User:StormBimbo/Sandbox: Difference between revisions

From bg3.wiki
Jump to navigation Jump to search
(Added Content)
(Added act 1)
Line 15: Line 15:
* Item sources are listed in a highly compressed form, please check the corresponding NPC, location and quest pages for further details.
* Item sources are listed in a highly compressed form, please check the corresponding NPC, location and quest pages for further details.
* If a location includes only coordinates X:  Y: , the item is located in a general area specified in the header. Otherwise the location is specified with a name, and the coordinates are specified for that named location only.
* If a location includes only coordinates X:  Y: , the item is located in a general area specified in the header. Otherwise the location is specified with a name, and the coordinates are specified for that named location only.
== [[Act One]] ==
'''Disclaimer:''' This guide considers the areas [[Grymforge]] and [[Rosymorn Monastery Trail]] to be part of Act One.
=== [[Prologue]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Everburn Blade]]
|
* Deal additional 1d4 Fire damage with this weapon
|[[Commander Zhalk]] at the helm of the ship
|[[Nautiloid]] X: -53 Y: 390
|-
![[Ring of Evasion]]
|
* When you fail a [[Dexterity]] [[Saving throws|save]], you can use your  [[Resources#Common%20resources|Reaction]] to succeed it instead
|Rewarded by [[Tara]] to [[Gale]] ([[Origins|Origin]]) at camp during the first [[long rest]] after completing the [[Prologue]]
|[[Campsite]]
|}
=== [[Overgrown Ruins]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[The Watcher's Guide]]
|
* On a miss with this spear, gain  [[True Strike (Condition)|True Strike]] for the next [[Dice rolls#Attack%20rolls|attack roll]]
|Inside the sarcophagus surrounded by statues and traps
|[[Dank Crypt]] X: -293 Y: -325
|-
![[The Amulet of Lost Voices]]
|
* Cast  [[Speak with Dead]] ( Recharge: [[Long rest]])
|Heavy chest in the secret room behind the statue of Jergal
|[[Dank Crypt]] X: -293 Y: -233
|}
=== [[Emerald Grove]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Gloves of Power]]
|
* If you have the [[Brand of the Absolute]], on a hit with your melee or ranged weapon the target must succeed [[DC]] 11 [[Charisma]] [[Saving throw|save]] or get  [[Bane (Condition)|Baned]] for 2 turns (equivalent to casting  [[Bane (Spell)|Bane]] on the target)
* [[Sleight of Hand]] +1
|[[Za'Krug]] near the [[Emerald Grove]] gate
|X: 208 Y: 427
|-
![[Hellrider's Pride]]
|
* When healing an ally or yourself, grant or receive  [[Blade Ward (Condition)|Blade Ward]] for 2 turns
* [[Strength]] [[saving throws]] +1
|Looted, bought, stolen from [[Zevlor]], or rewarded by him for [[Kill Kagha]] or [[Investigate Kagha]]
|
* [[Emerald Grove]] X: 208 Y: 482
* [[Secluded Chamber]] X: -53 Y: 67
|-
![[Wapira's Crown]]
|
* When healing others, regain 1d6 hit points yourself
|Rewarded by [[Zevlor]] at his command quarters for [[Save the Refugees]]
|[[Secluded Chamber]] X: -53 Y: 67
|-
![[Gloves of Missile Snaring]]
|
* Expend  [[Resources#Common%20resources|Reaction]] to reduce damage of 1 incoming projectile by 1d10 + [[Dexterity]] [[Abilities#Ability%20score%20modifiers|modifier]]
| rowspan="6" |Bought or stolen from [[Arron]] next to the Silvanus statue in [[The Hollow]]
| rowspan="6" |X: 204 Y: 513
|-
![[Dragon's Grasp]]
|
* Deal additional 1d4 Slashing damage with this weapon to  [[Burning (Condition)|Burning]] targets
|-
![[Ring of Flinging]]
|
* Deal additional 1d4 damage with  [[Throw]] attacks
|-
![[Hedge Wanderer Armour]]
|
* +1 bonus to [[Dexterity]] [[saving throws]] and [[ability checks]]
* [[Nature]] +1
|-
![[Rain Dancer]]
|
* Cast  [[Create Water]] ( Recharge: [[Short rest]])
|-
![[Spellthief]]
|
* On a [[Dice rolls#Critical%20hits|critical hit]] with this longbow, regain one level 1 [[Spells#Spell%20slots|spell slot]] ( Recharge: [[Short rest]])
|-
![[Corellon's Grace]]
|
* +1 bonus to unarmed [[Dice rolls#Attack%20rolls|attack rolls]] and damage
* +2 bonus to [[saving throws]] when not wearing [[armour]]
|Bought or stolen from [[Auntie Ethel]] in the lower part of [[The Hollow]]
|X: 192 Y: 546
|-
![[Safeguard Shield]]
|
* [[Saving throws]] +1
| rowspan="2" |Bought or stolen from [[Dammon]] at the forge in [[The Hollow]]
| rowspan="2" |X: 180 Y: 561
|-
![[Hunting Shortbow]]
|
* [[Advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with this weapon against [[List of Creature Types#Monstrosity|Monstrosities]]
* Cast  [[Hunter's Mark]] ( Recharge: [[Long rest]])
|-
![[Shapeshifter's Boon Ring]]
|
* While shapeshifting or [[Disguise Self|disguising]] yourself, gain a 1d4 bonus to all [[Ability check|ability checks]]. This effect lasts until [[long rest]] and doesn't require the ring to be equipped once enabled
|[[Strange Ox]] in the stables next to the training ground in [[The Hollow]]. If you spare it here, you can get more loot during later encounters with the ox
|X: 217 Y: 540
|-
![[Ring of Protection]]
|
* [[Armour Class]] +1
* [[Saving throws]] +1
|Rewarded by [[Mol]] for [[Steal the Sacred Idol]] at her hideout
|[[Tiefling Hideout]] X: 80 Y: 70
|-
![[Key of the Ancients]]
|
* [[Nature]] +1
* '''Zone significance:''' This circlet is the key to open the [[Enclave Library]] if coming from the [[Underground Passage]], or if [[Nettie]] is not available
|Looted or stolen from [[Findal]] in [[Underground Passage]] or [[Nettie]] in [[Druids' Chambers]]
|
* [[Underground Passage]] X: -440 Y: -182
* [[Druids' Chambers]] X: -440 Y: -6
|-
![[Nature's Snare]]
|
* On a melee hit with this staff, a non-plant and non-beast must succeed [[DC]] 12 [[Strength]] [[Saving throw|save]] or get  [[Ensnared (Condition)|Ensnared]] for 2 turns
|Locked heavy chest near Rune of the Eagle
|[[Underground Passage]] X: -425 Y: -200
|-
![[Komira's Locket]]
|
* Cast  [[Dancing Lights]] ( Recharge: Per turn)
|Rewarded by [[Arabella|Arabella's]] parents for protecting her during [[Save Arabella]]
|X: 262 Y: 542
|-
![[The Whispering Promise]]
|
* When healing an ally or yourself, grant or receive  [[Bless (Condition)|Bless]] for 2 turns
|Bought or stolen from [[Volo]] next to the druidic ritual site
|X: 260 Y: 511
|-
![[Cap of Curing]]
|
* On inspiring others with  [[Bardic Inspiration]], they regain 1d6 hit points
|Locked gilded chest behind [[Alfira]] above the druidic ritual site
|X: 289 Y: 488
|-
![[Amulet of Silvanus]]
|
* Cast  [[Lesser Restoration]] ( Recharge: [[Short rest]])
|Under a movable rock near [[Ormn]] by the beachside
|X: 262 Y: 481
|-
![[Broodmother's Revenge]]
|
* When healed, deal additional 1d6 Poison damage with weapons for 3 turns (equivalent to  [[Dip|Dipping]] the weapon)
|[[Kagha]] in the druid sanctum
|
* [[Inner Sanctum]] X: -463 Y: -28
* [[Emerald Grove]] X: 208 Y: 481
|-
![[Pale Oak]]
|
* Immunity to being  [[Ensnared (Condition)|Ensnared]] by druidic vines, and they don't count as  [[Difficult Terrain (Condition)|Difficult Terrain]] for you
* Gain a radial 3 m / 10 ft [[concentration]] AoE action with 10 turn duration that  [[Entangled (Condition)|Entangles]] targets if they fail their [[Strength]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] ( Recharge: [[Long rest]])
|Rewarded by [[Kagha]] to [[Druid|Druids]] in the druid sanctum if persuaded and saved during [[Investigate Kagha]]
|[[Inner Sanctum]] X: -463 Y: -28
|-
![[Robe of Summer]]
|
* [[Resistance]] to Cold damage
|Wooden crate to the right of the Wolf altar
|[[Hidden Vault]] X: 183 Y: -82
|-
![[Sorrow]]
|
* Cast  [[Sorrowful Lash]] as  [[Resources#Common%20resources|Bonus action]] ( Recharge: Per turn)
|On a stone slab at the Wolf altar
|[[Hidden Vault]] X: 183 Y: -82
|-
![[The Deathstalker Mantle]]
|
* When you kill an enemy, once per turn, become  [[Invisible (Condition)|Invisible]] for 2 turns
|Rewarded by [[Sceleritas Fel]] if you are [[The Dark Urge (Origin)|The Dark Urge]] and killed [[Alfira]] or [[Quil Grootslang]] at camp
|[[Campsite]]
|}
=== [[Secluded Cove]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Ring of Colour Spray]]
|
* Cast  [[Colour Spray]] (level 1) ( Recharge: [[Short rest]])
|Harpy nest on top of a rock, south of the harpy encounter
|X: 326 Y: 495
|}
=== [[Roadside Cliffs]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Silver Pendant]]
|
* Cast  [[Guidance]] ( Recharge: Per turn)
|On a skeleton near the [[Harper Outpost]] bonfire north and above the [[Wilderness#Nautiloid%20Wreck|Nautiloid Wreck]]
|X: 152 Y: 366
|}
=== [[Forest]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Fleetfingers]]
|
* On  [[Dash]] or similar action, use  [[Jump (Bonus Action)|Jump]] for free once per turn
|Wooden chest buried in the ground under the tree
|X: 77 Y: 347
|-
![[Moondrop Pendant]]
|
* When at 50% or less [[hit points]], you don't trigger enemy  [[Opportunity Attack|Opportunity Attacks]]
|Magically locked gilded chest near the statue of Selûne inside the cave
|[[Owlbear Nest]] X: -321 Y: -135
|-
![[Vision of the Absolute]]
|
* On a hit with this spear, the target must succeed [[DC]] 11 [[Dexterity]] [[Saving throw|save]] or get  [[Blinded (Condition)|Blinded]] for 2 turns
* Deal additional 2d6 Piercing damage with this weapon against creatures with 4+ eyes
|Crafted by combining [[Shaft of a Broken Spear]] and [[Head of a Broken Spear]]
|[[Owlbear Nest]] X: -351 Y: -116
|-
![[The Oak Father's Embrace]]
|
* When you are hit by [[Undead]], they receive 1d6 Radiant damage. When you are hit by [[Beast|Beasts]], you suffer 1d6 Radiant damage
|On a skeleton near the owlbear's nest with the egg
|[[Owlbear Nest]] X: -354 Y: -111
|}
#A [[Selûnite Prayer Sheet|note]] hidden behind the statue should be read next to the chest to unlock it. Selûne-devoted [[Cleric|clerics]] can open the chest without the note.
=== [[Blighted Village]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Haste Helm]]
|
* Once the combat starts, gain  [[Momentum (Condition)|Momentum]] for 3 turns
|Locked wooden chest near the [[Blighted Village]] waypoint
|X: 32 Y: 403
|-
![[Warped Headband of Intellect]]
|
* Set your [[Intelligence]] to 17 while wearing this headband
|[[Lump the Enlightened]] in the south-western part of the village
|X: 13 Y: 366
|-
![[Very Heavy Greataxe]]
|
* Gain a cleave attack that strikes all targets at half weapon damage with bonus 1d6 Slashing damage, but puts you  [[Off Balance (Condition)|Off Balance]] for 1 turn if you fail the [[DC]] 8 [[Strength]] [[Saves|save]] ( Recharge: [[Short rest]])
|[[Fezzerk]] in front of the windmill
|X: 10 Y: 420
|-
![[The Speedy Lightfeet]]
|
* On  [[Dash]] or similar action, once per turn, gain 3  [[Lightning Charges (Condition)|Lightning Charges]]
|Heavy chest in the corner of the windmill cellar
|[[Blighted Village#Windmill%20Cellar|Windmill Cellar]] X: -711 Y: -412
|-
![[Steelforged Sword]]
|
* Regular shortsword with +1 damage
|Locked wooden chest on the elevated platform in the alcove near the forge
|[[Blighted Village#Blacksmith's%20Forge|Blacksmith's Forge]] X: -432 Y: -372
|-
![[Sussur Greatsword]]
| rowspan="3" |
* On a hit with this weapon, the target must succeed [[DC]] 12 [[Constitution]] [[Saving throw|save]] or get  [[Silenced (Condition)|Silenced]] for 2 turns
| rowspan="3" |Rewarded for [[Finish the Masterwork Weapon]] based on player's choice
| rowspan="3" |[[Blighted Village#Blacksmith's%20Forge|Blacksmith's Forge]] X: -447 Y: -378
|-
![[Sussur Dagger]]
|-
![[Sussur Sickle]]
|-
![[Bracers of Defence]]
|
* +2 bonus to [[AC]] when not wearing [[armour]] or holding a [[Shields|shield]]
|Gilded chest in the elevated alcove near the metal gate
|[[Apothecary's Cellar]] X: -656 Y: -370
|-
![[Spurred Band]]
|
* When at 50% or less [[hit points]] at the start of your turn, you gain  [[Momentum (Condition)|Momentum]] for 1 turn
|On a skeleton with a backpack nearby
|[[Whispering Depths]] X: -495 Y: -365
|-
![[Spiderstep Boots]]
|
* Immunity to being  [[Enwebbed (Condition)|Enwebbed]]. Your [[movement speed]] is not affected by web surfaces
|Heavy chest in the arachnomancer's lab
|[[Whispering Depths]] X: -514 Y: -411
|-
![[Poisoner's Robe]]
|
* Deal additional 1d4 Poison damage with Poison damage [[spells]]
|[[Phase Spider Matriarch]] at her lair, or in the [[Underdark]] if shoved into the lair central pit
|
* [[Whispering Depths]] X: -537 Y: -349
* [[Underdark]] X: 140 Y: 151
|}
#If wearer's Intelligence score is higher, this item has no effect.
=== [[Sunlit Wetlands]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Gandrel's Aspiration]]
|
* [[Advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with this weapon against [[List of creature types#Monstrosity|Monstrosities]]
* Gain an action to  [[Turned (Condition)|Turn]] [[Undead]] during 1 turn when attacking with this weapon ( Recharge: [[Short rest]])
|[[Gandrel]], southeast of the [[Riverside Teahouse]] waypoint
|X: -26 Y: 240
|-
![[Wood Woad Shield]]
|
* Gain an action that deals 1d4 Bludgeoning damage and  [[Ensnared (Condition)|Ensnares]] the target if they fail their [[Strength]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] ( Recharge: [[Short rest]])
|[[Wood Woad]] near the giant tree stump in [[Decrepit Sanctuary]]
|X: 85 Y: 212
|-
![[The Sparkle Hands]]
|
* Gain 2  [[Lightning Charges (Condition)|Lightning Charges]] on each unarmed and  [[Improvised Melee Weapon]] hit or  [[Throw]]
* Gain [[advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] against metallic creatures and armor while imbued with  [[Lightning Charges (Condition)|Lightning Charges]]
|Wooden chest at the base of the giant tree stump in [[Decrepit Sanctuary]]
|X: 95 Y: 210
|-
![[Tarnished Charm]]
|
* Reduce the [[DC]] of your [[Death Saving Throw|death saving throws]] from 10 down to 5
|[[Auntie Ethel]] at the [[Overgrown Tunnel#Ancient%20Abode|Ancient Abode]] if chosen to be killed
|[[Overgrown Tunnel]] X: -412 Y: 577
|-
![[The Ever-Seeing Eye]]
|
* Cast  [[Protection from Evil and Good]] ( Recharge: [[Short rest]])
|On a stone slab with letters in the [[Overgrown Tunnel#Acrid%20Workshop|Acrid Workshop]]
|[[Overgrown Tunnel]] X: -416 Y: 599
|-
![[Staff of Crones]]
|
* Cast  [[Ray of Sickness]] (level 1) ( Recharge: [[Short rest]])
|Leaning against a crooked tree in the [[Overgrown Tunnel#Acrid%20Workshop|Acrid Workshop]]
|[[Overgrown Tunnel]] X: -416 Y: 599
|}
=== [[The Risen Road]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Smuggler's Ring]]
|
* [[Stealth]] +2
* [[Sleight of Hand]] +2
* [[Charisma]] -1
|On a skeleton in the bush next to the river
|X: 57 Y: 514
|-
![[Sword of Justice]]
|
* Gain a [[concentration]] action to give an ally or yourself +2 to [[AC]]. Effect ends when this weapon is unequipped ( Recharge: [[Short rest]])
|Looted from [[Anders]] in the [[Toll house|Toll House]], or rewarded by him for killing [[Karlach]] for [[Hunt the Devil]]
|X: 110 Y: 560
|-
![[Gloves of Heroism]]
|
* Gain  [[Heroism (Condition)|Heroism]] for 10 turns when casting [[Channel Oath]] spells
* [[Strength]] [[saving throws]] +1
|Wooden chest at the back of the hidden cellar room
|[[The Risen Road#Toll%20House|Toll House Basement]] X: -674 Y: -401
|-
![[Speedy Reply]]
|
* On a hit with this scimitar, once per turn, gain  [[Momentum (Condition)|Momentum]] for 2 turns
|On a dead body near the [[The Risen Road#Cave|Risen Road cave]]
|X: 25 Y: 603
|-
![[Shattered Flail]]
|
* On a hit with this flail, regain 1d6 hit points. If not attacking for a turn, become  [[Madness (Condition)|Mad]] for 2 turns
|[[Flind]] at the [[The Risen Road#Cave|Risen Road cave]]
|X: 32 Y: 602
|-
![[Reason's Grasp]]
|
* On ending  [[Rage (Condition)|Rage]], gain 15 [[Hit points#Temporary%20hit%20points|temporary hit points]]
|Locked wooden chest on the rocky ledge in the [[The Risen Road#Cave|Risen Road cave]]
|X: 37 Y: 644
|-
![[Infernal Robe]]
|
* Cast  [[Fire Shield (Warm)]] (level 4) ( Recharge: [[Long rest]])
* [[Resistance]] to Fire damage
* [[Armour Class]] +1
|Rewarded to [[Wyll]] ([[Origins|Origin]] or [[Companions|Companion]]) by [[Mizora]] at camp after killing [[Karlach]] and taking a [[long rest]]
|[[Campsite]]
|}
=== [[Waukeen's Rest]] ===
If you zone travel or [[Resting|long rest]] after visitig this area the first time, [[Yeva|Gauntlet Yeva]] and [[Counsellor Florrick]] mentioned in the list will become unavailable.
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Svartlebee's Woundseeker]]
|
* Gain a 1d4 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] with this weapon against already damaged targets
|[[Yeva|Gauntlet Yeva]] at the jammed inn gate
|X: -66 Y: 609
|-
![[Hamarhraft]]
|
* When you jump, deal 1d4 Thunder damage in a 3 m / 10 ft radius on landing
|Locked gilded chest in the burning room on the upper floor
|X: -85 Y: 631
|-
![[The Sparky Points]]
|
* On a hit with this trident, gain 2  [[Lightning Charges (Condition)|Lightning Charges]] once per attack
| rowspan="3" |Rewarded by [[Counsellor Florrick]] for rescuing her from the burning inn during [[Rescue the Grand Duke]]
| rowspan="3" |X: -63 Y: 600
|-
![[The Joltshooter]]
|
* On a hit with this bow, gain 2  [[Lightning Charges (Condition)|Lightning Charges]] once per attack
|-
![[The Spellsparkler]]
|
* On a hit with a [[Spells|spell]] or [[All spells#Cantrips|cantrip]], gain 2  [[Lightning Charges (Condition)|Lightning Charges]]
|-
![[Harold]]
|
* On a hit with this heavy crossbow, the target must succeed [[DC]] 13 [[Charisma]] [[Saving throw|save]] or get  [[Bane (Condition)|Baned]] for 2 turns (equivalent to casting  [[Bane (Spell)|Bane]] on the target)
|Looted from [[Zarys]] or rewarded by her for [[Find the Missing Shipment]] if [[Find the Missing Shipment#Returning%20the%20Shipment|Returning the Shipment]] requirements were met
|[[Zhentarim Basement]] X: 277 Y: -249
|-
![[The Jolty Vest]]
|
* You take 1 less Slashing damage
* When you take damage while imbued with  [[Lightning Charges (Condition)|Lightning Charges]], the attacker must succeed [[DC]] 14 [[Dexterity]] [[Saving throw|save]] or get  [[Shocked (Condition)|Shocked]] for 1 turn
| rowspan="6" |Bought or stolen from [[Brem]] near the contraband if [[Find the Missing Shipment#Returning%20the%20Shipment|Returning the Shipment]] requirements were met
| rowspan="6" |[[Zhentarim Basement]] X: 300 Y: -257
|-
![[Giantbreaker]]
|
* On a hit with this heavy crossbow, the target is sent  [[Reeling (Condition)|Reeling]] for 2 turns
|-
![[Titanstring Bow]]
|
* Deal additional damage equal to your [[Strength]] [[Abilities#Ability%20score%20modifiers|modifier]] with this bow
|-
![[Gloves of Hail of Thorns]]
|
* Cast  [[Hail of Thorns]] (level 1) ( Recharge: [[Short rest]])
|-
![[Gloves of Thievery]]
|
* [[Advantage]] on [[Sleight of Hand]] [[ability checks]]
|-
![[Rupturing Blade]]
|
* Gain an action that deals bonus 1d6 Fire + [[proficiency bonus]] damage to a target, but deals 1d6 Slashing damage to you; The target must succeed [[DC]] 12 [[Constitution]] [[Saving throw|save]] or suffer from  [[Bleeding (Condition)|Bleeding]] and  [[Burning (Condition)|Burning]] for 2 turns ( Recharge: [[Short rest]])
|-
![[Abyss Beckoners]]
|
* Your summoned creatures have [[resistance]] to all damage types except Psychic. At the start of their turn, they must succeed [[DC]] 13 [[Wisdom]] [[Saving throw|save]] or become  [[Demonspirit Madness (Condition)|Mad]]
|Ornate chest in one of the locked cells at the back of the hideout
|[[Zhentarim Basement]] X: 306 Y: -170
|}
=== [[Mountain Pass]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Githyanki Greatsword (Psionic)]]
|
* If [[githyanki]], deal additional 1d4 Psychic damage with this weapon
|[[Sarth Baretha]] at the githyanki patrol near the bridge
| rowspan="3" |X: -137 Y: 558
|-
![[Githyanki Longsword (+1)]]
|
* Regular longsword with +1 damage
|[[Gish For'reth]] at the githyanki patrol near the bridge
|-
![[Githyanki Crossbow]]
|
* Regular heavy crossbow with +1 damage
|[[Chost|Raider Chost]] and [[Zastri|Raider Zastri]] at the githyanki patrol near the bridge
|}
[[Disguise Self|Disguise]] before equipping the item also works.
=== [[Goblin Camp]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Swiresy Shoes]]
|
* [[Jump (Bonus Action)|Jump]] distance is increased by 1.5 m / 5.0 ft
* [[Acrobatics]] +1
| rowspan="5" |Bought or stolen from [[Grat]] at the entrance to the fortress
| rowspan="5" |X: -98 Y: 425
|-
![[Gloves of Archery]]
|
* Gain [[proficiency]] with [[Longbows]] and [[Shortbows]]. Deal additional 2 damage with ranged weapon attacks
|-
![[Boots of Aid and Comfort]]
|
* When healing a target, it gains 3 [[Hit points#Temporary%20hit%20points|temporary hit points]]
|-
![[Doom Hammer]]
|
* On a hit with this maul, the target cannot regain [[hit points]] for 2 turns. [[Undead]] also receive [[disadvantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] for 2 turns
|-
![[Returning Pike]]
|
* When thrown, returns to your hand
|-
![[Crusher's Ring]]
|
* [[Movement speed]] is increased by 3 m / 10 ft
|[[Novice Crusher]] near the [[Goblin Camp]] waypoint
|X: -74 Y: 441
|-
![[Glowing Shield]]
|
* When at 50% or less [[hit points]], you gain 8 [[Hit points#Temporary%20hit%20points|temporary hit points]] ( Recharge: [[Short rest]])
|Locked wooden chest on a ridge next to the river, north-west of the [[Goblin Camp]] waypoint
|X: -53 Y: 461
|}
#Can also be acquired by choosing the dialogue option to kiss his feet and slip the ring off his toe.
=== [[Shattered Sanctum]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Absolute's Warboard]]
|
* If you have the [[Brand of the Absolute]], gain +1 bonus to [[saving throws]]
* Cast  [[Heroism]] (level 1) ( Recharge: [[Long rest]])
| rowspan="2" |[[Gut|Priestess Gut]] near the defiled altar
| rowspan="2" |
* X: 298 Y: -22
* X: 258 Y: -19
|-
![[Absolute's Talisman]]
|
* If you have the [[Brand of the Absolute]], gain [[advantage]] to [[Death Saving Throw|death saving throws]]
* Cast  [[Absolute's Talisman: Aid]] ( Recharge: [[Long rest]])
|-
![[Blooded Greataxe]]
|
* When at 50% or less [[hit points]], deal additional 1d4 Slashing damage with this weapon
| rowspan="5" |Bought or stolen from [[Roah Moonglow]] to the left beyond the sanctum entrance
| rowspan="5" |X: 275 Y: -29
|-
![[Monster Slayer Glaive]]
|
* Gain a 1d4 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] with weapons and spells against [[List of Creature Types#Monstrosity|Monstrosities]], and deal additional 1d4 damage with weapons against them
* [[Jump (Bonus Action)|Jump]] distance is increased by 1.5 m / 5.0 ft
|-
![[Gold Wyrmling Staff]]
|
* Deal additional 1d4 Fire damage in melee with this weapon
* Cast  [[Fire Bolt]] ( Recharge: Per turn)
|-
![[Bow of Awareness]]
|
* +1 bonus to [[Initiative]] rolls
|-
![[Hunter's Dagger]]
|
* On a hit with this dagger, the target must succeed [[DC]] 13 [[Constitution]] [[Saving throw|save]] or get  [[Ruptured (Condition)|Ruptured]] for 3 turns
|-
![[Jagged Spear]]
|
* On a hit with this spear, the target must succeed [[DC]] 10 [[Charisma]] [[Saving throw|save]] or suffer [[disadvantage]] on [[Constitution]] saves for 2 turns
|On the ground near [[Torturer Spike]] to the right beyond the sanctum entrance
|X: 334 Y: -37
|-
![[Loviatar's Scourge]]
|
* [[Resistance]] to Necrotic damage. Deal additional 1d6 Necrotic damage on a hit with this mace, and suffer the same amount yourself (halved through resistance)
|Bought, stolen, or looted from [[Abdirak]] at his quarters
|X: 331 Y: -21
|-
![[Ritual Dagger]]
|
* On a hit with this dagger, gain  [[Bless (Condition)|Bless]] for 1 turn
* Gain an action to suffer 1d4 Slashing damage to receive  [[Bless (Condition)|Bless]] for 1 turn ( Recharge: Per turn)
| rowspan="2" |On a table near [[Abdirak]] at his quarters
| rowspan="2" |X: 338 Y: -26
|-
![[Ritual Axe]]
|
* On a hit with this handaxe, the target gets  [[Bane (Condition)|Baned]] for 2 turns. If you have 50% and more [[hit points]] when you hit, you suffer 1d6 Piercing damage once per attack
|-
![[Amulet of Misty Step]]
|
* Cast  [[Misty Step]] ( Recharge: [[Short rest]])
|Gilded chest next to the bed behind [[Polma]]
|[[Defiled Temple]] X: 391 Y: 10
|-
![[Faithbreaker]]
|
* Gain an action that deals bonus 1d6 Force damage and pushes targets 5 m / 16 ft back if they fail their [[Strength]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] ( Recharge: [[Short rest]])
|[[Dror Ragzlin]] in the throne room
|X: 299 Y: 36
|-
![[Amulet of Selûne's Chosen]]
|
* Cast  [[Selûne's Dream]] ( Recharge: [[Long rest]])
| rowspan="3" |Treasure crates beyond locked iron gate behind the throne room
| rowspan="3" |X: 298 Y: 69
|-
![[Gloves of the Growling Underdog]]
|
* [[Advantage]] on melee [[Dice rolls#Attack%20rolls|attack rolls]] when surrounded by 2+ foes
* [[Strength]] [[saving throws]] +1
|-
![[Springstep Boots]]
|
* On  [[Dash]] or similar action during combat, once per turn, gain  [[Momentum (Condition)|Momentum]] for 3 turns
|-
![[Assassin's Touch]]
|
* Deal additional 1d4 Necrotic damage with this weapon against  [[Knocked Out (Condition)|Knocked Out]] or  [[Sleeping (Condition)|Sleeping]] targets
|Rewarded by [[Sazza]] at [[Minthara|Minthara's]] table for [[Save the Goblin Sazza]]
|X: 333 Y: 41
|-
![[Xyanyde]]
|
* On a miss with this mace, you encase the target in  [[Faerie Fire (Condition)|Faerie Fire]] for 2 turns if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]] ( Recharge: [[Short rest]])
| rowspan="3" |[[Minthara]] (NPC or [[Companions|Companion]]) at the table with invasion plans
| rowspan="3" |X: 333 Y: 41
|-
![[Spidersilk Armour]]
|
* [[Stealth]] +1
* [[Advantage]] on [[Constitution]] [[saving throws]]
|-
![[Boots of Striding]]
|
* On a [[concentration]] cast, gain  [[Momentum (Condition)|Momentum]] for 1 turn. While concentrating, you cannot be pushed or fall  [[Prone (Condition)|Prone]]
* [[Athletics]] +1
|-
![[The Watersparkers]]
|
* When you stand in  [[Water (surface)|Water]] surface during combat, it becomes  [[Electrified Water]]
* When you start your turn on an  [[Electrified Water]] surface, gain 3  [[Lightning Charges (Condition)|Lightning Charges]]
|Gilded chest next to [[Minthara|Minthara's]] table
|X: 333 Y: 41
|-
![[Ring of Poison Resistance]]
|
* [[Resistance]] to Poison damage
|On a skeleton in a sarcophagus next to the [[Worg Pens]] entrance
|X: 336 Y: 10
|-
![[Beastmaster's Chain]]
|
* Cast  [[Animal Friendship]] (level 1) ( Recharge: [[Long rest]])
|Wooden chest next to the table with meat
|[[Worg Pens]] X: 379 Y: -43
|-
![[Linebreaker Boots]]
|
* On  [[Dash]] or similar action during combat, once per turn, gain  [[Wrath (Condition)|Wrath]] for 3 turns
|Beastmaster Zurk at the table with meat
|[[Worg Pens]] X: 379 Y: -43
|-
![[Worgfang]]
|
* [[Goblin|Goblins]] have [[disadvantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] against you
|In a pile of bones next to an animal carcass in the worg cell
|[[Worg Pens]] X: 385 Y: -14
|-
![[Blazer of Benevolence]]
|
* On inspiring others with  [[Bardic Inspiration]], you gain 4 [[Hit points#Temporary%20hit%20points|temporary hit points]]
|Rewarded by [[Volo]] at camp for [[Rescue Volo]]
|[[Campsite]]
|}
=== [[Underdark]] ===
There are four entrances to this zone: [[Whispering Depths#Related%20Locations|Central lair pit]] in the [[Whispering Depths]] X: 140 Y: -149, [[Zhentarim Basement#Notes|hidden elevator]] in the [[Zhentarim Basement]] X: 268 Y: -190, [[Overgrown Tunnel#Mushroom%20Circle|mushroom circle]] in the [[Overgrown Tunnel]] X: 98 Y: -283, and [[Defiled Temple#Connected%20Locations|ladder]] in the [[Defiled Temple]] X: 441 Y: 98 (coordinates represent the locations of the zones' exits to the Underdark). With the latter being the starting point for this section's item progression.
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Helmet of Smiting]]
|
* On applying [[Conditions|condition]] with a [[Smite]] spell, gain [[Hit points#Temporary%20hit%20points|temporary hit points]] equal to your [[Charisma]] [[Abilities#Ability%20score%20modifiers|modifier]]
* [[Constitution]] [[saving throws]] +1
|Locked gilded chest behind the locked iron gate south-west of the [[Selûnite Outpost]] waypoint
|X: 163 Y: -248
|-
![[Luminous Armour]]
|
* When you deal Radiant damage, inflict  [[Radiating Orb (Condition)|Radiating Orb]] in a 3 m / 10 ft radius around the target(s)
|Locked opulent chest behind the hidden door south of the [[Selûnite Outpost]] waypoint
|X: 176 Y: -247
|-
![[Phalar Aluve]]
|
* [[Performance]] +1
* Gain an action to surround yourself for 5 turns with either the '''Singing''' aura that grants all allies in a 6 m / 20 ft radius a 1d4 bonus to [[Charisma]], [[Wisdom]], and [[Intelligence]] [[Dice rolls#Attack%20rolls|attack rolls]] and [[saving throws]], or the '''Shrieking''' aura that reduces enemy [[Charisma]], [[Wisdom]], and [[Intelligence]] [[saving throws]] by 1d4 in a 6 m / 20 ft radius and lets you deal additional 1d4 Thunder damage to them. Effect ends when this weapon is unequipped ( Recharge: [[Short rest]])
* Unlike most [[Longswords]], this sword is a [[finesse]] weapon
|Lodged into an ornate rock west of the [[Underdark#Ancient%20Battlefield|Ancient Battlefield]]
|X: 116 Y: -192
|-
![[Amulet of the Unworthy]]
|
* [[Resistance]] to Slashing damage
* [[Damage Types#Vulnerability|Vulnerability]] to Bludgeoning damage
|Patrolling [[Minotaur]] north of the [[Underdark#Ancient%20Battlefield|Ancient Battlefield]]
|X: 164 Y: -172
|-
![[Boots of Genial Striding]]
|
* Your [[movement speed]] is unimpeded by  [[Difficult Terrain (Condition)|Difficult Terrain]]
| rowspan="8" |Bought or stolen from [[Blurg]] at the [[Ebonlake Grotto]]
| rowspan="8" |X: 107 Y: -88
|-
![[Circlet of Blasting]]
|
* Cast  [[Scorching Ray]] (level 2) ( Recharge: [[Long rest]])
|-
![[The Baneful]]
|
* +1 to [[Dice rolls#Attack%20rolls|attack rolls]] and [[Damage#Damage%20rolls|damage rolls]] with this weapon
* On a hit with this shortsword, the target must succeed [[DC]] 14 [[Charisma]] [[Saving throw|save]] or get  [[Bane (Condition)|Baned]] for 2 turns (equivalent to casting  [[Bane (Spell)|Bane]] on the target)
* The effects function only when the weapon is  [[Bound Weapon (Condition)|Bound]] to an [[Eldritch Knight]] or is a [[Warlock|Warlock's]]  [[Pact Weapon (Condition)|Pact Weapon]]
|-
![[Psychic Spark]]
|
* Shoot an additional dart when casting '''Magic Missile'''
* Cast  [[Magic Missile]] (level 1) ( Recharge: [[Long rest]])
|-
![[Cinder Shoes]]
|
* When you  [[Burning (Condition)|Burn]] a target, one per attack, gain  [[Heat (Condition)|Heat]] for 2 turns
|-
![[Sunwalker's Gift]]
|
* Gain  [[Darkvision]] while wearing this ring
|-
![[The Lifebringer]]
|
* When you gain  [[Lightning Charges (Condition)|Lightning Charges]], gain 3 [[Hit points#Temporary%20hit%20points|temporary hit points]]. The temporary hit points disappear when you have no lightning charges left
|-
![[Melf's First Staff]]
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]] and [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]]
* Cast  [[Melf's Acid Arrow]] (level 2) ( Recharge: [[Long rest]])
|-
![[Ring of Mind-Shielding]]
|
* [[Advantage]] on [[saving throws]] against being  [[Charmed (Condition)|Charmed]]
|Rewarded by [[Omeluum]] at the [[Ebonlake Grotto]] for [[Help Omeluum Investigate the Parasite]]
|X: 107 Y: -88
|-
![[Creation's Echo]]
|
* When you deal Acid, Fire, Lightning, Radiant, or Necrotic damage, become [[resistant]] to that damage type for 2 turns
| rowspan="5" |Bought or stolen from [[Omeluum]] at the [[Ebonlake Grotto]] after completing [[Help Omeluum Investigate the Parasite]]
| rowspan="5" |X: 107 Y: -88
|-
![[Pearl of Power Amulet]]
|
* Gain an action to restore one [[Spells#Spell%20slots|spell slot]] of level 3 and lower ( Recharge: [[Long rest]])
|-
![[Boots of Stormy Clamour]]
|
* On applying a condition to an enemy, once per attack, inflict 2 turns of  [[Reverberation (Condition)|Reverberation]]
|-
![[Ring of Salving]]
|
* Your healing actions regain additional 2 hit points
|-
![[The Shadespell Circlet]]
|
* While being [[obscured]], gain a +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]]
|-
![[Boots of Speed]]
|
* Gain an action to double your [[movement speed]] and inflict [[disadvantage]] on  [[Opportunity Attack|Opportunity Attacks]] against you for 1 turn ( Recharge: Per turn)
|Looted from [[Thulla]] at the [[Ebonlake Grotto]], or rewarded by her at the grotto for [[Cure the Poisoned Gnome]]
|X: 82 Y: -99
|-
![[Shortsword of First Blood]]
|
* Deal additional 1d8 Piercing damage with this weapon against undamaged targets
|On an executed gnome east of the [[Decrepit Village]]
|X: 73 Y: -186
|-
![[Exterminator's Axe]]
|
* Deal additional 1d6 Fire damage with this weapon to Plants, Insects, and Small creatures
|[[Gekh Coal]] on a wooden ledge north of the [[Decrepit Village]] waypoint
|X: 14 Y: -96
|-
![[Winter's Clutches]]
|
* When you deal Cold damage, inflict 2 turns of  [[Encrusted with Frost (Condition)|Encrusted with Frost]] upon the target(s)
|Rewarded by [[Glut]] at the [[Ebonlake Grotto]] if sided during [[Avenge Glut's Circle]]
|X: 77 Y: -102
|-
![[Envoy's Amulet]]
|
* Gain an action to grant an ally +2 bonus to [[Persuasion]] [[ability checks]] for 10 turns ( Recharge: [[Long rest]])
|Rewarded by [[Spaw|Sovereign Spaw]] at the [[Ebonlake Grotto]] for [[Deliver Nere's Head]]
|X: 77 Y: -102
|-
![[Champion's Chain]]
|
* Gain an action to grant an ally +2 bonus to [[Intimidation]] [[ability checks]] for 10 turns ( Recharge: [[Long rest]])
|Rewarded by [[Glut]] at the [[Ebonlake Grotto]] for [[Deliver Nere's Head]] if sided during [[Avenge Glut's Circle]]
|X: 77 Y: -102
|-
![[Shadow of Menzoberranzan]]
|
* Cast  [[Shrouded in Shadow]] ( Recharge: [[Short rest]])
|On a pale corpse behind [[Guardian Gate]] in [[Ebonlake Grotto]] once [[Defeat the Duergar Intruders]] is complete
|X: 51 Y: -74
|-
![[Amulet of Restoration]]
|
* Cast  [[Healing Word]] (level 1) ( Recharge: [[Long rest]])
* Cast  [[Mass Healing Word]] (level 3) ( Recharge: [[Long rest]])
| rowspan="5" |Bought or stolen from [[Derryth Bonecloak]] at the [[Ebonlake Grotto]]
| rowspan="5" |X: 56 Y: -96
|-
![[Corrosive Flail]]
|
* Gain an action to deal additional Acid damage with this weapon equal to your [[proficiency bonus]]. On a hit with this flail, create Acid pool around the target that reduces [[AC]] by 2 ( Recharge: [[Short rest]])
|-
![[Herbalist's Gloves]]
|
* When healing  [[Poisoned (Condition)|Poisoned]] allies, they get cured from the effect
|-
![[Ring of Jumping]]
|
* Cast  [[Enhance Leap]] ( Recharge: [[Short rest]])
|-
![[Caustic Band]]
|
* Deal additional 2 Acid damage with your weapons
|-
![[Gloves of Uninhibited Kushigo]]
|
* Deal additional 1d4 damage with  [[Improvised Melee Weapon]] and  [[Throw]] attacks
|Rewarded by [[Derryth Bonecloak]] at the [[Ebonlake Grotto]] for [[Find the Mushroom Picker]]
|X: 56 Y: -96
|-
![[Explorer's Ring]]
|
* [[Nature]] +1
* [[Survival]] +1
|On a skeleton atop a rocky ledge at the back of the [[Underdark#Bibberbang%20Grotto|Bibberbang Grotto]]
|X: -12 Y: -52
|-
![[The Spectator Eyes]]
|
* Cast  [[Ray of Fear]] ( Recharge: [[Long rest]])
* Cast  [[Wounding Ray]] ( Recharge: [[Long rest]])
|[[Spectator]] in the [[Underdark#Petrified%20Battlefield|Petrified Battlefield]] west of the [[Selûnite Outpost]]
|X: 119 Y: -248
|-
![[The Blast Pendant]]
|
* Gain an action to spend all of your  [[Lightning Charges (Condition)|Lightning Charges]] to increase the damage of your next Lightning damage [[Spells|spell]] or [[All spells#Cantrips|cantrip]] by the amount equal to the number of charges ( Recharge: [[Long rest]])
|[[Dhourn]] in the [[Underdark#Petrified%20Battlefield|Petrified Battlefield]] west of the [[Selûnite Outpost]]
|X: 119 Y: -248
|-
![[Mourning Frost]]
|
* Deal extra 1d4 Cold damage in melee with this weapon
* When you deal Cold damage, deal additional 1 Cold damage
* When you deal Cold damage with a spell, the target must succeed [[DC]] 12 [[Constitution]] [[Saving throw|save]] or get  [[Chilled (Condition)|Chilled]] for 2 turns
* Cast  [[Ray of Frost]] ( Recharge: Per turn)
|Crafted by combining [[Icy Helve]], [[Icy Metal]] and [[Icy Crystal]]
|X: 119 Y: -248
|-
![[Bloodguzzler Garb]]
|
* When being damaged by an enemy, once per turn, gain  [[Wrath (Condition)|Wrath]] for 2 turns
|[[Bulette]] in various open spaces of [[Underdark]]
|X: 73 Y: -222
|-
![[Drow Studded Leather Armour]]
|
* [[Stealth]] +1
|Locked heavy chest behind the spider webbing on a ledge west of the [[Underdark#Petrified%20Battlefield|Petrified Battlefield]]
|X: 71 Y: -220
|-
![[Helmet of Autonomy]]
|
* [[Proficiency]] in [[Wisdom]] [[saving throws]]
|On a skeleton next to the '''Cragged Rock''', [[The Festering Cove]] entrance
|X: 83 Y: -241
|-
![[Slippery Chain Shirt]]
|
* When healing others, you automatically  [[Disengage]] and don't trigger enemy  [[Opportunity Attack|Opportunity Attacks]]
|Trapped gilded chest on a mushroom ledge surrounded by [[Torchstalk|torchstalks]]
|[[The Festering Cove]] X: -403 Y: 327
|-
![[Sickle of BOOOAL]]
|
* [[Advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] against  [[Bleeding (Condition)|Bleeding]] targets, as long as there are [[Kuo-toa]] left to worship [[BOOOAL]]
|
* Looted, bought or of stolen from [[Pooldripp the Zealous]]
* Rewarded by [[BOOOAL]] at its altar if the player decides to be his chosen
|[[The Festering Cove]] X: -420 Y: 285
|-
![[Skybreaker]]
|
* Cast  [[Searing Smite]] (level 1) ( Recharge: [[Long rest]])
|Heavy chest in the workshop in front of the [[Arcane Tower]] entrance
|X: 26 Y: -294
|-
![[Uncovered Mysteries]]
|
* Cast  [[Detect Thoughts]] ( Recharge: [[Long rest]])
|Gilded chest near the stairs on the upper level of the ground floor
|[[Arcane Tower]] X: -46 Y: -282
|-
![[Mystra's Grace]]
|
* Cast  [[Feather Fall]] ( Recharge: Per turn)
|[[Chest of the Mundane]] on the northern balcony near the tower's entrance
|[[Arcane Tower]] X: -37 Y: -266
|-
![[Mage's Friend]]
|
* [[Arcana]] +1
* [[Religion]] +1
|Wooden chest on the third floor (second floor being the entrance floor)
|[[Arcane Tower]] X: -34 Y: -274
|-
![[Guiding Light]]
|
* Cast  [[Light]] ( Recharge: Per turn)
* The key to access the tower basement
|Rewarded by [[Bernard]] on the forth (roof) floor if having told him the correct line
|[[Arcane Tower]] X: -27 Y: -287
|-
![[Light of Creation]]
|
* Deal additional 1d6 Lightning damage with this weapon. Once per attack with this halberd, you must be a [[List of Creature Types#Construct|Construct]] or succeed [[DC]] 10 [[Constitution]] [[Saving throw|save]] to not get  [[Stunned (Condition)|Stunned]] for 1 turn
|[[Bernard]] on the forth (roof) floor
|[[Arcane Tower]] X: -27 Y: -287
|-
![[Club of Hill Giant Strength]]
|
* Set your [[Strength]] to 19 while having this weapon equipped
|[[Stool of Hill Giant Strength]] in the workshop corner on the forth (roof) floor
|[[Arcane Tower]] X: -30 Y: -274
|-
![[Staff of Arcane Blessing]]
|
* Cast  [[Bless]] (level 1) ( Recharge: [[Long rest]])
* The '''Bless''' spell gained from this staff grants a 1d4 bonus (to 2d4 total) to [[Spells|spell]] [[Dice rolls#Attack%20rolls|attack rolls]]
|Leaning against the bookcase on the upper level of the tower's basement
|[[Arcane Tower]] X: 164 Y: -432
|-
![[The Sparkswall]]
|
* Immunity to being  [[Electrocuted (Condition)|Electrocuted]]
* [[Resistance]] to Lightning damage
|Gilded chest on the upper level of the tower's basement
|[[Arcane Tower]] X: 163 Y: -431
|}
=== [[Grymforge]] ===
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Jorgoral's Greatsword]]
|
* Gain an action to stike all targets in a 6 m / 20 ft square, dealing bonus Slashing damage equal to your [[proficiency bonus]]. On a miss, targets still take half the damage ( Recharge: [[Short rest]])
| rowspan="3" |Looted, bought, or stolen from [[Greymon|Corsair Greymon]] on the boat or later at his storage spot
| rowspan="3" |
* Ebonlake X: -452 Y: -524
* X: -632 Y: 326
|-
![[Bow of the Banshee]]
|
* On a hit with this shortbow, the target must succeed [[DC]] 12 [[Wisdom]] [[Saves|save]] or get  [[Frightened (Condition)|Frightened]] for 2 turns. Gain a 1d4 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] and melee damage against [[Frightened (Condition Type)|Frightened]] creatures
|-
![[Shining Staver-of-Skulls]]
|
* Deal additional 1d4 Radiant damage with this weapon
* This weapon sheds light in a 7.5 m / 25 ft radius. This cannot be toggled off
|-
![[Intransigent Warhammer]]
|
* On landing a [[Dice rolls#Critical%20hits|critical hit]] or killing with this warhammer, all enemies in a 3 m / 10 ft area must succeed [[DC]] 14 [[Dexterity]] [[Saving throw|save]] or fall  [[Prone (Condition)|Prone]] for 2 turns
|Watertight chest on [[Greymon|Corsair Greymon's]] boat
|Ebonlake X: -452 Y: -524
|-
![[Wondrous Gloves]]
|
* [[Armour Class]] +1
* [[Bardic Inspiration]] charge +1
|[[Mimic]] chest next to the harper rune west of the [[Grymforge]] waypoint
|X: -688 Y: 377
|-
![[Dark Justiciar Mail]]
|
* While being [[obscured]], deal additional 1d4 Necrotic damage when being hit in melee
|On an armored skeleton north and above of the [[Grymforge]] waypoint and south of the [[Grymforge#Regional%20waypoints|Ancient Forge]] waypoint
|
* X: -650 Y: 422
* X: -609 Y: 246
|-
![[Sharran Crossbow]]
|
* Regular light crossbow with +1 damage
|Wooden chest behind 2 archery targets north-west and above of the [[Grymforge]] waypoint
|X: -669 Y: 401
|-
![[The Real Sparky Sparkswall]]
|
* Gain an action to consume 3  [[Lightning Charges (Condition)|Lightning Charges]] to  [[Jolted (Condition)|Jolt]] all enemies in a 6 m / 20 ft radius around you
|Locked heavy chest on the ledge across a narrow chasm
|X: -694 Y: 417
|-
![[The Protecty Sparkswall]]
|
* +1 bonus to [[Dice rolls#Save%20DCs|spell save DC]]
* While being imbued with  [[Lightning Charges (Condition)|Lightning Charges]], gain +1 bonus to [[AC]] and [[saving throws]]
|Gilded chest behind the locked gate at the end of the trapped bridge
|X: -645 Y: 360
|-
![[Merregon Halberd]]
|
* Regular halberd with +1 damage
|
* [[Merregon Legionnaire]] in the hallway with [[Hellsboar|Hellsboars]]
* Two can be found around the [[Abandoned Refuge#Landmarks|Crumbling Island]]
|
* X: -576 Y: 383
* X: -643 Y: 215
* X: -601 Y: 199
|-
![[Firestoker]]
|
* Deal additional 1d4 Piercing damage with this weapon against  [[Burning (Condition)|Burning]] targets
|Opulent chest in the hallway with [[Hellsboar|Hellsboars]]
|X: -574 Y: 382
|-
![[Fetish of Callarduran Smoothhands]]
|
* Cast  [[Invisibility]] (level 2) ( Recharge: [[Long rest]])
|On a dead gnome in the pile of gnome bodies east of the [[Grymforge]] waypoint
|X: -609 Y: 410
|-
![[Bracing Band]]
|
* Gain +1 bonus to [[AC]] for 1 turn after  [[Shove|Shoving]] an enemy
| rowspan="2" |Rewarded by [[Thrinn|Sergeant Thrinn]] near the cave-in at the forge main area for [[Find the Missing Boots]]
| rowspan="2" |X: -630 Y: 317
|-
![[Armour of Uninhibited Kushigo]]
|
* While your  [[Patient Defence (Condition)|Patient Defence]] is active, you can expend your  [[Resources#Common%20resources|Reaction]] to make an unarmed strike against an attacker that missed
|-
![[Ring of Absolute Force]]
|
* If you have the [[Brand of the Absolute]], deal additional 1 Thunder damage with Thunder damage [[spells]] and attacks
* Cast  [[Thunderwave]] (level 1) ( Recharge: [[Long rest]])
|[[Thrinn|Sergeant Thrinn]] near the cave-in at the forge main area
| rowspan="6" |X: -625 Y: 319
|-
![[Boots of Speed]]
|
* Gain an action to double your [[movement speed]] and inflict [[disadvantage]] on  [[Opportunity Attack|Opportunity Attacks]] against you for 1 turn ( Recharge: Per turn)
|Looted back from [[Thrinn|Sergeant Thrinn]] if you gave her the boots for [[Find the Missing Boots]]
|-
![[Cap of Wrath]]
|
* When at 50% or less [[hit points]] at the start of your turn, gain  [[Wrath (Condition)|Wrath]] for 2 turns
|[[Thudd]] near the cave-in at the forge main area
|-
![[Deep Delver]]
|
* On a hit with this war pick, inflict  [[Shattered (Condition)|Shattered]] for 3 turns upon the target(s). Deal additional 1d4 Piercing damage with this weapon against '''Shattered''' targets
|[[Elder Brithvar]] near the cave-in at the forge main area
|-
![[Sword of Screams]]
|
* Deal additional 1d4 Psychic damage with this weapon
| rowspan="2" |[[Nere]] near the cave-in at the forge main area
|-
![[Disintegrating Night Walkers]]
|
* Immunity to being  [[Enwebbed (Condition)|Enwebbed]],  [[Entangled (Condition)|Entangled]], or  [[Ensnared (Condition)|Ensnared]] and to [[Grease|greasy]] and [[Ice Surface|icy]] surfaces
* Cast  [[Misty Step]] ( Recharge: [[Short rest]])
|-
![[Dark Justiciar Mask]]
|
* [[Intimidation]] +1
|On an armored skeleton on the railing to the south-west and in an alcove to the north-east of the [[Abandoned Refuge#Waypoints|Ancient Forge]] waypoint
|
* X: -620 Y: 258
* X: -590 Y: 299
|-
![[Dark Justiciar Helm]]
|
* While being [[obscured]], gain +1 bonus to [[saving throws]] against attacks
* [[Constitution]] [[saving throws]] +1
|On an armored skeleton south of the [[Abandoned Refuge#Waypoints|Ancient Forge]] waypoint
|X: -610 Y: 246
|-
![[Sentient Amulet (Rare)]]
|
* Cast  [[Shatter]] (level 2) ( Recharge: [[Long rest]])
* Cast  [[Talk to the Sentient Amulet]] ( Recharge: Per turn)
* Gain an action to restore 2 [[Ki Point|Ki Points]] ( Recharge: [[Long rest]])
* When casting  [[Shatter]] with this amulet, you must succeed [[DC]] 10 (then 15 once you fail) [[Wisdom]] [[Saving throw|save]] or succumb to  [[Hideous Laughter (Condition)|Hideous Laughter]] for 1 turn
|Locked adamantine chest on the [[Abandoned Refuge#Landmarks|Crumbling Island]]
|X: -627 Y: 224
|-
![[Grymskull Helm]]
|
* Immunity to enemy [[Dice rolls#Critical%20hits|critical hits]]
* [[Resistance]] to Fire damage
* Cast  [[Hunter's Mark]] ( Recharge: [[Long rest]])
|[[Grym]] at [[The Adamantine Forge (Location)|The Adamantine Forge]]
|X: -545 Y: 229
|-
![[Adamantine Mace]]
|
* Attacks with this weapon against objects always [[Dice rolls#Critical%20hits|critically hit]]
* This weapon ignores [[resistance]] to Bludgeoning damage
| rowspan="6" |Crafted using [[Mithral Ore]] and the corresponding [[The Adamantine Forge (Location)#Using%20the%20Forge|Mould]] at the anvil
| rowspan="6" |X: -558 Y: 230
|-
![[Adamantine Longsword]]
|
* Attacks with this weapon against objects always [[Dice rolls#Critical%20hits|critically hit]]
* This weapon ignores [[resistance]] to Slashing damage
|-
![[Adamantine Scimitar]]
|
* Attacks with this weapon against objects always [[Dice rolls#Critical%20hits|critically hit]]
* This weapon ignores [[resistance]] to Slashing damage
|-
![[Adamantine Shield]]
|
* When a melee attack misses you, you send the attacker  [[Reeling (Condition)|Reeling]] for 2 turns
* Gain an action to expend your  [[Resources#Common%20resources|Reaction]] and bash with this shield when hit by an enemy, knocking them  [[Prone (Condition)|Prone]] for 1 turn if they fail their [[Dexterity]] [[Saving throw|save]] against your [[Dice rolls#Save%20DCs|spell save DC]]
* Immunity to enemy [[Dice rolls#Critical%20hits|critical hits]]
|-
![[Adamantine Scale Mail]]
|
* All incoming damage is reduced by 1
* When a melee attack misses you, you send the attacker  [[Reeling (Condition)|Reeling]] for 2 turns
* Immunity to enemy [[Dice rolls#Critical%20hits|critical hits]]
* [[Disadvantage]] on [[Stealth]] [[ability checks]]
|-
![[Adamantine Splint Armour]]
|
* All incoming damage is reduced by 2
* When a melee attack misses you, you send the attacker  [[Reeling (Condition)|Reeling]] for 3 turns
* Immunity to enemy [[Dice rolls#Critical%20hits|critical hits]]
* [[Disadvantage]] on [[Stealth]] [[ability checks]]
|}
=== [[Rosymorn Monastery Trail]] ===
There are two entrances to this zone: Through [[Mountain Pass]] X: -171 Y: 545 and through [[Goblin Camp]] X: -154 Y: 329 (coordinates represent the locations of the zones' exits to the Rosymorn Monastery Trail).
'''Important:''' Travelling here will advance the story and lock you out of several major [[Wilderness]] quests like [[Save the Refugees]].
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Periapt of Wound Closure]]
|
* When you are  [[Downed (Condition)|Downed]], automatically stabilise at the start of your turn
* Whenever you are healed, you restore the maximum number of possible [[hit points]].
| rowspan="8" |Bought or stolen from [[Esther|Lady Esther]] north-east of the [[Rosymorn Monastery Trail#Regional%20Waypoints|Trielta Crags]] waypoint
| rowspan="8" |X: -42 Y: -129
|-
![[Gloves of Cinder and Sizzle]]
|
* Deal additional 1d4 Fire damage with unarmed attacks
* Cast  [[Scorching Ray]] (level 3) ( Recharge: [[Long rest]])
|-
![[The Graceful Cloth]]
|
* [[Advantage]] on [[Dexterity]] [[ability checks]], +1 bonus to Dexterity [[saving throws]]
* Increase your Dexterity by 2 (max 20) while wearing this armour
* [[Jump (Bonus Action)|Jump]] distance is increased by 1.5 m / 5.0 ft, and you take half damage from falling
|-
![[Cacophony]]
|
* Deal additional 1d4 Thunder damage in melee with this weapon
* Cast  [[Thunderous Smite]] ( Recharge: [[Short rest]])
|-
![[Gloves of Baneful Striking]]
|
* On a hit with your weapon, inflict a 1d4 penalty on target's [[saving throws]] against your [[spells]] for 2 turns
|-
![[Winter's Clutches]]
|
* When you deal Cold damage, inflict 2 turns of  [[Encrusted with Frost (Condition)|Encrusted with Frost]] upon the target(s)
|-
![[Boots of Elemental Momentum]]
|
* When you deal Acid, Cold, Fire, Lightning, or Thunder damage with a [[Spells|spell]] or [[All spells#Cantrips|cantrip]], gain  [[Momentum (Condition)|Momentum]] for 2 turns
* [[Athletics]] +1
|-
![[Hoppy]]
|
* Gain an action to strike the target, dealing additional Necrotic damage equal to your [[proficiency bonus]] and regaining 1d6 hit points ( Recharge: [[Short rest]])
|}
=== [[Rosymorn Monastery]] ===
The [[ceremonial]] weapons listed here are necessary to progress through [[Find the Blood of Lathander]]. You can collect them after acquiring the [[Dawnmaster's Crest]].
{| class="wikitable"
!Item name
!Item effect
!Item source
!Location
|-
![[Ceremonial Mace]]
|
* Regular mace with +1 damage
|One of the [[Kobold Looter|Kobold Looters]] in the [[Rosymorn Monastery#Firewine%20Storage|Firewine Storage]] on the ground floor
|X: 45 Y: 37
|-
![[Ceremonial Battleaxe]]
|
* Regulare battleaxe with +1 damage
|[[Guardian of Faith (Creature)|Guardian of Faith]] behind the locked enchanted door on the upper floor
|X: 105 Y: 44
|-
![[Ceremonial Warhammer]]
|
* Regular warhammer with +1 damage
|In the [[Rosymorn Monastery#Eale's%20Nest|Eagle's Nest]] on the monastery roof
|X: 79 Y: 39
|-
![[Holy Lance Helm]]
|
* When an attack with [[Dice rolls#Attack%20rolls|attack roll]] misses you, the attacker must succeed [[DC]] 14 [[Dexterity]] [[Saving throw|save]] or take 1d4 Radiant damage
* [[Constitution]] [[saving throws]] +1
|Painted chest in the alcove across a narrow chasm east of the [[Rosymorn Monastery#Eale's%20Nest|Eagle's Nest]]
|X: 120 Y: 35
|-
![[Ceremonial Longsword]]
|
* Regular longsword with +1 damage
|On the north-western pedestal in the [[Rosymorn Monastery#Dawnmasters%20Memorial|Dawnmasters Memorial]]
|X: 74 Y: 74
|-
![[Ring of Arcane Synergy]]
|
* When you deal damage with a [[All spells#Cantrips|cantrip]], once per attack, gain  [[Arcane Synergy (Condition)|Arcane Synergy]] for 2 turns
|[[Gish Far'aag]] near the entrance cells
|[[Crèche Y'llek]] X: 1358 Y: -821
|-
![[Gloves of Dexterity]]
|
* Set your [[Dexterity]] to 18 while wearing these gloves
* [[Dice rolls#Attack%20rolls|Attack rolls]] +1
| rowspan="8" |Bought or stolen from [[A'jak'nir Jeera]] south-east of the [[Crèche Y'llek]] waypoint
| rowspan="8" |[[Crèche Y'llek]] X: 1387 Y: -821
|-
![[Knife of the Undermountain King]]
|
* Reduce the number you need to roll a [[Dice rolls#Critical%20hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. When you roll 2 damage or less, reroll the dice, taking the highest result
* [[Advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with this shortsword against [[obscured]] targets
|-
![[Daredevil Gloves]]
|
* [[Spells|Spell]] [[attack rolls]] +1
* Ranged spell attacks in melee range are made as melee spell attacks. This can be toggled off
|-
![[Vital Conduit Boots]]
|
* On a [[concentration]] cast, gain 8 [[Hit points#Temporary%20hit%20points|temporary hit points]]
* [[Athletics]] +1
|-
![[Defender Flail]]
|
* Reduce incoming Physical damage by 1
* [[Armour Class]] +1
|-
![[Larethian's Wrath]]
|
* Gain an action to cleave in a 4 m / 13 ft cone, dealing Slashing damage equal to your [[proficiency bonus]]. On a miss, targets still take half the damage ( Recharge: [[Short rest]])
* Unlike most [[Longswords]], this sword is a [[finesse]] weapon
|-
![[Unseen Menace]]
|
* Reduce the number you need to roll a [[Dice rolls#Critical%20hits|critical hit]] while attacking by 1. This effect [[Critical hit threshold reduction|stacks]]. Gain [[advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with this weapon and immunity to being [[Disarming|disarmed]]
* The effect wears off for 2 rounds when you miss an attack roll with this weapon
|-
![[Witchbreaker]]
|
* [[Advantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] with this weapon against [[concentrating]] targets
|-
![[Amulet of Branding]]
|
* Cast  [[Brand the Weak]] ( Recharge: [[Long rest]])
|Looted from [[A'jak'nir Jeera]] south-east of the [[Crèche Y'llek]] waypoint
|[[Crèche Y'llek]] X: 1387 Y: -821
|-
![[Crossbow of Arcane Force]]
|
* Gain an action to deal additional 1d4 Force damage during 1 turn when attacking with this weapon ( Recharge: [[Short rest]])
|Raider G'rath in the camp area south of the [[Crèche Y'llek]] waypoint
|[[Crèche Y'llek]] X: 1382 Y: -815
|-
![[Ring of Elemental Infusion]]
|
* When you deal Acid, Cold, Fire, Lightning, or Thunder damage with a [[Spells|spell]] or [[All spells#Cantrips|cantrip]], that element infuses your weapon for 2 turns. Deal additional 1d4 damage of that element on your next successful weapon attack
|[[Umr'a'ac|Gish Umr'a'ac]] in the southern part of the [[Crèche Y'llek#Infirmary|Infirmary]]
|[[Crèche Y'llek]] X: 1304 Y: -825
|-
![[Aberration Hunters' Amulet]]
|
* If [[githyanki]], gain [[advantage]] on [[Intelligence]] [[saving throws]], and [[Aberration|Aberrations]] suffer [[disadvantage]] on [[Dice rolls#Attack%20rolls|attack rolls]] against you
* Gain an action to gain advantage on attack rolls against Aberrations for 3 turns ( Recharge: [[Short rest]])
|[[Ghustil Stornugoss]] in the western part of the [[Crèche Y'llek#Infirmary|Infirmary]]
|[[Crèche Y'llek]] X: 1288 Y: -807
|-
![[Varsh Ko'kuu's Boots]]
|
* Immunity to [[Acid Surface|acidic]] surfaces, [[resistance]] to Acid damage
|[[Varsh Ko'kuu]] in the [[Crèche Y'llek#Hatchery|Hatchery]]
|[[Crèche Y'llek]] X: 1292 Y: -759
|-
![[Soulbreaker Greatsword]]
|
* If [[githyanki]], deal additional 1d4 Psychic damage with this weapon
* +2 bonus to [[Initiative]] rolls
* Gain an action to strike the target, dealing additional Psychic damage equal to your [[proficiency bonus]]; The target must succeed [[DC]] 12 [[Constitution]] [[Saving throw|save]] or get  [[Stunned (Condition)|Stunned]] for 2 turns ( Recharge: [[Short rest]])
|[[Kith'rak Therezzyn]] in the [[Crèche Y'llek#Captain's%20Quarters|Captain's Quarters]] north-east of the [[Crèche Y'llek]] waypoint
|[[Crèche Y'llek]] X: 1408 Y: -767
|-
![[Gloves of Belligerent Skies]]
|
* When you deal Thunder, Lightning, or Radiant damage, once per attack, inflict 2 turns of  [[Reverberation (Condition)|Reverberation]]
|Elegant chest in the south-western corner of the [[Crèche Y'llek#Inquisitor's%20Chamber|Inquisitor's Chamber]]
|[[Crèche Y'llek]] X: 1348 Y: -677
|-
![[Circlet of Psionic Revenge]]
|
* On your successful [[saving throw]], the attacker that caused the throw receives 1d4 Psychic damage
* If [[githyanki]], gain a +1 bonus to [[Intelligence]], [[Wisdom]], and [[Charisma]] [[saving throws]]
|[[Ch'r'ai W'wargaz]] in the [[Crèche Y'llek#Inquisitor's%20Chamber|Inquisitor's Chamber]]
|[[Crèche Y'llek]] X: 1357 Y: -667
|-
![[Diadem of Arcane Synergy]]
|
* On applying a condition to an enemy, once per attack or action, gain  [[Arcane Synergy (Condition)|Arcane Synergy]] for 2 turns
|[[Ardent Jhe'rezath]] in the [[Crèche Y'llek#Inquisitor's%20Chamber|Inquisitor's Chamber]]
|[[Crèche Y'llek]] X: 1361 Y: -667
|-
![[Strange Conduit Ring]]
|
* While [[concentrating]], deal additional 1d4 Psychic damage with your weapons
|Elegant chest next to the projector in the [[Crèche Y'llek#Inquisitor's%20Chamber|Inquisitor's Chamber]]
|[[Crèche Y'llek]] X: 1358 Y: -663
|-
![[Necklace of Elemental Augmentation]]
|
* When you deal Acid, Cold, Fire, Lightning, or Thunder damage with a [[All spells#Cantrips|cantrip]], add your [[Spells#Spellcasting%20ability|spellcasting modifier]] to the damage dealt
|Display case in the eastern room of the [[Crèche Y'llek#Inquisitor's%20Chamber|Inquisitor's Chamber]]
|[[Crèche Y'llek]] X: 1381 Y: -662
|-
![[The Skinburster]]
|
* On a hit with this halberd, gain  [[Force Conduit (Condition)|Force Conduit]] for 2 turns
|Leaning against a display case in the eastern room of the [[Crèche Y'llek#Inquisitor's%20Chamber|Inquisitor's Chamber]]
|[[Crèche Y'llek]] X: 1383 Y: -659
|-
![[Hoarfrost Boots]]
|
* Immunity to falling  [[Prone (Condition)|Prone]] when traversing [[Ice Surface|icy]] terrain
|Display case in the western room of the [[Crèche Y'llek#Inquisitor's%20Chamber|Inquisitor's Chamber]]
|[[Crèche Y'llek]] X: 1335 Y: -660
|-
![[The Blood of Lathander]]
|
* When your [[hit points]] are reduced to 0, regain 2d6 hit points ( Recharge: [[Long rest]])
* This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off. In combat, [[Fiend|Fiends]] and [[Undead]] standing in this light must succeed [[DC]] 14 [[Constitution]] [[Saving throw|save]] or get  [[Blinded (Condition)|Blinded]] for 1 turn
* Cast  [[Sunbeam]] ( Recharge: [[Long rest]])
|On a protected pedestal, unlocked by following the [[Find the Blood of Lathander]] quest
|[[Secret Chamber]] X: 1068 Y: -779
|-
![[Voss' Silver Sword]]
|
* Deal additional 1d4 Psychic damage with this weapon
* Gain a 1d4 bonus to [[Dice rolls#Attack%20rolls|attack rolls]] and [[Damage#Damage%20rolls|damage rolls]] with this weapon against [[githyanki]], [[Aberration|Aberrations]], [[Fiend|Fiends]], and [[Elemental|Elementals]]
* Cast  [[Wrathful Smite]] (level 1) ( Recharge: [[Short rest]])
|[[Voss|Kith'rak Voss]] at camp after completing the [[Discover the Artefact's Secrets]] quest, if chosen to be attacked
|[[Campsite]]
|}


== [[Act Two]] ==
== [[Act Two]] ==

Revision as of 15:41, 21 October 2024

Gear Locator This guide exists to recreate the functionality of T-Furan's previously hosted Gear Locator, organized by Acts. It is a copy of the previously existing version utilizing data collected from Internet Archive.

Read more about this locator, and why it was removed here [locator]


This Gear locator guide includes all unique (named) gear items of Uncommon and higher quality that can be acquired in game without exploits or third-party tools. Items like Camp clothing and Instruments are not included in this guide.

Disclaimer: This guide is not optimized for mobile platforms. For faster navigation, it is advised to search for desired keywords using the page search function of your browser.+

General information

  • Item tables below sort items by following an arbitrary progression path, roughly aligned with zone progression. Quest rewards are listed in the zone they are acquired.
  • Item effects do not include base weapon damage and are described in an unofficial, but detailed manner. It is advised to check the corresponding item pages and item effects for possible documented bugs.
  • Item sources are listed in a highly compressed form, please check the corresponding NPC, location and quest pages for further details.
  • If a location includes only coordinates X:  Y: , the item is located in a general area specified in the header. Otherwise the location is specified with a name, and the coordinates are specified for that named location only.


Act One

Disclaimer: This guide considers the areas Grymforge and Rosymorn Monastery Trail to be part of Act One.

Prologue

Item name Item effect Item source Location
Everburn Blade
  • Deal additional 1d4 Fire damage with this weapon
Commander Zhalk at the helm of the ship Nautiloid X: -53 Y: 390
Ring of Evasion Rewarded by Tara to Gale (Origin) at camp during the first long rest after completing the Prologue Campsite

Overgrown Ruins

Item name Item effect Item source Location
The Watcher's Guide Inside the sarcophagus surrounded by statues and traps Dank Crypt X: -293 Y: -325
The Amulet of Lost Voices Heavy chest in the secret room behind the statue of Jergal Dank Crypt X: -293 Y: -233


Emerald Grove

Item name Item effect Item source Location
Gloves of Power Za'Krug near the Emerald Grove gate X: 208 Y: 427
Hellrider's Pride Looted, bought, stolen from Zevlor, or rewarded by him for Kill Kagha or Investigate Kagha
Wapira's Crown
  • When healing others, regain 1d6 hit points yourself
Rewarded by Zevlor at his command quarters for Save the Refugees Secluded Chamber X: -53 Y: 67
Gloves of Missile Snaring Bought or stolen from Arron next to the Silvanus statue in The Hollow X: 204 Y: 513
Dragon's Grasp
  • Deal additional 1d4 Slashing damage with this weapon to  Burning targets
Ring of Flinging
  • Deal additional 1d4 damage with  Throw attacks
Hedge Wanderer Armour
Rain Dancer
Spellthief
Corellon's Grace Bought or stolen from Auntie Ethel in the lower part of The Hollow X: 192 Y: 546
Safeguard Shield Bought or stolen from Dammon at the forge in The Hollow X: 180 Y: 561
Hunting Shortbow
Shapeshifter's Boon Ring
  • While shapeshifting or disguising yourself, gain a 1d4 bonus to all ability checks. This effect lasts until long rest and doesn't require the ring to be equipped once enabled
Strange Ox in the stables next to the training ground in The Hollow. If you spare it here, you can get more loot during later encounters with the ox X: 217 Y: 540
Ring of Protection Rewarded by Mol for Steal the Sacred Idol at her hideout Tiefling Hideout X: 80 Y: 70
Key of the Ancients Looted or stolen from Findal in Underground Passage or Nettie in Druids' Chambers
Nature's Snare
  • On a melee hit with this staff, a non-plant and non-beast must succeed DC 12 Strength save or get  Ensnared for 2 turns
Locked heavy chest near Rune of the Eagle Underground Passage X: -425 Y: -200
Komira's Locket Rewarded by Arabella's parents for protecting her during Save Arabella X: 262 Y: 542
The Whispering Promise
  • When healing an ally or yourself, grant or receive  Bless for 2 turns
Bought or stolen from Volo next to the druidic ritual site X: 260 Y: 511
Cap of Curing Locked gilded chest behind Alfira above the druidic ritual site X: 289 Y: 488
Amulet of Silvanus Under a movable rock near Ormn by the beachside X: 262 Y: 481
Broodmother's Revenge
  • When healed, deal additional 1d6 Poison damage with weapons for 3 turns (equivalent to  Dipping the weapon)
Kagha in the druid sanctum
Pale Oak Rewarded by Kagha to Druids in the druid sanctum if persuaded and saved during Investigate Kagha Inner Sanctum X: -463 Y: -28
Robe of Summer Wooden crate to the right of the Wolf altar Hidden Vault X: 183 Y: -82
Sorrow On a stone slab at the Wolf altar Hidden Vault X: 183 Y: -82
The Deathstalker Mantle
  • When you kill an enemy, once per turn, become  Invisible for 2 turns
Rewarded by Sceleritas Fel if you are The Dark Urge and killed Alfira or Quil Grootslang at camp Campsite

Secluded Cove

Item name Item effect Item source Location
Ring of Colour Spray Harpy nest on top of a rock, south of the harpy encounter X: 326 Y: 495

Roadside Cliffs

Item name Item effect Item source Location
Silver Pendant On a skeleton near the Harper Outpost bonfire north and above the Nautiloid Wreck X: 152 Y: 366

Forest

Item name Item effect Item source Location
Fleetfingers
  • On  Dash or similar action, use  Jump for free once per turn
Wooden chest buried in the ground under the tree X: 77 Y: 347
Moondrop Pendant Magically locked gilded chest near the statue of Selûne inside the cave Owlbear Nest X: -321 Y: -135
Vision of the Absolute
  • On a hit with this spear, the target must succeed DC 11 Dexterity save or get  Blinded for 2 turns
  • Deal additional 2d6 Piercing damage with this weapon against creatures with 4+ eyes
Crafted by combining Shaft of a Broken Spear and Head of a Broken Spear Owlbear Nest X: -351 Y: -116
The Oak Father's Embrace
  • When you are hit by Undead, they receive 1d6 Radiant damage. When you are hit by Beasts, you suffer 1d6 Radiant damage
On a skeleton near the owlbear's nest with the egg Owlbear Nest X: -354 Y: -111
  1. A note hidden behind the statue should be read next to the chest to unlock it. Selûne-devoted clerics can open the chest without the note.

Blighted Village

Item name Item effect Item source Location
Haste Helm
  • Once the combat starts, gain  Momentum for 3 turns
Locked wooden chest near the Blighted Village waypoint X: 32 Y: 403
Warped Headband of Intellect Lump the Enlightened in the south-western part of the village X: 13 Y: 366
Very Heavy Greataxe
  • Gain a cleave attack that strikes all targets at half weapon damage with bonus 1d6 Slashing damage, but puts you  Off Balance for 1 turn if you fail the DC 8 Strength save ( Recharge: Short rest)
Fezzerk in front of the windmill X: 10 Y: 420
The Speedy Lightfeet Heavy chest in the corner of the windmill cellar Windmill Cellar X: -711 Y: -412
Steelforged Sword
  • Regular shortsword with +1 damage
Locked wooden chest on the elevated platform in the alcove near the forge Blacksmith's Forge X: -432 Y: -372
Sussur Greatsword Rewarded for Finish the Masterwork Weapon based on player's choice Blacksmith's Forge X: -447 Y: -378
Sussur Dagger
Sussur Sickle
Bracers of Defence Gilded chest in the elevated alcove near the metal gate Apothecary's Cellar X: -656 Y: -370
Spurred Band On a skeleton with a backpack nearby Whispering Depths X: -495 Y: -365
Spiderstep Boots Heavy chest in the arachnomancer's lab Whispering Depths X: -514 Y: -411
Poisoner's Robe
  • Deal additional 1d4 Poison damage with Poison damage spells
Phase Spider Matriarch at her lair, or in the Underdark if shoved into the lair central pit
  1. If wearer's Intelligence score is higher, this item has no effect.

Sunlit Wetlands

Item name Item effect Item source Location
Gandrel's Aspiration Gandrel, southeast of the Riverside Teahouse waypoint X: -26 Y: 240
Wood Woad Shield Wood Woad near the giant tree stump in Decrepit Sanctuary X: 85 Y: 212
The Sparkle Hands Wooden chest at the base of the giant tree stump in Decrepit Sanctuary X: 95 Y: 210
Tarnished Charm Auntie Ethel at the Ancient Abode if chosen to be killed Overgrown Tunnel X: -412 Y: 577
The Ever-Seeing Eye On a stone slab with letters in the Acrid Workshop Overgrown Tunnel X: -416 Y: 599
Staff of Crones Leaning against a crooked tree in the Acrid Workshop Overgrown Tunnel X: -416 Y: 599


The Risen Road

Item name Item effect Item source Location
Smuggler's Ring On a skeleton in the bush next to the river X: 57 Y: 514
Sword of Justice
  • Gain a concentration action to give an ally or yourself +2 to AC. Effect ends when this weapon is unequipped ( Recharge: Short rest)
Looted from Anders in the Toll House, or rewarded by him for killing Karlach for Hunt the Devil X: 110 Y: 560
Gloves of Heroism Wooden chest at the back of the hidden cellar room Toll House Basement X: -674 Y: -401
Speedy Reply
  • On a hit with this scimitar, once per turn, gain  Momentum for 2 turns
On a dead body near the Risen Road cave X: 25 Y: 603
Shattered Flail
  • On a hit with this flail, regain 1d6 hit points. If not attacking for a turn, become  Mad for 2 turns
Flind at the Risen Road cave X: 32 Y: 602
Reason's Grasp Locked wooden chest on the rocky ledge in the Risen Road cave X: 37 Y: 644
Infernal Robe Rewarded to Wyll (Origin or Companion) by Mizora at camp after killing Karlach and taking a long rest Campsite

Waukeen's Rest

If you zone travel or long rest after visitig this area the first time, Gauntlet Yeva and Counsellor Florrick mentioned in the list will become unavailable.

Item name Item effect Item source Location
Svartlebee's Woundseeker
  • Gain a 1d4 bonus to attack rolls with this weapon against already damaged targets
Gauntlet Yeva at the jammed inn gate X: -66 Y: 609
Hamarhraft
  • When you jump, deal 1d4 Thunder damage in a 3 m / 10 ft radius on landing
Locked gilded chest in the burning room on the upper floor X: -85 Y: 631
The Sparky Points Rewarded by Counsellor Florrick for rescuing her from the burning inn during Rescue the Grand Duke X: -63 Y: 600
The Joltshooter
The Spellsparkler
Harold
  • On a hit with this heavy crossbow, the target must succeed DC 13 Charisma save or get  Baned for 2 turns (equivalent to casting  Bane on the target)
Looted from Zarys or rewarded by her for Find the Missing Shipment if Returning the Shipment requirements were met Zhentarim Basement X: 277 Y: -249
The Jolty Vest Bought or stolen from Brem near the contraband if Returning the Shipment requirements were met Zhentarim Basement X: 300 Y: -257
Giantbreaker
  • On a hit with this heavy crossbow, the target is sent  Reeling for 2 turns
Titanstring Bow
Gloves of Hail of Thorns
Gloves of Thievery
Rupturing Blade
Abyss Beckoners
  • Your summoned creatures have resistance to all damage types except Psychic. At the start of their turn, they must succeed DC 13 Wisdom save or become  Mad
Ornate chest in one of the locked cells at the back of the hideout Zhentarim Basement X: 306 Y: -170

Mountain Pass

Item name Item effect Item source Location
Githyanki Greatsword (Psionic)
  • If githyanki, deal additional 1d4 Psychic damage with this weapon
Sarth Baretha at the githyanki patrol near the bridge X: -137 Y: 558
Githyanki Longsword (+1)
  • Regular longsword with +1 damage
Gish For'reth at the githyanki patrol near the bridge
Githyanki Crossbow
  • Regular heavy crossbow with +1 damage
Raider Chost and Raider Zastri at the githyanki patrol near the bridge

Disguise before equipping the item also works.

Goblin Camp

Item name Item effect Item source Location
Swiresy Shoes Bought or stolen from Grat at the entrance to the fortress X: -98 Y: 425
Gloves of Archery
Boots of Aid and Comfort
Doom Hammer
Returning Pike
  • When thrown, returns to your hand
Crusher's Ring Novice Crusher near the Goblin Camp waypoint X: -74 Y: 441
Glowing Shield Locked wooden chest on a ridge next to the river, north-west of the Goblin Camp waypoint X: -53 Y: 461
  1. Can also be acquired by choosing the dialogue option to kiss his feet and slip the ring off his toe.

Shattered Sanctum

Item name Item effect Item source Location
Absolute's Warboard Priestess Gut near the defiled altar
  • X: 298 Y: -22
  • X: 258 Y: -19
Absolute's Talisman
Blooded Greataxe
  • When at 50% or less hit points, deal additional 1d4 Slashing damage with this weapon
Bought or stolen from Roah Moonglow to the left beyond the sanctum entrance X: 275 Y: -29
Monster Slayer Glaive
  • Gain a 1d4 bonus to attack rolls with weapons and spells against Monstrosities, and deal additional 1d4 damage with weapons against them
  • Jump distance is increased by 1.5 m / 5.0 ft
Gold Wyrmling Staff
  • Deal additional 1d4 Fire damage in melee with this weapon
  • Cast  Fire Bolt ( Recharge: Per turn)
Bow of Awareness
Hunter's Dagger
Jagged Spear On the ground near Torturer Spike to the right beyond the sanctum entrance X: 334 Y: -37
Loviatar's Scourge
  • Resistance to Necrotic damage. Deal additional 1d6 Necrotic damage on a hit with this mace, and suffer the same amount yourself (halved through resistance)
Bought, stolen, or looted from Abdirak at his quarters X: 331 Y: -21
Ritual Dagger
  • On a hit with this dagger, gain  Bless for 1 turn
  • Gain an action to suffer 1d4 Slashing damage to receive  Bless for 1 turn ( Recharge: Per turn)
On a table near Abdirak at his quarters X: 338 Y: -26
Ritual Axe
  • On a hit with this handaxe, the target gets  Baned for 2 turns. If you have 50% and more hit points when you hit, you suffer 1d6 Piercing damage once per attack
Amulet of Misty Step Gilded chest next to the bed behind Polma Defiled Temple X: 391 Y: 10
Faithbreaker Dror Ragzlin in the throne room X: 299 Y: 36
Amulet of Selûne's Chosen Treasure crates beyond locked iron gate behind the throne room X: 298 Y: 69
Gloves of the Growling Underdog
Springstep Boots
  • On  Dash or similar action during combat, once per turn, gain  Momentum for 3 turns
Assassin's Touch
  • Deal additional 1d4 Necrotic damage with this weapon against  Knocked Out or  Sleeping targets
Rewarded by Sazza at Minthara's table for Save the Goblin Sazza X: 333 Y: 41
Xyanyde Minthara (NPC or Companion) at the table with invasion plans X: 333 Y: 41
Spidersilk Armour
Boots of Striding
The Watersparkers Gilded chest next to Minthara's table X: 333 Y: 41
Ring of Poison Resistance On a skeleton in a sarcophagus next to the Worg Pens entrance X: 336 Y: 10
Beastmaster's Chain Wooden chest next to the table with meat Worg Pens X: 379 Y: -43
Linebreaker Boots
  • On  Dash or similar action during combat, once per turn, gain  Wrath for 3 turns
Beastmaster Zurk at the table with meat Worg Pens X: 379 Y: -43
Worgfang In a pile of bones next to an animal carcass in the worg cell Worg Pens X: 385 Y: -14
Blazer of Benevolence Rewarded by Volo at camp for Rescue Volo Campsite


Underdark

There are four entrances to this zone: Central lair pit in the Whispering Depths X: 140 Y: -149, hidden elevator in the Zhentarim Basement X: 268 Y: -190, mushroom circle in the Overgrown Tunnel X: 98 Y: -283, and ladder in the Defiled Temple X: 441 Y: 98 (coordinates represent the locations of the zones' exits to the Underdark). With the latter being the starting point for this section's item progression.

Item name Item effect Item source Location
Helmet of Smiting Locked gilded chest behind the locked iron gate south-west of the Selûnite Outpost waypoint X: 163 Y: -248
Luminous Armour
  • When you deal Radiant damage, inflict  Radiating Orb in a 3 m / 10 ft radius around the target(s)
Locked opulent chest behind the hidden door south of the Selûnite Outpost waypoint X: 176 Y: -247
Phalar Aluve Lodged into an ornate rock west of the Ancient Battlefield X: 116 Y: -192
Amulet of the Unworthy Patrolling Minotaur north of the Ancient Battlefield X: 164 Y: -172
Boots of Genial Striding Bought or stolen from Blurg at the Ebonlake Grotto X: 107 Y: -88
Circlet of Blasting
The Baneful
Psychic Spark
Cinder Shoes
  • When you  Burn a target, one per attack, gain  Heat for 2 turns
Sunwalker's Gift
The Lifebringer
Melf's First Staff
Ring of Mind-Shielding Rewarded by Omeluum at the Ebonlake Grotto for Help Omeluum Investigate the Parasite X: 107 Y: -88
Creation's Echo
  • When you deal Acid, Fire, Lightning, Radiant, or Necrotic damage, become resistant to that damage type for 2 turns
Bought or stolen from Omeluum at the Ebonlake Grotto after completing Help Omeluum Investigate the Parasite X: 107 Y: -88
Pearl of Power Amulet
Boots of Stormy Clamour
  • On applying a condition to an enemy, once per attack, inflict 2 turns of  Reverberation
Ring of Salving
  • Your healing actions regain additional 2 hit points
The Shadespell Circlet
Boots of Speed Looted from Thulla at the Ebonlake Grotto, or rewarded by her at the grotto for Cure the Poisoned Gnome X: 82 Y: -99
Shortsword of First Blood
  • Deal additional 1d8 Piercing damage with this weapon against undamaged targets
On an executed gnome east of the Decrepit Village X: 73 Y: -186
Exterminator's Axe
  • Deal additional 1d6 Fire damage with this weapon to Plants, Insects, and Small creatures
Gekh Coal on a wooden ledge north of the Decrepit Village waypoint X: 14 Y: -96
Winter's Clutches Rewarded by Glut at the Ebonlake Grotto if sided during Avenge Glut's Circle X: 77 Y: -102
Envoy's Amulet Rewarded by Sovereign Spaw at the Ebonlake Grotto for Deliver Nere's Head X: 77 Y: -102
Champion's Chain Rewarded by Glut at the Ebonlake Grotto for Deliver Nere's Head if sided during Avenge Glut's Circle X: 77 Y: -102
Shadow of Menzoberranzan On a pale corpse behind Guardian Gate in Ebonlake Grotto once Defeat the Duergar Intruders is complete X: 51 Y: -74
Amulet of Restoration Bought or stolen from Derryth Bonecloak at the Ebonlake Grotto X: 56 Y: -96
Corrosive Flail
  • Gain an action to deal additional Acid damage with this weapon equal to your proficiency bonus. On a hit with this flail, create Acid pool around the target that reduces AC by 2 ( Recharge: Short rest)
Herbalist's Gloves
  • When healing  Poisoned allies, they get cured from the effect
Ring of Jumping
Caustic Band
  • Deal additional 2 Acid damage with your weapons
Gloves of Uninhibited Kushigo Rewarded by Derryth Bonecloak at the Ebonlake Grotto for Find the Mushroom Picker X: 56 Y: -96
Explorer's Ring On a skeleton atop a rocky ledge at the back of the Bibberbang Grotto X: -12 Y: -52
The Spectator Eyes Spectator in the Petrified Battlefield west of the Selûnite Outpost X: 119 Y: -248
The Blast Pendant
  • Gain an action to spend all of your  Lightning Charges to increase the damage of your next Lightning damage spell or cantrip by the amount equal to the number of charges ( Recharge: Long rest)
Dhourn in the Petrified Battlefield west of the Selûnite Outpost X: 119 Y: -248
Mourning Frost
  • Deal extra 1d4 Cold damage in melee with this weapon
  • When you deal Cold damage, deal additional 1 Cold damage
  • When you deal Cold damage with a spell, the target must succeed DC 12 Constitution save or get  Chilled for 2 turns
  • Cast  Ray of Frost ( Recharge: Per turn)
Crafted by combining Icy Helve, Icy Metal and Icy Crystal X: 119 Y: -248
Bloodguzzler Garb
  • When being damaged by an enemy, once per turn, gain  Wrath for 2 turns
Bulette in various open spaces of Underdark X: 73 Y: -222
Drow Studded Leather Armour Locked heavy chest behind the spider webbing on a ledge west of the Petrified Battlefield X: 71 Y: -220
Helmet of Autonomy On a skeleton next to the Cragged Rock, The Festering Cove entrance X: 83 Y: -241
Slippery Chain Shirt Trapped gilded chest on a mushroom ledge surrounded by torchstalks The Festering Cove X: -403 Y: 327
Sickle of BOOOAL The Festering Cove X: -420 Y: 285
Skybreaker Heavy chest in the workshop in front of the Arcane Tower entrance X: 26 Y: -294
Uncovered Mysteries Gilded chest near the stairs on the upper level of the ground floor Arcane Tower X: -46 Y: -282
Mystra's Grace Chest of the Mundane on the northern balcony near the tower's entrance Arcane Tower X: -37 Y: -266
Mage's Friend Wooden chest on the third floor (second floor being the entrance floor) Arcane Tower X: -34 Y: -274
Guiding Light
  • Cast  Light ( Recharge: Per turn)
  • The key to access the tower basement
Rewarded by Bernard on the forth (roof) floor if having told him the correct line Arcane Tower X: -27 Y: -287
Light of Creation
  • Deal additional 1d6 Lightning damage with this weapon. Once per attack with this halberd, you must be a Construct or succeed DC 10 Constitution save to not get  Stunned for 1 turn
Bernard on the forth (roof) floor Arcane Tower X: -27 Y: -287
Club of Hill Giant Strength
  • Set your Strength to 19 while having this weapon equipped
Stool of Hill Giant Strength in the workshop corner on the forth (roof) floor Arcane Tower X: -30 Y: -274
Staff of Arcane Blessing Leaning against the bookcase on the upper level of the tower's basement Arcane Tower X: 164 Y: -432
The Sparkswall Gilded chest on the upper level of the tower's basement Arcane Tower X: 163 Y: -431


Grymforge

Item name Item effect Item source Location
Jorgoral's Greatsword
  • Gain an action to stike all targets in a 6 m / 20 ft square, dealing bonus Slashing damage equal to your proficiency bonus. On a miss, targets still take half the damage ( Recharge: Short rest)
Looted, bought, or stolen from Corsair Greymon on the boat or later at his storage spot
  • Ebonlake X: -452 Y: -524
  • X: -632 Y: 326
Bow of the Banshee
Shining Staver-of-Skulls
  • Deal additional 1d4 Radiant damage with this weapon
  • This weapon sheds light in a 7.5 m / 25 ft radius. This cannot be toggled off
Intransigent Warhammer Watertight chest on Corsair Greymon's boat Ebonlake X: -452 Y: -524
Wondrous Gloves Mimic chest next to the harper rune west of the Grymforge waypoint X: -688 Y: 377
Dark Justiciar Mail
  • While being obscured, deal additional 1d4 Necrotic damage when being hit in melee
On an armored skeleton north and above of the Grymforge waypoint and south of the Ancient Forge waypoint
  • X: -650 Y: 422
  • X: -609 Y: 246
Sharran Crossbow
  • Regular light crossbow with +1 damage
Wooden chest behind 2 archery targets north-west and above of the Grymforge waypoint X: -669 Y: 401
The Real Sparky Sparkswall Locked heavy chest on the ledge across a narrow chasm X: -694 Y: 417
The Protecty Sparkswall Gilded chest behind the locked gate at the end of the trapped bridge X: -645 Y: 360
Merregon Halberd
  • Regular halberd with +1 damage
  • X: -576 Y: 383
  • X: -643 Y: 215
  • X: -601 Y: 199
Firestoker
  • Deal additional 1d4 Piercing damage with this weapon against  Burning targets
Opulent chest in the hallway with Hellsboars X: -574 Y: 382
Fetish of Callarduran Smoothhands On a dead gnome in the pile of gnome bodies east of the Grymforge waypoint X: -609 Y: 410
Bracing Band
  • Gain +1 bonus to AC for 1 turn after  Shoving an enemy
Rewarded by Sergeant Thrinn near the cave-in at the forge main area for Find the Missing Boots X: -630 Y: 317
Armour of Uninhibited Kushigo
  • While your  Patient Defence is active, you can expend your Reaction to make an unarmed strike against an attacker that missed
Ring of Absolute Force Sergeant Thrinn near the cave-in at the forge main area X: -625 Y: 319
Boots of Speed Looted back from Sergeant Thrinn if you gave her the boots for Find the Missing Boots
Cap of Wrath
  • When at 50% or less hit points at the start of your turn, gain  Wrath for 2 turns
Thudd near the cave-in at the forge main area
Deep Delver
  • On a hit with this war pick, inflict  Shattered for 3 turns upon the target(s). Deal additional 1d4 Piercing damage with this weapon against Shattered targets
Elder Brithvar near the cave-in at the forge main area
Sword of Screams
  • Deal additional 1d4 Psychic damage with this weapon
Nere near the cave-in at the forge main area
Disintegrating Night Walkers
Dark Justiciar Mask On an armored skeleton on the railing to the south-west and in an alcove to the north-east of the Ancient Forge waypoint
  • X: -620 Y: 258
  • X: -590 Y: 299
Dark Justiciar Helm On an armored skeleton south of the Ancient Forge waypoint X: -610 Y: 246
Sentient Amulet (Rare) Locked adamantine chest on the Crumbling Island X: -627 Y: 224
Grymskull Helm Grym at The Adamantine Forge X: -545 Y: 229
Adamantine Mace Crafted using Mithral Ore and the corresponding Mould at the anvil X: -558 Y: 230
Adamantine Longsword
Adamantine Scimitar
Adamantine Shield
Adamantine Scale Mail
Adamantine Splint Armour


Rosymorn Monastery Trail

There are two entrances to this zone: Through Mountain Pass X: -171 Y: 545 and through Goblin Camp X: -154 Y: 329 (coordinates represent the locations of the zones' exits to the Rosymorn Monastery Trail).

Important: Travelling here will advance the story and lock you out of several major Wilderness quests like Save the Refugees.

Item name Item effect Item source Location
Periapt of Wound Closure
  • When you are  Downed, automatically stabilise at the start of your turn
  • Whenever you are healed, you restore the maximum number of possible hit points.
Bought or stolen from Lady Esther north-east of the Trielta Crags waypoint X: -42 Y: -129
Gloves of Cinder and Sizzle
The Graceful Cloth
Cacophony
Gloves of Baneful Striking
  • On a hit with your weapon, inflict a 1d4 penalty on target's saving throws against your spells for 2 turns
Winter's Clutches
Boots of Elemental Momentum
Hoppy
  • Gain an action to strike the target, dealing additional Necrotic damage equal to your proficiency bonus and regaining 1d6 hit points ( Recharge: Short rest)


Rosymorn Monastery

The ceremonial weapons listed here are necessary to progress through Find the Blood of Lathander. You can collect them after acquiring the Dawnmaster's Crest.

Item name Item effect Item source Location
Ceremonial Mace
  • Regular mace with +1 damage
One of the Kobold Looters in the Firewine Storage on the ground floor X: 45 Y: 37
Ceremonial Battleaxe
  • Regulare battleaxe with +1 damage
Guardian of Faith behind the locked enchanted door on the upper floor X: 105 Y: 44
Ceremonial Warhammer
  • Regular warhammer with +1 damage
In the Eagle's Nest on the monastery roof X: 79 Y: 39
Holy Lance Helm Painted chest in the alcove across a narrow chasm east of the Eagle's Nest X: 120 Y: 35
Ceremonial Longsword
  • Regular longsword with +1 damage
On the north-western pedestal in the Dawnmasters Memorial X: 74 Y: 74
Ring of Arcane Synergy Gish Far'aag near the entrance cells Crèche Y'llek X: 1358 Y: -821
Gloves of Dexterity Bought or stolen from A'jak'nir Jeera south-east of the Crèche Y'llek waypoint Crèche Y'llek X: 1387 Y: -821
Knife of the Undermountain King
  • Reduce the number you need to roll a critical hit while attacking by 1. This effect stacks. When you roll 2 damage or less, reroll the dice, taking the highest result
  • Advantage on attack rolls with this shortsword against obscured targets
Daredevil Gloves
  • Spell attack rolls +1
  • Ranged spell attacks in melee range are made as melee spell attacks. This can be toggled off
Vital Conduit Boots
Defender Flail
Larethian's Wrath
  • Gain an action to cleave in a 4 m / 13 ft cone, dealing Slashing damage equal to your proficiency bonus. On a miss, targets still take half the damage ( Recharge: Short rest)
  • Unlike most Longswords, this sword is a finesse weapon
Unseen Menace
  • Reduce the number you need to roll a critical hit while attacking by 1. This effect stacks. Gain advantage on attack rolls with this weapon and immunity to being disarmed
  • The effect wears off for 2 rounds when you miss an attack roll with this weapon
Witchbreaker
Amulet of Branding Looted from A'jak'nir Jeera south-east of the Crèche Y'llek waypoint Crèche Y'llek X: 1387 Y: -821
Crossbow of Arcane Force
  • Gain an action to deal additional 1d4 Force damage during 1 turn when attacking with this weapon ( Recharge: Short rest)
Raider G'rath in the camp area south of the Crèche Y'llek waypoint Crèche Y'llek X: 1382 Y: -815
Ring of Elemental Infusion
  • When you deal Acid, Cold, Fire, Lightning, or Thunder damage with a spell or cantrip, that element infuses your weapon for 2 turns. Deal additional 1d4 damage of that element on your next successful weapon attack
Gish Umr'a'ac in the southern part of the Infirmary Crèche Y'llek X: 1304 Y: -825
Aberration Hunters' Amulet Ghustil Stornugoss in the western part of the Infirmary Crèche Y'llek X: 1288 Y: -807
Varsh Ko'kuu's Boots Varsh Ko'kuu in the Hatchery Crèche Y'llek X: 1292 Y: -759
Soulbreaker Greatsword Kith'rak Therezzyn in the Captain's Quarters north-east of the Crèche Y'llek waypoint Crèche Y'llek X: 1408 Y: -767
Gloves of Belligerent Skies
  • When you deal Thunder, Lightning, or Radiant damage, once per attack, inflict 2 turns of  Reverberation
Elegant chest in the south-western corner of the Inquisitor's Chamber Crèche Y'llek X: 1348 Y: -677
Circlet of Psionic Revenge Ch'r'ai W'wargaz in the Inquisitor's Chamber Crèche Y'llek X: 1357 Y: -667
Diadem of Arcane Synergy
  • On applying a condition to an enemy, once per attack or action, gain  Arcane Synergy for 2 turns
Ardent Jhe'rezath in the Inquisitor's Chamber Crèche Y'llek X: 1361 Y: -667
Strange Conduit Ring
  • While concentrating, deal additional 1d4 Psychic damage with your weapons
Elegant chest next to the projector in the Inquisitor's Chamber Crèche Y'llek X: 1358 Y: -663
Necklace of Elemental Augmentation Display case in the eastern room of the Inquisitor's Chamber Crèche Y'llek X: 1381 Y: -662
The Skinburster Leaning against a display case in the eastern room of the Inquisitor's Chamber Crèche Y'llek X: 1383 Y: -659
Hoarfrost Boots
  • Immunity to falling  Prone when traversing icy terrain
Display case in the western room of the Inquisitor's Chamber Crèche Y'llek X: 1335 Y: -660
The Blood of Lathander On a protected pedestal, unlocked by following the Find the Blood of Lathander quest Secret Chamber X: 1068 Y: -779
Voss' Silver Sword Kith'rak Voss at camp after completing the Discover the Artefact's Secrets quest, if chosen to be attacked Campsite

Act Two

Ruined Battlefield

There are two entrances to this zone: Through Rosymorn Monastery Trail X: 144 Y: -129 and through Grymforge X: -596 Y: 383 (coordinates represent the locations of the zones' exits to the Ruined Battlefield). This zone's progression can start in several ways, please refer to the Seek Protection from the Shadow Curse quest for more information. The chosen progression for this list is starting from the Rosymorn Monastery Trail side.

Item name Item effect Item source Location
Cruel Sting
Thermoarcanic Gloves
  • When you deal Fire damage, once per attack, gain  Heat for 2 turns
Kansif in the cultist camp or near the Harper ambush
  • X: 98 Y: -57
  • X: 0 Y: -15
Frost Prince Gilded chest near the Shadow-Cursed Needle Blight ambush, south of the cultist camp X: 80 Y: -96
Cruel Sting Kar'niss at the ruined ambush building X: 0 Y: -15
Moonlantern
  • Immunity to the Shadow Curse in a 13 m / 44 ft radius around you while you have this lantern in hand
  • If you free the inhabitant of the lantern, you get the same aura but from an item that doesn't take up a weapon slot
Hammergrim Mist Amulet Locked wooden chest on a wooden ledge inside the ruined ambush building X: -10 Y: -4
Luminous Gloves Locked potter's chest on a wooden ledge inside the ruined pottery near the river X: -53 Y: 9
Shadow-Cloaked Ring
  • Deal additional 1d4 damage with your weapon or unarmed strikes against obscured targets or creatures made of shadow
Shadow Mastiff Alpha in a cursed camp north of the ruined pottery X: -51 Y: 36
Ring of Twilight Locked traveller's chest tucked away behind pots in the ruined tower south of the ruined pottery X: -34 Y: -12
Gloomstrand Shield Traveller's chest next to the warped bridge at the south-most part of the map X: -55 Y: -113
Ring of Shadows Rewarded by Oliver for winning both rounds of his game at the House in Deep Shadows X: 76 Y: 37
Ring of Mental Inhibition Locked wooden chest in the middle of the House in Deep Shadows X: 72 Y: 40
Ironwood Club
  • Deal additional 1d4 Bludgeoning damage with this weapon while it is being imbued with  Shillelagh
Shadow-Cursed Shambling Mound ambush north of the Shadowed Battlefield waypoint X: 44 Y: 59
Ring of Self Immolation Locked wooden chest atop the ruined tower near the Shadow-Cursed Shambling Mound ambush X: 27 Y: 63
Raven Gloves Rewarded by He Who Was for Punish the Wicked X: 128 Y: 110
Family Ring In a burrow behind and below the camp north-west of the He Who Was campsite X: 110 Y: 130
Penumbral Armour Locked opulent chest in a cursed house across the river north-east of the Last Light Inn waypoint

Last Light Inn

If you failed or missed the Save the Refugees quest in Act One, most tiefling NPCs and their quests will be absent from this area.

Item name Item effect Item source Location
Shield of Devotion Bough or stolen from Quartermaster Talli near the Last Light Inn waypoint X: -27 Y: 132
Incandescent Staff
Amulet of the Harpers
Cindersnap Gloves
Gloves of the Balanced Hands
Obsidian Laced Robe
The Mighty Cloth
Yuan-Ti Scale Mail
Shadeclinger Armour
Barkskin Armour
Hat of Uninhibited Kushigo
  • After dealing damage with an unarmed attack, gain a +1 bonus to spell save DC until the end of your turn
Defender Greataxe
  • Gain an action during your first attack of the round to reduce this weapon's enchantment by 1, increasing your AC and saving throws by 1 in return ( Recharge: Per turn)
Cloak of Protection
Sword of Life Stealing Bought or stolen from Dammon at the Inn blacksmith X: -33 Y: 164
Swordmaster Gloves
Darkfire Shortbow
Harmonium Halberd
Charge-Bound Warhammer
Thermodynamo Axe
  • On a hit with this battleaxe, once per attack, gain  Heat for 2 turns
Sword of Clutching Umbra
  • Gain an action to strike the target, dealing additional damage equal to your proficiency bonus + 1d6 Psychic. This action doesn't break  Invisibility or other forms of concealment ( Recharge: Short rest)
Thorn Blade
Flawed Helldusk Helmet Rewarded by Dammon at the Inn blacksmith for giving him 3 pieces of Infernal Iron during dialogue X: -33 Y: 164
Flawed Helldusk Armour
Flawed Helldusk Gloves
Evasive Shoes Bought or stolen from Mattis inside the Inn X: -56 Y: 141
Cloak of Cunning Brume
Shapeshifter's Boon Ring
  • While shapeshifting or disguising yourself, gain a 1d4 bonus to all ability checks. This effect lasts until long rest and doesn't require the ring to be equipped once enabled
Strange Ox in the Inn barn behind the blacksmith if spared at the Emerald Grove X: -28 Y: 170
Hat of Fire Acuity
  • When you deal Fire damage, once per attack, gain  Arcane Acuity for 2 turns
Rippling Force Mail Locked rustic chest at the top floor of the Inn blacksmith X: -22 Y: 175
Sylvan Scimitar Looted from Jaheira (NPC or Companion) X: -63 Y: 144
Potent Robe Rewarded by Alfira for Rescue the Tieflings X: -64 Y: 141
Gloves of the Automaton Bought or stolen from Barcus Wroot at his workshop in the Inn X: -56 Y: 133
Acrobat Shoes
Ring of Geniality
Snowburst Ring
  • When you deal Cold damage, create a 4.5 m / 15.0 ft ice patch underneath the target(s)
Underneath a loose plank in the bedroom on the ground floor, north of the bar X: -80 Y: 158
Moon Devotion Robe Looted from Isobel at her room on the top floor, or at the Mind Flayer Colony if she was abducted at the Inn
Jhannyl's Gloves
Shifting Corpus Ring Looted from Marcus in Isobel's room on the top floor during the Inn encounter X: -63 Y: 163
Coruscation Ring
  • When you deal spell damage while illuminated by a light source, inflict 2 turns of  Radiating Orb upon the target(s)
Locked heavy chest surrounded by shadow roots Last Light Inn - Cellar X: 45 Y: -736
Covert Cowl On one of the Meenlocks in the basement Last Light Inn - Cellar X: 33 Y: -697
Shield of Scorching Reprisal
  • Gain an action to expend your Reaction and bash with this shield when hit by an enemy, knocking them  Prone for 1 turn if they fail their Dexterity save against your spell save DC
  • Resistance to Fire damage
  • Gain an action to increase your AC by 1 for 4 turns and force any attaker that misses you to receive 1d6 Fire damage ( Recharge: Short rest)
On a dead body covered by rubble in the cemetery north of the Last Light Inn X: -3 Y: 217

Reithwin Town

This zone has many important named areas, so the table below will list their names in the location section as if they were a separate instance.

Item name Item effect Item source Location
Twist of Fortune
  • When you roll 2 damage or less, reroll the dice, taking the new result
  • Gain an action to strike the target, dealing additional 4 Piercing per 300 gold the target possesses ( Recharge: Short rest)
Gerringothe Thorm on the top floor of the building Reithwin Tollhouse X: -110 Y: -93
Ironvine Shield
  • When hit in melee by an enemy, if your weapon is imbued with  Shillelagh, the attacker receives Piercing damage equal to your Wisdom modifier
Heavy chest on the top floor in the south-western room Reithwin Tollhouse X: -126 Y: -90
Gloves of Battlemage's Power Locked opulent chest on the top floor in the south-eastern room Reithwin Tollhouse X: -82 Y: -90
Fireheart
  • When you take Fire damage from an enemy, once per turn, gain  Heat for 2 turns
Locked heavy chest on the top floor in the small room blocked by veins Reithwin Tollhouse X: -123 Y: -77
Rat Bat Leaning against a booze tap in the bar near Thisobald Thorm The Waning Moon X: -224 Y: -76
Ichorous Gloves
  • When you deal Acid damage, inflict 3 turns of  Noxious Fumes upon the target(s)
Locked heavy chest in the cave behind the locked bar door The Waning Moon X: -252 Y: -69
Punch-Drunk Bastard
  • If you have the  Alcohol condition, gain advantage on attack rolls with this weapon. You also create a blast with each attack, dealing 1d4 Thunder damage in a 3 m / 10 ft radius
  • Gain the Cleave action ( Recharge: Short rest)
Locked wooden chest next to the glowing shadow root in the cave The Waning Moon X: -257 Y: -90
Ritual Dagger of Shar
  • Deal additional 1d4 Necrotic damage with this weapon
On a Sharran altar in the hidden room at the bottom of the sanctuary Sharran Sanctuary X: 250 Y: -847
Helmet of Arcane Acuity Locked gilded chest at the south-most part of the basement Mason's Guild Basement X: 107 Y: -758
True Love's Caress On a skeleton leaning against a tree near the graveyard gate Reithwin Graveyard X: -149 Y: 43
Boots of Apparent Death Inside sarcophagus behind the locked grated iron doors Reithwin Graveyard X: -160 Y: 50
Icebite Robe Inside sarcophagus in the building north of the graveyard gate Reithwin Graveyard X: -155 Y: 71
Lightning Jabber
  • Deal additional 1d4 Lightning damage when throwing this weapon
  • On a hit with this spear, the target must succeed DC 13 Constitution save or get  Shocked for 2 turns
Cursed Kuo-Toa Chief near the abandoned fishing shack north-east of the Grand Mausoleum waypoint X: -148 Y: 115
Psionic Ward Armour Ch'r'ai Tska'an at the bridge north-west of The Waning Moon X: -249 Y: -34
Hr'a'cknir Bracers
Watcher's Shield On a pair of skeletons along the cliffs west of the House of Healing X: -248 Y: 36
Assassin's Shortsword
True Love's Embrace On a skeleton next to a bed behind Sister Sinda on the ground floor House of Healing X: -210 Y: 2
Shar's Temptation Wooden crate with a note next to the wooden ladder on the gound floor House of Healing X: -196 Y: 14
Surgeon's Subjugation Amulet Malus Thorm on the ground floor at the surgery hall House of Healing X: -200 Y: 47
Poisoner's Gloves Painted chest in the north-most room behind Malus Thorm House of Healing X: -197 Y: 76
Strange Tendril Amulet Wooden chest next to the charred corpse behind the hidden door House of Healing Morgue X: 85 Y: -1005
Firzu's Ring of Trading On the charred corpse behind the hidden door House of Healing Morgue X: 85 Y: -1005
Bided Time
  • When you are hit by an enemy in melee, gain  Arcane Charge for 2 turns
Locked heavy chest in the storage room south of the zombie crypt House of Healing Morgue X: 46 Y: -1005
Eversight Ring Locked opulent chest in the corner of the morgue lab west of the zombie crypt House of Healing Morgue X: 10 Y: -973
Fleshmelter Cloak
  • When you are hit, once per attack, the attacker receives 1d4 Acid damage
Gilded chest on the distant rocky ledge above the pit House of Healing Morgue X: 33 Y: -931
Protective Plate Hollow Armour surrounded by oozes in the pit House of Healing Morgue X: 51 Y: -932
Shadow Blade Ring Rewarded by Arabella for Find Arabella's Parents. It is advised to send her to camp during the quest. Campsite, next to Withers

Grand Mausoleum

Shadowfell choice has important Act Two consequences, please see Find the Nightsong and The Chosen of Shar for details (quests contain heavy spoilers).

Item name Item effect Item source Location
Vivacious Cloak Locked traveller's chest in the south-east room of the entry crypt X: -259 Y: -882
Least Expected Gilded chest behind the stone table beyond the locked puzzle door Gauntlet of Shar X: -730 Y: -802
Dark Justiciar Gauntlets (Uncommon) On a pile of crates near Yurgir Gauntlet of Shar X: -664 Y: -759
Merregon Halberd
  • Regular halberd with +1 damage
Merregons of the Yurgir hunting party Gauntlet of Shar X: -658 Y: 753
Hellfire Hand Crossbow Yurgir at his hunting grounds Gauntlet of Shar X: -668 Y: -765
Boots of Brilliance Heavy chest in the area north of Yurgir's throne room Gauntlet of Shar X: -634 Y: -724
Justiciar's Scimitar Lyrthindor at the base of the Shar's statue when summoned during Break Yurgir's Contract Gauntlet of Shar X: -713 Y: -731
Justiciar's Greatshield
  • Gain an action to expend your Reaction and bash with this shield when hit by an enemy, knocking them  Prone for 1 turn if they fail their Dexterity save against your spell save DC
  • Gain an action to create a 2 m / 6.5 ft radius cloud of magical  Darkness where you stand that lingers for 2 turns, and immediately attempt to  Hide ( Recharge: Short rest)
Circle of Bones Balthazar at his altar, or in Shadowfell if spared at the altar, or in Mind Flayer Colony if you let him abduct the Nightsong
Callous Glow Ring
  • Deal additional 2 Radiant damage against illuminated targets
Opulent chest behind the vault door north-east of Balthazar's laboratory Gauntlet of Shar X: -819 Y: -753
Killer's Sweetheart On one of the mirror images in the Self-Same Trial room Gauntlet of Shar X: -830 Y: -726
Dark Justiciar Half-Plate (Rare) By the Shar altar beyond the riddle door in the Silent Library Gauntlet of Shar X: -817 Y: -753
Spear of Night On the Shar altar beyond the riddle door in the Silent Library Gauntlet of Shar X: -817 Y: -753
Dark Justiciar Helmet Gilded chest behind the Shar altar beyond the riddle door in the Silent Library Gauntlet of Shar X: -822 Y: -753
Dark Justiciar Helm On the ground in the Shadowfell, at two points. Shadowfell X: -544 Y: -1447 & X: -516 Y: -1397
Moonlight Glaive
  • Deal additional 1d4 Radiant damage with this weapon
  • This weapon sheds light in a 6 m / 20 ft radius. This can be toggled off
  • Gain an action to strike the enemy, dealing additional Psychic damage equal to your proficiency bonus, surrounding them in a 3 m / 10 ft butterfly cloud that grants advantage on attack rolls against the target. If the target leaves the cloud, they receive 1d6 Psychic damage ( Recharge: Short rest)
Rewarded for rescuing the Nightsong Shadowfell X: -604 Y: -1431
Dark Justiciar Half-Plate (Very Rare) Rewarded to Shadowheart (Origin or Companion) for defeating the Nightsong Shadowfell X: -604 Y: -1431
Dark Justiciar Gauntlets (Rare)
  • Deal additional 1d4 Necrotic damage with your weapons
  • Strength saving throws +1
  • Gain an action to curse the target for 2 turns. If the target enters an obscured area or remains in it at the start of their turn, they must succeed DC 14 Charisma save or suffer 2d8 Necrotic damage ( Recharge: Per turn)
Dark Justiciar Boots
Shar's Spear of Evening
  • While being obscured, gain advantage on saving throws. On a hit with your weapons against an obscured target, deal additional 1d6 damage
  • Immunity to being  Blinded
  • Cast  Darkness as an Action ( Recharge: Per turn)
  • Gain an ability to strike a target, rippling the hit through all creatures (including allies) around you in a 3 m / 10 ft radius, and leaving behind a 3 m / 10 ft radius  Darkness cloud that lingers for 3 turns ( Recharge: Short rest)
Selûne's Spear of Night Rewarded at camp after rescuing the Nightsong and defeating Ketheric Thorm Campsite

Yurgir can be defeated through dialogue if approached from the lower floor where the orb is.

Moonrise Towers

It is advised to complete the Moonrise Towers Prison area before proceeding to Shadowfell, as friendly NPCs in prison will be unavailable after entering Shadowfell, which will fail the quests Rescue the Tieflings and Rescue Wulbren.

Item name Item effect Item source Location
Spellcrux Amulet The Warden at the warden's tower Moonrise Towers Prison X: 576 Y: -654
Wulbren's Hammer
  • Deal additional 2d4 Force damage against objects
On a table on the top floor of the warden's tower Moonrise Towers Prison X: 575 Y: -649
Browbeaten Circlet Evidence chest on the top floor of the warden's tower Moonrise Towers Prison X: 572 Y: -652
Sharpened Snare Cuirass Bought or stolen from Roah Moonglow at the main floor X: -174 Y: -179
Gloves of Crushing
  • Deal additional 2 Bludgeoning damage with unarmed strikes, and gain a +1 bonus to unarmed and  Throw attack rolls
Armour of Devotion
Drakethroat Glaive
Ne'er Misser
Poisoner's Ring
Ring of Spiteful Thunder
Marksmanship Hat
Halberd of Vigilance Bought or stolen from Lann Tarv at the main floor X: -164 Y: -168
Gloves of The Duellist
  • +2 bonus to melee weapon attack rolls when holding a weapon in the main hand and no weapon in the free hand. Shields equipped in the free hand also work
Sentinel Shield
Enraging Heart Garb
  • While you are  Raging, gain  Wrath for 2 turns
  • Increase your Constitution by 2 (max 20) while wearing this armour
Fistbreaker Helm
Bigboy's Chew Toy
Titanstring Bow
Slicing Shortsword
  • When you attack with advantage, the attack inflicts 2 turns of  Bleeding unto the target
Gauntlets of Surging Accuracy Bought or stolen from Lann Tarv at the main floor when Disciple Z'rell at the upper floor was covinced to help X: -164 Y: -168
Dwarven Splintmail
Render of Mind and Body
  • When you attack with advantage, deal additional 1d8 Psychic damage with this weapon
Circlet of Hunting Bought or stolen from Araj Oblodra at the main floor X: -128 Y: -193
Boots of Arcane Bolstering
Risky Ring
Ring of Free Action
Robe of Exquisite Focus
Thunderskin Cloak
Hat of Storm Scion's Power
  • When you deal Thunder damage, once per attack, gain  Arcane Acuity for 2 turns
Absolute's Protector Disciple Z'rell at the main floor (after confronting Ketheric Thorm), or at the upper floor (before confronting Ketheric Thorm)
  • Outside X: -152 Y: -123
  • Main floor X: -148 Y: -169
  • Upper floor X: -140 Y: -195
Argument Solver Mig at the main floor X: -194 Y: -180
Very Heavy Greataxe
  • Gain a cleave attack that strikes all targets at half weapon damage with bonus 1d6 Slashing damage, but puts you  Off Balance for 1 turn if you fail the DC 8 Strength save ( Recharge: Short rest)
Fezzerk in the throne room on the main floor if spared in the Blighted Village in Act One X: -152 Y: -191
Derivation Cloak
  • When you  Poison a target, regain 1d4 hit points
Locked heavy chest in Balthazar's quarters on the upper floor X: -135 Y: -174
Coldbrim Hat Locked opulent chest behind the secret door in Balthazar's quarters on the upper floor X: -155 Y: -173
Shadow Lantern Crafted by Gale (Origin or Companion) by combining Dead Pixie with Broken Moonlantern at the ritual circle behind the secret door in Balthazar's quarters on the upper floor X: -150 Y: -165
Cloak of Elemental Absorption
  • Gain an action to half the damage of the next elemental attack targeting you, and deal additional 1d6 damage of that element on your next weapon attack ( Recharge: Short rest)
Locked opulent chest in the Ketheric Thorm's bedroom on the upper floor X: -166 Y: -169
Spineshudder Amulet Mimic chest in Isobel's room on the upper floor X: -171 Y: -195
Myrkulite Scourge
  • Deal additional 1d6 Necrotic damage with this weapon
Radija at the upper floor, Susdera on the rooftop, Sarabayle, Willinx Jindlebee and Duckie Verish in the Moonrise Towers Prison (after confronting Ketheric Thorm), and Kressa Bonedaughter in the Mind Flayer Colony
Ring of Exalted Marrow Heavy chest at the Absolute altar on the rooftop Moonrise Towers Rooftop X: -152 Y: -176
Blade of Oppressed Souls Next to a skeleton beyond the brain puzzle door at the south-eastern part of the colony Mind Flayer Colony X: 747 Y: -38
Circlet of Mental Anguish On a skeleton beyond the brain puzzle door at the south-eastern part of the colony Mind Flayer Colony X: 747 Y: -38
Braindrain Gloves
  • When you deal Psychic damage, inflict 2 turns of  Mental Fatigue upon the target(s)
Infernal Rapier If persuaded, rewarded to Wyll (Origin or Companion) by Mizora in the Tadpoling Centre Mind Flayer Colony X: 676 Y: 39
Ketheric's Warhammer
  • Deal additional 1d4 Psychic damage with this weapon
Ketheric Thorm at the morphic pool Mind Flayer Colony X: 861 Y: -23
Reaper's Embrace
Ketheric's Shield
  1. Found here if you sided with Ketheric Thorm and confronted him afterwards.
  2. Found here if you did not side with Ketheric Thorm and confronted him afterwards.