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Araj Oblodra: Difference between revisions
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(Several edits for grammar and readability. Added note about condition for History check that compels Araj to offer gold. Also, disguising as another race doesn't (unfortunately) change potion offered.) |
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Araj will brew unique [[Elixirs]] as payment for drawing blood from the [[True Soul|True Souls]] in the party for her research. | Araj will brew unique [[Elixirs]] as payment for drawing blood from the [[True Soul|True Souls]] in the party for her research. | ||
Each character may give blood only once, incurring 1d3 damage in the process. As the elixirs contain some of the donated blood, the effects are generally themed on the [[Races|race]], and, in the case of [[Dragonborn]]s, subrace of the character giving blood. | Each character may give blood only once, incurring 1d3 damage in the process. As the elixirs contain some of the donated blood, the effects are generally themed on the [[Races|race]], and, in the case of [[Dragonborn]]s, subrace of the character giving blood. Note that if the character is [[Disguise_Self_(Condition)|disguised]] while donating their blood, the potion they receive will still be that of their original race. | ||
Unlike normal elixirs, Araj's blood-draw elixir effects are ''not'' replaced when a character consumes a second elixir. The Half-elf version is not a true elixir at all, as it does not impart a long-lasting condition, but is instead a single-use healing consumable. | Unlike normal elixirs, Araj's blood-draw elixir effects are ''not'' replaced when a character consumes a second elixir. The Half-elf version is not a true elixir at all, as it does not impart a long-lasting condition, but is instead a single-use healing consumable. | ||
However, after consuming a blood-draw elixir and taking a long rest, the character will receive the condition {{Condition inline|Blood-draw Sickness}}, which causes a -1 to all dice rolls until another long rest. | However, after consuming a blood-draw elixir and taking a long rest, the character will receive the condition {{Condition inline|Blood-draw Sickness}}, which causes a -1 to all dice rolls until another long rest. | ||
Upon first speaking with Araj (and if Astarion is not in the party) she will, if asked for her intentions with keeping the rest of the blood donation, attribute it to mere curiosity. However, if the character passes a {{Ability check|History|14}}, knowledge of {{FRWiki|House Oblodra}} will allow them to realise Araj doesn't merely want True Soul blood, but [[Illithid]] blood specifically – an illicit subject for drow to research. If this insight is shared with Araj, she will pay 200 gold for each blood donation, including the current one, alongside the normal elixir. Note that if Astarion is in the party upon first meeting, the History check will not be made and, by extension, Araj will not additionally offer gold in exchange for blood. | |||
If responding to her offer with ''Keep it, your gold. I prefer to know what the sect does to non-believers.'', she refuses, saying that she has a project, which she cannot risk losing a unique specimen like the player character and that she has no choice but to observe the evolution of the player character from afar. Then she will turn invisible and run to disappear from Moonrise Towers and Act 2. | If responding to her offer with ''Keep it, your gold. I prefer to know what the sect does to non-believers.'', she refuses, saying that she has a project, which she cannot risk losing a unique specimen like the player character and that she has no choice but to observe the evolution of the player character from afar. Then she will turn invisible and run to disappear from Moonrise Towers and Act 2. | ||
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==== Interaction with Astarion==== | ==== Interaction with Astarion==== | ||
Araj deeply wishes to speak with {{CharLink|Astarion}}. If | Araj deeply wishes to speak with {{CharLink|Astarion}}. If he is left at camp, or is far enough away from the party during her first interaction, she will politely ask that the vampire spawn be brought next. | ||
When Araj speaks with Astarion, she excitedly asks that he bite her, so that she may study the effects of vampire bites up close. She offers the priceless {{SmRarityItem|Potion of Everlasting Vigour}} in exchange, which permanently increases the [[Strength]] of the one drinking it by 2. | When Araj speaks with Astarion, she excitedly asks that he bite her, so that she may study the effects of vampire bites up close. She offers the priceless {{SmRarityItem|Potion of Everlasting Vigour}} in exchange, which permanently increases the [[Strength]] of the one drinking it by 2. |
Revision as of 03:44, 14 December 2024
If no characters donate blood to Araj at Moonrise Towers, she will not appear at Lower City.
“It is said all House Oblodra perished when our estate was cast into the Clawrift. I am its last living daughter. Now the abyssal gulch in the heart of Menzoberranzan where our House was thrown is but an amusement.„
Description
While at first feigning the part of a studious researcher and alchemist, Araj is, simply, evil and insane. The gray-skinned, red-eyed drow has no qualms with deception, torture, murder, and even genocide.
Her personality is manic and mercurial, switching from breathless excitement, to wheedling seduction, to murderous anger in seconds.
The player character being a True Soul is just what she's been looking for, and so Araj will use every trick that she has to convince them to give her exactly what she wants.
History
Araj Oblodra was a daughter of the now-defunct House Oblodra. Over a century ago, an alliance of rival drow in the city of Menzoberranzan destroyed her House, due to their association with psionics and illithids before and during the Time of Troubles, among many other crimes.[1]
Few survived the House's destruction, and Araj believes herself to be the last remaining daughter of Oblodra. Araj yearns to reinstate the House to its former glory.
Involvement
Act Two
In Act Two, Araj Oblodra can be found inside Moonrise Towers, poring over alchemical equipment.
If the player character is also a drow, they can remark upon her name:
- Player character: Oblodra? That House was destroyed a century ago.
- Araj: Thankfully, I wasn't in it at the time.
- Araj: My cousins did like to boast about their view over the Clawrift. Now their bones decorate the bottom.
- (End of dialogue)
Blood-draw elixirs
Araj will brew unique Elixirs as payment for drawing blood from the True Souls in the party for her research.
Each character may give blood only once, incurring 1d3 damage in the process. As the elixirs contain some of the donated blood, the effects are generally themed on the race, and, in the case of Dragonborns, subrace of the character giving blood. Note that if the character is disguised while donating their blood, the potion they receive will still be that of their original race.
Unlike normal elixirs, Araj's blood-draw elixir effects are not replaced when a character consumes a second elixir. The Half-elf version is not a true elixir at all, as it does not impart a long-lasting condition, but is instead a single-use healing consumable.
However, after consuming a blood-draw elixir and taking a long rest, the character will receive the condition , which causes a -1 to all dice rolls until another long rest.
Upon first speaking with Araj (and if Astarion is not in the party) she will, if asked for her intentions with keeping the rest of the blood donation, attribute it to mere curiosity. However, if the character passes a DC 14 History check, knowledge of House Oblodra will allow them to realise Araj doesn't merely want True Soul blood, but Illithid blood specifically – an illicit subject for drow to research. If this insight is shared with Araj, she will pay 200 gold for each blood donation, including the current one, alongside the normal elixir. Note that if Astarion is in the party upon first meeting, the History check will not be made and, by extension, Araj will not additionally offer gold in exchange for blood.
If responding to her offer with Keep it, your gold. I prefer to know what the sect does to non-believers., she refuses, saying that she has a project, which she cannot risk losing a unique specimen like the player character and that she has no choice but to observe the evolution of the player character from afar. Then she will turn invisible and run to disappear from Moonrise Towers and Act 2.
Interaction with Astarion
Araj deeply wishes to speak with Astarion. If he is left at camp, or is far enough away from the party during her first interaction, she will politely ask that the vampire spawn be brought next.
When Araj speaks with Astarion, she excitedly asks that he bite her, so that she may study the effects of vampire bites up close. She offers the priceless Potion of Everlasting Vigour in exchange, which permanently increases the Strength of the one drinking it by 2.
Astarion will be loath to do so, privately noting to the player character that there is something deeply wrong with Araj's blood.
If told to do so anyway, despite his objections, Astarion will go through with Araj's desires. Astarion will feel used, resulting in -3 disapproval and a camp scene which may impact a romance between him and the player character if one exists.
There are no other consequences of Astarion obliging the request, despite how foul Araj's blood seems to be.
If Astarion was chosen as Origin, a simpler dialogue is instead shown, where the player character may choose to bite her.
Act Three
If blood was donated in Act 2, Araj can be found again in the Lower City of Baldur's Gate in Act 3. As the party approaches her shop, Crimson Draughts, just east of The Blushing Mermaid, a series of explosions will trigger and Araj will come running out on fire, yet thrilled. She praises the character, as their blood has given her a breakthrough of such magnitude she expects the drow Grand Matriach will restore her disgraced house, House Oblodra. The blood proved able to attach to even "the trickiest of substances," unlike anything she'd encountered before.[2]
If Astarion did not bite Araj in Act 2, she'll flirtatiously attempt to offer it once more. Astarion has now steeled his resolve and will forcefully refuse.
Araj is a trader in Act 3 as well, primarily retaining her inventory from Act 2.
If Araj was killed in Act 2, or no character donated their blood, Araj will be missing from her store and the explosions will not trigger on approach.
Mysterious Potion
After following Araj into her bombed-out shop, she'll breathlessly encourage the character to finish the research, and drink her new formula: Formula Gruna. The entire party urges them not to drink it. If accepting the potion and then leaving her shop without gulping it, she will interject and insist, if refused she'll turn hostile.
Drinking the offered Mysterious Potion will deal 1d4 Slashing damage to the character and triggers a small explosion around them. The character then gains the permanent feature, causing them to bleed out Unstable Blood surfaces when hurt. When these surfaces are exposed to flame, they explode, and turn into Fire surfaces.
When spoken to next, Araj will be pleased to see they did not die, and excited at the results. She giddily deems the character the "world's first detonative exsanguinator." In parting, and with no qualms at having so risked the character's life, she'll offer to provide another explosive in exchange for a nominal fee: another blood donation.
Agreeing to donate blood again will cause the character to take 2 damage, but gain a Sanguine Explosive. Beware that refusing to hand over any more blood will turn her permanently hostile.
Thereafter, Araj will accept blood donations once per long rest, gaining two Sanguine Explosives in her trader inventory each time.
Crimson Draughts
Downstairs, untouched by the explosions, Glory to the House of Oblodra reveals the true purpose of her research. She intends to resurrect an army of the dead and reinstate the defunct House Oblodra; and if rebuffed, to use explosives to kill all in the Drow city of Menzoberranzan, and rule as queen over an undead populace.
Whether through lockpicking or using the key nearby, venturing into the shop's basement reveals Araj's small laboratory. Makeshift cells contain the less-voluntary participants, with humans and beasts chained to the wall or mutilated. The butchered corpse of a Spectator can be found near her research table.
Epilogue
If the player character donated blood in Act 2, and in Act 3 drank the Mysterious Potion and donated blood again, Araj will have left a note in the Chest of Grateful Words during the Epilogue. She reveals that she has begun the process of, literally, "resurrecting the glorious House Oblodra."
Notable items sold
Corresponds to MOO_InfernalTrader_Trade
.
- Circlet of Hunting
- Purple Worm Toxin
- Boots of Arcane Bolstering
- Risky Ring
- Ring of Free Action
- Robe of Exquisite Focus
- Thunderskin Cloak
- Hat of Storm Scion's Power
Companion approval
Act II, Moonrise Towers
- Araj Oblodra: And he's yours to command... My envy is palpable.
- Player character: Yes. All mine.
- Araj Oblodra: Can't you talk some sense into your obstinate charge?
- Player character: I am surprised, Astarion. I thought you'd jump at a chance like this. or Just bite her - the potion sounds useful.
- Astarion: I'm sorry, but could you excuse us for a moment?
- Player character: What do you mean? What's wrong with her blood?
- Araj Oblodra: I don't have all day, True Soul.
- (End of dialogue)
Combat
Attacks and abilities
Notable loot
Related literature
- A Breakthrough at Last, detailing experiments on the blood obtained from the party
- HELP, an urgent plea from a hapless customer of Crimson Draughts suffering from Araj's care
- Open Investigation, a notice from the Flaming Fist warning Araj that her business is under investigation after complaints
Notes by Araj Oblodra
Books by Araj Oblodra
Gallery
Notes
- Araj is referred to as an "Infernal Merchant" and demon in the games files.
- Hirelings may exchange blood for elixirs, suggesting that they have illithid blood.
- As of Hotfix 21, in Moonrise Towers, Araj does not seem to become hostile if she catches a party member pickpocketing.
- Donating blood in Act 2 awards the "Blood, Sweat, and the Other Thing" Inspiration to all characters with the Guild Artisan background.
- Donating blood in both Act 2 and 3 awards the "Innovations in Volatility" Inspiration to all characters with the Soldier background.
- Using while giving blood does not change which elixir will be received, and also will not allow to donate a second time.
References
- ↑ Act Two, Moonrise Towers Narrator: Intelligence (History): *You realise why the name rings familiar: House Oblodra was purged a century ago by an alliance of rival drow houses.* Narrator: *Among the many crimes tallied against them - their reckless experimentation with illithid breeding-stock.*
- ↑ Act Three, Crimson Draughts basement. "A Breakthrough at Last" The sample of blood that adventurer gave me was a rare find! It is hot, ready, unyielding. After spinning it for an hour, it didn't separate. After boiling and recondensing it, it reformed, exactly the same as it was. I think its droplets will be willing to attach themselves to even the trickiest of substances... Liquid gold, sal, sulphur and mercury, hair, chalk, and clay. It will make a special brew, able to adapt to any elemental quality. But which to choose?
External links
- House Oblodra on the Forgotten Realms Wiki
- Clawrift on the Forgotten Realms Wiki