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Lae'zel/Approval
Overview | Approval | Banter | Romance |
Lae'zel prefers direct (if sometimes rude and harsh) approach in interacting with everyone around.
She approves firm-handed leadership and domination, manifests of bravery and self-denial in the name of common good. She is not interested in wasting any time to get rid of the tadpole infection, more so that she knows the one and only correct solution to the problem. Lastly, Lae'zel favors choosing cool-minded practical options over the ones that come from emotions and passions. The only exception to this are the player's decisions that somehow engage the githyanki culture, customs and religion.
Lae'zel disapproves most acts of mercy and compassion. She dislikes expressing feelings openly, showing submission to others, using diplomacy or subterfuge, or loosening the grip when dealing with subordinates - and in her vision, most individuals around herself are the latter, including some of her own race. She also doesn't approve unnecessary spending any resources on issues that distract the party from the direct path to finding a cure. Finally, Lae'zel despises paying respect to any other deity except her own and hates everything connected somehow to mind flayers' culture.
The actions and choices listed on this page will raise or lower Lae'zel's Approval.
For more information about the approval system, see Approval.
Greetings
Depending on their approval rating, Lae'zel may greet the player with:
Negative (<0):
- "Speak, and be done with it."
Neutral (0 - 19):
- "Speak."
Medium (20-39):
- "You must have questions."
- "Greetings."
High and up (40+):
- "Is something burdening you?"
If the player character is a githyanki Tav/Dark Urge:
- "Yes kin, speak."
When spoken to by someone other than the player character:
- "The pet speaks. Adorable. Now send over your owner, before you make a mess of things."
Romance
Flirting - Act One and Act Two:
- "Speak your mind. I'm listening."
Partnered - Act Three before romance scene:
- "How can I assist?"
Partnered - Act Three after romance scene:
- "A welcome face. How can I help?"
Partnered - Low approval:
- "Go ahead."
Approval
As a Companion character, the interactions listed below will cause Lae'zel to gain approval.
Act One
Ravaged Beach & Roadside Cliffs
- Accept Astarion's apologies and say you would have done the same +1 (unique line for )
- Refuse to dismiss Lae'zel from your party when Shadowheart demands it as a condition for recruiting her. +5
- Speaking to Gimblebock near Chapel Entrance, choose to attack them +1
- Playing as , tear off Gale's hand +1
In The Hollow:
- Punch either Aradin or Zevlor when they are arguing after the goblins' attack +1
- Refuse to help Zevlor convince Kagha to let the tieflings stay +1
- Scold Elegis for being scared of a few goblins OR Tell her to get to digging their own graves +1 (either option)
- Playing as a , tell Lakrissa that there's no honour in defeat. +1
- Tell Arka to seek vengeance and spill some goblin blood over Kanon's death +1
- Tell the tielfling kids trained by Asharak that they are going to die +1
- OR, Playing as Wyll origin, tell Asharak he'll get them all killed +1
- Assist Guex in training (using , , or unique , , lines) +1
- Tell Guex not to shout out his moves after helping him train +1
- Tell Pandirna to hush or you will snap her neck +1 (the line is available for all classes except )
- While talking to/trading with Mattis, catch Silfy trying to pickpocket you and grab her by the hand +1
- In the confrontation with Barth about the locket, tell Meli to return it, because "There's already one thief to bury today." +1
Note: This line is available only if Arabella has died
- Threaten Mol when first meeting her in the Tiefling Hideout +1
- Talk to Zevlor after defeating the goblin leaders +10
In the Sacred Pool and druid caves:
- Playing as , choose to do nothing when Kagha is threatening Arabella +1
- After resolving Arabella's fate, speak to Kagha and praise her for protecting her own +1
- Then speak to Rath and blame the child +1
- After Nettie poisons you, attack her (no need to kill her) +1
- Swear to Nettie that you will take the wyvern poison if you start turning +1
- Playing as a , talk to the squirrels listening to Alfira and first hush them not to ruin the song, and only afterwards the class-unique line "Sing along…" +1
- Take Alfira's lute out of her hands and smash it +1
While the Emerald Grove is preparing for the goblin attack
- If you start attacking the tieflings before Minthara arrives, betray her while speaking to her +1
- Playing as an or as a , instigate a fight with Minthara +1
Note: This option is available only after you helped Minthara to slaughter the Grove
- Tell Brynna and Andrick to avenge Edowin +1
- Choose to go closer to the Owlbear Cub or attack the Mother Owlbear +1
- After killing the Mother Owlbear, kill the cub as well +1
- Fail to convince Shadowheart into looting the Selûnite chest +1
- * When find Demir and Johl arguing with Auntie Ethel, say that you aren't getting involved or that this has nothing to do with you +1 (either option)
- Drink from the well outside the Riverside Teahouse while the illusion is still intact +1
- Chasing after Auntie Ethel in her lair, speak to Lorin and ROAR at him. +1
- the Gnarled Door to let you in +1
- After defeating Auntie Ethel, her into handing over both Mayrina and fey hair +5
- If Astarion is not in your party, tell Gandrel the road to your camp +1
- If Astarion is in the party, reveal his identity to the hunter +1
- Gain entrance to the village by the the goblin guard at the southern gate +1
- Attack Fezzerk and his gang +1
- Drop and prepare to destroy the Necromancy of Thay in the Apothecary's Cellar +1
At the front gate:
- Fling worg dung at Sentinel Olak +1 (requires check and triggers a fight with gate guards)
In the outer camp:
- Tell Tracker Grikka that you will get answers from prisoners. +1
- Yell "Boo, get off the stage!" at Volo as he performs +1
- When playing chicken-chasing with Dishevelled Chicken:
Talking to Crusher:
- Successfully use +1 on Crusher and say you'll let his boss know of his plans
- Make Crusher kneel and kiss your foot instead, using OR illithid powers. +1 (either option)
- If Crusher starts a fight, make him kiss your foot after defeating him. +1
In the Shattered Sanctum:
- If Warrior Trinzas questions you about the ruckus, tell her that it was the sound of her friends dying +1
- Pick a fight with Priestess Gut in the throne room. +1
- Tell Roah Moonglow that you killed her friends in the Zhentarim Hideout. +1
- Attack Dror Ragzlin, straightaway or after interrogating the dead illithid +1
- Promise Minthara to get information from the captive +1
- Tell Torturer Spike to let you put the prisoner through paces. +1
- OR, Playing as , propose to show Spike how it's done +1
- OR, playing as a , tell him that you don't try, you get results +1
- Then torture Liam yourself +1
- Tell Brakkal (the Maglubiyet devotee in the cage) that the gods are fickle +1
Note: These options are available to all avatars except
- Tell Minthara that Sazza was too stupid to understand you prior +1
Note: Sazza must be freed from the cage in Emerald Grove
- Side with Karlach during Wyll's confrontation with her and recruit Karlach +2
- At the tollhouse, agree to hunt the monster (i.e. Karlach) for Anders +1
- Tell the trader Cyrel that you'll take the supplies and everything else she owns +1 (starts the fight with the whole group)
- If you spoke both to Karlach and to Anders, tell the latter you believe her, not them +1
- Tell Rugan that you are here for the cargo, not to rescue him. +1
- Save Rugan, then tell him to give the cargo to you, using or provoking a fight +1
- Successfully the guard Salazon to let you go through the hatch to the hideout +1
- Purchasing Oskar Fevras, convince Brem lower the price through or +1
- When Glut asks you to help him usurp Sovereign Spaw, refuse saying that you'll have no part of this OR that you'll kill the treacherous myconid instead. +1 (immediately starts fight with Glut)
- In the Festering Cove, tell BOOOAL he is a fake god and tell him you will kill him and take his power +1
- Push Corsair Greymon off of the boat on your first voyage to Grymforge. +5
- Tell Morghal and Orgarth that them keeping slaves is not a problem for you, and that you'll just kill them +1 (might start a fight with the other duergar as well, both Clan Flameshade and Absolute followers)
When dealing with Ward Magmar:
- Ask Magmar how to get a slave of your own. +1
- When attempting to take the elevator, tell Magmar that saving Nere is a distraction +1
- When talking about travelling to Moonrise Towers, say that Moonrise holds the answers you need. +1
- Playing as a or as a , tell Magmar that he is squandering his slave on mundane tasks +1
- After killing Magmar and Pistle, tell Skickpit to use the elevator to surface +1 (further options to convince him won't bring more approval)
- Looking at skeletal remains of Dark Justiciars, say "Better off dead" OR "Die in filth" +1 (either)
- the Deep Rothé to give in to their rage and attack the duergar +1
- Provoke a fight against Elder Brithvar by either taunting him to try and take your gold OR suggesting to rat him out to Sergeant Thrinn about his conspiracy against Nere +1
- After saving Nere, tell him to finish the slaves, OR choose to say nothing +1 (either option)
- Side with Brithvar when confronting Nere +1
- If you killed the duergar (both rebels and Absolutists) before freeing Nere, plant a thought in the drow's mind about freeing the gnome slaves +1
- Playing as a , tell Ellyka that githyanki patrol means nothing to you, getting her to stand down +1
Rosymorn Monastery Trail & Crèche Y'llek
- Tell Lady Esther her proposal to Steal a Githyanki Egg is revolting, and attack her +1
Upon entering the Crèche:
- Let Lae'zel speak for the group when you enter the Crèche and are questioned by Gish Far'aag +1
- Playing as a , Far'aag to let you in, pretending to act on Voss's orders +1
- OR Show Gish Far'aag the Mysterious Artefact to gain entry into the Crèche +1
At the Infirmary:
- Let Lae'zel speak for the group when talking to Ghustil Stornugoss about trying to remove the tadpoles. +1
- Approach the zaith'isk +5
- Let Lae'zel use the zaith'isk +10, and then either:
Note: To do this, succeed a passive DC 14 Perception check, then succeed a DC 30 Wisdom check or DC 30 Persuasion check
Note: Succeed a DC 21 Wisdom check, and then DC 21 Persuasion check or DC 30 Deception check. This choice will permanently lower Lae'zel's INT by 2
Note: Getting her out of the device during the third stage will not give the second approval point, but will permanently lower Lae'zel's INT and WIS by 2.
In the Classroom:
- Offer to fight Youth Varrl when Sa'varsh Kethk asks for a challenger +1, and then indeed kill him +1
- If Varrl survived and stayed conscious, convince him by any means to give you his book about Orpheus +5
At the Hatchery:
- Successfully persuade Varsh Ko'kuu to let you take the Githyanki Egg, telling him:
In Captain's Quarters and Inquisitor's Chamber
- When speaking with Kith'rak Therezzyn, surrender the Mysterious Artefact to her +1
- Ask Ch'r'ai W'wargaz a promotion from Vlaakith in return for surrendering the weapon +1
- Show W'wargaz the artefact +3
- OR Refuse to hand over the artefact to him, and convince Lae'zel to trust you by succeeding DC 21 Persuasion check +3
- OR remind Lae'zel of the zaith'isk (if you've learned the truth about it prior) +1
- Kneel before Vlaakith's projection +3
- Talking to Vlaakith, say you're a friend who brought the artefact to her +1
- OR Rat Shadowheart out that it was she who stole it +1
Note: The line is available only if Shadowheart is in the party
- Talking to the Dream Guardian, say you're going to kill them on Vlaakith's command +5, and then indeed stab them +5
- Open you mind to Lae'zel after meeting with the Dream Guardian face to face +3
Raphael's deal
- When Raphael briefly takes you to the House of Hope, choose the lines:
- "I need to think this over" +1
- OR "You're mad if you think I'll make a deal with a devil" +1 (If playing as Wyll: "... another devil")
- OR "Then fix it. Or die by my hand!" +1
Camp & Conversations
Note: This dialogue is available only after using them for the first time in a conversation
- After Lae'zel describes the ceremorphosis process to you, say that you will find the cure +3
- Ask her whether she's sure the créche is the only way for a cure, then tell her that their information is valuable +3
- After the first visit of the Dream Guardian, tell her that it should be ignored at all costs. +1
- Ask Lae'zel about the slate disc from the Arcane Tower concerning Orpheus. +3
- Ask her about the second slate disc, obtained from Varrl +3
Discussing githyanki ways after visiting the créche:
- After visiting the classroom in Crèche Y'llek, praise Lae'zel for killing her own classmates +3
- After visiting the hatchery in Crèche Y'llek, speak to Lae'zel about the single egg you saw (or took) there +1
If you destroyed the creche with the Lathander’s Lance:
Other companions and camp followers
- When Astarion tries to bite you, stake him. In the morning, tell others that he was a threat to all +1
- Playing as Astarion origin, confess that you are a vampire and succeed a check +1
- When Wyll comes to the camp with the intent to kill Karlach, call the warlock stubborn +1
- Tell Mizora she's not leaving your camp alive during her first appearance there +1
- OR Tell her not to lay a finger on Karlach +1
- OR, Playing as Karlach origin, ask Mizora why doesn't she f*ck off +1
- When Lae'zel intends to kill everyone before turning into mind flayers, talk her out of it +5
- At the very first night in the camp, snap at Shadowheart, saying "Don’t question me" +1
- When Shadowheart comes to the camp all not herself, choose to attack her +10
Note: This scene occurs only if you have missed all opportunities to recruit the cleric at the beginning of the game
- When it comes out that Shadowheart is a follower of , say you didn’t agree to join up with a Sharran, then tell her to leave +5
- When Lae'zel and Shadowheart have an argument over the Mysterious Artefact:
Companion quest
Note: Technically, most events at the Crèche Y'llek add entries (and therefore approval) both to Lae'zel's Companion quest AND to main quest. These are not doubled here to avoid redundancy
- In The Hollow, find Zorru and talk to him +5
- Allow Lae'zel question Zorru OR Stop her, then let her continue +5 (either option)
- At the Mountain Pass, talking to Voss and the githyanki patrol, let Lae'zel speak for the party +10
- After the githyanki patrol departs, her to calm down +3
- OR Lae'zel to save anger for Vlaakith’s enemies +5 (Not available for )
- Playing as a , call Voss a heretic +5
After the events in the Crèche:
- After being marked as a traitor by Ch'r'ai W'wargaz, praise her for her show of faith to Vlaakith still
- When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact, encourage Lae'zel to trust him +10
- If you have killed Voss, repeat her victorious chant ("Zai, zai!") +3
Act Two
Act Three
Disapproval
As a Companion character, the interactions listed below will cause Lae'zel to lose approval. This list is most likely incomplete.