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Shadowheart/Approval
Overview | Approval | Banter | Romance |
Shadowheart likes finding pragmatic and efficient solutions to problems.
She appreciates discretion and respecting one's privacy. Shadowheart may respond well to an act of heroism or helping the weak, but again, counts its usefulness. However, she also has occasional cruel tendencies and may look favourably on torture and manipulation others to achieve the needed results. Lastly, she approves open-minded approach to her serving the goddess Shar.
Shadowheart dislikes those who speak poorly of her worship. She disapproves pressing her for answers or details, unless she wishes to reveal some of them herself. She does not like needless cruelty or violence and can respond unfavorably to taking straightforward decisions or being too open with untrustworthy or unknown individuals. Finally, she disapproves those who doubt in decisions or opinions taken previously.
Unlike other Companions, Shadowheart has a secondary approval system, influencing the choices in Find the Nightsong and Find Ketheric Thorm's Relic. For more information, see Nightsong Points.
The actions and choices listed on this page will raise or lower Shadowheart's Approval.
For more information about the approval system, see Approval.
Greetings[edit | edit source]
Depending on their approval rating, Shadowheart may greet the player with:
Negative (<0):
- "What do you want?"
- "What?"
- "What is it?"
Neutral (0 - 19):
- "Something the matter?"
Medium and up - Sharran (20+ approval):
- "May the darkness protect you."
- "Shar's blessing upon you."
- "Lady of Sorrows guide us. Did you want something?"
Medium and up - Selunite (20+):
- "All's well I hope? Aside from the obvious?"
- "Almost pleasant, travelling with company. If you ignore all the... less pleasant aspects."
- "I wasn't expecting it, but I'm glad to have some company on this journey."
When spoken to by someone other than the player character:
- "I don't answer to you - move along."
Romance[edit | edit source]
Flirting (20+ approval):
- "Well, my day just improved. Did you want something?"
- "You know, I've been catching myself smiling more lately. I think that's your fault."
- "I was hoping you'd come to chat. What do you need?"
- "Ah- so that's what people mean when they talk about butterflies in their stomach. Did you want something?"
Flirting - Low approval:
- "Hmm. You wanted something?"
- "In need of attention, I take it?"
- "Oh, you're back."
- "Sometimes I wonder if I should just let the tadpole dictate my love life. Did you want something?"
Partnered (40+ approval):
- "Aren't you a sight for sore eyes."
- "Good. I was just starting to miss the sound of your voice."
- "Did you want something? If not, I'm perfectly happy to just gaze upon you a while."
- "Why hello, lover... that sounded more debonaire in my head, I'll admit. Do you need something?"
Partnered - Low approval:
- "I hope this is important."
- "You know what I really love about you? When you play the strong, silent type. Let's keep this short, shall we?"
- "You know, just because I join you at your bedroll from time to time doesn't mean you need to talk to me quite so much. Is this urgent?"
- "Personality isn't everything, I suppose. Plenty of relationships can limp along on physical attraction alone. What do you want?"
- "Yes?"
Broken Up (40+ approval):
- "You know, I didn't realise it was possible to be so cordial with a former flame. I suppose I'm lucky. Did you want something?"
- "You're a sight for sore eyes, even now. Did you want something?"
- "Careful - keep seeking me out like this and people may think we're rekindling things. Did you want something?"
- "What can I do for you?"
Broken Up - Low approval:
- "You know, I truly do marvel sometimes that I ever had feelings for you. What do you want?"
- "Mmm-hmm? This had better be important."
- "Honestly, I should be grateful that you ended things between us - I dodged a poison tipped arrow there. What do you want?"
- "Spit it out then."
- "I'm listening - though don't ask me why."
Approval[edit | edit source]
As a Companion character, the interactions listed below will cause Shadowheart to gain approval.
Act One[edit | edit source]
- Wake her up on the Ravaged Beach and have her join the party +10
Note: Available if you saved her from the pod on the Nautiloid. If the party is already full, these points will not be acquired
- Accept Astarion's apologies and say you would have done the same +1 (unique line for )
- Use to calm the Scared Boar found near Astarion's pod +1
- the tieflings holding Lae'zel to shoot her down. +1
Note: Taking this course makes you to ultimately choose between losing a companion and gaining disapproval
- Then attack Lae'zel +5
- Ask Lae'zel to say "please" after convincing the tieflings to leave. +1
- Resolve the encounter with Gimblebock near the Chapel Entrance without violence +1
- In the Dank Crypt, successfully open the Book of Dead Gods (using any skill-based or class-based option) and pass the check +1
- Convince Aradin and Zevlor to stop arguing without punching either of them (using or ) +1
- Refuse to help Zevlor persuade Kagha to let the tieflings stay +1
- Convince Nadira to give you her Soul Coin after saving her from the bugbear assassin +1
- Tell Arka to seek vengeance and spill some goblin blood over Kanon's death +1
- Recruit Shadowheart, if you didn't do so on the Ravaged Beach or near the Chapel Entrance +5
- Tell Rolan, Lia and Cal to leave the grove while they still can +1
- Order Lae'zel to stand down when talking to Zorru +1 (does not bring approval for characters)
- Playing as a , , or , offer to heal Pandirna for a price +1
- Assist Guex in training (using , , or unique , , lines) +1
- Playing as Wyll origin, distract kids trained by Asharak, reciting one of your adventures (either with a yeti, a croc or an owlbear) +1
- Convince Arka to spare Sazza (using or any skill-based or class-based option) +1
- Make Barth pay you for his locket, if you get it back from Meli +1
- Refuse Zevlor to kill the goblin horde's leaders +1
- As a , pick Mirkon's pockets while he is distracted by the harpies +1
- After successfully stealing the Idol of Silvanus for Mol, tell her you will be keeping it +1
In the Sacred Pool and druid caves:
- Persuade Kagha to free Arabella +5
- After resolving Arabella's fate, talk to Kagha and praise her for protecting her own +5
- Tell Silver the wolf you just wanted to give them your scent (using ) +1
- OR, playing as a or , sit with Silver (without this spell) +1
- Swear to Nettie to take the Wyvern Poison +1
- While dealing with Topaz the bird via :
While the Emerald Grove is preparing for the goblin attack
- Convince Memnos to join the fight against the goblins +1
- Tell Lakrissa to buy you a drink to be even +1 (this point may be earned either before attack or after defeating goblins)
- Convince Wyll not to attack you, using or +1
Note: This scene appears only if Wyll left the party due to your choices in dialogue with Minthara, after you have revealed the Grove's location to the drow
- Tell Andrick and Brynna to forget the owlbear and go away +1
- OR, If you killed the owlbear already, tell them to go because you've avenged Edowin +1
- Tell Scratch to follow your scent to the camp, using . +1
- Convince the Mother Owlbear to let you go without fighting +1
- Spare the Owlbear Cub after killing the Mother Owlbear +1
- Agree not to loot the Selûnite chest +5
- When find Demir and Johl arguing with Auntie Ethel, say that you aren't getting involved OR that this has nothing to do with you +1 (either option)
- After entering the Sunlit Wetlands, break the illusion by any available means, then say 'BAA' at the Redcaps when you speak to them +1 (works twice)
- If Astarion is in your party, don't rat him out to Gandrel, but further in the dialogue don't allow him to kill the hunter. +1
- If Astarion kills Gandrel himself, say afterwards that the hunter need not to die OR That you cannot trust him after that +1 (either option)
Note: Available only if you don't know yet that Astarion is a vampire
In the Overgrown Tunnel:
- Chasing after Auntie Ethel in her lair, speak to Lorin and ROAR at him. +1
- the Gnarled Door to let you in +1 (Reports of no approval in this instance on PS5 at this time) [Needs Verification]
- After defeating Auntie Ethel, her into handing over both Mayrina and fey hair +5
- If you killed Ethel and spared Mask of Regret, speak to the latter afterwards and choose to attack her +1
- Accept Mayrina's locket as a reward for saving her +1
- Gain entrance to the village:
- Through the southern gate - by the goblin guard +1
- Through the eastern gate - by successfully using any check-based line on the booyang guard OR by showing them Brand of the Absolute +1 (either option)
- Persuade Fezzerk at the windmill to leave peacefully +5
- Untie Barcus Wroot off the windmill wing and demand a compensation from him +1
- Convince Lump the Enlightened to fight alongside you, outbidding goblins +1
Note: This approval can be gained the same way, too, if the ogres come to your camp to resolve the deal
Goblin Camp
At the front gate and in the outer camp:
- Smear the dung over your face on Sentinel Olak's demand +1
- Tell Tracker Grikka that you will get answers from prisoners. +1
- Using Dishevelled Chicken to shut up and play +1 , tell the
Note: These options are available if you have killed the Owlbear Cub in its nest
- Invite the Owlbear Cub to your camp +1
- Then speak to Krolla and convince her to let the cub go with you, using any check-based option +1
- OR Start a tour of chicken-chasing and prompt the cub to run to the finish posts, using +1 or
- When Krolla tries to scam you after you won in a tour of chicken-chasing, demand your gold back and also all of hers, using illithid powers +1
Talking to Crusher:
- When he orders you to kiss his foot, obey +1, then start licking it +1
- Successfully use +1 on Crusher and say you'll let his boss know of his plans
- Make Crusher kneel and kiss your foot, using OR Illithid powers. +1
- Tell Eight that you're sorry for his loss. +1
- Convince Booyahg Piddle to give you the book he's reading without using illithid powers +1
- Persuade Klagga to give you the Dwarf's Poem +1
Inside the Shattered Sanctum:
- Pick a fight with Priestess Gut or in her chambers. +1
- Don't object Dror Ragzlin's orders to report to Minthara +1
- Promise Minthara to get information from the captive +1
- Tell Torturer Spike to let you put the prisoner through paces. +1
- Tell Minthara that the prisoner escaped and then pass an check to withhold the grove's location +1
- OR Tell her that Liam told you everything and pass the check +1
Note: These options are available only if you spoke to Minthara before interrogating and freeing Liam
- Tell Minthara that Sazza was too stupid to understand you prior +1
Note: Sazza must be freed from the cage in Emerald Grove
- Provoke a fight with Minthara by any available option +1
- Agree to endure Abdirak's teachings on Loviatar's doctrine. +1
- Convince the spiders in the pit that goblins taste better than you +1
In Worg Pens:
- After freeing Halsin, agree to kill goblin leaders to save the grove (either with or without him in bear form) +1
- Save Rugan, then use to convince him to sell his employer's wares +1
- Side with Karlach during Wyll's confrontation with her +2
Waukeen's Rest & Zhentarim Hideout
- Tell Benryn you'll keep the dowry as a payment for his saving +1
- Successfully the guard Salazon to let you go through the hatch to the hideout +1
- Purchasing Oskar Fevras, make Brem lower the price through or +1
- When entering the myconid colony, tell Sovereign Spaw the truth about the parasite +1
- Steal the Boots of Speed from Thulla +1
- Obtain the Ring of Mind-Shielding from Omeluum (either through , , or providing it with the description of the Nautiloid structure) +1
- Tell Derryth Bonecloak you're going to keep the Noblestalk for yourself +1
- In Festering Cove, tell BOOOAL he is a fake god and tell him you will kill him and take his power +1
- OR Tell BOOOAL you won't let him enslave the Kuo-toa any longer +1
- ** If you find out that BOOOAL is a Redcap, bait him with a tale of bloodshed instead of sacrifice +1
- When talking to Ward Magmar about travelling to Moonrise Towers, say that Moonrise holds the answers you need. +1
- the Deep Rothé to breathe, focus and excavate for Skarjall OR to attack the duergar +1 (either option)
- Convince Elder Brithvar to free the deep gnomes after the fight with Nere +1
- If you killed the duergar (both rebels and Absolutists) before freeing Nere, plant a thought in Nere's mind about freeing the gnome slaves +1
- Give Shadowheart the Idol of Shar and tell her that you'll try to find anything else +5
- Playing as a , tell Ellyka that githyanki patrol means nothing to you, getting her to stand down. +1
- Speak with Kith'rak Voss yourself instead of letting Lae'zel do it +1 (any option of two available)
- Speaking to Voss, succeed the passive check to resolve the encounter peacefully +5
- Upon entering the Créche, first tell Gish Far'aag that Voss sent you; then pretend to be an avatar of Vlaakith and succeed a DC 30 Performance check. +1
- Vandalise the portrait of Vlaakith +1
In the Infirmary:
Note: To do this, succeed a passive DC 14 Performance check, then succeed a DC 30 Wisdom check or DC 30 Persuasion check
In the Classroom:
- Persuade Sa'varsh Kethk to let Youth Varrl go from training. +1
At the Hatchery:
- Successfully persuade Varsh Ko'kuu to let you take the Githyanki Egg, telling him:
In Captain's Quarters and Inquisitor's Chamber:
- Tell Kith'rak Therezzyn that you have the Mysterious Artefact, then refuse to surrender it. +1 (provokes a fight with Therezzyn)
- Refuse to hand over the artefact to the Ch'r'ai W'wargaz, and convince Lae'zel to trust you by succeeding DC 21 Persuasion check or by reminding her of the zaith'isk (if you've learned the truth about it prior) +1
- Refuse Vlaakith's demand to enter the Mysterious Artefact or say you're actually going to free the person inside +1
Raphael's Deal
- When Raphael briefly takes you to the House of Hope, choose lines:
- "I need to think this over." +1
- "You're mad if you think I'll make a deal with a devil." +5 (If playing as Wyll origin: "... another devil")
- Upon returning, talk to Shadowheart and say the devil cannot be trusted, then confirm it +5
Camp & Conversations
Camp interactions
Note: This option appears only if you spoke to her prior to any other companion
Note: This dialogue is available only after using 'illithid' line for the very first time in a conversation
- At the second long rest, when she asks what would you do if she turns, answer you'd kill her on spot +1
- After learning about any path to a cure, tell Shadowheart this could be your last night together, probe her thoughts using illithid , and suggest to find a tavern and celebrate +5
- When Shadowheart comes to the camp all not herself, succeed roll to detect a knife in her belt, and then her to have a rest at the camp +10
Note: This scene occurs only if you have missed all opportunities to recruit the cleric at the beginning of the game
- When you catch her trying to handle with the Mysterious Artefact, successfully pass a check, and then:
Other companions and camp followers
- When Astarion tries to bite you, either stake him or chase him off the camp. In the morning, tell others that bringing him to the camp was a mistake +1
- Playing as Astarion origin, if you have approval rate <10 from her, speak to Shadowheart about herself. Then ask what does she mean calling you "the type", and finally say this all is a bit new for you +1
- Playing as Astarion origin, confess to her of being a vampire and succeed a roll +10
Note: If Shadowheart initiates the discussion herself, successful check will bring only +1 approval
- Talking to Lae'zel about the crèche as the only path to a cure, say that total understanding is nonsense +1
- When Lae'zel intends to kill everyone before turning into mind flayers, talk her out of it +5
- When Lae'zel and Shadowheart have an argument over the Mysterious Artefact
- If Lae'zel attacks sneakily at night, her to stop +10
- OR, Playing as a , her +10
- OR Choose to defend Shadowheart or side with her if it somes to the duel +10 (either option)
- If Shadowheart attacks sneakily at night, choose to do nothing +10 (Lae'zel dies)
- After Shadowheart kills Lae'zel, talk to her and tell her you trust she had reasons to do it +10
- If you are recruiting Karlach after raiding the Emerald Grove, convince her it was a necessary decision +1
- When Wyll comes to the camp with the intent to kill Karlach, call the warlock stubborn +1
- Tell Mizora she's not leaving your camp alive during her first appearance there +1
- OR Tell Mizora not to lay a finger on Karlach +1
- Playing as Karlach origin, ask Mizora why doesn't she f*ck off +1
- When talking to Halsin on the morning after the camp celebration, say that you prefer to take the route through Underdark +1
- When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact, encourage Lae'zel to trust him +1
- Pet Scratch when he first comes to the camp +1
- Feed the Owlbear Cub when it first comes to the camp +1
- During camp romance scene near the waterfall, succeed the passive check and then choose to kiss her +5
- When talking to her half-drunk at the goblins' party, offer her "a better distraction", then suggest to sit by the fire OR to tell what's on her mind +10 (either)
Note: Any of three options above starts romance with her
- Say you won't pry when she rebuffs your attempts to know each other better +1
- When it comes out that Shadowheart is a follower of , tell her that you don't care who she worships, because you all have bigger problems +5
- Discussing Shadowheart's fear of wolves, promise to avoid them in if possible +5
Note: This works only when Shadowheart comes close to wolves for the first time - either in the Emerald Grove, or in Zhentarim Hideout, or in Creche Y'llek. characters have an unique line
- Talk about her missing memories, and make her promise to point out Night Orchids +1
- After she agrees to discuss wih you:
- Tell her to continue +1
- When Shadowheart shares with you her memories about becoming a Sharran through the tadpole ("girl in the woods" cutscene), agree, then say this can't have been easy to her +5
- After her wound manifests itself for the first time, ask her if there's anything you can do to help her +1
Note: This camp dialogue occurs only if you haven't ever seen her wound manifesting itself prior
- When she tells you about her dream of becoming a Dark Justiciar, agree to hear her out +1
- After reaching Grymforge, when Shadowheart says that there are signs of Dark Justiciars' presence, answers that you'll keep an eye about other signs in the future +1
- Give her the Idol of Shar which can be found in Grymforge +5 (unique line for a of )
Act Two[edit | edit source]
Ruined Battlefield
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
- Order Warrior Gronag to fetch the bone, after he orders the hyena to do the same. +1
- Convince Kar'niss the drider not to attack you if you killed the convoy before summoning him, using or . +1 (either option)
- If ambushing the convoy with the Harpers, start the dialogue with the drider and it into giving you the Moonlantern +1
When dealing with He Who Was:
- Speaking to He Who Was, say you doubt that he is here for the goodness of his heart +1
- Then agree to find Madeline's Ledger for him +1
- Order Madeline to hurt herself as Ben and Marc did +1 (Evil will have a unique line)
Elsewhere:
- When talking to Dolly Thrice, ignore her pleads two times and keep the Moonlantern +1
- At the House in Deep Shadows, beat Oliver at hide-and-seek twice without being spotted +2 (one point for each round of the game)
- After saving Rolan from the Shadows, tell him to shut up and be grateful +1
Last Light Inn
Speaking to Jaheira:
Dealing with Isobel and Marcus:
- When Isobel mocks Shadowheart about not protecting her, answer that the Dark Lady's works aren't for you to question +1
- If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
- Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself +1 (either option)
- OR Speak to Isobel and warn her, revealing Marcus as a True Soul +1
- If Marcus assaults the inn (happens if you gained entrance with Mol's help):
- Playing as :
Talking to Councellor Florrick:
Talking to His Majesty via :
Speaking to Cerys:
- When she tell you about their misfortunes and says they ran until found the inn, say:
- Ask her what they are doing here, if they headed for Baldur's Gate, and then:
- Tell her not to lose hope to see others alive +1 (starts the quest, if you don't have it already)
- OR Say she did the right mess of things. +1
Talking to Alfira:
- After Marcus's assault, when she asks whether they cannot trust anyone:
- Ask her about others, and then say that running was right call +1
- When Alfira asks you how do you keep going, answer:
- When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, promise you will find them +1 (starts the quest, if you don't have it already)
- If you successfully rescued the tieflings, speak to Alfira again. When she asks how did you do it, answer that you were being a hero +1
Note: If Lakrissa survived, talking to her starts the same cutscene
- Before trying to save captured refugees:
- If Danis died while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise +1
- If Danis survived and reunited with Bex:
Dealing with Rolan, Cal and Lia:
- Speaking to drunken Rolan before trying to save captured refugees:
- Promise to rescue them if they are alive OR say that it is your responsibility to bring them back +1 (starts the quest, if you don't have it already)
- OR Tell him that his siblings are better off dead than in cult's hands +1
- OR Tell him to stop whining and do something about it +1
- OR, Playing as a , tell him he won't be able to read his spellbook if he keeps drinking +1
- If you have already saved him from the Shadows, say you're absolutely going to gloat +1
- If either Cal or Lia (or both) died while rescue attempt:
- If both siblings survived:
- If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly +1
Talking to Ide after drunken Rolan has snapped on her:
- Say you're sorry, and then add that he is more immature than she is +1
- OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back +1
- When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using , or +1 (either option)
Elsewhere in the inn:
- Talking to the Strange Ox via , promise to keep its secret. +1
- When Manip Vidor says you are meant to be heading towards Moonrise, answer "doing your job, you mean" +1
In the Reithwin Tollhouse:
- Convince Gerringothe Thorm to end herself by any available option +1
Note: Requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options
In the House of Healing:
- Convince Malus Thorm to order his sisters to hone their blades on each other +1
- OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. +1 (comes one point by another subsequently).
At the cemetery:
- Agree to help Arabella find her parents. +1
- OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and succeed or roll to take her to your camp +1
Note: option
character will have a unique lines and onlyAt The Waning Moon:
- Safely drink with Thisobald Thorm (rolling , either general or class-based lines) +1(gains approval after first and second rounds)
- Successfully entertain the brewer with your stories (through roll) +1 (gains approval each time).
Note: If roll failed, successful subsequent roll earns a point of approval, nonetheless
- By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst +1
In the Sharran Sanctuary under the town square:
Talking to Disciple Z'rell after Ketheric's trial:
Note: This option is available only if you're romancing the cleric
At the Moonrise Towers Prison:
- When approaching Minthara being tortured and erased by Jasin and Sumera:
- After the fight, escort Minthara out of Moonrise Towers and tell her where to find your camp +1
- Speaking to the Warden for the first time, tell her that her face is bland, too +1
- Use to convince the Warden that you are Balthazar's closest confidante, and then:
- Talking to Lia, promise to help the tieflings escape +1
- Talking to Lakrissa, when she accuses you of serving the cult, succeed a or an roll, then promise to help the tieflings +1
- Speaking to Wulbren, say that Barcus Wroot sent you, OR use any of check-based options +1
- Provide Wulbren with any tool capable of destroying a wall +1
- When Wulbren, once freed, takes the boat and sails off without the party:
Elsewhere in Moonrise Towers:
- Convince Astarion to bite Araj Oblodra by any means OR order him directly to do it. +1 (either option)
- Meeting Squire in Ketheric's room, tame it by any means, then reach out to pet her (without ) +1
- At the Moonrise Towers docks, use illithid Wisdom check on Acolyte Marls, and then tell him to wash the worms off. +1
Final fight at the Moonrise:
- At the Moonrise Towers Rooftop, tell Ketheric Thorm that you can help, OR that it isn't too late, OR to come quietly +1 (either option)
Note: These lines require DC 21 Intimidation check or DC 18 Persuasion check and any of subsequent DC 30 checks first, OR a DC 10 Persuasion check if you have found and read Melodia's Letter to Ketheric
- When Nightsong intervenes, tell her to stand down, because Ketheric has surrendered. +1
Dealing with Yurgir and his retinue:
- When speaking to the orthon initially, choose to attack him straightaway. +1
- OR Talk to Yurgir about his pact, succeed a passive check and three subsequent checks to make him kill Merregons, shoot his Displacer Beast Nessa, and finally off himself. +1
Note: The Insight check is not needed when playing as a or a
- If you agreed to help Yurgir:
Note: If Shadowheart has already denied Shar, this option will bring -1 instead
- Successfully Hoarding Merregon and ask for the potions used to charm Nessa +1 of the
- Talking to Nessa without check and give the beast a scratch behind the ears +1 , pass the
- Speak to Yurgir again, ask him about Nessa, then say it is wrong to treat her like this +1
Dealing with Lyrthindor:
- After killing any three rats in the temple, speak with any other rat:
- When Lyrthindor appears after you continue killing rats, tell him you were trying to humour Yurgir (if you persuaded the orthon to help him) +1
Dealing with Balthazar in his outpost:
- Speaking to Balthazar through Reconstituted Duellist, tell it to leave, because you don't answer to a pile of bones +1
- Agree to clear the way for the necromancer, and then him to assign Flesh to your help +1
- Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her. +1 (Makes Balthazar and his minions hostile)
- Refuse to help the necromancer and choose to attack him +5
Mind Flayer Colony
In the Necrotic Laboratory, talking to Balthazar, successfully pretend to be a thrall +1
Note: This option is available only if you helped the necromancer reach the Nightsong and let him take her to Ketheric
At the Morgue, speak to Chop and ask why not to send him to all other butchered victims +1
In the Tadpoling Centre, choose to release pod captives +5
After the final fight with Apostle of Myrkul
Speaking to Minthara:
- When Minthara tells you she is going to kill Orin and seize the cult leadership, say eradicating the Elder Brain may be wiser +1
- OR Declare you will be the saviours of Baldur's Gate, and then say her vision of future is shaped by violence +1
- OR Say that her idea is madness, and you need to eradicate the cult and the brain +1
Talking to Alfira:
Talking to Aylin, if you let Balthazar take her from Shadowfell:
- If Isobel survived, tell them you must apologize to Aylin +1
- If Isobel died, tell Aylin your betrayal was a strategic move +1
Speaking to Cerys:
- Tell her you're glad they are safe, and mention that Zevlor did his best +1
- Tell Cerys that other will look up to her +1
- Say you couldn't have done it without Jaheira's help +1
- Tell her the Nightsong is the real hero +2
- Say people get paid for doing jobs +1 (Unique line for )
Talking to others:
- Talk to Halsin and, if you eliminated the curse, ask him to join you +1
- Speak to Jaheira and agree to have her in the party (either joining you now or waiting at the camp) +1
- Tell Mattis about Mol's eyepatch you have found down in the colony, and then say that death happens +1
Camp & Conversations
- Talking to the Dream Guardian after entering Shadow-Cursed Lands, succeed the passive check, hug them, then ask not to get used to it +1
- Give Shadowheart a Night Orchid +5
- Speaking to Aylin at camp, tell Shadowheart you'll help to save her parents +5
- When Shadowheart changes her hairstyle and asks your opinion, tell her:
Note: But a of do not gain approval on their class-based option
Companion quest
Near Pedestal of Reckoning and through Shar's trials:
- When Shadowheart speaks of her need to go through the trials and become a Dark Justiciar, agree to help her if you can +5
- At the beginning of each trial let her start it +5 (Works, too, if you first have pushed her aside but then changed your mind)
- After finishing the trials, agree to search the Spear of Night (if you don’t have it) +5
- At the Verge of the Shadows suggest to move on +5
Note: This option gives approval points regardless of result of the player's possible attempt to pry in her mind, while she is praying
In the Shadowfell:
- If Balthazar is present and not hostile to the party AND if Shadowheart is in the party:
- Resolving Aylin's fate, select the option to not interfere OR tell Shadoheart to do as she must +10
- When talking to Dame Aylin at the camp, tell Shadowheart you'll help her save her parents +5
Note: This option is available if Shadowheart denied Shar and you have invited Aylin and Isobel to your camp
Act Three[edit | edit source]
Talking to Yenna
- Offer her help:
- Give some coin OR some food +1 (either option, giving food available for all characters except )
- OR Suggest to find a guard for her +1 (available for all characters except )
- Playing as a , conjure some berries and herbs for her +1
- Playing as a or a , suggest to find the nearest temple +1
- Playing as a , suggest to track her mother down +1
Note: Offering Yenna food OR promising to look for her mum after using class-based line brings another +1 point
- Agree to Wulbren's proposal to blow up the Steel Watch Foundry and take the Runepowder Bomb +1
Note: Unique lines for , and
- Get more money out of Danzo Arkwright in return for the Zhentarim letters, using or . +1
- Report to Commander Lightfeather that his soldiers were eaten by a flying cat +1
- OR, Playing as Gale origin, tell him that the enemy responsible is your tressym +1
- In the kennels, say "Woof" to Angry Mar'hyah twice. +1
- Make Angry Mar'hyah to let you keep Scratch, using , or class-based , or options +1
- Tell Yannis she should worry more about the temple's safety than about Brilgor +1
- Talking to Brother Bill and Brother Clements, say that if Father Lorgan had been pickier, he might still be alive. +1
- Refuse to bear the madness curse instilled by Monk's Manifestation +1(starts a fight with crypt corpses)
- On the temple roof, having Gale in the party, ask him to tell Tara to stop eating the carrier pigeons +1
- OR, Playing as Gale origin, tell Tara that other aviary in the city is much better +1
In the Circus of the Last Days:
At the entrance:
- Convince Klaus to let you in, bribing him, using , , OR pretending to be a friend of Gortash's +1 (either option)
- Speaking with Zara the mummy, say you don't understand her, and then mime her grunting +1
Dealing with Akabi the djinni:
- Tell him that he is VERY LOUD. +1
- Play the game and accuse the djinni of rigging the wheel +1
- After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it +1 (either option)
When passing Zethino's trial, choose answers:
- First question: ★"Good company", OR "Night itself", OR ★"That she can change" +1 (either; the latter available if she denied Shar [Needs Verification])
- Second question: ★"Being discreet" +2, OR "Shrewd judgement" +1
- Third question: ★"She doesn't know…", OR ★"She can't swim", OR "Sacrifice an innocent", OR ★"Failing her goddess" +1 (either; the latter available if she denied Shar)
Note: The ★ sign here marks the answers considered correct for the purposes of the test.
Talking to Boney the mephit:
- Call his wife Stoney magnificent +1
Dealing with Popper the kobold trader:
- Grab Dribbles's' hand from his counter, and then:
Note: Class-based lines for , or do not give approval [ Needs Verification]
- Playing as a or a , tell him that graverobbing is a profane act +1
- If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. +1
Dealing with caged beasts:
- Talking to Shadow-Whiskers, break the lock on her cage. +1 (works with or without )
- Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) +1 (either option)
- After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up. +1 (either option)
- OR, Say you'd have killed him before he hurts anyone else +1
Watching Dribbles's show:
- Say "What a corny joke" OR yell "Boo! Get off the stage!" +1 (either option)
- Volunteer any companion to the stage as Dribbles's assistant, except Shadowheart herself and Lae'zel +1
Note: If you volunteer Lae'zel to the stage, you'll get +2 instead of [+1] each time
- If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for +1
Talking to Lucretious:
- After defeating false Dribbles, tell her that killing clowns is a rare treat +1
- When Lucretious asks you to find real Dribbles, answer that you are expensive +1
- When you deliver her Dribbles's remains, say it was pleasure to meet her +1
Around and inside the Requisitioned Barn
- Donate some gold to Manip Nestor +1
- Talking to Mattis outside the barn, tell him to watch himself because Baldur's Gate is big and dangerous +1
Note: This option is available only if tiefling kids survived in Acts One and Two
- Talk to Fist Rowan outside, and when he asks you to give him "one good reason", answer "Barn." +1
Note: This option is available only if Orin is not impersonating Rowan
Elsewhere in Rivington
- Playing as a , tell Tinker Nayzeem that Divine works in mysterious ways. +1
- Try and help the Dying Stone Lord Thug +1
Note: These options are available only if Orin is not impersonating the Thug
- Playing as a , in the Abandoned Windmill basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer +1
- Playing as Astarion origin, at the Gur Camp tell Ulma you will do what you can for her tribe's children +1
Dealing with Orin's guises:
- If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about. +1
Note: When playing as Karlach or Wyll origins, this option run differently
- If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people +1
Note: This line goes for the Custom origin (Tav). Any other Origin, except
, will have unique formulation- If Orin is impersonating Dying Stone Lord Thug, succeed a passive DC 20 Perception check, and then:
- Say you'll stay with him until the end +1
- At the entrance gate, consent to be arrested by the Steel Watcher +1
- Refuse to deliver the gnome leader's head to Manip Falcäo +1
- Playing as Astarion origin, In Fraygo's Flophouse drag Pale Petras under the sun and continue to hold him in the flow of light +1
- At Carm's Garm, when Naaber pretends to be a dog, choose "Correct. But nobody likes Naaber" line +1
Note: It may take several sequential attempts to speak with Naaber to get to these lines
- At The Velveteen Elixir, talking to Stylin' Horst, choose lines about "heady top notes" OR "burning rothé shit" +1 (either option)
At Sharess' Caress:
- When trying to hire both Sorn Orlith and Nym Orlith, agree to invite Halsin, too, if the druid is in the party +1
- Tell Sauceman Chorizo that you can show him pleasures his husband never could. +1
- Speaking to Valeria, propose a toast to ADVENTURE! +1
Note: The option is available only after you've started Solve the Open Hand Temple Murders quest
- Get access into Wyrm's Rock Fortress +1 by either of following options:
- Showing the Admission Pass obtained from Arfur Gregorio
- Showing Lower City Pass obtained from Valeria
- Using Nashkellan's report (can be stolen from the Sword Coast Couriers)
- Bribing Blaze Elin
- Passing any of class-based checks
At the Flaming Fist barracks:
- Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. +1
- When you spot Fist Reynash trying to open a chest, wake other guards +1
Note: Waking guards gains approval only after discovering by any available means that Reynash was stealing from others
Speaking to Manip Bakshi:
- Successfully use +1 on him and pretend to be a new recruit
- OR Tell him you've spotted another guard on stealing +1 (requires DC 10 Persuasion check if you have spotted Reynash's lockpick or DC 15 Persuasion check if you didn't)
- Leave barracks (or let him escort you out) +1
At the Audience Hall:
- Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say:
- That you have seen the army of the Absolute and no where's safe. +1
- That the Steel Watchers will eventually turn on everyone. +1
- OR, playing as a , say that there's nothing natural about them +1
- Agree to become allies with Gortash and slay Orin +1
- Agree to witness the ceremony of Gortash's ordaining, saying "All right" OR "Let's get over" +1 (either option)
- After killing Orin, speak to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards +1
Talking to Duke Ravengard after the coronation:
- Ask him whether the "new dawn" is what they call tyranny now +2
- OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant +2
- OR Ask Ravengard whether he knows that he is infected +2
- As a Baldurian character, ask what has happened to the city's great hero +1
In the Wyrm's Rock Prison:
- Convince Counsellor Florrick to escape the prison +1
- After escorting Florrick out, tell her she's proven to be a vital ally +1
- Talking to the Unusual Skull, ask him to speak plainly +1 (requires DC 18 Persuasion check)
- Talking to Fist Murphy, ask why he is standing on one leg, and then:
- Outrage at him for stealing from people he is supposed to protect +1
- OR Pretend to push him off his balance +1
- OR, Playing as a , say is he was truly sorry, he'd be willing to die for forgiveness +1
- OR, Playing as a , tell him you'd make you cut off his hand were you his master +1
- OR, Playing as a , tell him to prove Liara Portyr he is not a weakling +1
- OR, Playing as a , praise him for a good discipline for a guard +1
- Playing as a , talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and say:
- That you'd do exactly what she is doing +1
- Talking to Fist 'Edge' Arensen at the gallows, ask him why don't he wait with threats until you commit a crime +1
- Talking to Fist Miller after Florrick had been executed, say "Good riddance" +1
- Talking to Thrastle Muria, ask if everyone in her neighbourhood is as friendly as she is +1
Speaking to Liara Portyr and Lora Bergauz:
- Tell Lora to calm down and let Liara alone, then call Liara a typical Fist who never listens +1
- Promise to help Lora find her daughter for free or for a certain price +1 (Unique line for )
- If you already know that Vanra died, tell this to Lora, then say you did your best +1
Talking to Bosun Gannet:
- When he instructs you about the tavern rules, say you'll keep to them +1
- Ask Gannet about Vanra, and then:
- After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her +1
Talking to the hag masking as Captain Grisly:
- Inquire her about Vanra, and then ask how do you know she's not lying +2
- When looking for a decision, propose to talk to Lora and calm her down +1
- When the hag offers you money for killing Lora, agree to do it +1
- Agree to kill Lora for disguised hag, but then return and say you can't do it +1
- After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
- If you have already killed Lora, tell Ethel to thank you +2
- When Ethel offers to become an ally in your crusade, decline her deal, choosing either "Not a chance" or "Time to die" lines +1 (either option)
- Ask whether Svend is really worried about a date when the army of the Absolute can attack any moment +1
Other patrons:
- Talking to Nesha Leesha, warn her about the serial killer, then use to insist on it +1
- Speaking to Zena, tell her that if a child was in this dump, they deserve to be "nabbed" +1
First time visiting the place:
- If you found the group without reading any of their posters, ask Adrielle to calm down +1
- After the Hag Survivors attacked the party, tell Hydrangea Wubb that all you care about is killing the hag +1
Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One
Dealing with hexed Mayrina:
- Speaking to Mayrina in the sheep form via :
- Talking to Mayrina without +1 , ask how did she get herself turned into a sheep
- Talking to Kled, say Mayrina is sour, not sweet +1
- Talking to Jatlo (before removing his hex), tell him "Less complaining, more searching" +1
Speaking to Jatlo after you have removed his hex:
After removing the hex and killing Jatlo:
- Speaking to Mayrina, ask her how is her husband's condition +1
- Tell Mayrina she was an adorable sheep +1
- Say you're helping her for the last time +1
- Offer Mayrina help with the hag +1 (Unique line for )
- Talking to Kled, tell him that they are safe now +1
- Say the dragonborn was only pretending to be a friend +1
- Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards +1
- After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her +1 (either option)
If you have met Auntie Ethel, but haven’t dealt with her yet:
If you have killed Ethel:
- Talking with Mayrina, her to let Connor go +1
- If you haven't raised Connor from dead in Act One, tell Mayrina that killing the hag was even more amazing than revenge +1
- OR Say you prefer thank-yous of a coin variety +1
- OR Say it wasn't so amazing when the hag vomited a child +1
- OR, If Vanra died, say you don't feel amazing because of it +1
- When Mayrina asks you whether you have saved Vanra, answer that of course you did it +1
- Playing as a or a , tell EITHER Mayrina OR Kled that you killed a perversion of everything natural +1
At Lora's House:
- If you haven't resolved the quest yet:
- After you have saved Vanra:
The Baldur's Mouth
- Talking to Ettvard Needle, threaten him with the blackmail letters from Gortash +1
- Speaking to Jelliwig in the Baldur's Mouth basement, ask it whether changing the article wouldn't be delightfully naughty +1
- Talking to Falael outside Baldur's Mouth, help her to keep on counting +1
- Talking to Gur children, promise Chessa to set them free once you have Cazador's staff +1
- Let Astarion complete the Rite of Profane Ascension +1 (If Shadowheart remained loyal to Shar)
The Crimson Draughts
- If you are partnered with Astarion and he is in the party, refuse Araj Oblodra's invitation to come in, saying you saw how Araj made him feel +1
Note: This option is available and brings approval if you did not convince the spawn to drink Araj's blood in Act Two AND if his companion quest is not finished yet
- Near the Crimson Draughts, give Strange Beggar Sacrum any amount of gold +1
The Elfsong Tavern
- Playing as a , a , a , a or a , convince Alan Alyth to lower the room price or to rent you it for free, using any available class-based option +1 (Requires various skill checks with DC from 18 to 20)
Talking to Lakrissa and Alfira:
- In the tavern hall, remind Lakrissa about your bet in the druid's grove, then say she owes you nothing +1
- Speaking to them both on the tavern's roof, say they are very cute together +1
Speaking to Harvard Willoughby:
- Agree to participate in Laff Riot, and then, in the first round, joke about "Wizard and shatter" +1
- In the second round, joke about "Vampires" +1
- OR Joke about "Sleeping with a dragonborn" +1
- OR Joke about "Zombie reanimator" +1
- OR the public +1 (Requires DC 20 Intimidation check)
- In the third round, joke about "A cleric and ham" +1
- OR the public +1 (Requires DC 25 Intimidation check)
Talking to Dez Kanshaw:
- Say he won't find courage on the bottom of a bottle +1
- When Dez tells you about the job offered to his son by Three-Piece:
Talking to Doora Thumbfoot:
Talking to Enforcer Skoona:
- Speaking to Jaheira’s children (automated dialogue), when Rion asks whether you all are doomed, say "Not in this lifetime" +1
- Speaking to Rion for the second time (not automated dialogue), tell her that refugees behind the wall need protection +1
Note: All these options require having Jaheira in your party
- Interrupt Dolor when he's about to kill Figaro Pennygood, saying "Stop right there!", using any of class-based lines or unique line +1
- Talking to Golbraith Stredivas, ask him whether his son needs any help +1 (Unique line for )
- Say that mind flayers are dangerous, and then add that you'll take it from here +1
The Graveyard
Dealing with Bugthimble at the "M.Kurwin" grave:
- Ask what he was doing in your father's grave +1 Use (Requires DC 25 Deception check
- Playing as a , say you and he are practically kin +1
- Say "Thank goodness, you can keep it", and then:
- Use to convince him the treasure is cursed +1
- Say the crate was promised for Nine-Fingers, then use Intimidation to convince him to pay the fee for not breaking his snout +1
- him into surrendering the loot to you +1
- OR, Playing as a , ask her whether he would loot the corpse despite their shared blood +1
Dealing with Nina Dortmell and Mortarch Gracie Scyre:
- Speaking with Nina for the first time, tell her to stop, because magic isn't a game +1
- Report Nina's attempts to Mortarch Gracie Scyre +1, and then:
Dealing with grieving parents:
- Speaking to Anita and Elias Fischer, suggest a "much cheaper" solution to their problem +1
- Talking to Ulkov Sully, pay him for making a coffin for little Lily Fischer +1
Talking to Valmorba:
- Ask her to give you a shovel (if you don't have one) +1
- OR, Playing as +1 , tell her there's usually not much left once you're done with the body
Speaking to Gothric Rillyn:
- Say that burying alive is an apt punishment for thievery +1
- OR, Playing as a , say he should have learned the signs of a dangerous mark +1
- OR, If you have already recruited Minsc, say you'll tell the Stone Lord how Gothric called him +1
- Speaking to Maude, ask what use do the dead have with flowers +1
- Convince Captain Sleam to take aboard the whole Brislen family via , , or simply paying the sum they're lacking +1
- Escape the Iron Throne with Ulder Ravengard alive +1
- At the Flymm Cargo, after returning from the Iron Throne, tell Allandra Grey you won't let her execute Redhammer +1
Talking to Big Huido:
- Successfully him and pretend to be a representative of The Guild +1 (unique lines for and )
- OR him into surrendering the Guild shipment +1 (unique lines for and )
- Ask him what if you just kill him and take everything +1
The Heapside Prison
- Talking to Skittle via , call him a "rat-ical mercantile rodent" +1
- Ask him whether his business is rat-ified by the local merchant's league +1
The House of Hope
Speaking to Hope or to her spirit:
- Upon arriving, when she says she needs you to ask a single question, answer you won't tell her anything +1
- After freeing Hope from her chains, tell her she is beautiful +1
Talking to the Archivist:
- If you have signed the contract with Raphael, tell the Archivist you'll leave once you have the paper +1 (Requires DC 25 Persuasion check)
- If you rejected Raphael’s deal, tell the Archivist you want to admire the craftsmanship of the Orphic Hammer +1 (Requires DC 25 Deception check)
- OR Say you could save the world with it +1 (Requires DC 25 Persuasion check)
- Playing as Karlach origin, tell the Archivist you represent your Mistress Zariel +1
- Pretend to be Zariel’s High Inquisitor, if you found out his name while speaking to Hope’s spirit or through +1
Talking to Raphael, when he comes to prevent you from leaving his yield, ask to let you leave +1
- Refuse to sell/donate for free the Githyanki Egg to Havkelaag +1
- Advise Blurg to stick to reading books as a safer thing +1 (Available to all characters except )
Talking to Ptaris:
Note: These options are available only if you have sold the Githyanki Egg from the Creche Y’llek to Lady Esther in Act One
- When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then:
- Tell him he would be destroyed if you haven’t saved him +1 (Requires DC 20 Persuasion check for a characters, and a DC 25 Persuasion check for all others)
- OR Successfully use +1 on him and then say that it’s his conscience that tells him to stop
- OR, Playing as a , say that you are no more ‘bad’ than he is +1 (Requires DC 20 Persuasion check)
- OR, Playing as a , tell Ptaris you gave him same that your patron gave you +1 (Requires DC 20 Persuasion check)
- Tell Ptaris you are good at being bad +1
- Talking to Lorna Esthelian, tell her that her date was a vampire +1
- In the Abandoned Cistern, convince the Emperor to extend his mental defences onto Minsc +1
The Sorcerous Sundries
Talking to Aradin near the entrance:
- Successfully him, saying you haven’t found the Nightsong +1
- If you let slip to Aradin that you’ve found the Nightsong, tell him that she is immortal and tough +1
Note: Unique lines for Good/Neutral/Evil . The option is available for characters only
Talking to Lorroakan before resolving Dame Aylin’s fate:
Note: Common unique line for , a and a
Facing Lorroakan along with Dame Aylin:
- Tell the wizard you've come to stop him +1
- Tell Lorroakan that Ketheric Thorm already tried to steal Aylin’s immortality and is dead now +1
- OR Tell Lorroakan that one more word about catching Aylin will be his last +1
- OR, PLaying as Gale origin, ask him to reconsider his position +1
If you have betrayed Dame Aylin to Lorroakan:
In the Sorcerous Vault:
- Speaking to Yafeu once he's escaped the Peculiar lamp:
The Steel Watch Foundry
Talking to Tamia Holzt, if she spotted you in the Foundry:
- Succeed a check and pretend to be a relief crew for Banite guards +2
- OR Say you’ve come to bathe in Banites’ blood +1
- OR Use any of class-based options to inspire Gondians to rebel +1 Note: Requires DC 18 Intimidation check or DC 18 Persuasion check, depending on character class
Talking to Zanner Toobin once you have reached the laboratory wing:
- When Toobin says that Gondians are being subjugated through the collars, ask whether they will fight if you save their families +1
- If you have killed Banites in the workroom, tell Toobin about it +1
If you failed to switch off an activated Motivator, convince Toobin to move on, using or +1
Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:
- Barcus Wroot to take leadership over the Clan Ironhand +1 (Unique line for , a , a Good or a )
- OR Wulbren Bongle to walk away, using basic or any class-based option +1
Note: According to game files, a character will have a instead of for all others
- Take Zanner Toobin’s side and tell Wulbren you won’t let hurt them +1 (Wulbren and other Ironhands become hostile)
- OR, Convince Wulbren to let the Gondians go away +1 (Requires DC 20 Persuasion check)
Note: A , a Good , a will have a unique line here and a DC 18 Persuasion check instead of basic one. characters roll instead of
Talking to Barcus Wroot after resolving the conflict:
- If you have sided with Gondians, tell Barcus that Wulbren was past saving +1
- If you convinced both factions to make peace, tell Barcus you’re impressed how he stood up to Wulbren OR that he'll make a great leader of the Clan Ironhand +1 (either option)
- Attending the funeral of Holli Dylford, tell Allandra Grey you’ve brought gold as an offering +1
Note: Using this option, the players may choose either a "general" line or a line reflecting exactly the deity their character is allied to
Other locations in Lower City
- At the Chromatic Scale, Playing as a , discuss with Thomas C. Quirkilious the benefits of using lute strings made of worg hair +1
- At Devil's Fee, Helsik to give you first piece of information for free +1
- At the Flaming Fist cordon X: -195 Y: -15 near the Upper City gate, when the Emperor warns you about becoming a thrall, choose to turn back +1
Note: This dialogue will occur if you come close to the gate without having all three Netherstones
- At Flymm's Cobblers, talking to Sally Flymm, choose to "put her out of her misery" +1 (Sally and Dravo turn hostile to the party)
- At Highberry's Home, donate some gold to Roger and Cora Highberry for their orphanage +1
- In the Lady Jannath's Estate, Playing as , at the entrance ask Tarhun Mnemonis about icons depicting Bhaal, then tell him not to sell "this evil junk" +1
Note: Available if Oskar Fevras was not saved in Act One
- In the Stormshore Tabernacle, make an offering to , the Lady of Loss +1 ()
Note: Granted only if Shadowheart remained loyal to Shar AND only if the offering is enough to receive the blessing
- At the Murder Tribunal, after becoming an Unholy Assassin, speak to Echo of Illasera and tell her that she wasn't quick enough if someone cut her down +1
The Bhaal Temple
Speaking to Avatar of Bhaal after defeating Orin:
- Tell Bhaal that you have no desire to harm anyone else +1
- Reject your Father’s gift and blessings +1
Note: These options are available to
characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same
Camp & Conversations
- After Aylin leaves to meet and fight Lorroakan, tell Isobel that you’re going to help the aasimar +1
- When Vlaakith emerges at the camp as a projection, convince Lae'zel to reject her once and for all +1
Note: Requires DC 18 Perception check or DC 18 Intimidation check, or DC 18 Wisdom check if you have successfully Vlaakith’s mind)
- Shadowheart into using the Astral-Touched Tadpole +1
- When Mizora offers Wyll to rearrange their pact, convince Wyll to pledge his soul eternally so that his father would live (or was brought back if he died) +1
Note: The latter option is available if you convinced Mizora to let Wyll go in Mind Flayer Colony
- When Jaheira scolds Minsc after his recruitment, tell her that she could have lost the trail of the cult +1
- Being partnered with Shadowheart, while discussing how to find Sharran lookouts, say you'd like to get lost with her, exploring the city +1
- Accept her offer to go to the river coast (as a Selûnite) or to desecrate a statue (as a Sharran) +5 (either option)
- Speaking to Ferg Drogher in Rivington, let Shadowheart handle the situation +1
In the House of Grief:
- Sit on the bench in the Mapping Chamber +5
- OR Let Shadowheart participate in the Mapping of the Heart +5
In the Cloister of Sombre Embrace:
- If Shadowheart rejected Shar, tell Viconia DeVir that Shadowheart has nothing to prove her +5
- If Shadowheart remained loyal to Shar, tell the cloister members how their goddess has blessed her +5
Disapproval[edit | edit source]
As a Companion character, the interactions listed below will cause Shadowheart to lose approval. This list is most likely incomplete.
Act One[edit | edit source]
- Demand more than apologies from Astarion after the spawn tries to attack you -1
- Successfully convince her to be recruited when she refuses because you have Lae'zel in your party -1
- Speaking with the tieflings holding Lae'zel in a cage, choose to attack them. -1
- Recruit Lae'zel into the party -5
- If you did not save Shadowheart on the Nautiloid, fail the roll to convince her to join the party OR Choose to leave without recruiting her -5 (either option)
- Make Zorru bow to Lae'zel -1
- Tell Auntie Ethel about the tadpole in your head -1
- Playing as Timber, answer that it came right at you OR that your instincts are sharp -1 (either option) , when confronted by a companion about kicking
Note: Kicking Timber itself does not bring any approval/disapproval from Shadowheart
While the Emerald Grove is preparing for the goblin attack
- Tell Zevlor (or Asharak if Zevlor is dead) that it was you who led the horde to the grove, and then that this place belongs to the Absolute -1
- Playing as a of Selûne, say a prayer over the corpses near the bridge to Blighted Village, while talking to Aradin there -1
Note: This scene appears only if Aradin has previously left the grove
- Choose to go closer to the Owlbear Cub or attack Mother Owlbear -1
- Fail to or Shadowheart into looting the Selûnite chest -5
- While talking to Demir and Johl after Ethel disappears, offer to help them find their sister -1
- Drink from the well outside the Riverside Teahouse after the illusion has been dispelled -1
- Agree to give Auntie Ethel your eye in exchange for ridding you of the tadpole -5
- After defeating Auntie Ethel, order her to let Mayrina go. -1
- OR, let Ethel go and take Mayrina in exchange for fey hair. -1
- Attack Fezzerk and his gang -1
- Interrupt the bugbear and ogre couple in the barn -1
- OR Let Astarion interrupt them, if he is in the party -1
Goblin Camp
At the gate and in the outer camp:
- Play the war drum at the front gate -5
- If Crusher attacks you, defeat him, then say you've made a point and help him get up -1
In the Shattered Sanctum:
- Tell Brakkal (the Maglubiyet devotee in the cage) that the gods are fickle -1
Note: These options are available to all characters except
- Accept the Brand of the Absolute from Priestess Gut -1
- OR, Speaking to Warlock Greez, ask him to brand you -1
- Pick a fight with Priestess Gut while she is still in the throne hall -1
In the Worg Pens:
- Make Brawler Birka release the bear and then attack the animal -1
- Refuse Halsin to help him save the grove after freeing him. -1
- If you have conspired with Rugan about the shipment, refuse to kill him on Zarys's order. -1
- Promise Oskar Fevras to speak to his captors -1
- In Festering Cove, tell Kuo-toa priest to bow before BOOOAL's Chosen -1
- Having Noblestalk in your inventory, or Shadowheart into consuming it in order to restore some of her memories -1
- Tell Morghal and Orgarth that them keeping slaves is not a problem for you, and that you'll just kill them -1 (immediately starts a fight with the duergar, both Clan Flameshade and Absolute followers)
- Looking at skeletal remains of Dark Justiciars, say "Better off dead" OR "Die in filth" -5 (either option)
- Provoke a fight against Elder Brithvar by either taunting him to try and take your gold OR suggesting to rat him out to Sergeant Thrinn about his conspiracy against Nere -1 (either option)
- Attack Ellyka near the point of encounter with githyanki squad -1
- Speaking to Voss, pass the check to find out he's trying to and then attack him -5
- Let Lae'zel speak for the group when you enter the Crèche and questioned by Gish Far'aag -1
- Playing as a , Far'aag to let you in, pretending to act on Voss's orders -1
- OR Show Gish Far'aag the Mysterious Artefact to gain entry into the Crèche -1
- Offer to fight Youth Varrl when Sa'varsh Kethk asks for a challenger -1, and then indeed kill him -1
- Tell Varsh Ko'kuu that if he gives you the Githyanki Egg, you'll sell it at best price OR make yourself an omelette (either choice brings -1 and immediately starts the fight with Ko'kuu and hatchery guards)
- Let Lae'zel speak for the group when talking to Ghustil Stornugoss about trying to remove the tadpoles -1
- Surrender the Mysterious Artefact to Kith'rak Therezzyn -1
- Talking to Vlaakith, say you're a friend who brought the artefact to her -1
- Accept Vlaakith's demand to enter the Mysterious Artefact -1
- Steal the Blood of Lathander from the Secret Chamber -1
Raphael's deal
- Discussing Raphael's offer after returning from the House of Hope, first say you do not trust him, then change your mind -5
Camp & Conversations
Camp interactions
- At the very first long rest:
- When Shadowheart comes to the camp all not herself, choose to attack her -10
- OR, her to have a rest at the camp. On the next morning, say you were mistaken to keep her around -5
Note: This scene occurs only if you have missed all opportunities to recruit the cleric at the beginning of the game
- When you catch her trying to handle with the Mysterious Artefact, fail a check -10
Note: This cutscene occurs only if you haven't discussed the artefact with Shadowheart before
- Fail the illithid check to pry into her mind without her permission -5
- Playing as the others by any story -1 , after murdering the bard, fail the roll to
Other companions and camp followers
- Playing as Astarion origin, confess to her of being a vampire and fail a roll -5
Note: If Shadowheart initiates the discussion herself, failed check will bring only -1 disapproval
- Ask Lae'zel whether she's sure the crèche is the only way for a cure, then tell her that their information is valuable -1
- When Lae'zel and Shadowheart have an argument over the Mysterious Artefact:
- When Mizora shows up in the camp, ask her whether she will leave if you turn on Karlach -1
- When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact (after the events at the Crèche), tell Lae'zel to kill him -1 (starts the fight with the githyanki knight)
- Let Volo follow through with his attempt to remove the parasite
- Choose to attack the Owlbear Cub when he comes to the camp -1 (works either at first or second appearing, with or without )
- During the scene near the waterfall after tiefling celebration:
- After succeeding the passive check, choose to let the moment pass -5
- When talking to her half-drunk at the goblins' party, fail the illithid check to push into her mind -10
- Fail the check to find out why she is against Selûne -5
- When it comes out that Shadowheart is a follower of , say you didn’t agree to join up with a Sharran, then tell her to leave -5 (Shadowheart permanently leaves the party)
- If her Sharran worship is revealed on her reacting to Selûne statues in Goblin Camp, playing as a of , call Shar an abomination -10
- her to explain tenets of her faith to you, then say it sounds evil -10
- When Shadowheart shares with you her dreams of becoming a Dark Justiciar, say it was a load of nothing -1
- In Grymforge, when she says that there are signs of Dark Justiciars' presence around, answer that you have more important things than chasing Sharran ghosts -1 (unique line for a of )
Act Two[edit | edit source]
Ruined Battlefield If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
- Fail to convince the cowardly hyena in the convoy that it do not belong to the goblins -1
- When Kar'niss the drider comes to take the convoy to Moonrise Towers, choose to attack it (straightaway or after speaking with it) -1
When dealing with He Who Was:
- After ordering Madeline to hurt herself as Ben and Marc did, stop her, saying she had done enough -1
Elsewhere:
- At the House in Deep Shadows, ask Oliver whether he doesn't have anyone else to play with, then about his parents' names, and agree to play with him. Once Oliver explains the rules, tell him that you've changed your mind -1 (Following this course immediately starts the fight with Oliver's "family")
Last Light Inn
Speaking to Jaheira:
- When talking to Jaheira inside the inn, drink the spiked wine -1
- If you have talked to Marcus already and know his mission, try to convince Jaheira that he is a spy -1
Talking to His Majesty via :
Talking to Alfira:
- Ask her about others, and then say that it was a cowardly move -1
- When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, say you imagine the cultists are torturing them right now -1
Talking to Ide after drunken Rolan has snapped on her:
- Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant -1
Elsewhere in the inn:
- If you looted Yonas's body, ask Harper Meygan whether she would like to take his sword, then say you were kidding and keep it -1
- Talking to Councellor Florrick, tell her you have no intentions to go to Moonrise Towers -1
- If either Cal or Lia (or both) died while rescue attempt, speak to Rolan, garble their names and say you don't know them -1
- At the Reithwin Tollhouse, agree to give up all your gold to Gerringothe Thorm. -1
At the cemetery:
- Refuse to help Arabella find her parents. -1
- OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and fail or roll to take her to your camp -1
Note: option only
character will have unique lines andIn the Sharran Sanctuary:
- After shedding blood as an offering to Shar, steal the Ritual Dagger of Shar from the altar -1
Moonrise Towers
Witnessing Ketheric's trial (at the very first visit to Moonrise):
- If Minthara is judged:
Talking to Disciple Z'rell after the trial:
- If you spared the goblins, fail the roll to explain it, and then say you will free the rest of the prisoners -1
- If you have helped Balthazar to retrieve Nightsong:
- Refuse to kidnap Isobel -1
- OR Tell Z'rell you have yet to kill her and other vermin at the Moonrise -1
At the Moonrise Towers Prison:
- When approaching Minthara being tortured and erased by Jasin and Sumera:
- If you defeated questioners, escort Minthara out of Moonrise Towers and tell her you have saved her only for the pleasure of killing her yourself -1
- Speaking to the Warden for the first time, use to convince the Warden that you are Balthazar's closest confidante -1
- Talking to Lakrissa, when she accuses you of serving the cult, succeed a or an roll, then refuse to help them -1
- Speaking to Wulbren, say that they can die in prison for all you care -1
- When Wulbren, once freed, takes the boat and sails off without the party, let him go -1
- If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners -1
Dealing with Yurgir and his retinue:
- Talking to Lyrthindor, say you were glad to kill the rats, because the world is better without Shar worshippers -1
- Speaking with Balthazar in his outpost, agree to clear the way for him -1
Mind Flayer Colony
In the Necrotic Laboratory:
- Talking to the Waking Mind via the Slack-Skinned Head, succeed the passive check and then choose to consume their mind -1
In the Tadpoling Centre:
- Choose to purge the pods instead of freeing captives -5
- Kill Mizora in her pod -1
Note: Choosing this option will cause Wyll to die, too, regardless whether he is in the party or not
After the final fight with Apostle of Myrkul
Speaking to Minthara:
- When Minthara tells you she is going to kill Orin, mention the cult might need a new leadership afterwards -1
- OR Declare you will be the saviours of Baldur's Gate, then agree with Minthara that reshaping world would be glorious -1
- When Minthara enquires about one more thing to explain and asks why you slayed the tieflings in the Emerald Grove, say you did it to impress her -1
Talking to others:
- Playing as a , talk to Alfira and decline her proposal to play together a show for the tiefling kids -1
- Tell Mattis that Mol will already be at Baldur's Gate when they arrive -1
Camp & Conversations
- Speaking to Aylin at camp, when Shadowheart asks for your help to save her parents, say you have other concerns -1
- Playing as , after killing your partner:
Note: Choosing any of these options turns the companion who found you over the corpse hostile. The only chance to avoid it is a DC 30 Deception check
- After entering Shadow-Cursed Lands without Shadowheart in the party, speak to her at camp and say that Shar's blessing against Shadows is not love -1
Near Pedestal of Reckoning and through Shar's trials:
- When Shadowheart speaks of her need to go through the trials:
- At the beginning of each trial tell her step aside instead of letting her start it -1
- After installing an Umbral Gem into the Pedestal of Reckoning, be sceptical about searching the Spear of Night -1
In the Shadowfell:
- At the Verge of the Shadows, while Shadowheart is praying:
- If Balthazar is present and not hostile to the party, let him take Aylin to Ketheric -10 (Shadowheart leaves the party permanently)
- If you have defeated Balthazar, tell Shadowheart to find a new purpose (apart from killing Nightsong) OR fail the roll to convince her -5
Act Three[edit | edit source]
Talking to Yenna
- Be rude to the girl:
- Talking to Wulbren, refuse to take the Runepowder Bomb but promise you'll destroy the Steel Watch Foundry your way -1
- OR Refuse, saying that the real enemy is Gortash, not the Gondians, and you'll find another way -1
- Dealing with Akabi the djinni, successfully catch him on rigging the wheel, but apologise and say you were mistaken -1
- Talking to Boney the mephit, say his wife Stoney is not your type -1
- Talk to Lucretious before approaching Dribbles's show (when she's training up skeletons), and say that she is being a little harsh -1
- Volunteer Shadowheart to the stage as an assistant to Dribbles -1, and then cheer her, telling "Go on!" -1.
Dealing with caged beasts:
- Talking to Shadow-Whiskers with , note that her cage looks comfy. -1
- Talking to Crimson, refuse to feed him via or mock him for being hungry (without the spell) -1 (either option)
When passing Zethino's trial, choose answers:
- First question: "Judging others" OR "A blanket" -1 (either option)
- Second question: "Fart on a Selûnite" -1
- Third question: "Her hair" -1
Elsewhere in Rivington:
- In the Sword Coast Couriers kennels, leave Scratch with Angry Mar'hyah. -1
- In the smugglers' cave, defeat Caïros and his thugs, and if Farlin survived, say you don't want gratitude from criminals -1
- Playing as Astarion origin, at the Gur Camp tell Ulma you won't sacfirice yourself for her cause -1
Dealing with Orin's guises:
- If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation. -1
Note: When playing as Lae'zel origin, this option will run differently
- If Orin is impersonating Fist Rowan, tell her that both sides need a lesson -1
Note: This line goes for the Custom origin (Tav). Other Origins may have unique formulation
- At the entrance gate, refuse to be arrested by the Steel Watcher and prepare to fight -1
- OR Threaten Gauntlet Edwynna or choose to attack her -1 (either option)
- Agree to deliver the gnome leader's head to Manip Falcäo. -1
- After killing Wulbren, provide his head to Falcäo -1
- Playing as Astarion origin, in Fraygo's Flophouse drag Pale Petras into the sunlight, then choose to let him go -1
- At Sharess' Caress, when trying to hire both Sorn Orlith and Nym Orlith, refuse to invite Halsin, too, if the druid is in the party -1
Wyrm's Rock Fortress
At the Flaming Fist barracks, when you spot Fist Reynash trying to open a chest:
- OR blackmail him into giving you his stash -1 (either option)
- Speaking to Manip Bakshi afterwards, let him arrest you -1
At the Audience Hall:
- Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that you couldn't feel safer -1
- Speaking to Gortash after killing Orin, surrender two your Netherstones to him -1
In the Wyrm's Rock Prison:
- Talking to Counsellor Florrick, when she sinks into despair, say you don't need her -1
Lower City
Basilisk Gate Barracks
- Playing as a , talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and ask her to let it slide, just for once -1
- Talking to Fist 'Edge' Arensen at the gallows, tell him you'll stay out of trouble -1
- Talking to Fist Miller after Florrick had been executed, say "Good riddance" -1
- Speaking to Liara Portyr and Lora Bergauz, tell Lora to calm down and let Liara alone -1
- After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then say "That's so evil, even I'm impressed." -1
- When Ethel offers you to become an ally in your crusade, agree to have a deal -1 (Unique line for )
The Old Garlow's Place
First time visiting the place:
- If you found the group without reading any of their posters, taunt Adrielle, saying you will "EAT THEIR SOULS, RAAAGH" -1
If you have killed Auntie Ethel:
The Baldur's Mouth (and dealing with its employees)
- Growl at News Hawker Chalara at X: -154 Y: -121, if the Baldur's Mouth Gazette has printed a negative article about you -1
- Talking to News Hawker Luan at X: 122 Y: -69, tell him that his salesmanship is terrible -1
- Let Astarion complete the Rite of Profane Ascension -1 (If Shadowheart became a Selûnite)
The Elfsong Tavern
Talking to Lakrissa and Alfira:
- In the tavern hall, spur Lakrissa to work instead of talking -1
- Speaking to them both on the tavern's roof, tell Lakrissa to get back to work, or you will tell Alan about it -1
Speaking to Harvard Willoughby:
- Agree to participate in Laff Riot, and then, in the first round, joke about Harvard smelling funny -1
- In the third round, joke about the Dead Three -1
- Talking to Golbraith Stredivas, say that mind flayers are dangerous, and then tell him to leave the city -1
- Tell Timmy the Orphan that there are bigger problems at the city now -1
- Ask Molly the Orphan whether she knows her father is dead -1
The Society of Brilliance Lodge
- Talking to Havkelaag, sell him the Githyanki Egg that you have obtained in the Creche Y'llek OR Donate it for free -1 (either option)
- Speaking to Omeluum, if the rest of the Lodge members had been massacred while it was imprisoned in the Iron Throne, say you came to finish the job -1 (Omeluum becomes hostile to the party)
The Steel Watch Foundry
Talking to Zanner Toobin once you have reached the laboratory wing:
- When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing -1
Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:
- Side with Wulbren and Ironhands and tell Toobin they have to die for the city OR Tell Toobin that the deep gnomes came for him -1 (either option)
Talking to Barcus Wroot after resolving the conflict:
- If you have sided with Wulbren Bongle, tell Barcus that there was no other way -1
- If you killed both Gondians and Ironhands, tell Barcus you did what you could -1
Other locations in Lower City
- At the Flaming Fist cordon X: -195 Y: -15 near the Upper City gate, when the Emperor warns you about becoming a thrall, say you don't care, let's go through -1
Note: This dialogue will occur if you come close to the gate without having all three Netherstones
- At the Flymm Cargo, after returning from the Iron Throne, surrender Redhammer to Allandra Grey -1
- At the Graveyard, near "M.Kurwin" grave, ask Bugthimble whether he was buried here, and then pay him the "fee" he demands -1
- In the Guildhall, when confronted by Roah Moonglow or Friol, side with the Zhentarim -1
- In the Heapside Prison, talking to Skittle via , say you don’t want more rat puns -1
- In the Lady Jannath's Estate, after you have dealt with Kerry Evenfield’s ghost, speak to both Lady Jannath and Oskar Fevras and call their cooing “saccharine nonsense” -1
Note: Available if Oskar was saved in Act One and the estate is now haunted
- Outside The Singing Lute, give Manip Leythim a healing potion -1
- At the Sorcerous Sundries, betray Dame Aylin and hand her over to Lorroakan -1
- In the Stormshore Tabernacle, make an offering to , the Lady of Loss -1 (Works if Shadowheart rejected Shar)
The Murder Tribunal
- Meeting Olfaith Olumssdottir for the first time, ask him what you must do to become an avatar of slaughter -1
- Being judged by Sarevok Anchev, say you've ended your victim and then cut off their hand -1
Note: All these options bring approval only if the victim is indeed your kill. Successful rolls on corresponding options do not give approval points
- After becoming an Unholy Assassin, speak to Echo of Amelyssan and say that every kill is euphoria -1
The Bhaal Temple
Talking to Orin:
- Tell her that you’re not interested in abducted companion’s fate -5
- OR Tell her you won’t stop her to kill the abductee -5
Speaking to Avatar of Bhaal after defeating Orin:
Note: These options are available to
characters only.Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same
Camp & Conversations
Other companions and camp followers
- When Mizora offers Wyll to rearrange their pact, tell Wyll to break the pact and take his father's place OR to let his father die -1 (either option)
- Reject her offer to go to the river coast (as a Selûnite) or to desecrate a statue (as a Sharran) -5 (either option)
- In Rivington, when confronted by Ferg Drogher over Shadowheart's rejection of Shar, tell him that she "turned her back on your wretched goddess" -1
In the House of Grief:
- Don't let Shadowheart participate in the Mapping of the Heart -5
In the Cloister of Sombre Embrace:
- If Shadowheart rejected , surrender her to Viconia DeVir -20
- If Shadowheart remained loyal to Shar, tell Viconia that Shadowheart slew a helpless prisoner deep in the ancient ruins to earn Shar's favour -5