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{{Infobox creature
{{Infobox creature
| name = Araj Oblodra
| name = Araj Oblodra
| image = Araj Oblodra Portrait.webp
| image = <gallery>
Araj Oblodra Portrait.webp|In-game
Portrait Araj Oblodra.png|Portrait
</gallery>
| role = [[Trader]]
| role = [[Trader]]
| race = [[Lolth-sworn drow]]
| race = [[Drow]]
| va = [https://www.imdb.com/name/nm5427256 Hanako Footman]
| subrace = [[Lolth-Sworn Drow]]
| hometown = [[Baldur's Gate]]
| va = Hanako Footman
| hometown = [[Baldur's Gate]],<br> [https://forgottenrealms.fandom.com/wiki/Menzoberranzan Menzoberranzan] (former)
| class = [[Rogue]]
| class = [[Rogue]]
| level = 6
| level = 6
| size = Medium
| size = [[Medium]]
| type = Humanoid
| type = [[Humanoid]]
| ac = 14
| ac = 14
| e hp = 36
| hp = 52
| hp = 52
| t hp = 67
| movement m = 9
| movement m = 9
| xp = 110
| weight kg = 75
| weight kg = 75
| hiddenlevel = 6
| str = 10
| str = 10
| dex = 17
| dex = 17
Line 27: Line 33:
| dex save prof = yes
| dex save prof = yes
| int save prof = yes
| int save prof = yes
| passives = Darkvision, Fey Ancestry, Opportunity Attack, Sunlight Sensitivity, Uncanny Dodge
| passives = Darkvision, Fey Ancestry, Opportunity Attack, Sunlight Sensitivity, Uncanny Dodge
| athletics = 0
| acrobatics = 3
| perception = 0
}}
}}
'''Araj Oblodra''' is a [[drow]] [[Traders|trader]] and blood-focused alchemist who can be found in [[Moonrise Towers]] and the [[Lower City]] of Baldur's Gate. Other than the items she sells, she also offers unique potions in exchange for samples of blood, and will ask to speak with [[Astarion]].
'''Araj Oblodra''' is a [[drow]] [[Traders|trader]] and blood-focused alchemist who can be found in [[Moonrise Towers]] and the [[Lower City]] of Baldur's Gate. Other than the items she sells, she also offers unique potions in exchange for samples of blood, and asks to speak with {{CharLink|Astarion}}.
 
{{DiQ|It is said all House Oblodra perished when our estate was cast into the Clawrift. I am its last living daughter. Now the abyssal gulch in the heart of Menzoberranzan where our House was thrown is but an amusement.|Araj Oblodra| in [[Glory to the House of Oblodra]]}}
 
== Overview ==
=== Description ===
While Araj does at first feigning the part of a studious researcher and alchemist, the gray-skinned, red-eyed drow has no qualms with deception, torture, murder, and even genocide.
 
===History===
Araj Oblodra was a daughter of the now-defunct {{FRWiki|House Oblodra}}. [[Timeline|Over a century ago]], an alliance of rival drow in the city of {{FRWiki|Menzoberranzan}} destroyed her House, due to their association with psionics and [[Mind flayers|illithids]] before and during the {{FRWiki|Time of Troubles}}, among many other crimes.<ref>Act Two, [[Moonrise Towers]]
 
Narrator: Intelligence (History): *You realise why the name rings familiar: House Oblodra was purged a century ago by an alliance of rival drow houses.*
 
Narrator: *Among the many crimes tallied against them - their reckless experimentation with illithid breeding-stock.*</ref>
 
Few survived the House's destruction, and Araj believes herself to be the last remaining daughter of Oblodra.  Araj yearns to reinstate the House to its former glory.
 
==Involvement==
===Act Two===
In [[Act Two]], Araj Oblodra can be found inside [[Moonrise Towers]], poring over alchemical equipment.  


If no characters donate blood to Araj at Moonrise Towers, she will not appear at Lower City.
If the player character is also a drow, they can remark upon her name:


{{DiQ|It is said all House Oblodra perished when our estate was cast into the Clawrift. I am its last living daughter. Now the abyssal gulch in the heart of Menzoberranzan where our House was thrown is but an amusement.|Araj Oblodra| in [[Glory to the House of Oblodra]]}}
{{Dialogue start}}
* {{dopt|'''Player character:''' Oblodra? That House was destroyed a century ago.}}
** {{dopt|'''Araj:''' Thankfully, I wasn't in it at the time.}}
*** {{dopt|'''Araj:''' My cousins did like to boast about their view over the Clawrift. Now their bones decorate the bottom.}}
**** {{dact|end}}
{{Dialogue end}}


==History==
====Blood-draw elixirs====
Araj Oblodra was a daughter of the now-defunct House Oblodra. [[Timeline|Over a century ago]], an alliance of rival drow in the city of Menzoberranzan destroyed her House, due to their association with psionics and illithids before and during the Time of Troubles.
Araj brews unique [[Elixirs]] as payment for drawing blood from the [[True Soul|True Souls]] in the party for her research.


Few survived the House's destruction, and Araj believes herself to be the last remaining daughter of Oblodra. Araj yearns to reinstate the House to its former glory.
Each character can give blood only once, incurring 1d3 damage in the process. As the elixirs contain some of the donated blood, the effects are generally themed on the [[Races|race]], and, in the case of [[Dragonborn]]s, subrace of the character giving blood. If the character is [[Disguise_Self_(Condition)|disguised]] while donating their blood, the potion they receive will still be that of their original race.


== Involvement ==
Unlike normal elixirs, Araj's blood-draw elixir effects are ''not'' replaced when a character consumes a second elixir. The half-elven version is not a true elixir at all, as it does not impart a long-lasting condition, but is instead a single-use healing consumable.  
=== Act Two ===
In Act Two, Araj Oblodra can be found inside Moonrise Towers, poring over alchemical equipment.  


==== Blood-draw elixirs ====
However, after consuming a blood-draw elixir and taking a long rest, the character will receive the condition {{Condition inline|Blood-draw Sickness}}, which causes a -1 to all dice rolls until another long rest.
Araj will brew unique [[elixirs]] as payment for drawing blood from the [[True Soul|True Souls]] in the party for her research. Each character may give blood only once, incurring 1d3 damage in the process. The effects of these potions are generally themed on the [[Races|race]], and, in the case of [[dragonborn]]s, subrace of the character giving blood.


Unlike normal elixirs, Araj's blood-draw elixir effects are ''not'' replaced when a character consumes a second elixir.
Upon first speaking with Araj (and if Astarion is not in the party) she can be asked about her intentions with keeping the rest of the blood donation. She then attributes it to mere curiosity. However, if the character passes a {{Ability check|History|14}}, knowledge of {{FRWiki|House Oblodra}} allows them to realise Araj does not merely want True Soul blood, but [[Illithid]] blood specifically – an illicit subject for drow to research. If this insight is shared with Araj, she pays 200 gold for each blood donation (including the current one) alongside the normal elixir. If Astarion is in the party upon first meeting, the History check may not be made and, by extension, Araj may not additionally offer gold in exchange for blood.


However, after consuming a blood-draw elixir and taking a long rest, the character will receive the condition [[Blood-draw Sickness (Condition)|Blood-draw Sickness]], which causes a -1 to all dice rolls until another long rest.
If responding to her offer with ''Keep it, your gold. I prefer to know what the sect does to non-believers.'', she refuses, saying that she has a project, which she cannot risk losing a unique specimen like the player character and that she has no choice but to observe the evolution of the player character from afar. Then she turns invisible and runs to disappear from Moonrise Towers and [[Act Two]].


With a {{Ability check|History|14}}, knowledge of [https://forgottenrealms.fandom.com/wiki/House_Oblodra House Oblodra] will allow the party to realise that Araj doesn't want True Soul blood, but [[Illithid]] blood specifically – an especially illicit subject for a drow to research. If this insight is shared with Araj, she will pay 200 gold for each subsequent blood donation, alongside the normal elixir.
Donating blood in [[Act Two]] awards the "Blood, Sweat, and the Other Thing" [[Inspiration]] to all characters with the [[Guild Artisan]] background.


{| class="wikitable sortable" order=
{| class="wikitable sortable" order
!Race !! Elixir  
!Race!!Elixir
|-
|-
|[[Black Dragonborn]], [[Copper Dragonborn]]
| [[Black Dragonborn]], [[Copper Dragonborn]]
|{{RarityItem|Elixir of Dragonborn Prowess: Acid}}
| {{RarityItem|Elixir of Dragonborn Prowess: Acid}}
|-
|-
|[[Blue Dragonborn]], [[Bronze Dragonborn]]
| [[Blue Dragonborn]], [[Bronze Dragonborn]]
|{{RarityItem|Elixir of Dragonborn Prowess: Lightning}}
| {{RarityItem|Elixir of Dragonborn Prowess: Lightning}}
|-
|-
|[[Brass Dragonborn]], [[Gold Dragonborn]]
| [[Brass Dragonborn]], [[Gold Dragonborn]]
|{{RarityItem|Elixir of Dragonborn Prowess: Fire}}
| {{RarityItem|Elixir of Dragonborn Prowess: Fire}}
|-
|-
|[[Green Dragonborn]]
| [[Green Dragonborn]]
|{{RarityItem|Elixir of Dragonborn Prowess: Poison}}
| {{RarityItem|Elixir of Dragonborn Prowess: Poison}}
|-
|-
|[[Silver Dragonborn]], [[White Dragonborn]]
| [[Silver Dragonborn]], [[White Dragonborn]]
|{{RarityItem|Elixir of Dragonborn Prowess: Frost}}
| {{RarityItem|Elixir of Dragonborn Prowess: Frost}}
|-
|-
|[[Drow]], [[Elf]]|| {{RarityItem|Elixir of Elven Elegance}}  
| [[Drow]], [[Elf]]||{{RarityItem|Elixir of Elven Elegance}}
|-
|-
||[[Dwarf]]|| {{RarityItem|Elixir of Dwarven Resilience}}  
| [[Dwarf]]||{{RarityItem|Elixir of Dwarven Resilience}}
|-
|-
|[[Githyanki]]|| {{RarityItem|Elixir of Githyanki Providence}}  
| [[Githyanki]] ||{{RarityItem|Elixir of Githyanki Providence}}
|-
|-
|[[Gnome]]|| {{RarityItem|Elixir of Gnomish Ingenuity}}  
| [[Gnome]]||{{RarityItem|Elixir of Gnomish Ingenuity}}
|-
|-
|[[Half-elf]]|| {{RarityItem|Elixir of Half-Elven Healing}}
| [[Half-Elf]]||{{RarityItem|Elixir of Half-Elven Healing}}
|-
|-
|[[Half-orc]]||{{RarityItem|Elixir of Half-Orcish Fury}}  
| [[Half-Orc]]||{{RarityItem|Elixir of Half-Orcish Fury}}
|-
|-
|[[Halfling]]|| {{RarityItem|Elixir of Halfling Luck}}  
| [[Halfling]]|| {{RarityItem|Elixir of Halfling Luck}}
|-
|-
|[[Human]]|| {{RarityItem|Elixir of Human Versatility}}  
| [[Human]]||{{RarityItem|Elixir of Human Versatility}}
|-
|-
|[[Tiefling]]|| {{RarityItem|Elixir of Tiefling Vice}}  
| [[Tiefling]]|| {{RarityItem|Elixir of Tiefling Vice}}
|}
|}


==== Interaction with Astarion ====
==== Interaction with Astarion====
Araj deeply wishes to speak with [[Astarion]]. If Astarion is left at camp during her first interaction, Araj will politely ask that the vampire spawn be brought next.
Araj deeply wishes to speak with {{CharLink|Astarion}}. If he is left at camp, or is far enough away from the party during her first interaction, she politely asks, that the vampire spawn be brought next time.


When Araj speaks with Astarion, she excitedly asks that he bite her, so that she may study the effects of vampire bites up close. She offers the priceless {{SmRarityItem|Potion of Everlasting Vigour}} in exchange, which permanently increases the [[Strength]] of the one drinking it by 2.
When Araj can speak with Astarion, she excitedly asks, that he bite her, so she may study the effects of vampire bites up close. She offers the priceless {{SmRarityItem|Potion of Everlasting Vigour}} in exchange, which permanently increases the [[Strength]] of the one drinking it by 2.


If Astarion is not chosen as [[Origins|Origin character]], he will be loath to do so, privately noting to the player character that there is something deeply wrong with Araj's blood.
Astarion is loath to do so and if asked, privately notes to the player character, that there is something deeply wrong with Araj's blood.


If told to do so anyway, despite his objections, Astarion will go through with Araj's desires. Astarion will feel used, resulting in [[Astarion/approval#Act_Two_2|-3 disapproval]] and a camp scene which may impact a [[Astarion/Romance|romance between him]] and the player character if one exists.
If the player character's approval with Astarion is high enough (in some conversation options where he is presented with a choice in the matter) or if he is told to do so anyway - despite his objections, Astarion gives in to Araj's desires. However, he literally retches after doing so and feels used, resulting in [[Astarion/approval#Act_Two_2|-3 disapproval]] and a camp scene which impacts a [[Astarion/Romance|romance]] between him and the player character, if one exists.


There are no other consequences of Astarion obliging the request, despite how foul Araj's blood seems to be.
There are no other consequences of Astarion obliging the request, despite how foul Araj's blood seems to be.


=== Act Three ===
If Astarion was chosen as [[Origin]], a simpler dialogue is instead shown, where the player character may choose to bite her.
If blood was donated in Act 2, Araj can be found again in the [[Lower City]] of Baldur's Gate in [[Act Three|Act 3]]. As the party approaches her shop, Crimson Draughts, just east of [[The Blushing Mermaid]], a series of explosions will trigger and Araj will come running out on fire, yet thrilled. She praises the character for their donated blood, as it has given her a breakthrough in her research of such magnitude, she believes the drow Grand Matriach will have no choice but to restore her house, House Oblodra.
 
===Act Three ===
If blood was donated in [[Act Three]], Araj can be found again in the [[Lower City]] of Baldur's Gate in [[Act Three|Act 3]]. On approaching her shop, Crimson Draughts, just east of [[The Blushing Mermaid]], a series of explosions will trigger and Araj runs out on fire, yet thrilled. She praises the character, as their blood has given her a breakthrough of such magnitude she expects the drow Grand Matriach will restore her disgraced house, House Oblodra. The blood proved able to attach to even "the trickiest of substances," unlike anything she has encountered before.<ref>Act Three, Crimson Draughts basement. "A Breakthrough at Last"
 
The sample of blood that adventurer gave me was a rare find! It is hot, ready, unyielding. After spinning it for an hour, it didn't separate.
 
After boiling and recondensing it, it reformed, exactly the same as it was.
 
I think its droplets will be willing to attach themselves to even the trickiest of substances...
 
Liquid gold, sal, sulphur and mercury, hair, chalk, and clay. It will make a special brew, able to adapt to any elemental quality. But which to choose?</ref>


If Astarion did not bite Araj in Act 2, she'll flirtatiously offer it once more. Astarion has now steeled his resolve and will forcefully refuse.
If Astarion did not bite Araj in Act 2, she flirtatiously attempts to offer it once more. Astarion has now steeled his resolve and will forcefully refuse.


Araj is a trader in Act 3 as well, primarily retaining her inventory from Act 2.
Araj is a trader in [[Act Three]] as well, primarily retaining her inventory from Act 2.


If Araj was killed in Act 2, or no character donated their blood, Araj will be missing from her store and the explosions will not trigger on approach.
If Araj was killed in [[Act Two]], or no character donated their blood, Araj is not at her store and the explosions do not trigger on approach.


==== Mysterious Potion ====
====Mysterious Potion====
After following Araj into her bombed-out shop, she'll breathlessly encourage the character to finish the research, and drink her new formula: Formula Gruna. The entire party urges them not to drink it.
After following Araj into her bombed-out shop, she breathlessly encourages the player character to finish the research, and drink her new formula: Formula Gruna. The entire party urges them not to drink it. If accepting the potion and then leaving her shop without gulping it, she interjects and insists, if refused she turns hostile.  


Drinking the offered {{SmRarityItem|Mysterious Potion}} will deal 1d4 [[Slashing]] damage to the character and triggers a small explosion around them. The character then gains the permanent {{Passive inline|Unstable Blood}} feature, causing them to bleed out {{Area|Unstable Blood (surface)}} surfaces when hurt. When these surfaces are exposed to flame, they explode, and turn into {{Area|Fire (surface)}} surfaces.
Drinking the offered {{SmRarityItem|Mysterious Potion}} deals 1d4 [[Slashing]] damage to the character and triggers a small explosion around them. The character then gains the permanent {{Passive inline|Unstable Blood}} feature, causing them to bleed out {{Area|Unstable Blood}} surfaces when hurt. When these surfaces are exposed to flame, they explode, and turn into {{Area|Fire}} surfaces.


When spoken to next, Araj will be first thrilled to see they've survived, and then just as excited at the results. She giddily deems the character the "world's first ''detonative exsanguinator.''" In parting, and with no qualms at having so risked the character's life, she'll offer to provide another explosive in exchange for a nominal fee: another blood donation.
When spoken to next, Araj is pleased to see, that the character did not die, and is excited at the results. She giddily deems the character the world's first ''detonative exsanguinator''. In parting, and with no qualms at having risked the character's life, she offers to provide another explosive in exchange for a nominal fee: another blood donation.


Agreeing to donate blood again will cause the character to take 2 damage, but gain a [[Sanguine Explosive]]. Refusing to hand over any more blood will turn her permanently hostile.
Agreeing to donate blood again will cause the character to take 2 damage, but gain a {{SmRarityItem|Sanguine Explosive}}. Refusing to hand over any more blood turns her hostile.


Thereafter, Araj will accept blood donations once per long rest, gaining two Sanguine Explosives in her trader inventory each time.
Thereafter, Araj accepts blood donations once per long rest, gaining two Sanguine Explosives in her trader inventory each time.


==== Crimson Draughts ====
====Crimson Draughts====
{{hatnote|1=Main article: [[Crimson Draughts]]}}Crimson Draughts is Araj Oblodra's apothecary in Lower City – seemingly for some time before the events of the game. Araj has been operating what appears to be a legitimate business selling potions to infirm citizens. However, [[HELP|a note found inside]] Crimson Draughts' mailbox reveals that the insane drow alchemist has been swapping some orders with her own tinctures, causing horrific injury.
Araj's shop [[Crimson Draughts]] is her apothecary in Lower City – seemingly for some time before the events of the game. Araj has been operating what appears to be a legitimate business selling potions to infirm citizens. However, [[HELP|a note found inside]] Crimson Draughts' mailbox reveals, that the drow alchemist has been swapping some orders with her own tinctures, causing horrific injuries.


Downstairs, untouched by the explosions, [[Glory to the House of Oblodra|her journal]] reveals the true purpose of her research. She intends to resurrect an army of the dead and reinstate the defunct House Oblodra; and if rebuffed, to use explosives to kill all in the Drow city of Menzoberranzan, and rule as queen over an undead populace.
Downstairs, untouched by the explosions, {{SmRarityItem|Glory to the House of Oblodra}} reveals the true purpose of her research. She intends to resurrect an army of the dead and reinstate the defunct House Oblodra; and if rebuffed, to use explosives to kill all in the Drow city of {{FRWiki|Menzoberranzan}}, and rule as queen over an undead populace.


Whether through [[Sleight of Hand|lockpicking]] or using the key nearby, venturing into the shop's basement reveals Araj's small laboratory. Makeshift cells contain the less-voluntary  participants, with humans and beasts chained to the wall or mutilated. The butchered corpse of a [[Spectator]] can be found near her research table.
Whether through [[Sleight of Hand|lockpicking]] or using the key nearby, venturing into the shop's basement reveals Araj's small laboratory. Makeshift cells contain the less-voluntary  participants, with humans and beasts chained to the wall or mutilated. The butchered corpse of a [[Spectator]] can be found near her research table.


=== Epilogue ===
Donating blood in both [[Act Three]] awards the "Innovations in Volatility" Inspiration to all characters with the [[Soldier]] background.
If the player character donated blood in Act 2, and in Act 3 drank the Mysterious Potion and donated blood again, Araj will have left [[Letter from Araj|a note]] in the [[Chest of Grateful Words]] during the [[Epilogue]]. She reveals that she has begun the process of, literally, "resurrecting the glorious House Oblodra."
 
===Epilogue===
If the player character donated blood in Moonrise Towers and the Lower City, drank the {{SmRarityItem|Mysterious Potion}} and donated blood again, Araj has left {{SmRarityItem|Letter from Araj|a note}} in the {{SmRarityItem|Chest of Grateful Words}} during the [[Epilogue]]. She reveals that she has begun the process of, literally, "resurrecting the glorious House Oblodra."


==Notable items sold==
==Notable items sold==
Line 143: Line 184:
*{{MdRarityItem|Hat of Storm Scion's Power}}
*{{MdRarityItem|Hat of Storm Scion's Power}}


== Companion approval ==
==Companion approval==


=== Act II, Moonrise Towers ===
===Act II, Moonrise Towers===
{{Dialogue start}}
{{Dialogue start}}
{{dcond|When Astarion is brought before Araj Oblondra}}
{{dcond|When Astarion is brought before Araj Oblondra}}
Line 152: Line 193:
** {{dopt|'''Player character:''' He does what I tell him, if that's what you mean. {{Approval|Astarion|-2}}}}
** {{dopt|'''Player character:''' He does what I tell him, if that's what you mean. {{Approval|Astarion|-2}}}}
** {{dopt|'''Player character:''' Yes. All mine.}}
** {{dopt|'''Player character:''' Yes. All mine.}}
* {{dopt|'''Araj Obolndra:''' Can't you talk some sense into your obstinate charge?}}
* {{dopt|'''Araj Oblodra:''' Can't you talk some sense into your obstinate charge?}}
** {{dopt|'''Player character:''' He said no. There's nothing more to discuss. {{Approval|Astarion|+5}}}}
** {{dopt|'''Player character:''' He said no. There's nothing more to discuss. {{Approval|Astarion|+5}}}}
** {{dopt|'''Player character:''' I am surprised, Astarion. I thought you'd jump at a chance like this. ''or'' Just bite her - the potion sounds useful.}}
** {{dopt|'''Player character:''' I am surprised, Astarion. I thought you'd jump at a chance like this. ''or'' Just bite her - the potion sounds useful.}}
*** {{dopt|'''Astarion:''' I'm sorry, but could you excuse us for a moment?}}
*** {{dopt|'''Astarion:''' I'm sorry, but could you excuse us for a moment?}}
**** {{dopt|'''Player chracter:''' What do you mean? What's wrong with her blood?}}
**** {{dopt|'''Player character:''' What do you mean? What's wrong with her blood?}}
***** {{dopt|'''Araj Obolndra:''' I don't have all day, True Soul.}}
***** {{dopt|'''Araj Oblodra:''' I don't have all day, True Soul.}}
****** {{dopt|'''Player character:''' Don't do anything you don't want to. {{Approval|Astarion|+5}}}}
****** {{dopt|'''Player character:''' Don't do anything you don't want to. {{Approval|Astarion|+5}}}}
****** {{dopt|'''Player character:''' It's up to you, but we could really use that potion. {{Approval|Astarion|-3}}}}
****** {{dopt|'''Player character:''' It's up to you, but we could really use that potion. {{Approval|Astarion|-3}}}}
****** {{dopt|'''Player character:''' Just suck it up and bite her already. {{Approval|Astarion|-3}}}}
****** {{dopt|'''Player character:''' Just suck it up and bite her already. {{Approval|Astarion|-3}}}}
**** {{dopt|'''Player character:''' A potion that powerful could change our fates. Isn't that worth a bad taste in your mouth? {{Approval|Astarion|-3}}}}
**** {{dopt|'''Player character:''' A potion that powerful could change our fates. Isn't that worth a bad taste in your mouth? {{Approval|Astarion|-3}}}}
**** {{dopt|'''Player charcater:''' This is your choice - do what you want. {{Approval|Astarion|+5}}}}
**** {{dopt|'''Player character:''' This is your choice - do what you want. {{Approval|Astarion|+5}}}}
**** {{dopt|'''Player character:''' Don't be dramatic, it's just one bite. One nip and you're done. {{Approval|Astarion|-3}}}}
**** {{dopt|'''Player character:''' Don't be dramatic, it's just one bite. One nip and you're done. {{Approval|Astarion|-3}}}}
** {{dact|end}}
** {{dact|end}}
{{Dialogue end}}
{{Dialogue end}}


== Gallery ==
== Combat ==
<gallery heights="250px" mode="packed">
=== Attacks and abilities ===
Araj Act 3.webp|Araj in Act Three.
{{Feature box|Cunning Action: Dash}}
</gallery>
{{Feature box|Cunning Action: Disengage}}
{{Feature box|Sneak Attack (Melee)}}
{{Feature box|Sneak Attack (Ranged)}}


== Related literature ==
=== Notable loot ===
* {{MdRarityItem|Basic Poison}}
* {{MdRarityItem|Potion of Invisibility}}
* {{MdRarityItem|Smokepowder Bomb}}


* {{MdItemIcon|HELP}}, an urgent plea from a hapless customer of Crimson Draughts suffering from Araj's care
==Related literature==
* {{MdItemIcon|Open Investigation}}, a notice from the [[Flaming Fist]] warning Araj that her business is under investigation after complaints
*{{MdRarityItem|A Breakthrough at Last}}, detailing experiments on the blood obtained from the party
*{{MdRarityItem|HELP}}, an urgent plea from a hapless customer of Crimson Draughts suffering from Araj's care
*{{MdRarityItem|Open Investigation}}, a notice from the [[Flaming Fist]] warning Araj that her business is under investigation after complaints


=== Notes by Araj Oblodra ===
===Notes by Araj Oblodra===
*{{MdRarityItem|Letter from Araj}}


* {{MdItemIcon|Enver... Is your blood sweet?}}
===Books by Araj Oblodra===
* {{MdItemIcon|Letter from Araj}}
*{{MdRarityItem|Enver... Is your blood sweet?}}
*{{MdRarityItem|Glory to the House of Oblodra}}


=== Books by Araj Oblodra ===
==Gallery==
 
<gallery heights="250px" mode="packed">
* {{MdItemIcon|Glory to the House of Oblodra}}
Araj Act 3.webp|Araj in Act Three.
</gallery>


==Notes==
==Notes==
Line 190: Line 241:
* Araj is referred to as an "Infernal Merchant" and demon in the games files.
* Araj is referred to as an "Infernal Merchant" and demon in the games files.
* Hirelings may exchange blood for elixirs, suggesting that they have illithid blood.
* Hirelings may exchange blood for elixirs, suggesting that they have illithid blood.
* As of Hotfix 21, in Moonrise Towers, Araj does not seem to become hostile if she catches a prty member pickpocketing.
* As of Hotfix 21, in Moonrise Towers, Araj does not seem to become hostile if she catches a party member pickpocketing.{{verify}}
* Donating blood in Act 2 awards the "Blood, Sweat, and the Other Thing" [[Inspiration]] to all characters with the [[Guild Artisan]] background.
{{noteend}}
* Donating blood in both Act 2 and 3 awards the "Innovations in Volatility" Inspiration to all characters with the [[Soldier]] background.
 
* If you are using {{SAI|Disguise Self}} while giving blood, you will not obtain a different elixir.
==References==
{{notebegin}}
{{reflist}}
{{noteend}}
{{noteend}}
==External links==
* {{FRWiki|House Oblodra|long}}
* {{FRWiki|Clawrift|long}}


{{Moonrise Towers}}
{{Moonrise Towers}}
Line 206: Line 264:
[[Category:Characters in Act Three]]
[[Category:Characters in Act Three]]
[[category:Traders]]
[[category:Traders]]
<references />
[[Category:Authors]]
[[Category:Authors]]

Latest revision as of 22:00, 14 December 2024

Araj Oblodra is a drow trader and blood-focused alchemist who can be found in Moonrise Towers and the Lower City of Baldur's Gate. Other than the items she sells, she also offers unique potions in exchange for samples of blood, and asks to speak with Astarion Astarion.


Portrait Araj Oblodra.png
It is said all House Oblodra perished when our estate was cast into the Clawrift. I am its last living daughter. Now the abyssal gulch in the heart of Menzoberranzan where our House was thrown is but an amusement.

Overview[edit | edit source]

Description[edit | edit source]

While Araj does at first feigning the part of a studious researcher and alchemist, the gray-skinned, red-eyed drow has no qualms with deception, torture, murder, and even genocide.

History[edit | edit source]

Araj Oblodra was a daughter of the now-defunct House Oblodra. Over a century ago, an alliance of rival drow in the city of Menzoberranzan destroyed her House, due to their association with psionics and illithids before and during the Time of Troubles, among many other crimes.[1]

Few survived the House's destruction, and Araj believes herself to be the last remaining daughter of Oblodra. Araj yearns to reinstate the House to its former glory.

Involvement[edit | edit source]

Act Two[edit | edit source]

In Act Two, Araj Oblodra can be found inside Moonrise Towers, poring over alchemical equipment.

If the player character is also a drow, they can remark upon her name:

  • Player character: Oblodra? That House was destroyed a century ago.
    • Araj: Thankfully, I wasn't in it at the time.
      • Araj: My cousins did like to boast about their view over the Clawrift. Now their bones decorate the bottom.
        • (End of dialogue)

Blood-draw elixirs[edit | edit source]

Araj brews unique Elixirs as payment for drawing blood from the True Souls in the party for her research.

Each character can give blood only once, incurring 1d3 damage in the process. As the elixirs contain some of the donated blood, the effects are generally themed on the race, and, in the case of Dragonborns, subrace of the character giving blood. If the character is disguised while donating their blood, the potion they receive will still be that of their original race.

Unlike normal elixirs, Araj's blood-draw elixir effects are not replaced when a character consumes a second elixir. The half-elven version is not a true elixir at all, as it does not impart a long-lasting condition, but is instead a single-use healing consumable.

However, after consuming a blood-draw elixir and taking a long rest, the character will receive the condition Blood-draw Sickness Blood-draw Sickness, which causes a -1 to all dice rolls until another long rest.

Upon first speaking with Araj (and if Astarion is not in the party) she can be asked about her intentions with keeping the rest of the blood donation. She then attributes it to mere curiosity. However, if the character passes a DC 14 History check, knowledge of House Oblodra allows them to realise Araj does not merely want True Soul blood, but Illithid blood specifically – an illicit subject for drow to research. If this insight is shared with Araj, she pays 200 gold for each blood donation (including the current one) alongside the normal elixir. If Astarion is in the party upon first meeting, the History check may not be made and, by extension, Araj may not additionally offer gold in exchange for blood.

If responding to her offer with Keep it, your gold. I prefer to know what the sect does to non-believers., she refuses, saying that she has a project, which she cannot risk losing a unique specimen like the player character and that she has no choice but to observe the evolution of the player character from afar. Then she turns invisible and runs to disappear from Moonrise Towers and Act Two.

Donating blood in Act Two awards the "Blood, Sweat, and the Other Thing" Inspiration to all characters with the Guild Artisan background.

Race Elixir
Black Dragonborn, Copper Dragonborn Elixir of Dragonborn Prowess: Acid
Blue Dragonborn, Bronze Dragonborn Elixir of Dragonborn Prowess: Lightning
Brass Dragonborn, Gold Dragonborn Elixir of Dragonborn Prowess: Fire
Green Dragonborn Elixir of Dragonborn Prowess: Poison
Silver Dragonborn, White Dragonborn Elixir of Dragonborn Prowess: Frost
Drow, Elf Elixir of Elven Elegance
Dwarf Elixir of Dwarven Resilience
Githyanki Elixir of Githyanki Providence
Gnome Elixir of Gnomish Ingenuity
Half-Elf Elixir of Half-Elven Healing
Half-Orc Elixir of Half-Orcish Fury
Halfling Elixir of Halfling Luck
Human Elixir of Human Versatility
Tiefling Elixir of Tiefling Vice

Interaction with Astarion[edit | edit source]

Araj deeply wishes to speak with Astarion Astarion. If he is left at camp, or is far enough away from the party during her first interaction, she politely asks, that the vampire spawn be brought next time.

When Araj can speak with Astarion, she excitedly asks, that he bite her, so she may study the effects of vampire bites up close. She offers the priceless Potion of Everlasting Vigour in exchange, which permanently increases the Strength of the one drinking it by 2.

Astarion is loath to do so and if asked, privately notes to the player character, that there is something deeply wrong with Araj's blood.

If the player character's approval with Astarion is high enough (in some conversation options where he is presented with a choice in the matter) or if he is told to do so anyway - despite his objections, Astarion gives in to Araj's desires. However, he literally retches after doing so and feels used, resulting in -3 disapproval and a camp scene which impacts a romance between him and the player character, if one exists.

There are no other consequences of Astarion obliging the request, despite how foul Araj's blood seems to be.

If Astarion was chosen as Origin, a simpler dialogue is instead shown, where the player character may choose to bite her.

Act Three[edit | edit source]

If blood was donated in Act Three, Araj can be found again in the Lower City of Baldur's Gate in Act 3. On approaching her shop, Crimson Draughts, just east of The Blushing Mermaid, a series of explosions will trigger and Araj runs out on fire, yet thrilled. She praises the character, as their blood has given her a breakthrough of such magnitude she expects the drow Grand Matriach will restore her disgraced house, House Oblodra. The blood proved able to attach to even "the trickiest of substances," unlike anything she has encountered before.[2]

If Astarion did not bite Araj in Act 2, she flirtatiously attempts to offer it once more. Astarion has now steeled his resolve and will forcefully refuse.

Araj is a trader in Act Three as well, primarily retaining her inventory from Act 2.

If Araj was killed in Act Two, or no character donated their blood, Araj is not at her store and the explosions do not trigger on approach.

Mysterious Potion[edit | edit source]

After following Araj into her bombed-out shop, she breathlessly encourages the player character to finish the research, and drink her new formula: Formula Gruna. The entire party urges them not to drink it. If accepting the potion and then leaving her shop without gulping it, she interjects and insists, if refused she turns hostile.

Drinking the offered Mysterious Potion deals 1d4 Slashing damage to the character and triggers a small explosion around them. The character then gains the permanent Unstable Blood Unstable Blood feature, causing them to bleed out Unstable Blood Unstable Blood surfaces when hurt. When these surfaces are exposed to flame, they explode, and turn into Fire Fire surfaces.

When spoken to next, Araj is pleased to see, that the character did not die, and is excited at the results. She giddily deems the character the world's first detonative exsanguinator. In parting, and with no qualms at having risked the character's life, she offers to provide another explosive in exchange for a nominal fee: another blood donation.

Agreeing to donate blood again will cause the character to take 2 damage, but gain a Sanguine Explosive. Refusing to hand over any more blood turns her hostile.

Thereafter, Araj accepts blood donations once per long rest, gaining two Sanguine Explosives in her trader inventory each time.

Crimson Draughts[edit | edit source]

Araj's shop Crimson Draughts is her apothecary in Lower City – seemingly for some time before the events of the game. Araj has been operating what appears to be a legitimate business selling potions to infirm citizens. However, a note found inside Crimson Draughts' mailbox reveals, that the drow alchemist has been swapping some orders with her own tinctures, causing horrific injuries.

Downstairs, untouched by the explosions, Glory to the House of Oblodra reveals the true purpose of her research. She intends to resurrect an army of the dead and reinstate the defunct House Oblodra; and if rebuffed, to use explosives to kill all in the Drow city of Menzoberranzan, and rule as queen over an undead populace.

Whether through lockpicking or using the key nearby, venturing into the shop's basement reveals Araj's small laboratory. Makeshift cells contain the less-voluntary participants, with humans and beasts chained to the wall or mutilated. The butchered corpse of a Spectator can be found near her research table.

Donating blood in both Act Three awards the "Innovations in Volatility" Inspiration to all characters with the Soldier background.

Epilogue[edit | edit source]

If the player character donated blood in Moonrise Towers and the Lower City, drank the Mysterious Potion and donated blood again, Araj has left a note in the Chest of Grateful Words during the Epilogue. She reveals that she has begun the process of, literally, "resurrecting the glorious House Oblodra."

Notable items sold[edit | edit source]

Corresponds to MOO_InfernalTrader_Trade.

Companion approval[edit | edit source]

Act II, Moonrise Towers[edit | edit source]

(When Astarion is brought before Araj Oblondra)
  • Araj Oblodra: And he's yours to command... My envy is palpable.
    • Player character: Excuse me? He's his own person. Astarion approves +5
    • Player character: He does what I tell him, if that's what you mean. Astarion disapproves -2
    • Player character: Yes. All mine.
  • Araj Oblodra: Can't you talk some sense into your obstinate charge?
    • Player character: He said no. There's nothing more to discuss. Astarion approves +5
    • Player character: I am surprised, Astarion. I thought you'd jump at a chance like this. or Just bite her - the potion sounds useful.
      • Astarion: I'm sorry, but could you excuse us for a moment?
        • Player character: What do you mean? What's wrong with her blood?
          • Araj Oblodra: I don't have all day, True Soul.
            • Player character: Don't do anything you don't want to. Astarion approves +5
            • Player character: It's up to you, but we could really use that potion. Astarion disapproves -3
            • Player character: Just suck it up and bite her already. Astarion disapproves -3
        • Player character: A potion that powerful could change our fates. Isn't that worth a bad taste in your mouth? Astarion disapproves -3
        • Player character: This is your choice - do what you want. Astarion approves +5
        • Player character: Don't be dramatic, it's just one bite. One nip and you're done. Astarion disapproves -3
    • (End of dialogue)

Combat[edit | edit source]

Attacks and abilities[edit | edit source]

Dash Bonus Action.webp
Cunning Action: Dash Cunning Action: Dash ()
Cover more distance this turn: double your movement speed.
 Range: Self
Disengage Bonus Action.webp
Cunning Action: Disengage Cunning Action: Disengage ()
Retreat safely. Moving won't provoke Opportunity Attacks.
 Range: Self
Sneak Attack Melee.webp
Sneak Attack Sneak Attack ()
Normal weapon damage +
D6 Weapon.png 1d6 (1~6) Damage TypesWeapon

Deal extra damage to a foe you have Advantage Icon.png Advantage against. Also works if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

 Range: Normal weapon range
Recharge: Per turn
Sneak Attack Ranged.webp
Sneak Attack Sneak Attack ()
Normal weapon damage +
D6 Weapon.png 1d6 (1~6) Damage TypesWeapon

Deal an extra 1d6 damage to a foe you have Advantage Icon.png Advantage against. You can also use Sneak Attack if you have an ally within 1.5 m / 5 ft of the target and you don't have Disadvantage Icon.png Disadvantage.

 Range: Normal weapon range
Recharge: Per turn

Notable loot[edit | edit source]

Related literature[edit | edit source]

  • A Breakthrough at Last, detailing experiments on the blood obtained from the party
  • HELP, an urgent plea from a hapless customer of Crimson Draughts suffering from Araj's care
  • Open Investigation, a notice from the Flaming Fist warning Araj that her business is under investigation after complaints

Notes by Araj Oblodra[edit | edit source]

Books by Araj Oblodra[edit | edit source]

Gallery[edit | edit source]

Notes[edit | edit source]

  • Araj is referred to as an "Infernal Merchant" and demon in the games files.
  • Hirelings may exchange blood for elixirs, suggesting that they have illithid blood.
  • As of Hotfix 21, in Moonrise Towers, Araj does not seem to become hostile if she catches a party member pickpocketing.[Needs Verification]

References[edit | edit source]

  1. Act Two, Moonrise Towers Narrator: Intelligence (History): *You realise why the name rings familiar: House Oblodra was purged a century ago by an alliance of rival drow houses.* Narrator: *Among the many crimes tallied against them - their reckless experimentation with illithid breeding-stock.*
  2. Act Three, Crimson Draughts basement. "A Breakthrough at Last" The sample of blood that adventurer gave me was a rare find! It is hot, ready, unyielding. After spinning it for an hour, it didn't separate. After boiling and recondensing it, it reformed, exactly the same as it was. I think its droplets will be willing to attach themselves to even the trickiest of substances... Liquid gold, sal, sulphur and mercury, hair, chalk, and clay. It will make a special brew, able to adapt to any elemental quality. But which to choose?

External links[edit | edit source]