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She '''approves''' firm-handed leadership and domination, manifests of bravery and self-denial in the name of common good. She is not interested in wasting any time to get rid of the tadpole infection, more so that she knows the one and only correct solution to the problem. Lastly, Lae'zel favors choosing cool-minded practical options over the ones that come from emotions and passions. The only exception to this are the player's decisions that somehow engage the githyanki culture, customs and religion.   
She '''approves''' firm-handed leadership and domination, manifests of bravery and self-denial in the name of common good. She is not interested in wasting any time to get rid of the tadpole infection, more so that she knows the one and only correct solution to the problem. Lastly, Lae'zel favors choosing cool-minded practical options over the ones that come from emotions and passions. The only exception to this are the player's decisions that somehow engage the githyanki culture, customs and religion.   
   
   
Lae'zel '''disapproves''' most acts of mercy and compassion. She dislikes expressing feelings openly, showing submission to others, using diplomacy or subterfuge, or loosening the grip when dealing with subordinates - and in her vision, most individuals around herself are the latter, including some of her own race. She also doesn't approve unnecessary spending any resources on issues that distract the party from the direct path to finding a cure. Finally, Lae'zel despises paying respect to any other deity except her own and hates everything connected somehow to mind flayers' culture.
Lae'zel '''disapproves''' most acts of mercy and compassion. She dislikes expressing feelings openly, showing submission to others, using diplomacy or subterfuge, or loosening the grip when dealing with subordinates - and in her vision, most individuals around herself are the latter, including some of her own race. She also doesn't approve unnecessary spending any resources on issues that distract the party from the direct path to finding a cure. Finally, Lae'zel despises paying respect to any other deity except her own and hates everything connected somehow to ''ghaik'' (i.e. illithid) culture.


The actions and choices listed on this page will raise or lower [[Lae'zel]]'s [[Approval]].  
The actions and choices listed on this page will raise or lower {{CharLink|Lae'zel|Lae'zel's}} approval{{note|name=Entries|The entries on this page are brought in accordance to the in-game dialogue files as of Patch 7. There are multiple reasons for some approval entries to not work on any particular game installation, from modding to bugs to simply having max approval already}}.  


''For more information about the approval system, see [[Approval]].''
''For more information about the approval system, see [[Approval]].''
== Greetings ==
Depending on their approval rating, Lae'zel may greet the player with:
Negative (<0):
*"Speak, and be done with it."
Neutral (0 - 19):
*"Speak."
Medium (20-39):
*"You must have questions."
*"Greetings."
High and up (40+):
* "Is something burdening you?"
If the player character is a githyanki Tav/Dark Urge:
* "Yes kin, speak."
When spoken to by someone other than the player character:
* "The pet speaks. Adorable. Now send over your owner, before you make a mess of things."
=== Romance ===
Flirting - Act One and Act Two:
* "Speak your mind. I'm listening."
Partnered - Act Three before romance scene:
* "How can I assist?"
Partnered - Act Three after romance scene:
* "A welcome face. How can I help?"
Partnered - Low approval:
* "Go ahead."


==Approval ==
==Approval ==
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=== Act One ===
=== Act One ===


'''[[Ravaged Beach]] & [[Roadside Cliffs]]'''
'''[[Ravaged Beach]] and [[Roadside Cliffs]]'''
* Accept [[Astarion|Astarion's]] apologies and say you would have done the same {{Approval|Lae'zel|+1}} ''(unique line for {{Background|Haunted One|The Dark Urge}})''
* Accept [[Astarion|Astarion's]] apologies and say you would have done the same {{Approval|Lae'zel|+1}} ''(unique line for {{Background|Haunted One|The Dark Urge}})''
* Refuse to dismiss [[Lae'zel]] from your party when [[Shadowheart]] demands it as a condition for recruiting her. {{Approval|Lae'zel|+5}}  
* Refuse to dismiss [[Lae'zel]] from your party when [[Shadowheart]] demands it as a condition for recruiting her {{Approval|Lae'zel|+5}}  
** Fail the roll to convince Shadowheart when she refuses to be recruited. {{Approval|Lae'zel|+5}}  
** Fail the roll to convince Shadowheart when she refuses to be recruited {{Approval|Lae'zel|+5}}
* Speaking to [[Gimblebock]] near [[Chapel Entrance]], choose to attack them {{Approval|Laezel|+1}}
* {{Skill|Persuasion|Persuade}} the tieflings to shoot open Lae'zel's cage and then attack them {{Approval|Lae'zel|+5}}
* Speaking to [[Gimblebock]] near [[Chapel Entrance]], choose to attack the gang {{Approval|Laezel|+1}}
* Playing as {{Background|Haunted One|The Dark Urge}}, tear off [[Gale|Gale's]] hand {{Approval|Lae'zel|+1}}
* Playing as {{Background|Haunted One|The Dark Urge}}, tear off [[Gale|Gale's]] hand {{Approval|Lae'zel|+1}}


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* Refuse to help Zevlor convince [[Kagha]] to let the tieflings stay {{Approval|Lae'zel|+1}}
* Refuse to help Zevlor convince [[Kagha]] to let the tieflings stay {{Approval|Lae'zel|+1}}
* Scold [[Elegis]] for being scared of a few goblins OR Tell her to get to digging their own graves {{Approval|Lae'zel|+1}} ''(either option)''
* Scold [[Elegis]] for being scared of a few goblins OR Tell her to get to digging their own graves {{Approval|Lae'zel|+1}} ''(either option)''
* Playing as a {{Race|Githyanki}}, tell [[Lakrissa]] that there's no honour in defeat. {{Approval|Lae'zel|+1}}
* Playing as a {{Race|Githyanki}}, tell [[Lakrissa]] that there's no honour in defeat {{Approval|Lae'zel|+1}}
* Tell [[Arka]] to seek vengeance and spill some goblin blood over [[Kanon|Kanon's]] death {{Approval|Lae'zel|+1}}
* Tell [[Arka]] to seek vengeance and spill some goblin blood over [[Kanon|Kanon's]] death {{Approval|Lae'zel|+1}}
* Tell the tielfling kids trained by [[Asharak]] that they are going to die {{Approval|Lae'zel|+1}}
* Tell the tielfling kids trained by [[Asharak]] that they are going to die {{Approval|Lae'zel|+1}}
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* Assist [[Guex]] in training (using {{Skill|Athletics}}, {{Skill|Insight}}, {{SAI|Detect Thoughts}} or unique {{Race|Githyanki}}, {{Class|Barbarian}}, {{Class|Monk}} lines) {{Approval|Lae'zel|+1}}
* Assist [[Guex]] in training (using {{Skill|Athletics}}, {{Skill|Insight}}, {{SAI|Detect Thoughts}} or unique {{Race|Githyanki}}, {{Class|Barbarian}}, {{Class|Monk}} lines) {{Approval|Lae'zel|+1}}
** Tell [[Guex]] not to shout out his moves after helping him train {{Approval|Lae'zel|+1}}
** Tell [[Guex]] not to shout out his moves after helping him train {{Approval|Lae'zel|+1}}
<!--** OR attack [[Lae'zel]] (no need to kill her) {{Approval|Lae'zel|+1}}-->
* Tell [[Pandirna]] to hush or you will snap her neck {{Approval|Lae'zel|+1}} ''(Available for all classes except {{Class|Barbarian}})''
* Tell [[Pandirna]] to hush or you will snap her neck {{Approval|Lae'zel|+1}} ''(the line is available for all classes except {{Class|Barbarian}})''
* While talking to/trading with [[Mattis]], catch [[Silfy]] trying to pickpocket you and grab her by the hand {{Approval|Lae'zel|+1}}
* While talking to/trading with [[Mattis]], catch [[Silfy]] trying to pickpocket you and grab her by the hand {{Approval|Lae'zel|+1}}
* In the confrontation with [[Barth]] about the locket, tell [[Meli]] to return it, because "There's already one thief to bury today." {{Approval|Lae'zel|+1}}
* When [[Barth]] confronts [[Meli]] about the locket, tell the boy to return it, because "There's already one thief to bury today." {{Approval|Lae'zel|+1}}
<small>'''''Note:''' This line is available only if [[Arabella]] has died''</small>
<small>'''''Note:''' This line is available only if [[Arabella]] has died''</small>
* Threaten [[Mol]] when first meeting her in the [[Tiefling Hideout]] {{Approval|Lae'zel|+1}}
* Threaten [[Mol]] when first meeting her in the [[Tiefling Hideout]] {{Approval|Lae'zel|+1}}
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** After resolving Arabella's fate, speak to Kagha and praise her for protecting her own {{Approval|Lae'zel|+1}}
** After resolving Arabella's fate, speak to Kagha and praise her for protecting her own {{Approval|Lae'zel|+1}}
** Then speak to [[Rath]] and blame the child {{Approval|Lae'zel|+1}}
** Then speak to [[Rath]] and blame the child {{Approval|Lae'zel|+1}}
* After [[Nettie]] poisons you, attack her (no need to kill her) {{Approval|Lae'zel|+1}}
* Swear to [[Nettie]] that you will take the wyvern poison if you start turning {{Approval|Lae'zel|+1}}
* Swear to Nettie that you will take the wyvern poison if you start turning {{Approval|Lae'zel|+1}}
** Attack her after she asks to swear it OR after she scratches any party member with a deadly briar (no need to kill her) {{Approval|Lae'zel|+1}} ''(either option)''
* Playing as a {{Class|Bard}}, talk to the squirrels listening to [[Alfira]] and first hush them not to ruin the song, and only afterwards the class-unique line "Sing along…" {{Approval|Lae'zel|+1}}
* Playing as a {{Class|Bard}}, talk to the squirrels listening to [[Alfira]] and first hush them not to ruin the song, then choose to sing along with them {{Approval|Lae'zel|+1}}
* Take Alfira's lute out of her hands and smash it {{Approval|Lae'zel|+1}}  
** Take Alfira's lute out of her hands and smash it {{Approval|Lae'zel|+1}}  
''While the Emerald Grove is preparing for the goblin attack''
''While the Emerald Grove is preparing for the goblin attack''
* If you start attacking the tieflings before [[Minthara]] arrives, betray her while speaking to her {{Approval|Lae'zel|+1}}
* If you start attacking the tieflings before [[Minthara]] arrives, betray her while speaking to her {{Approval|Lae'zel|+1}}
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'''[[Forest]] & [[Owlbear Nest]]'''
'''[[Forest]] and [[Owlbear Nest]]'''
* Tell [[Brynna]] and [[Andrick]] to avenge [[Edowin]] {{Approval|Lae'zel|+1}}
* Tell [[Brynna]] and [[Andrick]] to avenge [[Edowin]] {{Approval|Lae'zel|+1}}
** OR Tell them you're a survivor of the crash {{Approval|Lae'zel|+1}} ''(starts combat with both)''
** OR Tell them you're a survivor of the crash {{Approval|Lae'zel|+1}} ''(starts combat with both)''
* Choose to go closer to the [[Owlbear Cub]] or attack the Mother [[Owlbear]] {{Approval|Lae'zel|+1}}
* Choose to come closer to the [[Owlbear Cub]] or attack the Mother [[Owlbear]] {{Approval|Lae'zel|+1}}
* After killing the Mother Owlbear, kill the cub as well {{Approval|Lae'zel|+1}}
* After killing the Mother Owlbear, kill the cub as well {{Approval|Lae'zel|+1}}
* Fail to convince Shadowheart into looting the Selûnite chest {{Approval|Lae'zel|+1}}
* Fail to convince Shadowheart into looting the Selûnite chest {{Approval|Lae'zel|+1}}
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'''[[Sunlit Wetlands]]/[[Putrid Bog]]'''
'''[[Sunlit Wetlands]]/[[Putrid Bog]]'''
* * When find [[Demir]] and [[Johl]] arguing with [[Auntie Ethel]], say that you aren't getting involved or that this has nothing to do with you {{Approval|Lae'zel|+1}} ''(either option)''
* When find [[Demir]] and [[Johl]] arguing with [[Auntie Ethel]], say that you aren't getting involved OR that this has nothing to do with you {{Approval|Lae'zel|+1}} ''(either option)''
** OR, Talking to brothers after Ethel disappears, tell them that they're on their own.{{Approval|Lae'zel|+1}}
** OR, After Ethel disappears, tell the brothers that they're on their own {{Approval|Lae'zel|+1}}
* Drink from the well outside the [[Riverside Teahouse]] while the illusion is still intact {{Approval|Lae'zel|+1}}
* Drink from the well outside the [[Riverside Teahouse]] while the illusion is still intact {{Approval|Lae'zel|+1}}
* Chasing after Auntie Ethel in her lair, speak to [[Lorin]] and ROAR at him{{Approval|Lae'zel|+1}}
* Chasing after Auntie Ethel in her lair, speak to [[Lorin]] and ROAR at him   {{Approval|Lae'zel|+1}}
* {{Skill|Intimidation|Intimidate}} the Gnarled Door to let you in {{Approval|Lae'zel|+1}}
* {{Skill|Intimidation|Intimidate}} the Gnarled Door to let you in {{Approval|Lae'zel|+1}}
* After defeating Auntie Ethel, {{Skill|Intimidation|Intimidate}} her into handing over both Mayrina and [[Auntie Ethel's Hair|fey hair]] {{Approval|Lae'zel|+5}}
* After defeating Auntie Ethel, {{Skill|Intimidation|Intimidate}} her into handing over both Mayrina and the [[Auntie Ethel's Hair|fey hair]] {{Approval|Lae'zel|+5}}
** OR Say that the best solution is a dead hag.{{Approval|Lae'zel|+1}}
** OR Say that the best solution is a dead hag {{Approval|Lae'zel|+1}}
* If [[Astarion]] '''is not''' in your party, tell [[Gandrel]] the road to your camp {{Approval|Lae'zel|+1}}
* If [[Astarion]] '''is not in your party''', tell [[Gandrel]] the road to your camp {{Approval|Lae'zel|+1}}
* If [[Astarion]] '''is''' in the party, reveal his identity to the hunter {{Approval|Lae'zel|+1}}
* If [[Astarion]] '''is in the party''', betray his identity to the hunter {{Approval|Lae'zel|+1}}




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* Gain entrance to the village by {{Skill|Intimidation|Intimidating}} the the goblin guard at the southern gate {{Approval|Lae'zel|+1}}
* Gain entrance to the village by {{Skill|Intimidation|Intimidating}} the the goblin guard at the southern gate {{Approval|Lae'zel|+1}}
* Attack [[Fezzerk]] and his gang {{Approval|Lae'zel|+1}}
* Attack [[Fezzerk]] and his gang {{Approval|Lae'zel|+1}}
** Deliver the final blow to Fezzerk when confronting him near the windmill {{Approval|Lae'zel|+1}}
** Deliver the final blow to Fezzerk when he pleads for mercy {{Approval|Lae'zel|+1}}
* Drop and prepare to destroy the [[Necromancy of Thay]] in the [[Apothecary's Cellar]] {{Approval|Lae'zel|+1}}
* Drop and prepare to destroy the [[Necromancy of Thay]] in the [[Apothecary's Cellar]] {{Approval|Lae'zel|+1}}




'''[[Goblin Camp]]'''
'''[[Goblin Camp]]'''<br>
 
''At the front gate:''
''At the front gate:''
* Fling worg dung at [[Sentinel Olak]]  {{Approval|Lae'zel|+1}} ''(requires {{Skill|Athletics}} check and triggers a fight with gate guards)''
* Fling worg dung at [[Sentinel Olak]]  {{Approval|Lae'zel|+1}} ''(requires {{Skill|Athletics}} check and triggers a fight with gate guards)''
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''In the outer camp:''
''In the outer camp:''
* Tell [[Tracker Grikka]] that you will get answers from prisoners. {{Approval|Lae'zel|+1}}
* Tell [[Grikka|Tracker Grikka]] that you will get answers from prisoners {{Approval|Lae'zel|+1}}
* Yell "Boo, get off the stage!" at [[Volo]] as he performs {{Approval|Lae'zel|+1}}
* Yell "Boo, get off the stage!" at [[Volo]] as he performs {{Approval|Lae'zel|+1}}
* When playing chicken-chasing with [[Dishevelled Chicken]]:
* When playing chicken-chasing with [[Dishevelled Chicken]]:
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* Make Crusher kneel and kiss your foot instead, using {{Skill|Intimidation}} OR illithid powers.{{Approval|Lae'zel|+1}} ''(either option)''
* Make Crusher kneel and kiss your foot instead, using {{Skill|Intimidation}} OR illithid powers.{{Approval|Lae'zel|+1}} ''(either option)''
** If initial illithid check failed, tell Crusher you'd sooner spit in his face {{Approval|Lae'zel|+1}}
** If initial illithid check failed, tell Crusher you'd sooner spit in his face {{Approval|Lae'zel|+1}}
* If Crusher starts a fight, make him kiss your foot after defeating him. {{Approval|Lae'zel|+1}}
* If Crusher starts a fight, make him kiss your foot after defeating him {{Approval|Lae'zel|+1}}
** After Crusher begs for mercy, finish him. {{Approval|Lae'zel|+1}} ''(makes the whole camp hostile)''
** After Crusher begs for mercy, finish him {{Approval|Lae'zel|+1}} ''(makes the whole camp hostile)''


''In the [[Shattered Sanctum]]'':
''In the [[Shattered Sanctum]]'':
* If [[Trinzas|Warrior Trinzas]] questions you about the ruckus, tell her that it was the sound of her friends dying {{Approval|Lae'zel|+1}}
* If [[Trinzas|Warrior Trinzas]] questions you about the ruckus, tell her that it was the sound of her friends dying {{Approval|Lae'zel|+1}}
** OR Prepare to attack her first {{Approval|Lae'zel|+1}} ''(starts a fight with Sanctum guards)''
** OR Prepare to attack her first {{Approval|Lae'zel|+1}} ''(starts a fight with Sanctum guards)''
* Pick a fight with [[Gut|Priestess Gut]] in the throne room. {{Approval|Lae'zel|+1}}
* Pick a fight with [[Gut|Priestess Gut]] in the throne room {{Approval|Lae'zel|+1}}
* Tell [[Roah Moonglow]] that you killed her friends in the [[Zhentarim Hideout]]. {{Approval|Lae'zel|+1}}
* Tell [[Roah Moonglow]] that you killed her friends in the [[Zhentarim Hideout]] {{Approval|Lae'zel|+1}}
* Attack [[Dror Ragzlin]], straightaway or after interrogating the dead illithid {{Approval|Lae'zel|+1}}
* Attack [[Dror Ragzlin]], straightaway or after interrogating the dead illithid {{Approval|Lae'zel|+1}}
* Promise [[Minthara]] to get information from the captive {{Approval|Lae'zel|+1}}
* Promise [[Minthara]] to get information from the captive {{Approval|Lae'zel|+1}}
* Tell [[Torturer Spike]] to let you put the prisoner through paces. {{Approval|Lae'zel|+1}}
* Tell [[Torturer Spike]] to let you put the prisoner through paces {{Approval|Lae'zel|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, propose to show Spike how it's done {{Approval|Lae'zel|+1}}
** OR Use unique lines for a {{Race|Drow}} or {{Background|Haunted One|The Dark Urge}} {{Approval|Lae'zel|+1}} ''(either option)''
** OR, playing as a {{Race|Drow}}, tell him that you don't try, you get results {{Approval|Lae'zel|+1}}
** Then torture [[Liam]] yourself {{Approval|Lae'zel|+1}}
** Then torture [[Liam]] yourself {{Approval|Lae'zel|+1}}
* Tell [[Brakkal]] (the [[Deities#Maglubiyet|Maglubiyet]] devotee in the cage) that the gods are fickle {{Approval|Lae'zel|+1}}
* Tell [[Brakkal]] (the [[Deities#Maglubiyet|Maglubiyet]] devotee in the cage) that the gods are fickle {{Approval|Lae'zel|+1}}
** OR, Playing as a {{Race|Githyanki}}, say that your people build cities on the corpses of gods {{Approval|Lae'zel|+1}}
** OR, Playing as a {{Race|Githyanki}}, say that your people build cities on the corpses of gods {{Approval|Lae'zel|+1}}
<small>'''''Note:''' These options are available to all avatars except {{Class|Cleric}}'' </small>
<small>'''''Note:''' These options are available to all classes except {{Class|Cleric}}'' </small>
* Tell Minthara that [[Sazza]] was too stupid to understand you prior {{Approval|Lae'zel|+1}}
* Tell Minthara that [[Sazza]] was too stupid to understand you prior {{Approval|Lae'zel|+1}}
** OR, Playing as a {{Race|Lolth-Sworn Drow}}, tell Sazza she should have see a superior in you at once {{Approval|Lae'zel|+1}}
** OR, Playing as a {{Race|Lolth-Sworn Drow}}, tell Sazza she should have seen a superior in you at once {{Approval|Lae'zel|+1}}
<small>'''''Note:''' Sazza must be freed from the cage in Emerald Grove''</small>
<small>'''''Note:''' Sazza must be freed from the cage in Emerald Grove''</small>


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* At the tollhouse, agree to hunt the monster (i.e. [[Karlach]]) for [[Anders]] {{Approval|Lae'zel|+1}}
* At the tollhouse, agree to hunt the monster (i.e. [[Karlach]]) for [[Anders]] {{Approval|Lae'zel|+1}}
** Tell the trader [[Cyrel]] that you'll take the supplies and everything else she owns {{Approval|Lae'zel|+1}} ''(starts the fight with the whole group)''
** Tell the trader [[Cyrel]] that you'll take the supplies and everything else she owns {{Approval|Lae'zel|+1}} ''(starts the fight with the whole group)''
** If you spoke both to Karlach and to Anders, tell the latter you believe her, not them {{Approval|Lae'zel|+1}}
** Talking to Anders with Karlach in your party, say you believe her and not him {{Approval|Lae'zel|+1}}
* Tell [[Rugan]] that you are here for the cargo, not to rescue him. {{Approval|Lae'zel|+1}}
* Tell [[Rugan]] that you are here for the cargo, not to rescue him {{Approval|Lae'zel|+1}}
* Save Rugan, then tell him to give the cargo to you, using {{Skill|Intimidation}} or provoking a fight {{Approval|Lae'zel|+1}}
* Save Rugan, then {{Skill|Intimidation|convince}} him to surrender the cargo OR provoke a fight with him {{Approval|Lae'zel|+1}}
** If you fail to {{Skill|Intimidation|intimidate}} Rugan into surrendering the cargo to you, say you can harm him no less worse than gnolls would have {{Approval|Lae'zel|+1}} ''(makes him hostile)''
** If you fail to {{Skill|Intimidation|intimidate}} check, say you can harm him no less worse than gnolls would have {{Approval|Lae'zel|+1}} ''(makes him hostile)''




'''[[Zhentarim Hideout]]'''
'''[[Zhentarim Hideout]]'''
* Successfully {{Skill|Intimidation|Intimidate}} the guard [[Salazon]] to let you go through the hatch to the hideout {{Approval|Lae'zel|+1}}
* Successfully {{Skill|Intimidation|Intimidate}} the guard [[Salazon]] to let you go through the hatch to the hideout {{Approval|Lae'zel|+1}}
* Purchasing [[Oskar Fevras]], convince Brem lower the price through {{Skill|Intimidation}} or {{Skill|Persuasion}} {{Approval|Lae'zel|+1}}
* Purchasing [[Oskar Fevras]], {{Skill|Intimidation|intimidate}} or {{Skill|Persuasion|persuade}} Brem to lower the price {{Approval|Lae'zel|+1}}
** OR Make him let Oskar go for free, using any check-based option {{Approval|Lae'zel|+1}}
** OR Make him let Oskar go for free, using any check-based option {{Approval|Lae'zel|+1}}
** After purchasing the artist, speak to the him and call him a slave '''twice''' {{Approval|Lae'zel|+1}}
** After purchasing the artist, speak to the him and call him a slave '''twice''' {{Approval|Lae'zel|+1}}
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'''[[Underdark]]'''
'''[[Underdark]]'''
* When [[Glut]] asks you to help him usurp Sovereign [[Spaw]], refuse saying that you'll have no part of this OR that you'll kill the treacherous myconid instead. {{Approval|Lae'zel|+1}} ''(immediately starts fight with Glut)''
* After defeating the [[Gekh Coal|duergar]], refuse to help [[Glut]] usurp the circle OR say you'll kill it instead {{Approval|Lae'zel|+1}} ''(either option brings equal approval and immediately starts fight with Glut)''
* In the [[Festering Cove]], tell [[BOOOAL]] he is a fake god and tell him you will kill him and take his power {{Approval|Lae'zel|+1}}
* In the [[Festering Cove]], call [[BOOOAL]] a fake god and tell him you will kill him {{Approval|Lae'zel|+1}}
* Push [[Corsair Greymon]] off of the boat on your first voyage to [[Grymforge]]. {{Approval|Lae'zel|+5}}
* Push [[Corsair Greymon]] off of the boat on your first voyage to [[Grymforge]] {{Approval|Lae'zel|+5}}




'''[[Grymforge]]'''
'''[[Grymforge]]'''
* Tell [[Morghal]] and [[Orgarth]] that them keeping slaves is not a problem for you, and that you'll just kill them {{Approval|Lae'zel|+1}} ''(might start a fight with the other duergar as well, both Clan Flameshade and Absolute followers)''
* Tell [[Morghal]] and [[Orgarth]] that them keeping slaves is not a problem for you, and that you'll just kill them {{Approval|Lae'zel|+1}} ''(starts a fight with the duergar, both Clan Flameshade and Absolute followers)''<br>
''When dealing with [[Ward Magmar]]:''
''Dealing with [[Ward Magmar]]:''
** Ask Magmar how to get a slave of your own. {{Approval|Lae'zel|+1}}
** Ask him how to get a slave of your own {{Approval|Lae'zel|+1}}
** When attempting to take the elevator, tell Magmar that saving Nere is a distraction {{Approval|Lae'zel|+1}}
** Playing as a {{Race|Drow}} or as a {{Race|Githyanki}}, tell Magmar that he is squandering his slave {{Approval|Lae'zel|+1}}
** When talking about travelling to [[Moonrise Towers]], say that Moonrise holds the answers you need. {{Approval|Lae'zel|+1}}
** Try to take the elevator, then tell Magmar that saving Nere is a distraction {{Approval|Lae'zel|+1}}
** Playing as a {{Race|Drow}} or as a {{Race|Githyanki}}, tell Magmar that he is squandering his slave on mundane tasks {{Approval|Lae'zel|+1}}
** Tell him that [[Moonrise Towers]] hold the answers you need {{Approval|Lae'zel|+1}}
** After killing Magmar and [[Pistle]], tell [[Skickpit]] to use the elevator to surface {{Approval|Lae'zel|+1}} ''(further options to convince him won't bring more approval)''  
** After killing Magmar and [[Pistle]], tell [[Skickpit]] to use the elevator to surface {{Approval|Lae'zel|+1}} ''(further options to convince him won't bring more approval)''  
* Looking at skeletal remains of [[Dark Justiciar]]s, say "Better off dead" OR "Die in filth" {{Approval|Lae'zel|+1}} ''(either)''
* Looking at skeletal remains of [[Dark Justiciar]]s, say "Better off dead" OR "Die in filth" {{Approval|Lae'zel|+1}} ''(either option)''
* {{Skill|Persuasion|Convince}} the [[Deep Rothé]] to give in to their rage and attack the duergar {{Approval|Lae'zel|+1}}
* {{Skill|Persuasion|Convince}} the [[Deep Rothé]] to attack the duergar {{Approval|Lae'zel|+1}}
* Provoke a fight against [[Elder Brithvar]] by either taunting him to try and take your gold OR suggesting to rat him out to [[Sergeant Thrinn]] about his conspiracy against [[Nere]] {{Approval|Lae'zel|+1}}
* Provoke a fight against [[Elder Brithvar]] by either taunting him to try and take your gold OR suggesting to rat him out to [[Sergeant Thrinn]] about his conspiracy against [[Nere]] {{Approval|Lae'zel|+1}}
** After finding [[Philomeen]] (and letting her go away), talk to [[Lunkbug]] and mention she wants Laridda to move on, or tell Laridda directly. {{Approval|Lae'zel|+1}}
** After finding [[Philomeen]] (and letting her go away), talk to [[Lunkbug]] and mention she wants Laridda to move on, or tell Laridda directly {{Approval|Lae'zel|+1}}
* After saving Nere, tell him to finish the slaves, OR choose to say nothing {{Approval|Lae'zel|+1}} ''(either option)''
* After saving Nere, tell him to finish the slaves, OR choose to say nothing {{Approval|Lae'zel|+1}} ''(either option)''
* Side with Brithvar when confronting Nere {{Approval|Lae'zel|+1}}
** Side with Brithvar when confronting Nere {{Approval|Lae'zel|+1}}
* If you killed the duergar (both rebels and Absolutists) before freeing Nere, plant a thought in the drow's mind about freeing the gnome slaves {{Approval|Lae'zel|+1}}
* If you killed the duergar (both rebels and Absolutists) before freeing Nere, plant a thought in the drow's mind about freeing the gnome slaves {{Approval|Lae'zel|+1}}




'''[[Mountain Pass]]''' {{note|name=CompLaeQuest|Technically, some events at the [[Mountain Pass]] and in the [[Crèche Y'llek]] add entries (and therefore approval) both to Lae'zel's Companion quest AND to local quests. These entries have been moved to the "Companion Quest" section and are not doubled here to avoid redundancy}}
'''[[Mountain Pass]]''' {{note|name=CompLaeQuest|Technically, some events at the [[Mountain Pass]] and in the [[Crèche Y'llek]] add entries (and therefore approval) both to Lae'zel's Companion quest AND to local quests. These entries have been moved to the "Companion Quest" section and are not doubled here to avoid redundancy}}
* Playing as a {{Race|Githyanki}}, tell [[Ellyka]] that githyanki patrol means nothing to you, getting her to stand down {{Approval|Lae'zel|+1}}
* Playing as a {{Race|Githyanki}}, tell [[Ellyka]] that githyanki patrol means nothing to you {{Approval|Lae'zel|+1}}
** OR, Being {{SAI|Disguise Self|disguised}} as a githyanki, tell her you're actually not OR that she is safe {{Approval|Lae'zel|+1}}
** OR, Being {{SAI|Disguise Self|disguised}} as a githyanki, tell her you're actually not OR that she is safe {{Approval|Lae'zel|+1}} ''(either option)''




'''[[Rosymorn Monastery Trail]] & [[Crèche Y'llek]]'''
'''[[Rosymorn Monastery Trail]] and [[Crèche Y'llek]]'''
* Tell [[Lady Esther]] her proposal to [[Steal a Githyanki Egg]] is revolting, and attack her {{Approval|Lae'zel|+1}}
* Tell [[Lady Esther]] her proposal to [[Steal a Githyanki Egg]] is revolting, then attack her {{Approval|Lae'zel|+1}}


''Upon entering the Crèche:''{{note|name=CompLaeQuest|Technically, some events at the [[Mountain Pass]] and in the [[Crèche Y'llek]] add entries (and therefore approval) both to Lae'zel's Companion quest AND to local quests. These entries have been moved to the "Companion Quest" section and are not doubled here to avoid redundancy}}
''Upon entering the Crèche:''{{note|name=CompLaeQuest|Technically, some events at the [[Mountain Pass]] and in the [[Crèche Y'llek]] add entries (and therefore approval) both to Lae'zel's Companion quest AND to local quests. These entries have been moved to the "Companion Quest" section and are not doubled here to avoid redundancy}}
* Let Lae'zel speak for the group when you enter the Crèche and are questioned by [[Gish Far'aag]] {{Approval|Lae'zel|+1}}
* Let Lae'zel speak to [[Gish Far'aag]] for the group {{Approval|Lae'zel|+1}}
** Playing as a {{Race|Githyanki}}, {{Skill|Persuasion|Persuade}} Far'aag to let you in, pretending to act on [[Voss|Voss's]] orders {{Approval|Lae'zel|+1}}
** Playing as a {{Race|Githyanki}}, {{Skill|Persuasion|Persuade}} Far'aag to let you in, pretending to act on [[Voss|Voss's]] orders {{Approval|Lae'zel|+1}}
** OR Show Gish Far'aag the [[Mysterious Artefact]] to gain entry into the Crèche {{Approval|Lae'zel|+1}}
** OR Show Gish Far'aag the [[Mysterious Artefact]] {{Approval|Lae'zel|+1}}


''At the [[Crèche_Y'llek#Infirmary_and_Dormitory|Infirmary]]:''
''At the [[Crèche_Y'llek#Infirmary_and_Dormitory|Infirmary]]:''
* Let Lae'zel speak for the group when talking to [[Ghustil Stornugoss]] about trying to remove the tadpoles. {{Approval|Lae'zel|+1}}
* Let Lae'zel speak for the group when talking to [[Ghustil Stornugoss]] {{Approval|Lae'zel|+1}}
* Approach the ''[[zaith'isk]]'' {{Approval|Lae'zel|+5}}
* Approach the ''[[zaith'isk]]'' {{Approval|Lae'zel|+5}}
** Demand to use the ''zaith'isk'' first, convincing the githyanki by any means {{Approval|Lae'zel|+3}}
** Demand to use the ''zaith'isk'' first, convincing the githyanki by any means {{Approval|Lae'zel|+3}}
Line 227: Line 188:
* Let [[Lae'zel]] use the ''zaith'isk'' {{Approval|Lae'zel|+10}}, and then either:
* Let [[Lae'zel]] use the ''zaith'isk'' {{Approval|Lae'zel|+10}}, and then either:
** Convince her that the device kills instead of curing {{Approval|Lae'zel|+1}}
** Convince her that the device kills instead of curing {{Approval|Lae'zel|+1}}
<small>'''''Note:''' To do this, succeed a passive {{Ability check|Perception|14}}, then succeed a {{Ability check|Wisdom|30}} or {{Ability check|Persuasion|30}}''</small>  
<small>'''''Note: '''To do this, succeed a passive {{Ability check|Perception|14}}, then succeed a {{Ability check|Wisdom|30}}, {{Ability check|Persuasion|30}} or {{Ability check|History|30}} (the latter for {{Race|Githyanki}} only)''</small>  
** Let her proceed to the second phase {{Approval|Lae'zel|+1}}, then stop the purification {{Approval|Lae'zel|+1}}
** Let her proceed to the second phase {{Approval|Lae'zel|+1}}, then stop the purification {{Approval|Lae'zel|+1}}
<small>'''''Note:''' Succeed a {{Ability check|Wisdom|21}}, and then {{Ability check|Persuasion|21}} or {{Ability check|Deception|30}}. '''This choice will permanently lower Lae'zel's INT by 2''''' </small>
<small>'''''Note:''' To do this, succeed a {{Ability check|Wisdom|21}}, and then {{Ability check|Persuasion|21}} or {{Ability check|Deception|30}}'' </small>
** Let her proceed to the third phase {{Approval|Lae'zel|+1}} and endure it {{Approval|Lae'zel|+1}}
** Let her proceed to the third phase {{Approval|Lae'zel|+1}} and endure it {{Approval|Lae'zel|+1}}
<small>'''''Note:''' Getting her out of the device during the third stage will not give the second approval point, but '''will permanently lower Lae'zel's INT and WIS by 2'''''. </small>
<small>'''''Note:''' Letting Lae'zel to go through the whole "purification" process '''will permanently lower by 2 points her {{Ability|Intelligence}}, then {{Ability|Wisdom}} and {{Ability|Constitution}} each, consequently''''' </small>


''In the [[Crèche_Y'llek#Classroom|Classroom]]:''
''In the [[Crèche_Y'llek#Classroom|Classroom]]:''
* Offer to fight [[Youth Varrl]] when [[Sa'varsh Kethk]] asks for a challenger {{Approval|Lae'zel|+1}}, and then indeed kill him {{Approval|Lae'zel|+1}}
* Offer to fight [[Youth Varrl]] when [[Sa'varsh Kethk]] asks for a challenger {{Approval|Lae'zel|+1}}, and then indeed kill him {{Approval|Lae'zel|+1}}
** OR, Playing as a {{Race|Githyanki}}, tell Kethk that he should kill Varrl himself if the youth won't fight {{Approval|Lae'zel|+1}}
** OR, Playing as a {{Race|Githyanki}}, tell Kethk that he should kill Varrl himself if the youth won't fight {{Approval|Lae'zel|+1}}
* If Varrl survived and stayed conscious, convince him by any means to give you his book about [[Orpheus]] {{Approval|Lae'zel|+5}}
* Convince Varrl by any means to give you his book about [[Orpheus]] {{Approval|Lae'zel|+5}}
<small>'''''Note: ''' If you fight Varrl and leave him knocked out, he cannot be brought to senses afterwards, therefore, this point cannot be gained''</small>


''At the [[Crèche_Y%27llek#Hatchery|Hatchery]]:''
''At the [[Crèche_Y'llek#Hatchery|Hatchery]]:''
* Successfully persuade [[Varsh Ko'kuu]] to let you take the [[Githyanki Egg]], telling him:
* Successfully persuade [[Varsh Ko'kuu]] to let you take the [[Githyanki Egg]], telling him:
** That you'll take it to a better crèche {{Approval|Lae'zel|+1}}
** That you'll take it to a better crèche OR That you'll raise it yourself {{Approval|Lae'zel|+1}} ''(either option)''
** OR That you'll raise it yourself {{Approval|Lae'zel|+1}}
** OR Use unique race-based option for a {{Race|Githyanki}} {{Approval|Lae'zel|+1}}
** OR, Playing as a {{Race|Githyanki}}, say you'll see it becomes the greatest ''ghaik''-slayer {{Approval|Lae'zel|+1}}


''In [[Crèche_Y'llek#Captain's_Quarters|Captain's Quarters]] and [[Crèche_Y'llek#Inquisitor's_Chamber|Inquisitor's Chamber]]''  
''In [[Crèche_Y'llek#Captain's_Quarters|Captain's Quarters]] and [[Crèche_Y'llek#Inquisitor's_Chamber|Inquisitor's Chamber]]''  
* When speaking with [[Kith'rak Therezzyn]], surrender the Mysterious Artefact to her {{Approval|Lae'zel|+1}}
* Surrender the [[Mysterious Artefact]] to [[Kith'rak Therezzyn]] {{Approval|Lae'zel|+1}}
* Ask [[W'wargaz|Ch'r'ai W'wargaz]] a promotion from [[Vlaakith]] in return for surrendering the weapon {{Approval|Lae'zel|+1}}
* Playing as a {{Race|Githyanki}}, ask [[W'wargaz|Ch'r'ai W'wargaz]] for a promotion from [[Vlaakith]] in return for the weapon {{Approval|Lae'zel|+1}}
* Show W'wargaz the artefact {{Approval|Lae'zel|+3}}
* Show W'wargaz the artefact {{Approval|Lae'zel|+3}}
** OR Refuse to hand over the artefact to him, and convince Lae'zel to trust you by succeeding {{Ability check|Persuasion|21}} {{Approval|Lae'zel|+3}}
** OR Refuse to hand over the artefact and convince Lae'zel to trust you ''(Requires {{Ability check|Persuasion|21}})'' {{Approval|Lae'zel|+3}}
** OR remind Lae'zel of the ''zaith'isk'' (if you've learned the truth about it prior) {{Approval|Lae'zel|+1}}
** OR Remind Lae'zel of the ''zaith'isk'' (if you've learned the truth about it while using) {{Approval|Lae'zel|+1}}
* Kneel before Vlaakith's projection {{Approval|Lae'zel|+3}}
* Kneel before Vlaakith's projection {{Approval|Lae'zel|+3}}
* Talking to Vlaakith, say you're a friend who brought the artefact to her {{Approval|Lae'zel|+1}}
* Tell Vlaakith you're a friend who brought the artefact to her {{Approval|Lae'zel|+1}}
** OR Rat [[Shadowheart]] out that it was she who stole it {{Approval|Lae'zel|+1}}
** OR Rat [[Shadowheart]] out that it was she who stole it {{Approval|Lae'zel|+1}}
<small>'''''Note:''' The line is available only if Shadowheart '''is in the party'''''</small>
<small>'''''Note:''' The line is available only if Shadowheart '''is in the party'''''</small>
* Accept Vlaakith's demands to enter the Astral Prism {{Approval|Lae'zel|+10}}
* Accept Vlaakith's demands to kill the person inside the artefact {{Approval|Lae'zel|+10}}




'''[[Astral Plane]]'''
'''[[Astral Plane]]'''
* Talking to the [[Dream Guardian]], say you're going to kill them on Vlaakith's command {{Approval|Lae'zel|+5}}, and then indeed stab them {{Approval|Lae'zel|+5}}
* Tell the [[Dream Guardian]] you're going to kill them on Vlaakith's command {{Approval|Lae'zel|+5}}, and then indeed stab them {{Approval|Lae'zel|+5}}
* Open you mind to Lae'zel after meeting with the Dream Guardian face to face {{Approval|Lae'zel|+3}}
* Open you mind to Lae'zel after meeting with the Dream Guardian {{Approval|Lae'zel|+3}}
** Tell her you don't trust the Dream Guardian {{Approval|Lae'zel|+3}}
** OR, Playing as a {{Race|Githyanki}}, say you reject this abomination {{Approval|Lae'zel|+3}}
* {{Skill|Persuasion|Persuade}} her that W'wargaz is going to kill them all {{Approval|Lae'zel|+1}}




Line 265: Line 229:
* When [[Raphael]] briefly takes you to the [[House of Hope]], choose the lines:
* When [[Raphael]] briefly takes you to the [[House of Hope]], choose the lines:
** "I need to think this over" {{Approval|Lae'zel|+1}}
** "I need to think this over" {{Approval|Lae'zel|+1}}
** OR "You're mad if you think I'll make a deal with a devil" {{Approval|Lae'zel|+1}} ''(If playing as [[Wyll]]: "... another devil")''
** OR "You're mad if you think I'll make a deal with a devil" {{Approval|Lae'zel|+1}}
** OR "Then fix it. Or die by my hand!" {{Approval|Lae'zel|+1}}
** OR "Then fix it. Or die by my hand!" {{Approval|Lae'zel|+1}}




'''[[Campsite|Camp]] & Conversations'''
'''[[Campsite|Camp]] and Conversations'''
* Say that illithid powers to manipulate others can't be trusted even if they're useful. {{Approval|Lae'zel|+1}}
* After Lae'zel describes the ceremorphosis process to you, say that you will find the cure  {{Approval|Lae'zel|+3}} ''(Unique lines for {{Race|Elf}} and {{Race|Dragonborn}})''
<small>'''''Note:''' This dialogue is available only after using them for the first time in a conversation'' </small>
* Ask her whether she's sure the crèche is the only way for a cure, then tell her that their information is valuable {{Approval|Lae'zel|+3}}
* After Lae'zel describes the ceremorphosis process to you, say that you will find the cure  {{Approval|Lae'zel|+3}}
* After the first visit of the [[Dream Guardian]], tell her that it should be ignored at all costs {{Approval|Laezel|+1}}
* Ask her whether she's sure the créche is the only way for a cure, then tell her that their information is valuable {{Approval|Lae'zel|+3}}
* After the first visit of the [[Dream Guardian]], tell her that it should be ignored at all costs.{{Approval|Laezel|+1}}
** After the second Dream Guardian's visit, say you distrust the visitor, too {{Approval|Laezel|+1}}
** After the second Dream Guardian's visit, say you distrust the visitor, too {{Approval|Laezel|+1}}
* Ask Lae'zel about the slate disc from the [[Arcane Tower]] concerning Orpheus. {{Approval|Lae'zel|+3}}
* Say that illithid powers to manipulate others can't be trusted even if they're useful {{Approval|Lae'zel|+1}}
<small>'''''Note:''' This dialogue is available only after using them for the first time in a conversation'' </small>
* Ask Lae'zel about the slate disc from the [[Arcane Tower]] concerning Orpheus {{Approval|Lae'zel|+3}}
** Ask her about the second slate disc, obtained from [[Varrl]] {{Approval|Lae'zel|+3}}
** Ask her about the second slate disc, obtained from [[Varrl]] {{Approval|Lae'zel|+3}}


''Discussing githyanki ways after visiting the créche:''
''Discussing githyanki customs after visiting the crèche:''
* After visiting the classroom in [[Crèche Y'llek]], praise Lae'zel for killing her own classmates {{Approval|Lae'zel|+3}}
* After visiting the classroom in [[Crèche Y'llek]], praise Lae'zel for killing her own classmates {{Approval|Lae'zel|+3}}
* After visiting the hatchery in [[Crèche Y'llek]], speak to Lae'zel about the single egg you saw (or took) there {{Approval|Laezel|+1}}
* After visiting the hatchery in [[Crèche Y'llek]], ask Lae'zel how many eggs should be in a hatchery {{Approval|Laezel|+3}}
** Then, ask Lae'zel for details about githyanki reproduction {{Approval|Lae'zel|+3}}
* If you exploring the crèche without Lae'zel in the party, tell her about the encounter with the Dream Guardian {{Approval|Lae'zel|+3}}


''If you destroyed the creche with the Lathander’s Lance:''
''If you destroyed the crèche with the Lathander’s Lance:''
* Speaking to Lae’zel afterwards (automated dialogue), say you should have been more careful {{Approval|Lae'zel|+1}}
* Speaking to Lae’zel afterwards (automated dialogue), say you should have been more careful {{Approval|Lae'zel|+1}}
** OR Say you feel sorry for destruction of the creche (or ashamed, if playing as a {{Race|Githyanki}}) {{Approval|Lae'zel|+3}}
** OR Say you feel sorry for destruction of the crèche (or ashamed, if playing as a {{Race|Githyanki}}) {{Approval|Lae'zel|+3}}
 


''Other companions and camp followers''
''Other companions and camp followers''
* When [[Astarion]] tries to bite you, stake him. In the morning, tell others that he was a threat to all {{Approval|Lae'zel|+1}}
* When [[Astarion]] tries to bite you, stake him. In the morning, tell others that he was a threat to all {{Approval|Lae'zel|+1}}
* Playing as [[Astarion]] origin, confess that you are a vampire and succeed a {{Ability|Charisma}} check {{Approval|Lae'zel|+1}}
* Playing as [[Astarion]] origin, confess that you are a vampire and succeed a {{Ability|Charisma}} check {{Approval|Lae'zel|+1}}
** Then promise her to try no "githyanki meal". {{Approval|Lae'zel|+3}}
** Then promise her to have no "githyanki meals" {{Approval|Lae'zel|+3}}
* When [[Wyll]] comes to the camp with the intent to kill [[Karlach]], call the warlock stubborn {{Approval|Lae'zel|+1}}
* When [[Wyll]] confronts [[Karlach]] at the camp, use any line to convince him to spare Karlach {{Approval|Lae'zel|+1}} ''(either option)''
** OR Order him to stand down {{Approval|Lae'zel|+1}}
** OR Instigate fight with Wyll {{Approval|Lae'zel|+1}} ''(either option)''
** OR Say that Karlach does not pose any threat to the Sword Coast {{Approval|Lae'zel|+1}}
** OR Say that the Blade of Frontiers will be a memory come tomorrow {{Approval|Lae'zel|+1}}
** OR Tell Wyll it’s all over {{Approval|Lae'zel|+1}}
* Tell [[Mizora]] she's not leaving your camp alive during her first appearance there {{Approval|Lae'zel|+1}}
* Tell [[Mizora]] she's not leaving your camp alive during her first appearance there {{Approval|Lae'zel|+1}}
** OR Tell her not to lay a finger on Karlach {{Approval|Lae'zel|+1}}
** OR Tell her not to lay a finger on Karlach {{Approval|Lae'zel|+1}}
** OR, Playing as [[Karlach]] origin, ask Mizora why doesn't she f*ck off {{Approval|Lae'zel|+1}}
** OR, Playing as [[Karlach]] origin, ask Mizora why doesn't she f*ck off {{Approval|Lae'zel|+1}}
* When [[Lae'zel]] intends to kill everyone before turning into mind flayers, talk her out of it {{Approval|Lae'zel|+5}}
* When [[Lae'zel]] intends to kill everyone before turning into mind flayers, talk her out of it {{Approval|Lae'zel|+5}}
** OR Ask her to give you the knife to end her, then say you all still have time {{Approval|Lae'zel|+5}}
** OR Ask her to give you the knife to end her first, then say you all still have time {{Approval|Lae'zel|+5}}
* At the very first night in the camp, snap at [[Shadowheart]], saying "Don’t question me" {{Approval|Lae'zel|+1}}
* If you did not save [[Shadowheart]] on the [[Nautiloid]], fail the roll to convince her to join the party OR choose to leave without recruiting the cleric {{Approval|Lae'zel|+1}} ''(either option)''
* At the very first night in the camp, snap at Shadowheart, saying "Don't question me" {{Approval|Lae'zel|+1}}
* When Shadowheart comes to the camp all not herself, choose to attack her {{Approval|Lae'zel|+10}}
* When Shadowheart comes to the camp all not herself, choose to attack her {{Approval|Lae'zel|+10}}
<small>'''''Note:''' This scene occurs only if you have missed all opportunities to recruit the cleric at the beginning of the game''</small>
* OR, {{Skill|Persuasion|persuade}} her to have a rest at the camp. On the next morning, say you were mistaken to keep her around {{Approval|Lae'zel|+5}}
* When it comes out that Shadowheart is a follower of {{Deity|Shar}}, say you didn’t agree to join up with a Sharran, then tell her to leave {{Approval|lae'zel|+5}}
<small>'''''Note:''' This scene occurs only if you have missed '''all''' opportunities to recruit the cleric at the beginning of the game''</small>
* When it comes out that Shadowheart is a follower of {{Deity|Shar}}, say you didn't agree to join up with a Sharran, then tell her to leave {{Approval|Lae'zel|+5}}
** Or Ask Shadowheart to explain tenets of her faith to you, then say it sounds evil {{Approval|Lae'zel|+1}}
* When Lae'zel and Shadowheart have an argument over the [[Mysterious Artefact]]:
* When Lae'zel and Shadowheart have an argument over the [[Mysterious Artefact]]:
** If Lae’zel attacks Shadowheart sneakily at night, choose to do nothing {{Approval|Lae'zel|+10}} ''(Shadowheart dies)''
** If Lae'zel attacks Shadowheart sneakily at night, choose to do nothing {{Approval|Lae'zel|+10}} ''(Shadowheart dies)''
** If Shadowheart attacks sneakily at night, {{Skill|Persuasion|persuade}} her to stop {{Approval|Lae'zel|+10}}
** If Shadowheart attacks sneakily at night, {{Skill|Persuasion|persuade}} her to stop {{Approval|Lae'zel|+10}}
** OR Choose to attack Shadowheart {{Approval|Lae'zel|+10}}
** OR Choose to attack Shadowheart {{Approval|Lae'zel|+10}}
** OR, If it comes to the duel, side with Lae’zel {{Approval|Lae'zel|+10}}
** OR, If it comes to the duel, side with Lae’zel {{Approval|Lae'zel|+10}}
* Come back to camp after successfully raiding the [[Emerald Grove]] with goblins {{Approval|Laezel|+5}}


''[[Lae'zel/romance|Romance]]''
''[[Lae'zel/romance|Romance]]''
Line 329: Line 293:
** Succeed the passive {{Skill|Deception}} check to resolve the encounter peacefully {{Approval|Lae'zel|+1}}
** Succeed the passive {{Skill|Deception}} check to resolve the encounter peacefully {{Approval|Lae'zel|+1}}
* After the githyanki patrol departs, {{Skill|Persuasion|persuade}} her to calm down {{Approval|Lae'zel|+3}}
* After the githyanki patrol departs, {{Skill|Persuasion|persuade}} her to calm down {{Approval|Lae'zel|+3}}
** OR {{Skill|Persuasion|persuade}} Lae'zel to save anger for [[Vlaakith|Vlaakith’s]] enemies {{Approval|Lae'zel|+5}} ''(Not available for {{Class|Monk}})''
** OR {{Skill|Persuasion|persuade}} Lae'zel to save anger for [[Vlaakith|Vlaakith's]] enemies {{Approval|Lae'zel|+5}} ''(Not available for {{Class|Monk}})''
** Playing as a {{Race|Githyanki}}, call Voss a heretic {{Approval|Lae'zel|+5}}
** Playing as a {{Race|Githyanki}}, call Voss a heretic {{Approval|Lae'zel|+5}}


''After the events in the Crèche:''
''After the events in the Crèche:''
* <u>After</u> being marked as a traitor by Ch'r'ai [[W'wargaz]], praise her for her show of faith to Vlaakith still
* After being proclaimed as a traitor by [[W'wargaz]], praise her for her show of faith to Vlaakith still {{Approval|Lae'zel|+3}}
* When [[Kith'rak Voss]] wakes you up at the camp during long rest to discuss the [[Mysterious Artefact]], encourage [[Lae'zel]] to trust him {{Approval|Lae'zel|+10}}
* When [[Kith'rak Voss]] wakes you up at the camp during long rest to discuss the [[Mysterious Artefact]], encourage [[Lae'zel]] to trust him {{Approval|Lae'zel|+10}}
** OR Tell Lae'zel you have her back in any choice of hers {{Approval|Lae'zel|+10}}
** OR Tell Lae'zel you have her back in any choice of hers {{Approval|Lae'zel|+10}}
Line 340: Line 304:


===Act Two===
===Act Two===
{{SpoilerBox|act=2|nograd=1|unhide=1|
 
'''[[Ruined Battlefield]]''' <br>
'''[[Ruined Battlefield]]''' <br>
''If entering the [[Shadow-Cursed Lands]] from the [[Grymforge]]:''
''If entering the [[Shadow-Cursed Lands]] from the [[Grymforge]]:''
* Playing as a {{Class|Barbarian}}, a {{Class|Oath of Vengeance|Vengeance Paladin}} or a {{Class|Sorcerer}}, use a class-based answer when [[Lassandra|Harper Lassandra]] orders you to come closer. {{Approval|Lae'zel|+1}}
* Playing as a {{Class|Barbarian}}, a {{Class|Oath of Vengeance|Vengeance Paladin}} or a {{Class|Sorcerer}}, use a class-based answer when [[Lassandra|Harper Lassandra]] orders you to come closer {{Approval|Lae'zel|+1}}
** OR Answer that you're a nightmare in the dark. {{Approval|Lae'zel|+1}}
** OR Answer that you're a nightmare in the dark {{Approval|Lae'zel|+1}}


''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:''
''If entering the Shadow-Cursed Lands from the [[Rosymorn Monastery Trail]]:''
* Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them. {{Approval|Lae'zel|+1}} ''(requires {{Ability check|Persuasion|10}} and then {{Ability check|Persuasion|14}} or {{Ability check|Intimidation|14}})''
* Convince the cowardly hyena in the convoy that it doesn't belong to goblins {{Approval|Lae'zel|+1}} ''(requires sequentive {{Skill|Persuasion}} check and then {{Skill|Persuasion}} or {{Skill|Intimidation}} check)''
* When [[Kar'niss]] the drider comes to take the convoy to [[Moonrise Towers]], choose to attack it (straightaway or after speaking with it) {{Approval|Lae'zel|+1}}
* When [[Kar'niss]] the drider comes to take the convoy to [[Moonrise Towers]], choose to attack it (straightaway or after speaking with it) {{Approval|Lae'zel|+1}}


''When dealing with [[He Who Was]]:''
''When dealing with [[He Who Was]]:''
* Agree to find [[Madeline's Ledger]] for [[He Who Was]] {{Approval|Lae'zel|+1}}
* Agree to find [[Madeline's Ledger]] for him {{Approval|Lae'zel|+1}}
* Order [[Madeline]] to hurt herself as Ben and Marc did {{Approval|Lae'zel|+1}} ''(Evil {{Class|Cleric}} will have a unique line)''
* Order [[Madeline]] to hurt herself as Ben and Marc did {{Approval|Lae'zel|+1}} ''(Unique line for Evil {{Class|Cleric}})''
** Then tell her to stab herself and don't stop OR to prove she is sorry {{Approval|Lae'zel|+1}} ''(either option)''
** Then tell her to stab herself and don't stop OR to prove she is sorry {{Approval|Lae'zel|+1}} ''(either option)''
** Finally succeed a [[Persuasion]] roll to keep her going {{Approval|Lae'zel|+1}}
** Finally succeed a {{Skill|Persuasion}} roll to keep her going {{Approval|Lae'zel|+1}}


''Elsewhere:''
''Elsewhere:''
* When talking to [[Dolly Thrice]], ignore her pleads two times and keep the [[Moonlantern]]. {{Approval|Lae'zel|+1}}  
* When talking to [[Dolly Thrice]], ignore her pleads '''two times''' and keep the [[Moonlantern]] {{Approval|Lae'zel|+1}}  
* At the [[House in Deep Shadows]], beat [[Oliver]] at hide-and-seek without being spotted. {{Approval|Lae'zel|+1}}
* At the [[House in Deep Shadows]], beat [[Oliver]] at hide-and-seek '''twice''' without being spotted {{Approval|Lae'zel|+1}}
* After saving [[Rolan]] from the [[Shadow]]s, tell him to shut up and be grateful {{Approval|Lae'zel|+1}}
* After saving [[Rolan]] from the [[Shadow]]s, tell him to shut up and be grateful {{Approval|Lae'zel|+1}}
** OR, Playing as a {{Class|Barbarian}} or a {{Class|Sorcerer}}, use a class-based option {{Approval|Lae'zel|+1}}
** OR Use a class-based line for a {{Class|Barbarian}} or a {{Class|Sorcerer}} {{Approval|Lae'zel|+1}}
 


'''[[Last Light Inn]]''' <br>
'''[[Last Light Inn]]''' <br>
''Speaking to [[Jaheira]]:''
* ''Speaking to [[Jaheira]]'' inside the inn, refuse to drink spiked wine {{Approval|Lae'zel|+1}}
* When talking to Jaheira inside the inn, refuse to drink spiked wine {{Approval|Lae'zel|+1}}


''Dealing with [[Isobel]] and [[Marcus Falgor|Marcus]]:''
''Dealing with [[Isobel]] and [[Marcus Falgor|Marcus]]:''
* If Marcus vouched for you at the entrance ''(in this case he will wait in Isobel's room)'':
* If Marcus vouched for you at the entrance ''(in this case he will wait in Isobel's room)'':
** Talk to him and say that his mission ends here {{Approval|Lae'zel|+1}}
** Tell him that his mission ends here OR Choose to attack him {{Approval|Lae'zel|+1}} ''(either option)''
** OR Choose a dialogue option to attack him {{Approval|Lae'zel|+1}}
** OR Warn Isobel, revealing Marcus as a [[True Soul]] {{Approval|Lae'zel|+1}}
** OR Speak to Isobel and warn her, revealing Marcus as a True Soul {{Approval|Lae'zel|+1}}
* If Marcus assaults the inn ''(happens if you gained entrance with [[Mol|Mol's]] help)'':
* If Marcus assaults the inn ''(happens if you gained entrance with [[Mol|Mol's]] help)'':
** After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her {{Approval|Lae'zel|+1}}
** After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her {{Approval|Lae'zel|+1}}
Line 376: Line 339:
** Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior {{Approval|Lae'zel|+1}} ''(available after the kidnap attempt AND if you haven't threatened her)''
** Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior {{Approval|Lae'zel|+1}} ''(available after the kidnap attempt AND if you haven't threatened her)''


''Talking to [[Florrick|Councellor Florrick]]:''
''Talking to [[Florrick|Counsellor Florrick]]:''
* Ask whether the Flaming Fist are just going to stay around {{Approval|Lae'zel|+1}}
* Ask whether the Flaming Fist are just going to stay around {{Approval|Lae'zel|+1}}
** If [[Wyll]] is in the party, tell Florrick it's your business what had happened to him {{Approval|Lae'zel|+1}}
** If [[Wyll]] is in the party, tell Florrick it's your business what had happened to him {{Approval|Lae'zel|+1}}
** OR, Playing as [[Wyll]], say it was a devil deal that has gone terribly wrong {{Approval|Lae'zel|+1}}
** OR, Playing as [[Wyll]] origin, say it was a devil deal that has gone terribly wrong {{Approval|Lae'zel|+1}}


''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:''
''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:''
Line 386: Line 349:


''Speaking to [[Cerys]]:''
''Speaking to [[Cerys]]:''
* When she tell you about their misfortunes and says they ran until found the inn, conclude that she abandoned others {{Approval|Lae'zel|+1}} ''(use basic line or unique for {{Class|Barbarian}}, {{Class|Fighter}}, {{Class|Monk}} or {{Class|Paladin}} (except [[Oathbreaker]]))''
* When she tell you about their misfortunes, conclude that she abandoned others {{Approval|Lae'zel|+1}} ''(use basic line or unique for {{Class|Barbarian}}, {{Class|Fighter}}, {{Class|Monk}} or {{Class|Paladin}} (except {{Class|Oathbreaker}}))''
* Ask her what they are doing here, if they headed for Baldur's Gate, and then:
* Ask her what they are doing here, then tell her not to lose hope to see others alive {{Approval|Lae'zel|+1}} ''(starts the [[Rescue the Tieflings|quest]], if you don't have it already)''
** Tell her not to lose hope to see others alive {{Approval|Lae'zel|+1}} ''(starts the [[Rescue the Tieflings|quest]], if you don't have it already)''
** OR Say she did the right mess of things. {{Approval|Lae'zel|+1}}
** OR Say she did the right mess of things. {{Approval|Lae'zel|+1}}


''Talking to [[Alfira]]:''
''Talking to [[Alfira]]:''
* After Marcus's assault, when she asks whether they cannot trust anyone:
* After Marcus's assault, when she asks whether they cannot trust anyone, tell her to stop whining {{Approval|Lae'zel|+1}}
** Tell her to stop whining {{Approval|Lae'zel|+1}}
** OR, Playing as a {{Race|Half-Orc}}, tell her to use her anger {{Approval|Lae'zel|+1}}
** OR, Playing as a {{Race|Half-Orc}}, tell her to use her anger.{{Approval|Lae'zel|+1}}
* Ask her about others, and then say that it was a cowardly move {{Approval|Lae'zel|+1}}
* Ask her about others, and then say that it was a cowardly move {{Approval|Lae'zel|+1}}
* When Alfira asks you how do you keep going, answer:
* When Alfira asks you how do you keep going, answer:
** That you take one step at a time {{Approval|Lae'zel|+1}}
** That you take one step at a time, OR That danger is your life, OR That you don't complain {{Approval|Lae'zel|+1}} ''(either option)''
** OR That danger is your life {{Approval|Lae'zel|+1}}
** OR Use a class-based line for a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Druid}}, a {{Class|Ranger}}, or a {{Class|Rogue}} {{Approval|Lae'zel|+1}} ''(either option)''
** OR That you don't complain constantly {{Approval|Lae'zel|+1}}
** OR Use a race-based line for a {{Race|Drow}}, a {{Race|Deep Gnome}} or a {{Race|Duergar}} {{Approval|Lae'zel|+1}} ''(either option)''
** OR, Playing as a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Druid}}, a {{Class|Ranger}}, or a {{Class|Rogue}}, use a class-based line {{Approval|Lae'zel|+1}}
* Promise Alfira you will find the surviving tieflings at [[Moonrise Towers]] {{Approval|Lae'zel|+1}} ''(starts the [[Rescue the Tieflings|quest]], if you don't have it already)''
** OR, Playing as a {{Race|Drow}}, a {{Race|Deep Gnome}} or a {{Race|Duergar}}, say that only the strong survive {{Approval|Lae'zel|+1}}
* After rescuing the tieflings, talk to Alfira. When she asks how did you do it, answer that you were being a hero {{Approval|Lae'zel|+1}}
* When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]], promise you will find them {{Approval|Lae'zel|+1}} ''(starts the [[Rescue the Tieflings|quest]], if you don't have it already)''
** Take the reward from Alfira for rescuing the tieflings {{Approval|Lae'zel|+1}}
* If you successfully [[Rescue the Tieflings]], speak to Alfira again. When she asks how did you do it, answer that you were being a hero {{Approval|Lae'zel|+1}}
<small>'''''Note: ''' Works if [[Lakrissa]] died. If she survived, talking to any of them starts the same cutscene, but the last two options '''do not''' gain approval''</small>
** Talk to [[Alfira]] after [[Rescue the Tieflings|rescuing the tieflings]] from [[Moonrise Towers]] and take the reward {{Approval|Lae'zel|+1}} ''(If [[Lakrissa]] survived, talking to her starts the same cutscene)''


''Speaking with [[Bex]] and [[Danis]]:''
''Speaking with [[Bex]] and [[Danis]]:''
* Before trying to [[Rescue the Tieflings|saving captured refugees]]:
* Before trying to save captured refugees:
** Promise Bex to find Danis, using any of two basic options or {{Class|Paladin}} or {{Class|Cleric}} lines {{Approval|Lae'zel|+1}} ''(starts the quest, if you don't have it already)''
** Promise Bex to find Danis, using any of two basic options, or {{Class|Paladin}} or {{Class|Cleric}} lines {{Approval|Lae'zel|+1}} ''(starts the quest, if you don't have it already)''
** OR Tell her that Danis is now goblin chow toy OR that they've probably killed and eaten him {{Approval|Lae'zel|+1}} ''(either option)''
** OR Tell her that Danis is now goblin chow toy OR that they've probably killed and eaten him {{Approval|Lae'zel|+1}} ''(either option)''
* If Danis '''died''' while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise {{Approval|Lae'zel|+1}}
* If Danis '''died''' while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise {{Approval|Lae'zel|+1}}
* If Danis '''survived''' and reunited with Bex:
* If Danis '''survived''' and reunited with Bex:
** Smile and then say it's wonderful to see them together OR mention that it is all thanks to you {{Approval|Lae'zel|+1}}
** Smile and then say it's wonderful to see them together OR Mention that it is all thanks to you {{Approval|Lae'zel|+1}}
** When Bex asks why you helped, answer that you did it because they were in trouble {{Approval|Lae'zel|+1}} ''(a {{Class|Cleric}} character will have a unique line)''
** When Bex asks why you helped, answer that you did it because they were in trouble {{Approval|Lae'zel|+1}} ''(Unique line for a {{Class|Cleric}})''


''Dealing with [[Rolan]], [[Cal]] and [[Lia]]:''
''Dealing with [[Rolan]], [[Cal]] and [[Lia]]:''
* Speaking to drunken Rolan before trying to [[Rescue the Tieflings|saving captured refugees]]:
* Speaking to drunken Rolan '''before''' trying to save captured refugees:
** Tell him that his siblings are better off dead than in cult's hands {{Approval|Lae'zel|+1}}
** Tell him that his siblings are better off dead than in cult's hands {{Approval|Lae'zel|+1}}
** OR Tell him to stop whining and do something about it {{Approval|Lae'zel|+1}}
** OR Tell him to stop whining and do something about it {{Approval|Lae'zel|+1}}
** OR, Playing as a {{Class|Sorcerer}}, tell him he won't be able to read his spellbook if he keeps drinking {{Approval|Lae'zel|+1}}
** OR, Playing as a {{Class|Sorcerer}}, use a class-based line {{Approval|Lae'zel|+1}}
* If you have already saved him from the shadows, say you're absolutely going to gloat {{Approval|Lae'zel|+1}}
* If you have already saved him from the Shadows, say you're absolutely going to gloat {{Approval|Lae'zel|+1}}
* If either Cal or Lia (or both) '''died''' while rescue attempt:
* If either Cal or Lia (or both) '''died''' while rescue attempt:
** Tell Rolan that you wanted to save everyone, but couldn't {{Approval|Lae'zel|+1}}
** Tell Rolan that you wanted to save everyone, but couldn't {{Approval|Lae'zel|+1}}
** Garble their names and say you don't know them {{Approval|Lae'zel|+1}}
** OR Garble their names and say you don't know them {{Approval|Lae'zel|+1}}
* If both siblings '''survived''':
* If both siblings '''survived''':
** After they thank you, ask Rolan whether he has something to add {{Approval|Lae'zel|+1}}
** After they thank you, ask Rolan whether he has something to add {{Approval|Lae'zel|+1}}
** OR Ask who is going to pay you {{Approval|Lae'zel|+1}}
** OR Ask who is going to pay you {{Approval|Lae'zel|+1}}
* If Rolan died in battle with [[Shadow]]s, tell either Cal or Lia that he died as he lived - stupidly {{Approval|Lae'zel|+1}}
* If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly {{Approval|Lae'zel|+1}}


''Talking to [[Ide]] after drunken [[Rolan]] has snapped on her:''
''Talking to [[Ide]] after drunken Rolan has snapped on her:''
* Say you're sorry, and then add that he is more immature than she is {{Approval|Lae'zel|+1}}
* Say you're sorry, and then add that he is more immature than she is {{Approval|Lae'zel|+1}}
* OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back {{Approval|Lae'zel|+1}}
* OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back {{Approval|Lae'zel|+1}}
* When Ide shows you the [[The Way of the Wanderer|book]] she means to keep for Rolan, convince her to give it to you, using [[Intimidation]] or [[Persuasion]] {{Approval|Lae'zel|+1}} ''(either option, requiring a DC 14 roll)''
* When Ide shows you the [[The Way of the Wanderer|book]] she means to keep for Rolan, convince her to give it to you, using {{Skill|Intimidation}} or {{Skill|Persuasion}} {{Approval|Lae'zel|+1}} ''(either option)''


''Elsewhere in the inn:''
''Elsewhere in the inn:''
* When [[Vidor|Manip Vidor]] says you are meant to be heading towards Moonrise, answer "doing your job, you mean" {{Approval|Lae'zel|+1}}
* When [[Vidor|Manip Vidor]] says you are meant to be heading towards Moonrise, answer "doing your job, you mean" {{Approval|Lae'zel|+1}}


'''[[Reithwin Town]]''' <br>
'''[[Reithwin Town]]''' <br>
''At the [[Reithwin Tollhouse]]:''
''At the [[Reithwin Tollhouse]]:''
* Talking to [[Gerringothe Thorm]], attack her straightaway, or choose to answer "I bring death", or say "This ends now" after giving her several coins. {{Approval|Lae'zel|+1}} ''(starts a fight with the tollmaster and her minions)''
* Talking to [[Gerringothe Thorm]], attack her straightaway, or choose to answer "I bring death", or say "This ends now" after giving her several coins {{Approval|Lae'zel|+1}} ''(starts a fight with the tollmaster and her minions)''
** OR Convince Gerringothe Thorm to end herself by any available option. {{Approval|Lae'zel|+1}} ''(requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)''
** OR Convince Gerringothe Thorm to end herself by any available option {{Approval|Lae'zel|+1}}
<small>'''''Note:''''' Requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options''</small>


''In the [[House of Healing]]:''
''In the [[House of Healing]]:''
* Convince [[Malus Thorm]] to order his [[Zealous Assistant|sisters]] to hone their blades on each other.{{Approval|Lae'zel|+1}}
* Convince [[Malus Thorm]] to order his [[Zealous Assistant|sisters]] to hone their blades on each other {{Approval|Lae'zel|+1}}
** Then persuade Malus Thorm to operate on himself. {{Approval|Lae'zel|+1}}
** Then {{Skill|Persuasion|persuade}} Malus Thorm to operate on himself {{Approval|Lae'zel|+1}}
* OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. {{Approval|Lae'zel|+1}} ''(comes one point by another subsequently)''.
* OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing {{Approval|Lae'zel|+2}} ''(comes one point by another subsequently)''
* OR Choose to attack him at any stage of the dialogue {{Approval|Lae'zel|+1}}
* OR Choose to attack him at any stage of the dialogue {{Approval|Lae'zel|+1}}


''At [[The Waning Moon]]:''
''At [[The Waning Moon]]:''
* Safely drink with [[Thisobald Thorm]] (rolling [[Constitution]], either general or class-based lines) {{Approval|Lae'zel|+1}}''(gains approval after first and second rounds)''
* Safely drink with [[Thisobald Thorm]] (rolling {{Ability|Constitution}}, either general or class-based lines) {{Approval|Lae'zel|+1}}''(gains approval after first and second rounds)''
** OR successfully imitate drinking (rolling [[Sleight of Hand]]) {{Approval|Lae'zel|+1}} ''(gains approval only in the first round)''
** OR successfully imitate drinking (rolling {{Skill|Sleight of Hand}}) {{Approval|Lae'zel|+1}} ''(gains approval only in the first round)''
** Successfully entertain the brewer with your stories (through [[Performance]] roll) {{Approval|Lae'zel|+1}} ''(gains approval each time)''.
** Successfully entertain the brewer with your stories (through {{Skill|Performance}} roll) {{Approval|Lae'zel|+1}} ''(gains approval each time)''
'''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.''
<small>'''''Note:''' If {{Skill|Performance}} roll failed, successful subsequent {{Skill|Deception}} roll earns a point of approval, nonetheless''</small>
** By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Lae'zel|+1}}
** By any means make Thisobald Thorm drink his "elixir" three times in a row, thus leading him to burst {{Approval|Lae'zel|+1}}
* OR Refuse to drink with the brewer. {{Approval|Lae'zel|+1}}
* OR Refuse to drink with the brewer {{Approval|Lae'zel|+1}}
** OR, After the second tankard, refuse to tell him more stories {{Approval|Lae'zel|+1}}  
** OR Choose to attack the creature (through the dialogue options) {{Approval|Lae'zel|+1}}
** OR Choose to attack the creature (through the dialogue options) {{Approval|Lae'zel|+1}}
** OR, After the second tankard, refuse to tell him more stories {{Approval|Lae'zel|+1}} ''(makes Thisobald and his zombie patrons hostile)''
<small>'''''Note: '''Any attempt to refuse Thisobald makes him and his zombie patrons hostile''</small>
 


'''[[Moonrise Towers]]'''<br>
'''[[Moonrise Towers]]'''<br>


* While entering the Moonrise for the first time, tell [[Malik|Zealot Malik]] that you are here to take his head {{Approval|Lae'zel|+1}}
''After witnessing [[Ketheric|Ketheric's]] trial (at the very first visit to Moonrise):''
 
* When [[Z'rell|Disciple Z'rell]] orders you to decide the goblins' fate:
''Witnessing [[Ketheric|Ketheric's]] trial (at the very first visit to Moonrise):''
* When Z'rell orders you to decide the goblins' fate:
** Offer them a fair fight to death, using basic or unique {{Class|Barbarian}}, {{Class|Berserker}}, {{Class|Paladin}} or {{Class|Oathbreaker}} options {{Approval|Lae'zel|+1}}
** Offer them a fair fight to death, using basic or unique {{Class|Barbarian}}, {{Class|Berserker}}, {{Class|Paladin}} or {{Class|Oathbreaker}} options {{Approval|Lae'zel|+1}}


''Talking to [[Z'rell|Disciple Z'rell]]:''
''Talking to Disciple Z'rell:''
* If you killed the goblins:
* If you killed the goblins, distract Z'rell with thoughts of your dalliance with Lae'zel {{Approval|Lae'zel|+1}}
** Distract [[Z'rell]] with thoughts of your dalliance with Lae'zel {{Approval|Lae'zel|+1}}
<small>'''''Note:''' This option is available only if you're romancing the gith warrior''</small>
'''''Note:''' This option is available only if you're romancing the gith warrior''
* If you spared the goblins, fail the {{Skill|Deception}} roll to explain it and then say you will free the rest of the prisoners {{Approval|Lae'zel|+1}}
* If you spared the goblins, fail the [[Deception]] roll to explain it and then say you will free the rest of the prisoners {{Approval|Lae'zel|+1}}
* If you have already helped [[Balthazar]] to retrieve [[Nightsong]], refuse to kidnap Isobel {{Approval|Lae'zel|+1}}
 
* If you have helped [[Balthazar]] to retrieve [[Nightsong]]:
** Refuse to kidnap Isobel on Z'rell's order {{Approval|Lae'zel|+1}}
** OR Say you have yet to kill Z'rell and other vermin at the Moonrise {{Approval|Lae'zel|+1}}
** OR Say you have yet to kill Z'rell and other vermin at the Moonrise {{Approval|Lae'zel|+1}}


''At the [[Moonrise Towers Prison]]:''
''At the [[Moonrise Towers Prison]]:''
* When approaching [[Minthara]] being tortured and erased by [[Jasin]] and [[Sumera]]:
* When approaching [[Minthara]] being tortured:
** Say you expected to see her dismembered {{Approval|Lae'zel|+1}}
** Say you expected to see her dismembered {{Approval|Lae'zel|+1}}
** OR Say that the only thing you're going to break is them {{Approval|Lae'zel|+1}} ''(starts a fight with the questioners, with Minthara taking your side)''
** OR Tell [[Jasin]] and [[Sumera]] that you're going to break them {{Approval|Lae'zel|+1}} ''(starts a fight with the questioners, with Minthara taking your side)''
* After the fight, escort Minthara out of Moonrise Towers and tell where to find your camp {{Approval|Lae'zel|+1}}
* After the fight, escort Minthara out of Moonrise Towers and tell her where to find your camp {{Approval|Lae'zel|+1}}


* Speaking to the [[Warden]] for the first time, tell her that her face is bland, too {{Approval|Lae'zel|+1}}
* Speaking to the [[Warden]] for the first time, tell her that her face is bland, too {{Approval|Lae'zel|+1}}
* Use [[Deception]] to convince the Warden that you are [[Balthazar|Balthazar's]] closest confidante, and then:
* {{Skill|Deception|convince}} her of being [[Balthazar|Balthazar's]] closest confidante, and then:
** Try to bribe her, and when she takes the money and does nothing, say that you should have see it coming {{Approval|Lae'zel|+1}}
** Try to bribe her, and when she takes the money and does nothing, say that you should have see it coming {{Approval|Lae'zel|+1}}
** OR, Playing as a {{Class|Rogue}}, say it was so well-played that you are not even mad {{Approval|Lae'zel|+1}}
** OR, Playing as a {{Class|Rogue}}, say it was so well-played that you are not even mad {{Approval|Lae'zel|+1}}
** OR Refuse to bribe her {{Approval|Lae'zel|+1}}
** OR Refuse to bribe her {{Approval|Lae'zel|+1}}
* Talking to [[Lia]], promise to help the tieflings escape {{Approval|Lae'zel|+1}}
* Talking to [[Lia]] or to [[Lakrissa]], promise to help the tieflings escape {{Approval|Lae'zel|+1}} ''(either option; convincing Lakrissa requires a {{Skill|Persuasion}} or an {{Skill|Intimidation}} roll)''
** OR Refuse to help them {{Approval|Lae'zel|+1}}
** OR Refuse to help any of them {{Approval|Lae'zel|+1}} ''(either option)''
* Talking to [[Lakrissa]], when she accuses you of serving the cult, succeed a [[Persuasion]] or an [[Intimidation]] roll, then promise to help the tieflings {{Approval|Lae'zel|+1}}
** OR Refuse to help them {{Approval|Lae'zel|+1}}


* Speaking to [[Wulbren]], say that [[Barcus Wroot]] sent you, OR use any of check-based options {{Approval|Lae'zel|+1}}
* Speaking to [[Wulbren]], say that [[Barcus Wroot]] sent you, OR use any of check-based options {{Approval|Lae'zel|+1}}
Line 496: Line 453:
* Provide Wulbren with any tool capable of destroying a wall {{Approval|Lae'zel|+1}}
* Provide Wulbren with any tool capable of destroying a wall {{Approval|Lae'zel|+1}}
* When Wulbren, once freed, takes the boat and sails off without the party:
* When Wulbren, once freed, takes the boat and sails off without the party:
** Playing as a {{Class|Paladin}} or a Good {{Class|Cleric}}, say that their chasers won't get past you {{Approval|Lae'zel|+1}}
** Let him go, using a class-based line for a {{Class|Paladin}} or a Good {{Class|Cleric}} {{Approval|Lae'zel|+1}} ''(either option)''
** OR Outrage on Wulbren's betrayal, using basic line or class-based/race-based lines for Evil {{Class|Cleric}}, {{Class|Barbarian}}, {{Class|Bard}}, {{Class|Fighter}}, {{Race|Drow}}, {{Race|Githyanki}} or {{Race|Deep Gnome}} {{Approval|Lae'zel|+1}}
** OR Outrage on his betrayal, using basic line or class-based/race-based lines for Evil {{Class|Cleric}}, {{Class|Barbarian}}, {{Class|Bard}}, {{Class|Fighter}}, {{Race|Drow}}, {{Race|Githyanki}} or {{Race|Deep Gnome}} {{Approval|Lae'zel|+1}} ''(either option)''


''Elsewhere in Moonrise Towers:''
''Elsewhere in Moonrise Towers:''
* While entering the Moonrise for the first time, tell [[Malik|Zealot Malik]] that you are here to take his head {{Approval|Lae'zel|+1}}
* Sever the connection between [[Linsella]] and [[Barnabus]] {{Approval|Lae'zel|+1}}
* Sever the connection between [[Linsella]] and [[Barnabus]] {{Approval|Lae'zel|+1}}
* Convince [[Astarion]] to bite [[Araj Oblodra]] OR order him directly to do it. {{Approval|Lae'zel|+1}} ''(either option)''
* Convince [[Astarion]] to bite [[Araj Oblodra]] OR Order him directly to do it {{Approval|Lae'zel|+1}} ''(either option)''


''Final fight at the Moonrise:''
''Final fight at the Moonrise:''
* At the [[Moonrise Towers Rooftop]], tell [[Ketheric Thorm]] that seeing your enemies cowed never gets old  {{Approval|Lae'zel|+1}}
* At the [[Moonrise Towers Rooftop]], tell [[Ketheric Thorm]] that seeing your enemies cowed never gets old  {{Approval|Lae'zel|+1}}
'''''Note:''' This line require first {{Ability Check|Intimidation|21}} or {{Ability check|Persuasion|18}} and any of subsequent DC 30 checks, OR a {{Ability check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]''
<small>'''''Note:''' This line require first {{Ability Check|Intimidation|21}} or {{Ability check|Persuasion|18}} and any of subsequent DC 30 checks, OR a {{Ability check|Persuasion|10}} if you have found and read [[Melodia Thorm|Melodia's]] [[Letter to Ketheric]]''</small>




Line 511: Line 469:


''Dealing with [[Yurgir]] and his retinue:''
''Dealing with [[Yurgir]] and his retinue:''
* When speaking to the orthon initially, choose to attack him straightaway. {{Approval|Lae'zel|+1}}
* Speaking to the orthon initially, choose to attack him straightaway {{Approval|Lae'zel|+1}}
** OR Talk to Yurgir about his pact, pass a passive [[Insight]] check and three subsequent [[Persuasion]] checks to make him kill Merregons, shoot his [[Displacer Beast]] [[Nessa]], and finally off himself. {{Approval|Lae'zel|+1}}
** OR Talk to Yurgir about his pact, pass a passive {{Skill|Insight}} check and three subsequent {{Skill|Persuasion}} checks to make him kill the [[Merregon]]s, shoot his [[Displacer Beast]] [[Nessa]], and finally off himself {{Approval|Lae'zel|+1}}
'''''Note:''' The Insight check is not needed when playing as a [[Bard]] or a [[Warlock]]''
<small>'''''Note:''' A {{Class|Bard}} and a {{Class|Warlock}} do not need the {{Skill|Insight}} check''</small>


''Near Pedestal of Reckoning and through [[Gauntlet_of_Shar#Trials_of_Shar|Shar's trials]]:''
''Near Pedestal of Reckoning:''
* When Shadowheart speaks of her need to go through the trials:
* When Shadowheart speaks of her need to go through the [[Gauntlet_of_Shar#Trials_of_Shar|Shar's trials]]:
** Answer that this is a distraction OR that you are actually here to gain Ketheric's trust {{Approval|Lae'zel|+1}} ''(either option)''
** Answer that this is a distraction OR That you are actually here to gain Ketheric's trust {{Approval|Lae'zel|+1}} ''(either option)''
** OR, Playing as a {{Deity|Selûne}} worshipper, say you have no intention of letting her prove her fanaticism
** OR Agree to help her if you can {{Approval|Lae'zel|+1}}
** OR Agree to help her if you can {{Approval|Lae'zel|+1}}
** OR, Playing as a {{Class|Cleric}} of {{Deity|Selûne}}, say you have no intention of letting her prove her fanaticism {{Approval|Lae'zel|+1}}


''Dealing with [[Balthazar]] in his outpost:''
''Dealing with [[Balthazar]] in his outpost:''
* Speaking to Balthazar through [[Reconstituted Duellist]], tell ''it'' to leave, because you don't answer to a pile of bones {{Approval|Lae'zel|+1}}
* Speaking to Balthazar through [[Reconstituted Duellist]], tell ''it'' to leave, using basic line or class-based line for a {{Class|Rogue}} {{Approval|Lae'zel|+1}} ''(either option)''
** OR, Playing as a {{Class|Rogue}}, say you do not blunder {{Approval|Lae'zel|+1}}
** OR, Playing as [[Shadowheart]] origin, say you belong in this place far more than some bone pile {{Approval|Lae'zel|+1}}
** OR, Playing as a {{Deity|Shar}} worshipper, say you belong in this place far more than some bone pile {{Approval|Lae'zel|+1}}
* Agree to clear the way for the necromancer, and then {{Skill|Persuasion|persuade}} him to assign [[Flesh]] to your help {{Approval|Lae'zel|+1}}
* Agree to clear the way for the necromancer, and then persuade him to assign [[Flesh]] to your help {{Approval|Lae'zel|+1}}
** Having [[Mother Dearest]] in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her {{Approval|Lae'zel|+1}} ''(makes Balthazar and his minions hostile)''
** Having [[Mother Dearest]] in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her. {{Approval|Lae'zel|+1}}


''In the [[Shadowfell]]:''
''In the [[Shadowfell]]:''
* Before the Verge of Shadows, tell [[Shadowheart]] you don't care about the [[Spear of Night]], then confirm it {{Approval|Lae'zel|+1}} ''(Shadowheart turns hostile to the party)''
** OR Choose to attack Shadowheart {{Approval|Lae'zel|+1}}
* If you have the spear, tell Shadowheart to find a new purpose for herself, then provoke a fight with her {{Approval|Lae'zel|+1}}
* If you have defeated Balthazar:
* If you have defeated Balthazar:
** Free the [[Aylin]] {{Approval|Lae'zel|+1}}
** Free [[Aylin]] {{Approval|Lae'zel|+1}}
* If Balthazar is present and not hostile to the party:
* If Balthazar is present and not hostile to the party:
** Tell him to leave, or he is a dead man {{Approval|Lae'zel|+1}}
** Tell him to leave, or he is a dead man {{Approval|Lae'zel|+1}}
** OR, PLaying as a Good or Neutral {{Class|Cleric}}, choose to attack him {{Approval|Lae'zel|+1}}
** OR, PLaying as a Good or Neutral {{Class|Cleric}}, tell Balthazar you're going to free Nightsong OR Choose to attack him {{Approval|Lae'zel|+1}} ''(either option)''




'''[[Mind Flayer Colony]]'''<br>
'''[[Mind Flayer Colony]]'''<br>
''In the [[Necrotic Laboratory]]:''
''In the [[Necrotic Laboratory]]:''
* Playing as a {{Race|Githyanki}}, talk to the [[Waking Mind]] and tell her that this form fits her much better {{Approval|Lae'zel|+1}}
* Playing as a {{Race|Githyanki}}, talk to the [[Waking Mind]] via the [[Slack-Skinned Head]] and say that this form fits them much better {{Approval|Lae'zel|+1}}


''At the [[Mind_Flayer_Colony#Morgue|Morgue]]:''
''At the [[Mind_Flayer_Colony#Morgue|Morgue]]:''
* Speak to [[Chop]] and ask why not to send him to all other butchered victims {{Approval|Lae'zel|+1}}
* Speak to [[Chop]] and ask why not to send him to all other butchered victims {{Approval|Lae'zel|+1}}
** If [[Us]] survived the [[Nautiloid]] and is kept in the cage, free it. When Chop speaks to you about it, order him to stand aside or die {{Approval|Lae'zel|+1}}
** If [[Us]] survived the [[Nautiloid]] and is kept in the cage, free it. When Chop objects, order him to stand aside or die {{Approval|Lae'zel|+1}}
* If you killed Us, when Chop speaks to you, answer that you will send him to join it {{Approval|Lae'zel|+1}}
* If you killed Us, tell Chop that you will send him to join it {{Approval|Lae'zel|+1}}


''In the [[Tadpoling Centre]]:''
''In the [[Tadpoling Centre]],'' choose to purge the pods with captives {{Approval|Lae'zel|+5}}
* Choose to purge the pods {{Approval|Lae'zel|+5}}




Line 556: Line 516:
* OR Say that her idea is madness, and you need to eradicate the cult ''and'' the brain {{Approval|Lae'zel|+1}}
* OR Say that her idea is madness, and you need to eradicate the cult ''and'' the brain {{Approval|Lae'zel|+1}}
* When Minthara enquires about one more thing to explain...
* When Minthara enquires about one more thing to explain...
* ... and asks why you slayed the tieflings in the [[Emerald Grove]]:
* ... and asks why you slayed the tieflings in the [[Emerald Grove]] ''(available if you did)'':
** Say you did it to earn her trust {{Approval|Lae'zel|+1}}
** Say you did it to earn her trust OR that you wanted to watch them suffer {{Approval|Lae'zel|+1}} ''(either option)''
** OR Say you wanted to watch them suffer {{Approval|Lae'zel|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, say you enjoy killing {{Approval|Lae'zel|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, say you enjoy killing {{Approval|Lae'zel|+1}}
*... and asks why you have come to Moonrise:
*... and asks why you have come to Moonrise:
** Answer you wanted to learn more about the tadpole {{Approval|Lae'zel|+1}}
** Answer you wanted to learn more about the tadpole {{Approval|Lae'zel|+1}}
** OR Say you wanted revenge on those who did all this to you {{Approval|Lae'zel|+1}}
** OR Say you wanted revenge {{Approval|Lae'zel|+1}}


''Talking to [[Aylin]], if you let [[Balthazar]] take her from Shadowfell:''
''Talking to [[Aylin]], if you let [[Balthazar]] take her from Shadowfell:''
Line 573: Line 532:
** Then say "Good riddance" (i.e. to Zevlor) {{Approval|Lae'zel|+1}}
** Then say "Good riddance" (i.e. to Zevlor) {{Approval|Lae'zel|+1}}
* Tell her the [[Nightsong]] is the real hero {{Approval|Lae'zel|+1}}
* Tell her the [[Nightsong]] is the real hero {{Approval|Lae'zel|+1}}
* Say people get paid for doing jobs {{Approval|Lae'zel|+1}} ''(A {{Class|Rogue}} character has a unique line here)''
* Say people get paid for doing jobs {{Approval|Lae'zel|+1}} ''(Unique line for {{Class|Rogue}})''
** When she answers that she has no money, say you were joking {{Approval|Lae'zel|+1}}
** When she answers that she has no money, say you were joking {{Approval|Lae'zel|+1}}


Line 582: Line 541:


''Speaking to others:''
''Speaking to others:''
* Playing as a {{Class|Bard}}, talk to [[Alfira]] and decline her proposal to play together for the tiefling kids {{Approval|Lae'zel|+1}}
* Playing as a {{Class|Bard}}, decline [[Alfira|Alfira's]] proposal to play for the tiefling kids {{Approval|Lae'zel|+1}}
* Speak to [[Art Cullagh]] and ask whether the [[Shadow Curse|curse]] is everything he bothers about. {{Approval|Lae'zel|+1}}
* Ask [[Art Cullagh]] whether the [[Shadow Curse|curse]] is everything he bothers about {{Approval|Lae'zel|+1}}
 
 
'''[[Campsite|Camp]] and Conversations'''
* Talking to the [[Dream Guardian]] after entering Shadow-Cursed Lands, succeed the passive {{Skill|Insight}} check, hug them, then ask not to get used to it {{Approval|Lae'zel|+1}}
 
''Other companions and camp followers''
* Tell [[Arabella]] that her parents are dead {{Approval|Lae'zel|+1}} ''(Unique lines for {{Class|Bard}}, {{Class|Monk}}, {{Class|Cleric}} (basic) or {{Class|Cleric}} of {{Deity|Kelemvor}})''
** OR, Playing as Evil {{Class|Cleric}}, say that being an orphan makes her much more interesting {{Approval|Lae'zel|+1}}
* Playing as [[Astarion]] origin, when Lae'zel accuses you of vampirism, confess it and promise her you'll keep your fangs away from her and all other companions {{Approval|Lae'zel|+3}}
<small>'''''Note:''' This dialogue will happen if you were noticed biting someone and/or if you haven't revealed your nature to anyone throughout [[Act One]], if it wasn't triggered earlier''</small>
 
''[[Lae'zel/romance|Romance]]''
* Agree to fight her to prove your affection to her {{Approval|Lae'zel|+3}}
** After the fight (regardless of winner), have sex with her {{Approval|Lae'zel|+3}}
* After the second romance scene, at the long rest tell Lae'zel to show you no mercy in the bed {{Approval|Lae'zel|+3}}
** OR Ask her for a tender touch {{Approval|Lae'zel|+3}}
* First time asking for a kiss, say you respect her wish to not displaying your flesh-bond {{Approval|Lae'zel|+3}}




'''Camp/Conversation'''
'''[[The Githyanki Warrior|Companion quest]]'''
* <u>Accept</u> her challenge for a duel further along in her romance
* Ask Lae'zel about the slate disc concerning Orpheus, taken from Balthazar's room in [[Moonrise Towers]]  {{Approval|Lae'zel|+3}}
}}


=== Act Three===
=== Act Three===
{{SpoilerBox|act=3|nograd=1|unhide=1|


'''[[Rivington]]'''
'''[[Rivington]]'''


''Talking to [[Yenna]]:''
'''Talking to [[Yenna]]:'''
* Offer her help:
* Offer her help:
** Give some coin OR some food {{Approval|Lae'zel|+1}} ''(either option, giving food available for all characters except [[Druid]])''
** Give some coin OR some food {{Approval|Lae'zel|+1}} ''(either option, giving food available for all characters except {{Class|Druid}})''
** OR Suggest to find a guard for her {{Approval|Lae'zel|+1}} ''(available for all characters except [[Cleric]])''
** OR Suggest to find a guard for her {{Approval|Lae'zel|+1}} ''(available for all characters except {{Class|Cleric}})''
** Playing as a [[Druid]], conjure some berries and herbs for her {{Approval|Lae'zel|+1}}  
** OR Use class-based lines for a a {{Class|Cleric}}, a {{Class|Druid}} or a {{Class|Ranger}} {{Approval|Lae'zel|+1}} ''(either option)''
** Playing as a [[Cleric]] or a [[Monk]], suggest to find the nearest temple {{Approval|Lae'zel|+1}}
<small>'''''Note:''' For {{Class|Ranger}} characters, offering Yenna either food or coin '''after''' using class-based line brings {{Approval|Lae'zel|+1}} more points'' </small>
** Playing as a [[Ranger]], suggest to track her mother down {{Approval|Lae'zel|+1}}
* OR Be rude to the girl:
'''''Note:''' Offering Yenna food OR promising to look for her mum '''after''' using class-based [[Ranger]] line brings another {{Approval|Lae'zel|+1}} point''
** Ask where did she last see her mother, then say her mum is probably dead {{Approval|Lae'zel|+1}}
* Be rude to the girl:
** Tell Yenna to get lost {{Approval|Lae'zel|+1}}
** Ask where did she last see her, then say her mother is probably dead. {{Approval|Lae'zel|+1}}
** Tell Yenna to get lost. {{Approval|Lae'zel|+1}}
 
''Dealing with [[Orin]]'s guises:''
* If [[Orin]] is impersonating [[Gyldro Angleiron]], say you would kill someone close to you without hesitation.{{Approval|Lae'zel|+1}}
:* OR, Playing as [[The Dark Urge]], say that you have already done it {{Approval|Lae'zel|+1}} ''(This option is available if you have killed either [[Isobel]] or your partner in [[Act Two]] on demand of your [[Sceleritas Fel|Urge]])''
* If [[Orin]] is impersonating [[Fist Rowan]], tell her that both sides need a lesson {{Approval|Lae'zel|+1}}
'''''Note:''' This line goes for the Custom origin (Tav). If playing as any other Origin, except [[Dark Urge]], it might have unique formulation''
* OR, Playing as [[The Dark Urge]], propose to kill and kill again {{Approval|Lae'zel|+1}}


'' At the [[Sword Coast Couriers]]:''
* Report to [[Commander Lightfeather]] that his soldiers fought to the last feather OR that you've found the enemy and pigeons fought bravely against it. {{Approval|Lae'zel|+1}} ''(formulation varies depending on whether you have met [[Tara]] on the roof or not)''
* Get more money out of [[Danzo Arkwright]] in return for the Zhentarim letters, using [[Persuasion]] or [[Intimidation]]. {{Approval|Lae'zel|+1}}


'''[[Circus of the Last Days]]'''
'''[[Circus of the Last Days]]'''<br>
* At the entrance, convince [[Klaus]] to let you in, using [[Persuasion]], [[Intimidation]], [[Deception]] or any class-based option '''except pretending to be a friend of Gortash's''' {{Approval|Lae'zel|+1}}
''At the entrance:''
** OR, Playing as [[The Dark Urge]], say you ''used to'' be a murderer {{Approval|Lae'zel|+1}}
* Convince [[Klaus]] to let you in, using {{Skill|Persuasion}}, {{Skill|Intimidation}}, {{Skill|Deception}} or any class-based option '''except pretending to be a friend of Gortash's''' {{Approval|Lae'zel|+1}}
** OR, Playing as an [[The Archfey|Archfey Warlock]], first say that you never pass up a faerie mischief {{Approval|Lae'zel|+1}}
** OR, Playing as an {{Class|The Archfey|Archfey Warlock}}, first say that you never pass up a faerie mischief {{Approval|Lae'zel|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, say you ''used to'' be a murderer {{Approval|Lae'zel|+1}}
* Speaking with [[Zara]] the mummy, say you don't understand her, and then mime her grunting {{Approval|Lae'zel|+1}}
* Speaking with [[Zara]] the mummy, say you don't understand her, and then mime her grunting {{Approval|Lae'zel|+1}}
''Dealing with [[Akabi]] the djinni:''
''Dealing with [[Akabi]] the djinni:''
* Tell him that he is VERY LOUD. {{Approval|Lae'zel|+1}}
* Tell him that he is VERY LOUD {{Approval|Lae'zel|+1}}
* Play the game and accuse the djinni of rigging the wheel {{Approval|Lae'zel|+1}}
* Play the game and accuse the djinni of rigging the wheel {{Approval|Lae'zel|+1}}
** OR Provoke him to transform you {{Approval|Lae'zel|+1}}
** OR Provoke him to transform you {{Approval|Lae'zel|+1}}
* After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it {{Approval|Lae'zel|+1}} ''(either option)''
* After returning from jungle, talk to the djinni again and say you have had much fun OR Promise he will pay for it {{Approval|Lae'zel|+1}} ''(either option)''
 
''When passing [[Zethino|Zethino's]] trial, choose answers:''
''When passing [[Zethino|Zethino's]] trial, choose answers:''
* First question: ★'To ascend' {{Approval|Lae'zel|+2}} ''(if she remained loyal to Vlaakith)'' OR ★'To find the truth about Orpheus' {{Approval|Lae'zel|+1}}''(if she denied Vlaakith)''
* First question: ★ "To ascend" {{Approval|Lae'zel|+2}} ''(if she remained loyal to Vlaakith)'' OR ★ "To find the truth about Orpheus" {{Approval|Lae'zel|+1}}''(if she denied Vlaakith)''
* Second question: ★'Spilling cousins' blood'{{Approval|Lae'zel|+1}}, OR ★'Tearing the limbs'{{Approval|Lae'zel|+2}}, OR 'Our night' {{Approval|Lae'zel|+2}} ''(the latter gives approval only if you're romancing her)''
* Second question: ★ "Spilling cousins' blood" {{Approval|Lae'zel|+1}}, OR ★ "Tearing the limbs"{{Approval|Lae'zel|+2}}, OR "Our night" {{Approval|Lae'zel|+2}} ''(the latter gives approval only if you're romancing her)''
* Third question: ★'Kith'rak on a dragon' {{Approval|Lae'zel|+2}} ''(if she remained loyal to Vlaakith)'', OR ★'Liberator of her people' {{Approval|Lae'zel|+1}} ''(if she denied Vlaakith)'', OR ★'Monster of legend' {{Approval|Lae'zel|+1}}
* Third question: ★ "''Kith'rak'' on a dragon" {{Approval|Lae'zel|+2}} ''(if she remained loyal to Vlaakith)'', OR ★ "Liberator of her people" {{Approval|Lae'zel|+1}} ''(if she denied Vlaakith)'', OR ★ "Monster of legend" {{Approval|Lae'zel|+1}}
'''''Note:''' The ★ sign here marks the answers considered 'correct' for the purposes of the test.'' <br>
<small>'''''Note:''' The ★ sign here marks the answers considered '''correct''' for the purposes of the test'' </small><br>
* Talking to [[Boney]] the mephit, call his wife [[Stoney]] magnificent {{Approval|Lae'zel|+1}}
 
''Talking to [[Boney]] the mephit:''
* Call his wife [[Stoney]] magnificent {{Approval|Lae'zel|+1}}
** OR Note that she's a lot bigger than himself {{Approval|Lae'zel|+1}}
** OR Note that she's a lot bigger than himself {{Approval|Lae'zel|+1}}
** OR, Playing as a [[Druid]], say they both are magnificent {{Approval|Lae'zel|+1}}
** OR, Playing as a {{Class|Druid}}, say they both are magnificent {{Approval|Lae'zel|+1}}
** OR Say she's not your type {{Approval|Lae'zel|+1}}
** OR Say she's not your type {{Approval|Lae'zel|+1}}
''Dealing with [[Popper]] the kobold trader:''
''Dealing with [[Popper]] the kobold trader:''
* Grab [[Clown's Severed Hand|Dribbles's' hand]] from his counter, and then:
* Grab [[Clown's Severed Hand|Dribbles's' hand]] from his counter, and then:
** [[Persuasion|Persuade]] him to give you the hand for free {{Approval|Lae'zel|+1}}
** {{Skill|Persuasion|Persuade}} him to give you the hand for free {{Approval|Lae'zel|+1}}
** [[Intimidation|Intimidate]] him to let you go with the hand {{Approval|Lae'zel|+1}}
** {{Skill|Intimidation|Intimidate}} him to let you go with the hand {{Approval|Lae'zel|+1}}
** Use [[Deception]] to make him lower the price {{Approval|Lae'zel|+1}}
** Use {{Skill|Deception}} to make him lower the price {{Approval|Lae'zel|+1}}
'''''Note:''' Class-based [[Deception]] lines for [[Wizard]], [[Warlock]] or [[Sorcerer]] '''do not''' give approval'' {{verify}}
<small>'''''Note:''' Class-based {{Skill|Deception}} lines for {{Class|Wizard}}, {{Class|Warlock}} or {{Class|Sorcerer}} '''do not''' give approval'' {{verify}}</small>
* Playing as a [[Paladin]] or a [[Cleric]], tell him that graverobbing is a profane act {{Approval|Lae'zel|+1}} <br>
* Playing as a {{Class|Paladin}} or a {{Class|Cleric}}, tell him that graverobbing is a profane act {{Approval|Lae'zel|+1}} <br>
 
''Dealing with caged beasts:''
''Dealing with caged beasts:''
* Talking to [[Shadow-Whiskers]] with {{SAI|Speak with Animals}}, tell her to murder whoever she wants {{Approval|Lae'zel|+1}}
* Talking to [[Shadow-Whiskers]] with {{SAI|Speak with Animals}}, tell her to murder whoever she wants {{Approval|Lae'zel|+1}}
** Without {{SAI|Speak with Animals}}, choose the line "Kill them all, kitty". {{Approval|Lae'zel|+1}}
** Without {{SAI|Speak with Animals}}, choose the line "Kill them all, kitty" {{Approval|Lae'zel|+1}}
** OR Break the lock on her cage {{Approval|Lae'zel|+1}} ''(works with or without {{SAI|Speak with Animals}})''
** OR Break the lock on her cage {{Approval|Lae'zel|+1}} ''(works with or without {{SAI|Speak with Animals}})''
* Talking to [[Crimson]], give him some meat OR promise to bring it later (if you don't have any in inventory) {{Approval|Lae'zel|+1}} ''(either option)''
* Talking to [[Crimson]], give him some meat OR promise to bring it later (if you don't have any in inventory) {{Approval|Lae'zel|+1}} ''(either option)''
** After defeating false [[Dribbles]], talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up.{{Approval|Lae'zel|+1}} ''(either option)''
** After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR Propose to open his cage up {{Approval|Lae'zel|+1}} ''(either option)''
** OR, Say you'd have killed him before he hurts anyone else {{Approval|Lae'zel|+1}}
** OR, Say you'd have killed him before he hurts anyone else {{Approval|Lae'zel|+1}}
''Watching [[Dribbles the Clown|Dribbles's]] show:''
''Watching [[Dribbles the Clown|Dribbles's]] show:''
* Say "What a corny joke." {{Approval|Lae'zel|+1}}
* Say "What a corny joke." {{Approval|Lae'zel|+1}}
* Volunteer any companion to the stage as Dribbles's assistant, '''except Lae'zel herself''' and Shadowheart {{Approval|Lae'zel|+1}}
* Volunteer any companion to the stage as Dribbles's assistant, '''except Lae'zel herself''' and Shadowheart {{Approval|Lae'zel|+1}}
** Then insist on your choice and cheer them {{Approval|Lae'zel|+1}} ''(including unique lines for Minthara and Jaheira)''
** Then insist on your choice and cheer them {{Approval|Lae'zel|+1}} ''(including unique lines for Minthara and Jaheira)''
'''''Note:''' If you volunteer [[Shadowheart]] to the stage, you'll get {{Approval|Lae'zel|+2}}&nbsp; instead of&nbsp; [+1]&nbsp; each time''
<small>'''''Note:''' If you volunteer [[Shadowheart]] to the stage, you'll get {{Approval|Lae'zel|+2}}&nbsp; instead of&nbsp; [+1]&nbsp; each time''</small>
* OR Choose to cross your arms and glare. {{Approval|Lae'zel|+1}}
* OR Choose to cross your arms and glare {{Approval|Lae'zel|+1}}
* OR Just answer "No." {{Approval|Lae'zel|+1}}
* OR Just answer "No." {{Approval|Lae'zel|+1}}
* If going on stage yourself, suggest any available explanation on why you're special, '''except''' "something about my brain" '''and''' unique line for [[The Dark Urge]] {{Approval|Lae'zel|+1}}
* If going on stage yourself, suggest any available explanation on why you're special, '''except''' "something about my brain" '''and''' unique line for {{Background|Haunted One|The Dark Urge}} {{Approval|Lae'zel|+1}}
 
''Talking to [[Lucretious]]:''
''Talking to [[Lucretious]]:''
* After defeating false [[Dribbles]], tell her that killing clowns is a rare treat {{Approval|Lae'zel|+1}}
* After defeating false Dribbles, tell her that killing clowns is a rare treat {{Approval|Lae'zel|+1}}
* When Lucretious asks you to find real Dribbles, answer that you are expensive {{Approval|Lae'zel|+1}}
* When Lucretious asks you to find real Dribbles, answer that you are expensive {{Approval|Lae'zel|+1}}
** Then say that Dribbles is probably dead now {{Approval|Lae'zel|+1}}
** Then say that Dribbles is probably dead now {{Approval|Lae'zel|+1}}
* When you deliver her Dribbles's remains, say it was pleasure to meet her {{Approval|Lae'zel|+1}}
* When you deliver her Dribbles's remains, say it was pleasure to meet her {{Approval|Lae'zel|+1}}


'''[[Open Hand Temple]]'''
'''[[Open Hand Temple]]'''
* Tell [[Yannis]] she should worry more about the temple's safety than about [[Brilgor]] {{Approval|Lae'zel|+1}}
* Tell [[Yannis]] she should worry more about the temple's safety than about [[Brilgor]] {{Approval|Lae'zel|+1}}
** OR Ask her why Brilgor is a convenient target, and then advise to stick to being a place of worship instead of helping refugees {{Approval|Lae'zel|+1}}
** OR Ask her why Brilgor is a convenient target, and then advise to stick to being a place of worship instead of helping refugees {{Approval|Lae'zel|+1}}
* Talking to [[Bill|Brother Bill]] and [[Clements|Brother Clements]], say that if [[Lorgan|Father Lorgan]] had been pickier, he might still be alive.{{Approval|Lae'zel|+1}}
* Talking to [[Bill|Brother Bill]] and [[Clements|Brother Clements]], say that if [[Lorgan|Father Lorgan]] had been pickier, he might still be alive {{Approval|Lae'zel|+1}}
* Refuse to bear the madness curse instilled by [[Help the Spirit of the Amulet|Monk Manifestation]] {{Approval|Lae'zel|+1}} ''(starts a fight with crypt corpses)''
* Refuse to bear the madness curse instilled by [[Help the Spirit of the Amulet|Monk Manifestation]] {{Approval|Lae'zel|+1}} ''(starts a fight with crypt corpses)''
** OR Agree to bear the curse {{Approval|Lae'zel|-1}} and then withstand [[Help the Spirit of the Amulet|Monk Manifestation's]] madness.{{Approval|Lae'zel|+3}}
** OR Agree to bear the curse {{Approval|Lae'zel|-1}} and then withstand [[Help the Spirit of the Amulet|Monk Manifestation's]] madness {{Approval|Lae'zel|+3}}
 
 
'''[[Sword Coast Couriers]]'''
* Report to [[Commander Lightfeather]] that his soldiers fought to the last feather OR that you've found the enemy and pigeons fought bravely against it {{Approval|Lae'zel|+1}} ''(formulation varies depending on whether you have met [[Tara]] on the roof or not)''
* Get more money out of [[Danzo Arkwright]] in return for the [[Zhentarim]] letters, using {{Skill|Persuasion}} or {{Skill|Intimidation}} {{Approval|Lae'zel|+1}}
 
 
'''In the smugglers' cave'''
* After defeating [[Caïros]] and his thugs, if [[Farlin]] survived, ask her about the [[Stone Lord]] and say you're ruthless, too, OR Say that you don't play nice {{Approval|Lae'zel|+1}} ''(either option)''
** OR Continue asking about, and after Farlin says Stone Lord is trouble, answer that so are you, too {{Approval|Lae'zel|+1}}
 
 
'''Elsewhere in [[Rivington]]'''
* Agree to chase refugees out from [[Arfur's Mansion]] for half-price, and punch [[Zenovia Dawg]] when she tries to extort full sum from you {{Approval|Lae'zel|+1}} ''(requires failing {{Skill|Persuasion}} roll against her first)''
* In the [[Abandoned Windmill]] basement, attack the newborn mind flayer {{Approval|Lae'zel|+1}} ''(This option works regardless you wake it first or not)''
** OR, Playing as a {{Class|Barbarian}}, yell "WAKE UP, SQUIDFACE!" {{Approval|Lae'zel|+1}}
 
 
'''Dealing with [[Orin]]'s guises'''
* If Orin is impersonating [[Gyldro Angleiron]], say you would kill someone close to you without hesitation {{Approval|Lae'zel|+1}}
:* OR, Playing as {{Background|Haunted One|The Dark Urge}}, say that you have already done it {{Approval|Lae'zel|+1}}
<small>'''''Note:''' Available if you have killed either [[Isobel]] or your companion in [[Act Two]] on demand of your [[Sceleritas Fel|butler]]''</small>
* If Orin is impersonating [[Fist Rowan]], tell her that both sides need a lesson {{Approval|Lae'zel|+1}}
<small>'''''Note:''' This line belongs to the Custom origin (Tav). Other Origins have unique lines each''</small>
:* OR, Playing as {{Background|Haunted One|The Dark Urge}}, propose to kill and kill again {{Approval|Lae'zel|+1}}


''Elsewhere in Rivington:''
* Agree to chase refugees out from [[Arfur's Mansion]] for half-price, and punch [[Zenovia Dawg]] when she tries to extort full sum from you {{Approval|Lae'zel|+1}} ''(requires failing Persuasion roll against her first)''
* In the [[Abandoned Windmill]] basement, attack the newborn mind flayer {{Approval|Lae'zel|+1}} ''(The option works regardless you wake it first or not)''
** OR, Playing as a [[Barbarian]], yell "WAKE UP, SQUIDFACE!" {{Approval|Lae'zel|+1}}
''In the smugglers' cave:''
* After defeating [[Caïros]] and his thugs, if [[Farlin]] survived, ask her about the [[Stone Lord]] and say you're ruthless, too, OR that you don't play nice {{Approval|Lae'zel|+1}} ''(either option)''
** OR Continue asking about, and after Farlin says Stone Lord is trouble, answer that so are you, too. {{Approval|Lae'zel|+1}}


'''[[Wyrm's Crossing]]'''
'''[[Wyrm's Crossing]]'''
* At the entrance gate, refuse to be arrested by the [[Steel Watcher]] and prepare to fight.{{Approval|Lae'zel|+1}}
* At the entrance gate, refuse to be arrested by the [[Steel Watcher]] and prepare to fight {{Approval|Lae'zel|+1}}
** OR Threaten [[Edwynna|Gauntlet Edwynna]] {{Approval|Lae'zel|+1}}
** Threaten [[Edwynna|Gauntlet Edwynna]] OR Choose to attack her {{Approval|Lae'zel|+1}} ''(either option)''
** OR Attack [[Edwynna]] {{Approval|Lae'zel|+1}}
* Agree to deliver the gnome leader's head to  [[Manip Falcäo]] {{Approval|Lae'zel|+1}}
* Agree to deliver the gnome leader's head to  [[Manip Falcäo]] {{Approval|Lae'zel|+1}}
** After killing [[Wulbren]], provide his head to [[Falcäo]] {{Approval|Lae'zel|+1}}
** Provide [[Wulbren|Wulbren's]] head to Falcäo {{Approval|Lae'zel|+1}}
* At [[Fraygo's Flophouse]], tell [[Drim|Adventurer Drim]] that the word "adventurer" means nothing anymore. {{Approval|Lae'zel|+1}}
* At [[Carm's Garm]], when [[Naaber]] pretends to be a dog, choose the line ''"Correct. But nobody likes Naaber"'' {{Approval|Lae'zel|+1}}
* At [[Carm's Garm]], when [[Naaber]] pretends to be a dog, choose ''"Correct. But nobody likes Naaber"'' line. {{Approval|Lae'zel|+1}}
** When he tries to imitate a bard, ask him to never sing again {{Approval|Lae'zel|+1}}
** When he tries to imitate a bard, ask him to never sing again {{Approval|Lae'zel|+1}}
** When he asks if he could be a fighter, give him a tip - less talking, more fighting {{Approval|Lae'zel|+1}}
** When he asks if he could be a fighter, say he should be less talking, more fighting {{Approval|Lae'zel|+1}}
'''''Note:''' It may take several sequential attempts to speak with Naaber to get to these lines''
<small>'''''Note:''' It may take several sequential attempts to speak with Naaber to get to these lines''</small>
* At [[The Velveteen Elixir]], talking to [[Stylin' Horst]], choose lines about "heady top notes" OR "burning rothé shit" {{Approval|Lae'zel|+1}} ''(either option)''
* At [[The Velveteen Elixir]], talking to [[Stylin' Horst]], choose lines about "heady top notes" OR "burning rothé shit" {{Approval|Lae'zel|+1}} ''(either option)''
<br>
 
''In [[Fraygo's Flophouse]]:''
* Tell [[Drim|Adventurer Drim]] that the word "adventurer" means nothing anymore {{Approval|Lae'zel|+1}}
* Playing as [[Astarion]] origin, drag [[Pale Petras]] under the sun and continue to hold him in the flow of light {{Approval|Lae'zel|+1}}


''At [[Sharess' Caress]]:''
''At [[Sharess' Caress]]:''
* Sign the contract with [[Raphael]] {{Approval|Lae'zel|+10}}
* Sign the contract with [[Raphael]] {{Approval|Lae'zel|+10}}
* Speak to [[Voss]] (if you signed Raphael's contract) and tell him you've taken the bargain OR show him [[Orphic Hammer]] {{Approval|Lae'zel|+5}}
* When trying to hire both [[Sorn Orlith]] and [[Nym Orlith]], after Lae'zel objects, say you could not have said it better {{Approval|Lae'zel|+1}} ''(This option appears only if you're partnered with the gith)''
** Then accept the [[Silver Sword of the Astral Plane]] from him {{Approval|Lae'zel|+10}}
* After defeating a mind flayer in the [[Sharess'_Caress#Nymph's_Grotto|Nymph's Grotto]], tell [[Naoise Nallinto]] that her arousal towards the creature is disgusting {{Approval|Lae'zel|+1}} ''(requires a successful passive {{Skill|Insight}} check)''
* When trying to hire both [[Sorn Orlith]] and [[Nym Orlith]], after Lae'zel refuses to share, say you could not have said it better. {{Approval|Lae'zel|+1}} ''(This option appears only if you're partnered with the gith)''
* After defeating a mind flayer in [[Naoise Nallinto|Naoise Nallinto's]] private room, tell her that her arousal towards the creature is disgusting {{Approval|Lae'zel|+1}} ''(requires a successful passive {{Ability check|Insight|10}} roll)''




'''[[Wyrm's Rock Fortress]]'''
'''[[Wyrm's Rock Fortress]]'''
* Get access into Wyrm's Rock Fortress by either: showing the [[Archducal Coronation - Admission Pass|Admission Pass]], showing [[Lower City Pass]] obtained from [[Valeria]], using [[Urgent Report for Duke Ravengard|Nashkellan's report]], bribing [[Elin|Blaze Elin]], or passing any of class-based checks. {{Approval|Lae'zel|+1}}
* Get access into Wyrm's Rock Fortress {{Approval|Lae'zel|+1}} by either of following options:
** OR Choose to leave when she stops you {{Approval|Lae'zel|+1}}
** Showing the [[Archducal Coronation - Admission Pass|Admission Pass]] obtained from [[Arfur Gregorio]]
* Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Lae'zel|+1}}
** Showing [[Lower City Pass]] obtained from [[Valeria]]
** Using [[Urgent Report for Duke Ravengard|Nashkellan's report]] ''(can be stolen from the Sword Coast Couriers)''
** Bribing [[Elin|Blaze Elin]]
** Passing any of class-based checks
** OR Choose to leave when Elin stops you {{Approval|Lae'zel|+1}}
 
''At the Flaming Fist barracks:'' <br>
* Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you {{Approval|Lae'zel|+1}}
** OR, If failed to convince, attack her {{Approval|Lae'zel|+1}}
** OR, If failed to convince, attack her {{Approval|Lae'zel|+1}}
''At the Flaming Fist barracks:'' <br>
''When you spot [[Fist Reynash]] trying to open a chest, find out that he needs gold, and then:
''When you spot [[Fist Reynash]] trying to open a chest, find out that he needs gold, and then:
* Tell him to get a grip {{Approval|Lae'zel|+1}}
* Tell him to get a grip {{Approval|Lae'zel|+1}}
** OR [[Intimidation|Intimidate]] OR blackmail him into giving you his stash {{Approval|Lae'zel|+1}} ''(either option)''
** OR {{Skill|Intimidation|Intimidate}} OR blackmail him into giving you his stash {{Approval|Lae'zel|+1}} ''(either option)''
** OR Fail the Intimidation check to make him surrender his stash {{Approval|Lae'zel|+1}} ''(makes him hostile)''
** OR Fail the {{Skill|Intimidation}} check {{Approval|Lae'zel|+1}} ''(makes him hostile)''
** OR Attack Reynash straightaway {{Approval|Lae'zel|+1}}
** OR Attack Reynash straightaway {{Approval|Lae'zel|+1}}


''Speaking to [[Bakshi|Manip Bakshi]] afterwards (regardless of whether you succeeded a check to discover Reynash's thievery or not):''
''Speaking to [[Bakshi|Manip Bakshi]] afterwards:''
* Successfully use {{SAI|Detect Thoughts}} on him and pretend to be a new recruit {{Approval|Lae'zel|+1}}
* Successfully use {{SAI|Detect Thoughts}} on him and pretend to be a new recruit {{Approval|Lae'zel|+1}}
* Tell him you've spotted another guard on stealing {{Approval|Lae'zel|+1}}
* Tell him you've spotted another guard on stealing {{Approval|Lae'zel|+1}}
Line 722: Line 717:
* Attack Bakshi straightaway or after speaking with him {{Approval|Lae'zel|+1}}
* Attack Bakshi straightaway or after speaking with him {{Approval|Lae'zel|+1}}


''At the Audience Hall:''
''In the [[Wyrm's_Rock_Fortress#Second_floor|Audience Hall]]:''
* Speaking to [[Lord Amber's Bodyguard]] and attendants of [[Lady Durinbold's Attendant|Lady Durinbold]] and [[Lord Shattershield's Attendant|Lord Shattershield]] about the Steel Watch, say that the [[Steel Watcher]]s will eventually turn on everyone. {{Approval|Lae'zel|+1}}
* Speaking to [[Lord Amber's Bodyguard]] and attendants of [[Lady Durinbold's Attendant|Lady Durinbold]] and [[Lord Shattershield's Attendant|Lord Shattershield]] about the Steel Watch, say that the [[Steel Watcher]]s will eventually turn on everyone {{Approval|Lae'zel|+1}}
** OR, playing as a [[Druid]], say that there's nothing natural about him {{Approval|Lae'zel|+1}}
** OR Use class-based lines for a {{Class|Druid}}, a {{Class|Fighter}} or a {{Class|Ranger}} {{Approval|Lae'zel|+1}} ''(either option)''
** OR, Playing as a [[Fighter]], say they are tools like any weapon {{Approval|Lae'zel|+1}}
* Pass the Steel Watcher that confronts you at the coronation {{Approval|Lae'zel|+1}}
** OR, Playing as a [[Ranger]], say they are blunt tools, useless against more subtle quarry {{Approval|Lae'zel|+1}}
<small>''''' Note:''' This dialogue appears only if Karlach '''is not''' in the party''</small>
* Pass the [[Steel Watcher]] that confronts you at the coronation {{Approval|Lae'zel|+1}}
''''' Note:''' This dialogue appears only if Karlach '''is not''' in the party''
* Agree to become allies with [[Gortash]] and slay [[Orin]] {{Approval|Lae'zel|+1}}
* Agree to become allies with [[Gortash]] and slay [[Orin]] {{Approval|Lae'zel|+1}}
** OR Refuse to make an alliance with him and confirm your decision {{Approval|Lae'zel|+1}}
** OR Refuse to make an alliance with him and confirm your decision {{Approval|Lae'zel|+1}}
* Agree to witness the ceremony of [[Gortash|Gortash's]] ordain, saying "All right" OR "Let's get over" {{Approval|Lae'zel|+1}} ''(either option)''
* Agree to witness the ceremony of Gortash's ordaining, saying "All right" OR "Let's get over" {{Approval|Lae'zel|+1}} ''(either option)''
* After killing [[Orin]], speak to [[Gortash]] and surrender two your [[Netherstone]]s to him, then fight when he attacks afterwards {{Approval|Lae'zel|+1}}
* After killing Orin, speak to Gortash and surrender two your [[Netherstone]]s to him, then fight when he attacks afterwards {{Approval|Lae'zel|+1}}


''Talking to [[Duke Ravengard]] after the coronation:''
''Talking to [[Duke Ravengard]] after the coronation:''
* Ask him whether the "new dawn" is what they call tyranny now {{Approval|Lae'zel|+1}}
* Ask him whether the "new dawn" is what they call tyranny now {{Approval|Lae'zel|+1}}
** OR Tell the Duke that [[Florrick]] sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant {{Approval|Lae'zel|+1}}
** OR Tell the Duke that [[Florrick]] sent you, then probe Ravengard's mind to discover counsellor's location, and tell him that Gortash is a tyrant {{Approval|Lae'zel|+1}}
** OR Ask Ravengard whether he knows that he is infected {{Approval|Lae'zel|+1}}
<small>''''' Note:''' Choosing this option starts the '''time-sensitive''' quest [[Free Counsellor Florrick]]''</small>
:* OR Ask Ravengard whether he knows that he is infected {{Approval|Lae'zel|+1}}


''In the [[Wyrm's Rock Prison]]:''
''In the [[Wyrm's Rock Prison]]:''
* After escorting [[Counsellor Florrick]] out, tell her she's proven to be a vital ally {{Approval|Lae'zel|+1}}
* After escorting [[Counsellor Florrick]] out, tell her she's proven to be a vital ally {{Approval|Lae'zel|+1}}
<!--* Talking to the [[Unusual Skull]], ask him to speak plainly {{Approval|Lae'zel|+1}} ''(requires {{Ability check|Persuasion|18}})''
* Talking to the [[Unusual Skull]], ask it to speak plainly {{Approval|Lae'zel|+1}} ''(requires {{Ability check|Persuasion|18}})''
** Solve the first riddle {{Approval|Lae'zel|+1}}
** Solve the first riddle {{Approval|Lae'zel|+1}}
** Solve the second riddle {{Approval|Lae'zel|+1}}-->
** Solve the second riddle {{Approval|Lae'zel|+1}}
* In the [[Wyrmway]], after defeating [[Ansur]], tell the [[Emperor]] "You could do the honorable thing and let him kill you." {{Approval|Lae'zel|+1}}
<small>'''''Note:''' These options are available only if you were arrested, not if you entered the prison by any other means''</small>
* In the [[Wyrmway]], after defeating [[Ansur]], tell the [[Emperor]] that it "could do the honorable thing and let him kill it" {{Approval|Lae'zel|+1}}




'''[[Lower City]]'''<br>
'''[[Lower City]]'''<br>
 
'''[[Basilisk Gate Barracks]]'''
''At the [[Basilisk Gate Barracks]]:''


* Talking to [[Murphy|Fist Murphy]], ask why he is standing on one leg, and then:
* Talking to [[Murphy|Fist Murphy]], ask why he is standing on one leg, and then:
** Outrage at him for stealing from people he is supposed to protect {{Approval|Lae'zel|+1}}
** Outrage at him for stealing from people he is supposed to protect {{Approval|Lae'zel|+1}}
** OR Pretend to push him off his balance {{Approval|Lae'zel|+1}}
** OR Pretend to push him off his balance {{Approval|Lae'zel|+1}}
** OR, Playing as a {{Race|Half-Orc}}, say is he was truly sorry, he'd be willing to die for forgiveness {{Approval|Lae'zel|+1}}
** OR Use a race-based line for a {{Race|Half-Orc}} or a {{Race|Drow}}, or unique line for a {{Class|Monk}} {{Approval|Lae'zel|+1}} ''(either option)''
** OR, Playing as a {{Race|Drow}}, tell him you'd make you cut off his hand were you his master {{Approval|Lae'zel|+1}}
<small>'''''Note: ''' For Baldurian characters, the initial line will run about "Blaze Portyr's infamous punishments"'' </small>
** OR, Playing as a {{Class|Monk}}, praise him for a good discipline for a guard {{Approval|Lae'zel|+1}}


* Playing as a {{Class|Fighter}}, talk to [[Thunder (Flaming Fist)|Gauntlet Thunder]] about proper punishment for two soldiers who screwed up, and say:
* Playing as a {{Class|Fighter}}, talk to [[Thunder (Flaming Fist)|Gauntlet Thunder]] about proper punishment for two soldiers who screwed up, and say that you'd do exactly what she is doing {{Approval|Lae'zel|+1}}
* That you'd do exactly what she is doing {{Approval|Lae'zel|+1}}
** OR Advise her to double their shifts and dock their pay {{Approval|Lae'zel|+1}}
** OR Advise her to double their shifts and dock their pay {{Approval|Lae'zel|+1}}


* Talking to [[Arensen|Fist 'Edge' Arensen]] at the gallows, ask him why don't he wait with threats until you commit a crime {{Approval|Lae'zel|+1}}
* Talking to [[Arensen|Fist 'Edge' Arensen]] at the gallows, ask him why doesn't he wait with threats until you commit a crime {{Approval|Lae'zel|+1}}
** OR Say a big guy like him makes an easy target {{Approval|Lae'zel|+1}}
** OR Say a big guy like him makes an easy target {{Approval|Lae'zel|+1}}


Line 775: Line 767:
** OR Propose to help Lora find [[Vanra Bergauz|her daughter]] for a certain price {{Approval|Lae'zel|+1}}
** OR Propose to help Lora find [[Vanra Bergauz|her daughter]] for a certain price {{Approval|Lae'zel|+1}}
* If you already know that Vanra died, tell this to Lora, then say you did your best {{Approval|Lae'zel|+1}}
* If you already know that Vanra died, tell this to Lora, then say you did your best {{Approval|Lae'zel|+1}}
** OR Say Vanra is dead, no matter Lora believes you or not {{Approval|Lae'zel|+1}}  
** OR Say that Vanra is dead, no matter Lora believes you or not {{Approval|Lae'zel|+1}}  




''At [[The Blushing Mermaid]]:''
'''[[The Blushing Mermaid]]'''


* Talking to [[Bosun Gannet]], when he instructs you about the tavern rules, ask what to do if you want to use the latrine {{Approval|Lae'zel|+1}}
''Talking to [[Bosun Gannet]]:''
* Ask Gannet about Vanra, and then:
* When he instructs you about the tavern rules, ask what to do if you want to use the latrine {{Approval|Lae'zel|+1}}
* Ask Gannet about the missing kid, and then:
** Say you didn't think a tough guy would be scared of a little knife {{Approval|Lae'zel|+1}}
** Say you didn't think a tough guy would be scared of a little knife {{Approval|Lae'zel|+1}}
** Tell him you'd love to see him try to kick you out {{Approval|Lae'zel|+1}}
** Tell him you'd love to see him try to kick you out {{Approval|Lae'zel|+1}}
* After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her {{Approval|Lae'zel|+1}}
* After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her {{Approval|Lae'zel|+1}}


* When Talking to the [[Auntie Ethel|hag]] masking as [[Quenora Grisly|Captain Grisly]], inquire her about Vanra, and then ask how do you know she's not lying {{Approval|Lae'zel|+1}}
''Talking to the [[Auntie Ethel|hag]] masking as [[Quenora Grisly|Captain Grisly]]:''
* Inquire her about Vanra, and then ask how do you know she's not lying {{Approval|Lae'zel|+1}}
** OR, Playing as a {{Class|Rogue}} or a {{Class|Fighter}}, ask whether a little knife caused such trouble {{Approval|Lae'zel|+1}}
** OR, Playing as a {{Class|Rogue}} or a {{Class|Fighter}}, ask whether a little knife caused such trouble {{Approval|Lae'zel|+1}}
* When looking for a decision, suggest to pay Lora off {{Approval|Lae'zel|+1}}
* When looking for a decision, suggest to pay [[Lora Bergauz|Lora]] off {{Approval|Lae'zel|+1}}
** OR Say you want to get to the bottom to the story of a missing child {{Approval|Lae'zel|+1}}
** OR Say you want to get to the bottom to the story of a missing child {{Approval|Lae'zel|+1}}
** OR, Playing as a {{Race|Half-Orc}}, say Lora acted out of fear and anger {{Approval|Lae'zel|+1}}
** OR Use unique lines for a {{Race|Half-Orc}} or a {{Class|Oath of Vengeance|Vengeance Paladin}} {{Approval|Lae'zel|+1}} ''(either option)''
** OR, Playing as a {{Class|Oath of Vengeance|Vengeance Paladin}}, say the punishment is in order {{Approval|Lae'zel|+1}}
** OR, Playing as a {{Background|Haunted One|The Dark Urge}}, mention that killing Lora sounds like the best way {{Approval|Lae'zel|+1}}
** OR, Playing as a {{Background|Haunted One|The Dark Urge}}, mention that killing Lora sounds like the best way {{Approval|Lae'zel|+1}}
* When the hag offers you money for killing Lora, agree to do it {{Approval|Lae'zel|+1}}
* Agree to take money from the hag for killing Lora {{Approval|Lae'zel|+1}}
** OR Refuse to do the dirty work for her {{Approval|Lae'zel|+1}} ''(A {{Class|Oath of Devotion|Devotion Paladin}} character will have a unique line here)''
** OR Refuse to do the dirty work for her {{Approval|Lae'zel|+1}} ''(Unique line for {{Class|Oath of Devotion|Devotion Paladin}})''
** OR, Playing as a {{Class|Rogue}}, agree to do it if she doubles the price {{Approval|Lae'zel|+1}}
** OR, Playing as a {{Class|Rogue}}, agree to do it if she doubles the price {{Approval|Lae'zel|+1}}
* Agree to kill Lora for disguised hag, but then return and tell the hag you've changed your mind and she should surrender Vanra {{Approval|Lae'zel|+1}}
* Agree to kill Lora for disguised hag, but then return and tell the hag you've changed your mind and she should surrender Vanra {{Approval|Lae'zel|+1}}


* After [[Auntie Ethel]] reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
* After [[Auntie Ethel]] reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
** Tell her to surrender the child immediately. {{Approval|Lae'zel|+1}}
** Tell her to surrender the child immediately {{Approval|Lae'zel|+1}}
** OR Say you'll leave now {{Approval|Lae'zel|+1}}
** OR Say you'll leave now {{Approval|Lae'zel|+1}}
** OR Say "That’s so evil, even I’m impressed." {{Approval|Lae'zel|+1}}
** OR Say "That's so evil, even I'm impressed." {{Approval|Lae'zel|+1}}
* If you have already killed Lora, tell Ethel to thank you {{Approval|Lae'zel|+1}}
* If you have already killed Lora, tell Ethel to thank you OR Say you don't like being used {{Approval|Lae'zel|+1}} ''(either option)''
** OR Say you don't like being used {{Approval|Lae'zel|+1}}
* When Ethel offers to become an ally in your crusade, agree to have a deal {{Approval|Lae'zel|+1}} ''(Unique line for {{Class|Oathbreaker|Oathbreaker Paladin}})''
* When Ethel offers you to let her go in exchange of being an ally in your crusade, agree to have a deal {{Approval|Lae'zel|+1}} ''(An {{Class|Oathbreaker|Oathbreaker Paladin}} character will have a unique line here)''
** OR Decline her deal, choosing "Not a chance" or "Time to die" lines {{Approval|Lae'zel|+1}} ''(either option)''
** OR Decline her deal, choosing either "Not a chance" or "Time to die" lines {{Approval|Lae'zel|+1}} ''(either option)''
** OR Use a class-based line for a {{Class|Paladin}} or a {{Class|Warlock}} {{Approval|Lae'zel|+1}} ''(either option)''
** OR, Playing as a {{Class|Warlock}}, tell her to make a better offer or die {{Approval|Lae'zel|+1}}
 
** OR, Playing as a {{Class|Paladin}}, say you will find glory in spilling the guts of a monster {{Approval|Lae'zel|+1}} ''(This option is available for {{Class|Oathbreaker|Oathbreakers}}, too)''
''Speaking to [[Svend]] and [[Siggy]]:''
''Speaking to [[Svend]] and [[Siggy]]:''
* Ask whether Svend is really worried about a ''date'' when the army of the Absolute can attack any moment {{Approval|Lae'zel|+1}}
* Ask whether Svend is really worried about a ''date'' when the army of the Absolute can attack any moment {{Approval|Lae'zel|+1}}
** OR Say Siggy clearly loves him and worries about him {{Approval|Lae'zel|+1}}
** OR Tell Svend that Siggy loves him {{Approval|Lae'zel|+1}} ''(Unique line for a {{Class|Bard}})''
** OR Persuade Svend he would leave the city at the first chance {{Approval|Lae'zel|+1}}
** OR {{Skill|Persuasion|Persuade}} Svend he should leave the city at the first chance {{Approval|Lae'zel|+1}}
** OR, Playing as a {{Race|Halfling}}, tell Svend to skip the date for a free drinks {{Approval|Lae'zel|+1}}
** OR Use class-based or race-based lines for a {{Class|Monk}}, a {{Class|Rogue}} or a {{Race|Halfling}} {{Approval|Lae'zel|+1}} ''(either option)''
** OR, Playing as a {{Class|Rogue}}, convince Svend to stay, asking what's life without a little danger {{Approval|Lae'zel|+1}}
** OR Choose to stay out of their debate {{Approval|Lae'zel|+1}}
** OR, Playing as a {{Class|Monk}}, tell him to forego the date {{Approval|Lae'zel|+1}}
** OR, PLaying as a {{Class|Bard}}, tell Svend to save the angst for romance novels {{Approval|Lae'zel|+1}}
** OR Choose to stay out of their debate and do not meddle in {{Approval|Lae'zel|+1}}


''Other patrons:''
''Other patrons of the tavern:''
* Talking to [[Nesha Leesha]], warn her about the [[Investigate the Murders#Save_the_Victims|serial killer]], then say you've probably mistaken her for someone else {{Approval|Lae'zel|+1}}
* Talking to [[Nesha Leesha]], warn her about the [[Investigate the Murders#Save_the_Victims|serial killer]], then say you've probably mistaken her for someone else {{Approval|Lae'zel|+1}}
* Speaking to [[Zena]], tell her that if a child was in this dump, they deserve to be "nabbed" {{Approval|Lae'zel|+1}}


* Speaking to [[Zena]], tell her that if a child was in this dump, they deserve to be 'nabbed' {{Approval|Lae'zel|+1}}
''At the [[Old Garlow's Place]]:''<br>


'''The [[Old Garlow's Place]]'''<br>
''First time visiting the place:''
''First time visiting the place:''
* If you found the group without reading any of their posters, ask [[Adrielle]] to calm down {{Approval|Lae'zel|+1}}
* If you found the group without reading any of their posters, ask [[Adrielle]] to calm down {{Approval|Lae'zel|+1}}
* After the Hag Survivors attacked the party, tell [[Hydrangea Wubb]] that all you care about is killing the hag {{Approval|Lae'zel|+1}}
* After the Hag Survivors attacked the party, tell [[Hydrangea Wubb]] that all you care about is killing the hag {{Approval|Lae'zel|+1}}
** OR Say you are not getting mixed up in this {{Approval|Lae'zel|+1}}
** OR Say you are not getting mixed up in this {{Approval|Lae'zel|+1}}
''''' Note:''' Hydrangea will be present only if you knocked her out (as the [[Mask of Regret]]) in the Overgrown Tunnel AND killed [[Auntie Ethel|the hag]] in [[Act One]]''
<small>''''' Note:''' Hydrangea will be present only if you knocked her out (as the [[Mask of Regret]]) in the Overgrown Tunnel AND killed [[Auntie Ethel|the hag]] in [[Act One]]''</small>


''Dealing with hexed [[Mayrina]]:''
''Dealing with hexed [[Mayrina]]:''
 
* Using {{SAI|Speak with Animals}}, call Mayrina's condition hilarious OR Tell her to SPIT IT OUT {{Approval|Lae'zel|+1}} ''(either option)''
* Speaking to Mayrina in the sheep form via {{SAI|Speak with Animals}}:
* Without {{SAI|Speak with Animals}}, ask Mayrina how did she get herself turned into a sheep {{Approval|Lae'zel|+1}}
** Tell her to SPIT IT OUT {{Approval|Lae'zel|+1}}
** OR Call her condition hilarious {{Approval|Lae'zel|+1}}
* Talking to Mayrina without {{SAI|Speak with Animals}}, ask how did she get herself turned into a sheep {{Approval|Lae'zel|+1}}
* Talking to Adrielle, offer to have a look at the hex {{Approval|Lae'zel|+1}}
* Talking to Adrielle, offer to have a look at the hex {{Approval|Lae'zel|+1}}
** OR Say her that if they have pissed off a hag, they're ''screwed'' {{Approval|Lae'zel|+1}}
** OR Say her that if they have pissed off a hag, they're ''screwed'' {{Approval|Lae'zel|+1}}
* OR Tell her you ''hate'' dolls {{Approval|Lae'zel|+1}}
** OR Tell her you ''hate'' dolls {{Approval|Lae'zel|+1}}
 
* Talking to [[Kled]], say Mayrina is sour, not sweet {{Approval|Lae'zel|+1}}
* Talking to [[Kled]], say Mayrina is sour, not sweet {{Approval|Lae'zel|+1}}


* Talking to [[Jatlo]] (before removing his hex), tell him ''"Less complaining, more searching"'' {{Approval|Lae'zel|+1}}
''Talking to [[Jatlo]] (before removing his hex):''
* Tell him ''"Less complaining, more searching"'' {{Approval|Lae'zel|+1}}
** When he accuses you of showing up at the convenient moment, call Mayrina an old friend {{Approval|Lae'zel|+1}}
** When he accuses you of showing up at the convenient moment, call Mayrina an old friend {{Approval|Lae'zel|+1}}
** OR Tell him to say if they don't want your help {{Approval|Lae'zel|+1}}
** OR Tell him to say if they don't want your help {{Approval|Lae'zel|+1}}


‘’Speaking to Jatlo after you have removed his hex:’’
''Speaking to Jatlo after you have removed his hex:''
* Playing as a {{Class|Rogue}}, say you know ten ways to kill him before he blinks {{Approval|Lae'zel|+1}}
* Use class-based option for a {{Class|Druid}}, a {{Class|Fighter}}, a {{Class|Ranger}}, an {{Class|Oath of the Ancients| Ancients Paladin}}, or a {{Class|Rogue}} {{Approval|Lae'zel|+1}} ''(either)''
** OR, Playing as a {{Class|Ranger}}, a {{Class|Druid}} or an {{Class|Oath of the Ancients| Ancients Paladin}}, say he is serving a perversion of nature {{Approval|Lae'zel|+1}}
** OR, Playing as a {{Class|Fighter}}, say he is outnumbered and outmatched {{Approval|Lae'zel|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, say that true cruelty rules with fear alone {{Approval|Lae'zel|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, say that true cruelty rules with fear alone {{Approval|Lae'zel|+1}}
** OR Ask him to tell the hag you're coming for her {{Approval|Lae'zel|+1}} ''(The option is not available for a Fighter characters)''
** OR Ask him to tell the hag you're coming for her {{Approval|Lae'zel|+1}} ''(Not available for a {{Class|Fighter}} characters)''


''After removing the hex and killing Jatlo:''
''After removing the hex and killing Jatlo:''
Line 861: Line 841:
** OR Wonder why has she been still dragging this corpse around {{Approval|Lae'zel|+1}}
** OR Wonder why has she been still dragging this corpse around {{Approval|Lae'zel|+1}}
* Say you're helping her for the last time {{Approval|Lae'zel|+1}}
* Say you're helping her for the last time {{Approval|Lae'zel|+1}}
* Tell Mayrina they will have to deal with this themselves {{Approval|Lae'zel|+1}}
** OR Tell Mayrina they will have to deal with this themselves {{Approval|Lae'zel|+1}}


* Tell Hydrangea Wubb they need to do a better job protecting Mayrina {{Approval|Lae'zel|+1}}
* Tell Hydrangea Wubb they need to do a better job protecting Mayrina {{Approval|Lae'zel|+1}}
Line 869: Line 849:
** OR Say that Mayrina ''can be'' very annoying {{Approval|Lae'zel|+1}}
** OR Say that Mayrina ''can be'' very annoying {{Approval|Lae'zel|+1}}


* Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards {{Approval|Lae'zel|+1}}
* Tell Adrielle to get out there and kill the hag, not act like cowards {{Approval|Lae'zel|+1}}
** OR Say you are not getting mixed up in this {{Approval|Lae'zel|+1}}
** OR Say you are not getting mixed up in this {{Approval|Lae'zel|+1}}
** OR Tell her that her actions were moronic and she endangered everyone {{Approval|Lae'zel|+1}}
** OR Tell her that her actions were moronic and she endangered everyone {{Approval|Lae'zel|+1}}
* After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her {{Approval|Lae'zel|+1}} ''(either option)''
* After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR Say you won't let the hag harm them {{Approval|Lae'zel|+1}} ''(either option)''
** OR Say the hag is their problem {{Approval|Lae'zel|+1}}
** OR Say the hag is their problem {{Approval|Lae'zel|+1}}


Line 879: Line 859:


''If you have killed Ethel:''
''If you have killed Ethel:''
* Talking with Mayrina, [[Persuasion|persuade]] her to let Connor go {{Approval|Lae'zel|+1}}
* {{Skill|Persuasion|Persuade}} Mayrina to let Connor go {{Approval|Lae'zel|+1}}
** OR Tell her to take time and celebrate {{Approval|Lae'zel|+1}}
** OR Tell her to take time and celebrate {{Approval|Lae'zel|+1}}
** OR Tell her you killed Ethel and expect a reward {{Approval|Lae'zel|+1}}
** OR Tell her you expect a reward {{Approval|Lae'zel|+1}}
* If you haven't raised Connor from dead in [[Act One]], tell Mayrina that killing the hag was even more amazing than revenge {{Approval|Lae'zel|+1}}
* If you haven't raised Connor from dead in [[Act One]], tell Mayrina that killing the hag was even more amazing than revenge {{Approval|Lae'zel|+1}}
** OR Say it wasn't so amazing {{Approval|Lae'zel|+1}} ''(The line differs depending on whether [[Vanra Bergauz|Vanra]] survived or not)''
** OR Say you prefer thank-yous of a coin variety {{Approval|Lae'zel|+1}}
** OR Say you prefer thank-yous of a coin variety {{Approval|Lae'zel|+1}}
** OR Say it wasn't so amazing when the hag was vomiting a child {{Approval|Lae'zel|+1}}
** OR, If [[Vanra Bergauz|Vanra]] died, say you don't feel amazing because of it {{Approval|Lae'zel|+1}}
* When Mayrina asks you whether you have saved Vanra, answer that of course you did it {{Approval|Lae'zel|+1}}
* When Mayrina asks you whether you have saved Vanra, answer that of course you did it {{Approval|Lae'zel|+1}}
* Playing as a {{Class|Ranger}} or a {{Class|Druid}}, tell EITHER Mayrina OR Kled that you killed a perversion of everything natural {{Approval|Lae'zel|+1}}
* Playing as a {{Class|Ranger}} or a {{Class|Druid}}, tell either Mayrina or Kled that you killed a perversion of everything natural {{Approval|Lae'zel|+1}}


 
''At [[Lora's House]]:''
''At [[Crimson Draughts]]:''
* If you haven't resolved the [[Save Vanra|quest]] yet, ask Lora whether she really did threaten the tavern staff with a knife {{Approval|Lae'zel|+1}}
* When  agree to follow her A M -1
* After you have saved Vanra, talk to Lora and choose any answer (including the one about a reward) {{Approval|Lae'zel|+1}} ''(either option)''
* If you are partnered with Astarion and he is in the party, refuse [[Araj Oblodra|Araj Oblodra's]] invitation to come in, saying you saw how Araj made him feel {{Approval|Lae'zel|+1}}
** OR Tell Lora it isn't her fault that she couldn't protect Vanra {{Approval|Lae'zel|+1}}
** OR Tell Astarion that you all can leave if he doesn't want to be around Araj {{Approval|Lae'zel|+1}}  
''''' Note:''' This option is available and brings approval if you '''did not''' convince the spawn to drink Araj's blood in [[Act Two]] AND if his [[The Pale Elf|personal quest]] is not finished yet. ''




''At the [[Baldur's Mouth]] and dealing with its employees:''
'''The [[Baldur's Mouth]] (and dealing with its employees)'''
* Growl at [[Chalara|News Hawker Chalara]] at {{coords|-154|-121}}, if the ''[[Baldur's Mouth Gazette]]'' has printed a negative article about you {{Approval|Lae'zel|+1}}
* Growl at [[Chalara|News Hawker Chalara]] at {{coords|-154|-121}}, if the ''[[Baldur's Mouth Gazette]]'' has printed a negative article about you {{Approval|Lae'zel|+1}}
 
* Tell [[Luan|News Hawker Luan]] at {{coords|122|-69}} that his salesmanship is terrible {{Approval|Lae'zel|+1}}
* Talking to [[Luan|News Hawker Luan]] at {{coords|122|-69}}, tell him that his salesmanship is terrible {{Approval|Lae'zel|+1}}
** Then say you don't care about his age {{Approval|Lae'zel|+1}}
** Then say you don't care about he's only six {{Approval|Lae'zel|+1}}
* Tell [[Silfy]] that she's not a good salesperson {{Approval|Lae'zel|+1}}
* Tell [[Silfy]] that she's not a good salesperson {{Approval|Lae'zel|+1}}




''At the [[Flymm Cargo]]:''
'''[[Cazador's Dungeon]]'''
* After returning from the [[Iron Throne]], surrender [[Redhammer]] to [[Allandra Grey]] {{Approval|Lae'zel|+1}}
* OR Tell Allandra Grey you won't let her execute Redhammer {{Approval|Lae'zel|+1}}
 
 
* At [[Flymm's Cobblers]], talking to [[Sally Flymm]], choose to put her out of her misery {{Approval|Lae'zel|+1}} ''(Sally and [[Dravo Flymm|Dravo]] turn hostile to the party)''
 
 
* At the Flaming Fist cordon near the Upper City gate, when the [[Emperor]] warns you about becoming a thrall, choose to turn back {{Approval|Lae'zel|+1}}
''''' Note:''' This dialogue will occur if you come close to the gate without having all three Netherstones ''
 
 
''In [[Cazador's Dungeon]]:''
* Talk to [[Sebastian]] and say you have no intention of freeing a bunch of ravenous spawn {{Approval|Lae'zel|+1}}
* Talk to [[Sebastian]] and say you have no intention of freeing a bunch of ravenous spawn {{Approval|Lae'zel|+1}}
* Don't let [[Astarion]] finish the [[The_Pale_Elf#Outcomes|Rite of Profane Ascension]] once he has started it {{Approval|Lae'zel|+1}}




''At the [[Devil's Fee]]:
'''The [[Crimson Draughts]]'''
* After returning from the [[House of Hope]], refuse to give [[Helsik]] the promised item, saying that you have just killed a devil in his own home {{Approval|Lae'zel|+1}}
* If you are partnered with [[Astarion]] and he is in the party, refuse [[Araj Oblodra|Araj Oblodra's]] invitation to come in, saying you saw how Araj made him feel {{Approval|Lae'zel|+1}}
** OR Tell Astarion that you all can leave if he doesn't want to be around Araj {{Approval|Lae'zel|+1}}  
<small>''''' Note:''' This option is available and brings approval if you '''did not''' convince the spawn to drink Araj's blood in [[Act Two]] AND if his [[The Pale Elf|companion quest]] is not finished yet''</small>




''At the [[Elfsong Tavern]]:''
'''The [[Elfsong Tavern]]'''
* Playing as a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Sorcerer}}, a {{Class|Rogue}} or a {{Class|Wizard}}, convince [[Alan Alyth]] to lower the room price or to rent you it for free, using any available class-based option ALL +1 ''(Requires various skill checks with DC from 18 to 20)''
* Convince [[Alan Alyth]] to lower the room price or to rent you it for free, using class-based lines for a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Sorcerer}}, a {{Class|Rogue}} or a {{Class|Wizard}} {{Approval|Lae'zel|+1}} ''(either option requiring various skill checks with DC from 18 to 20)''


* Meeting [[Lakrissa]] in the tavern hall, spur her to work instead of talking {{Approval|Lae'zel|+1}}
''Talking to [[Lakrissa]] and [[Alfira]]:''
* Speaking to [[Alfira]] and Lakrissa on the tavern's roof, tell Lakrissa to get back to work, or you will tell Alan about it {{Approval|Lae'zel|+1}}
* In the tavern hall, spur Lakrissa to work instead of talking {{Approval|Lae'zel|+1}}
** Say you are shocked she hasn't been arrested for making noise {{Approval|Lae'zel|+1}}
* Speaking to them both on the tavern's roof, tell Lakrissa to get back to work, or you will tell Alan about it {{Approval|Lae'zel|+1}}
** Tell Alfira you are shocked she hasn't been arrested for making noise {{Approval|Lae'zel|+1}}
** When Alfira tells you about her plans of opening a bard school, say you're proud of her {{Approval|Lae'zel|+1}}
** When Alfira tells you about her plans of opening a bard school, say you're proud of her {{Approval|Lae'zel|+1}}


* Talking to [[Doora Thumbfoot]], ask her what's her 'good cause' {{Approval|Lae'zel|+1}} ''(A {{Class|Bard}} and {{Class|Rogue}} characters will have a unique lines here)''
''Speaking to [[Harvard Willoughby]]:''
* Agree to participate in ''Laff Riot'', and then, in the first round, joke about Harvard smelling funny {{Approval|Lae'zel|+1}}
** OR, Playing as a {{Class|Barbarian}}, say "''Laugh''. Now" to the listeners {{Approval|Lae'zel|+1}}
* In the second round, joke about "Vampires" OR Joke about "Sleeping with a dragonborn"{{Approval|Lae'zel|+1}} ''(either option)''
** OR {{Skill|Intimidation|Intimidate}} the public {{Approval|Lae'zel|+1}} ''(Requires successful {{Ability check|Intimidation|20}})''
* In the third round, joke about "A cleric and ham" {{Approval|Lae'zel|+1}}
** OR {{Skill|Intimidation|Intimidate}} the public {{Approval|Lae'zel|+1}} ''(Requires successful {{Ability check|Intimidation|25}})''


* Speaking to [[Harvard Willoughby]], agree to participate in Laff Riot, and then, in first round:
''Talking to [[Dez Kanshaw]]:''
** Joke about Harvard smelling funny {{Approval|Lae'zel|+1}}
* Say he won't find courage on the bottom of a bottle OR Say he has enough left to buy a drink {{Approval|Lae'zel|+1}} ''(either option)''
** Playing as a {{Class|Barbarian}}, say "''Laugh''. Now" to the listeners {{Approval|Lae'zel|+1}}
* When Dez tells you about the job offered to his son by [[Three-Piece]], answer with a race-based line for a {{Race|Drow}} or a {{Race|Half-Orc}} {{Approval|Lae'zel|+1}} ''(either option)''
* In the second round:
** Joke about 'Vampires' {{Approval|Lae'zel|+1}}
** Joke about 'Sleeping with a dragonborn' {{Approval|Lae'zel|+1}}
** Intimidate the public {{Approval|Lae'zel|+1}} ''(Requires successful {{Ability check|Intimidation|20}})''
* In the third round:
** Joke about 'A cleric and ham' {{Approval|Lae'zel|+1}}
** Intimidate the public {{Approval|Lae'zel|+1}} ''(Requires successful {{Ability check|Intimidation|25}})''


* Talking to [[Dez Kanshaw]], say he won't find courage on the bottom of a bottle {{Approval|Lae'zel|+1}}
''Speaking to [[Devella Fountainhead]] on the site of [[Belynne Stelmane|Duke Stelmane’s]] murder:''
** OR Say he has enough left to buy a drink {{Approval|Lae'zel|+1}}
* Playing as {{Background|Haunted One|The Dark Urge}}, confess to it to Devella, then say you're working against Bhaal {{Approval|Lae'zel|+1}} ''(two options depending on whether you actually have or have not Dolor's [[Bloodstained Parchment|list of targets]] in the inventory)''
* When Dez tells you about the job offered to his son by [[Three-Piece]]:
** OR Promise to stop your Father {{Approval|Lae'zel|+1}}
* Playing as a {{Race|Drow}}, say if the boy can't find his place, he doesn't deserve one {{Approval|Lae'zel|+1}}
* Playing as a {{Race|Half-Orc}}, say that the boy must find his own path, as you did {{Approval|Lae'zel|+1}}


Talking to [[Skoona|Enforcer Skoona]]:
''Other interactions:''
* Playing as a {{Class|Monk}}, say it is she who decides her fate, no one else {{Approval|Lae'zel|+1}}
* Talking to [[Skoona|Enforcer Skoona]], playing as a {{Class|Monk}}, say it is she who decides her fate, no one else {{Approval|Lae'zel|+1}}
* Talking to [[Doora Thumbfoot]], ask her what's her "good cause" {{Approval|Lae'zel|+1}} ''(Unique lines for {{Class|Bard}} and {{Class|Rogue}})''


* Speaking to [[Har'rak|Ch'r'ai Har'rak]] in the [[Knights of the Shield Hideout]]:
''Speaking to [[Har'rak|Ch'r'ai Har'rak]] in the [[Knights of the Shield Hideout]]:''
* If Lae'zel chose to be loyal to [[Vlaakith]], persuade Har'rak to not interfere {{Approval|Lae'zel|+1}}
* If Lae'zel chose to be loyal to [[Vlaakith]], persuade Har'rak to not interfere {{Approval|Lae'zel|+1}}
* If Lae'zel chose to spurn Vlaakith:
* If Lae'zel chose to spurn Vlaakith:
Line 963: Line 929:




''At [[Lora's House]]:''
'''[[Elerrathin's Home]]'''
* If you haven't resolved the [[Save Vanra|quest]] yet:
* Speaking to [[Jaheira|Jaheira's]] children (automated dialogue), when [[Rion]] asks whether you all are doomed, say "Not in this lifetime" {{Approval|Lae'zel|+1}}
** Ask Lora whether she really did threaten the tavern staff with a knife {{Approval|Lae'zel|+1}}
** OR Say that the fight with the cult won't be easy {{Approval|Lae'zel|+1}}
* After you have saved Vanra:
 
** Say the hag was you problem to deal with {{Approval|Lae'zel|+1}}
 
** OR Tell her to keep a closer eye on her daughter {{Approval|Lae'zel|+1}}
'''The [[Facemaker's Boutique]]'''
** OR Say she is damn lucky you found Vanra {{Approval|Lae'zel|+1}}
* Interrupt [[Dolor]] when he's about to kill [[Figaro Pennygood]], saying ''"Stop right there!"'', using any of class-based lines or unique {{Race|Half-Orc}} line {{Approval|Lae'zel|+1}}
** OR Say you have come to collect the reward for saving Vanra {{Approval|Lae'zel|+1}}
* OR Interrupt Dolor, saying ''"Back off. That's my kill."'' {{Approval|Lae'zel|+1}}
** OR Tell Lora it isn't her fault that she couldn't protect Vanra {{Approval|Lae'zel|+1}}
<small>'''''Note:''' Available if you have found and read at least one copy of Dolor's [[Bloodstained Parchment|list of victims]]''</small>
* OR Choose to stay in the shadows and watch {{Approval|Lae'zel|+1}} ''(Unique line for {{Class|Rogue}})''




''Talking to [[Golbraith Stredivas]]:''
'''[[Golbraith's Cellar]]'''
* Ask him whether his son needs any help {{Approval|Lae'zel|+1}} ''(A {{Race|Duergar}} character will have a unique line here)''
* Ask [[Golbraith Stredivas]] whether his son needs any help {{Approval|Lae'zel|+1}} ''(Unique line for {{Race|Duergar}})''
** OR, Playing as a {{Race|Drow}}, say you're almost impressed by a surface dweller who hunts illithids {{Approval|Lae'zel|+1}}
** OR, Playing as a {{Class|Ranger}}, tell Golbraith you see the mark of a true hunter about him {{Approval|Lae'zel|+1}}
** OR, Playing as a {{Class|Fighter}} or a {{Class|Barbarian}}, tell Golbraith you see the mark of a true warrior about him {{Approval|Lae'zel|+1}}
** OR, Playing as a {{Class|Wizard}}, say you've read his book on psionics {{Approval|Lae'zel|+1}}
* Say that mind flayers are dangerous, and then add that you'll take it from here {{Approval|Lae'zel|+1}}
* Say that mind flayers are dangerous, and then add that you'll take it from here {{Approval|Lae'zel|+1}}
** OR Say that if his son is half a hunter as Golbraith himself, he'll be fine {{Approval|Lae'zel|+1}}
** OR Say that if his son is half a hunter as Golbraith himself, he'll be fine {{Approval|Lae'zel|+1}}
** OR, Playing as a Good/Neutral {{Class|Cleric}}, say you'll pray for his son swift return {{Approval|Lae'zel|+1}}
** OR Use a class-based line for a {{Class|Barbarian}}, a {{Class|Cleric}}, a {{Class|Fighter}}, a {{Class|Ranger}}, or a {{Class|Wizard}}, or a race-based line for a {{Race|Drow}} {{Approval|Lae'zel|+1}} ''(either option)''
** OR, Playing as an Evil {{Class|Cleric}}, say you'll pray that her son murdered the mind flayer brutally and swiftly {{Approval|Lae'zel|+1}}
 
 
''Talking to [[Big Huido]] at the docks:''
** Succeed the {{Ability check|Deception|15}} to pretend a Guild representative {{Approval|Lae'zel|+1}} ''({{Class|Bard}} and {{Class|Rogue}} characters will have unique lines here)''
** Then say you'll just loot his corpse instead {{Approval|Lae'zel|+1}}
* OR [[Intimidation|Intimidate]] him into surrendering the Guild shipment {{Approval|Lae'zel|+1}} ''({{Class|Barbarian}} and {{Class|Fighter}} characters will have unique lines here)''
** Then Intimidate him again to turn out his pockets, too {{Approval|Lae'zel|+1}} ''({{Class|Barbarian}} and {{Class|Rogue}} characters will have unique lines here)''
* Ask him what if you just kill him and take everything {{Approval|Lae'zel|+1}}
 
 
''At [[Highberry's Home]]:''
* Donate some gold to [[Roger Highberry|Roger]] and  [[Cora Highberry]] for their orphanage {{Approval|Lae'zel|+1}}
* Tell [[Timmy|Timmy the Orphan]] that there are bigger problems at the city now {{Approval|Lae'zel|+1}}
* Ask [[Molly|Molly the Orphan]] whether she knows her father is dead {{Approval|Lae'zel|+1}}




''The [[Graveyard (Lower City)|Graveyard]]''
'''The [[Graveyard (Lower City)|Graveyard]]'''<br>
* Speaking to [[Gothric Rillyn]], say that burying alive is an apt punishment for thievery {{Approval|Lae'zel|+1}}
''Talking to [[Valmorba]]:''
** OR, Playing as a {{Class|Rogue}}, say he should have learned the signs of a dangerous mark {{Approval|Lae'zel|+1}}
* Inquire her about the grave of ''"M.Kurwin"'', then ask to borrow you a shovel (if you don't have one) {{Approval|Lae'zel|+1}}
** OR, If you have already recruited [[Minsc]], say you'll tell the Stone Lord how Gothric called him {{Approval|Lae'zel|+1}}
<small>'''''Note: ''' Available only if you have read the letter about it found on the dead body of [[Gomwick]] in [[Act One]]'' </small>
:* OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell her there's usually not much left once you're done with the body {{Approval|Lae'zel|+1}}


''Dealing with [[Bugthimble]] at the "M.Kurwin" grave:''
''Dealing with [[Bugthimble]] at the "M.Kurwin" grave:''
* Playing as a {{Race|Dragonborn}}, say you and he are practically kin {{Approval|Lae'zel|+1}}
* {{Skill|Intimidation|Intimidate}} him into surrendering the loot to you {{Approval|Lae'zel|+1}}
* Say “Thank goodness, you can keep it”, and then:
* OR Use a unique line for a {{Race|Dragonborn}} or a {{Class|Draconic Bloodline|Draconic Sorcerer}} {{Approval|Lae'zel|+1}} ''(either option)''
** Use Deception to convince him the treasure is cursed {{Approval|Lae'zel|+1}}
* Say "Thank goodness, you can keep it", and then:
** Say the crate was promised for [[Nine-Fingers]], then use Intimidation to convince him to pay the fee for not breaking his snout {{Approval|Lae'zel|+1}}
** {{Skill|Deception|convince}} him the treasure is cursed {{Approval|Lae'zel|+1}}
* Intimidate him into surrendering the loot to you {{Approval|Lae'zel|+1}}
** Say the crate was promised for [[Nine-Fingers]], then {{Skill|Intimidation|intimidate}} him into paying the fee for not breaking his snout {{Approval|Lae'zel|+1}}
* OR, Playing as a {{Race|Dragonborn}}, ask her whether he would loot the corpse despite their shared blood {{Approval|Lae'zel|+1}}
* Playing as a {{Race|Dragonborn}}, set to leave, and when he demands a fee, say you and he are practically kin {{Approval|Lae'zel|+1}}
** OR, Playing as a {{Class|Draconic Bloodline|Draconic Sorcerer}}, warn him not to test the dragon's blood in your veins {{Approval|Lae'zel|+1}}


''Dealing with [[Nina Dortmell]] and [[Gracie Scyre|Mortarch Gracie Scyre]]:''
''Dealing with [[Nina Dortmell]] and [[Gracie Scyre|Mortarch Gracie Scyre]]:''
Line 1,018: Line 966:
** Ask who she wants to raise, then help her by any means or by using any available class-based options {{Approval|Lae'zel|+1}}
** Ask who she wants to raise, then help her by any means or by using any available class-based options {{Approval|Lae'zel|+1}}
** OR Say she ''must'' never do it again {{Approval|Lae'zel|+1}}
** OR Say she ''must'' never do it again {{Approval|Lae'zel|+1}}
** OR Tell Nina to let her brother rest in peace {{Approval|Lae'zel|+1}} ''(A {{Class|Monk}} character will have a unique line here)''
** OR Tell Nina to let her brother rest in peace {{Approval|Lae'zel|+1}} ''(Unique line for {{Class|Monk}})''
* Report Nina's attempts to Mortarch Gracie Scyre {{Approval|Lae'zel|+1}} and then:
* Report Nina's attempts to Mortarch Gracie Scyre {{Approval|Lae'zel|+1}} and then:
** Tell Nina the Mortarch is right {{Approval|Lae'zel|+1}}
** Tell Nina the Mortarch is right {{Approval|Lae'zel|+1}}
Line 1,024: Line 972:
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, offer Nina to join her brother instead of raising him {{Approval|Lae'zel|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, offer Nina to join her brother instead of raising him {{Approval|Lae'zel|+1}}


Talking to [[Valmorba]]:
''Dealing with grieving parents:''
* Ask her to give you a shovel (if you don't have one) {{Approval|Lae'zel|+1}}
* OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell her there's usually not much left once you're done with the body {{Approval|Lae'zel|+1}}
 
* Speaking to [[Anita Fischer|Anita]] and [[Elias Fischer]], suggest a "much cheaper" solution to their problem {{Approval|Lae'zel|+1}}
* Speaking to [[Anita Fischer|Anita]] and [[Elias Fischer]], suggest a "much cheaper" solution to their problem {{Approval|Lae'zel|+1}}
* Convince [[Ulkov Sully]] to make a coffin for little Lily Fischer for free and out of turn, using {{Skill|Persuasion}}, {{Skill|Intimidation}} or class-based lines for a {{Class|Barbarian}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} or a {{Class|Monk}} characters {{Approval|Lae'zel|+1}}


* Convince [[Ulkov Sully]] to make a coffin for Lily Fischer for free and out of turn, using Persuasion, Intimidation or class-based lines for a {{Class|Barbarian}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} or a {{Class|Monk}} characters {{Approval|Lae'zel|+1}}
''Speaking to [[Gothric Rillyn]]:''
* Say that burying alive is an apt punishment for thievery {{Approval|Lae'zel|+1}}
** OR, Playing as a {{Class|Rogue}}, say he should have learned the signs of a dangerous mark {{Approval|Lae'zel|+1}}
** OR, If you have already recruited [[Minsc]], say you'll tell the Stone Lord how Gothric called him {{Approval|Lae'zel|+1}}


''Other interactions:''
* Speaking to [[Maude]], ask what use do the dead have with flowers {{Approval|Lae'zel|+1}}
* Speaking to [[Maude]], ask what use do the dead have with flowers {{Approval|Lae'zel|+1}}




''At the [[Chromatic Scale]]:''
'''[[Grey Harbour Docks]]'''<br>
* Playing as a {{Class|Bard}}, discuss with [[Thomas C. Quirkilious]] the benefits of using lute strings made of ''worg'' hair {{Approval|Lae'zel|+1}}
''Talking to [[Big Huido]]:''
** Successfully {{Skill|Deception|deceive}} him and pretend to be a representative of [[The Guild]] {{Approval|Lae'zel|+1}} ''(Unique lines for {{Class|Bard}} and {{Class|Rogue}})''
** Then say you'll just loot his corpse instead {{Approval|Lae'zel|+1}}
* OR {{Skill|Intimidation|Intimidate}} him into surrendering the Guild shipment {{Approval|Lae'zel|+1}} ''(Unique lines for {{Class|Barbarian}} and {{Class|Fighter}})''
** Then {{Skill|Intimidation|Intimidate}} him again to turn out his pockets, too {{Approval|Lae'zel|+1}} ''(Unique lines for {{Class|Barbarian}} and {{Class|Rogue}})''
* Ask him what if you just kill him and take everything {{Approval|Lae'zel|+1}}


''In the [[Iron Throne]],'' escape the prison with [[Ulder Ravengard]] alive {{Approval|Lae'zel|+1}}


''In the [[Abandoned Cistern]]:''
''At the [[Flymm Cargo]]:''
* Agree with the [[Emperor]] who doesn’t want to save Minsc from the [[Absolute]] {{Approval|Lae'zel|+1}}
* After returning from the Iron Throne, surrender [[Redhammer]] to [[Allandra Grey]] {{Approval|Lae'zel|+1}}
* OR Tell Allandra Grey you won't let her execute Redhammer {{Approval|Lae'zel|+1}}




''At the [[Murder Tribunal]]:''
'''[[Highberry's Home]]'''
* After becoming an [[Bhaal#Unholy_Assassins|Unholy Assassin]]:
* Donate some gold to [[Roger Highberry|Roger]] and [[Cora Highberry]] for their orphanage {{Approval|Lae'zel|+1}}
* Speaking to [[Echo of Amelyssan]], say that killing is merely a tool {{Approval|Lae'zel|+1}}
* Tell [[Timmy|Timmy the Orphan]] that there are bigger problems at the city now {{Approval|Lae'zel|+1}}
** OR Say that nothing compares to your first kill {{Approval|Lae'zel|+1}}
* Ask [[Molly|Molly the Orphan]] whether she knows her father is dead {{Approval|Lae'zel|+1}}




''In the [[Lady Jannath's Estate]]:''<br>
'''The [[House of Hope]]'''<br>
''If [[Oskar Fevras]] was not saved in [[Act One]]:''
* Speaking with [[Sir Gorran Penghyst]] and [[Lord Delwaer Jeth]], tell them to stop or you will stick both their heads through the bloody painting {{Approval|Lae'zel|+1}} ''(Requires {{Ability check|Intimidation|18}})''
** OR, Playing as a {{Race|Half-Orc}}, tell them to solve the matter with blades {{Approval|Lae'zel|+1}}
** OR, Playing as a {{Class|Fighter}}, propose to be a second for them both {{Approval|Lae'zel|+1}}
** OR, Playing as a {{Class|Oath of Vengeance|Vengeance Paladin}}, tell them that such actions demand retribution OR that the duel is the only answer {{Approval|Lae'zel|+1}} ''(either option)''


''Talking to the [[Archivist]],'' ask whether he'd like you to break bits of him {{Approval|Lae'zel|+1}} ''(Works regardless you talk about your contract or the [[Orphic Hammer]]; Requires {{Ability check|Intimidation|25}})''


''If Oskar Fevras was saved in Act One and the estate is now haunted'':
''In the [[House_of_Hope#Boudoir|Boudoir]]:''
* After initial fight with [[Poltergeist]]s, speak to [[Firellia Jannath|Lady Jannath]] and say you are not one of her servants to order you around {{Approval|Lae'zel|+1}}
* Provoke the fight with [[Haarlep]] {{Approval|Lae'zel|+1}} by either way of listed below:
** When Haarlep asks you why you are here, answer you've come to kill them
** OR Refuse to undress for Haarlep
** OR Choose to attack the incubus
<small>'''''Note:''' This option is available either before you shed your clothes or when they prompt you to lie on the bed'' </small>
:* OR Agree to lie down, then plead to gods to get you out of here when the incubus approaches you
:* OR Roll a {{Ability|Wisdom}} or {{Skill|Performance}} check to resist the incubus and choose to fight your way out ''(Available regardless of roll result)''
:* OR Refuse to vow your body to the incubus '''after''' the incubus asks for it


''After defeating [[Raphael]]'', if [[Korrilla]] was knocked out, tell [[Hope]] you should have killed her {{Approval|Lae'zel|+1}}


''In the [[Bloomridge Park]]:''
* Speaking to Albert, call him a quitter and tell to get his [[Sparky|dog]] {{Approval|Lae'zel|+1}}


'''[[Lady Jannath's Estate]]'''<br>
''If [[Oskar Fevras]] '''was not''' saved in [[Act One]]:''
* Speaking with [[Sir Gorran Penghyst]] and [[Lord Delwaer Jeth]], {{Skill|Intimidation|tell}} them to stop or you will stick both their heads through the bloody painting {{Approval|Lae'zel|+1}} ''(Requires )''
** OR Provoke a duel, using unique lines for a {{Race|Half-Orc}}, a {{Class|Fighter}} or a {{Class|Oath of Vengeance|Vengeance Paladin}} {{Approval|Lae'zel|+1}} ''(either option)''


''At the [[Heapside Prison]]:''
''If Oskar Fevras '''was saved''' in Act One and the estate is now haunted'':
* Talking to [[Skittle]] via {{SAI|Speak with Animals}}, say you don’t want more rat puns {{Approval|Lae'zel|+1}}
* After initial fight with [[Poltergeist]]s, speak to [[Firellia Jannath|Lady Jannath]] and say you are not one of her servants to order you around {{Approval|Lae'zel|+1}}




''At the [[Facemaker's Boutique]]:''
'''The [[The Lodge|Society of Brilliance Lodge]]''' <br>
* Interrupt [[Dolor]] when he’s about to kill [[Figaro Pennygood]], saying ''"Stop right there!"'', using any of class-based lines or unique {{Race|Half-Orc}} line {{Approval|Lae'zel|+1}}
* Refuse to sell/donate the [[Githyanki Egg]] to [[Havkelaag]] {{Approval|Lae'zel|+1}}
* OR Interrupt Dolor, saying ''"Back off. That’s my kill."'' {{Approval|Lae'zel|+1}}
'''''Note:''' This option is available if you have found and read at least one copy of Dolor’s [[Bloodstained Parchment|list of victims]]’’
* OR Choose to stay in the shadows and watch Dolor killing Figaro {{Approval|Lae'zel|+1}} ''(Requires {{Ability check|Stealth|15}}; a {{Class|Rogue}} character will have a unique line here)''


''Talking to [[Ptaris]]:''<br>
<small>'''''Note:''' These options are available only if you have sold the [[Githyanki Egg]] from the Creche Y'llek to [[Lady Esther]] in previous Acts</small>
* When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then:
** Tell him he would be destroyed if you haven't saved him {{Approval|Lae'zel|+1}}
<small>'''''Note: '''Requires {{Ability check|Persuasion|20}} for a {{Race|Githyanki}} characters, and a {{Ability check|Persuasion|25}} for all others''</small>
** OR Successfully use {{SAI|Detect Thoughts}} on him and then say that it's his conscience that tells him to stop {{Approval|Lae'zel|+1}}
** OR Use a class-based line for a {{Class|Barbarian}} or a {{Class|Warlock}} {{Approval|Lae'zel|+1}} ''(either option requires {{Ability check|Persuasion|20}} and brings equal approval)''


'''At the [[Sorcerous Sundries]]'''<br>
''Speaking to [[Omeluum]] after you have rescued it from the [[Iron Throne]]:''
* If you have failed to save the majority of [[Gondian]] prisoners, say they meant nothing to you {{Approval|Lae'zel|+1}}
* If the rest of the Lodge members had been massacred while Omeluum was imprisoned, tell it you came to finish the job {{Approval|Lae'zel|+1}} ''(Omeluum becomes hostile to the party)''
 
 
'''The [[Sorcerous Sundries]]'''<br>
''Talking to [[Aradin Beno|Aradin]] near the entrance:''
''Talking to [[Aradin Beno|Aradin]] near the entrance:''
* Successfully deceive him, saying you haven’t found the [[Aylin|Nightsong]] {{Approval|Lae'zel|+1}}
* Successfully {{Skill|Deception|deceive}} him, saying you haven't found the [[Aylin|Nightsong]] {{Approval|Lae'zel|+1}}
* If you let slip to Aradin that you’ve found the Nightsong, tell him that she is immortal and tough {{Approval|Lae'zel|+1}}
* If you let slip to Aradin that you've found the Nightsong, tell him that she is immortal and tough {{Approval|Lae'zel|+1}}
** OR Deceive Aradin, saying that you have let the Nightsong go {{Approval|Lae'zel|+1}}
** OR {{Skill|Deception|Deceive}} or {{Skill|Intimidation|intimidate}} Aradin to make him stop pursuing the Nightsong {{Approval|Lae'zel|+1}} ''(Unique lines for Good, Neutral or Evil {{Class|Cleric}})''
** OR Use [[Intimidation]] or [[Persuasion]] to make him stop pursuing the Nightsong {{Approval|Lae'zel|+1}}  
* OR, Playing as a {{Class|Monk}}, {{Skill|Persuasion|persuade}} him {{Approval|Lae'zel|+1}}
''''' Note:''' Good/Neutral/Evil {{Class|Cleric}} characters will all have unique lines here. The Persuasion option is available for {{Class|Monk}} characters only''  


''Facing [[Lorroakan]] along with [[Dame Aylin]]:''
''Facing [[Lorroakan]] along with [[Dame Aylin]]:''
* Tell the wizard you’ve come to stop him {{Approval|Lae'zel|+1}}
* Tell the wizard you've come to stop him {{Approval|Lae'zel|+1}}
* Tell Lorroakan that [[Ketheric Thorm]] already tried to steal Aylin’s immortality and is dead now {{Approval|Lae'zel|+1}}
** OR Remind Lorroakan of [[Ketheric Thorm|Ketheric's]] fate {{Approval|Lae'zel|+1}}
** OR Tell Lorroakan that one more word about catching Aylin will be his last {{Approval|Lae'zel|+1}}
** OR Tell Lorroakan that one more word about catching Aylin will be his last {{Approval|Lae'zel|+1}}
** OR, PLaying as [[Gale]] origin, ask him to reconsider his position {{Approval|Lae'zel|+1}}
** OR, PLaying as [[Gale]] origin, ask him to reconsider his position {{Approval|Lae'zel|+1}}
Line 1,092: Line 1,063:
''At the [[Sorcerous Vault]]:''
''At the [[Sorcerous Vault]]:''
* Speaking to [[Yafeu]] once he's escaped the [[Peculiar lamp]]:
* Speaking to [[Yafeu]] once he's escaped the [[Peculiar lamp]]:
** Demand to release your 'master' or die {{Approval|Lae'zel|+1}}
** Demand to release your "master" or die {{Approval|Lae'zel|+1}}
** Ask him politely to release your ''companion'' now {{Approval|Lae'zel|+1}} ''(The option is available to all characters except {{Class|Wizard}})''
** Ask him politely to release your ''companion'' now {{Approval|Lae'zel|+1}} ''(Available to all characters except {{Class|Wizard}})''
 


''In the [[Lower City Sewers]]:''
* Show [[Voss|Kith’rak Voss]] the [[Orphic Hammer]] {{Approval|Lae'zel|+5}}
** Accept the [[Silver Sword of the Astral Plane]] from Voss in return {{Approval|Lae'zel|+10}}


 
'''The [[Steel Watch Foundry]]'''<br>
''At the [[The Lodge|Society of Brilliance Lodge]]:'' <br>
 
''Talking to [[Havkelaag]]:''
* Refuse to give the [[Githyanki Egg]] to the Society {{Approval|Lae'zel|+1}}
 
''Talking to [[Ptaris]]:''<br>
'''''Note:''' These options are available only if you have sold the Githyanki Egg from the Creche Y'llek to [[Lady Esther]] in [[Act One]]
* When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then:
** Tell him he would be destroyed if you haven’t saved him {{Approval|Lae'zel|+1}} ''(Requires {{Ability check|Persuasion|20}} for a {{Race|Githyanki}} characters, and a {{Ability check|Persuasion|25}} for all others)''
** OR Successfully use {{SAI|Detect Thoughts}} on him and then say that it’s his conscience that tells him to stop {{Approval|Lae'zel|+1}}
** OR, Playing as a {{Class|Barbarian}}, say that you are no more ‘bad’ than he is {{Approval|Lae'zel|+1}} ''(Requires {{Ability check|Persuasion|20}})''
** OR, Playing as a {{Class|Warlock}}, tell Ptaris you gave him same that your patron gave you {{Approval|Lae'zel|+1}} ''(Requires {{Ability check|Persuasion|20}})''
 
''Speaking to [[Omeluum]] after you have rescued it from the [[Iron Throne]]:''
* If you have failed to save the majority of [[Gondian]] prisoners, say they meant nothing to you {{Approval|Lae'zel|+1}}
* If the rest of the Lodge members had been massacred while Omeluum was imprisoned, tell it you came to finish the job {{Approval|Lae'zel|+1}} ''(Omeluum becomes hostile to the party)''
 
 
'''At the [[Steel Watch Foundry]]'''<br>
''Talking to [[Tamia Holzt]], if she spotted you in the Foundry:''
''Talking to [[Tamia Holzt]], if she spotted you in the Foundry:''
* Say you’ve come to bathe in Banites’ blood {{Approval|Lae'zel|+1}}
* Say you've come to bathe in Banites' blood {{Approval|Lae'zel|+1}}
** OR Use any of class-based options to inspire Gondians to rebel {{Approval|Lae'zel|+1}} ''(Requires {{Ability check|Intimidation|18}} or {{Ability check|Persuasion|18}}, depending on character class)''
** OR Use any of class-based options to inspire Gondians to rebel {{Approval|Lae'zel|+1}} ''(Requires {{Skill|Intimidation}} or {{Skill|Persuasion}}, depending on character class)''


''Talking to [[Zanner Toobin]] once you have reached the laboratory wing:''
''Talking to [[Zanner Toobin]] in the laboratory wing:''
* When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing {{Approval|Lae'zel|+1}}
* When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing {{Approval|Lae'zel|+1}}
** OR Say it is selfish to value their families more than an entire city {{Approval|Lae'zel|+1}}
** OR Say it is selfish to value their families more than an entire city {{Approval|Lae'zel|+1}}
* If you have killed Banites in the workroom, tell Toobin about it {{Approval|Lae'zel|+1}}
* If you have killed Banites in the workroom, tell Toobin about it {{Approval|Lae'zel|+1}}


''If you failed to switch off an activated [[Motivator]] while assaulting the Foundry:''
''If you failed to switch off an activated [[Motivator]],'' convince Toobin to move on, using {{Skill|Intimidation}} or {{Skill|Persuasion}} {{Approval|Lae'zel|+1}}
* Convince Zanner Toobin to move on, using [[Intimidation]] or [[Persuasion]] {{Approval|Lae'zel|+1}}


''Resolving the conflict between the [[Gondian]]s and [[Ironhand]]s after razing down the Foundry:''
''Resolving the conflict between the [[Gondian]]s and [[Ironhand]]s after razing down the Foundry:''
** Persuade [[Barcus Wroot]] to take leadership over the Clan Ironhand {{Approval|Lae'zel|+1}} ''(A {{Race|Deep Gnome}}, a {{Class|Bard}}, a Good {{Class|Cleric}} or a {{Class|Rogue}} characters will have a unique line here)''
* {{Skill|Persuasion|Persuade}} [[Barcus Wroot]] to take leadership over the Clan Ironhand {{Approval|Lae'zel|+1}} ''(Unique lines for {{Race|Deep Gnome}}, {{Class|Bard}}, Good {{Class|Cleric}} and {{Class|Rogue}})''
** OR Intimidate [[Wulbren Bongle]] to walk away, using basic or any class-based option {{Approval|Lae'zel|+1}}
** OR {{Skill|Intimidation|Intimidate}} [[Wulbren Bongle]] to walk away, using basic or any class-based option {{Approval|Lae'zel|+1}}
'''''Note:''' According to game files, a {{Class|Oath of Vengeance|Vengeance Paladin}} character will have a {{Ability check|Persuasion|18}} instead of [[Intimidation]] for all others
<small>'''''Note:''' According to game files, a {{Class|Oath of Vengeance|Vengeance Paladin}} characters roll {{Skill|Persuasion}} instead of {{Skill|Intimidation}} for all others''</small>
* Side with Wulbren and Ironhands and tell Toobin they have to die for the city OR tell Toobin that the gnomes came for him {{Approval|Lae'zel|+1}} ''(either option)''
* Side with Wulbren and tell Toobin that Gondians have to die for the city OR Tell Toobin that Ironhands came for him {{Approval|Lae'zel|+1}} ''(either option)''
* Take Zanner Toobin’s side and tell Wulbren you won’t let hurt them {{Approval|Lae'zel|+1}} ''(Wulbren and other Ironhands become hostile)''
** OR Take Gondians' side and tell Wulbren you won't let hurt them {{Approval|Lae'zel|+1}} ''(Wulbren and other Ironhands become hostile)''
* OR, Convince Wulbren to let the Gondians go away {{Approval|Lae'zel|+1}} ''(Requires {{Ability check|Persuasion|20}})''  
* OR, Convince Wulbren to let the Gondians go away {{Approval|Lae'zel|+1}} ''(Requires {{Ability check|Persuasion|20}})''  
'''''Note:'''A {{Race|Deep Gnome}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} will have a unique line here and a {{Ability check|Persuasion|18}} instead of basic one. {{Race|Deep Gnome}} characters roll [[Performance]] instead of [[Persuasion]]''
<small>'''''Note:'''A {{Race|Deep Gnome}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} have a unique line here and a {{Ability check|Persuasion|18}} instead of basic one. {{Race|Deep Gnome}} characters roll {{Skill|Performance}} instead of {{Skill|Persuasion}}''</small>


''Talking to [[Barcus Wroot]] after resolving the conflict:''
''Talking to [[Barcus Wroot]] after resolving the conflict:''
* If you have sided with [[Wulbren Bongle]]:
* If you have sided with [[Wulbren Bongle]], tell Barcus that there was no other way {{Approval|Lae'zel|+1}}
** Tell Barcus that there was no other way {{Approval|Lae'zel|+1}}
* If you killed both [[Gondian]]s and [[Ironhand]]s, tell Barcus you did what you could {{Approval|Lae'zel|+1}}
* If you killed both [[Gondian]]s and [[Ironhand]]s:
** OR Say that it is for the best if no one of them takes Baldur's Gate {{Approval|Lae'zel|+1}}
** Tell Barcus you did what you could {{Approval|Lae'zel|+1}}
* If you have sided with Gondians, tell Barcus that Wulbren was past saving {{Approval|Lae'zel|+1}}
** OR Say that it is for the best if no one of them takes Baldur’s Gate {{Approval|Lae'zel|+1}}
* If you have sided with Gondians:
** Tell Barcus that Wulbren was past saving {{Approval|Lae'zel|+1}}
** OR Say that Wulbren deserved to die {{Approval|Lae'zel|+1}}
** OR Say that Wulbren deserved to die {{Approval|Lae'zel|+1}}
* If you convinced both factions to make peace:
* If you convinced both factions to make peace, tell Barcus you're impressed OR That he'll make a great leader of the Clan Ironhand {{Approval|Lae'zel|+1}} ''(either option)''
** Tell Barcus you’re impressed how he stood up to Wulbren OR that he’ll make a great leader of the Clan Ironhand {{Approval|Lae'zel|+1}} ''(either option)''
** OR Say he should have killed Wulbren {{Approval|Lae'zel|+1}}
** Say he should have killed Wulbren {{Approval|Lae'zel|+1}}




'''The [[Iron Throne]]'''
'''Other locations in Lower City'''
* Escape the Iron Throne with [[Ulder Ravengard]] alive {{Approval|Lae'zel|+1}}
* ''In the [[Abandoned Cistern]],'' agree with the [[Emperor]] when it refuses to save [[Minsc]] from the [[Absolute]] {{Approval|Lae'zel|+1}}
* ''In the [[Bloomridge Park]],'' speaking to [[Albert]], call him a quitter and tell to get his [[Sparky|dog]] {{Approval|Lae'zel|+1}}
* ''At the [[Chromatic Scale]],'' playing as a {{Class|Bard}}, discuss with [[Thomas C. Quirkilious]] the benefits of using lute strings made of ''worg'' hair {{Approval|Lae'zel|+1}}
* ''In the [[Cloister of Sombre Embrace]],'' after defeating [[Viconia DeVir]], choose to kill her {{Approval|Lae'zel|+1}}
<small>'''''Note:''' You need to knock her out in the battle to speak to her afterwards''</small>
* ''At the [[Devil's Fee]],'' upon returning from the [[House of Hope]], refuse to give [[Helsik]] the promised item, saying that you have just killed a devil in his own home {{Approval|Lae'zel|+1}}
* ''At the Flaming Fist cordon {{coords|-195|-15}} near the [[Upper City]] gate,'' when the [[Emperor]] warns you about becoming a thrall, choose to turn back {{Approval|Lae'zel|+1}}
<small>''''' Note:''' This dialogue will occur if you come close to the gate without having all three [[Netherstone]]s''</small>
* ''At [[Flymm's Cobblers]],'' talking to [[Sally Flymm]], choose to "put her out of her misery" {{Approval|Lae'zel|+1}} ''(Sally and [[Dravo Flymm|Dravo]] turn hostile to the party)''
* ''At the [[Heapside Prison]],'' talking to [[Skittle]] via {{SAI|Speak with Animals}}, say you don't want more rat puns {{Approval|Lae'zel|+1}}




'''In the [[House of Hope]]'''<br>
'''The [[Murder Tribunal]]'''
 
* After becoming an [[Bhaal#Unholy_Assassins|Unholy Assassin]], speaking to [[Echo of Amelyssan]]:
''Talking to the [[Archivist]]:''
** Say that killing is merely a tool {{Approval|Lae'zel|+1}}
* If you have signed the contract with [[Raphael]], ask the Archivist whether he'd like you to break bits of him until he gives it to you {{Approval|Lae'zel|+1}} ''(Requires {{Ability check|Intimidation|25}})''
** OR Say that nothing compares to your first kill {{Approval|Lae'zel|+1}}
* If you rejected Raphael’s deal, ask the Archivist whether he'd like you to break bits of him until he changes his mind about the [[Orphic Hammer]] {{Approval|Lae'zel|+1}} ''(Requires {{Ability check|Intimidation|25}})''
 
''In the [[House_of_Hope#Boudoir|Boudoir]]:''
* Provoke the fight with [[Haarlep]] {{Approval|Lae'zel|+1}} by either way of listed below:
** When Haarlep asks you why you are here, answer you’ve come to kill them
** OR Refuse to undress for Haarlep
** OR Choose to attack the incubus (This option is available either before you shed your clothes or when they prompt you to lie on the bed)
** OR Agree to lie down, then fail a [[Wisdom]] or [[Performance]] check to resist the incubus and choose to fight your way out
** OR Plead to gods to get you out of here when the incubus approaches you
** OR Refuse to vow your body to the incubus at the climax of the sexual intercourse
 
''Speaking to [[Hope]] after defeating Raphael:''
* If [[Korilla]] was knocked out, tell Hope you should have killed her {{Approval|Lae'zel|+1}}




Line 1,181: Line 1,120:


''Talking to [[Orin]]:''
''Talking to [[Orin]]:''
* Tell her that you’re not interested in abducted companion’s fate {{Approval|Lae'zel|+1}}
* Tell her that you're not interested in abducted companion's fate {{Approval|Lae'zel|+1}}
* OR Tell her you won’t stop her to kill the abductee {{Approval|Lae'zel|+1}}
* OR Tell her you won't stop her to kill the abductee {{Approval|Lae'zel|+1}}


''Speaking to Avatar of Bhaal after defeating Orin:''<br>
''Speaking to Avatar of Bhaal after defeating Orin:''<br>
'''''Note:''' These options are available to {{Background|Haunted One|The Dark Urge}} characters '''only'''.''
* Tell Bhaal that you have no desire to harm anyone else {{Approval|Lae'zel|+1}}
* Tell Bhaal that you have no desire to harm anyone else {{Approval|Lae'zel|+1}}
** OR Tell him that every night he possesses you your friends are in danger, and you won’t ''stand'' it {{Approval|Lae'zel|+1}}
** OR Tell him that every night he possesses you your friends are in danger, and you won't ''stand'' it {{Approval|Lae'zel|+1}}
<small>'''''Note:''' These options are available to {{Background|Haunted One|The Dark Urge}} characters '''only'''.''</small>




'''At the [[High Hall]]'''
'''At the [[High Hall]]'''
* When [[Voss]] approaches you after returning from the [[Astral Plane]], attack him OR fail the check to sway him to your side {{Approval|Lae'zel|+3}} ''(If she remained loyal to [[Vlaakith]])
* When [[Voss]] approaches you after returning from the [[Astral Plane]], attack him OR Fail the check to sway him to your side {{Approval|Lae'zel|+3}} ''(Available if Lae'zel remained loyal to [[Vlaakith]])
 


'''[[Campsite|Camp]] and Conversations'''
* After saving Lae'zel from Orin, talk to her in the camp {{Approval|Lae'zel|+3}} and tell her she is a powerful ally {{Approval|Lae'zel|+1}}


<!-- ----- -->
''Other companions and camp followers''
'''Camp/Conversation'''
* After [[Aylin]] leaves to meet and fight [[Lorroakan]], tell [[Isobel]] that you're going to help the aasimar {{Approval|Lae'zel|+1}}
* After [[Aylin]] leaves to meet and fight [[Lorroakan]], tell [[Isobel]] that you’re going to help the aasimar {{Approval|Lae'zel|+1}}
 
<!--* <u>Encourage</u> her to renounce [[Vlaakith]] once and for all.-->
''[[Lae'zel/romance|Romance]]''
* After [[Lae'zel]] renounces [[Vlaakith]], pass the [[Insight]] or [[Wisdom]] check and say she's grieving for the future she'll never have {{Approval|Lae'zel|+3}}
* When Lae'zel drags you out of bed to look at the rising sun, tell her you will stay with her {{Approval|Lae'zel|+10}}
** Then, tell her she was quick to pledge yourself to [[Orpheus]]' cause {{Approval|Lae'zel|+3}}
 
}}
 
'''[[The Githyanki Warrior|Companion Quest]]'''
* Tell [[Voss]] you've taken Raphael's bargain OR Show him [[Orphic Hammer]] {{Approval|Lae'zel|+5}} ''(either option)''
** Accept the [[Silver Sword of the Astral Plane]] from Voss {{Approval|Lae'zel|+10}}
<small>'''''Note: ''' These options are available either at [[Sharess' Caress]] after signing the contract with [[Raphael]], or in [[Lower City Sewers]], if you obtained the Hammer in the [[House of Hope]]''</small>
:* After obtaining the silver sword from Voss, playing as a {{Race|Githyanki}}, tell Lae'zel you share her dream {{Approval|Lae'zel|+3}}
 
* When [[Vlaakith]] emerges at the camp as a projection, convince Lae'zel to reject her once and for all {{Approval|Lae'zel|+10}}
<small>'''''Note: ''' Requires {{Ability check|Perception|18}} or {{Ability check|Intimidation|18}}, or {{Ability check|Wisdom|18}} if you have successfully {{SAI|Detect Thoughts|read}} Vlaakith’s mind)'' </small>
:* OR Convince Lae'zel to remain loyal to Vlaakith {{Approval|Lae'zel|+10}}
* Afterwards, if Lae'zel remained loyal to the lich-queen, praise her choice {{Approval|Lae'zel|+3}}
** OR, Playing as a {{Race|Githyanki}}, say you're proud of her {{Approval|Lae'zel|+3}}
* If [[Lae'zel]] renounced [[Vlaakith]], pass the {{Skill|Insight}} or {{Ability|Wisdom}} check and say she's grieving for the future she'll never have {{Approval|Lae'zel|+3}}
** Then, tell her she was quick to pledge yourself to [[Orpheus|Orpheus']] cause {{Approval|Lae'zel|+3}}


==Disapproval==
==Disapproval==
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===Act One===
===Act One===
{{SpoilerBox|act=1|nograd=1|unhide=1|


'''[[Ravaged Beach]]'''
'''[[Ravaged Beach]]'''
* Demand more than apologies from [[Astarion]] when meeting him {{Approval|Lae'zel|-1}}
* Demand more than apologies from [[Astarion]] when meeting him {{Approval|Lae'zel|-1}}
* Successfully persuade or deceive [[Shadowheart]] when she refuses to be recruited because you have Lae'zel in your party. {{Approval|Lae'zel|-1}}
* Successfully convince [[Shadowheart]] to be recruited when she refuses because you have Lae'zel in your party {{Approval|Lae'zel|-1}}
* {{Skill|Persuasion|Persuade}} the tieflings to shoot open Lae'zel's cage and then attack Lae'zel {{Approval|Lae'zel|-10}}
 


'''[[Emerald Grove]]/[[The Hollow]]'''
'''[[Emerald Grove]]'''<br>
''In the Hollow:''
''In [[The Hollow]]:''
* Promise [[Zevlor]] you will talk to [[Kagha]] about stopping the ritual {{Approval|Lae'zel|-1}}
* Promise [[Zevlor]] you will talk to [[Kagha]] about stopping the ritual {{Approval|Lae'zel|-1}}
* Order [[Lae'zel]] to stand down when talking to [[Zorru]] {{Approval|Lae'zel|-5}}
** OR Playing as a {{Race|Halfling}}, let Lae'zel interrogate Zorru, then tell the gith not to be so rough with everyone {{Approval|Lae'zel|-1}}
** OR Playing as a Good [[Cleric]], interrupt Lae'zel and call her cruel and cold after she threatens you. {{Approval|Lae'zel|-1}}
* Recruit [[Wyll]] {{Approval|Lae'zel|-1}}
* Recruit [[Wyll]] {{Approval|Lae'zel|-1}}
* Convince [[Arka]] to spare [[Sazza]] (using [[Persuasion]], [[Intimidation]] or [[Detect Thoughts]]) {{Approval|Lae'zel|-1}}
** Propose to hunt the devil (i.e. [[Karlach]]) together {{Approval|Lae'zel|-1}}
* Promise [[Sazza]] that you will free her {{Approval|Lae'zel|-1}}
* Convince [[Arka]] to spare [[Sazza]] (using {{Skill|Persuasion}}, {{Skill|Intimidation}} or {{SAI|Detect Thoughts}}) {{Approval|Lae'zel|-1}}
* Free [[Sazza]] and tell her to follow you {{Approval|Lae'zel|-1}}
** Promise Sazza that you will free her {{Approval|Lae'zel|-1}}
* While talking to/trading with [[Mattis]], catch [[Silfy]] trying to pickpocket you (passive [[Perception]] check), and tell her to relax (either straightaway or after successful [[Insight]] check). {{Approval|Lae'zel|-1}}
** Free Sazza and tell her to follow you {{Approval|Lae'zel|-1}}
* While talking to/trading with [[Mattis]], catch [[Silfy]] trying to pickpocket you (passive {{Skill|Perception}} check), and tell her to relax (either straightaway or after successful {{Skill|Insight}} check)  {{Approval|Lae'zel|-1}}
* After being confronted about stealing the [[Idol of Silvanus]], return the idol and apologise {{Approval|Lae'zel|-1}}
* After being confronted about stealing the [[Idol of Silvanus]], return the idol and apologise {{Approval|Lae'zel|-1}}
''In the [[Sacred Pool]] and druid caves:''
''In the [[Sacred Pool]] and druid caves:''
* Convince [[Kagha]] to free [[Arabella]] {{Approval|Lae'zel|-1}}
* Convince Kagha to free [[Arabella]] {{Approval|Lae'zel|-1}}
* After resolving [[Arabella|Arabella's]] fate, talk to [[Kagha]] and call her a monster OR accuse her of killing the child in cold blood {{Approval|Lae'zel|-1}} ''(either option)''
* After resolving Arabella's fate, talk to Kagha and call her a monster OR accuse her of killing the child in cold blood {{Approval|Lae'zel|-1}} ''(either option)''
** OR, Playing as a {{Race|Drow}}, say you don't threaten/kill children {{Approval|Lae'zel|-1}}
** OR, Playing as a {{Race|Drow}}, say you don't threaten/kill children {{Approval|Lae'zel|-1}}


'''[[Forest]]'''
* While talking to [[Demir]] and [[Johl]] after Ethel disappears, offer to help them find their sister {{Approval|Lae'zel|-1}}


'''[[Owlbear Nest]]'''
'''[[Forest]] & [[Owlbear Nest]]'''
* Convince the [[Owlbear]] to let you go without fighting {{Approval|Lae'zel|-1}}
* While talking to [[Demir]] and [[Johl]] after [[Auntie Ethel]] disappears, offer to help them find their sister {{Approval|Lae'zel|-1}}
* Agree with Shadowheart when she asks not to loot the Selûnite chest {{Approval|Lae'zel|-1}}
* Convince the Mother [[Owlbear]] to let you go without fighting {{Approval|Lae'zel|-1}}
* Agree with [[Shadowheart]] when she asks not to loot the Selûnite chest {{Approval|Lae'zel|-1}}
 


'''[[Sunlit Wetlands]]/[[Putrid Bog]]'''
'''[[Sunlit Wetlands]]/[[Putrid Bog]]'''
* ''(If [[Astarion]] '''is not''' in your party)'' When talking to [[Gandrel]], tell him that [[Astarion]] is under your protection {{Approval|Lae'zel|-1}}.
* If [[Astarion]] '''is not''' in your party, talking to [[Gandrel]], tell him that Astarion is under your protection {{Approval|Lae'zel|-1}}.
** Further in dialogue, refuse to help the hunter find your camp {{Approval|Lae'zel|-1}}
** Further in dialogue, refuse to help the hunter find your camp {{Approval|Lae'zel|-1}}
* ''(if [[Astarion]] '''is''' in the party)'' Let [[Astarion]] kill the hunter {{Approval|Lae'zel|-1}}
* If [[Astarion]] '''is''' in the party, let him kill the hunter {{Approval|Lae'zel|-1}}
* At the [[Riverside Teahouse]], tell [[Mayrina]] straightaway that [[Demir]] and [[Johl]] were killed (by you or Ethel) {{Approval|Lae'zel|-1}}
* At the [[Riverside Teahouse]], tell [[Mayrina]] straightaway that Demir and Johl were killed (by you or Ethel) {{Approval|Lae'zel|-1}}
* Allow [[Auntie Ethel]] to take your eye as a payment for ridding you of the tadpole {{Approval|Lae'zel|-5}}
* Allow Auntie Ethel to take your eye as a payment for ridding you of the tadpole {{Approval|Lae'zel|-5}}
 


'''[[Blighted Village]]'''
'''[[Blighted Village]]'''
* Gain entrance to the village through the southern gate - by [[Persuasion|Persuading]] the goblin guard, OR, Playing as a {{Class|Bard}}, performing for him {{Approval|Lae'zel|-1}}
* Gain entrance to the village through the southern gate by {{Skill|Persuasion|persuading}} the goblin guard
** OR, Playing as a {{Class|Bard}}, by {{Skill|Performance|performing}} for him {{Approval|Lae'zel|-1}}
* Pay [[Fezzerk]] a lot of gold to let you pass {{Approval|Lae'zel|-1}}
* Pay [[Fezzerk]] a lot of gold to let you pass {{Approval|Lae'zel|-1}}


'''[[Goblin Camp]]'''
'''[[Goblin Camp]]'''
* Smear the dung over your face on [[Olak|Sentinel Olak's]] demand {{Approval|Lae'zel|-1}}
* Smear the dung over your face on [[Olak|Sentinel Olak's]] demand {{Approval|Lae'zel|-1}}
* When [[Crusher]] orders you to kiss his foot, obey {{Approval|Lae'zel|-1}}, then start licking it {{Approval|Lae'zel|-5}}
* When [[Crusher]] orders you to kiss his foot, obey {{Approval|Lae'zel|-1}}, then start licking his foot {{Approval|Lae'zel|-5}}
** OR Give his foot a long lick straightaway {{Approval|Lae'zel|-5}}
** OR Give his foot a long lick straightaway {{Approval|Lae'zel|-5}}
** If Crusher attacks you, defeat him, then say you've made a point and help him up. {{Approval|Lae'zel|-1}}
** If Crusher attacks you, defeat him, then say you've made a point and help him get up. {{Approval|Lae'zel|-1}}
* Tell [[Eight]] you are sorry for his loss {{Approval|Lae'zel|-1}}
* Tell [[Eight]] you are sorry for his loss {{Approval|Lae'zel|-1}}
* Convince [[Minthara]] to spare [[Sazza]], saying the latter didn't know who you were {{Approval|Lae'zel|-1}}
* Convince [[Minthara]] to spare Sazza, saying the latter didn't know who you were {{Approval|Lae'zel|-1}}
'''''Note:''' This option is available if you have previously freed Sazza from the cage in Emerald Grove''
<small>'''''Note:''' Sazza must be freed from the cage in Emerald Grove''</small>
 


'''[[Zhentarim Basement]]'''
'''[[Zhentarim Basement]]'''
* Purchase [[Oskar Fevras]] from [[Brem]] for the price he asks initially {{Approval|Lae'zel|-1}}
* Purchase [[Oskar Fevras]] from [[Brem]] for the price he asks initially {{Approval|Lae'zel|-1}}


'''[[Underdark]]'''
'''[[Underdark]]'''
* When speaking with [[Glut]] after defeating the duergar, agree to eliminate [[Spaw]] for Glut.{{Approval|Lae'zel|-1}}
* When speaking with [[Glut]] after defeating the duergar, agree to eliminate [[Spaw]] for Glut.{{Approval|Lae'zel|-1}}


'''[[Grymforge]]'''
'''[[Grymforge]]'''
* When attempting to take the elevator, tell [[Magmar]] that you need to save [[Nere]] to obtain a [[Moonlantern]] {{Approval|Lae'zel|-1}}
* When attempting to take the elevator, tell [[Magmar]] that you need to save [[Nere]] to obtain a [[Moonlantern]] {{Approval|Lae'zel|-1}}
* Side with [[Nere]] against [[Elder Brithvar]] {{Approval|Lae'zel|-1}}
* Side with Nere against [[Elder Brithvar]] {{Approval|Lae'zel|-1}}
* After defeating [[Nere]], ask [[Brithvar]] about the gnome slaves and tell him that they are a valuable asset. {{Approval|Lae'zel|-1}}
* After defeating Nere, ask Brithvar about the gnome slaves and tell him that they are a valuable asset {{Approval|Lae'zel|-1}}
 


'''[[Mountain Pass]]'''
'''[[Mountain Pass]]'''
* Speak with [[Voss]] instead of letting [[Lae'zel]] do it  {{Approval|Lae'zel|-5}} ''(any line of two available)''
* Speak with [[Voss]] yourself instead of letting [[Lae'zel]] do it  {{Approval|Lae'zel|-5}} ''(any line of two available)''
** OR Show him the [[Mysterious Artefact]] {{Approval|Lae'zel|-5}}
** OR Attack him straightaway {{Approval|Lae'zel|-5}}
** OR Attack him straightaway {{Approval|Lae'zel|-5}}
* After Voss departs, speak to Lae'zel and choose to reach out to calm her {{Approval|Lae'zel|-5}}


'''[[Crèche Y'llek]]'''
'''[[Crèche Y'llek]]'''
* Upon entering the Créche, first tell [[Gish Far'aag]] that [[Voss]] sent you; then pretend to be an avatar of Vlaakith and succeed a {{Ability check|Performance|30}}. {{Approval|Lae'zel|-1}}
* Upon entering the Crèche, first tell [[Gish Far'aag]] that [[Voss]] sent you; then pretend to be an avatar of Vlaakith and succeed a {{Ability check|Performance|30}} {{Approval|Lae'zel|-1}}
** OR, Playing as a {{Class|Ranger}}, [[Intimidation|Intimidate]] [[Far'aag|Gish Far'aag]] to let you pass, saying you're hunting either mind flayers or the gith {{Approval|Lae'zel|-1}}
** OR, Playing as a {{Class|Ranger}}, {{Skill|Intimidation|Intimidate}} Gish Far'aag to let you pass, saying you're hunting either mind flayers or the gith {{Approval|Lae'zel|-1}}
* Vandalise the portrait of [[Vlaakith]] {{Approval|Lae'zel|-1}}
* Vandalise the portrait of [[Vlaakith]] {{Approval|Lae'zel|-1}}
''In the infirmary:''
 
* Ask whether the ''[[zaith'isk]]'' process hurts you {{Approval|Lae'zel|-1}}
''In the [[Crèche_Y'llek#Infirmary_and_Dormitory|Infirmary]]:''
* If freed from the ''zaith'isk'', successfully use [[Deception]] on [[Ghustil Stornugoss]] to claim you or Lae'zel were cured. {{Approval|Lae'zel|-1}}
* Demand to be the first to use ''[[zaith'isk]]'', but fail the check to convince Lae'zel {{Approval|Lae'zel|-3}}
''In the classroom:''
** Ask whether the process is going to hurt you {{Approval|Lae'zel|-1}}
** If freed from the ''zaith'isk'', successfully use {{Skill|Deception}} on [[Ghustil Stornugoss]] to claim you or Lae'zel were cured {{Approval|Lae'zel|-1}}
 
''In the [[Crèche_Y'llek#Classroom|Classroom]]:''
* Save [[Youth Varrl]] by whatever means, and then:
* Save [[Youth Varrl]] by whatever means, and then:
** Show him the [[Orpheus, Prince of the Comet, Part One: Betrayal|first chapter]] of the Orpheus's story (if you found it in the [[Arcane Tower]]) and suggest to exchange it for his slate {{Approval|Lae'zel|-1}}
** Show him the [[Orpheus, Prince of the Comet, Part One: Betrayal|first chapter]] of the Orpheus's story (if you found it in the [[Arcane Tower]]) and suggest to exchange it for his slate disc {{Approval|Lae'zel|-1}}
** Playing as a {{Class|Fighter}}, tell him that capacity for mercy is what separates us from feral beasts {{Approval|Lae'zel|-1}}
** Playing as a {{Class|Fighter}}, tell him that capacity for mercy is what separates us from feral beasts {{Approval|Lae'zel|-1}}
* After resolving [[Varrl|Varrl's]] fate, talk to [[Kethk]] again and call his 'lessons'/his 'demonstration' reprehensible {{Approval|Lae'zel|-1}}
* After resolving Varrl's fate, talk to [[Kethk]] again and call his "lessons"/his "demonstration" reprehensible {{Approval|Lae'zel|-1}}
''At the hatchery:''
 
* Tell [[Varsh Ko'kuu]] that the last githyanki egg is clearly a dud {{Approval|Lae'zel|-1}}
''At the [[Crèche_Y'llek#Hatchery|hatchery]]:''
* Tell [[Varsh Ko'kuu]] that if he gives you the [[Githyanki Egg|githyanki egg]] you'll sell it at best price OR make yourself an omelette (''either choise brings {{Approval|Lae'zel|-1}} and immediately starts the fight with [[Varsh Ko'kuu|Ko'kuu]] and hatchery guards'') {{Approval|Lae'zel|-1}}
* Tell [[Varsh Ko'kuu]] that the last [[Githyanki Egg]] is clearly a dud {{Approval|Lae'zel|-1}}
* Crush the githyanki egg {{Approval|Lae'zel|-3}} (''This option is not available if playing as a {{Race|Githyanki}}; starts the fight with [[Varsh Ko'kuu|Ko'kuu]] and hatchery guards'')
* Tell Ko'kuu that if he gives you the egg, you'll sell it at best price OR make yourself an omelette {{Approval|Lae'zel|-1}} (''either choise brings equal disapproval and immediately starts the fight with Ko'kuu and hatchery guards'')
''In the captain's quarters and Inquisitor's chambers:''
* Crush the githyanki egg {{Approval|Lae'zel|-3}} (''This option is not available if playing as a {{Race|Githyanki}}; starts the fight with Ko'kuu and hatchery guards'')
* Ask the Inquisitor [[W'wargaz]] what you'll get in return for surrendering the weapon {{Approval|Lae'zel|-1}}
 
* Politely wave at [[Vlaakith]] or remain standing before her, instead of kneeling {{Approval|Lae'zel|-3}} ''(either)''
''In the [[Crèche_Y'llek#Captain's_Quarters|Captain's Quarters]] and [[Crèche_Y'llek#Inquisitor's_Chamber|Inquisitor's Chamber]]:''
* Refuse [[Vlaakith|Vlaakith's]] demands to enter the [[Mysterious Artefact]] or say you're going to free the person inside {{Approval|Lae'zel|-10}}
* Ask the Ch'r'ai [[W'wargaz]] what you'll get in return for surrendering the weapon {{Approval|Lae'zel|-1}}
* Politely wave at [[Vlaakith]] OR remain standing before her, instead of kneeling {{Approval|Lae'zel|-3}} ''(either option)''
* Refuse Vlaakith's demands to enter the [[Mysterious Artefact]] OR say you're actually going to free the person inside {{Approval|Lae'zel|-10}}
* Steal the [[Blood of Lathander]] from the Secret Chamber {{Approval|Lae'zel|-1}}
 
 
'''[[Astral Plane]]'''
* Talking to the [[Dream Guardian]], if you refused Vlaakith's demand, tell them you're not going to kill them {{Approval|Lae'zel|-5}}
* Talking to the [[Dream Guardian]], if you refused Vlaakith's demand, tell them you're not going to kill them {{Approval|Lae'zel|-5}}
** OR, If you agreed, change your mind and say that Vlaakith can kill them herself if she wants it done {{Approval|Lae'zel|-5}}
** OR, If you agreed, change your mind and say that Vlaakith can kill them herself if she wants it done {{Approval|Lae'zel|-5}}
* After returning from inside the Astral Prism, if you spared the [[Dream Guardian]], tell Lae'zel that she is stupid to still stand to Vlaakith {{Approval|Lae'zel|-1}}
* After meeting with the Dream Guardian face to face, choose to close your mind from Lae'zel {{Approval|Lae'zel|-3}}
* Steal the [[Blood of Lathander]] from the Secret Chamber {{Approval|Lae'zel|-1}}
 
 
'''Raphael's deal'''
* Discussing [[Raphael|Raphael's]] offer, call him impressive {{Approval|Lae'zel|-1}}
** OR Ask her to show him some respect, for he might lead you to a cure {{Approval|Lae'zel|-1}}
 
 
'''[[Campsite|Camp]] & Conversations'''
* After Lae'zel describes ceremorphosis, suppress your panic {{Approval|Lae'zel|-3}}
* Ask her if she's sure the crèche is the only way for a cure, then say that total understanding is nonsense {{Approval|Lae'zel|-3}}
* After you have traded the [[Githyanki Egg]] to [[Lady Esther]], tell Lae'zel she's lucky that you haven’t done an omelette out of it {{Approval|Lae'zel|-3}}
* After the first visit of the [[Dream Guardian]] tell her you should let the parasite empower you {{Approval|Lae'zel|-1}}
* After the second visit of the Dream Guardian, tell Lae'zel that you think them right {{Approval|Lae'zel|-1}}
** OR Say you can manipulate the cultists {{Approval|Lae'zel|-1}}
* Playing as {{Background|Haunted One|The Dark Urge}}, after murdering the bard, fail the roll to {{Skill|Deception|deceive}} the others by any story {{Approval|Lae'zel|-1}}
 
''After events in the Crèche Y'llek:''
* Discussing with Lae'zel the encounter with the Dream Guardian, when she asks you whether you trust them:
** Answer they were right about the githyanki who turned hostile {{Approval|Lae'zel|-3}}
** OR Say you saw enough to not trust Vlaakith anymore {{Approval|Lae'zel|-3}}
** OR Say you believe it because they save you from the zaith’isk {{Approval|Lae'zel|-3}}
** OR Ask how to choose between an evil queen and a strange entity {{Approval|Lae'zel|-3}}
** OR, Playing as a {{Race|Githyanki}}, tell Lae'zel that you mustn't let faith blind you to reality {{Approval|Lae'zel|-3}}
* If you didn’t have Lae'zel in the party while exploring the crèche, choose to keep silence when she asks you about the encounter with the Dream Guardian {{Approval|Lae'zel|-3}}
 
''If you destroyed the crèche with the Lathander’s Lance:''
* Speaking to Lae’zel afterwards (automated dialogue), ask why should you care about the crèche if they turned on you {{Approval|Lae'zel|-3}}


'''Camp/Conversation'''
''Other companions and camp followers''
* Playing as [[Astarion]] origin, confess to Lae'zel that you are a vampire and fail the {{Ability|Charisma}} check {{Approval|Lae'zel|-1}}
** OR Succeed the check, then tell her you aren’t making a promise you can’t keep {{Approval|Lae'zel|-3}}
* When Lae'zel accuses you of vampirism, say you're a normal elf {{Approval|Lae'zel|-3}}
** OR Insist on not being a vampire {{Approval|Lae'zel|-3}}
<small>'''''Note:''' This dialogue will trigger if you were noticed biting someone''</small>
* Having Lae'zel in the party, successfully convince [[Shadowheart]] to join you {{Approval|Lae'zel|-1}}
** Persuade Shadowheart to join you if you did not save her from the pod on the [[Nautiloid]] {{Approval|Lae'zel|-1}}
* On the very first night in the camp, after speaking to Lae'zel first, talk to [[Shadowheart]] and say you agree with her {{Approval|Lae'zel|-1}} {{verify}}
* When Shadowheart comes to the camp all not herself, succeed {{Skill|Perception}} roll to detect a knife in her belt, and then {{Skill|Persuasion|persuade}} her to have a rest at the camp {{Approval|Lae'zel|-5}}
** On the next morning, suggest Shadowheart to join the party {{Approval|Lae'zel|-5}}
<small>'''''Note:''' This scene occurs only if you have missed all opportunities to recruit the cleric at the beginning of the game''</small>
* The first time [[Shadowheart]]'s mark flares in pain, turn a blind eye and leave. {{Approval|Lae'zel|-1}}
* The first time [[Shadowheart]]'s mark flares in pain, turn a blind eye and leave. {{Approval|Lae'zel|-1}}
* Ask her if she's sure the Crèche is the only way for a cure, then tell her that their library is utter nonsense {{Approval|Lae'zel|-3}}
* When you catch Shadowheart trying to open the [[Mysterious Artefact]], choose to leave her alone {{Approval|Lae'zel|-1}} ''(Works only if you have a negative rate of approval from Shadowheart)''
* When [[Lae'zel]] and Shadowheart have an argument over the [[Mysterious Artefact]]:
** If Lae'zel attacks sneakily at night, choose to defend Shadowheart {{Approval|Lae'zel|-10}}
** OR, If it comes to duel, side with Shadowheart {{Approval|Lae'zel|-10}}
** If Shadowheart attacks sneakily at night, choose to do nothing {{Approval|Lae'zel|-10}} ''(Lae'zel dies)''
* When [[Mizora]] shows up in the camp, ask her whether she will leave if you turn on [[Karlach]] {{Approval|Lae'zel|-1}}
* <u>Let</u> [[Volo]] follow through with his attempt to remove the parasite
 
''[[Lae'zel/romance|Romance]]''
* Say "Yuck" when she shows sexual interest in you {{Approval|Lae'zel|-2}}
* Say "Yuck" when she shows sexual interest in you {{Approval|Lae'zel|-2}}
* Panic after she describes ceremorphosis {{Approval|Lae'zel|-3}}
 
* <u>In camp on</u> the first night, after speaking with her first, talk to [[Shadowheart]] and say you agree with her
'''[[The Githyanki Warrior|Companion quest]]'''
<!--* When [[Daughter of Darkness#A mysterious wound|Shadowheart's wound]] manifests itself, ask if it was some form of Sharran magic//Has tried every line of this dialogue, never gained any disapproval, even with failed Wisdom check-->
* Order [[Lae'zel]] to stand down when talking to [[Zorru]] {{Approval|Lae'zel|-5}}
* After the first visit of the [[Dream Guardian]], disagree with her on utilizing the [[Illithid Powers]] {{Approval|Lae'zel|-1}}
** Let Zorru go without asking about the githyanki {{Approval|Lae'zel|-5}}
* <u>Let</u> [[Volo]] follow through with his attempt to remove the parasite
* Afterwards, berate the gith for being so rough {{Approval|Lae'zel|-1}} ''(Unique lines for {{Race|Halfling}} and {{Race|Tiefling}})'' 
* <u>After attempting</u> to persuade her to utilize the [[Illithid Powers]], attempt to persuade her a second time.
** OR, Playing as a Good {{Class|Cleric}} or a {{Class|Paladin}}, call her cruel and cold after she threatens you {{Approval|Lae'zel|-1}}
* <u>After being</u> marked as a traitor by [[Ch'r'ai W'wargaz]], tell her she's stupid to still have any faith in Vlaakith
* After being proclaimed as a traitor by [[W'wargaz]], tell her she is a dull as she is stupid {{Approval|Lae'zel|-1}}
* When talking about [[Raphael]]'s deal, say that he is impressive or show your respect towards the devil {{Approval|Lae'zel|-1}}
* Playing as [[Astarion]], after confessing that you are a vampire, tell her that you'll do your very best to fight the hunger. {{Approval|Lae'zel|-10}}
}}


===Act Two===
===Act Two===
{{SpoilerBox|act=2|nograd=1|unhide=1|
 
'''[[Ruined Battlefield]]'''
'''[[Ruined Battlefield]]'''
* Free [[Dolly Thrice]] from the [[Moonlantern]] carried by [[Kar'niss]] {{Approval|Lae'zel|-1}}
* Free [[Dolly Thrice]] from the [[Moonlantern]] carried by [[Kar'niss]] {{Approval|Lae'zel|-1}}
* At the [[House in Deep Shadows]], lose the second round of hide-and-seek to [[Oliver]] {{Approval|Lae'zel|-1}}   
* At the [[House in Deep Shadows]], lose '''the second round''' of hide-and-seek to [[Oliver]] {{Approval|Lae'zel|-1}}   


''When dealing with [[He Who Was]]:''
''When dealing with [[He Who Was]]:''
Line 1,322: Line 1,338:
** OR Accuse her of cowardice, using basic or unique {{Class|Barbarian}}, {{Class|Bard}}, {{Class|Monk}} lines {{Approval|Lae'zel|-1}}
** OR Accuse her of cowardice, using basic or unique {{Class|Barbarian}}, {{Class|Bard}}, {{Class|Monk}} lines {{Approval|Lae'zel|-1}}
** OR Say that it wasn't her fault, using basic or unique {{Class|Bard}}, Good {{Class|Cleric}} or {{Class|Monk}} lines {{Approval|Lae'zel|-1}}
** OR Say that it wasn't her fault, using basic or unique {{Class|Bard}}, Good {{Class|Cleric}} or {{Class|Monk}} lines {{Approval|Lae'zel|-1}}


'''[[Last Light Inn]]'''<br>
'''[[Last Light Inn]]'''<br>
Line 1,332: Line 1,349:
* If Marcus assaults the inn ''(happens if you gained entrance with [[Mol|Mol's]] help)'':
* If Marcus assaults the inn ''(happens if you gained entrance with [[Mol|Mol's]] help)'':
** After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face {{Approval|Lae'zel|-5}}
** After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face {{Approval|Lae'zel|-5}}
* Playing as {{Background|Haunted One|The Dark Urge}}:
* Playing as {{Background|Haunted One|The Dark Urge}}, obey your Urge and tell Isobel you crave to kill her {{Approval|Lae'zel|-5}}
** Obey your Urge and tell Isobel you crave to kill her {{Approval|Lae'zel|-5}} ''(this option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing [[Nightsong]]; turns hostile Isobel and any Harper who sees it)''
<small>'''''Note: '''Available either before kidnapping attempt, or after assault, or if you return to the inn after freeing [[Nightsong]]; turns hostile Isobel and any Harper who sees it''</small>


'' Talking to [[His Majesty]] via [[Speak with Animals]]:''
'' Talking to [[His Majesty]] via [[Speak with Animals]]:''
Line 1,342: Line 1,359:
* When she tell you about their misfortunes and says they ran until found the inn, say that she did the right thing {{Approval|Lae'zel|-1}} ''(use basic line or unique for {{Class|Cleric}} or {{Class|Oathbreaker|Oathbreaker Paladin}})''
* When she tell you about their misfortunes and says they ran until found the inn, say that she did the right thing {{Approval|Lae'zel|-1}} ''(use basic line or unique for {{Class|Cleric}} or {{Class|Oathbreaker|Oathbreaker Paladin}})''


''Talking to [[Alfira]] at the inn:''
''Talking to [[Alfira]]:''
* Ask her about others, and then say that running was right call {{Approval|Lae'zel|-1}}
* Ask her about others, and then say that running was right call {{Approval|Lae'zel|-1}}
* When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]], say you imagine the cultists are torturing them right now {{Approval|Lae'zel|-1}}
* When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]], say you imagine the cultists are torturing them right now {{Approval|Lae'zel|-1}}


''Dealing with [[Rolan]], [[Cal]] and [[Lia]]:''
''Dealing with [[Rolan]], [[Cal]] and [[Lia]]:''
* Speaking to drunken Rolan before trying to [[Rescue the Tieflings|saving captured refugees]], promise to rescue his siblings if they are alive OR say that it is your responsibility to bring them back {{Approval|Lae'zel|-1}} ''(starts the quest, if you don't have it already)''
* Speaking to drunken Rolan before trying to [[Rescue the Tieflings|saving captured refugees]], promise to rescue his siblings if they are alive {{Approval|Lae'zel|-1}}
** OR Say that it is your responsibility to bring them back {{Approval|Lae'zel|-1}}
<small>'''''Note: ''' Both options start the quest, if you don't have it already''</small>


''Talking to [[Ide]] after drunken [[Rolan]] has snapped on her:''
''Talking to [[Ide]] after drunken Rolan has snapped on her:''
* Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant for it's what she really is. {{Approval|Lae'zel|-1}}
* Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant {{Approval|Lae'zel|-1}}


''Elsewhere in the inn:''
''Elsewhere in the inn:''
* Pay [[Mattis]] extra gold for the [[Tower-Shaped Key]] {{Approval|Lae'zel|-1}}
* Pay [[Mattis]] extra gold for the [[Tower-Shaped Key]] {{Approval|Lae'zel|-1}}


'''Reithwin Town'''
 
'''[[Reithwin Town]]'''
* At the [[Reithwin Tollhouse]], agree to give up all your gold to [[Gerringothe Thorm]]. {{Approval|Lae'zel|-1}}
* At the [[Reithwin Tollhouse]], agree to give up all your gold to [[Gerringothe Thorm]]. {{Approval|Lae'zel|-1}}


'''[[Moonrise Towers]]'''
'''[[Moonrise Towers]]'''


''Witnessing [[Ketheric|Ketheric's]] trial (at the very first visit to Moonrise):''
''Witnessing [[Ketheric|Ketheric's]] trial (at the very first visit to Moonrise):''
* When Z'rell orders you to decide the goblins' fate, set them free (basic or {{Background|Haunted One|The Dark Urge}} option) {{Approval|Lae'zel|-1}}
* When [[Z'rell]] orders you to decide the goblins' fate, choose to set them free {{Approval|Lae'zel|-1}} ''(basic or {{Background|Haunted One|The Dark Urge}} option)''


''At the [[Moonrise Towers Prison]]:''
''At the [[Moonrise Towers Prison]]:''
* When approaching [[Minthara]] being tortured and erased by [[Jasin]] and [[Sumera]]:
* When approaching [[Minthara]] being tortured and erased by [[Jasin]] and [[Sumera]]:
** Playing as {{Background|Haunted One|The Dark Urge}}, if you failed a [[Wisdom]] check to reach out to Minthara's mind, tell the questioners to carve her mind apart {{Approval|Lae'zel|-1}}
** Playing as {{Background|Haunted One|The Dark Urge}}, fail a {{Ability|Wisdom}} check to reach out to Minthara's mind and tell the questioners to carve her mind apart {{Approval|Lae'zel|-1}}


* Speaking to the [[Warden]] for the first time, use [[Deception]] to convince the Warden that you are [[Balthazar|Balthazar's]] closest confidante {{Approval|Lae'zel|-1}}
* Speaking to the [[Warden]] for the first time, use {{Skill|Deception}} to convince the Warden that you are [[Balthazar|Balthazar's]] closest confidante {{Approval|Lae'zel|-1}}
** Then try to bribe her {{Approval|Lae'zel|-1}}
** Then try to bribe her {{Approval|Lae'zel|-1}}
* Speaking to [[Wulbren]], say that they can die in prison for all you care {{Approval|Lae'zel|-1}}
* Speaking to [[Wulbren]], say that they can die in prison for all you care {{Approval|Lae'zel|-1}}
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''Elsewhere in Moonrise Towers:''
''Elsewhere in Moonrise Towers:''
* Back [[Astarion]] in his decision on biting [[Araj Oblodra]], telling her "He said no, what's to discuss". {{Approval|Lae'zel|-1}}
* Back up [[Astarion]] when he refuses to bite [[Araj Oblodra]], telling her "He said no, what's to discuss" {{Approval|Lae'zel|-1}}
** OR Tell Astarion that he shall not do anything he doesn't want to, when Araj asks you to pressure him into taking her offer {{Approval|Lae'zel|-1}}
** OR Tell Astarion that he shall not do anything he doesn't want to, when Araj asks you to pressure him into taking her offer {{Approval|Lae'zel|-1}}
* At the Moonrise Towers docks, use illithid {{Ability check|Wisdom}} on [[Marls|Acolyte Marls]], and then tell him to wash the worms off. {{Approval|Lae'zel|-1}}
* At the Moonrise Towers docks, use illithid {{Ability check|Wisdom}} on [[Marls|Acolyte Marls]], and then tell him to wash the worms off {{Approval|Lae'zel|-1}}




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* Lick the dead spider meat {{Approval|Lae'zel|-2}} ''(Comes point by point for each lick)''
* Lick the dead spider meat {{Approval|Lae'zel|-2}} ''(Comes point by point for each lick)''
* If you agreed to help Yurgir:
* If you agreed to help Yurgir:
** Talk to [[Nessa]] without {{SAI|Speak with Animals}}, pass the {{Ability check|Animal Handling|16}} and give her a scratch behind the ears {{Approval|Lae'zel|-1}}
** Talk to [[Nessa]] without {{SAI|Speak with Animals}}, pass the {{Skill|Animal Handling}} check and give her a scratch behind the ears {{Approval|Lae'zel|-1}}


''Dealing with [[Lyrthindor]]:''
''Dealing with [[Lyrthindor]]:''
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** Using {{SAI|Speak with Animals}}, bargain their lives for a treasure {{Approval|Lae'zel|-1}}
** Using {{SAI|Speak with Animals}}, bargain their lives for a treasure {{Approval|Lae'zel|-1}}
** Without {{SAI|Speak with Animals}}, choose to hold your hands up in peace {{Approval|Lae'zel|-1}}
** Without {{SAI|Speak with Animals}}, choose to hold your hands up in peace {{Approval|Lae'zel|-1}}
* When [[Lyrthindor]] appears after you continue killing rats, tell him you were trying to humour Yurgir (if you persuaded the orthon to help him) {{Approval|Lae'zel|-1}}
* When Lyrthindor appears after you continue killing rats, tell him you were trying to humour Yurgir (if you persuaded the orthon to help him) {{Approval|Lae'zel|-1}}
** OR That there's no need for ''more'' violence (if you didn't persuade the orthon) {{Approval|Lae'zel|-1}}
** OR That there's no need for ''more'' violence (if you didn't persuade the orthon) {{Approval|Lae'zel|-1}}
** OR Say you are sorry for this {{Approval|Lae'zel|-1}}
** OR Say you are sorry for this {{Approval|Lae'zel|-1}}
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'''[[Mind Flayer Colony]]'''<br>
'''[[Mind Flayer Colony]]'''<br>
''In the [[Necrotic Laboratory]]:''
''In the [[Necrotic Laboratory]]:''
* Talking to the [[Waking Mind]]:
* Talking to the [[Waking Mind]] via the [[slack-Skinned Head]]:
** When she mentiones that she were a ''githzerai'', ask whether it is some form of a githyanki {{Approval|Lae'zel|-1}}
** When they mention that they were a ''githzerai'', ask whether it is some form of a githyanki {{Approval|Lae'zel|-1}}
** Succeed the passive [[Insight]] check and choose to purge her mind {{Approval|Lae'zel|-1}}
** Succeed the passive {{Skill|Insight}} check and choose to purge her mind {{Approval|Lae'zel|-1}}
* Talking to [[Balthazar]], successfully pretend to be a thrall {{Approval|Lae'zel|-1}} ''(This option is available only if you helped the necromancer reach the [[Nightsong]] and let him take her to [[Ketheric]])''
* Talking to [[Balthazar]], successfully pretend to be a thrall {{Approval|Lae'zel|-1}}
<small>'''''Note: ''' This option is available only if you helped the necromancer reach the [[Nightsong]] and let him take her to [[Ketheric]]''</small>


''At the [[Mind_Flayer_Colony#Morgue|Morgue]]:''
''At the [[Mind_Flayer_Colony#Morgue|Morgue]]:''
* If [[Us]] survived the [[Nautiloid]] and is kept in the cage, convince [[Chop]] to let it go with you through [[Persuasion]], [[Deception]] or [[Intimidation]] {{Approval|Lae'zel|-1}}
* If [[Us]] survived the [[Nautiloid]] and is kept in the cage, convince [[Chop]] to let it go with you through {{Skill|Persuasion}}, {{Skill|Deception}} or {{Skill|Intimidation}} {{Approval|Lae'zel|-1}}
* If you already freed Us, when Chop speaks to you:
* If you already freed Us, when Chop speaks to you:
** Pass {{Ability check|Wisdom|14}} (Illithid) and say that you and it are alike {{Approval|Lae'zel|-1}}
** Pass illithid {{Ability check|Wisdom}} and say that you and it are alike {{Approval|Lae'zel|-1}}
** OR Persuade Chop to let Us go with you {{Approval|Lae'zel|-1}}
** OR {{Skill|Persuasion|Persuade}} Chop to let Us go with you {{Approval|Lae'zel|-1}}


''In the [[Tadpoling Centre]]:''
''In the [[Tadpoling Centre]]:''
* Choose to release pod captives {{Approval|Lae'zel|-1}}
* Choose to release pod captives {{Approval|Lae'zel|-1}}
* Kill [[Mizora]] in her pod {{Approval|Lae'zel|-1}}
<small>''''' Note:''' Choosing this option will cause [[Wyll]] to die, too, regardless whether he is in the party or not''</small>




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''Talking to [[Ide]], [[Umi]] and [[Mattis]]:''
''Talking to [[Ide]], [[Umi]] and [[Mattis]]:''
* Tell any of them about [[Mol|Mol's]] eyepatch you have found down in the colony, and then:
* Tell any of them about [[Mol|Mol's]] eyepatch you have found down in the colony, and then:
** Assure Ide that Mol is somewhere safe {{Approval|Lae'zel|-1}}
** Assure Ide OR Umi that Mol is somewhere safe {{Approval|Lae'zel|-1}} ''(either of them)''
** Tell Mattis that Mol will already be at Baldur's Gate when they arrive {{Approval|Lae'zel|-1}}
** Tell Mattis that Mol will already be at Baldur's Gate when they arrive {{Approval|Lae'zel|-1}}
** Promise Umi that Mol is fine {{Approval|Lae'zel|-1}}
 
}}
 
'''[[Campsite|Camp]]/Conversation'''
* Playing as {{Background|Haunted One|The Dark Urge}}, after killing your partner:
** Ask others whether they came to admire your handiwork {{Approval|Lae'zel|-10}}
** OR Say it was a tragedy {{Approval|Lae'zel|-10}}
** OR Tell them they are next {{Approval|Lae'zel|-10}}
** OR Laugh {{Approval|Lae'zel|-10}}
<small>''''' Note:''' Choosing any of these options turns the companion who found you over the corpse hostile. The only chance to avoid it is a {{Ability check|Deception|30}}'' </small>


===Act Three===
===Act Three===
{{SpoilerBox|act=3|nograd=1|unhide=1|


'''[[Rivington]]'''<br>
'''[[Rivington]]'''<br>
''In the kennels of the [[Sword Coast Couriers]]:''
 
* Make [[Angry Mar'hyah]] to let you keep [[Scratch]], using [[Persuasion]], [[Intimidation]] or class-based [[Druid]], [[Fighter]] or [[Paladin]]. {{Approval|Lae'zel|-1}}
'''[[Sword Coast Couriers]]'''
** Then force Mar'hyah to leave the kennels via [[Deception]] or [[Intimidation]]. {{Approval|Lae'zel|-1}}
* In the kennels, make [[Angry Mar'hyah]] to let you keep [[Scratch]], using {{Skill|Persuasion}}, {{Skill|Intimidation}} or class-based {{Class|Druid}}, {{Class|Fighter}} or {{Class|Paladin}} options {{Approval|Lae'zel|-1}}
''Elsewhere:''
** Then force Mar'hyah to leave the kennels via {{Skill|Deception}} or {{Skill|Intimidation}}. {{Approval|Lae'zel|-1}}
* Near [[Requisitioned Barn]], donate some gold to [[Manip Nestor]]. {{Approval|Lae'zel|-1}}
 
''Near and inside the [[Requisitioned Barn]]:''
* Donate some gold to [[Manip Nestor]] {{Approval|Lae'zel|-1}}
* Talk to [[Broadhorn|Fist Broadhorn]] inside the barn and say you were just looking for anything worth stealing {{Approval|Lae'zel|-1}}
* Talk to [[Broadhorn|Fist Broadhorn]] inside the barn and say you were just looking for anything worth stealing {{Approval|Lae'zel|-1}}
** OR, Playing as a [[Rogue]], if you are caught inside the barn by [[Madigan|Fist Madigan]], tell him this is the only place around worth stealing from {{Approval|Lae'zel|-1}}
** OR, Playing as a {{Class|Rogue}}, if you are caught inside the barn by [[Madigan|Fist Madigan]], tell him this is the only place around worth stealing from {{Approval|Lae'zel|-1}}
 
''Elsewhere in Rivington:''
* In the smugglers' cave, defeat [[Caïros]] and his thugs, and if [[Farlin]] survived, say you don't want gratitude from criminals {{Approval|Lae'zel|-1}}
* In the smugglers' cave, defeat [[Caïros]] and his thugs, and if [[Farlin]] survived, say you don't want gratitude from criminals {{Approval|Lae'zel|-1}}


''Dealing with [[Orin]]'s guises:''
''Dealing with [[Orin]]'s guises:''
* If [[Orin]] is impersonating [[Gyldro Angleiron]], tell her you would ''never'' kill someone you cared about. {{Approval|Lae'zel|-1}}
* If Orin is impersonating [[Gyldro Angleiron]], tell her you would ''never'' kill someone you cared about. {{Approval|Lae'zel|-1}}
'''''Note:''' When playing as [[Karlach]] or [[Wyll]] origin, this option will have an unique formulation, but still take its place (line 3)''
'''''Note:''' When playing as [[Karlach]] or [[Wyll]] origins, this line will run differently''
* OR, Playing as [[The Dark Urge]], tell her you do all you can to keep your loved ones safe from your blade {{Approval|Lae'zel|-1}}
:* OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell her you do all you can to keep your loved ones safe from your blade {{Approval|Lae'zel|-1}}
 


'''[[Circus of the Last Days]]'''
'''[[Circus of the Last Days]]'''
* At the entrance, convince [[Klaus]] to let you in, pretending to be a friend of Gortash's ''(class-based [[Deception]] check)'' {{Approval|Lae'zel|-1}}
* At the entrance, convince [[Klaus]] to let you in, pretending to be a friend of Gortash's ''(class-based {{Skill|Deception}} check)'' {{Approval|Lae'zel|-1}}
** OR Bribe him {{Approval|Lae'zel|-1}}
** OR Bribe him {{Approval|Lae'zel|-1}}
* Dealing with [[Akabi]] the djinni, successfully catch him on rigging the wheel, but apologise and say you were mistaken {{Approval|Lae'zel|-1}}
* Dealing with [[Akabi]] the djinni, successfully catch him on rigging the wheel, but apologise and say you were mistaken {{Approval|Lae'zel|-1}}
** Spin the wheel again and try to distract the djinni, letting out a loud fart {{Approval|Lae'zel|-1}}
** Spin the wheel again and try to distract the djinni, letting out a loud fart {{Approval|Lae'zel|-1}}
** OR, Playing as a [[Bard]], ask him about his adventures {{Approval|Lae'zel|-1}}
** OR, Playing as a {{Class|Bard}}, ask him about his adventures {{Approval|Lae'zel|-1}}
* Talking to [[Popper]] the kobold trader after defeating false [[Dribbles]], say that offering 'treatoes' now is a bit callous. {{Approval|Lae'zel|-1}}
* Talking to [[Popper]] the kobold trader after defeating false [[Dribbles]], say that offering 'treatoes' now is a bit callous. {{Approval|Lae'zel|-1}}
''When passing [[Zethino|Zethino's]] trial, choose answers:''
* First question: "Attention", OR "Independence", OR "Annoying Shadowheart" {{Approval|Lae'zel|-1}} ''(either)''
* Second question: "Closeness of her kin" OR "Our night together" {{Approval|Lae'zel|-1}} ''(either; the latter ones gives disapproval if you are '''not''' romancing her)''
* Third question: "None" {{Approval|Lae'zel|-2}}, OR ★"Liberator of her people" {{Approval|Lae'zel|-1}} ''(if she remained loyal to Vlaakith)'', OR ★ "''Kith'rak'' on a dragon" {{Approval|Lae'zel|-2}} ''(if she denied Vlaakith)'',  OR "She'll be the queen" {{Approval|Lae'zel|-2}}
<small>'''''Note:''' The ★ sign here marks the answers considered 'correct' for the purposes of the test, even if they bring disapproval''</small>
''Dealing with caged beasts:''
''Dealing with caged beasts:''
* Talking to [[Shadow-Whiskers]] with {{SAI|Speak with Animals}}, note that her cage looks comfy. {{Approval|Lae'zel|-1}}
* Talking to [[Shadow-Whiskers]] with {{SAI|Speak with Animals}}, note that her cage looks comfy {{Approval|Lae'zel|-1}}
** Then choose the line "Sure thing, pussycat". {{Approval|Lae'zel|-1}}
** Then choose the line "Sure thing, pussycat" {{Approval|Lae'zel|-1}}
* Talking to [[Crimson]], refuse to feed him via {{SAI|Speak with Animals}} or mock him for being hungry (without the spell) {{Approval|Lae'zel|-1}} ''(either option)''
* Talking to [[Crimson]], refuse to feed him via {{SAI|Speak with Animals}} or mock him for being hungry (without the spell) {{Approval|Lae'zel|-1}} ''(either option)''
''Watching [[Dribbles the Clown|Dribbles's]] show:''
''Watching [[Dribbles the Clown|Dribbles's]] show:''
* Yell "Boo! Get off the stage!" {{Approval|Lae'zel|-1}}
* Yell "Boo! Get off the stage!" {{Approval|Lae'zel|-1}}
** OR, Playing as a [[Bard]], interrupt him with your own pun {{Approval|Lae'zel|-1}}
** OR, Playing as a {{Class|Bard}}, interrupt him with your own pun {{Approval|Lae'zel|-1}}
* Volunteer Lae'zel to the stage as an assistant to [[Dribbles]] {{Approval|Lae'zel|-1}}, and then cheer her, telling "Go on!" {{Approval|Lae'zel|-1}}.
* Volunteer Lae'zel to the stage as an assistant to Dribbles {{Approval|Lae'zel|-1}}, and then cheer her, telling "Go on!" {{Approval|Lae'zel|-1}}.


''Talking to [[Lucretious]]:''
''Talking to [[Lucretious]]:''
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* When you deliver her Dribbles's remains, ask whether she is hiring personnel {{Approval|Lae'zel|-1}}
* When you deliver her Dribbles's remains, ask whether she is hiring personnel {{Approval|Lae'zel|-1}}


''When passing [[Zethino|Zethino's]] trial, choose answers:''
* First question: 'Attention', OR 'Independence', OR 'Annoying Shadowheart' {{Approval|Lae'zel|-1}} ''(either)''
* Second question: 'Closeness of her kin' OR 'Our night together' {{Approval|Lae'zel|-1}} ''(either; the latter ones gives disapproval if you are '''not''' romancing her)''
* Third question: 'None' {{Approval|Lae'zel|-2}}, OR ★'Liberator of her people' {{Approval|Lae'zel|-1}} ''(if she remained loyal to Vlaakith)'', OR ★' ''Kith'rak'' on a dragon' {{Approval|Lae'zel|-2}} ''(if she denied Vlaakith)'',  OR 'She'll be the queen' {{Approval|Lae'zel|-2}}
'''''Note:''' The ★ sign here marks the answers considered 'correct' for the purposes of the test, even if they bring disapproval.''


'''[[Wyrm's Crossing]]'''
'''[[Wyrm's Crossing]]'''
* At the entrance gate, consent to be arrested by the [[Steel Watcher]] {{Approval|Lae'zel|-1}}
* At the entrance gate, consent to be arrested by the [[Steel Watcher]] {{Approval|Lae'zel|-1}}
* Playing as [[Astarion]] origin, in [[Fraygo's Flophouse]] drag [[Pale Petras]] into the sunlight, then choose to let him go {{Approval|Lae'zel|-1}}
* At [[Sharess' Caress]], when trying to hire both [[Sorn Orlith]] and [[Nym Orlith]], choose to proceed with any of the twins when Lae'zel declines their offer {{Approval|Lae'zel|-5}}
* At [[Sharess' Caress]], when trying to hire both [[Sorn Orlith]] and [[Nym Orlith]], choose to proceed with any of the twins when Lae'zel declines their offer {{Approval|Lae'zel|-5}}
* Speaking to [[Valeria]], say you're here just to have a drink, and then propose a toast to ADVENTURE! {{Approval|Lae'zel|-1}} ''(The option is available only after you've started [[Solve the Open Hand Temple Murders]] quest)''
* Speaking to [[Valeria]], propose a toast to ADVENTURE! {{Approval|Lae'zel|-1}}
<small>'''''Note: ''' The option is available only after you've started [[Solve the Open Hand Temple Murders]] quest''</small>


'''[[Wyrm's Rock Fortress]]'''


'''[[Wyrm's Rock Fortress]]'''<br>
''At the Flaming Fist barracks:''
''At the Flaming Fist barracks:''
* When you spot [[Fist Reynash]] trying to open a chest, give him 300 gold to take the ferry {{Approval|Lae'zel|-1}}
* When you spot [[Fist Reynash]] trying to open a chest, give him 300 gold to take the ferry {{Approval|Lae'zel|-1}}
* Speaking to [[Bakshi|Manip Bakshi]] (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you {{Approval|Lae'zel|-1}}
* Speaking to [[Bakshi|Manip Bakshi]], let him arrest you {{Approval|Lae'zel|-1}}
* Speaking to [[Gortash]] after killing [[Orin]], surrender two your [[Netherstone]]s to him {{Approval|Lae'zel|-1}}
* Speaking to [[Gortash]] after killing [[Orin]], surrender two your [[Netherstone]]s to him {{Approval|Lae'zel|-1}}


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'''[[Lower City]]'''<br>
'''[[Lower City]]'''<br>


''At the [[Basilisk Gate Barracks]]:''
'''[[Basilisk Gate Barracks]]'''
 
* Talking to [[Murphy|Fist Murphy]], ask why he is standing on one leg, and then:
* Talking to [[Murphy|Fist Murphy]], ask why he is standing on one leg, and then:
** Playing as a {{Class|Barbarian}}, tell him to prove Liara Portyr he is not a weakling {{Approval|Lae'zel|-1}}
** Playing as a {{Class|Barbarian}}, tell him to prove Liara Portyr he is not a weakling {{Approval|Lae'zel|-1}}
 
* Playing as a {{Class|Fighter}}, talk to [[Thunder (Flaming Fist)|Gauntlet Thunder]] about proper punishment for two soldiers who screwed up, then ask her to let it slide, just for once {{Approval|Lae'zel|-1}}
* Playing as a {{Class|Fighter}}, talk to [[Thunder (Flaming Fist)|Gauntlet Thunder]] about proper punishment for two soldiers who screwed up, and then:
** Tell her to let it slide, just for once {{Approval|Lae'zel|-1}}
 
* Talking to [[Arensen|Fist 'Edge' Arensen]] at the gallows, tell him you'll stay out of trouble {{Approval|Lae'zel|-1}}
* Talking to [[Arensen|Fist 'Edge' Arensen]] at the gallows, tell him you'll stay out of trouble {{Approval|Lae'zel|-1}}
* Talking to [[Miller|Fist Miller]] after [[Florrick]] had been executed, say she didn't deserve to die {{Approval|Lae'zel|-1}}
* Talking to [[Miller|Fist Miller]] after [[Florrick]] had been executed, say she didn't deserve to die {{Approval|Lae'zel|-1}}
** OR Say it's a cruel way of talking about her  {{Approval|Lae'zel|-1}}
** OR Say it's a cruel way of talking about her  {{Approval|Lae'zel|-1}}
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''Speaking to [[Liara Portyr]] and [[Lora Bergauz]]:''
''Speaking to [[Liara Portyr]] and [[Lora Bergauz]]:''
* Tell Lora to calm down and let Liara alone {{Approval|Lae'zel|-1}}
* Tell Lora to calm down and let Liara alone {{Approval|Lae'zel|-1}}
* Promise to help Lora find [[Vanra Bergauz|her daughter]] {{Approval|Lae'zel|-1}} ''(A {{Class|Paladin}} character will have a unique line here)''
* Promise to help Lora find [[Vanra Bergauz|her daughter]] {{Approval|Lae'zel|-1}} ''(Unique line for {{Class|Paladin}})''


''At [[The Blushing Mermaid]]:''


* Talking to [[Bosun Gannet]], when he instructs you about the tavern rules, say you'll keep to them {{Approval|Lae'zel|-1}}
'''[[The Blushing Mermaid]]'''<br>
''Talking to [[Bosun Gannet]]:''
* When he instructs you about the tavern rules, say you'll keep to them {{Approval|Lae'zel|-1}}
* After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her {{Approval|Lae'zel|-1}}
* After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her {{Approval|Lae'zel|-1}}


* When Talking to the [[Auntie Ethel|hag]] masking as [[Quenora Grisly|Captain Grisly]]:
''Talking to the [[Auntie Ethel|hag]] masking as [[Quenora Grisly|Captain Grisly]]:''
* When looking for a decision, propose to talk to Lora and calm her down {{Approval|Lae'zel|-1}}
* When looking for a decision, propose to talk to [[Lora Bergauz|Lora]] and calm her down {{Approval|Lae'zel|-1}}
* When the hag offers you money for killing Lora, agree, then return and say you can't do it {{Approval|Lae'zel|-1}}
* When the hag offers you money for killing Lora, agree, then return and say you can't do it {{Approval|Lae'zel|-1}}


''Other patrons:''
''Other patrons:''
* Talking to [[Nesha Leesha]], warn her about the [[Investigate the Murders#Save_the_Victims|serial killer]], then use [[Persuasion]] to insist on it {{Approval|Lae'zel|-1}}
* Talking to [[Nesha Leesha]], warn her about the [[Investigate the Murders#Save_the_Victims|serial killer]], then use {{Skill|Persuasion}} to insist on it {{Approval|Lae'zel|-1}}




''At the [[Old Garlow's Place]]:''<br>
'''The [[Old Garlow's Place]]'''<br>
 
''First time visiting the place:''
''First time visiting the place:''
* If you found the group without reading any of their posters, taunt [[Adrielle]], saying you will "EAT THEIR SOULS, RAAAGH" {{Approval|Lae'zel|-1}}
* If you found the group without reading any of their posters, taunt [[Adrielle]], saying you will "EAT THEIR SOULS, RAAAGH" {{Approval|Lae'zel|-1}}
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* Talking to Adrielle, say that she protected Mayrina until now, and that's worth something {{Approval|Lae'zel|-1}}
* Talking to Adrielle, say that she protected Mayrina until now, and that's worth something {{Approval|Lae'zel|-1}}


* Speaking to [[Jatlo]] after you have removed his hex, tell him he has been charmed by hag {{Approval|Lae'zel|-1}}
''After removing the hex:''
 
* Speaking to [[Jatlo]], tell him he has been charmed by hag {{Approval|Lae'zel|-1}}
''After removing the hex and killing Jatlo:''
* Speaking to Mayrina, say she was an adorable sheep {{Approval|Lae'zel|-1}}
* Speaking to Mayrina, say she was an adorable sheep {{Approval|Lae'zel|-1}}
* Offer Mayrina help with the hag {{Approval|Lae'zel|-1}} ''(A {{Class|Oath of Devotion|Devotion Paladin}} character will have a unique line here)''
* Offer Mayrina help with the hag {{Approval|Lae'zel|-1}} ''(Unique line for {{Class|Oath of Devotion|Devotion Paladin}})''


* Tell [[Hydrangea Wubb]] she coudn't have known the spy in disguise {{Approval|Lae'zel|-1}}
* Tell [[Hydrangea Wubb]] she coudn't have known the spy in disguise {{Approval|Lae'zel|-1}}
''''' Note:''' Hydrangea will be present only if you knocked her out (as the [[Mask of Regret]]) in the Overgrown Tunnel AND killed [[Auntie Ethel|the hag]] in [[Act One]]''
<small>''''' Note:''' Hydrangea will be present only if you knocked her out (as the [[Mask of Regret]]) in the Overgrown Tunnel AND killed [[Auntie Ethel|the hag]] in [[Act One]]''</small>
* Talking to [[Kled]], tell him that they are safe now {{Approval|Lae'zel|-1}}
* Talking to [[Kled]], tell him that they are safe now {{Approval|Lae'zel|-1}}
* Talking to Adrielle, tell her that hags and their agents are liars and cheats {{Approval|Lae'zel|-1}}
* Talking to Adrielle, tell her that hags and their agents are liars and cheats {{Approval|Lae'zel|-1}}
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* At the Flaming Fist cordon near the Upper City gate, when the [[Emperor]] warns you about becoming a thrall, say you don't care, let's go through {{Approval|Lae'zel|-1}}
'''The [[Elfsong Tavern]]'''
''''' Note:''' This dialogue will occur if you come close to the gate without having all three Netherstones ''
* In the tavern hall, tell [[Lakrissa]] you never pictured her as a barmaid, then say she should never call herself cheap {{Approval|Lae'zel|-1}}
 
 
''In [[Cazador's Dungeon]]:''
* Talk to [[Sebastian]] and promise to set him and other spawn free {{Approval|Lae'zel|-1}}
* Let Astarion complete the Rite of Profane Ascension {{Approval|Lae'zel|-1}}
 
 
''At the [[Elfsong Tavern]]:''
* Meeting [[Lakrissa]] in the tavern hall, say you never pictured her as a barmaid, then say she should never call herself cheap {{Approval|Lae'zel|-1}}
** OR Say you missed her {{Approval|Lae'zel|-1}}
** OR Say you missed her {{Approval|Lae'zel|-1}}


* Speaking to [[Harvard Willoughby]], agree to participate in Laff Riot, and then, in first round:
''Speaking to [[Harvard Willoughby]]:''
** Joke about 'Dwarf and bulette' {{Approval|Lae'zel|-1}}
* Agree to participate in ''Laff Riot'', and then, in the first round, joke about "Dwarf and bulette" {{Approval|Lae'zel|-1}}
** Joke about 'Wizard and shatter' {{Approval|Lae'zel|-1}}
** OR Joke about "Wizard and shatter" {{Approval|Lae'zel|-1}}
* In the second round:
* In the second round, joke about "Zombie reanimator" {{Approval|Lae'zel|-1}}
** Joke about 'Zombie reanimator' {{Approval|Lae'zel|-1}}
* In the third round, joke about the Dead Three {{Approval|Lae'zel|-1}}
* In the third round:
** OR Joke about "Mind flayer and duergar" {{Approval|Lae'zel|-1}}
** Joke about the Dead Three {{Approval|Lae'zel|-1}}
** Joke about 'Mind flayer and duergar' {{Approval|Lae'zel|-1}}


* Talking to [[Dez Kanshaw]]:
''Talking to [[Dez Kanshaw]]:''
* Playing as a {{Race|Halfling}}, say the answer is always yes. {{Approval|Lae'zel|-1}}
* Playing as a {{Race|Halfling}}, say the answer is always yes. {{Approval|Lae'zel|-1}}
** OR, Playing as a {{Race|Half-Orc}}, tell him that deep courage comes from a full belly {{Approval|Lae'zel|-1}}
** OR, Playing as a {{Race|Half-Orc}}, tell him that deep courage comes from a full belly {{Approval|Lae'zel|-1}}


* Speaking to [[Har'rak|Ch'r'ai Har'rak]] in the [[Knights of the Shield Hideout]]:
''Speaking to [[Har'rak|Ch'r'ai Har'rak]] in the [[Knights of the Shield Hideout]]:''
* If Lae'zel chose to be loyal to [[Vlaakith]], say that [[Orpheus]] is the githyanki's true prince {{Approval|Lae'zel|-5}}
* If Lae'zel chose to be loyal to [[Vlaakith]], say that [[Orpheus]] is the githyanki's true prince {{Approval|Lae'zel|-5}}
** OR, Playing as a {{Race|Githyanki}}, say that Orpheus lives {{Approval|Lae'zel|-5}}
** OR, Playing as a {{Race|Githyanki}}, say that Orpheus lives {{Approval|Lae'zel|-5}}




''Talking to [[Golbraith Stredivas]]:''
'''[[Golbraith's Cellar]]'''
* Talking to [[Golbraith Stredivas]], say that mind flayers are dangerous, and then tell him to leave the city {{Approval|Lae'zel|-1}}
** OR Tell him that he should be fighting, hot hiding {{Approval|Lae'zel|-1}}


* Say that mind flayers are dangerous, and then tell him to leave the city {{Approval|Lae'zel|-1}}
** OR Tell Golbraith that he should be fighting, hot hiding {{Approval|Lae'zel|-1}}


'''The [[Graveyard (Lower City)|Graveyard]]'''
* Near the "M.Kurwin" grave, ask [[Bugthimble]] what he was doing in your father's grave {{Approval|Lae'zel|-1}} ''(Requires {{Ability check|Deception|25}})''
* Talking to [[Ulkov Sully]], pay him for making a coffin for little [[Anita Fischer|Lily Fischer]] {{Approval|Lae'zel|-1}}


''At the [[House of Grief]]:''
 
* Speaking to [[Viconia DeVir]] without Shadowheart in party, promise to bring Shadowheart to the Cloister {{Approval|Lae'zel|-1}}
'''The [[Heapside Prison]]'''
* Talking to [[Skittle]] via {{SAI|Speak with Animals}}, call him a "''rat''-ical mercantile rodent" {{Approval|Lae'zel|-1}}
** OR Ask what does obtaining goods in the prison en-''tail'' {{Approval|Lae'zel|-1}}
** OR Ask to have ''a squeak'' at what he’s got {{Approval|Lae'zel|-1}}
* Ask him whether his business is ''rat''-ified by the local merchant's league {{Approval|Lae'zel|-1}}




''The [[Graveyard (Lower City)|Graveyard]]:''
'''The [[House of Grief]]'''
* Speaking to [[Viconia DeVir]] without [[Shadowheart]] in party, promise to bring Shadowheart to the Cloister {{Approval|Lae'zel|-1}}
* If Shadowheart is in the party, surrender her to Viconia {{Approval|Lae'zel|-5}}
* After defeating Viconia DeVir, tell her to go and vanish {{Approval|Lae'zel|-1}}
<small>''''' Note:''' You need to knock her out in the battle to speak to her afterwards''</small>


''Dealing with [[Bugthimble]] at the "M.Kurwin" grave:''
* Ask what he was doing in your father's grave {{Approval|Lae'zel|-1}} ''(Requires {{Ability check|Deception|25}})''


* Talking to [[Ulkov Sully]], pay him for making a coffin for [[Anita Fischer|Lily Fischer]] {{Approval|Lae'zel|-1}}
'''The [[House of Hope]]'''<br>
''Talking to the [[Archivist]],'' fail the {{Skill|Intimidation}} check {{Approval|Lae'zel|-1}} ''(works either with the contract or with the [[Orphic Hammer]])''


''In the [[House_of_Hope#Boudoir|Boudoir]]:''
* Tell [[Haarlep]] they can have your body, but not your mind {{Approval|Lae'zel|-1}}
** Vow your body to Haarlep {{Approval|Lae'zel|-1}}


''At the [[Murder Tribunal]]:''
''Speaking to [[Hope]] after defeating [[Raphael]]:''
* After becoming an [[Bhaal#Unholy_Assassins|Unholy Assassin]], speak to [[Echo of Amelyssan]] and say that every kill is euphoria {{Approval|Lae'zel|-1}}
* If [[Korrilla]] was knocked out, tell Hope she didn’t deserve to die {{Approval|Lae'zel|-1}}




* Near the [[Crimson Draughts]], give [[Sacrum|Strange Beggar Sacrum]] any amount of gold {{Approval|Lae'zel|-1}}
'''The [[The Lodge|Society of Brilliance Lodge]]'''
* Sell [[Havkelaag]] the [[Githyanki Egg]] you have obtained in the [[Creche Y'llek]] OR Donate it for free {{Approval|Lae'zel|-1}} ''(either option)''
** Afterwards, tell Lae'zel she's lucky that you haven’t done an omelette out of the egg {{Approval|Lae'zel|-3}}




''At the [[Heapside Prison]]:''
'''[[Lower City Sewers]]'''
* Talking to [[Skittle]] via {{SAI|Speak with Animals}}
* If you killed [[Voss]] in the sewers, say you aren't keen on freeing [[Orpheus]] {{Approval|Lae'zel|-3}}
** Call him a "''rat''-ical mercantile rodent" {{Approval|Lae'zel|-1}}
** OR Say you wanted to see how she reacts {{Approval|Lae'zel|-3}}
** OR Ask what does obtaining goods in the prison en-''tail'' {{Approval|Lae'zel|-1}}
** OR Choose to smile and say nothing {{Approval|Lae'zel|-3}}
** OR Ask to have ''a squeak'' at what he’s got {{Approval|Lae'zel|-1}}
<small>'''''Note: ''' Lae'zel disapproves it if she has already renounced Vlaakith and chose the Orpheus path''</small>
* Ask him whether his business is ''rat''-ified by the local merchant's league {{Approval|Lae'zel|-1}}




'''At the [[Sorcerous Sundries]]'''<br>
'''The [[Sorcerous Sundries]]'''<br>
''Talking to [[Aradin Beno|Aradin]] near the entrance:''
''Talking to [[Aradin Beno|Aradin]] near the entrance:''
* If you let slip to Aradin that you’ve found the Nightsong, tell him that she is in your camp {{Approval|Lae'zel|-1}}
* If you let slip to Aradin that you’ve found the Nightsong, tell him that she is in your camp {{Approval|Lae'zel|-1}}
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''At the [[Sorcerous Vault]]:''
''At the [[Sorcerous Vault]]:''
* Speaking to [[Yafeu]] once he's escaped the [[Peculiar lamp]]:
* Speaking to [[Yafeu]] once he's escaped the [[Peculiar lamp]]:
** Say you didn't like your 'master' anyway {{Approval|Lae'zel|-1}}
** Say you didn't like your "master" anyway {{Approval|Lae'zel|-1}}
** Ask the djinni for some gold {{Approval|Lae'zel|-1}}
** Ask the djinni for some gold {{Approval|Lae'zel|-1}}




* Outside [[The Singing Lute]], give [[Leythim|Manip Leythim]] a healing potion {{Approval|Lae'zel|-1}}
'''The [[Steel Watch Foundry]]'''<br>
 
 
''In the [[Stormshore Tabernacle]]:''
* Make an offering to {{Deity|Shar}}, the Lady of Loss {{Approval|Lae'zel|-1}}
 
 
''At the [[The Lodge|Society of Brilliance Lodge]]:'' <br>
''Talking to [[Havkelaag]]:''
* Sell him the [[Githyanki Egg]] that you have obtained in the [[Creche Y'llek]] {{Approval|Lae'zel|-1}}
** OR Donate it for free when Havkelaag says he hasn’t got any money {{Approval|Lae'zel|-1}}
 
 
'''At the [[Steel Watch Foundry]]'''
 
''Talking to [[Barcus Wroot]] after resolving the conflict between [[Gondian]]s and [[Ironhand]]s:''
''Talking to [[Barcus Wroot]] after resolving the conflict between [[Gondian]]s and [[Ironhand]]s:''
* If you have sided with [[Wulbren Bongle]] (and hence killed Gondians), ask whether Barcus wants to die, too {{Approval|Lae'zel|-1}}
* If you have sided with [[Wulbren Bongle]] (and hence killed Gondians), ask whether Barcus wants to die, too {{Approval|Lae'zel|-1}}




'''The [[Iron Throne]]'''
'''Other locations in Lower City'''
* After docking at the prison, when [[Omeluum]] approaches your mind:
 
** Convince him that other prisoners must be saved, too {{Approval|Lae'zel|-1}} ''(Requires {{Ability check|Persuasion|20}})''
 
 
'''In the [[House of Hope]]'''<br>
''Talking to the [[Archivist]]:''


* Fail the [[Intimidation]] check on the Archivist {{Approval|Lae'zel|-1}} ''(Works either with the contract or with the [[Orphic Hammer]])''
* ''In [[Cazador's Dungeon]],'' let [[Astarion]] complete the [[The_Pale_Elf#Outcomes|Rite of Profane Ascension]] {{Approval|Lae'zel|-1}}
 
* ''Near the [[Crimson Draughts]],'' give [[Sacrum|Strange Beggar Sacrum]] any amount of gold {{Approval|Lae'zel|-1}}
''In the [[House_of_Hope#Boudoir|Boudoir]]:''
* ''At [[Elerrathin's Home]],'' talking to [[Jaheira|Jaheira's]] children (within automated dialogue), tell [[Rion]] you are all going to die {{Approval|Lae'zel|-1}}
 
* ''At the Flaming Fist cordon {{coords|-195|-15}} near the [[Upper City]] gate,'' when the [[Emperor]] warns you about becoming a thrall, say you don't care, let's go through {{Approval|Lae'zel|-1}}
* Tell [[Haarlep]] they can have your body, but not your mind {{Approval|Lae'zel|-1}}
<small>''''' Note:''' This dialogue will occur if you come close to the gate without having all three [[Netherstone]]s''</small>
** Vow your body to Haarlep {{Approval|Lae'zel|-1}}
* ''After docking at the [[Iron Throne]],'' when [[Omeluum]] approaches your mind, convince it that other prisoners must be saved, too {{Approval|Lae'zel|-1}} ''(Requires {{Ability check|Persuasion|20}})''
 
* ''Outside [[The Singing Lute]],'' give [[Leythim|Manip Leythim]] a healing potion {{Approval|Lae'zel|-1}}
''Speaking to [[Hope]] after defeating [[Raphael]]:''
* ''In the [[Stormshore Tabernacle]],'' make an offering to {{Deity|Shar}}, the Lady of Loss {{Approval|Lae'zel|-1}}
* If [[Korilla]] was knocked out, tell Hope she didn’t deserve to die {{Approval|Lae'zel|-1}}
* ''At the [[Murder Tribunal]],'' after becoming an [[Bhaal#Unholy_Assassins|Unholy Assassin]], speak to [[Echo of Amelyssan]] and say that every kill is euphoria {{Approval|Lae'zel|-1}}




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''Speaking to Avatar of Bhaal after defeating Orin:''<br>
''Speaking to Avatar of Bhaal after defeating Orin:''<br>
'''''Note:''' These options are available to {{Background|Haunted One|The Dark Urge}} characters '''only'''.
* Accept your Father’s gift and blessings {{Approval|Lae'zel|-1}}  
* Accept your Father’s gift and blessings {{Approval|Lae'zel|-1}}  
'''''Note:''' Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same
<small>'''''Note:''' This options are available to {{Background|Haunted One|The Dark Urge}} characters '''only'''. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same </small>




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* When [[Voss]] approaches you after returning from the [[Astral Plane]], attack him OR fail the check to sway him to your side {{Approval|Lae'zel|-1}} ''(If she spurned Vlaakith and chose [[Orpheus|Orpheus's]] side; either option)''
* When [[Voss]] approaches you after returning from the [[Astral Plane]], attack him OR fail the check to sway him to your side {{Approval|Lae'zel|-1}} ''(If she spurned Vlaakith and chose [[Orpheus|Orpheus's]] side; either option)''


}}
 
'''[[The Githyanki Warrior|Companion quest]]'''
* When [[Vlaakith]] emerges at the camp as a projection, fail the {{Skill|Arcana}} check to see into the queen's mind {{Approval|Lae'zel|-1}}
** If you succeeded, fail any check to convince [[Lae'zel]] to reject her once and for all {{Approval|Lae'zel|-1}}
* After obtaining the [[Silver Sword of the Astral Plane]] from [[Voss]], playing as a {{Race|Githyanki}} say you'd prefer a lavish life in Tu'narath {{note|name=Tu'narath|A githyanki city in the deeps of the Astral Plane, the capital to the dominion of the lich-queen Vlaakith. More about it can be found on {{FRWiki|Tu'narath|long}}}} {{Approval|Lae'zel|-3}}
 
== Notes ==
== Notes ==
{{notelist}}
{{notelist}}

Latest revision as of 10:32, 28 February 2025

Lae'zel prefers direct (if sometimes rude and harsh) approach in interacting with everyone around.

She approves firm-handed leadership and domination, manifests of bravery and self-denial in the name of common good. She is not interested in wasting any time to get rid of the tadpole infection, more so that she knows the one and only correct solution to the problem. Lastly, Lae'zel favors choosing cool-minded practical options over the ones that come from emotions and passions. The only exception to this are the player's decisions that somehow engage the githyanki culture, customs and religion.

Lae'zel disapproves most acts of mercy and compassion. She dislikes expressing feelings openly, showing submission to others, using diplomacy or subterfuge, or loosening the grip when dealing with subordinates - and in her vision, most individuals around herself are the latter, including some of her own race. She also doesn't approve unnecessary spending any resources on issues that distract the party from the direct path to finding a cure. Finally, Lae'zel despises paying respect to any other deity except her own and hates everything connected somehow to ghaik (i.e. illithid) culture.

The actions and choices listed on this page will raise or lower Lae'zel Lae'zel's approval[note 1].

For more information about the approval system, see Approval.

Approval[edit | edit source]

As a Companion character, the interactions listed below will cause Lae'zel to gain approval.

Act One[edit | edit source]

Ravaged Beach and Roadside Cliffs

  • Accept Astarion's apologies and say you would have done the same Lae'zel approves +1 (unique line for The Dark Urge The Dark Urge)
  • Refuse to dismiss Lae'zel from your party when Shadowheart demands it as a condition for recruiting her Lae'zel approves +5
    • Fail the roll to convince Shadowheart when she refuses to be recruited Lae'zel approves +5
  • Persuade Persuade the tieflings to shoot open Lae'zel's cage and then attack them Lae'zel approves +5
  • Speaking to Gimblebock near Chapel Entrance, choose to attack the gang Laezel approves +1
  • Playing as The Dark Urge The Dark Urge, tear off Gale's hand Lae'zel approves +1


Emerald Grove

In The Hollow:

  • Punch either Aradin or Zevlor when they are arguing after the goblins' attack Lae'zel approves +1
  • Refuse to help Zevlor convince Kagha to let the tieflings stay Lae'zel approves +1
  • Scold Elegis for being scared of a few goblins OR Tell her to get to digging their own graves Lae'zel approves +1 (either option)
  • Playing as a Githyanki Githyanki, tell Lakrissa that there's no honour in defeat Lae'zel approves +1
  • Tell Arka to seek vengeance and spill some goblin blood over Kanon's death Lae'zel approves +1
  • Tell the tielfling kids trained by Asharak that they are going to die Lae'zel approves +1
    • OR, Playing as Wyll origin, tell Asharak he'll get them all killed Lae'zel approves +1
  • Assist Guex in training (using Athletics Athletics, Insight Insight, Detect Thoughts Detect Thoughts or unique Githyanki Githyanki, Barbarian Barbarian, Monk Monk lines) Lae'zel approves +1
    • Tell Guex not to shout out his moves after helping him train Lae'zel approves +1
  • Tell Pandirna to hush or you will snap her neck Lae'zel approves +1 (Available for all classes except Barbarian Barbarian)
  • While talking to/trading with Mattis, catch Silfy trying to pickpocket you and grab her by the hand Lae'zel approves +1
  • When Barth confronts Meli about the locket, tell the boy to return it, because "There's already one thief to bury today." Lae'zel approves +1

Note: This line is available only if Arabella has died

In the Sacred Pool and druid caves:

  • Playing as The Dark Urge The Dark Urge, choose to do nothing when Kagha is threatening Arabella Lae'zel approves +1
    • After resolving Arabella's fate, speak to Kagha and praise her for protecting her own Lae'zel approves +1
    • Then speak to Rath and blame the child Lae'zel approves +1
  • Swear to Nettie that you will take the wyvern poison if you start turning Lae'zel approves +1
    • Attack her after she asks to swear it OR after she scratches any party member with a deadly briar (no need to kill her) Lae'zel approves +1 (either option)
  • Playing as a Bard Bard, talk to the squirrels listening to Alfira and first hush them not to ruin the song, then choose to sing along with them Lae'zel approves +1
    • Take Alfira's lute out of her hands and smash it Lae'zel approves +1

While the Emerald Grove is preparing for the goblin attack

  • If you start attacking the tieflings before Minthara arrives, betray her while speaking to her Lae'zel approves +1
  • Playing as an Elf Elf or as a Drow Drow, instigate a fight with Minthara Lae'zel approves +1

Note: This option is available only after you helped Minthara to slaughter the Grove


Forest and Owlbear Nest

  • Tell Brynna and Andrick to avenge Edowin Lae'zel approves +1
    • OR Tell them you're a survivor of the crash Lae'zel approves +1 (starts combat with both)
  • Choose to come closer to the Owlbear Cub or attack the Mother Owlbear Lae'zel approves +1
  • After killing the Mother Owlbear, kill the cub as well Lae'zel approves +1
  • Fail to convince Shadowheart into looting the Selûnite chest Lae'zel approves +1
    • OR Insist on looting the chest Lae'zel approves +1


Sunlit Wetlands/Putrid Bog

  • When find Demir and Johl arguing with Auntie Ethel, say that you aren't getting involved OR that this has nothing to do with you Lae'zel approves +1 (either option)
    • OR, After Ethel disappears, tell the brothers that they're on their own Lae'zel approves +1
  • Drink from the well outside the Riverside Teahouse while the illusion is still intact Lae'zel approves +1
  • Chasing after Auntie Ethel in her lair, speak to Lorin and ROAR at him Lae'zel approves +1
  • Intimidate Intimidate the Gnarled Door to let you in Lae'zel approves +1
  • After defeating Auntie Ethel, Intimidate Intimidate her into handing over both Mayrina and the fey hair Lae'zel approves +5
    • OR Say that the best solution is a dead hag Lae'zel approves +1
  • If Astarion is not in your party, tell Gandrel the road to your camp Lae'zel approves +1
  • If Astarion is in the party, betray his identity to the hunter Lae'zel approves +1


Blighted Village


Goblin Camp
At the front gate:

  • Fling worg dung at Sentinel Olak Lae'zel approves +1 (requires Athletics Athletics check and triggers a fight with gate guards)
    • If failed the check, wink and fling dung at all other guards Lae'zel approves +1 (triggers a fight, too)

In the outer camp:

  • Tell Tracker Grikka that you will get answers from prisoners Lae'zel approves +1
  • Yell "Boo, get off the stage!" at Volo as he performs Lae'zel approves +1
  • When playing chicken-chasing with Dishevelled Chicken:
    • Using Speak with Animals Speak with Animals, persuade persuade her to attack goblins Lae'zel approves +1
    • OR, Playing as a Druid Druid, intimidate intimidate her to do it Lae'zel approves +1
    • Tell her to run to the finish posts, OR Order to shut up and play Lae'zel approves +1 (either option)
    • Without Speak with Animals Speak with Animals, urge her to attack goblins OR Shoo her towards the posts Lae'zel approves +1 (either option)

Talking to Crusher:

  • Successfully use Detect Thoughts Detect Thoughts on Crusher and say you'll let his boss know of his plans Lae'zel approves +1
  • Make Crusher kneel and kiss your foot instead, using Intimidation Intimidation OR illithid powers.Lae'zel approves +1 (either option)
    • If initial illithid check failed, tell Crusher you'd sooner spit in his face Lae'zel approves +1
  • If Crusher starts a fight, make him kiss your foot after defeating him Lae'zel approves +1
    • After Crusher begs for mercy, finish him Lae'zel approves +1 (makes the whole camp hostile)

In the Shattered Sanctum:

  • If Warrior Trinzas questions you about the ruckus, tell her that it was the sound of her friends dying Lae'zel approves +1
    • OR Prepare to attack her first Lae'zel approves +1 (starts a fight with Sanctum guards)
  • Pick a fight with Priestess Gut in the throne room Lae'zel approves +1
  • Tell Roah Moonglow that you killed her friends in the Zhentarim Hideout Lae'zel approves +1
  • Attack Dror Ragzlin, straightaway or after interrogating the dead illithid Lae'zel approves +1
  • Promise Minthara to get information from the captive Lae'zel approves +1
  • Tell Torturer Spike to let you put the prisoner through paces Lae'zel approves +1
  • Tell Brakkal (the Maglubiyet devotee in the cage) that the gods are fickle Lae'zel approves +1
    • OR, Playing as a Githyanki Githyanki, say that your people build cities on the corpses of gods Lae'zel approves +1

Note: These options are available to all classes except Cleric Cleric

  • Tell Minthara that Sazza was too stupid to understand you prior Lae'zel approves +1
    • OR, Playing as a Lolth-Sworn Drow Lolth-Sworn Drow, tell Sazza she should have seen a superior in you at once Lae'zel approves +1

Note: Sazza must be freed from the cage in Emerald Grove


The Risen Road

  • Side with Karlach during Wyll's confrontation with her and recruit Karlach Lae'zel approves +2
  • At the tollhouse, agree to hunt the monster (i.e. Karlach) for Anders Lae'zel approves +1
    • Tell the trader Cyrel that you'll take the supplies and everything else she owns Lae'zel approves +1 (starts the fight with the whole group)
    • Talking to Anders with Karlach in your party, say you believe her and not him Lae'zel approves +1
  • Tell Rugan that you are here for the cargo, not to rescue him Lae'zel approves +1
  • Save Rugan, then convince convince him to surrender the cargo OR provoke a fight with him Lae'zel approves +1
    • If you fail to intimidate intimidate check, say you can harm him no less worse than gnolls would have Lae'zel approves +1 (makes him hostile)


Zhentarim Hideout

  • Successfully Intimidate Intimidate the guard Salazon to let you go through the hatch to the hideout Lae'zel approves +1
  • Purchasing Oskar Fevras, intimidate intimidate or persuade persuade Brem to lower the price Lae'zel approves +1
    • OR Make him let Oskar go for free, using any check-based option Lae'zel approves +1
    • After purchasing the artist, speak to the him and call him a slave twice Lae'zel approves +1


Underdark

  • After defeating the duergar, refuse to help Glut usurp the circle OR say you'll kill it instead Lae'zel approves +1 (either option brings equal approval and immediately starts fight with Glut)
  • In the Festering Cove, call BOOOAL a fake god and tell him you will kill him Lae'zel approves +1
  • Push Corsair Greymon off of the boat on your first voyage to Grymforge Lae'zel approves +5


Grymforge

  • Tell Morghal and Orgarth that them keeping slaves is not a problem for you, and that you'll just kill them Lae'zel approves +1 (starts a fight with the duergar, both Clan Flameshade and Absolute followers)

Dealing with Ward Magmar:

    • Ask him how to get a slave of your own Lae'zel approves +1
    • Playing as a Drow Drow or as a Githyanki Githyanki, tell Magmar that he is squandering his slave Lae'zel approves +1
    • Try to take the elevator, then tell Magmar that saving Nere is a distraction Lae'zel approves +1
    • Tell him that Moonrise Towers hold the answers you need Lae'zel approves +1
    • After killing Magmar and Pistle, tell Skickpit to use the elevator to surface Lae'zel approves +1 (further options to convince him won't bring more approval)
  • Looking at skeletal remains of Dark Justiciars, say "Better off dead" OR "Die in filth" Lae'zel approves +1 (either option)
  • Convince Convince the Deep Rothé to attack the duergar Lae'zel approves +1
  • Provoke a fight against Elder Brithvar by either taunting him to try and take your gold OR suggesting to rat him out to Sergeant Thrinn about his conspiracy against Nere Lae'zel approves +1
    • After finding Philomeen (and letting her go away), talk to Lunkbug and mention she wants Laridda to move on, or tell Laridda directly Lae'zel approves +1
  • After saving Nere, tell him to finish the slaves, OR choose to say nothing Lae'zel approves +1 (either option)
    • Side with Brithvar when confronting Nere Lae'zel approves +1
  • If you killed the duergar (both rebels and Absolutists) before freeing Nere, plant a thought in the drow's mind about freeing the gnome slaves Lae'zel approves +1


Mountain Pass [note 2]

  • Playing as a Githyanki Githyanki, tell Ellyka that githyanki patrol means nothing to you Lae'zel approves +1
    • OR, Being disguised disguised as a githyanki, tell her you're actually not OR that she is safe Lae'zel approves +1 (either option)


Rosymorn Monastery Trail and Crèche Y'llek

Upon entering the Crèche:[note 2]

At the Infirmary:

  • Let Lae'zel speak for the group when talking to Ghustil Stornugoss Lae'zel approves +1
  • Approach the zaith'isk Lae'zel approves +5
    • Demand to use the zaith'isk first, convincing the githyanki by any means Lae'zel approves +3
    • Endure three phases of zaith'isk purification by any means Lae'zel approves +1 (each phase, up to +3 total)
  • Let Lae'zel use the zaith'isk Lae'zel approves +10, and then either:
    • Convince her that the device kills instead of curing Lae'zel approves +1

Note: To do this, succeed a passive DC 14 Perception check, then succeed a DC 30 Wisdom check, DC 30 Persuasion check or DC 30 History check (the latter for Githyanki Githyanki only)

    • Let her proceed to the second phase Lae'zel approves +1, then stop the purification Lae'zel approves +1

Note: To do this, succeed a DC 21 Wisdom check, and then DC 21 Persuasion check or DC 30 Deception check

    • Let her proceed to the third phase Lae'zel approves +1 and endure it Lae'zel approves +1

Note: Letting Lae'zel to go through the whole "purification" process will permanently lower by 2 points her Intelligence Intelligence, then Wisdom Wisdom and Constitution Constitution each, consequently

In the Classroom:

  • Offer to fight Youth Varrl when Sa'varsh Kethk asks for a challenger Lae'zel approves +1, and then indeed kill him Lae'zel approves +1
    • OR, Playing as a Githyanki Githyanki, tell Kethk that he should kill Varrl himself if the youth won't fight Lae'zel approves +1
  • Convince Varrl by any means to give you his book about Orpheus Lae'zel approves +5

Note: If you fight Varrl and leave him knocked out, he cannot be brought to senses afterwards, therefore, this point cannot be gained

At the Hatchery:

  • Successfully persuade Varsh Ko'kuu to let you take the Githyanki Egg, telling him:
    • That you'll take it to a better crèche OR That you'll raise it yourself Lae'zel approves +1 (either option)
    • OR Use unique race-based option for a Githyanki Githyanki Lae'zel approves +1

In Captain's Quarters and Inquisitor's Chamber

  • Surrender the Mysterious Artefact to Kith'rak Therezzyn Lae'zel approves +1
  • Playing as a Githyanki Githyanki, ask Ch'r'ai W'wargaz for a promotion from Vlaakith in return for the weapon Lae'zel approves +1
  • Show W'wargaz the artefact Lae'zel approves +3
    • OR Refuse to hand over the artefact and convince Lae'zel to trust you (Requires DC 21 Persuasion check) Lae'zel approves +3
    • OR Remind Lae'zel of the zaith'isk (if you've learned the truth about it while using) Lae'zel approves +1
  • Kneel before Vlaakith's projection Lae'zel approves +3
  • Tell Vlaakith you're a friend who brought the artefact to her Lae'zel approves +1
    • OR Rat Shadowheart out that it was she who stole it Lae'zel approves +1

Note: The line is available only if Shadowheart is in the party

  • Accept Vlaakith's demands to kill the person inside the artefact Lae'zel approves +10


Astral Plane

  • Tell the Dream Guardian you're going to kill them on Vlaakith's command Lae'zel approves +5, and then indeed stab them Lae'zel approves +5
  • Open you mind to Lae'zel after meeting with the Dream Guardian Lae'zel approves +3
    • Tell her you don't trust the Dream Guardian Lae'zel approves +3
    • OR, Playing as a Githyanki Githyanki, say you reject this abomination Lae'zel approves +3
  • Persuade Persuade her that W'wargaz is going to kill them all Lae'zel approves +1


Raphael's deal

  • When Raphael briefly takes you to the House of Hope, choose the lines:
    • "I need to think this over" Lae'zel approves +1
    • OR "You're mad if you think I'll make a deal with a devil" Lae'zel approves +1
    • OR "Then fix it. Or die by my hand!" Lae'zel approves +1


Camp and Conversations

  • After Lae'zel describes the ceremorphosis process to you, say that you will find the cure Lae'zel approves +3 (Unique lines for Elf Elf and Dragonborn Dragonborn)
  • Ask her whether she's sure the crèche is the only way for a cure, then tell her that their information is valuable Lae'zel approves +3
  • After the first visit of the Dream Guardian, tell her that it should be ignored at all costs Laezel approves +1
    • After the second Dream Guardian's visit, say you distrust the visitor, too Laezel approves +1
  • Say that illithid powers to manipulate others can't be trusted even if they're useful Lae'zel approves +1

Note: This dialogue is available only after using them for the first time in a conversation

  • Ask Lae'zel about the slate disc from the Arcane Tower concerning Orpheus Lae'zel approves +3
    • Ask her about the second slate disc, obtained from Varrl Lae'zel approves +3

Discussing githyanki customs after visiting the crèche:

  • After visiting the classroom in Crèche Y'llek, praise Lae'zel for killing her own classmates Lae'zel approves +3
  • After visiting the hatchery in Crèche Y'llek, ask Lae'zel how many eggs should be in a hatchery Laezel approves +3
  • If you exploring the crèche without Lae'zel in the party, tell her about the encounter with the Dream Guardian Lae'zel approves +3

If you destroyed the crèche with the Lathander’s Lance:

  • Speaking to Lae’zel afterwards (automated dialogue), say you should have been more careful Lae'zel approves +1
    • OR Say you feel sorry for destruction of the crèche (or ashamed, if playing as a Githyanki Githyanki) Lae'zel approves +3

Other companions and camp followers

  • When Astarion tries to bite you, stake him. In the morning, tell others that he was a threat to all Lae'zel approves +1
  • Playing as Astarion origin, confess that you are a vampire and succeed a Charisma Charisma check Lae'zel approves +1
    • Then promise her to have no "githyanki meals" Lae'zel approves +3
  • When Wyll confronts Karlach at the camp, use any line to convince him to spare Karlach Lae'zel approves +1 (either option)
    • OR Instigate fight with Wyll Lae'zel approves +1 (either option)
  • Tell Mizora she's not leaving your camp alive during her first appearance there Lae'zel approves +1
    • OR Tell her not to lay a finger on Karlach Lae'zel approves +1
    • OR, Playing as Karlach origin, ask Mizora why doesn't she f*ck off Lae'zel approves +1
  • When Lae'zel intends to kill everyone before turning into mind flayers, talk her out of it Lae'zel approves +5
    • OR Ask her to give you the knife to end her first, then say you all still have time Lae'zel approves +5
  • If you did not save Shadowheart on the Nautiloid, fail the roll to convince her to join the party OR choose to leave without recruiting the cleric Lae'zel approves +1 (either option)
  • At the very first night in the camp, snap at Shadowheart, saying "Don't question me" Lae'zel approves +1
  • When Shadowheart comes to the camp all not herself, choose to attack her Lae'zel approves +10
  • OR, persuade persuade her to have a rest at the camp. On the next morning, say you were mistaken to keep her around Lae'zel approves +5

Note: This scene occurs only if you have missed all opportunities to recruit the cleric at the beginning of the game

  • When it comes out that Shadowheart is a follower of Shar Shar, say you didn't agree to join up with a Sharran, then tell her to leave Lae'zel approves +5
    • Or Ask Shadowheart to explain tenets of her faith to you, then say it sounds evil Lae'zel approves +1
  • When Lae'zel and Shadowheart have an argument over the Mysterious Artefact:
    • If Lae'zel attacks Shadowheart sneakily at night, choose to do nothing Lae'zel approves +10 (Shadowheart dies)
    • If Shadowheart attacks sneakily at night, persuade persuade her to stop Lae'zel approves +10
    • OR Choose to attack Shadowheart Lae'zel approves +10
    • OR, If it comes to the duel, side with Lae’zel Lae'zel approves +10
  • Come back to camp after successfully raiding the Emerald Grove with goblins Laezel approves +5

Romance

  • Accept her offer to have sex in the future Lae'zel approves +5
    • Have sex with her when she visits you at night Lae'zel approves +3
  • Convince her to have sex for the second time Lae'zel approves +3


Companion quest

  • In The Hollow, find Zorru and talk to him Lae'zel approves +5
  • Allow Lae'zel question Zorru OR Stop her, then let her continue Lae'zel approves +5 (either option)
    • Afterwards, praise her interrogation technique Lae'zel approves +5
    • OR Take over the interrogation and get information yourself Lae'zel approves +5
  • At the Mountain Pass, talking to Voss and the githyanki patrol, let Lae'zel speak for the party Lae'zel approves +10
    • Succeed the passive Deception Deception check to resolve the encounter peacefully Lae'zel approves +1
  • After the githyanki patrol departs, persuade persuade her to calm down Lae'zel approves +3

After the events in the Crèche:

  • After being proclaimed as a traitor by W'wargaz, praise her for her show of faith to Vlaakith still Lae'zel approves +3
  • When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact, encourage Lae'zel to trust him Lae'zel approves +10
    • OR Tell Lae'zel you have her back in any choice of hers Lae'zel approves +10
    • OR Tell Lae'zel to kill him Lae'zel approves +10 (starts the fight with the githyanki knight)
  • If you have killed Voss, repeat her victorious chant ("Zai, zai!") Lae'zel approves +3

Act Two[edit | edit source]

Ruined Battlefield
If entering the Shadow-Cursed Lands from the Grymforge:

If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Convince the cowardly hyena in the convoy that it doesn't belong to goblins Lae'zel approves +1 (requires sequentive Persuasion Persuasion check and then Persuasion Persuasion or Intimidation Intimidation check)
  • When Kar'niss the drider comes to take the convoy to Moonrise Towers, choose to attack it (straightaway or after speaking with it) Lae'zel approves +1

When dealing with He Who Was:

  • Agree to find Madeline's Ledger for him Lae'zel approves +1
  • Order Madeline to hurt herself as Ben and Marc did Lae'zel approves +1 (Unique line for Evil Cleric Cleric)
    • Then tell her to stab herself and don't stop OR to prove she is sorry Lae'zel approves +1 (either option)
    • Finally succeed a Persuasion Persuasion roll to keep her going Lae'zel approves +1

Elsewhere:


Last Light Inn

  • Speaking to Jaheira inside the inn, refuse to drink spiked wine Lae'zel approves +1

Dealing with Isobel and Marcus:

  • If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
    • Tell him that his mission ends here OR Choose to attack him Lae'zel approves +1 (either option)
    • OR Warn Isobel, revealing Marcus as a True Soul Lae'zel approves +1
  • If Marcus assaults the inn (happens if you gained entrance with Mol's help):
    • After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her Lae'zel approves +1
  • Playing as The Dark Urge The Dark Urge:
    • Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior Lae'zel approves +1 (available after the kidnap attempt AND if you haven't threatened her)

Talking to Counsellor Florrick:

  • Ask whether the Flaming Fist are just going to stay around Lae'zel approves +1
    • If Wyll is in the party, tell Florrick it's your business what had happened to him Lae'zel approves +1
    • OR, Playing as Wyll origin, say it was a devil deal that has gone terribly wrong Lae'zel approves +1

Talking to His Majesty via Speak with Animals Speak with Animals:

  • Hiss back at him, say that he is in your territory, and order to get out Lae'zel approves +2
    • OR, Playing as a Barbarian Barbarian, WOOF at him Lae'zel approves +2

Speaking to Cerys:

  • When she tell you about their misfortunes, conclude that she abandoned others Lae'zel approves +1 (use basic line or unique for Barbarian Barbarian, Fighter Fighter, Monk Monk or Paladin Paladin (except Oathbreaker Oathbreaker))
  • Ask her what they are doing here, then tell her not to lose hope to see others alive Lae'zel approves +1 (starts the quest, if you don't have it already)
    • OR Say she did the right mess of things. Lae'zel approves +1

Talking to Alfira:

  • After Marcus's assault, when she asks whether they cannot trust anyone, tell her to stop whining Lae'zel approves +1
    • OR, Playing as a Half-Orc Half-Orc, tell her to use her anger Lae'zel approves +1
  • Ask her about others, and then say that it was a cowardly move Lae'zel approves +1
  • When Alfira asks you how do you keep going, answer:
    • That you take one step at a time, OR That danger is your life, OR That you don't complain Lae'zel approves +1 (either option)
    • OR Use a class-based line for a Bard Bard, a Fighter Fighter, a Druid Druid, a Ranger Ranger, or a Rogue Rogue Lae'zel approves +1 (either option)
    • OR Use a race-based line for a Drow Drow, a Deep Gnome Deep Gnome or a Duergar Duergar Lae'zel approves +1 (either option)
  • Promise Alfira you will find the surviving tieflings at Moonrise Towers Lae'zel approves +1 (starts the quest, if you don't have it already)
  • After rescuing the tieflings, talk to Alfira. When she asks how did you do it, answer that you were being a hero Lae'zel approves +1
    • Take the reward from Alfira for rescuing the tieflings Lae'zel approves +1

Note: Works if Lakrissa died. If she survived, talking to any of them starts the same cutscene, but the last two options do not gain approval

Speaking with Bex and Danis:

  • Before trying to save captured refugees:
    • Promise Bex to find Danis, using any of two basic options, or Paladin Paladin or Cleric Cleric lines Lae'zel approves +1 (starts the quest, if you don't have it already)
    • OR Tell her that Danis is now goblin chow toy OR that they've probably killed and eaten him Lae'zel approves +1 (either option)
  • If Danis died while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise Lae'zel approves +1
  • If Danis survived and reunited with Bex:
    • Smile and then say it's wonderful to see them together OR Mention that it is all thanks to you Lae'zel approves +1
    • When Bex asks why you helped, answer that you did it because they were in trouble Lae'zel approves +1 (Unique line for a Cleric Cleric)

Dealing with Rolan, Cal and Lia:

  • Speaking to drunken Rolan before trying to save captured refugees:
    • Tell him that his siblings are better off dead than in cult's hands Lae'zel approves +1
    • OR Tell him to stop whining and do something about it Lae'zel approves +1
    • OR, Playing as a Sorcerer Sorcerer, use a class-based line Lae'zel approves +1
  • If you have already saved him from the Shadows, say you're absolutely going to gloat Lae'zel approves +1
  • If either Cal or Lia (or both) died while rescue attempt:
    • Tell Rolan that you wanted to save everyone, but couldn't Lae'zel approves +1
    • OR Garble their names and say you don't know them Lae'zel approves +1
  • If both siblings survived:
    • After they thank you, ask Rolan whether he has something to add Lae'zel approves +1
    • OR Ask who is going to pay you Lae'zel approves +1
  • If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly Lae'zel approves +1

Talking to Ide after drunken Rolan has snapped on her:

  • Say you're sorry, and then add that he is more immature than she is Lae'zel approves +1
  • OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back Lae'zel approves +1
  • When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using Intimidation Intimidation or Persuasion Persuasion Lae'zel approves +1 (either option)

Elsewhere in the inn:

  • When Manip Vidor says you are meant to be heading towards Moonrise, answer "doing your job, you mean" Lae'zel approves +1


Reithwin Town
At the Reithwin Tollhouse:

  • Talking to Gerringothe Thorm, attack her straightaway, or choose to answer "I bring death", or say "This ends now" after giving her several coins Lae'zel approves +1 (starts a fight with the tollmaster and her minions)
    • OR Convince Gerringothe Thorm to end herself by any available option Lae'zel approves +1

Note: Requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options

In the House of Healing:

  • Convince Malus Thorm to order his sisters to hone their blades on each other Lae'zel approves +1
    • Then persuade persuade Malus Thorm to operate on himself Lae'zel approves +1
  • OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing Lae'zel approves +2 (comes one point by another subsequently)
  • OR Choose to attack him at any stage of the dialogue Lae'zel approves +1

At The Waning Moon:

  • Safely drink with Thisobald Thorm (rolling Constitution Constitution, either general or class-based lines) Lae'zel approves +1(gains approval after first and second rounds)
    • OR successfully imitate drinking (rolling Sleight of Hand Sleight of Hand) Lae'zel approves +1 (gains approval only in the first round)
    • Successfully entertain the brewer with your stories (through Performance Performance roll) Lae'zel approves +1 (gains approval each time)

Note: If Performance Performance roll failed, successful subsequent Deception Deception roll earns a point of approval, nonetheless

    • By any means make Thisobald Thorm drink his "elixir" three times in a row, thus leading him to burst Lae'zel approves +1
  • OR Refuse to drink with the brewer Lae'zel approves +1
    • OR, After the second tankard, refuse to tell him more stories Lae'zel approves +1
    • OR Choose to attack the creature (through the dialogue options) Lae'zel approves +1

Note: Any attempt to refuse Thisobald makes him and his zombie patrons hostile


Moonrise Towers

After witnessing Ketheric's trial (at the very first visit to Moonrise):

Talking to Disciple Z'rell:

  • If you killed the goblins, distract Z'rell with thoughts of your dalliance with Lae'zel Lae'zel approves +1

Note: This option is available only if you're romancing the gith warrior

  • If you spared the goblins, fail the Deception Deception roll to explain it and then say you will free the rest of the prisoners Lae'zel approves +1
  • If you have already helped Balthazar to retrieve Nightsong, refuse to kidnap Isobel Lae'zel approves +1
    • OR Say you have yet to kill Z'rell and other vermin at the Moonrise Lae'zel approves +1

At the Moonrise Towers Prison:

  • When approaching Minthara being tortured:
    • Say you expected to see her dismembered Lae'zel approves +1
    • OR Tell Jasin and Sumera that you're going to break them Lae'zel approves +1 (starts a fight with the questioners, with Minthara taking your side)
  • After the fight, escort Minthara out of Moonrise Towers and tell her where to find your camp Lae'zel approves +1
  • Speaking to the Warden for the first time, tell her that her face is bland, too Lae'zel approves +1
  • convince convince her of being Balthazar's closest confidante, and then:
    • Try to bribe her, and when she takes the money and does nothing, say that you should have see it coming Lae'zel approves +1
    • OR, Playing as a Rogue Rogue, say it was so well-played that you are not even mad Lae'zel approves +1
    • OR Refuse to bribe her Lae'zel approves +1
  • Talking to Lia or to Lakrissa, promise to help the tieflings escape Lae'zel approves +1 (either option; convincing Lakrissa requires a Persuasion Persuasion or an Intimidation Intimidation roll)
    • OR Refuse to help any of them Lae'zel approves +1 (either option)
  • Speaking to Wulbren, say that Barcus Wroot sent you, OR use any of check-based options Lae'zel approves +1
    • If the party found themselves in a cell, accept Wulbren's offer to break out together Lae'zel approves +1
  • Provide Wulbren with any tool capable of destroying a wall Lae'zel approves +1
  • When Wulbren, once freed, takes the boat and sails off without the party:

Elsewhere in Moonrise Towers:

  • While entering the Moonrise for the first time, tell Zealot Malik that you are here to take his head Lae'zel approves +1
  • Sever the connection between Linsella and Barnabus Lae'zel approves +1
  • Convince Astarion to bite Araj Oblodra OR Order him directly to do it Lae'zel approves +1 (either option)

Final fight at the Moonrise:

Note: This line require first DC 21 Intimidation check or DC 18 Persuasion check and any of subsequent DC 30 checks, OR a DC 10 Persuasion check if you have found and read Melodia's Letter to Ketheric


Gauntlet of Shar

Dealing with Yurgir and his retinue:

  • Speaking to the orthon initially, choose to attack him straightaway Lae'zel approves +1

Note: A Bard Bard and a Warlock Warlock do not need the Insight Insight check

Near Pedestal of Reckoning:

  • When Shadowheart speaks of her need to go through the Shar's trials:
    • Answer that this is a distraction OR That you are actually here to gain Ketheric's trust Lae'zel approves +1 (either option)
    • OR Agree to help her if you can Lae'zel approves +1
    • OR, Playing as a Cleric Cleric of Selûne Selûne, say you have no intention of letting her prove her fanaticism Lae'zel approves +1


Dealing with Balthazar in his outpost:

  • Speaking to Balthazar through Reconstituted Duellist, tell it to leave, using basic line or class-based line for a Rogue Rogue Lae'zel approves +1 (either option)
    • OR, Playing as Shadowheart origin, say you belong in this place far more than some bone pile Lae'zel approves +1
  • Agree to clear the way for the necromancer, and then persuade persuade him to assign Flesh to your help Lae'zel approves +1
    • Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her Lae'zel approves +1 (makes Balthazar and his minions hostile)

In the Shadowfell:

  • Before the Verge of Shadows, tell Shadowheart you don't care about the Spear of Night, then confirm it Lae'zel approves +1 (Shadowheart turns hostile to the party)
    • OR Choose to attack Shadowheart Lae'zel approves +1
  • If you have the spear, tell Shadowheart to find a new purpose for herself, then provoke a fight with her Lae'zel approves +1
  • If you have defeated Balthazar:
  • If Balthazar is present and not hostile to the party:
    • Tell him to leave, or he is a dead man Lae'zel approves +1
    • OR, PLaying as a Good or Neutral Cleric Cleric, tell Balthazar you're going to free Nightsong OR Choose to attack him Lae'zel approves +1 (either option)


Mind Flayer Colony
In the Necrotic Laboratory:

At the Morgue:

  • Speak to Chop and ask why not to send him to all other butchered victims Lae'zel approves +1
    • If Us survived the Nautiloid and is kept in the cage, free it. When Chop objects, order him to stand aside or die Lae'zel approves +1
  • If you killed Us, tell Chop that you will send him to join it Lae'zel approves +1

In the Tadpoling Centre, choose to purge the pods with captives Lae'zel approves +5


After the final fight with Apostle of Myrkul

Speaking to Minthara:

  • When Minthara tells you she is going to kill Orin and seize the cult leadership, say eradicating the Elder Brain may be wiser Lae'zel approves +1
  • OR Declare you will be the saviours of Baldur's Gate, then say her vision of future is shaped by violence Lae'zel approves +1
  • OR Say that her idea is madness, and you need to eradicate the cult and the brain Lae'zel approves +1
  • When Minthara enquires about one more thing to explain...
  • ... and asks why you slayed the tieflings in the Emerald Grove (available if you did):
    • Say you did it to earn her trust OR that you wanted to watch them suffer Lae'zel approves +1 (either option)
    • OR, Playing as The Dark Urge The Dark Urge, say you enjoy killing Lae'zel approves +1
  • ... and asks why you have come to Moonrise:
    • Answer you wanted to learn more about the tadpole Lae'zel approves +1
    • OR Say you wanted revenge Lae'zel approves +1

Talking to Aylin, if you let Balthazar take her from Shadowfell:

  • If Isobel survived, tell them you must apologize to Aylin Lae'zel approves +1
  • If Isobel died, tell Aylin your betrayal was a strategic move Lae'zel approves +1

Speaking to Cerys:

  • Tell her you're glad they are safe, and say they are better off without Zevlor Lae'zel approves +1
  • Say you couldn't have done it without Jaheira's help Lae'zel approves +1
    • Then say "Good riddance" (i.e. to Zevlor) Lae'zel approves +1
  • Tell her the Nightsong is the real hero Lae'zel approves +1
  • Say people get paid for doing jobs Lae'zel approves +1 (Unique line for Rogue Rogue)
    • When she answers that she has no money, say you were joking Lae'zel approves +1

Talking to Ide, Umi and Mattis:

  • Tell any of them about Mol's eyepatch you have found down in the colony, and then:
    • Tell Ide that her friend is dead anyway Lae'zel approves +1
    • OR Tell Mattis that death happens, and that's it Lae'zel approves +1

Speaking to others:

  • Playing as a Bard Bard, decline Alfira's proposal to play for the tiefling kids Lae'zel approves +1
  • Ask Art Cullagh whether the curse is everything he bothers about Lae'zel approves +1


Camp and Conversations

  • Talking to the Dream Guardian after entering Shadow-Cursed Lands, succeed the passive Insight Insight check, hug them, then ask not to get used to it Lae'zel approves +1

Other companions and camp followers

  • Tell Arabella that her parents are dead Lae'zel approves +1 (Unique lines for Bard Bard, Monk Monk, Cleric Cleric (basic) or Cleric Cleric of Kelemvor Kelemvor)
    • OR, Playing as Evil Cleric Cleric, say that being an orphan makes her much more interesting Lae'zel approves +1
  • Playing as Astarion origin, when Lae'zel accuses you of vampirism, confess it and promise her you'll keep your fangs away from her and all other companions Lae'zel approves +3

Note: This dialogue will happen if you were noticed biting someone and/or if you haven't revealed your nature to anyone throughout Act One, if it wasn't triggered earlier

Romance

  • Agree to fight her to prove your affection to her Lae'zel approves +3
    • After the fight (regardless of winner), have sex with her Lae'zel approves +3
  • After the second romance scene, at the long rest tell Lae'zel to show you no mercy in the bed Lae'zel approves +3
    • OR Ask her for a tender touch Lae'zel approves +3
  • First time asking for a kiss, say you respect her wish to not displaying your flesh-bond Lae'zel approves +3


Companion quest

  • Ask Lae'zel about the slate disc concerning Orpheus, taken from Balthazar's room in Moonrise Towers Lae'zel approves +3

Act Three[edit | edit source]

Rivington

Talking to Yenna:

  • Offer her help:
    • Give some coin OR some food Lae'zel approves +1 (either option, giving food available for all characters except Druid Druid)
    • OR Suggest to find a guard for her Lae'zel approves +1 (available for all characters except Cleric Cleric)
    • OR Use class-based lines for a a Cleric Cleric, a Druid Druid or a Ranger Ranger Lae'zel approves +1 (either option)

Note: For Ranger Ranger characters, offering Yenna either food or coin after using class-based line brings Lae'zel approves +1 more points

  • OR Be rude to the girl:
    • Ask where did she last see her mother, then say her mum is probably dead Lae'zel approves +1
    • Tell Yenna to get lost Lae'zel approves +1


Circus of the Last Days
At the entrance:

  • Convince Klaus to let you in, using Persuasion Persuasion, Intimidation Intimidation, Deception Deception or any class-based option except pretending to be a friend of Gortash's Lae'zel approves +1
    • OR, Playing as an Archfey Warlock Archfey Warlock, first say that you never pass up a faerie mischief Lae'zel approves +1
    • OR, Playing as The Dark Urge The Dark Urge, say you used to be a murderer Lae'zel approves +1
  • Speaking with Zara the mummy, say you don't understand her, and then mime her grunting Lae'zel approves +1

Dealing with Akabi the djinni:

  • Tell him that he is VERY LOUD Lae'zel approves +1
  • Play the game and accuse the djinni of rigging the wheel Lae'zel approves +1
    • OR Provoke him to transform you Lae'zel approves +1
  • After returning from jungle, talk to the djinni again and say you have had much fun OR Promise he will pay for it Lae'zel approves +1 (either option)

When passing Zethino's trial, choose answers:

  • First question: ★ "To ascend" Lae'zel approves +2 (if she remained loyal to Vlaakith) OR ★ "To find the truth about Orpheus" Lae'zel approves +1(if she denied Vlaakith)
  • Second question: ★ "Spilling cousins' blood" Lae'zel approves +1, OR ★ "Tearing the limbs"Lae'zel approves +2, OR "Our night" Lae'zel approves +2 (the latter gives approval only if you're romancing her)
  • Third question: ★ "Kith'rak on a dragon" Lae'zel approves +2 (if she remained loyal to Vlaakith), OR ★ "Liberator of her people" Lae'zel approves +1 (if she denied Vlaakith), OR ★ "Monster of legend" Lae'zel approves +1

Note: The ★ sign here marks the answers considered correct for the purposes of the test

Talking to Boney the mephit:

  • Call his wife Stoney magnificent Lae'zel approves +1
    • OR Note that she's a lot bigger than himself Lae'zel approves +1
    • OR, Playing as a Druid Druid, say they both are magnificent Lae'zel approves +1
    • OR Say she's not your type Lae'zel approves +1

Dealing with Popper the kobold trader:

Note: Class-based Deception Deception lines for Wizard Wizard, Warlock Warlock or Sorcerer Sorcerer do not give approval [Needs Verification]

  • Playing as a Paladin Paladin or a Cleric Cleric, tell him that graverobbing is a profane act Lae'zel approves +1

Dealing with caged beasts:

  • Talking to Shadow-Whiskers with Speak with Animals Speak with Animals, tell her to murder whoever she wants Lae'zel approves +1
  • Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) Lae'zel approves +1 (either option)
    • After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR Propose to open his cage up Lae'zel approves +1 (either option)
    • OR, Say you'd have killed him before he hurts anyone else Lae'zel approves +1

Watching Dribbles's show:

  • Say "What a corny joke." Lae'zel approves +1
  • Volunteer any companion to the stage as Dribbles's assistant, except Lae'zel herself and Shadowheart Lae'zel approves +1
    • Then insist on your choice and cheer them Lae'zel approves +1 (including unique lines for Minthara and Jaheira)

Note: If you volunteer Shadowheart to the stage, you'll get Lae'zel approves +2  instead of  [+1]  each time

  • OR Choose to cross your arms and glare Lae'zel approves +1
  • OR Just answer "No." Lae'zel approves +1
  • If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for The Dark Urge The Dark Urge Lae'zel approves +1

Talking to Lucretious:

  • After defeating false Dribbles, tell her that killing clowns is a rare treat Lae'zel approves +1
  • When Lucretious asks you to find real Dribbles, answer that you are expensive Lae'zel approves +1
    • Then say that Dribbles is probably dead now Lae'zel approves +1
  • When you deliver her Dribbles's remains, say it was pleasure to meet her Lae'zel approves +1


Open Hand Temple

  • Tell Yannis she should worry more about the temple's safety than about Brilgor Lae'zel approves +1
    • OR Ask her why Brilgor is a convenient target, and then advise to stick to being a place of worship instead of helping refugees Lae'zel approves +1
  • Talking to Brother Bill and Brother Clements, say that if Father Lorgan had been pickier, he might still be alive Lae'zel approves +1
  • Refuse to bear the madness curse instilled by Monk Manifestation Lae'zel approves +1 (starts a fight with crypt corpses)


Sword Coast Couriers


In the smugglers' cave

  • After defeating Caïros and his thugs, if Farlin survived, ask her about the Stone Lord and say you're ruthless, too, OR Say that you don't play nice Lae'zel approves +1 (either option)
    • OR Continue asking about, and after Farlin says Stone Lord is trouble, answer that so are you, too Lae'zel approves +1


Elsewhere in Rivington

  • Agree to chase refugees out from Arfur's Mansion for half-price, and punch Zenovia Dawg when she tries to extort full sum from you Lae'zel approves +1 (requires failing Persuasion Persuasion roll against her first)
  • In the Abandoned Windmill basement, attack the newborn mind flayer Lae'zel approves +1 (This option works regardless you wake it first or not)
    • OR, Playing as a Barbarian Barbarian, yell "WAKE UP, SQUIDFACE!" Lae'zel approves +1


Dealing with Orin's guises

  • If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation Lae'zel approves +1
  • OR, Playing as The Dark Urge The Dark Urge, say that you have already done it Lae'zel approves +1

Note: Available if you have killed either Isobel or your companion in Act Two on demand of your butler

  • If Orin is impersonating Fist Rowan, tell her that both sides need a lesson Lae'zel approves +1

Note: This line belongs to the Custom origin (Tav). Other Origins have unique lines each

  • OR, Playing as The Dark Urge The Dark Urge, propose to kill and kill again Lae'zel approves +1


Wyrm's Crossing

  • At the entrance gate, refuse to be arrested by the Steel Watcher and prepare to fight Lae'zel approves +1
  • Agree to deliver the gnome leader's head to Manip Falcäo Lae'zel approves +1
  • At Carm's Garm, when Naaber pretends to be a dog, choose the line "Correct. But nobody likes Naaber" Lae'zel approves +1
    • When he tries to imitate a bard, ask him to never sing again Lae'zel approves +1
    • When he asks if he could be a fighter, say he should be less talking, more fighting Lae'zel approves +1

Note: It may take several sequential attempts to speak with Naaber to get to these lines

In Fraygo's Flophouse:

  • Tell Adventurer Drim that the word "adventurer" means nothing anymore Lae'zel approves +1
  • Playing as Astarion origin, drag Pale Petras under the sun and continue to hold him in the flow of light Lae'zel approves +1

At Sharess' Caress:

  • Sign the contract with Raphael Lae'zel approves +10
  • When trying to hire both Sorn Orlith and Nym Orlith, after Lae'zel objects, say you could not have said it better Lae'zel approves +1 (This option appears only if you're partnered with the gith)
  • After defeating a mind flayer in the Nymph's Grotto, tell Naoise Nallinto that her arousal towards the creature is disgusting Lae'zel approves +1 (requires a successful passive Insight Insight check)


Wyrm's Rock Fortress

At the Flaming Fist barracks:

  • Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you Lae'zel approves +1
    • OR, If failed to convince, attack her Lae'zel approves +1

When you spot Fist Reynash trying to open a chest, find out that he needs gold, and then:

  • Tell him to get a grip Lae'zel approves +1
    • OR Intimidate Intimidate OR blackmail him into giving you his stash Lae'zel approves +1 (either option)
    • OR Fail the Intimidation Intimidation check Lae'zel approves +1 (makes him hostile)
    • OR Attack Reynash straightaway Lae'zel approves +1

Speaking to Manip Bakshi afterwards:

  • Successfully use Detect Thoughts Detect Thoughts on him and pretend to be a new recruit Lae'zel approves +1
  • Tell him you've spotted another guard on stealing Lae'zel approves +1
    • Then ask whether it is Fists' job to catch criminals Lae'zel approves +1
    • OR Ask a reward for turning Reynash in Lae'zel approves +1
    • OR Leave barracks (or let him escort you out) Lae'zel approves +1
  • Attack Bakshi straightaway or after speaking with him Lae'zel approves +1

In the Audience Hall:

Note: This dialogue appears only if Karlach is not in the party

  • Agree to become allies with Gortash and slay Orin Lae'zel approves +1
    • OR Refuse to make an alliance with him and confirm your decision Lae'zel approves +1
  • Agree to witness the ceremony of Gortash's ordaining, saying "All right" OR "Let's get over" Lae'zel approves +1 (either option)
  • After killing Orin, speak to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards Lae'zel approves +1

Talking to Duke Ravengard after the coronation:

  • Ask him whether the "new dawn" is what they call tyranny now Lae'zel approves +1
    • OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover counsellor's location, and tell him that Gortash is a tyrant Lae'zel approves +1

Note: Choosing this option starts the time-sensitive quest Free Counsellor Florrick

  • OR Ask Ravengard whether he knows that he is infected Lae'zel approves +1

In the Wyrm's Rock Prison:

  • After escorting Counsellor Florrick out, tell her she's proven to be a vital ally Lae'zel approves +1
  • Talking to the Unusual Skull, ask it to speak plainly Lae'zel approves +1 (requires DC 18 Persuasion check)
    • Solve the first riddle Lae'zel approves +1
    • Solve the second riddle Lae'zel approves +1

Note: These options are available only if you were arrested, not if you entered the prison by any other means

  • In the Wyrmway, after defeating Ansur, tell the Emperor that it "could do the honorable thing and let him kill it" Lae'zel approves +1


Lower City
Basilisk Gate Barracks

  • Talking to Fist Murphy, ask why he is standing on one leg, and then:
    • Outrage at him for stealing from people he is supposed to protect Lae'zel approves +1
    • OR Pretend to push him off his balance Lae'zel approves +1
    • OR Use a race-based line for a Half-Orc Half-Orc or a Drow Drow, or unique line for a Monk Monk Lae'zel approves +1 (either option)

Note: For Baldurian characters, the initial line will run about "Blaze Portyr's infamous punishments"

  • Playing as a Fighter Fighter, talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and say that you'd do exactly what she is doing Lae'zel approves +1
    • OR Advise her to double their shifts and dock their pay Lae'zel approves +1
  • Talking to Fist 'Edge' Arensen at the gallows, ask him why doesn't he wait with threats until you commit a crime Lae'zel approves +1
    • OR Say a big guy like him makes an easy target Lae'zel approves +1
  • Talking to Thrastle Muria, ask if everyone in her neighbourhood is as friendly as she is Lae'zel approves +1
    • OR Say that you are no builder but still are handy with a hammer Lae'zel approves +1

Speaking to Liara Portyr and Lora Bergauz:

  • Tell Lora to calm down and let Liara alone, then call Liara a typical Fist who never listens Lae'zel approves +1
    • OR Tell Lora it wasn't very responsible to take a kid to a tavern Lae'zel approves +1
    • OR Propose to help Lora find her daughter for a certain price Lae'zel approves +1
  • If you already know that Vanra died, tell this to Lora, then say you did your best Lae'zel approves +1
    • OR Say that Vanra is dead, no matter Lora believes you or not Lae'zel approves +1


The Blushing Mermaid

Talking to Bosun Gannet:

  • When he instructs you about the tavern rules, ask what to do if you want to use the latrine Lae'zel approves +1
  • Ask Gannet about the missing kid, and then:
    • Say you didn't think a tough guy would be scared of a little knife Lae'zel approves +1
    • Tell him you'd love to see him try to kick you out Lae'zel approves +1
  • After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her Lae'zel approves +1

Talking to the hag masking as Captain Grisly:

  • Inquire her about Vanra, and then ask how do you know she's not lying Lae'zel approves +1
    • OR, Playing as a Rogue Rogue or a Fighter Fighter, ask whether a little knife caused such trouble Lae'zel approves +1
  • When looking for a decision, suggest to pay Lora off Lae'zel approves +1
    • OR Say you want to get to the bottom to the story of a missing child Lae'zel approves +1
    • OR Use unique lines for a Half-Orc Half-Orc or a Vengeance Paladin Vengeance Paladin Lae'zel approves +1 (either option)
    • OR, Playing as a The Dark Urge The Dark Urge, mention that killing Lora sounds like the best way Lae'zel approves +1
  • Agree to take money from the hag for killing Lora Lae'zel approves +1
    • OR Refuse to do the dirty work for her Lae'zel approves +1 (Unique line for Devotion Paladin Devotion Paladin)
    • OR, Playing as a Rogue Rogue, agree to do it if she doubles the price Lae'zel approves +1
  • Agree to kill Lora for disguised hag, but then return and tell the hag you've changed your mind and she should surrender Vanra Lae'zel approves +1
  • After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
    • Tell her to surrender the child immediately Lae'zel approves +1
    • OR Say you'll leave now Lae'zel approves +1
    • OR Say "That's so evil, even I'm impressed." Lae'zel approves +1
  • If you have already killed Lora, tell Ethel to thank you OR Say you don't like being used Lae'zel approves +1 (either option)
  • When Ethel offers to become an ally in your crusade, agree to have a deal Lae'zel approves +1 (Unique line for Oathbreaker Paladin Oathbreaker Paladin)
    • OR Decline her deal, choosing "Not a chance" or "Time to die" lines Lae'zel approves +1 (either option)
    • OR Use a class-based line for a Paladin Paladin or a Warlock Warlock Lae'zel approves +1 (either option)

Speaking to Svend and Siggy:

  • Ask whether Svend is really worried about a date when the army of the Absolute can attack any moment Lae'zel approves +1
    • OR Tell Svend that Siggy loves him Lae'zel approves +1 (Unique line for a Bard Bard)
    • OR Persuade Persuade Svend he should leave the city at the first chance Lae'zel approves +1
    • OR Use class-based or race-based lines for a Monk Monk, a Rogue Rogue or a Halfling Halfling Lae'zel approves +1 (either option)
    • OR Choose to stay out of their debate Lae'zel approves +1

Other patrons of the tavern:

  • Talking to Nesha Leesha, warn her about the serial killer, then say you've probably mistaken her for someone else Lae'zel approves +1
  • Speaking to Zena, tell her that if a child was in this dump, they deserve to be "nabbed" Lae'zel approves +1


The Old Garlow's Place
First time visiting the place:

  • If you found the group without reading any of their posters, ask Adrielle to calm down Lae'zel approves +1
  • After the Hag Survivors attacked the party, tell Hydrangea Wubb that all you care about is killing the hag Lae'zel approves +1
    • OR Say you are not getting mixed up in this Lae'zel approves +1

Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One

Dealing with hexed Mayrina:

  • Using Speak with Animals Speak with Animals, call Mayrina's condition hilarious OR Tell her to SPIT IT OUT Lae'zel approves +1 (either option)
  • Without Speak with Animals Speak with Animals, ask Mayrina how did she get herself turned into a sheep Lae'zel approves +1
  • Talking to Adrielle, offer to have a look at the hex Lae'zel approves +1
    • OR Say her that if they have pissed off a hag, they're screwed Lae'zel approves +1
    • OR Tell her you hate dolls Lae'zel approves +1
  • Talking to Kled, say Mayrina is sour, not sweet Lae'zel approves +1

Talking to Jatlo (before removing his hex):

  • Tell him "Less complaining, more searching" Lae'zel approves +1
    • When he accuses you of showing up at the convenient moment, call Mayrina an old friend Lae'zel approves +1
    • OR Tell him to say if they don't want your help Lae'zel approves +1

Speaking to Jatlo after you have removed his hex:

After removing the hex and killing Jatlo:

  • Speaking to Mayrina, ask her how is her husband's condition Lae'zel approves +1
    • OR Wonder why has she been still dragging this corpse around Lae'zel approves +1
  • Say you're helping her for the last time Lae'zel approves +1
    • OR Tell Mayrina they will have to deal with this themselves Lae'zel approves +1
  • Tell Hydrangea Wubb they need to do a better job protecting Mayrina Lae'zel approves +1
  • Talking to Kled, tell him you aren't getting mixed up in this Lae'zel approves +1
    • OR Say the dragonborn was only pretending to be a friend Lae'zel approves +1
    • OR Say that Mayrina can be very annoying Lae'zel approves +1
  • Tell Adrielle to get out there and kill the hag, not act like cowards Lae'zel approves +1
    • OR Say you are not getting mixed up in this Lae'zel approves +1
    • OR Tell her that her actions were moronic and she endangered everyone Lae'zel approves +1
  • After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR Say you won't let the hag harm them Lae'zel approves +1 (either option)
    • OR Say the hag is their problem Lae'zel approves +1

If you have met Auntie Ethel, but haven’t dealt with her yet:

  • After telling Mayrina that Auntie Ethel is back, tell her to just let Connor die Lae'zel approves +1

If you have killed Ethel:

  • Persuade Persuade Mayrina to let Connor go Lae'zel approves +1
    • OR Tell her to take time and celebrate Lae'zel approves +1
    • OR Tell her you expect a reward Lae'zel approves +1
  • If you haven't raised Connor from dead in Act One, tell Mayrina that killing the hag was even more amazing than revenge Lae'zel approves +1
    • OR Say it wasn't so amazing Lae'zel approves +1 (The line differs depending on whether Vanra survived or not)
    • OR Say you prefer thank-yous of a coin variety Lae'zel approves +1
  • When Mayrina asks you whether you have saved Vanra, answer that of course you did it Lae'zel approves +1
  • Playing as a Ranger Ranger or a Druid Druid, tell either Mayrina or Kled that you killed a perversion of everything natural Lae'zel approves +1

At Lora's House:

  • If you haven't resolved the quest yet, ask Lora whether she really did threaten the tavern staff with a knife Lae'zel approves +1
  • After you have saved Vanra, talk to Lora and choose any answer (including the one about a reward) Lae'zel approves +1 (either option)
    • OR Tell Lora it isn't her fault that she couldn't protect Vanra Lae'zel approves +1


The Baldur's Mouth (and dealing with its employees)


Cazador's Dungeon


The Crimson Draughts

  • If you are partnered with Astarion and he is in the party, refuse Araj Oblodra's invitation to come in, saying you saw how Araj made him feel Lae'zel approves +1
    • OR Tell Astarion that you all can leave if he doesn't want to be around Araj Lae'zel approves +1

Note: This option is available and brings approval if you did not convince the spawn to drink Araj's blood in Act Two AND if his companion quest is not finished yet


The Elfsong Tavern

  • Convince Alan Alyth to lower the room price or to rent you it for free, using class-based lines for a Barbarian Barbarian, a Bard Bard, a Sorcerer Sorcerer, a Rogue Rogue or a Wizard Wizard Lae'zel approves +1 (either option requiring various skill checks with DC from 18 to 20)

Talking to Lakrissa and Alfira:

  • In the tavern hall, spur Lakrissa to work instead of talking Lae'zel approves +1
  • Speaking to them both on the tavern's roof, tell Lakrissa to get back to work, or you will tell Alan about it Lae'zel approves +1
    • Tell Alfira you are shocked she hasn't been arrested for making noise Lae'zel approves +1
    • When Alfira tells you about her plans of opening a bard school, say you're proud of her Lae'zel approves +1

Speaking to Harvard Willoughby:

  • Agree to participate in Laff Riot, and then, in the first round, joke about Harvard smelling funny Lae'zel approves +1
    • OR, Playing as a Barbarian Barbarian, say "Laugh. Now" to the listeners Lae'zel approves +1
  • In the second round, joke about "Vampires" OR Joke about "Sleeping with a dragonborn"Lae'zel approves +1 (either option)
  • In the third round, joke about "A cleric and ham" Lae'zel approves +1

Talking to Dez Kanshaw:

  • Say he won't find courage on the bottom of a bottle OR Say he has enough left to buy a drink Lae'zel approves +1 (either option)
  • When Dez tells you about the job offered to his son by Three-Piece, answer with a race-based line for a Drow Drow or a Half-Orc Half-Orc Lae'zel approves +1 (either option)

Speaking to Devella Fountainhead on the site of Duke Stelmane’s murder:

  • Playing as The Dark Urge The Dark Urge, confess to it to Devella, then say you're working against Bhaal Lae'zel approves +1 (two options depending on whether you actually have or have not Dolor's list of targets in the inventory)
    • OR Promise to stop your Father Lae'zel approves +1

Other interactions:

Speaking to Ch'r'ai Har'rak in the Knights of the Shield Hideout:

  • If Lae'zel chose to be loyal to Vlaakith, persuade Har'rak to not interfere Lae'zel approves +1
  • If Lae'zel chose to spurn Vlaakith:
    • OR Say that Orpheus is the githyanki's true prince Lae'zel approves +1
    • OR, Playing as a Githyanki Githyanki, say that Orpheus lives Lae'zel approves +1
  • Regardless of Lae'zel's loyalty, choose to attack Har'rak straightaway Lae'zel approves +1


Elerrathin's Home

  • Speaking to Jaheira's children (automated dialogue), when Rion asks whether you all are doomed, say "Not in this lifetime" Lae'zel approves +1
    • OR Say that the fight with the cult won't be easy Lae'zel approves +1


The Facemaker's Boutique

  • Interrupt Dolor when he's about to kill Figaro Pennygood, saying "Stop right there!", using any of class-based lines or unique Half-Orc Half-Orc line Lae'zel approves +1
  • OR Interrupt Dolor, saying "Back off. That's my kill." Lae'zel approves +1

Note: Available if you have found and read at least one copy of Dolor's list of victims

  • OR Choose to stay in the shadows and watch Lae'zel approves +1 (Unique line for Rogue Rogue)


Golbraith's Cellar

  • Ask Golbraith Stredivas whether his son needs any help Lae'zel approves +1 (Unique line for Duergar Duergar)
  • Say that mind flayers are dangerous, and then add that you'll take it from here Lae'zel approves +1
    • OR Say that if his son is half a hunter as Golbraith himself, he'll be fine Lae'zel approves +1
    • OR Use a class-based line for a Barbarian Barbarian, a Cleric Cleric, a Fighter Fighter, a Ranger Ranger, or a Wizard Wizard, or a race-based line for a Drow Drow Lae'zel approves +1 (either option)


The Graveyard
Talking to Valmorba:

  • Inquire her about the grave of "M.Kurwin", then ask to borrow you a shovel (if you don't have one) Lae'zel approves +1

Note: Available only if you have read the letter about it found on the dead body of Gomwick in Act One

  • OR, Playing as The Dark Urge The Dark Urge, tell her there's usually not much left once you're done with the body Lae'zel approves +1

Dealing with Bugthimble at the "M.Kurwin" grave:

  • Intimidate Intimidate him into surrendering the loot to you Lae'zel approves +1
  • OR Use a unique line for a Dragonborn Dragonborn or a Draconic Sorcerer Draconic Sorcerer Lae'zel approves +1 (either option)
  • Say "Thank goodness, you can keep it", and then:
    • convince convince him the treasure is cursed Lae'zel approves +1
    • Say the crate was promised for Nine-Fingers, then intimidate intimidate him into paying the fee for not breaking his snout Lae'zel approves +1
  • Playing as a Dragonborn Dragonborn, set to leave, and when he demands a fee, say you and he are practically kin Lae'zel approves +1

Dealing with Nina Dortmell and Mortarch Gracie Scyre:

  • Speaking with Nina for the first time, tell her to stop, because magic isn't a game Lae'zel approves +1
    • Ask who she wants to raise, then help her by any means or by using any available class-based options Lae'zel approves +1
    • OR Say she must never do it again Lae'zel approves +1
    • OR Tell Nina to let her brother rest in peace Lae'zel approves +1 (Unique line for Monk Monk)
  • Report Nina's attempts to Mortarch Gracie Scyre Lae'zel approves +1 and then:
    • Tell Nina the Mortarch is right Lae'zel approves +1
    • OR Advise the girl to practice for a decade, then try again Lae'zel approves +1
    • OR, Playing as The Dark Urge The Dark Urge, offer Nina to join her brother instead of raising him Lae'zel approves +1

Dealing with grieving parents:

Speaking to Gothric Rillyn:

  • Say that burying alive is an apt punishment for thievery Lae'zel approves +1
    • OR, Playing as a Rogue Rogue, say he should have learned the signs of a dangerous mark Lae'zel approves +1
    • OR, If you have already recruited Minsc, say you'll tell the Stone Lord how Gothric called him Lae'zel approves +1

Other interactions:

  • Speaking to Maude, ask what use do the dead have with flowers Lae'zel approves +1


Grey Harbour Docks
Talking to Big Huido:

    • Successfully deceive deceive him and pretend to be a representative of The Guild Lae'zel approves +1 (Unique lines for Bard Bard and Rogue Rogue)
    • Then say you'll just loot his corpse instead Lae'zel approves +1
  • OR Intimidate Intimidate him into surrendering the Guild shipment Lae'zel approves +1 (Unique lines for Barbarian Barbarian and Fighter Fighter)
  • Ask him what if you just kill him and take everything Lae'zel approves +1

In the Iron Throne, escape the prison with Ulder Ravengard alive Lae'zel approves +1

At the Flymm Cargo:

  • After returning from the Iron Throne, surrender Redhammer to Allandra Grey Lae'zel approves +1
  • OR Tell Allandra Grey you won't let her execute Redhammer Lae'zel approves +1


Highberry's Home


The House of Hope

Talking to the Archivist, ask whether he'd like you to break bits of him Lae'zel approves +1 (Works regardless you talk about your contract or the Orphic Hammer; Requires DC 25 Intimidation check)

In the Boudoir:

  • Provoke the fight with Haarlep Lae'zel approves +1 by either way of listed below:
    • When Haarlep asks you why you are here, answer you've come to kill them
    • OR Refuse to undress for Haarlep
    • OR Choose to attack the incubus

Note: This option is available either before you shed your clothes or when they prompt you to lie on the bed

  • OR Agree to lie down, then plead to gods to get you out of here when the incubus approaches you
  • OR Roll a Wisdom Wisdom or Performance Performance check to resist the incubus and choose to fight your way out (Available regardless of roll result)
  • OR Refuse to vow your body to the incubus after the incubus asks for it

After defeating Raphael, if Korrilla was knocked out, tell Hope you should have killed her Lae'zel approves +1


Lady Jannath's Estate
If Oskar Fevras was not saved in Act One:

If Oskar Fevras was saved in Act One and the estate is now haunted:

  • After initial fight with Poltergeists, speak to Lady Jannath and say you are not one of her servants to order you around Lae'zel approves +1


The Society of Brilliance Lodge

Talking to Ptaris:
Note: These options are available only if you have sold the Githyanki Egg from the Creche Y'llek to Lady Esther in previous Acts

  • When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then:
    • Tell him he would be destroyed if you haven't saved him Lae'zel approves +1

Note: Requires DC 20 Persuasion check for a Githyanki Githyanki characters, and a DC 25 Persuasion check for all others

    • OR Successfully use Detect Thoughts Detect Thoughts on him and then say that it's his conscience that tells him to stop Lae'zel approves +1
    • OR Use a class-based line for a Barbarian Barbarian or a Warlock Warlock Lae'zel approves +1 (either option requires DC 20 Persuasion check and brings equal approval)

Speaking to Omeluum after you have rescued it from the Iron Throne:

  • If you have failed to save the majority of Gondian prisoners, say they meant nothing to you Lae'zel approves +1
  • If the rest of the Lodge members had been massacred while Omeluum was imprisoned, tell it you came to finish the job Lae'zel approves +1 (Omeluum becomes hostile to the party)


The Sorcerous Sundries
Talking to Aradin near the entrance:

  • Successfully deceive deceive him, saying you haven't found the Nightsong Lae'zel approves +1
  • If you let slip to Aradin that you've found the Nightsong, tell him that she is immortal and tough Lae'zel approves +1
    • OR Deceive Deceive or intimidate intimidate Aradin to make him stop pursuing the Nightsong Lae'zel approves +1 (Unique lines for Good, Neutral or Evil Cleric Cleric)
  • OR, Playing as a Monk Monk, persuade persuade him Lae'zel approves +1

Facing Lorroakan along with Dame Aylin:

  • Tell the wizard you've come to stop him Lae'zel approves +1
    • OR Remind Lorroakan of Ketheric's fate Lae'zel approves +1
    • OR Tell Lorroakan that one more word about catching Aylin will be his last Lae'zel approves +1
    • OR, PLaying as Gale origin, ask him to reconsider his position Lae'zel approves +1

At the Sorcerous Vault:

  • Speaking to Yafeu once he's escaped the Peculiar lamp:
    • Demand to release your "master" or die Lae'zel approves +1
    • Ask him politely to release your companion now Lae'zel approves +1 (Available to all characters except Wizard Wizard)


The Steel Watch Foundry
Talking to Tamia Holzt, if she spotted you in the Foundry:

  • Say you've come to bathe in Banites' blood Lae'zel approves +1
    • OR Use any of class-based options to inspire Gondians to rebel Lae'zel approves +1 (Requires Intimidation Intimidation or Persuasion Persuasion, depending on character class)

Talking to Zanner Toobin in the laboratory wing:

  • When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing Lae'zel approves +1
    • OR Say it is selfish to value their families more than an entire city Lae'zel approves +1
  • If you have killed Banites in the workroom, tell Toobin about it Lae'zel approves +1

If you failed to switch off an activated Motivator, convince Toobin to move on, using Intimidation Intimidation or Persuasion Persuasion Lae'zel approves +1

Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:

Note: According to game files, a Vengeance Paladin Vengeance Paladin characters roll Persuasion Persuasion instead of Intimidation Intimidation for all others

  • Side with Wulbren and tell Toobin that Gondians have to die for the city OR Tell Toobin that Ironhands came for him Lae'zel approves +1 (either option)
    • OR Take Gondians' side and tell Wulbren you won't let hurt them Lae'zel approves +1 (Wulbren and other Ironhands become hostile)
  • OR, Convince Wulbren to let the Gondians go away Lae'zel approves +1 (Requires DC 20 Persuasion check)

Note:A Deep Gnome Deep Gnome, a Good Cleric Cleric, a Devotion Paladin Devotion Paladin have a unique line here and a DC 18 Persuasion check instead of basic one. Deep Gnome Deep Gnome characters roll Performance Performance instead of Persuasion Persuasion

Talking to Barcus Wroot after resolving the conflict:

  • If you have sided with Wulbren Bongle, tell Barcus that there was no other way Lae'zel approves +1
  • If you killed both Gondians and Ironhands, tell Barcus you did what you could Lae'zel approves +1
    • OR Say that it is for the best if no one of them takes Baldur's Gate Lae'zel approves +1
  • If you have sided with Gondians, tell Barcus that Wulbren was past saving Lae'zel approves +1
    • OR Say that Wulbren deserved to die Lae'zel approves +1
  • If you convinced both factions to make peace, tell Barcus you're impressed OR That he'll make a great leader of the Clan Ironhand Lae'zel approves +1 (either option)
    • OR Say he should have killed Wulbren Lae'zel approves +1


Other locations in Lower City

Note: You need to knock her out in the battle to speak to her afterwards

  • At the Devil's Fee, upon returning from the House of Hope, refuse to give Helsik the promised item, saying that you have just killed a devil in his own home Lae'zel approves +1
  • At the Flaming Fist cordon X: -195 Y: -15 near the Upper City gate, when the Emperor warns you about becoming a thrall, choose to turn back Lae'zel approves +1

Note: This dialogue will occur if you come close to the gate without having all three Netherstones


The Murder Tribunal


The Bhaal Temple:

Talking to Orin:

  • Tell her that you're not interested in abducted companion's fate Lae'zel approves +1
  • OR Tell her you won't stop her to kill the abductee Lae'zel approves +1

Speaking to Avatar of Bhaal after defeating Orin:

  • Tell Bhaal that you have no desire to harm anyone else Lae'zel approves +1
    • OR Tell him that every night he possesses you your friends are in danger, and you won't stand it Lae'zel approves +1

Note: These options are available to The Dark Urge The Dark Urge characters only.


At the High Hall

  • When Voss approaches you after returning from the Astral Plane, attack him OR Fail the check to sway him to your side Lae'zel approves +3 (Available if Lae'zel remained loyal to Vlaakith)


Camp and Conversations

  • After saving Lae'zel from Orin, talk to her in the camp Lae'zel approves +3 and tell her she is a powerful ally Lae'zel approves +1

Other companions and camp followers

  • After Aylin leaves to meet and fight Lorroakan, tell Isobel that you're going to help the aasimar Lae'zel approves +1

Romance

  • When Lae'zel drags you out of bed to look at the rising sun, tell her you will stay with her Lae'zel approves +10


Companion Quest

Note: These options are available either at Sharess' Caress after signing the contract with Raphael, or in Lower City Sewers, if you obtained the Hammer in the House of Hope

  • After obtaining the silver sword from Voss, playing as a Githyanki Githyanki, tell Lae'zel you share her dream Lae'zel approves +3
  • When Vlaakith emerges at the camp as a projection, convince Lae'zel to reject her once and for all Lae'zel approves +10

Note: Requires DC 18 Perception check or DC 18 Intimidation check, or DC 18 Wisdom check if you have successfully read read Vlaakith’s mind)

  • OR Convince Lae'zel to remain loyal to Vlaakith Lae'zel approves +10
  • Afterwards, if Lae'zel remained loyal to the lich-queen, praise her choice Lae'zel approves +3
    • OR, Playing as a Githyanki Githyanki, say you're proud of her Lae'zel approves +3
  • If Lae'zel renounced Vlaakith, pass the Insight Insight or Wisdom Wisdom check and say she's grieving for the future she'll never have Lae'zel approves +3
    • Then, tell her she was quick to pledge yourself to Orpheus' cause Lae'zel approves +3

Disapproval[edit | edit source]

As a Companion character, the interactions listed below will cause Lae'zel to lose approval. This list is most likely incomplete.

Act One[edit | edit source]

Ravaged Beach

  • Demand more than apologies from Astarion when meeting him Lae'zel disapproves -1
  • Successfully convince Shadowheart to be recruited when she refuses because you have Lae'zel in your party Lae'zel disapproves -1
  • Persuade Persuade the tieflings to shoot open Lae'zel's cage and then attack Lae'zel Lae'zel disapproves -10


Emerald Grove
In The Hollow:

  • Promise Zevlor you will talk to Kagha about stopping the ritual Lae'zel disapproves -1
  • Recruit Wyll Lae'zel disapproves -1
    • Propose to hunt the devil (i.e. Karlach) together Lae'zel disapproves -1
  • Convince Arka to spare Sazza (using Persuasion Persuasion, Intimidation Intimidation or Detect Thoughts Detect Thoughts) Lae'zel disapproves -1
    • Promise Sazza that you will free her Lae'zel disapproves -1
    • Free Sazza and tell her to follow you Lae'zel disapproves -1
  • While talking to/trading with Mattis, catch Silfy trying to pickpocket you (passive Perception Perception check), and tell her to relax (either straightaway or after successful Insight Insight check) Lae'zel disapproves -1
  • After being confronted about stealing the Idol of Silvanus, return the idol and apologise Lae'zel disapproves -1

In the Sacred Pool and druid caves:

  • Convince Kagha to free Arabella Lae'zel disapproves -1
  • After resolving Arabella's fate, talk to Kagha and call her a monster OR accuse her of killing the child in cold blood Lae'zel disapproves -1 (either option)
    • OR, Playing as a Drow Drow, say you don't threaten/kill children Lae'zel disapproves -1


Forest & Owlbear Nest

  • While talking to Demir and Johl after Auntie Ethel disappears, offer to help them find their sister Lae'zel disapproves -1
  • Convince the Mother Owlbear to let you go without fighting Lae'zel disapproves -1
  • Agree with Shadowheart when she asks not to loot the Selûnite chest Lae'zel disapproves -1


Sunlit Wetlands/Putrid Bog

  • If Astarion is not in your party, talking to Gandrel, tell him that Astarion is under your protection Lae'zel disapproves -1.
    • Further in dialogue, refuse to help the hunter find your camp Lae'zel disapproves -1
  • If Astarion is in the party, let him kill the hunter Lae'zel disapproves -1
  • At the Riverside Teahouse, tell Mayrina straightaway that Demir and Johl were killed (by you or Ethel) Lae'zel disapproves -1
  • Allow Auntie Ethel to take your eye as a payment for ridding you of the tadpole Lae'zel disapproves -5


Blighted Village

  • Gain entrance to the village through the southern gate by persuading persuading the goblin guard
  • Pay Fezzerk a lot of gold to let you pass Lae'zel disapproves -1


Goblin Camp

  • Smear the dung over your face on Sentinel Olak's demand Lae'zel disapproves -1
  • When Crusher orders you to kiss his foot, obey Lae'zel disapproves -1, then start licking his foot Lae'zel disapproves -5
    • OR Give his foot a long lick straightaway Lae'zel disapproves -5
    • If Crusher attacks you, defeat him, then say you've made a point and help him get up. Lae'zel disapproves -1
  • Tell Eight you are sorry for his loss Lae'zel disapproves -1
  • Convince Minthara to spare Sazza, saying the latter didn't know who you were Lae'zel disapproves -1

Note: Sazza must be freed from the cage in Emerald Grove


Zhentarim Basement


Underdark

  • When speaking with Glut after defeating the duergar, agree to eliminate Spaw for Glut.Lae'zel disapproves -1


Grymforge

  • When attempting to take the elevator, tell Magmar that you need to save Nere to obtain a Moonlantern Lae'zel disapproves -1
  • Side with Nere against Elder Brithvar Lae'zel disapproves -1
  • After defeating Nere, ask Brithvar about the gnome slaves and tell him that they are a valuable asset Lae'zel disapproves -1


Mountain Pass

  • Speak with Voss yourself instead of letting Lae'zel do it Lae'zel disapproves -5 (any line of two available)
  • After Voss departs, speak to Lae'zel and choose to reach out to calm her Lae'zel disapproves -5


Crèche Y'llek

  • Upon entering the Crèche, first tell Gish Far'aag that Voss sent you; then pretend to be an avatar of Vlaakith and succeed a DC 30 Performance check Lae'zel disapproves -1
    • OR, Playing as a Ranger Ranger, Intimidate Intimidate Gish Far'aag to let you pass, saying you're hunting either mind flayers or the gith Lae'zel disapproves -1
  • Vandalise the portrait of Vlaakith Lae'zel disapproves -1

In the Infirmary:

  • Demand to be the first to use zaith'isk, but fail the check to convince Lae'zel Lae'zel disapproves -3
    • Ask whether the process is going to hurt you Lae'zel disapproves -1
    • If freed from the zaith'isk, successfully use Deception Deception on Ghustil Stornugoss to claim you or Lae'zel were cured Lae'zel disapproves -1

In the Classroom:

  • Save Youth Varrl by whatever means, and then:
    • Show him the first chapter of the Orpheus's story (if you found it in the Arcane Tower) and suggest to exchange it for his slate disc Lae'zel disapproves -1
    • Playing as a Fighter Fighter, tell him that capacity for mercy is what separates us from feral beasts Lae'zel disapproves -1
  • After resolving Varrl's fate, talk to Kethk again and call his "lessons"/his "demonstration" reprehensible Lae'zel disapproves -1

At the hatchery:

  • Tell Varsh Ko'kuu that the last Githyanki Egg is clearly a dud Lae'zel disapproves -1
  • Tell Ko'kuu that if he gives you the egg, you'll sell it at best price OR make yourself an omelette Lae'zel disapproves -1 (either choise brings equal disapproval and immediately starts the fight with Ko'kuu and hatchery guards)
  • Crush the githyanki egg Lae'zel disapproves -3 (This option is not available if playing as a Githyanki Githyanki; starts the fight with Ko'kuu and hatchery guards)

In the Captain's Quarters and Inquisitor's Chamber:

  • Ask the Ch'r'ai W'wargaz what you'll get in return for surrendering the weapon Lae'zel disapproves -1
  • Politely wave at Vlaakith OR remain standing before her, instead of kneeling Lae'zel disapproves -3 (either option)
  • Refuse Vlaakith's demands to enter the Mysterious Artefact OR say you're actually going to free the person inside Lae'zel disapproves -10
  • Steal the Blood of Lathander from the Secret Chamber Lae'zel disapproves -1


Astral Plane

  • Talking to the Dream Guardian, if you refused Vlaakith's demand, tell them you're not going to kill them Lae'zel disapproves -5
    • OR, If you agreed, change your mind and say that Vlaakith can kill them herself if she wants it done Lae'zel disapproves -5
  • After meeting with the Dream Guardian face to face, choose to close your mind from Lae'zel Lae'zel disapproves -3


Raphael's deal

  • Discussing Raphael's offer, call him impressive Lae'zel disapproves -1
    • OR Ask her to show him some respect, for he might lead you to a cure Lae'zel disapproves -1


Camp & Conversations

  • After Lae'zel describes ceremorphosis, suppress your panic Lae'zel disapproves -3
  • Ask her if she's sure the crèche is the only way for a cure, then say that total understanding is nonsense Lae'zel disapproves -3
  • After you have traded the Githyanki Egg to Lady Esther, tell Lae'zel she's lucky that you haven’t done an omelette out of it Lae'zel disapproves -3
  • After the first visit of the Dream Guardian tell her you should let the parasite empower you Lae'zel disapproves -1
  • After the second visit of the Dream Guardian, tell Lae'zel that you think them right Lae'zel disapproves -1
    • OR Say you can manipulate the cultists Lae'zel disapproves -1
  • Playing as The Dark Urge The Dark Urge, after murdering the bard, fail the roll to deceive deceive the others by any story Lae'zel disapproves -1

After events in the Crèche Y'llek:

  • Discussing with Lae'zel the encounter with the Dream Guardian, when she asks you whether you trust them:
    • Answer they were right about the githyanki who turned hostile Lae'zel disapproves -3
    • OR Say you saw enough to not trust Vlaakith anymore Lae'zel disapproves -3
    • OR Say you believe it because they save you from the zaith’isk Lae'zel disapproves -3
    • OR Ask how to choose between an evil queen and a strange entity Lae'zel disapproves -3
    • OR, Playing as a Githyanki Githyanki, tell Lae'zel that you mustn't let faith blind you to reality Lae'zel disapproves -3
  • If you didn’t have Lae'zel in the party while exploring the crèche, choose to keep silence when she asks you about the encounter with the Dream Guardian Lae'zel disapproves -3

If you destroyed the crèche with the Lathander’s Lance:

  • Speaking to Lae’zel afterwards (automated dialogue), ask why should you care about the crèche if they turned on you Lae'zel disapproves -3

Other companions and camp followers

  • Playing as Astarion origin, confess to Lae'zel that you are a vampire and fail the Charisma Charisma check Lae'zel disapproves -1
    • OR Succeed the check, then tell her you aren’t making a promise you can’t keep Lae'zel disapproves -3
  • When Lae'zel accuses you of vampirism, say you're a normal elf Lae'zel disapproves -3
    • OR Insist on not being a vampire Lae'zel disapproves -3

Note: This dialogue will trigger if you were noticed biting someone

  • Having Lae'zel in the party, successfully convince Shadowheart to join you Lae'zel disapproves -1
    • Persuade Shadowheart to join you if you did not save her from the pod on the Nautiloid Lae'zel disapproves -1
  • On the very first night in the camp, after speaking to Lae'zel first, talk to Shadowheart and say you agree with her Lae'zel disapproves -1 [Needs Verification]
  • When Shadowheart comes to the camp all not herself, succeed Perception Perception roll to detect a knife in her belt, and then persuade persuade her to have a rest at the camp Lae'zel disapproves -5
    • On the next morning, suggest Shadowheart to join the party Lae'zel disapproves -5

Note: This scene occurs only if you have missed all opportunities to recruit the cleric at the beginning of the game

  • The first time Shadowheart's mark flares in pain, turn a blind eye and leave. Lae'zel disapproves -1
  • When you catch Shadowheart trying to open the Mysterious Artefact, choose to leave her alone Lae'zel disapproves -1 (Works only if you have a negative rate of approval from Shadowheart)
  • When Lae'zel and Shadowheart have an argument over the Mysterious Artefact:
    • If Lae'zel attacks sneakily at night, choose to defend Shadowheart Lae'zel disapproves -10
    • OR, If it comes to duel, side with Shadowheart Lae'zel disapproves -10
    • If Shadowheart attacks sneakily at night, choose to do nothing Lae'zel disapproves -10 (Lae'zel dies)
  • When Mizora shows up in the camp, ask her whether she will leave if you turn on Karlach Lae'zel disapproves -1
  • Let Volo follow through with his attempt to remove the parasite

Romance

  • Say "Yuck" when she shows sexual interest in you Lae'zel disapproves -2

Companion quest

  • Order Lae'zel to stand down when talking to Zorru Lae'zel disapproves -5
    • Let Zorru go without asking about the githyanki Lae'zel disapproves -5
  • Afterwards, berate the gith for being so rough Lae'zel disapproves -1 (Unique lines for Halfling Halfling and Tiefling Tiefling)
    • OR, Playing as a Good Cleric Cleric or a Paladin Paladin, call her cruel and cold after she threatens you Lae'zel disapproves -1
  • After being proclaimed as a traitor by W'wargaz, tell her she is a dull as she is stupid Lae'zel disapproves -1

Act Two[edit | edit source]

Ruined Battlefield

When dealing with He Who Was:

  • Order Madeline to hurt herself as Ben and Marc did, then stop her, saying she had done enough Lae'zel disapproves -1
    • OR Say her willing to hurt herself was enough Lae'zel disapproves -1
    • OR Accuse her of cowardice, using basic or unique Barbarian Barbarian, Bard Bard, Monk Monk lines Lae'zel disapproves -1
    • OR Say that it wasn't her fault, using basic or unique Bard Bard, Good Cleric Cleric or Monk Monk lines Lae'zel disapproves -1


Last Light Inn
Speaking to Jaheira:

  • When talking to Jaheira inside the inn, drink the spiked wine Lae'zel disapproves -1

Dealing with Isobel and Marcus:

  • If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
    • Speak to Isobel and say that she is coming with you Lae'zel disapproves -5
  • If Marcus assaults the inn (happens if you gained entrance with Mol's help):
    • After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face Lae'zel disapproves -5
  • Playing as The Dark Urge The Dark Urge, obey your Urge and tell Isobel you crave to kill her Lae'zel disapproves -5

Note: Available either before kidnapping attempt, or after assault, or if you return to the inn after freeing Nightsong; turns hostile Isobel and any Harper who sees it

Talking to His Majesty via Speak with Animals:

  • Say you only wanted to admire him close Lae'zel disapproves -1, and then indeed choose to quietly admire him Lae'zel disapproves -1
    • OR, Playing as a Ranger Ranger, say you do not seek his territory Lae'zel disapproves -1

Speaking to Cerys:

  • When she tell you about their misfortunes and says they ran until found the inn, say that she did the right thing Lae'zel disapproves -1 (use basic line or unique for Cleric Cleric or Oathbreaker Paladin Oathbreaker Paladin)

Talking to Alfira:

  • Ask her about others, and then say that running was right call Lae'zel disapproves -1
  • When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, say you imagine the cultists are torturing them right now Lae'zel disapproves -1

Dealing with Rolan, Cal and Lia:

  • Speaking to drunken Rolan before trying to saving captured refugees, promise to rescue his siblings if they are alive Lae'zel disapproves -1
    • OR Say that it is your responsibility to bring them back Lae'zel disapproves -1

Note: Both options start the quest, if you don't have it already

Talking to Ide after drunken Rolan has snapped on her:

  • Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant Lae'zel disapproves -1

Elsewhere in the inn:


Reithwin Town


Moonrise Towers

Witnessing Ketheric's trial (at the very first visit to Moonrise):

  • When Z'rell orders you to decide the goblins' fate, choose to set them free Lae'zel disapproves -1 (basic or The Dark Urge The Dark Urge option)

At the Moonrise Towers Prison:

  • When approaching Minthara being tortured and erased by Jasin and Sumera:
    • Playing as The Dark Urge The Dark Urge, fail a Wisdom Wisdom check to reach out to Minthara's mind and tell the questioners to carve her mind apart Lae'zel disapproves -1
  • Speaking to the Warden for the first time, use Deception Deception to convince the Warden that you are Balthazar's closest confidante Lae'zel disapproves -1
    • Then try to bribe her Lae'zel disapproves -1
  • Speaking to Wulbren, say that they can die in prison for all you care Lae'zel disapproves -1
    • Refuse to find tools for Wulbren Lae'zel disapproves -1
  • When Wulbren, once freed, takes the boat and sails off without the party, let him go Lae'zel disapproves -1
  • If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners Lae'zel disapproves -1

Elsewhere in Moonrise Towers:

  • Back up Astarion when he refuses to bite Araj Oblodra, telling her "He said no, what's to discuss" Lae'zel disapproves -1
    • OR Tell Astarion that he shall not do anything he doesn't want to, when Araj asks you to pressure him into taking her offer Lae'zel disapproves -1
  • At the Moonrise Towers docks, use illithid Wisdom check on Acolyte Marls, and then tell him to wash the worms off Lae'zel disapproves -1


Gauntlet of Shar

Dealing with Yurgir and his retinue:

  • Lick the dead spider meat Lae'zel disapproves -2 (Comes point by point for each lick)
  • If you agreed to help Yurgir:

Dealing with Lyrthindor:

  • After killing any three rats in the temple, speak with any other rat:
  • When Lyrthindor appears after you continue killing rats, tell him you were trying to humour Yurgir (if you persuaded the orthon to help him) Lae'zel disapproves -1
    • OR That there's no need for more violence (if you didn't persuade the orthon) Lae'zel disapproves -1
    • OR Say you are sorry for this Lae'zel disapproves -1


Mind Flayer Colony
In the Necrotic Laboratory:

  • Talking to the Waking Mind via the slack-Skinned Head:
    • When they mention that they were a githzerai, ask whether it is some form of a githyanki Lae'zel disapproves -1
    • Succeed the passive Insight Insight check and choose to purge her mind Lae'zel disapproves -1
  • Talking to Balthazar, successfully pretend to be a thrall Lae'zel disapproves -1

Note: This option is available only if you helped the necromancer reach the Nightsong and let him take her to Ketheric

At the Morgue:

In the Tadpoling Centre:

  • Choose to release pod captives Lae'zel disapproves -1
  • Kill Mizora in her pod Lae'zel disapproves -1

Note: Choosing this option will cause Wyll to die, too, regardless whether he is in the party or not


After the final fight with Apostle of Myrkul

Speaking to Minthara:

  • When Minthara tells you she is going to kill Orin, mention the cult might need a new leadership afterwards Lae'zel disapproves -1

Talking to Alfira:

  • Playing as a Bard Bard, agree to play together a show for the tiefling kids Lae'zel disapproves -1
    • OR Prompt her to play for them alone Lae'zel disapproves -1

Speaking to Cerys:

  • Say that you're glad they are safe, and mention that Zevlor did his best Lae'zel disapproves -1
  • Tell Cerys that other will look up to her Lae'zel disapproves -1
  • Say you couldn't have done it without Jaheira's help, then ask her not to speak ill of the dead (i.e. Zevlor) Lae'zel disapproves -1

Talking to Ide, Umi and Mattis:

  • Tell any of them about Mol's eyepatch you have found down in the colony, and then:
    • Assure Ide OR Umi that Mol is somewhere safe Lae'zel disapproves -1 (either of them)
    • Tell Mattis that Mol will already be at Baldur's Gate when they arrive Lae'zel disapproves -1


Camp/Conversation

  • Playing as The Dark Urge The Dark Urge, after killing your partner:
    • Ask others whether they came to admire your handiwork Lae'zel disapproves -10
    • OR Say it was a tragedy Lae'zel disapproves -10
    • OR Tell them they are next Lae'zel disapproves -10
    • OR Laugh Lae'zel disapproves -10

Note: Choosing any of these options turns the companion who found you over the corpse hostile. The only chance to avoid it is a DC 30 Deception check

Act Three[edit | edit source]

Rivington

Sword Coast Couriers

Near and inside the Requisitioned Barn:

  • Donate some gold to Manip Nestor Lae'zel disapproves -1
  • Talk to Fist Broadhorn inside the barn and say you were just looking for anything worth stealing Lae'zel disapproves -1
    • OR, Playing as a Rogue Rogue, if you are caught inside the barn by Fist Madigan, tell him this is the only place around worth stealing from Lae'zel disapproves -1

Elsewhere in Rivington:

  • In the smugglers' cave, defeat Caïros and his thugs, and if Farlin survived, say you don't want gratitude from criminals Lae'zel disapproves -1

Dealing with Orin's guises:

  • If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about. Lae'zel disapproves -1

Note: When playing as Karlach or Wyll origins, this line will run differently

  • OR, Playing as The Dark Urge The Dark Urge, tell her you do all you can to keep your loved ones safe from your blade Lae'zel disapproves -1


Circus of the Last Days

  • At the entrance, convince Klaus to let you in, pretending to be a friend of Gortash's (class-based Deception Deception check) Lae'zel disapproves -1
    • OR Bribe him Lae'zel disapproves -1
  • Dealing with Akabi the djinni, successfully catch him on rigging the wheel, but apologise and say you were mistaken Lae'zel disapproves -1
    • Spin the wheel again and try to distract the djinni, letting out a loud fart Lae'zel disapproves -1
    • OR, Playing as a Bard Bard, ask him about his adventures Lae'zel disapproves -1
  • Talking to Popper the kobold trader after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. Lae'zel disapproves -1

When passing Zethino's trial, choose answers:

  • First question: "Attention", OR "Independence", OR "Annoying Shadowheart" Lae'zel disapproves -1 (either)
  • Second question: "Closeness of her kin" OR "Our night together" Lae'zel disapproves -1 (either; the latter ones gives disapproval if you are not romancing her)
  • Third question: "None" Lae'zel disapproves -2, OR ★"Liberator of her people" Lae'zel disapproves -1 (if she remained loyal to Vlaakith), OR ★ "Kith'rak on a dragon" Lae'zel disapproves -2 (if she denied Vlaakith), OR "She'll be the queen" Lae'zel disapproves -2

Note: The ★ sign here marks the answers considered 'correct' for the purposes of the test, even if they bring disapproval

Dealing with caged beasts:

Watching Dribbles's show:

  • Yell "Boo! Get off the stage!" Lae'zel disapproves -1
    • OR, Playing as a Bard Bard, interrupt him with your own pun Lae'zel disapproves -1
  • Volunteer Lae'zel to the stage as an assistant to Dribbles Lae'zel disapproves -1, and then cheer her, telling "Go on!" Lae'zel disapproves -1.

Talking to Lucretious:

  • When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh Lae'zel disapproves -1
  • When you deliver her Dribbles's remains, ask whether she is hiring personnel Lae'zel disapproves -1


Wyrm's Crossing

Note: The option is available only after you've started Solve the Open Hand Temple Murders quest


Wyrm's Rock Fortress
At the Flaming Fist barracks:


Lower City

Basilisk Gate Barracks

  • Talking to Fist Murphy, ask why he is standing on one leg, and then:
    • Playing as a Barbarian Barbarian, tell him to prove Liara Portyr he is not a weakling Lae'zel disapproves -1
  • Playing as a Fighter Fighter, talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, then ask her to let it slide, just for once Lae'zel disapproves -1
  • Talking to Fist 'Edge' Arensen at the gallows, tell him you'll stay out of trouble Lae'zel disapproves -1
  • Talking to Fist Miller after Florrick had been executed, say she didn't deserve to die Lae'zel disapproves -1
    • OR Say it's a cruel way of talking about her Lae'zel disapproves -1

Speaking to Liara Portyr and Lora Bergauz:

  • Tell Lora to calm down and let Liara alone Lae'zel disapproves -1
  • Promise to help Lora find her daughter Lae'zel disapproves -1 (Unique line for Paladin Paladin)


The Blushing Mermaid
Talking to Bosun Gannet:

  • When he instructs you about the tavern rules, say you'll keep to them Lae'zel disapproves -1
  • After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her Lae'zel disapproves -1

Talking to the hag masking as Captain Grisly:

  • When looking for a decision, propose to talk to Lora and calm her down Lae'zel disapproves -1
  • When the hag offers you money for killing Lora, agree, then return and say you can't do it Lae'zel disapproves -1

Other patrons:


The Old Garlow's Place
First time visiting the place:

  • If you found the group without reading any of their posters, taunt Adrielle, saying you will "EAT THEIR SOULS, RAAAGH" Lae'zel disapproves -1

Dealing with hexed Mayrina:

  • Speaking to Mayrina in the sheep form via Speak with Animals Speak with Animals, tell her you are here to help her Lae'zel disapproves -1
  • Talking to Adrielle, say that she protected Mayrina until now, and that's worth something Lae'zel disapproves -1

After removing the hex:

  • Speaking to Jatlo, tell him he has been charmed by hag Lae'zel disapproves -1
  • Speaking to Mayrina, say she was an adorable sheep Lae'zel disapproves -1
  • Offer Mayrina help with the hag Lae'zel disapproves -1 (Unique line for Devotion Paladin Devotion Paladin)

Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One

  • Talking to Kled, tell him that they are safe now Lae'zel disapproves -1
  • Talking to Adrielle, tell her that hags and their agents are liars and cheats Lae'zel disapproves -1

If you have killed Auntie Ethel:

  • Talking to Adrielle, say the hag is finally dead, thanks to you Lae'zel disapproves -1


The Elfsong Tavern

  • In the tavern hall, tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap Lae'zel disapproves -1
    • OR Say you missed her Lae'zel disapproves -1

Speaking to Harvard Willoughby:

  • Agree to participate in Laff Riot, and then, in the first round, joke about "Dwarf and bulette" Lae'zel disapproves -1
    • OR Joke about "Wizard and shatter" Lae'zel disapproves -1
  • In the second round, joke about "Zombie reanimator" Lae'zel disapproves -1
  • In the third round, joke about the Dead Three Lae'zel disapproves -1
    • OR Joke about "Mind flayer and duergar" Lae'zel disapproves -1

Talking to Dez Kanshaw:

  • Playing as a Halfling Halfling, say the answer is always yes. Lae'zel disapproves -1
    • OR, Playing as a Half-Orc Half-Orc, tell him that deep courage comes from a full belly Lae'zel disapproves -1

Speaking to Ch'r'ai Har'rak in the Knights of the Shield Hideout:

  • If Lae'zel chose to be loyal to Vlaakith, say that Orpheus is the githyanki's true prince Lae'zel disapproves -5
    • OR, Playing as a Githyanki Githyanki, say that Orpheus lives Lae'zel disapproves -5


Golbraith's Cellar

  • Talking to Golbraith Stredivas, say that mind flayers are dangerous, and then tell him to leave the city Lae'zel disapproves -1
    • OR Tell him that he should be fighting, hot hiding Lae'zel disapproves -1


The Graveyard


The Heapside Prison

  • Talking to Skittle via Speak with Animals Speak with Animals, call him a "rat-ical mercantile rodent" Lae'zel disapproves -1
    • OR Ask what does obtaining goods in the prison en-tail Lae'zel disapproves -1
    • OR Ask to have a squeak at what he’s got Lae'zel disapproves -1
  • Ask him whether his business is rat-ified by the local merchant's league Lae'zel disapproves -1


The House of Grief

  • Speaking to Viconia DeVir without Shadowheart in party, promise to bring Shadowheart to the Cloister Lae'zel disapproves -1
  • If Shadowheart is in the party, surrender her to Viconia Lae'zel disapproves -5
  • After defeating Viconia DeVir, tell her to go and vanish Lae'zel disapproves -1

Note: You need to knock her out in the battle to speak to her afterwards


The House of Hope
Talking to the Archivist, fail the Intimidation Intimidation check Lae'zel disapproves -1 (works either with the contract or with the Orphic Hammer)

In the Boudoir:

  • Tell Haarlep they can have your body, but not your mind Lae'zel disapproves -1
    • Vow your body to Haarlep Lae'zel disapproves -1

Speaking to Hope after defeating Raphael:

  • If Korrilla was knocked out, tell Hope she didn’t deserve to die Lae'zel disapproves -1


The Society of Brilliance Lodge

  • Sell Havkelaag the Githyanki Egg you have obtained in the Creche Y'llek OR Donate it for free Lae'zel disapproves -1 (either option)
    • Afterwards, tell Lae'zel she's lucky that you haven’t done an omelette out of the egg Lae'zel disapproves -3


Lower City Sewers

  • If you killed Voss in the sewers, say you aren't keen on freeing Orpheus Lae'zel disapproves -3
    • OR Say you wanted to see how she reacts Lae'zel disapproves -3
    • OR Choose to smile and say nothing Lae'zel disapproves -3

Note: Lae'zel disapproves it if she has already renounced Vlaakith and chose the Orpheus path


The Sorcerous Sundries
Talking to Aradin near the entrance:

  • If you let slip to Aradin that you’ve found the Nightsong, tell him that she is in your camp Lae'zel disapproves -1

Facing Lorroakan along with Dame Aylin:

  • Tell Aylin that things will be easier if she goes quietly Lae'zel disapproves -1
    • OR Tell Lorroakan that he can have the aasimar, but you’re expecting a fine reward in return Lae'zel disapproves -1

At the Sorcerous Vault:

  • Speaking to Yafeu once he's escaped the Peculiar lamp:
    • Say you didn't like your "master" anyway Lae'zel disapproves -1
    • Ask the djinni for some gold Lae'zel disapproves -1


The Steel Watch Foundry
Talking to Barcus Wroot after resolving the conflict between Gondians and Ironhands:

  • If you have sided with Wulbren Bongle (and hence killed Gondians), ask whether Barcus wants to die, too Lae'zel disapproves -1


Other locations in Lower City

Note: This dialogue will occur if you come close to the gate without having all three Netherstones


The Bhaal Temple

Talking to Orin:

  • Say that her vision of the fate of Baldur’s Gate is exquisite Lae'zel disapproves -1

Speaking to Avatar of Bhaal after defeating Orin:

  • Accept your Father’s gift and blessings Lae'zel disapproves -1

Note: This options are available to The Dark Urge The Dark Urge characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same


At the High Hall

  • When Voss approaches you after returning from the Astral Plane, attack him OR fail the check to sway him to your side Lae'zel disapproves -1 (If she spurned Vlaakith and chose Orpheus's side; either option)


Companion quest

Notes[edit | edit source]

  1. The entries on this page are brought in accordance to the in-game dialogue files as of Patch 7. There are multiple reasons for some approval entries to not work on any particular game installation, from modding to bugs to simply having max approval already
  2. Jump up to: 2.0 2.1 Technically, some events at the Mountain Pass and in the Crèche Y'llek add entries (and therefore approval) both to Lae'zel's Companion quest AND to local quests. These entries have been moved to the "Companion Quest" section and are not doubled here to avoid redundancy
  3. A githyanki city in the deeps of the Astral Plane, the capital to the dominion of the lich-queen Vlaakith. More about it can be found on Tu'narath on the Forgotten Realms Wiki