
Partnered - Act Three before romance scene:
- "How can I assist?"
Partnered - Act Three after romance scene:
- "A welcome face. How can I help?"
Partnered - Low approval:
- "Go ahead."
Approval[edit | edit source]
As a Companion character, the interactions listed below will cause Lae'zel to gain approval.
Act One[edit | edit source]
Ravaged Beach & Roadside Cliffs
- Accept Astarion's apologies and say you would have done the same +1 (unique line for )
- Refuse to dismiss Lae'zel from your party when Shadowheart demands it as a condition for recruiting her. +5
- the tieflings to shoot open Lae'zel's cage and then attack them +5
- Speaking to Gimblebock near Chapel Entrance, choose to attack them +1
- Playing as Gale's hand +1 , tear off
In The Hollow:
- Punch either Aradin or Zevlor when they are arguing after the goblins' attack +1
- Refuse to help Zevlor convince Kagha to let the tieflings stay +1
- Scold Elegis for being scared of a few goblins OR Tell her to get to digging their own graves +1 (either option)
- Playing as a , tell Lakrissa that there's no honour in defeat. +1
- Tell Arka to seek vengeance and spill some goblin blood over Kanon's death +1
- Tell the tielfling kids trained by Asharak that they are going to die +1
- OR, Playing as Wyll origin, tell Asharak he'll get them all killed +1
- Assist Guex in training (using , , or unique , , lines) +1
- Tell Guex not to shout out his moves after helping him train +1
- Tell Pandirna to hush or you will snap her neck +1 (the line is available for all classes except )
- While talking to/trading with Mattis, catch Silfy trying to pickpocket you and grab her by the hand +1
- In the confrontation with Barth about the locket, tell Meli to return it, because "There's already one thief to bury today." +1
Note: This line is available only if Arabella has died
- Threaten Mol when first meeting her in the Tiefling Hideout +1
- Talk to Zevlor after defeating the goblin leaders +10
In the Sacred Pool and druid caves:
- Playing as Arabella +1
- After resolving Arabella's fate, speak to Kagha and praise her for protecting her own +1
- Then speak to Rath and blame the child +1
, choose to do nothing when Kagha is threatening - After Nettie poisons you, attack her (no need to kill her) +1
- Swear to Nettie that you will take the wyvern poison if you start turning +1
- Playing as a , talk to the squirrels listening to Alfira and first hush them not to ruin the song, and only afterwards the class-unique line "Sing along…" +1
- Take Alfira's lute out of her hands and smash it +1
While the Emerald Grove is preparing for the goblin attack
- If you start attacking the tieflings before Minthara arrives, betray her while speaking to her +1
- Playing as an or as a , instigate a fight with Minthara +1
Note: This option is available only after you helped Minthara to slaughter the Grove
- Tell Brynna and Andrick to avenge Edowin +1
- Choose to go closer to the Owlbear Cub or attack the Mother Owlbear +1
- After killing the Mother Owlbear, kill the cub as well +1
- Fail to convince Shadowheart into looting the Selûnite chest +1
- * When find Demir and Johl arguing with Auntie Ethel, say that you aren't getting involved or that this has nothing to do with you +1 (either option)
- Drink from the well outside the Riverside Teahouse while the illusion is still intact +1
- Chasing after Auntie Ethel in her lair, speak to Lorin and ROAR at him. +1
- the Gnarled Door to let you in +1
- After defeating Auntie Ethel, her into handing over both Mayrina and fey hair +5
- If Astarion is not in your party, tell Gandrel the road to your camp +1
- If Astarion is in the party, reveal his identity to the hunter +1
- Gain entrance to the village by the the goblin guard at the southern gate +1
- Attack Fezzerk and his gang +1
- Drop and prepare to destroy the Necromancy of Thay in the Apothecary's Cellar +1
At the front gate:
- Fling worg dung at Sentinel Olak +1 (requires check and triggers a fight with gate guards)
In the outer camp:
- Tell Tracker Grikka that you will get answers from prisoners. +1
- Yell "Boo, get off the stage!" at Volo as he performs +1
- When playing chicken-chasing with Dishevelled Chicken:
Talking to Crusher:
- Successfully use +1 on Crusher and say you'll let his boss know of his plans
- Make Crusher kneel and kiss your foot instead, using OR illithid powers. +1 (either option)
- If Crusher starts a fight, make him kiss your foot after defeating him. +1
In the Shattered Sanctum:
- If Warrior Trinzas questions you about the ruckus, tell her that it was the sound of her friends dying +1
- Pick a fight with Priestess Gut in the throne room. +1
- Tell Roah Moonglow that you killed her friends in the Zhentarim Hideout. +1
- Attack Dror Ragzlin, straightaway or after interrogating the dead illithid +1
- Promise Minthara to get information from the captive +1
- Tell Torturer Spike to let you put the prisoner through paces. +1
- OR, Playing as +1 , propose to show Spike how it's done
- OR, playing as a , tell him that you don't try, you get results +1
- Then torture Liam yourself +1
- Tell Brakkal (the Maglubiyet devotee in the cage) that the gods are fickle +1
Note: These options are available to all avatars except
- Tell Minthara that Sazza was too stupid to understand you prior +1
Note: Sazza must be freed from the cage in Emerald Grove
- Side with Karlach during Wyll's confrontation with her and recruit Karlach +2
- At the tollhouse, agree to hunt the monster (i.e. Karlach) for Anders +1
- Tell the trader Cyrel that you'll take the supplies and everything else she owns +1 (starts the fight with the whole group)
- If you spoke both to Karlach and to Anders, tell the latter you believe her, not them +1
- Tell Rugan that you are here for the cargo, not to rescue him. +1
- Save Rugan, then tell him to give the cargo to you, using or provoking a fight +1
- Successfully the guard Salazon to let you go through the hatch to the hideout +1
- Purchasing Oskar Fevras, convince Brem lower the price through or +1
- When Glut asks you to help him usurp Sovereign Spaw, refuse saying that you'll have no part of this OR that you'll kill the treacherous myconid instead. +1 (immediately starts fight with Glut)
- In the Festering Cove, tell BOOOAL he is a fake god and tell him you will kill him and take his power +1
- Push Corsair Greymon off of the boat on your first voyage to Grymforge. +5
- Tell Morghal and Orgarth that them keeping slaves is not a problem for you, and that you'll just kill them +1 (might start a fight with the other duergar as well, both Clan Flameshade and Absolute followers)
When dealing with Ward Magmar:
- Ask Magmar how to get a slave of your own. +1
- When attempting to take the elevator, tell Magmar that saving Nere is a distraction +1
- When talking about travelling to Moonrise Towers, say that Moonrise holds the answers you need. +1
- Playing as a or as a , tell Magmar that he is squandering his slave on mundane tasks +1
- After killing Magmar and Pistle, tell Skickpit to use the elevator to surface +1 (further options to convince him won't bring more approval)
- Looking at skeletal remains of Dark Justiciars, say "Better off dead" OR "Die in filth" +1 (either)
- the Deep Rothé to give in to their rage and attack the duergar +1
- Provoke a fight against Elder Brithvar by either taunting him to try and take your gold OR suggesting to rat him out to Sergeant Thrinn about his conspiracy against Nere +1
- After saving Nere, tell him to finish the slaves, OR choose to say nothing +1 (either option)
- Side with Brithvar when confronting Nere +1
- If you killed the duergar (both rebels and Absolutists) before freeing Nere, plant a thought in the drow's mind about freeing the gnome slaves +1
- Playing as a , tell Ellyka that githyanki patrol means nothing to you, getting her to stand down +1
Rosymorn Monastery Trail & Crèche Y'llek
- Tell Lady Esther her proposal to Steal a Githyanki Egg is revolting, and attack her +1
Upon entering the Crèche:[note 1]
- Let Lae'zel speak for the group when you enter the Crèche and are questioned by Gish Far'aag +1
- Playing as a , Far'aag to let you in, pretending to act on Voss's orders +1
- OR Show Gish Far'aag the Mysterious Artefact to gain entry into the Crèche +1
At the Infirmary:
- Let Lae'zel speak for the group when talking to Ghustil Stornugoss about trying to remove the tadpoles. +1
- Approach the zaith'isk +5
- Let Lae'zel use the zaith'isk +10, and then either:
Note: To do this, succeed a passive DC 14 Perception check, then succeed a DC 30 Wisdom check or DC 30 Persuasion check
Note: Succeed a DC 21 Wisdom check, and then DC 21 Persuasion check or DC 30 Deception check. This choice will permanently lower Lae'zel's INT by 2
Note: Getting her out of the device during the third stage will not give the second approval point, but will permanently lower Lae'zel's INT and WIS by 2.
In the Classroom:
- Offer to fight Youth Varrl when Sa'varsh Kethk asks for a challenger +1, and then indeed kill him +1
- If Varrl survived and stayed conscious, convince him by any means to give you his book about Orpheus +5
At the Hatchery:
- Successfully persuade Varsh Ko'kuu to let you take the Githyanki Egg, telling him:
In Captain's Quarters and Inquisitor's Chamber
- When speaking with Kith'rak Therezzyn, surrender the Mysterious Artefact to her +1
- Ask Ch'r'ai W'wargaz a promotion from Vlaakith in return for surrendering the weapon +1
- Show W'wargaz the artefact +3
- OR Refuse to hand over the artefact to him, and convince Lae'zel to trust you by succeeding DC 21 Persuasion check +3
- OR remind Lae'zel of the zaith'isk (if you've learned the truth about it prior) +1
- Kneel before Vlaakith's projection +3
- Talking to Vlaakith, say you're a friend who brought the artefact to her +1
- OR Rat Shadowheart out that it was she who stole it +1
Note: The line is available only if Shadowheart is in the party
- Talking to the Dream Guardian, say you're going to kill them on Vlaakith's command +5, and then indeed stab them +5
- Open you mind to Lae'zel after meeting with the Dream Guardian face to face +3
- her that W'wargaz is going to kill them all +1
Raphael's deal
- When Raphael briefly takes you to the House of Hope, choose the lines:
- "I need to think this over" +1
- OR "You're mad if you think I'll make a deal with a devil" +1 (If playing as Wyll: "... another devil")
- OR "Then fix it. Or die by my hand!" +1
Camp & Conversations
Note: This dialogue is available only after using them for the first time in a conversation
- After Lae'zel describes the ceremorphosis process to you, say that you will find the cure +3 (Unique lines for and )
- Ask her whether she's sure the crèche is the only way for a cure, then tell her that their information is valuable +3
- After the first visit of the Dream Guardian, tell her that it should be ignored at all costs +1
- Ask Lae'zel about the slate disc from the Arcane Tower concerning Orpheus. +3
- Ask her about the second slate disc, obtained from Varrl +3
Discussing githyanki ways after visiting the crèche:
- After visiting the classroom in Crèche Y'llek, praise Lae'zel for killing her own classmates +3
- After visiting the hatchery in Crèche Y'llek, ask Lae'zel how many eggs should be in a hatchery +3
- If you didn’t have Lae'zel in the party while exploring the crèche, tell her about encounter with the Dream Guardian +3
If you destroyed the crèche with the Lathander’s Lance:
Other companions and camp followers
- When Astarion tries to bite you, stake him. In the morning, tell others that he was a threat to all +1
- Playing as Astarion origin, confess that you are a vampire and succeed a check +1
- When Wyll comes to the camp with the intent to kill Karlach, call the warlock stubborn +1
- Tell Mizora she's not leaving your camp alive during her first appearance there +1
- OR Tell her not to lay a finger on Karlach +1
- OR, Playing as Karlach origin, ask Mizora why doesn't she f*ck off +1
- When Lae'zel intends to kill everyone before turning into mind flayers, talk her out of it +5
- If you did not save Shadowheart on the Nautiloid, fail the roll to convince her to join the party OR choose to leave without recruiting the cleric +1 (either option)
- At the very first night in the camp, snap at Shadowheart, saying "Don’t question me" +1
- When Shadowheart comes to the camp all not herself, choose to attack her +10
- OR, her to have a rest at the camp. On the next morning, say you were mistaken to keep her around +5
Note: This scene occurs only if you have missed all opportunities to recruit the cleric at the beginning of the game
- When it comes out that Shadowheart is a follower of , say you didn’t agree to join up with a Sharran, then tell her to leave +5
- When Lae'zel and Shadowheart have an argument over the Mysterious Artefact:
- In The Hollow, find Zorru and talk to him +5
- Allow Lae'zel question Zorru OR Stop her, then let her continue +5 (either option)
- At the Mountain Pass, talking to Voss and the githyanki patrol, let Lae'zel speak for the party +10
- After the githyanki patrol departs, her to calm down +3
- OR Lae'zel to save anger for Vlaakith’s enemies +5 (Not available for )
- Playing as a , call Voss a heretic +5
After the events in the Crèche:
- After being proclaimed as a traitor by W'wargaz, praise her for her show of faith to Vlaakith still +3
- When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact, encourage Lae'zel to trust him +10
- If you have killed Voss, repeat her victorious chant ("Zai, zai!") +3
Act Two[edit | edit source]
Ruined Battlefield
If entering the Shadow-Cursed Lands from the Grymforge:
- Playing as a , a or a , use a class-based answer when Harper Lassandra orders you to come closer +1
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
- Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them. +1 (requires DC 10 Persuasion check and then DC 14 Persuasion check or DC 14 Intimidation check)
- When Kar'niss the drider comes to take the convoy to Moonrise Towers, choose to attack it (straightaway or after speaking with it) +1
When dealing with He Who Was:
- Agree to find Madeline's Ledger for He Who Was +1
- Order Madeline to hurt herself as Ben and Marc did +1 (Unique line for Evil )
Elsewhere:
- When talking to Dolly Thrice, ignore her pleads two times and keep the Moonlantern +1
- At the House in Deep Shadows, beat Oliver at hide-and-seek twice without being spotted +1
- After saving Rolan from the Shadows, tell him to shut up and be grateful +1
Last Light Inn
Speaking to Jaheira:
Dealing with Isobel and Marcus:
- If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
- If Marcus assaults the inn (happens if you gained entrance with Mol's help):
- Playing as :
Talking to Counsellor Florrick:
Talking to His Majesty via :
Speaking to Cerys:
- When she tell you about their misfortunes and says they ran until found the inn, conclude that she abandoned others +1 (use basic line or unique for , , or (except ))
- Ask her what they are doing here, if they headed for Baldur's Gate, and then:
- Tell her not to lose hope to see others alive +1 (starts the quest, if you don't have it already)
- OR Say she did the right mess of things. +1
Talking to Alfira:
- After Marcus's assault, when she asks whether they cannot trust anyone:
- Ask her about others, and then say that it was a cowardly move +1
- When Alfira asks you how do you keep going, answer:
- When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, promise you will find them +1 (starts the quest, if you don't have it already)
- If you successfully rescue the tieflings, speak to Alfira again. When she asks how did you do it, answer that you were being a hero +1
Note: If Lakrissa survived, talking to her starts the same cutscene
- Before trying to save captured refugees:
- If Danis died while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise +1
- If Danis survived and reunited with Bex:
Dealing with Rolan, Cal and Lia:
- Speaking to drunken Rolan before trying to save captured refugees:
- If you have already saved him from the shadows, say you're absolutely going to gloat +1
- If either Cal or Lia (or both) died while rescue attempt:
- If both siblings survived:
- If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly +1
Talking to Ide after drunken Rolan has snapped on her:
- Say you're sorry, and then add that he is more immature than she is +1
- OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back +1
- When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using or +1 (either option)
Elsewhere in the inn:
- When Manip Vidor says you are meant to be heading towards Moonrise, answer "doing your job, you mean" +1
Reithwin Town
At the Reithwin Tollhouse:
- Talking to Gerringothe Thorm, attack her straightaway, or choose to answer "I bring death", or say "This ends now" after giving her several coins. +1 (starts a fight with the tollmaster and her minions)
Note: Requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options
In the House of Healing:
- Convince Malus Thorm to order his sisters to hone their blades on each other +1
- OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. +1 (comes one point by another subsequently)
- OR Choose to attack him at any stage of the dialogue +1
At The Waning Moon:
- Safely drink with Thisobald Thorm (rolling , either general or class-based lines) +1(gains approval after first and second rounds)
Note: If roll failed, successful subsequent roll earns a point of approval, nonetheless
Witnessing Ketheric's trial (at the very first visit to Moonrise):
- When Disciple Z'rell orders you to decide the goblins' fate:
Talking to Disciple Z'rell:
Note: This option is available only if you're romancing the gith warrior
- If you spared the goblins, fail the roll to explain it and then say you will free the rest of the prisoners +1
- If you have already helped Balthazar to retrieve Nightsong:
At the Moonrise Towers Prison:
- When approaching Minthara being tortured and erased by Jasin and Sumera:
- After the fight, escort Minthara out of Moonrise Towers and tell where to find your camp +1
- Speaking to the Warden for the first time, tell her that her face is bland, too +1
- Use to convince the Warden that you are Balthazar's closest confidante, and then:
- Talking to Lia, promise to help the tieflings escape +1
- Talking to Lakrissa, when she accuses you of serving the cult, succeed a or an roll, then promise to help the tieflings +1
- Speaking to Wulbren, say that Barcus Wroot sent you, OR use any of check-based options +1
- Provide Wulbren with any tool capable of destroying a wall +1
- When Wulbren, once freed, takes the boat and sails off without the party:
Elsewhere in Moonrise Towers:
- While entering the Moonrise for the first time, tell Zealot Malik that you are here to take his head +1
- Sever the connection between Linsella and Barnabus +1
- Convince Astarion to bite Araj Oblodra OR order him directly to do it +1 (either option)
Final fight at the Moonrise:
- At the Moonrise Towers Rooftop, tell Ketheric Thorm that seeing your enemies cowed never gets old +1
Note: This line require first DC 21 Intimidation check or DC 18 Persuasion check and any of subsequent DC 30 checks, OR a DC 10 Persuasion check if you have found and read Melodia's Letter to Ketheric
Dealing with Yurgir and his retinue:
- When speaking to the orthon initially, choose to attack him straightaway. +1
- OR Talk to Yurgir about his pact, pass a passive check and three subsequent checks to make him kill Merregons, shoot his Displacer Beast Nessa, and finally off himself +1
Note: The Insight check is not needed when playing as a or a
Near Pedestal of Reckoning and through Shar's trials:
- When Shadowheart speaks of her need to go through the trials:
Dealing with Balthazar in his outpost:
- Speaking to Balthazar through Reconstituted Duellist, tell it to leave, because you don't answer to a pile of bones +1
- OR, Playing as a , say you do not blunder +1
- OR, Playing as Shadowheart origin, say you belong in this place far more than some bone pile +1
- Agree to clear the way for the necromancer, and then him to assign Flesh to your help +1
- Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her. +1 (makes Balthazar and his minions hostile)
In the Shadowfell:
- Before the Verge of Shadows, tell Shadowheart you don't care about the Spear of Night, then confirm it +1 (Shadowheart turns hostile to the party)
- If you have the spear, tell Shadowheart to find a new purpose for herself, then provoke a fight with her +1
- If you have defeated Balthazar:
- Free Aylin +1
- If Balthazar is present and not hostile to the party:
Mind Flayer Colony
In the Necrotic Laboratory:
- Playing as a , talk to the Waking Mind via the Slack-Skinned Head and say that this form fits them much better +1
At the Morgue:
- Speak to Chop and ask why not to send him to all other butchered victims +1
- If you killed Us, when Chop speaks to you, answer that you will send him to join it +1
In the Tadpoling Centre, choose to purge the pods with captives +5
After the final fight with Apostle of Myrkul
Speaking to Minthara:
- When Minthara tells you she is going to kill Orin and seize the cult leadership, say eradicating the Elder Brain may be wiser +1
- OR Declare you will be the saviours of Baldur's Gate, then say her vision of future is shaped by violence +1
- OR Say that her idea is madness, and you need to eradicate the cult and the brain +1
- When Minthara enquires about one more thing to explain...
- ... and asks why you slayed the tieflings in the Emerald Grove:
- ... and asks why you have come to Moonrise:
Talking to Aylin, if you let Balthazar take her from Shadowfell:
- If Isobel survived, tell them you must apologize to Aylin +1
- If Isobel died, tell Aylin your betrayal was a strategic move +1
Speaking to Cerys:
- Tell her you're glad they are safe, and say they are better off without Zevlor +1
- Say you couldn't have done it without Jaheira's help +1
- Tell her the Nightsong is the real hero +1
- Say people get paid for doing jobs +1 (Unique line for )
Talking to Ide, Umi and Mattis:
- Tell any of them about Mol's eyepatch you have found down in the colony, and then:
Speaking to others:
- Playing as a , talk to Alfira and decline her proposal to play together for the tiefling kids +1
- Speak to Art Cullagh and ask whether the curse is everything he bothers about +1
Camp & Conversations
- Talking to the Dream Guardian after entering Shadow-Cursed Lands, succeed the passive check, hug them, then ask not to get used to it +1
Other companions and camp followers
- Tell Arabella that her parents are dead +1 (Unique lines for , , (basic) or of )
- Playing as Astarion origin, when Lae'zel accuses you of vampirism, confess it and promise her you'll keep your fangs away from her and all other companions +3
Note: This dialogue will happen if you were noticed biting someone and/or if you haven't revealed your nature to anyone throughout Act One, if it wasn't triggered earlier
- Agree to fight her to prove your affection to her +3
- After the second romance scene, at the long rest tell Lae'zel to show you no mercy in the bed +3
- First time asking for a kiss, say you respect her wish to not displaying your flesh-bond +3
- Ask Lae'zel about the slate disc from Balthazar's room in Moonrise Towers concerning Orpheus +3
Act Three[edit | edit source]
Talking to Yenna
- Offer her help:
- Give some coin OR some food +1 (either option, giving food available for all characters except )
- OR Suggest to find a guard for her +1 (available for all characters except )
- Playing as a , conjure some berries and herbs for her +1
- Playing as a or a , suggest to find the nearest temple +1
- Playing as a , suggest to track her mother down +1
Note: Offering Yenna food OR promising to look for her mum after using class-based line brings another +1 point
- Be rude to the girl:
- Report to Commander Lightfeather that his soldiers fought to the last feather OR that you've found the enemy and pigeons fought bravely against it. +1 (formulation varies depending on whether you have met Tara on the roof or not)
- Get more money out of Danzo Arkwright in return for the Zhentarim letters, using or . +1
Circus of the Last Days
At the entrance:
- Convince Klaus to let you in, using , , or any class-based option except pretending to be a friend of Gortash's +1
- Speaking with Zara the mummy, say you don't understand her, and then mime her grunting +1
Dealing with Akabi the djinni:
- Tell him that he is VERY LOUD. +1
- Play the game and accuse the djinni of rigging the wheel +1
- After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it +1 (either option)
When passing Zethino's trial, choose answers:
- First question: ★"To ascend" +2 (if she remained loyal to Vlaakith) OR ★"To find the truth about Orpheus" +1(if she denied Vlaakith)
- Second question: ★"Spilling cousins" blood' +1, OR ★"Tearing the limbs" +2, OR "Our night" +2 (the latter gives approval only if you're romancing her)
- Third question: ★"Kith'rak on a dragon" +2 (if she remained loyal to Vlaakith), OR ★"Liberator of her people" +1 (if she denied Vlaakith), OR ★"Monster of legend" +1
Note: The ★ sign here marks the answers considered correct for the purposes of the test
Talking to Boney the mephit:
- Call his wife Stoney magnificent +1
Dealing with Popper the kobold trader:
- Grab Dribbles's' hand from his counter, and then:
Note: Class-based lines for , or do not give approval [ Needs Verification]
Dealing with caged beasts:
- Talking to Shadow-Whiskers with , tell her to murder whoever she wants +1
- Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) +1 (either option)
- After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up. +1 (either option)
- OR, Say you'd have killed him before he hurts anyone else +1
Watching Dribbles's show:
- Say "What a corny joke." +1
- Volunteer any companion to the stage as Dribbles's assistant, except Lae'zel herself and Shadowheart +1
Note: If you volunteer Shadowheart to the stage, you'll get +2 instead of [+1] each time
- OR Choose to cross your arms and glare +1
- OR Just answer "No." +1
- If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for +1
Talking to Lucretious:
- After defeating false Dribbles, tell her that killing clowns is a rare treat +1
- When Lucretious asks you to find real Dribbles, answer that you are expensive +1
- When you deliver her Dribbles's remains, say it was pleasure to meet her +1
- Tell Yannis she should worry more about the temple's safety than about Brilgor +1
- Talking to Brother Bill and Brother Clements, say that if Father Lorgan had been pickier, he might still be alive +1
- Refuse to bear the madness curse instilled by Monk Manifestation +1 (starts a fight with crypt corpses)
- OR Agree to bear the curse -1 and then withstand Monk Manifestation's madness +3
Elsewhere in Rivington
- Agree to chase refugees out from Arfur's Mansion for half-price, and punch Zenovia Dawg when she tries to extort full sum from you +1 (requires failing roll against her first)
- In the Abandoned Windmill basement, attack the newborn mind flayer +1 (This option works regardless you wake it first or not)
In the smugglers' cave:
- After defeating Caïros and his thugs, if Farlin survived, ask her about the Stone Lord and say you're ruthless, too, OR Say that you don't play nice +1 (either option)
Dealing with Orin's guises:
- If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation +1
Note: This option is available if you have killed either Isobel or your partner in Act Two on demand of your Urge
- If Orin is impersonating Fist Rowan, tell her that both sides need a lesson +1
Note: This line goes for the Custom origin (Tav). Other Origins might have unique formulation
- At the entrance gate, refuse to be arrested by the Steel Watcher and prepare to fight. +1
- OR Threaten Gauntlet Edwynna OR Choose to attack her +1 (either option)
- Agree to deliver the gnome leader's head to Manip Falcäo +1
- After killing Wulbren, provide his head to Falcäo +1
- At Carm's Garm, when Naaber pretends to be a dog, choose "Correct. But nobody likes Naaber" line. +1
Note: It may take several sequential attempts to speak with Naaber to get to these lines
- At The Velveteen Elixir, talking to Stylin' Horst, choose lines about "heady top notes" OR "burning rothé shit" +1 (either option)
- Tell Adventurer Drim that the word "adventurer" means nothing anymore +1
- Playing as Astarion origin, drag Pale Petras under the sun and continue to hold him in the flow of light +1
At Sharess' Caress:
- Sign the contract with Raphael +10
- When trying to hire both Sorn Orlith and Nym Orlith, after Lae'zel refuses to share, say you could not have said it better. +1 (This option appears only if you're partnered with the gith)
- After defeating a mind flayer in the Nymph's Grotto, tell Naoise Nallinto that her arousal towards the creature is disgusting +1 (requires a successful passive check)
- Get access into Wyrm's Rock Fortress +1 by either of following options:
- Showing the Admission Pass obtained from Arfur Gregorio
- Showing Lower City Pass obtained from Valeria
- Using Nashkellan's report (can be stolen from the Sword Coast Couriers)
- Bribing Blaze Elin
- Passing any of class-based checks
- OR Choose to leave when she stops you +1
At the Flaming Fist barracks:
- Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. +1
When you spot Fist Reynash trying to open a chest, find out that he needs gold, and then:
Speaking to Manip Bakshi afterwards:
- Successfully use +1 on him and pretend to be a new recruit
- Tell him you've spotted another guard on stealing +1
- Attack Bakshi straightaway or after speaking with him +1
In the Audience Hall:
- Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that the Steel Watchers will eventually turn on everyone. +1
- Pass the Steel Watcher that confronts you at the coronation +1
Note: This dialogue appears only if Karlach is not in the party
- Agree to become allies with Gortash and slay Orin +1
- Agree to witness the ceremony of Gortash's ordaining, saying "All right" OR "Let's get over" +1 (either option)
- After killing Orin, speak to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards +1
Talking to Duke Ravengard after the coronation:
- Ask him whether the "new dawn" is what they call tyranny now +1
- OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover counsellor's location, and tell him that Gortash is a tyrant +1
- OR Ask Ravengard whether he knows that he is infected +1
In the Wyrm's Rock Prison:
- After escorting Counsellor Florrick out, tell her she's proven to be a vital ally +1
- Talking to the Unusual Skull, ask him to speak plainly +1 (requires DC 18 Persuasion check)
- In the Wyrmway, after defeating Ansur, tell the Emperor "You could do the honorable thing and let him kill you." +1
- Talking to Fist Murphy, ask why he is standing on one leg, and then:
- Outrage at him for stealing from people he is supposed to protect +1
- OR Pretend to push him off his balance +1
- OR, Playing as a , say is he was truly sorry, he'd be willing to die for forgiveness +1
- OR, Playing as a , tell him you'd make you cut off his hand were you his master +1
- OR, Playing as a , praise him for a good discipline for a guard +1
- Playing as a , talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and say:
- That you'd do exactly what she is doing +1
- Talking to Fist 'Edge' Arensen at the gallows, ask him why doesn't he wait with threats until you commit a crime +1
- Talking to Fist Miller after Florrick had been executed, say "Good riddance" +1
- Talking to Thrastle Muria, ask if everyone in her neighbourhood is as friendly as she is +1
Speaking to Liara Portyr and Lora Bergauz:
- Tell Lora to calm down and let Liara alone, then call Liara a typical Fist who never listens +1
- OR Tell Lora it wasn't very responsible to take a kid to a tavern +1
- OR Propose to help Lora find her daughter for a certain price +1
- If you already know that Vanra died, tell this to Lora, then say you did your best +1
Talking to Bosun Gannet:
- When he instructs you about the tavern rules, ask what to do if you want to use the latrine +1
- Ask Gannet about Vanra, and then:
- After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her +1
Talking to the hag masking as Captain Grisly:
- Inquire her about Vanra, and then ask how do you know she's not lying +1
- When looking for a decision, suggest to pay Lora off +1
- When the hag offers you money for killing Lora, agree to do it +1
- Agree to kill Lora for disguised hag, but then return and tell the hag you've changed your mind and she should surrender Vanra +1
- After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
- If you have already killed Lora, tell Ethel to thank you +1
- When Ethel offers to become an ally in your crusade, agree to have a deal +1 (Unique line for )
- Ask whether Svend is really worried about a date when the army of the Absolute can attack any moment +1
Other patrons of the tavern:
- Talking to Nesha Leesha, warn her about the serial killer, then say you've probably mistaken her for someone else +1
- Speaking to Zena, tell her that if a child was in this dump, they deserve to be 'nabbed' +1
First time visiting the place:
- If you found the group without reading any of their posters, ask Adrielle to calm down +1
- After the Hag Survivors attacked the party, tell Hydrangea Wubb that all you care about is killing the hag +1
Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One
Dealing with hexed Mayrina:
- Speaking to Mayrina in the sheep form via :
- Talking to Mayrina without +1 , ask how did she get herself turned into a sheep
- Talking to Adrielle, offer to have a look at the hex +1
- OR Tell her you hate dolls +1
- Talking to Kled, say Mayrina is sour, not sweet +1
Talking to Jatlo (before removing his hex):
Speaking to Jatlo after you have removed his hex:
After removing the hex and killing Jatlo:
- Speaking to Mayrina, ask her how is her husband's condition +1
- Say you're helping her for the last time +1
- Tell Mayrina they will have to deal with this themselves +1
- Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards +1
- After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR Say you won't let the hag harm them +1 (either option)
If you have met Auntie Ethel, but haven’t dealt with her yet:
If you have killed Ethel:
- Talking with Mayrina, her to let Connor go +1
- If you haven't raised Connor from dead in Act One, tell Mayrina that killing the hag was even more amazing than revenge +1
- OR Say you prefer thank-yous of a coin variety +1
- OR Say it wasn't so amazing when the hag was vomiting a child +1
- OR, If Vanra died, say you don't feel amazing because of it +1
- When Mayrina asks you whether you have saved Vanra, answer that of course you did it +1
- Playing as a or a , tell EITHER Mayrina OR Kled that you killed a perversion of everything natural +1
At Lora's House:
- If you haven't resolved the quest yet:
- After you have saved Vanra:
Baldur's Mouth (and dealing with its employees)
- Growl at News Hawker Chalara at X: -154 Y: -121, if the Baldur's Mouth Gazette has printed a negative article about you +1
- Talking to News Hawker Luan at X: 122 Y: -69, tell him that his salesmanship is terrible +1
- Tell Silfy that she's not a good salesperson +1
- Talk to Sebastian and say you have no intention of freeing a bunch of ravenous spawn +1
- Don't let Astarion finish the Rite of Profane Ascension once he has started it +1
The Crimson Draughts
- If you are partnered with Astarion and he is in the party, refuse Araj Oblodra's invitation to come in, saying you saw how Araj made him feel +1
Note: This option is available and brings approval if you did not convince the spawn to drink Araj's blood in Act Two AND if his companion quest is not finished yet
The Elfsong Tavern
- Playing as a , a , a , a or a , convince Alan Alyth to lower the room price or to rent you it for free, using any available class-based option +1 (Requires various skill checks with DC from 18 to 20)
Talking to Lakrissa and Alfira:
- In the tavern hall, spur Lakrissa to work instead of talking +1
- Speaking to them both on the tavern's roof, tell Lakrissa to get back to work, or you will tell Alan about it +1
Speaking to Harvard Willoughby:
- Agree to participate in Laff Riot, and then, in the first round, joke about Harvard smelling funny +1
- In the second round, joke about "Vampires" +1
- OR Joke about "Sleeping with a dragonborn" +1
- oR the public +1 (Requires successful DC 20 Intimidation check)
- In the third round, joke about "A cleric and ham" +1
- the public +1 (Requires successful DC 25 Intimidation check)
Talking to Dez Kanshaw:
- Say he won't find courage on the bottom of a bottle +1
- When Dez tells you about the job offered to his son by Three-Piece:
- Playing as a , say if the boy can't find his place, he doesn't deserve one +1
- Playing as a , say that the boy must find his own path, as you did +1
- Talking to Enforcer Skoona, playing as a , say it is she who decides her fate, no one else +1
- Talking to Doora Thumbfoot, ask her what's her 'good cause' +1 (A and characters will have a unique lines here)
Speaking to Ch'r'ai Har'rak in the Knights of the Shield Hideout:
- If Lae'zel chose to be loyal to Vlaakith, persuade Har'rak to not interfere +1
- If Lae'zel chose to spurn Vlaakith:
- OR Say that Orpheus is the githyanki's true prince +1
- OR, Playing as a , say that Orpheus lives +1
- Regardless of Lae'zel's loyalty, choose to attack Har'rak straightaway +1
- Speaking to Jaheira’s children (automated dialogue), when Rion asks whether you all are doomed, say "Not in this lifetime" +1
- Interrupt Dolor when he’s about to kill Figaro Pennygood, saying "Stop right there!", using any of class-based lines or unique line +1
- OR Interrupt Dolor, saying "Back off. That’s my kill." +1
Note: This option is available if you have found and read at least one copy of Dolor’s list of victims
- OR Choose to stay in the shadows and watch Dolor killing Figaro +1 (Requires check; a character will have a unique line here)
- Talking to Golbraith Stredivas, ask him whether his son needs any help +1 (Unique line for )
- Say that mind flayers are dangerous, and then add that you'll take it from here +1
The Graveyard
Dealing with Bugthimble at the "M.Kurwin" grave:
- Playing as a , say you and he are practically kin +1
- Say "Thank goodness, you can keep it", and then:
- Use to convince him the treasure is cursed +1
- Say the crate was promised for Nine-Fingers, then use to convince him to pay the fee for not breaking his snout +1
- him into surrendering the loot to you +1
- OR, Playing as a , ask her whether he would loot the corpse despite their shared blood +1
Dealing with Nina Dortmell and Mortarch Gracie Scyre:
- Speaking with Nina for the first time, tell her to stop, because magic isn't a game +1
- Report Nina's attempts to Mortarch Gracie Scyre +1 and then:
Dealing with grieving parents:
- Speaking to Anita and Elias Fischer, suggest a "much cheaper" solution to their problem +1
- Convince Ulkov Sully to make a coffin for little Lily Fischer for free and out of turn, using , or class-based lines for a , a Good , a or a characters +1
Speaking to Gothric Rillyn:
- Say that burying alive is an apt punishment for thievery +1
- OR, Playing as a , say he should have learned the signs of a dangerous mark +1
- OR, If you have already recruited Minsc, say you'll tell the Stone Lord how Gothric called him +1
Talking to Valmorba:
- Ask her to give you a shovel (if you don't have one) +1
- OR, Playing as +1 , tell her there's usually not much left once you're done with the body
- Speaking to Maude, ask what use do the dead have with flowers +1
Grey Harbour Docks
Talking to Big Huido:
- Successfully him and pretend to be a representative of The Guild +1 (Unique lines for and )
- Then say you'll just loot his corpse instead +1
- OR him into surrendering the Guild shipment +1 (Unique lines for and )
- Ask him what if you just kill him and take everything +1
In the Iron Throne, escape the prison with Ulder Ravengard alive +1
At the Flymm Cargo:
- After returning from the Iron Throne, surrender Redhammer to Allandra Grey +1
- OR Tell Allandra Grey you won't let her execute Redhammer +1
- Donate some gold to Roger and Cora Highberry for their orphanage +1
- Tell Timmy the Orphan that there are bigger problems at the city now +1
- Ask Molly the Orphan whether she knows her father is dead +1
The House of Hope
Talking to the Archivist, ask whether he'd like you to break bits of him +1 (Works regardless you talk about your contract or the Orphic Hammer; Requires DC 25 Intimidation check)
In the Boudoir:
- Provoke the fight with Haarlep +1 by either way of listed below:
- When Haarlep asks you why you are here, answer you’ve come to kill them
- OR Refuse to undress for Haarlep
- OR Choose to attack the incubus
Note: This option is available either before you shed your clothes or when they prompt you to lie on the bed
- OR Agree to lie down, then fail a or check to resist the incubus and choose to fight your way out
- OR Plead to gods to get you out of here when Haarlep approaches you
- OR Refuse to vow your body to the incubus at the climax of the sexual intercourse
Speaking to Hope after defeating Raphael:
- If Korrilla was knocked out, tell Hope you should have killed her +1
Lady Jannath's Estate
If Oskar Fevras was not saved in Act One:
- Speaking with Sir Gorran Penghyst and Lord Delwaer Jeth, tell them to stop or you will stick both their heads through the bloody painting +1 (Requires DC 18 Intimidation check)
If Oskar Fevras was saved in Act One and the estate is now haunted:
- After initial fight with Poltergeists, speak to Lady Jannath and say you are not one of her servants to order you around +1
The Society of Brilliance Lodge
Talking to Havkelaag, refuse to give him the Githyanki Egg +1
Talking to Ptaris:
Note: These options are available only if you have sold the Githyanki Egg from the Creche Y'llek to Lady Esther in Act One
- When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then:
- Tell him he would be destroyed if you haven’t saved him +1 (Requires DC 20 Persuasion check for a characters, and a DC 25 Persuasion check for all others)
- OR Successfully use +1 on him and then say that it’s his conscience that tells him to stop
- OR, Playing as a , say that you are no more "bad" than he is +1 (Requires DC 20 Persuasion check)
- OR, Playing as a , tell Ptaris you gave him same that your patron gave you +1 (Requires DC 20 Persuasion check)
Speaking to Omeluum after you have rescued it from the Iron Throne:
- If you have failed to save the majority of Gondian prisoners, say they meant nothing to you +1
- If the rest of the Lodge members had been massacred while Omeluum was imprisoned, tell it you came to finish the job +1 (Omeluum becomes hostile to the party)
At the Sorcerous Sundries
Talking to Aradin near the entrance:
- Successfully him, saying you haven’t found the Nightsong +1
- If you let slip to Aradin that you’ve found the Nightsong, tell him that she is immortal and tough +1
Note: Unique lines for Good/Neutral/Evil . The option is available for characters only
Facing Lorroakan along with Dame Aylin:
- Tell the wizard you’ve come to stop him +1
- Tell Lorroakan that Ketheric Thorm already tried to steal Aylin’s immortality and is dead now +1
- OR Tell Lorroakan that one more word about catching Aylin will be his last +1
- OR, PLaying as Gale origin, ask him to reconsider his position +1
At the Sorcerous Vault:
- Speaking to Yafeu once he's escaped the Peculiar lamp:
The Steel Watch Foundry
Talking to Tamia Holzt, if she spotted you in the Foundry:
- Say you've come to bathe in Banites' blood +1
- OR Use any of class-based options to inspire Gondians to rebel +1 (Requires DC 18 Intimidation check or DC 18 Persuasion check, depending on character class)
Talking to Zanner Toobin once you have reached the laboratory wing:
- When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing +1
- If you have killed Banites in the workroom, tell Toobin about it +1
If you failed to switch off an activated Motivator, convince Zanner Toobin to move on, using or +1
Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:
- Barcus Wroot to take leadership over the Clan Ironhand +1 (Unique lines for , , Good and )
- OR Wulbren Bongle to walk away, using basic or any class-based option +1
Note: According to game files, a character will have a DC 18 Persuasion check instead of for all others
- Side with Wulbren and Ironhands and tell Toobin they have to die for the city OR tell Toobin that the gnomes came for him +1 (either option)
- OR, Convince Wulbren to let the Gondians go away +1 (Requires DC 20 Persuasion check)
Note:A , a Good , a will have a unique line here and a DC 18 Persuasion check instead of basic one. characters roll instead of
Talking to Barcus Wroot after resolving the conflict:
- If you have sided with Wulbren Bongle, tell Barcus that there was no other way +1
- If you killed both Gondians and Ironhands, tell Barcus you did what you could +1
- If you have sided with Gondians, tell Barcus that Wulbren was past saving +1
- If you convinced both factions to make peace, tell Barcus you’re impressed how he stood up to Wulbren OR That he’ll make a great leader of the Clan Ironhand +1 (either option)
Other locations in Lower City
- In the Abandoned Cistern, agree with the Emperor when it refuses to save Minsc from the Absolute +1
- In the Bloomridge Park, speaking to Albert, call him a quitter and tell to get his dog +1
- At the Chromatic Scale, playing as a , discuss with Thomas C. Quirkilious the benefits of using lute strings made of worg hair +1
- In the Cloister of Sombre Embrace, after defeating Viconia DeVir, choose to kill her +1
Note: You need to knock her out in the battle to speak to her afterwards
- At the Devil's Fee, upon returning from the House of Hope, refuse to give Helsik the promised item, saying that you have just killed a devil in his own home +1
- At the Flaming Fist cordon X: -195 Y: -15 near the Upper City gate, when the Emperor warns you about becoming a thrall, choose to turn back +1
Note: This dialogue will occur if you come close to the gate without having all three Netherstones
- At Flymm's Cobblers, talking to Sally Flymm, choose to "put her out of her misery" +1 (Sally and Dravo turn hostile to the party)
- At the Heapside Prison, talking to Skittle via , say you don’t want more rat puns +1
The Murder Tribunal
- After becoming an Unholy Assassin:
- Speaking to Echo of Amelyssan, say that killing is merely a tool +1
The Bhaal Temple:
Talking to Orin:
- Tell her that you’re not interested in abducted companion’s fate +1
- OR Tell her you won’t stop her to kill the abductee +1
Speaking to Avatar of Bhaal after defeating Orin:
Note: These options are available to characters only.
At the High Hall
- When Voss approaches you after returning from the Astral Plane, attack him OR fail the check to sway him to your side +3 (If she remained loyal to Vlaakith)
Camp & Conversations
Other companions and camp followers
- After Aylin leaves to meet and fight Lorroakan, tell Isobel that you’re going to help the aasimar +1
- Speak to Voss and tell him you've taken the bargain OR show him Orphic Hammer +5 (either option)
- Accept the Silver Sword of the Astral Plane from Voss +10
Note: These options are available either at Sharess' Caress, after you have signed the contract with Raphael, or in Lower City Sewers, if you obtained the Hammer in the House of Hope
- When Vlaakith emerges at the camp as a projection, convince Lae'zel to reject her once and for all +10
Note: Requires DC 18 Perception check or DC 18 Intimidation check, or DC 18 Wisdom check if you have successfully Vlaakith’s mind)
- Afterwards, if Lae'zel remained loyal to the lich-queen, praise her choice +3
- If Lae'zel renounced Vlaakith, pass the or check and say she's grieving for the future she'll never have +3
- Then, tell her she was quick to pledge yourself to Orpheus' cause +3
Disapproval[edit | edit source]
As a Companion character, the interactions listed below will cause Lae'zel to lose approval. This list is most likely incomplete.
Act One[edit | edit source]
- Demand more than apologies from Astarion when meeting him -1
- Successfully convince Shadowheart to be recruited when she refuses because you have Lae'zel in your party -1
- the tieflings to shoot open Lae'zel's cage and then attack Lae'zel -10
- Promise Zevlor you will talk to Kagha about stopping the ritual -1
- Recruit Wyll -1
- Propose to hunt the devil (i.e. Karlach) together -1
- Convince Arka to spare Sazza (using , or ) -1
- While talking to/trading with Mattis, catch Silfy trying to pickpocket you (passive check), and tell her to relax (either straightaway or after successful check) -1
- After being confronted about stealing the Idol of Silvanus, return the idol and apologise -1
In the Sacred Pool and druid caves:
- Convince Kagha to free Arabella -1
- After resolving Arabella's fate, talk to Kagha and call her a monster OR accuse her of killing the child in cold blood -1 (either option)
- While talking to Demir and Johl after Auntie Ethel disappears, offer to help them find their sister -1
- Convince the Mother Owlbear to let you go without fighting -1
- Agree with Shadowheart when she asks not to loot the Selûnite chest -1
- If Astarion is not in your party, talking to Gandrel, tell him that Astarion is under your protection -1.
- If Astarion is in the party, let him kill the hunter -1
- At the Riverside Teahouse, tell Mayrina straightaway that Demir and Johl were killed (by you or Ethel) -1
- Allow Auntie Ethel to take your eye as a payment for ridding you of the tadpole -5
- Gain entrance to the village through the southern gate by the goblin guard
- Pay Fezzerk a lot of gold to let you pass -1
- Smear the dung over your face on Sentinel Olak's demand -1
- When Crusher orders you to kiss his foot, obey -1, then start licking his foot -5
- Tell Eight you are sorry for his loss -1
- Convince Minthara to spare Sazza, saying the latter didn't know who you were -1
Note: Sazza must be freed from the cage in Emerald Grove
- Purchase Oskar Fevras from Brem for the price he asks initially -1
- When attempting to take the elevator, tell Magmar that you need to save Nere to obtain a Moonlantern -1
- Side with Nere against Elder Brithvar -1
- After defeating Nere, ask Brithvar about the gnome slaves and tell him that they are a valuable asset -1
- Speak with Voss yourself instead of letting Lae'zel do it -5 (any line of two available)
- OR Show him the Mysterious Artefact -5
- OR Attack him straightaway -5
- After Voss departs, speak to Lae'zel and choose to reach out to calm her -5
- Upon entering the Crèche, first tell Gish Far'aag that Voss sent you; then pretend to be an avatar of Vlaakith and succeed a DC 30 Performance check -1
- Vandalise the portrait of Vlaakith -1
In the Infirmary:
- Demand to be the first to use zaith'isk, but fail the check to convince Lae'zel -3
- Ask whether the process is going to hurt you -1
- If freed from the zaith'isk, successfully use on Ghustil Stornugoss to claim you or Lae'zel were cured -1
In the Classroom:
- Save Youth Varrl by whatever means, and then:
- Show him the first chapter of the Orpheus's story (if you found it in the Arcane Tower) and suggest to exchange it for his slate disc -1
- Playing as a , tell him that capacity for mercy is what separates us from feral beasts -1
- After resolving Varrl's fate, talk to Kethk again and call his "lessons"/his "demonstration" reprehensible -1
At the hatchery:
- Tell Varsh Ko'kuu that the last Githyanki Egg is clearly a dud -1
- Tell Ko'kuu that if he gives you the egg, you'll sell it at best price OR make yourself an omelette -1 (either choise brings equal disapproval and immediately starts the fight with Ko'kuu and hatchery guards)
- Crush the githyanki egg -3 (This option is not available if playing as a ; starts the fight with Ko'kuu and hatchery guards)
In the Captain's Quarters and Inquisitor's Chamber:
- Ask the Ch'r'ai W'wargaz what you'll get in return for surrendering the weapon -1
- Politely wave at Vlaakith OR remain standing before her, instead of kneeling -3 (either option)
- Refuse Vlaakith's demands to enter the Mysterious Artefact OR say you're actually going to free the person inside -10
- Steal the Blood of Lathander from the Secret Chamber -1
- Talking to the Dream Guardian, if you refused Vlaakith's demand, tell them you're not going to kill them -5
- After meeting with the Dream Guardian face to face, choose to close your mind from Lae'zel -3
Raphael's deal
- Discussing Raphael's offer, call him impressive -1
Camp & Conversations
- After Lae'zel describes ceremorphosis, suppress your panic -3
- Ask her if she's sure the crèche is the only way for a cure, then say that total understanding is nonsense -3
- After you have traded the Githyanki Egg to Lady Esther, tell Lae'zel she's lucky that you haven’t done an omelette out of it -3
- After the first visit of the Dream Guardian tell her you should let the parasite empower you -1
- After the second visit of the Dream Guardian, tell Lae'zel that you think them right -1
- Playing as the others by any story -1 , after murdering the bard, fail the roll to
After events in the Crèche Y'llek:
- Discussing with Lae'zel the encounter with the Dream Guardian, when she asks you whether you trust them:
- Answer they were right about the githyanki who turned hostile -3
- OR Say you saw enough to not trust Vlaakith anymore -3
- OR Say you believe it because they save you from the zaith’isk -3
- OR Ask how to choose between an evil queen and a strange entity -3
- OR, Playing as a , tell Lae'zel that you mustn't let faith blind you to reality -3
- If you didn’t have Lae'zel in the party while exploring the crèche, choose to keep silence when she asks you about the encounter with the Dream Guardian -3
If you destroyed the crèche with the Lathander’s Lance:
- Speaking to Lae’zel afterwards (automated dialogue), ask why should you care about the crèche if they turned on you -3
Other companions and camp followers
- Playing as Astarion origin, confess to Lae'zel that you are a vampire and fail the check -1
- When Lae'zel accuses you of vampirism, say you're a normal elf -3
Note: This dialogue will trigger if you were noticed biting someone
- Having Lae'zel in the party, successfully convince Shadowheart to join you -1
- Persuade Shadowheart to join you if you did not save her from the pod on the Nautiloid -1
- On the very first night in the camp, after speaking to Lae'zel first, talk to Shadowheart and say you agree with her -1 [Needs Verification]
- When Shadowheart comes to the camp all not herself, succeed roll to detect a knife in her belt, and then her to have a rest at the camp -5
Note: This scene occurs only if you have missed all opportunities to recruit the cleric at the beginning of the game
- The first time Shadowheart's mark flares in pain, turn a blind eye and leave. -1
- When you catch Shadowheart trying to open the Mysterious Artefact, choose to leave her alone -1 (Works only if you have a negative rate of approval from Shadowheart)
- When Lae'zel and Shadowheart have an argument over the Mysterious Artefact:
- When Mizora shows up in the camp, ask her whether she will leave if you turn on Karlach -1
- Let Volo follow through with his attempt to remove the parasite
- Order Lae'zel to stand down when talking to Zorru -5
- Afterwards, berate the gith for being so rough -1 (Unique lines for and )
- After being proclaimed as a traitor by W'wargaz, tell her she is a dull as she is stupid -1
Act Two[edit | edit source]
- Free Dolly Thrice from the Moonlantern carried by Kar'niss -1
- At the House in Deep Shadows, lose the second round of hide-and-seek to Oliver -1
When dealing with He Who Was:
- Order Madeline to hurt herself as Ben and Marc did, then stop her, saying she had done enough -1
Last Light Inn
Speaking to Jaheira:
Dealing with Isobel and Marcus:
- If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
- If Marcus assaults the inn (happens if you gained entrance with Mol's help):
- Playing as -5 , obey your Urge and tell Isobel you crave to kill her
Note: Available either before kidnapping attempt, or after assault, or if you return to the inn after freeing Nightsong; turns hostile Isobel and any Harper who sees it
Talking to His Majesty via Speak with Animals:
Speaking to Cerys:
- When she tell you about their misfortunes and says they ran until found the inn, say that she did the right thing -1 (use basic line or unique for or )
Talking to Alfira:
- Ask her about others, and then say that running was right call -1
- When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, say you imagine the cultists are torturing them right now -1
Dealing with Rolan, Cal and Lia:
- Speaking to drunken Rolan before trying to saving captured refugees, promise to rescue his siblings if they are alive -1
Note: Both options start the quest, if you don't have it already
Talking to Ide after drunken Rolan has snapped on her:
- Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant -1
Elsewhere in the inn:
- Pay Mattis extra gold for the Tower-Shaped Key -1
- At the Reithwin Tollhouse, agree to give up all your gold to Gerringothe Thorm. -1
Witnessing Ketheric's trial (at the very first visit to Moonrise):
- When Z'rell orders you to decide the goblins' fate, choose to set them free -1 (basic or option)
At the Moonrise Towers Prison:
- Speaking to the Warden for the first time, use to convince the Warden that you are Balthazar's closest confidante -1
- Speaking to Wulbren, say that they can die in prison for all you care -1
- When Wulbren, once freed, takes the boat and sails off without the party, let him go -1
- If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners -1
Elsewhere in Moonrise Towers:
- Back up Astarion when he refuses to bite Araj Oblodra, telling her "He said no, what's to discuss" -1
- At the Moonrise Towers docks, use illithid Wisdom check on Acolyte Marls, and then tell him to wash the worms off -1
Dealing with Yurgir and his retinue:
- Lick the dead spider meat -2 (Comes point by point for each lick)
- If you agreed to help Yurgir:
- Talk to Nessa without , pass the check and give her a scratch behind the ears -1
Dealing with Lyrthindor:
- After killing any three rats in the temple, speak with any other rat:
- When Lyrthindor appears after you continue killing rats, tell him you were trying to humour Yurgir (if you persuaded the orthon to help him) -1
Mind Flayer Colony
In the Necrotic Laboratory:
- Talking to the Waking Mind via the slack-Skinned Head:
- Talking to Balthazar, successfully pretend to be a thrall -1
Note: This option is available only if you helped the necromancer reach the Nightsong and let him take her to Ketheric
At the Morgue:
- If Us survived the Nautiloid and is kept in the cage, convince Chop to let it go with you through , or -1
- If you already freed Us, when Chop speaks to you:
In the Tadpoling Centre:
- Choose to release pod captives -1
- Kill Mizora in her pod -1
Note: Choosing this option will cause Wyll to die, too, regardless whether he is in the party or not
After the final fight with Apostle of Myrkul
Speaking to Minthara:
- When Minthara tells you she is going to kill Orin, mention the cult might need a new leadership afterwards -1
Talking to Alfira:
Speaking to Cerys:
- Say that you're glad they are safe, and mention that Zevlor did his best -1
- Tell Cerys that other will look up to her -1
- Say you couldn't have done it without Jaheira's help, then ask her not to speak ill of the dead (i.e. Zevlor) -1
Talking to Ide, Umi and Mattis:
- Tell any of them about Mol's eyepatch you have found down in the colony, and then:
Camp/Conversation
- Playing as , after killing your partner:
Note: Choosing any of these options turns the companion who found you over the corpse hostile. The only chance to avoid it is a DC 30 Deception check
Act Three[edit | edit source]
- In the kennels, make Angry Mar'hyah to let you keep Scratch, using , or class-based , or options -1
Near and inside the Requisitioned Barn:
- Donate some gold to Manip Nestor -1
- Talk to Fist Broadhorn inside the barn and say you were just looking for anything worth stealing -1
- OR, Playing as a , if you are caught inside the barn by Fist Madigan, tell him this is the only place around worth stealing from -1
Elsewhere in Rivington:
- In the smugglers' cave, defeat Caïros and his thugs, and if Farlin survived, say you don't want gratitude from criminals -1
Dealing with Orin's guises:
- If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about. -1
Note: When playing as Karlach or Wyll origins, this line will run differently
- At the entrance, convince Klaus to let you in, pretending to be a friend of Gortash's (class-based check) -1
- Dealing with Akabi the djinni, successfully catch him on rigging the wheel, but apologise and say you were mistaken -1
- Talking to Popper the kobold trader after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. -1
When passing Zethino's trial, choose answers:
- First question: "Attention", OR "Independence", OR "Annoying Shadowheart" -1 (either)
- Second question: "Closeness of her kin" OR "Our night together" -1 (either; the latter ones gives disapproval if you are not romancing her)
- Third question: "None" -2, OR ★"Liberator of her people" -1 (if she remained loyal to Vlaakith), OR ★ "Kith'rak on a dragon" -2 (if she denied Vlaakith), OR "She'll be the queen" -2
Note: The ★ sign here marks the answers considered 'correct' for the purposes of the test, even if they bring disapproval
Dealing with caged beasts:
- Talking to Shadow-Whiskers with , note that her cage looks comfy -1
- Talking to Crimson, refuse to feed him via or mock him for being hungry (without the spell) -1 (either option)
Watching Dribbles's show:
- Yell "Boo! Get off the stage!" -1
- Volunteer Lae'zel to the stage as an assistant to Dribbles -1, and then cheer her, telling "Go on!" -1.
Talking to Lucretious:
- When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh -1
- When you deliver her Dribbles's remains, ask whether she is hiring personnel -1
- At the entrance gate, consent to be arrested by the Steel Watcher -1
- Playing as Astarion origin, in Fraygo's Flophouse drag Pale Petras into the sunlight, then choose to let him go -1
- At Sharess' Caress, when trying to hire both Sorn Orlith and Nym Orlith, choose to proceed with any of the twins when Lae'zel declines their offer -5
- Speaking to Valeria, propose a toast to ADVENTURE! -1
Note: The option is available only after you've started Solve the Open Hand Temple Murders quest
Wyrm's Rock Fortress
At the Flaming Fist barracks:
- When you spot Fist Reynash trying to open a chest, give him 300 gold to take the ferry -1
- Speaking to Manip Bakshi, let him arrest you -1
- Speaking to Gortash after killing Orin, surrender two your Netherstones to him -1
- Talking to Fist Murphy, ask why he is standing on one leg, and then:
- Playing as a , talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, then ask her to let it slide, just for once -1
- Talking to Fist 'Edge' Arensen at the gallows, tell him you'll stay out of trouble -1
- Talking to Fist Miller after Florrick had been executed, say she didn't deserve to die -1
Speaking to Liara Portyr and Lora Bergauz:
- Tell Lora to calm down and let Liara alone -1
- Promise to help Lora find her daughter -1 (Unique line for )
The Blushing Mermaid
Talking to Bosun Gannet:
- When he instructs you about the tavern rules, say you'll keep to them -1
- After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her -1
Talking to the hag masking as Captain Grisly:
- When looking for a decision, propose to talk to Lora and calm her down -1
- When the hag offers you money for killing Lora, agree, then return and say you can't do it -1
Other patrons:
- Talking to Nesha Leesha, warn her about the serial killer, then use to insist on it -1
The Old Garlow's Place
First time visiting the place:
- If you found the group without reading any of their posters, taunt Adrielle, saying you will "EAT THEIR SOULS, RAAAGH" -1
Dealing with hexed Mayrina:
- Speaking to Mayrina in the sheep form via -1 , tell her you are here to help her
- Talking to Adrielle, say that she protected Mayrina until now, and that's worth something -1
After removing the hex:
- Speaking to Jatlo, tell him he has been charmed by hag -1
- Speaking to Mayrina, say she was an adorable sheep -1
- Offer Mayrina help with the hag -1 (Unique line for )
- Tell Hydrangea Wubb she coudn't have known the spy in disguise -1
Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One
- Talking to Kled, tell him that they are safe now -1
- Talking to Adrielle, tell her that hags and their agents are liars and cheats -1
If you have killed Auntie Ethel:
The Elfsong Tavern
- In the tavern hall, tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap -1
Speaking to Harvard Willoughby:
- Agree to participate in Laff Riot, and then, in the first round, joke about "Dwarf and bulette" -1
- In the second round, joke about "Zombie reanimator" -1
- In the third round, joke about the Dead Three -1
Talking to Dez Kanshaw:
Speaking to Ch'r'ai Har'rak in the Knights of the Shield Hideout:
- Talking to Golbraith Stredivas, say that mind flayers are dangerous, and then tell him to leave the city -1
The Graveyard
- Near the "M.Kurwin" grave, ask Bugthimble what he was doing in your father's grave -1 (Requires DC 25 Deception check)
- Talking to Ulkov Sully, pay him for making a coffin for little Lily Fischer -1
The Heapside Prison
- Talking to Skittle via , call him a "rat-ical mercantile rodent" -1
- Ask him whether his business is rat-ified by the local merchant's league -1
The House of Grief
- Speaking to Viconia DeVir without Shadowheart in party, promise to bring Shadowheart to the Cloister -1
- If Shadowheart is in the party, surrender her to Viconia -5
- After defeating Viconia DeVir, tell her to go and vanish -1
Note: You need to knock her out in the battle to speak to her afterwards
The House of Hope
Talking to the Archivist, fail the check -1 (works either with the contract or with the Orphic Hammer)
In the Boudoir:
- Tell Haarlep they can have your body, but not your mind -1
Speaking to Hope after defeating Raphael:
- If Korrilla was knocked out, tell Hope she didn’t deserve to die -1
The Society of Brilliance Lodge
- Sell Havkelaag the Githyanki Egg you have obtained in the Creche Y'llek OR Donate it for free -1 (either option)
Note: Lae'zel disapproves it if she has already renounced Vlaakith and chose the Orpheus path
The Sorcerous Sundries
Talking to Aradin near the entrance:
Facing Lorroakan along with Dame Aylin:
At the Sorcerous Vault:
- Speaking to Yafeu once he's escaped the Peculiar lamp:
The Steel Watch Foundry
Talking to Barcus Wroot after resolving the conflict between Gondians and Ironhands:
- If you have sided with Wulbren Bongle (and hence killed Gondians), ask whether Barcus wants to die, too -1
Other locations in Lower City
- In Cazador's Dungeon, let Astarion complete the Rite of Profane Ascension -1
- Near the Crimson Draughts, give Strange Beggar Sacrum any amount of gold -1
- At Elerrathin's Home, talking to Jaheira's children (within automated dialogue), tell Rion you are all going to die -1
- At the Flaming Fist cordon X: -195 Y: -15 near the Upper City gate, when the Emperor warns you about becoming a thrall, say you don't care, let's go through -1
Note: This dialogue will occur if you come close to the gate without having all three Netherstones
- After docking at the Iron Throne, when Omeluum approaches your mind, convince it that other prisoners must be saved, too -1 (Requires DC 20 Persuasion check)
- Outside The Singing Lute, give Manip Leythim a healing potion -1
- In the Stormshore Tabernacle, make an offering to , the Lady of Loss -1
- At the Murder Tribunal, after becoming an Unholy Assassin, speak to Echo of Amelyssan and say that every kill is euphoria -1
The Bhaal Temple
Talking to Orin:
Speaking to Avatar of Bhaal after defeating Orin:
Note: This options are available to
characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same
At the High Hall
- When Voss approaches you after returning from the Astral Plane, attack him OR fail the check to sway him to your side -1 (If she spurned Vlaakith and chose Orpheus's side; either option)
- When Vlaakith emerges at the camp as a projection, fail the check to see into the queen's mind -1
- If you succeeded, fail any check to convince Lae'zel to reject her once and for all -1
- After obtaining the Silver Sword of the Astral Plane from Voss, playing as a say you'd prefer a lavish life in Tu'narath [note 2] -3
Notes[edit | edit source]
- ↑ 1.0 1.1 Technically, some events at the Mountain Pass and in the Crèche Y'llek add entries (and therefore approval) both to Lae'zel's Companion quest AND to local quests. These entries have been moved to the "Companion Quest" section and are not doubled here to avoid redundancy
- ↑ A githyanki city in the deeps of the Astral Plane, the capital to the dominion of the lich-queen Vlaakith. More about it can be found on Tu'narath on the Forgotten Realms Wiki