Rivington
◎ Talking to Yenna
- Offer her help:
- Give some coin OR some food
+1 (either option, giving food available for all characters except
Druid)
- OR Suggest to find a guard for her
+1 (available for all characters except
Cleric)
- Playing as a
Druid, conjure some berries and herbs for her
+1
- Playing as a
Cleric, suggest to find the nearest temple
+1
- Playing as a
Ranger, suggest to track her mother down
+1
▶ Note: Offering Yenna food OR promising to look for her mum after using class-based
Ranger line brings another
+1 point
- Be rude to the girl:
- Ask where did she last see her, then say her mother is probably dead.
+1
- Tell Yenna to get lost.
+1
◎ Sword Coast Couriers
- Report to Commander Lightfeather that his soldiers died horrible, painful deaths OR that you've found what was left of them.
+1 (depends on whether you have met Tara on the temple's roof or not)
- OR Tell him that his soldiers were eaten by a flying cat.
+1
- OR, Playing as Gale origin, tell him that the enemy responsible is your tressym
+1
- Get more money out of Danzo Arkwright in return for the Zhentarim letters, using
Persuasion or
Intimidation.
+1
- In the kennels, say "Woof" to Angry Mar'hyah twice.
+1
- Playing as a
Druid, tell Angry Mar'hyah that Scratch is not a 'property'.
+1
◎ Angleiron's Cellar
- OR Tell him that you'll take the bomb but use it only as a last resort.
+1
- OR Refuse, saying that his plan is too messy and you're out.
+1
◎ Open Hand Temple
◎ Around and inside the Requisitioned Barn
- Tell Manip Nestor you'll take a donation.
+1
- Speak to the pig inside the barn without
Speak with Animals and call her bacon
+1
- Talk to Fist Rowan outside, and when he asks you to give him "one good reason", answer "Barn".
+1
▶ Note: This option is available only if Orin is not impersonating Rowan
- Talk to Fist Broadhorn inside the barn and say you were just looking for anything worth stealing
+1
- OR, Playing as a
Rogue, if you are caught inside the barn by Fist Madigan, tell him this is the only place around worth stealing from
+1
◎ The smugglers' cave
- After defeating Caïros and his thugs, if Farlin survived, tell her that you were happy to help and ask who did you just kill.
+1
- Then ask her about the Stone Lord and say you're ruthless, too, OR that you don't play nice
+1 (either option)
- OR Continue asking about, and after Farlin says Stone Lord is trouble, answer that so are you, too.
+1
◎ Circus of the Last Days
◆ At the entrance:
- Convince Klaus to let you in, bribing him, using
Persuasion,
Intimidation,
Deception or any class-based option
+1
- OR, Playing as
The Dark Urge, say you used to be a murderer
+1
- OR, Playing as an
Archfey Warlock, first say that you never pass up a faerie mischief
+1
- Speaking with Zara the mummy, say you don't understand her, and then mime her grunting
+1
◆ Dealing with Akabi the djinni:
- Tell him that he is VERY LOUD.
+1
- Play the game and accuse the djinni of rigging the wheel
+1
- If successful, play again and try to distract Akabi, letting out a loud fart
+2
- OR, Playing as a
Bard, ask him about his adventures
+1
- OR Provoke him to transform you
+1
- After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it
+1 (either option)
◆ When passing Zethino's trial, choose answers:
- First question: ★ "When he's elbow deep in gore"
+1
- Second question: ★ "Revenge"
+1 OR ★ "Me"
+2 (the latter is available if you're romancing the spawn)
- Third question: ★ "Breaking a nail"
+2 OR "Most things"
+1
▶ Note: The ★ sign here marks the answers considered correct for the purposes of the test.
◆ Talking to Boney the mephit:
- Call his wife Stoney magnificent
+1
- OR Note that she's a lot bigger than himself
+1
- OR, Playing as a
Druid, say they both are magnificent
+1
- OR Say she's not your type
+1
◆ Dealing with Popper the kobold trader:
▶ Note: Unique
Deception lines for
Wizard,
Warlock or
Sorcerer do not give approval [Needs Verification]
◆ Dealing with caged beasts:
- Talking to Shadow-Whiskers with
Speak with Animals, tell her to murder whoever she wants OR say "Sure thing, pussycat".
+1 (either option)
- Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory)
+1 (either option)
- After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up.
+1 (either option)
◆ Watching Dribbles's show:
- Say "What a corny joke" OR yell "Boo! Get off the stage!"
+1 (either option)
- OR, Playing as a
Bard, interrupt him with your own pun
+1
- Volunteer any companion to the stage as Dribbles's assistant, except Astarion himself and Minsc
+1
- Then insist on your choice and cheer them
+1 (including unique lines for Minthara and Jaheira)
▶ Note: If you volunteer Minsc to the stage, you'll get
+2 instead of [+1] each time
- OR Choose to cross your arms and glare
+1
- OR Just answer "No."
+1
- If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for
The Dark Urge
+1
◆ Talking to Lucretious:
- After defeating false Dribbles, tell her that killing clowns is a rare treat
+1
- When Lucretious asks you to find real Dribbles, answer that you are expensive
+1
- Then say that Dribbles is probably dead now
+1
- When you deliver her Dribbles's remains, say it was pleasure to meet her
+1
- OR Ask whether she is hiring personnel
+1
◎ Elsewhere in Rivington:
- Agree to chase refugees out from Arfur's Mansion for half-price, and punch Zenovia Dawg when she tries to extort the full sum from you
+1 (Requires failing
Persuasion roll against her first)
- Playing as a Baldurian character, tell Saer Grotpoll that his own accent is Rivingtonian
+1
- Tell the Strange Ox that it takes worse than a bit of gore to turn your gullet.
+1
- OR Tell the ox you will keep its secret.
+1
- OR, Playing as
The Dark Urge, give in to your urge to kill the ox.
+1
▶ Note: These options are available if you haven't spoken to the Ox in the Act Two
- Speaking to Biscotti without
Speak with Animals, choose to bare your teeth and growl
+1 (works only the first time you speak to him)
- Playing as a
Barbarian, in the Abandoned Windmill basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer
+1
- At the Gur Camp, agree with Astarion when he tells Ulma that the tribe's children are already dead
+1
◆ Dealing with Orin's guises:
- If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation.
+1
▶ Note: When playing as Lae'zel origin, this line will run differently
- OR, Playing as
The Dark Urge, say that you have already done it
+1
▶ Note: This option is available if you have killed either Isobel or your partner in Act Two on demand of your Urge
- If Orin is impersonating Dying Stone Lord Thug:
- Playing as an evil
Cleric, choose to make him suffer
+1
- OR, Playing as
The Dark Urge, choose to prod his wound OR to spin the blade
+1 (either option)
- If you succeeded a passive
DC 20 Perception check, choose to make him scream
+1
- OR, Playing as
The Dark Urge, say that you'll enjoy watching him die slowly
+1
Wyrm's Crossing
◎ Sharess' Caress
- When trying to hire both Sorn Orlith and Nym Orlith:
- Tell Astarion you would never ask such a thing from him, when he is reluctant to the idea.
+1
▶ Note: This option appears only if you are partnered with the spawn, but the third romantic scene hasn't occured yet
- Agree to invite Halsin, too, if the druid is in the party
+1
- Agree to sleep with Astarion on the drow twins' offer, if you haven't slept with him earlier in the walkthrough
+1
- Tell Sauceman Chorizo that you can show him pleasures his husband never could.
+1
◎ Elsewhere in Wyrm's Crossing
▶ Note: It may take several sequential attempts to speak with Naaber to get to these lines
Wyrm's Rock Fortress
- Get access into Wyrm's Rock Fortress
+1 by either of following options:
◆ At the Flaming Fist barracks:
- Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you.
+1
- When you spot Fist Reynash trying to open a chest, find out that he needs gold, and then:
- Tell him to get a grip
+1
- OR
Intimidate or blackmail him into giving you his stash
+1
◆ Speaking to Manip Bakshi:
- Successfully use
Detect Thoughts on him and pretend to be a new recruit
+1
- Tell him you've spotted another guard on stealing
+1 (requires
DC 10 Persuasion check if you have spotted Reynash's lockpick or
DC 15 Persuasion check if you didn't)
- Then ask whether it is Fists' job to catch criminals
+1
- OR Ask a reward for turning Reynash in
+1
- OR Leave barracks (or let him escort you out)
+1
◆ In the Audience Hall:
▶ Note: This dialogue appears only if Karlach is not in the party
- Playing as
The Dark Urge, when Gortash explains your previous dealings:
- Say that you'll make Orin pay for taking your place
+1
- OR Reply that you don't remember a thing, but the plan sounds brilliant
+1
- Agree to become allies with Gortash and slay Orin
+1
- OR Refuse to make an alliance with him and confirm your decision
+1
- OR, Playing as
The Dark Urge, say that you'll possess both the brain and the crown and won't share
+1
- Agree to witness the ceremony of Gortash's ordaining, saying "All right", OR "I'd never dream of missing it", OR "Let's get over"
+1 (either option)
- After killing Orin, speak to Gortash and say you two can be allies, but you'll keep Ketheric's and Orin's Netherstones
+1
◆ Talking to Duke Ravengard after the ceremony:
- Ask him whether the "new dawn" is what they call tyranny now
+1
- OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant
+1
- OR Ask Ravengard whether he knows that he is infected
+1
◆ In the Wyrm's Rock Prison:
▶ Note: These options are available only if you were arrested, not if you entered the prison by any other means
Lower City
◎ Basilisk Gate Barracks
- Talking to Fist Murphy, ask why he is standing on one leg, and then:
- Pretend to push him off his balance
+1
- OR, Playing as a
Barbarian, tell him to prove Liara Portyr he is not a weakling
+1
- OR, Playing as a
Monk, praise him for a good discipline for a guard
+1
- Playing as a
Fighter, talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and tell her to let it slide, just for once
+1
- Talking to Fist 'Edge' Arensen at the gallows, ask him why don't he wait with threats until you commit a crime
+1
- OR Say a big guy like him makes an easy target
+1
- Talking to Fist Miller after Florrick had been executed, say "Good riddance"
+1
- Talking to Thrastle Muria, ask if everyone in her neighbourhood is as friendly as she is
+1
- OR Say that you are no builder but still are handy with a hammer
+1
◆ Speaking to Liara Portyr and Lora Bergauz:
- Tell Lora to calm down and let Liara alone, then call Liara a typical Fist who never listens
+1
- Promise to help Lora find her daughter
+1 (Unique line for
Paladin)
- Propose to help Lora find her daughter for a certain price
+1
- If you already know that Vanra died, tell this to Lora, then say you did your best
+1
- OR Say Vanra is dead, no matter Lora believes you or not
+1
◎ The Blushing Mermaid
◆ Talking to Bosun Gannet:
- When he instructs you about the tavern rules, ask what to do if you want to use the latrine
+1
- Ask Gannet about the missing kid, and then:
- Say you didn't think a tough guy would be scared of a little knife
+1
- Tell him you'd love to see him try to kick you out
+1
◆ Talking to the hag masking as Captain Grisly:
- Inquire her about Vanra, and then ask how do you know she's not lying
+1
- OR, Playing as a
Rogue or a
Fighter, ask whether a little knife caused such trouble
+1
- When looking for a decision, suggest to pay Lora
+1
- OR Say you want to get to the bottom to the story of the missing child
+1
- OR, Playing as a
Half-Orc, say Lora acted out of fear and anger
+1
- OR, Playing as a
Vengeance Paladin, say the punishment is in order
+1
- OR, Playing as a
The Dark Urge, mention that killing Lora sounds like the best way
+1
- When the hag offers you money for killing Lora, agree to do it
+1
- OR Refuse to do her dirty work
+1 (Unique line for
Devotion Paladin)
- OR, Playing as a
Rogue, agree to do it if she doubles the price
+2
- Agree to kill Lora, then return and tell the hag you've changed your mind and she should surrender Vanra
+1
- After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
- Tell her to surrender the child immediately.
+1
- OR Say you'll leave now
+1
- OR Say "That’s so evil, even I’m impressed."
+2
- If you have already killed Lora, tell Ethel to thank you
+2
- OR Say you don't like being used
+1
- When Ethel offers you to let her go in exchange of being an ally in your crusade, agree to have a deal
+1 (Unique line for
Oathbreaker)
- After using Hag's Bane on Auntie Ethel, say “That’s it – cough her up, hag.”
+1
- OR, After knocking Ethel unconscious, cut her up to save Vanra.
+1
◆ Speaking to Svend and Siggy:
- Ask whether Svend is really worried about a date when the army of the Absolute can attack any moment
+1
- OR
Persuade Svend he will leave the city at the first chance
+1
- OR, Playing as a
Halfling, tell Svend to skip the date for a free drinks
+1
- OR, Playing as a
Rogue, convince Svend to stay, asking what's life without a little danger
+2
- OR Choose to stay out of their debate and do not meddle in
+1
◆ Other patrons of the tavern:
- Talking to Nesha Leesha, warn her about the serial killer, then say you've probably mistaken her for someone else
+1
- Speaking to Zena, tell her that if a child was in this dump, they deserve to be 'nabbed'
+1
◎ Old Garlow's Place
◆ First time visiting the place:
- If you found the group without reading any of their posters, ask Adrielle to calm down
+1
- OR Taunt her, saying you will "EAT THEIR SOULS, RAAAGH"
+2
- After the Hag Survivors attacked the party, tell Hydrangea Wubb that all you care about is killing the hag
+1
- OR Say you are not getting mixed up in this
+1
▶ Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One
◆ Dealing with hexed Mayrina:
- Speaking to Mayrina in the sheep form via
Speak with Animals:
- Tell her to SPIT IT OUT
+1
- OR Call her condition hilarious
+1
- Talking to Mayrina without
Speak with Animals, ask how did she get herself turned into a sheep
+1
- Talking to Adrielle, say her that if they have pissed off a hag, they're screwed
+1
- OR Say that she protected Mayrina until now, and that's worth something
+1
- OR Tell her you hate dolls
+1
- Talking to Kled, say Mayrina is more sour, not sweet
+1
- Talking to Jatlo (before removing his hex), tell him "Less complaining, more searching"
+1
- When he accuses you of showing up at the convenient moment, call Mayrina an old friend
+1
- OR Tell him to say if they don't want your help
+1
◆ Speaking to Jatlo after you have removed his hex:
- Playing as a
Rogue, tell him you know ten ways to kill him before he blinks
+1
- OR, Playing as a
Ranger, a
Druid or an
Ancients Paladin, say he is serving a perversion of nature
+1
- OR, Playing as a
Fighter, say he is outnumbered and outmatched
+1
- OR, Playing as
The Dark Urge, say that true cruelty rules with fear alone
+1
- OR Ask him to tell the hag you're coming for her
+1 (The option is not available for the Fighter characters)
◆ After removing the hex and killing Jatlo:
- Speaking to Mayrina, ask her how is her husband's condition
+1
- OR Wonder why has she been still dragging this corpse around
+1
- Tell Mayrina she was an adorable sheep
+1
- Say you're helping her for the last time
+1
- Tell Mayrina they will have to deal with this themselves
+1
- Tell Hydrangea Wubb she coudn't have known the spy in his disguise
+1
- OR Say they need to do a better job protecting Mayrina
+1
- Talking to Kled, tell him you aren't getting mixed up in this
+1
- Say the dragonborn was only pretending to be a friend
+1
- OR Say that Mayrina can be very annoying
+1
- Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards
+1
- OR Say you are not getting mixed up in this
+1
- OR Say that hags and their agents are liars and cheats
+1
- OR Tell her that her actions were moronic and she endangered everyone
+1
- After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem
+1
◆ If you have met Auntie Ethel, but haven’t dealt with her yet:
- After telling Mayrina that Auntie Ethel is back, tell her to just let Connor die
+1
◆ If you have killed Ethel:
- Talking with Mayrina,
persuade her to let Connor go
+1
- OR Tell her to take time and celebrate
+1
- OR Tell her you killed Ethel and expect a reward
+1
- If you haven't raised Connor from dead in Act One, tell Mayrina that killing the hag was even more amazing than revenge
+1
- OR Say you prefer thank-yous of a coin variety
+1
- OR, If Vanra died, say you don't feel amazing because of it
+1
- When Mayrina asks you whether you have saved Vanra, answer that of course you did it
+1
- Playing as a
Ranger or a
Druid, tell EITHER Mayrina OR Kled that you killed a perversion of everything natural
+1
◆ At Lora's House:
- If you still haven't resolved the quest:
- Ask Lora whether she really did threaten the tavern staff with a knife
+1
- After you have saved Vanra:
- Say the hag was you problem to deal with
+1
- OR Tell her to keep a closer eye on her daughter
+1
- OR Say she is damn lucky you found Vanra
+1
- OR Say you have come to collect the reward for saving Vanra
+1
- OR Tell Lora it isn't her fault that she couldn't protect Vanra
+1
◎ At the Baldur's Mouth and dealing with its employees
- Speaking to Jelliwig in the Baldur's Mouth basement, ask it wouldn't changing the article be delightfully naughty
+1
- Talking to Falael outside Baldur's Mouth, muddle her count
+1
- Talking to Estra Stir after you have defeated Gortash, say you'd rather never hear that prick's name again
+1
◎ The Crimson Draughts
- If you are partnered with Astarion and he is in the party, decline Araj Oblodra's invitation to come in, saying you saw how Araj made him feel
+1
- OR Tell Astarion that you all can leave if he doesn't want to be around Araj
+1
▶ Note: This option is available and brings approval if you did not convince the spawn to drink Araj's blood in Act Two AND if his companion quest is not finished yet.
◎ Devil's Fee
Persuade Helsik to give you first piece of information for free
+1
- Bargain with Helsik to provide you a free passage in to the House of Hope in exchange for a "souvenir"
+1 (Unique line for
Rogue)
- After returning from the House of Hope, refuse to give her the promised item, saying that you have just killed a devil in his own home
+1
◎ The Elfsong Tavern
- Playing as a
Barbarian, a
Bard, a
Sorcerer, a
Rogue or a
Wizard, convince Alan Alyth to lower the room price or to rent you it for free, using any available class-based option
+1 (Requires various skill checks with DC from 18 to 20)
◆ Talking to Lakrissa and Alfira:
- In the hall, remind Lakrissa about your bet in the druid's grove, then ask for a kiss instead
+1
- OR Tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap
+1
- OR Spur her to work instead of talking
+1
- Speaking to them both on the tavern's roof, tell Lakrissa to get back to work, or you will tell Alan about it
+1
- Tell Alfira you are shocked she hasn't been arrested for making noise
+1
- When Alfira tells you about her plans of opening a bard school, say you're proud of her
+1
◆ Speaking to Harvard Willoughby:
- Agree to participate in Laff Riot, and then, in the first round, joke about "Wizard and shatter"
+1
- OR, Playing as a
Barbarian, say "Laugh. Now" to the listeners
+1
- In the second round, joke about "Sleeping with a dragonborn"
+1
- OR Joke about "Zombie reanimator"
+1
- OR Intimidate the public
+1 (Requires successful
DC 20 Intimidation check)
- In the third round, joke about the Dead Three
+1
- OR Joke about "Cleric and ham"
+1
- OR Intimidate the public
+1 (Requires successful
DC 25 Intimidation check)
◆ Talking to Dez Kanshaw:
- Say he has enough left to buy a drink
+1
- OR, Playing as a
Halfling, say the answer is always yes.
+1
- OR, Playing as a
Half-Orc, tell him that deep courage comes from a full belly
+1
- When Dez tells you about the job offered to his son by Three-Piece:
- Playing as a
Half-Orc, say that the boy must find his own path, as you did
+1
◆ Talking to Enforcer Skoona:
- Playing as a
Barbarian, say you approve her arms
+1
- OR, Playing as a
Monk, say it is she who decides her fate, no one else
+1
◎ The Facemaker's Boutique
◆ Dealing with serial killer:
▶ Note: This option is available if you have found and read at least one copy of Dolor’s list of victims
- OR Choose to stay in the shadows and watch Dolor killing Figaro Pennygood
+1 (Unique line for
Rogue)
◆ Talking to Devella Fountainhead:
- Playing as
The Dark Urge, tell Devella you are here to sacrifice her
+1
- OR, If you have saved her from Dolor, say you did it only to kill her yourself
+1 (Makes Devella and any nearby Flaming Fist hostile to the party)
◎ Talking to Golbraith Stredivas
- Ask him whether his son needs any help
+1 (Unique line for
Duergar)
- OR, Playing as a
Drow, say you're almost impressed by a surface dweller who hunts illithids
+1
- OR, Playing as a
Ranger, tell Golbraith you see the mark of a true hunter about him
+1
- OR, Playing as a
Fighter or a
Barbarian, tell Golbraith you see the mark of a true warrior about him
+1
- OR, Playing as a
Wizard, say you've read his book on psionics
+1
- Say that mind flayers are dangerous, and then add that you'll take it from here
+1
- OR Say that if his son is half a hunter as Golbraith himself, he'll be fine
+1
- OR, Playing as a Good/Neutral
Cleric, say you'll pray for his son swift return
+1
- OR, Playing as an Evil
Cleric, say you'll pray that her son murdered the mind flayer brutally and swiftly
+1
◎ Graveyard
◆ Dealing with Bugthimble at the "M.Kurwin" grave:
- Ask what he was doing in your father's grave
+1 (Requires
DC 25 Deception check)
- Playing as a
Dragonborn, say you and he are practically kin
+1
- Say "Thank goodness, you can keep it", and then:
- Use
Deception to convince him the treasure is cursed
+1
- Say the crate was promised for Nine-Fingers, then use
Intimidation to convince him to pay the fee for not breaking his snout
+1
Intimidate him into surrendering the loot to you
+1
- OR, Playing as a
Dragonborn, ask him whether he would loot the corpse despite their shared blood
+1
- OR, Playing as a
Draconic Sorcerer, warn him not to test the dragon's blood in your veins
+1
◆ Dealing with Nina Dortmell and Mortarch Gracie Scyre:
- Speaking with Nina for the first time, ask who she wants to raise, then help her by any means or by using any available class-based options
+2
- Report Nina's attempts to Mortarch Gracie Scyre and then:
- Advise the girl to practice for a decade, then try again
+1
- OR, Playing as
The Dark Urge, offer Nina to join her brother instead of raising him
+1
◆ Talking to Valmorba:
- Ask her to give you a shovel (if you don't have one)
+1
- OR, Playing as
The Dark Urge, tell her there's usually not much left once you're done with the body
+1
◆ Speaking to grieving parents:
- Suggest Anita and Elias Fischer a "much cheaper" solution to their problem
+1
- Talking to Ulkov Sully, pay him for making a coffin for little Lily Fischer
+1
◆ Other:
- Speaking to Maude, ask what use do the dead have with flowers
+1
- Playing as a
Rogue, tell Gothric Rillyn he should have learned the signs of a dangerous mark
+1
- OR, If you have already recruited Minsc, say you'll tell the Stone Lord how Gothric called him
+1
◎ Grey Harbour Docks
◆ Talking to Big Huido:
- Successfully the
deceive him and pretend to be a representative of The Guild
+1 (Unique lines for
Bard and
Rogue)
- Then say you'll just loot his corpse instead
+1
- OR
Intimidate him into surrendering the Guild shipment
+1 (Unique lines for
Barbarian and
Fighter)
- Ask him what if you just kill him and take everything
+1
◆ At the Iron Throne, escape the prison with Ulder Ravengard alive.
+1
◆ At Flymm Cargo, after returning from the Iron Throne, surrender Redhammer to Allandra Grey
+1
◎ The Heapside Prison
- Talking to Skittle via
Speak with Animals:
- Call him a "rat-ical mercantile rodent"
+1
- OR Ask what does obtaining goods in the prison en-tail
+1
- OR Ask to have a squeak at what he’s got
+1
- Ask him whether his business is rat-ified by the local merchant's league
+1
◎ Highberry's Home
- If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell Roger and Cora Highberry you hope they enjoy it
+1
▶ Note: This option requires successful passive
DC 18 Medicine check, or
DC 10 Perception check for a
Barbarian character
◎ The House of Grief
- In front of the House of Grief, deceive Arves into giving you money (with or without using
Detect Thoughts on him first)
+1
▶ Note: Both options require
DC 20 Deception check
▶ Note: You need to knock her out in the battle to speak to her afterwards
◎ The House of Hope
◆ Speaking to Hope or to her spirit:
- Upon arriving to the House, when her projection flickers, say the last thing you needed was a mad apparition
+1
- OR Continue the dialogue, then tell her she’s mad
+1
- When she says she needs you to ask a single question, answer you won’t tell her anything
+1
- In front of the Archive, say she is as helpful as a blunt dagger
+1
- After freeing Hope from her chains, say you barely stand to look at her
+1
- After defeating Raphael, if Korrilla was knocked out, tell Hope you should have killed her
+1
- OR Say Korrilla didn’t deserve to die
+1
◆ Talking to the Archivist, ask whether he'd like you to break bits of him
+1 (Works regardless you talk about your contract or the Orphic Hammer; Requires
DC 25 Intimidation check)
◆ In the Boudoir:
- Provoke the fight with Haarlep
+1 by either way of listed below:
- When Haarlep asks you why you are here, answer you’ve come to kill them
- OR Refuse to undress for Haarlep
- OR Choose to attack the incubus
▶ Note: This option is available either before you shed your clothes or when they prompt you to lie on the bed
- OR Agree to lie down, then fail a
Wisdom or
Performance check to resist the incubus and choose to fight your way out
- OR Plead to gods to get you out of here when the incubus approaches you
- OR Refuse to vow your body to the incubus at the climax of the sexual intercourse
◎ Lady Jannath's Estate
◆ If Oskar Fevras was not saved in Act One:
- Speaking with Sir Gorran Penghyst and Lord Delwaer Jeth, tell them to stop or you will stick both their heads through the bloody painting
+1 (Requires
DC 18 Intimidation check roll)
- OR, Playing as a
Half-Orc, tell them to solve the matter with blades
+1
- OR, Playing as a
Fighter, propose to be a second for them both
+1
- OR, Playing as a
Vengeance Paladin, tell them that such actions demand retribution OR that the duel is the only answer
+1 (either option)
◆ If Oskar Fevras was saved in Act One and the estate is now haunted:
- After initial fight with Poltergeists, speak to Lady Jannath and say you are not one of her servants to order you around
+1
- After you have dealt with Kerry Evenfield’s ghost, speak to Jannath and Oskar and call their cooing "saccharine nonsense"
+1
◎ Society of Brilliance Lodge
◆ Talking to Havkelaag:
◆ Talking to Ptaris:
▶ Note: Available only if you have sold the egg from the Creche Y’llek to Lady Esther in Act One
- When Ptaris asks you whether you are good or bad person, answer that you are good at being bad
+1
- OR, Playing as a
Rogue, use class-based option
+1
◆ Speaking to Omeluum after you have rescued it from the Iron Throne:
- If you failed to save Ulder Ravengard, say the Duke meant nothing to you
+1
- If you have failed to save the majority of Gondian prisoners, say they meant nothing to you
+1
- If the rest of the Lodge members had been massacred while Omeluum was imprisoned, tell it you came to finish the job
+1 (Omeluum becomes hostile to the party)
◎ ◆ Lower City Sewers
◎ The Sorcerous Sundries
◆ Talking to Aradin near the entrance:
- Successfully
deceive him, saying you haven’t found the Nightsong
+1
- If you let slip to Aradin that you’ve found the Nightsong, tell him that she’s immortal and tough
+1
- OR Deceive Aradin, saying that you have let the Nightsong go
+1
- OR Use
Intimidation or
Persuasion to make him stop pursuing the Nightsong
+1
▶ Note: Unique lines for Good/Neutral/Evil
Cleric. The
Persuasion option is available for
Monk characters only
◆ Talking to Lorroakan before resolving Dame Aylin’s fate:
- Tell Lorroakan you might hand the Nightsong over for a right price
+1
- OR Say you know where she is and might be willing to tell him, too
+1
◆ Facing Lorroakan along with Dame Aylin:
- Tell Aylin that things will be easier if she goes quietly
+1
- OR Tell Lorroakan that he can have the aasimar, but you’re expecting a fine reward in return
+1
◆ If you have betrayed Dame Aylin to Lorroakan:
- After Aylin is defeated, tell Lorroakan it was pleasure doing business with him
+1
- After Lorroakan has caged Aylin, tell him that eternity suits him
+1
- OR Say it’s wonderful to see someone achieve their dreams
+1
◆ In the Sorcerous Vault:
- Speaking to Yafeu once he's escaped the Peculiar lamp:
- Demand to release your 'master' or die
+1
- OR Say you didn't like your 'master' anyway
+1
- OR Ask the djinni for some gold
+1
- OR Ask him politely to release your companion now
+1 (Available to all characters except
Wizard)
◎ The Steel Watch Foundry
◆ Talking to Tamia Holzt, if she spotted you in the Foundry:
- Succeed a
DC 7 Religion check and pretend to be a relief crew for Banite guards
+1
- OR Say you’ve come to bathe in Banites’ blood
+1
- OR Use any of class-based options to inspire Gondians to rebel
+1 (Requires
DC 18 Intimidation check or
DC 18 Persuasion check, depending on character class)
◆ Talking to Zanner Toobin once you have reached the laboratory wing:
- When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing
+1
- If you have killed Banites in the workroom, tell Toobin about it
+1
◆ If you failed to switch off an activated Motivator while assaulting the Foundry:
◆ Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:
▶ Note: According to game files, a
Vengeance Paladin Character will have a
Persuasion roll instead of
Intimidation for all others
- Take Zanner Toobin’s side and tell Wulbren you won’t let hurt them
+1 (Wulbren and other Ironhands except Barcus become hostile)
- OR, Convince Wulbren to let the Gondians go away (Requires
DC 20 Persuasion check)
+1
▶ Note: A
Deep Gnome, a Good
Cleric, a
Devotion Paladin will have a unique line here and a
DC 18 Ability check instead of basic one.
Deep Gnome characters roll
Performance instead of
Persuasion
◆ Talking to Barcus Wroot after resolving the conflict:
- If you have sided with Wulbren Bongle:
- Tell Barcus that there was no other way
+1
- If you killed both Gondians and Ironhands:
- Tell Barcus you did what you could
+1
- OR Say that it is for the best if no one of them gets Baldur’s Gate
+1
- If you have sided with Gondians:
- Tell Barcus that Wulbren was past saving
+1
- OR Say that Wulbren deserved to die
+1
- If you convinced both factions to make peace:
- Tell Barcus you’re impressed how he stood up to Wulbren OR that he’ll make a great leader of the Clan Ironhand
+1 (either option)
- Say he should have killed Wulbren
+1
◎ Other locations in Lower City
◆ In the Bloomridge Park, speaking to Albert, call him a quitter and tell to get his dog
+1
◆ At the Chromatic Scale, playing as a
Bard, discuss with Thomas C. Quirkilious the benefits of using lute strings made of worg hair
+1
◆ At the Counting House, bargain with Rakath Glitterbeard to return him less money than had been stolen
+1
◆ At Elerrathin's Home, talking to Jaheira's children (within automated dialogue), tell Rion you are all going to die
+1
▶ Note: This option requires having Jaheira in your party
◆ At Flymm's Cobblers, talking to Sally Flymm, choose to "put her out of her misery"
+1 (Sally and Dravo turn hostile to the party)
◆ At the Flaming Fist cordon X: -195 Y: -15 near the Upper City gate, choose to turn back when the Emperor warns you about becoming a thrall
+1
▶ Note: This dialogue will occur if you come close to the gate without having all three Netherstones
◎ The Murder Tribunal
- Meeting Olfaith Olumssdottir for the first time, ask him what you must do to become an avatar of slaughter
+1
◆ Speaking with Sarevok Anchev:
- Offer either Jaheira or Minsc, or both as a sacrifice to the Tribunal
+1
- Tell Sarevok you actually were deciding who should get to kill him
+1
- OR Ask Jaheira, Minsc, or them both, whether they would like to kill the old man, or you should do it yourself
+1
- Being judged, say you’ve ended your victim and then cut off their hand
+1
- OR Say you killed them with a smile on your face and pleasure in your heart
+1
- OR Say you killed them slowly and painfully
+1
▶ Note: All these options bring approval only if the victim is indeed your kill. Successful
Deception rolls on corresponding options do not give approval points
- OR Answer Sarevok that you didn’t kill this person, but you will kill him instead
+1
- Agree to sacrifice Valeria in Bhaal’s name, on Sarevok’s order
+1
▶ Note:
The Dark Urge characters will have four different options here, all bringing approval
◆ After becoming an Unholy Assassin:
- Speaking to Echo of Illasera, tell her that she wasn’t quick enough if someone cut her down
+1
- Speaking to Echo of Amelyssan, say that every kill is euphoria
+1
- OR Say that nothing compares to your first kill
+1
◎ The Bhaal Temple
◆ Talking to Orin:
- Tell her that you’re not interested in abducted companion’s fate
+1
- OR Tell her you won’t stop her to kill the abductee
+1
◆ Speaking to Avatar of Bhaal after defeating Orin:
▶ Note: These options are available to
The Dark Urge characters only.
- Tell Bhaal that you have no desire to harm anyone else
+1
- OR Tell him that every night he possesses you your friends are in danger, and you won’t stand it
+1
- Accept your Father’s gift and blessings
+1
▶ Note: Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same
◎ Camp/Conversations
◆ After the spawn assault:
- Tell Astarion that you are sorry for what happened to him
+1
- OR tell him to move forward and get revenge after the assault.
+1
- Say that the world can be a wonderful place if he cares for those who care for him.
+1
- Ask whether you're special
+1
- Agree that it doesn't matter whether the other spawn have to die in the Rite.
+1
◆ Romance
If Astarion has completed the Rite of Profane Ascension
- Agree to become his spawn AND to bed him "one last time, for the road".
+3
▶ Note: Without sexual intercourse, no approval is gained
◆ Companions
- When Vlaakith emerges at camp as a projection, convince Lae'zel to remain loyal to her
+1
- When Jaheira scolds Minsc after his recruitment, tell her that she could have lost the trail of the cult
+1
◎ Companion quest
- When the party is attacked by other Cazador's spawn at night:
Deceive Leon and Aurelia, telling that they should side with Astarion.
+1 (if you know about the Rite)
Persuade or
intimidate them to stand against Cazador
+1 (if you haven't learned about the Rite yet).
- In Cazador's Dungeon, promise Sebastian to set them free OR ask whether they would be able to control hunger
+1 (either option)
- Successfully
talk Astarion out of performing the Rite of Profane Ascension
+3