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Shadowheart/Approval: Difference between revisions
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=== Act Two === | === Act Two === | ||
'''[[Ruined Battlefield]]'''<br> | '''[[Ruined Battlefield]]'''<br> | ||
''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:'' | ''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:'' | ||
* Order [[Gronag|Warrior Gronag]] to fetch the bone, after he orders the hyena to do the same. {{Approval|Shadowheart|+1}} | * Order [[Gronag|Warrior Gronag]] to fetch the bone, after he orders the hyena to do the same. {{Approval|Shadowheart|+1}} | ||
* Convince [[Kar'niss]] the drider not to attack you if you killed the convoy before summoning him, using | * Convince [[Kar'niss]] the drider not to attack you if you killed the convoy before summoning him, using {{Skill|Deception}} or {{Skill|Intimidation}}. {{Approval|Shadowheart|+1}} ''(either option)'' | ||
* If ambushing the convoy '''with''' the Harpers, start the dialogue with the drider and | * If ambushing the convoy '''with''' the Harpers, start the dialogue with the drider and {{Skill|Deception|deceive}} it into giving you the [[Moonlantern]] {{Approval|Shadowheart|+1}} | ||
''When dealing with [[He Who Was]]:'' | ''When dealing with [[He Who Was]]:'' | ||
* Speaking to | * Speaking to He Who Was, say you doubt that he is here for the goodness of his heart {{Approval|Shadowheart|+1}} | ||
** Then agree to find [[Madeline's Ledger]] for him {{Approval|Shadowheart|+1}} | ** Then agree to find [[Madeline's Ledger]] for him {{Approval|Shadowheart|+1}} | ||
* Order [[Madeline]] to hurt herself as Ben and Marc did {{Approval|Shadowheart|+1}} ''(Evil {{Class|Cleric}} will have a unique line)'' | * Order [[Madeline]] to hurt herself as Ben and Marc did {{Approval|Shadowheart|+1}} ''(Evil {{Class|Cleric}} will have a unique line)'' | ||
** Then tell her to stab herself and don't stop OR to prove she is sorry {{Approval|Shadowheart|+1}} ''(either option)'' | ** Then tell her to stab herself and don't stop OR to prove she is sorry {{Approval|Shadowheart|+1}} ''(either option)'' | ||
** Finally succeed a | ** Finally succeed a {{Skill|Persuasion}} roll to keep her going {{Approval|Shadowheart|+1}} | ||
''Elsewhere:'' | ''Elsewhere:'' | ||
* When talking to [[Dolly Thrice]], ignore her pleads two times and keep the [[Moonlantern]] | * When talking to [[Dolly Thrice]], ignore her pleads '''two times''' and keep the [[Moonlantern]] {{Approval|Shadowheart|+1}} | ||
* At the [[House in Deep Shadows]], | * At the [[House in Deep Shadows]], beat [[Oliver]] at hide-and-seek '''twice''' without being spotted {{Approval|Shadowheart|+2}} ''(one point for each round of the game)'' | ||
* After saving [[Rolan]] from the [[Shadow]]s, tell him to shut up and be grateful {{Approval|Shadowheart|+1}} | * After saving [[Rolan]] from the [[Shadow]]s, tell him to shut up and be grateful {{Approval|Shadowheart|+1}} | ||
** OR | ** OR Use a class-based option for a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Sorcerer}} or a {{Class|Wizard}} {{Approval|Shadowheart|+1}} | ||
** OR Ask him not to be hard on himself for trying to save his family {{Approval|Shadowheart|+1}} | ** OR Ask him not to be hard on himself for trying to save his family {{Approval|Shadowheart|+1}} | ||
'''[[Last Light Inn]]''' <br> | '''[[Last Light Inn]]''' <br> | ||
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''Dealing with [[Isobel]] and [[Marcus Falgor|Marcus]]:'' | ''Dealing with [[Isobel]] and [[Marcus Falgor|Marcus]]:'' | ||
* When | * When Isobel mocks [[Shadowheart]] about {{Deity|Shar}} not protecting her, answer that the Dark Lady's works aren't for you to question {{Approval|Shadowheart|+1}} | ||
** Playing as an Evil {{Class|Cleric}}, after Isobel casts protecting spell on the party, say that you hope it is worth its ''sickly'' radiance {{Approval|Shadowheart|+1}} | ** Playing as an Evil {{Class|Cleric}}, after Isobel casts protecting spell on the party, say that you hope it is worth its ''sickly'' radiance {{Approval|Shadowheart|+1}} | ||
* If Marcus vouched for you at the entrance ''(in this case he will wait in Isobel's room)'': | * If Marcus vouched for you at the entrance ''(in this case he will wait in Isobel's room)'': | ||
** Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself {{Approval|Shadowheart|+1}} ''(either option)'' | ** Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself {{Approval|Shadowheart|+1}} ''(either option)'' | ||
** OR Speak to Isobel and warn her, revealing Marcus as a True Soul {{Approval|Shadowheart|+1}} | ** OR Speak to Isobel and warn her, revealing Marcus as a [[True Soul]] {{Approval|Shadowheart|+1}} | ||
* If Marcus assaults the inn ''(happens if you gained entrance with [[Mol|Mol's]] help)'': | * If Marcus assaults the inn ''(happens if you gained entrance with [[Mol|Mol's]] help)'': | ||
** After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her {{Approval|Shadowheart|+1}} | ** After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her {{Approval|Shadowheart|+1}} | ||
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* Ask whether the Flaming Fist are just going to stay around {{Approval|Shadowheart|+1}} | * Ask whether the Flaming Fist are just going to stay around {{Approval|Shadowheart|+1}} | ||
** If [[Wyll]] is in the party, tell Florrick it's your business what had happened to him {{Approval|Shadowheart|+1}} | ** If [[Wyll]] is in the party, tell Florrick it's your business what had happened to him {{Approval|Shadowheart|+1}} | ||
** OR, Playing as [[Wyll]], say it was a devil deal that has gone terribly wrong {{Approval|Shadowheart|+1}} | ** OR, Playing as [[Wyll]] origin, say it was a devil deal that has gone terribly wrong {{Approval|Shadowheart|+1}} | ||
''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:'' | ''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:'' | ||
* Say you only wanted to admire him close {{Approval|Shadowheart|+2}}, and then indeed choose to quietly admire him {{Approval|Shadowheart|+2}} | * Say you only wanted to admire him close {{Approval|Shadowheart|+2}}, and then indeed choose to quietly admire him {{Approval|Shadowheart|+2}} | ||
** OR, Playing as a {{Class|Ranger}}, say you do not seek his territory {{Approval|Shadowheart|+2}} | ** OR, Playing as a {{Class|Ranger}}, say you do not seek his territory {{Approval|Shadowheart|+2}} | ||
''Speaking to [[Cerys]]:'' | ''Speaking to [[Cerys]]:'' | ||
* When she tell you about their misfortunes and says they ran until found the inn, say: | * When she tell you about their misfortunes and says they ran until found the inn, say: | ||
** That she abandoned others {{Approval|Shadowheart|+1}} ''(use basic line or unique for {{Class|Barbarian}}, {{Class|Fighter}}, {{Class|Monk}} or {{Class|Paladin}} (except | ** That she abandoned others {{Approval|Shadowheart|+1}} ''(use basic line or unique for {{Class|Barbarian}}, {{Class|Fighter}}, {{Class|Monk}} or {{Class|Paladin}} (except {{Class|Oathbreaker}}))'' | ||
** OR That she did the right thing {{Approval|Shadowheart|+1}} ''(use basic line or unique for {{Class|Cleric}} or {{Class|Oathbreaker|Oathbreaker Paladin}})'' | ** OR That she did the right thing {{Approval|Shadowheart|+1}} ''(use basic line or unique for {{Class|Cleric}} or {{Class|Oathbreaker|Oathbreaker Paladin}})'' | ||
* Ask her what they are doing here, if they headed for Baldur's Gate, and then: | * Ask her what they are doing here, if they headed for Baldur's Gate, and then: | ||
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* After Marcus's assault, when she asks whether they cannot trust anyone: | * After Marcus's assault, when she asks whether they cannot trust anyone: | ||
** Tell her to stop whining {{Approval|Shadowheart|+1}} | ** Tell her to stop whining {{Approval|Shadowheart|+1}} | ||
** OR, Playing as a {{Race|Half-Orc}}, tell her to use her anger | ** OR, Playing as a {{Race|Half-Orc}}, tell her to use her anger {{Approval|Shadowheart|+1}} | ||
* Ask her about others, and then say that running was right call {{Approval|Shadowheart|+1}} | * Ask her about others, and then say that running was right call {{Approval|Shadowheart|+1}} | ||
* When Alfira asks you how do you keep going, answer: | * When Alfira asks you how do you keep going, answer: | ||
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** OR, Playing as a {{Race|Drow}}, a {{Race|Deep Gnome}} or a {{Race|Duergar}}, say that only the strong survive {{Approval|Shadowheart|+1}} | ** OR, Playing as a {{Race|Drow}}, a {{Race|Deep Gnome}} or a {{Race|Duergar}}, say that only the strong survive {{Approval|Shadowheart|+1}} | ||
* When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]], promise you will find them {{Approval|Shadowheart|+1}} ''(starts the [[Rescue the Tieflings|quest]], if you don't have it already)'' | * When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]], promise you will find them {{Approval|Shadowheart|+1}} ''(starts the [[Rescue the Tieflings|quest]], if you don't have it already)'' | ||
* If you successfully | * If you successfully rescued the tieflings, speak to Alfira again. When she asks how did you do it, answer that you were being a hero {{Approval|Shadowheart|+1}} | ||
** | ** Take the reward from Alfira for rescuing the tieflings {{Approval|Shadowheart|+1}} | ||
<small>'''''Note: ''' If [[Lakrissa]] survived, talking to her starts the same cutscene''</small> | |||
''Speaking with [[Bex]] and [[Danis]]:'' | ''Speaking with [[Bex]] and [[Danis]]:'' | ||
* Before trying to | * Before trying to save captured refugees: | ||
** Promise Bex to find Danis, using any of two basic options or {{Class|Paladin}} or {{Class|Cleric}} lines {{Approval|Shadowheart|+1}} ''(starts the quest, if you don't have it already)'' | ** Promise Bex to find Danis, using any of two basic options or {{Class|Paladin}} or {{Class|Cleric}} lines {{Approval|Shadowheart|+1}} ''(starts the quest, if you don't have it already)'' | ||
** OR Tell her that Danis is now goblin chow toy OR that they've probably killed and eaten him {{Approval|Shadowheart|+1}} ''(either option)'' | ** OR Tell her that Danis is now goblin chow toy OR that they've probably killed and eaten him {{Approval|Shadowheart|+1}} ''(either option)'' | ||
* If Danis '''died''' while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise {{Approval|Shadowheart|+1}} | * If Danis '''died''' while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise {{Approval|Shadowheart|+1}} | ||
* If Danis '''survived''' and reunited with Bex: | * If Danis '''survived''' and reunited with Bex: | ||
** Smile and then say it's wonderful to see them together OR mention that it is all thanks to you {{Approval|Shadowheart|+1}} | ** Smile and then say it's wonderful to see them together OR mention that it is all thanks to you {{Approval|Shadowheart|+1}} ''(either option)'' | ||
** When Bex asks why you helped, answer that you did it because they were in trouble {{Approval|Shadowheart|+1}} ''( | ** When Bex asks why you helped, answer that you did it because they were in trouble {{Approval|Shadowheart|+1}} ''(Unique line for {{Class|Cleric}})'' | ||
''Dealing with [[Rolan]], [[Cal]] and [[Lia]]:'' | ''Dealing with [[Rolan]], [[Cal]] and [[Lia]]:'' | ||
* Speaking to drunken Rolan before trying to | * Speaking to drunken Rolan before trying to save captured refugees: | ||
** Promise to rescue them if they are alive OR say that it is your responsibility to bring them back {{Approval|Shadowheart|+1}} ''(starts the quest, if you don't have it already)'' | ** Promise to rescue them if they are alive OR say that it is your responsibility to bring them back {{Approval|Shadowheart|+1}} ''(starts the quest, if you don't have it already)'' | ||
** OR Tell him that his siblings are better off dead than in cult's hands {{Approval|Shadowheart|+1}} | ** OR Tell him that his siblings are better off dead than in cult's hands {{Approval|Shadowheart|+1}} | ||
** OR Tell him to stop whining and do something about it {{Approval|Shadowheart|+1}} | ** OR Tell him to stop whining and do something about it {{Approval|Shadowheart|+1}} | ||
** OR, Playing as a {{Class|Sorcerer}}, tell him he won't be able to read his spellbook if he keeps drinking {{Approval|Shadowheart|+1}} | ** OR, Playing as a {{Class|Sorcerer}}, tell him he won't be able to read his spellbook if he keeps drinking {{Approval|Shadowheart|+1}} | ||
* If you have already saved him from the | * If you have already saved him from the Shadows, say you're absolutely going to gloat {{Approval|Shadowheart|+1}} | ||
* If either Cal or Lia (or both) '''died''' while rescue attempt: | * If either Cal or Lia (or both) '''died''' while rescue attempt: | ||
** Tell Rolan that you wanted to save everyone, but couldn't {{Approval|Shadowheart|+1}} | ** Tell Rolan that you wanted to save everyone, but couldn't {{Approval|Shadowheart|+1}} | ||
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* If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly {{Approval|Shadowheart|+1}} | * If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly {{Approval|Shadowheart|+1}} | ||
''Talking to [[Ide]] after drunken | ''Talking to [[Ide]] after drunken Rolan has snapped on her:'' | ||
* Say you're sorry, and then add that he is more immature than she is {{Approval|Shadowheart|+1}} | * Say you're sorry, and then add that he is more immature than she is {{Approval|Shadowheart|+1}} | ||
* OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back {{Approval|Shadowheart|+1}} | * OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back {{Approval|Shadowheart|+1}} | ||
* When Ide shows you the [[The Way of the Wanderer|book]] she means to keep for Rolan, convince her to give it to you, using | * When Ide shows you the [[The Way of the Wanderer|book]] she means to keep for Rolan, convince her to give it to you, using {{Skill|Deception}}, {{Skill|Intimidation}} or {{Skill|Persuasion}} {{Approval|Shadowheart|+1}} ''(either option)'' | ||
''Elsewhere in the inn:'' | ''Elsewhere in the inn:'' | ||
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''In the [[Reithwin Tollhouse]]:'' | ''In the [[Reithwin Tollhouse]]:'' | ||
* Convince [[Gerringothe Thorm]] to end herself by any available option | * Convince [[Gerringothe Thorm]] to end herself by any available option {{Approval|Shadowheart|+1}} | ||
<small>'''''Note: ''' Requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options''</small> | |||
''In the [[House of Healing]]:'' | ''In the [[House of Healing]]:'' | ||
* Convince [[Malus Thorm]] to order his [[Zealous Assistant|sisters]] to hone their blades on each other | * Convince [[Malus Thorm]] to order his [[Zealous Assistant|sisters]] to hone their blades on each other {{Approval|Shadowheart|+1}} | ||
** Then persuade Malus Thorm to operate on himself. {{Approval|Shadowheart|+1}} | ** Then persuade Malus Thorm to operate on himself. {{Approval|Shadowheart|+1}} | ||
* OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. {{Approval|Shadowheart|+1}} ''(comes one point by another subsequently)''. | * OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. {{Approval|Shadowheart|+1}} ''(comes one point by another subsequently)''. | ||
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* Agree to help [[Arabella]] find her parents. {{Approval|Shadowheart|+1}} | * Agree to help [[Arabella]] find her parents. {{Approval|Shadowheart|+1}} | ||
** Then offer Arabella shelter at your camp. {{Approval|Shadowheart|+1}} | ** Then offer Arabella shelter at your camp. {{Approval|Shadowheart|+1}} | ||
* OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and succeed | * OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and succeed {{Skill|Persuasion}} or {{Skill|Intimidation}} roll to take her to your camp {{Approval|Shadowheart|+1}} | ||
<small>'''''Note: ''' {{Background|Haunted One|The Dark Urge}} character will have a unique lines and only {{Skill|Persuasion}} option'' </small> | |||
''At [[The Waning Moon]]:'' | ''At [[The Waning Moon]]:'' | ||
* Safely drink with [[Thisobald Thorm]] (rolling | * Safely drink with [[Thisobald Thorm]] (rolling {{Ability|Constitution}}, either general or class-based lines) {{Approval|Shadowheart|+1}}''(gains approval after first and second rounds)'' | ||
** OR successfully imitate drinking (rolling | ** OR successfully imitate drinking (rolling {{Skill|Sleight of Hand}}) {{Approval|Shadowheart|+1}} ''(gains approval only in the first round)'' | ||
* Successfully entertain the brewer with your stories (through | * Successfully entertain the brewer with your stories (through {{Skill|Performance}} roll) {{Approval|Shadowheart|+1}} ''(gains approval each time)''. | ||
'''''Note:''' If Performance roll failed, successful subsequent | <small>'''''Note:''' If {{Skill|Performance}} roll failed, successful subsequent {{Skill|Deception}} roll earns a point of approval, nonetheless'' </small> | ||
* By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Shadowheart|+1}} | * By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Shadowheart|+1}} | ||
''In [[Sharran Sanctuary]] under the town square:'' | ''In the [[Sharran Sanctuary]] under the town square:'' | ||
* | * Shed your blood as a sacrifice at the secret altar to Shar {{Approval|Shadowheart|+1}} | ||
'''[[Moonrise Towers]]'''<br> | '''[[Moonrise Towers]]'''<br> | ||
''Talking to [[Z'rell|Disciple Z'rell]]:'' | ''Talking to [[Z'rell|Disciple Z'rell]] after [[Ketheric|Ketheric's]] trial:'' | ||
* If you killed the goblins | * If you killed the goblins, distract Z'rell with thoughts of your care for Shadowheart {{Approval|Shadowheart|+1}} | ||
<small>'''''Note:''' This option is available only if you're romancing the cleric''</small> | |||
'''''Note:''' This option is available only if you're romancing the cleric'' | * If you spared the goblins, use {{Skill|Deception}} to explain that they are more useful alive {{Approval|Shadowheart|+1}} | ||
* If you spared the goblins, use | |||
''At the [[Moonrise Towers Prison]]:'' | ''At the [[Moonrise Towers Prison]]:'' | ||
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** Succeed the {{Ability check|Wisdom|18}} to reach out to Minthara's mind, tell her to play along, and then convince the questioners that you have broken her {{Approval|Shadowheart|+1}} | ** Succeed the {{Ability check|Wisdom|18}} to reach out to Minthara's mind, tell her to play along, and then convince the questioners that you have broken her {{Approval|Shadowheart|+1}} | ||
** OR Say that the only thing you're going to break is them {{Approval|Shadowheart|+1}} ''(starts a fight with the questioners, with Minthara taking your side)'' | ** OR Say that the only thing you're going to break is them {{Approval|Shadowheart|+1}} ''(starts a fight with the questioners, with Minthara taking your side)'' | ||
* After the fight, escort Minthara out of Moonrise Towers and tell where to find your camp {{Approval|Shadowheart|+1}} | * After the fight, escort Minthara out of Moonrise Towers and tell her where to find your camp {{Approval|Shadowheart|+1}} | ||
* Speaking to the [[Warden]] for the first time, tell her that her face is bland, too {{Approval|Shadowheart|+1}} | * Speaking to the [[Warden]] for the first time, tell her that her face is bland, too {{Approval|Shadowheart|+1}} | ||
* Use | * Use {{Skill|Deception}} to convince the Warden that you are [[Balthazar|Balthazar's]] closest confidante, and then: | ||
** Try to bribe her, and when she takes the money and does nothing, say that you should have see it coming {{Approval|Shadowheart|+1}} | ** Try to bribe her, and when she takes the money and does nothing, say that you should have see it coming {{Approval|Shadowheart|+1}} | ||
** OR, Playing as a {{Class|Rogue}}, say it was so well-played that you are not even mad {{Approval|Shadowheart|+1}} | ** OR, Playing as a {{Class|Rogue}}, say it was so well-played that you are not even mad {{Approval|Shadowheart|+1}} | ||
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* Talking to [[Lia]], promise to help the tieflings escape {{Approval|Shadowheart|+1}} | * Talking to [[Lia]], promise to help the tieflings escape {{Approval|Shadowheart|+1}} | ||
** OR Refuse to help them {{Approval|Shadowheart|+1}} | ** OR Refuse to help them {{Approval|Shadowheart|+1}} | ||
* Talking to [[Lakrissa]], when she accuses you of serving the cult, succeed a | * Talking to [[Lakrissa]], when she accuses you of serving the cult, succeed a {{Skill|Persuasion}} or an {{Skill|Intimidation}} roll, then promise to help the tieflings {{Approval|Shadowheart|+1}} | ||
* Speaking to [[Wulbren]], say that [[Barcus Wroot]] sent you, OR use any of check-based options {{Approval|Shadowheart|+1}} | * Speaking to [[Wulbren]], say that [[Barcus Wroot]] sent you, OR use any of check-based options {{Approval|Shadowheart|+1}} | ||
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''Elsewhere in Moonrise Towers:'' | ''Elsewhere in Moonrise Towers:'' | ||
* Convince [[Astarion]] to bite [[Araj Oblodra]] by any means OR order him directly to do it. {{Approval|Shadowheart|+1}} ''(either option)'' | |||
* Meeting [[Squire]] in Ketheric's room, tame it by any means, then reach out to pet her (without {{SAI|Speak with Animals}}) {{Approval|Shadowheart|+1}} | * Meeting [[Squire]] in Ketheric's room, tame it by any means, then reach out to pet her (without {{SAI|Speak with Animals}}) {{Approval|Shadowheart|+1}} | ||
** OR Ask if it would be all right to give her a scratch (using {{SAI|Speak with Animals}}) {{Approval|Shadowheart|+1}} | ** OR Ask if it would be all right to give her a scratch (using {{SAI|Speak with Animals}}) {{Approval|Shadowheart|+1}} | ||
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''Final fight at the Moonrise:'' | ''Final fight at the Moonrise:'' | ||
* At the [[Moonrise Towers Rooftop]], tell [[Ketheric Thorm]] that you can help, OR that it isn't too late, OR to come quietly {{Approval|Shadowheart|+1}} ''(either option)'' | * At the [[Moonrise Towers Rooftop]], tell [[Ketheric Thorm]] that you can help, OR that it isn't too late, OR to come quietly {{Approval|Shadowheart|+1}} ''(either option)'' | ||
'''''Note:''' These lines require {{Ability Check|Intimidation|21}} or {{Ability check|Persuasion|18}} and any of subsequent DC 30 checks first, OR a {{Ability check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]'' | <small>'''''Note:''' These lines require {{Ability Check|Intimidation|21}} or {{Ability check|Persuasion|18}} and any of subsequent DC 30 checks first, OR a {{Ability check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]''</small> | ||
:* When [[Aylin|Nightsong]] intervenes, tell her to stand down, because | :* When [[Aylin|Nightsong]] intervenes, tell her to stand down, because Ketheric has surrendered. {{Approval|Shadowheart|+1}} | ||
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''Dealing with [[Yurgir]] and his retinue:'' | ''Dealing with [[Yurgir]] and his retinue:'' | ||
* When speaking to the orthon initially, choose to attack him straightaway. {{Approval|Shadowheart|+1}} | * When speaking to the orthon initially, choose to attack him straightaway. {{Approval|Shadowheart|+1}} | ||
** OR Talk to Yurgir about his pact, | ** OR Talk to Yurgir about his pact, succeed a passive {{Skill|Insight}} check and three subsequent {{Skill|Persuasion}} checks to make him kill Merregons, shoot his [[Displacer Beast]] [[Nessa]], and finally off himself. {{Approval|Shadowheart|+1}} | ||
'''''Note:''' The Insight check is not needed when playing as a | <small>'''''Note:''' The Insight check is not needed when playing as a {{Class|Bard}} or a {{Class|Warlock}}''</small> | ||
* If you agreed to help Yurgir: | * If you agreed to help Yurgir: | ||
** | ** Playing as an Evil {{Class|Cleric}}, say you ought to kill him for what he had done in the temple {{Approval|Shadowheart|+1}} | ||
'''''Note:''' If Shadowheart has already denied Shar, this option will bring {{Approval|Shadowheart|-1}} instead'' | <small>'''''Note:''' If Shadowheart has already denied Shar, this option will bring {{Approval|Shadowheart|-1}} instead''</small> | ||
** Successfully {{SAI|Detect Thoughts}} of the [[Hoarding Merregon]] and ask for the potions used to charm Nessa | ** Successfully {{SAI|Detect Thoughts}} of the [[Hoarding Merregon]] and ask for the potions used to charm Nessa {{Approval|Shadowheart|+1}} | ||
** Talking to Nessa without {{SAI|Speak with Animals}}, pass the {{ | ** Talking to Nessa without {{SAI|Speak with Animals}}, pass the {{Skill|Animal Handling}} check and give the beast a scratch behind the ears {{Approval|Shadowheart|+1}} | ||
** Speak to Yurgir again, ask him about Nessa, then say it is wrong to treat her like this {{Approval|Shadowheart|+1}} | ** Speak to Yurgir again, ask him about Nessa, then say it is wrong to treat her like this {{Approval|Shadowheart|+1}} | ||
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** Using {{SAI|Speak with Animals}}, bargain their lives for a treasure {{Approval|Shadowheart|+1}} | ** Using {{SAI|Speak with Animals}}, bargain their lives for a treasure {{Approval|Shadowheart|+1}} | ||
** Without {{SAI|Speak with Animals}}, choose to hold your hands up in peace {{Approval|Shadowheart|+1}} | ** Without {{SAI|Speak with Animals}}, choose to hold your hands up in peace {{Approval|Shadowheart|+1}} | ||
* When | * When Lyrthindor appears after you continue killing rats, tell him you were trying to humour Yurgir (if you persuaded the orthon to help him) {{Approval|Shadowheart|+1}} | ||
** OR That there's no need for ''more'' violence (if you didn't persuade the orthon) {{Approval|Shadowheart|+1}} | ** OR That there's no need for ''more'' violence (if you didn't persuade the orthon) {{Approval|Shadowheart|+1}} | ||
** OR Say you are sorry for this {{Approval|Shadowheart|+1}} | ** OR Say you are sorry for this {{Approval|Shadowheart|+1}} | ||
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* Speaking to Balthazar through [[Reconstituted Duellist]], tell ''it'' to leave, because you don't answer to a pile of bones {{Approval|Shadowheart|+1}} | * Speaking to Balthazar through [[Reconstituted Duellist]], tell ''it'' to leave, because you don't answer to a pile of bones {{Approval|Shadowheart|+1}} | ||
** OR, Playing as a {{Class|Rogue}}, say you do not blunder {{Approval|Shadowheart|+1}} | ** OR, Playing as a {{Class|Rogue}}, say you do not blunder {{Approval|Shadowheart|+1}} | ||
* Agree to clear the way for the necromancer, and then {{Skill|Persuasion|persuade}} him to assign [[Flesh]] to your help {{Approval|Shadowheart|+1}} | |||
* Agree to clear the way for the necromancer, and then persuade him to assign [[Flesh]] to your help {{Approval|Shadowheart|+1}} | |||
** Having [[Mother Dearest]] in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her.{{Approval|Shadowheart|+1}} ''(Makes Balthazar and his minions hostile)'' | ** Having [[Mother Dearest]] in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her.{{Approval|Shadowheart|+1}} ''(Makes Balthazar and his minions hostile)'' | ||
* Refuse to help the necromancer and choose to attack him {{Approval|Shadowheart|+5}} | * Refuse to help the necromancer and choose to attack him {{Approval|Shadowheart|+5}} | ||
** OR, Playing as a {{Class|Paladin}} (except | ** OR, Playing as a {{Class|Paladin}} (except {{Class|Oathbreaker}}), say you will smite him where he stands {{Approval|Shadowheart|+5}} | ||
'''[[Mind Flayer Colony]]'''<br> | '''[[Mind Flayer Colony]]'''<br> | ||
''In the [[Necrotic Laboratory]] | ''In the [[Necrotic Laboratory]],'' talking to [[Balthazar]], successfully pretend to be a thrall {{Approval|Shadowheart|+1}} | ||
<small>'''''Note:''' This option is available only if you helped the necromancer reach the [[Nightsong]] and let him take her to [[Ketheric]]''</small> | |||
''At the [[Mind_Flayer_Colony#Morgue|Morgue]],'' speak to [[Chop]] and ask why not to send him to all other butchered victims {{Approval|Shadowheart|+1}} | |||
'' | ''In the [[Tadpoling Centre]],'' choose to release pod captives {{Approval|Shadowheart|+5}} | ||
'''After the final fight with [[Apostle of Myrkul]]'''<br> | '''After the final fight with [[Apostle of Myrkul]]'''<br> | ||
Line 635: | Line 637: | ||
** OR Say "Good riddance" {{Approval|Shadowheart|+1}} | ** OR Say "Good riddance" {{Approval|Shadowheart|+1}} | ||
* Tell her the [[Nightsong]] is the real hero {{Approval|Shadowheart|+2}} | * Tell her the [[Nightsong]] is the real hero {{Approval|Shadowheart|+2}} | ||
* Say people get paid for doing jobs {{Approval|Shadowheart|+1}} ''( | * Say people get paid for doing jobs {{Approval|Shadowheart|+1}} ''(Unique line for {{Class|Rogue}})'' | ||
** When she answers that she has no money, say you were joking {{Approval|Shadowheart|+1}} | ** When she answers that she has no money, say you were joking {{Approval|Shadowheart|+1}} | ||
Line 644: | Line 646: | ||
'''Camp | '''[[Campsite|Camp]] & Conversations''' | ||
* | * Talking to the [[Dream Guardian]] after entering Shadow-Cursed Lands, succeed the passive {{Skill|Insight}} check, hug them, then ask not to get used to it {{Approval|Shadowheart|+1}} | ||
* | * Give Shadowheart a [[Night Orchid]] {{Approval|Shadowheart|+5}} | ||
* When Shadowheart changes her hairstyle and asks your opinion, tell her: | |||
** If she remained loyal to {{Deity|Shar}}, say you love it OR say that it isn’t about you {{Approval|Shadowheart|+1}} ''(either option)'' | |||
** If she changed to a Selûnite, choose any answer {{Approval|Shadowheart|+1}} | |||
<small>'''''Note:''' But a {{Class|Cleric}} of {{Deity|Selûne}} do not gain approval on their class-based option''</small> | |||
'''[[Daughter of Darkness| | '''[[Daughter of Darkness|Companion quest]]'''<br> | ||
''Near Pedestal of Reckoning and through [[Gauntlet_of_Shar#Trials_of_Shar|Shar's trials]]:'' | ''Near Pedestal of Reckoning and through [[Gauntlet_of_Shar#Trials_of_Shar|Shar's trials]]:'' | ||
* When Shadowheart speaks of her need to go through the trials and become a [[Dark Justiciar]], agree to help her if you can {{Approval|Shadowheart|+5}} | * When Shadowheart speaks of her need to go through the trials and become a [[Dark Justiciar]], agree to help her if you can {{Approval|Shadowheart|+5}} | ||
* At the beginning of each trial let her start it {{Approval|Shadowheart|+5}} ''(Works, too, if you first have pushed her aside but then changed your mind)'' | * At the beginning of each trial let her start it {{Approval|Shadowheart|+5}} ''(Works, too, if you first have pushed her aside but then changed your mind)'' | ||
* After finishing the trials, agree to search the [[Spear of Night]] (if you don’t have it) {{Approval|Shadowheart|+5}} | |||
* At the Verge of the Shadows suggest to move on {{Approval|Shadowheart|+5}} | * At the Verge of the Shadows suggest to move on {{Approval|Shadowheart|+5}} | ||
'''''Note:''' This option gives approval points regardless of result of the player's possible attempt to pry in her mind, while she is praying | <small>'''''Note:''' This option gives approval points regardless of result of the player's possible attempt to pry in her mind, while she is praying'' </small><br> | ||
''In the [[Shadowfell]]:'' | ''In the [[Shadowfell]]:'' | ||
* If Balthazar is present and not hostile to the party AND if Shadowheart is in the party: | * If Balthazar is present and not hostile to the party AND if Shadowheart is in the party: | ||
** Tell the necromancer to stand down, for your companion has her own plans for this one (i.e. | ** Tell the necromancer to stand down, for your companion has her own plans for this one (i.e. Aylin) {{Approval|Shadowheart|+5}} | ||
* Resolving [[Aylin|Aylin's]] fate, select the option to ''not interfere | * Resolving [[Aylin|Aylin's]] fate, select the option to ''not interfere'' OR tell Shadoheart to do as she must {{Approval|Shadowheart|+10}} | ||
* When talking to Dame Aylin at the camp, tell Shadowheart you'll help her save her parents {{Approval|Shadowheart|+5}} '' | * When talking to Dame Aylin at the camp, tell Shadowheart you'll help her save her parents {{Approval|Shadowheart|+5}} | ||
<small>'''''Note:''' This option is available if Shadowheart denied Shar and you have invited Aylin and Isobel to your camp'' </small> | |||
=== Act Three === | === Act Three === |
Revision as of 19:07, 22 January 2025
Overview | Approval | Banter | Romance |
Shadowheart likes finding pragmatic and efficient solutions to problems.
She appreciates discretion and respecting one's privacy. Shadowheart may respond well to an act of heroism or helping the weak, but again, counts its usefulness. However, she also has occasional cruel tendencies and may look favourably on torture and manipulation others to achieve the needed results. Lastly, she approves open-minded approach to her serving the goddess Shar.
Shadowheart dislikes those who speak poorly of her worship. She disapproves pressing her for answers or details, unless she wishes to reveal some of them herself. She does not like needless cruelty or violence and can respond unfavorably to taking straightforward decisions or being too open with untrustworthy or unknown individuals. Finally, she disapproves those who doubt in decisions or opinions taken previously.
Unlike other Companions, Shadowheart has a secondary approval system, influencing the choices in Find the Nightsong and Find Ketheric Thorm's Relic. For more information, see Nightsong Points.
The actions and choices listed on this page will raise or lower Shadowheart's Approval.
For more information about the approval system, see Approval.
Greetings
Depending on their approval rating, Shadowheart may greet the player with:
Negative (<0):
- "What do you want?"
- "What?"
- "What is it?"
Neutral (0 - 19):
- "Something the matter?"
Medium and up - Sharran (20+ approval):
- "May the darkness protect you."
- "Shar's blessing upon you."
- "Lady of Sorrows guide us. Did you want something?"
Medium and up - Selunite (20+):
- "All's well I hope? Aside from the obvious?"
- "Almost pleasant, travelling with company. If you ignore all the... less pleasant aspects."
- "I wasn't expecting it, but I'm glad to have some company on this journey."
When spoken to by someone other than the player character:
- "I don't answer to you - move along."
Romance
Flirting (20+ approval):
- "Well, my day just improved. Did you want something?"
- "You know, I've been catching myself smiling more lately. I think that's your fault."
- "I was hoping you'd come to chat. What do you need?"
- "Ah- so that's what people mean when they talk about butterflies in their stomach. Did you want something?"
Flirting - Low approval:
- "Hmm. You wanted something?"
- "In need of attention, I take it?"
- "Oh, you're back."
- "Sometimes I wonder if I should just let the tadpole dictate my love life. Did you want something?"
Partnered (40+ approval):
- "Aren't you a sight for sore eyes."
- "Good. I was just starting to miss the sound of your voice."
- "Did you want something? If not, I'm perfectly happy to just gaze upon you a while."
- "Why hello, lover... that sounded more debonaire in my head, I'll admit. Do you need something?"
Partnered - Low approval:
- "I hope this is important."
- "You know what I really love about you? When you play the strong, silent type. Let's keep this short, shall we?"
- "You know, just because I join you at your bedroll from time to time doesn't mean you need to talk to me quite so much. Is this urgent?"
- "Personality isn't everything, I suppose. Plenty of relationships can limp along on physical attraction alone. What do you want?"
- "Yes?"
Broken Up (40+ approval):
- "You know, I didn't realise it was possible to be so cordial with a former flame. I suppose I'm lucky. Did you want something?"
- "You're a sight for sore eyes, even now. Did you want something?"
- "Careful - keep seeking me out like this and people may think we're rekindling things. Did you want something?"
- "What can I do for you?"
Broken Up - Low approval:
- "You know, I truly do marvel sometimes that I ever had feelings for you. What do you want?"
- "Mmm-hmm? This had better be important."
- "Honestly, I should be grateful that you ended things between us - I dodged a poison tipped arrow there. What do you want?"
- "Spit it out then."
- "I'm listening - though don't ask me why."
Approval
As a Companion character, the interactions listed below will cause Shadowheart to gain approval.
Act One
- Wake her up on the Ravaged Beach and have her join the party
+10
Note: Available if you saved her from the pod on the Nautiloid. If the party is already full, these points will not be acquired
- Accept Astarion's apologies and say you would have done the same
+1 (unique line for )
- Use to calm the Scared Boar found near Astarion's pod
+1
- the tieflings holding Lae'zel to shoot her down.
+1
Note: Taking this course makes you to ultimately choose between losing a companion and gaining disapproval
- Then attack Lae'zel
+5
- Then attack Lae'zel
- Ask Lae'zel to say "please" after convincing the tieflings to leave.
+1
- Resolve the encounter with Gimblebock near the Chapel Entrance without violence
+1
- In the Dank Crypt, successfully open the Book of Dead Gods (using any skill-based or class-based option) and pass the check
+1
- Convince Aradin and Zevlor to stop arguing without punching either of them (using or )
+1
- Refuse to help Zevlor persuade Kagha to let the tieflings stay
+1
- Convince Nadira to give you her Soul Coin after saving her from the bugbear assassin
+1
- Tell Arka to seek vengeance and spill some goblin blood over Kanon's death
+1
- Recruit Shadowheart, if you didn't do so on the Ravaged Beach or near the Chapel Entrance
+5
- Tell Rolan, Lia and Cal to leave the grove while they still can
+1
- Order Lae'zel to stand down when talking to Zorru
+1 (does not bring approval for characters)
- Playing as a , , or , offer to heal Pandirna for a price
+1
- Assist Guex in training (using , , or unique , , lines)
+1
- Playing as Wyll origin, distract kids trained by Asharak, reciting one of your adventures (either with a yeti, a croc or an owlbear)
+1
- Convince Arka to spare Sazza (using or any skill-based or class-based option)
+1
- Make Barth pay you for his locket, if you get it back from Meli
+1
- Refuse Zevlor to kill the goblin horde's leaders
+1
- As a , pick Mirkon's pockets while he is distracted by the harpies
+1
- After successfully stealing the Idol of Silvanus for Mol, tell her you will be keeping it
+1
In the Sacred Pool and druid caves:
- Persuade Kagha to free Arabella
+5
- After resolving Arabella's fate, talk to Kagha and praise her for protecting her own
+5
- Tell Silver the wolf you just wanted to give them your scent (using )
+1
- OR, playing as a or , sit with Silver (without this spell)
+1
- OR, playing as a or , sit with Silver (without this spell)
- Swear to Nettie to take the Wyvern Poison
+1
- While dealing with Topaz the bird via :
While the Emerald Grove is preparing for the goblin attack
- Convince Memnos to join the fight against the goblins
+1
- Tell Lakrissa to buy you a drink to be even
+1 (this point may be earned either before attack or after defeating goblins)
- Convince Wyll not to attack you, using or
+1
Note: This scene appears only if Wyll left the party due to your choices in dialogue with Minthara, after you have revealed the Grove's location to the drow
- Tell Andrick and Brynna to forget the owlbear and go away
+1
- OR, If you killed the owlbear already, tell them to go because you've avenged Edowin
+1
- OR, If you killed the owlbear already, tell them to go because you've avenged Edowin
- Tell Scratch to follow your scent to the camp, using .
+1
- Convince the Mother Owlbear to let you go without fighting
+1
- Spare the Owlbear Cub after killing the Mother Owlbear
+1
- Agree not to loot the Selûnite chest
+5
- When find Demir and Johl arguing with Auntie Ethel, say that you aren't getting involved OR that this has nothing to do with you
+1 (either option)
- After entering the Sunlit Wetlands, break the illusion by any available means, then say 'BAA' at the Redcaps when you speak to them
+1 (works twice)
- If Astarion is in your party, don't rat him out to Gandrel, but further in the dialogue don't allow him to kill the hunter.
+1
- If Astarion kills Gandrel himself, say afterwards that the hunter need not to die OR That you cannot trust him after that
+1 (either option)
Note: Available only if you don't know yet that Astarion is a vampire
In the Overgrown Tunnel:
- Chasing after Auntie Ethel in her lair, speak to Lorin and ROAR at him.
+1
- the Gnarled Door to let you in
+1 (Reports of no approval in this instance on PS5 at this time) [Needs Verification]
- After defeating Auntie Ethel, her into handing over both Mayrina and fey hair
+5
- If you killed Ethel and spared Mask of Regret, speak to the latter afterwards and choose to attack her
+1
- Accept Mayrina's locket as a reward for saving her
+1
- Gain entrance to the village:
- Through the southern gate - by the goblin guard
+1
- Through the eastern gate - by successfully using any check-based line on the booyang guard OR by showing them Brand of the Absolute
+1 (either option)
- Through the southern gate - by the goblin guard
- Persuade Fezzerk at the windmill to leave peacefully
+5
- Untie Barcus Wroot off the windmill wing and demand a compensation from him
+1
- Convince Lump the Enlightened to fight alongside you, outbidding goblins
+1
Note: This approval can be gained the same way, too, if the ogres come to your camp to resolve the deal
Goblin Camp
At the front gate and in the outer camp:
- Smear the dung over your face on Sentinel Olak's demand
+1
- Tell Tracker Grikka that you will get answers from prisoners.
+1
- Using , tell the Dishevelled Chicken to shut up and play
+1
Note: These options are available if you have killed the Owlbear Cub in its nest
- Invite the Owlbear Cub to your camp
+1
- Then speak to Krolla and convince her to let the cub go with you, using any check-based option
+1
- OR Start a tour of chicken-chasing and prompt the cub to run to the finish posts, using or
+1
- When Krolla tries to scam you after you won in a tour of chicken-chasing, demand your gold back and also all of hers, using illithid powers
+1
- Then speak to Krolla and convince her to let the cub go with you, using any check-based option
Talking to Crusher:
- When he orders you to kiss his foot, obey
+1, then start licking it
+1
- Successfully use on Crusher and say you'll let his boss know of his plans
+1
- Make Crusher kneel and kiss your foot, using OR Illithid powers.
+1
- Tell Eight that you're sorry for his loss.
+1
- Convince Booyahg Piddle to give you the book he's reading without using illithid powers
+1
- Persuade Klagga to give you the Dwarf's Poem
+1
Inside the Shattered Sanctum:
- Pick a fight with Priestess Gut or in her chambers.
+1
- Don't object Dror Ragzlin's orders to report to Minthara
+1
- Promise Minthara to get information from the captive
+1
- Tell Torturer Spike to let you put the prisoner through paces.
+1
- Tell Minthara that the prisoner escaped and then pass an check to withhold the grove's location
+1
- OR Tell her that Liam told you everything and pass the check
+1
- OR Tell her that Liam told you everything and pass the check
Note: These options are available only if you spoke to Minthara before interrogating and freeing Liam
- Tell Minthara that Sazza was too stupid to understand you prior
+1
Note: Sazza must be freed from the cage in Emerald Grove
- Provoke a fight with Minthara by any available option
+1
- Agree to endure Abdirak's teachings on Loviatar's doctrine.
+1
- Convince the spiders in the pit that goblins taste better than you
+1
In Worg Pens:
- After freeing Halsin, agree to kill goblin leaders to save the grove (either with or without him in bear form)
+1
- Save Rugan, then use to convince him to sell his employer's wares
+1
- Side with Karlach during Wyll's confrontation with her
+2
Waukeen's Rest & Zhentarim Hideout
- Tell Benryn you'll keep the dowry as a payment for his saving
+1
- Successfully the guard Salazon to let you go through the hatch to the hideout
+1
- Purchasing Oskar Fevras, make Brem lower the price through or
+1
- When entering the myconid colony, tell Sovereign Spaw the truth about the parasite
+1
- Steal the Boots of Speed from Thulla
+1
- Obtain the Ring of Mind-Shielding from Omeluum (either through , , or providing it with the description of the Nautiloid structure)
+1
- Tell Derryth Bonecloak you're going to keep the Noblestalk for yourself
+1
- In Festering Cove, tell BOOOAL he is a fake god and tell him you will kill him and take his power
+1
- OR Tell BOOOAL you won't let him enslave the Kuo-toa any longer
+1
- ** If you find out that BOOOAL is a Redcap, bait him with a tale of bloodshed instead of sacrifice
+1
- OR Tell BOOOAL you won't let him enslave the Kuo-toa any longer
- When talking to Ward Magmar about travelling to Moonrise Towers, say that Moonrise holds the answers you need.
+1
- the Deep Rothé to breathe, focus and excavate for Skarjall OR to attack the duergar
+1 (either option)
- Convince Elder Brithvar to free the deep gnomes after the fight with Nere
+1
- If you killed the duergar (both rebels and Absolutists) before freeing Nere, plant a thought in Nere's mind about freeing the gnome slaves
+1
- Give Shadowheart the Idol of Shar and tell her that you'll try to find anything else
+5
- Playing as a , tell Ellyka that githyanki patrol means nothing to you, getting her to stand down.
+1
- Speak with Kith'rak Voss yourself instead of letting Lae'zel do it
+1 (any option of two available)
- Speaking to Voss, succeed the passive check to resolve the encounter peacefully
+5
- Upon entering the Créche, first tell Gish Far'aag that Voss sent you; then pretend to be an avatar of Vlaakith and succeed a
DC 30 Performance check.
+1
- Vandalise the portrait of Vlaakith
+1
In the Infirmary:
Note: To do this, succeed a passive DC 14 Performance check, then succeed a
DC 30 Wisdom check or
DC 30 Persuasion check
In the Classroom:
- Persuade Sa'varsh Kethk to let Youth Varrl go from training.
+1
At the Hatchery:
- Successfully persuade Varsh Ko'kuu to let you take the Githyanki Egg, telling him:
In Captain's Quarters and Inquisitor's Chamber:
- Tell Kith'rak Therezzyn that you have the Mysterious Artefact, then refuse to surrender it.
+1 (provokes a fight with Therezzyn)
- Refuse to hand over the artefact to the Ch'r'ai W'wargaz, and convince Lae'zel to trust you by succeeding
DC 21 Persuasion check or by reminding her of the zaith'isk (if you've learned the truth about it prior)
+1
- Refuse Vlaakith's demand to enter the Mysterious Artefact or say you're actually going to free the person inside
+1
Raphael's Deal
- When Raphael briefly takes you to the House of Hope, choose lines:
- "I need to think this over."
+1
- "You're mad if you think I'll make a deal with a devil."
+5 (If playing as Wyll origin: "... another devil")
- "I need to think this over."
- Upon returning, talk to Shadowheart and say the devil cannot be trusted, then confirm it
+5
Camp & Conversations
Camp interactions
Note: This option appears only if you spoke to her prior to any other companion
Note: This dialogue is available only after using 'illithid' line for the very first time in a conversation
- At the second long rest, when she asks what would you do if she turns, answer you'd kill her on spot
+1
- After learning about any path to a cure, tell Shadowheart this could be your last night together, probe her thoughts using illithid , and suggest to find a tavern and celebrate
+5
- When Shadowheart comes to the camp all not herself, succeed roll to detect a knife in her belt, and then her to have a rest at the camp
+10
Note: This scene occurs only if you have missed all opportunities to recruit the cleric at the beginning of the game
- When you catch her trying to handle with the Mysterious Artefact, successfully pass a check, and then:
Other companions and camp followers
- When Astarion tries to bite you, either stake him or chase him off the camp. In the morning, tell others that bringing him to the camp was a mistake
+1
- Playing as Astarion origin, if you have approval rate <10 from her, speak to Shadowheart about herself. Then ask what does she mean calling you "the type", and finally say this all is a bit new for you
+1
- Playing as Astarion origin, confess to her of being a vampire and succeed a roll
+10
Note: If Shadowheart initiates the discussion herself, successful check will bring only +1 approval
- Talking to Lae'zel about the crèche as the only path to a cure, say that total understanding is nonsense
+1
- When Lae'zel intends to kill everyone before turning into mind flayers, talk her out of it
+5
- When Lae'zel and Shadowheart have an argument over the Mysterious Artefact
- If Lae'zel attacks sneakily at night, her to stop
+10
- OR, Playing as a , her
+10
- OR Choose to defend Shadowheart or side with her if it somes to the duel
+10 (either option)
- If Shadowheart attacks sneakily at night, choose to do nothing
+10 (Lae'zel dies)
- After Shadowheart kills Lae'zel, talk to her and tell her you trust she had reasons to do it
+10
- If Lae'zel attacks sneakily at night, her to stop
- If you are recruiting Karlach after raiding the Emerald Grove, convince her it was a necessary decision
+1
- When Wyll comes to the camp with the intent to kill Karlach, call the warlock stubborn
+1
- Tell Mizora she's not leaving your camp alive during her first appearance there
+1
- OR Tell Mizora not to lay a finger on Karlach
+1
- Playing as Karlach origin, ask Mizora why doesn't she f*ck off
+1
- OR Tell Mizora not to lay a finger on Karlach
- When talking to Halsin on the morning after the camp celebration, say that you prefer to take the route through Underdark
+1
- When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact, encourage Lae'zel to trust him
+1
- Pet Scratch when he first comes to the camp
+1
- Feed the Owlbear Cub when it first comes to the camp
+1
- During camp romance scene near the waterfall, succeed the passive check and then choose to kiss her
+5
- When talking to her half-drunk at the goblins' party, offer her "a better distraction", then suggest to sit by the fire OR to tell what's on her mind
+10 (either)
Note: Any of three options above starts romance with her
- Say you won't pry when she rebuffs your attempts to know each other better
+1
- When it comes out that Shadowheart is a follower of , tell her that you don't care who she worships, because you all have bigger problems
+5
- Discussing Shadowheart's fear of wolves, promise to avoid them in if possible
+5
Note: This works only when Shadowheart comes close to wolves for the first time - either in the Emerald Grove, or in Zhentarim Hideout, or in Creche Y'llek. characters have an unique line
- Talk about her missing memories, and make her promise to point out Night Orchids
+1
- After she agrees to discuss wih you:
- Tell her to continue
+1
- When Shadowheart shares with you her memories about becoming a Sharran through the tadpole ("girl in the woods" cutscene), agree, then say this can't have been easy to her
+5
- After her wound manifests itself for the first time, ask her if there's anything you can do to help her
+1
Note: This camp dialogue occurs only if you haven't ever seen her wound manifesting itself prior
- When she tells you about her dream of becoming a Dark Justiciar, agree to hear her out
+1
- After reaching Grymforge, when Shadowheart says that there are signs of Dark Justiciars' presence, answers that you'll keep an eye about other signs in the future
+1
- Give her the Idol of Shar which can be found in Grymforge
+5 (unique line for a of )
Act Two
Ruined Battlefield
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
- Order Warrior Gronag to fetch the bone, after he orders the hyena to do the same.
+1
- Convince Kar'niss the drider not to attack you if you killed the convoy before summoning him, using or .
+1 (either option)
- If ambushing the convoy with the Harpers, start the dialogue with the drider and it into giving you the Moonlantern
+1
When dealing with He Who Was:
- Speaking to He Who Was, say you doubt that he is here for the goodness of his heart
+1
- Then agree to find Madeline's Ledger for him
+1
- Then agree to find Madeline's Ledger for him
- Order Madeline to hurt herself as Ben and Marc did
+1 (Evil will have a unique line)
Elsewhere:
- When talking to Dolly Thrice, ignore her pleads two times and keep the Moonlantern
+1
- At the House in Deep Shadows, beat Oliver at hide-and-seek twice without being spotted
+2 (one point for each round of the game)
- After saving Rolan from the Shadows, tell him to shut up and be grateful
+1
Last Light Inn
Speaking to Jaheira:
Dealing with Isobel and Marcus:
- When Isobel mocks Shadowheart about not protecting her, answer that the Dark Lady's works aren't for you to question
+1
- If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
- Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself
+1 (either option)
- OR Speak to Isobel and warn her, revealing Marcus as a True Soul
+1
- Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself
- If Marcus assaults the inn (happens if you gained entrance with Mol's help):
- Playing as :
Talking to Councellor Florrick:
Talking to His Majesty via :
Speaking to Cerys:
- When she tell you about their misfortunes and says they ran until found the inn, say:
- Ask her what they are doing here, if they headed for Baldur's Gate, and then:
- Tell her not to lose hope to see others alive
+1 (starts the quest, if you don't have it already)
- OR Say she did the right mess of things.
+1
- Tell her not to lose hope to see others alive
Talking to Alfira:
- After Marcus's assault, when she asks whether they cannot trust anyone:
- Ask her about others, and then say that running was right call
+1
- When Alfira asks you how do you keep going, answer:
- When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, promise you will find them
+1 (starts the quest, if you don't have it already)
- If you successfully rescued the tieflings, speak to Alfira again. When she asks how did you do it, answer that you were being a hero
+1
Note: If Lakrissa survived, talking to her starts the same cutscene
- Before trying to save captured refugees:
- If Danis died while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise
+1
- If Danis survived and reunited with Bex:
Dealing with Rolan, Cal and Lia:
- Speaking to drunken Rolan before trying to save captured refugees:
- Promise to rescue them if they are alive OR say that it is your responsibility to bring them back
+1 (starts the quest, if you don't have it already)
- OR Tell him that his siblings are better off dead than in cult's hands
+1
- OR Tell him to stop whining and do something about it
+1
- OR, Playing as a , tell him he won't be able to read his spellbook if he keeps drinking
+1
- Promise to rescue them if they are alive OR say that it is your responsibility to bring them back
- If you have already saved him from the Shadows, say you're absolutely going to gloat
+1
- If either Cal or Lia (or both) died while rescue attempt:
- If both siblings survived:
- If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly
+1
Talking to Ide after drunken Rolan has snapped on her:
- Say you're sorry, and then add that he is more immature than she is
+1
- OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back
+1
- When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using , or
+1 (either option)
Elsewhere in the inn:
- Talking to the Strange Ox via , promise to keep its secret.
+1
- When Manip Vidor says you are meant to be heading towards Moonrise, answer "doing your job, you mean"
+1
In the Reithwin Tollhouse:
- Convince Gerringothe Thorm to end herself by any available option
+1
Note: Requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options
In the House of Healing:
- Convince Malus Thorm to order his sisters to hone their blades on each other
+1
- OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing.
+1 (comes one point by another subsequently).
At the cemetery:
- Agree to help Arabella find her parents.
+1
- OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and succeed or roll to take her to your camp
+1
Note: option
character will have a unique lines and onlyAt The Waning Moon:
- Safely drink with Thisobald Thorm (rolling , either general or class-based lines)
+1(gains approval after first and second rounds)
- Successfully entertain the brewer with your stories (through roll)
+1 (gains approval each time).
Note: If roll failed, successful subsequent roll earns a point of approval, nonetheless
- By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst
+1
In the Sharran Sanctuary under the town square:
Talking to Disciple Z'rell after Ketheric's trial:
Note: This option is available only if you're romancing the cleric
At the Moonrise Towers Prison:
- When approaching Minthara being tortured and erased by Jasin and Sumera:
- After the fight, escort Minthara out of Moonrise Towers and tell her where to find your camp
+1
- Speaking to the Warden for the first time, tell her that her face is bland, too
+1
- Use to convince the Warden that you are Balthazar's closest confidante, and then:
- Talking to Lia, promise to help the tieflings escape
+1
- Talking to Lakrissa, when she accuses you of serving the cult, succeed a or an roll, then promise to help the tieflings
+1
- Speaking to Wulbren, say that Barcus Wroot sent you, OR use any of check-based options
+1
- Provide Wulbren with any tool capable of destroying a wall
+1
- When Wulbren, once freed, takes the boat and sails off without the party:
Elsewhere in Moonrise Towers:
- Convince Astarion to bite Araj Oblodra by any means OR order him directly to do it.
+1 (either option)
- Meeting Squire in Ketheric's room, tame it by any means, then reach out to pet her (without )
+1
- At the Moonrise Towers docks, use illithid
Wisdom check on Acolyte Marls, and then tell him to wash the worms off.
+1
Final fight at the Moonrise:
- At the Moonrise Towers Rooftop, tell Ketheric Thorm that you can help, OR that it isn't too late, OR to come quietly
+1 (either option)
Note: These lines require DC 21 Intimidation check or
DC 18 Persuasion check and any of subsequent DC 30 checks first, OR a
DC 10 Persuasion check if you have found and read Melodia's Letter to Ketheric
- When Nightsong intervenes, tell her to stand down, because Ketheric has surrendered.
+1
- When Nightsong intervenes, tell her to stand down, because Ketheric has surrendered.
Dealing with Yurgir and his retinue:
- When speaking to the orthon initially, choose to attack him straightaway.
+1
- OR Talk to Yurgir about his pact, succeed a passive check and three subsequent checks to make him kill Merregons, shoot his Displacer Beast Nessa, and finally off himself.
+1
- OR Talk to Yurgir about his pact, succeed a passive check and three subsequent checks to make him kill Merregons, shoot his Displacer Beast Nessa, and finally off himself.
Note: The Insight check is not needed when playing as a or a
- If you agreed to help Yurgir:
Note: If Shadowheart has already denied Shar, this option will bring -1 instead
- Successfully of the Hoarding Merregon and ask for the potions used to charm Nessa
+1
- Talking to Nessa without , pass the check and give the beast a scratch behind the ears
+1
- Speak to Yurgir again, ask him about Nessa, then say it is wrong to treat her like this
+1
- Successfully of the Hoarding Merregon and ask for the potions used to charm Nessa
Dealing with Lyrthindor:
- After killing any three rats in the temple, speak with any other rat:
- When Lyrthindor appears after you continue killing rats, tell him you were trying to humour Yurgir (if you persuaded the orthon to help him)
+1
Dealing with Balthazar in his outpost:
- Speaking to Balthazar through Reconstituted Duellist, tell it to leave, because you don't answer to a pile of bones
+1
- Agree to clear the way for the necromancer, and then him to assign Flesh to your help
+1
- Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her.
+1 (Makes Balthazar and his minions hostile)
- Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her.
- Refuse to help the necromancer and choose to attack him
+5
Mind Flayer Colony
In the Necrotic Laboratory, talking to Balthazar, successfully pretend to be a thrall +1
Note: This option is available only if you helped the necromancer reach the Nightsong and let him take her to Ketheric
At the Morgue, speak to Chop and ask why not to send him to all other butchered victims +1
In the Tadpoling Centre, choose to release pod captives +5
After the final fight with Apostle of Myrkul
Speaking to Minthara:
- When Minthara tells you she is going to kill Orin and seize the cult leadership, say eradicating the Elder Brain may be wiser
+1
- OR Declare you will be the saviours of Baldur's Gate, and then say her vision of future is shaped by violence
+1
- OR Say that her idea is madness, and you need to eradicate the cult and the brain
+1
Talking to Alfira:
Talking to Aylin, if you let Balthazar take her from Shadowfell:
- If Isobel survived, tell them you must apologize to Aylin
+1
- If Isobel died, tell Aylin your betrayal was a strategic move
+1
Speaking to Cerys:
- Tell her you're glad they are safe, and mention that Zevlor did his best
+1
- Tell Cerys that other will look up to her
+1
- Say you couldn't have done it without Jaheira's help
+1
- Tell her the Nightsong is the real hero
+2
- Say people get paid for doing jobs
+1 (Unique line for )
Talking to others:
- Talk to Halsin and, if you eliminated the curse, ask him to join you
+1
- Speak to Jaheira and agree to have her in the party (either joining you now or waiting at the camp)
+1
- Tell Mattis about Mol's eyepatch you have found down in the colony, and then say that death happens
+1
Camp & Conversations
- Talking to the Dream Guardian after entering Shadow-Cursed Lands, succeed the passive check, hug them, then ask not to get used to it
+1
- Give Shadowheart a Night Orchid
+5
- When Shadowheart changes her hairstyle and asks your opinion, tell her:
Note: But a of do not gain approval on their class-based option
Companion quest
Near Pedestal of Reckoning and through Shar's trials:
- When Shadowheart speaks of her need to go through the trials and become a Dark Justiciar, agree to help her if you can
+5
- At the beginning of each trial let her start it
+5 (Works, too, if you first have pushed her aside but then changed your mind)
- After finishing the trials, agree to search the Spear of Night (if you don’t have it)
+5
- At the Verge of the Shadows suggest to move on
+5
Note: This option gives approval points regardless of result of the player's possible attempt to pry in her mind, while she is praying
In the Shadowfell:
- If Balthazar is present and not hostile to the party AND if Shadowheart is in the party:
- Resolving Aylin's fate, select the option to not interfere OR tell Shadoheart to do as she must
+10
- When talking to Dame Aylin at the camp, tell Shadowheart you'll help her save her parents
+5
Note: This option is available if Shadowheart denied Shar and you have invited Aylin and Isobel to your camp
Act Three
Disapproval
As a Companion character, the interactions listed below will cause Shadowheart to lose approval. This list is most likely incomplete.