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Shadowheart/Approval
Overview | Approval | Banter | Romance |
Shadowheart likes finding pragmatic and efficient solutions to problems.
She appreciates discretion and respecting one's privacy. Shadowheart may respond well to an act of heroism or helping the weak, but again, counts its usefulness. However, she also has occasional cruel tendencies and may look favourably on torture and manipulation others to achieve the needed results. Lastly, she approves open-minded approach to her serving the goddess Shar.
Shadowheart dislikes those who speak poorly of her worship. She disapproves pressing her for answers or details, unless she wishes to reveal some of them herself. She does not like needless cruelty or violence and can respond unfavorably to taking straightforward decisions or being too open with untrustworthy or unknown individuals. Finally, she disapproves those who doubt in decisions or opinions taken previously.
Unlike other Companions, Shadowheart has a secondary approval system, influencing the choices in Find the Nightsong and Find Ketheric Thorm's Relic. For more information, see Nightsong Points.
The actions and choices listed on this page will raise or lower Shadowheart's Approval.
For more information about the approval system, see Approval.
Greetings
Depending on their approval rating, Shadowheart may greet the player with:
Negative (<0):
- "What do you want?"
- "What?"
- "What is it?"
Neutral (0 - 19):
- "Something the matter?"
Medium and up - Sharran (20+ approval):
- "May the darkness protect you."
- "Shar's blessing upon you."
- "Lady of Sorrows guide us. Did you want something?"
Medium and up - Selunite (20+):
- "All's well I hope? Aside from the obvious?"
- "Almost pleasant, travelling with company. If you ignore all the... less pleasant aspects."
- "I wasn't expecting it, but I'm glad to have some company on this journey."
When spoken to by someone other than the player character:
- "I don't answer to you - move along."
Romance
Flirting (20+ approval):
- "Well, my day just improved. Did you want something?"
- "You know, I've been catching myself smiling more lately. I think that's your fault."
- "I was hoping you'd come to chat. What do you need?"
- "Ah- so that's what people mean when they talk about butterflies in their stomach. Did you want something?"
Flirting - Low approval:
- "Hmm. You wanted something?"
- "In need of attention, I take it?"
- "Oh, you're back."
- "Sometimes I wonder if I should just let the tadpole dictate my love life. Did you want something?"
Partnered (40+ approval):
- "Aren't you a sight for sore eyes."
- "Good. I was just starting to miss the sound of your voice."
- "Did you want something? If not, I'm perfectly happy to just gaze upon you a while."
- "Why hello, lover... that sounded more debonaire in my head, I'll admit. Do you need something?"
Partnered - Low approval:
- "I hope this is important."
- "You know what I really love about you? When you play the strong, silent type. Let's keep this short, shall we?"
- "You know, just because I join you at your bedroll from time to time doesn't mean you need to talk to me quite so much. Is this urgent?"
- "Personality isn't everything, I suppose. Plenty of relationships can limp along on physical attraction alone. What do you want?"
- "Yes?"
Broken Up (40+ approval):
- "You know, I didn't realise it was possible to be so cordial with a former flame. I suppose I'm lucky. Did you want something?"
- "You're a sight for sore eyes, even now. Did you want something?"
- "Careful - keep seeking me out like this and people may think we're rekindling things. Did you want something?"
- "What can I do for you?"
Broken Up - Low approval:
- "You know, I truly do marvel sometimes that I ever had feelings for you. What do you want?"
- "Mmm-hmm? This had better be important."
- "Honestly, I should be grateful that you ended things between us - I dodged a poison tipped arrow there. What do you want?"
- "Spit it out then."
- "I'm listening - though don't ask me why."
Approval
As a Companion character, the interactions listed below will cause Shadowheart to gain approval.
Act One
- Wake her up on the Ravaged Beach and have her join the party
+10
Note: Available if you saved her from the pod on the Nautiloid. If the party is already full, these points will not be acquired
- Accept Astarion's apologies and say you would have done the same
+1 (unique line for )
- Use to calm the Scared Boar found near Astarion's pod
+1
- the tieflings holding Lae'zel to shoot her down.
+1
Note: Taking this course makes you to ultimately choose between losing a companion and gaining disapproval
- Then attack Lae'zel
+5
- Then attack Lae'zel
- Ask Lae'zel to say "please" after convincing the tieflings to leave.
+1
- Resolve the encounter with Gimblebock near the Chapel Entrance without violence
+1
- In the Dank Crypt, successfully open the Book of Dead Gods (using any skill-based or class-based option) and pass the check
+1
- Convince Aradin and Zevlor to stop arguing without punching either of them (using or )
+1
- Refuse to help Zevlor persuade Kagha to let the tieflings stay
+1
- Convince Nadira to give you her Soul Coin after saving her from the bugbear assassin
+1
- Tell Arka to seek vengeance and spill some goblin blood over Kanon's death
+1
- Recruit Shadowheart, if you didn't do so on the Ravaged Beach or near the Chapel Entrance
+5
- Tell Rolan, Lia and Cal to leave the grove while they still can
+1
- Order Lae'zel to stand down when talking to Zorru
+1 (does not bring approval for characters)
- Playing as a , , or , offer to heal Pandirna for a price
+1
- Assist Guex in training (using , , or unique , , lines)
+1
- Playing as Wyll origin, distract kids trained by Asharak, reciting one of your adventures (either with a yeti, a croc or an owlbear)
+1
- Convince Arka to spare Sazza (using or any skill-based or class-based option)
+1
- Make Barth pay you for his locket, if you get it back from Meli
+1
- Refuse Zevlor to kill the goblin horde's leaders
+1
- As a , pick Mirkon's pockets while he is distracted by the harpies
+1
- After successfully stealing the Idol of Silvanus for Mol, tell her you will be keeping it
+1
In the Sacred Pool and druid caves:
- Persuade Kagha to free Arabella
+5
- After resolving Arabella's fate, talk to Kagha and praise her for protecting her own
+5
- Tell Silver the wolf you just wanted to give them your scent (using )
+1
- OR, playing as a or , sit with Silver (without this spell)
+1
- OR, playing as a or , sit with Silver (without this spell)
- Swear to Nettie to take the Wyvern Poison
+1
- While dealing with Topaz the bird via :
While the Emerald Grove is preparing for the goblin attack
- Convince Memnos to join the fight against the goblins
+1
- Tell Lakrissa to buy you a drink to be even
+1 (this point may be earned either before attack or after defeating goblins)
- Convince Wyll not to attack you, using or
+1
Note: This scene appears only if Wyll left the party due to your choices in dialogue with Minthara, after you have revealed the Grove's location to the drow
- Tell Andrick and Brynna to forget the owlbear and go away
+1
- OR, If you killed the owlbear already, tell them to go because you've avenged Edowin
+1
- OR, If you killed the owlbear already, tell them to go because you've avenged Edowin
- Tell Scratch to follow your scent to the camp, using .
+1
- Convince the Mother Owlbear to let you go without fighting
+1
- Spare the Owlbear Cub after killing the Mother Owlbear
+1
- Agree not to loot the Selûnite chest
+5
- When find Demir and Johl arguing with Auntie Ethel, say that you aren't getting involved OR that this has nothing to do with you
+1 (either option)
- After entering the Sunlit Wetlands, break the illusion by any available means, then say 'BAA' at the Redcaps when you speak to them
+1 (works twice)
- If Astarion is in your party, don't rat him out to Gandrel, but further in the dialogue don't allow him to kill the hunter.
+1
- If Astarion kills Gandrel himself, say afterwards that the hunter need not to die OR That you cannot trust him after that
+1 (either option)
Note: Available only if you don't know yet that Astarion is a vampire
In the Overgrown Tunnel:
- Chasing after Auntie Ethel in her lair, speak to Lorin and ROAR at him.
+1
- the Gnarled Door to let you in
+1 (Reports of no approval in this instance on PS5 at this time) [Needs Verification]
- After defeating Auntie Ethel, her into handing over both Mayrina and fey hair
+5
- If you killed Ethel and spared Mask of Regret, speak to the latter afterwards and choose to attack her
+1
- Accept Mayrina's locket as a reward for saving her
+1
- Gain entrance to the village:
- Through the southern gate - by the goblin guard
+1
- Through the eastern gate - by successfully using any check-based line on the booyang guard OR by showing them Brand of the Absolute
+1 (either option)
- Through the southern gate - by the goblin guard
- Persuade Fezzerk at the windmill to leave peacefully
+5
- Untie Barcus Wroot off the windmill wing and demand a compensation from him
+1
- Convince Lump the Enlightened to fight alongside you, outbidding goblins
+1
Note: This approval can be gained the same way, too, if the ogres come to your camp to resolve the deal
Goblin Camp
At the front gate and in the outer camp:
- Smear the dung over your face on Sentinel Olak's demand
+1
- Tell Tracker Grikka that you will get answers from prisoners.
+1
- Using , tell the Dishevelled Chicken to shut up and play
+1
Note: These options are available if you have killed the Owlbear Cub in its nest
- Invite the Owlbear Cub to your camp
+1
- Then speak to Krolla and convince her to let the cub go with you, using any check-based option
+1
- OR Start a tour of chicken-chasing and prompt the cub to run to the finish posts, using or
+1
- When Krolla tries to scam you after you won in a tour of chicken-chasing, demand your gold back and also all of hers, using illithid powers
+1
- Then speak to Krolla and convince her to let the cub go with you, using any check-based option
Talking to Crusher:
- When he orders you to kiss his foot, obey
+1, then start licking it
+1
- Successfully use on Crusher and say you'll let his boss know of his plans
+1
- Make Crusher kneel and kiss your foot, using OR Illithid powers.
+1
- Tell Eight that you're sorry for his loss.
+1
- Convince Booyahg Piddle to give you the book he's reading without using illithid powers
+1
- Persuade Klagga to give you the Dwarf's Poem
+1
Inside the Shattered Sanctum:
- Pick a fight with Priestess Gut or in her chambers.
+1
- Don't object Dror Ragzlin's orders to report to Minthara
+1
- Promise Minthara to get information from the captive
+1
- Tell Torturer Spike to let you put the prisoner through paces.
+1
- Tell Minthara that the prisoner escaped and then pass an check to withhold the grove's location
+1
- OR Tell her that Liam told you everything and pass the check
+1
- OR Tell her that Liam told you everything and pass the check
Note: These options are available only if you spoke to Minthara before interrogating and freeing Liam
- Tell Minthara that Sazza was too stupid to understand you prior
+1
Note: Sazza must be freed from the cage in Emerald Grove
- Provoke a fight with Minthara by any available option
+1
- Agree to endure Abdirak's teachings on Loviatar's doctrine.
+1
- Convince the spiders in the pit that goblins taste better than you
+1
In Worg Pens:
- After freeing Halsin, agree to kill goblin leaders to save the grove (either with or without him in bear form)
+1
- Save Rugan, then use to convince him to sell his employer's wares
+1
- Side with Karlach during Wyll's confrontation with her
+2
Waukeen's Rest & Zhentarim Hideout
- Tell Benryn you'll keep the dowry as a payment for his saving
+1
- Successfully the guard Salazon to let you go through the hatch to the hideout
+1
- Purchasing Oskar Fevras, make Brem lower the price through or
+1
- When entering the myconid colony, tell Sovereign Spaw the truth about the parasite
+1
- Steal the Boots of Speed from Thulla
+1
- Obtain the Ring of Mind-Shielding from Omeluum (either through , , or providing it with the description of the Nautiloid structure)
+1
- Tell Derryth Bonecloak you're going to keep the Noblestalk for yourself
+1
- In Festering Cove, tell BOOOAL he is a fake god and tell him you will kill him and take his power
+1
- OR Tell BOOOAL you won't let him enslave the Kuo-toa any longer
+1
- ** If you find out that BOOOAL is a Redcap, bait him with a tale of bloodshed instead of sacrifice
+1
- OR Tell BOOOAL you won't let him enslave the Kuo-toa any longer
- When talking to Ward Magmar about travelling to Moonrise Towers, say that Moonrise holds the answers you need.
+1
- the Deep Rothé to breathe, focus and excavate for Skarjall OR to attack the duergar
+1 (either option)
- Convince Elder Brithvar to free the deep gnomes after the fight with Nere
+1
- If you killed the duergar (both rebels and Absolutists) before freeing Nere, plant a thought in Nere's mind about freeing the gnome slaves
+1
- Give Shadowheart the Idol of Shar and tell her that you'll try to find anything else
+5
- Playing as a , tell Ellyka that githyanki patrol means nothing to you, getting her to stand down.
+1
- Speak with Kith'rak Voss yourself instead of letting Lae'zel do it
+1 (any option of two available)
- Speaking to Voss, succeed the passive check to resolve the encounter peacefully
+5
- Upon entering the Créche, first tell Gish Far'aag that Voss sent you; then pretend to be an avatar of Vlaakith and succeed a
DC 30 Performance check.
+1
- Vandalise the portrait of Vlaakith
+1
In the Infirmary:
Note: To do this, succeed a passive DC 14 Performance check, then succeed a
DC 30 Wisdom check or
DC 30 Persuasion check
In the Classroom:
- Persuade Sa'varsh Kethk to let Youth Varrl go from training.
+1
At the Hatchery:
- Successfully persuade Varsh Ko'kuu to let you take the Githyanki Egg, telling him:
In Captain's Quarters and Inquisitor's Chamber:
- Tell Kith'rak Therezzyn that you have the Mysterious Artefact, then refuse to surrender it.
+1 (provokes a fight with Therezzyn)
- Refuse to hand over the artefact to the Ch'r'ai W'wargaz, and convince Lae'zel to trust you by succeeding
DC 21 Persuasion check or by reminding her of the zaith'isk (if you've learned the truth about it prior)
+1
- Refuse Vlaakith's demand to enter the Mysterious Artefact or say you're actually going to free the person inside
+1
Raphael's Deal
- When Raphael briefly takes you to the House of Hope, choose lines:
- "I need to think this over."
+1
- "You're mad if you think I'll make a deal with a devil."
+5 (If playing as Wyll origin: "... another devil")
- "I need to think this over."
- Upon returning, talk to Shadowheart and say the devil cannot be trusted, then confirm it
+5
Camp & Conversations
Camp interactions
Note: This option appears only if you spoke to her prior to any other companion
Note: This dialogue is available only after using 'illithid' line for the very first time in a conversation
At the second long rest, when she asks what would you do if she turns, answer you'd kill her on spot +1
- After learning about any path to a cure, tell Shadowheart this could be your last night together, probe her thoughts using illithid , and suggest to find a tavern and celebrate
+5
- When Shadowheart comes to the camp all not herself, succeed roll to detect a knife in her belt, and then her to have a rest at the camp
+10
Note: This scene occurs only if you have missed all opportunities to recruit the cleric at the beginning of the game
- When you catch her trying to handle with the Mysterious Artefact, successfully pass a check, and then:
Other companions and camp followers
- When Astarion tries to bite you, either stake him or chase him off the camp. In the morning, tell others that bringing him to the camp was a mistake
+1
- Playing as Astarion origin, if you have approval rate <10 from her, speak to Shadowheart about herself. Then ask what does she mean calling you "the type", and finally say this all is a bit new for you
+1
- Playing as Astarion origin, confess to her of being a vampire and succeed a roll
+10
Note: If Shadowheart initiates the discussion herself, successful check will bring only +1 approval
- Talking to Lae'zel about the crèche as the only path to a cure, say that total understanding is nonsense
+1
- When Lae'zel intends to kill everyone before turning into mind flayers, talk her out of it
+5
- When Lae'zel and Shadowheart have an argument over the Mysterious Artefact
- If Lae'zel attacks sneakily at night, her to stop
+10
- OR, Playing as a , her
+10
- OR Choose to defend Shadowheart or side with her if it somes to the duel
+10 (either option)
- If Shadowheart attacks sneakily at night, choose to do nothing
+10 (Lae'zel dies)
- After Shadowheart kills Lae'zel, talk to her and tell her you trust she had reasons to do it
+10
- If Lae'zel attacks sneakily at night, her to stop
- If you are recruiting Karlach after raiding the Emerald Grove, convince her it was a necessary decision
+1
- When Wyll comes to the camp with the intent to kill Karlach, call the warlock stubborn
+1
- Tell Mizora she's not leaving your camp alive during her first appearance there
+1
- OR Tell Mizora not to lay a finger on Karlach
+1
- Playing as Karlach origin, ask Mizora why doesn't she f*ck off
+1
- OR Tell Mizora not to lay a finger on Karlach
- When talking to Halsin on the morning after the camp celebration, say that you prefer to take the route through Underdark
+1
- When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact, encourage Lae'zel to trust him
+1
- Pet Scratch when he first comes to the camp
+1
- Feed the Owlbear Cub when it first comes to the camp
+1
- During camp romance scene near the waterfall, succeed the passive check and then choose to kiss her
+5
- When talking to her half-drunk at the goblins' party, offer her "a better distraction", then suggest to sit by the fire OR to tell what's on her mind
+10 (either)
Note: Any of three options above starts romance with her
- Say you won't pry when she rebuffs your attempts to know each other better
+1
- When it comes out that Shadowheart is a follower of , tell her that you don't care who she worships, because you all have bigger problems
+5
- Discussing Shadowheart's fear of wolves, promise to avoid them in if possible
+5
Note: This works only when Shadowheart comes close to wolves for the first time - either in the Emerald Grove, or in Zhentarim Hideout, or in Creche Y'llek. characters have an unique line
- Talk about her missing memories, and make her promise to point out Night Orchids
+1
- After she agrees to discuss wih you:
- Tell her to continue
+1
- When Shadowheart shares with you her memories about becoming a Sharran through the tadpole ("girl in the woods" cutscene), agree, then say this can't have been easy to her
+5
- After her wound manifests itself for the first time, ask her if there's anything you can do to help her
+1
Note: This camp dialogue occurs only if you haven't ever seen her wound manifesting itself prior
- When she tells you about her dream of becoming a Dark Justiciar, agree to hear her out
+1
- After reaching Grymforge, when Shadowheart says that there are signs of Dark Justiciars' presence, answers that you'll keep an eye about other signs in the future
+1
- Give her the Idol of Shar which can be found in Grymforge
+5 (unique line for a of )
Act Two
Act Three
Disapproval
As a Companion character, the interactions listed below will cause Shadowheart to lose approval. This list is most likely incomplete.