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| image = Portrait Astarion.png
| image = Portrait Astarion.png
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{{SpoilerWarning}}
{{Party interactions}}
{{Party interactions|image=Astarion Approval.png}}
{{Companion tab}}
{{CompanionTab|Astarion}}
'''Astarion''' approves decisive, inventive and cunning moves.
Astarion likes displays of power and cruelty, and appreciates snarkiness and mocking. He is [[inspiration|inspired]] when the player gains access to areas/information by deceiving others. The player does not have to be "evil" to gain his [[approval]], however — he approves when the player makes choices that support independence and autonomy, and when the player helps certain characters in need.


Astarion dislikes displays of weakness and does not like acts of kindness or charity that offer no reward. He disapproves when the player tries to rein him in or restrict him in some way.
He '''likes''' demonstrating of power and autonomy, and appreciates snarkiness and mocking, unless he becomes the target himself. Astarion values gaining access to areas, items and / or necessary information by outwitting others. He also approves player character's choices that support independence (particularly his own) or lead to obtaining power, even hypothetical. Finally, Astarion is not above cruelty (unnecessary, too), naughtiness and sick jokes. The player character, however, does not have to be utterlly evil to gain his approval - Astarion gladly helps others, if the result is profitable and worth the efforts.


The actions and choices listed on this page will raise or lower [[Astarion]]'s [[Approval]].
Astarion '''dislikes''' displays of weakness, as well as any acts of kindness or charity that offer no reward. He also disapproves, if the player character tries to rein him in or restrict him in any possible way. He despises moralizing over evil moves (including his own) and setting hopes to the help of any high-order beings. Finally, he disapproves wasting a slightest chance to gain even more power or refusing to do it deliberately.
 
The actions and choices listed on this page raise or lower [[Astarion]]'s [[Approval]].


''For more information about the approval system, see [[Approval]].''
''For more information about the approval system, see [[Approval]].''


== Greetings ==
== Greetings ==
Depending on his approval rating, Astarion may greet the player with:
Depending on his approval rating, Astarion may greet the player with:


Line 22: Line 24:
* "You're staring at me again. What do you want?"
* "You're staring at me again. What do you want?"


Neutral (0 - 29):
Neutral (0 - 19):
* "Well, hello. What can I do for you?"
* "Well, hello. What can I do for you?"
* “Yes?"
* “Yes?"
* “Need Something?”
* “Need Something?”


Medium and up (30+):
Medium and up (20+):
* "Ah, my favourite travelling companion."
* "Ah, my favourite travelling companion."
* "Hello, my dear."
* "Hello, my dear."
Line 35: Line 37:
* "Sorry, darling, I haven't got time for underlings. If your boss wants to speak with me, I'm all pointy ears."
* "Sorry, darling, I haven't got time for underlings. If your boss wants to speak with me, I'm all pointy ears."


===Romance===
=== Romance ===
 
Flirting:
Flirting:
* "It's always a pleasure to see you sauntering over."
* "It's always a pleasure to see you sauntering over."
Line 53: Line 56:
* "Why in the hells are you bothering me now?"
* "Why in the hells are you bothering me now?"


===After completing The Pale Elf===
=== After Completing The Pale Elf ===
{{SpoilerBox|act=3|nograd=1|
 
Ascended - Partnered:
Ascended - Partnered:
* "Look at you, precious thing. You always stare so eagerly."
* "Look at you, precious thing. You always stare so eagerly."
Line 66: Line 69:
* "I hope there's nothing troubling you, my dear?"
* "I hope there's nothing troubling you, my dear?"
* "Yes, love?"
* "Yes, love?"
}}


===Dark Urge exclusive===
=== Dark Urge exclusive ===
{{SpoilerDurge|nograd=1|
 
Astarion also has some greetings exclusive to [[the Dark Urge]] origin. He will only say these once:
Astarion also has some greetings exclusive to [[the Dark Urge]] origin. He will only say these once:
*"You have a manner of irresistible desperation about you. I like it." (first meeting)
*"You have a manner of irresistible desperation about you. I like it." (first meeting)
*"My sweet, conflicted villain. What can I do for you?" (after killing Isobel)
*"My dagger-happy friend. What troubles you?" (Act One after killing Alfira or Quil Grootslang)
*"Come to kill me again, darling?" (when romanced, if the player fully refrained from killing him after failing to kill Isobel)
*"My sweet, conflicted villain. What can I do for you?" (Act Two after killing Isobel)
*"My dagger-happy friend. What troubles you?" (after killing Alfira)
*"Come to kill me again, darling?" (Act Two if the player character fully refrained from killing him after failing to kill Isobel)
*"Precious little Bhaal-Babe!" (after the player discovers the truth about their parentage in Act 3)
*"Precious little Bhaal-Babe!" (Act Three after the player character learns the truth about their parentage)
}}
*"The child of Bhaal. I'm glad papa has blessed our dirty little plot" (Act Three when romanced, after becoming Bhaal's chosen)


==Approval==
== Approval ==
The following story and dialogue choices will cause Astarion to gain [[approval]].
 
The following story and dialogue choices will '''raise''' Astarion's [[approval]] of the player character.
 
=== Act One ===


===Act One===
{{SpoilerBox|act=1|nograd=1|unhide=1|
'''[[Roadside Cliffs]]'''
'''[[Roadside Cliffs]]'''
* Attack the Tieflings holding [[Lae'zel]] in a cage after initiating dialogue. {{Approval|Astarion|+1}}
* Ask [[Lae'zel]] to say 'please' after rescuing her. {{Approval|Astarion|+1}}
* Attack [[Gimblebock]] and the gang near the ruins. {{Approval|Astarion|+1}}


'''[[Emerald Grove]]/[[The Hollow]]'''
* Speaking with the tieflings holding [[Lae'zel]] in a cage, choose to attack them. {{Approval|Astarion|+1}}
* Refuse to help [[Zevlor]] with persuading druids to let the tieflings stay. {{Approval|Astarion|+2}}
** Ask Lae'zel to say '' 'please' '' after convincing the tieflings to leave. {{Approval|Astarion|+1}}
* Scold [[Elegis]] for being scared of a few goblins OR tell her to get to digging their own graves. {{Approval|Astarion|+1}}
* Speaking to [[Gimblebock]] near [[Chapel Entrance]], choose to attack the gang. {{Approval|Astarion|+1}}
 
 
'''[[Emerald Grove]]'''
 
''In [[The Hollow]]:''
* Refuse to help [[Zevlor]] persuade [[Kagha]] to let the tieflings stay. {{Approval|Astarion|+2}}
* Scold [[Elegis]] for being scared of a few goblins OR tell her to get to digging their own graves. {{Approval|Astarion|+1}} ''(either option)''
* While speaking with [[Arron]], say the refugees will be fine due to their devilish powers. {{Approval|Astarion|+1}}
* While speaking with [[Arron]], say the refugees will be fine due to their devilish powers. {{Approval|Astarion|+1}}
* Tell the tielfling kids trained by [[Asharak]] that they are going to die. {{Approval|Astarion|+1}}
* Tell the tiefling kids trained by [[Asharak]] that they are going to die {{Approval|Astarion|+1}}
* Make [[Zorru]] bow to [[Lae'zel]]. {{Approval|Astarion|+1}}
** OR, Playing as [[Wyll]] origin, tell Asharak he'll get them all killed {{Approval|Astarion|+1}}
** After [[Lae'zel]] has questioned [[Zorru]], tell her she is good at interrogations. {{Approval|Astarion|+1}}
* Make [[Zorru]] bow to Lae'zel {{Approval|Astarion|+1}}
* Offer to heal [[Pandirna]] for a price but pocket the money and leave. {{Approval|Astarion|+1}}
** OR, Playing as a {{Race|Lolth-Sworn Drow}}, a {{Race|Dragonborn}}, a {{Race|Duergar}}, a {{Race|Githyanki}} or a {{Race|Half-Orc}}, give the tiefling a menacing glare {{Approval|Astarion|+1}}
** Playing as The Dark Urge, break [[Pandirna]]'s legs and kill her. {{Approval|Astarion|+1}}
** After Lae'zel has questioned Zorru, praise her interrogation technique {{Approval|Astarion|+1}}
** Playing as a non-[[Barbarian]] character, tell [[Pandirna]] to hush or you will snap her neck. {{Approval|Astarion|+1}}
* Offer to heal [[Pandirna]] for a price but pocket the money and leave {{Approval|Astarion|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, break Pandirna's legs and kill her {{Approval|Astarion|+1}}
** OR Tell Pandirna to hush or you will snap her neck {{Approval|Astarion|+1}} ''(the line is available for all classes except {{Class|Barbarian}})''
* Let [[Arka]] shoot [[Sazza]]. {{Approval|Astarion|+1}}
* Let [[Arka]] shoot [[Sazza]]. {{Approval|Astarion|+1}}
* Tell [[Auntie Ethel]] about the tadpole in your head. {{Approval|Astarion|+1}}
* Tell [[Auntie Ethel]] about the tadpole in your head. {{Approval|Astarion|+1}}
* While talking to/trading with [[Mattis]], mimic his trick and then either pocket the ring straightaway OR tell him you've earned it. {{Approval|Astarion|+1}}
* While talking to/trading with [[Mattis]], either pocket his "lucky ring" straightaway OR tell him you've earned it. {{Approval|Astarion|+1}} ''(either option)''
* Threaten [[Mol]] when first meeting her in the [[Tiefling Hideout]]. {{Approval|Astarion|+1}}
* Threaten [[Mol]] when first meeting her in the [[Tiefling Hideout]]. {{Approval|Astarion|+1}}
* After successfully stealing the [[Idol of Silvanus]] for [[Mol]], tell her that you will keep it for yourself
* After successfully stealing the [[Idol of Silvanus]] for Mol, tell her that you will keep it for yourself {{Approval|Astarion|+1}}
** OR Playing as a [[Rogue]], tell her to stop bargaining about the idol {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Rogue}}, advise her not to ask, just take {{Approval|Astarion|+1}}
''After resolving Arabella's fate''
 
* Tell [[Kagha]] that you would have killed [[Arabella]] outright. {{Approval|Astarion|+1}}
''In the [[Sacred Pool]] and druid caves:''
* After resolving [[Arabella|Arabella's]] fate, tell Kagha that you would have killed the girl outright. {{Approval|Astarion|+1}}
** OR Tell her you just wanted to see what would happen. {{Approval|Astarion|+1}}
** OR Tell her you just wanted to see what would happen. {{Approval|Astarion|+1}}
** OR Tell her that it was quite a show. {{Approval|Astarion|+1}}
** OR Tell her that it was quite a show. {{Approval|Astarion|+1}}
** OR Attack her. {{Approval|Astarion|+1}}
** OR Choose to attack her. {{Approval|Astarion|+1}}
* If [[Arabella]] has died, lie to [[Locke]] and [[Komira]] that [[Kagha]] will release her soon. {{Approval|Astarion|+1}}
* If Arabella has died, lie to [[Locke]] and [[Komira]] that Kagha will release her soon. {{Approval|Astarion|+1}}
* When confronting [[Kagha]] about the [[Shadow Druids]], choose to attack her instead of persuading her. {{Approval|Astarion|+1}}
* When confronting Kagha about the [[Shadow Druids]], choose to attack her. {{Approval|Astarion|+1}} ''(gains approval regardless of whether you've been successful convincing her to go against them or not)''
** OR If tried to persuade [[Kagha]] to fight against Shadow Druids and failed, attack her. {{Approval|Astarion|+1}}
* Attack Kagha after speaking to Zevlor second time (about her demands) {{Approval|Astarion|+1}}
* Prod [[Nettie]]'s bird twice. {{Approval|Astarion|+1}}
* Prod [[Nettie|Nettie's]] bird twice. {{Approval|Astarion|+1}}
* Attack [[Nettie]] (no need to kill her) {{Approval|Astarion|+5}}
** After Nettie poisons you, attack her (no need to kill her) {{Approval|Astarion|+5}}
* Playing as a [[Bard]], talk to the squirrels listening to [[Alfira]] and first hush them not to ruin the song, and only afterwards the class-unique line "Sing along…" {{Approval|Astarion|+1}}
* While dealing with [[Topaz (Blue Jay)|Topaz]] the bird via {{SAI|Speak with Animals}}:
* Take [[Alfira|Alfira's]] lute out of her hands and smash it {{Approval|Astarion|+1}}
** Tell him that the key in its nest is dull {{Approval|Astarion|+1}}
* Tell [[Alfira]] she should give up on her song {{Approval|Astarion|+1}}
** OR, Playing as a {{Race|Dwarf}}, that the metal is of bad quality {{Approval|Astarion|+1}}
* Playing as a [[Rogue]], pick [[Mirkon|Mirkon's]] pockets while he is charmed by the harpies. {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Bard}}, choose the class-based option about a song {{Approval|Astarion|+1}}
* After saving [[Mirkon]], tell him to "stop snivelling or they'll be back". {{Approval|Astarion|+1}}
** OR Kick the bird {{Approval|Astarion|+1}}
* While using [[Speak with Animals]] convince [[Topaz (Blue Jay)|Topaz]] the bird that the key in its nest is dull, choose the bard-specific option about a song, kick the bird or tell Topaz that the metal's bad quality as a Dwarf. {{Approval|Astarion|+1}}
* Playing as a {{Class|Bard}}, talk to the squirrels listening to [[Alfira]] and first hush them not to ruin the song, then choose to sing along to them {{Approval|Astarion|+1}}
** Take Alfira's lute out of her hands and smash it {{Approval|Astarion|+1}}
** Tell Alfira she should give up on her song {{Approval|Astarion|+1}}
* Playing as a {{Class|Rogue}}, pick [[Mirkon|Mirkon's]] pockets while he is charmed by the harpies. {{Approval|Astarion|+1}}
* After saving Mirkon, tell him to stop snivelling or the harpies will be back. {{Approval|Astarion|+1}}
* Kick [[Timber]] the squirrel {{Approval|Astarion|+1}}.  
* Kick [[Timber]] the squirrel {{Approval|Astarion|+1}}.  
** If you miss, try to kick her again {{Approval|Astarion|+1}}
** If you miss, try to kick her again {{Approval|Astarion|+1}}
** Playing as The Dark Urge, when confronted by a companion about kicking [[Timber]], say she came right at you OR that your instincts are sharp {{Approval|Astarion|+1}} (either option)
** Playing as {{Background|Haunted One|The Dark Urge}}, when confronted by a companion about kicking Timber, answer that it came right at you OR that your instincts are sharp {{Approval|Astarion|+1}} ''(either option)''


''While the Emerald Grove is preparing for the goblin attack''
''While the Emerald Grove is preparing for the goblin attack''
* Tell [[Zevlor]] (or [[Asharak]] if Zevlor is dead) that you are here to take the grove for the goblins/came here with the goblins. {{Approval|Astarion|+5}}
* Tell Zevlor (or Asharak if Zevlor is dead) that it was you who led the horde to the grove, and then that this place belongs to the [[Absolute]] {{Approval|Astarion|+5}}
* As the Dark Urge, tell [[Zevlor]] the goblin horde is yours. {{Approval|Astarion|+1}}
** OR That the horde is coming, led by the drow - and you are ''with'' them {{Approval|Astarion|+5}}
* Tell [[Mirkon]] you are not here to save them. {{Approval|Astarion|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell Zevlor that the goblin horde is yours. {{Approval|Astarion|+1}}
* Tell [[Lakrissa]] to buy you a drink. {{Approval|Astarion|+1}}
* Tell Mirkon you are not going to save him again OR that he's on his own. {{Approval|Astarion|+1}} ''(the formulation depends on whether you saved Mirkon from the harpies or not)''.
* If you start attacking the Tieflings before [[Minthara]] arrives, betray her while speaking to her. {{Approval|Astarion|+5}}
* If you start attacking the tieflings before [[Minthara]] arrives, betray her while speaking to her. {{Approval|Astarion|+5}}
* Tell [[Pandirna]] "I'm just here for the show. Make it a good one, won't you?" {{approval|Astarion|+1}}
* Tell Pandirna that you are here for the show {{Approval|Astarion|+1}}
* Tell [[Lakrissa]] to buy you a drink to be even {{Approval|Astarion|+1}} ''(this point may be earned either before attack or after defeating goblins)''
* Playing as an {{Race|Elf}} or as a {{Race|Drow}}, instigate a fight with Minthara {{Approval|Astarion|+5}}
<small>'''''Note:''' This option is available only after you helped Minthara to slaughter the Grove''</small>
 


'''[[Forest]]'''
'''[[Forest]]'''
* Tell [[Brynna]] and [[Andrick]] to find the [[Owlbear]] and avenge [[Edowin]]. {{Approval|Astarion|+1}}
 
* Tell [[Brynna]] and [[Andrick]] to avenge [[Edowin]]. {{Approval|Astarion|+1}}
* In the [[Underground Passage]], heal [[Findal]], then tell him you are here to finish the job, and kill him. {{Approval|Astarion|+1}}
* In the [[Underground Passage]], heal [[Findal]], then tell him you are here to finish the job, and kill him. {{Approval|Astarion|+1}}


'''[[Sunlit Wetlands]]/[[Putrid Bog]]'''
'''[[Sunlit Wetlands]]/[[Putrid Bog]]'''
* Playing as a [[Ranger]] or [[Sorcerer]], tell [[Demir]] and [[Johl]] to 'trust a more experienced soul' after [[Auntie Ethel]] disappeares. {{Approval|Astarion|+1}}
 
* In the [[Sunlit Wetlands]], say 'BAA' to the sheep or redcaps when you speak to them. {{Approval|Astarion|+1}} (repeat twice)
* While talking to [[Demir]] and [[Johl]] after [[Auntie Ethel]] disappears, tell them they're on their own {{Approval|Astarion|+1}}
* Tell [[Auntie Ethel]] about the tadpole (if you haven't done so in the grove). {{Approval|Astarion|+1}}
** OR Playing as a {{Class|Ranger}}, a {{Class|Sorcerer}} or a {{Class|Wizard}}, tell Demir and Johl to 'trust a more experienced soul' after Auntie Ethel disappears. {{Approval|Astarion|+1}}
** Chasing after [[Auntie Ethel|Ethel]] in her lair, speak to [[Lorin]] and roar at him. {{Approval|Astarion|+1}}
* Let Astarion kill [[Gandrel]], if you already know the spawn's true nature. {{Approval|Astarion|+10}}
** When [[Auntie Ethel]] surrenders, let her go in exchange for [[Auntie Ethel's Hair|fey hair]], with or without [[Mayrina]]. {{Approval|Astarion|+5}}
* After entering the Sunlit Wetlands, break the illusion by any available means, then say 'BAA' at the [[Redcap]]s when you speak to them {{Approval|Astarion|+1}} ''(works twice)''
* Let [[Astarion]] kill [[Gandrel]], if you already know he's a vampire. {{Approval|Astarion|+10}}
* Speaking with Auntie Ethel in [[Riverside Teahouse]], tell her about the tadpole (if you haven't done so in the grove). {{Approval|Astarion|+1}}
 
''In the [[Overgrown Tunnel]]:''
* Chasing after Auntie Ethel in her lair, speak to [[Lorin]] and ROAR at him. {{Approval|Astarion|+1}}
* {{Skill|Intimidation|Intimidate}} the Gnarled Door to let you in {{Approval|Astarion|+1}}
* When Auntie Ethel surrenders, let her go in exchange for [[Auntie Ethel's Hair|fey hair]], with or without [[Mayrina]]. {{Approval|Astarion|+5}}
 
''If you killed Ethel'':
* If you spared [[Mask of Regret (Overgrown Tunnel)|Mask of Regret]], speak to her afterwards and choose to attack her {{Approval|Astarion|+1}}
* Playing as an '''evil''' {{Class|Cleric}} or {{Class|Paladin}}, speak to Lorin again and tell him that it would be ''delightful'' to butcher everyone {{Approval|Astarion|+1}}
* Playing as a {{Race|Duergar}}, take the {{cond|Petrified|Petrification}} off [[Efrin]] and laugh at him {{Approval|Astarion|+1}}
** When Efrin asks to examine him, refuse to do it {{Approval|Astarion|+1}}
 


'''[[Blighted Village]]'''
'''[[Blighted Village]]'''
* Gain entrance to the village by either attacking the goblin at the eastern gate or by persuading the goblin booyahg at the southern gate, or performing for her as a [[Bard]]. {{Approval|Astarion|+1}}
 
* Intimidate [[Ornate Mirror]] in the [[Apothecary's Cellar]] into letting you pass. {{Approval|Astarion|+1}}
* Gain entrance to the village:
** Through the southern gate - by {{Skill|Persuasion|Persuading}} the goblin guard, OR, Playing as a {{Class|Bard}}, performing for him, OR starting a fight {{Approval|Astarion|+1}}
** Through the eastern gate - by attacking or picking a fight with the goblin guards {{Approval|Astarion|+1}}
* {{Skill|Intimidation|Intimidate}} the [[Ornate Mirror]] in the [[Apothecary's Cellar]] into letting you pass. {{Approval|Astarion|+1}}
* Give Astarion the [[Necromancy of Thay]] during the cutscene. {{Approval|Astarion|+5}}
* Give Astarion the [[Necromancy of Thay]] during the cutscene. {{Approval|Astarion|+5}}
* Deliver the final blow to [[Fezzerk]] when confronting him near the windmill {{Approval|Astarion|+1}}
* Deliver the final blow to [[Fezzerk]] when confronting him near the windmill {{Approval|Astarion|+1}}
* Demand from [[Barcus Wroot]] to compensate your efforts after saving him from goblins. {{Approval|Astarion|+1}}
** Untie [[Barcus Wroot]] off the windmill wing and demand a compensation from him {{Approval|Astarion|+1}}
* Interrupt the bugbear and ogre in the barn {{Approval|Astarion|+1}}
* Interrupt the bugbear and ogre couple in the barn {{Approval|Astarion|+1}}
** OR let Astarion interrupt them. {{Approval|Astarion|+5}}
** OR let Astarion interrupt them. {{Approval|Astarion|+5}}
* After summoning [[Lump the Enlightened]] and telling him your deal is done, let him have one lick. {{Approval|Astarion|+1}}
<small>'''''Note:''' The latter option is available only if '''neither Shadowheart nor Wyll are''' in the party, otherwise one of them would interfere and try to stop the player''</small>
* After summoning [[Lump the Enlightened]] and telling him your deal is done, let him have one lick. {{Approval|Astarion|+1}}  
<small>'''''Note:''' This approval can be gained the same way, too, if the ogres come to your camp to resolve the deal</small>
 


'''[[Goblin Camp]]'''
'''[[Goblin Camp]]'''


''At the front gate:''
''At the front gate:''
* Fling worg dung at [[Sentinel Olak]] or him and the other guards at the check point. {{Approval|Astarion|+1}}
* Fling worg dung at [[Sentinel Olak]] {{Approval|Astarion|+1}} ''(requires {{Skill|Athletics}} check and triggers a fight with gate guards)''
** If failed the roll, wink and fling dung at all other guards {{Approval|Astarion|+1}} ''(triggers a fight, too)''


''At the outer camp:''
''At the outer camp:''
* Yell "Boo, get off the stage!" at [[Volo]] as he performs. {{Approval|Astarion|+1}}
* Yell "Boo, get off the stage!" at [[Volo]] as he performs. {{Approval|Astarion|+1}}
* Stir the [[Owlbear Cub]] against the goblins through {{Ability check|Animal Handling|15}} or {{Ability check|Persuasion|15}} {{Approval|Astarion|+1}}
* Stir the [[Owlbear Cub]] against the goblins through {{Skill|Animal Handling}} or {{Skill|Persuasion}} {{Approval|Astarion|+1}}
** OR Playing as a [[Barbarian]] through {{Ability check|Persuasion|10}} {{Approval|Astarion|+1}}.  
** OR Playing as a {{Class|Barbarian}}, do it through class-based check {{Approval|Astarion|+1}}.  
* When [[Krolla]] tries to scam you after you won chicken chase, demand your gold back and all of hers, too. {{Approval|Astarion|+1}}
* When [[Krolla]] tries to scam you after you won in chicken-chasing, demand your gold back and also all of hers, using illithid powers. {{Approval|Astarion|+1}}
* Tell [[Tracker Grikka]] that you will get answers from prisoners. {{Approval|Astarion|+1}}
* Tell [[Tracker Grikka]] that you will get answers from prisoners. {{Approval|Astarion|+1}}
** Playing as a [[Dwarf]], ask [[Tracker Grikka|Grikka]] to save a piece of dwarf meat for you. {{Approval|Astarion|+1}}
** Playing as a {{Race|Dwarf}}, ask Grikka to save a piece of dwarf meat for you. {{Approval|Astarion|+1}}
* Steal the ring from [[Crusher|Crusher's]] foot after you kneel in front of him. {{Approval|Astarion|+1}}
 
** OR Make Crusher kneel and kiss your foot. {{Approval|Astarion|+1}}
''Talking with [[Crusher]]:''
** OR Make Crusher kiss your foot after defeating him in a fight. {{Approval|Astarion|+1}}
* When he orders you to kiss his foot, obey, then start licking it {{Approval|Astarion|+5}}
** Continue to attack Crusher after he is defeated, if he attacks you.{{Approval|Astarion|+1}} (''Makes the whole camp hostile'')
** OR Give his foot a long lick straightaway {{Approval|Astarion|+5}}
* Steal the ring from Crusher's toe after you kneel in front of him. {{Approval|Astarion|+1}}
* Successfully use {{SAI|Detect Thoughts}} on Crusher and say you'll let his boss know of his plans {{Approval|Astarion|+1}}
* Make Crusher kneel and kiss your foot, using [[Illithid]] powers. {{Approval|Astarion|+1}}
* If Crusher starts a fight, make him kiss your foot after defeating. {{Approval|Astarion|+1}}
** After Crusher begs for mercy, finish him. {{Approval|Astarion|+1}} ''(makes the whole camp hostile)''
 
''Inside the [[Shattered Sanctum]]:''
''Inside the [[Shattered Sanctum]]:''
* If [[Warrior Trinzas]] questions you about the ruckus, tell her, it was the sound of her friends dying. {{Approval|Astarion|+1}}
* If [[Trinzas|Warrior Trinzas]] questions you about the ruckus outside, tell her that it was the sound of her friends dying. {{Approval|Astarion|+1}}
* Tell [[Torturer Spike]] to let you show him how it's done. {{Approval|Astarion|+1}}
* Tell [[Spike|Torturer Spike]] to let you put the prisoner through paces. {{Approval|Astarion|+1}}
* OR, Playing as {{Background|Haunted One|The Dark urge}}, propose to show Spike how it's done {{Approval|Astarion|+1}}
** OR, Playing as a {{Race|Drow}}, tell him that you don't try, you get results {{Approval|Astarion|+1}}
** Then torture [[Liam]] yourself. {{Approval|Astarion|+1}}
** Then torture [[Liam]] yourself. {{Approval|Astarion|+1}}
* Tell [[Roah Moonglow]] that you killed her friends in the [[Zhentarim Hideout]]. {{Approval|Astarion|+1}}
* Tell [[Roah Moonglow]] that you killed her friends in the [[Zhentarim Hideout]]. {{Approval|Astarion|+1}}
* Agree to endure [[Abdirak|Abdirak's]] teachings on Loviatar's doctrine. {{Approval|Astarion|+5}}
* Agree to endure [[Abdirak|Abdirak's]] teachings on {{Deity|Loviatar|Loviatar's}} doctrine. {{Approval|Astarion|+5}}
* Pick a fight with [[Priestess Gut]] in the throne room or in her chambers. {{Approval|Astarion|+1}}
* Pick a fight with [[Gut|Priestess Gut]] in the throne room or in her chambers. {{Approval|Astarion|+1}}
* Tell [[Minthara]] that [[Sazza]] was too stupid to understand you
* Tell Minthara that Sazza was too stupid to understand you prior {{Approval|Astarion|+1}}
** OR playing as a [[Drow]] say that she should have immediately recognize you as her superior. {{Approval|Astarion|+1}}
** OR, Playing as a {{Race|Lolth-Sworn Drow}}, tell Sazza she should have see a superior in you at once. {{Approval|Astarion|+1}}
* Agree to attack the Grove with [[Minthara]] with or without asking for a reward. {{Approval|Astarion|+1}}
<small>'''''Note:''' Sazza must be freed from the cage in Emerald Grove''</small>
''In [[Worg Pens]]:''
* Agree to attack the Grove with Minthara with or without asking for a reward. {{Approval|Astarion|+1}}
* Tell goblin children to keep at the [[Halsin|bear]], aim for his eye, or to use sharper stones. {{Approval|Astarion|+1}}
 
** Throw a rock yourself. {{Approval|Astarion|+1}} (''Makes Halsin hostile'')
''In the [[Worg Pens]]:''
* Turn down [[Halsin]]'s request to help him save the grove in favor of saving yourself first. {{Approval|Astarion|+1}}
* Tell goblin children to keep at the [[Halsin|bear]], OR to aim for his eye, OR to use sharper stones. {{Approval|Astarion|+1}} ''(either option)''
** Throw a rock yourself. {{Approval|Astarion|+1}} ''(Makes Halsin hostile)''
* Refuse [[Halsin]] to help him save the Grove. {{Approval|Astarion|+1}}
 


'''[[The Risen Road]]'''
'''[[The Risen Road]]'''
* Side with [[Karlach]] during [[Wyll]]'s confrontation with her. {{Approval|Astarion|+2}}
 
* At the tollhouse, tell the merchant [[Cyrel]] that you'll take the supplies and everything else she owns. {{Approval|Astarion|+1}}
* Side with [[Karlach]] during [[Wyll|Wyll's]] confrontation with her and recruit Karlach. {{Approval|Astarion|+2}}
* At the [[The_Risen_Road#Toll_House|tollhouse]], tell the merchant [[Cyrel]] that you'll take the supplies and everything else she owns. {{Approval|Astarion|+1}} ''(triggers a fight with false paladins of {{Deity|Tyr}})''
* Talk with '''non-bloated''' [[Hyena]] via {{SAI|Speak with Animals}} and pass the {{Skill|Deception}} check to convince her that you are a god in mortal flesh {{Approval|Astarion|+1}}
* Order [[Flind]] to attack the survivors in the cave instead of you. {{Approval|Astarion|+1}}
* Order [[Flind]] to attack the survivors in the cave instead of you. {{Approval|Astarion|+1}}
* OR order Flind to attack other gnolls. {{Approval|Astarion|+1}}
** OR/THEN order Flind to attack other gnolls. {{Approval|Astarion|+1}}
** After the battle against gnolls, order Flind to off herself. {{Approval|Astarion|+1}}
** After the battle is resolved, order Flind to off herself. {{Approval|Astarion|+1}}
<small>'''''Note:''' These options '''are not mutually exclusive''' and can be used one after another subsequently, in given order, which allows to gain all three points''</small>
* Tell [[Rugan]] that you are here for the cargo, not to rescue him. {{Approval|Astarion|+1}}
* Tell [[Rugan]] that you are here for the cargo, not to rescue him. {{Approval|Astarion|+1}}
** Save Rugan, then tell him to give the cargo to you, using {{Skill|Intimidation}} or provoking a fight {{Approval|Astarion|+1}}
** If you fail to {{Skill|Intimidation|intimidate}} Rugan into surrendering the cargo to you, say you can harm him no less worse than gnolls would have {{Approval|Astarion|+1}} ''(makes him hostile)''
'''[[Waukeen's Rest]]'''
* Tell Councellor [[Florrick]] that she needs to find someone else to rescue [[Duke Ravengard]]. {{Approval|Astarion|+1}}
* Leave [[Benryn]] to die under the wreckage {{Approval|Astarion|+1}}
** If you saved Benryn, tell him you'll keep the dowry as a payment for his saving {{Approval|Astarion|+1}}


'''[[Zhentarim Hideout]]'''
'''[[Zhentarim Hideout]]'''
* Kill [[Rugan]] on [[Zarys|Zarys's]] order. {{Approval|Astarion|+1}}
* Kill [[Rugan]] on [[Zarys|Zarys's]] order. {{Approval|Astarion|+1}}
* Kill Rugan, if he survived Zarys's torture and your fight against other [[Zentharim]]. {{Approval|Astarion|+1}}
** Kill Rugan, if he survived Zarys's torture and your fight against other [[Zhentarim]]. {{Approval|Astarion|+1}}
* After purchasing [[Oskar Fevras]], tell him first "My slaves do not speak until they are spoken to" and then "I don't make jokes with my slaves". {{Approval|Astarion|+1}}
* After purchasing [[Oskar Fevras]] from [[Brem]], speak to the artist and call him a slave twice {{Approval|Astarion|+1}}


'''[[Waukeen's Rest]]'''
* Tell Councellor [[Florrick]] that she needs to find someone else to rescue [[Duke Ravengard]]. {{Approval|Astarion|+1}}


'''[[Underdark]]'''
'''[[Underdark]]'''
* Tell [[BOOOAL]] he is a fake god and tell him you'll just kill him and take his power {{Approval|Astarion|+5}}
 
** OR Agree to be BOOOAL's chosen {{Approval|Astarion|+1}}
* Agree to [[Defeat the Duergar Intruders]] for Sovereign [[Spaw]] {{Approval|Astarion|+1}}
* Agree to kill the duergar intruders for Sovereign [[Spaw]] {{Approval|Astarion|+1}}
* When speaking with [[Glut]] after defeating the duergar:
* When speaking with [[Glut]] after defeating the duergar:
** Agree to eliminate [[Spaw]] for [[Glut]]. {{Approval|Astarion|+1}}
** Agree to eliminate Spaw for Glut. {{Approval|Astarion|+1}}
** OR Refuse [[Glut]] saying that you'll have no part of this or that you'll kill the treacherous myconid instead. {{Approval|Astarion|+1}} ''(immediately starts fight with Glut)''
** OR Refuse Glut saying that you'll have no part of this OR that you'll kill the treacherous myconid instead. {{Approval|Astarion|+1}} ''(either option brings approval and immediately starts fight with Glut)''
* Steal the [[Boots of Speed]] from Thulla. {{Approval|Astarion|+1}}
* Steal [[Boots of Speed]] from [[Thulla]] while she's helpless. {{Approval|Astarion|+1}}
* Ask [[Baelen]] for compensation before throwing him a [[Misty Step]] scroll to escape the Bibberbang field. {{Approval|Astarion|+1}}
* Ask [[Baelen Bonecloak]] for compensation before throwing him a {{SAI|Misty Step}} scroll to escape the Bibberbang field. {{Approval|Astarion|+1}}
* Push [[Corsair Greymon]] off of the boat on your first voyage to [[Grymforge]]. {{Approval|Astarion|+1}}
* In [[Festering Cove]], tell [[BOOOAL]] he is a fake god and tell him you will kill him and take his power {{Approval|Astarion|+5}}
** OR Tell [[Kuo-toa]] priest to bow before BOOOAL's Chosen {{Approval|Astarion|+1}}
* Push [[Greymon|Corsair Greymon]] off of the boat on your first voyage to Grymforge. {{Approval|Astarion|+1}}
 


'''[[Grymforge]]'''
'''[[Grymforge]]'''
* Decide to attack [[Morghal]] and [[Orgath]] after finding out they use slaves. {{Approval|Astarion|+1}}
 
''When dealing with Ward Magmar:''
* Tell [[Morghal]] and [[Orgarth]] that them keeping slaves is not a problem for you, and that you'll just kill them {{Approval|Astarion|+1}} ''(immediately starts a fight with the duergar, both Clan Flameshade and Absolute followers)''<br>
** Ask [[Magmar]] how to get a slave of your own. {{Approval|Astarion|+1}}
 
** When attempting to take the elevator, tell [[Magmar]] that saving Nere is a distraction {{Approval|Astarion|+1}}
''When dealing with [[Magmar|Ward Magmar]]:''
** When talking about travelling to [[Moonrise Towers]], say that Moonrise holds the answers you need. {{Approval|Astarion|+1}}
* Ask Magmar how to get a slave of your own. {{Approval|Astarion|+1}}
** Playing as a [[Drow]] or as a [[Githyanki]], tell [[Magmar]] that he is squandering his slave on mundane tasks. {{Approval|Astarion|+1}}
* When attempting to take the elevator, tell Magmar that saving Nere is a distraction {{Approval|Astarion|+1}}
** After killing [[Magmar]] and [[Pistle]], tell [[Skickpit]] to use the elevator to surface ''(further options to convince him won't bring more approval)''. {{Approval|Astarion|+1}}
* When talking about travelling to [[Moonrise Towers]], say that Moonrise holds the answers you need. {{Approval|Astarion|+1}}
* When Lunkbug tells you where to find [[Philomeen]], answer that you'll take her head for a trophy. {{Approval|Astarion|+1}}
* Playing as a {{Race|Drow}} or as a {{Race|Githyanki}}, tell Magmar that he is squandering his slave on mundane tasks. {{Approval|Astarion|+1}}
** After finding [[Philomeen]] (and letting her go away), talk to Lunkbug and mention she wants Laridda to move on, or tell Laridda directly. {{Approval|Astarion|+1}}
* After killing Magmar and [[Pistle]], tell [[Skickpit]] to use the elevator to surface. {{Approval|Astarion|+1}} ''(further options to convince the gnome won't bring more approval)''<br>
* Provoke a fight against [[Elder Brithvar]] by either taunting him to try and take your gold OR suggesting to rat him out to [[Sergeant Thrinn]] about his conspiracy against [[Nere]] {{Approval|Astarion|+1}}
 
* After rescuing [[Nere]], tell him to finish the slaves, OR choose to say nothing {{Approval|Astarion|+1}}
''Freeing [[Nere]] from the cave-in:''
* After killing [[Nere]], tell [[Brithvar]] either that you think slaves are a valuable asset, OR tell him you won't interfere. {{Approval|Astarion|+1}}
* When [[Lunkbug]] tells you where to find [[Philomeen]], answer that you'll take her head for a trophy. {{Approval|Astarion|+1}}
* If you get to decide the gnomes' fate after [[Nere]] and [[Thrinn]] died, tell the duergar approaching you, that they will make a fine offering. {{Approval|Astarion|+1}}
** After finding Philomeen (and letting her go away), talk to Lunkbug and mention she wants [[Laridda]] to move on, OR tell this to Laridda directly. {{Approval|Astarion|+1}} ''(either option)''
* Provoke a fight against [[Brithvar|Elder Brithvar]] by either taunting him to try and take your gold OR suggesting to rat him out to [[Thrinn|Sergeant Thrinn]] about his conspiracy against Nere {{Approval|Astarion|+1}}
* After rescuing Nere, tell him to finish the slaves, OR choose to say nothing {{Approval|Astarion|+1}} ''(either option)''
* After killing Nere, tell Brithvar that you think slaves are a valuable asset, OR tell him you won't interfere. {{Approval|Astarion|+1}} ''(either option)''
 
 
'''[[Mountain Pass]]'''
 
* Attack [[Ellyka]] near the point of encounter with githyanki squad {{Approval|Astarion|+1}}
** OR, Being {{SAI|Disguise Self|disguised}} as a gith, provoke her to attack you. {{Approval|Astarion|+1}}
* Speaking to [[Voss|Kith'rak Voss]], pass the {{Skill|Arcana}} check to find out he's using {{SAI|Detect Thoughts}} on you, and then attack him {{Approval|Astarion|+1}}
 


'''[[Crèche Y'llek]]'''
'''[[Crèche Y'llek]]'''
*Upon entering the Créche, first tell [[Gish Far'aag]] that [[Voss]] sent you; then pretend to be an avatar of Vlaakith and succeed a {{Ability check|Performance|30}}. {{Approval|Astarion|+1}}
 
* Vandalise the portrait of [[Vlaakith]]. {{Approval|Astarion|+1}}
* Upon entering the Créche, first tell [[Far'aag|Gish Far'aag]] that Voss sent you; then pretend to be an avatar of [[Vlaakith]] and succeed a {{Ability check|Performance|30}}. {{Approval|Astarion|+1}}
''In the infirmary:''
* Vandalise the portrait of Vlaakith. {{Approval|Astarion|+1}}
* If [[Lae'zel]] is chosen to use the [[zaith'isk]], either
 
** Save her from the device during the first phase {{Approval|Astarion|+1}} ''(to do this, succeed a passive {{Ability check|Performance|14}}, then succeed a {{Ability check|Wisdom|30}} or {{Ability check|Persuasion|30}})''.  
''In the [[Crèche_Y'llek#Infirmary_and_Dormitory|Infirmary]]:''
** Let her proceed to the second phase, then stop the purification {{Approval|Astarion|+1}} ''(succeed a {{Ability check|Wisdom|21}} or {{Ability check|Persuasion|21}} or {{Ability check|Deception|30}})''.
* If Lae'zel is using the ''[[zaith'isk]]'':
** Let her endure until the third phase, then get her out of the zaith'isk {{Approval|Astarion|+1}} ''(succeed a {{Ability check|Constitution|21}} or {{Ability check|Persuasion|21}} or {{Ability check|Deception|30}})''.  
** Convince her that the device kills instead of curing {{Approval|Astarion|+1}}
''In the hatchery:''
** Save her from the device during the first phase {{Approval|Astarion|+1}} ''(to do this, succeed a passive {{Ability check|Perception|14}}, then succeed a {{Ability check|Wisdom|30}} or {{Ability check|Persuasion|30}})''.  
* Tell [[Varsh Ko'kuu]] that if he gives you the [[Githyanki Egg|githyanki egg]] you'll sell it at best price OR make yourself an omelette (''either choise brings {{Approval|Astarion|+1}} and immediately starts the fight with [[Varsh Ko'kuu|Ko'kuu]] and hatchery guards'')
** Let her proceed to the second phase, then stop the purification {{Approval|Astarion|+1}} ''(succeed a {{Ability check|Wisdom|21}} or {{Ability check|Persuasion|21}} or {{Ability check|Deception|30}})
''In the training room:''
<small>'''''Note:''' This choice will permanently lower Lae'zel's INT by 2''.</small>
* Offer to fight [[Youth Varrl]] when [[Sa'varsh Kethk]] asks for a challenger {{Approval|Astarion|+1}}, and then indeed kill him {{Approval|Astarion|+1}}.
 
* If you spared [[Youth Varrl]] and he thanks you, reply that you did it for the gold and tell him to pay up. {{Approval|Astarion|+1}}
''In the [[Crèche_Y'llek#Hatchery|Hatchery]]:''
* Refuse to show [[Kith'rak Therezzyn]] the [[Mysterious Artefact]]. {{Approval|Astarion|+1}}
* Tell [[Ko'kuu|Varsh Ko'kuu]] that the last [[Githyanki Egg|githyanki egg]] is clearly a dud {{Approval|Astarion|+1}}
* Ask the Inquisitor [[W'wargaz]] how he knows so much about you. {{Approval|Astarion|+1}}
* Tell Ko'kuu that if he gives you the egg, you'll sell it at best price OR make yourself an omelette {{Approval|Astarion|+1}} ''(either choice brings equal approval and immediately starts the fight with Ko'kuu and hatchery guards)''
* Ask the Inquisitor [[W'wargaz]] what you'll get in return for surrendering the weapon {{Approval|Astarion|+1}}, and then:
 
''In the [[Crèche_Y'llek#Classroom|Classroom]]:''
* Offer to fight [[Varrl|Youth Varrl]] when [[Kethk|Sa'varsh Kethk]] asks for a challenger, and then indeed kill him {{Approval|Astarion|+1}}.
 
''At the [[Crèche_Y'llek#Captain's_Quarters|Captain's Quarters]] and [[Crèche_Y'llek#Inquisitor's_Chamber|Inquisitor's Chamber]]:''
* Tell [[Therezzyn|Kith'rak Therezzyn]] that you have the [[Mysterious Artefact]], then refuse to surrender it. {{Approval|Astarion|+1}} ''(provokes a fight with Therezzyn)''
* Ask [[W'wargaz|Ch'r'ai W'wargaz]] how he knows so much about you. {{Approval|Astarion|+1}}
* Ask W'wargaz what you'll get in return for surrendering the weapon {{Approval|Astarion|+1}}, and then:
** Tell him you'll accept gold as a reward. {{Approval|Astarion|+1}}
** Tell him you'll accept gold as a reward. {{Approval|Astarion|+1}}
** Playing as a [[Warlock]], ask for treasure of immense power {{Approval|Astarion|+1}}
** Playing as a {{Class|Warlock}}, ask for treasure of immense power {{Approval|Astarion|+1}}
** Playing as a [[Rogue]], ask for anything of immense value {{Approval|Astarion|+1}}
** Playing as a {{Class|Rogue}}, ask for anything of immense value {{Approval|Astarion|+1}}
** Playing as a [[Wizard]], demand permission to read the valuable spellbooks {{Approval|Astarion|+1}}
** Playing as a {{Class|Wizard}}, demand permission to read the valuable spellbooks {{Approval|Astarion|+1}}
* Refuse to hand over the artefact to the Inquisitor, and convince Lae'zel to trust you by succeeding {{Ability check|Persuasion|21}} or by reminding her of the zaith'isk (if you've learned the truth about it prior). {{Approval|Astarion|+1}}
* Refuse to hand over the artefact to W'wargaz, then convince Lae'zel to trust you by succeeding {{Ability check|Persuasion|21}} OR by reminding her of the ''zaith'isk'' (if you've learned the truth about it prior). {{Approval|Astarion|+1}} ''(either option)''
 
''Secret Chamber:''
* Steal the [[Blood of Lathander]] {{Approval|Astarion|+1}}


'''Camp/Conversation'''
* Tell him you'll sleep better for it when he says he'll keep watch {{Approval|Astarion|+3}}
* In camp on the first night, tell [[Shadowheart]] to remain cautious {{Approval|Astarion|+1}}
* When he asks how you'd like him to kill you, choose any way he proposes (decapitation, stabbing, or poison) {{Approval|Astarion|+5}}
** OR Tell him you'll spill his guts if he tries {{Approval|Astarion|-1}}, then say you'll take him down with you {{Approval|Astarion|+5}}
* While speaking about [[Cazador]], tell him that you'll watch his back OR promise you'll keep him safe if he does the same. {{Approval|Astarion|+5}}
* Feed the [[Owlbear Cub]] when it arrives at the [[Campsite|Camp]] {{Approval|Astarion|+1}}
* Pet the [[Owlbear Cub]] in your camp after it had a nightmare {{Approval|Astarion|+1}}
* After Astarion prompts you to call him beautiful, choose any option (including the 'shallow praise' line) {{Approval|Astarion|+1}}
* When [[Kith'rak Voss]] wakes you up at the camp during long rest to discuss the [[Mysterious Artefact]] (after the events at the Crèche), tell [[Lae'zel]] to kill him {{Approval|Astarion|+1}} ''(starts the fight with the githyanki knight)''
* Threaten to kill [[Mizora]] during her first appearance {{Approval|Astarion|+1}}
* Agree with Astarion that using illithid powers to manipulate others could be useful. {{Approval|Astarion|+1}} (''This dialogue is available only after using them for the first time in a conversation'').
''During celebration at the camp:''
* Agree to sleep with him. {{Approval|Astarion|+5}}
** Offer him your neck during sexual intercourse {{Approval|Astarion|+10}}
<!-- * Say that you might sleep with him if he says 'please', but then rather than pushing it, tell him "No, Astarion. It's not happening." ''<small>(Note: This only happens in the Tiefling version of the party; the equivalent dialogue path in the Goblin party gives -1 approval instead. This path giving the same approval as actually sleeping with him is most likely a bug.)</small>'' {{Approval|Astarion|+5}} -->
{{SpoilerDurge|nograd=1|
* Playing as The Dark Urge: Confess to murdering the bard {{Approval|Astarion|+1}}
}}


'''Raphael's deal'''
'''Raphael's deal'''
* When [[Raphael]] briefly takes you to the [[House of Hope]], tell him:
 
* When [[Raphael]] briefly takes you to the [[House of Hope]], tell the devil:
** "You're mad if you think I'll make a deal with a devil." {{Approval|Astarion|+1}}
** "You're mad if you think I'll make a deal with a devil." {{Approval|Astarion|+1}}
** OR "Then fix it. Or die by my hand!" {{Approval|Astarion|+5}}
<small>'''''Note:''' If playing as [[Wyll]] origin, this line will run as "a deal with another devil"''</small>
* Tell Astarion that you are not the devil's plaything, discussing the devil's offer {{Approval|Astarion|+1}}
** OR tell him to "fix it or die by your hand" {{Approval|Astarion|+5}}
** Playing as a [[Warlock]], when he says you understand how dangerous the wrong deal can be, reply that you can't fall into Raphael's trap. {{Approval|Astarion|+1}}
* Discussing with Astarion the cambion's offer, say that you are not Raphael's plaything. {{Approval|Astarion|+1}}
** OR Playing as a {{Class|Warlock}}, when Astarion says you understand how dangerous the wrong deal can be, reply that you can't fall into Raphael's trap. {{Approval|Astarion|+1}} ''(unique line for [[Wyll]] origin)''


'''Vampirism'''
 
*At the Long Rest, when Astarion's true nature is revealed:
'''[[Campsite]] & Conversation'''
** Say you trust him. {{Approval|Astarion|+5}}
 
** Let him bite you without threatening him. {{Approval|Astarion|+10}}
''Camp interactions:''
* At the very first long rest, when he says he'll keep watch, answer that you'll sleep better for it  {{Approval|Astarion|+3}}
* When he asks how you'd like him to kill you, choose any way he proposes (decapitation, stabbing, or poison) {{Approval|Astarion|+5}} ''(either option)''
<small>'''''Note:''' These options are not available if playing as [[Gale]] origin''</small>
:* OR Promise to spill his guts if he tries {{Approval|Astarion|-1}}, then say you'll take him down with you {{Approval|Astarion|+5}}
* After Astarion prompts you to call him beautiful (cutscene with a mirror), choose any option (including the line about '' 'shallow praise' '') {{Approval|Astarion|+1}}
* Playing as {{Background|Haunted One|The Dark Urge}}, confess to murdering the bard {{Approval|Astarion|+1}}<br>
 
''[[Astarion/Romance|Romance]]:''
* Agree to sleep with Astarion. {{Approval|Astarion|+5}} ''(starts the romance with the spawn)''{{ref|At the Tiefling celebration, choosing sequence of options "Knowing you, it probably is", -> "Maybe, if you say please", -> "No, it's not happening"  brings '''both''' {{Approval|Astarion|+5}} and {{Approval|Astarion|-1}}. The equivalent dialogue path in the Goblin party gives {{Approval|Astarion|-1}} approval only, as of game version 4.1.1.6072089}}
:* Offer him your neck during sexual intercourse {{Approval|Astarion|+10}}
<small>'''''Note:''' Astarion might propose to spend a night together anytime in regular dialogue once his approval rate has come up to 40+, unless you have reached the point of camp celebration first''</small><br>
 
''Other companions and camp followers:''
* At the very first long rest, tell [[Shadowheart]] to remain cautious on unfamiliar territory {{Approval|Astarion|+1}}
* When Shadowheart comes to the camp all not herself, choose to attack her {{Approval|Astarion|+1}}
<small>'''''Note:''' This scene occurs only if you have missed all opportunities to recruit the cleric at the beginning of the game''</small>
* Playing as [[Shadowheart]] origin, confess to Astarion about your worshipping Shar, then succeed a {{Ability|Charisma}} roll {{Approval|Astarion|+1}}
* When [[Lae'zel]] intends to kill everyone before turning into mind flayers, ask her to give you the knife, then slit her throat {{Approval|Astarion|+1}}
* When [[Wyll]] comes to the camp with the intent to kill [[Karlach]], call the warlock stubborn {{Approval|Astarion|+1}}
** OR Order him to stand down {{Approval|Astarion|+1}}
** OR Say that Karlach does not pose any threat to the Sword Coast {{Approval|Astarion|+1}}
** OR Say that the Blade of Frontiers will be a memory come tomorrow {{Approval|Astarion|+1}}
** OR Tell Wyll it’s all over {{Approval|Astarion|+1}}
* Tell [[Mizora]] she's not leaving your camp alive during her first appearance there {{Approval|Astarion|+1}}
* If you helped [[Minthara]] to raze the Emerald Grove, speak to her upon returning to the camp {{Approval|Astarion|+5}}
* When [[Voss|Kith'rak Voss]] wakes you up at the camp during long rest to discuss the Mysterious Artefact (after the events at the Crèche), tell Lae'zel to kill him {{Approval|Astarion|+1}} ''(starts the fight with the githyanki knight)''
* Feed the [[Owlbear Cub]] when it first comes to the camp {{Approval|Astarion|+1}}
** Pet the Owlbear Cub in your camp after it had a nightmare {{Approval|Astarion|+1}}<br>
 
''Other conversations:''
* Agree with Astarion that using illithid powers to manipulate others could be useful. {{Approval|Astarion|+1}}<br>
<small>'''''Note:''' This dialogue is available only after using 'illithid' dialogue line for the first time in your walkthrough. The line here belongs to Custom origin (Tav); other origins may have unique formulations.<!-- if you have several companions in the party, speak to Astarion first of them to gain his approval-->''</small>
 
 
'''[[The Pale Elf|Companion quest]]'''
 
''At the long rest, when Astarion's true nature comes out:''
* Say you believe him. {{Approval|Astarion|+5}}
** Then let him bite you without threatening him. {{Approval|Astarion|+10}}
** OR Let him bite you but threaten to stake him if he goes too far. {{Approval|Astarion|+1}}
** OR Let him bite you but threaten to stake him if he goes too far. {{Approval|Astarion|+1}}
*The next morning, when other companions find out that Astarion is a vampire:
* Playing as [[Karlach]] origin, say you’d like to help if it was not for your engine {{Approval|Astarion|+10}}
** OR Say he can try if he wants to burn his lips off {{Approval|Astarion|+1}}
* Playing as [[Gale]] origin, agree but warn that he might bite off more than he can drink {{Approval|Astarion|+5}}
''After Astarion's vampirism has been revealed:''
* On the next morning, when other companions, too, realize that Astarion is a vampire:
** Say you think he won't hurt anyone of you {{Approval|Astarion|+5}}
** Say you think he won't hurt anyone of you {{Approval|Astarion|+5}}
** OR Tell them that if they don't like it, they can leave. {{Approval|Astarion|+5}}
** OR Say that if they don't like it, they can leave. {{Approval|Astarion|+5}}
* Agree with Astarion that him feeding on your enemies sounds good. {{Approval|Astarion|+5}}
* When discussing Astarion's future '' 'diet' '', agree with him that feeding on your enemies sounds good. {{Approval|Astarion|+5}}
* When he asks whose blood you'd hypothetically drink, name any other companion (including him, too). {{Approval|Astarion|+1}}
* When he asks whose blood you'd ''hypothetically'' drink, name any other companion (including himself, too) {{Approval|Astarion|+1}}
}}
* While speaking about [[Cazador]], tell him that you'll watch his back OR promise you'll keep him safe if he does the same. {{Approval|Astarion|+5}} ''(either option)''
 
 
=== Act Two ===


===Act Two===
{{SpoilerBox|act=2|nograd=1|unhide=1|
'''[[Ruined Battlefield]]'''
'''[[Ruined Battlefield]]'''


''If entering the [[Shadow-Cursed Lands]] from the [[Grymforge]]:''
''If entering the [[Shadow-Cursed Lands]] from the [[Grymforge]]:''
* When [[Lassandra]] asks who's there, say you're a nightmare in the dark. {{Approval|Astarion|+1}}
* Playing as a {{Class|Barbarian}}, a {{Class|Oath of Vengeance|Vengeance Paladin}} or a {{Class|Sorcerer}}, use a class-based answer when [[Lassandra|Harper Lassandra]] orders you to come closer. {{Approval|Astarion|+1}}
* Playing as a [[Barbarian]], answer [[Lassandra]] you're the one who will snap both her and her weapons in two. {{Approval|Astarion|+1}}
** OR Answer that you're a nightmare in the dark. {{Approval|Astarion|+1}}
* Playing as a [[Sorcerer]], tell [[Lassandra]] to kindly lower weapons or things might get ugly. {{Approval|Astarion|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, call yourself an escaped lunatic {{Approval|Astarion|+1}}
* Playing as a [[Wild_Magic_(Sorcerer_Subclass)|Wild Magic Sorcerer]], tell [[Lassandra]] to kindly lower your weapons, or who knows what your magic might do. {{Approval|Astarion|+1}}
* When the [[Shadow]]s warp [[Yonas|Harper Yonas]], choose to run from the fight {{Approval|Astarion|+1}}
* Playing as a [[Dark Urge]], tell [[Lassandra]] you're an escaped lunatic. {{Approval|Astarion|+1}}  
<small>''''' Note:''' The [[Dark Urge]] option to "Abandon them" does not bring approval.''</small>
* Playing as a  [[Oath of Vengeance|Vengeance Paladin]], tell [[Lassandra]] you'll only take them down if they strike first {{Approval|Astarion|+1}}
 
* When the shadows warp [[Harper Yonas|Yonas]], run away from the ambush {{Approval|Astarion|+1}}
''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:''
''If entering the Shadow-Cursed Lands from the [[Rosymorn Monastery Trail]]:''
* Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them. {{Approval|Astarion|+1}} ''(requires sequentive {{Skill|Persuasion}} check, and then either {{Skill|Persuasion}} or {{Skill|Intimidation}} check)''
* Convince the hyena in the convoy that it doesn't belong to goblins and should leave them. {{Approval|Astarion|+1}}  
* Order [[Gronag|Warrior Gronag]] to fetch the bone, after he orders the hyena to do the same. {{Approval|Astarion|+1}}
* Order [[Warrior Gronag]] to fetch the bone, after he makes the same with the hyena. {{Approval|Astarion|+1}}
** Playing as {{Background|Haunted One|The Dark Urge}}, stop Gronag. Then, when [[Kar'niss]] the drider comes, ask him about his lantern and what is there in the shadows. After the drider butchers the [[Vez|goblin]] who "fed the shadows", say it was amazing {{Approval|Astarion|+1}}
* Tell [[Kar'niss]] the drider they are amazing after watching them berate a goblin who "fed the shadows"
* Convince the drider not to attack you if you killed the convoy before summoning him, using {{Skill|Deception}} OR {{Skill|Intimidation}}. {{Approval|Astarion|+1}} ''(either option)''
* Convince the drider not to attack you if you killed the convoy before summoning him. {{Approval|Astarion|+1}}
* Traversing Shadow-Cursed Lands with the convoy, protect them from [[Harpers]], thus maintaining your cover as a True Soul {{Approval|Astarion|+1}}
* Traversing [[Shadow-Cursed Lands]] with the convoy, protect them and maintain your cover as a True Soul {{Approval|Astarion|+1}}
** OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the [[Moonlantern]].{{Approval|Astarion|+1}} ''(Immediately starts the fight with remaining Harpers)''.
** After defeating Harpers, convince the drider through [[Deception]] to give you the lantern {{Approval|Astarion|+1}}
<small>'''''Note:''' Works, too, if you managed to pick the lantern up during the battle.''</small>
** Then use [[Deception]] again, and convince the drider to walk away into the shadows {{Approval|Astarion|+1}}  
* If ambushing the convoy '''with''' the Harpers, start the dialogue with Kar'niss and {{Skill|Deception|deceive}} it into giving you the lantern {{Approval|Astarion|+1}}
* Traversing [[Shadow-Cursed Lands]] with the convoy, side with the ambushing Harpers. After defeating the convoy, tell the Harpers' leader you're going to kill them and take the lantern.{{Approval|Astarion|+1}} (''Taking this course starts the fight with ambushing Harpers immediately'').
** Then use {{Skill|Deception}} again to convince the drider to walk away into the shadows {{Approval|Astarion|+1}}
* When talking to [[Dolly Thrice]], ignore the pixie two times and keep the lantern. {{Approval|Astarion|+1}}  
** OR, Starting the dialogue, reveal the ambush to the drider and turn yourself on Harpers {{Approval|Astarion|+1}}
* When judging with [[He Who Was]], order [[Madeline]] to stab herself, then to continue {{Approval|Astarion|+1}}, and finally succeed a [[Persuasion]] roll to keep her going {{Approval|Astarion|+1}}.
* Talking to the drider after defeating Harpers, convince it that you have infiltrated their ranks to gather information {{Approval|Astarion|+1}}
** OR, Playing as a {{Race|Drow}}, snap on it and call it abomination {{Approval|Astarion|+1}}
 
''At the [[House in Deep Shadows]]:''
* Ask [[Oliver]] whether he doesn't have anyone else to play with, then about his parents' names, and '''agree to play''' hide-and-seek with him. Once Oliver explains the rules, tell him that you've changed your mind. {{Approval|Astarion|+1}} ''(Immediately starts the fight with Oliver's "family")''
** OR Agree to play and beat Oliver at the game '''twice''' without being spotted. {{Approval|Astarion|+1}}  
 
''When dealing with [[He Who Was]]:''
* Agree to find [[Madeline's Ledger]] for He Who Was {{Approval|Astarion|+1}}
* Order [[Madeline]] to hurt herself as Ben and Marc did {{Approval|Astarion|+1}} ''(Unique line for Evil {{Class|Cleric}})''
** Then tell her to stab herself and don't stop OR to prove she is sorry {{Approval|Astarion|+2}} ''(either option)''
** Finally succeed a {{Skill|Persuasion}} roll to keep her going {{Approval|Astarion|+5}}
 
''Elsewhere:''
* When talking to [[Dolly Thrice]], ignore her pleads two times and keep the Moonlantern. {{Approval|Astarion|+1}}
* After saving [[Rolan]] from the Shadows, tell him to shut up and be grateful {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Sorcerer}} or a {{Class|Wizard}}, use a class-based option {{Approval|Astarion|+1}}
 


'''[[Last Light Inn]]'''
'''[[Last Light Inn]]'''
* Tell [[Jaheira]] that you are here on holiday. {{Approval|Astarion|+1}}
 
* Refuse to drink the spiked wine when talking to [[Jaheira]] inside. {{Approval|Astarion|+3}}
''Speaking to [[Jaheira]]:''
* Help [[Mol]] to win the game against [[Raphael]] using the Sleight of Hand, Bard, Monk, or Wizard options. {{Approval|Astarion|+1}}
* Talking to Jaheira for the first time, tell her that you are here on holiday. {{Approval|Astarion|+1}}
** After Raphael disappears, tell Astarion that carving scars in his back must have been excruciating {{Approval|Astarion|+1}} (<small>''Note:The cutscene continues towards this course only if you haven't seen his scars prior''</small>)
* When talking to Jaheira inside the inn, refuse to drink spiked wine {{Approval|Astarion|+3}}
* Talking to the [[Strange_Ox|Strange Ox]], promise to keep its secret {{Approval|Astarion|+1}}  
 
** Playing as The Dark Urge, give in to your urge to kill the Strange Ox. {{Approval|Astarion|+1}}  
''Dealing with [[Isobel]] and [[Marcus Falgor|Marcus]]:''
* Tell [[Isobel]] to 'follow the winged freak' (i.e. [[Marcus]]). {{Approval|Astarion|+1}}
* If Marcus vouched for you at the entrance ''(in this case he will wait in Isobel's room)'':
* After [[Mol]] is taken during the assault, tell [[Mattis]] she's probably dead already. {{Approval|Astarion|+1}}
** Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself {{Approval|Astarion|+1}} ''(either option)''
* Playing as [[The Dark Urge]], tell [[Isobel]] that your blood orders you to kill her, then deny the urge, {{Approval|Astarion|+1}}  
* If Marcus assaults the inn ''(happens if you gained entrance with [[Mol|Mol's]] help)'':
** After speaking to Marcus telepathically, tell Isobel that "we follow the winged freak" {{Approval|Astarion|+1}}
* Playing as {{Background|Haunted One|The Dark Urge}}:
** Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior {{Approval|Astarion|+1}} ''(available after the kidnap attempt AND if you haven't threatened her)''
 
''Speaking to [[Florrick|Councellor Florrick]]:''
* Ask whether the Flaming Fist are just going to stay around {{Approval|Astarion|+1}}
** OR Tell Florrick that you have no intentions to go into [[Moonrise Towers]] {{Approval|Astarion|+1}}
** If Wyll is in the party, tell Florrick it's your business what had happened to him {{Approval|Astarion|+1}}
** OR, Playing as [[Wyll]] origin, say it was a devil deal that has gone terribly wrong {{Approval|Astarion|+1}}
 
''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:''
* Say you only wanted to admire him close {{Approval|Astarion|+1}}, and then indeed choose to quietly admire him {{Approval|Astarion|+1}}
** OR Hiss back at him, say that he is in your territory, and order to get out {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Ranger}}, say you do not seek his territory {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Barbarian}}, WOOF at him {{Approval|Astarion|+1}}
 
''Speaking to [[Cerys]]:''
* When she tells you about their misfortunes and says they ran until found the inn, conclude that she abandoned others {{Approval|Astarion|+1}} ''(use basic line or class-based one for {{Class|Barbarian}}, {{Class|Fighter}}, {{Class|Monk}} or {{Class|Paladin}} (except {{Class|Oathbreaker}}))''
* Ask her what they are doing here, if they headed for Baldur's Gate, and then:
** Tell her not to lose hope to see others alive {{Approval|Astarion|+1}} ''(starts the [[Rescue the Tieflings|quest]], if you don't have it already)''
** OR Say she did the right mess of things. {{Approval|Astarion|+1}}
 
''Talking to [[Alfira]]:''
* After [[Marcus Falgor|Marcus's]] assault, when she asks whether they cannot trust anyone:
** Tell her to stop whining {{Approval|Astarion|+1}}
** OR, Playing as a {{Race|Half-Orc}}, tell her to use her anger.{{Approval|Astarion|+1}}
* Ask her about others, and then say that running was right call {{Approval|Astarion|+1}}
* When Alfira asks you how do you keep going, answer:
** That you take one step at a time {{Approval|Astarion|+1}}
** OR That danger is your life {{Approval|Astarion|+1}}
** OR That you don't complain constantly {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Druid}}, a {{Class|Ranger}}, or a {{Class|Rogue}}, use a class-based line {{Approval|Astarion|+1}}
** OR, Playing as a {{Race|Drow}}, a {{Race|Deep Gnome}} or a {{Race|Duergar}}, say that only the strong survive {{Approval|Astarion|+1}}
* When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]]:
** Promise you will find them {{Approval|Astarion|+1}} ''(starts the [[Rescue the Tieflings|quest]], if you don't have it already)''
** OR Say you imagine the cultists are torturing them right now {{Approval|Astarion|+1}}
* Talk to Alfira after [[Rescue the Tieflings|rescuing the tieflings]] from Moonrise Towers and take the reward {{Approval|Astarion|+1}} ''(If [[Lakrissa]] survived, talking to her starts the same cutscene)''
 
''Speaking with [[Bex]] and [[Danis]]:''
* Before trying to [[Rescue the Tieflings|save captured refugees]]:
** Promise Bex to find Danis, using any of two basic options or {{Class|Paladin}} or {{Class|Cleric}} lines {{Approval|Astarion|+1}} ''(starts the quest, if you don't have it already)''
** OR Tell her that Danis is now goblin chow toy OR that they've probably killed and eaten him {{Approval|Astarion|+1}} ''(either option)''
* If Danis '''died''' while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise {{Approval|Astarion|+1}}
* If Danis '''survived''' and reunited with Bex:
** Smile and then say it's wonderful to see them together OR mention that it is all thanks to you {{Approval|Astarion|+1}} ''(Unique line for  {{Class|Cleric}})''
 
''Dealing with [[Rolan]], [[Cal]] and [[Lia]]:''
* Speaking to drunken Rolan before trying to [[Rescue the Tieflings|saving captured refugees]]:
** Tell him that his siblings are better off dead than in cult's hands {{Approval|Astarion|+1}}
** OR Tell him to stop whining and do something about it {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Sorcerer}}, tell him he won't be able to read his spellbook if he keeps drinking {{Approval|Astarion|+1}}
* If you have already saved him from the Shadows, say you're absolutely going to gloat {{Approval|Astarion|+1}}
* If either Cal or Lia (or both) '''died''' while saving attempt:
** Tell Rolan that you wanted to save everyone, but couldn't {{Approval|Astarion|+1}}
** Garble their names and say you don't know them {{Approval|Astarion|+1}}
* If both siblings '''survived''':
** After they thank you, ask Rolan whether he has something to add {{Approval|Astarion|+1}}
** OR Ask who is going to pay you {{Approval|Astarion|+1}}
* If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly {{Approval|Astarion|+1}}
 
''Talking to [[Ide]] after drunken Rolan has snapped on her:''
* Say you're sorry, and then add that he is more immature than she is {{Approval|Astarion|+1}}
* OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil":
** Say that he was observant for it's what she really is. {{Approval|Astarion|+1}}
** OR Tell her next time call him one back {{Approval|Astarion|+1}}
* When Ide shows you the [[The Way of the Wanderer|book]] she means to keep for Rolan, convince her to give it to you, using {{Skill|Deception}}, {{Skill|Intimidation}} or {{Skill|Persuasion}} {{Approval|Astarion|+1}} ''(either option)''
 
''Dealing with [[Raphael]] and [[Mol]]:''
* Help Mol win the game against Raphael using the {{Skill|Sleight of Hand}}, {{Class|Bard}}, {{Class|Monk}}, or {{Class|Wizard}} options {{Approval|Astarion|+1}} ''(either option)''
** After Raphael disappears, tell Astarion that carving scars in his back must have been excruciating {{Approval|Astarion|+1}}
<small>'''''Note:''' The cutscene continues towards this course only if you '''haven't ever seen his scars in any cutscene prior'''. If you haven't come to the inn at all, this option will occur in the dialogue with Raphael near the [[Thorm Mausoleum]] entrance''</small>
* After Mol is taken during the assault, tell [[Mattis]] she's probably dead already. {{Approval|Astarion|+1}}
 
''Talking to [[Meygan|Harper Meygan]] mourning [[Yonas]]:''
* Say that Yonas was better at jokes than at keeping himself alive {{Approval|Astarion|+1}}
** OR Say that he'd still be around if he'd spent less time on joking {{Approval|Astarion|+1}}
* If you looted Yonas's body, ask Meygan whether she would like to take Yonas's sword, then say you were kidding and keep it {{Approval|Astarion|+1}}
 
''Talking to the [[Strange Ox]] via {{SAI|Speak with Animals}}:''
* Promise to keep its secret. {{Approval|Astarion|+1}}
** OR Tell the ox that it takes worse than a bit of gore to turn your gullet. {{Approval|Astarion|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, give in to your urge to kill the ox. {{Approval|Astarion|+1}}
 
''Elsewhere in the inn:''
* When [[Vidor|Manip Vidor]] says you are meant to be heading towards Moonrise, answer "doing your job, you mean" {{Approval|Astarion|+1}}
* Call [[Wulbren]] a prick when [[Barcus Wroot]] talks to him after you [[Rescue Wulbren|rescue him]]. {{Approval|Astarion|+1}}
* Call [[Wulbren]] a prick when [[Barcus Wroot]] talks to him after you [[Rescue Wulbren|rescue him]]. {{Approval|Astarion|+1}}
* While talking to [[His Majesty]] via [[Speak with Animals]]:''
** If you did it and ended the dialogue, speak to him again and call him a prick second time {{Approval|Astarion|+1}}
** Tell His Majesty that you want to admire him up close {{Approval|Astarion|+1}}, and then choose to 'quietly admire him' {{Approval|Astarion|+1}}
** OR hiss back at His Majesty, tell him he's in your territory, and order to get out {{Approval|Astarion|+1}}
** OR playing as a [[Ranger]], ensure him you don't seek his territory, only his time {{Approval|Astarion|+1}}
** OR playing as a [[Barbarian]], bark at His Majesty  {{Approval|Astarion|+1}}  


'''[[House in Deep Shadows]]'''
* Beat [[Oliver]] at hide-and-seek without being spotted. {{Approval|Astarion|+1}}
* Ask [[Oliver]] whether he doesn't have anyone else to play with, and then about his parents' names are. Then, after a successful passive {{Ability check|Wisdom|14}}, offer him to come to your camp and agree to play with him after he declines. Once Oliver explains the rules, tell him that you've changed your mind. {{Approval|Astarion|+1}} (''immediately starts the fight with Oliver's 'family' '')


'''[[Reithwin Town]]'''
'''[[Reithwin Town]]'''
* At the [[Reithwin Tollhouse]], successfully convince [[Gerringothe Thorm]] to end herself. {{Approval|Astarion|+1}}


'''[[House of Healing]]'''
''In the [[Reithwin Tollhouse]]:''
* Convince [[Malus Thorm]] to order his sisters to hone their blades on each other.{{Approval|Astarion|+1}}
* Convince [[Gerringothe Thorm]] to end herself by any available option. {{Approval|Astarion|+1}} <small>'''''Note:''' Requires sequentive DC 18 and then DC 21 rolls on various skills, including class-based options''</small>
* Persuade [[Malus Thorm]] to operate on himself. {{Approval|Astarion|+1}}
 
* Convince [[Malus Thorm]] to take the place of his patient and submit to sisters' curing. {{Approval|Astarion|+2}} (comes one point by another subsequently).
'' In the [[House of Healing]]:''
* Convince [[Malus Thorm]] to order his [[Zealous Assistant|sisters]] to hone their blades on each other.{{Approval|Astarion|+1}}
** Then persuade Malus Thorm to operate on himself. {{Approval|Astarion|+1}}
* OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. {{Approval|Astarion|+2}} ''(comes one point by another subsequently)''.
 
''At [[The Waning Moon]]:''
* Safely drink with [[Thisobald Thorm]] (rolling [[Saving Throw]], either general or class-based) up to three times total {{Approval|Astarion|+1}}''(each time)''
** OR successfully imitate drinking (rolling {{Skill|Sleight of Hand}}) {{Approval|Astarion|+1}} ''(gains approval only in first round)''
* Successfully entertain the brewer with your stories (through {{Skill|Performance}} roll) {{Approval|Astarion|+1}} .''(each time)''
<small>'''''Note:''' If Performance roll failed, successful subsequent {{Skill|Deception}} roll earns a point of approval, nonetheless.''</small>
* By any means make the Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Astarion|+1}}


'''[[The Waning Moon]]'''
* Safely drink with [[Thisobald Thorm]] (rolling [[Saving Throw]], either general or class-based) OR successfully imitate drinking (rolling [[Sleight of Hand]]), up to two times total ({{Approval|Astarion|+1}} each time)
* Successfully entertain the brewer with your stories (through [[Performance]] roll), up to two times ({{Approval|Astarion|+1}} each time). ''If Performance roll failed, successful subsequent [[Deception]] roll earns a point of Approval, nonetheless.''


'''[[Moonrise Towers]]'''
'''[[Moonrise Towers]]'''
''Witnessing [[Ketheric|Ketheric's]] trial (at the very first visit to Moonrise):''
* If [[Minthara]] is judged:
** Playing as {{Background|Haunted One|The Dark Urge}}, after Ketheric declares the sentence, intervene and say you can make Minthara's passing ''much'' more creative {{Approval|Astarion|+1}}
* When [[Z'rell|Disciple Z'rell]] orders you to decide the goblins' fate, kill them through illithid powers {{Approval|Astarion|+1}}
<small>'''''Note:''' A {{Background|Haunted One|The Dark Urge}} character will have several options, all gaining points'' </small>
''Talking to Z'rell after the trial:''
* If you killed the goblins:
** Distract Z'rell with "your lusts for Astarion" when she searches your mind for the proof of your faith {{Approval|Astarion|+1}}
<small>'''''Note:''' This option is available only if you're romancing the spawn''</small>
:* Then ask her to show something real of the power that [[Absolute]] gifted her {{Approval|Astarion|+1}}
* If you have already helped [[Balthazar]] to retrieve [[Nightsong]]:
** Agree to kidnap Isobel on Z'rell's order {{Approval|Astarion|+1}}
** If you have already kidnapped Isobel, too, tell Z'rell you have an eye on her position {{Approval|Astarion|+1}}
''At the [[Moonrise Towers Prison]]:''
* When approaching Minthara being tortured and erased by [[Jasin]] and [[Sumera]]:
** Say you expected to see her dismembered {{Approval|Astarion|+1}}
** Succeed the {{Ability check|Wisdom|18}} to reach out to Minthara's mind, tell her to play along, and then convince the questioners that you have broken her {{Approval|Astarion|+1}}
** OR Say that the only thing you're going to break is them {{Approval|Astarion|+1}} ''(starts a fight with the questioners, with Minthara taking your side)''
* After the fight, escort Minthara out of Moonrise Towers and tell her where to find your camp {{Approval|Astarion|+1}}
* Speaking to the [[Warden]] for the first time, tell her that her face is bland, too {{Approval|Astarion|+1}}
** Then try to bribe her, and when she takes the money and does nothing, say that you should have see it coming {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Rogue}}, say it was so well-played that you are not even mad {{Approval|Astarion|+1}}
** OR Refuse to bribe her {{Approval|Astarion|+1}}
* Talking to [[Lia]], promise to help the tieflings escape {{Approval|Astarion|+1}}
** OR Refuse to help them {{Approval|Astarion|+1}}
* Talking to [[Lakrissa]], when she accuses you of serving the cult, succeed a {{Skill|Persuasion}} or an {{Skill|Intimidation}} roll, then promise to help the tieflings {{Approval|Astarion|+1}}
** OR Refuse to help them {{Approval|Astarion|+1}}
* Speaking to [[Wulbren]], say that [[Barcus Wroot]] sent you, OR use any of check-based options {{Approval|Astarion|+1}} ''(either option)''
** If the party found themselves in a cell, accept Wulbren's offer to break out together {{Approval|Astarion|+1}}
* Provide Wulbren with any tool capable of destroying a wall {{Approval|Astarion|+1}}
* When Wulbren, once freed, takes the boat and sails off without the party, let him go {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Paladin}} or a Good {{Class|Cleric}}, say that their chasers won't get past you {{Approval|Astarion|+1}}
** OR Outrage on Wulbren's betrayal, using basic line or class-based/race-based lines for Evil {{Class|Cleric}}, {{Class|Barbarian}}, {{Class|Bard}}, {{Class|Fighter}}, {{Race|Drow}}, {{Race|Githyanki}} or {{Race|Deep Gnome}} {{Approval|Astarion|+1}}
* If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners {{Approval|Astarion|+1}}
''Elsewhere in Moonrise Towers:''
* Sever the connection between [[Linsella]] and [[Barnabus]] {{Approval|Astarion|+1}}
* Sever the connection between [[Linsella]] and [[Barnabus]] {{Approval|Astarion|+1}}
* Tell [[Araj Oblodra|Araj Oblodra]] that Astarion is his own person {{Approval|Astarion|+5}}
* Tell [[Araj Oblodra]] that Astarion is his own person {{Approval|Astarion|+5}}
* Support Astarion's decision on biting [[Araj Oblodra|Araj]], telling her 'He said no, what's to discuss.'{{Approval|Astarion|+5}}
** Then back up Astarion when he refuses to bite Araj, telling her "He said no, what's to discuss". {{Approval|Astarion|+5}}
* Tell Astarion that he shall not do anything he doesn't want to, when [[Araj Oblodra|Araj]] asks you to pressure him into taking her offer {{Approval|Astarion|+5}}
** OR Tell Astarion that he shall not do anything he doesn't want to, when Araj asks you to pressure him into taking her offer {{Approval|Astarion|+5}}
* Kill [[Fezzerk]] without combat (through dialogue options) {{Approval|Astarion|+1}}
* At the Moonrise Towers docks, use illithid {{Skill|Wisdom}} check on [[Marls|Acolyte Marls]], and then tell him to wash the worms off. {{Approval|Astarion|+1}}
* Successfully distract [[Disciple Z'rell]] with "your lusts for Astarion" when she searches your mind for proof of your faith {{Approval|Astarion|+1}} (<small>''Note: This option is available only if you're romancing the spawn''</small>)
 
* Ask [[Disciple Z'rell]] to show the power the Absolute has given her {{Approval|Astarion|+1}}
''Final fight at the Moonrise:''
* Tell [[Questioner Jasin]] "The only thing I'm going to break is you" when [[Minthara]] is being erased. {{Approval|Astarion|+1}}
* If you haven't come to [[Last Light Inn]] at all, before final fight for Moonrise Towers tell Jaheira you are a foe. {{Approval|Astarion|+1}}
* Invite [[Minthara]] to your camp after saving her. {{Approval|Astarion|+1}}
* At the [[Moonrise Towers Rooftop|rooftop]], tell [[Ketheric]] that seeing your enemies cowed never gets old {{Approval|Astarion|+1}}
* Tell [[Ketheric Thorm]] that seeing your enemies cowed never gets old
<small>'''''Note:''' This option requires first {{Ability Check|Intimidation|21}} or {{Ability check|Persuasion|18}}, and any of subsequent DC 30 checks, OR a {{Ability Check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]''</small>
* When talking to [[Minthara]] after killing [[Ketheric Thorm]]:
 
** Tell her "We make a good team."
** Propose to take the place of [[Orin]] once she is dead.
** Tell her "I'm with you" when she proposes claiming the Netherstones.
** Tell her you wanted to learn more about the tadpole when she asks "one more thing"
* When talking to [[Jaheira]] after killing [[Ketheric Thorm]], ask her if she is having fun, then tell her that you're "having the time of your life." {{Approval|Astarion|+1}}


'''[[Gauntlet of Shar]]'''
'''[[Gauntlet of Shar]]'''
* After interacting with the Pedestal of Reckoning, agree to help [[Shadowheart]] with the trials. {{Approval|Astarion|+1}}
 
* Persuade [[Balthazar]] to give you the bell to summon [[Flesh]] {{Approval|Astarion|+1}}  
''Dealing with [[Yurgir]] and his retinue:''
** With [[Mother Dearest]] in your inventory, ask "What happened to your mother?"
* When speaking to the orthon initially, choose to attack him straightaway. {{Approval|Astarion|+5}}
*** Say "Actually, I have your mother."
** OR Talk to Yurgir about his pact, succeed a passive {{Skill|Insight}} check and three subsequent {{Skill|Persuasion}} checks to make him kill the Merregons, shoot his [[Displacer Beast]] [[Nessa]], and finally off himself. {{Approval|Astarion|+5}}
**** Say "No, I think I'll keep her." {{Approval|Astarion|+1}}
<small>'''''Note:''' The Insight check is not needed when playing as a {{Class|Bard}} or a {{Class|Warlock}}''</small>
* Tell him the carving must have been excruciating after the initial conversation about his scars with [[Raphael]]. {{Approval|Astarion|+1}}
* If you agreed to help Yurgir:
* Attack [[Yurgir]]. {{Approval|Astarion|+5}}
** Reassure Astarion that it is all part of your plan {{Approval|Astarion|+1}}, then promise him you'll kill the orthon {{Approval|Astarion|+1}}
* Talk to [[Yurgir]] about his pact instead of attacking him immediately {{Approval|Astarion|-1}}, then pass an insight check (unless playing as a Bard or Warlock) and three [[Persuasion]] checks to get him to kill his Merregons, his Displacer Beast and himself. {{Approval|Astarion|+5}}
** Successfully {{SAI|Detect Thoughts}} of the [[Hoarding Merregon]] and ask for the potions used to charm Nessa. {{Approval|Astarion|+1}}
* If you agreed to help [[Yurgir]], reassure [[Astarion]] that this is all part of the plan. {{Approval|Astarion|+1}}
** Speak to Nessa via {{SAI|Speak with Animals}} and {{Skill|Persuasion|convince}} her that her love to the orthon is caused by dosed meat {{Approval|Astarion|+1}}
* Detect thoughts on the Hoarding Merregon and ask for the potions used to charm the Displacer Beast. {{Approval|Astarion|+1}}
<small>'''''Note:''' This option is available if the party has earlier investigated the dead spider carcass or detected thoughts of the merregon''</small>
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell Nessa you didn't think the displacer beasts were ''slaves''. Then discuss her love to the orthon and finally say that love is a disease like any other {{Approval|Astarion|+1}}
** Without {{SAI|Speak with Animals}}, pass the {{Skill|Animal Handling}} check and give the beast a scratch behind the ears {{Approval|Astarion|+1}}
 
''Near Pedestal of Reckoning and through [[Gauntlet_of_Shar#Trials_of_Shar|Shar's trials]]:''
* When [[Shadowheart]] speaks of her destiny to go through the trials and become a [[Dark Justiciar]]:
** Answer that this is a distraction OR that you are actually here to gain Ketheric's trust {{Approval|Astarion|+1}} ''(either option)''
** OR Agree to help her if you can {{Approval|Astarion|+1}}
* After finishing the trials, agree to search the [[Spear of Night]] for Shadowheart (if you don't have it yet) {{Approval|Astarion|+1}}
 
''Dealing with [[Balthazar]] in his outpost:''
* Agree to clear the way for the necromancer, then persuade him to assign [[Flesh]] to your help {{Approval|Astarion|+1}}
** Having [[Mother Dearest]] in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her. {{Approval|Astarion|+1}} ''(Makes Balthazar and his minions hostile)''
 
''In the [[Shadowfell]]:''
* Near the Verge of Shadows, tell Shadowheart to find a new purpose for herself, then provoke a fight with her {{Approval|Astarion|+1}}
* If you have defeated Balthazar, choose to kill [[Aylin]] {{Approval|Astarion|+1}}
** OR, Playing as [[Shadowheart]] origin, off her yourself {{Approval|Astarion|+1}}
 


'''[[Mind Flayer Colony]]'''
'''[[Mind Flayer Colony]]'''
* When talking to the [[Waking Mind]] via the [[Slack-Skinned Head]] in the Necrotic Laboratory choose to "consume" the mind.


'''Camp/Conversation'''
''In the [[Necrotic Laboratory]]:''
* Tell him it makes sense to enlist [[Raphael|Raphael's]] help with investigating his scars.
* Talking to the [[Waking Mind]] via the [[Slack-Skinned Head]], succeed the passive {{Skill|Insight}} check and choose to consume her mind {{Approval|Astarion|+1}}
* Tell him that of course you'll help hunt down and kill [[Cazador]]. {{Approval|Astarion|+5}}  
* Talking to Balthazar, successfully pretend to be a thrall {{Approval|Astarion|+1}}
* Tell [[Arabella]] her parents are dead. {{Approval|Astarion|+1}}  
<small>'''''Note:''' This option is available only if you helped the necromancer reach the Nightsong and let him take her to Ketheric''</small>
}}
 
 
'''After the final fight with [[Apostle of Myrkul]]'''
 
''Talking to [[Halsin]]:''
* If you still haven't helped him with lifting the Shadow Curse, say the curse was always his burden, not yours {{Approval|Astarion|+1}}
 
''Speaking to [[Jaheira]]:''
* Say that she seems to enjoy herself, then tell you're having the time of your life, too {{Approval|Astarion|+1}}
 
''Speaking to [[Minthara]]:''
* If you haven't recruited her earlier, she will be intent to go to Baldur's Gate with you. Answer that you two make a good team {{Approval|Astarion|+1}}
* When she says she will never tire of sitting on dead men's thrones, answer you'll never tire of killing previous occupants {{Approval|Astarion|+1}}
* When Minthara tells you she is going to kill [[Orin]], mention the cult might need a new leadership afterwards {{Approval|Astarion|+5}}
::* Then tell her you are with her {{Approval|Astarion|+5}} ''(Additional unique line for  {{Class|Rogue}})''
:* OR Declare you will be the saviours of Baldur's Gate, and then agree with Minthara that reshaping the world would be glorious {{Approval|Astarion|+5}}
* When Minthara enquires about one more thing to explain...
* ... and asks why you slayed the tieflings in the [[Emerald Grove]]:
** Say you did it to earn her trust {{Approval|Astarion|+1}}
** OR Say you did it to impress her {{Approval|Astarion|+1}}
** OR Say you wanted to watch them suffer {{Approval|Astarion|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, say you enjoy killing {{Approval|Astarion|+1}}
*... and asks why you have come to Moonrise:
** Answer you wanted to learn more about the tadpole {{Approval|Astarion|+1}}
** OR Say you wanted revenge on those who did all this to you {{Approval|Astarion|+1}}
 
''Talking to [[Aylin]], if you let Balthazar take her from Shadowfell:''
* If Isobel survived, tell them you must apologize to Aylin {{Approval|Astarion|+1}}
* If Isobel died:
** Tell Aylin it was a strategic move {{Approval|Astarion|+1}}
** OR Say you would betray her again on a whim {{Approval|Astarion|+1}}
 
''Speaking to [[Cerys]]:''
* Tell her you're glad they are safe, and mention that Zevlor did his best {{Approval|Astarion|+1}}
** OR Say they are better off without [[Zevlor]] {{Approval|Astarion|+1}}
* Say you couldn't have done it without Jaheira's help, then ask her not to speak ill of the dead (i.e. Zevlor) {{Approval|Astarion|+1}}
** OR Say "Good riddance" {{Approval|Astarion|+1}}
* Tell her that people get paid for doing jobs {{Approval|Astarion|+1}} ''(Unique line for  {{Class|Rogue}})''
** When she answers that she has no money, say you were joking {{Approval|Astarion|+1}}
 
''Talking to [[Ide]], [[Umi]] and [[Mattis]]:''
* Tell any of them about [[Mol|Mol's]] eyepatch you have found down in the colony, and then:
** Tell Ide that her friend is dead anyway {{Approval|Astarion|+1}}
** OR Tell Mattis that death happens, and that's it {{Approval|Astarion|+1}}
** OR Inform Umi that Mol is dead {{Approval|Astarion|+1}}
 
''Speaking to others:''
* Playing as a {{Class|Bard}}, talk to [[Alfira]] and decline her proposal to play together for the tiefling kids {{Approval|Astarion|+1}}
* Speak to [[Art Cullagh]] and ask whether the [[Shadow Curse|curse]] is everything he bothers about. {{Approval|Astarion|+1}} ''(Option is available if you haven't eliminated the curse yet)''
* Speaking to [[Wulbren]], when he tells you about [[Sarevok]], answer you pity that the man never succeeded {{Approval|Astarion|+1}}
 
 
'''[[Campsite]] & Conversation'''
 
''Camp followers:''
* Tell [[Arabella]] that her parents are dead. {{Approval|Astarion|+1}}
 
''[[Astarion/Romance|Romance]]:''
* In the nighttime cutscene tell Astarion that you care about him, then choose to hug him OR open your mind to show your true feelings {{Approval|Astarion|+3}} ''(either option)''
<small>'''''Note:''' This scene appears EITHER after you defended the spawn from Araj Oblodra's molestations in Moonrise OR after you have killed Yurgir without talking to Araj first. Both these choices advance your relations into partnered stage''</small>
:* OR Tell him he needs a friend more than another lover {{Approval|Astarion|+3}}
<small>'''''Note:''' This choice ends the romance without approval loss''</small>
 
 
'''[[The Pale Elf|Companion quest]]'''
 
* When Astarion at the camp proposes asking [[Raphael]] for help, agree with his idea {{Approval|Astarion|+5}}
<small>'''''Note:''' This dialogue will run differently depending on whether you know about his scars or not; all "positive" options bring equal approval''</small>
* After [[Raphael]] reveals the true purpose of the spawn's scars, tell Astarion you'll help him hunt down and kill [[Cazador]] {{Approval|Astarion|+5}}
 
 
=== Act Three ===


===Act Three===
{{SpoilerBox|act=3|nograd=1|unhide=1|
'''[[Rivington]]'''
'''[[Rivington]]'''
* Tell Yenna to get lost. {{Approval|Astarion|+1}}
 
* Offer to go find a guard for [[Yenna]] {{Approval|Astarion|+1}}
''Talking to [[Yenna]]:''
** After offering to find a guard for [[Yenna]], give her food or gold. {{Approval|Astarion|+1}}
* Offer her help:
* Give [[Yenna]] coin or food or tell her that her mum is probably dead. {{Approval|Astarion|+1}}
** Give some coin OR some food {{Approval|Astarion|+1}} ''(either option, giving food available for all characters except {{Class|Druid}})''
* Agree with Astarion that [[Ulma]]'s children already dead when talking with Ulma in Gur Camp. {{Approval|Astarion|+1}}
** OR Suggest to find a guard for her {{Approval|Astarion|+1}} ''(available for all characters except {{Class|Cleric}})''
* As a Baldurian, tell [[Saer Grotpoll]] that his accent sounds more Rivington than Baldur's Gate {{Approval|Astarion|+1}}
** Playing as a {{Class|Druid}}, conjure some berries and herbs for her {{Approval|Astarion|+1}}  
* If you opened the bundle, get more money out of [[Danzo Arkwright]] by using any check when returning the Zhentarim letters. {{Approval|Astarion|+1}}
** Playing as a {{Class|Cleric}}, suggest to find the nearest temple {{Approval|Astarion|+1}}
* Tell [[Commander Lightfeather]] that his soldiers died horrible, painful deaths. {{Approval|Astarion|+1}}
** Playing as a {{Class|Ranger}}, suggest to track her mother down {{Approval|Astarion|+1}}
* Tell [[Commander Lightfeather]] that his soldiers were eaten by a flying cat. {{Approval|Astarion|+1}}
<small>'''''Note:''' Offering Yenna food OR promising to look for her mum '''after''' using class-based {{Class|Ranger}} line brings another {{Approval|Astarion|+1}} point''</small>
* Say "Woof" a second time to [[Angry Mar'hyah]]. {{Approval|Astarion|+1}}
* Be rude to the girl:
* Tell [[Angry Mar'hyah]], "He is not 'property,' he is Scratch. Don't you dare threaten him." as a Druid. {{Approval|Astarion|+1}}
** Ask where did she last see her, then say her mother is probably dead. {{Approval|Astarion|+1}}
* Tell the [[Strange Ox]] that "It takes worse than a bit of gore to turn my gullet". {{Approval|Astarion|+1}}
** Tell Yenna to get lost. {{Approval|Astarion|+1}}
* Tell the [[Strange Ox]] you will keep its secret. {{Approval|Astarion|+1}}
 
*Tell [[Manip Nestor]] you'll take a donation. {{Approval|Astarion|+1}}
 
*Tell [[Wulbren]] That you are convinced and to give you the bomb -or- This is too messy for you. ({{Approval|Astarion|+1}})
'''[[Sword Coast Couriers]]'''
**If contacting the [[Gondians]], accept the bomb anyway. ({{Approval|Astarion|+1}})
 
* Report to [[Commander Lightfeather]] that his soldiers died horrible, painful deaths OR that you've found what was left of them. {{Approval|Astarion|+1}} ''(depends on whether you have met [[Tara]] on the temple's roof or not)''
** OR Tell him that his soldiers were eaten by a flying cat. {{Approval|Astarion|+1}}
** OR, Playing as [[Gale]] origin, tell him that the enemy responsible is your ''tressym'' {{Approval|Astarion|+1}}
* Get more money out of [[Danzo Arkwright]] in return for the [[Zhentarim]] letters, using {{Skill|Persuasion}} or {{Skill|Intimidation}}. {{Approval|Astarion|+1}}
* In the kennels, say "Woof" to [[Angry Mar'hyah]] twice. {{Approval|Astarion|+1}}
** Playing as a {{Class|Druid}}, tell Angry Mar'hyah that [[Scratch]] is not a 'property'. {{Approval|Astarion|+1}}
 
 
'''[[Angleiron's Cellar]]'''
 
* Agree to [[Wulbren|Wulbren's]] proposal to blow up the [[Steel Watch Foundry]] and take the [[Runepowder Bomb]] {{Approval|Astarion|+1}} ''(Unique lines for {{Class|Druid}}, {{Class|Rogue}} and {{Class|Sorcerer}}''
:* OR Tell him that you'll take the bomb but use it only as a last resort. {{Approval|Astarion|+1}}
:* OR Refuse, saying that his plan is too messy and you're out.{{Approval|Astarion|+1}}
 
 
'''[[Open Hand Temple]]'''
 
* Talking to [[Bill|Brother Bill]] and [[Clements|Brother Clements]], say that if [[Lorgan|Father Lorgan]] had been pickier, he might still be alive.{{Approval|Astarion|+1}}
* Agree to bear [[Help the Spirit of the Amulet|Monk Manifestation's]] curse and withstand its madness. {{Approval|Astarion|+3}}
 
 
'''Around and inside the [[Requisitioned Barn]]'''
 
* Tell [[Manip Nestor]] you'll '''take''' a donation. {{Approval|Astarion|+1}}
* Speak to the pig inside the barn '''without''' {{SAI|Speak with Animals}} and call her bacon {{Approval|Astarion|+1}}
* Talk to [[Rowan|Fist Rowan]] outside, and when he asks you to give him "one good reason", answer "Barn". {{Approval|Astarion|+1}}
<small>'''''Note:''' This option is available only if Orin '''is not''' impersonating Rowan''</small>
* Talk to [[Broadhorn|Fist Broadhorn]] inside the barn and say you were just looking for anything worth stealing {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Rogue}}, if you are caught inside the barn by [[Madigan|Fist Madigan]], tell him this is the only place around worth stealing from {{Approval|Astarion|+1}}
 
 
'''The smugglers' cave'''
 
* After defeating [[Caïros]] and his thugs, if [[Farlin]] survived, tell her that you were happy to help and ask who did you just kill. {{Approval|Astarion|+1}}
** Then ask her about the [[Stone Lord]] and say you're ruthless, too, OR that you don't play nice {{Approval|Astarion|+1}} ''(either option)''
** OR Continue asking about, and after Farlin says Stone Lord is trouble, answer that so are you, too. {{Approval|Astarion|+1}}
 


'''[[Circus of the Last Days]]'''
'''[[Circus of the Last Days]]'''
* Boo at [[Dribbles]] the Clown, say "What a corny joke", or (Bard-specific option) interrupting with your own pun {{Approval|Astarion|+1}}
* Volunteer anyone other than Astarion to Dribbles' show. {{Approval|Astarion|+1}}
* If going on stage with [[Dribbles]] yourself, say you're special because you treat the people around you with kindness.
''During the "Test your love" game with the dryad [[Zethino]]:''
* Answer to the first question: "When he's elbow deep in gore." {{Approval|Astarion|+2}}
* Reply with "Revenge." to the second question {{Approval|Astarion|+1}}
**or "Me" if partnered with Astarion. {{Approval|Astarion|+2}}
* Answer "Breaking a nail" to the third question {{Approval|Astarion|+2}}
**or "Most things fear him, actually." {{Approval|Astarion|+1}}


'''[[Open Hand Temple]]'''
''At the entrance:''
* Agree with Brother Bill that if Father Logan had been pickier, he might still be alive.
* Convince [[Klaus]] to let you in, bribing him, using {{Skill|Persuasion}}, {{Skill|Intimidation}}, {{Skill|Deception}} or any class-based option {{Approval|Astarion|+1}}
* After agreeing to bear the curse, withstand [[the cursed monk]]'s madness and earn Tasha's Hideous Laughter. ({{Approval|Astarion|+3}})
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, say you ''used to'' be a murderer {{Approval|Astarion|+1}}
** OR, Playing as an {{Class|The Archfey|Archfey Warlock}}, first say that you never pass up a faerie mischief {{Approval|Astarion|+1}}
* Speaking with [[Zara]] the mummy, say you don't understand her, and then mime her grunting {{Approval|Astarion|+1}}
 
''Dealing with [[Akabi]] the djinni:''
* Tell him that he is VERY LOUD. {{Approval|Astarion|+1}}
* Play the game and accuse the djinni of rigging the wheel {{Approval|Astarion|+1}}
** If successful, play again and try to distract Akabi, letting out a loud fart {{Approval|Astarion|+2}}
** OR, Playing as a {{Class|Bard}}, ask him about his adventures {{Approval|Astarion|+1}}
** OR Provoke him to transform you {{Approval|Astarion|+1}}
* After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it {{Approval|Astarion|+1}} ''(either option)''
 
''When passing [[Zethino|Zethino's]] trial, choose answers:''
* First question: ★ "When he's elbow deep in gore" {{Approval|Astarion|+1}}
* Second question: ★ "Revenge" {{Approval|Astarion|+1}} OR ★ "Me" {{Approval|Astarion|+2}} ''(the latter is available if you're romancing the spawn)''
* Third question: ★ "Breaking a nail" {{Approval|Astarion|+2}} OR "Most things" {{Approval|Astarion|+1}}
<small>'''''Note:''' The ★ sign here marks the answers considered '''correct''' for the purposes of the test.''</small>
 
''Talking to [[Boney]] the mephit:''
* Call his wife [[Stoney]] magnificent {{Approval|Astarion|+1}}
** OR Note that she's a lot bigger than himself {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Druid}}, say they both are magnificent {{Approval|Astarion|+1}}
** OR Say she's not your type {{Approval|Astarion|+1}}
 
''Dealing with [[Popper]] the kobold trader:''
* Grab [[Clown's Severed Hand|Dribbles's' hand]] from his counter, and then:
** {{Skill|Persuasion|Persuade}} him to give you the hand for free {{Approval|Astarion|+1}}
** {{Skill|Intimidation|Intimidate}} him to let you go with the hand {{Approval|Astarion|+1}}
** Use {{Skill|Deception}} to make him lower the price {{Approval|Astarion|+1}}
<small>'''''Note:''' Unique {{Skill|Deception}} lines for {{Class|Wizard}}, {{Class|Warlock}} or {{Class|Sorcerer}} '''do not''' give approval'' {{verify}} </small>
 
''Dealing with caged beasts:''
* Talking to [[Shadow-Whiskers]] with {{SAI|Speak with Animals}}, tell her to murder whoever she wants OR say "Sure thing, pussycat".{{Approval|Astarion|+1}} ''(either option)''
** Without {{SAI|Speak with Animals}}, choose the line "Kill them all, kitty". {{Approval|Astarion|+1}}
* Talking to [[Crimson]], give him some meat OR promise to bring it later (if you don't have any in inventory) {{Approval|Astarion|+1}} ''(either option)''
** After defeating false [[Dribbles]], talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up.{{Approval|Astarion|+1}} ''(either option)''
 
''Watching [[Dribbles the Clown|Dribbles's]] show:''
* Say "What a corny joke" OR yell "Boo! Get off the stage!" {{Approval|Astarion|+1}} ''(either option)''
** OR, Playing as a {{Class|Bard}}, interrupt him with your own pun {{Approval|Astarion|+1}}
* Volunteer any companion to the stage as Dribbles's assistant, '''except Astarion himself''' and Minsc {{Approval|Astarion|+1}}
** Then insist on your choice and cheer them {{Approval|Astarion|+1}} ''(including unique lines for Minthara and Jaheira)''
<small>'''''Note:''' If you volunteer [[Minsc]] to the stage, you'll get {{Approval|Astarion|+2}}&nbsp; instead of&nbsp; [+1]&nbsp; each time''</small>
:* OR Choose to cross your arms and glare {{Approval|Astarion|+1}}
:* OR Just answer "No." {{Approval|Astarion|+1}}
* If going on stage yourself, suggest any available explanation on why you're special, '''except''' "something about my brain" '''and''' unique line for {{Background|Haunted One|The Dark Urge}} {{Approval|Astarion|+1}}
 
''Talking to [[Lucretious]]:''
* After defeating false Dribbles, tell her that killing clowns is a rare treat {{Approval|Astarion|+1}}
* When Lucretious asks you to find real Dribbles, answer that you are expensive {{Approval|Astarion|+1}}
** Then say that Dribbles is probably dead now {{Approval|Astarion|+1}}
* When you deliver her Dribbles's remains, say it was pleasure to meet her {{Approval|Astarion|+1}}
** OR Ask whether she is hiring personnel {{Approval|Astarion|+1}}
 
 
'''Elsewhere in Rivington'''
 
* Agree to chase refugees out from [[Arfur's Mansion]] for half-price, and punch [[Zenovia Dawg]] when she tries to extort the full sum from you {{Approval|Astarion|+1}} ''(Requires failing {{Skill|Persuasion}} roll against her first)''
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, offer [[Arfur Gregorio]] to chase them out for free and explain that you just enjoy brutalizing the poor {{Approval|Astarion|+1}}
* Playing as a Baldurian character, tell [[Saer Grotpoll]] that his own accent is Rivingtonian {{Approval|Astarion|+1}}
* Tell the [[Strange Ox]] that it takes worse than a bit of gore to turn your gullet. {{Approval|Astarion|+1}}
** OR Tell the ox you will keep its secret. {{Approval|Astarion|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, give in to your urge to kill the ox. {{Approval|Astarion|+1}}
<small>'''''Note:''' These options are available if you haven't spoken to the Ox in the [[Act Two]]''</small>
* Speaking to [[Biscotti]] without {{SAI|Speak with Animals}}, choose to bare your teeth and growl {{Approval|Astarion|+1}} ''(works only the first time you speak to him)''
* Playing as a {{Class|Barbarian}}, in the [[Abandoned Windmill]] basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer {{Approval|Astarion|+1}}
* At the [[Gur Camp]], agree with Astarion when he tells [[Ulma]] that the tribe's children are already dead {{Approval|Astarion|+1}}
 
''Dealing with [[Orin|Orin's]] guises:''
* If Orin is impersonating [[Gyldro Angleiron]], say you would kill someone close to you without hesitation.{{Approval|Astarion|+1}}
<small>'''''Note:''' When playing as [[Lae'zel]] origin, this line will run differently''</small>
:* OR, Playing as {{Background|Haunted One|The Dark Urge}}, say that you have already done it {{Approval|Astarion|+1}}
<small>'''''Note:''' This option is available if you have killed either [[Isobel]] or your partner in [[Act Two]] on demand of your [[Sceleritas Fel|Urge]]''</small>
* If Orin is impersonating [[Dying Stone Lord Thug]]:
* Playing as an evil {{Class|Cleric}}, choose to make him suffer {{Approval|Astarion|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, choose to prod his wound OR to spin the blade {{Approval|Astarion|+1}} ''(either option)''
* If you succeeded a passive {{Ability check|Perception|20}}, choose to make him scream {{Approval|Astarion|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, say that you'll enjoy watching him die slowly {{Approval|Astarion|+1}}
 


'''[[Wyrm's Crossing]]'''
'''[[Wyrm's Crossing]]'''
* Tell [[Farlin]] that you're happy to help them against Cairos and his men.
 
* Accept the [[Deal with the Gnomes]] quest from [[Manip Falcäo]] {{Approval|Astarion|+1}}
''[[Sharess' Caress]]:''
* Tell Adventurer Drin in [[Fraygo's Flophouse]] that "'Adventurer' means nothing here anymore"
* When trying to hire both [[Sorn Orlith]] and [[Nym Orlith]]:
* Pass the Investigation check to find the body in [[Fraygo's Flophouse]] during [[Solve the Open Hand Temple Murders]] questline {{Approval|Astarion|+1}}
** Tell Astarion you would never ask such a thing from him, when he is reluctant to the idea. {{Approval|Astarion|+1}}
* Get into Wyrm's Rock via the gate by either: showing the [[Archducal Coronation - Admission Pass|Admission Pass]], getting Investigator [[Valeria]]'s permission, passing a persuasion check and bribing the guard, or passing certain class-related checks. {{Approval|Astarion|+1}}
<small>'''''Note:''' This option appears only if you are partnered with the spawn, but the third romantic scene hasn't occured yet''</small>
** Agree to invite [[Halsin]], too, if the druid is in the party {{Approval|Astarion|+1}}
** Agree to sleep with Astarion on the drow twins' offer, if you haven't slept with him earlier in the walkthrough {{Approval|Astarion|+1}}
* Tell [[Sauceman Chorizo]] that you can show him pleasures his husband never could. {{Approval|Astarion|+1}}
 
''Elsewhere in Wyrm's Crossing:''
* Agree to deliver the gnome leader's head to [[Manip Falcäo]] {{Approval|Astarion|+1}}
** After killing [[Wulbren]], provide his head to Falcäo {{Approval|Astarion|+1}}
* At [[Fraygo's Flophouse]], tell [[Drim|Adventurer Drim]] that the word "adventurer" means nothing anymore. {{Approval|Astarion|+1}}
* Pass the {{Skill|Investigation}} check to find [[Ffion Goldgrind|Ffion's]] body in [[Fraygo's Flophouse]] {{Approval|Astarion|+1}}
* At [[Carm's Garm]], when [[Naaber]] pretends to be a dog, say "Correct. But nobody likes Naaber". {{Approval|Astarion|+1}}
** When he tries to imitate a bard, ask him to never sing again {{Approval|Astarion|+1}}
<small>'''''Note:''' It may take several sequential attempts to speak with Naaber to get to these lines''</small>
* At [[The Velveteen Elixir]], talking to [[Stylin' Horst]], choose lines about "heady top notes" OR "burning rothé shit" {{Approval|Astarion|+1}} ''(either option)''
 


'''[[Wyrm's Rock Fortress]]'''
'''[[Wyrm's Rock Fortress]]'''
* Get access into Wyrm's Rock Fortress {{Approval|Astarion|+1}} by either of following options:
** Showing the [[Archducal Coronation - Admission Pass|Admission Pass]]
** Showing [[Lower City Pass]] obtained from [[Valeria]]
** Using [[Urgent Report for Duke Ravengard|Nashkellan's report]] (can be stolen from the Sword Coast Couriers)
** Bribing [[Elin|Blaze Elin]]
** Passing any of class-based checks
''At the Flaming Fist barracks:''
* Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Astarion|+1}}
* Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Astarion|+1}}
* When confronting [[Fist Reynash]] in the Flaming Fist barracks:
* When you spot [[Fist Reynash]] trying to open a chest, find out that he needs gold, and then:
** Tell [[Fist Reynash]] to get a grip
** Tell him to get a grip {{Approval|Astarion|+1}}
** If you wake the guards:
** OR {{Skill|Intimidation|Intimidate}} or blackmail him into giving you his stash {{Approval|Astarion|+1}}
*** Persuade [[Manip Bakshi]] that another Fist was trying to steal from him. {{Approval|Astarion|+1}}
 
*** Tell [[Manip Bakshi]] "How embarassing.  Isn't it your job to catch criminals? {{Approval|Astarion|+2}}
''Speaking to [[Bakshi|Manip Bakshi]]:''
* Pass the [[Steel Watcher]] that confronts you at the coronation. {{Approval|Astarion|+1}}
* Successfully use {{SAI|Detect Thoughts}} on him and pretend to be a new recruit {{Approval|Astarion|+1}}
* Agree to watch [[Gortash]]'s coronation. {{Approval|Astarion|+1}}
* Tell him you've spotted another guard on stealing {{Approval|Astarion|+1}} ''(requires {{Ability check|Persuasion|10}} if you have spotted Reynash's lockpick or {{Ability check|Persuasion|15}} if you didn't)''
* Tell [[Ravengard]] that Gortash is a tyrant after probing his mind to discover [[Florrick]]'s location. {{Approval|Astarion|+1}}
** Then ask whether it is Fists' job to catch criminals {{Approval|Astarion|+1}}
* Say that you should not trust the [[Steel Watcher]]s because they will turn on everyone while talking to Lord Amber's Bodyguard, Lady Durinbold's Attendant and Lord Shattershield's Attendant. {{Approval|Astarion|+1}}
** OR Ask a reward for turning Reynash in {{Approval|Astarion|+1}}
* Escort [[Counsellor Florrick]] out of the prison
** OR Leave barracks (or let him escort you out) {{Approval|Astarion|+1}}
 
''In the [[Wyrm's_Rock_Fortress#Second_floor|Audience Hall]]:''
* Speaking to [[Lord Amber's Bodyguard]] and attendants of [[Lady Durinbold's Attendant|Lady Durinbold]] and [[Lord Shattershield's Attendant|Lord Shattershield]] about the Steel Watch, say that the [[Steel Watcher]]s will eventually turn on everyone. {{Approval|Astarion|+1}}
** OR, playing as a {{Class|Druid}}, say that there's nothing natural about him {{Approval|Astarion|+1}}
* Pass the Steel Watcher that confronts you at the coronation. {{Approval|Astarion|+1}}
<small>''''' Note:''' This dialogue appears only if Karlach '''is not''' in the party''</small>
* Playing as {{Background|Haunted One|The Dark Urge}}, when [[Gortash]] explains your previous dealings:
** Say that you'll make Orin pay for taking your place {{Approval|Astarion|+1}}
** OR Reply that you don't remember a thing, but the plan sounds brilliant {{Approval|Astarion|+1}}
* Agree to become allies with Gortash and slay Orin {{Approval|Astarion|+1}}
** OR Refuse to make an alliance with him and confirm your decision {{Approval|Astarion|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, say that you'll possess both the brain and the crown and ''won't share'' {{Approval|Astarion|+1}}
* Agree to witness the ceremony of Gortash's ordaining, saying "All right", OR "I'd never dream of missing it", OR "Let's get over" {{Approval|Astarion|+1}} ''(either option)''
* After killing Orin, speak to Gortash and say you two can be allies, but you'll keep Ketheric's and Orin's [[Netherstone]]s {{Approval|Astarion|+1}}
 
''Talking to [[Duke Ravengard]] after the ceremony:''
* Ask him whether the "new dawn" is what they call tyranny now {{Approval|Astarion|+1}}
** OR Tell the Duke that [[Florrick]] sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant {{Approval|Astarion|+1}}
** OR Ask Ravengard whether he knows that he is infected {{Approval|Astarion|+1}}
 
''In the [[Wyrm's Rock Prison]]:''
* After escorting [[Counsellor Florrick]] out, tell her she's proven to be a vital ally {{Approval|Astarion|+1}}
* Talking to the [[Unusual Skull]], ask him to speak plainly {{Approval|Astarion|+1}} ''(Requires {{Ability check|Persuasion|18}})''
** Solve the first riddle {{Approval|Astarion|+1}}
** Solve the second riddle {{Approval|Astarion|+1}}
<small>'''''Note:''' These options are available only if you were arrested, not if you entered the prison by any other means''</small>


'''[[Sharess' Caress]]'''
* Tell him you would never ask such a thing of him when he expresses discomfort with the drow twins' offer of an orgy. {{Approval|Astarion|+1}}
* Tell [[Chorizo]] that you can pleasure him better. {{Approval|Astarion|+1}}


'''[[Lower City]]'''
'''[[Lower City]]'''
* When first speaking to [[Araj Oblodra|Araj]], ask Astarion if he wishes to leave. {{Approval|Astarion|+1}}
 
* When first speaking to Arves, a man with memory loss in front of the House of Grief, convince him with a deception check that he owes money to the bank. {{Approval|Astarion|+1}}
'''[[Basilisk Gate Barracks]]'''
*When you arrive at Facemaker Boutique and find the Bhaal Cultist trying to kill Figaro, say " back off that's my kill" {{Approval|Astarion|+1}}
 
* Talking to [[Murphy|Fist Murphy]], ask why he is standing on one leg, and then:
** Pretend to push him off his balance {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Barbarian}}, tell him to prove [[Liara Portyr]] he is not a weakling {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Monk}}, praise him for a good discipline for a guard {{Approval|Astarion|+1}}
 
* Playing as a {{Class|Fighter}}, talk to [[Thunder (Flaming Fist)|Gauntlet Thunder]] about proper punishment for two soldiers who screwed up, and tell her to let it slide, just for once {{Approval|Astarion|+1}}
 
* Talking to [[Arensen|Fist 'Edge' Arensen]] at the gallows, ask him why don't he wait with threats until you commit a crime {{Approval|Astarion|+1}}
** OR Say a big guy like him makes an easy target {{Approval|Astarion|+1}}
* Talking to [[Miller|Fist Miller]] after [[Florrick]] had been executed, say "Good riddance" {{Approval|Astarion|+1}}
 
* Talking to [[Thrastle Muria]], ask if everyone in her neighbourhood is as friendly as she is {{Approval|Astarion|+1}}
** OR Say that you are no builder but still are handy with a hammer {{Approval|Astarion|+1}}
 
''Speaking to [[Liara Portyr]] and [[Lora Bergauz]]:''
* Tell Lora to calm down and let Liara alone, then call Liara a typical Fist who never listens {{Approval|Astarion|+1}}
* Promise to help Lora find [[Vanra Bergauz|her daughter]] {{Approval|Astarion|+1}} ''(Unique line for {{Class|Paladin}})''
** Propose to help Lora find her daughter for a certain price {{Approval|Astarion|+1}}
* If you already know that Vanra died, tell this to Lora, then say you did your best {{Approval|Astarion|+1}}
** OR Say Vanra is dead, no matter Lora believes you or not {{Approval|Astarion|+1}}
 
 
'''[[The Blushing Mermaid]]'''
 
''Talking to [[Bosun Gannet]]:''
* When he instructs you about the tavern rules, ask what to do if you want to use the latrine {{Approval|Astarion|+1}}
* Ask Gannet about the missing kid, and then:
** Say you didn't think a tough guy would be scared of a little knife {{Approval|Astarion|+1}}
** Tell him you'd love to see him try to kick you out {{Approval|Astarion|+1}}
 
''Talking to the [[Auntie Ethel|hag]] masking as [[Quenora Grisly|Captain Grisly]]:''
* Inquire her about Vanra, and then ask how do you know she's not lying {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Rogue}} or a {{Class|Fighter}}, ask whether a little knife caused such trouble {{Approval|Astarion|+1}}
* When looking for a decision, suggest to pay Lora {{Approval|Astarion|+1}}
** OR Say you want to get to the bottom to the story of the missing child {{Approval|Astarion|+1}}
** OR, Playing as a {{Race|Half-Orc}}, say Lora acted out of fear and anger {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Oath of Vengeance|Vengeance Paladin}}, say the punishment is in order {{Approval|Astarion|+1}}
** OR, Playing as a {{Background|Haunted One|The Dark Urge}}, mention that killing Lora sounds like the best way {{Approval|Astarion|+1}}
* When the hag offers you money for killing Lora, agree to do it {{Approval|Astarion|+1}}
** OR Refuse to do her dirty work {{Approval|Astarion|+1}} ''(Unique line for {{Class|Oath of Devotion|Devotion Paladin}})''
** OR, Playing as a {{Class|Rogue}}, agree to do it if she doubles the price {{Approval|Astarion|+2}}
* Agree to kill Lora, then return and tell the hag you've changed your mind and she should surrender Vanra {{Approval|Astarion|+1}}
* After [[Auntie Ethel]] reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
** Tell her to surrender the child immediately. {{Approval|Astarion|+1}}
** OR Say you'll leave now {{Approval|Astarion|+1}}
** OR Say "That’s so evil, even I’m impressed." {{Approval|Astarion|+2}}
* If you have already killed Lora, tell Ethel to thank you {{Approval|Astarion|+2}}
** OR Say you don't like being used {{Approval|Astarion|+1}}
* When Ethel offers you to let her go in exchange of being an ally in your crusade, agree to have a deal {{Approval|Astarion|+1}} ''(Unique line for {{Class|Oathbreaker}})''
* After using [[Hag's Bane]] on Auntie Ethel, say “That’s it – cough her up, hag.” {{Approval|Astarion|+1}}
** OR, After knocking Ethel unconscious, cut her up to save Vanra. {{Approval|Astarion|+1}}
 
''Speaking to [[Svend]] and [[Siggy]]:''
* Ask whether Svend is really worried about a ''date'' when the army of the Absolute can attack any moment {{Approval|Astarion|+1}}
** OR {{Skill|Persuasion|Persuade}} Svend he will leave the city at the first chance {{Approval|Astarion|+1}}
** OR, Playing as a {{Race|Halfling}}, tell Svend to skip the date for a free drinks {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Rogue}}, convince Svend to stay, asking what's life without a little danger {{Approval|Astarion|+2}}
** OR Choose to stay out of their debate and do not meddle in {{Approval|Astarion|+1}}
 
''Other patrons of the tavern:''
* Talking to [[Nesha Leesha]], warn her about the [[Investigate the Murders#Save_the_Victims|serial killer]], then say you've probably mistaken her for someone else {{Approval|Astarion|+1}}
* Speaking to [[Zena]], tell her that if a child was in this dump, they deserve to be 'nabbed' {{Approval|Astarion|+1}}
 
 
'''[[Old Garlow's Place]]'''
 
''First time visiting the place:''
* If you found the group without reading any of their posters, ask [[Adrielle]] to calm down {{Approval|Astarion|+1}}
** OR Taunt her, saying you will "EAT THEIR SOULS, RAAAGH" {{Approval|Astarion|+2}}
* After the Hag Survivors attacked the party, tell [[Hydrangea Wubb]] that all you care about is killing the hag {{Approval|Astarion|+1}}
** OR Say you are not getting mixed up in this {{Approval|Astarion|+1}}
<small>''''' Note:''' Hydrangea will be present only if you knocked her out (as the [[Mask of Regret]]) in the Overgrown Tunnel AND killed [[Auntie Ethel|the hag]] in [[Act One]]''</small>
 
''Dealing with hexed [[Mayrina]]:''
* Speaking to Mayrina in the sheep form via {{SAI|Speak with Animals}}:
** Tell her to SPIT IT OUT {{Approval|Astarion|+1}}
** OR Call her condition hilarious {{Approval|Astarion|+1}}
* Talking to Mayrina without {{SAI|Speak with Animals}}, ask how did she get herself turned into a sheep {{Approval|Astarion|+1}}
 
* Talking to Adrielle, say her that if they have pissed off a hag, they're ''screwed'' {{Approval|Astarion|+1}}
** OR Say that she protected Mayrina until now, and that's worth something {{Approval|Astarion|+1}}
* OR Tell her you ''hate'' dolls {{Approval|Astarion|+1}}
 
* Talking to [[Kled]], say Mayrina is more sour, not sweet {{Approval|Astarion|+1}}
 
* Talking to [[Jatlo]] (before removing his hex), tell him ''"Less complaining, more searching"'' {{Approval|Astarion|+1}}
** When he accuses you of showing up at the convenient moment, call Mayrina an old friend {{Approval|Astarion|+1}}
** OR Tell him to say if they don't want your help {{Approval|Astarion|+1}}
 
''Speaking to Jatlo after you have removed his hex:''
* Playing as a {{Class|Rogue}}, tell him you know ten ways to kill him before he blinks {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Ranger}}, a {{Class|Druid}} or an {{Class|Oath of the Ancients|Ancients Paladin}}, say he is serving a perversion of nature {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Fighter}}, say he is outnumbered and outmatched {{Approval|Astarion|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, say that true cruelty rules with fear alone {{Approval|Astarion|+1}}
** OR Ask him to tell the hag you're coming for her {{Approval|Astarion|+1}} ''(The option is not available for the Fighter characters)''
 
''After removing the hex and killing Jatlo:''
* Speaking to Mayrina, ask her how is her [[Connor Vinderblad|husband's]] condition {{Approval|Astarion|+1}}
** OR Wonder why has she been still dragging this corpse around {{Approval|Astarion|+1}}
* Tell Mayrina she was an adorable sheep {{Approval|Astarion|+1}}
* Say you're helping her for the last time {{Approval|Astarion|+1}}
* Tell Mayrina they will have to deal with this themselves {{Approval|Astarion|+1}}
 
* Tell Hydrangea Wubb she coudn't have known the spy in his disguise {{Approval|Astarion|+1}}
** OR Say they need to do a better job protecting Mayrina {{Approval|Astarion|+1}}
 
* Talking to Kled, tell him you aren't getting mixed up in this {{Approval|Astarion|+1}}
* Say the dragonborn was only pretending to be a friend {{Approval|Astarion|+1}}
** OR Say that Mayrina ''can be'' very annoying {{Approval|Astarion|+1}}
 
* Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards {{Approval|Astarion|+1}}
** OR Say you are not getting mixed up in this {{Approval|Astarion|+1}}
** OR Say that hags and their agents are liars and cheats {{Approval|Astarion|+1}}
** OR Tell her that her actions were moronic and she endangered everyone {{Approval|Astarion|+1}}
* After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem {{Approval|Astarion|+1}}
 
''If you have met [[Auntie Ethel]], but haven’t dealt with her yet:''
* After telling Mayrina that Auntie Ethel is back, tell her to just let Connor die {{Approval|Astarion|+1}}
 
''If you have killed Ethel:''
* Talking with Mayrina, {{Skill|Persuasion|persuade}} her to let Connor go {{Approval|Astarion|+1}}
** OR Tell her to take time and celebrate {{Approval|Astarion|+1}}
** OR Tell her you killed Ethel and expect a reward {{Approval|Astarion|+1}}
* If you haven't raised Connor from dead in [[Act One]], tell Mayrina that killing the hag was even more amazing than revenge {{Approval|Astarion|+1}}
** OR Say you prefer thank-yous of a coin variety {{Approval|Astarion|+1}}
** OR, If [[Vanra Bergauz|Vanra]] died, say you don't feel amazing because of it {{Approval|Astarion|+1}}
* When Mayrina asks you whether you have saved Vanra, answer that of course you did it {{Approval|Astarion|+1}}
* Playing as a {{Class|Ranger}} or a {{Class|Druid}}, tell EITHER Mayrina OR Kled that you killed a perversion of everything natural {{Approval|Astarion|+1}}
 
''At [[Lora's House]]:''
* If you still haven't resolved the [[Save Vanra|quest]]:
** Ask Lora whether she really did threaten the tavern staff with a knife {{Approval|Astarion|+1}}
* After you have saved Vanra:
** Say the hag was you problem to deal with {{Approval|Astarion|+1}}
** OR Tell her to keep a closer eye on her daughter {{Approval|Astarion|+1}}
** OR Say she is damn lucky you found Vanra {{Approval|Astarion|+1}}
** OR Say you have come to collect the reward for saving Vanra {{Approval|Astarion|+1}}
** OR Tell Lora it isn't her fault that she couldn't protect Vanra {{Approval|Astarion|+1}}
 
 
'''At the [[Baldur's Mouth]] and dealing with its employees'''
 
* Speaking to [[Jelliwig]] in the Baldur's Mouth basement, ask it wouldn't changing the article be delightfully naughty {{Approval|Astarion|+1}}
* Talking to [[Falael]] outside Baldur's Mouth, muddle her count {{Approval|Astarion|+1}}
* Talking to [[Estra Stir]] '''after''' you have defeated Gortash, say you'd rather never hear that prick's name again {{Approval|Astarion|+1}}
 
 
'''The [[Crimson Draughts]]'''
 
* If you are partnered with Astarion and he is in the party, decline [[Araj Oblodra|Araj Oblodra's]] invitation to come in, saying you saw how Araj made him feel {{Approval|Astarion|+1}}
** OR Tell Astarion that you all can leave if he doesn't want to be around Araj {{Approval|Astarion|+1}}
<small>''''' Note:''' This option is available and brings approval if you '''did not''' convince the spawn to drink Araj's blood in [[Act Two]] AND if his [[The Pale Elf|companion quest]] is not finished yet. ''</small>
 
 
'''[[Devil's Fee]]'''
 
* {{Skill|Persuasion|Persuade}} [[Helsik]] to give you first piece of information for free {{Approval|Astarion|+1}}
* Bargain with Helsik to provide you a free passage in to the House of Hope in exchange for a "souvenir" {{Approval|Astarion|+1}} ''(Unique line for {{Class|Rogue}})''
* After returning from the [[House of Hope]], refuse to give her the promised item, saying that you have just killed a devil in his own home {{Approval|Astarion|+1}}
 
 
'''The [[Elfsong Tavern]]'''
 
* Playing as a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Sorcerer}}, a {{Class|Rogue}} or a {{Class|Wizard}}, convince [[Alan Alyth]] to lower the room price or to rent you it for free, using any available class-based option {{Approval|Astarion|+1}} ''(Requires various skill checks with DC from 18 to 20)''
 
''Talking to [[Lakrissa]] and [[Alfira]]:''
* In the hall, remind Lakrissa about your bet in the druid's grove, then ask for a kiss instead {{Approval|Astarion|+1}}
** OR Tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap {{Approval|Astarion|+1}}
** OR Spur her to work instead of talking {{Approval|Astarion|+1}}
* Speaking to them both on the tavern's roof, tell Lakrissa to get back to work, or you will tell Alan about it {{Approval|Astarion|+1}}
** Tell Alfira you are shocked she hasn't been arrested for making noise {{Approval|Astarion|+1}}
** When Alfira tells you about her plans of opening a bard school, say you're proud of her {{Approval|Astarion|+1}}
 
''Speaking to [[Harvard Willoughby]]:''
* Agree to participate in ''Laff Riot'', and then, in the first round, joke about "Wizard and shatter" {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Barbarian}}, say "''Laugh''. Now" to the listeners {{Approval|Astarion|+1}}
* In the second round, joke about "Sleeping with a dragonborn" {{Approval|Astarion|+1}}
** OR Joke about "Zombie reanimator" {{Approval|Astarion|+1}}
** OR Intimidate the public {{Approval|Astarion|+1}} ''(Requires successful {{Ability check|Intimidation|20}})''
* In the third round, joke about the Dead Three {{Approval|Astarion|+1}}
** OR Joke about "Cleric and ham" {{Approval|Astarion|+1}}
** OR Intimidate the public {{Approval|Astarion|+1}} ''(Requires successful {{Ability check|Intimidation|25}})''
 
''Talking to [[Dez Kanshaw]]:''
* Say he has enough left to buy a drink {{Approval|Astarion|+1}}
** OR, Playing as a {{Race|Halfling}}, say the answer is always yes. {{Approval|Astarion|+1}}
** OR, Playing as a {{Race|Half-Orc}}, tell him that deep courage comes from a full belly {{Approval|Astarion|+1}}
* When Dez tells you about the job offered to his son by [[Three-Piece]]:
** Playing as a {{Race|Half-Orc}}, say that the boy must find his own path, as you did {{Approval|Astarion|+1}}
 
''Talking to [[Skoona|Enforcer Skoona]]:''
* Playing as a {{Class|Barbarian}}, say you approve her arms {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Monk}}, say it is she who decides her fate, no one else {{Approval|Astarion|+1}}
 
 
'''[[Facemaker's Boutique]]'''
 
''Dealing with serial killer:''
* Interrupt [[Dolor]] when he’s about to kill [[Figaro Pennygood]], saying ''"Back off. That’s my kill."'' {{Approval|Astarion|+1}}
<small>'''''Note:''' This option is available if you have found and read at least one copy of Dolor’s [[Bloodstained Parchment|list of victims]]''</small>
* OR Choose to stay in the shadows and watch Dolor killing Figaro Pennygood {{Approval|Astarion|+1}} ''(Unique line for {{Class|Rogue}})''
 
''Talking to [[Devella Fountainhead]]:''
* Playing as {{Background|Haunted One|The Dark Urge}}, tell Devella you are here to sacrifice her {{Approval|Astarion|+1}}
** OR, If you have saved her from Dolor, say you did it only to kill her yourself {{Approval|Astarion|+1}}  ''(Makes Devella and any nearby Flaming Fist hostile to the party)''
 
 
'''Talking to [[Golbraith Stredivas]]'''
 
* Ask him whether his son needs any help {{Approval|Astarion|+1}} ''(Unique line for  {{Race|Duergar}})''
** OR, Playing as a {{Race|Drow}}, say you're almost impressed by a surface dweller who hunts illithids {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Ranger}}, tell Golbraith you see the mark of a true hunter about him {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Fighter}} or a {{Class|Barbarian}}, tell Golbraith you see the mark of a true warrior about him {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Wizard}}, say you've read his book on psionics {{Approval|Astarion|+1}}
* Say that mind flayers are dangerous, and then add that you'll take it from here {{Approval|Astarion|+1}}
** OR Say that if his son is half a hunter as Golbraith himself, he'll be fine {{Approval|Astarion|+1}}
** OR, Playing as a Good/Neutral {{Class|Cleric}}, say you'll pray for his son swift return {{Approval|Astarion|+1}}
** OR, Playing as an Evil {{Class|Cleric}}, say you'll pray that her son murdered the mind flayer brutally and swiftly {{Approval|Astarion|+1}}
 


'''[[Graveyard (Lower City)|Graveyard]]'''
'''[[Graveyard (Lower City)|Graveyard]]'''
* As a [[Rogue]], tell Gothric Rillyn that he should avoid stealing from dangerous marks. {{Approval|Astarion|+1}}  
 
''Dealing with [[Bugthimble]] at the "M.Kurwin" grave:''
* Ask what he was doing in your father's grave {{Approval|Astarion|+1}} ''(Requires {{Ability check|Deception|25}})''
* Playing as a {{Race|Dragonborn}}, say you and he are practically kin {{Approval|Astarion|+1}}
* Say "Thank goodness, you can keep it", and then:
** Use {{Skill|Deception}} to convince him the treasure is cursed {{Approval|Astarion|+1}}
** Say the crate was promised for [[Nine-Fingers]], then use {{Skill|Intimidation}} to convince him to pay the fee for not breaking his snout {{Approval|Astarion|+1}}
* {{Skill|Intimidation|Intimidate}} him into surrendering the loot to you {{Approval|Astarion|+1}}
* OR, Playing as a {{Race|Dragonborn}}, ask him whether he would loot the corpse despite their shared blood {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Draconic Bloodline|Draconic Sorcerer}}, warn him not to test the dragon's blood in your veins {{Approval|Astarion|+1}}
 
''Dealing with [[Nina Dortmell]] and [[Gracie Scyre|Mortarch Gracie Scyre]]:''
* Speaking with Nina for the first time, ask who she wants to raise, then help her by any means or by using any available class-based options {{Approval|Astarion|+2}}
* Report Nina's attempts to Mortarch Gracie Scyre and then:
** Advise the girl to practice for a decade, then try again {{Approval|Astarion|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, offer Nina to join her brother instead of raising him {{Approval|Astarion|+1}}
 
''Talking to [[Valmorba]]:''
* Ask her to give you a shovel (if you don't have one) {{Approval|Astarion|+1}}
* OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell her there's usually not much left once you're done with the body {{Approval|Astarion|+1}}
 
''Speaking to grieving parents:''
* Suggest [[Anita Fischer|Anita]] and [[Elias Fischer]] a "much cheaper" solution to their problem {{Approval|Astarion|+1}}
* Talking to [[Ulkov Sully]], pay him for making a coffin for little Lily Fischer {{Approval|Astarion|+1}}
** OR Convince him to make it for free and out of turn, using {{Skill|Persuasion}}, {{Skill|Intimidation}} or class-based lines for a {{Class|Barbarian}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} or a {{Class|Monk}} character {{Approval|Astarion|+1}}
 
''Other:''
* Speaking to [[Maude]], ask what use do the dead have with flowers {{Approval|Astarion|+1}}
* Playing as a {{Class|Rogue}}, tell [[Gothric Rillyn]] he should have learned the signs of a dangerous mark {{Approval|Astarion|+1}}
** OR, If you have already recruited [[Minsc]], say you'll tell the Stone Lord how Gothric called him {{Approval|Astarion|+1}}
 
 
'''[[Grey Harbour Docks]]'''
 
''Talking to [[Big Huido]]:''
* Successfully the {{Skill|Deception|deceive}} him and pretend to be a representative of [[The Guild]] {{Approval|Astarion|+1}} ''(Unique lines for  {{Class|Bard}} and {{Class|Rogue}})''
** Then say you'll just loot his corpse instead {{Approval|Astarion|+1}}
* OR {{Skill|Intimidation|Intimidate}} him into surrendering the Guild shipment {{Approval|Astarion|+1}} ''(Unique lines for {{Class|Barbarian}} and {{Class|Fighter}})''
** Then {{Skill|Intimidation|Intimidate}} him again to turn out his pockets, too {{Approval|Astarion|+1}} ''(Unique lines for {{Class|Barbarian}} and {{Class|Rogue}})''
* Ask him what if you just kill him and take everything {{Approval|Astarion|+1}}
''At the [[Iron Throne]],'' escape the prison with [[Ulder Ravengard]] alive. {{Approval|Astarion|+1}}<br>
''At [[Flymm Cargo]],'' after returning from the [[Iron Throne]], surrender [[Redhammer]] to [[Allandra Grey]] {{Approval|Astarion|+1}}
 
 
'''The [[Heapside Prison]]'''
 
* Talking to [[Skittle]] via {{SAI|Speak with Animals}}:
** Call him a "''rat''-ical mercantile rodent" {{Approval|Astarion|+1}}
** OR Ask what does obtaining goods in the prison en-''tail'' {{Approval|Astarion|+1}}
** OR Ask to have ''a squeak'' at what he’s got {{Approval|Astarion|+1}}
* Ask him whether his business is ''rat''-ified by the local merchant's league {{Approval|Astarion|+1}}
 
 
'''[[Highberry's Home]]'''
 
* If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell [[Roger Highberry|Roger]] and  [[Cora Highberry]] you hope they enjoy it {{Approval|Astarion|+1}}
<small>''''' Note:''' This option requires successful passive {{Ability check|Medicine|18}}, or {{Ability check|Perception|10}} for a {{Class|Barbarian}} character''</small>
* Ask [[Molly|Molly the Orphan]] whether she knows her father is dead {{Approval|Astarion|+1}}
* Tell [[Timmy|Timmy the Orphan]] that there are bigger problems at the city now {{Approval|Astarion|+1}}
 
 
'''The [[House of Grief]]'''
 
* In front of the House of Grief, deceive [[Arves]] into giving you money (with or without using {{SAI|Detect Thoughts}} on him first) {{Approval|Astarion|+1}}
<small>''''' Note:''' Both options require {{Ability check|Deception|20}}''</small>
* If [[Shadowheart]] remained loyal to {{Deity|Shar}}, deceive [[Mirie]] into giving you the box of collections {{Approval|Astarion|+1}}
* Without talking to Mirie first, speak to [[Morann]] and convince him to let you proceed inside the Mapping Chamber through {{Skill|Persuasion}}, {{Skill|Intimidation}} or {{Skill|Deception}} {{Approval|Astarion|+1}}
* After defeating [[Viconia DeVir]], choose to kill her {{Approval|Astarion|+1}}
<small>''''' Note:''' You need to knock her out in the battle to speak to her afterwards ''</small>
 
 
'''The [[House of Hope]]'''
 
''Speaking to [[Hope]] or to her spirit:''
* Upon arriving to the House, when her projection flickers, say the last thing you needed was a mad apparition {{Approval|Astarion|+1}}
** OR Continue the dialogue, then tell her she’s mad {{Approval|Astarion|+1}}
* When she says she needs you to ask a single question, answer you won’t tell her anything {{Approval|Astarion|+1}}
* In front of the [[House_of_Hope#Archive|Archive]], say she is as helpful as a blunt dagger {{Approval|Astarion|+1}}
* After freeing Hope from her chains, say you barely stand to look at her {{Approval|Astarion|+1}}
* After defeating [[Raphael]], if [[Korrilla]] was knocked out, tell Hope you should have killed her {{Approval|Astarion|+1}}
** OR Say Korrilla didn’t deserve to die {{Approval|Astarion|+1}}
 
Talking to the [[Archivist]], ask whether he'd like you to break bits of him {{Approval|Astarion|+1}} ''(Works regardless you talk about your contract or the [[Orphic Hammer]]; Requires {{Ability check|Intimidation|25}})''
 
''In the [[House_of_Hope#Boudoir|Boudoir]]:''
* Provoke the fight with [[Haarlep]] {{Approval|Astarion|+1}} by either way of listed below:
** When Haarlep asks you why you are here, answer you’ve come to kill them
** OR Refuse to undress for Haarlep
** OR Choose to attack the incubus
<small>'''''Note:''' This option is available either before you shed your clothes or when they prompt you to lie on the bed''</small>
:* OR Agree to lie down, then fail a {{Ability|Wisdom}} or {{Skill|Performance}} check to resist the incubus and choose to fight your way out
:* OR Plead to gods to get you out of here when the incubus approaches you
:* OR Refuse to vow your body to the incubus at the climax of the sexual intercourse
 
 
'''[[Lady Jannath's Estate]]'''
 
''If [[Oskar Fevras]] '''was not''' saved in [[Act One]]:''
* Speaking with [[Sir Gorran Penghyst]] and [[Lord Delwaer Jeth]], tell them to stop or you will stick both their heads through the bloody painting {{Approval|Astarion|+1}} ''(Requires {{Ability check|Intimidation|18}} roll)''
** OR, Playing as a {{Race|Half-Orc}}, tell them to solve the matter with blades {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Fighter}}, propose to be a second for them both {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Oath of Vengeance|Vengeance Paladin}}, tell them that such actions demand retribution OR that the duel is the only answer {{Approval|Astarion|+1}} ''(either option)''
 
''If Oskar Fevras '''was''' saved in Act One and the estate is now haunted'':
* After initial fight with [[Poltergeist]]s, speak to [[Firellia Jannath|Lady Jannath]] and say you are not one of her servants to order you around {{Approval|Astarion|+1}}
* After you have dealt with [[Echo of a Lost Love|Kerry Evenfield’s ghost]], speak to Jannath and Oskar and call their cooing ''"saccharine nonsense"'' {{Approval|Astarion|+1}}
 
 
'''[[The Lodge|Society of Brilliance Lodge]]'''
 
''Talking to [[Havkelaag]]:''
* Sell him the [[Githyanki Egg]] that you have obtained in the [[Creche Y'llek]] OR Donate it for free {{Approval|Astarion|+1}} ''(either option)''
 
''Talking to [[Ptaris]]:''<br>
<small>'''''Note:''' Available only if you have sold the egg from the Creche Y’llek to [[Lady Esther]] in [[Act One]]''</small>
* When Ptaris asks you whether you are good or bad person, answer that you are good at being bad {{Approval|Astarion|+1}}
** OR, Playing as a {{Class|Rogue}}, use class-based option {{Approval|Astarion|+1}}
 
''Speaking to [[Omeluum]] after you have rescued it from the [[Iron Throne]]:''
* If you failed to save [[Ulder Ravengard]], say the Duke meant nothing to you {{Approval|Astarion|+1}}
* If you have failed to save the majority of [[Gondian]] prisoners, say they meant nothing to you {{Approval|Astarion|+1}}
* If the rest of the Lodge members had been massacred while Omeluum was imprisoned, tell it you came to finish the job {{Approval|Astarion|+1}} ''(Omeluum becomes hostile to the party)''
 


'''[[Lower City Sewers]]'''
'''[[Lower City Sewers]]'''
* When speaking to [[Lorna Esthelian]], tell Lorna "I’m sure he will show up eventually". {{Approval|Astarion|+1}}


'''[[Sorcerous Sundries]]'''
* Talking to [[Lorna Esthelian]], tell her that her boyfriend will show up eventually {{Approval|Astarion|+1}}
* When speaking to [[Yafeu]] after a different companion got trapped in his lamp, ask for gold. {{Approval|Astarion|+1}}
* In the [[Abandoned Cistern]], agree with the [[Emperor]] when it refuses to save [[Minsc]] from the [[Absolute]] {{Approval|Astarion|+1}}
* Betraying [[Aylin]] and handing her over to [[Lorroakan]]. {{Approval|Astarion|+1}}


'''[[The Blushing Mermaid]]'''
* When speaking to [[Auntie Ethel]], say “That’s so evil, even I’m impressed.”. {{Approval|Astarion|+2}}
* When speaking to [[Auntie Ethel]], say “No. Return the child immediately". {{Approval|Astarion|+1}}
* After using [[Hag's Bane]] on [[Auntie Ethel]], say “That’s it – cough her up, hag.” {{Approval|Astarion|+1}}


'''[[Devil's Fee]]'''
'''The [[Sorcerous Sundries]]'''
* When speaking to [[Helsik]], persuade her to do the ritual at no cost. {{Approval|Astarion|+1}}
 
* When speaking to [[Helsik]] about gloves, intimidate her "I just killed a Devil in his own home." {{Approval|Astarion|+1}}
''Talking to [[Aradin Beno|Aradin]] near the entrance:''
* Successfully {{Skill|Deception|deceive}} him, saying you haven’t found the [[Aylin|Nightsong]] {{Approval|Astarion|+1}}
* If you let slip to Aradin that you’ve found the Nightsong, tell him that she’s immortal and tough {{Approval|Astarion|+1}}
** OR Deceive Aradin, saying that you have let the Nightsong go {{Approval|Astarion|+1}}
** OR Use {{Skill|Intimidation}} or {{Skill|Persuasion}} to make him stop pursuing the Nightsong {{Approval|Astarion|+1}}
<small>''''' Note:''' Unique lines for Good/Neutral/Evil {{Class|Cleric}}. The {{Skill|Persuasion}} option is available for {{Class|Monk}} characters only''</small>
 
''Talking to [[Lorroakan]] '''before''' resolving [[Aylin|Dame Aylin’s]] fate:''
* Tell Lorroakan you might hand the Nightsong over for a right price {{Approval|Astarion|+1}}
** OR Say you know where she is and might be willing to tell him, too {{Approval|Astarion|+1}}
 
''Facing Lorroakan along with Dame Aylin:''
* Tell Aylin that things will be easier if she goes quietly {{Approval|Astarion|+1}}
** OR Tell Lorroakan that he can have the aasimar, but you’re expecting a fine reward in return {{Approval|Astarion|+1}}
 
''If you have betrayed Dame Aylin to Lorroakan:''
* After Aylin is defeated, tell Lorroakan it was pleasure doing business with him {{Approval|Astarion|+1}}
* After Lorroakan has caged Aylin, tell him that eternity suits him {{Approval|Astarion|+1}}
** OR Say it’s wonderful to see someone achieve their dreams {{Approval|Astarion|+1}}
 
''In the [[Sorcerous Vault]]:''
* Speaking to [[Yafeu]] once he's escaped the [[Peculiar lamp]]:
** Demand to release your 'master' or die {{Approval|Astarion|+1}}
** OR Say you didn't like your 'master' anyway {{Approval|Astarion|+1}}
** OR Ask the djinni for some gold {{Approval|Astarion|+1}}
** OR Ask him politely to release your ''companion'' now {{Approval|Astarion|+1}} ''(Available to all characters except {{Class|Wizard}})''
 
 
'''The [[Steel Watch Foundry]]'''
 
''Talking to [[Tamia Holzt]], if she spotted you in the Foundry:''
* Succeed a {{Ability check|Religion|7}} and pretend to be a relief crew for Banite guards {{Approval|Astarion|+1}}
** OR Say you’ve come to bathe in Banites’ blood {{Approval|Astarion|+1}}
** OR Use any of class-based options to inspire Gondians to rebel {{Approval|Astarion|+1}} ''(Requires {{Ability check|Intimidation|18}} or {{Ability check|Persuasion|18}}, depending on character class)''
 
''Talking to [[Zanner Toobin]] once you have reached the laboratory wing:''
* When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing {{Approval|Astarion|+1}}
* If you have killed Banites in the workroom, tell Toobin about it {{Approval|Astarion|+1}}
 
''If you failed to switch off an activated [[Motivator]] while assaulting the Foundry:''
* Convince Zanner Toobin to move on, using {{Skill|Intimidation}} or {{Skill|Persuasion}} {{Approval|Astarion|+1}}
 
''Resolving the conflict between the [[Gondian]]s and [[Ironhand]]s after razing down the Foundry:''
* {{Skill|Persuasion|Persuade}} [[Barcus Wroot]] to take leadership over the Clan Ironhand {{Approval|Astarion|+1}} ''(Unique lines for {{Race|Deep Gnome}}, a {{Class|Bard}}, a Good {{Class|Cleric}} or a {{Class|Rogue}})''
** OR Intimidate [[Wulbren Bongle]] to walk away, using basic or any class-based option {{Approval|Astarion|+1}}
<small>'''''Note:''' According to game files, a {{Class|Oath of Vengeance|Vengeance Paladin}} Character will have a {{Skill|Persuasion}} roll instead of {{Skill|Intimidation}} for all others''</small>
* Take Zanner Toobin’s side and tell Wulbren you won’t let hurt them {{Approval|Astarion|+1}} ''(Wulbren and other Ironhands except Barcus become hostile)''
** OR, Convince Wulbren to let the Gondians go away ''(Requires {{Ability check|Persuasion|20}})'' {{Approval|Astarion|+1}}
<small>'''''Note:''' A {{Race|Deep Gnome}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} will have a unique line here and a {{Ability check||18}} instead of basic one. {{Race|Deep Gnome}} characters roll {{Skill|Performance}} instead of {{Skill|Persuasion}}''</small>
 
''Talking to [[Barcus Wroot]] after resolving the conflict:''
* If you have sided with [[Wulbren Bongle]]:
** Tell Barcus that there was no other way {{Approval|Astarion|+1}}
* If you killed both [[Gondian]]s and [[Ironhand]]s:
** Tell Barcus you did what you could {{Approval|Astarion|+1}}
** OR Say that it is for the best if no one of them gets Baldur’s Gate {{Approval|Astarion|+1}}
* If you have sided with Gondians:
** Tell Barcus that Wulbren was past saving {{Approval|Astarion|+1}}
** OR Say that Wulbren deserved to die {{Approval|Astarion|+1}}
* If you convinced both factions to make peace:
** Tell Barcus you’re impressed how he stood up to Wulbren OR that he’ll make a great leader of the Clan Ironhand {{Approval|Astarion|+1}} ''(either option)''
** Say he should have killed Wulbren {{Approval|Astarion|+1}}
 
 
'''Other locations in Lower City'''
 
* ''In the [[Bloomridge Park]],'' speaking to [[Albert]], call him a quitter and tell to get his [[Sparky|dog]] {{Approval|Astarion|+1}}
* ''At the [[Chromatic Scale]],'' playing as a {{Class|Bard}}, discuss with [[Thomas C. Quirkilious]] the benefits of using lute strings made of ''worg'' hair {{Approval|Astarion|+1}}
* ''At the [[Counting House]],'' bargain with [[Rakath Glitterbeard]] to return him less money than had been stolen {{Approval|Astarion|+1}}
* ''At [[Elerrathin's Home]],'' talking to [[Jaheira|Jaheira's]] children (within automated dialogue), tell [[Rion]] you are all going to die {{Approval|Astarion|+1}}
<small>''''' Note:''' This option requires having Jaheira in your party </small>
* ''At [[Flymm's Cobblers]],'' talking to [[Sally Flymm]], choose to "put her out of her misery" {{Approval|Astarion|+1}} ''(Sally and [[Dravo Flymm|Dravo]] turn hostile to the party)''
* ''At the Flaming Fist cordon {{coords|-195|-15}} near the [[Upper City]] gate,'' choose to turn back when the [[Emperor]] warns you about becoming a thrall {{Approval|Astarion|+1}}
<small>''''' Note:''' This dialogue will occur if you come close to the gate without having all three [[Netherstone]]s''</small>
 
 
'''The [[Murder Tribunal]]'''
 
* Meeting [[Olfaith Olumssdottir]] for the first time, ask him what you must do to become an ''avatar'' of slaughter {{Approval|Astarion|+1}} <br>
''Speaking with [[Sarevok Anchev]]:''
* Offer either [[Jaheira]] or [[Minsc]], or both as a sacrifice to the Tribunal {{Approval|Astarion|+1}}
* Tell Sarevok you actually were deciding who should get to kill him {{Approval|Astarion|+1}}
** OR Ask Jaheira, Minsc, or them both, whether they would like to kill the old man, or you should do it yourself {{Approval|Astarion|+1}}
* Being judged, say you’ve ended your victim and then cut off their hand {{Approval|Astarion|+1}}
** OR Say you killed them with a smile on your face and pleasure in your heart {{Approval|Astarion|+1}}
** OR Say you killed them slowly and painfully {{Approval|Astarion|+1}}
<small>''''' Note:''' All these options bring approval only if the victim is indeed '''your''' kill. Successful {{Skill|Deception}} rolls on corresponding options '''do not''' give approval points''</small>
:* OR Answer Sarevok that you didn’t kill this person, but you will kill him instead {{Approval|Astarion|+1}}
* Agree to sacrifice [[Valeria]] in Bhaal’s name, on Sarevok’s order {{Approval|Astarion|+1}}
<small>''''' Note:''' {{Background|Haunted One|The Dark Urge}} characters will have four different options here, all bringing approval''</small>
 
''After becoming an [[Bhaal#Unholy_Assassins|Unholy Assassin]]:''
* Speaking to [[Echo of Illasera]], tell her that she wasn’t quick enough if someone cut her down {{Approval|Astarion|+1}}
* Speaking to [[Echo of Amelyssan]], say that every kill is euphoria {{Approval|Astarion|+1}}
** OR Say that nothing compares to your first kill {{Approval|Astarion|+1}}
 
 
'''The [[Bhaal Temple]]'''
* Playing as {{Background|Haunted One|The Dark Urge}}, speak to [[Sceleritas Fel]] when approaching the temple door. If you have obtained his [[Gibus of the Worshipful Servant|hat]] from [[Helsik]] and are wearing it, refuse to take it off {{Approval|Astarion|+1}}
 
''Talking to [[Orin]]:''
* Tell her that you’re not interested in abducted companion’s fate {{Approval|Astarion|+1}}
** OR Tell her you won’t stop her to kill the abductee {{Approval|Astarion|+1}}
 
''Speaking to Avatar of Bhaal after defeating Orin:''<br>
<small>'''''Note:''' These options are available to {{Background|Haunted One|The Dark Urge}} characters '''only'''.''</small>
* Tell {{Deity|Bhaal}} that you have no desire to harm anyone else {{Approval|Astarion|+1}}
** OR Tell him that every night he possesses you your friends are in danger, and you won’t ''stand'' it {{Approval|Astarion|+1}}
* Accept your Father’s gift and blessings {{Approval|Astarion|+1}}
<small>'''''Note:''' Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same</small>
 
 
'''[[Campsite]] & Conversation'''
 
''After the spawn assault:''
* Tell Astarion that you are sorry for what happened to him {{Approval|Astarion|+1}}
** OR tell him to move forward and get revenge after the assault. {{Approval|Astarion|+1}}
* Say that the world can be a wonderful place if he cares for those who care for him. {{Approval|Astarion|+1}}
* Ask whether you're special {{Approval|Astarion|+1}}
* Agree that it doesn't matter whether the other spawn have to die in the Rite. {{Approval|Astarion|+1}}
 
''[[Astarion/Romance|Romance]]:''<br>
''If Astarion has completed the [[The_Pale_Elf#Outcomes|Rite of Profane Ascension]]''
* Agree to become his spawn AND to bed him ''"one last time, for the road"''. {{Approval|Astarion|+3}}
<small>'''''Note:''' Without sexual intercourse, no approval is gained''</small><br>
 
''Companions:''
* When [[Vlaakith]] emerges at camp as a projection, convince [[Lae'zel]] to remain loyal to her {{Approval|Astarion|+1}}
* When [[Jaheira]] scolds [[Minsc]] after his recruitment, tell her that she could have lost the trail of the cult {{Approval|Astarion|+1}}


'''[[Szarr Palace]]'''
* Successfully persuade him not to ascend {{Approval|Astarion|+3}}
* When speaking to [[Sebastian]] in Cazador's Dungeons choose "Like I said -we'll set you free." or "That depends on you. Can you control your hunger?" {{Approval|Astarion|+1}}


'''[[House of Grief]]'''
'''[[The Pale Elf|Companion quest]]'''
* When given the choice over [[Viconia DeVir]]'s fate, choose to kill her {{Approval|Astarion|+?}}


'''[[House of Hope]]'''
* When the party is attacked by other Cazador's spawn at night:''
* Persuade Helsik to give you free passage to the [[House of Hope]] in exchange for one of Raphael's artefacts {{Approval|Astarion|+1}}
** {{Skill|Deception|Deceive}} [[Leon]] and [[Aurelia]], telling that they should side with Astarion. {{Approval|Astarion|+1}} ''(if you know about the Rite)''
* Tell [[Haarlep]] you are there to kill them or attack Haarlep {{Approval|Astarion|+1}}
** {{Skill|Persuasion|Persuade}} or {{Skill|Intimidation|intimidate}} them to stand against Cazador {{Approval|Astarion|+1}} ''(if you haven't learned about the Rite yet)''.
* Refuse to remove your clothes for [[Haarlep]] {{Approval|Astarion|+1}}
* In [[Cazador's Dungeon]], promise [[Sebastian]] to set them free OR ask whether they would be able to control hunger {{Approval|Astarion|+1}} ''(either option)''
* Refuse to pledge your body to [[Haarlep]] {{Approval|Astarion|+1}}
* Successfully {{Skill|Persuasion|talk}} Astarion out of performing the Rite of Profane Ascension {{Approval|Astarion|+3}}
* During [[Raphael]] fight knock out [[Korrilla]] using a non-lethal attack. Afterward, when speaking to [[Hope]], say "She was under Raphael’s influence. She didn’t deserve to die." {{Approval|Astarion|+1}}


'''[[Campsite|Camp/Conversations]]'''


''During and after the party is ambushed by a group of vampire spawn at night:''
== Disapproval ==
*Deceive [[Leon]] and [[Aurelia]] that Astarion is going to save them if they follow him. {{Approval|Astarion|+1}}
*Persuade or intimidate them to stand against Cazador, if you haven't learned of the Rite of Profane Ascension yet. {{Approval|Astarion|+1}}
*Tell Astarion, you are sorry, or to move forward and get revenge after the assault. {{Approval|Astarion|+1}}
*Say, the world can be a wonderful, kind place, when you find a home in it or that there are many others who will care for him, if he cares for them. {{Approval|Astarion|+1}}
*Ask "I am rather special, aren't I?" {{Approval|Astarion|+1}}
*Agree that it doesn't matter, that the other spawn have to die in the Black Mass. {{Approval|Astarion|+1}}
''If Astarion has completed the Rite of Profane Ascension''
*Agree to become his spawn AND to bed with him 'one last time, for the road'. {{Approval|Astarion|+3}}
}}


== Disapproval==
The following story and dialogue choices will cause Astarion to lose [[approval]].
The following story and dialogue choices will cause Astarion to lose [[approval]].


===Act One===
=== Act One ===
{{SpoilerBox|act=1|nograd=1|unhide=1|
 
'''[[Druid Grove]]'''
'''[[Emerald Grove]]'''
* Agree to kill the goblin horde's leaders for [[Zevlor]] and [[Wyll]] without asking for payment {{Approval|Astarion|-1}}
 
* When speaking with [[Zevlor]] after his confrontation with [[Aradin]], agree to help persuade [[Kagha]] to stop the ritual {{Approval|Astarion|-1}}
''In [[The Hollow]]:''
* Admonish [[Lae'zel]] for being rough after letting her interrogate [[Zorru]] as a [[Halfling]]. {{Approval|Astarion|-1}}  
* Promise [[Zevlor]] you will talk to [[Kagha]] about stopping the ritual {{Approval|Astarion|-1}}
* After interrupting Lae'zel's interrogation of Zorru, call her cruel and cold after she threatens you for questioning her judgement as a Good [[Cleric]]. {{Approval|Astarion|-1}}
* After [[Lae'zel]] interrogates [[Zorru]]:
* Soothe [[Silfy]] after she steals from you and tell her, you won't get angry. {{Approval|Astarion|-1}}
** Ask her why had she been so rough {{Approval|Astarion|-1}} ''(unique lines for {{Race|Halfling}} and {{Race|Tiefling}})''
* Tell [[Locke]] and [[Komira]] ([[Arabella]]'s parents) that the druids are overreacting and that you will talk to them {{Approval|Astarion|-1}}
** OR, Playing as a Good {{Class|Cleric}} or a {{Class|Paladin}}, interrupt Lae'zel and call her cruel and cold after she threatens you {{Approval|Astarion|-1}}
* Swear to [[Nettie]] you'll take the Wyvern Poison {{Approval|Astarion|-1}}
* If you are confronted about stealing the [[Idol of Silvanus]], return the idol and apologise {{Approval|Astarion|-1}}
* Persuade [[Kagha]] to fight against the Shadow Druids {{Approval|Astarion|-1}}
* Tell [[Locke]] and [[Komira]] that the druids are overreacting and that you will talk to them {{Approval|Astarion|-1}}
* After fighting the Shadow Druids, tell Zevlor you will kill the goblin camp's leaders without asking for compensation {{Approval|Astarion|-1}}
* Swear to [[Nettie]] to take the [[Wyvern Poison]] {{Approval|Astarion|-1}}
* If you are confronted about stealing the [[Idol of Silvanus]] return the idol and apologise {{Approval|Astarion|-1}}
* Convince Kagha to fight against the [[Shadow Druids]] (if uncovered her conspire)  {{Approval|Astarion|-1}}
* Agree to kill the goblin horde's leaders for Zevlor {{Approval|Astarion|-1}}
* While talking to/trading with [[Mattis]], catch [[Silfy]] trying to pickpocket you ''(passive {{Skill|Perception}} check)'', and tell her to relax (either straightaway or after successful {{Skill|Insight}} check). {{Approval|Astarion|-1}}
 
 
'''[[Sunlit Wetlands]]/[[Putrid Bog]]'''


'''[[Sunlit Wetlands]]'''
''When talking to [[Auntie Ethel]] and [[Mayrina]] at the [[Riverside Teahouse]]:''
* Reveal his identity to [[Gandrel]] {{Approval|Astarion|-10}}
* Don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" {{Approval|Astarion|-1}}
* Don't let him kill [[Gandrel]] {{Approval|Astarion|-5}}
** OR Tell Mayrina straightaway that [[Demir]] and [[Johl]] were killed (by you or Ethel) {{Approval|Astarion|-1}}
* Disagree with Auntie Ethel and tell her you believe Mayrina is in trouble
* After defeating Ethel, reject the offer to spare her in exchange for [[Auntie Ethel|fey hair]] {{Approval|Astarion|-5}}
* Tell [[Mayrina]] that [[Auntie Ethel]] killed [[Demir]] and [[Johl]] {{Approval|Astarion|-1}}
* OR, Order her to let Mayrina go. {{Approval|Astarion|-5}}
* Reject the offer to get [[Auntie Ethel's Hair]] {{Approval|Astarion|-5}}
* Reject Mayrina's reward for saving her {{Approval|Astarion|-1}}
* Reject [[Mayrina]]'s reward for saving her {{Approval|Astarion|-1}}
''Dealing with [[Gandrel]]:''
* Reveal his identity to Gandrel {{Approval|Astarion|-10}}
** OR, Don't rat Astarion out, but later in the dialogue don't allow him to kill the hunter {{Approval|Astarion|-5}}
* If Astarion kills Gandrel himself, say afterwards that the hunter need not to die OR That you cannot trust him after it {{Approval|Astarion|-1}} ''(either option)''
<small>'''''Note:''' Available only if you '''don't know''' yet that Astarion is a vampire''</small>


'''[[Owlbear Nest]]'''
* Agree with Shadowheart when she asks you not to loot the Selunite chest or say "if you insist" {{Approval|Astarion|-1}}


'''[[Blighted Village]]'''
'''[[Blighted Village]]'''
* Read the [[Necromancy of Thay]] {{Approval|Astarion|-1}}
 
* Drop and prepare to destroy the [[Necromancy of Thay]] {{Approval|Astarion|-5}}
* Drop and prepare to destroy the [[Necromancy of Thay]] in the [[Apothecary's Cellar]] {{Approval|Astarion|-5}}
* Read the Necromancy of Thay yourself {{Approval|Astarion|-1}}
* Pay [[Fezzerk]] a lot of gold to let you pass {{Approval|Astarion|-1}}
* Pay [[Fezzerk]] a lot of gold to let you pass {{Approval|Astarion|-1}}
* Tell [[Barcus Wroot]] that he owes you nothing after rescuing him {{Approval|Astarion|-1}}
** OR Attack the gang and, when Fezzerk begs for mercy, spare him {{Approval|Astarion|-1}}
* Untie [[Barcus Wroot]] off the windmill wing and tell him that he owes you nothing {{Approval|Astarion|-1}}
 


'''[[Goblin Camp]]'''
'''[[Goblin Camp]]'''
* Follow [[Sentinel Olak]]'s instruction and smear worg dung on your face. {{Approval|Astarion|-1}}
 
''At the front gate and in the outer camp:''
* Smear the dung over your face on [[Olak|Sentinel Olak's]] demand. {{Approval|Astarion|-1}}
* Tell [[Eight]] that you are sorry for the loss of his parents. {{Approval|Astarion|-1}}
* Tell [[Eight]] that you are sorry for the loss of his parents. {{Approval|Astarion|-1}}
''Inside the [[Shattered Sanctum]]:''
* Tell [[Priestess Gut]] you are ready to clear your head. {{Approval|Astarion|-1}}
* Tell [[Priestess Gut]] you are ready to clear your head. {{Approval|Astarion|-1}}
* Accept the [[Brand of the Absolute]] from [[Priestess Gut]]. {{Approval|Astarion|-1}}  
* Accept the [[Brand of the Absolute]] from Gut. {{Approval|Astarion|-1}}
* Agree to help [[Halsin]] after freeing him. {{Approval|Astarion|-1}}
** OR, Speaking to [[Greez|Warlock Greez]], ask him to brand you {{Approval|Astarion|-1}}
* Tell [[Minthara]] that [[Sazza]] didn't know who you were. {{Approval|Astarion|-1}}
* Convince [[Minthara]] to spare [[Sazza]], saying the latter didn't know who you were. {{Approval|Astarion|-1}}
<small>'''''Note:''' Sazza must be freed from the cage in Emerald Grove''</small>
''In the [[Worg Pens]]:''
* After freeing [[Halsin]], agree to kill goblin leaders to save the grove (either with or without him in bear form). {{Approval|Astarion|-1}}


'''[[The Risen Road]]'''
* When talking with [[Rugan]], agree to fight the gnolls outside the cave. {{Approval|Astarion|-1}}


'''[[Zhentarim Hideout]]'''
'''[[Zhentarim Hideout]]'''
* Buy [[Oskar Fevras]] from [[Brem]] {{Approval|Astarion|-1}}
* Agree to give [[Oskar Fevras]] 200 gold once you free him {{Approval|Astarion|-1}}


'''[[Crèche Y'llek]]'''
* Purchase [[Oskar Fevras]] from [[Brem]] for the price he asks initially {{Approval|Astarion|-1}}
* When speaking with [[Kith'rak Therezzyn]] in the Captain's Quarters, give the artifact to her {{Approval|Astarion|-1}}
** Give Oskar additional 200 gold after freeing him {{Approval|Astarion|-1}}
* When convincing [[Varsh Ko'kuu]] to give you the Githyanki egg, tell him you will raise it as your own or find a more forgiving creche {{Approval|Astarion|-1}}
* If you spared [[Youth Varrl]] and he thanks you, reply that a capacity for mercy is what separates us from feral beasts or tell him that his teacher obviously failed to instill discipline. {{Approval|Astarion|-1}}


'''[[Underdark]]'''
* When [[BOOOAL]] offers to share his power, say you won't let him enslave the [[Kuo-toa]] any longer {{Approval|Astarion|-1}}


'''[[Grymforge]]'''
'''[[Grymforge]]'''
* Express your disgust toward slavery when talking to [[Ward Magmar]]. {{Approval|Astarion|-1}}
 
* Pay your respect to the corpes of dead deep gnomes after killing Brathwen and Viss. {{Approval|Astarion|-1}}
* Tell [[Ward Magmar]] that he disgusts you {{Approval|Astarion|-1}}
* [[Persuasion|Persuade]] Skickpit you're willing to kill his slavers. {{Approval|Astarion|-1}}
* When attempting to take the elevator, tell Magmar that you need to save [[Nere]] to obtain a [[Moonlantern]] {{Approval|Astarion|-1}}
* Convince [[Skickpit]] you're going to help him, then ask if he really wants you to kill his slavers (using {{Skill|Persuasion}} line) {{Approval|Astarion|-1}}
* Pay your respect to the corpes of dead deep gnomes after killing or deceiving [[Brathwen]] and [[Viss]]. {{Approval|Astarion|-1}}
* Agree to help [[Lunkbug]] find [[Philomeen]]. {{Approval|Astarion|-1}}
* Agree to help [[Lunkbug]] find [[Philomeen]]. {{Approval|Astarion|-1}}
* Say that you need to free [[Nere]] for the [[Moonlantern]]. {{Approval|Astarion|-1}}
* Stand up for the deep gnome slaves when Nere, once freed, is going to kill them {{Approval|Astarion|-1}}
* Stand up for the deep gnome slaves when they're threatened by [[Nere]] once he's freed {{Approval|Astarion|-1}}
* Convince [[Elder Brithvar]] to free the deep gnomes after the fight with Nere {{Approval|Astarion|-1}}
* Convince [[Elder Brithvar]] to free the deep gnomes after fighting [[Nere]] alongside the Duergar {{Approval|Astarion|-1}}
 
 
'''[[Crèche Y'llek]]'''
 
''In the [[Crèche_Y'llek#Hatchery|Hatchery]]:''
* Persuade [[Varsh Ko'kuu]] to let you take the [[Githyanki Egg]], telling him:
** that you'll take it to a better crèche {{Approval|Astarion|-1}}
** OR that you'll raise it yourself {{Approval|Astarion|-1}}
** OR, Playing as a {{Race|Githyanki}}, say you'll see it becomes the greatest ''ghaik''-slayer {{Approval|Astarion|-1}}
 
''In the [[Crèche_Y'llek#Classroom|Classroom]]:''
* Playing as a {{Class|Fighter}}, save [[Youth Varrl]] by whatever means, and then tell him:
** That capacity for mercy is what separates us from feral beasts {{Approval|Astarion|-1}}
** OR That his teacher obviously failed to instill discipline. {{Approval|Astarion|-1}}
''In the [[Crèche_Y'llek#Captain's_Quarters|Captain's Quarters]] and [[Crèche_Y'llek#Inquisitor's_Chamber|Inquisitor's Chamber]]:''
* When speaking with [[Kith'rak Therezzyn]], surrender the [[Mysterious Artefact]] to her {{Approval|Astarion|-1}}
* Talking to [[Vlaakith]], say you're a friend who brought the artefact to her {{Approval|Astarion|-1}}
 
 
'''Other locations'''
 
* In ''[[Owlbear Nest]]'', agree with [[Shadowheart]] when she asks not to loot the Selûnite chest {{Approval|Astarion|-1}}
* On ''[[The Risen Road]]'', agree to fight the gnolls to save [[Rugan]] {{Approval|Astarion|-1}}
* In ''[[Waukeen's Rest]]'', find and return [[Benryn]] the dowry {{Approval|Astarion|-1}}
* In ''[[Mountain Pass]]'', when encountering the githyanki patrol, show [[Voss]] the [[Mysterious Artefact]] {{Approval|Astarion|-1}}
* In [[Festering Cove]] ([[Underdark]]), tell [[BOOOAL]] you won't let him enslave the [[Kuo-toa]] any longer {{Approval|Astarion|-1}}
 
 
'''Raphael's Deal'''
 
* When [[Raphael]] briefly takes you to the [[House of Hope]], say that you'll do anything to get rid of the tadpole {{Approval|Astarion|-5}}
* Discussing afterwards, tell Astarion that he might not be able to outfox the devil, but you will. {{Approval|Astarion|-1}}
* Playing as a {{Class|Warlock}}, say that Raphael is "only a cambion" and that you can handle him. {{Approval|Astarion|-1}}
 


'''Camp/Conversations'''
'''[[Campsite]] & Conversation'''
* When he asks how you'd like him to kill you, say you don't have to choose, OR that you would prefer someone else to do it {{Approval|Astarion|-1}} (either option)
 
''Camp interactions:''
* At the very first long rest, when Astarion says he'll keep watch, answer you will not turn your back on a stranger {{Approval|Astarion|-1}}
* When he asks how you'd like to be killed, say you don't have to choose, OR that you would prefer one of the others/someone else to do it {{Approval|Astarion|-1}} ''(either option)''
** OR Tell him you'll spill his guts first {{Approval|Astarion|-1}}
** OR Tell him you'll spill his guts first {{Approval|Astarion|-1}}
* Give Gale the [[Necromancy of Thay]], or destroy it. {{Approval|Astarion|-5}}
* After Astarion fails to read through [[Necromancy of Thay]], suggest that he give the book to Gale or to you, OR tell him to stop reading it {{Approval|Astarion|-1}} ''(either option)''
* When speaking to him at camp about the Necromancy of Thay after he's forced to stop reading it, suggest that he give the book to Gale or tell him to stop reading it {{Approval|Astarion|-1}}
** OR, Playing as a {{Race|Githyanki}}, tell him to steel his mind and kill the spirits {{Approval|Astarion|-1}}
* After Astarion asks what do you see (cutscene with a mirror), say you see someone who wastes your time {{Approval|Astarion|-1}}
* When Astarion wants to gossip about your sex with [[Lae'zel]], answer that it's none of his business. {{Approval|Astarion|-1}}
* If Astarion died from the Lathander's Lance blast in [[Rosymorn Monastery]], resurrect him, then talk to him and say you thought that the parasite protects him from the sunlight {{Approval|Astarion|-5}}
* Playing as [[Shadowheart]] origin, confess to Astarion about your worshipping Shar and fail a {{Ability|Charisma}} roll {{Approval|Astarion|-1}}
 
''[[Astarion/Romance|Romance]]:''
* Refuse him when he offers to sleep together. {{Approval|Astarion|-1}}
<small>'''''Note:''' Turning him down within the romance cutscene itself '''does not''' bring any disapproval''</small>
* At the camp celebration, when arranging a night together, first agree, then choose line "On second thoughts, maybe not" {{Approval|Astarion|-1}}
** OR Fail the {{Ability Check|Persuasion|15}} to make Astarion say '' 'please' ''. {{Approval|Astarion|-1}}
<small>'''''Note:''' This whole dialogue occurs only if you haven't slept with him earlier''</small>
* If you already have agreed to sleep with someone else, tell Astarion that you're "looking forward to it" OR ask the spawn if he's feeling jealous. {{Approval|Astarion|-1}} ''(either option)''
* Refuse to sleep with Astarion, then speak to him again and try to arrange a romp anew {{Approval|Astarion|-1}}
 
''Other companions and camp followers:''
* When it comes out that [[Shadowheart]] is a follower of {{Deity|Shar}}, say you didn’t agree to join up with a Sharran, then tell her to leave {{Approval|Astarion|-1}}
* Give the [[Necromancy of Thay]] to Gale, OR destroy it. {{Approval|Astarion|-5}} ''(either option)''
* Allow [[Volo]] to follow through with his attempt to remove the parasite
* Allow [[Volo]] to follow through with his attempt to remove the parasite
* Say "I brought you back, didn't I?" or "I thought the mind flayer parasite protects you from light?" or "I think I preferred you as a pile of ash." when speaking to him after reviving him if he died from the Sun Lance blast in [[Rosymorn Monastery]]. {{Approval|Astarion|-5}}
* Shoo the [[Owlbear Cub]] out of the camp when it comes first OR second time {{Approval|Astarion|-1}} ''(either time)''
** OR Choose to attack him instead of feeding ''(works only with {{SAI|Speak with Animals}})''
* Playing as {{Background|Haunted One|The Dark Urge}}, after murdering the bard, try to put the blame on Astarion {{Approval|Astarion|-6}} ''(only if it is known he is a vampire)''
 
''Other conversations:''
* After the very first time using illithid powers, say the power that comes from the parasites cannot be trusted {{Approval|Astarion|-1}}
<small>'''''Note:''' This dialogue is available only after using 'illithid' dialogue line for the first time in your walkthrough. The line here belongs to Custom origin (Tav); other origins may have unique formulations'' </small>
 


'''Vampirism'''
'''[[The Pale Elf|Companion quest]]'''
:When you first catch him trying to drink your blood in camp:
:* Tell him to leave after you catch him trying to drink your blood {{Approval|Astarion|-10}} (Astarion leaves the party)
:* Attempt to stake him while he's drinking your blood and fail {{Approval|Astarion|-10}} (Astarion leaves the party)
* Forbid him to drink blood from other people {{Approval|Astarion|-5}}
* During the first conversation about [[Cazador]], tell him he's on his own {{Approval|Astarion|-5}}
* When he asks whose blood you'd hypothetically drink, ask him back if he ''really'' means eating others, then choose the line 'We're done talking'. {{Approval|Astarion|-1}}


'''Raphael's Deal'''
''At the long rest, when Astarion's true nature comes out:''
* When meeting Raphael, tell him "I'll do anything to get rid of the tadpole." {{Approval|Astarion|-5}}
** Botch the roll to read his mind through illithid ability {{Approval|Astarion|-5}}
* After meeting Raphael, tell Astarion that he might not be able to outfox the devil, but you will. {{Approval|Astarion|-1}}
** Tell him to leave immediately {{Approval|Astarion|-10}} ''(Astarion leaves the party)''
* Playing as a [[Warlock]], say that Raphael is "only a cambion" and that you can handle him. {{Approval|Astarion|-1}}
** Fail to stake him (at any stage of the scene) {{Approval|Astarion|-10}} ''(Astarion leaves the party)''
''After his vampirism has been revealed:''
* On the next morning, if you did not permit him to bite you, say he’s lucky you didn’t kill him {{Approval|Astarion|-1}}
* When discussing Astarion's future '' 'diet' '', forbid him to drink human blood {{Approval|Astarion|-5}} ''(either of two options)''
** OR Tell him to figure out himself what an "animal" is or to get a stake into the heart {{Approval|Astarion|-10}}
* After meeting [[Gandrel]], when Astarion says [[Cazador]] might consider death too good for him, answer he's not wrong {{Approval|Astarion|-5}}
** Then tell Astarion that he is on his own {{Approval|Astarion|-5}}
* When he asks whose blood you'd ''hypothetically'' drink, refuse to discuss the subject {{Approval|Astarion|-1}}
* When he tries to feel through his scars with fingers, offer your help, then mock him about "cleric of Gond" {{Approval|Astarion|-1}}


'''Celebration at the Camp'''
* If you already have a partner, tell him "I'm looking forward to it. It'll be fun." or ask him if he's feeling jealous. {{Approval|Astarion|-1}}
* Speak to him, end the conversation without agreeing to sleep with him, then make arrangements with another companion. Then talk to Astarion again and tell him you're spending the night with someone else. {{Approval|Astarion|-1}}
* Turn him down when he offers to sleep with you. {{Approval|Astarion|-1}}
* Fail the [[Ability Check|Persuasion|15]] roll to make Astarion say 'please' when offering to sleep with you. {{Approval|Astarion|-1}}
}}


===Act Two===
=== Act Two ===
{{SpoilerBox|act=2|nograd=1|unhide=1|
* Free [[Dolly Dolly Dolly|Dolly]] from the [[Moonlantern]] carried by [[Kar'niss]]. {{Approval|Astarion|-1}}


'''[[Ruined Battlefield]]'''
'''[[Ruined Battlefield]]'''
* When [[Harper Lassandra]] asks who's there, reply
 
** "I find the best introductions are made while sitting around a fire, perhaps with drinks?" as a [[Bard]]. {{Approval|Astarion|-1}}
''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:''
** "Peace - I am a druid. This land and its festering shadows, what do you know of it?" as a [[Druid]] {{Approval|Astarion|-1}}
* Fail to convince the cowardly hyena in the convoy that it do not belong to the goblins. {{Approval|Astarion|-1}}
** or "An expert in magic. Perhaps I can aid you in traversing this darkness. What do you know of it?" as a [[Wizard]]. {{Approval|Astarion|-1}}
** OR Tell it to obey the goblins and stay {{Approval|Astarion|-1}}
* Fail to convince the hyena in the convoy that they do not belong to the goblins. {{Approval|Astarion|-1}}  
* Stop [[Gronag|Warrior Gronag]] from killing the hyena. Then, when [[Kar'niss]] the drider comes, ask him about his lantern and what is there in the shadows. After that, stop the drider from butchering [[Vez|Brawler Vez]] by any means. {{Approval|Astarion|-1}}
* Free [[Dolly Dolly Dolly|Dolly]] from the [[Moonlantern]] carried by [[Kar'niss]]. {{Approval|Astarion|-1}}
''If entering the [[Shadow-Cursed Lands]] from the [[Grymforge]]:''
* When judging with [[He Who Was]], choose any response to [[Madeline]], that judges her actions; either that she is not to be forgiven or that it wasn't her fault (formulation of answer is based on class).
* Playing as a {{Class|Bard}}, a {{Class|Druid}} or a {{Class|Wizard}}, use a class-based answer when [[Lassandra|Harper Lassandra]] orders you to come closer. {{Approval|Astarion|-1}}
* * When judging with [[He Who Was]], tell [[Madeline]] that it wasn't her fault {{Approval|Astarion|-1}}, OR order her to stab herself, then tell her she did enough {{Approval|Astarion|-1}}.
 
''Dealing with [[He Who Was]]:''
* After ordering [[Madeline]] to hurt herself, stop her, saying she had done enough {{Approval|Astarion|-2}}
** OR Say her willing to hurt herself was enough {{Approval|Astarion|-2}}
** OR Accuse her of cowardice, using basic or unique {{Class|Barbarian}}, {{Class|Bard}}, {{Class|Monk}} lines {{Approval|Astarion|-1}}
** OR Say that it wasn't her fault, using basic or unique {{Class|Bard}}, Good {{Class|Cleric}} or {{Class|Monk}} lines {{Approval|Astarion|-1}}
 
''Elsewhere:''
* At the [[House in Deep Shadows]], lose when playing hide-and-seek with [[Oliver]]. {{Approval|Astarion|-1}}  
* Free [[Dolly Dolly Dolly|Dolly Thrice]] from the [[Moonlantern]] carried by [[Kar'niss]]. {{Approval|Astarion|-1}}
* After saving [[Rolan]] from the [[Shadow]]s, tell him not to be hard on himself for trying to save his family {{Approval|Astarion|-1}}
** OR, Playing as a {{Class|Fighter}}, say that there's no shame in being outmatched in the fight {{Approval|Astarion|-1}}


'''[[Last Light Inn]]'''
'''[[Last Light Inn]]'''
* Drink the truth serum-spiked wine [[Jaheira]] offers you. {{Approval|Astarion|-1}}
 
* Warn [[Isobel]] that [[Marcus]] plans to kidnap her. {{Approval|Astarion|-5}}
''Speaking to [[Jaheira]]:''
* As The Dark Urge, refuse your urge to kill the Strange Ox. {{Approval|Astarion|-1}}
* When talking to Jaheira inside the inn, drink the spiked wine {{Approval|Astarion|-1}}
* If you have talked to [[Marcus Falgor|Marcus]] already and know his mission, try to convince Jaheira that he is a spy {{Approval|Astarion|-1}}
 
''Speaking to [[Isobel]]'' during Marcus's assault, explain to Isobel that he is going to kidnap her {{Approval|Astarion|-5}}
 
''Speaking to [[Cerys]],'' when she says they ran until found the inn, answer that she did the right thing {{Approval|Astarion|-1}} ''(unique lines for {{Class|Cleric}} or {{Class|Oathbreaker|Oathbreaker Paladin}})''
 
''Talking to [[Alfira]]:''
* Ask her about others, and then say that it was a cowardly move {{Approval|Astarion|-1}}
* If you successfully [[Rescue the Tieflings]], speak to Alfira again. When she asks how did you do it, answer that you were being a hero {{Approval|Astarion|-1}}
 
''Elsewhere in the inn:''
* Playing as {{Background|Haunted One|The Dark Urge}}, curb your yearn to tear the [[Strange Ox]] apart. {{Approval|Astarion|-1}}
* Speaking to drunken Rolan before trying to [[Rescue the Tieflings|save captured refugees]], promise to rescue his siblings if they are alive OR Say that it is your responsibility to bring them back {{Approval|Astarion|-1}} ''(starts the quest, if you don't have it already)''
* After saving the refugees, when [[Bex]] asks why you helped, answer that you did it because they were in trouble {{Approval|Astarion|-1}} ''(unique line for a {{Class|Cleric}})''


'''[[Reithwin Tollhouse]]'''
'''[[Reithwin Tollhouse]]'''
* Give up all your gold to [[Gerringothe Thorm]]. {{Approval|Astarion|-1}}


'''[[House in Deep Shadows]]'''
Agree to give up all your gold to [[Gerringothe Thorm]]. {{Approval|Astarion|-1}}
* Lose when playing hide-and-seek with [[Oliver]]. {{Approval|Astarion|-1}}  


'''[[Moonrise Towers]]'''
'''[[Moonrise Towers]]'''
* Tell [[Araj Oblodra]] that Astarion does what you tell him to {{Approval|Astarion|-3}}
 
* Convince Astarion to drink [[Araj Oblodra]]'s blood{{Approval|Astarion|-3}}
''Witnessing [[Ketheric|Ketheric's]] trial (at the very first visit to Moonrise):''
* Offer [[Fezzerk]] a fair fight
* When [[Z'rell]] orders you to decide the goblins' fate:
* Tell the guards to release [[Fezzerk]] {{Approval|Astarion|-1}}
** Offer them a fair fight to death, using basic or unique {{Class|Barbarian}}, {{Class|Berserker}}, {{Class|Paladin}} or {{Class|Oathbreaker}} options {{Approval|Astarion|-1}}
<small>'''''Note:''' This option will not bring any points for {{Background|Haunted One|The Dark Urge}} character''</small>
:* OR Set them free (basic or {{Background|Haunted One|The Dark Urge}} option) {{Approval|Astarion|-1}}
 
''At the [[Moonrise Towers Prison]]:''
* Defeat [[Jasin]] and [[Sumera]], then escort [[Minthara]] out of Moonrise Towers, and tell her you have saved her only for the pleasure of killing her yourself {{Approval|Astarion|-1}}
 
* Speaking to the [[Warden]] for the first time, use {{Skill|Deception}} to convince her that you are [[Balthazar|Balthazar's]] closest confidante {{Approval|Astarion|-1}}
* Speaking to [[Wulbren]], say they can die in prison for all you care {{Approval|Astarion|-1}}
* Refuse to find tools for Wulbren {{Approval|Astarion|-1}}
 
''Elsewhere in Moonrise Towers:''
* Reinforce the connection between [[Linsella]] and [[Barnabus]] {{Approval|Astarion|-1}}
* Tell [[Araj Oblodra]] that Astarion does what you tell him to do {{Approval|Astarion|-3}}
<small>'''''Note:''' If you are romancing the spawn, choosing the line "Yes. All mine" '''does not''' bring disapproval</small>
:* Convince Astarion to bite Araj OR order him directly to do it. {{Approval|Astarion|-3}} ''(either option)''
:* While trying to convince him, tell him not to be dramatic over just a bite {{Approval|Astarion|-3}}
 


'''[[Gauntlet of Shar]]'''
'''[[Gauntlet of Shar]]'''
* When Yurgir says "That perfumed trickster swindled me - ''trapped'' me," talk to him instead of attacking {{Approval|Astarion|-1}}
 
* Persuade [[Yurgir]] to let you help him find something to get him out of his contract with [[Raphael]] {{Approval|Astarion|-3}}
''Dealing with [[Yurgir]] and his retinue:''
* Agree to peace with the rats after interacting with the broken effigy {{Approval|Astarion|-1}}
* When speaking to the orthon initially, propose to help him finish the contract {{Approval|Astarion|-1}}
* If you agreed to help Yurgir:
** Tell Astarion it is a part of the plan {{Approval|Astarion|+1}}, then ask him not to blame you for a deal he can't keep {{Approval|Astarion|-1}}
** Suggest to search the temple for him {{Approval|Astarion|-3}}
** Speak to [[Nessa]] via {{SAI|Speak with Animals}} and {{Skill|Deception|convince}} her that the orthon sold her to the party {{Approval|Astarion|-1}}
 
''Dealing with [[Lyrthindor]]:''
* After killing any three rats in the temple, speak with another rat:
** Using {{SAI|Speak with Animals}}, bargain their lives for a treasure {{Approval|Astarion|-1}}
** Without {{SAI|Speak with Animals}}, choose to hold your hands up in peace {{Approval|Astarion|-1}}
 


'''[[Mind Flayer Colony]]'''
'''[[Mind Flayer Colony]]'''
* Use the Neural Apparatus to release everyone in the Tadpoling Centre {{Approval|Astarion|-1}}


'''Camp/Conversations'''
In the [[Tadpoling Centre]], choose to release pod captives {{Approval|Astarion|-1}}
* Tell him he's mad when he mentions enlisting [[Raphael]]'s help in finding out what his scars mean
 
*Refuse to help Astarion to stop Cazador after [[Raphael]] revealed his scars purpose {{Approval|Astarion|-3}}
 
* Tell him you regret stopping him from drinking Araj's blood because the potion would have really helped {{Approval|Astarion|-15}}
'''After the final fight with [[Apostle of Myrkul]]'''
* Tell him you slept with him because you wanted some fun, not to deal with this {{Approval|Astarion|-15}}
 
}}
''Speaking to [[Minthara]]:''
* When Minthara tells you she is going to kill [[Orin]] and proposes to lead the cult afterwards, answer that eradicating the Elder Brain may be wiser {{Approval|Astarion|-1}}
* OR Declare you will be the saviours of Baldur's Gate. When Minthara objects, say the future she's planning is shaped by violence {{Approval|Astarion|-1}}
** Then tell her that if she is going to Baldur's Gate, she'll do it alone {{Approval|Astarion|-1}}
* OR Say that her idea is madness, and you need to eradicate the cult ''and'' the brain {{Approval|Astarion|-1}}
 
''Speaking to [[Cerys]]:''
* Tell Cerys that other will look up to her {{Approval|Astarion|-1}}
* Say you couldn't have done it without [[Jaheira|Jaheira's]] help {{Approval|Astarion|-1}}
* Tell her the [[Nightsong]] is the real hero {{Approval|Astarion|-1}}
 
''Talking to [[Ide]], [[Umi]] and [[Mattis]]:''
* Tell any of them about [[Mol|Mol's]] eyepatch you have found down in the colony, and then:
** Assure Ide that Mol is somewhere safe {{Approval|Astarion|-1}}
** Tell Mattis that Mol will already be at Baldur's Gate when they arrive {{Approval|Astarion|-1}}
** Promise Umi that Mol is fine {{Approval|Astarion|-1}}
 
''Speaking to others:''
* Talking to [[Halsin]], if you still haven't helped him with lifting the [[Shadow Curse|curse]], promise to find [[Thaniel|Thaniel's]] cursed half (i.e. [[Oliver]]) {{Approval|Astarion|-1}}
* Playing as a {{Class|Bard}}, talk to [[Alfira]] and agree to play together a show for the tiefling kids {{Approval|Astarion|-1}}
** OR Prompt her to play for them alone {{Approval|Astarion|-1}}
 
 
'''[[Campsite]] & Conversation'''
 
''[[Astarion/Romance|Romance]]:''
* After defending Astarion from [[Araj Oblodra|Araj Oblodra's]] molestations, at the long rest:
** Tell him '''twice''' that you're not interested in his confessions {{Approval|Astarion|-5}}  
** OR Tell him you regret stopping him from drinking Araj's blood {{Approval|Astarion|-15}}
** OR Tell him you slept with him only because you wanted some fun {{Approval|Astarion|-15}}
** OR Convince him to sleep with you tonight (using any line), then, when the cutscene continues, prompt him to say what he wants to say OR ask whether it was bad for him {{Approval|Astarion|-15}} <small>'''''Note:''' Either choice here will break the relationship''</small>
Playing as {{Background|Haunted One|The Dark Urge}}, after killing your partner:
** Ask others whether they came to admire your handiwork {{Approval|Astarion|-5}}
** OR Say it was a tragedy {{Approval|Astarion|-5}}
** OR Tell them they are next {{Approval|Astarion|-5}}
** OR Laugh {{Approval|Astarion|-5}}
<small>''''' Note:''' Choosing any of these options turns the companion who found you over the corpse hostile. The only chance to avoid it is a {{Ability check|Deception|30}}'' </small>
 
 
'''[[The Pale Elf|Companion quest]]'''
 
* When he tries to feel through his scars with fingers, offer your help, then mock him about "cleric of Gond" {{Approval|Astarion|-1}}
<small>'''''Note:''' This cutscene will take place only if it hasn't occured in [[Act One]]''</small>
* When Astarion at the camp proposes asking [[Raphael]] for help, try to discourage him from this idea OR to find out why he wants it {{Approval|Astarion|-1}}
<small>'''''Note:''' This dialogue will run differently depending on whether you know about his scars or not; all "negative" options bring equal disapproval''</small>
* After [[Raphael]] reveals the true purpose of Astarion's scars, refuse to help the spawn stop [[Cazador]] {{Approval|Astarion|-3}}
** OR Tell him that the [[Absolute]] is a greater evil {{Approval|Astarion|-1}}
 
 
=== Act Three ===


===Act Three===
{{SpoilerBox|act=3|nograd=1|unhide=1|
'''[[Rivington]]'''
'''[[Rivington]]'''


* Every dialogue option with [[Fist Rowan]]:
'''[[Open Hand Temple]]'''
** "They're innocent people.  You can't just kill them!" {{Approval|Astarion|-1}}
 
** "You're a monster. I'm reporting you to your commanding officer." {{Approval|Astarion|-1}}
* Talk to [[Bill|Brother Bill]] and [[Clements|Brother Clements]] and say that their god would be proud of [[Lorgan|Father Lorgan]] {{Approval|Astarion|-1}}
** "Both sides need teaching a lesson: let's kill them all." {{Approval|Astarion|-1}}
** OR, Playing as a {{Class|Monk}}, say that offering alms to those in need is a sign of a noble soul {{Approval|Astarion|-1}}
* Refuse to tear the [[Strange Ox]] apart, though you yearn to as the [[Dark Urge]]. {{Approval|Astarion|-1}}
* On the temple roof, tell [[Tara]] to stop eating the carrier pigeons. {{Approval|Astarion|-1}}
* Telling [[Mattis]] to watch himself when he remarks how big [[Baldur's Gate]] is. {{Approval|Astarion|-1}}
** OR, Playing as [[Gale]] origin, tell Tara that other aviary in the city is much better {{Approval|Astarion|-1}}
* Promise [[Ulma]] to save the children after Astarion said, that they're already dead. {{Approval|Astarion|-1}}
 
* Tell newspaper-seller [[Lilly Beanbottom]] "You know murder's not a good thing, right?." {{Approval|Astarion|-1}}
'''[[Angleiron's Cellar]]'''
* Refuse to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing. {{Approval|Astarion|-1}}
 
* Tell [[Wulbren]] Gortash is the enemy, not the Gondians, and that you'll find another way. {{Approval|Astarion|-1}}
* Talking to [[Wulbren]], refuse to take the [[Runepowder Bomb]] but promise you'll destroy the [[Steel Watch Foundry]] your way. {{Approval|Astarion|-1}}
* Refuse to take the Runepowder Bomb from Wulbren. {{Approval|Astarion|-1}}
** OR Refuse, saying that the real enemy is [[Gortash]], not the Gondians {{Approval|Astarion|-1}}
* Tell [[Tara]] to stop eating the carrier pigeons. {{Approval|Astarion|-1}}
* Donate gold to [[Manip Nestor]]. {{Approval|Astarion|-1}}


'''[[Circus of the Last Days]]'''
'''[[Circus of the Last Days]]'''
''During the "Test your love" game with the dryad [[Zethino]]:''
*Answer to the first question: "I don't think he's ever been happy." or " He's happy right now - look at that smile!" {{Approval|Astarion|-1}}
* Reply with "Freedom." to the second question {{Approval|Astarion|-1}}
**or "A nice, tasty rat." {{Approval|Astarion|-2}}
* Answer "Sharp wooden sticks." to the third question {{Approval|Astarion|-1}}
**or "Forever feeling like a slave to someone else." {{Approval|Astarion|-4}}


'''[[Wyrm's_Rock_Fortress|Wyrms's Rock Fortress]]'''
''When passing [[Zethino|Zethino's]] trial, choose answers:''
*Give Fist Reynash 300 gold to flee. {{Approval|Astarion|-1}}
* First question: "He hasn't ever been happy"  OR  "Right now" {{Approval|Astarion|-1}} ''(either)''
* Second question: ★&nbsp;"Freedom"  OR  "Tasty rat" {{Approval|Astarion|-1}} ''(either)''
* Third question: "Wooden sticks"  OR  ★&nbsp;"Feeling a slave" {{Approval|Astarion|-1}} ''(either)''
<small>'''''Note:''' The ★&nbsp; sign here marks the answers considered '''correct''' for the purposes of the test, even if they bring disapproval.''</small>


'''[[Open Hand Temple]]'''
''Other actors and dealers:''
* Agree with the Brother Clements in the Open Hand Temple that Father Lorgan was right to accept everyone at the temple. {{Approval|Astarion|-1}}
* Successfully catch [[Akabi]] the djinni on rigging the wheel, but apologise and say you were mistaken {{Approval|Astarion|-1}}
* Playing as a {{Class|Paladin}} or a {{Class|Cleric}}, tell [[Popper]] the kobold that graverobbing is a profane act {{Approval|Astarion|-1}}
** If talking to Popper after defeating false [[Dribbles]], say that offering 'treatoes' now is a bit callous. {{Approval|Astarion|-1}}
* Talk to [[Lucretious]] before approaching Dribbles's show (when she's training up skeletons) and tell her that she is being a little harsh {{Approval|Astarion|-1}}
* Volunteer Astarion to the stage as an assistant to [[Dribbles]] {{Approval|Astarion|-1}}, and then cheer him, telling "Go on!" {{Approval|Astarion|-1}}.
 
''Dealing with caged beasts:''
* Talking to [[Shadow-Whiskers]] with {{SAI|Speak with Animals}}, note that her cage looks comfy. {{Approval|Astarion|-1}}
** Break the lock on her cage {{Approval|Astarion|-1}} ''(works with or without {{SAI|Speak with Animals}})''
* Talking to [[Crimson]], refuse to feed him via {{SAI|Speak with Animals}} or mock him for being hungry (without the spell) {{Approval|Astarion|-1}} ''(either option)''
** After defeating false [[Dribbles]], talk to Crimson again and say you'd have killed him before he hurts anyone else {{Approval|Astarion|-1}}
 
 
'''Dealing with [[Orin]]'s guises'''
 
* If [[Orin]] is impersonating [[Fist Rowan]], tell her that one can't just kill innocent people {{Approval|Astarion|-1}}
** OR Tell her that both sides need a lesson {{Approval|Astarion|-1}}
<small>'''''Note:''' These are lines for the Custom origin (Tav). Any other Origins, except {{Background|Haunted One|The Dark Urge}}, have unique formulation''</small>
** OR Tell her that you're going to report to the commanding officer {{Approval|Astarion|-1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell her that mindless slaughter is not the answer {{Approval|Astarion|-1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, propose to kill and kill again {{Approval|Astarion|-1}}
 
'''Elsewhere in Rivington'''
 
* Near [[Requisitioned Barn]], donate some gold to [[Manip Nestor]]. {{Approval|Astarion|-1}}
* Talking to [[Mattis]] outside the barn, tell him to watch himself because the city is big and dangerous. {{Approval|Astarion|-1}}
<small>'''''Note:''' This option is available only if tiefling kids survived in previous Acts''</small>
* Stand for [[Saer Grotpoll]] protesting against refugees, saying "Out with these interlopers!" {{Approval|Astarion|-1}}
* Playing as a {{Class|Cleric}}, tell [[Nayzeem|Tinker Nayzeem]] that Divine works in mysterious ways. {{Approval|Astarion|-1}}
* Ask newspaper seller [[Lilly Beanbottom]] whether she knows that a murder is not a good thing {{Approval|Astarion|-1}}
* At the [[Gur Camp]], promise [[Ulma]] to save their children after Astarion said that they're already dead. {{Approval|Astarion|-1}}
* Playing as the {{Background|Haunted One|The Dark Urge}}, resist the yearn to tear the [[Strange Ox]] apart. {{Approval|Astarion|-1}}
<small>'''''Note:''' Available if you haven't spoken to the Ox in [[Act Two]]''</small>
* In the smugglers' cave, defeat [[Caïros]] and his thugs, and if [[Farlin]] survived, say you don't want gratitude from criminals {{Approval|Astarion|-1}}
 
 
'''[[Wyrm's Crossing]]'''
 
* At the entrance gate, refuse to be arrested by the [[Steel Watcher]] and prepare to fight.{{Approval|Astarion|-1}}
** OR Threaten [[Edwynna|Gauntlet Edwynna]] OR choose to attack her {{Approval|Astarion|-1}} ''(either option)''
 
''At [[Sharess' Caress]]:''
* When trying to hire both [[Sorn Orlith]] and [[Nym Orlith]]:
** Refuse to invite [[Halsin]] to the orgy, if the druid is in the party {{Approval|Astarion|-1}}
** Refuse to sleep with Astarion on the drow twins' offer, if you denied him earlier in the walkthrough {{Approval|Astarion|-1}}
* Speaking to [[Valeria]], propose a toast to ADVENTURE! {{Approval|Astarion|-1}}
<small>'''''Note:''' Available only after you've started [[Solve the Open Hand Temple Murders]] quest''</small>
* After defeating a mind flayer in [[Naoise Nallinto|Naoise Nallinto's]] private room, tell her that her arousal towards the creature is disgusting {{Approval|Astarion|-1}} ''(requires a successful passive {{Skill|Insight}} roll)''
 
 
'''[[Wyrm's Rock Fortress]]'''
 
* At the Flaming Fist barracks, when you spot [[Fist Reynash]] trying to open a chest, give him 300 gold to take the ferry {{Approval|Astarion|-1}}
** Speaking to [[Bakshi|Manip Bakshi]] afterwards, let him arrest you {{Approval|Astarion|-1}}
* Speaking to [[Gortash]] after killing [[Orin]], surrender two your [[Netherstone]]s to him {{Approval|Astarion|-1}}


'''[[Stormshore Tabernacle]]'''
* Donate to a diety at their statue. {{Approval|Astarion|-1}}


'''[[Lower City]]'''
'''[[Lower City]]'''
* When [[Araj Oblodra|Araj]] asks you to follow her inside, say "Lead on". {{Approval|Astarion|-1}}


'''[[Flymm Cargo]]'''
'''[[Basilisk Gate Barracks]]'''
* When [[Allandra Grey]] comes to collect [[Redhammer]] after you've completed the [[Iron Throne]], side with the clerics of [[Umberlee]]. {{Approval|Astarion|-1}}
 
* Talking to [[Murphy|Fist Murphy]], ask why he is standing on one leg, and then:
** Outrage at him for stealing from people he is supposed to protect {{Approval|Astarion|-1}}
** OR, Playing as a {{Race|Half-Orc}}, say is he was truly sorry, he'd be willing to die for forgiveness {{Approval|Astarion|-1}}
** OR, Playing as a {{Race|Drow}}, tell Murphy you'd make him cut off his hand {{Approval|Astarion|-1}}


'''[[Graveyard_(Lower_City)|Graveyard]]'''
* Playing as a {{Class|Fighter}}, talk to [[Thunder (Flaming Fist)|Gauntlet Thunder]] about proper punishment for two soldiers who screwed up, and say:
* Tell Gothric Rillyn being buried alive "sounds like apt punishment for thievery". {{Approval|Astarion|-1}}
** That you'd do exactly what she is doing {{Approval|Astarion|-1}}
** OR Advise her to double their shifts and dock their pay {{Approval|Astarion|-1}}


'''[[Lower City Sewers]]'''
* Talking to [[Arensen|Fist 'Edge' Arensen]] at the gallows, say you'll stay out of trouble {{Approval|Astarion|-1}}
* Tell Lorna her date was a vampire, after she implies they looked a bit like Astarion. {{Approval|Astarion|-1}}
 
* Talking to [[Miller|Fist Miller]] after [[Florrick]] had been executed, say she didn't deserve to die {{Approval|Astarion|-1}}
** OR Say it's a cruel way of talking about her {{Approval|Astarion|-1}}
 
* Speaking to [[Liara Portyr]] and [[Lora Bergauz]]:
** Tell Lora to calm down and let Liara alone {{Approval|Astarion|-1}}
** OR Say it wasn't very responsible to take a kid to a tavern {{Approval|Astarion|-1}}
 
 
'''[[The Blushing Mermaid]]'''
 
Talking to [[Bosun Gannet]], when he instructs you about the tavern rules, say you'll keep to them {{Approval|Astarion|-1}}
* After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her {{Approval|Astarion|-1}}
 
Talking to the [[Auntie Ethel|hag]] masking as [[Quenora Grisly|Captain Grisly]]:
* When looking for a decision, propose to talk to Lora and calm her down {{Approval|Astarion|-1}}
* When the hag offers you money for killing Lora, agree, but then return and say you can't do it {{Approval|Astarion|-1}}
 
After [[Auntie Ethel]] reveals herself and offers you an alliance in your crusade, decline her deal, choosing either "Not a chance" or "Time to die" lines {{Approval|Astarion|-1}}
** OR, Playing as a {{Class|Warlock}}, tell her to make a better offer or die {{Approval|Astarion|-1}}
** OR, Playing as a {{Class|Paladin}}, say you will find glory in spilling the guts of a monster {{Approval|Astarion|-1}}
 
''Speaking to [[Svend]] and [[Siggy]]:''
* Tell Svend that Siggy clearly loves him and worries about him {{Approval|Astarion|-1}}
** OR, Playing as a {{Class|Monk}}, tell him to forego the date {{Approval|Astarion|-1}}
** OR, PLaying as a {{Class|Bard}}, tell Svend to save the angst for romance novels {{Approval|Astarion|-1}}
 
''Other patrons:''
* Talking to [[Nesha Leesha]], warn her about the [[Investigate the Murders#Save_the_Victims|serial killer]], then use [[Persuasion]] to insist on it {{Approval|Astarion|-1}}
 
 
'''[[Old Garlow's Place]]'''
 
''Before dealing with the [[Auntie Ethel|hag]]:''
* Speaking to Mayrina in the sheep form via {{SAI|Speak with Animals}}, tell her you are here to help her {{Approval|Astarion|-1}}
* Talking to [[Adrielle]], offer to have a look at the hex {{Approval|Astarion|-1}}
* Speaking to [[Jatlo]] after you have removed his hex, tell him he has been charmed by hag {{Approval|Astarion|-1}}
* After removing the hex and killing Jatlo, offer Mayrina help with the hag {{Approval|Astarion|-1}} ''(A {{Class|Oath of Devotion|Devotion Paladin}} character will have a unique line here)''
* Talking to [[Kled]], tell him that they are safe now {{Approval|Astarion|-1}}
* After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her {{Approval|Astarion|-1}} ''(either option)''
 
''If you have killed [[Auntie Ethel]]:''
* If you haven't raised [[Connor Vinderblad]] from dead in [[Act One]], tell Mayrina it wasn't so amazing when the hag vomited a child {{Approval|Astarion|-1}}
* Talking to Adrielle, say the hag is ''finally'' dead, thanks to you {{Approval|Astarion|-1}}
 
 
'''The [[Elfsong Tavern]]'''
 
* Meeting [[Lakrissa]] in the tavern hall, say you missed her {{Approval|Astarion|-1}}
* Talking to [[Dez Kanshaw]], say he won't find courage on the bottom of a bottle {{Approval|Astarion|-1}}
Speaking to [[Harvard Willoughby]], agree to participate in ''Laff Riot'', and then, in first round, joke about Harvard smelling funny {{Approval|Astarion|-1}}
** Joke about "Dwarf and bulette" {{Approval|Astarion|-1}}
* In the second round, joke about "Vampires" {{Approval|Astarion|-2}}
* In the third round, joke about "Mind flayer and duergar" {{Approval|Astarion|-1}}
Agree to follow the trail of the murders for [[Devella Fountainhead]]. {{Approval|Astarion|-1}}
** Agree to Devella's request to warn the other potential murder victims. {{Approval|Astarion|-1}}
<small>'''''Note:''' If Devella has already left the Elfsong, this dialogue (with all approval points) may trigger at the [[Facemaker's Boutique]]''</small>
 
 
'''[[Golbraith's Cellar]]'''
 
* Tell [[Golbraith Stredivas]] that mind flayers are dangerous, and then tell him to leave the city {{Approval|Astarion|-1}}
** OR Tell him that he should be fighting, hot hiding {{Approval|Astarion|-1}}
 
 
'''The [[Graveyard (Lower City)|Graveyard]]'''
 
* Speaking to [[Gothric Rillyn]], say that burying alive is an apt punishment for thievery {{Approval|Astarion|-1}}
* After digging up the "M.Kurwin" grave, ask [[Bugthimble]] whether he was buried here, and then pay him the "fee" he demands {{Approval|Astarion|-1}}
 
''Dealing with [[Nina Dortmell]] and [[Gracie Scyre|Mortarch Gracie Scyre]]:''
* Speaking with Nina for the first time, tell her to stop, because magic isn't a game {{Approval|Astarion|-1}}
** Ask who she wants to raise, then say she ''must'' never do it again  {{Approval|Astarion|-1}}
** OR Tell Nina to let her brother rest in peace {{Approval|Astarion|-1}} ''(Unique line for a {{Class|Monk}})''
* Report Nina's attempts to Mortarch Gracie Scyre {{Approval|Astarion|-1}}
** Then tell Nina the Mortarch is right {{Approval|Astarion|-1}}
 
 
'''[[Grey Harbour Docks]]'''
 
* After docking at the [[Iron Throne]], when [[Omeluum]] approaches your mind, convince him that other prisoners must be saved, too {{Approval|Astarion|-1}} ''(Requires {{Ability check|Persuasion|20}})''
* Upon returning from the prison, tell [[Allandra Grey]] you won't let her execute [[Redhammer]] {{Approval|Astarion|-1}}
 
 
'''The [[House of Hope]]'''
 
* Fail the {{Skill|Intimidation}} check on the [[Archivist]] {{Approval|Astarion|-1}} ''(Works either with the contract or with the [[Orphic Hammer]])''
* ''In the [[House_of_Hope#Boudoir|Boudoir]],'' tell [[Haarlep]] they can have your body, but not your mind {{Approval|Astarion|-1}}
** Vow your body to Haarlep {{Approval|Astarion|-1}}
 
 
'''The [[Sorcerous Sundries]]'''
 
* If you let slip to [[Aradin Beno|Aradin]] that you’ve found the Nightsong, tell him that she is in your camp {{Approval|Astarion|-1}}
 
''Facing [[Lorroakan]] along with [[Dame Aylin]]:''
* Tell the wizard you’ve come to stop him {{Approval|Astarion|-1}}
** OR Tell him that [[Ketheric Thorm]] already tried to steal Aylin’s immortality and is dead now {{Approval|Astarion|-1}}
** OR Tell Lorroakan that one more word about catching Aylin will be his last {{Approval|Astarion|-1}}
** OR, PLaying as [[Gale]] origin, ask him to reconsider his position {{Approval|Astarion|-1}}
 
 
'''The [[Steel Watch Foundry]]'''
 
* When [[Zanner Toobin]] says that Gondians are being subjugated through the collars, say that it is selfish to value their families more than an entire city {{Approval|Astarion|-1}}
* After razing down the Foundry, side with [[Wulbren Bongle]] and [[Ironhand]]s and tell Toobin they have to die for the city OR Tell Toobin that the gnomes came for him {{Approval|Astarion|-1}} ''(either option)''
* If you have sided with Wulbren Bongle (and hence killed [[Gondian]]s), ask [[Barcus Wroot]] whether he wants to die, too {{Approval|Astarion|-1}}
 
 
'''Other locations in Lower City'''
 
* ''At [[Crimson Draughts]],'' when [[Araj Oblodra]] invites you to come in, agree to follow her {{Approval|Astarion|-1}}
* ''In the [[Cloister of Sombre Embrace]],'' after defeating [[Viconia DeVir]], tell her to go and vanish {{Approval|Astarion|-1}}
<small>''''' Note:''' You need to knock her out in the battle to speak to her afterwards ''</small>
* ''At the bridge leading to the [[Counting House]] entrance,'' give [[Rags Deelarma]] a handful of coins {{Approval|Astarion|-1}}
* ''Near the [[Crimson Draughts]],'' give [[Sacrum|Strange Beggar Sacrum]] any amount of gold {{Approval|Astarion|-1}}
* ''At the [[Elerrathin's Home]],'' talking to [[Jaheira|Jaheira's]] children (within automated dialogue), tell [[Rion]] to listen to her mother {{Approval|Astarion|-1}}
* ''At the [[Facemaker's Boutique]],'' interrupt [[Dolor]] when he’s about to kill [[Figaro Pennygood]], saying ''"Stop right there!"'', using any of class-based lines or unique {{Race|Half-Orc}} line {{Approval|Astarion|-1}} ''(either option)''
* ''At the Flaming Fist cordon {{coords|-195|-15}} near the [[Upper City]] gate,'' when the [[Emperor]] warns you about becoming a thrall, say you don't care, let's go through {{Approval|Astarion|-1}}
<small>''''' Note:''' This dialogue will occur if you come close to the gate without having all three [[Netherstone]]s''</small>
* ''In the [[Heapside Prison]],'' talking to [[Skittle]] via {{SAI|Speak with Animals}}, say you don’t want more rat puns {{Approval|Astarion|-1}}
* ''At [[Highberry's Home]],'' donate some gold to [[Roger Highberry|Roger]] and [[Cora Highberry]] for their orphanage {{Approval|Astarion|-1}}
* ''At the [[The Lodge|Society of Brilliance Lodge]],'' refuse to give the [[Githyanki Egg]] to the [[Havkelaag]] {{Approval|Astarion|-1}}
* ''In the [[Lower City Sewers]],'' talking to [[Lorna Esthelian]], tell her that her date was a vampire {{Approval|Astarion|-1}}
* ''Outside [[The Singing Lute]],'' give [[Leythim|Manip Leythim]] a healing potion {{Approval|Astarion|-1}}
* ''In the [[Stormshore Tabernacle]],'' make an offering to any deity {{Approval|Astarion|-1}}
 
 
'''The [[Bhaal Temple]]'''
 
* Playing as {{Background|Haunted One|The Dark Urge}}, speak to [[Sceleritas Fel]] when approaching the temple door. If you have obtained his [[Gibus of the Worshipful Servant|hat]] from [[Helsik]] and are wearing it, agree to take it off {{Approval|Astarion|-1}}


'''[[Ramazith's Tower]]'''
* Tell [[Orin]] that her vision of the fate of Baldur’s Gate is exquisite {{Approval|Astarion|-1}}
* Tell Lorroakan you're here to take him down after meeting with Dame Aylin. {{Approval|Astarion|-1}}


'''[[The Counting House]]'''
* Give [[Rags Deelarma]] begging outside the entrance a handful of coins. {{Approval|Astarion|-1}}


'''[[Szarr Palace]]'''
'''[[Campsite]] & Conversation'''
* Fail to persuade him not to ascend or tell him you won't help him. ''(Astarion leaves the party)'' {{Approval|Astarion|-1}}


'''[[House of Hope]]'''
''[[Astarion/Romance|Romance]]:''
* Vow your body to [[Haarlep]]. {{Approval|Astarion|-1}}
* After Astarion has completed the [[The_Pale_Elf#Outcomes|Rite of Profane Ascension]], at the long rest cutscene:''
** Tell him he had to learn how not to become Cazador himself {{Approval|Astarion|-15}}
** OR, When he asks what do you desire, answer you wanted him to be free, but he never will {{Approval|Astarion|-15}}
** OR Discuss his proposal of becoming his spawn, then turn him down {{Approval|Astarion|-15}}
** OR Agree to be transformed (with or without sexual intercourse), then refuse to kneel before him  {{Approval|Astarion|-15}}
<small>'''''Note:''' Choosing any of these options will lead Astarion to break the relationship. Certain dialogue options within the cutscene or when speaking to him on the next morning might lead him to leave the party permanently.''</small>


'''[[Sorcerous Sundries]]'''
* Side with [[Aylin]] against [[Lorroakan]]. {{Approval|Astarion|-1}}


'''[[Facemaker's Boutique]]'''
'''[[The Pale Elf|Companion quest]]'''
* Interrupt [[Dolor]]'s assassination attempt by saying "Stop right there!". {{Approval|Astarion|-1}}


'''[[Elfsong Tavern]]'''   
''The night assault of the other Cazador's spawn in the camp:''
(Can also trigger in [[Facemaker's Boutique]] if [[Devella Fountainhead]] moved away from the Elfsong Tavern before talking to her.)
* Tell [[Leon]] and [[Aurelia]] that they can take Astarion to [[Cazador]] {{Approval|Astarion|-1}}
* Tell Devella "I'll do my best" when she asks to follow the trial of the murders. {{Approval|Astarion|-1}}
* Speaking to the Leon and Aurelia, ask Astarion whether he has no heart.
* Tell Devella "I'll see what I can do" when she asks to warn the other potential murder victims. {{Approval|Astarion|-1}}
* After the fight, fail to persuade Astarion that you were only teasing him.{{Approval|Astarion|-3}} ''(If you are partnered with Astarion, he will break the relationship)''
* Berate Astarion for deceiving the other spawn about their part in the Rite. {{Approval|Astarion|-3}}
** Then tell him not to act haughty OR Ask him what does his own life matter {{Approval|Astarion|-1}} ''(either option)''
* Tell him that Cazador truly broke him OR That he shouldn't have given up {{Approval|Astarion|-1}} ''(either option)''


'''[[The Blushing Mermaid]]'''
''In [[Cazador's Dungeon]]:''
* Turn down the [[Auntie Ethel|Hag]]'s offer to become your [[Gather_Your_Allies|ally]]. {{Approval|Astarion|-1}}
* Fail to {{Skill|Persuasion|talk}} Astarion out of ascending {{Approval|Astarion|-1}}
* Refuse to help him perform the Rite {{Approval|Astarion|-∞ Leaves the party}} ''(either option)''
** OR Interrupt the Rite once Astarion has started it {{Approval|Astarion|-∞ Leaves the party AND becomes hostile}}


'''[[Bhaal Temple]]'''
== Notes ==
* Tell [[Orin]] "Baldur's Gate deserves such a fate. Your vision is exquisite". {{Approval|Astarion|-1}}


'''Camp/Conversations'''<br>
{{reflist}}
''During and after the party is ambushed by a group of vampire spawn at night:''
*Tell [[Leon]] and [[Aurelia]] that they can take Astarion to Cazador. {{Approval|Astarion|-1}}
**Fail to persuade Astarion after the fight that you were only teasing him. (If in a romance with Astarion, he will end it.) {{Approval|Astarion|-3}}
*Berate Astarion for deceiving the other spawn about their part in the Rite of Profane Ascension. {{Approval|Astarion|-3}}
*Tell Astarion not to act haughty or what his life matters during the conversation following the assault. {{Approval|Astarion|-1}}
*Tell him that Cazador truly broke him, or that he shouldn't have given up. {{Approval|Astarion|-1}}
''After Astarion has completed the Rite of Profane Ascension''
*Tell him he had to learn how not to become Cazador himself (This cutscene appears only when in a romance with Astarion, and choosing this course of dialogue will ruin the relationship.) {{Approval|Astarion|-15}}
*Agree to become his spawn, then refuse to kneel before him. (This cutscene appears only when in a romance with Astarion, and choosing this option will ruin the relationship.){{Approval|Astarion|-15}}}}  


[[Category:Approval]]
[[Category:Approval]]
<indicator name="1-article">[[Astarion|Main article]]</indicator>
<indicator name="romance">[[Astarion/romance|Romance]]</indicator>
<indicator name="banter">[[Astarion/banter|Banter]]</indicator>

Latest revision as of 18:32, 12 January 2025

Astarion approves decisive, inventive and cunning moves.

He likes demonstrating of power and autonomy, and appreciates snarkiness and mocking, unless he becomes the target himself. Astarion values gaining access to areas, items and / or necessary information by outwitting others. He also approves player character's choices that support independence (particularly his own) or lead to obtaining power, even hypothetical. Finally, Astarion is not above cruelty (unnecessary, too), naughtiness and sick jokes. The player character, however, does not have to be utterlly evil to gain his approval - Astarion gladly helps others, if the result is profitable and worth the efforts.

Astarion dislikes displays of weakness, as well as any acts of kindness or charity that offer no reward. He also disapproves, if the player character tries to rein him in or restrict him in any possible way. He despises moralizing over evil moves (including his own) and setting hopes to the help of any high-order beings. Finally, he disapproves wasting a slightest chance to gain even more power or refusing to do it deliberately.

The actions and choices listed on this page raise or lower Astarion's Approval.

For more information about the approval system, see Approval.

Greetings[edit | edit source]

Depending on his approval rating, Astarion may greet the player with:

Negative (<0):

  • “You again.”
  • "What do you need now?"
  • "You're staring at me again. What do you want?"

Neutral (0 - 19):

  • "Well, hello. What can I do for you?"
  • “Yes?"
  • “Need Something?”

Medium and up (20+):

  • "Ah, my favourite travelling companion."
  • "Hello, my dear."
  • "What can I do for you, my friend?"

When spoken to by someone other than the player character:

  • "Sorry, darling, I haven't got time for underlings. If your boss wants to speak with me, I'm all pointy ears."

Romance[edit | edit source]

Flirting:

  • "It's always a pleasure to see you sauntering over."
  • "Yes, darling?"
  • "Hello, beautiful."
  • "I did miss that face, you know."
  • "Hello, my sweet."
  • "Hello, lover."
  • "Yes darling, do you need something?"
  • "Need something? Or did you just miss me?"

Partnered:

  • "Gods, you're beautiful."
  • "Is there something you want to talk about, my dear?"

Broken up:

  • "Why in the hells are you bothering me now?"

After Completing The Pale Elf[edit | edit source]

Ascended - Partnered:

  • "Look at you, precious thing. You always stare so eagerly."
  • "Ask me anything, and it will be yours."
  • "Little love, whatever could be the matter?"
  • "My consort, we are so close to our triumph, I can almost taste it."
  • "Yes, my treasure?"

Spawn - Partnered:

  • "Ah, you're so adorable when you're thinking what to say."
  • "I hope there's nothing troubling you, my dear?"
  • "Yes, love?"

Dark Urge exclusive[edit | edit source]

Astarion also has some greetings exclusive to the Dark Urge origin. He will only say these once:

  • "You have a manner of irresistible desperation about you. I like it." (first meeting)
  • "My dagger-happy friend. What troubles you?" (Act One after killing Alfira or Quil Grootslang)
  • "My sweet, conflicted villain. What can I do for you?" (Act Two after killing Isobel)
  • "Come to kill me again, darling?" (Act Two if the player character fully refrained from killing him after failing to kill Isobel)
  • "Precious little Bhaal-Babe!" (Act Three after the player character learns the truth about their parentage)
  • "The child of Bhaal. I'm glad papa has blessed our dirty little plot" (Act Three when romanced, after becoming Bhaal's chosen)

Approval[edit | edit source]

The following story and dialogue choices will raise Astarion's approval of the player character.

Act One[edit | edit source]

Roadside Cliffs

  • Speaking with the tieflings holding Lae'zel in a cage, choose to attack them. Astarion approves +1
    • Ask Lae'zel to say 'please' after convincing the tieflings to leave. Astarion approves +1
  • Speaking to Gimblebock near Chapel Entrance, choose to attack the gang. Astarion approves +1


Emerald Grove

In The Hollow:

  • Refuse to help Zevlor persuade Kagha to let the tieflings stay. Astarion approves +2
  • Scold Elegis for being scared of a few goblins OR tell her to get to digging their own graves. Astarion approves +1 (either option)
  • While speaking with Arron, say the refugees will be fine due to their devilish powers. Astarion approves +1
  • Tell the tiefling kids trained by Asharak that they are going to die Astarion approves +1
    • OR, Playing as Wyll origin, tell Asharak he'll get them all killed Astarion approves +1
  • Make Zorru bow to Lae'zel Astarion approves +1
  • Offer to heal Pandirna for a price but pocket the money and leave Astarion approves +1
    • OR, Playing as The Dark Urge The Dark Urge, break Pandirna's legs and kill her Astarion approves +1
    • OR Tell Pandirna to hush or you will snap her neck Astarion approves +1 (the line is available for all classes except Barbarian Barbarian)
  • Let Arka shoot Sazza. Astarion approves +1
  • Tell Auntie Ethel about the tadpole in your head. Astarion approves +1
  • While talking to/trading with Mattis, either pocket his "lucky ring" straightaway OR tell him you've earned it. Astarion approves +1 (either option)
  • Threaten Mol when first meeting her in the Tiefling Hideout. Astarion approves +1
  • After successfully stealing the Idol of Silvanus for Mol, tell her that you will keep it for yourself Astarion approves +1
    • OR, Playing as a Rogue Rogue, advise her not to ask, just take Astarion approves +1

In the Sacred Pool and druid caves:

  • After resolving Arabella's fate, tell Kagha that you would have killed the girl outright. Astarion approves +1
    • OR Tell her you just wanted to see what would happen. Astarion approves +1
    • OR Tell her that it was quite a show. Astarion approves +1
    • OR Choose to attack her. Astarion approves +1
  • If Arabella has died, lie to Locke and Komira that Kagha will release her soon. Astarion approves +1
  • When confronting Kagha about the Shadow Druids, choose to attack her. Astarion approves +1 (gains approval regardless of whether you've been successful convincing her to go against them or not)
  • Attack Kagha after speaking to Zevlor second time (about her demands) Astarion approves +1
  • Prod Nettie's bird twice. Astarion approves +1
    • After Nettie poisons you, attack her (no need to kill her) Astarion approves +5
  • While dealing with Topaz the bird via Speak with Animals Speak with Animals:
    • Tell him that the key in its nest is dull Astarion approves +1
    • OR, Playing as a Dwarf Dwarf, that the metal is of bad quality Astarion approves +1
    • OR, Playing as a Bard Bard, choose the class-based option about a song Astarion approves +1
    • OR Kick the bird Astarion approves +1
  • Playing as a Bard Bard, talk to the squirrels listening to Alfira and first hush them not to ruin the song, then choose to sing along to them Astarion approves +1
    • Take Alfira's lute out of her hands and smash it Astarion approves +1
    • Tell Alfira she should give up on her song Astarion approves +1
  • Playing as a Rogue Rogue, pick Mirkon's pockets while he is charmed by the harpies. Astarion approves +1
  • After saving Mirkon, tell him to stop snivelling or the harpies will be back. Astarion approves +1
  • Kick Timber the squirrel Astarion approves +1.
    • If you miss, try to kick her again Astarion approves +1
    • Playing as The Dark Urge The Dark Urge, when confronted by a companion about kicking Timber, answer that it came right at you OR that your instincts are sharp Astarion approves +1 (either option)

While the Emerald Grove is preparing for the goblin attack

  • Tell Zevlor (or Asharak if Zevlor is dead) that it was you who led the horde to the grove, and then that this place belongs to the Absolute Astarion approves +5
    • OR That the horde is coming, led by the drow - and you are with them Astarion approves +5
    • OR, Playing as The Dark Urge The Dark Urge, tell Zevlor that the goblin horde is yours. Astarion approves +1
  • Tell Mirkon you are not going to save him again OR that he's on his own. Astarion approves +1 (the formulation depends on whether you saved Mirkon from the harpies or not).
  • If you start attacking the tieflings before Minthara arrives, betray her while speaking to her. Astarion approves +5
  • Tell Pandirna that you are here for the show Astarion approves +1
  • Tell Lakrissa to buy you a drink to be even Astarion approves +1 (this point may be earned either before attack or after defeating goblins)
  • Playing as an Elf Elf or as a Drow Drow, instigate a fight with Minthara Astarion approves +5

Note: This option is available only after you helped Minthara to slaughter the Grove


Forest


Sunlit Wetlands/Putrid Bog

  • While talking to Demir and Johl after Auntie Ethel disappears, tell them they're on their own Astarion approves +1
    • OR Playing as a Ranger Ranger, a Sorcerer Sorcerer or a Wizard Wizard, tell Demir and Johl to 'trust a more experienced soul' after Auntie Ethel disappears. Astarion approves +1
  • Let Astarion kill Gandrel, if you already know the spawn's true nature. Astarion approves +10
  • After entering the Sunlit Wetlands, break the illusion by any available means, then say 'BAA' at the Redcaps when you speak to them Astarion approves +1 (works twice)
  • Speaking with Auntie Ethel in Riverside Teahouse, tell her about the tadpole (if you haven't done so in the grove). Astarion approves +1

In the Overgrown Tunnel:

  • Chasing after Auntie Ethel in her lair, speak to Lorin and ROAR at him. Astarion approves +1
  • Intimidate Intimidate the Gnarled Door to let you in Astarion approves +1
  • When Auntie Ethel surrenders, let her go in exchange for fey hair, with or without Mayrina. Astarion approves +5

If you killed Ethel:

  • If you spared Mask of Regret, speak to her afterwards and choose to attack her Astarion approves +1
  • Playing as an evil Cleric Cleric or Paladin Paladin, speak to Lorin again and tell him that it would be delightful to butcher everyone Astarion approves +1
  • Playing as a Duergar Duergar, take the Petrification Petrification off Efrin and laugh at him Astarion approves +1
    • When Efrin asks to examine him, refuse to do it Astarion approves +1


Blighted Village

  • Gain entrance to the village:
    • Through the southern gate - by Persuading Persuading the goblin guard, OR, Playing as a Bard Bard, performing for him, OR starting a fight Astarion approves +1
    • Through the eastern gate - by attacking or picking a fight with the goblin guards Astarion approves +1
  • Intimidate Intimidate the Ornate Mirror in the Apothecary's Cellar into letting you pass. Astarion approves +1
  • Give Astarion the Necromancy of Thay during the cutscene. Astarion approves +5
  • Deliver the final blow to Fezzerk when confronting him near the windmill Astarion approves +1
    • Untie Barcus Wroot off the windmill wing and demand a compensation from him Astarion approves +1
  • Interrupt the bugbear and ogre couple in the barn Astarion approves +1
    • OR let Astarion interrupt them. Astarion approves +5

Note: The latter option is available only if neither Shadowheart nor Wyll are in the party, otherwise one of them would interfere and try to stop the player

Note: This approval can be gained the same way, too, if the ogres come to your camp to resolve the deal


Goblin Camp

At the front gate:

  • Fling worg dung at Sentinel Olak Astarion approves +1 (requires Athletics Athletics check and triggers a fight with gate guards)
    • If failed the roll, wink and fling dung at all other guards Astarion approves +1 (triggers a fight, too)

At the outer camp:

  • Yell "Boo, get off the stage!" at Volo as he performs. Astarion approves +1
  • Stir the Owlbear Cub against the goblins through Animal Handling Animal Handling or Persuasion Persuasion Astarion approves +1
    • OR Playing as a Barbarian Barbarian, do it through class-based check Astarion approves +1.
  • When Krolla tries to scam you after you won in chicken-chasing, demand your gold back and also all of hers, using illithid powers. Astarion approves +1
  • Tell Tracker Grikka that you will get answers from prisoners. Astarion approves +1
    • Playing as a Dwarf Dwarf, ask Grikka to save a piece of dwarf meat for you. Astarion approves +1

Talking with Crusher:

  • When he orders you to kiss his foot, obey, then start licking it Astarion approves +5
    • OR Give his foot a long lick straightaway Astarion approves +5
  • Steal the ring from Crusher's toe after you kneel in front of him. Astarion approves +1
  • Successfully use Detect Thoughts Detect Thoughts on Crusher and say you'll let his boss know of his plans Astarion approves +1
  • Make Crusher kneel and kiss your foot, using Illithid powers. Astarion approves +1
  • If Crusher starts a fight, make him kiss your foot after defeating. Astarion approves +1
    • After Crusher begs for mercy, finish him. Astarion approves +1 (makes the whole camp hostile)

Inside the Shattered Sanctum:

  • If Warrior Trinzas questions you about the ruckus outside, tell her that it was the sound of her friends dying. Astarion approves +1
  • Tell Torturer Spike to let you put the prisoner through paces. Astarion approves +1
  • OR, Playing as The Dark urge The Dark urge, propose to show Spike how it's done Astarion approves +1
    • OR, Playing as a Drow Drow, tell him that you don't try, you get results Astarion approves +1
    • Then torture Liam yourself. Astarion approves +1
  • Tell Roah Moonglow that you killed her friends in the Zhentarim Hideout. Astarion approves +1
  • Agree to endure Abdirak's teachings on Loviatar's doctrine. Astarion approves +5
  • Pick a fight with Priestess Gut in the throne room or in her chambers. Astarion approves +1
  • Tell Minthara that Sazza was too stupid to understand you prior Astarion approves +1
    • OR, Playing as a Lolth-Sworn Drow Lolth-Sworn Drow, tell Sazza she should have see a superior in you at once. Astarion approves +1

Note: Sazza must be freed from the cage in Emerald Grove

  • Agree to attack the Grove with Minthara with or without asking for a reward. Astarion approves +1

In the Worg Pens:

  • Tell goblin children to keep at the bear, OR to aim for his eye, OR to use sharper stones. Astarion approves +1 (either option)
    • Throw a rock yourself. Astarion approves +1 (Makes Halsin hostile)
  • Refuse Halsin to help him save the Grove. Astarion approves +1


The Risen Road

  • Side with Karlach during Wyll's confrontation with her and recruit Karlach. Astarion approves +2
  • At the tollhouse, tell the merchant Cyrel that you'll take the supplies and everything else she owns. Astarion approves +1 (triggers a fight with false paladins of Tyr Tyr)
  • Talk with non-bloated Hyena via Speak with Animals Speak with Animals and pass the Deception Deception check to convince her that you are a god in mortal flesh Astarion approves +1
  • Order Flind to attack the survivors in the cave instead of you. Astarion approves +1
    • OR/THEN order Flind to attack other gnolls. Astarion approves +1
    • After the battle is resolved, order Flind to off herself. Astarion approves +1

Note: These options are not mutually exclusive and can be used one after another subsequently, in given order, which allows to gain all three points

  • Tell Rugan that you are here for the cargo, not to rescue him. Astarion approves +1
    • Save Rugan, then tell him to give the cargo to you, using Intimidation Intimidation or provoking a fight Astarion approves +1
    • If you fail to intimidate intimidate Rugan into surrendering the cargo to you, say you can harm him no less worse than gnolls would have Astarion approves +1 (makes him hostile)


Waukeen's Rest

  • Tell Councellor Florrick that she needs to find someone else to rescue Duke Ravengard. Astarion approves +1
  • Leave Benryn to die under the wreckage Astarion approves +1
    • If you saved Benryn, tell him you'll keep the dowry as a payment for his saving Astarion approves +1


Zhentarim Hideout

  • Kill Rugan on Zarys's order. Astarion approves +1
    • Kill Rugan, if he survived Zarys's torture and your fight against other Zhentarim. Astarion approves +1
  • After purchasing Oskar Fevras from Brem, speak to the artist and call him a slave twice Astarion approves +1


Underdark

  • Agree to Defeat the Duergar Intruders for Sovereign Spaw Astarion approves +1
  • When speaking with Glut after defeating the duergar:
    • Agree to eliminate Spaw for Glut. Astarion approves +1
    • OR Refuse Glut saying that you'll have no part of this OR that you'll kill the treacherous myconid instead. Astarion approves +1 (either option brings approval and immediately starts fight with Glut)
  • Steal Boots of Speed from Thulla while she's helpless. Astarion approves +1
  • Ask Baelen Bonecloak for compensation before throwing him a Misty Step Misty Step scroll to escape the Bibberbang field. Astarion approves +1
  • In Festering Cove, tell BOOOAL he is a fake god and tell him you will kill him and take his power Astarion approves +5
    • OR Tell Kuo-toa priest to bow before BOOOAL's Chosen Astarion approves +1
  • Push Corsair Greymon off of the boat on your first voyage to Grymforge. Astarion approves +1


Grymforge

  • Tell Morghal and Orgarth that them keeping slaves is not a problem for you, and that you'll just kill them Astarion approves +1 (immediately starts a fight with the duergar, both Clan Flameshade and Absolute followers)

When dealing with Ward Magmar:

  • Ask Magmar how to get a slave of your own. Astarion approves +1
  • When attempting to take the elevator, tell Magmar that saving Nere is a distraction Astarion approves +1
  • When talking about travelling to Moonrise Towers, say that Moonrise holds the answers you need. Astarion approves +1
  • Playing as a Drow Drow or as a Githyanki Githyanki, tell Magmar that he is squandering his slave on mundane tasks. Astarion approves +1
  • After killing Magmar and Pistle, tell Skickpit to use the elevator to surface. Astarion approves +1 (further options to convince the gnome won't bring more approval)

Freeing Nere from the cave-in:

  • When Lunkbug tells you where to find Philomeen, answer that you'll take her head for a trophy. Astarion approves +1
    • After finding Philomeen (and letting her go away), talk to Lunkbug and mention she wants Laridda to move on, OR tell this to Laridda directly. Astarion approves +1 (either option)
  • Provoke a fight against Elder Brithvar by either taunting him to try and take your gold OR suggesting to rat him out to Sergeant Thrinn about his conspiracy against Nere Astarion approves +1
  • After rescuing Nere, tell him to finish the slaves, OR choose to say nothing Astarion approves +1 (either option)
  • After killing Nere, tell Brithvar that you think slaves are a valuable asset, OR tell him you won't interfere. Astarion approves +1 (either option)


Mountain Pass

  • Attack Ellyka near the point of encounter with githyanki squad Astarion approves +1
    • OR, Being disguised disguised as a gith, provoke her to attack you. Astarion approves +1
  • Speaking to Kith'rak Voss, pass the Arcana Arcana check to find out he's using Detect Thoughts Detect Thoughts on you, and then attack him Astarion approves +1


Crèche Y'llek

  • Upon entering the Créche, first tell Gish Far'aag that Voss sent you; then pretend to be an avatar of Vlaakith and succeed a DC 30 Performance check. Astarion approves +1
  • Vandalise the portrait of Vlaakith. Astarion approves +1

In the Infirmary:

Note: This choice will permanently lower Lae'zel's INT by 2.

In the Hatchery:

  • Tell Varsh Ko'kuu that the last githyanki egg is clearly a dud Astarion approves +1
  • Tell Ko'kuu that if he gives you the egg, you'll sell it at best price OR make yourself an omelette Astarion approves +1 (either choice brings equal approval and immediately starts the fight with Ko'kuu and hatchery guards)

In the Classroom:

At the Captain's Quarters and Inquisitor's Chamber:

  • Tell Kith'rak Therezzyn that you have the Mysterious Artefact, then refuse to surrender it. Astarion approves +1 (provokes a fight with Therezzyn)
  • Ask Ch'r'ai W'wargaz how he knows so much about you. Astarion approves +1
  • Ask W'wargaz what you'll get in return for surrendering the weapon Astarion approves +1, and then:
    • Tell him you'll accept gold as a reward. Astarion approves +1
    • Playing as a Warlock Warlock, ask for treasure of immense power Astarion approves +1
    • Playing as a Rogue Rogue, ask for anything of immense value Astarion approves +1
    • Playing as a Wizard Wizard, demand permission to read the valuable spellbooks Astarion approves +1
  • Refuse to hand over the artefact to W'wargaz, then convince Lae'zel to trust you by succeeding DC 21 Persuasion check OR by reminding her of the zaith'isk (if you've learned the truth about it prior). Astarion approves +1 (either option)

Secret Chamber:


Raphael's deal

  • When Raphael briefly takes you to the House of Hope, tell the devil:
    • "You're mad if you think I'll make a deal with a devil." Astarion approves +1

Note: If playing as Wyll origin, this line will run as "a deal with another devil"

    • OR tell him to "fix it or die by your hand" Astarion approves +5
  • Discussing with Astarion the cambion's offer, say that you are not Raphael's plaything. Astarion approves +1
    • OR Playing as a Warlock Warlock, when Astarion says you understand how dangerous the wrong deal can be, reply that you can't fall into Raphael's trap. Astarion approves +1 (unique line for Wyll origin)


Campsite & Conversation

Camp interactions:

  • At the very first long rest, when he says he'll keep watch, answer that you'll sleep better for it Astarion approves +3
  • When he asks how you'd like him to kill you, choose any way he proposes (decapitation, stabbing, or poison) Astarion approves +5 (either option)

Note: These options are not available if playing as Gale origin

  • OR Promise to spill his guts if he tries Astarion disapproves -1, then say you'll take him down with you Astarion approves +5
  • After Astarion prompts you to call him beautiful (cutscene with a mirror), choose any option (including the line about 'shallow praise' ) Astarion approves +1
  • Playing as The Dark Urge The Dark Urge, confess to murdering the bard Astarion approves +1

Romance:

  • Agree to sleep with Astarion. Astarion approves +5 (starts the romance with the spawn)[1]
  • Offer him your neck during sexual intercourse Astarion approves +10

Note: Astarion might propose to spend a night together anytime in regular dialogue once his approval rate has come up to 40+, unless you have reached the point of camp celebration first

Other companions and camp followers:

  • At the very first long rest, tell Shadowheart to remain cautious on unfamiliar territory Astarion approves +1
  • When Shadowheart comes to the camp all not herself, choose to attack her Astarion approves +1

Note: This scene occurs only if you have missed all opportunities to recruit the cleric at the beginning of the game

  • Playing as Shadowheart origin, confess to Astarion about your worshipping Shar, then succeed a Charisma Charisma roll Astarion approves +1
  • When Lae'zel intends to kill everyone before turning into mind flayers, ask her to give you the knife, then slit her throat Astarion approves +1
  • When Wyll comes to the camp with the intent to kill Karlach, call the warlock stubborn Astarion approves +1
    • OR Order him to stand down Astarion approves +1
    • OR Say that Karlach does not pose any threat to the Sword Coast Astarion approves +1
    • OR Say that the Blade of Frontiers will be a memory come tomorrow Astarion approves +1
    • OR Tell Wyll it’s all over Astarion approves +1
  • Tell Mizora she's not leaving your camp alive during her first appearance there Astarion approves +1
  • If you helped Minthara to raze the Emerald Grove, speak to her upon returning to the camp Astarion approves +5
  • When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact (after the events at the Crèche), tell Lae'zel to kill him Astarion approves +1 (starts the fight with the githyanki knight)
  • Feed the Owlbear Cub when it first comes to the camp Astarion approves +1
    • Pet the Owlbear Cub in your camp after it had a nightmare Astarion approves +1

Other conversations:

  • Agree with Astarion that using illithid powers to manipulate others could be useful. Astarion approves +1

Note: This dialogue is available only after using 'illithid' dialogue line for the first time in your walkthrough. The line here belongs to Custom origin (Tav); other origins may have unique formulations.


Companion quest

At the long rest, when Astarion's true nature comes out:

  • Say you believe him. Astarion approves +5
    • Then let him bite you without threatening him. Astarion approves +10
    • OR Let him bite you but threaten to stake him if he goes too far. Astarion approves +1
  • Playing as Karlach origin, say you’d like to help if it was not for your engine Astarion approves +10
    • OR Say he can try if he wants to burn his lips off Astarion approves +1
  • Playing as Gale origin, agree but warn that he might bite off more than he can drink Astarion approves +5

After Astarion's vampirism has been revealed:

  • On the next morning, when other companions, too, realize that Astarion is a vampire:
    • Say you think he won't hurt anyone of you Astarion approves +5
    • OR Say that if they don't like it, they can leave. Astarion approves +5
  • When discussing Astarion's future 'diet' , agree with him that feeding on your enemies sounds good. Astarion approves +5
  • When he asks whose blood you'd hypothetically drink, name any other companion (including himself, too) Astarion approves +1
  • While speaking about Cazador, tell him that you'll watch his back OR promise you'll keep him safe if he does the same. Astarion approves +5 (either option)


Act Two[edit | edit source]

Ruined Battlefield

If entering the Shadow-Cursed Lands from the Grymforge:

Note: The Dark Urge option to "Abandon them" does not bring approval.

If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them. Astarion approves +1 (requires sequentive Persuasion Persuasion check, and then either Persuasion Persuasion or Intimidation Intimidation check)
  • Order Warrior Gronag to fetch the bone, after he orders the hyena to do the same. Astarion approves +1
    • Playing as The Dark Urge The Dark Urge, stop Gronag. Then, when Kar'niss the drider comes, ask him about his lantern and what is there in the shadows. After the drider butchers the goblin who "fed the shadows", say it was amazing Astarion approves +1
  • Convince the drider not to attack you if you killed the convoy before summoning him, using Deception Deception OR Intimidation Intimidation. Astarion approves +1 (either option)
  • Traversing Shadow-Cursed Lands with the convoy, protect them from Harpers, thus maintaining your cover as a True Soul Astarion approves +1
    • OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the Moonlantern.Astarion approves +1 (Immediately starts the fight with remaining Harpers).

Note: Works, too, if you managed to pick the lantern up during the battle.

  • If ambushing the convoy with the Harpers, start the dialogue with Kar'niss and deceive deceive it into giving you the lantern Astarion approves +1
    • Then use Deception Deception again to convince the drider to walk away into the shadows Astarion approves +1
    • OR, Starting the dialogue, reveal the ambush to the drider and turn yourself on Harpers Astarion approves +1
  • Talking to the drider after defeating Harpers, convince it that you have infiltrated their ranks to gather information Astarion approves +1
    • OR, Playing as a Drow Drow, snap on it and call it abomination Astarion approves +1

At the House in Deep Shadows:

  • Ask Oliver whether he doesn't have anyone else to play with, then about his parents' names, and agree to play hide-and-seek with him. Once Oliver explains the rules, tell him that you've changed your mind. Astarion approves +1 (Immediately starts the fight with Oliver's "family")
    • OR Agree to play and beat Oliver at the game twice without being spotted. Astarion approves +1

When dealing with He Who Was:

  • Agree to find Madeline's Ledger for He Who Was Astarion approves +1
  • Order Madeline to hurt herself as Ben and Marc did Astarion approves +1 (Unique line for Evil Cleric Cleric)
    • Then tell her to stab herself and don't stop OR to prove she is sorry Astarion approves +2 (either option)
    • Finally succeed a Persuasion Persuasion roll to keep her going Astarion approves +5

Elsewhere:

  • When talking to Dolly Thrice, ignore her pleads two times and keep the Moonlantern. Astarion approves +1
  • After saving Rolan from the Shadows, tell him to shut up and be grateful Astarion approves +1


Last Light Inn

Speaking to Jaheira:

  • Talking to Jaheira for the first time, tell her that you are here on holiday. Astarion approves +1
  • When talking to Jaheira inside the inn, refuse to drink spiked wine Astarion approves +3

Dealing with Isobel and Marcus:

  • If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
    • Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself Astarion approves +1 (either option)
  • If Marcus assaults the inn (happens if you gained entrance with Mol's help):
    • After speaking to Marcus telepathically, tell Isobel that "we follow the winged freak" Astarion approves +1
  • Playing as The Dark Urge The Dark Urge:
    • Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior Astarion approves +1 (available after the kidnap attempt AND if you haven't threatened her)

Speaking to Councellor Florrick:

  • Ask whether the Flaming Fist are just going to stay around Astarion approves +1
    • OR Tell Florrick that you have no intentions to go into Moonrise Towers Astarion approves +1
    • If Wyll is in the party, tell Florrick it's your business what had happened to him Astarion approves +1
    • OR, Playing as Wyll origin, say it was a devil deal that has gone terribly wrong Astarion approves +1

Talking to His Majesty via Speak with Animals Speak with Animals:

  • Say you only wanted to admire him close Astarion approves +1, and then indeed choose to quietly admire him Astarion approves +1
    • OR Hiss back at him, say that he is in your territory, and order to get out Astarion approves +1
    • OR, Playing as a Ranger Ranger, say you do not seek his territory Astarion approves +1
    • OR, Playing as a Barbarian Barbarian, WOOF at him Astarion approves +1

Speaking to Cerys:

  • When she tells you about their misfortunes and says they ran until found the inn, conclude that she abandoned others Astarion approves +1 (use basic line or class-based one for Barbarian Barbarian, Fighter Fighter, Monk Monk or Paladin Paladin (except Oathbreaker Oathbreaker))
  • Ask her what they are doing here, if they headed for Baldur's Gate, and then:
    • Tell her not to lose hope to see others alive Astarion approves +1 (starts the quest, if you don't have it already)
    • OR Say she did the right mess of things. Astarion approves +1

Talking to Alfira:

  • After Marcus's assault, when she asks whether they cannot trust anyone:
    • Tell her to stop whining Astarion approves +1
    • OR, Playing as a Half-Orc Half-Orc, tell her to use her anger.Astarion approves +1
  • Ask her about others, and then say that running was right call Astarion approves +1
  • When Alfira asks you how do you keep going, answer:
    • That you take one step at a time Astarion approves +1
    • OR That danger is your life Astarion approves +1
    • OR That you don't complain constantly Astarion approves +1
    • OR, Playing as a Bard Bard, a Fighter Fighter, a Druid Druid, a Ranger Ranger, or a Rogue Rogue, use a class-based line Astarion approves +1
    • OR, Playing as a Drow Drow, a Deep Gnome Deep Gnome or a Duergar Duergar, say that only the strong survive Astarion approves +1
  • When Alfira supposes that surviving tieflings were taken to the Moonrise Towers:
    • Promise you will find them Astarion approves +1 (starts the quest, if you don't have it already)
    • OR Say you imagine the cultists are torturing them right now Astarion approves +1
  • Talk to Alfira after rescuing the tieflings from Moonrise Towers and take the reward Astarion approves +1 (If Lakrissa survived, talking to her starts the same cutscene)

Speaking with Bex and Danis:

  • Before trying to save captured refugees:
    • Promise Bex to find Danis, using any of two basic options or Paladin Paladin or Cleric Cleric lines Astarion approves +1 (starts the quest, if you don't have it already)
    • OR Tell her that Danis is now goblin chow toy OR that they've probably killed and eaten him Astarion approves +1 (either option)
  • If Danis died while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise Astarion approves +1
  • If Danis survived and reunited with Bex:
    • Smile and then say it's wonderful to see them together OR mention that it is all thanks to you Astarion approves +1 (Unique line for Cleric Cleric)

Dealing with Rolan, Cal and Lia:

  • Speaking to drunken Rolan before trying to saving captured refugees:
    • Tell him that his siblings are better off dead than in cult's hands Astarion approves +1
    • OR Tell him to stop whining and do something about it Astarion approves +1
    • OR, Playing as a Sorcerer Sorcerer, tell him he won't be able to read his spellbook if he keeps drinking Astarion approves +1
  • If you have already saved him from the Shadows, say you're absolutely going to gloat Astarion approves +1
  • If either Cal or Lia (or both) died while saving attempt:
    • Tell Rolan that you wanted to save everyone, but couldn't Astarion approves +1
    • Garble their names and say you don't know them Astarion approves +1
  • If both siblings survived:
    • After they thank you, ask Rolan whether he has something to add Astarion approves +1
    • OR Ask who is going to pay you Astarion approves +1
  • If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly Astarion approves +1

Talking to Ide after drunken Rolan has snapped on her:

  • Say you're sorry, and then add that he is more immature than she is Astarion approves +1
  • OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil":
    • Say that he was observant for it's what she really is. Astarion approves +1
    • OR Tell her next time call him one back Astarion approves +1
  • When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using Deception Deception, Intimidation Intimidation or Persuasion Persuasion Astarion approves +1 (either option)

Dealing with Raphael and Mol:

  • Help Mol win the game against Raphael using the Sleight of Hand Sleight of Hand, Bard Bard, Monk Monk, or Wizard Wizard options Astarion approves +1 (either option)
    • After Raphael disappears, tell Astarion that carving scars in his back must have been excruciating Astarion approves +1

Note: The cutscene continues towards this course only if you haven't ever seen his scars in any cutscene prior. If you haven't come to the inn at all, this option will occur in the dialogue with Raphael near the Thorm Mausoleum entrance

  • After Mol is taken during the assault, tell Mattis she's probably dead already. Astarion approves +1

Talking to Harper Meygan mourning Yonas:

  • Say that Yonas was better at jokes than at keeping himself alive Astarion approves +1
    • OR Say that he'd still be around if he'd spent less time on joking Astarion approves +1
  • If you looted Yonas's body, ask Meygan whether she would like to take Yonas's sword, then say you were kidding and keep it Astarion approves +1

Talking to the Strange Ox via Speak with Animals Speak with Animals:

  • Promise to keep its secret. Astarion approves +1
    • OR Tell the ox that it takes worse than a bit of gore to turn your gullet. Astarion approves +1
    • OR, Playing as The Dark Urge The Dark Urge, give in to your urge to kill the ox. Astarion approves +1

Elsewhere in the inn:

  • When Manip Vidor says you are meant to be heading towards Moonrise, answer "doing your job, you mean" Astarion approves +1
  • Call Wulbren a prick when Barcus Wroot talks to him after you rescue him. Astarion approves +1
    • If you did it and ended the dialogue, speak to him again and call him a prick second time Astarion approves +1


Reithwin Town

In the Reithwin Tollhouse:

  • Convince Gerringothe Thorm to end herself by any available option. Astarion approves +1 Note: Requires sequentive DC 18 and then DC 21 rolls on various skills, including class-based options

In the House of Healing:

  • Convince Malus Thorm to order his sisters to hone their blades on each other.Astarion approves +1
    • Then persuade Malus Thorm to operate on himself. Astarion approves +1
  • OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. Astarion approves +2 (comes one point by another subsequently).

At The Waning Moon:

  • Safely drink with Thisobald Thorm (rolling Saving Throw, either general or class-based) up to three times total Astarion approves +1(each time)
    • OR successfully imitate drinking (rolling Sleight of Hand Sleight of Hand) Astarion approves +1 (gains approval only in first round)
  • Successfully entertain the brewer with your stories (through Performance Performance roll) Astarion approves +1 .(each time)

Note: If Performance roll failed, successful subsequent Deception Deception roll earns a point of approval, nonetheless.

  • By any means make the Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst Astarion approves +1


Moonrise Towers

Witnessing Ketheric's trial (at the very first visit to Moonrise):

  • If Minthara is judged:
    • Playing as The Dark Urge The Dark Urge, after Ketheric declares the sentence, intervene and say you can make Minthara's passing much more creative Astarion approves +1
  • When Disciple Z'rell orders you to decide the goblins' fate, kill them through illithid powers Astarion approves +1

Note: A The Dark Urge The Dark Urge character will have several options, all gaining points

Talking to Z'rell after the trial:

  • If you killed the goblins:
    • Distract Z'rell with "your lusts for Astarion" when she searches your mind for the proof of your faith Astarion approves +1

Note: This option is available only if you're romancing the spawn

  • Then ask her to show something real of the power that Absolute gifted her Astarion approves +1
  • If you have already helped Balthazar to retrieve Nightsong:
    • Agree to kidnap Isobel on Z'rell's order Astarion approves +1
    • If you have already kidnapped Isobel, too, tell Z'rell you have an eye on her position Astarion approves +1

At the Moonrise Towers Prison:

  • When approaching Minthara being tortured and erased by Jasin and Sumera:
    • Say you expected to see her dismembered Astarion approves +1
    • Succeed the DC 18 Wisdom check to reach out to Minthara's mind, tell her to play along, and then convince the questioners that you have broken her Astarion approves +1
    • OR Say that the only thing you're going to break is them Astarion approves +1 (starts a fight with the questioners, with Minthara taking your side)
  • After the fight, escort Minthara out of Moonrise Towers and tell her where to find your camp Astarion approves +1
  • Speaking to the Warden for the first time, tell her that her face is bland, too Astarion approves +1
    • Then try to bribe her, and when she takes the money and does nothing, say that you should have see it coming Astarion approves +1
    • OR, Playing as a Rogue Rogue, say it was so well-played that you are not even mad Astarion approves +1
    • OR Refuse to bribe her Astarion approves +1
  • Talking to Lia, promise to help the tieflings escape Astarion approves +1
    • OR Refuse to help them Astarion approves +1
  • Talking to Lakrissa, when she accuses you of serving the cult, succeed a Persuasion Persuasion or an Intimidation Intimidation roll, then promise to help the tieflings Astarion approves +1
    • OR Refuse to help them Astarion approves +1
  • Speaking to Wulbren, say that Barcus Wroot sent you, OR use any of check-based options Astarion approves +1 (either option)
    • If the party found themselves in a cell, accept Wulbren's offer to break out together Astarion approves +1
  • Provide Wulbren with any tool capable of destroying a wall Astarion approves +1
  • When Wulbren, once freed, takes the boat and sails off without the party, let him go Astarion approves +1
  • If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners Astarion approves +1

Elsewhere in Moonrise Towers:

  • Sever the connection between Linsella and Barnabus Astarion approves +1
  • Tell Araj Oblodra that Astarion is his own person Astarion approves +5
    • Then back up Astarion when he refuses to bite Araj, telling her "He said no, what's to discuss". Astarion approves +5
    • OR Tell Astarion that he shall not do anything he doesn't want to, when Araj asks you to pressure him into taking her offer Astarion approves +5
  • At the Moonrise Towers docks, use illithid Wisdom check on Acolyte Marls, and then tell him to wash the worms off. Astarion approves +1

Final fight at the Moonrise:

  • If you haven't come to Last Light Inn at all, before final fight for Moonrise Towers tell Jaheira you are a foe. Astarion approves +1
  • At the rooftop, tell Ketheric that seeing your enemies cowed never gets old Astarion approves +1

Note: This option requires first DC 21 Intimidation check or DC 18 Persuasion check, and any of subsequent DC 30 checks, OR a DC 10 Persuasion check if you have found and read Melodia's Letter to Ketheric


Gauntlet of Shar

Dealing with Yurgir and his retinue:

  • When speaking to the orthon initially, choose to attack him straightaway. Astarion approves +5
    • OR Talk to Yurgir about his pact, succeed a passive Insight Insight check and three subsequent Persuasion Persuasion checks to make him kill the Merregons, shoot his Displacer Beast Nessa, and finally off himself. Astarion approves +5

Note: The Insight check is not needed when playing as a Bard Bard or a Warlock Warlock

  • If you agreed to help Yurgir:
    • Reassure Astarion that it is all part of your plan Astarion approves +1, then promise him you'll kill the orthon Astarion approves +1
    • Successfully Detect Thoughts Detect Thoughts of the Hoarding Merregon and ask for the potions used to charm Nessa. Astarion approves +1
    • Speak to Nessa via Speak with Animals Speak with Animals and convince convince her that her love to the orthon is caused by dosed meat Astarion approves +1

Note: This option is available if the party has earlier investigated the dead spider carcass or detected thoughts of the merregon

    • OR, Playing as The Dark Urge The Dark Urge, tell Nessa you didn't think the displacer beasts were slaves. Then discuss her love to the orthon and finally say that love is a disease like any other Astarion approves +1
    • Without Speak with Animals Speak with Animals, pass the Animal Handling Animal Handling check and give the beast a scratch behind the ears Astarion approves +1

Near Pedestal of Reckoning and through Shar's trials:

  • When Shadowheart speaks of her destiny to go through the trials and become a Dark Justiciar:
    • Answer that this is a distraction OR that you are actually here to gain Ketheric's trust Astarion approves +1 (either option)
    • OR Agree to help her if you can Astarion approves +1
  • After finishing the trials, agree to search the Spear of Night for Shadowheart (if you don't have it yet) Astarion approves +1

Dealing with Balthazar in his outpost:

  • Agree to clear the way for the necromancer, then persuade him to assign Flesh to your help Astarion approves +1
    • Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her. Astarion approves +1 (Makes Balthazar and his minions hostile)

In the Shadowfell:

  • Near the Verge of Shadows, tell Shadowheart to find a new purpose for herself, then provoke a fight with her Astarion approves +1
  • If you have defeated Balthazar, choose to kill Aylin Astarion approves +1
    • OR, Playing as Shadowheart origin, off her yourself Astarion approves +1


Mind Flayer Colony

In the Necrotic Laboratory:

  • Talking to the Waking Mind via the Slack-Skinned Head, succeed the passive Insight Insight check and choose to consume her mind Astarion approves +1
  • Talking to Balthazar, successfully pretend to be a thrall Astarion approves +1

Note: This option is available only if you helped the necromancer reach the Nightsong and let him take her to Ketheric


After the final fight with Apostle of Myrkul

Talking to Halsin:

  • If you still haven't helped him with lifting the Shadow Curse, say the curse was always his burden, not yours Astarion approves +1

Speaking to Jaheira:

  • Say that she seems to enjoy herself, then tell you're having the time of your life, too Astarion approves +1

Speaking to Minthara:

  • If you haven't recruited her earlier, she will be intent to go to Baldur's Gate with you. Answer that you two make a good team Astarion approves +1
  • When she says she will never tire of sitting on dead men's thrones, answer you'll never tire of killing previous occupants Astarion approves +1
  • When Minthara tells you she is going to kill Orin, mention the cult might need a new leadership afterwards Astarion approves +5
  • Then tell her you are with her Astarion approves +5 (Additional unique line for Rogue Rogue)
  • OR Declare you will be the saviours of Baldur's Gate, and then agree with Minthara that reshaping the world would be glorious Astarion approves +5
  • When Minthara enquires about one more thing to explain...
  • ... and asks why you slayed the tieflings in the Emerald Grove:
    • Say you did it to earn her trust Astarion approves +1
    • OR Say you did it to impress her Astarion approves +1
    • OR Say you wanted to watch them suffer Astarion approves +1
    • OR, Playing as The Dark Urge The Dark Urge, say you enjoy killing Astarion approves +1
  • ... and asks why you have come to Moonrise:
    • Answer you wanted to learn more about the tadpole Astarion approves +1
    • OR Say you wanted revenge on those who did all this to you Astarion approves +1

Talking to Aylin, if you let Balthazar take her from Shadowfell:

  • If Isobel survived, tell them you must apologize to Aylin Astarion approves +1
  • If Isobel died:
    • Tell Aylin it was a strategic move Astarion approves +1
    • OR Say you would betray her again on a whim Astarion approves +1

Speaking to Cerys:

  • Tell her you're glad they are safe, and mention that Zevlor did his best Astarion approves +1
    • OR Say they are better off without Zevlor Astarion approves +1
  • Say you couldn't have done it without Jaheira's help, then ask her not to speak ill of the dead (i.e. Zevlor) Astarion approves +1
    • OR Say "Good riddance" Astarion approves +1
  • Tell her that people get paid for doing jobs Astarion approves +1 (Unique line for Rogue Rogue)
    • When she answers that she has no money, say you were joking Astarion approves +1

Talking to Ide, Umi and Mattis:

  • Tell any of them about Mol's eyepatch you have found down in the colony, and then:
    • Tell Ide that her friend is dead anyway Astarion approves +1
    • OR Tell Mattis that death happens, and that's it Astarion approves +1
    • OR Inform Umi that Mol is dead Astarion approves +1

Speaking to others:

  • Playing as a Bard Bard, talk to Alfira and decline her proposal to play together for the tiefling kids Astarion approves +1
  • Speak to Art Cullagh and ask whether the curse is everything he bothers about. Astarion approves +1 (Option is available if you haven't eliminated the curse yet)
  • Speaking to Wulbren, when he tells you about Sarevok, answer you pity that the man never succeeded Astarion approves +1


Campsite & Conversation

Camp followers:

  • Tell Arabella that her parents are dead. Astarion approves +1

Romance:

  • In the nighttime cutscene tell Astarion that you care about him, then choose to hug him OR open your mind to show your true feelings Astarion approves +3 (either option)

Note: This scene appears EITHER after you defended the spawn from Araj Oblodra's molestations in Moonrise OR after you have killed Yurgir without talking to Araj first. Both these choices advance your relations into partnered stage

  • OR Tell him he needs a friend more than another lover Astarion approves +3

Note: This choice ends the romance without approval loss


Companion quest

  • When Astarion at the camp proposes asking Raphael for help, agree with his idea Astarion approves +5

Note: This dialogue will run differently depending on whether you know about his scars or not; all "positive" options bring equal approval

  • After Raphael reveals the true purpose of the spawn's scars, tell Astarion you'll help him hunt down and kill Cazador Astarion approves +5


Act Three[edit | edit source]

Rivington

Talking to Yenna:

  • Offer her help:
    • Give some coin OR some food Astarion approves +1 (either option, giving food available for all characters except Druid Druid)
    • OR Suggest to find a guard for her Astarion approves +1 (available for all characters except Cleric Cleric)
    • Playing as a Druid Druid, conjure some berries and herbs for her Astarion approves +1
    • Playing as a Cleric Cleric, suggest to find the nearest temple Astarion approves +1
    • Playing as a Ranger Ranger, suggest to track her mother down Astarion approves +1

Note: Offering Yenna food OR promising to look for her mum after using class-based Ranger Ranger line brings another Astarion approves +1 point

  • Be rude to the girl:
    • Ask where did she last see her, then say her mother is probably dead. Astarion approves +1
    • Tell Yenna to get lost. Astarion approves +1


Sword Coast Couriers

  • Report to Commander Lightfeather that his soldiers died horrible, painful deaths OR that you've found what was left of them. Astarion approves +1 (depends on whether you have met Tara on the temple's roof or not)
    • OR Tell him that his soldiers were eaten by a flying cat. Astarion approves +1
    • OR, Playing as Gale origin, tell him that the enemy responsible is your tressym Astarion approves +1
  • Get more money out of Danzo Arkwright in return for the Zhentarim letters, using Persuasion Persuasion or Intimidation Intimidation. Astarion approves +1
  • In the kennels, say "Woof" to Angry Mar'hyah twice. Astarion approves +1
    • Playing as a Druid Druid, tell Angry Mar'hyah that Scratch is not a 'property'. Astarion approves +1


Angleiron's Cellar

  • OR Tell him that you'll take the bomb but use it only as a last resort. Astarion approves +1
  • OR Refuse, saying that his plan is too messy and you're out.Astarion approves +1


Open Hand Temple


Around and inside the Requisitioned Barn

  • Tell Manip Nestor you'll take a donation. Astarion approves +1
  • Speak to the pig inside the barn without Speak with Animals Speak with Animals and call her bacon Astarion approves +1
  • Talk to Fist Rowan outside, and when he asks you to give him "one good reason", answer "Barn". Astarion approves +1

Note: This option is available only if Orin is not impersonating Rowan

  • Talk to Fist Broadhorn inside the barn and say you were just looking for anything worth stealing Astarion approves +1
    • OR, Playing as a Rogue Rogue, if you are caught inside the barn by Fist Madigan, tell him this is the only place around worth stealing from Astarion approves +1


The smugglers' cave

  • After defeating Caïros and his thugs, if Farlin survived, tell her that you were happy to help and ask who did you just kill. Astarion approves +1
    • Then ask her about the Stone Lord and say you're ruthless, too, OR that you don't play nice Astarion approves +1 (either option)
    • OR Continue asking about, and after Farlin says Stone Lord is trouble, answer that so are you, too. Astarion approves +1


Circus of the Last Days

At the entrance:

  • Convince Klaus to let you in, bribing him, using Persuasion Persuasion, Intimidation Intimidation, Deception Deception or any class-based option Astarion approves +1
    • OR, Playing as The Dark Urge The Dark Urge, say you used to be a murderer Astarion approves +1
    • OR, Playing as an Archfey Warlock Archfey Warlock, first say that you never pass up a faerie mischief Astarion approves +1
  • Speaking with Zara the mummy, say you don't understand her, and then mime her grunting Astarion approves +1

Dealing with Akabi the djinni:

  • Tell him that he is VERY LOUD. Astarion approves +1
  • Play the game and accuse the djinni of rigging the wheel Astarion approves +1
    • If successful, play again and try to distract Akabi, letting out a loud fart Astarion approves +2
    • OR, Playing as a Bard Bard, ask him about his adventures Astarion approves +1
    • OR Provoke him to transform you Astarion approves +1
  • After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it Astarion approves +1 (either option)

When passing Zethino's trial, choose answers:

  • First question: ★ "When he's elbow deep in gore" Astarion approves +1
  • Second question: ★ "Revenge" Astarion approves +1 OR ★ "Me" Astarion approves +2 (the latter is available if you're romancing the spawn)
  • Third question: ★ "Breaking a nail" Astarion approves +2 OR "Most things" Astarion approves +1

Note: The ★ sign here marks the answers considered correct for the purposes of the test.

Talking to Boney the mephit:

  • Call his wife Stoney magnificent Astarion approves +1
    • OR Note that she's a lot bigger than himself Astarion approves +1
    • OR, Playing as a Druid Druid, say they both are magnificent Astarion approves +1
    • OR Say she's not your type Astarion approves +1

Dealing with Popper the kobold trader:

Note: Unique Deception Deception lines for Wizard Wizard, Warlock Warlock or Sorcerer Sorcerer do not give approval [Needs Verification]

Dealing with caged beasts:

  • Talking to Shadow-Whiskers with Speak with Animals Speak with Animals, tell her to murder whoever she wants OR say "Sure thing, pussycat".Astarion approves +1 (either option)
  • Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) Astarion approves +1 (either option)
    • After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up.Astarion approves +1 (either option)

Watching Dribbles's show:

  • Say "What a corny joke" OR yell "Boo! Get off the stage!" Astarion approves +1 (either option)
    • OR, Playing as a Bard Bard, interrupt him with your own pun Astarion approves +1
  • Volunteer any companion to the stage as Dribbles's assistant, except Astarion himself and Minsc Astarion approves +1
    • Then insist on your choice and cheer them Astarion approves +1 (including unique lines for Minthara and Jaheira)

Note: If you volunteer Minsc to the stage, you'll get Astarion approves +2  instead of  [+1]  each time

  • OR Choose to cross your arms and glare Astarion approves +1
  • OR Just answer "No." Astarion approves +1
  • If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for The Dark Urge The Dark Urge Astarion approves +1

Talking to Lucretious:

  • After defeating false Dribbles, tell her that killing clowns is a rare treat Astarion approves +1
  • When Lucretious asks you to find real Dribbles, answer that you are expensive Astarion approves +1
    • Then say that Dribbles is probably dead now Astarion approves +1
  • When you deliver her Dribbles's remains, say it was pleasure to meet her Astarion approves +1
    • OR Ask whether she is hiring personnel Astarion approves +1


Elsewhere in Rivington

  • Agree to chase refugees out from Arfur's Mansion for half-price, and punch Zenovia Dawg when she tries to extort the full sum from you Astarion approves +1 (Requires failing Persuasion Persuasion roll against her first)
    • OR, Playing as The Dark Urge The Dark Urge, offer Arfur Gregorio to chase them out for free and explain that you just enjoy brutalizing the poor Astarion approves +1
  • Playing as a Baldurian character, tell Saer Grotpoll that his own accent is Rivingtonian Astarion approves +1
  • Tell the Strange Ox that it takes worse than a bit of gore to turn your gullet. Astarion approves +1
    • OR Tell the ox you will keep its secret. Astarion approves +1
    • OR, Playing as The Dark Urge The Dark Urge, give in to your urge to kill the ox. Astarion approves +1

Note: These options are available if you haven't spoken to the Ox in the Act Two

  • Speaking to Biscotti without Speak with Animals Speak with Animals, choose to bare your teeth and growl Astarion approves +1 (works only the first time you speak to him)
  • Playing as a Barbarian Barbarian, in the Abandoned Windmill basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer Astarion approves +1
  • At the Gur Camp, agree with Astarion when he tells Ulma that the tribe's children are already dead Astarion approves +1

Dealing with Orin's guises:

  • If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation.Astarion approves +1

Note: When playing as Lae'zel origin, this line will run differently

  • OR, Playing as The Dark Urge The Dark Urge, say that you have already done it Astarion approves +1

Note: This option is available if you have killed either Isobel or your partner in Act Two on demand of your Urge

  • If Orin is impersonating Dying Stone Lord Thug:
  • Playing as an evil Cleric Cleric, choose to make him suffer Astarion approves +1
    • OR, Playing as The Dark Urge The Dark Urge, choose to prod his wound OR to spin the blade Astarion approves +1 (either option)
  • If you succeeded a passive DC 20 Perception check, choose to make him scream Astarion approves +1
    • OR, Playing as The Dark Urge The Dark Urge, say that you'll enjoy watching him die slowly Astarion approves +1


Wyrm's Crossing

Sharess' Caress:

  • When trying to hire both Sorn Orlith and Nym Orlith:
    • Tell Astarion you would never ask such a thing from him, when he is reluctant to the idea. Astarion approves +1

Note: This option appears only if you are partnered with the spawn, but the third romantic scene hasn't occured yet

    • Agree to invite Halsin, too, if the druid is in the party Astarion approves +1
    • Agree to sleep with Astarion on the drow twins' offer, if you haven't slept with him earlier in the walkthrough Astarion approves +1
  • Tell Sauceman Chorizo that you can show him pleasures his husband never could. Astarion approves +1

Elsewhere in Wyrm's Crossing:

Note: It may take several sequential attempts to speak with Naaber to get to these lines


Wyrm's Rock Fortress

At the Flaming Fist barracks:

  • Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. Astarion approves +1
  • When you spot Fist Reynash trying to open a chest, find out that he needs gold, and then:
    • Tell him to get a grip Astarion approves +1
    • OR Intimidate Intimidate or blackmail him into giving you his stash Astarion approves +1

Speaking to Manip Bakshi:

  • Successfully use Detect Thoughts Detect Thoughts on him and pretend to be a new recruit Astarion approves +1
  • Tell him you've spotted another guard on stealing Astarion approves +1 (requires DC 10 Persuasion check if you have spotted Reynash's lockpick or DC 15 Persuasion check if you didn't)
    • Then ask whether it is Fists' job to catch criminals Astarion approves +1
    • OR Ask a reward for turning Reynash in Astarion approves +1
    • OR Leave barracks (or let him escort you out) Astarion approves +1

In the Audience Hall:

Note: This dialogue appears only if Karlach is not in the party

  • Playing as The Dark Urge The Dark Urge, when Gortash explains your previous dealings:
    • Say that you'll make Orin pay for taking your place Astarion approves +1
    • OR Reply that you don't remember a thing, but the plan sounds brilliant Astarion approves +1
  • Agree to become allies with Gortash and slay Orin Astarion approves +1
    • OR Refuse to make an alliance with him and confirm your decision Astarion approves +1
    • OR, Playing as The Dark Urge The Dark Urge, say that you'll possess both the brain and the crown and won't share Astarion approves +1
  • Agree to witness the ceremony of Gortash's ordaining, saying "All right", OR "I'd never dream of missing it", OR "Let's get over" Astarion approves +1 (either option)
  • After killing Orin, speak to Gortash and say you two can be allies, but you'll keep Ketheric's and Orin's Netherstones Astarion approves +1

Talking to Duke Ravengard after the ceremony:

  • Ask him whether the "new dawn" is what they call tyranny now Astarion approves +1
    • OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant Astarion approves +1
    • OR Ask Ravengard whether he knows that he is infected Astarion approves +1

In the Wyrm's Rock Prison:

  • After escorting Counsellor Florrick out, tell her she's proven to be a vital ally Astarion approves +1
  • Talking to the Unusual Skull, ask him to speak plainly Astarion approves +1 (Requires DC 18 Persuasion check)
    • Solve the first riddle Astarion approves +1
    • Solve the second riddle Astarion approves +1

Note: These options are available only if you were arrested, not if you entered the prison by any other means


Lower City

Basilisk Gate Barracks

  • Talking to Fist Murphy, ask why he is standing on one leg, and then:
    • Pretend to push him off his balance Astarion approves +1
    • OR, Playing as a Barbarian Barbarian, tell him to prove Liara Portyr he is not a weakling Astarion approves +1
    • OR, Playing as a Monk Monk, praise him for a good discipline for a guard Astarion approves +1
  • Playing as a Fighter Fighter, talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and tell her to let it slide, just for once Astarion approves +1
  • Talking to Fist 'Edge' Arensen at the gallows, ask him why don't he wait with threats until you commit a crime Astarion approves +1
    • OR Say a big guy like him makes an easy target Astarion approves +1
  • Talking to Fist Miller after Florrick had been executed, say "Good riddance" Astarion approves +1
  • Talking to Thrastle Muria, ask if everyone in her neighbourhood is as friendly as she is Astarion approves +1
    • OR Say that you are no builder but still are handy with a hammer Astarion approves +1

Speaking to Liara Portyr and Lora Bergauz:

  • Tell Lora to calm down and let Liara alone, then call Liara a typical Fist who never listens Astarion approves +1
  • Promise to help Lora find her daughter Astarion approves +1 (Unique line for Paladin Paladin)
    • Propose to help Lora find her daughter for a certain price Astarion approves +1
  • If you already know that Vanra died, tell this to Lora, then say you did your best Astarion approves +1
    • OR Say Vanra is dead, no matter Lora believes you or not Astarion approves +1


The Blushing Mermaid

Talking to Bosun Gannet:

  • When he instructs you about the tavern rules, ask what to do if you want to use the latrine Astarion approves +1
  • Ask Gannet about the missing kid, and then:
    • Say you didn't think a tough guy would be scared of a little knife Astarion approves +1
    • Tell him you'd love to see him try to kick you out Astarion approves +1

Talking to the hag masking as Captain Grisly:

  • Inquire her about Vanra, and then ask how do you know she's not lying Astarion approves +1
    • OR, Playing as a Rogue Rogue or a Fighter Fighter, ask whether a little knife caused such trouble Astarion approves +1
  • When looking for a decision, suggest to pay Lora Astarion approves +1
    • OR Say you want to get to the bottom to the story of the missing child Astarion approves +1
    • OR, Playing as a Half-Orc Half-Orc, say Lora acted out of fear and anger Astarion approves +1
    • OR, Playing as a Vengeance Paladin Vengeance Paladin, say the punishment is in order Astarion approves +1
    • OR, Playing as a The Dark Urge The Dark Urge, mention that killing Lora sounds like the best way Astarion approves +1
  • When the hag offers you money for killing Lora, agree to do it Astarion approves +1
    • OR Refuse to do her dirty work Astarion approves +1 (Unique line for Devotion Paladin Devotion Paladin)
    • OR, Playing as a Rogue Rogue, agree to do it if she doubles the price Astarion approves +2
  • Agree to kill Lora, then return and tell the hag you've changed your mind and she should surrender Vanra Astarion approves +1
  • After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
    • Tell her to surrender the child immediately. Astarion approves +1
    • OR Say you'll leave now Astarion approves +1
    • OR Say "That’s so evil, even I’m impressed." Astarion approves +2
  • If you have already killed Lora, tell Ethel to thank you Astarion approves +2
    • OR Say you don't like being used Astarion approves +1
  • When Ethel offers you to let her go in exchange of being an ally in your crusade, agree to have a deal Astarion approves +1 (Unique line for Oathbreaker Oathbreaker)
  • After using Hag's Bane on Auntie Ethel, say “That’s it – cough her up, hag.” Astarion approves +1
    • OR, After knocking Ethel unconscious, cut her up to save Vanra. Astarion approves +1

Speaking to Svend and Siggy:

  • Ask whether Svend is really worried about a date when the army of the Absolute can attack any moment Astarion approves +1
    • OR Persuade Persuade Svend he will leave the city at the first chance Astarion approves +1
    • OR, Playing as a Halfling Halfling, tell Svend to skip the date for a free drinks Astarion approves +1
    • OR, Playing as a Rogue Rogue, convince Svend to stay, asking what's life without a little danger Astarion approves +2
    • OR Choose to stay out of their debate and do not meddle in Astarion approves +1

Other patrons of the tavern:

  • Talking to Nesha Leesha, warn her about the serial killer, then say you've probably mistaken her for someone else Astarion approves +1
  • Speaking to Zena, tell her that if a child was in this dump, they deserve to be 'nabbed' Astarion approves +1


Old Garlow's Place

First time visiting the place:

  • If you found the group without reading any of their posters, ask Adrielle to calm down Astarion approves +1
    • OR Taunt her, saying you will "EAT THEIR SOULS, RAAAGH" Astarion approves +2
  • After the Hag Survivors attacked the party, tell Hydrangea Wubb that all you care about is killing the hag Astarion approves +1
    • OR Say you are not getting mixed up in this Astarion approves +1

Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One

Dealing with hexed Mayrina:

  • Speaking to Mayrina in the sheep form via Speak with Animals Speak with Animals:
    • Tell her to SPIT IT OUT Astarion approves +1
    • OR Call her condition hilarious Astarion approves +1
  • Talking to Mayrina without Speak with Animals Speak with Animals, ask how did she get herself turned into a sheep Astarion approves +1
  • Talking to Adrielle, say her that if they have pissed off a hag, they're screwed Astarion approves +1
    • OR Say that she protected Mayrina until now, and that's worth something Astarion approves +1
  • OR Tell her you hate dolls Astarion approves +1
  • Talking to Kled, say Mayrina is more sour, not sweet Astarion approves +1
  • Talking to Jatlo (before removing his hex), tell him "Less complaining, more searching" Astarion approves +1
    • When he accuses you of showing up at the convenient moment, call Mayrina an old friend Astarion approves +1
    • OR Tell him to say if they don't want your help Astarion approves +1

Speaking to Jatlo after you have removed his hex:

  • Playing as a Rogue Rogue, tell him you know ten ways to kill him before he blinks Astarion approves +1
    • OR, Playing as a Ranger Ranger, a Druid Druid or an Ancients Paladin Ancients Paladin, say he is serving a perversion of nature Astarion approves +1
    • OR, Playing as a Fighter Fighter, say he is outnumbered and outmatched Astarion approves +1
    • OR, Playing as The Dark Urge The Dark Urge, say that true cruelty rules with fear alone Astarion approves +1
    • OR Ask him to tell the hag you're coming for her Astarion approves +1 (The option is not available for the Fighter characters)

After removing the hex and killing Jatlo:

  • Speaking to Mayrina, ask her how is her husband's condition Astarion approves +1
    • OR Wonder why has she been still dragging this corpse around Astarion approves +1
  • Tell Mayrina she was an adorable sheep Astarion approves +1
  • Say you're helping her for the last time Astarion approves +1
  • Tell Mayrina they will have to deal with this themselves Astarion approves +1
  • Tell Hydrangea Wubb she coudn't have known the spy in his disguise Astarion approves +1
    • OR Say they need to do a better job protecting Mayrina Astarion approves +1
  • Talking to Kled, tell him you aren't getting mixed up in this Astarion approves +1
  • Say the dragonborn was only pretending to be a friend Astarion approves +1
    • OR Say that Mayrina can be very annoying Astarion approves +1
  • Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards Astarion approves +1
    • OR Say you are not getting mixed up in this Astarion approves +1
    • OR Say that hags and their agents are liars and cheats Astarion approves +1
    • OR Tell her that her actions were moronic and she endangered everyone Astarion approves +1
  • After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem Astarion approves +1

If you have met Auntie Ethel, but haven’t dealt with her yet:

  • After telling Mayrina that Auntie Ethel is back, tell her to just let Connor die Astarion approves +1

If you have killed Ethel:

  • Talking with Mayrina, persuade persuade her to let Connor go Astarion approves +1
    • OR Tell her to take time and celebrate Astarion approves +1
    • OR Tell her you killed Ethel and expect a reward Astarion approves +1
  • If you haven't raised Connor from dead in Act One, tell Mayrina that killing the hag was even more amazing than revenge Astarion approves +1
    • OR Say you prefer thank-yous of a coin variety Astarion approves +1
    • OR, If Vanra died, say you don't feel amazing because of it Astarion approves +1
  • When Mayrina asks you whether you have saved Vanra, answer that of course you did it Astarion approves +1
  • Playing as a Ranger Ranger or a Druid Druid, tell EITHER Mayrina OR Kled that you killed a perversion of everything natural Astarion approves +1

At Lora's House:

  • If you still haven't resolved the quest:
    • Ask Lora whether she really did threaten the tavern staff with a knife Astarion approves +1
  • After you have saved Vanra:
    • Say the hag was you problem to deal with Astarion approves +1
    • OR Tell her to keep a closer eye on her daughter Astarion approves +1
    • OR Say she is damn lucky you found Vanra Astarion approves +1
    • OR Say you have come to collect the reward for saving Vanra Astarion approves +1
    • OR Tell Lora it isn't her fault that she couldn't protect Vanra Astarion approves +1


At the Baldur's Mouth and dealing with its employees

  • Speaking to Jelliwig in the Baldur's Mouth basement, ask it wouldn't changing the article be delightfully naughty Astarion approves +1
  • Talking to Falael outside Baldur's Mouth, muddle her count Astarion approves +1
  • Talking to Estra Stir after you have defeated Gortash, say you'd rather never hear that prick's name again Astarion approves +1


The Crimson Draughts

  • If you are partnered with Astarion and he is in the party, decline Araj Oblodra's invitation to come in, saying you saw how Araj made him feel Astarion approves +1
    • OR Tell Astarion that you all can leave if he doesn't want to be around Araj Astarion approves +1

Note: This option is available and brings approval if you did not convince the spawn to drink Araj's blood in Act Two AND if his companion quest is not finished yet.


Devil's Fee

  • Persuade Persuade Helsik to give you first piece of information for free Astarion approves +1
  • Bargain with Helsik to provide you a free passage in to the House of Hope in exchange for a "souvenir" Astarion approves +1 (Unique line for Rogue Rogue)
  • After returning from the House of Hope, refuse to give her the promised item, saying that you have just killed a devil in his own home Astarion approves +1


The Elfsong Tavern

  • Playing as a Barbarian Barbarian, a Bard Bard, a Sorcerer Sorcerer, a Rogue Rogue or a Wizard Wizard, convince Alan Alyth to lower the room price or to rent you it for free, using any available class-based option Astarion approves +1 (Requires various skill checks with DC from 18 to 20)

Talking to Lakrissa and Alfira:

  • In the hall, remind Lakrissa about your bet in the druid's grove, then ask for a kiss instead Astarion approves +1
    • OR Tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap Astarion approves +1
    • OR Spur her to work instead of talking Astarion approves +1
  • Speaking to them both on the tavern's roof, tell Lakrissa to get back to work, or you will tell Alan about it Astarion approves +1
    • Tell Alfira you are shocked she hasn't been arrested for making noise Astarion approves +1
    • When Alfira tells you about her plans of opening a bard school, say you're proud of her Astarion approves +1

Speaking to Harvard Willoughby:

  • Agree to participate in Laff Riot, and then, in the first round, joke about "Wizard and shatter" Astarion approves +1
    • OR, Playing as a Barbarian Barbarian, say "Laugh. Now" to the listeners Astarion approves +1
  • In the second round, joke about "Sleeping with a dragonborn" Astarion approves +1
    • OR Joke about "Zombie reanimator" Astarion approves +1
    • OR Intimidate the public Astarion approves +1 (Requires successful DC 20 Intimidation check)
  • In the third round, joke about the Dead Three Astarion approves +1
    • OR Joke about "Cleric and ham" Astarion approves +1
    • OR Intimidate the public Astarion approves +1 (Requires successful DC 25 Intimidation check)

Talking to Dez Kanshaw:

  • Say he has enough left to buy a drink Astarion approves +1
    • OR, Playing as a Halfling Halfling, say the answer is always yes. Astarion approves +1
    • OR, Playing as a Half-Orc Half-Orc, tell him that deep courage comes from a full belly Astarion approves +1
  • When Dez tells you about the job offered to his son by Three-Piece:
    • Playing as a Half-Orc Half-Orc, say that the boy must find his own path, as you did Astarion approves +1

Talking to Enforcer Skoona:

  • Playing as a Barbarian Barbarian, say you approve her arms Astarion approves +1
    • OR, Playing as a Monk Monk, say it is she who decides her fate, no one else Astarion approves +1


Facemaker's Boutique

Dealing with serial killer:

Note: This option is available if you have found and read at least one copy of Dolor’s list of victims

  • OR Choose to stay in the shadows and watch Dolor killing Figaro Pennygood Astarion approves +1 (Unique line for Rogue Rogue)

Talking to Devella Fountainhead:

  • Playing as The Dark Urge The Dark Urge, tell Devella you are here to sacrifice her Astarion approves +1
    • OR, If you have saved her from Dolor, say you did it only to kill her yourself Astarion approves +1 (Makes Devella and any nearby Flaming Fist hostile to the party)


Talking to Golbraith Stredivas

  • Ask him whether his son needs any help Astarion approves +1 (Unique line for Duergar Duergar)
    • OR, Playing as a Drow Drow, say you're almost impressed by a surface dweller who hunts illithids Astarion approves +1
    • OR, Playing as a Ranger Ranger, tell Golbraith you see the mark of a true hunter about him Astarion approves +1
    • OR, Playing as a Fighter Fighter or a Barbarian Barbarian, tell Golbraith you see the mark of a true warrior about him Astarion approves +1
    • OR, Playing as a Wizard Wizard, say you've read his book on psionics Astarion approves +1
  • Say that mind flayers are dangerous, and then add that you'll take it from here Astarion approves +1
    • OR Say that if his son is half a hunter as Golbraith himself, he'll be fine Astarion approves +1
    • OR, Playing as a Good/Neutral Cleric Cleric, say you'll pray for his son swift return Astarion approves +1
    • OR, Playing as an Evil Cleric Cleric, say you'll pray that her son murdered the mind flayer brutally and swiftly Astarion approves +1


Graveyard

Dealing with Bugthimble at the "M.Kurwin" grave:

  • Ask what he was doing in your father's grave Astarion approves +1 (Requires DC 25 Deception check)
  • Playing as a Dragonborn Dragonborn, say you and he are practically kin Astarion approves +1
  • Say "Thank goodness, you can keep it", and then:
    • Use Deception Deception to convince him the treasure is cursed Astarion approves +1
    • Say the crate was promised for Nine-Fingers, then use Intimidation Intimidation to convince him to pay the fee for not breaking his snout Astarion approves +1
  • Intimidate Intimidate him into surrendering the loot to you Astarion approves +1
  • OR, Playing as a Dragonborn Dragonborn, ask him whether he would loot the corpse despite their shared blood Astarion approves +1
    • OR, Playing as a Draconic Sorcerer Draconic Sorcerer, warn him not to test the dragon's blood in your veins Astarion approves +1

Dealing with Nina Dortmell and Mortarch Gracie Scyre:

  • Speaking with Nina for the first time, ask who she wants to raise, then help her by any means or by using any available class-based options Astarion approves +2
  • Report Nina's attempts to Mortarch Gracie Scyre and then:
    • Advise the girl to practice for a decade, then try again Astarion approves +1
    • OR, Playing as The Dark Urge The Dark Urge, offer Nina to join her brother instead of raising him Astarion approves +1

Talking to Valmorba:

  • Ask her to give you a shovel (if you don't have one) Astarion approves +1
  • OR, Playing as The Dark Urge The Dark Urge, tell her there's usually not much left once you're done with the body Astarion approves +1

Speaking to grieving parents:

Other:

  • Speaking to Maude, ask what use do the dead have with flowers Astarion approves +1
  • Playing as a Rogue Rogue, tell Gothric Rillyn he should have learned the signs of a dangerous mark Astarion approves +1
    • OR, If you have already recruited Minsc, say you'll tell the Stone Lord how Gothric called him Astarion approves +1


Grey Harbour Docks

Talking to Big Huido:

  • Successfully the deceive deceive him and pretend to be a representative of The Guild Astarion approves +1 (Unique lines for Bard Bard and Rogue Rogue)
    • Then say you'll just loot his corpse instead Astarion approves +1
  • OR Intimidate Intimidate him into surrendering the Guild shipment Astarion approves +1 (Unique lines for Barbarian Barbarian and Fighter Fighter)
  • Ask him what if you just kill him and take everything Astarion approves +1

At the Iron Throne, escape the prison with Ulder Ravengard alive. Astarion approves +1
At Flymm Cargo, after returning from the Iron Throne, surrender Redhammer to Allandra Grey Astarion approves +1


The Heapside Prison

  • Talking to Skittle via Speak with Animals Speak with Animals:
    • Call him a "rat-ical mercantile rodent" Astarion approves +1
    • OR Ask what does obtaining goods in the prison en-tail Astarion approves +1
    • OR Ask to have a squeak at what he’s got Astarion approves +1
  • Ask him whether his business is rat-ified by the local merchant's league Astarion approves +1


Highberry's Home

  • If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell Roger and Cora Highberry you hope they enjoy it Astarion approves +1

Note: This option requires successful passive DC 18 Medicine check, or DC 10 Perception check for a Barbarian Barbarian character


The House of Grief

  • In front of the House of Grief, deceive Arves into giving you money (with or without using Detect Thoughts Detect Thoughts on him first) Astarion approves +1

Note: Both options require DC 20 Deception check

Note: You need to knock her out in the battle to speak to her afterwards


The House of Hope

Speaking to Hope or to her spirit:

  • Upon arriving to the House, when her projection flickers, say the last thing you needed was a mad apparition Astarion approves +1
    • OR Continue the dialogue, then tell her she’s mad Astarion approves +1
  • When she says she needs you to ask a single question, answer you won’t tell her anything Astarion approves +1
  • In front of the Archive, say she is as helpful as a blunt dagger Astarion approves +1
  • After freeing Hope from her chains, say you barely stand to look at her Astarion approves +1
  • After defeating Raphael, if Korrilla was knocked out, tell Hope you should have killed her Astarion approves +1
    • OR Say Korrilla didn’t deserve to die Astarion approves +1

Talking to the Archivist, ask whether he'd like you to break bits of him Astarion approves +1 (Works regardless you talk about your contract or the Orphic Hammer; Requires DC 25 Intimidation check)

In the Boudoir:

  • Provoke the fight with Haarlep Astarion approves +1 by either way of listed below:
    • When Haarlep asks you why you are here, answer you’ve come to kill them
    • OR Refuse to undress for Haarlep
    • OR Choose to attack the incubus

Note: This option is available either before you shed your clothes or when they prompt you to lie on the bed

  • OR Agree to lie down, then fail a Wisdom Wisdom or Performance Performance check to resist the incubus and choose to fight your way out
  • OR Plead to gods to get you out of here when the incubus approaches you
  • OR Refuse to vow your body to the incubus at the climax of the sexual intercourse


Lady Jannath's Estate

If Oskar Fevras was not saved in Act One:

  • Speaking with Sir Gorran Penghyst and Lord Delwaer Jeth, tell them to stop or you will stick both their heads through the bloody painting Astarion approves +1 (Requires DC 18 Intimidation check roll)
    • OR, Playing as a Half-Orc Half-Orc, tell them to solve the matter with blades Astarion approves +1
    • OR, Playing as a Fighter Fighter, propose to be a second for them both Astarion approves +1
    • OR, Playing as a Vengeance Paladin Vengeance Paladin, tell them that such actions demand retribution OR that the duel is the only answer Astarion approves +1 (either option)

If Oskar Fevras was saved in Act One and the estate is now haunted:

  • After initial fight with Poltergeists, speak to Lady Jannath and say you are not one of her servants to order you around Astarion approves +1
  • After you have dealt with Kerry Evenfield’s ghost, speak to Jannath and Oskar and call their cooing "saccharine nonsense" Astarion approves +1


Society of Brilliance Lodge

Talking to Havkelaag:

Talking to Ptaris:
Note: Available only if you have sold the egg from the Creche Y’llek to Lady Esther in Act One

  • When Ptaris asks you whether you are good or bad person, answer that you are good at being bad Astarion approves +1
    • OR, Playing as a Rogue Rogue, use class-based option Astarion approves +1

Speaking to Omeluum after you have rescued it from the Iron Throne:

  • If you failed to save Ulder Ravengard, say the Duke meant nothing to you Astarion approves +1
  • If you have failed to save the majority of Gondian prisoners, say they meant nothing to you Astarion approves +1
  • If the rest of the Lodge members had been massacred while Omeluum was imprisoned, tell it you came to finish the job Astarion approves +1 (Omeluum becomes hostile to the party)


Lower City Sewers


The Sorcerous Sundries

Talking to Aradin near the entrance:

  • Successfully deceive deceive him, saying you haven’t found the Nightsong Astarion approves +1
  • If you let slip to Aradin that you’ve found the Nightsong, tell him that she’s immortal and tough Astarion approves +1
    • OR Deceive Aradin, saying that you have let the Nightsong go Astarion approves +1
    • OR Use Intimidation Intimidation or Persuasion Persuasion to make him stop pursuing the Nightsong Astarion approves +1

Note: Unique lines for Good/Neutral/Evil Cleric Cleric. The Persuasion Persuasion option is available for Monk Monk characters only

Talking to Lorroakan before resolving Dame Aylin’s fate:

  • Tell Lorroakan you might hand the Nightsong over for a right price Astarion approves +1
    • OR Say you know where she is and might be willing to tell him, too Astarion approves +1

Facing Lorroakan along with Dame Aylin:

  • Tell Aylin that things will be easier if she goes quietly Astarion approves +1
    • OR Tell Lorroakan that he can have the aasimar, but you’re expecting a fine reward in return Astarion approves +1

If you have betrayed Dame Aylin to Lorroakan:

  • After Aylin is defeated, tell Lorroakan it was pleasure doing business with him Astarion approves +1
  • After Lorroakan has caged Aylin, tell him that eternity suits him Astarion approves +1
    • OR Say it’s wonderful to see someone achieve their dreams Astarion approves +1

In the Sorcerous Vault:

  • Speaking to Yafeu once he's escaped the Peculiar lamp:
    • Demand to release your 'master' or die Astarion approves +1
    • OR Say you didn't like your 'master' anyway Astarion approves +1
    • OR Ask the djinni for some gold Astarion approves +1
    • OR Ask him politely to release your companion now Astarion approves +1 (Available to all characters except Wizard Wizard)


The Steel Watch Foundry

Talking to Tamia Holzt, if she spotted you in the Foundry:

  • Succeed a DC 7 Religion check and pretend to be a relief crew for Banite guards Astarion approves +1
    • OR Say you’ve come to bathe in Banites’ blood Astarion approves +1
    • OR Use any of class-based options to inspire Gondians to rebel Astarion approves +1 (Requires DC 18 Intimidation check or DC 18 Persuasion check, depending on character class)

Talking to Zanner Toobin once you have reached the laboratory wing:

  • When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing Astarion approves +1
  • If you have killed Banites in the workroom, tell Toobin about it Astarion approves +1

If you failed to switch off an activated Motivator while assaulting the Foundry:

Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:

Note: According to game files, a Vengeance Paladin Vengeance Paladin Character will have a Persuasion Persuasion roll instead of Intimidation Intimidation for all others

  • Take Zanner Toobin’s side and tell Wulbren you won’t let hurt them Astarion approves +1 (Wulbren and other Ironhands except Barcus become hostile)
    • OR, Convince Wulbren to let the Gondians go away (Requires DC 20 Persuasion check) Astarion approves +1

Note: A Deep Gnome Deep Gnome, a Good Cleric Cleric, a Devotion Paladin Devotion Paladin will have a unique line here and a DC 18 Ability check instead of basic one. Deep Gnome Deep Gnome characters roll Performance Performance instead of Persuasion Persuasion

Talking to Barcus Wroot after resolving the conflict:

  • If you have sided with Wulbren Bongle:
    • Tell Barcus that there was no other way Astarion approves +1
  • If you killed both Gondians and Ironhands:
    • Tell Barcus you did what you could Astarion approves +1
    • OR Say that it is for the best if no one of them gets Baldur’s Gate Astarion approves +1
  • If you have sided with Gondians:
    • Tell Barcus that Wulbren was past saving Astarion approves +1
    • OR Say that Wulbren deserved to die Astarion approves +1
  • If you convinced both factions to make peace:
    • Tell Barcus you’re impressed how he stood up to Wulbren OR that he’ll make a great leader of the Clan Ironhand Astarion approves +1 (either option)
    • Say he should have killed Wulbren Astarion approves +1


Other locations in Lower City

Note: This option requires having Jaheira in your party

  • At Flymm's Cobblers, talking to Sally Flymm, choose to "put her out of her misery" Astarion approves +1 (Sally and Dravo turn hostile to the party)
  • At the Flaming Fist cordon X: -195 Y: -15 near the Upper City gate, choose to turn back when the Emperor warns you about becoming a thrall Astarion approves +1

Note: This dialogue will occur if you come close to the gate without having all three Netherstones


The Murder Tribunal

  • Meeting Olfaith Olumssdottir for the first time, ask him what you must do to become an avatar of slaughter Astarion approves +1

Speaking with Sarevok Anchev:

  • Offer either Jaheira or Minsc, or both as a sacrifice to the Tribunal Astarion approves +1
  • Tell Sarevok you actually were deciding who should get to kill him Astarion approves +1
    • OR Ask Jaheira, Minsc, or them both, whether they would like to kill the old man, or you should do it yourself Astarion approves +1
  • Being judged, say you’ve ended your victim and then cut off their hand Astarion approves +1
    • OR Say you killed them with a smile on your face and pleasure in your heart Astarion approves +1
    • OR Say you killed them slowly and painfully Astarion approves +1

Note: All these options bring approval only if the victim is indeed your kill. Successful Deception Deception rolls on corresponding options do not give approval points

  • OR Answer Sarevok that you didn’t kill this person, but you will kill him instead Astarion approves +1
  • Agree to sacrifice Valeria in Bhaal’s name, on Sarevok’s order Astarion approves +1

Note: The Dark Urge The Dark Urge characters will have four different options here, all bringing approval

After becoming an Unholy Assassin:

  • Speaking to Echo of Illasera, tell her that she wasn’t quick enough if someone cut her down Astarion approves +1
  • Speaking to Echo of Amelyssan, say that every kill is euphoria Astarion approves +1
    • OR Say that nothing compares to your first kill Astarion approves +1


The Bhaal Temple

Talking to Orin:

  • Tell her that you’re not interested in abducted companion’s fate Astarion approves +1
    • OR Tell her you won’t stop her to kill the abductee Astarion approves +1

Speaking to Avatar of Bhaal after defeating Orin:
Note: These options are available to The Dark Urge The Dark Urge characters only.

  • Tell Bhaal that you have no desire to harm anyone else Astarion approves +1
    • OR Tell him that every night he possesses you your friends are in danger, and you won’t stand it Astarion approves +1
  • Accept your Father’s gift and blessings Astarion approves +1

Note: Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same


Campsite & Conversation

After the spawn assault:

  • Tell Astarion that you are sorry for what happened to him Astarion approves +1
    • OR tell him to move forward and get revenge after the assault. Astarion approves +1
  • Say that the world can be a wonderful place if he cares for those who care for him. Astarion approves +1
  • Ask whether you're special Astarion approves +1
  • Agree that it doesn't matter whether the other spawn have to die in the Rite. Astarion approves +1

Romance:
If Astarion has completed the Rite of Profane Ascension

  • Agree to become his spawn AND to bed him "one last time, for the road". Astarion approves +3

Note: Without sexual intercourse, no approval is gained

Companions:

  • When Vlaakith emerges at camp as a projection, convince Lae'zel to remain loyal to her Astarion approves +1
  • When Jaheira scolds Minsc after his recruitment, tell her that she could have lost the trail of the cult Astarion approves +1


Companion quest

  • When the party is attacked by other Cazador's spawn at night:
    • Deceive Deceive Leon and Aurelia, telling that they should side with Astarion. Astarion approves +1 (if you know about the Rite)
    • Persuade Persuade or intimidate intimidate them to stand against Cazador Astarion approves +1 (if you haven't learned about the Rite yet).
  • In Cazador's Dungeon, promise Sebastian to set them free OR ask whether they would be able to control hunger Astarion approves +1 (either option)
  • Successfully talk talk Astarion out of performing the Rite of Profane Ascension Astarion approves +3


Disapproval[edit | edit source]

The following story and dialogue choices will cause Astarion to lose approval.

Act One[edit | edit source]

Emerald Grove

In The Hollow:

  • Promise Zevlor you will talk to Kagha about stopping the ritual Astarion disapproves -1
  • After Lae'zel interrogates Zorru:
    • Ask her why had she been so rough Astarion disapproves -1 (unique lines for Halfling Halfling and Tiefling Tiefling)
    • OR, Playing as a Good Cleric Cleric or a Paladin Paladin, interrupt Lae'zel and call her cruel and cold after she threatens you Astarion disapproves -1
  • If you are confronted about stealing the Idol of Silvanus, return the idol and apologise Astarion disapproves -1
  • Tell Locke and Komira that the druids are overreacting and that you will talk to them Astarion disapproves -1
  • Swear to Nettie to take the Wyvern Poison Astarion disapproves -1
  • Convince Kagha to fight against the Shadow Druids (if uncovered her conspire) Astarion disapproves -1
  • Agree to kill the goblin horde's leaders for Zevlor Astarion disapproves -1
  • While talking to/trading with Mattis, catch Silfy trying to pickpocket you (passive Perception Perception check), and tell her to relax (either straightaway or after successful Insight Insight check). Astarion disapproves -1


Sunlit Wetlands/Putrid Bog

When talking to Auntie Ethel and Mayrina at the Riverside Teahouse:

  • Don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" Astarion disapproves -1
    • OR Tell Mayrina straightaway that Demir and Johl were killed (by you or Ethel) Astarion disapproves -1
  • After defeating Ethel, reject the offer to spare her in exchange for fey hair Astarion disapproves -5
  • OR, Order her to let Mayrina go. Astarion disapproves -5
  • Reject Mayrina's reward for saving her Astarion disapproves -1

Dealing with Gandrel:

  • Reveal his identity to Gandrel Astarion disapproves -10
    • OR, Don't rat Astarion out, but later in the dialogue don't allow him to kill the hunter Astarion disapproves -5
  • If Astarion kills Gandrel himself, say afterwards that the hunter need not to die OR That you cannot trust him after it Astarion disapproves -1 (either option)

Note: Available only if you don't know yet that Astarion is a vampire


Blighted Village

  • Drop and prepare to destroy the Necromancy of Thay in the Apothecary's Cellar Astarion disapproves -5
  • Read the Necromancy of Thay yourself Astarion disapproves -1
  • Pay Fezzerk a lot of gold to let you pass Astarion disapproves -1
    • OR Attack the gang and, when Fezzerk begs for mercy, spare him Astarion disapproves -1
  • Untie Barcus Wroot off the windmill wing and tell him that he owes you nothing Astarion disapproves -1


Goblin Camp

At the front gate and in the outer camp:

  • Smear the dung over your face on Sentinel Olak's demand. Astarion disapproves -1
  • Tell Eight that you are sorry for the loss of his parents. Astarion disapproves -1

Inside the Shattered Sanctum:

Note: Sazza must be freed from the cage in Emerald Grove In the Worg Pens:

  • After freeing Halsin, agree to kill goblin leaders to save the grove (either with or without him in bear form). Astarion disapproves -1


Zhentarim Hideout

  • Purchase Oskar Fevras from Brem for the price he asks initially Astarion disapproves -1
    • Give Oskar additional 200 gold after freeing him Astarion disapproves -1


Grymforge

  • Tell Ward Magmar that he disgusts you Astarion disapproves -1
  • When attempting to take the elevator, tell Magmar that you need to save Nere to obtain a Moonlantern Astarion disapproves -1
  • Convince Skickpit you're going to help him, then ask if he really wants you to kill his slavers (using Persuasion Persuasion line) Astarion disapproves -1
  • Pay your respect to the corpes of dead deep gnomes after killing or deceiving Brathwen and Viss. Astarion disapproves -1
  • Agree to help Lunkbug find Philomeen. Astarion disapproves -1
  • Stand up for the deep gnome slaves when Nere, once freed, is going to kill them Astarion disapproves -1
  • Convince Elder Brithvar to free the deep gnomes after the fight with Nere Astarion disapproves -1


Crèche Y'llek

In the Hatchery:

  • Persuade Varsh Ko'kuu to let you take the Githyanki Egg, telling him:
    • that you'll take it to a better crèche Astarion disapproves -1
    • OR that you'll raise it yourself Astarion disapproves -1
    • OR, Playing as a Githyanki Githyanki, say you'll see it becomes the greatest ghaik-slayer Astarion disapproves -1

In the Classroom:

  • Playing as a Fighter Fighter, save Youth Varrl by whatever means, and then tell him:
    • That capacity for mercy is what separates us from feral beasts Astarion disapproves -1
    • OR That his teacher obviously failed to instill discipline. Astarion disapproves -1

In the Captain's Quarters and Inquisitor's Chamber:


Other locations


Raphael's Deal

  • When Raphael briefly takes you to the House of Hope, say that you'll do anything to get rid of the tadpole Astarion disapproves -5
  • Discussing afterwards, tell Astarion that he might not be able to outfox the devil, but you will. Astarion disapproves -1
  • Playing as a Warlock Warlock, say that Raphael is "only a cambion" and that you can handle him. Astarion disapproves -1


Campsite & Conversation

Camp interactions:

  • At the very first long rest, when Astarion says he'll keep watch, answer you will not turn your back on a stranger Astarion disapproves -1
  • When he asks how you'd like to be killed, say you don't have to choose, OR that you would prefer one of the others/someone else to do it Astarion disapproves -1 (either option)
    • OR Tell him you'll spill his guts first Astarion disapproves -1
  • After Astarion fails to read through Necromancy of Thay, suggest that he give the book to Gale or to you, OR tell him to stop reading it Astarion disapproves -1 (either option)
    • OR, Playing as a Githyanki Githyanki, tell him to steel his mind and kill the spirits Astarion disapproves -1
  • After Astarion asks what do you see (cutscene with a mirror), say you see someone who wastes your time Astarion disapproves -1
  • When Astarion wants to gossip about your sex with Lae'zel, answer that it's none of his business. Astarion disapproves -1
  • If Astarion died from the Lathander's Lance blast in Rosymorn Monastery, resurrect him, then talk to him and say you thought that the parasite protects him from the sunlight Astarion disapproves -5
  • Playing as Shadowheart origin, confess to Astarion about your worshipping Shar and fail a Charisma Charisma roll Astarion disapproves -1

Romance:

  • Refuse him when he offers to sleep together. Astarion disapproves -1

Note: Turning him down within the romance cutscene itself does not bring any disapproval

  • At the camp celebration, when arranging a night together, first agree, then choose line "On second thoughts, maybe not" Astarion disapproves -1

Note: This whole dialogue occurs only if you haven't slept with him earlier

  • If you already have agreed to sleep with someone else, tell Astarion that you're "looking forward to it" OR ask the spawn if he's feeling jealous. Astarion disapproves -1 (either option)
  • Refuse to sleep with Astarion, then speak to him again and try to arrange a romp anew Astarion disapproves -1

Other companions and camp followers:

  • When it comes out that Shadowheart is a follower of Shar Shar, say you didn’t agree to join up with a Sharran, then tell her to leave Astarion disapproves -1
  • Give the Necromancy of Thay to Gale, OR destroy it. Astarion disapproves -5 (either option)
  • Allow Volo to follow through with his attempt to remove the parasite
  • Shoo the Owlbear Cub out of the camp when it comes first OR second time Astarion disapproves -1 (either time)
  • Playing as The Dark Urge The Dark Urge, after murdering the bard, try to put the blame on Astarion Astarion disapproves -6 (only if it is known he is a vampire)

Other conversations:

  • After the very first time using illithid powers, say the power that comes from the parasites cannot be trusted Astarion disapproves -1

Note: This dialogue is available only after using 'illithid' dialogue line for the first time in your walkthrough. The line here belongs to Custom origin (Tav); other origins may have unique formulations


Companion quest

At the long rest, when Astarion's true nature comes out:

    • Botch the roll to read his mind through illithid ability Astarion disapproves -5
    • Tell him to leave immediately Astarion disapproves -10 (Astarion leaves the party)
    • Fail to stake him (at any stage of the scene) Astarion disapproves -10 (Astarion leaves the party)

After his vampirism has been revealed:

  • On the next morning, if you did not permit him to bite you, say he’s lucky you didn’t kill him Astarion disapproves -1
  • When discussing Astarion's future 'diet' , forbid him to drink human blood Astarion disapproves -5 (either of two options)
    • OR Tell him to figure out himself what an "animal" is or to get a stake into the heart Astarion disapproves -10
  • After meeting Gandrel, when Astarion says Cazador might consider death too good for him, answer he's not wrong Astarion disapproves -5
    • Then tell Astarion that he is on his own Astarion disapproves -5
  • When he asks whose blood you'd hypothetically drink, refuse to discuss the subject Astarion disapproves -1
  • When he tries to feel through his scars with fingers, offer your help, then mock him about "cleric of Gond" Astarion disapproves -1


Act Two[edit | edit source]

Ruined Battlefield

If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Fail to convince the cowardly hyena in the convoy that it do not belong to the goblins. Astarion disapproves -1
    • OR Tell it to obey the goblins and stay Astarion disapproves -1
  • Stop Warrior Gronag from killing the hyena. Then, when Kar'niss the drider comes, ask him about his lantern and what is there in the shadows. After that, stop the drider from butchering Brawler Vez by any means. Astarion disapproves -1

If entering the Shadow-Cursed Lands from the Grymforge:

Dealing with He Who Was:

  • After ordering Madeline to hurt herself, stop her, saying she had done enough Astarion disapproves -2
    • OR Say her willing to hurt herself was enough Astarion disapproves -2
    • OR Accuse her of cowardice, using basic or unique Barbarian Barbarian, Bard Bard, Monk Monk lines Astarion disapproves -1
    • OR Say that it wasn't her fault, using basic or unique Bard Bard, Good Cleric Cleric or Monk Monk lines Astarion disapproves -1

Elsewhere:

Last Light Inn

Speaking to Jaheira:

  • When talking to Jaheira inside the inn, drink the spiked wine Astarion disapproves -1
  • If you have talked to Marcus already and know his mission, try to convince Jaheira that he is a spy Astarion disapproves -1

Speaking to Isobel during Marcus's assault, explain to Isobel that he is going to kidnap her Astarion disapproves -5

Speaking to Cerys, when she says they ran until found the inn, answer that she did the right thing Astarion disapproves -1 (unique lines for Cleric Cleric or Oathbreaker Paladin Oathbreaker Paladin)

Talking to Alfira:

  • Ask her about others, and then say that it was a cowardly move Astarion disapproves -1
  • If you successfully Rescue the Tieflings, speak to Alfira again. When she asks how did you do it, answer that you were being a hero Astarion disapproves -1

Elsewhere in the inn:

  • Playing as The Dark Urge The Dark Urge, curb your yearn to tear the Strange Ox apart. Astarion disapproves -1
  • Speaking to drunken Rolan before trying to save captured refugees, promise to rescue his siblings if they are alive OR Say that it is your responsibility to bring them back Astarion disapproves -1 (starts the quest, if you don't have it already)
  • After saving the refugees, when Bex asks why you helped, answer that you did it because they were in trouble Astarion disapproves -1 (unique line for a Cleric Cleric)

Reithwin Tollhouse

Agree to give up all your gold to Gerringothe Thorm. Astarion disapproves -1

Moonrise Towers

Witnessing Ketheric's trial (at the very first visit to Moonrise):

Note: This option will not bring any points for The Dark Urge The Dark Urge character

At the Moonrise Towers Prison:

  • Defeat Jasin and Sumera, then escort Minthara out of Moonrise Towers, and tell her you have saved her only for the pleasure of killing her yourself Astarion disapproves -1
  • Speaking to the Warden for the first time, use Deception Deception to convince her that you are Balthazar's closest confidante Astarion disapproves -1
  • Speaking to Wulbren, say they can die in prison for all you care Astarion disapproves -1
  • Refuse to find tools for Wulbren Astarion disapproves -1

Elsewhere in Moonrise Towers:

Note: If you are romancing the spawn, choosing the line "Yes. All mine" does not bring disapproval

  • Convince Astarion to bite Araj OR order him directly to do it. Astarion disapproves -3 (either option)
  • While trying to convince him, tell him not to be dramatic over just a bite Astarion disapproves -3


Gauntlet of Shar

Dealing with Yurgir and his retinue:

  • When speaking to the orthon initially, propose to help him finish the contract Astarion disapproves -1
  • If you agreed to help Yurgir:
    • Tell Astarion it is a part of the plan Astarion approves +1, then ask him not to blame you for a deal he can't keep Astarion disapproves -1
    • Suggest to search the temple for him Astarion disapproves -3
    • Speak to Nessa via Speak with Animals Speak with Animals and convince convince her that the orthon sold her to the party Astarion disapproves -1

Dealing with Lyrthindor:

  • After killing any three rats in the temple, speak with another rat:


Mind Flayer Colony

In the Tadpoling Centre, choose to release pod captives Astarion disapproves -1


After the final fight with Apostle of Myrkul

Speaking to Minthara:

  • When Minthara tells you she is going to kill Orin and proposes to lead the cult afterwards, answer that eradicating the Elder Brain may be wiser Astarion disapproves -1
  • OR Declare you will be the saviours of Baldur's Gate. When Minthara objects, say the future she's planning is shaped by violence Astarion disapproves -1
    • Then tell her that if she is going to Baldur's Gate, she'll do it alone Astarion disapproves -1
  • OR Say that her idea is madness, and you need to eradicate the cult and the brain Astarion disapproves -1

Speaking to Cerys:

  • Tell Cerys that other will look up to her Astarion disapproves -1
  • Say you couldn't have done it without Jaheira's help Astarion disapproves -1
  • Tell her the Nightsong is the real hero Astarion disapproves -1

Talking to Ide, Umi and Mattis:

  • Tell any of them about Mol's eyepatch you have found down in the colony, and then:
    • Assure Ide that Mol is somewhere safe Astarion disapproves -1
    • Tell Mattis that Mol will already be at Baldur's Gate when they arrive Astarion disapproves -1
    • Promise Umi that Mol is fine Astarion disapproves -1

Speaking to others:

  • Talking to Halsin, if you still haven't helped him with lifting the curse, promise to find Thaniel's cursed half (i.e. Oliver) Astarion disapproves -1
  • Playing as a Bard Bard, talk to Alfira and agree to play together a show for the tiefling kids Astarion disapproves -1
    • OR Prompt her to play for them alone Astarion disapproves -1


Campsite & Conversation

Romance:

  • After defending Astarion from Araj Oblodra's molestations, at the long rest:
    • Tell him twice that you're not interested in his confessions Astarion disapproves -5
    • OR Tell him you regret stopping him from drinking Araj's blood Astarion disapproves -15
    • OR Tell him you slept with him only because you wanted some fun Astarion disapproves -15
    • OR Convince him to sleep with you tonight (using any line), then, when the cutscene continues, prompt him to say what he wants to say OR ask whether it was bad for him Astarion disapproves -15 Note: Either choice here will break the relationship

Playing as The Dark Urge The Dark Urge, after killing your partner:

    • Ask others whether they came to admire your handiwork Astarion disapproves -5
    • OR Say it was a tragedy Astarion disapproves -5
    • OR Tell them they are next Astarion disapproves -5
    • OR Laugh Astarion disapproves -5

Note: Choosing any of these options turns the companion who found you over the corpse hostile. The only chance to avoid it is a DC 30 Deception check


Companion quest

  • When he tries to feel through his scars with fingers, offer your help, then mock him about "cleric of Gond" Astarion disapproves -1

Note: This cutscene will take place only if it hasn't occured in Act One

  • When Astarion at the camp proposes asking Raphael for help, try to discourage him from this idea OR to find out why he wants it Astarion disapproves -1

Note: This dialogue will run differently depending on whether you know about his scars or not; all "negative" options bring equal disapproval

  • After Raphael reveals the true purpose of Astarion's scars, refuse to help the spawn stop Cazador Astarion disapproves -3
    • OR Tell him that the Absolute is a greater evil Astarion disapproves -1


Act Three[edit | edit source]

Rivington

Open Hand Temple

  • Talk to Brother Bill and Brother Clements and say that their god would be proud of Father Lorgan Astarion disapproves -1
    • OR, Playing as a Monk Monk, say that offering alms to those in need is a sign of a noble soul Astarion disapproves -1
  • On the temple roof, tell Tara to stop eating the carrier pigeons. Astarion disapproves -1
    • OR, Playing as Gale origin, tell Tara that other aviary in the city is much better Astarion disapproves -1

Angleiron's Cellar

Circus of the Last Days

When passing Zethino's trial, choose answers:

  • First question: "He hasn't ever been happy" OR "Right now" Astarion disapproves -1 (either)
  • Second question: ★ "Freedom" OR "Tasty rat" Astarion disapproves -1 (either)
  • Third question: "Wooden sticks" OR ★ "Feeling a slave" Astarion disapproves -1 (either)

Note: The ★  sign here marks the answers considered correct for the purposes of the test, even if they bring disapproval.

Other actors and dealers:

  • Successfully catch Akabi the djinni on rigging the wheel, but apologise and say you were mistaken Astarion disapproves -1
  • Playing as a Paladin Paladin or a Cleric Cleric, tell Popper the kobold that graverobbing is a profane act Astarion disapproves -1
    • If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. Astarion disapproves -1
  • Talk to Lucretious before approaching Dribbles's show (when she's training up skeletons) and tell her that she is being a little harsh Astarion disapproves -1
  • Volunteer Astarion to the stage as an assistant to Dribbles Astarion disapproves -1, and then cheer him, telling "Go on!" Astarion disapproves -1.

Dealing with caged beasts:


Dealing with Orin's guises

  • If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people Astarion disapproves -1
    • OR Tell her that both sides need a lesson Astarion disapproves -1

Note: These are lines for the Custom origin (Tav). Any other Origins, except The Dark Urge The Dark Urge, have unique formulation

    • OR Tell her that you're going to report to the commanding officer Astarion disapproves -1
    • OR, Playing as The Dark Urge The Dark Urge, tell her that mindless slaughter is not the answer Astarion disapproves -1
    • OR, Playing as The Dark Urge The Dark Urge, propose to kill and kill again Astarion disapproves -1

Elsewhere in Rivington

Note: This option is available only if tiefling kids survived in previous Acts

  • Stand for Saer Grotpoll protesting against refugees, saying "Out with these interlopers!" Astarion disapproves -1
  • Playing as a Cleric Cleric, tell Tinker Nayzeem that Divine works in mysterious ways. Astarion disapproves -1
  • Ask newspaper seller Lilly Beanbottom whether she knows that a murder is not a good thing Astarion disapproves -1
  • At the Gur Camp, promise Ulma to save their children after Astarion said that they're already dead. Astarion disapproves -1
  • Playing as the The Dark Urge The Dark Urge, resist the yearn to tear the Strange Ox apart. Astarion disapproves -1

Note: Available if you haven't spoken to the Ox in Act Two

  • In the smugglers' cave, defeat Caïros and his thugs, and if Farlin survived, say you don't want gratitude from criminals Astarion disapproves -1


Wyrm's Crossing

  • At the entrance gate, refuse to be arrested by the Steel Watcher and prepare to fight.Astarion disapproves -1

At Sharess' Caress:

  • When trying to hire both Sorn Orlith and Nym Orlith:
    • Refuse to invite Halsin to the orgy, if the druid is in the party Astarion disapproves -1
    • Refuse to sleep with Astarion on the drow twins' offer, if you denied him earlier in the walkthrough Astarion disapproves -1
  • Speaking to Valeria, propose a toast to ADVENTURE! Astarion disapproves -1

Note: Available only after you've started Solve the Open Hand Temple Murders quest

  • After defeating a mind flayer in Naoise Nallinto's private room, tell her that her arousal towards the creature is disgusting Astarion disapproves -1 (requires a successful passive Insight Insight roll)


Wyrm's Rock Fortress

  • At the Flaming Fist barracks, when you spot Fist Reynash trying to open a chest, give him 300 gold to take the ferry Astarion disapproves -1
    • Speaking to Manip Bakshi afterwards, let him arrest you Astarion disapproves -1
  • Speaking to Gortash after killing Orin, surrender two your Netherstones to him Astarion disapproves -1


Lower City

Basilisk Gate Barracks

  • Talking to Fist Murphy, ask why he is standing on one leg, and then:
    • Outrage at him for stealing from people he is supposed to protect Astarion disapproves -1
    • OR, Playing as a Half-Orc Half-Orc, say is he was truly sorry, he'd be willing to die for forgiveness Astarion disapproves -1
    • OR, Playing as a Drow Drow, tell Murphy you'd make him cut off his hand Astarion disapproves -1
  • Playing as a Fighter Fighter, talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and say:
    • That you'd do exactly what she is doing Astarion disapproves -1
    • OR Advise her to double their shifts and dock their pay Astarion disapproves -1
  • Talking to Fist Miller after Florrick had been executed, say she didn't deserve to die Astarion disapproves -1
    • OR Say it's a cruel way of talking about her Astarion disapproves -1
  • Speaking to Liara Portyr and Lora Bergauz:
    • Tell Lora to calm down and let Liara alone Astarion disapproves -1
    • OR Say it wasn't very responsible to take a kid to a tavern Astarion disapproves -1


The Blushing Mermaid

Talking to Bosun Gannet, when he instructs you about the tavern rules, say you'll keep to them Astarion disapproves -1

  • After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her Astarion disapproves -1

Talking to the hag masking as Captain Grisly:

  • When looking for a decision, propose to talk to Lora and calm her down Astarion disapproves -1
  • When the hag offers you money for killing Lora, agree, but then return and say you can't do it Astarion disapproves -1

After Auntie Ethel reveals herself and offers you an alliance in your crusade, decline her deal, choosing either "Not a chance" or "Time to die" lines Astarion disapproves -1

    • OR, Playing as a Warlock Warlock, tell her to make a better offer or die Astarion disapproves -1
    • OR, Playing as a Paladin Paladin, say you will find glory in spilling the guts of a monster Astarion disapproves -1

Speaking to Svend and Siggy:

  • Tell Svend that Siggy clearly loves him and worries about him Astarion disapproves -1
    • OR, Playing as a Monk Monk, tell him to forego the date Astarion disapproves -1
    • OR, PLaying as a Bard Bard, tell Svend to save the angst for romance novels Astarion disapproves -1

Other patrons:


Old Garlow's Place

Before dealing with the hag:

  • Speaking to Mayrina in the sheep form via Speak with Animals Speak with Animals, tell her you are here to help her Astarion disapproves -1
  • Talking to Adrielle, offer to have a look at the hex Astarion disapproves -1
  • Speaking to Jatlo after you have removed his hex, tell him he has been charmed by hag Astarion disapproves -1
  • After removing the hex and killing Jatlo, offer Mayrina help with the hag Astarion disapproves -1 (A Devotion Paladin Devotion Paladin character will have a unique line here)
  • Talking to Kled, tell him that they are safe now Astarion disapproves -1
  • After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her Astarion disapproves -1 (either option)

If you have killed Auntie Ethel:

  • If you haven't raised Connor Vinderblad from dead in Act One, tell Mayrina it wasn't so amazing when the hag vomited a child Astarion disapproves -1
  • Talking to Adrielle, say the hag is finally dead, thanks to you Astarion disapproves -1


The Elfsong Tavern

  • Meeting Lakrissa in the tavern hall, say you missed her Astarion disapproves -1
  • Talking to Dez Kanshaw, say he won't find courage on the bottom of a bottle Astarion disapproves -1

Speaking to Harvard Willoughby, agree to participate in Laff Riot, and then, in first round, joke about Harvard smelling funny Astarion disapproves -1

    • Joke about "Dwarf and bulette" Astarion disapproves -1
  • In the second round, joke about "Vampires" Astarion disapproves -2
  • In the third round, joke about "Mind flayer and duergar" Astarion disapproves -1

Agree to follow the trail of the murders for Devella Fountainhead. Astarion disapproves -1

    • Agree to Devella's request to warn the other potential murder victims. Astarion disapproves -1

Note: If Devella has already left the Elfsong, this dialogue (with all approval points) may trigger at the Facemaker's Boutique


Golbraith's Cellar

  • Tell Golbraith Stredivas that mind flayers are dangerous, and then tell him to leave the city Astarion disapproves -1
    • OR Tell him that he should be fighting, hot hiding Astarion disapproves -1


The Graveyard

  • Speaking to Gothric Rillyn, say that burying alive is an apt punishment for thievery Astarion disapproves -1
  • After digging up the "M.Kurwin" grave, ask Bugthimble whether he was buried here, and then pay him the "fee" he demands Astarion disapproves -1

Dealing with Nina Dortmell and Mortarch Gracie Scyre:

  • Speaking with Nina for the first time, tell her to stop, because magic isn't a game Astarion disapproves -1
    • Ask who she wants to raise, then say she must never do it again Astarion disapproves -1
    • OR Tell Nina to let her brother rest in peace Astarion disapproves -1 (Unique line for a Monk Monk)
  • Report Nina's attempts to Mortarch Gracie Scyre Astarion disapproves -1
    • Then tell Nina the Mortarch is right Astarion disapproves -1


Grey Harbour Docks


The House of Hope


The Sorcerous Sundries

  • If you let slip to Aradin that you’ve found the Nightsong, tell him that she is in your camp Astarion disapproves -1

Facing Lorroakan along with Dame Aylin:

  • Tell the wizard you’ve come to stop him Astarion disapproves -1
    • OR Tell him that Ketheric Thorm already tried to steal Aylin’s immortality and is dead now Astarion disapproves -1
    • OR Tell Lorroakan that one more word about catching Aylin will be his last Astarion disapproves -1
    • OR, PLaying as Gale origin, ask him to reconsider his position Astarion disapproves -1


The Steel Watch Foundry

  • When Zanner Toobin says that Gondians are being subjugated through the collars, say that it is selfish to value their families more than an entire city Astarion disapproves -1
  • After razing down the Foundry, side with Wulbren Bongle and Ironhands and tell Toobin they have to die for the city OR Tell Toobin that the gnomes came for him Astarion disapproves -1 (either option)
  • If you have sided with Wulbren Bongle (and hence killed Gondians), ask Barcus Wroot whether he wants to die, too Astarion disapproves -1


Other locations in Lower City

Note: You need to knock her out in the battle to speak to her afterwards

Note: This dialogue will occur if you come close to the gate without having all three Netherstones


The Bhaal Temple

  • Tell Orin that her vision of the fate of Baldur’s Gate is exquisite Astarion disapproves -1


Campsite & Conversation

Romance:

  • After Astarion has completed the Rite of Profane Ascension, at the long rest cutscene:
    • Tell him he had to learn how not to become Cazador himself Astarion disapproves -15
    • OR, When he asks what do you desire, answer you wanted him to be free, but he never will Astarion disapproves -15
    • OR Discuss his proposal of becoming his spawn, then turn him down Astarion disapproves -15
    • OR Agree to be transformed (with or without sexual intercourse), then refuse to kneel before him Astarion disapproves -15

Note: Choosing any of these options will lead Astarion to break the relationship. Certain dialogue options within the cutscene or when speaking to him on the next morning might lead him to leave the party permanently.


Companion quest

The night assault of the other Cazador's spawn in the camp:

  • Tell Leon and Aurelia that they can take Astarion to Cazador Astarion disapproves -1
  • Speaking to the Leon and Aurelia, ask Astarion whether he has no heart.
  • After the fight, fail to persuade Astarion that you were only teasing him.Astarion disapproves -3 (If you are partnered with Astarion, he will break the relationship)
  • Berate Astarion for deceiving the other spawn about their part in the Rite. Astarion disapproves -3
    • Then tell him not to act haughty OR Ask him what does his own life matter Astarion disapproves -1 (either option)
  • Tell him that Cazador truly broke him OR That he shouldn't have given up Astarion disapproves -1 (either option)

In Cazador's Dungeon:

  • Fail to talk talk Astarion out of ascending Astarion disapproves -1
  • Refuse to help him perform the Rite Astarion disapproves -∞ Leaves the party (either option)
    • OR Interrupt the Rite once Astarion has started it Astarion disapproves -∞ Leaves the party AND becomes hostile

Notes[edit | edit source]

  1. At the Tiefling celebration, choosing sequence of options "Knowing you, it probably is", -> "Maybe, if you say please", -> "No, it's not happening" brings both Astarion approves +5 and Astarion disapproves -1. The equivalent dialogue path in the Goblin party gives Astarion disapproves -1 approval only, as of game version 4.1.1.6072089