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Astarion/Approval
Overview | Approval | Banter | Romance |
Astarion likes displays of power and cruelty, and appreciates snarkiness and mocking. He is inspired when the player gains access to areas/information by deceiving others. The player does not have to be "evil" to gain his approval, however — he approves when the player makes choices that support independence and autonomy, and when the player helps certain characters in need.
Astarion dislikes displays of weakness and does not like acts of kindness or charity that offer no reward. He also disapproves when the player tries to rein him in or restrict him in some way.
The actions and choices listed on this page will raise or lower Astarion's Approval.
For more information about the approval system, see Approval.
Greetings[edit | edit source]
Depending on his approval rating, Astarion may greet the player with:
Negative (<0):
- “You again.”
- "What do you need now?"
- "You're staring at me again. What do you want?"
Neutral (0 - 19):
- "Well, hello. What can I do for you?"
- “Yes?"
- “Need Something?”
Medium and up (20+):
- "Ah, my favourite travelling companion."
- "Hello, my dear."
- "What can I do for you, my friend?"
When spoken to by someone other than the player character:
- "Sorry, darling, I haven't got time for underlings. If your boss wants to speak with me, I'm all pointy ears."
Romance[edit | edit source]
Flirting:
- "It's always a pleasure to see you sauntering over."
- "Yes, darling?"
- "Hello, beautiful."
- "I did miss that face, you know."
- "Hello, my sweet."
- "Hello, lover."
- "Yes darling, do you need something?"
- "Need something? Or did you just miss me?"
Partnered:
- "Gods, you're beautiful."
- "Is there something you want to talk about, my dear?"
Broken up:
- "Why in the hells are you bothering me now?"
After Completing The Pale Elf[edit | edit source]
Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.
Ascended - Partnered:
- "Look at you, precious thing. You always stare so eagerly."
- "Ask me anything, and it will be yours."
- "Little love, whatever could be the matter?"
- "My consort, we are so close to our triumph, I can almost taste it."
- "Yes, my treasure?"
Spawn - Partnered:
- "Ah, you're so adorable when you're thinking what to say."
- "I hope there's nothing troubling you, my dear?"
- "Yes, love?"
Dark Urge exclusive[edit | edit source]
Spoiler warning! This section reveals interactions with The Dark Urge.
Astarion also has some greetings exclusive to the Dark Urge origin. He will only say these once:
- "You have a manner of irresistible desperation about you. I like it." (first meeting)
- "My dagger-happy friend. What troubles you?" (Act One after killing Alfira or Quil Grootslang)
- "My sweet, conflicted villain. What can I do for you?" (Act Two after killing Isobel)
- "Come to kill me again, darling?" (Act Two if the player character fully refrained from killing him after failing to kill Isobel)
- "Precious little Bhaal-Babe!" (Act Three after the player character learns the truth about their parentage)
- "The child of Bhaal. I'm glad papa has blessed our dirty little plot" (Act Three when romanced, after becoming Bhaal's chosen)
Approval[edit | edit source]
The following story and dialogue choices will raise Astarion's approval of the player character.
Act One[edit | edit source]
Act Two[edit | edit source]
Act Three[edit | edit source]
Disapproval[edit | edit source]
The following story and dialogue choices will cause Astarion to lose approval.
Act One[edit | edit source]
- Promise Zevlor you will talk to Kagha about stopping the ritual -1
- After Lae'zel interrogates Zorru:
- If you are confronted about stealing the Idol of Silvanus, return the idol and apologise -1
- Tell Locke and Komira that the druids are overreacting and that you will talk to them -1
- Swear to Nettie to take the Wyvern Poison -1
- Convince Kagha to fight against the Shadow Druids (if uncovered her conspire) -1
- Agree to kill the goblin horde's leaders for Zevlor -1
- While talking to/trading with Mattis, catch Silfy trying to pickpocket you (passive check), and tell her to relax (either straightaway or after successful check). -1
◎ Sunlit Wetlands/Putrid Bog
◆ When talking to Auntie Ethel and Mayrina at the Riverside Teahouse:
- Don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" -1
- After defeating Ethel, reject the offer to spare her in exchange for fey hair -5
- OR, Order her to let Mayrina go. -5
- Reject Mayrina's reward for saving her -1
◆ Dealing with Gandrel:
- Reveal his identity to Gandrel -10
- If Astarion kills Gandrel himself, say afterwards that the hunter need not to die OR That you cannot trust him after it -1 (either option)
▶ Note: Available only if you don't know yet that Astarion is a vampire
- Drop and prepare to destroy the Necromancy of Thay in the Apothecary's Cellar -5
- Read the Necromancy of Thay yourself -1
- Pay Fezzerk a lot of gold to let you pass -1
- Untie Barcus Wroot off the windmill wing and tell him that he owes you nothing -1
◎ Goblin Camp
◆ At the front gate and in the outer camp:
- Smear the dung over your face on Sentinel Olak's demand. -1
- Tell Eight that you are sorry for the loss of his parents. -1
◆ Inside the Shattered Sanctum:
- Tell Priestess Gut you are ready to clear your head. -1
- Accept the Brand of the Absolute from Gut. -1
- OR, Speaking to Warlock Greez, ask him to brand you -1
- Convince Minthara to spare Sazza, saying the latter didn't know who you were. -1
▶ Note: Sazza must be freed from the cage in Emerald Grove ◆ In the Worg Pens:
- After freeing Halsin, agree to kill goblin leaders to save the grove (either with or without him in bear form). -1
- Purchase Oskar Fevras from Brem for the price he asks initially -1
- Tell Ward Magmar that he disgusts you -1
- When attempting to take the elevator, tell Magmar that you need to save Nere to obtain a Moonlantern -1
- Convince Skickpit you're going to help him, then ask if he really wants you to kill his slavers (using line) -1
- Pay your respect to the corpes of dead deep gnomes after killing or deceiving Brathwen and Viss. -1
- Agree to help Lunkbug find Philomeen. -1
- Stand up for the deep gnome slaves when Nere, once freed, is going to kill them -1
- Convince Elder Brithvar to free the deep gnomes after the fight with Nere -1
◎ Crèche Y'llek
◆ In the Hatchery:
- Persuade Varsh Ko'kuu to let you take the Githyanki Egg, telling him:
◆In the Classroom:
- Playing as a , save Youth Varrl by whatever means, and then tell him:
◆ In the Captain's Quarters and Inquisitor's Chamber:
- When speaking with Kith'rak Therezzyn, surrender the Mysterious Artefact to her -1
- Talking to Vlaakith, say you're a friend who brought the artefact to her -1
◎ Other locations
◆ In Owlbear Nest, agree with Shadowheart when she asks not to loot the Selûnite chest -1
◆ On The Risen Road, agree to fight the gnolls to save Rugan -1
◆ In Waukeen's Rest, find and return Benryn the dowry -1
◆ In Festering Cove (Underdark), tell BOOOAL you won't let him enslave the Kuo-toa any longer -1
◎ Raphael's Deal
- When Raphael briefly takes you to the House of Hope, say that you'll do anything to get rid of the tadpole -5
- Discussing afterwards, tell Astarion that he might not be able to outfox the devil, but you will. -1
- Playing as a , say that Raphael is "only a cambion" and that you can handle him. -1
◎ Camp/Conversation
◆ Camp interactions
- At the very first long rest, when Astarion says he'll keep watch, answer you will not turn your back on a stranger -1
- When he asks how you'd like to be killed, say you don't have to choose, OR that you would prefer one of the others/someone else to do it -1 (either option)
- After Astarion fails to read through Necromancy of Thay, suggest that he give the book to Gale or to you, OR tell him to stop reading it -1 (either option)
- After Astarion asks what do you see (cutscene with a mirror), say you see someone who wastes your time -1
- When Astarion wants to gossip about your sex with Lae'zel, answer that it's none of his business. -1
- If Astarion died from the Lathander's Lance blast in Rosymorn Monastery, resurrect him, then talk to him and choose any line except the promise to be more careful next time -5
◆ Romance
▶ Note: Turning him down within the romance cutscene itself does not bring any disapproval
- At the camp celebration, when arranging a night together, first agree, then choose line "On second thoughts, maybe not" -1
- OR Fail the DC 15 Persuasion check to make Astarion say 'please' . -1
▶ Note: This whole dialogue occurs only if you haven't slept with him earlier
- If you already have agreed to sleep with someone else, tell Astarion that you're "looking forward to it" OR ask the spawn if he's feeling jealous. -1 (either option)
- Refuse to sleep with Astarion, then speak to him again and try to arrange a romp anew -1
◆ Other companions and camp followers
- When it comes out that Shadowheart is a follower of , say you didn’t agree to join up with a Sharran, then tell her to leave -1
- Give the Necromancy of Thay to Gale, OR destroy it. -5 (either option)
- Allow Volo to follow through with his attempt to remove the parasite
- Shoo the Owlbear Cub out of the camp when it comes first OR second time -1 (either time)
- OR Choose to attack him instead of feeding (works only with )
- Playing as , after murdering the bard, try to put the blame on Astarion -6 (only if it is known he is a vampire)
◆ Other conversations
- After the very first time using illithid powers, say the power that comes from the parasites cannot be trusted -1
▶ Note: This dialogue is available only after using 'illithid' dialogue line for the first time in your walkthrough. The line here belongs to Custom origin (Tav); other origins may have unique formulations
◎ Companion quest
◆ At the long rest, when Astarion's true nature comes out:
◆ After his vampirism has been revealed:
- On the next morning, if you did not permit him to bite you, say he’s lucky you didn’t kill him -1
- When discussing Astarion's future 'diet' , forbid him to drink human blood -5
- Discussing Cazador, tell Astarion that he is on his own -5
- When he asks whose blood you'd hypothetically drink, refuse to discuss the subject -1
- When he tries to feel through his scars with fingers, offer your help, then mock him about "cleric of Gond" -1
Act Two[edit | edit source]
◎ Ruined Battlefield
◆ If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
- Fail to convince the cowardly hyena in the convoy that it do not belong to the goblins. -1
- Stop Warrior Gronag from killing the hyena. Then, when Kar'niss the drider comes, ask him about his lantern and what is there in the shadows. After that, stop the drider from butchering Brawler Vez by any means. -1
If entering the Shadow-Cursed Lands from the Grymforge:
- Playing as a , a or a , use a class-based answer when Harper Lassandra orders you to come closer. -1
◆ Dealing with He Who Was:
- After ordering Madeline to hurt herself, stop her, saying she had done enough -2
◆ Elsewhere:
- At the House in Deep Shadows, lose when playing hide-and-seek with Oliver. -1
- Free Dolly Thrice from the Moonlantern carried by Kar'niss. -1
- After saving Rolan from the Shadows, tell him not to be hard on himself for trying to save his family -1
◎ Last Light Inn
◆ Speaking to Jaheira:
- When talking to Jaheira inside the inn, drink the spiked wine -1
- If you have talked to Marcus already and know his mission, try to convince Jaheira that he is a spy -1
◆ Speaking to Isobel during Marcus's assault, explain to Isobel that he is going to kidnap her -5
◆ Speaking to Cerys, when she says they ran until found the inn, answer that she did the right thing -1 (unique lines for or )
◆ Talking to Alfira:
- Ask her about others, and then say that it was a cowardly move -1
- If you successfully Rescue the Tieflings, speak to Alfira again. When she asks how did you do it, answer that you were being a hero -1
◆ Elsewhere in the inn:
- Playing as , curb your yearn to tear the Strange Ox apart. -1
- Speaking to drunken Rolan before trying to save captured refugees, promise to rescue his siblings if they are alive OR Say that it is your responsibility to bring them back -1 (starts the quest, if you don't have it already)
- After saving the refugees, when Bex asks why you helped, answer that you did it because they were in trouble -1 (unique line for a )
◎ At the Reithwin Tollhouse, agree to give up all your gold to Gerringothe Thorm. -1
◆ Witnessing Ketheric's trial (at the very first visit to Moonrise):
- When Z'rell orders you to decide the goblins' fate:
▶ Note: This option will not bring any points for character
◆ At the Moonrise Towers Prison:
- Defeat Jasin and Sumera, then escort Minthara out of Moonrise Towers, and tell her you have saved her only for the pleasure of killing her yourself -1
- Speaking to the Warden for the first time, use to convince her that you are Balthazar's closest confidante -1
- Speaking to Wulbren, say they can die in prison for all you care -1
- Refuse to find tools for Wulbren -1
◆ Elsewhere in Moonrise Towers:
- Reinforce the connection between Linsella and Barnabus -1
- Tell Araj Oblodra that Astarion does what you tell him to do -3
▶ Note: If you are romancing the spawn, choosing the line "Yes. All mine" does not bring disapproval
◆ Dealing with Yurgir and his retinue:
- When speaking to the orthon initially, propose to help him finish the contract -1
- If you agreed to help Yurgir:
- Suggest to search the temple for him -3
- Speak to Nessa via and her that the orthon sold her to the party -1
◆ Dealing with Lyrthindor:
- After killing any three rats in the temple, speak with another rat:
- In the Tadpoling Centre, choose to release pod captives -1
◎ After the final fight with Apostle of Myrkul
◆ Speaking to Minthara:
- When Minthara tells you she is going to kill Orin and proposes to lead the cult afterwards, answer that eradicating the Elder Brain may be wiser -1
- OR Declare you will be the saviours of Baldur's Gate. When Minthara objects, say the future she's planning is shaped by violence -1
- OR Say that her idea is madness, and you need to eradicate the cult and the brain -1
◆ Speaking to Cerys:
- Tell Cerys that other will look up to her -1
- Say you couldn't have done it without Jaheira's help -1
- Tell her the Nightsong is the real hero -1
◆ Talking to Ide, Umi and Mattis:
- Tell any of them about Mol's eyepatch you have found down in the colony, and then:
◆ Speaking to others:
- Talking to Halsin, if you still haven't helped him with lifting the curse, promise to find Thaniel's cursed half (i.e. Oliver) -1
- Playing as a , talk to Alfira and agree to play together a show for the tiefling kids -1
- After defending Astarion from Araj Oblodra's molestations, at the long rest:
- Tell him twice that you're not interested in his confessions -5
- OR Tell him you regret stopping him from drinking Araj's blood -15
- OR Tell him you slept with him only because you wanted some fun -15
- OR Convince him to sleep with you tonight (using any line), then, when the cutscene continues, prompt him to say what he wants to say OR ask whether it was bad for him -15 ▶ Note: Either choice here will break the relationship
◆ Playing as , after killing your partner:
▶ Note: Choosing any of these options turns the companion who found you over the corpse hostile. The only chance to avoid it is a DC 30 Deception check
- When he tries to feel through his scars with fingers, offer your help, then mock him about "cleric of Gond" -1
▶ Note: This cutscene will take place only if it hasn't occured in Act One
- When he says he's going to ask Raphael's help with investigating his scars, tell him he's mad -1
- After Raphael reveals the true purpose of Astarion's scars, refuse to help the spawn stop Cazador -3
- OR Tell him that the Absolute is a greater evil -1
Act Three[edit | edit source]
- Talk to Brother Bill and Brother Clements and say that their god would be proud of Father Lorgan -1
- On the temple roof, tell Tara to stop eating the carrier pigeons. -1
◎ The Angleiron's Cellar:
- Talking to Wulbren, refuse to take the Runepowder Bomb but promise you'll destroy the Steel Watch Foundry your way. -1
- OR Refuse, saying that the real enemy is Gortash, not the Gondians -1
◆ When passing Zethino's trial, choose answers:
- First question: "He hasn't ever been happy" OR "Right now" -1 (either)
- Second question: ★ "Freedom" OR "Tasty rat" -1 (either)
- Third question: "Wooden sticks" OR ★ "Feeling a slave" -1 (either)
▶ Note: The ★ sign here marks the answers considered correct for the purposes of the test, even if they bring disapproval.
◆ Other actors and dealers:
- Successfully catch Akabi the djinni on rigging the wheel, but apologise and say you were mistaken -1
- Playing as a or a , tell Popper the kobold that graverobbing is a profane act -1
- If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. -1
- Talk to Lucretious before approaching Dribbles's show (when she's training up skeletons) and tell her that she is being a little harsh -1
- Volunteer Astarion to the stage as an assistant to Dribbles -1, and then cheer him, telling "Go on!" -1.
◆ Dealing with caged beasts:
- Talking to Shadow-Whiskers with , note that her cage looks comfy. -1
- Talking to Crimson, refuse to feed him via or mock him for being hungry (without the spell) -1 (either option)
- After defeating false Dribbles, talk to Crimson again and say you'd have killed him before he hurts anyone else -1
◎ Dealing with Orin's guises
- If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people -1
▶ Note: These are lines for the Custom origin (Tav). Any other Origins, except , have unique formulation
◎ Elsewhere in Rivington
- Near Requisitioned Barn, donate some gold to Manip Nestor. -1
- Talking to Mattis outside the barn, tell him to watch himself because the city is big and dangerous. -1
▶ Note: This option is available only if tiefling kids survived in previous Acts
- Stand for Saer Grotpoll protesting against refugees, saying "Out with these interlopers!" -1
- Playing as a , tell Tinker Nayzeem that Divine works in mysterious ways. -1
- Ask newspaper seller Lilly Beanbottom whether she knows that a murder is not a good thing -1
- At the Gur Camp, promise Ulma to save their children after Astarion said that they're already dead. -1
- Playing as the , resist the yearn to tear the Strange Ox apart. -1
▶ Note: Available if you haven't spoken to the Ox in Act Two
- In the smugglers' cave, defeat Caïros and his thugs, and if Farlin survived, say you don't want gratitude from criminals -1
- At the entrance gate, refuse to be arrested by the Steel Watcher and prepare to fight. -1
- OR Threaten Gauntlet Edwynna OR choose to attack her -1 (either option)
◆ At Sharess' Caress:
- When trying to hire both Sorn Orlith and Nym Orlith:
- Refuse to invite Halsin to the orgy, if the druid is in the party -1
- Refuse to sleep with Astarion on the drow twins' offer, if you denied him earlier in the walkthrough -1
- Speaking to Valeria, propose a toast to ADVENTURE! -1
▶ Note: Available only after you've started Solve the Open Hand Temple Murders quest
- After defeating a mind flayer in Naoise Nallinto's private room, tell her that her arousal towards the creature is disgusting -1 (requires a successful passive roll)
- At the Flaming Fist barracks, when you spot Fist Reynash trying to open a chest, give him 300 gold to take the ferry -1
- Speaking to Manip Bakshi afterwards, let him arrest you -1
- Speaking to Gortash after killing Orin, surrender two your Netherstones to him -1
- Talking to Fist Murphy, ask why he is standing on one leg, and then:
- Playing as a , talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and say:
- Talking to Fist 'Edge' Arensen at the gallows, say you'll stay out of trouble -1
- Talking to Fist Miller after Florrick had been executed, say she didn't deserve to die -1
- Speaking to Liara Portyr and Lora Bergauz:
◆ Talking to Bosun Gannet, when he instructs you about the tavern rules, say you'll keep to them -1
- After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her -1
◆ Talking to the hag masking as Captain Grisly:
- When looking for a decision, propose to talk to Lora and calm her down -1
- When the hag offers you money for killing Lora, agree, but then return and say you can't do it -1
◆ After Auntie Ethel reveals herself and offers you an alliance in your crusade, decline her deal, choosing either "Not a chance" or "Time to die" lines -1
◆ Speaking to Svend and Siggy:
◆ Other patrons:
- Talking to Nesha Leesha, warn her about the serial killer, then use Persuasion to insist on it -1
◆ Before dealing with the hag:
- Speaking to Mayrina in the sheep form via -1 , tell her you are here to help her
- Talking to Adrielle, offer to have a look at the hex -1
- Speaking to Jatlo after you have removed his hex, tell him he has been charmed by hag -1
- After removing the hex and killing Jatlo, offer Mayrina help with the hag -1 (A character will have a unique line here)
- Talking to Kled, tell him that they are safe now -1
- After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her -1 (either option)
◆ If you have killed Auntie Ethel:
- If you haven't raised Connor Vinderblad from dead in Act One, tell Mayrina it wasn't so amazing when the hag vomited a child -1
- Talking to Adrielle, say the hag is finally dead, thanks to you -1
◎ The Elfsong Tavern
- Meeting Lakrissa in the tavern hall, say you missed her -1
- Talking to Dez Kanshaw, say he won't find courage on the bottom of a bottle -1
◆ Speaking to Harvard Willoughby, agree to participate in Laff Riot, and then, in first round, joke about Harvard smelling funny -1
- In the second round, joke about "Vampires" -2
- In the third round, joke about "Mind flayer and duergar" -1
◆ Agree to follow the trail of the murders for Devella Fountainhead. -1
▶ Note: If Devella has already left the Elfsong, this dialogue (with all approval points) may trigger at the Facemaker's Boutique
- Tell Golbraith Stredivas that mind flayers are dangerous, and then tell him to leave the city -1
◎ The Graveyard
- Speaking to Gothric Rillyn, say that burying alive is an apt punishment for thievery -1
- After digging up the "M.Kurwin" grave, ask Bugthimble whether he was buried here, and then pay him the "fee" he demands -1
◆ Dealing with Nina Dortmell and Mortarch Gracie Scyre:
- Speaking with Nina for the first time, tell her to stop, because magic isn't a game -1
- Report Nina's attempts to Mortarch Gracie Scyre -1
- After docking at the Iron Throne, when Omeluum approaches your mind, convince him that other prisoners must be saved, too -1 (Requires DC 20 Persuasion check)
- Upon returning from the prison, tell Allandra Grey you won't let her execute Redhammer -1
◎ The House of Hope
- Fail the check on the Archivist -1 (Works either with the contract or with the Orphic Hammer)
- In the Boudoir, tell Haarlep they can have your body, but not your mind -1
◎ The Sorcerous Sundries
- If you let slip to Aradin that you’ve found the Nightsong, tell him that she is in your camp -1
◆ Facing Lorroakan along with Dame Aylin:
- Tell the wizard you’ve come to stop him -1
- OR Tell him that Ketheric Thorm already tried to steal Aylin’s immortality and is dead now -1
- OR Tell Lorroakan that one more word about catching Aylin will be his last -1
- OR, PLaying as Gale origin, ask him to reconsider his position -1
◎ The Steel Watch Foundry
- When Zanner Toobin says that Gondians are being subjugated through the collars, say that it is selfish to value their families more than an entire city -1
- After razing down the Foundry, side with Wulbren Bongle and Ironhands and tell Toobin they have to die for the city OR Tell Toobin that the gnomes came for him -1 (either option)
- If you have sided with Wulbren Bongle (and hence killed Gondians), ask Barcus Wroot whether he wants to die, too -1
◎ Other locations in Lower City
◆ At Crimson Draughts, when Araj Oblodra invites you to come in, agree to follow her -1
◆ In the Cloister of Sombre Embrace, after defeating Viconia DeVir, tell her to go and vanish -1
▶ Note: You need to knock her out in the battle to speak to her afterwards
◆ At the bridge leading to the Counting House entrance, give Rags Deelarma a handful of coins -1
◆ Near the Crimson Draughts, give Strange Beggar Sacrum any amount of gold -1
◆ At the Elerrathin's Home, talking to Jaheira's children (within automated dialogue), tell Rion to listen to her mother -1
◆ At the Facemaker's Boutique, interrupt Dolor when he’s about to kill Figaro Pennygood, saying "Stop right there!", using any of class-based lines or unique line -1 (either option)
◆ At the Flaming Fist cordon X: -195 Y: -15 near the Upper City gate, when the Emperor warns you about becoming a thrall, say you don't care, let's go through -1
▶ Note: This dialogue will occur if you come close to the gate without having all three Netherstones
◆ In the Heapside Prison, talking to Skittle via , say you don’t want more rat puns -1
◆ At Highberry's Home, donate some gold to Roger and Cora Highberry for their orphanage -1
◆ At the Society of Brilliance Lodge, refuse to give the Githyanki Egg to the Havkelaag -1
◆ In the Lower City Sewers, talking to Lorna Esthelian, tell her that her date was a vampire -1
◆ Outside The Singing Lute, give Manip Leythim a healing potion -1
◆ In the Stormshore Tabernacle, make an offering to any deity -1
◎ The Bhaal Temple
- Playing as , speak to Sceleritas Fel when approaching the temple door. If you have obtained his hat from Helsik and are wearing it, agree to take it off -1
- Tell Orin that her vision of the fate of Baldur’s Gate is exquisite -1
- After Astarion has completed the Rite of Profane Ascension, at the long rest cutscene:
- Tell him he had to learn how not to become Cazador himself -15
- OR, When he asks what do you desire, answer you wanted him to be free, but he never will -15
- OR Discuss his proposal of becoming his spawn, then turn him down -15
- OR Agree to be transformed (with or without sexual intercourse), then refuse to kneel before him -15
▶ Note: Choosing any of these options will lead Astarion to break the relationship. Certain dialogue options within the cutscene or when speaking to him on the next morning might lead him to leave the party permanently.
◎ Companion quest
◆ The night assault of the other Cazador's spawn in the camp:
- Tell Leon and Aurelia that they can take Astarion to Cazador -1
- Speaking to the Leon and Aurelia, ask Astarion whether he has no heart.
- After the fight, fail to persuade Astarion that you were only teasing him. -3 (If you are partnered with Astarion, he will break the relationship)
- Berate Astarion for deceiving the other spawn about their part in the Rite. -3
- Tell him that Cazador truly broke him OR That he shouldn't have given up -1 (either option)
◆ In Cazador's Dungeon:
- Fail to Astarion out of ascending -1
- Refuse to help him perform the Rite -∞ Leaves the party (either option)
Notes[edit | edit source]
- ↑ At the Tiefling celebration, choosing sequence of options "Knowing you, it probably is", -> "Maybe, if you say please", -> "No, it's not happening" brings both +5 and -1. The equivalent dialogue path in the Goblin party gives -1 approval only, as of game version 4.1.1.6072089