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Wyll/Approval
Overview | Approval | Banter | Romance |
Wyll approves acts of heroism and defending the innocent.
He likes expressing courage and calling upon rightful vengeance in the name of wronged and downthrodden. Wyll appreciates being constant to purpose and favors when the player doesn't hesitate to engage in a fight if justice demands so. Lastly, he approves the player's positive opinion of his career as a Blade of Frontiers and appreciates understanding of his complex feelings towards his warlock pact.
Wyll disapproves villainous acts like killing the innocent or defenseless, or refusing to save the abused. He dislikes dishonesty and cruelty towards others. As a noble born, he despises any unjustice and attempts of gaining profit through deception. Wyll doesn't appreciate helping any evil to sneak into the world, or letting the grief thrive. Being tricked into a pact with a fiend, he natively disfavors everything connected to devils. Finally, he doesn't look good onto any crimes or countering the official authorities.
The actions and choices listed on this page will raise or lower Wyll's approval[1].
For more information about the approval system, see Approval.
Approval[edit | edit source]
The following story and dialogue choices will cause Wyll to gain approval.
Act One[edit | edit source]
- Talk to the corpse of the Abducted Nobleman in the Crashed Nautiloid ship via and use class-based line for a , a , a , a , or a
+1 (either option)
- Demand more than apologies from Astarion after the spawn attacks you
+1
- Use to calm the Scared Boar found near Astarion's pod
+1
- Pull Gale out of disturbed waypoint sigil
+1
Note: The recruitment itself does not give an additional approval point
- Convince the tieflings holding Lae'zel to leave (using , or lines or unique , , , , options)
+1 (either option)
- Speaking to Gimblebock near Chapel Entrance, choose to attack him
+1
- Convince Aradin and Zevlor to stop arguing without punching either of them (using or )
+1
- Promise Zevlor you will talk to Kagha about stopping the ritual
+5 (either after the scene at the entrance or in his cave)
- Tell Arka to seek vengeance over Kanon's death
+1 [Needs Verification]
- Recruiting Wyll in the Hollow, propose to hunt the devil (i.e. Karlach) together
+5
- Assist Guex in training (using , , or unique , , lines)
+1 (either option)
- Order Lae'zel to stand down when talking to Zorru
+1 (does not bring approval for characters)
- Playing as a , , or , offer Pandirna to heal her (for free)
+1
- Playing as a of and after talking to Aradin, tell Remira that Liam earned a place in Warriors' Rest
+1
- Let Arka shoot Sazza
+1
- Talk with Rolan about his wizard master Lorroakan and agree to set up an introduction
+1 (works if Gale is in your party)
- While talking to/trading with Mattis, catch Silfy trying to pickpocket you (passive check), then tell her to relax (either straightaway or after successful check)
+1
- Stand for Meli when Barth confronts him about the locket
+1
In the Sacred Pool and druid caves:
- Tell Komira that the druids are overreacting and you'll speak with them
+1
- Persuade Kagha to free Arabella
+5
- After resolving Arabella's fate, talk to Kagha and call her a monster OR Accuse her of killing the child in cold blood
+1 (either option, depending on outcome of the trial)
- Convince Kagha to fight against the Shadow Druids (if uncovered her conspiring with them)
+1
Note: Gives approval regardless of whether you've been successful convincing her to go against Shadow Druids or not
- Attack Kagha after Zevlor asks you to kill her
+1
- Tell Silver the wolf you just wanted to give them your scent (using )
+1
- Agree to kill the goblin horde's leaders for Zevlor
+5
- Help Alfira finish her song
+1
- If you are confronted about stealing the Idol of Silvanus, return the idol and apologise
+1
While the Emerald Grove is preparing for the goblin attack:
- Convince Memnos to join the fight against the goblins
+1
- Tell Lakrissa to buy you a drink to be even
+1
Note: This point may be earned either before attack or after defeating goblins
- Tell Pandirna that they have something to fight for
+1
- Refuse to open the gate for Minthara
+5
- Successfully defend the Grove and then talk to Zevlor
+15
- Tell Scratch to follow your scent to the camp, using
+1
- Playing as a of , , , , or , say a prayer over the corpses near the bridge to Blighted Village, while talking to Aradin there
+1
Note: This scene appears only if Aradin has previously left the grove. Clerics of other deities have unique class-based lines but do not gain approval for using them
- Spare the Owlbear Cub after killing the Mother Owlbear
+1
- When find Demir and Johl arguing with Auntie Ethel, tell them all to calm down, then choose to defend Ethel
+1
- When talking to Auntie Ethel and Mayrina at the Riverside Teahouse:
In the Overgrown Tunnel:
- When Auntie Ethel surrenders, answer that the best solution is a dead hag
+1
- Refuse to take Mayrina's locket as a reward for saving her
+1
- Resurrect Connor Vinderblad, and then hand Mayrina the Bitter Divorce wand OR Leave keeping the wand to yourself
+1 (either option)
- Gain entrance to the village by the goblin guard at the southern gate
+1
- Attack Fezzerk and his gang near the windmill
+5
- Deliver the final blow to Fezzerk when he surrenders
+5
- Untie Barcus Wroot off the windmill vane and tell him that he owes you nothing
+1
- Deliver the final blow to Fezzerk when he surrenders
- Drop and prepare to destroy the Necromancy of Thay in the Apothecary's Cellar
+1
Goblin Camp
At the front gate:
- Fling worg dung at Sentinel Olak
+1 (requires check and triggers a fight with gate guards)
At the outer camp:
- Invite the Owlbear Cub to your camp
+1 (if you spared him earlier at the his nest)
- Then speak to Krolla and convince her to let the cub go with you, using any check-based option
+1
- Then speak to Krolla and convince her to let the cub go with you, using any check-based option
Talking with Crusher:
- Successfully use on him and say you'll let his boss know of his plans
+1
- Make Crusher kneel and kiss your foot instead, using OR illithid check
+1 (either option)
- If Crusher starts a fight, make him kiss your foot after defeating him
+1
In the Shattered Sanctum:
- If Warrior Trinzas questions you about the ruckus, tell her that it was the sound of her friends dying
+1
- Pick a fight with Priestess Gut in the throne room
+1 OR in her chambers
+5 (either option)
- Attack Dror Ragzlin, straightaway OR after interrogating the dead illithid
+5 (either option)
- Tell Minthara that Sazza was too stupid to understand you prior
+1
Note: Sazza must be freed from the cage in Emerald Grove
- Tell Minthara that the prisoner escaped and pass an check to withhold the grove location
+1
- OR, Tell her that Liam told you everything, then pass the check
+5
- OR, Tell her that Liam told you everything, then pass the check
Note: These options are available only if you spoke to Minthara before interrogating and freeing Liam
- Provoke a fight with Minthara by any available option
+5
- Convince the spiders in the pit that goblins taste better than you
+1
At the Worg Pens:
- Stop the goblin children from throwing stones at bear by any means
+1
- After freeing Halsin, agree to kill goblin leaders to save the grove (either with or without him in bear form)
+5
- Dealing with the dying hyena, kill her through class-based or
- Agree to fight gnolls to save Rugan
+1
- Side with Karlach when Wyll confronts her and recruit her
+20
- OR Tell Karlach you are going to kill her to help Anders
+10
- OR Tell Wyll to kill Karlach or attack her yourself straightaway
+10 (either option)
- Talking to Anders with Karlach in your party, say you believe her and not him
+1
- If you have raided the Emerald Grove before recruiting Karlach, fail the roll to convince her it was a necessary move
+10 (Karlach turns hostile to the party)
- OR Tell Karlach you are going to kill her to help Anders
- Agree to rescue Duke Ravengard when prompted by Counsellor Florrick (Unique line for )
+10
- Save Benryn from the burning tavern
+1
- Successfully the guard Salazon to let you go through the hatch to the hideout
+1
- Refuse to help Zarys find her people/missing shipment
+1
- Free Rugan, if he survived Zarys's torture and your fight against other Zhentharim
+1
- Promise Oskar Fevras to speak to his captors
+1
- Purchase the artist from Brem for the price he asks initially
+1
- Make Brem lower the price through or
+1
- OR Make him let Oskar go for free, using any check-based option
+1
- Give Oskar an additional 200 gold after freeing him
+1
- Purchase the artist from Brem for the price he asks initially
- Enter the Myconid Colony peacefully, succeeding an , or check OR using a race-based line for a , or
+1 (either option)
- OR Choose to tell Sovereign Spaw the truth about the parasite
+1
- OR Choose to tell Sovereign Spaw the truth about the parasite
- Give Thulla an antidote or an Elixir of Poison Resistance (whichever you have)
+1
- Agree to defeat the duergar for Sovereign Spaw
+1
- Attack Gekh Coal at the beginning of the conversation
+1
- After defeating the duergar, refuse to help Glut usurp the circle OR say you'll kill it instead
+1 (either option brings equal approval and immediately starts fight with Glut)
- After defeating the duergar, refuse to help Glut usurp the circle OR say you'll kill it instead
- Offer to look for Derryth's husband, for a price or for free
+1
- Agree to help Baelen Bonecloak escape from the Bibberbang field
+1
- If Baelen ate the Noblestalk himself, offer Derryth help to leave him
+1
- If Baelen ate the Noblestalk himself, offer Derryth help to leave him
- In Festering Cove, tell BOOOAL you won't let him enslave the Kuo-toa any longer
+1
- In the Dread Hollow X: -41 Y: -210, place autumncrocus on Myrna's grave
+1
Note: Available only if you have found and read Letter from Amarith in the Arcane Tower
- the Deep Rothé to give in to their rage and attack the duergar
+1
- Tell Ward Magmar that he disgusts you OR Use race-based line for or a (except )
+1 (either option)
- Pay respect to the heap of deep gnomes' corpses after dispatching Brathwen and Viss
+1
- Promise the deep gnome slaves that you'll do what you can to help them
+1
- After finding Philomeen, talk to Lunkbug and say she's done for
+1
- Stand up for the deep gnome slaves when Nere, once freed, is going to kill them
+5
- Side with Elder Brithvar when confronting Nere
+1
- After freeing the gnomes, bid Barcus Wroot farewell and good luck
+5
- Upon entering the crèche, use class-based line for a to Gish Far'aag to let you pass
+1
- If Lae'zel is using the zaith'isk, during the first phase convince her that the device kills instead of curing
+1
Note: To do this, succeed a passive DC 14 Perception check, then succeed a
DC 30 Wisdom check,
DC 30 Persuasion check or
DC 30 History check (the latter for only)
In the Classroom:
- Persuade Sa'varsh Kethk to let Youth Varrl go from training
+1
- Playing as a , save Varrl by whatever means, and then tell him that warriors fight for something, not just to kill
+1
Note: If you fight Varrl and leave him knocked out, he cannot be brought to senses afterwards, therefore, this point cannot be gained
At the Hatchery:
- Successfully persuade Varsh Ko'kuu to let you take the Githyanki Egg, telling him:
In Captain's Quarters and Inquisitor's Chamber:
- Ask Ch'r'ai W'wargaz how he knows so much about you
+1
- Refuse to hand over the artefact to W'wargaz, and convince Lae'zel to trust you (Requires
DC 21 Persuasion check)
+1
- Refuse Vlaakith's demand to kill the person inside the Mysterious Artefact
+1
Raphael's Deal
- When Raphael briefly takes you to the House of Hope, tell the devil:
- Discussing Raphael's offer afterwards, tell Wyll you have no intention in bargaining with the devil
+5
Camp & Conversations
Camp interactions
- At the second night in the camp, talk with Wyll about the banshee’s scream
+3
- At the third night, when Wyll expresses hope that you stay allies once cured, answer it sounds great
+3
- OR, Playing as Karlach origin, say you'll call him a friend for as long as he'll have you
+3
- OR, Playing as Karlach origin, say you'll call him a friend for as long as he'll have you
- Discussing with Wyll delayed ceremorphosis, choose any option except "digging some poison mushrooms"
+3
- If Arabella died, tell Wyll that no child deserves such fate OR That you have to break the news to her parents
+3 (either option)
- After saving Florrick from the burning tavern:
- Talk to Wyll and say you should rescue Grand Duke Ravengard
+3
- Ask him whether he's worried about his father's abduction
+3
- Talk to Wyll and say you should rescue Grand Duke Ravengard
- If you haven't helped the Flaming Fist at the Waukeen's Rest:
- Discussing what it's like being a duke's son, choose the line "Good wine? I'd toast to that"
+1
Other companions and camp followers
- Playing as Astarion origin, confess to him of being a vampire
+3
Note: The same options are available if Wyll confronts you about biting him or anyone other, including enemies
- When Shadowheart comes to the camp all not herself, succeed roll to detect a knife in her belt, and then her to have a rest at the camp
+5
Note: This scene occurs only if you have missed all opportunities to recruit the cleric at the beginning of the game
- Playing as Shadowheart origin, confess to Wyll of worshipping and succeed the roll
+1
- When Wyll confronts Karlach at the camp, use any line to side with Karlach
+10 (either option)
- Tell Mizora not to lay a finger on Karlach during her first appearance in the camp
+5
- OR, Playing as Karlach origin, ask Mizora why doesn't she f*ck off
+5
- OR, Playing as Karlach origin, ask Mizora why doesn't she f*ck off
- When Lae'zel intends to kill everyone before turning into mind flayers, talk her out of it
+5
- When Lae'zel and Shadowheart have an argument over the Mysterious Artefact:
- When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact, encourage Lae'zel to trust him
+1
- Pet Scratch when he comes to the camp
+1
- Feed the Owlbear Cub when it first comes to the camp
+1
- Having invited Barcus Wroot to your camp, promise him you will find his friend Wulbren at Moonrise Towers
+1
- At the camp celebration, find him at the river bank and say you wanted to dance with him
+3, then him to share a kiss
+3
Note: Making Wyll confess he has grown fond of you (through "guessing" lines) will bring additional +3 approval here. Regardless of chosen sequence, successful roll starts romance with the warlock
- In the morning, talk to him and say you hope you can share more, OR Choose to smile coquettishly
+3 (either option)
- Ask him how he became the Blade of Frontiers
+5
- Ask him how he became involved with Mizora
+5
- Encourage him to get of out his pact with
+5
- Discussing Karlach's death, say "Hail to the Blade!" OR "Hail to us!"
+2 (either option)
- After Mizora warps Wyll (if he spared Karlach), ask how does it feel to be a devil
+3
Act Two[edit | edit source]
If entering the Shadow-Cursed Lands from the Grymforge:
- When Harper Lassandra orders you to come closer, answer with a class-based line for a , a , a , a , a , a or an
+1 (either option)
- When the Shadows warp Harper Yonas, tell Harper Meygan, "Move. I'll take care of this."
+1
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
- Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them
+1 (requires sequentive check and then or check)
- Traversing Shadow-Cursed Lands with the convoy, betray them and side with the ambushing Harpers
+1
- When Kar'niss the drider comes to take the convoy to Moonrise Towers, choose to attack it (straightaway or after speaking with it)
+1
At the House in Deep Shadows:
- Agree to play hide-and-seek with Oliver
+2 (one point for each round of the game)
- Convince Oliver to reunite with Thaniel
+1
When dealing with He Who Was:
- Agree to find Madeline's Ledger for He Who Was
+1
- After ordering Madeline to hurt herself as Ben and Marc did
-1, stop her, saying she had done enough
+1
Elsewhere:
- Free Dolly Thrice from the Moonlantern carried by Kar'niss
+1
- After saving Rolan from the Shadows, tell him not to be hard on himself for trying to save his family
+1
Last Light Inn
Speaking to Jaheira:
- At the very first time you meet, show her the Mysterious Artefact
+1
- When talking to Jaheira inside the inn, drink the spiked wine
+1
- If you have talked to Marcus already and know his mission, try to convince Jaheira that he is a spy
+1
Dealing with Isobel and Marcus:
- If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
- Tell him that his mission ends here OR Choose to attack him
+1 (either option)
- OR Warn Isobel, revealing Marcus as a True Soul
+10
- Tell him that his mission ends here OR Choose to attack him
- If Marcus assaults the inn (happens if you gained entrance with Mol's help):
- Playing as :
Talking to Counsellor Florrick:
- Ask whether the Flaming Fist are just going to stand around
+1
- If Wyll is in the party, tell Florrick it's your business what had happened to him
+1
- If Wyll is in the party, tell Florrick it's your business what had happened to him
Talking to His Majesty via :
Speaking to Cerys:
- When she tell you about their misfortunes, say they did the right thing
+1 (use basic line or unique for or )
- Ask her what they are doing here, then tell her not to lose hope to see others alive
+1 (starts the quest, if you don't have it already)
Talking to Alfira:
- After Marcus's assault, when she asks whether they cannot trust anyone:
- Playing as a , tell her to use her anger
+1
- Ask her about others, and then say that running was right call
+1
- When Alfira asks you how do you keep going, answer:
- Promise Alfira to find the surviving tieflings at the Moonrise Towers
+1 (starts the quest, if you don't have it already)
- After rescuing the tieflings, speak to Alfira. When she asks how did you do it, answer that you were being a hero
+1
Note: Works if Lakrissa died. If she survived, talking to any of them starts the same cutscene, but the last two options do not gain approval
- Before trying to save captured refugees:
- Promise Bex to find Danis, using any of two basic options or or lines
+1 (starts the quest, if you don't have it already)
- Promise Bex to find Danis, using any of two basic options or or lines
- If Danis survived and reunited with Bex:
Dealing with Rolan, Cal and Lia:
- Speaking to drunken Rolan before trying to save captured refugees:
- Promise to rescue them if they are alive OR say that it is your responsibility to bring them back
+1 (starts the quest, if you don't have it already)
- OR, Playing as a , use a class-based line
+1
- Promise to rescue them if they are alive OR say that it is your responsibility to bring them back
- If you have already saved him from the Shadows, say you're absolutely going to gloat
+1
- If either Cal or Lia (or both) died while rescue attempt:
- If both siblings survived, after they thank you, ask Rolan whether he has something to add
+1
Talking to Ide after drunken Rolan has snapped on her:
- Say you're sorry, and then add that he is more immature than she is
+1
- OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back
+1
- When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using
+1
- Help Mol win the game of lanceboard against Raphael using , class-based , , or options, or following Gale's advice (if he is in party)
+1
Note: These lines appears only if Astarion is not in the party, otherwise Raphael will turn the talk to the spawn's scars
Elsewhere in the inn:
- When Manip Vidor says you are meant to be heading towards Moonrise, answer "doing your job, you mean"
+1
- Talking to Harper Meygan mourning Yonas, give her his sword (if you looted his body)
+1
- Pay Mattis extra gold for the Tower-Shaped Key
+1
- Playing as Strange Ox apart
+1
, curb your yearn to tear the - Play the lute to wake up Art Cullagh
+1
- When Halsin prepares to open the portal to Shadowfell, tell him he can count on you
+1
- Successfully protect the portal while Halsin is looking for Thaniel
+1
- Successfully protect the portal while Halsin is looking for Thaniel
- Call Wulbren a prick when Barcus Wroot talks to him after you rescue him
+1
At the Reithwin Tollhouse:
- Convince Gerringothe Thorm to end herself by any available option
+1 Note: Requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options
In the House of Healing:
- Convince Malus Thorm to order his sisters to hone their blades on each other
+1
- OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing
+2 (comes one point by another subsequently)
At the cemetery:
- Agree to help Arabella find her parents
+3
- OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and succeed or roll to take her to your camp
+3
Note: option only
characters have unique lines and- Safely drink with Thisobald Thorm (rolling , either general or class-based lines)
+1(gains approval after first and second rounds)
- Successfully entertain the brewer with your stories (through roll)
+1 (gains approval each time)
Note: If roll failed, successful subsequent roll earns a point of approval, nonetheless
- By any means make Thisobald Thorm drink his "elixir" three times in a row, thus leading him to burst
+1
Talking to Disciple Z'rell after Ketheric's trial:
- If you killed the goblins, distract Z'rell with thoughts of your sweet moments with Wyll
+1 Available only if you're romancing the warlock
At the Moonrise Towers Prison:
- If Minthara is being tortured, tell Jasin and Sumera that the only thing you're going to break is them
+1 (starts a fight with them, with Minthara taking your side)
- Speaking to the Warden for the first time, tell her that her face is bland, too
+1
- her of being Balthazar's closest confidante
+1
- Talking to Lia or to Lakrissa, promise to help the tieflings escape
+1 (either of them; convincing Lakrissa requires a or an roll)
- Speaking to Wulbren, say that Barcus Wroot sent you, OR use any of check-based options
+1
- Provide Wulbren with any tool capable of destroying a wall
+1
- When Wulbren, once freed, takes the boat and sails off without the party, let him go OR Use class-based lines for a or a Good
+1 (either option)
- If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners
+1
Elsewhere in Moonrise Towers:
- Tell Araj Oblodra that Astarion is his own person
+1
- Meeting Squire in Ketheric's room, tame it by any means, then reach out to pet her (without )
+1
Final fight at the Moonrise:
- If you haven't come to Last Light Inn at all, before final fight for Moonrise Towers tell Jaheira you are a friend
+1
- At the Moonrise Towers Rooftop, tell Ketheric Thorm that seeing your enemies cowed never gets old
+1
Note: This line require first DC 21 Intimidation check or
DC 18 Persuasion check and any of subsequent DC 30 checks, OR a
DC 10 Persuasion check if you have found and read Melodia's Letter to Ketheric
Gauntlet of Shar
Dealing with Yurgir and his retinue:
- When speaking to the orthon initially, choose to attack him straightaway
+1
- If you agreed to help Yurgir:
- Speak to Nessa via and her that her love to the orthon is caused by dosed meat
+1
- Speak to Nessa via and her that her love to the orthon is caused by dosed meat
Note: Available if the party have investigated the dead spider or of the Hoarding Merregon)
- Without , pass the
DC 16 Animal Handling check and give the beast a scratch behind the ears
+1
- Without , pass the
Near Pedestal of Reckoning:
- When Shadowheart speaks of her need to go through the Shar's trials, answer that this is a distraction OR that you are here to gain Ketheric's trust
+1 (either option)
Dealing with Balthazar in his outpost:
- Speaking to Balthazar through Reconstituted Duellist, tell it to leave, using basic line or class-based line for a
+1 (either option)
- OR, Playing as a Shadowheart origin, say you belong in this place far more than some bone pile
+1
- OR, Playing as a Shadowheart origin, say you belong in this place far more than some bone pile
- Agree to clear the way for Balthazar, and then:
- Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her
+1
- Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her
- Refuse to help the necromancer and choose to attack him, using basic line or class-based line for a (except Oathbreaker)
+1 (either option)
In the Shadowfell:
- Before the Verge of Shadows, tell Shadowheart you don't care about the Spear of Night, then confirm it
+1 (Shadowheart turns hostile to the party)
- If you have the spear, tell Shadowheart to find a new purpose for herself, then provoke a fight with her
+1
- If you have defeated Balthazar:
- Free Aylin
+1
- If Shadowheart is in the party, tell her that she should spare Aylin because the aasimar may know something about her
+1
- OR, Playing as Shadowheart origin, spare Aylin yourself
+1
- Free Aylin
- If Balthazar is present and not hostile to the party:
- In the Necrotic Laboratory, talking to the Fresh Mind via the Slack-Skinned Head, wish them good night
+1
- Talking to the Waking Mind, succeed the passive check and choose to purge their mind
+1
- Talking to the Waking Mind, succeed the passive check and choose to purge their mind
- At the Morgue, speak to Chop and ask why not to send him to all other butchered victims
+1
- In the Tadpoling Centre, choose to release pod captives
+5
After the final fight with Apostle of Myrkul
Talking to Halsin:
- If you still haven't helped him with lifting the curse, promise to find Thaniel's cursed half (i.e. Oliver)
+1
- If you eliminated the curse, ask Halsin to join you
+1
Talking to Alfira:
Talking to Aylin, if you let Balthazar take her from Shadowfell:
- If Isobel survived, tell them you must apologize to Aylin
+1
- If Isobel died, apologize before Aylin
+1
Speaking to Cerys:
- Tell her you're glad they are safe, and mention that Zevlor did his best
+1
- Tell Cerys that other will look up to her
+1
- Say you couldn't have done it without Jaheira's help
+1
- Tell her the Nightsong is the real hero
+1
- Say people get paid for doing jobs, and when Cerys answers that she has no money, say you were joking
+1
Talking to Ide, Umi and Mattis:
- Tell any of them about Mol's eyepatch you have found down in the colony, and then:
- Tell Mattis you will look forward to see him in the city
+1
Speaking to others:
- Thank Art Cullagh for his help
+1
- Recruit Jaheira into the party (either joining you now or waiting at the camp)
+1
Camp and Conversations
- After talking to Florrick in the Last Light Inn, speak to Wyll and say you can't let the Absolute take Grand Duke Ravengard
+5
- After encountering Raphael and Mol, talk to Wyll and say you tried to warn her, OR that you should stop her before it's too late
+3 (either option)
- Tell Arabella that her parents are dead
+1 (Unique lines for , , (basic) or of )
- When Wyll invites you for a dance, smile and bow
+5
- In the morning, speak to Wyll and say there will be more memories to make OR Say you will always cherish this evening
+3 (either option)
- Playing as
+5
, after sparing Wyll instead of killing Isobel, ask him how does he know you won't try to kill him again
- When Mizora appears at the camp as a projection and orders Wyll to "save Zariel's asset", tell her you'll do it if she amends Wyll's pact
+5
Note: Both options bring approval only if Wyll is in the party
- In the Tadpoling Centre, free Mizora from the pod in exchange for amending Wyll's pact
+10
Note: Available only if Wyll is in the party when saving Mizora
- After saving Mizora, ask Wyll to tell his story about engaging in the pact
+5
- If you failed to convince Mizora to amend the pact, promise Wyll to find a way to free him
+3
Act Three[edit | edit source]
Talking to Yenna, offer her help:
Note: For characters, offering Yenna either food or coin after using class-based line brings +1 more points
- Agree to Wulbren's proposal to blow up the Steel Watch Foundry and take the Runepowder Bomb
+1 (Unique lines for , and )
- OR Tell him that you'll take the bomb but use it only as a last resort
+1
- OR Suggest to contact the Gondians first, so that they might see reason
+1
- OR, if Barcus Wroot is nearby and butts in, agree and say it sounds like a mass murder
+1
- OR Tell him that you'll take the bomb but use it only as a last resort
Circus of the Last Days:
At the entrance:
- Convince Klaus to let you in, using , or any class-based option except pretending to be a friend of Gortash's
+1
- Speaking with Zara the mummy, say you don't understand her, and then mime her grunting
+1
Dealing with Akabi the djinni:
- Tell him that he is VERY LOUD
+1
- Play the game and accuse the djinni of rigging the wheel
+1
- After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it
+1 (either option)
When passing Zethino's trial, choose answers:
- First question: ★ "Flagon of ale"
+1, OR ★ "Memories of our first night"
+2
- Second question: ★ "His father"
+1, OR ★ "Balduran"
+2
- Third question: ★ "Leaving his city"
+1, OR "Losing his father"
+1, OR ★ "Killing Karlach"
+2 (the latter is available if Karlach died)
Note: The ★ sign here marks the answers considered correct for the purposes of the test
Talking to Boney the mephit:
- Call his wife Stoney magnificent
+1
Dealing with Popper the kobold trader:
- Grab Dribbles's hand from his counter, and then:
Note: Class-based lines for , or do not give approval [ Needs Verification]
- Playing as a or a , tell him that graverobbing is a profane act
+1
- If talking to Popper after defeating false Dribbles, say that offering "treatoes" now is a bit callous
+1
Dealing with caged beasts:
- Talking to Shadow-Whiskers, break the lock on her cage
+1 (works with or without )
- Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory)
+1 (either option)
Watching Dribbles's show:
- Say "What a corny joke"
+1
- Volunteer any companion to the stage as Dribbles's assistant, except Wyll himself and Karlach
+1
Note: If you volunteer Karlach to the stage, you'll get +2 instead of [+1] each time
- If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique lines for or
+1
Talking to Lucretious:
- When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh
+1
- After defeating false Dribbles, tell her that killing clowns is a rare treat
+1
- When Lucretious asks you to find real Dribbles, say that he is probably dead now
+1
- When you deliver her Dribbles's remains, say it was pleasure to meet her
+1
The Open Hand Temple
- Offer Yannis help with investigating the double murder and proving Brilgor's innocence
+1
- Talk to Brother Bill and Brother Clements and say that their god would be proud of Father Lorgan
+1
- Agree to bear Monk Manifestation's curse
+1 and then withstand his madness
+3
- On the temple roof, having Gale in the party, ask him to tell Tara to stop eating the carrier pigeons
+1
- OR, Playing as Gale origin, tell Tara that other aviary in the city is much better
+1
- OR, Playing as Gale origin, tell Tara that other aviary in the city is much better
Around and inside the Requisitioned Barn
- Near the barn, donate some gold to Manip Nestor
+1
- Talking to Mattis outside the barn, tell him to watch himself because Baldur's Gate is big and dangerous.
+1
Note: This option is available only if tiefling kids survived in previous Acts
- Talk to Fist Rowan outside, and when he asks you to give him "one good reason", answer "Barn"
+1
Note: This option is available only if Orin is not impersonating Rowan
- Report to Commander Lightfeather that his soldiers fought to the last feather OR that you've found the enemy and pigeons fought bravely against it
+1 (formulation varies depending on whether you have met Tara on the roof or not)
- In the kennels, say "Woof" to Angry Mar'hyah twice
+1
- Make Angry Mar'hyah to let you keep Scratch, using , or class-based , or options
+1
- Then force Mar'hyah to leave the kennels via or
+1
- Make Angry Mar'hyah to let you keep Scratch, using , or class-based , or options
In the smugglers' cave
- After defeating Caïros and his thugs, if Farlin survived, say you don't want gratitude from criminals
+1
- OR Ask her about the Stone Lord and say you're ruthless, too, OR that you don't play nice
+1 (either option)
- OR Continue asking about, and after Farlin says Stone Lord is trouble, answer that so are you, too
+1
- OR Ask her about the Stone Lord and say you're ruthless, too, OR that you don't play nice
Elsewhere in Rivington
- Playing as a Baldurian character, tell Saer Grotpoll that his own accent is Rivingtonian
+1
- Tell Tinker Nayzeem that the way people treat refugees is terrible
+1
- Try and help the Dying Stone Lord Thug
+1
Note: These options are available only if Orin is not impersonating the Thug
- Playing as a , in the Abandoned Windmill basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer
+1
- Playing as Astarion origin, at the Gur Camp tell Ulma you will do what you can for her tribe's children
+1
- Playing as Strange Ox
+1
, refuse your urge to kill the
Note: Available if you haven't resolved interactions with the Ox in the Act Two
Dealing with Orin's guises
- If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about.
+1 (Unique line for Karlach origin)
- If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people
+1
Note: This line belongs to the Custom origin (Tav). Other Origins have unique lines each
- If Orin is impersonating Dying Stone Lord Thug, succeed a passive
DC 20 Perception check, and then:
- Say you'll stay with him until the end
+1
- At the entrance gate, consent to be arrested by the Steel Watcher
+1
- Refuse to deliver the gnome leader's head to Manip Falcäo
+1
- At Carm's Garm, when Naaber pretends to be a dog, choose the line "Correct. But nobody likes Naaber"
+1
Note: It may take several sequential attempts to speak with Naaber to get to these lines
- At The Velveteen Elixir, talking to Stylin' Horst, choose lines about "heady top notes" OR "burning rothé shit"
+1 (either option)
- Tell Adventurer Drim that the word "adventurer" means nothing anymore
+1
- Playing as Astarion origin, drag Pale Petras into the sunlight, then choose to let him go
+1
At Sharess' Caress:
- When trying to hire both Sorn Orlith and Nym Orlith, say it was a bad idea, when Wyll declines
+1 (Available only if you're partnered with the warlock)
- After trying a swig of Hoots Hooligan's special hooch, say that Flaming Fist should lock her up for selling it
+1
- Speaking to Valeria, propose a toast to ADVENTURE!
+1
Note: Available only after you've started Solve the Open Hand Temple Murders quest
- Get access into Wyrm's Rock Fortress
+1 by either of following options:
- Showing the Admission Pass obtained from Arfur Gregorio
- Showing Lower City Pass obtained from Valeria
- Using Nashkellan's report (can be stolen from the Sword Coast Couriers)
- Bribing Blaze Elin
- Passing any of class-based checks
At the Flaming Fist barracks:
- Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you
+1
- When you spot Fist Reynash trying to open a chest, give him 300 gold to take the ferry
+1
Speaking to Manip Bakshi:
- Successfully use on him and pretend to be a new recruit
+1
- OR Tell him you've spotted another guard on stealing
+1 (requires
DC 10 Persuasion check if you have spotted Reynash's lockpick or
DC 15 Persuasion check if you didn't)
- OR Leave barracks (or let him escort you out)
+1
At the Audience Hall:
- Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that the Steel Watchers will eventually turn on everyone
+1
- Pass the Steel Watcher that confronts you at the coronation
+3
Note: This dialogue appears only if Karlach is not in the party
- If Karlach is in the party at the Gortash's ordaining, fail the roll to talk her out of attacking Gortash
+1 [Needs Verification]
- Playing as
+1
, when Gortash explains your previous dealings, answer that you've come to end this evil plot - Refuse to make an alliance with him and confirm your decision
+1
- Agree to witness the ceremony of Gortash's ordaining, saying "All right" OR "Let's get over"
+1 (either option)
- After killing Orin, speak to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards
+3
Talking to Duke Ravengard after the coronation:
- Speak to the Duke
+3
- Ask him whether the "new dawn" is what they call tyranny now
+2
- Playing as a Baldurian character, ask what has happened to the city's great hero
+1
- After using any of these lines, explore Ravengard's mind with illithid check
+3, and tell him Florrick sent you
+3
- OR Initially tell the Duke that Florrick sent you
+3, then probe Ravengard's mind to discover counsellor's location, and finally tell him that Gortash is a tyrant
+2
- After using any of these lines, explore Ravengard's mind with illithid check
Note: Choosing this option starts the time-sensitive quest Free Counsellor Florrick
Talking to Mizora after the ceremony:
- Say you are not giving up on the Duke Ravengard
+3
- If the fight occured, and Ravengard died, ask Mizora whether the Duke is gone for good
+3
In the Wyrm's Rock Prison:
- Convince Counsellor Florrick to escape the prison
+7
- After escorting Florrick out, tell her she's proven to be a vital ally
+10
- Talking to the Unusual Skull, ask it to speak plainly
+1 (requires
DC 18 Persuasion check)
Note: These options are available only if you were arrested, not if you entered the prison by any other means
In the Wyrmway:
- At the entrance, when Balduran's statue requests, say you're worthy and ask it to open the way
+3
- OR, If Wyll is in the party, say that the presence within the statue addresses to him
+7 [Needs Verification]
- OR, If Wyll is in the party, say that the presence within the statue addresses to him
- Wake Ansur's spirit
+10
- Pick up the Helm of Balduran after defeating Ansur
+5
- Talking to Fist Murphy, ask why he is standing on one leg, and then:
Note: For Baldurian characters, the initial line will run about "Blaze Portyr's infamous punishments"
- Playing as a , talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and say that you'd do exactly what she is doing
+2
- Talking to Fist 'Edge' Arensen at the gallows, ask him why don't he wait with threats until you commit a crime
+1
- Talking to Fist Miller after Florrick had been executed, say she didn't deserve to die
+2
- Talking to Thrastle Muria, ask if everyone in her neighbourhood is as friendly as she is
+1
Speaking to Liara Portyr and Lora Bergauz:
- Tell Lora to calm down and let Liara alone
+2
- Promise to help Lora find her daughter
+1 (Unique line for )
- If you already know that Vanra died, tell this to Lora, then add you did your best
+1
Talking to Bosun Gannet:
- When he instructs you about the tavern rules, say you'll keep to them
+1
- Ask Gannet about the missing kid, and then:
- After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her
+1
Talking to the hag masking as Captain Grisly:
- Inquire her about Vanra, and then:
- When looking for a decision, propose to talk to Lora and calm her down OR Suggest to pay Lora off
+1 (either option)
- Refuse to take money from the hag for killing Lora
+1 (Unique line for )
- Agree to kill Lora for disguised hag, but then return and say you can't do it
+1
- After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, then tell to surrender the child immediately
+1
- If you have already killed Lora, tell Ethel to thank you
+1
- When Ethel offers to become an ally in your crusade, decline her deal, choosing either "Not a chance" or "Time to die" lines
+2 (either option)
- Ask whether Svend is really worried about a date when the army of the Absolute can attack any moment
+1
Other patrons of the tavern:
- Talking to Nesha Leesha, warn her about the serial killer, then use to insist on it
+1
First time visiting the place:
- If you found the group without reading any of their posters, ask Adrielle to calm down
+1
Dealing with hexed Mayrina:
- Talking to Jatlo (before removing his hex), tell him "Less complaining, more searching"
+1
Speaking to Jatlo after you have removed his hex:
After removing the hex and killing Jatlo:
- Speaking to Mayrina, ask her how is her husband's condition
+1
- Tell Mayrina she was an adorable sheep
+1
- Offer Mayrina help with the hag
+1 (Unique line for )
- Tell Hydrangea Wubb she coudn't have known him in disguise
+1
Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One
- Talking to Kled, tell him that they are safe now
+1
- Talking to Adrielle, tell her that hags and their agents are liars and cheats
+1
- After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her
+2 (either option)
If you have killed Auntie Ethel:
- Talking with Mayrina, her to let Connor go
+1
- If you haven't raised Connor from dead in Act One, tell Mayrina that killing the hag was even more amazing than revenge
+1
- OR Say it wasn't so amazing when the hag vomited a child
+1
- OR, If Vanra died, say you don't feel amazing because of it
+1
- OR Say it wasn't so amazing when the hag vomited a child
- When Mayrina asks you whether you have saved Vanra, answer that of course you did it
+1
- Playing as a or a , tell either Mayrina or Kled that you killed a perversion of everything natural
+1
- Talking to Adrielle, say the hag is finally dead, thanks to you
+1
At Lora's House:
- If you haven't resolved the quest yet, ask Lora whether she really did threaten the tavern staff with a knife
+1
- After you have saved Vanra, talk to Lora and choose any answer except asking for a reward
+1 (either option)
The Baldur's Mouth (and dealing with its employees)
- Talking to Ettvard Needle, threaten him with the blackmail letters from Gortash
+1
- Talking to Estra Stir after you have defeated Gortash, say you'd rather never hear that prick's name again
+1
- Speaking to Sebastian, pass or check, then promise him to set him and the other spawn free OR ask whether they would be able to control hunger
+1 (either option)
- Don't let Astarion finish the Rite of Profane Ascension once he has started it
+1
The Crimson Draughts
- If you are partnered with Astarion and he is in the party, refuse Araj Oblodra's invitation to come in, saying you saw how Araj made him feel
+1
Note: This option is available and brings approval if you did not convince the spawn to drink Araj's blood in Act Two AND if his companion quest is not finished yet
- Near the Crimson Draughts, give Strange Beggar Sacrum any amount of gold
+1
The Elfsong Tavern
- Convince Alan Alyth to lower the room price or to rent you it for free, using class-based line for a , a , a , a or a
+1 (either option requiring various skill checks with DC from 18 to 20)
Talking to Lakrissa and Alfira:
- In the tavern hall, remind Lakrissa about your bet in the druid's grove, then say she owes you nothing OR Ask for a kiss instead
+1 (either option)
- Tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap OR Say you missed her
+1 (either option)
- Speaking to them both on the tavern's roof, say they are very cute together
+1
Speaking to Harvard Willoughby:
- Agree to participate in Laff Riot, and then, in the first round, joke about Harvard smelling funny OR Joke about "Wizard and shatter"
+1 (either option)
- In the second round, use any joke
+1 (either option)
- OR the public
+1 (Requires successful
DC 20 Intimidation check)
- OR the public
- In the third round, joke about "A cleric and ham"
+1
- OR the public
+1 (Requires successful
DC 25 Intimidation check)
- OR the public
Talking to Dez Kanshaw:
- Say he won't find courage on the bottom of a bottle
+1
- When Dez tells you about the job offered to his son by Three-Piece, use race-based answer for a
+1
Speaking to Devella Fountainhead on the site of Duke Stelmane's murder:
- If you haven't found the serial killer's list of targets, playing as a , her to use your help
+1
- If you have found the list of targets, show it/tell about it, then promise to do your best to investigate the Bhaalists' trail
+1
- When Devella asks you to warn the targets, agree
+1
- Playing as
+1 (two options depending on whether you actually have or have not the list of targets in the inventory)
, confess to it to Devella, then say you're working against Bhaal
Other interactions:
- Talking to Doora Thumbfoot, agree to buy the necklace from her
+1
- Talking to Enforcer Skoona, use a class-based line for a or a
+1 (either option)
- Speaking to Jaheira’s children (automated dialogue), when Rion asks whether you all are doomed, say "Not in this lifetime"
+1
- Speaking to Rion for the second time (not automated dialogue), tell her that refugees behind the wall need protection
+1
Note: All these options require having Jaheira in your party
- Interrupt Dolor when he's about to kill Figaro Pennygood, saying "Stop right there!", using any of class-based lines or unique line
+1
Talking to Devella Fountainhead:
Note: Both these lines will differ slightly depending on whether you actually have or have not any ritually cut hands in your inventory
- Ask Golbraith Stredivas whether his son needs any help
+1 (Unique line for )
- Say that mind flayers are dangerous, and then add that you'll take it from here
+1
- Talking to Valmorba, inquire her about the grave of "M.Kurwin", then ask to borrow you a shovel (if you don't have one)
+1
Note: Available only if you have read the letter about it found on the dead body of Gomwick in Act One
Dealing with Bugthimble at the "M.Kurwin" grave:
- Ask what he was doing in your father's grave
+1 (Requires
DC 25 Deception check)
- him into surrendering the loot to you
+1
- Say "Thank goodness, you can keep it", and then:
- him the treasure is cursed
+1
- Say the crate was promised for Nine-Fingers, then him to pay the fee for not breaking his snout
+1
- him the treasure is cursed
- Playing as a , set to leave, and when he demands a fee, say you and he are practically kin
+1
Dealing with Nina Dortmell and Mortarch Gracie Scyre:
- Speaking with Nina for the first time, tell her to stop, because magic isn't a game
+1
- Report Nina's attempts to Mortarch Gracie Scyre
+1
- Talking to Ulkov Sully, pay him for making a coffin for little Lily Fischer
+1
- Playing as a , tell Gothric Rillyn he should have learned the signs of a dangerous mark
+1
- OR, If you have already recruited Minsc, say you'll tell the Stone Lord how Gothric called him
+1
- OR, If you have already recruited Minsc, say you'll tell the Stone Lord how Gothric called him
- Convince Captain Sleam to take aboard the whole Brislen family via , , or simply paying the sum they're lacking
+1
- When you come across the mob preparing to execute Volo, ask Churg Elvek what is the evidence of his crimes
+1
Talking to Big Huido:
- Successfully him and pretend to be representative of The Guild
+1 (Unique lines for and )
- Successfully him and pretend to be representative of The Guild
- OR him into surrendering the Guild shipment
+1 (Unique lines for and )
In the Iron Throne:
- When Gortash connects to the Submersible upon you preparing to dock at the prison:
Note: This option gives approval only if you did not strike an alliance with Gortash
- After docking at the prison, when Omeluum approaches your mind, ask it to tell you what to do
+1
- Escape the prison with Ulder Ravengard alive
+10
Note: This line gives approval also if the dialogue is played out in the camp afterwards
At the Flymm Cargo:
- After returning from the Iron Throne, tell Allandra Grey you won't let her execute Redhammer
+1
The Heapside Prison
- Talking to Skittle via , call him a "rat-ical mercantile rodent"
+1
- Ask him whether his business is rat-ified by the local merchant's league
+1
The House of Hope
Speaking to Hope or to her spirit:
- In front of the Archive, say you need to get her out before the jailor kills her
+1
- After freeing Hope from her chains, speak with her
+1
- After defeating Raphael, if Korrilla was knocked out, tell Hope she didn't deserve to die
+1
Talking to the Archivist, ask whether he'd like you to break bits of him +1 (Works regardless you talk about your contract or the Orphic Hammer; Requires
DC 25 Intimidation check)
In the Boudoir:
- Provoke the fight with Haarlep
+1 by either way of listed below:
- When Haarlep asks you why you are here, answer you've come to kill them
- OR Refuse to undress for Haarlep
- OR Choose to attack the incubus
Note: This option is available either before you shed your clothes or when they prompt you to lie on the bed
- OR Agree to lie down, then plead to gods to get you out of here when the incubus approaches you
- OR Roll a or check to resist the incubus and choose to fight your way out (Available regardless of roll result)
- OR Refuse to vow your body after the incubus asks for it
Lady Jannath's Estate
If Oskar Fevras was not saved in Act One:
- Playing as Tarhun Mnemonis about icons depicting Bhaal, then tell him not to sell "this evil junk"
+1
, at the entrance ask - Speaking with Sir Gorran Penghyst and Lord Delwaer Jeth, them to stop or you will stick both their heads through the bloody painting
+1
If Oskar Fevras was saved in Act One and the estate is now haunted:
- After initial fight with Poltergeists, speak to Lady Jannath and say you are not one of her servants to order you around
+1
The Society of Brilliance Lodge
- Refuse to sell/donate the Githyanki Egg to Havkelaag
+1
- Tell Blurg that bravery is no bad thing
+1
Talking to Ptaris:
Note: These options are available only if you have sold the Githyanki Egg from the Creche Y'llek to Lady Esther in previous Acts
- When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then:
Note: Requires DC 20 Persuasion check for a characters, and a
DC 25 Persuasion check for all others
- OR Successfully use on him and then say that it's his conscience that tells him to stop
+1
- OR Use a class-based line for a or a
+1 (Either option requires
DC 20 Persuasion check and brings equal approval)
- OR Successfully use on him and then say that it's his conscience that tells him to stop
- Talking to Lorna Esthelian, tell her that her date was a vampire
+1
- In the Abandoned Cistern, convince the Emperor to extend its mental defences onto Minsc
+1
- At the Guildhall, when confronting Roah Moonglow or Friol, tell them that Minsc of Rashemen always knows the right thing to do
+2
- After defeating the Zhentarim, convince Minsc to make peace with Nine-Fingers
+1 (requires having him in the party)
The Sorcerous Sundries
Talking to Aradin near the entrance:
- Successfully him, saying you haven't found the Nightsong
+1
- If you let slip to Aradin that you've found her, say she is immortal and tough
+1
Talking to Lorroakan before resolving Dame Aylin's fate:
Facing Lorroakan along with Dame Aylin:
- Tell the wizard you've come to stop him
+1
- OR Remind Lorroakan of Ketheric's fate
+1
- OR Tell Lorroakan that one more word about catching Aylin will be his last
+1
- OR, PLaying as Gale origin, ask him to reconsider his position
+1
- OR Remind Lorroakan of Ketheric's fate
- If you have betrayed Aylin to Lorroakan, say that this feels wrong
+1
At the Sorcerous Vault:
- Speaking to Yafeu once he's escaped the Peculiar lamp:
The Steel Watch Foundry
Talking to Tamia Holzt, if she spotted you in the Foundry:
- Say you've come to bathe in Banites' blood
+1
- OR Use any of class-based options to inspire Gondians to rebel
+1 (Requires
DC 18 Intimidation check or
DC 18 Persuasion check, depending on character class)
- OR Use any of class-based options to inspire Gondians to rebel
Talking to Zanner Toobin in the laboratory wing:
- When Toobin tells you about their collars, ask whether they will fight if you save their families
+1
- If you have killed Banites in the workroom, tell Toobin about it
+1
If you failed to switch off an activated Motivator, convince Toobin to move on, using or +1
Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:
- Barcus Wroot to take leadership over the Clan Ironhand
+1 (Unique line for , a , a Good or a )
- OR Wulbren Bongle to walk away, using basic or any class-based option
+1
- Barcus Wroot to take leadership over the Clan Ironhand
Note: According to game files, a character roll instead of for all others
- Take Gondians' side and tell Wulbren you won't let hurt them
+1 (All Ironhands except Barcus Wroot become hostile)
- OR, Convince Wulbren to let the Gondians go away
+1 (Requires
DC 20 Persuasion check)
Note: A , a Good , a will have a unique line here and a DC 18 Persuasion check instead of basic one. characters roll instead of
Talking to Barcus Wroot after resolving the conflict:
- If you have sided with Gondians, tell Barcus that Wulbren was past saving
+1
- If you convinced both factions to make peace, tell Barcus you're impressed OR that he'll make a great leader of the Clan Ironhand
+1 (either option)
Note: Any approval benefits here will be gained only if the offering is enough to receive the blessing
- Attending the funeral of Holli Dylford, tell Allandra Grey you've brought gold as an offering
+1
Note: Using this option, the players may choose either a common Cleric line or a line reflecting exactly the deity their character is allied to
Other locations in Lower City
- In the Bloomridge Park, speaking to Albert, call him a quitter and tell to get his dog
+1
- At the Chromatic Scale, playing as a , discuss with Thomas C. Quirkilious the benefits of using lute strings made of worg hair
+1
- In the Cloister of Sombre Embrace, after defeating Viconia DeVir, tell her to go and vanish
+1
Note: You need to knock her out in the battle to speak to her afterwards
- At the Counting House, on the bridge leading to the entrance, give Rags Deelarma a handful of coins
+1
- At Flymm's Cobblers, talking to Sally Flymm, choose to "put her out of her misery"
+1 (Sally and Dravo turn hostile to the party)
- At the Flaming Fist cordon X: -195 Y: -15 near the Upper City gate, when the Emperor warns you about becoming a thrall, choose to turn back
+1
Note: This dialogue will occur if you come close to the gate without having all three Netherstones
- At Highberry's Home, donate some gold to Roger and Cora Highberry for their orphanage
+1
- Outside The Singing Lute, give Manip Leythim a healing potion
+1
Talking to children playing at X: -166 Y: -75:
- Succeed a passive check and ask Cinnamon what is she hiding in her pocket
+1
- Ask Punkins to scan you
+1
The Murder Tribunal
- Tell Sarevok Anchev you actually were deciding who should get to kill him
+1
- Being judged, tell Sarevok that you didn't kill this person, but you will kill him instead
+1
- After becoming an Unholy Assassin:
- Speaking to Echo of Illasera, tell her that she wasn't quick enough if someone cut her down
+1
- Speaking to Echo of Amelyssan, say that killing is merely a tool
+1
- Speaking to Echo of Illasera, tell her that she wasn't quick enough if someone cut her down
The Bhaal Temple
Speaking to Avatar of Bhaal after defeating Orin:
- Tell Bhaal that you have no desire to harm anyone else
+1
- Reject your Father's gift and blessings
+1
Note: These options are available to
characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same
Camp & Conversations
Camp interactions
- Discussing refugees, say that Baldur's Gate has a responsibility to people in need
+3
- If the ceremony of Gortash's ordaining came to a fight, tell Wyll you should have found another way
+3
- Meeting Florrick or Cordula Eltan in the Lower City streets, convince them to stand down
+5
- After reading the The Legend of Ansur, tell Wyll that you need Ansur's help to annihilate the cultists
+3
- Playing as
+5
, after rejecting Bhaal, tell Wyll you are cured of your bloodlust
Other companions and camp followers
- After Aylin leaves to meet and fight Lorroakan, tell Isobel that you're going to help the aasimar
+1
- When Vlaakith emerges at the camp as a projection, convince Lae'zel to reject her once and for all
+1
Note: Requires DC 18 Perception check or
DC 18 Intimidation check, or
DC 18 Wisdom check if you have successfully Vlaakith's mind)
- When Jaheira scolds Minsc after his recruitment, tell her that she could have lost the trail of the cult
+1
- Accept Mizora's offer for a night of lust, but then change your mind and don't completely follow through with it
+10
- Within the third romantic scene, take the Wilden Oak's acorn he offers and agree to be with him
+10
- When Halsin proposes to have sex, ask permission from Wyll. When he objects, say you want to be with him
+5
- Talking to Wyll after he was convinced to break the pact, agree to join him as a Blade of Avernus/as a Grand Duke's consort after the Netherbrain is defeated
+5
- When Mizora offers Wyll to rearrange their pact, convince Wyll to pledge his soul eternally so that his father would live (or was brought back if he died)
+10
Note: The latter option is available if you convinced Mizora to let Wyll go in the Mind Flayer Colony
- Talking to Wyll after he was convinced to break the pact, succeed the passive check and talk him out of hunting Mizora
+3
- If Wyll was convinced to make an eternal pact, tell him he did the right, the selfless thing
+3
- After defeating Ansur, talk to Wyll and hail him as the Blade of Frontiers/Blade of Avernus/Grand Duke of Baldur's Gate
+15 (either option)
Disapproval[edit | edit source]
The following story and dialogue choices will cause Wyll to lose approval.
Act One[edit | edit source]
Ravaged Beach and Roadside Cliffs
- Accept Astarion's apologies and say you would have done the same
-1 (unique line for )
- Playing as Gale's hand
-1
, tear off
In The Hollow:
- Take a swing at Zevlor during his argument with Aradin
-1
- Refuse to help Zevlor persuade Kagha to let the tieflings stay
-1
- Scold Elegis for being scared of a few goblins OR tell her to get to digging their own graves
-1 (either option)
- Tell Arron that tiefling refugees will be fine due to their devilish powers
-1
- Tell the tiefling kids trained by Asharak that they are going to die
-1
- Tell Pandirna to hush or you will snap her neck
-1 (Available for all classes except )
- Convince Arka to spare Sazza (using , or )
-1
- Promise Sazza that you will help her escape
-1 and then indeed free her
-1
- Refuse Zevlor when he asks to kill the goblin horde's leaders
-1
- Threaten Mol when first meeting her in the Tiefling Hideout
-1
- After successfully stealing the Idol of Silvanus for Mol, tell her you will be keeping it
-1
- Choose not to meddle in Meli's and Barth's argument about the locket
-1
Note: This line is available only if Arabella has died
- While talking to/trading with Mattis, catch Silfy trying to pickpocket you and grab her by the hand
-1
In the Sacred Pool and druid caves:
- Do nothing when Kagha is threatening Arabella
-1
- After resolving Arabella's fate, tell Kagha that you would have killed the girl outright
-5
- Prod Nettie's bird twice
-1
- Playing as a , pick Mirkon's pockets while he is charmed by the harpies
-1
- Tell Alfira she should give up on her song
-1
- Kick Timber the squirrel
-1
- If you miss, try to kick her again
-1
- Playing as Timber, answer that it came right at you OR that your instincts are sharp
-1
, when confronted by a companion about kicking
- If you miss, try to kick her again
While the Emerald Grove is preparing for the goblin attack
- Tell Pandirna that you are here for the show
-1
- Tell Zevlor (or Asharak if Zevlor is dead) that it was you who led the horde to the grove, and then that this place belongs to the Absolute
-10
- Tell Mirkon you are not going to save him again OR that he's on his own
-1 (the formulation depends on whether you saved Mirkon from the harpies or not)
- Betray the Grove (open the gate) after blowing the horn
-10
- Talking with Scratch via , shout at the Gomwick's corpse to prove he indeed is dead
-1
- While talking to Aradin on the bridge, say you don't waste your time with devilspawn
-1
- While talking to Demir and Johl after Auntie Ethel disappears, tell them they're on their own
-1
In the Overgrown Tunnel:
- Chasing after Auntie Ethel in her lair, speak to Lorin and ROAR at him
-1
- When Ethel surrenders, let her go and keep Mayrina in exchange for fey hair
-5
- If you killed Auntie Ethel and spared Mask of Regret, speak to the latter afterwards and choose to attack her
-1
- Allow Auntie Ethel to take your eye as a payment for ridding you of the tadpole
-1
- Resurrect Connor Vinderblad, then choose to keep the Bitter Divorce wand to yourself
-1
- Interrupt the bugbear and ogre lovers in the barn
-1
- Pay Fezzerk a lot of gold to let you pass
-1
- Untie Barcus Wroot off the windmill vane and demand a compensation from him
-1
Goblin Camp
At the gate and in the outer camp:
- Smear the dung over your face on Sentinel Olak's demand
-1
- Tell Tracker Grikka that you will get answers from prisoners
-1
- Using , tell the Dishevelled Chicken to shut up and play
-1
Note: These options are available if you have killed the Owlbear Cub in its nest
Dealing with Crusher:
Inside the Shattered Sanctum:
- Tell Torturer Spike to let you put the prisoner through paces
-1
- OR Use a race-based line for a or unique line for
-1 (either option)
- Then torture Liam yourself
-1
- OR Use a race-based line for a or unique line for
- After questioning Liam, leave him chained to the rack
-1
- Convince Minthara to spare Sazza, saying the latter didn't know who you were
-1
Note: Sazza must be freed from the cage in Emerald Grove
In the Worg Pens:
- Tell goblin children to keep at the bear, to aim for his eye, or to use sharper stones
-1 (either option)
- Refuse Halsin to help him save the grove after freeing him
-5
The Risen Road & Waukeen's Rest
- If you have raided the Emerald Grove before recruiting Karlach, convince her it was a necessary move
-1
- Tell Rugan that you are here for the cargo, not to rescue him
-1
- Tell Counsellor Florrick that she needs to find someone else to rescue Duke Ravengard
-5
- Agree to find the missing shipment for Zarys
-1
Note: Distracts a point regardless of whether you know the truth about cargo's fate or not
- Kill Rugan, if you conspired with him about missing shipment and he survived Zarys's torture and your fight against other Zhentarim
-1
- After purchasing Oskar Fevras from Brem, speak to the artist and call him a slave twice
-5
- Agree to hunt down Thulla for Gekh Coal, for reward or for free
-1
- Steal Boots of Speed from Thulla while she's helpless
-1
- After defeating the duergar, agree to eliminate Sovereign Spaw for Glut
-1
- If Baelen Bonecloak ate the Noblestalk himself, tell Derryth Bonecloak you know exactly what you've done
-1
- If Baelen Bonecloak ate the Noblestalk himself, tell Derryth Bonecloak you know exactly what you've done
- Ask Ward Magmar how to get a slave of your own
-1
- After killing Magmar and Pistle, tell Skickpit to use the elevator to surface
-1 (further options to convince the gnome won't bring any points)
- After rescuing Nere, tell him to finish the slaves, OR Choose to say nothing
-5 (either option)
- Side with Nere against Elder Brithvar
-1
- If you killed the duergar (both rebels and Absolutists) before freeing Nere, kill the gnome slaves as well, when he orders you to
-5
- After defeating Nere, ask the duergar about the gnome slaves and say that they are a valuable asset
-5
- Attack Ellyka near the point of encounter with githyanki patrol
-1
- Tell Varsh Ko'kuu that if he gives you the Githyanki Egg you'll sell it at best price OR make yourself an omelette
-1 (either option)
- Crush the Githyanki Egg
-1 (Not available for a character)
Note: Any threat of doing harm to the egg or its destruction makes Ko'kuu and hatchery guards hostile
- Offer to fight Youth Varrl when Sa'varsh Kethk asks for a challenger
-1, and then indeed kill him
-1
- Talking to Vlaakith, say you're a friend who brought the artefact to her
-1
- OR Rat Shadowheart out that it was she who stole it
-1 (Available only if Shadowheart is in the party)
- OR Rat Shadowheart out that it was she who stole it
- Agree to Vlaakith's demand to kill the person inside the Mysterious Artefact
-1
- Steal the Blood of Lathander from the Secret Chamber
-1
Raphael's deal
- When Raphael briefly takes you to the House of Hope, say that you'll do anything to get rid of the tadpole
-1
- Discussing the devil's offer afterwards:
Camp and Conversations
Camp interactions
- If Arabella died, talk to Wyll and call her a thief OR say it was her fault
-3 (either option)
- When discussing the delayed ceremorphosis, propose to dig up some poison mushrooms
-1
- Playing as
-1
, confess to murdering the bard
Other companions and camp followers
- When Wyll with other companions finds out that Astarion is a vampire:
- Playing as Astarion origin, confess to him of being a vampire, then fail or roll to explain why you kept it a secret
-3
Note: The same options are available if Wyll confronts you about biting him or anyone other, including enemies
- Playing as Shadowheart origin, confess to Wyll of worshipping , but fail the roll
- When Lae'zel and Shadowheart have an argument over the Mysterious Artefact:
- Choose to attack the Owlbear Cub when he comes to the camp
-1 (works either at first or second appearing, with or without )
- When discussing how he became The Blade of Frontiers, say that killing goblins is hardly worth to be worked up about
-2
- After it is revealed he is Duke Ravengard's son, tell him you are not interested in his lineage
-3
- Playing as a , , or , examine his false eye, ask him whether it is a sending stone. Then succeed a passive check and probe his mind with illithid power
-5 (works regardless of Wisdom roll result)
If Karlach was spared:
- Flirt with Mizora
-1
- Ask Mizora whether she will leave if you turn on Karlach
-1
- After Mizora warps Wyll, ask how does it feel to be a devil, then call him hideous freak
-3
Act Two[edit | edit source]
Ruined Battlefield
If entering the Shadow-Cursed Lands from the Grymforge:
- When the Shadows warp Harper Yonas, choose to run from the fight
-1
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
- Traversing Shadow-Cursed Lands with the convoy and Kar'niss the drider, protect them from Harpers, thus maintaining your cover as a True Soul
-1
- OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the Moonlantern
-1
- OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the Moonlantern
Note: Taking this course immediately starts the fight with remaining Harpers. Works, too, if you managed to pick up the Moonlantern during the battle
- If ambushing the convoy with the Harpers, start the dialogue with the drider and reveal the ambush to it
-1
When dealing with He Who Was:
- Order Madeline to hurt herself as Ben and Marc did
-1 (Unique line for Evil )
Elsewhere:
- When talking to Dolly Thrice, ignore her pleads two times and keep the Moonlantern
-1
- After saving Rolan from the Shadows, tell him to shut up and be grateful
-1
Last Light Inn
Speaking to Jaheira:
- When talking to Jaheira inside the inn, tell her that you drink to darkness that will come when you drag Isobel to Moonrise Towers
-10 (Available is you have Z'rell's orders to do it)
Dealing with Isobel and Marcus:
- If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
- If Marcus assaults the inn (happens if you gained entrance with Mol's help):
- Playing as
-10
, obey your Urge and tell Isobel you crave to kill her
Note: This option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing Nightsong; turns hostile Isobel and any Harper who sees it
Talking to His Majesty via :
Speaking to Cerys:
- When she tell you about their misfortunes, conclude that she abandoned others
-1 (use basic line or unique for , , or (except ))
- Ask her what they are doing here, if they headed for Baldur's Gate, and then say she did the right mess of things
-1
Talking to Alfira:
- After Marcus's assault, when she asks whether they cannot trust anyone, tell her to stop whining
-1
- Ask her about others, and then say that it was a cowardly move
-1
- When she asks you how do you keep going, answer that you don't complain constantly
-1
- When Alfira supposes that surviving tieflings were taken to the Moonrise Towers say you imagine the cultists are torturing them right now
-1
- Before trying to save captured refugees:
- If Danis died while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise
-1
Dealing with Rolan, Cal and Lia:
- Speaking to drunken Rolan before trying to sav captured refugees:
- If either Cal or Lia (or both) died while rescue attempt:
- If both siblings survived, after they thank you, ask who is going to pay you
-1
- If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly
-1
Talking to Ide after drunken Rolan has snapped on her:
- Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant
-1
- When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using or
-1 (either option)
Talking to Harper Meygan mourning Yonas:
- Say that Yonas was better at joking than at keeping himself alive
-1
- If you looted Yonas's body, ask Meygan whether she would like to take Yonas's sword, then say you were kidding and keep it
-1
Elsewhere in the inn:
- After Mol is taken during Marcus's assault, tell Mattis she's probably dead already
-1
- Playing as Strange Ox
-1
, give in to your urge to kill the - Tell Counsellor Florrick you have no intentions to go to Moonrise Towers
-1
- At the Reithwin Tollhouse, agree to give up all your gold to Gerringothe Thorm.
-1
At the cemetery:
- Refuse to help Arabella find her parents
-3
- OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and fail or roll to take her to your camp
-3
Note: option only
characters have unique lines and
Moonrise Towers
Witnessing Ketheric's trial (at the very first visit to Moonrise):
- If Minthara is judged:
- When Disciple Z'rell orders you to decide the goblins' fate, kill them through illithid powers ( characters have several options, all gaining points)
-1
Talking to Z'rell, if you have helped Balthazar to retrieve Nightsong, agree to kidnap Isobel next -1
At the Moonrise Towers Prison:
- Talking to Lia, to Lakrissa or to Wulbren, refuse to help them escape
-1 (either of them)
- Refuse to find tools for Wulbren
-1
Elsewhere in Moonrise Towers:
- While entering the Moonrise for the first time, tell Zealot Malik that you have infiltrated Harpers' encampment
-1
- Convince Astarion to bite Araj Oblodra OR order him directly to do it
-1 (either option)
- At the Moonrise Towers docks, use illithid check on Acolyte Marls, then tell him to wash the worms off
-1
Final fight at the Moonrise:
- If you haven't come to Last Light Inn at all, before final fight for Moonrise Towers tell Jaheira you are a foe
-1
- If you saved Minthara, after killing Ketheric down in the colony talk to her and propose to take Orin's place to lead the cult
-1
- Then tell her "I'm with you" when she proposes claiming the Netherstones
-1
- Then tell her "I'm with you" when she proposes claiming the Netherstones
Gauntlet of Shar
Dealing with Yurgir and his retinue:
- Lick the dead spider meat
-2 (Comes point by point for each lick)
- If you agreed to help Yurgir:
- Suggest to search the temple for him
-1
- Speak to Nessa via and her that the orthon sold her to the party
-1
- OR, Playing as
-1
, tell Nessa you didn't think the displacer beasts were slaves. Then discuss her love to the orthon and finally say that love is a disease like any other
- Suggest to search the temple for him
Near Pedestal of Reckoning, when Shadowheart speaks of her need to go through the Shar's trials, agree to help her if you can -1
Speaking with Balthazar in his outpost, agree to clear the way for him -1
In the Shadowfell:
- Near the Verge of Shadows, agree to search the Spear of Night for Shadowheart (if you don't have it yet)
-1
- If you have defeated Balthazar, kill Aylin, too
-1 (works also if playing as Shadowheart origin)
- If Balthazar is present and not hostile to the party, let him take Aylin to Ketheric
-1
Mind Flayer Colony
In the Necrotic Laboratory:
- Talking to the Waking Mind via the Slack-Skinned Head, succeed the passive check and choose to consume their mind
-1
- Talking to the Fresh Mind, tell them they will never wake again
-1
After the final fight with Apostle of Myrkul
Speaking to Minthara:
- When Minthara tells you she is going to kill Orin, mention the cult might need a new leadership afterwards
-1
- OR Declare you will be the saviours of Baldur's Gate
Talking to Halsin, if you still haven't helped him with lifting the curse, say the curse was always his burden, not yours -1
- Refuse to recruit Jaheira
-1
Talking to Aylin, if you let Balthazar take her from Shadowfell:
Speaking to Cerys:
- Tell her you're glad they are safe, then say they are better off without Zevlor
-1
- Say people get paid for doing jobs
-1 (A character has a unique line here)
- Playing as a , talk to Alfira and decline her proposal to play together for the tiefling kids
-1
- Tell any of them about Mol's eyepatch you have found down in the colony, and then:
Camp and Conversations
- After talking with Raphael and Mol, talk to Wyll and say that she should consider the devil's offer
-3
Note: Throughout the dialogue, there are three possible options with similar meaning, all bringing the same disapproval
- Playing as Evil , tell Arabella that being an orphan makes her much more interesting
-1 (Works after you have found her parents dead)
- Playing as
-10 (either option)
, when confronted about killing your companion instead of Isobel, pick any answer line except choosing to attack straightaway and using
Note: Choosing any of these options turns the companion who found you over the corpse hostile. The only chance to avoid a fight is to succeed DC 30 Deception check
- After saving Mizora from Mind Flayer Colony, if you failed to convince her to break the pact, tell Wyll he should give it up
-3
Act Three[edit | edit source]
Talking to Yenna, be rude to the girl:
- Talking to Wulbren, refuse to take the Runepowder Bomb but promise you'll destroy the Steel Watch Foundry your way
-1
- OR Refuse, saying that his plan is too messy and you're out
-1
- OR Refuse, saying that the real enemy is Gortash, not the Gondians, and you'll find another way
-1
- OR Refuse, saying that his plan is too messy and you're out
Circus of the Last Days
At the entrance:
- Convince Klaus to let you in, using any check, bribing him OR pretending to be a friend of Gortash's (class-based check)
-1 (either option)
- Dealing with Akabi the djinni, successfully catch him on rigging the wheel, but apologise and say you were mistaken
-1
- Talking to Boney the mephit, say his wife Stoney is not your type
-1
When passing Zethino's trial, choose answers:
Note: If playing as Karlach origin, the latter option will run as "Sparing me"
Dealing with caged beasts:
- Talking to Shadow-Whiskers with , note that her cage looks comfy
-1
- Talking to Crimson, refuse to feed him via or mock him for being hungry (without the spell)
-1 (either option)
Watching Dribbles's show:
- Yell "Boo! Get off the stage!"
-1
- When false Dribbles asks for an assistant, choose to cross your arms and glare
-1
- Talk to Lucretious after defeating false Dribbles, and when she asks you to find the real clown, answer that you are expensive
-1
In the Requisitioned Barn:
- Talk to Fist Broadhorn inside the barn and say you were just looking for anything worth stealing
-1
- OR, Playing as a , if you are caught inside the Requisitioned Barn by Fist Madigan, tell him this is the only place around worth stealing from
-1
- OR, Playing as a , if you are caught inside the Requisitioned Barn by Fist Madigan, tell him this is the only place around worth stealing from
Elsewhere in Rivington
- Stand for Saer Grotpoll protesting against refugees, saying "Out with these interlopers!"
-1
- Playing as Arfur Gregorio to chase the refugees out for free and explain that you just enjoy brutalizing the poor
-1
, offer - In the Sword Coast Couriers kennels, leave Scratch with Angry Mar'hyah
-1
- In the smugglers' cave, defeat Caïros and his thugs, and if Farlin survived, tell her that you were happy to help and ask who did you just kill.
-1
- Playing as Astarion origin, at the Gur Camp tell Ulma you won't sacfirice yourself for her cause OR Choose to attack her
-1 (either option)
Dealing with Orin's guises
- If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation
-1 (Unique line for Lae'zel origin)
Note: Available if you have killed either Isobel or your companion in Act Two on demand of your butler
- If Orin is impersonating Fist Rowan, tell her that both sides need a lesson
-1
Note: This line belongs to the Custom origin (Tav). Other Origins have unique lines each
- At the entrance gate, refuse to be arrested by the Steel Watcher and prepare to fight
-1
- Threaten Gauntlet Edwynna OR Choose to attack her
-1 (either option)
- Threaten Gauntlet Edwynna OR Choose to attack her
- Agree to deliver the gnome leader's head to Manip Falcäo
-1
- Provide Wulbren's head to Falcäo
-3
- Provide Wulbren's head to Falcäo
- Playing as Astarion origin, in Fraygo's Flophouse drag Pale Petras under the sun and continue to hold him in the flow of light
-1
At Sharess' Caress:
- Agree to try Hoots Hooligan's special hooch
-1
- Point out how Sorn Orlith and Nym Orlith look alike, and then call them "delicious"
-1
- Try to hire both twins while partnered with Wyll. When he objects, ask him whether he had to spoil the fun
-1
- Tell Sauceman Chorizo that you can show him pleasures his husband never could
-1
- Sign the contract with Raphael
-2
- Trying to get access into Wyrm's Rock Fortress, choose to leave when Blaze Elin stops you
-1
At the Flaming Fist barracks:
- If failed to convince Arkleia Oloril to trade, attack her
-1
When you spot Fist Reynash trying to open a chest:
- OR blackmail him into giving you his stash
-1 (either option)
- Speaking to Manip Bakshi afterwards, let him arrest you
-1
At the Audience Hall:
- Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that you couldn't feel safer
-1 (Common unique line for a and a )
- Playing as Gortash explains your previous dealings: , when
- Refuse to make an alliance with Gortash and then threaten to "end this here"
-5 (Immediately starts a combat with Gortash and all the guards and Steel Watchers)
- If Karlach is in the party at the ordaining ceremony, agree with her when she's going to attack Gortash
-1
- Agree to witness the ceremony of Gortash's ordaining, saying "I'd never dream of missing it"
-1
- At the climax of the ordaining ceremony, prepare to object, and then do declare that Gortash and Ulder Ravengard are with the Absolute
-5 (Immediately starts a combat with Gortash and all the guards and Steel Watchers)
- Speaking to Gortash after killing Orin, surrender two your Netherstones to him
-1
Talking to Mizora after the ceremony:
- Say that Duke Ravengard can die for all you care
-3
- If the fight occured, and Ravengard died, say he's better that way
-3
In the Wyrm's Rock Prison:
- Talking to Counsellor Florrick, when she sinks into despair, say you don't need her
-1
Lower City
Basilisk Gate Barracks
- Talking to Fist Murphy, ask why he is standing on one leg, then pretend to push him off his balance
-1
Note: For Baldurian characters, the initial line will run about "Blaze Portyr's infamous punishments"
- Playing as a , talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and ask her to let it slide, just for once
-1
- Talking to Fist Miller after Florrick had been executed, say "Good riddance"
-2
Speaking to Liara Portyr and Lora Bergauz:
- Call Liara a typical Fist who never listens
-2
- Propose to help Lora find her daughter for a certain price
-1
- If you already know that Vanra died, tell this to Lora, adding it's no matter she believes you or not
-1
The Blushing Mermaid
Talking to the hag masking as Captain Grisly:
- Inquire her about Vanra, and then ask how do you know she's not lying
-1
- When looking for a decision, playing as a , say the punishment is in order
-1
- Agree to take money from the hag for killing Lora
-1
- After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
- When Ethel offers to become an ally in your crusade, agree to have a deal
-2 (Unique line for )
Other patrons of the tavern:
- Talking to Nesha Leesha, warn her about the serial killer, then say you've probably mistaken her for someone else
-1
- Speaking to Zena, tell her that if a child was in this dump, they deserve to be "nabbed"
-1
First time visiting the place:
- If you found the group without reading any of their posters, taunt Adrielle, saying you will "EAT THEIR SOULS, RAAAGH"
-1
- After the Hag Survivors attacked the party, tell Hydrangea Wubb that all you care about is killing the hag
-1
Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One
Dealing with hexed Mayrina:
- Using , call Mayrina's condition hilarious OR Tell her to SPIT IT OUT
-1 (either option)
- Without , ask Mayrina how did she get herself turned into a sheep
-1
- Talking to Adrielle, say her that if they have pissed off a hag, they're screwed
-1
- Talking to Kled, say Mayrina is sour, not sweet
-1
After removing the hex and killing Jatlo:
- Speaking to Mayrina, wonder why has she been still dragging this corpse around
-1
- Tell Mayrina you're helping her for the last time
-1
- Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards
-1
- After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem
-1
If you have met Auntie Ethel, but haven’t dealt with her yet:
If you have killed Ethel:
- Talking with Mayrina, tell her you expect a reward
-1
- If you haven't raised Connor from dead in Act One, tell Mayrina that you prefer thank-yous of a coin variety
-1
The Baldur's Mouth (and dealing with its employees)
- Growl at News Hawker Chalara at X: -154 Y: -121, if the Baldur's Mouth Gazette has printed a negative article about you
-1
- Talking to News Hawker Luan at X: 122 Y: -69, tell him that his salesmanship is terrible
-1
- Talking to Sebastian, say you have no intention of freeing a bunch of ravenous spawn
-1
- Let Astarion complete the Rite of Profane Ascension
-1
The Elfsong Tavern
Talking to Lakrissa and Alfira:
- In the tavern hall, spur Lakrissa to work instead of talking
-1
- Speaking to them both on the tavern's roof, tell Lakrissa to get back to work, or you will tell Alan about it
-1
Speaking to Harvard Willoughby:
- Agree to participate in Laff Riot, and then, in the first round, joke about "Dwarf and bulette"
-1
- In the third round, joke about the Dead Three OR joke about "Mind flayer and duergar"
-1 (either option)
Speaking to Devella Fountainhead on the site of Duke Stelmane's murder:
- Express hope that the one who solves Devella's death will be just as diligent
-1
- Tell Devella that Bhaal himself is involved, then say you'll kill her in his name
-1
Note: Available for non-
Other interactions:
- When Dez Kanshaw tells you about the job offered to his son by Three-Piece, answer with a class-based line for a
-1
- Speaking to Dame Guisarme, say that the Flaming Fist are good only to handling riots
-1
- Interrupt Dolor when he's about to kill Figaro Pennygood, saying "Back off. That's my kill."
-1
Note: Available if you have found and read at least one copy of Dolor's list of victims
Talking to Devella Fountainhead after saving her from Dolor:
Note: The line differs depending on whether you did or didn't speak to Devella at the Elfsong; choosing it makes Devella and any nearby Flaming Fist hostile to the party
- Tell Golbraith Stredivas that mind flayers are dangerous, and then tell him to leave the city
-1
The Graveyard
Dealing with Nina Dortmell and Mortarch Gracie Scyre:
- Speaking with Nina for the first time, ask who she wants to raise, then help her by any means or by using any available class-based options
-1
- Report Nina's attempts to Mortarch Gracie Scyre and then:
Other interactions:
- After digging up "M.Kurwin" grave, ask Bugthimble whether he was buried here, and then pay him the "fee" he demands
-1
- Playing as Valmorba there's usually not much left once you're done with the body
-1
, tell - Speaking to Anita and Elias Fischer, suggest a "much cheaper" solution to their problem
-1
- Talking to Gothric Rillyn, say that burying alive is an apt punishment for thievery
-1
- Speaking to Maude, ask what use do the dead have with flowers
-1
Grey Harbour Docks:
Talking to Big Huido:
- Successfully him and pretend to be a representative of The Guild, then say you'll just loot his corpse instead
-1
- At the Flymm Cargo, after returning from the Iron Throne, surrender Redhammer to Allandra Grey
-1
- If you failed to save Ulder Ravengard from the Iron Throne, talk to Wyll and say "Rest in peace, et cetera"
-3
- If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell Roger and Cora Highberry you hope they enjoy it
-1
Note: This option requires a passive DC 18 Medicine check, or
DC 10 Perception check for a character
- Tell Timmy the Orphan that there are bigger problems at the city now
-1
- Ask Molly the Orphan whether she knows her father is dead
-1
At the House of Grief:
- In front of House of Grief, deceive Arves into giving you money (with or without using on him first)
-1 (Both options require
DC 20 Deception check)
- Speaking to Viconia DeVir with Shadowheart in party, surrender her to the Sharrans
-5
In the House of Hope
Speaking to Hope or to her spirit:
- Upon arriving, when her projection flickers, say the last thing you needed was a mad apparition
-1
- When she says she needs you to ask a single question, answer you won't tell her anything
-1
- In front of the Archive, say she is as helpful as a blunt dagger
-1
- After freeing Hope from her chains, say you barely stand to look at her
-1
In the Boudoir:
- Undress for Haarlep
-1
- Tell the incubus you have always dreamt to sleep with Raphael
-1
- Say they can have your body, but not your mind
-1
Other interactions:
- Upon trying to escape the House, ask Raphael to let you leave
-1
The Society of Brilliance Lodge
- Sell Havkelaag the Githyanki Egg OR Donate it for free
-1 (either option)
Speaking to Omeluum after you have rescued it from the Iron Throne:
- If you failed to save Ulder Ravengard, say the Duke meant nothing to you
-5
- If you have failed to save the majority of Gondian prisoners, say they meant nothing to you
-1
- If the rest of the Lodge members had been massacred while Omeluum was imprisoned, tell it you came to finish the job
-1 (Omeluum becomes hostile to the party)
- Talking to Lorna Esthelian, tell her that her boyfriend will show up eventually
-1
- In the Abandoned Cistern, agree with the Emperor when it refuses to save Minsc from the Absolute
-1
- OR Refuse to recruit Minsc after the Emperor cleansed his mind. When Jaheira intervenes, tell Minsc to go and take Jaheira with him
-1 (she must be in the party)
- OR Refuse to recruit Minsc after the Emperor cleansed his mind. When Jaheira intervenes, tell Minsc to go and take Jaheira with him
- At the Guildhall, when confronting Roah Moonglow or Friol, choose to side with the Zhentarim
-1
The Sorcerous Sundries
Talking to :
- Near the entrance, if you let slip to Aradin that you've found the Nightsong, tell him that she is in your camp
-1
Talking to Lorroakan before resolving Dame Aylin's fate:
Facing Lorroakan along with Dame Aylin:
At the Sorcerous Vault:
- Speaking to Yafeu once he's escaped the Peculiar lamp:
The Steel Watch Foundry
Talking to Zanner Toobin once you have reached the laboratory wing:
Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:
- Side with Wulbren Bongle and tell Toobin that Gondians have to die for the city OR Tell Toobin that the Ironhands came for him
-1 (either option)
Talking to Barcus Wroot after resolving the conflict:
- If you have sided with Wulbren, tell Barcus that there was no other way
-1
- If you killed both Gondians and Ironhands, tell Barcus you did what you could
-1
- If you convinced both factions to make peace, tell Barcus he should have killed Wulbren
-1
Other locations in Lower City
- Meeting Florrick/Cordula Eltan in the Lower City streets, ask whether she is going to believe a man who made a pact with a devil
-3 (Available only if Wyll signed an eternal pact with Mizora)
- At the Devil's Fee, after returning from the House of Hope, refuse to give Helsik the promised item, saying that you have just killed a devil in his own home
-1
- At Elerrathin's Home, talking to Jaheira's children (within automated dialogue), tell Rion you are all going to die
-1
- At the Flaming Fist cordon X: -195 Y: -15 near the Upper City gate, when the Emperor warns you about becoming a thrall, say you don't care, let's go through
-1
Note: This dialogue will occur if you come close to the gate without having all three Netherstones
- In the Heapside Prison, talking to Skittle via , say you don't want more rat puns
-1
- In the Lady Jannath's Estate,after you have dealt with Kerry Evenfield’s ghost, speak to both Lady Jannath and Oskar Fevras and call their cooing "saccharine nonsense"
-1
- In the Stormshore Tabernacle, seek power from , or any other god of greed and darkness
-1
The Murder Tribunal
- Meeting Olfaith Olumssdottir for the first time, ask him what you must do to become an avatar of slaughter
-1
- Speaking with Sarevok Anchev, offer either Jaheira or Minsc, or both as a sacrifice to the Tribunal
-5
- Being judged, say you’ve ended your victim and then cut off their hand
-1
Note: All these options bring approval only if the victim is indeed your kill. Successful rolls on corresponding options do not give approval points
- Agree to sacrifice Valeria in Bhaal's name, on Sarevok's order
-1
Note:
characters will have four different options in this dialogue, all bringing same amount of points- After becoming an Unholy Assassin, speak to Echo of Amelyssan and say that every kill is euphoria
-1
The Bhaal Temple
Talking to Orin:
- Tell her that you're not interested in abducted companion's fate
-5
- OR Tell her you won't stop her to kill the abductee
-5
- Tell Orin that her vision of the fate of Baldur's Gate is exquisite
-1
Speaking to Avatar of Bhaal after defeating Orin:
Note: This option is available to
Note 2: After the dialogue with the Avatar of Bhaal ends, if Jaheira and/or Minsc are in the party, the dialogue with them starts immediately. Throughout it, Wyll -∞ leaves the party and becomes hostile [Needs Verification]
Camp and Conversations
Camp interactions
- Discussing refugees, say that a city in crisis has the right to secure itself
-3
- If the ceremony of Gortash's ordaining came to a fight, tell Wyll that at least you have another Netherstone now
-3
- OR Say his father was as dangerous to the city as Gortash
-3
- OR, Playing as Karlach origin, say it was Gortash who needed to die
-3
- OR Say his father was as dangerous to the city as Gortash
- Discussing the encounter with Florrick/Cordula Eltan in the streets, tell Wyll that a devil advisor could do the city some good
-3
- After reading the The Legend of Ansur, tell Wyll that he is still running on his father's errands
-3
Note: The line will run differently depending on whether Ulder Ravengard is dead or not
Other companions and camp followers
- When Vlaakith emerges at camp as a projection, convince Lae'zel to remain loyal to her
-1
- Have sex with Mizora
-5
- Explaining your affair with Mizora to your partner, say you didn't know the Hells could be so heavenly
-7
Note: This option is available to all partners except Astarion. If you are partnered with Gale or Wyll himself, the line will run differently
- Within the third romantic scene, if Wyll was warped into a devil, reject the Wilden Oak's acorn he offers and call him hideous
-5
- When Halsin proposes to have sex, ask permission from Wyll. When he objects, say you choose the druid, then
-5
- If you convinced Wyll to make an eternal pact with Mizora, tell him he'll make a great soldier of Zariel's army after death
-5
Bugs[edit | edit source]
- From Patch #7 up to Hotfix #28, Wyll would use his negative greetings regardless of approval.
Notes[edit | edit source]
- ↑ The entries on this page are brought in accordance to the in-game dialogue files as of Patch 7. There are multiple reasons for some approval entries to not work on any particular game installation, from modding to bugs to simply having max approval already