Acolyte Belub
STR
DEX
CON
INT
WIS
CHA
11 (0)
10 (0)
12 (+1)
8 (-1)
14 (+2)
9 (-1)
STR
DEX
CON
INT
WIS
CHA
0
0
+1
-1
+4
+1
Athletics
Acrobatics
Perception
0
0
2
Advantage on Saving Throws against being Poisoned and resistance to Poison damage.
Automatically attack an enemy moving out of your reach.
Has disadvantage on attack rolls and Perception checks while in sunlight.
Can see in the dark up to 24 m / 80 ft.
STR
DEX
CON
INT
WIS
CHA
11 (0)
10 (0)
12 (+1)
8 (-1)
14 (+2)
9 (-1)
STR
DEX
CON
INT
WIS
CHA
0
0
+1
-1
+6
+3
Athletics
Acrobatics
Perception
0
0
2
Advantage on Saving Throws against being Poisoned and resistance to Poison damage.
Automatically attack an enemy moving out of your reach.
Has disadvantage on attack rolls and Perception checks while in sunlight.
Can see in the dark up to 24 m / 80 ft.
STR
DEX
CON
INT
WIS
CHA
11 (0)
10 (0)
12 (+1)
8 (-1)
14 (+2)
9 (-1)
STR
DEX
CON
INT
WIS
CHA
0
0
+1
-1
+4
+1
Athletics
Acrobatics
Perception
0
0
2
Advantage on Saving Throws against being Poisoned and resistance to Poison damage.
Automatically attack an enemy moving out of your reach.
Has disadvantage on attack rolls and Perception checks while in sunlight.
Can see in the dark up to 24 m / 80 ft.
Acolyte Belub is an
Acolyte of the Absolute within
Moonrise Towers located at
X: -163 Y: -180 .
If the Nightsong is freed and the Harpers assault Moonrise Towers, Belub can be found on the rafters in main lobby of the tower where he will attack his enemies from above.
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