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Dorikel

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Adept Dorikel is a drow Adept of the Absolute in Moonrise Towers during Act Two. He is stationed outside the main throne room, alongside Furek Adept Furek.

Portrait Dorikel.png
I saw it, True Soul. The army. They're nearly ready. It's nearly time.

Involvement[edit | edit source]

Act Two[edit | edit source]

Moonrise Towers[edit | edit source]

Dorikel can be first encountered on the ground floor hall of Moonrise Towers, up on the staircase leading into the throne room and watching over the hall. If spoken with, he states he is anxious yet strangely calm about the pending invasion. If asked what role he will take in the ensuing invasion of Baldur's Gate, he reveals he has been trained as an assassin of House Hekar[1] and proposes his skills can be used for scouting or special operations purposes.

Defending Moonrise Towers[edit | edit source]

If the Aylin Nightsong is freed and the Harpers launch their assault on Moonrise Towers, Dorikel is part of the remaining forces defending Moonrise Towers; he can be encountered in the ground floor hall standing in the area as before the assault.

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Command Flee.webp
Command: Flee Command: Flee (Action + Level 1 Spell Slot)
Command a creature to flee from you on its turn and do nothing else.
WIS Save
 Range: 18 m / 60 ft
Death Ward.webp
Death Ward Death Ward (Action + Level 4 Spell Slot)
Protect a creature from death. The next time damage would reduce it to 0 Hit Points, it remains conscious with 1 Hit Point left.
 Melee: 1.5 m / 5  ft
Guardian of Faith spell.webp
Guardian of Faith Guardian of Faith (Action + Level 4 Spell Slot)
Call forth a divine guardian that attacks nearby enemies. Every time it deals damage, the guardian loses an equal amount of Hit Points.
 Range: 9 m / 30 ft
Guiding Bolt.webp
Guiding Bolt Guiding Bolt (Action + Level 1 Spell Slot)
Damage: 4~24

The next attack roll against this target has Advantage Icon.png Advantage.

 Range: 18 m / 60 ft
Hunger of Hadar.webp
Hunger of Hadar Hunger of Hadar (Action + Level 3 Spell Slot)
Damage: 4~24
D6 Cold.pngD6 Acid.png
2d6Damage TypesCold
+ 2d6Damage TypesAcid

Creatures within this black sphere are Blinded Blinded and take damage at the end of their turn and the start of their turn.

Creatures starting their turn in the area take 2d6Damage TypesCold damage. Creatures ending their turn in the area possibly take 2d6Damage TypesAcid damage.

The area is Difficult Terrain Difficult Terrain.

DEX Save
 Range: 18 m / 60 ft
AoE: 6 m / 20 ft (Radius)
Main Hand Attack.webp
Main Hand Attack Main Hand Attack (Action)   –  Quarterstaff
Damage: 2~7

Make a melee attack with your equipped weapon.

 Melee: 1.5 m / 5  ft
Sacred Flame.webp
Sacred Flame Sacred Flame (Action)
Damage: 1~8

Engulf a target in a flame-like radiance.

DEX Save
 Range: 18 m / 60 ft
Topple.webp
Topple Topple (Action)   –  Quarterstaff
Damage: 1~4

Swipe at a creature to knock it Prone.

DEX Save
 Range: Normal weapon range
Recharge: Short rest

Loot[edit | edit source]

Notes[edit | edit source]

  1. Potentially House H'kar of Menzoberranzan.