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'''[[Ruined Battlefield]]'''
'''[[Ruined Battlefield]]'''


''If entering the Shadow-Cursed Lands from the [[Rosymorn Monastery Trail]]:''
''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:''
* Convince the hyena in the convoy that it doesn't belong to goblins and should leave them. {{Approval|Karlach|+1}} ''(requires {{Ability check|Persuasion|10}} and then {{Ability check|Persuasion|14}} or {{Ability check|Intimidation|14}})''
* Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them. {{Approval|Karlach|+1}} ''(requires {{Ability check|Persuasion|10}} and then {{Ability check|Persuasion|14}} or {{Ability check|Intimidation|14}})''
* Convince [[Kar'niss]] the drider not to attack you after you killed the convoy before summoning him. {{Approval|Karlach|+1}}
* Stop [[Gronag|Warrior Gronag]] from killing the hyena. Then, when [[Kar'niss]] the drider comes, ask him about his lantern and what is there in the shadows. After that, stop the drider from butchering [[Vez|Brawler Vez]] by any means. {{Approval|Karlach|+1}}
* Traversing [[Shadow-Cursed Lands]] with the convoy, betray them and side with the ambushing [[Harpers]] {{Approval|Karlach|+1}}
* Convince [[Kar'niss]] the drider not to attack you after you killed the convoy before summoning him, using [[Deception]] OR [[Intimidation]]. {{Approval|Karlach|+1}} ''(either option)''
* Traversing Shadow-Cursed Lands with the convoy, betray them and side with the ambushing [[Harpers]] {{Approval|Karlach|+1}}


''If entering the Shadow-Cursed Lands from the [[Grymforge]]:''
''If entering the [[Shadow-Cursed Lands]] from the [[Grymforge]]:''
* As a Wizard, tell [[Harper Lassandra]] that you can aid in traversing the darkness.{{Approval|Karlach|+1}}
* Playing as a {{Class|Bard}}, {{Class|Druid}}, {{Class|Fighter}}, {{Class|Monk}}, {{Class|Wizard}} or {{Class|Paladin}} ({{Class|Oath of Devotion}} and {{Class|Oath of the Ancients}} only), use a class-based answer when [[Lassandra|Harper Lassandra]] orders you to come closer.{{Approval|Karlach|+1}}
* As a Bard, tell [[Harper Lassandra]] that the best introductions are made while sitting around a fire.{{Approval|Karlach|+1}}
* When the shadows warp [[Yonas|Harper Yonas]], tell [[Meygan|Harper Meygan]], "Move. I'll take care of this." {{Approval|Karlach|+1}}
* As [[The Dark Urge]], decide to stay and help Harpers against shadows (instead of abandoning them) {{Approval|Karlach|+1}}
** OR Prepare to fight, using basic or unique {{Class|Fighter}}, {{Class|Ranger}}, {{Class|Rogue}} or {{Class|Paladin}} ({{Class|Oath of Devotion}} and {{Class|Oath of the Ancients}} only) option {{Approval|Karlach|+1}}
* When the shadows warp [[Harper Yonas|Yonas]], tell [[Meygan|Harper Meygan]], "Move. I'll take care of this."{{Approval|Karlach|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, choose to try and save them instead of abandoning them {{Approval|Karlach|+1}}


* Free [[Dolly Thrice]] from the [[Moonlantern]] (no matter how you obtain it){{Approval|Karlach|+1}}
''At the [[House in Deep Shadows]]:''
* When judging with [[He Who Was]], ask [[Madeline]] what did the Dark Justiciar do, and then:
* Agree to play hide-and-seek with [[Oliver]].{{Approval|Karlach|+2}} ''(one point for each round of the game)''
** Call her a coward {{Approval|Karlach|+1}}, OR tell her it wasn't her fault {{Approval|Karlach|+1}}, OR tell her you forgive her (class-based lines) {{Approval|Karlach|+1}}
* Convince Oliver to reunite with [[Thaniel]].{{Approval|Karlach|+5}}
** OR '''after ordering''' her to stab herself, let her make a couple of strikes and then say it was enough {{Approval|Karlach|+1}}, OR tell her that her readyness to hurt herself is enough to be forgiven {{Approval|Karlach|+1}}


''When dealing with [[He Who Was]]:''
* Agree to find [[Madeline's Ledger]] for [[He Who Was]] {{Approval|Karlach|+1}}
* After ordering [[Madeline]] to hurt herself as Ben and Marc did {{Approval|Karlach|-1}}, stop her, saying she had done enough {{Approval|Karlach|+1}}
** OR Say her willing to hurt herself was enough {{Approval|Karlach|+1}}
** OR Accuse her of cowardice, using basic or unique {{Class|Barbarian}}, {{Class|Bard}}, {{Class|Monk}} lines {{Approval|Karlach|+1}}
** OR Say that it wasn't her fault, using basic or unique {{Class|Bard}}, Good {{Class|Cleric}} or {{Class|Monk}} lines {{Approval|Karlach|+1}}
''Elsewhere:''
* Free [[Dolly Thrice]] from the [[Moonlantern]] carried by [[Kar'niss]]. {{Approval|Karlach|+1}}
** After calling [[Dolly Thrice|Dolly's]] to replenish her blessing, when she asks for some magic words, choose to "SNURL" {{Approval|Karlach|+1}} ''(Instead of blessing, Dolly will transform you into a deep rothé)''
* After saving [[Rolan]] from the [[Shadow]]s, tell him to shut up and be grateful {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Sorcerer}} or a {{Class|Wizard}}, use a class-based option {{Approval|Karlach|+1}}
** OR Tell him not to be hard on himself for trying to save his family {{Approval|Karlach|+1}}


'''[[Last Light Inn]]'''
'''[[Last Light Inn]]'''
* Show [[Jaheira]] the [[Mysterious Artefact]] when you first meet her.{{Approval|Karlach|+1}}
 
* Drink the spiked wine when talking to Jaheira inside. {{Approval|Karlach|+1}}
''Speaking to [[Jaheira]]:''
* Pay [[Mattis]] extra for the [[Tower-Shaped Key]] {{Approval|Karlach|+1}}
* At the very first time you meet, show her the [[Mysterious Artefact]] {{Approval|Karlach|+1}}
* Help [[Mol]] win the game against Raphael using the Sleight of Hand, Bard, Monk, or Wizard options, or following Gale's advice (if he is in party) {{Approval|Karlach|+1}}
* When talking to Jaheira inside the inn, drink the spiked wine {{Approval|Karlach|+1}}
** Tell [[Raphael]] to stay away from Mol {{Approval|Karlach|+3}}
* If you have talked to [[Marcus Falgor|Marcus]] already and know his mission, try to convince Jaheira that he is a spy {{Approval|Karlach|+1}}
 
''Dealing with [[Isobel]] and [[Marcus Falgor|Marcus]]:''
* If Marcus vouched for you at the entrance ''(in this case he will wait in Isobel's room)'':
** Talk to him and say that his mission ends here {{Approval|Karlach|+1}}
** OR Choose a dialogue option to attack him {{Approval|Karlach|+1}}
** OR Speak to Isobel and warn her, revealing Marcus as a True Soul {{Approval|Karlach|+10}}
* If Marcus assaults the inn ''(happens if you gained entrance with [[Mol|Mol's]] help)'':
** After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her {{Approval|Karlach|+10}}
* Playing as {{Background|Haunted One|The Dark Urge}}:
** Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior {{Approval|Karlach|+5}} ''(available after the kidnap attempt AND if you haven't threatened her)''
 
''Talking to [[Florrick|Councellor Florrick]]:''
* Ask whether the [[Flaming Fist]] are just going to stand around. {{Approval|Karlach|+1}}
** If [[Wyll]] is in the party, tell Florrick it's your business what had happened to him {{Approval|Karlach|+1}}
** OR, Playing as [[Wyll]], say it was a devil deal that has gone terribly wrong {{Approval|Karlach|+2}}
 
''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:''
* Say you only wanted to admire him close {{Approval|Karlach|+1}}, and then indeed choose to quietly admire him {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Ranger}}, say you do not seek his territory {{Approval|Karlach|+1}}
 
''Speaking to [[Cerys]]:''
* When she tells you about their misfortunes and says they ran until found the inn, say that she did the right thing {{Approval|Karlach|+1}} ''(use basic line or unique for {{Class|Cleric}} or {{Class|Oathbreaker|Oathbreaker Paladin}})''
* Ask her what they are doing here, if they headed for Baldur's Gate, and tell her not to lose hope to see others alive {{Approval|Karlach|+1}} ''(starts the [[Rescue the Tieflings|quest]], if you don't have it already)''
 
''Talking to [[Alfira]]:''
* After Marcus's assault, when she asks whether they cannot trust anyone:
** Playing as a {{Race|Half-Orc}}, tell her to use her anger.{{Approval|Karlach|+1}}
* Ask her about others, and then say that running was right call {{Approval|Karlach|+1}}
* When Alfira asks you how do you keep going, answer:
** That you take one step at a time {{Approval|Karlach|+1}}
** OR That danger is your life {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Druid}}, a {{Class|Ranger}}, or a {{Class|Rogue}}, use a class-based line {{Approval|Karlach|+1}}
** OR, Playing as a {{Race|Drow}}, a {{Race|Deep Gnome}} or a {{Race|Duergar}}, say that only the strong survive {{Approval|Karlach|+1}}
* When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]]:
** Promise you will find them {{Approval|Karlach|+1}} ''(starts the [[Rescue the Tieflings|quest]], if you don't have it already)''
* If you successfully [[Rescue the Tieflings]], speak to Alfira again. When she asks how did you do it, answer that you were being a hero {{Approval|Karlach|+1}}
** Talk to Alfira after [[Rescue the Tieflings|rescuing the tieflings]] from [[Moonrise Towers]] and take the reward {{Approval|Karlach|+1}} ''(If [[Lakrissa]] survived, talking to her starts the same cutscene)''
 
''Speaking with [[Bex]] and [[Danis]]:''
* Before trying to [[Rescue the Tieflings|saving captured refugees]]:
** Promise Bex to find Danis, using any of two basic options, or {{Class|Paladin}} or {{Class|Cleric}} lines {{Approval|Karlach|+1}} ''(starts the quest, if you don't have it already)''
* If Danis '''survived''' and reunited with Bex:
** Smile and then say it's wonderful to see them together OR mention that it is all thanks to you {{Approval|Karlach|+1}} ''(either option)''
** When Bex asks why you helped, answer that you did it because they were in trouble {{Approval|Karlach|+1}} ''(a {{Class|Cleric}} character will have a unique line)''
 
''Dealing with [[Rolan]], [[Cal]] and [[Lia]]:''
* Speaking to drunken Rolan before trying to [[Rescue the Tieflings|saving captured refugees]]:
** Promise to rescue them if they are alive OR say that it is your responsibility to bring them back {{Approval|Karlach|+1}} ''(starts the quest, if you don't have it already)''
** OR, Playing as a {{Class|Sorcerer}}, tell him he won't be able to read his spellbook if he keeps drinking {{Approval|Karlach|+1}}
* If you have already saved him from the [[Shadow]]s, say you're absolutely going to gloat {{Approval|Karlach|+1}}
* If either Cal or Lia (or both) '''died''' while saving attempt:
** Tell Rolan that you wanted to save everyone, but couldn't {{Approval|Karlach|+1}}
* If both siblings '''survived''', after they thank you, ask Rolan whether he has something to add {{Approval|Karlach|+1}}
 
''Talking to [[Ide]] after drunken [[Rolan]] has snapped on her:''
* Say you're sorry, and then add that he is more immature than she is {{Approval|Karlach|+1}}
** OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back {{Approval|Karlach|+1}}
* When Ide shows you the [[The Way of the Wanderer|book]] she means to keep for Rolan, convince her to give it to you, using [[Persuasion]] {{Approval|Karlach|+1}} ''(requires a DC 14 roll)''
 
''Dealing with [[Raphael]] and [[Mol]]:''
* Help Mol win the game of lanceboard against Raphael using the {{Skill|Sleight of Hand}}, {{Class|Bard}}, {{Class|Monk}}, or {{Class|Wizard}} options, or following [[Gale|Gale's]] advice (if he is in party) {{Approval|Karlach|+1}}
** Then tell Raphael to stay away from Mol {{Approval|Karlach|+2}}
▶ '''''Note:''' This line appears only if '''Astarion is not in the party''', otherwise Raphael will turn the talk to the spawn's scars''.
▶ '''''Note:''' This line appears only if '''Astarion is not in the party''', otherwise Raphael will turn the talk to the spawn's scars''.
* Tell [[Isobel Thorm|Isobel]] that [[Marcus Falgor|Marcus]] plans to kidnap her when he attacks the [[Last Light Inn]].{{Approval|Karlach|+10}}
:* After that, tell Raphael to leave you alone {{Approval|Karlach|+1}}
** Playing as [[The Dark Urge]], tell Isobel that your blood orders you to kill her, then chase off the urge, and finally ask her to forgive you. {{Approval|Karlach|+5}}
 
* Ask [[Counsellor Florrick]] whether the [[Flaming Fist]] are just going to stand around. {{Approval|Karlach|+1}}
''Elsewhere in the inn:''
* Play the Lute to wake up [[Art Cullagh]].{{Approval|Karlach|+1}}
* When [[Vidor|Manip Vidor]] says you are meant to be heading towards Moonrise, answer "doing your job, you mean" {{Approval|Karlach|+1}}
* Tell [[Halsin]] that he can count on you before he opens the portal.{{Approval|Karlach|+1}}
* Playing as {{Background|Haunted One|The Dark Urge}}, curb your yearn to tear the [[Strange Ox]] apart. {{Approval|Karlach|+1}}
* Pay [[Mattis]] extra gold for the [[Tower-Shaped Key]] {{Approval|Karlach|+1}}
* Play the lute to wake up [[Art Cullagh]].{{Approval|Karlach|+1}}
* Tell [[Halsin]] that he can count on you before he opens the portal into [[Shadowfell]].{{Approval|Karlach|+1}}
** Successfully protect the portal while Halsin is looking for [[Thaniel]].{{Approval|Karlach|+1}}
** Successfully protect the portal while Halsin is looking for [[Thaniel]].{{Approval|Karlach|+1}}
* Call [[Wulbren]] a prick when [[Barcus Wroot]] talks to him after you [[Rescue Wulbren|rescue him]]. {{Approval|Karlach|+1}}
* Call [[Wulbren]] a prick when [[Barcus Wroot]] talks to him after you [[Rescue Wulbren|rescue him]]. {{Approval|Karlach|+1}}
** If you did it and ended the dialogue, speak to him again and call him a prick second time {{Approval|Karlach|+1}}




'''[[Reithwin Town]]'''
'''[[Reithwin Town]]'''<br>
* Agree to help [[Arabella]] find her parents. {{Approval|Karlach|+1}}
 
* Agree to take Arabella in at your camp. {{Approval|Karlach|+1}}
''In the [[Reithwin Tollhouse]]:''
''In the [[Reithwin Tollhouse]]:''
* Successfully convince [[Gerringothe Thorm]] to end herself. {{Approval|Karlach|+1}}
* Convince Gerringothe Thorm to end herself by any available option. {{Approval|Karlach|+1}} ''(requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)''
 
'' In the [[House of Healing]]:''
'' In the [[House of Healing]]:''
* Convince [[Malus Thorm]] to order his sisters to hone their blades on each other.{{Approval|Karlach|+1}}
* Convince [[Malus Thorm]] to order his [[Zealous Assistant|sisters]] to hone their blades on each other.{{Approval|Karlach|+1}}
** Then persuade Malus Thorm to operate on himself. {{Approval|Karlach|+1}}
** Then persuade Malus Thorm to operate on himself. {{Approval|Karlach|+1}}
* OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. {{Approval|Karlach|+2}} ''(comes one point by another subsequently)''.
* OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. {{Approval|Karlach|+2}} ''(comes one point by another subsequently)''.
''At the cemetery:''
* Agree to help [[Arabella]] find her parents. {{Approval|Karlach|+1}}
** Then offer Arabella shelter at your camp. {{Approval|Karlach|+1}}
* OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and succeed [[Persuasion]] or [[Intimidation]] roll to take her to your camp {{Approval|Karlach|+1}} ''({{Background|Haunted One|The Dark Urge}} character will have a unique lines and only Persuasion option)''
''At [[The Waning Moon]]:''
''At [[The Waning Moon]]:''
* Safely drink with [[Thisobald Thorm]] (rolling [[Saving Throw]], either general or class-based) up to three times total {{Approval|Karlach|+1}}''(each time)''
* Safely drink with [[Thisobald Thorm]] (rolling [[Constitution]], either general or class-based lines) {{Approval|Karlach|+1}}''(gains approval after first and second rounds)''
** OR successfully imitate drinking (rolling [[Sleight of Hand]]) {{Approval|Karlach|+1}} ''(gains approval only in first round)''
** OR successfully imitate drinking (rolling [[Sleight of Hand]]) {{Approval|Karlach|+1}} ''(gains approval only in the first round)''
* Successfully entertain the brewer with your stories (through [[Performance]] roll) {{Approval|Karlach|+1}} ''(each time)''.
* Successfully entertain the brewer with your stories (through [[Performance]] roll) {{Approval|Karlach|+1}} ''(gains approval each time)''.
▶ '''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.''
▶ '''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.''
* By any means make the Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Karlach|+1}}
* By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Karlach|+1}}
 
 
'''[[Moonrise Towers]]'''<br>
 
* While entering the Moonrise for the first time, tell [[Malik|Zealot Malik]] that you are here to take his head {{Approval|Karlach|+1}}
 
''Witnessing [[Ketheric|Ketheric's]] trial (at the very first visit to Moonrise):''
* When [[Z'rell]] orders you to decide the goblins' fate:
** Offer them a fair fight to death, using basic or unique {{Class|Barbarian}}, {{Class|Berserker}}, {{Class|Paladin}} or {{Class|Oathbreaker}} options {{Approval|Karlach|+1}}
▶ '''''Note:''' This option '''will not''' bring any points for {{Background|Haunted One|The Dark Urge}} character''
** Set them free (basic or {{Background|Haunted One|The Dark Urge}} option) {{Approval|Karlach|+1}}
 
''Talking to [[Z'rell|Disciple Z'rell]]:''
* If you killed the goblins:
** Distract [[Z'rell]] with thoughts of your aching for Karlach {{Approval|Karlach|+1}} ''(gives approval regardless of you romancing the tiefling or not, but halforc's reaction will differ slightly)'' {{verify}}
* If you spared the goblins, fail the [[Deception]] roll to explain it and then say you will free the rest of the prisoners {{Approval|Karlach|+1}}
* If you have helped [[Balthazar]] to retrieve [[Nightsong]]:
** Refuse to kidnap Isobel on Z'rell's order {{Approval|Karlach|+1}}
** OR Say you have yet to kill Z'rell and other vermin at the Moonrise {{Approval|Karlach|+1}}
 
''At the [[Moonrise Towers Prison]]:''
* When approaching [[Minthara]] being tortured and erased by [[Jasin]] and [[Sumera]]:
** Succeed the {{Ability check|Wisdom|18}} to reach out to Minthara's mind, tell her to play along, and then convince the questioners that you have broken her {{Approval|Karlach|+1}}
** OR Say that the only thing you're going to break is them {{Approval|Karlach|+1}} ''(starts a fight with the questioners, with Minthara taking your side)''
* After the fight, escort Minthara out of Moonrise Towers and tell where to find your camp {{Approval|Karlach|+1}}


'''[[House in Deep Shadows]]'''
* Speaking to the [[Warden]] for the first time, tell her that her face is bland, too {{Approval|Karlach|+1}}
* Agree to play hide-and-seek with [[Oliver]].{{Approval|Karlach|+1}}
* Use [[Deception]] to convince the Warden that you are [[Balthazar|Balthazar's]] closest confidante {{Approval|Karlach|+1}}
* Convince Oliver to reunite with [[Thaniel]].{{Approval|Karlach|+5}}
** Then try to bribe her {{Approval|Karlach|+1}}, and when she takes the money and does nothing, say that you should have see it coming {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Rogue}}, say it was so well-played that you are not even mad {{Approval|Karlach|+1}}
** OR Refuse to bribe her {{Approval|Karlach|+1}}
* Talking to [[Lia]], promise to help the tieflings escape {{Approval|Karlach|+1}}
** OR Refuse to help them {{Approval|Karlach|+1}}
* Talking to [[Lakrissa]], when she accuses you of serving the cult, succeed a [[Persuasion]] or an [[Intimidation]] roll, then promise to help the tieflings {{Approval|Karlach|+1}}
 
* Speaking to [[Wulbren]], say that [[Barcus Wroot]] sent you, OR use any of check-based options {{Approval|Karlach|+1}}
** If the party found themselves in a cell, accept Wulbren's offer to break out together {{Approval|Karlach|+1}}
* Provide Wulbren with any tool capable of destroying a wall {{Approval|Karlach|+1}}
* When Wulbren, once freed, takes the boat and sails off without the party, let him go {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Paladin}} or a Good {{Class|Cleric}}, say that their chasers won't get past you {{Approval|Karlach|+1}}
** OR Outrage on Wulbren's betrayal, using basic line or class-based/race-based lines for Evil {{Class|Cleric}}, {{Class|Barbarian}}, {{Class|Bard}}, {{Class|Fighter}}, {{Race|Drow}}, {{Race|Githyanki}} or {{Race|Deep Gnome}} {{Approval|Karlach|+1}}
* If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners {{Approval|Karlach|+1}}


'''[[Moonrise Towers]]'''
''Elsewhere in Moonrise Towers:''
* Offer [[Fezzerk]] a fair fight. {{Approval|Karlach|+1}}
* Sever the connection between [[Linsella]] and [[Barnabus]] {{Approval|Karlach|+1}}
* Sever the connection between [[Linsella]] and [[Barnabus]] {{Approval|Karlach|+1}}
* Tell [[Araj Oblodra]] that [[Astarion]] is his own person. {{Approval|Karlach|+1}}
* Tell [[Araj Oblodra]] that [[Astarion]] is his own person. {{Approval|Karlach|+1}}
* Invite Minthara to your camp after saving her.
** Then back Astarion in his refusal to bite Araj, telling her "He said no, what's to discuss". {{Approval|Karlach|+1}}
* Invite Jaheira to fight with you in front of Moonrise Towers.{{Approval|Karlach|+1}}
** OR Tell Astarion that he shall not do anything he doesn't want to, when Araj asks you to pressure him into taking her offer {{Approval|Karlach|+1}}
* After the first floor is secured, tell [[Jaheira]] you sense a bit of envy and ask her to join the fight against [[Ketheric Thorm]].
* Meeting [[Squire]] in Ketheric's room, tame it by any means, then reach out to pet her (without {{SAI|Speak with Animals}}) {{Approval|Karlach|+1}}
* At the [[Moonrise Towers Rooftop]], tell Ketheric Thorm that you can help, or that it isn't too late, or to come quietly  {{Approval|Karlach|+1}} ''(either choice)''
** OR Ask if it would be all right to give her a scratch (using {{SAI|Speak with Animals}}) {{Approval|Karlach|+1}}
▶ '''''Note:''' This option requires {{Ability Check|Intimidation|21}} and any of subsequent DC 30 checks first, OR a {{Ability Check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]''
:* Then tell [[Dame Aylin|Aylin]] to stand down, because Ketheric has surrendered.


'''[[Gauntlet of Shar]]'''  
''Final fight at the Moonrise:''
* Playing as a [[Rogue]], tell the [[Reconstituted Duellist]] that you do not blunder.  
* In front of [[Moonrise Towers]], offer [[Jaheira]] to join you in the upcoming fight {{Approval|Karlach|+5}}
* Lick the [[Spider meat]] twice. {{Approval|Karlach|+2}}
* If you haven't come to [[Last Light Inn]] at all, before final fight for [[Moonrise Towers]] tell Jaheira you are a friend. {{Approval|Karlach|+5}}
* After the first floor is secured, tell Jaheira you sense a bit of envy and ask her to join the fight against [[Ketheric Thorm]].{{Approval|Karlach|+1}}
* At the [[Moonrise Towers Rooftop|rooftop]], tell Ketheric Thorm that you can help, OR that it isn't too late, OR to come quietly {{Approval|Karlach|+1}} ''(either option)''
▶ '''''Note:''' These lines require first {{Ability Check|Intimidation|21}} or {{Ability check|Persuasion|18}}, and then any of subsequent DC 30 checks, OR a {{Ability check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]''
:* When [[Aylin|Nightsong]] intervenes, tell her to stand down, because Ketheric has surrendered. {{Approval|Karlach|+1}}
* After defeating Ketheric down at the [[Mind Flayer Colony|colony]], thank [[Art Cullagh]] for his help. {{Approval|Karlach|+1}}
 
 
'''[[Gauntlet of Shar]]'''<br>
 
''Dealing with [[Yurgir]] and his retinue:''
* Lick the dead spider meat {{Approval|Karlach|+2}} ''(Comes point by point for each lick)''
* When speaking to the orthon initially, choose to attack him straightaway. {{Approval|Karlach|+1}}
* If you agreed to help Yurgir:
** Speak to [[Nessa]] via {{SAI|Speak with Animals}} and [[Persuasion|convince]] her that her love to the orthon is caused by dosed meat {{Approval|Karlach|+1}} ''(Available if the party have investigated the dead spider or detected thoughts of the merregon)''
** Without {{SAI|Speak with Animals}}, pass the {{Ability check|Animal Handling|16}} and give the beast a scratch behind the ears {{Approval|Karlach|+1}}
 
''Near Pedestal of Reckoning and through [[Gauntlet_of_Shar#Trials_of_Shar|Shar's trials]]:''
* When Shadowheart speaks of her need to go through the trials, answer that this is a distraction OR that you are actually here to gain Ketheric's trust {{Approval|Karlach|+1}} ''(either option)''
 
''Dealing with [[Balthazar]] in his outpost:''
* Speaking to Balthazar through [[Reconstituted Duellist]], tell ''it'' to leave, because you don't answer to a pile of bones {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Rogue}}, say you do not blunder {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Cleric}} of Shar or as [[Shadowheart]], say you belong in this place far more than some bone pile {{Approval|Karlach|+1}}
* Agree to clear the way for the necromancer, and then:
** Having [[Mother Dearest]] in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her. {{Approval|Karlach|+1}}
* Refuse to help the necromancer and choose to attack him {{Approval|Karlach|+1}}
** OR, Playing as a {{Class|Paladin}} (except [[Oathbreaker]]), say you will smite him where he stands {{Approval|Karlach|+1}}
 
''In the [[Shadowfell]]:''
* If you have defeated Balthazar:
** Free [[Aylin]] {{Approval|Karlach|+1}}
* If Balthazar is present and not hostile to the party:
** Tell him to leave, or he is a dead man {{Approval|Karlach|+1}}
** OR, PLaying as a Good or Neutral {{Class|Cleric}}, choose to attack him {{Approval|Karlach|+1}}
* If Shadowheart is in the party, tell her that she should spare the Aylin because the aasimar may know something about her. {{Approval|Karlach|+1}}


'''[[Shadowfell]]'''
* Tell [[Balthazar]] to leave or he's a dead man. {{Approval|Karlach|+1}}
* Tell Shadowheart that she should spare the [[Dame Aylin|Nightsong]] because the aasimar may know something about her. {{Approval|Karlach|+1}}


'''[[Mind Flayer Colony]]'''
'''[[Mind Flayer Colony]]'''
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'''Camp/Conversation'''
'''Camp/Conversation'''
* Recruit [[Halsin]] to your party after the fight with [[Apostle of Myrkul]].
* Recruit [[Halsin]] to your party after the fight with [[Apostle of Myrkul]].{{Verify|Approval missing}}
* Recruit [[Jaheira]] to your party or invite her to your camp after the fight with [[Apostle of Myrkul]]. {{Approval|Karlach|+5}}
* Recruit [[Jaheira]] to your party or invite her to your camp after the fight with [[Apostle of Myrkul]]. {{Approval|Karlach|+5}}


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** OR Say you'll make it quick {{Approval|Karlach|+1}}
** OR Say you'll make it quick {{Approval|Karlach|+1}}
** OR, Playing as [[The Dark Urge]], resist the urge to torment him {{Approval|Karlach|+1}}
** OR, Playing as [[The Dark Urge]], resist the urge to torment him {{Approval|Karlach|+1}}


''In the [[Angleiron's Cellar]]:''
''In the [[Angleiron's Cellar]]:''
* Tell [[Wulbren]] that the real enemy is Gortash, and not the [[Gondians]] {{Approval|Karlach|+1}}
* Talking to [[Wulbren]], refuse to take [[Runepowder Bomb]] but promise you'll destroy the [[Steel Watch Foundry]] your way. {{Approval|Karlach|+1}}
** OR That you'll talk with the [[Gondians]] and maybe they'll see reason. {{Approval|Karlach|+1}}
** OR Refuse, saying that the real enemy is [[Gortash]], not the Gondians, and you'll find another way {{Approval|Karlach|+1}}
** If contacting the [[Gondians]], insist on refusing the bomb afterwards. {{Approval|Karlach|+1}}
** OR Suggest to contact the [[Gondians]] first, so that they might see reason. {{Approval|Karlach|+1}}
** OR, if [[Barcus Wroot]] is nearby and butts in, agree and say it sounds like a mass murder {{Approval|Karlach|+1}}


''Elsewhere in Rivington:''
''Elsewhere in Rivington:''
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** OR, Playing as a [[Druid]], apply a natural salve to his wound {{Approval|Karlach|+1}}
** OR, Playing as a [[Druid]], apply a natural salve to his wound {{Approval|Karlach|+1}}
▶ '''''Note:''' These options are available only if Orin '''is not''' impersonating the Thug''
▶ '''''Note:''' These options are available only if Orin '''is not''' impersonating the Thug''
* Playing as a [[Barbarian]], in the [[Abandoned Windmill]] basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer {{Approval|Karlach|+1}}
* Playing as [[Astarion]] origin, at the [[Gur Camp]] tell [[Ulma]] you will do what you can for her tribe's children {{Approval|Karlach|+1}}


''In the smugglers' cave:''
''In the smugglers' cave:''
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'''[[Wyrm's Crossing]]'''
'''[[Wyrm's Crossing]]'''
* Consent to be arrested by the Steel Watcher at the gate between Rivington and Wyrm's Crossing. {{Approval|Karlach|+1}}
* At the entrance gate, consent to be arrested by the [[Steel Watcher]]. {{Approval|Karlach|+1}}
* Refuse to deliver the gnome leader's head to [[Manip Falcäo]] {{Approval|Karlach|+1}}
* Refuse to deliver the gnome leader's head to [[Manip Falcäo]] {{Approval|Karlach|+1}}
* At [[Carm's Garm]], when [[Naaber]] pretends to be a dog, choose ''"nobody likes Naaber"'' line. {{Approval|Karlach|+1}}
* At [[Carm's Garm]], when [[Naaber]] pretends to be a dog, choose ''"nobody likes Naaber"'' line. {{Approval|Karlach|+1}}
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'''[[Wyrm's Rock Fortress]]'''
'''[[Wyrm's Rock Fortress]]'''
 
* Get access into Wyrm's Rock Fortress by either: showing the [[Archducal Coronation - Admission Pass|Admission Pass]], showing [[Lower City Pass]] obtained from [[Valeria]], using [[Urgent Report for Duke Ravengard|Nashkellan's report]], bribing [[Elin|Blaze Elin]], or passing any of class-based checks. {{Approval|Karlach|+1}}
''At the Flaming Fist barracks:''
''At the Flaming Fist barracks:''
* Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Karlach|+1}}
* Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Karlach|+1}}
* When you spot [[Fist Reynash]] trying to open a chest, give him 300 gold to take the ferry {{Approval|Karlach|+1}}
* When you spot [[Fist Reynash]] trying to open a chest, give him 300 gold to take the ferry {{Approval|Karlach|+1}}
''Speaking to Manip Bakshi (regardless if you succeeded a check to discover Reynash's thieving attempt or not):''
''Speaking to [[Bakshi|Manip Bakshi]] (regardless of whether you succeeded a check to discover Reynash's thievery or not):''
* Successfully detect his thoughts and pretend to be a new recruit {{Approval|Karlach|+1}}
* Successfully use {{SAI|Detect Thoughts}} on him and pretend to be a new recruit {{Approval|Karlach|+1}}
* OR Tell him you've spotted Reynash on stealing {{Approval|Karlach|+1}}
* OR Tell him you've spotted another guard on stealing {{Approval|Karlach|+1}} ''(requires {{Ability check|Persuasion|10}} if you have spotted Reynash's lockpick or {{Ability check|Persuasion|15}} if you didn't)''
** Then Tell him not to be hard on Reynash {{Approval|Karlach|+1}}
** Then ask him not to be hard on Reynash {{Approval|Karlach|+1}}
* Agree to leave barracks (or let him escort you out) {{Approval|Karlach|+1}}
* OR Leave barracks (or let him escort you out) {{Approval|Karlach|+1}}


''At the Audience Hall:''
''At the Audience Hall:''
* Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say:
* Speaking to [[Lord Amber's Bodyguard]] and attendants of [[Lady Durinbold's Attendant|Lady Durinbold]] and [[Lord Shattershield's Attendant|Lord Shattershield]] about the Steel Watch, say:
** That you have seen the army of the Absolute and no where's safe. {{Approval|Karlach|+1}}
** That you have seen the army of the Absolute and no where's safe. {{Approval|Karlach|+1}}
** That the [[Steel Watcher]]s will eventually turn on everyone. {{Approval|Karlach|+1}}
** OR That the [[Steel Watcher]]s will eventually turn on everyone. {{Approval|Karlach|+1}}
** OR, playing as a [[Druid]], say that there's nothing natural about him {{Approval|Karlach|+1}}
** OR, Playing as a [[Fighter]], say they are tools like any weapon {{Approval|Karlach|+1}}
** OR, Playing as a [[Ranger]], say they are blunt tools, useless against more subtle quarry {{Approval|Karlach|+1}}
* Playing as [[The Dark Urge]], when [[Gortash]] explains your previous dealings, answer that you've come to end this evil plot {{Approval|Karlach|+1}}
* Playing as [[The Dark Urge]], when [[Gortash]] explains your previous dealings, answer that you've come to end this evil plot {{Approval|Karlach|+1}}
* Refuse to make an alliance with [[Gortash]] and confirm your decision {{Approval|Karlach|+1}}
* Refuse to make an alliance with [[Gortash]] and confirm your decision {{Approval|Karlach|+1}}
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** OR Say you can’t wait to flatten him. {{Approval|Karlach|+5}}  
** OR Say you can’t wait to flatten him. {{Approval|Karlach|+5}}  


''In the [[Wyrm's Rock Prison]]:''
* Convince [[Counsellor Florrick]] to escape the prison {{Approval|Karlach|+1}}
* After escorting Florrick out, tell her she's proven to be a vital ally {{Approval|Karlach|+1}}
<!--* Talking to the [[Unusual Skull]], ask him to speak plainly {{Approval|Karlach|+1}} ''(requires {{Ability check|Persuasion|18}})''
** Solve the first riddle {{Approval|Karlach|+1}}
** Solve the second riddle {{Approval|Karlach|+1}}-->


'''[[Lower City]]'''
'''[[Lower City]]'''
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=== Act Two ===
=== Act Two ===
{{SpoilerBox|act=2|nograd=1|unhide=1|
{{SpoilerBox|act=2|nograd=1|unhide=1|
'''[[Ruined Battlefield]]'''
'''[[Ruined Battlefield]]'''<br>
* Side with the convoy against the Harpers.{{Approval|Karlach|-1}}
''If entering the [[Shadow-Cursed Lands]] from the [[Grymforge]]:''
* Traversing [[Shadow-Cursed Lands]] with the convoy, side with the ambushing Harpers. After defeating the convoy, tell the Harpers' leader you're going to kill them and take the lantern.{{Approval|Karlach|-1}} (''Taking this course starts the fight with ambushing Harpers immediately'').
* When the shadows warp [[Yonas|Harper Yonas]], choose to run from the fight {{Approval|Karlach|-1}}
 
''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:''
* Traversing Shadow-Cursed Lands with the convoy and [[Kar'niss]] the drider, protect them from [[Harpers]], thus maintaining your cover as a True Soul {{Approval|Karlach|-1}}
** OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the lantern.{{Approval|Karlach|-1}} ''(Taking this course immediately starts the fight with remaining Harpers)''.
▶''''' Note:''' Works, too, if you managed to pick up the lantern during the battle.''
* If ambushing the convoy '''with''' the Harpers, start the dialogue with the drider and reveal the ambush to it {{Approval|Karlach|-1}}
 
''When dealing with [[He Who Was]]:''
* Order [[Madeline]] to hurt herself as Ben and Marc did {{Approval|Karlach|-1}} ''(Evil {{Class|Cleric}} will have a unique line)''
** Then tell her to stab herself and don't stop OR to prove she is sorry {{Approval|Karlach|-1}} ''(either option)''
** Finally succeed a [[Persuasion]] roll to keep her going {{Approval|Karlach|-1}}
 
''Elsewhere:''
* When talking to [[Dolly Thrice]], ignore her pleads two times and keep the [[Moonlantern]]. {{Approval|Karlach|-1}}
* When judging with [[He Who Was]], order [[Madeline]] to stab herself {{Approval|Karlach|-1}}, then to continue {{Approval|Karlach|-1}}, and finally succeed a [[Persuasion]] roll to keep her going {{Approval|Karlach|-1}}.
* When judging with [[He Who Was]], order [[Madeline]] to stab herself {{Approval|Karlach|-1}}, then to continue {{Approval|Karlach|-1}}, and finally succeed a [[Persuasion]] roll to keep her going {{Approval|Karlach|-1}}.
*Give up all your gold to [[Gerringothe Thorm]]. {{Approval|Karlach|-1}}
* Give up all your gold to [[Gerringothe Thorm]]. {{Approval|Karlach|-1}}


'''[[Last Light Inn]]'''
'''[[Last Light Inn]]'''<br>
* When Marcus assaults the inn, concert with him telepathically, then tell Isobel that she's going to meet [[Ketheric]]. {{Approval|Karlach|-10}}
''Speaking to [[Jaheira]]:''
* After [[Mol]] is taken, tell [[Mattis]] she's probably dead already.{{Approval|Karlach|-1}}
* When talking to Jaheira inside the inn, say you drink to darkness that will come when you drag Isobel to [[Moonrise Towers]] {{Approval|Karlach|-10}} ''(This option is available is you have [[Z'rell|Z'rell's]] orders to do it)''
* Question Karlach's encouragement of [[Mattis]]' 'scamming with the greats'. {{Approval|Karlach|-5}}
 
* Playing as [[The Dark Urge]], give in to your urge to kill the Strange Ox. {{Approval|Karlach|-1}}
''Dealing with [[Isobel]] and [[Marcus Falgor|Marcus]]:''
* Playing as [[The Dark Urge]], tell Isobel that your blood orders you to kill her, and then give in to your urge {{Approval|Karlach|-10}} (''Choosing this course immediately starts a fight with Isobel, and any Harper or Fist who notice this will side with Isobel'')
* If Marcus vouched for you at the entrance ''(in this case he will wait in Isobel's room)'':
** Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself {{Approval|Karlach|-1}} ''(either option)''
** OR Speak to Isobel and say that she is coming with you {{Approval|Karlach|-10}}
* If Marcus assaults the inn ''(happens if you gained entrance with [[Mol|Mol's]] help)'':
** After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face {{Approval|Karlach|-10}}
* Playing as {{Background|Haunted One|The Dark Urge}}:
** Obey your Urge and tell Isobel you crave to kill her {{Approval|Karlach|-10}} ''(this option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing [[Nightsong]]; turns hostile Isobel and any Harper who sees it)''
 
''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:''
* Hiss back at him, say that he is in your territory, and order to get out {{Approval|Karlach|-1}}
** OR, Playing as a {{Class|Barbarian}}, WOOF at him {{Approval|Karlach|-1}}
 
''Speaking to [[Cerys]]:''
* When she tell you about their misfortunes and says they ran until found the inn, coinclude that she abandoned others {{Approval|Karlach|-1}} ''(use basic line or unique for {{Class|Barbarian}}, {{Class|Fighter}}, {{Class|Monk}} or {{Class|Paladin}} (except [[Oathbreaker]]))''
* Ask her what they are doing here, if they headed for Baldur's Gate, and then say she did the right mess of things. {{Approval|Karlach|-1}}
 
''Talking to [[Alfira]] at the inn:''
* After Marcus's assault, when she asks whether they cannot trust anyone:
** Tell her to stop whining {{Approval|Karlach|-1}}
* Ask her about others, and then say that it was a cowardly move {{Approval|Karlach|-1}}
* When Alfira asks you how do you keep going, answer that you don't complain constantly {{Approval|Karlach|-1}}
* When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]], say you imagine the cultists are torturing them right now {{Approval|Karlach|-1}}
 
''Speaking with [[Bex]] and [[Danis]]:''
* Before trying to [[Rescue the Tieflings|saving captured refugees]]:
* Tell Bex that Danis is now goblin chow toy OR that they've probably killed and eaten him {{Approval|Karlach|-1}} ''(either option)''
* If Danis '''died''' while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise {{Approval|Karlach|-1}}
 
''Dealing with [[Rolan]], [[Cal]] and [[Lia]]:''
* Speaking to drunken Rolan before trying to [[Rescue the Tieflings|saving captured refugees]]:
** Tell him that his siblings are better off dead than in cult's hands {{Approval|Karlach|-1}}
** OR Tell him to stop whining and do something about it {{Approval|Karlach|-1}}
* If either Cal or Lia (or both) '''died''' while rescue attempt:
** Garble their names and say you don't know them {{Approval|Karlach|-1}}
* If both siblings '''survived''', after they thank you, ask who is going to pay you {{Approval|Karlach|-1}}
* If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly {{Approval|Karlach|-1}}
 
''Talking to [[Ide]] after drunken [[Rolan]] has snapped on her:''
* Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant for it's what she really is. {{Approval|Karlach|-1}}
* When Ide shows you the [[The Way of the Wanderer|book]] she means to keep for Rolan, convince her to give it to you, using [[Deception]] or [[Intimidation]] {{Approval|Karlach|-1}} ''(either option, requiring a DC 14 roll)''
 
''Talking to [[Meygan|Harper Meygan]] mourning [[Yonas]]:''
* Say that Yonas was better at joking than at keeping himself alive {{Approval|Karlach|-1}}
** OR Say that he'd still be around if spent less time on joking {{Approval|Karlach|-1}}
* If you looted Yonas's body, ask Meygan whether she would like to take Yonas's sword, then say you were kidding and keep it {{Approval|Karlach|-1}}
 
''Elsewhere in the inn:''
* After [[Mol]] is taken during the assault, tell [[Mattis]] she's probably dead already.{{Approval|Karlach|-1}}
* Question Karlach's encouragement of [[Mattis]]' "scamming with the greats". {{Approval|Karlach|-5}}
* Playing as {{Background|Haunted One|The Dark Urge}}, give in to your urge to kill the [[Strange Ox]]. {{Approval|Karlach|-1}}
** If trying to talk with it without {{SAI|Speak with Animals}}, choose to "sneer at the disgusting beast" {{Approval|Karlach|-1}}
* Talking to [[Florrick|Councellor Florrick]], tell her you have no intentions to go to [[Moonrise Towers]] {{Approval|Karlach|-1}}
 
 
'''[[Reithwin Town]]'''<br>
 
''At the [[Reithwin Tollhouse]]:''
* Agree to give up all your gold to [[Gerringothe Thorm]]. {{Approval|Karlach|-1}}
 
''At the cemetery:''
* Refuse to help [[Arabella]] find her parents. {{Approval|Karlach|-1}}
** If you agreed, refuse to take Arabella in at your camp. {{Approval|Karlach|-1}}
* OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and fail [[Persuasion]] or [[Intimidation]] roll to take her to your camp {{Approval|Karlach|-1}} ''({{Background|Haunted One|The Dark Urge}} character will have unique lines and Persuasion option only)''
 
 
'''[[Moonrise Towers]]'''<br>
 
* While entering the Moonrise for the first time, tell [[Malik|Zealot Malik]] that you have infiltrated Harpers' encampment {{Approval|Karlach|-1}}
 
''Witnessing [[Ketheric|Ketheric's]] trial (at the very first visit to Moonrise):''
* If [[Minthara]] is judged:
** Playing as {{Background|Haunted One|The Dark Urge}}, after Ketheric declares the sentence, intervene and say you can make Minthara's passing ''much'' more creative {{Approval|Karlach|-1}}
** Then tell Z'rell to make her suffer until pain is all she knows {{Approval|Karlach|-1}}
* When Z'rell orders you to decide the goblins' fate:
** Kill them through illithid powers ''(A {{Background|Haunted One|The Dark Urge}} character will have several options, all gaining points)'' {{Approval|Karlach|-1}}
 
''Talking to [[Z'rell|Disciple Z'rell]]:''
* If you have helped [[Balthazar]] to retrieve [[Nightsong]], agree to kidnap Isobel next {{Approval|Karlach|-1}}
 
''At the [[Moonrise Towers Prison]]:''
* When approaching [[Minthara]] being tortured and erased by [[Jasin]] and [[Sumera]]:
** Say you expected to see her dismembered {{Approval|Karlach|-1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, if you failed a [[Wisdom]] check to reach out to Minthara's mind, tell the questioners to carve her mind apart {{Approval|Karlach|-1}}
* After defeating the questioners, escort Minthara out of Moonrise Towers and tell her you have saved her only for the pleasure of killing her yourself {{Approval|Karlach|-1}}
 
* Talking to [[Lakrissa]], when she accuses you of serving the cult, succeed a [[Persuasion]] or an [[Intimidation]] roll, then refuse to help them {{Approval|Karlach|-1}}
* Speaking to [[Wulbren]], say that they can die in prison for all you care {{Approval|Karlach|-1}}
** Refuse to find tools for Wulbren {{Approval|Karlach|-1}}
 
''Elsewhere in Moonrise Towers:''
* Reinforce the connection between [[Linsella]] and [[Barnabus]] {{Approval|Karlach|-1}}
* At the Moonrise Towers docks, use illithid {{Ability check|Wisdom}} on [[Marls|Acolyte Marls]], and then tell him to wash the worms off. {{Approval|Karlach|-1}}
* Refuse to take [[Soul Coin]]s from [[Lann Tarv]] in exchange for hearing about the souls trapped inside them {{Approval|Karlach|-5}}
▶ '''''Note:''' This line appears only if '''Karlach is in the party'''''.
 
''Final fight at the Moonrise:''
* In front of [[Moonrise Towers]], reject Jaheira's offer to join you in the upcoming fight {{Approval|Karlach|-5}}
* If you haven't come to [[Last Light Inn]] at all, before final fight for [[Moonrise Towers]] tell Jaheira you are a foe. {{Approval|Karlach|-5}}
* If you saved Minthara, speak to her after defeating Ketheric down in the [[Mind Flayer Colony|colony]] and propose to take [[Orin|Orin's]] once the latter is dead. {{Approval|Karlach|-1}}


'''[[Moonrise Towers]]'''
* Refuse to take [[Soul Coin]]s from [[Lann Tarv]] in exchange for hearing about the souls inside them{{Approval|Karlach|-5}}
▶ '''''Note:''' This line appears only if '''Karlach is in the party'''''.
* Kill [[Fezzerk]] without combat (through dialogue options) {{Approval|Karlach|-1}}
* When speaking with Minthara after the battle, propose to take the place of Orin once she's dead. {{Approval|Karlach|-1}}


'''[[Gauntlet of Shar]]'''
'''[[Gauntlet of Shar]]'''
* <u>Tell</u> Shadowheart you will support her becoming a [[Dark Justiciar]].
 
* <u>Agree</u> to help Balthazar.
''Dealing with [[Yurgir]] and his retinue:''
* <u>Offer</u> to search the Gauntlet of Shar to help [[Yurgir]].
* If you agreed to help Yurgir:
** Suggest to search the temple for him {{Approval|Karlach|-1}}
** Speak to [[Nessa]] via {{SAI|Speak with Animals}} and [[Deception|convince]] her that the orthon sold her to the party {{Approval|Karlach|-1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell Nessa you didn't think the displacer beasts were ''slaves''. Then discuss her love to the orthon and finally say that love is a disease like any other {{Approval|Karlach|-1}}
 
''Near Pedestal of Reckoning and through [[Gauntlet_of_Shar#Trials_of_Shar|Shar's trials]]:''
* When Shadowheart speaks of her need to go through the trials, agree to help her if you can {{Approval|Karlach|-1}}
 
''Dealing with [[Balthazar]] in his outpost, agree to clear the way for him {{Approval|Karlach|-1}}
 
''In the [[Shadowfell]]:''
* If you have defeated Balthazar:
** Kill [[Aylin]] {{Approval|Karlach|-1}}
* If Balthazar is present and not hostile to the party, let him take the Nightsong to Ketheric {{Approval|Karlach|-5}}
 


'''[[Mind Flayer Colony]]'''
'''[[Mind Flayer Colony]]'''
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* OR Tell Yenna to get lost. {{Approval|Karlach|-1}}
* OR Tell Yenna to get lost. {{Approval|Karlach|-1}}


 
''In the [[Angleiron's Cellar]]:''
* Stand for [[Saer Grotpoll]] protesting against refugees, saying "Out with these interlopers!" {{Approval|Karlach|-1}}
* Agree to [[Wulbren|Wulbren's]] proposal to blow up the [[Steel Watch Foundry]] and take the [[Runepowder Bomb]] {{Approval|Karlach|-1}}
* <u>Take</u> the bomb from [[Wulbren]] OR tell him that this is too messy.
▶'''''Note:''' [[Druid]], [[Rogue]] and [[Sorcerer]] characters will have unique lines for this option''
** <u>If contacting</u> the [[Gondians]], accept the bomb anyway.
:* OR Tell him that you'll take the bomb but use it only as a last resort. {{Approval|Karlach|-1}}
:* OR Refuse, saying that his plan is too messy and you're out.{{Approval|Karlach|-1}}


''Dealing with [[Orin]]'s guises:''
''Dealing with [[Orin]]'s guises:''
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''Elsewhere in Rivington:''
''Elsewhere in Rivington:''
* Stand for [[Saer Grotpoll]] protesting against refugees, saying "Out with these interlopers!" {{Approval|Karlach|-1}}
* Playing as [[The Dark Urge]], offer [[Arfur Gregorio]] to chase the refugees out for free and explain that you just enjoy brutalizing the poor {{Approval|Karlach|-1}}
* Playing as [[The Dark Urge]], offer [[Arfur Gregorio]] to chase the refugees out for free and explain that you just enjoy brutalizing the poor {{Approval|Karlach|-1}}
* Leave [[Scratch]] with [[Angry Mar'hyah]]. {{Approval|Karlach|-1}}
* Leave [[Scratch]] with [[Angry Mar'hyah]]. {{Approval|Karlach|-1}}
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''In the smugglers' cave:''
''In the smugglers' cave:''
* In smugglers' cave, defeat [[Caïros]] and his thugs, and if [[Farlin]] survived, tell her that you were happy to help and ask who did you just kill. {{Approval|Karlach|-1}}
* In smugglers' cave, defeat [[Caïros]] and his thugs, and if [[Farlin]] survived, tell her that you were happy to help and ask who did you just kill. {{Approval|Karlach|-1}}
* Playing as [[Astarion]] origin, at the [[Gur Camp]] tell [[Ulma]] you won't sacfirice yourself for her cause {{Approval|Karlach|-1}}
** OR Attack [[Ulma]]. {{Approval|Karlach|-1}}


'''[[Wyrm's Crossing]]'''
'''[[Wyrm's Crossing]]'''
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'''[[Wyrm's Rock Fortress]]'''
'''[[Wyrm's Rock Fortress]]'''
 
** Trying to get access into Wyrm's Rock Fortress, choose to leave when [[Elin|Blaze Elin]] stops you {{Approval|Karlach|-1}}
''At the Flaming Fist barracks:''
''At the Flaming Fist barracks:''
* If failed to convince [[Arkleia Oloril]] to trade, attack her {{Approval|Karlach|-1}}
* If failed to convince [[Arkleia Oloril]] to trade, attack her {{Approval|Karlach|-1}}
''When you spot [[Fist Reynash]] trying to open a chest:''
''When you spot [[Fist Reynash]] trying to open a chest:''
* [[Intimidation|Intimidate]] or blackmail him into giving you his stash {{Approval|Karlach|-1}}
* [[Intimidation|Intimidate]] or blackmail him into giving you his stash {{Approval|Karlach|-1}}
** OR Fail the Intimidation check to make him surrender his stash {{Approval|Karlach|-1}}
** OR Fail the Intimidation check to make him surrender his stash {{Approval|Karlach|-1}} ''(makes him hostile)''
* Speaking to [[Bakshi|Manip Bakshi]] (regardless if you succeeded a check to discover Reynash's thieving attempt or not), choose to attack him OR let him arrest you {{Approval|Karlach|-1}} ''(either)''
** OR Attack Reynash straightaway {{Approval|Karlach|-1}}
* Speaking to [[Bakshi|Manip Bakshi]] (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you {{Approval|Karlach|-1}}
** OR Attack him straightaway or after speaking with him {{Approval|Karlach|-1}}


''At the Audience Hall:''
''At the Audience Hall:''
* Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that you feel safer {{Approval|Karlach|-1}}
* Speaking to [[Lord Amber's Bodyguard]] and attendants of [[Lady Durinbold's Attendant|Lady Durinbold]] and [[Lord Shattershield's Attendant|Lord Shattershield]] about the Steel Watch, say that you couldn't feel safer {{Approval|Karlach|-1}}
** OR, Playing as a [[Drow]] or a [[Half-Orc]], say that you feel safer than with some {{Approval|Karlach|-1}}
** OR, Playing as a [[Drow]] or a [[Half-Orc]], say that you feel safer than with some {{Approval|Karlach|-1}}
* Playing as [[The Dark Urge]], when [[Gortash]] explains your previous dealings:
* Playing as [[The Dark Urge]], when [[Gortash]] explains your previous dealings:
Line 906: Line 1,196:
** OR, Playing as [[The Dark Urge]], refuse to make an alliance, saying that you'll possess both the brain and the crown and ''won't share'' {{Approval|Karlach|-1}}
** OR, Playing as [[The Dark Urge]], refuse to make an alliance, saying that you'll possess both the brain and the crown and ''won't share'' {{Approval|Karlach|-1}}
* Tell Gortash that you coudn't dream of missing his coronation. {{Approval|Karlach|-1}}
* Tell Gortash that you coudn't dream of missing his coronation. {{Approval|Karlach|-1}}
* Speaking to [[Gortash]] after killing [[Orin]], surrender two your [[Netherstone]]s to him {{Approval|Karlach|-1}}
** OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones {{Approval|Karlach|-3}}


''Talking to Karlach after the coronation:''
''Talking to Karlach after the coronation:''
Line 914: Line 1,206:
* When Karlach asks what you'd make of him, say you're impressed how he wormed his way up {{Approval|Karlach|-5}}
* When Karlach asks what you'd make of him, say you're impressed how he wormed his way up {{Approval|Karlach|-5}}


* Speaking to [[Gortash]] after killing [[Orin]], surrender two your [[Netherstone]]s to him {{Approval|Karlach|-1}}
''In the [[Wyrm's Rock Prison]]:''
** OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones {{Approval|Karlach|-3}}
* Talking to [[Counsellor Florrick]], when she sinks into despair, say you don't need her {{Approval|Karlach|-1}}
** OR, Convince Florrick to get her bearing, then refuse to help her escape {{Approval|Karlach|-1}}


'''[[Lower City]]'''
'''[[Lower City]]'''

Revision as of 20:38, 2 December 2024

Karlach approves of helping people out. Due to her experiences in Avernus, she distrusts devils. The actions and choices listed on this page will raise or lower Karlach's Approval.

For more information about the approval system, see Approval.

Greetings

Depending on her approval rating, Karlach may greet the player with:

Negative (<0):

  • "Yeah?"
  • "What?"
  • "Out with it."
  • "Hey."

Neutral (0 - 19):

  • "Soldier?"
  • "Why're we slowing down?"
  • "Hm?"
  • "What can I do you for?"
  • "Yeah?"
  • "What's the story?"
  • "Heya."
  • "Hey, soldier."

Medium and up (20+):

  • "Hey, soldier."
  • "Soldier?"
  • "What's on your mind?"
  • "Copper for your thoughts?"

If spoken to by someone other than the player character:

  • "Sorry - haven't fraternised with you much and not sure if I want to start."
  • "Go get boss if you want to talk."
  • "Tell it to the chief."

Romance

Low approval

Flirting:

  • "Hey, soldier."
  • "Uh huh?"
  • "What is it?"
Partnered:
  • "Yeah, honey?"
  • "Hmm?"
  • "What's on your mind?"
Broken Up:
  • "What?"
  • "Yeah?"
  • "Something on your mind?"

Medium and higher approval

Flirting:

  • "Hey, you."
  • "Oh, hi!"
  • "What're you thinking about?"


Partnered:
  • "Darling."
  • "Hey!"
  • "Soldier?"
  • "What's on your mind?"
Broken up:
  • "Hey, soldier."
  • "Yeah?"
  • "What's on your mind?"

Approval

As a Companion character, the interactions listed below will cause Karlach to gain approval.

Act One

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ravaged Beach

Roadside Cliffs

Emerald Grove/The Hollow

In the Hollow

Note: This option appears only if you previously refused to help Zevlor, skipped talking to him, or he was knocked out by Aradin

  • While talking to/trading with Mattis, catch Silfy trying to pickpocket you (passive Perception check), and tell her to relax (either straightaway or after successful Insight check). Karlach approves +1
  • In the confrontation with Barth about the locket, stand for Meli Karlach approves +1
  • Agree to kill the goblin horde's leaders for Zevlor Karlach approves +5

In the Sacred Pool and druid caves:

  • Tell Arabella's mother Komira that the druids are overreacting and you'll speak with them Karlach approves +1
  • Persuade Kagha to free Arabella Karlach approves +5
  • After resolving Arabella's fate, talk to Kagha and call her a monster OR accuse her of killing the child in cold blood Karlach approves +5 (either option)
    • OR, Playing as a Drow Drow, say you don't threaten/kill children Karlach approves +5
    • OR Attack Kagha Karlach approves +1
  • Convince Kagha to fight against the Shadow Druids (if uncovered her conspiring with them) Karlach approves +5
    • OR Choose to attack Kagha instead of persuading her Karlach approves +1 (gains approval regardless of whether you've been successful convincing her to go against them or not)
  • Attack Kagha after speaking to Zevlor second time (about her demands) Karlach approves +1
  • While dealing with Topaz the bird via Speak with Animals:
    • Tell him that the key in its nest is dull, OR, playing as a Dwarf Dwarf, that the metal is of bad quality Karlach approves +1 (either option)
    • OR Playing as a Bard Bard, choose the class-specific option about a song Karlach approves +1
    • OR Kick the bird Karlach approves +1
  • After Nettie poisons you, attack her (no need to kill her) Karlach approves +1
  • Tell Silver the wolf you just wanted to give them your scent (using Speak with Animals) Karlach approves +1
  • Help Alfira finish her song Karlach approves +1
  • After being confronted about stealing the Idol of Silvanus, return the idol and apologise Karlach approves +1

While the Emerald Grove is preparing for the goblin attack

Note: This scene appears only if Wyll left the party due to your choices in dialogue with Minthara, after you have revealed to her the Grove's location

  • Refuse to open the gate for Minthara Karlach approves +5
  • Successfully defend the Grove and then talk to Zevlor Karlach approves +10

Forest

Note: This scene appears only if Aradin has previously left the grove

Owlbear Nest

Sunlit Wetlands/Putrid Bog

  • When find Demir and Johl arguing with Auntie Ethel, tell them all to calm down, and then choose to defend Auntie Ethel Karlach approves +1 (immediately starts the fight with brothers)
    • OR Ask Ethel straightaway what did she do with their sister Karlach approves +1
    • While talking to Demir and Johl after Ethel disappears, offer to help them find their sister Karlach approves +1
  • After entering the Sunlit Wetlands, break the illusion by any available means, then say 'BAA' at the Redcaps when you speak to them Karlach approves +1 (works twice)
  • When talking to Auntie Ethel and Mayrina at the Riverside Teahouse:
    • Don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" Karlach approves +1
    • OR tell Mayrina straightaway that Demir and Johl were killed (by you or Ethel) Karlach approves +1
  • After defeating Auntie Ethel, Intimidate her into handing over both Mayrina and fey hair Karlach approves +5
    • OR Order her to let Mayrina go. Karlach approves +1
    • OR Say that the best solution is a dead hag.Karlach approves +1
  • Resurrect Connor Vinderblad, and then give Mayrina the Bitter Divorce wand Karlach approves +1
  • (If Astarion is not in your party) When talking to Gandrel, tell him that Astarion is under your protection Karlach approves +1.
    • Further in dialogue, refuse to help the hunter find your camp Karlach approves +1

Blighted Village

Goblin Camp

At the front gate:

  • Fling worg dung at Sentinel Olak Karlach approves +5 (requires DC 10 Athletics check and triggers a fight with gate guards)
    • If failed the check, wink and fling dung at all other guards Karlach approves +5 (triggers a fight, too)
    • OR Smear the dung over your face Karlach approves +1
  • Tap once on the war drum Karlach approves +1
    • OR Use Performance to play a rhythm on the war drumKarlach approves +1

In the outer camp:

Talking with Crusher:

  • When he orders you to kiss his foot, obey Karlach disapproves -1, then start licking it Karlach approves +1
    • OR Give his foot a long lick straightaway Karlach approves +1
  • Steal the ring from Crusher's toe after you kneel in front of him. Karlach approves +1
  • Make Crusher kneel and kiss your foot, using Intimidation. Karlach approves +1
  • If Crusher attacks you, defeat him, then say you've made a point and help him up. Karlach approves +1

Inside the Shattered Sanctum:

Note: This option is available if you have previously freed Sazza from the cage in Emerald Grove

  • Tell Minthara that the prisoner escaped and pass an Intelligence check to withhold the grove's location Karlach approves +5
    • OR Tell her that Liam told you everything and pass the Deception check Karlach approves +5

Note: This option is available only if you spoke to Minthara before interrogating and freeing Liam

  • OR, Playing as a Tiefling Tiefling, answer that you won't betray your kind Karlach approves +5 (starts a fight with Minthara)

In the Worg Pens:

  • Stop the goblin children from throwing stones at bear by any means Karlach approves +1
    • OR Make Brawler Birka release the bear and then attack the goblins Karlach approves +1
  • After freeing Halsin, agree to kill goblin leaders to save the grove (either with or without him in bear form). Karlach approves +5

The Risen Road

  • When dealing with the dying hyena:
    • Playing as a Good/Neutral Cleric Cleric or a non-Oathbreaker Paladin Paladin, successfully bless the dying hyena Karlach approves +1
    • Playing as a Ranger Ranger, mercy-kill the dying hyena Karlach approves +1
    • Playing as a Druid Druid, choose to "destroy the abomination" Karlach approves +1
  • Successfully use Detect Thoughts on Anders to unveil his true intentions and stand to Karlach Karlach approves +10 (she must be in the party)
  • Save Rugan, then use Persuasion to convince him to sell his employer's wares Karlach approves +1

Waukeen's Rest

Zhentarim Hideout

  • Successfully Intimidate the guard Salazon to let you go through the hatch to the hideout Karlach approves +1
    • OR, Playing as a Rogue Rogue, show him single-hand sign "profit"Karlach approves +1
  • Get access into the hideout peacefully Karlach approves +1

Note: If you've already found the shipment, the dialogue line "I know what became of Rugan" will not give approval.

  • If you have conspired with Rugan about the shipment, refuse to kill him on Zarys's order. Karlach approves +1
    • OR Free Rugan, if he survived Zarys's torture and your fight against other Zentharim Karlach approves +5
  • Promise Oskar Fevras to speak to his captors Karlach approves +1
  • Purchase the artist from Brem for the price he asks initially Karlach approves +1
    • Make Brem lower the price through Intimidation or Persuasion Karlach approves +1
    • OR Make him let Oskar go for free, using any check-based option Karlach approves +1
  • Give Oskar an additional 200 gold after freeing him Karlach approves +1

Underdark

Note: this option is available only if you have found and read Letter from Amarith in the Arcane Tower

  • In Festering Cove, tell BOOOAL you won't let him enslave the Kuo-toa any longer Karlach approves +1
    • If you find out that BOOOAL is a Redcap, bait him with a tale of bloodshed instead of sacrifice Karlach approves +1

Grymforge

  • Tell Ward Magmar that he disgusts you Karlach approves +1
  • Convince Skickpit you're going to help him, then ask if he really wants you to kill his slavers (using Persuasion line) Karlach approves +1
  • Pay respect to the heap of deep gnomes' corpses after killing or deceiving Brathwen and Viss Karlach approves +1
  • Convince the Deep Rothé to give in to their rage and attack the duergar Karlach approves +1
  • Promise the deep gnome slaves that you'll do what you can to help them Karlach approves +1
  • After finding Philomeen (and letting her go away), talk to Lunkbug and mention she wants Laridda to move on, or tell Laridda directly Karlach approves +1
  • Stand up for the deep gnome slaves when Nere, once freed, is going to kill them Karlach approves +5
  • Convince Elder Brithvar to free the deep gnomes after the fight with Nere Karlach approves +5
    • If failed to convince Brithwar, choose the line "I am freeing these gnomes. Just try and stop me." (immediately starts the fight with the rest of duergar) Karlach approves +5
  • If you killed the duergar (both rebels and Absolutists) before freeing Nere, plant a thought in Nere's mind about freeing the gnome slaves Karlach approves +1
  • After freeing Barcus Wroot, bid him farewell and good luck Karlach approves +5

Mountain Pass

  • Playing as a Githyanki Githyanki, tell Ellyka that githyanki patrol means nothing to you, getting her to stand down.Karlach approves +1
    • OR, Being disguised as a gith, tell her you're actually not OR that she is safe. Karlach approves +1
  • Allow Lae'zel to speak with the githyanki patrol and Kith'rak Voss Karlach approves +1

Crèche Y'llek

In the Classroom:

  • Persuade Sa'varsh Kethk to let Youth Varrl go from training.Karlach approves +1
  • Playing as a Fighter Fighter, save Youth Varrl by whatever means, and then tell him:
    • That capacity for mercy is what separates us from feral beasts Karlach approves +1
    • That warriors fight for something, not just to kill Karlach approves +1

In the Hatchery:

  • Successfully persuade Varsh Ko'kuu to let you take the githyanki egg, telling him:
    • that you'll take it to a better crèche Karlach approves +1
    • OR that you'll raise it yourself Karlach approves +1
    • OR, Playing as a Githyanki Githyanki, say you'll see it becomes the greatest ghaik-slayer Karlach approves +1.

In captain's quarters and Inquisitor's chambers:

Camp/Conversation

  • When Mizora first appears in the camp, tell her not to lay a finger on Karlach Karlach approves +5
    • OR Threaten to kill Mizora during her first appearance Karlach approves +1
  • When Shadowheart confesses about her being a Sharran, answer that you don't care, because you all have bigger problems Karlach approves +1
  • After staking Astarion when he tried to bite you, say that bringing him to the camp was a mistake Karlach approves +1
  • After having a romantic night, tell her you'd love to be able to touch her properly Karlach approves +5

Note: This line can be repeated multiple times until the second upgrade of Karlach' heart, but only the first time gives approval

  • Pet Scratch when he first comes to the camp Karlach approves +1
  • Feed the Owlbear Cub when it first comes to the camp Karlach approves +1 (requires food in the inventory)
  • Successfully attend to the Owlbear Cub's wound when it appears again at the camp Karlach approves +1
  • Pet the Owlbear Cub when it stays at the camp Karlach approves +1 (gains approval only the first time you do it)
  • Having invited Barcus Wroot to your camp, promise him you will find his friend Wulbren at Moonrise Towers Karlach approves +1
  • When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact (after the events at the Crèche):
    • Encourage Lae'zel to trust him Karlach approves +1
    • OR tell Lae'zel you'll support any choice of hers Karlach approves +1
    • OR tell Lae'zel you believe Kith'rak and she should too Karlach approves +1

Raphael's Deal

  • When Raphael briefly takes you to the House of Hope, choose lines:
    • "You're mad if you think I'll make a deal with a devil." Karlach approves +5 (If playing as Wyll: "... another devil")
    • OR "Then fix it. Or die by my hand!" Karlach approves +5
  • After first encounter with Raphael, speak with Shadowheart and choose dialogue option about distrusting Raphael twice Karlach approves +5

Any Area

  • Playing as Astarion, confess to her that you are a vampire. Karlach approves +10

Personal quest

  • After defeating Anders and his crew, and Karlach having rampaged in the Tollhouse, tell her she looks hot. Karlach approves +3
  • If Karlach is recruited before Wyll, he will show up when ending this day in the camp. Talk him out of fighting Karlach. Karlach approves +5
  • Agree to give Karlach a Soul Coin to power her up in combat Karlach approves +5
  • When you first meet Dammon while already having a piece of infernal iron, Karlach will ask if she can give it to the smith - agree. Karlach approves +10
  • After Dammon upgrades her heart first time tell her you still can't touch her, and then choose the line "Of course I do" Karlach approves +10

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield

If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them. Karlach approves +1 (requires DC 10 Persuasion check and then DC 14 Persuasion check or DC 14 Intimidation check)
  • Stop Warrior Gronag from killing the hyena. Then, when Kar'niss the drider comes, ask him about his lantern and what is there in the shadows. After that, stop the drider from butchering Brawler Vez by any means. Karlach approves +1
  • Convince Kar'niss the drider not to attack you after you killed the convoy before summoning him, using Deception OR Intimidation. Karlach approves +1 (either option)
  • Traversing Shadow-Cursed Lands with the convoy, betray them and side with the ambushing Harpers Karlach approves +1

If entering the Shadow-Cursed Lands from the Grymforge:

At the House in Deep Shadows:

  • Agree to play hide-and-seek with Oliver.Karlach approves +2 (one point for each round of the game)
  • Convince Oliver to reunite with Thaniel.Karlach approves +5

When dealing with He Who Was:

  • Agree to find Madeline's Ledger for He Who Was Karlach approves +1
  • After ordering Madeline to hurt herself as Ben and Marc did Karlach disapproves -1, stop her, saying she had done enough Karlach approves +1
    • OR Say her willing to hurt herself was enough Karlach approves +1
    • OR Accuse her of cowardice, using basic or unique Barbarian Barbarian, Bard Bard, Monk Monk lines Karlach approves +1
    • OR Say that it wasn't her fault, using basic or unique Bard Bard, Good Cleric Cleric or Monk Monk lines Karlach approves +1

Elsewhere:

  • Free Dolly Thrice from the Moonlantern carried by Kar'niss. Karlach approves +1
    • After calling Dolly's to replenish her blessing, when she asks for some magic words, choose to "SNURL" Karlach approves +1 (Instead of blessing, Dolly will transform you into a deep rothé)
  • After saving Rolan from the Shadows, tell him to shut up and be grateful Karlach approves +1
    • OR, Playing as a Barbarian Barbarian, a Bard Bard, a Fighter Fighter, a Sorcerer Sorcerer or a Wizard Wizard, use a class-based option Karlach approves +1
    • OR Tell him not to be hard on himself for trying to save his family Karlach approves +1

Last Light Inn

Speaking to Jaheira:

  • At the very first time you meet, show her the Mysterious Artefact Karlach approves +1
  • When talking to Jaheira inside the inn, drink the spiked wine Karlach approves +1
  • If you have talked to Marcus already and know his mission, try to convince Jaheira that he is a spy Karlach approves +1

Dealing with Isobel and Marcus:

  • If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
    • Talk to him and say that his mission ends here Karlach approves +1
    • OR Choose a dialogue option to attack him Karlach approves +1
    • OR Speak to Isobel and warn her, revealing Marcus as a True Soul Karlach approves +10
  • If Marcus assaults the inn (happens if you gained entrance with Mol's help):
    • After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her Karlach approves +10
  • Playing as The Dark Urge The Dark Urge:
    • Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior Karlach approves +5 (available after the kidnap attempt AND if you haven't threatened her)

Talking to Councellor Florrick:

  • Ask whether the Flaming Fist are just going to stand around. Karlach approves +1
    • If Wyll is in the party, tell Florrick it's your business what had happened to him Karlach approves +1
    • OR, Playing as Wyll, say it was a devil deal that has gone terribly wrong Karlach approves +2

Talking to His Majesty via Speak with Animals Speak with Animals:

  • Say you only wanted to admire him close Karlach approves +1, and then indeed choose to quietly admire him Karlach approves +1
    • OR, Playing as a Ranger Ranger, say you do not seek his territory Karlach approves +1

Speaking to Cerys:

  • When she tells you about their misfortunes and says they ran until found the inn, say that she did the right thing Karlach approves +1 (use basic line or unique for Cleric Cleric or Oathbreaker Paladin Oathbreaker Paladin)
  • Ask her what they are doing here, if they headed for Baldur's Gate, and tell her not to lose hope to see others alive Karlach approves +1 (starts the quest, if you don't have it already)

Talking to Alfira:

  • After Marcus's assault, when she asks whether they cannot trust anyone:
    • Playing as a Half-Orc Half-Orc, tell her to use her anger.Karlach approves +1
  • Ask her about others, and then say that running was right call Karlach approves +1
  • When Alfira asks you how do you keep going, answer:
    • That you take one step at a time Karlach approves +1
    • OR That danger is your life Karlach approves +1
    • OR, Playing as a Bard Bard, a Fighter Fighter, a Druid Druid, a Ranger Ranger, or a Rogue Rogue, use a class-based line Karlach approves +1
    • OR, Playing as a Drow Drow, a Deep Gnome Deep Gnome or a Duergar Duergar, say that only the strong survive Karlach approves +1
  • When Alfira supposes that surviving tieflings were taken to the Moonrise Towers:
    • Promise you will find them Karlach approves +1 (starts the quest, if you don't have it already)
  • If you successfully Rescue the Tieflings, speak to Alfira again. When she asks how did you do it, answer that you were being a hero Karlach approves +1

Speaking with Bex and Danis:

  • Before trying to saving captured refugees:
    • Promise Bex to find Danis, using any of two basic options, or Paladin Paladin or Cleric Cleric lines Karlach approves +1 (starts the quest, if you don't have it already)
  • If Danis survived and reunited with Bex:
    • Smile and then say it's wonderful to see them together OR mention that it is all thanks to you Karlach approves +1 (either option)
    • When Bex asks why you helped, answer that you did it because they were in trouble Karlach approves +1 (a Cleric Cleric character will have a unique line)

Dealing with Rolan, Cal and Lia:

  • Speaking to drunken Rolan before trying to saving captured refugees:
    • Promise to rescue them if they are alive OR say that it is your responsibility to bring them back Karlach approves +1 (starts the quest, if you don't have it already)
    • OR, Playing as a Sorcerer Sorcerer, tell him he won't be able to read his spellbook if he keeps drinking Karlach approves +1
  • If you have already saved him from the Shadows, say you're absolutely going to gloat Karlach approves +1
  • If either Cal or Lia (or both) died while saving attempt:
    • Tell Rolan that you wanted to save everyone, but couldn't Karlach approves +1
  • If both siblings survived, after they thank you, ask Rolan whether he has something to add Karlach approves +1

Talking to Ide after drunken Rolan has snapped on her:

  • Say you're sorry, and then add that he is more immature than she is Karlach approves +1
    • OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back Karlach approves +1
  • When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using Persuasion Karlach approves +1 (requires a DC 14 roll)

Dealing with Raphael and Mol:

  • Help Mol win the game of lanceboard against Raphael using the Sleight of Hand Sleight of Hand, Bard Bard, Monk Monk, or Wizard Wizard options, or following Gale's advice (if he is in party) Karlach approves +1
    • Then tell Raphael to stay away from Mol Karlach approves +2

Note: This line appears only if Astarion is not in the party, otherwise Raphael will turn the talk to the spawn's scars.

  • After that, tell Raphael to leave you alone Karlach approves +1

Elsewhere in the inn:

  • When Manip Vidor says you are meant to be heading towards Moonrise, answer "doing your job, you mean" Karlach approves +1
  • Playing as The Dark Urge The Dark Urge, curb your yearn to tear the Strange Ox apart. Karlach approves +1
  • Pay Mattis extra gold for the Tower-Shaped Key Karlach approves +1
  • Play the lute to wake up Art Cullagh.Karlach approves +1
  • Tell Halsin that he can count on you before he opens the portal into Shadowfell.Karlach approves +1
    • Successfully protect the portal while Halsin is looking for Thaniel.Karlach approves +1
  • Call Wulbren a prick when Barcus Wroot talks to him after you rescue him. Karlach approves +1
    • If you did it and ended the dialogue, speak to him again and call him a prick second time Karlach approves +1


Reithwin Town

In the Reithwin Tollhouse:

  • Convince Gerringothe Thorm to end herself by any available option. Karlach approves +1 (requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)

In the House of Healing:

  • Convince Malus Thorm to order his sisters to hone their blades on each other.Karlach approves +1
    • Then persuade Malus Thorm to operate on himself. Karlach approves +1
  • OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. Karlach approves +2 (comes one point by another subsequently).

At the cemetery:

  • Agree to help Arabella find her parents. Karlach approves +1
    • Then offer Arabella shelter at your camp. Karlach approves +1
  • OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and succeed Persuasion or Intimidation roll to take her to your camp Karlach approves +1 (The Dark Urge The Dark Urge character will have a unique lines and only Persuasion option)

At The Waning Moon:

  • Safely drink with Thisobald Thorm (rolling Constitution, either general or class-based lines) Karlach approves +1(gains approval after first and second rounds)
    • OR successfully imitate drinking (rolling Sleight of Hand) Karlach approves +1 (gains approval only in the first round)
  • Successfully entertain the brewer with your stories (through Performance roll) Karlach approves +1 (gains approval each time).

Note: If Performance roll failed, successful subsequent Deception roll earns a point of approval, nonetheless.

  • By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst Karlach approves +1


Moonrise Towers

  • While entering the Moonrise for the first time, tell Zealot Malik that you are here to take his head Karlach approves +1

Witnessing Ketheric's trial (at the very first visit to Moonrise):

Note: This option will not bring any points for The Dark Urge The Dark Urge character

Talking to Disciple Z'rell:

  • If you killed the goblins:
    • Distract Z'rell with thoughts of your aching for Karlach Karlach approves +1 (gives approval regardless of you romancing the tiefling or not, but halforc's reaction will differ slightly) [Needs Verification]
  • If you spared the goblins, fail the Deception roll to explain it and then say you will free the rest of the prisoners Karlach approves +1
  • If you have helped Balthazar to retrieve Nightsong:
    • Refuse to kidnap Isobel on Z'rell's order Karlach approves +1
    • OR Say you have yet to kill Z'rell and other vermin at the Moonrise Karlach approves +1

At the Moonrise Towers Prison:

  • When approaching Minthara being tortured and erased by Jasin and Sumera:
    • Succeed the DC 18 Wisdom check to reach out to Minthara's mind, tell her to play along, and then convince the questioners that you have broken her Karlach approves +1
    • OR Say that the only thing you're going to break is them Karlach approves +1 (starts a fight with the questioners, with Minthara taking your side)
  • After the fight, escort Minthara out of Moonrise Towers and tell where to find your camp Karlach approves +1
  • Speaking to the Warden for the first time, tell her that her face is bland, too Karlach approves +1
  • Use Deception to convince the Warden that you are Balthazar's closest confidante Karlach approves +1
    • Then try to bribe her Karlach approves +1, and when she takes the money and does nothing, say that you should have see it coming Karlach approves +1
    • OR, Playing as a Rogue Rogue, say it was so well-played that you are not even mad Karlach approves +1
    • OR Refuse to bribe her Karlach approves +1
  • Talking to Lia, promise to help the tieflings escape Karlach approves +1
    • OR Refuse to help them Karlach approves +1
  • Talking to Lakrissa, when she accuses you of serving the cult, succeed a Persuasion or an Intimidation roll, then promise to help the tieflings Karlach approves +1
  • Speaking to Wulbren, say that Barcus Wroot sent you, OR use any of check-based options Karlach approves +1
    • If the party found themselves in a cell, accept Wulbren's offer to break out together Karlach approves +1
  • Provide Wulbren with any tool capable of destroying a wall Karlach approves +1
  • When Wulbren, once freed, takes the boat and sails off without the party, let him go Karlach approves +1
  • If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners Karlach approves +1

Elsewhere in Moonrise Towers:

  • Sever the connection between Linsella and Barnabus Karlach approves +1
  • Tell Araj Oblodra that Astarion is his own person. Karlach approves +1
    • Then back Astarion in his refusal to bite Araj, telling her "He said no, what's to discuss". Karlach approves +1
    • OR Tell Astarion that he shall not do anything he doesn't want to, when Araj asks you to pressure him into taking her offer Karlach approves +1
  • Meeting Squire in Ketheric's room, tame it by any means, then reach out to pet her (without Speak with Animals Speak with Animals) Karlach approves +1

Final fight at the Moonrise:

  • In front of Moonrise Towers, offer Jaheira to join you in the upcoming fight Karlach approves +5
  • If you haven't come to Last Light Inn at all, before final fight for Moonrise Towers tell Jaheira you are a friend. Karlach approves +5
  • After the first floor is secured, tell Jaheira you sense a bit of envy and ask her to join the fight against Ketheric Thorm.Karlach approves +1
  • At the rooftop, tell Ketheric Thorm that you can help, OR that it isn't too late, OR to come quietly Karlach approves +1 (either option)

Note: These lines require first DC 21 Intimidation check or DC 18 Persuasion check, and then any of subsequent DC 30 checks, OR a DC 10 Persuasion check if you have found and read Melodia's Letter to Ketheric

  • When Nightsong intervenes, tell her to stand down, because Ketheric has surrendered. Karlach approves +1


Gauntlet of Shar

Dealing with Yurgir and his retinue:

  • Lick the dead spider meat Karlach approves +2 (Comes point by point for each lick)
  • When speaking to the orthon initially, choose to attack him straightaway. Karlach approves +1
  • If you agreed to help Yurgir:

Near Pedestal of Reckoning and through Shar's trials:

  • When Shadowheart speaks of her need to go through the trials, answer that this is a distraction OR that you are actually here to gain Ketheric's trust Karlach approves +1 (either option)

Dealing with Balthazar in his outpost:

  • Speaking to Balthazar through Reconstituted Duellist, tell it to leave, because you don't answer to a pile of bones Karlach approves +1
    • OR, Playing as a Rogue Rogue, say you do not blunder Karlach approves +1
    • OR, Playing as a Cleric Cleric of Shar or as Shadowheart, say you belong in this place far more than some bone pile Karlach approves +1
  • Agree to clear the way for the necromancer, and then:
    • Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her. Karlach approves +1
  • Refuse to help the necromancer and choose to attack him Karlach approves +1
    • OR, Playing as a Paladin Paladin (except Oathbreaker), say you will smite him where he stands Karlach approves +1

In the Shadowfell:

  • If you have defeated Balthazar:
  • If Balthazar is present and not hostile to the party:
    • Tell him to leave, or he is a dead man Karlach approves +1
    • OR, PLaying as a Good or Neutral Cleric Cleric, choose to attack him Karlach approves +1
  • If Shadowheart is in the party, tell her that she should spare the Aylin because the aasimar may know something about her. Karlach approves +1


Mind Flayer Colony

Note: This option is available only after successful passive DC 18 Insight check

Camp/Conversation

Personal quest

  • After Dammon upgrades Karlach's engine second time at the Last Light Inn, prove it worked, giving her a hug (or kissing, if you romance her). Karlach approves +5

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington
Talking to Yenna:

  • Offer her help:
    • Give some coin OR some food Karlach approves +1 (either option, giving food available for all characters except Druid)
    • OR Suggest to find a guard for her Karlach approves +1 (available for all characters except Cleric)
    • Playing as a Druid, conjure some berries and herbs for her Karlach approves +1
    • Playing as a Cleric or a Monk, suggest to find the nearest temple Karlach approves +1
    • Playing as a Ranger, suggest to track her mother down Karlach approves +1

Note: Offering Yenna food OR promising to look for her mum after using class-based Ranger line brings another Karlach approves +1 point

At the Sword Coast Couriers:

  • Report to Commander Lightfeather that his soldiers fought to the last feather OR that you've found the enemy and pigeons fought bravely against it. Karlach approves +1 (formulation varies depending on whether you have met Tara on the roof or not)
  • Get more money out of Danzo Arkwright in return for the Zhentarim letters, using Persuasion or Intimidation. Karlach approves +1

In the kennels:

Dealing with Orin's guises:

  • If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about. Karlach approves +1

Note: When playing as Wyll origin, this option will have an unique formulation, but still take its place (line 3)

    • OR, Playing as The Dark Urge, tell her you do all you can to keep your loved ones safe from your blade Karlach approves +1
  • If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people Karlach approves +1

Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation

    • OR Tell her that you're going to report to the commanding officer Karlach approves +1
    • OR, Playing as The Dark Urge, tell her that mindless slaughter is not the answer Karlach approves +1
  • If Orin is impersonating Dying Stone Lord Thug, succeed a passive DC 20 Perception check, and then:
  • Say you'll stay with him until the end Karlach approves +1
    • OR Say you'll make it quick Karlach approves +1
    • OR, Playing as The Dark Urge, resist the urge to torment him Karlach approves +1

In the Angleiron's Cellar:

  • Talking to Wulbren, refuse to take Runepowder Bomb but promise you'll destroy the Steel Watch Foundry your way. Karlach approves +1
    • OR Refuse, saying that the real enemy is Gortash, not the Gondians, and you'll find another way Karlach approves +1
    • OR Suggest to contact the Gondians first, so that they might see reason. Karlach approves +1
    • OR, if Barcus Wroot is nearby and butts in, agree and say it sounds like a mass murder Karlach approves +1

Elsewhere in Rivington:

  • Agree to chase refugees out from Arfur's Mansion for half-price, and punch Zenovia Dawg when she tries to extort full sum from you Karlach approves +1 (requires failing Persuasion roll against her first)
  • Playing as a Baldurian character, tell Saer Grotpoll that his own accent is Rivingtonian Karlach approves +1
  • Tell Tinker Nayzeem that the way people treat refugees is terrible. Karlach approves +1
  • Near Requisitioned Barn, donate some gold to Manip Nestor.Karlach approves +1
  • Talking to Mattis outside the barn, tell him to watch himself because Baldur's Gate is big and dangerous. Karlach approves +1

Note: This option is available only if tiefling kids survived in Acts One and Two

  • Talk to Fist Rowan outside the barn, and when he asks you to give him "one good reason", answer "Barn". Karlach approves +1

Note: This option is available only if Orin is not impersonating Rowan

Note: These options are available only if Orin is not impersonating the Thug

In the smugglers' cave:

  • After defeating Caïros and his thugs, if Farlin survived, ask her about the Stone Lord and say you're ruthless, too, OR that you don't play nice Karlach approves +1 (either option)
    • OR Continue asking about, and after Farlin says Stone Lord is trouble, answer that so are you, too. Karlach approves +1

Circus of the Last Days

  • At the entrance, convince Klaus to let you in, bribing him, using Persuasion, Deception or any class-based option except pretending to be a friend of Gortash's Karlach approves +1
    • OR, Playing as The Dark Urge, say you used to be a murderer Karlach approves +1
    • OR, Playing as an Archfey Warlock, first say that you never pass up a faerie mischief Karlach approves +1
  • Speaking with Zara the mummy, say you don't understand her, and then mime her grunting Karlach approves +1

Dealing with Akabi the djinni:

  • Tell him that he is VERY LOUD. Karlach approves +1
  • Play the game and accuse the djinni of rigging the wheel Karlach approves +1
    • If successful, play again and try to distract Akabi, letting out a loud fart Karlach approves +1
    • OR, Playing as a Bard, ask him about his adventures Karlach approves +1
    • OR Provoke him to transform you Karlach approves +1
  • After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it Karlach approves +1 (either option)

When passing Zethino's trial, choose answers:

  • First question: ★'Zariel' Karlach approves +1 OR ★'Gortash' Karlach approves +2
  • Second question: ★'Bashing and sex' Karlach approves +2
  • Third question: ★'Probably dead' Karlach approves +1 OR ★'Settled with partner and kids' Karlach approves +2

Note: The ★ sign here marks the answers considered 'correct' for the purposes of the test.

  • Talking to Boney the mephit, call his wife Stoney magnificent Karlach approves +1
    • OR Note that she's a lot bigger than himself Karlach approves +1
    • OR, Playing as a Druid, say they both are magnificent Karlach approves +1

Dealing with Popper the kobold trader:

Note: Class-based Deception lines for Wizard, Warlock or Sorcerer do not give approval [Needs Verification]

  • Playing as a Paladin or a Cleric, tell him that graverobbing is a profane act Karlach approves +1
  • If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. Karlach approves +1

Dealing with caged beasts:

  • Talking to Shadow-Whiskers, break the lock on her cage. Karlach approves +1 (either with or without Speak with Animals Speak with Animals)
  • Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) Karlach approves +1 (either option)
    • After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up.Karlach approves +1 (either option)
    • OR, Say you'd have killed him before he hurts anyone else Karlach approves +1

Watching Dribbles's show:

  • Say "What a corny joke." Karlach approves +1
    • OR, Playing as a Bard, interrupt him with your own pun Karlach approves +1
  • Volunteer any companion to the stage as Dribbles's assistant, except Karlach herself, Wyll and Jaheira Karlach approves +1
    • Then insist on your choice and cheer them Karlach approves +1 (including Karlach or unique lines for Minthara and Jaheira)

Note: If you volunteer Wyll to the stage, you'll get Karlach approves +2  instead of  [+1]  each time. If you volunteer Jaheira, you'll get Karlach approves +2  instead of  [+1]  first time.

  • If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique line for The Dark Urge Karlach approves +1

Talking to Lucretious:

  • When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh Karlach approves +1
  • After defeating false Dribbles, tell her that killing clowns is a rare treat Karlach approves +1
  • When Lucretious asks you to find real Dribbles, answer that you are expensive Karlach approves +1
  • When you deliver her Dribbles's remains, say it was pleasure to meet her Karlach approves +1
    • OR Ask whether she is hiring personnel Karlach approves +1

Open Hand Temple

Wyrm's Crossing

  • At the entrance gate, consent to be arrested by the Steel Watcher. Karlach approves +1
  • Refuse to deliver the gnome leader's head to Manip Falcäo Karlach approves +1
  • At Carm's Garm, when Naaber pretends to be a dog, choose "nobody likes Naaber" line. Karlach approves +1

Note: It may take several sequential attempts to speak with Naaber to get to this dialogue.

Wyrm's Rock Fortress

At the Flaming Fist barracks:

  • Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. Karlach approves +1
  • When you spot Fist Reynash trying to open a chest, give him 300 gold to take the ferry Karlach approves +1

Speaking to Manip Bakshi (regardless of whether you succeeded a check to discover Reynash's thievery or not):

  • Successfully use Detect Thoughts Detect Thoughts on him and pretend to be a new recruit Karlach approves +1
  • OR Tell him you've spotted another guard on stealing Karlach approves +1 (requires DC 10 Persuasion check if you have spotted Reynash's lockpick or DC 15 Persuasion check if you didn't)
    • Then ask him not to be hard on Reynash Karlach approves +1
  • OR Leave barracks (or let him escort you out) Karlach approves +1

At the Audience Hall:

  • Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say:
    • That you have seen the army of the Absolute and no where's safe. Karlach approves +1
    • OR That the Steel Watchers will eventually turn on everyone. Karlach approves +1
    • OR, playing as a Druid, say that there's nothing natural about him Karlach approves +1
    • OR, Playing as a Fighter, say they are tools like any weapon Karlach approves +1
    • OR, Playing as a Ranger, say they are blunt tools, useless against more subtle quarry Karlach approves +1
  • Playing as The Dark Urge, when Gortash explains your previous dealings, answer that you've come to end this evil plot Karlach approves +1
  • Refuse to make an alliance with Gortash and confirm your decision Karlach approves +1
  • Tell Gortash that you have no interest in this sham of a coronation Karlach approves +3
  • After killing Orin, speaking to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards Karlach approves +3

Talking to Duke Ravengard after the coronation:

  • Ask him whether the "new dawn" is what they call tyranny now Karlach approves +2
    • OR Tell the Duke that Florrick sent you, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant Karlach approves +2
    • OR Ask Ravengard whether he knows that he is infected Karlach approves +2
  • As a Baldurian character, ask what has happened to the city's great hero Karlach approves +1

Talking to Karlach after the coronation:

  • If you agreed to become allies with Gortash:
    • When Karlach asks whether you intend an alliance, answer "No, but he need not to know it" Karlach approves +5
    • OR Say that you need to avoid making enemies, and then that Gortash wasn't a betrayer in pact with Ketheric and Orin Karlach approves +5
  • If you declined Gortash's offer or chose neutral line:
    • When Karlach asks what you'd make of him, call Gortash a fraud in a nice coat Karlach approves +5
    • OR Say you can’t wait to flatten him. Karlach approves +5

In the Wyrm's Rock Prison:

  • Convince Counsellor Florrick to escape the prison Karlach approves +1
  • After escorting Florrick out, tell her she's proven to be a vital ally Karlach approves +1

Lower City


House of Hope

  • Refuse to undress for Haarlep. Karlach approves +1
  • Tell Hope that you expected Raphael to put up more of a fight after killing him. Karlach approves +1

Disapproval

As a Companion character, the interactions listed below will cause Karlach to lose approval. This list is most likely incomplete.

Act One

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Roadside Cliffs

  • Speaking with the Tieflings holding Lae'zel in a cage, choose the 'attack' option. Karlach disapproves -1
  • Playing as The Dark Urge The Dark Urge, tear off Gale's hand Karlach disapproves -1
  • Convince Gimblebock near Chapel Entrance and his crew to flee (using any Ability or Class-unique option) Karlach disapproves -1

Emerald Grove/The Hollow

In the Hollow:

  • Take a swing at Zevlor during his argument with Aradin Karlach disapproves -1
  • Refuse to help Zevlor persuade Kagha to let the tieflings stay. Karlach disapproves -1
  • Tell the tiefling kids trained by Asharak that they are going to die Karlach disapproves -1
  • Scold Elegis for being scared of a few goblins OR tell her to get to digging their own graves Karlach disapproves -1 (either)
  • Dig out the recently made grave near the gate Karlach disapproves -1

Note: The grave appears upon long rest after initial scene when approaching the grove. It might be made to bury Kanon, Aradin or Zevlor.

  • While speaking with Arron, say the refugees will be fine due to their devilish powers. Karlach disapproves -1
  • Talk to Strange Ox (without Speak with Animals) and call it a hideous cow Karlach disapproves -1
  • Kick Timber the squirrel Karlach disapproves -1.
    • If you miss, try to kick her again Karlach disapproves -1
    • Playing as The Dark Urge The Dark Urge, when you are confronted by a companion about kicking Timber, answer that it came right at you OR that your instincts are sharp Karlach disapproves -1
  • Make Zorru kneel before Lae'zel Karlach disapproves -1
    • After Lae'zel has questioned Zorru, tell her she is good at interrogations. Karlach disapproves -1
  • Offer to heal Pandirna for a price but pocket the money and leave Karlach disapproves -1
    • OR Tell Pandirna to hush or you will snap her neck Karlach disapproves -1 (the line is available for all classes except Barbarian Barbarian)
  • Let Arka shoot Sazza Karlach disapproves -1
  • Free Sazza from her cage and tell her to follow you Karlach disapproves -1
  • During Meli and Barth's confrontation about the stolen locket
    • Choose not to get involved Karlach disapproves -1
    • Let Barth hit Meli for stealing his locket Karlach disapproves -1
    • Tell Meli to return the trinket, because "There's already one thief to bury today." Karlach disapproves -1

Note: This line is available only if Arabella has died.

  • Make Barth pay you for his locket, if you get it back from Meli Karlach disapproves -1
  • While talking to/trading with Mattis, either pocket his "lucky ring" straightaway OR tell him you've earned it.Karlach disapproves -1
    • Then, catch Silfy trying to pickpocket you and grab her by the hand Karlach disapproves -1
  • Threaten Mol when first meeting her in the Tiefling Hideout Karlach disapproves -1
  • At the Tiefling Hideout, when Mirkon is trying to present you a story, say you've heard enough of his chatter Karlach disapproves -1
  • After successfully stealing the Idol of Silvanus for Mol, tell her that you will keep it for yourself Karlach disapproves -1
    • OR, Playing as a Rogue Rogue, advise her not to ask, just take Karlach disapproves -1
  • Refuse Zevlor to kill the goblin horde's leaders Karlach disapproves -1

In the Sacred Pool and druid caves:

  • After resolving Arabella's fate, tell Kagha that you you just wanted to see what would happen. Karlach disapproves -5
    • OR Praise Kagha for protecting her own. Karlach disapproves -5
    • OR Tell her that it was quite a show Karlach disapproves -5
    • Tell Locke and Komira that they should have tried parenting Arabella and what's happened is their fault Karlach disapproves -1
  • If Arabella has died, lie and tell Locke and Komira that Kagha will release her soon Karlach disapproves -1
  • Prod Nettie's bird twice Karlach disapproves -1
  • Swear to Nettie that you will take the wyvern poison if you start turning Karlach disapproves -1
  • As a Rogue Rogue, pick Mirkon's pockets while he is distracted by the harpies Karlach disapproves -1
    • After saving Mirkon from the harpies, tell him to stop snivelling or the harpies will return Karlach disapproves -1
  • Playing as a Bard Bard, talk to the squirrels listening to Alfira and first hush them not to ruin the song, and only afterwards the class-unique line "Sing along…" Karlach disapproves -1
    • Steal Alfira's extra lute Karlach disapproves -1
    • Take Alfira's lute out of her hands and smash it Karlach disapproves -1
    • Tell Alfira she should give up on her song Karlach disapproves -1

While the Emerald Grove is preparing for the goblin attack

  • Tell Mirkon you are not going to save him again OR that he's on his own. Karlach disapproves -1 (the formulation depends on whether you saved Mirkon from the harpies or not).
  • Tell Pandirna that you are here for the show Karlach disapproves -1
  • Tell Zevlor (or Asharak if Zevlor is dead) that it was you who led the horde to the grove, and then that this place belongs to the Absolute Karlach disapproves -10
    • OR That the horde is coming, led by the drow - and you are with them Karlach disapproves -10
    • OR, Playing as The Dark Urge The Dark Urge, tell Zevlor that the goblin horde is yours. Karlach disapproves -1
  • Betray the Grove (open the gate) after blowing the horn Karlach disapproves -10

Forest

Note: This scene appears only if Aradin has previously left the grove

Owlbear Nest

  • Choose to go closer to the Owlbear Cub or attack the mother Owlbear Karlach disapproves -1
  • After killing the mother Owlbear, kill the cub as well Karlach disapproves -1

Sunlit Wetlands/Putrid Bog

Blighted Village

  • Read the Necromancy of Thay Karlach disapproves -1
  • Interrupt the bugbear and ogre couple in the barn Karlach disapproves -1
    • OR let Astarion interrupt them (if he is in party). Karlach disapproves -1
  • Pay Fezzerk a lot of gold to let you pass Karlach disapproves -1
    • OR Attack the gang, and when Fezzerk begs for mercy, deliver the final blow Karlach disapproves -1

Goblin Camp

In the outer camp:

  • Yell "Boo, get off the stage!" at Volo as he performs. Karlach disapproves -1
  • Tell Tracker Grikka that you will get answers from prisoners. Karlach disapproves -1
    • Playing as a Dwarf Dwarf, ask Grikka to save a piece of dwarf meat for you. Karlach disapproves -1
  • Using Speak with Animals, tell the Dishevelled Chicken to shut up and play. Karlach disapproves -1
    • OR Instruct the chicken to run to the finish posts. Karlach disapproves -1

Note: These options are available if you have killed the Owlbear Cub in its nest.

  • Playing a tour of chicken-chasing, tell the Owlbear Cub to run to the posts, using Speak with Animals Karlach disapproves -1
  • When Crusher orders you to kiss his foot, obey Karlach disapproves -1
    • If Crusher attacks you and begs for mercy, finish him Karlach disapproves -1 (triggers a fight with the entire camp)

In the Shattered Sanctum:

  • Promise Minthara to get information from the captive (i.e. Liam) Karlach disapproves -1
  • Tell Torturer Spike to let you put the prisoner through paces. Karlach disapproves -1
    • OR, Playing as The Dark Urge The Dark Urge, propose to show Spike how it's done Karlach disapproves -1
    • OR, Playing as a Drow Drow, tell him that you don't try, you get results. Karlach disapproves -1
    • Then torture Liam yourself. Karlach disapproves -1
  • After questioning Liam, leave him tied to the rack Karlach disapproves -1
  • Tell Minthara that Sazza was too stupid to understand you prior Karlach disapproves -1
    • OR, Playing as a Lolth-Sworn Drow Lolth-Sworn Drow, tell Sazza she should have see a superior in you at once Karlach disapproves -1

Note: These options are available if you have previously freed Sazza from the cage in Emerald Grove

  • Agree to attack the Grove with Minthara with or without asking for a reward. Karlach disapproves -5

In the Worg Pens:

  • Tell goblin children to keep at the bear, to aim for his eye, or to use sharper stones. Karlach disapproves -1 (either option)
    • Throw a rock yourself. Karlach disapproves -1 (Makes Halsin hostile)
    • OR Make Brawler Birka release the bear and then attack the animal Karlach disapproves -1
  • Refuse Halsin to help him save the grove after freeing him Karlach disapproves -1

The Risen Road

  • Order Flind to attack the other gnolls instead of you Karlach disapproves -1
  • Save Rugan, then tell him to give the cargo to you, using Intimidation or provoking a fight Karlach disapproves -1
  • If you fail to intimidate Rugan into surrendering the cargo to you, say you can harm him no less worse than gnolls would have Karlach disapproves -1 (makes him hostile)
  • At the tollhouse, tell the merchant Cyrel that you'll take the supplies and everything else she owns. Karlach disapproves -1

Waukeen's Rest

  • Leave Benryn to die under the wreckage Karlach disapproves -1
    • If you saved Benryn, tell him you'll keep the dowry as a payment for his saving Karlach disapproves -1

Zhentarim Hideout

  • Kill Rugan, if he survived Zarys's torture and your fight against other Zhentarim Karlach disapproves -1
  • Purchase Oskar Fevras from Brem, then speak to the artist and call him a slave twice Karlach disapproves -5
    • OR, Having spoken with Oskar AND Brem, return to the artist and say you've got enough problems Karlach disapproves -1

Underdark

  • Agree to hunt down Thulla for Gekh Coal, for reward or for free Karlach disapproves -1
  • Steal Boots of Speed from Thulla while she's helpless. Karlach disapproves -1
  • Tell Derryth Bonecloak you're going to keep the Noblestalk for yourself Karlach disapproves -1
    • OR Successfully Intimidate her into giving you reward for the finding, then take the reward and keep the mushroom.Karlach disapproves -1
    • If Baelen ate the Noblestalk himself, tell Derryth you know exactly what you've done Karlach disapproves -1
  • Agree to be BOOOAL's chosen Karlach disapproves -1

Grymforge

  • When Lunkbug tells you where to find Philomeen, answer that you'll take her head for a trophy. Karlach disapproves -1
    • After finding Philomeen, talk to Lunkbug and say she's done for Karlach disapproves -1
  • Ask Ward Magmar how to get a slave of your own Karlach disapproves -1
  • Persuade the Deep Rothé to breathe, focus and excavate for Skarjall Karlach disapproves -1
  • Provoke a fight against Elder Brithvar by either taunting him to try and take your gold OR suggesting to rat him out to Sergeant Thrinn about his conspiracy against Nere Karlach disapproves -1 (either option)
  • Side with Elder Brithvar when confronting Nere Karlach disapproves -1
  • Side with Nere against Elder Brithvar Karlach disapproves -5
  • If you killed the duergar (both rebels and Absolutists) before freeing Nere, kill the gnome slaves as well, when he orders you to Karlach disapproves -5
    • OR Attack Nere instead of gnomes Karlach disapproves -1
  • Let Elder Brithvar take the enslaved deep gnomes after the fight with Nere Karlach disapproves -5

Mountain Pass

  • Attack Ellyka near the point of encounter with githyanki squad Karlach disapproves -1
    • OR, Being disguised as a gith, provoke her to attack you. Karlach disapproves -1
  • Speak with Voss instead of letting Lae'zel do it Karlach disapproves -1 (any line of two available)

Crèche Y'llek

  • Upon entering the crèche, playing as a Ranger Ranger, Intimidate Gish Far'aag to let you pass, saying you're hunting either mind flayers or the gith Karlach disapproves -1
  • Offer to fight Youth Varrl when Sa'varsh Kethk asks for a challenger Karlach disapproves -1, and then indeed kill him Karlach disapproves -1.
  • Tell Varsh Ko'kuu that if he gives you the githyanki egg you'll sell it at best price OR make yourself an omelette (either choise brings Karlach disapproves -1 and immediately starts the fight with Ko'kuu and hatchery guards)
  • Crush the Githyanki egg Karlach disapproves -1 (This option is not available if playing as a Githyanki Githyanki; starts the fight with Ko'kuu and hatchery guards)
  • Surrender the Mysterious Artefact to Kith'rak Therezzyn Karlach disapproves -1
  • Talking to Vlaakith, say you're a friend who brought the artefact to her Karlach disapproves -1
    • OR Rat Shadowheart out that it was she who stole it Karlach disapproves -1 (the line is available only if Shadowheart is in the party)
  • Agree to Vlaakith's request to kill the person inside the Mysterious Artefact. Karlach disapproves -1

Raphael's Deal

  • When Raphael briefly takes you to the House of Hope, say that you'll do anything to get rid of the tadpole Karlach disapproves -1

Camp/Conversation

  • If Karlach is recruited before Wyll, he will show up in camp after a long rest. Escalate the conversation into a fight with Wyll. Karlach disapproves -1
  • Flirt with Mizora when she shows up Karlach disapproves -1
  • Ask Mizora whether she leaves if you turn on Karlach Karlach disapproves -5
  • Let Volo follow through with his attempt to remove the parasite
  • Shoo the Owlbear Cub out of the camp when it comes wounded Karlach disapproves -1

Background HauntedOne Icon.png Spoiler warning! This section reveals interactions with The Dark Urge.

Act Two

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield
If entering the Shadow-Cursed Lands from the Grymforge:

  • When the shadows warp Harper Yonas, choose to run from the fight Karlach disapproves -1

If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Traversing Shadow-Cursed Lands with the convoy and Kar'niss the drider, protect them from Harpers, thus maintaining your cover as a True Soul Karlach disapproves -1
    • OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the lantern.Karlach disapproves -1 (Taking this course immediately starts the fight with remaining Harpers).

Note: Works, too, if you managed to pick up the lantern during the battle.

  • If ambushing the convoy with the Harpers, start the dialogue with the drider and reveal the ambush to it Karlach disapproves -1

When dealing with He Who Was:

  • Order Madeline to hurt herself as Ben and Marc did Karlach disapproves -1 (Evil Cleric Cleric will have a unique line)
    • Then tell her to stab herself and don't stop OR to prove she is sorry Karlach disapproves -1 (either option)
    • Finally succeed a Persuasion roll to keep her going Karlach disapproves -1

Elsewhere:

Last Light Inn
Speaking to Jaheira:

  • When talking to Jaheira inside the inn, say you drink to darkness that will come when you drag Isobel to Moonrise Towers Karlach disapproves -10 (This option is available is you have Z'rell's orders to do it)

Dealing with Isobel and Marcus:

  • If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
    • Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself Karlach disapproves -1 (either option)
    • OR Speak to Isobel and say that she is coming with you Karlach disapproves -10
  • If Marcus assaults the inn (happens if you gained entrance with Mol's help):
    • After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face Karlach disapproves -10
  • Playing as The Dark Urge The Dark Urge:
    • Obey your Urge and tell Isobel you crave to kill her Karlach disapproves -10 (this option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing Nightsong; turns hostile Isobel and any Harper who sees it)

Talking to His Majesty via Speak with Animals Speak with Animals:

  • Hiss back at him, say that he is in your territory, and order to get out Karlach disapproves -1
    • OR, Playing as a Barbarian Barbarian, WOOF at him Karlach disapproves -1

Speaking to Cerys:

  • When she tell you about their misfortunes and says they ran until found the inn, coinclude that she abandoned others Karlach disapproves -1 (use basic line or unique for Barbarian Barbarian, Fighter Fighter, Monk Monk or Paladin Paladin (except Oathbreaker))
  • Ask her what they are doing here, if they headed for Baldur's Gate, and then say she did the right mess of things. Karlach disapproves -1

Talking to Alfira at the inn:

  • After Marcus's assault, when she asks whether they cannot trust anyone:
    • Tell her to stop whining Karlach disapproves -1
  • Ask her about others, and then say that it was a cowardly move Karlach disapproves -1
  • When Alfira asks you how do you keep going, answer that you don't complain constantly Karlach disapproves -1
  • When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, say you imagine the cultists are torturing them right now Karlach disapproves -1

Speaking with Bex and Danis:

  • Before trying to saving captured refugees:
  • Tell Bex that Danis is now goblin chow toy OR that they've probably killed and eaten him Karlach disapproves -1 (either option)
  • If Danis died while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise Karlach disapproves -1

Dealing with Rolan, Cal and Lia:

  • Speaking to drunken Rolan before trying to saving captured refugees:
    • Tell him that his siblings are better off dead than in cult's hands Karlach disapproves -1
    • OR Tell him to stop whining and do something about it Karlach disapproves -1
  • If either Cal or Lia (or both) died while rescue attempt:
    • Garble their names and say you don't know them Karlach disapproves -1
  • If both siblings survived, after they thank you, ask who is going to pay you Karlach disapproves -1
  • If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly Karlach disapproves -1

Talking to Ide after drunken Rolan has snapped on her:

  • Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant for it's what she really is. Karlach disapproves -1
  • When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using Deception or Intimidation Karlach disapproves -1 (either option, requiring a DC 14 roll)

Talking to Harper Meygan mourning Yonas:

  • Say that Yonas was better at joking than at keeping himself alive Karlach disapproves -1
    • OR Say that he'd still be around if spent less time on joking Karlach disapproves -1
  • If you looted Yonas's body, ask Meygan whether she would like to take Yonas's sword, then say you were kidding and keep it Karlach disapproves -1

Elsewhere in the inn:


Reithwin Town

At the Reithwin Tollhouse:

At the cemetery:

  • Refuse to help Arabella find her parents. Karlach disapproves -1
    • If you agreed, refuse to take Arabella in at your camp. Karlach disapproves -1
  • OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and fail Persuasion or Intimidation roll to take her to your camp Karlach disapproves -1 (The Dark Urge The Dark Urge character will have unique lines and Persuasion option only)


Moonrise Towers

  • While entering the Moonrise for the first time, tell Zealot Malik that you have infiltrated Harpers' encampment Karlach disapproves -1

Witnessing Ketheric's trial (at the very first visit to Moonrise):

  • If Minthara is judged:
    • Playing as The Dark Urge The Dark Urge, after Ketheric declares the sentence, intervene and say you can make Minthara's passing much more creative Karlach disapproves -1
    • Then tell Z'rell to make her suffer until pain is all she knows Karlach disapproves -1
  • When Z'rell orders you to decide the goblins' fate:
    • Kill them through illithid powers (A The Dark Urge The Dark Urge character will have several options, all gaining points) Karlach disapproves -1

Talking to Disciple Z'rell:

At the Moonrise Towers Prison:

  • When approaching Minthara being tortured and erased by Jasin and Sumera:
    • Say you expected to see her dismembered Karlach disapproves -1
    • OR, Playing as The Dark Urge The Dark Urge, if you failed a Wisdom check to reach out to Minthara's mind, tell the questioners to carve her mind apart Karlach disapproves -1
  • After defeating the questioners, escort Minthara out of Moonrise Towers and tell her you have saved her only for the pleasure of killing her yourself Karlach disapproves -1
  • Talking to Lakrissa, when she accuses you of serving the cult, succeed a Persuasion or an Intimidation roll, then refuse to help them Karlach disapproves -1
  • Speaking to Wulbren, say that they can die in prison for all you care Karlach disapproves -1
    • Refuse to find tools for Wulbren Karlach disapproves -1

Elsewhere in Moonrise Towers:

Note: This line appears only if Karlach is in the party.

Final fight at the Moonrise:

  • In front of Moonrise Towers, reject Jaheira's offer to join you in the upcoming fight Karlach disapproves -5
  • If you haven't come to Last Light Inn at all, before final fight for Moonrise Towers tell Jaheira you are a foe. Karlach disapproves -5
  • If you saved Minthara, speak to her after defeating Ketheric down in the colony and propose to take Orin's once the latter is dead. Karlach disapproves -1


Gauntlet of Shar

Dealing with Yurgir and his retinue:

  • If you agreed to help Yurgir:
    • Suggest to search the temple for him Karlach disapproves -1
    • Speak to Nessa via Speak with Animals Speak with Animals and convince her that the orthon sold her to the party Karlach disapproves -1
    • OR, Playing as The Dark Urge The Dark Urge, tell Nessa you didn't think the displacer beasts were slaves. Then discuss her love to the orthon and finally say that love is a disease like any other Karlach disapproves -1

Near Pedestal of Reckoning and through Shar's trials:

  • When Shadowheart speaks of her need to go through the trials, agree to help her if you can Karlach disapproves -1

Dealing with Balthazar in his outpost, agree to clear the way for him Karlach disapproves -1

In the Shadowfell:

  • If you have defeated Balthazar:
  • If Balthazar is present and not hostile to the party, let him take the Nightsong to Ketheric Karlach disapproves -5


Mind Flayer Colony

Note: This option is available only after successful passive DC 18 Insight check

Camp/Conversation

  • Sleep with Karlach, tell her that it was a mistake, then confirm it Karlach disapproves -100

Act Three

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

Talking to Yenna, be rude to her:

  • Ask where did she last see her mum, then say her mother is probably dead. Karlach disapproves -1
  • OR Tell Yenna to get lost. Karlach disapproves -1

In the Angleiron's Cellar:

Note: Druid, Rogue and Sorcerer characters will have unique lines for this option

  • OR Tell him that you'll take the bomb but use it only as a last resort. Karlach disapproves -1
  • OR Refuse, saying that his plan is too messy and you're out.Karlach disapproves -1

Dealing with Orin's guises:

  • If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation.Karlach disapproves -1

Note: When playing as Lae'zel origin, this option will have an unique formulation, but still take its place (line 4)

  • OR, Playing as The Dark Urge, say that you have already done it Karlach disapproves -1 (This option is available if you have killed either Isobel or your partner in Act Two on demand of your Urge)
  • If Orin is impersonating Fist Rowan, tell her that both sides need a lesson Karlach disapproves -1

Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation

    • OR, Playing as The Dark Urge, propose to kill and kill again Karlach disapproves -1
  • Tell Farlin that you're happy to help them against Cairos and his thugs. Karlach disapproves -1
  • If Orin is impersonating Dying Stone Lord Thug:
  • Playing as an Evil Cleric, choose to make him suffer Karlach disapproves -1
    • OR, Playing as The Dark Urge, choose to prod his wound OR to spin the blade Karlach disapproves -1 (either option)
  • If you succeeded a passive DC 20 Perception check, choose to make him scream Karlach disapproves -1
    • OR, Playing as The Dark Urge, say that you'll enjoy watching him die slowly Karlach disapproves -1

Circus of the Last Days:

  • At the entrance, convince Klaus to let you in, pretending to be a friend of Gortash's (class-based Deception check) Karlach disapproves -1
  • Dealing with Akabi the djinni, successfully catch him on rigging the wheel, but apologise and say you were mistaken Karlach disapproves -1
  • Talking to Boney the mephit, say his wife Stoney is not your type Karlach disapproves -1
  • Talking to Lucretious after defeating false Dribbles, tell her that real Dribbles is probably dead now Karlach disapproves -1
  • Talking to Shadow-Whiskers with Speak with Animals Speak with Animals, note that her cage looks comfy. Karlach disapproves -1
    • Then tell her to murder whoever she wants OR say "Sure thing, pussycat".Karlach disapproves -1 (either option)
    • Without Speak with Animals Speak with Animals, choose the line "Kill them all, kitty". Karlach disapproves -1
  • Talking to Crimson, refuse to feed him via Speak with Animals Speak with Animals or mock him for being hungry (without the spell) Karlach disapproves -1 (either option)

Watching Dribbles's show:

  • Yell "Boo! Get off the stage!" Karlach disapproves -1
  • When false Dribbles asks for an assistant, choose to cross your arms and glare. Karlach disapproves -1
    • OR Just answer "No." Karlach disapproves -1

When passing Zethino's trial, choose answers:

    • First question: 'Raphael' Karlach disapproves -1 OR 'Me' Karlach disapproves -2
    • Second question: 'Going shopping' Karlach disapproves -1 OR 'Reading' Karlach disapproves -2
    • Third question: 'Worshipping Selûne' Karlach disapproves -1

Elsewhere in Rivington:

In the smugglers' cave:

  • In smugglers' cave, defeat Caïros and his thugs, and if Farlin survived, tell her that you were happy to help and ask who did you just kill. Karlach disapproves -1
  • Playing as Astarion origin, at the Gur Camp tell Ulma you won't sacfirice yourself for her cause Karlach disapproves -1
    • OR Attack Ulma. Karlach disapproves -1

Wyrm's Crossing

Wyrm's Rock Fortress

    • Trying to get access into Wyrm's Rock Fortress, choose to leave when Blaze Elin stops you Karlach disapproves -1

At the Flaming Fist barracks:

When you spot Fist Reynash trying to open a chest:

  • Intimidate or blackmail him into giving you his stash Karlach disapproves -1
    • OR Fail the Intimidation check to make him surrender his stash Karlach disapproves -1 (makes him hostile)
    • OR Attack Reynash straightaway Karlach disapproves -1
  • Speaking to Manip Bakshi (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you Karlach disapproves -1
    • OR Attack him straightaway or after speaking with him Karlach disapproves -1

At the Audience Hall:

  • Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that you couldn't feel safer Karlach disapproves -1
    • OR, Playing as a Drow or a Half-Orc, say that you feel safer than with some Karlach disapproves -1
  • Playing as The Dark Urge, when Gortash explains your previous dealings:
    • Say that you'll make Orin pay for taking your place Karlach disapproves -1
    • OR Reply that you don't remember a thing, but the plan sounds brilliant Karlach disapproves -1
  • Agree to become allies with Gortash and slay Orin Karlach disapproves -1
    • OR, Playing as The Dark Urge, refuse to make an alliance, saying that you'll possess both the brain and the crown and won't share Karlach disapproves -1
  • Tell Gortash that you coudn't dream of missing his coronation. Karlach disapproves -1
  • Speaking to Gortash after killing Orin, surrender two your Netherstones to him Karlach disapproves -1
    • OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones Karlach disapproves -3

Talking to Karlach after the coronation:

  • If you agreed to become allies with Gortash:
    • When Karlach asks whether you intend an alliance, answer that it is your decision, not hers Karlach disapproves -5
    • OR Say you'll do whatever to save the city, and then that Gortash had a pact with Ketheric and Orin OR that you wanted to see where it takes Karlach disapproves -5 (either option)
  • If you declined Gortash 's offer:
  • When Karlach asks what you'd make of him, say you're impressed how he wormed his way up Karlach disapproves -5

In the Wyrm's Rock Prison:

  • Talking to Counsellor Florrick, when she sinks into despair, say you don't need her Karlach disapproves -1
    • OR, Convince Florrick to get her bearing, then refuse to help her escape Karlach disapproves -1

Lower City

Devil's Fee

  • Upon returning from House of Hope, intimidate Helsik saying that you've just killed a devil in his own home. Karlach disapproves -1

House of Hope

  • Undress for Haarlep. Karlach disapproves -1
  • When Haarlep asks you what form he should take for his game, tell him that you always wanted to have sex with Raphael. Karlach disapproves -1
  • Vow your body to Haarlep. Karlach disapproves -1

Note: It is possible to detach one of your party companions and foist them on Haarlep to play his 'game'. In that case, 'Clothes removal' point is lost always, while 'Vowing body' point distracts only sometimes, if Karlach stands too close to the scene.

Camp/Conversation

  • If Jaheira leaves the team, tell Karlach she can go with her, if it means so much to her. Karlach disapproves -1

Personal quest

  • Kill Gortash without having Karlach in the Party Karlach disapproves -20