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As a Companion character, the interactions listed below will cause [[Wyll]] to gain approval. | As a Companion character, the interactions listed below will cause [[Wyll]] to gain approval. | ||
=== Act One === | === Act One === | ||
'''[[Ravaged Beach]]''' | '''[[Ravaged Beach]]''' | ||
* When talking to the corpse of the [[Abducted Nobleman]] in the Crashed Nautiloid ship via | * When talking to the corpse of the [[Abducted Nobleman]] in the Crashed Nautiloid ship via {{SAI|Speak with Dead}}: | ||
** Playing as a {{Class|Bard}}, ask if he wants you to write his story {{Approval|Wyll|+1}} | ** Playing as a {{Class|Bard}}, ask if he wants you to write his story {{Approval|Wyll|+1}} | ||
** Playing as a {{Class|Cleric}} or {{Class|Paladin}}, ask if he would like rites to be performed on his body {{Approval|Wyll|+1}} | ** Playing as a {{Class|Cleric}} or {{Class|Paladin}}, ask if he would like rites to be performed on his body {{Approval|Wyll|+1}} | ||
** Playing as a {{Class|Ranger}} or {{Class|Druid}}, ask if he wants to be buried {{Approval|Wyll|+1}} | ** Playing as a {{Class|Ranger}} or {{Class|Druid}}, ask if he wants to be buried {{Approval|Wyll|+1}} | ||
* Demand more than apologies from [[Astarion]] after the spawn attacks you {{Approval|Wyll|+1}} | * Demand more than apologies from [[Astarion]] after the spawn attacks you {{Approval|Wyll|+1}} | ||
* Use | * Use {{Skill|Animal Handling}} to calm the Scared Boar found near Astarion's pod {{Approval|Wyll|+1}} | ||
** OR Tell it that you won't hurt it via | ** OR Tell it that you won't hurt it via {{SAI|Speak with Animals}} {{Approval|Wyll|+1}} | ||
* | * Pull [[Gale]] out of disturbed waypoint sigil {{Approval|Wyll|+1}} | ||
<small>'''''Note:''' The recruitment itself does not give an additional approval point''</small> | |||
'''[[Roadside Cliffs]]''' | '''[[Roadside Cliffs]]''' | ||
* Convince the tieflings holding [[Lae'zel]] to leave (using | * Convince the tieflings holding [[Lae'zel]] to leave (using {{Skill|Deception}}, {{Skill|Persuasion}} or {{Skill|Intimidation}} lines or unique {{Class|Bard}}, {{Class|Monk}}, {{Class|Paladin}}, {{Race|Drow}}, {{Race|Githyanki}} options). {{Approval|Wyll|+1}} | ||
* Speaking to [[Gimblebock]] near [[Chapel Entrance]], choose | * Speaking to [[Gimblebock]] near [[Chapel Entrance]], choose to attack him {{Approval|Wyll|+1}} | ||
** OR Resolve the encounter without violence {{Approval|Wyll|+1}} | ** OR Resolve the encounter without violence {{Approval|Wyll|+1}} | ||
'''[[Emerald Grove]] | |||
* Convince [[Aradin Beno|Aradin]] and [[Zevlor]] to stop arguing without punching either of them (using | '''[[Emerald Grove]]'''<br> | ||
** OR Take a swing at Aradin during his argument with | ''In [[The Hollow]]:'' | ||
* Promise | * Convince [[Aradin Beno|Aradin]] and [[Zevlor]] to stop arguing without punching either of them (using {{Skill|Persuasion}} or {{Skill|Intimidation}}) {{Approval|Wyll|+1}} | ||
** OR Take a swing at Aradin during his argument with Zevlor {{Approval|Wyll|+1}} | |||
* Promise Zevlor you will talk to [[Kagha]] about stopping the ritual {{Approval|Wyll|+5}} ''(either after the scene at the entrance or in his cave)'' | |||
* Tell [[Arka]] to seek vengeance and spill some goblin blood over [[Kanon|Kanon's]] death {{Approval|Wyll|+1}} {{verify}} | * Tell [[Arka]] to seek vengeance and spill some goblin blood over [[Kanon|Kanon's]] death {{Approval|Wyll|+1}} {{verify}} | ||
* Assist [[Guex]] in training (using | * Recruiting Wyll in the Hollow, propose to hunt the devil (i.e. [[Karlach]]) together {{Approval|Wyll|+5}} | ||
** Tell | * Assist [[Guex]] in training (using {{Skill|Athletics}}, {{Skill|Insight}}, {{SAI|Detect Thoughts}} or unique {{Race|Githyanki}}, {{Class|Barbarian}}, {{Class|Monk}} lines) {{Approval|Wyll|+1}} | ||
* Order [[Lae'zel]] to stand down when talking to [[Zorru]] {{Approval|Wyll|+1}} | ** Tell Guex not to shout out his moves after helping him train {{Approval|Wyll|+1}} | ||
* Order [[Lae'zel]] to stand down when talking to [[Zorru]] {{Approval|Wyll|+1}} ''(does not bring approval for {{Background|Haunted One|The Dark Urge}} characters)'' | |||
* Playing as a {{Class|Paladin}}, {{Class|Druid}}, {{Class|Cleric}} or {{Class|Bard}}, offer [[Pandirna]] to heal her (for free) {{Approval|Wyll|+1}} | * Playing as a {{Class|Paladin}}, {{Class|Druid}}, {{Class|Cleric}} or {{Class|Bard}}, offer [[Pandirna]] to heal her (for free) {{Approval|Wyll|+1}} | ||
* Playing as a {{Class|Cleric}} of | * Playing as a {{Class|Cleric}} of {{Deity|Tempus}} and after talking to Aradin, tell [[Remira]] that [[Liam]] earned a place in Warriors' Rest {{Approval|Wyll|+1}} | ||
* Let | * Let Arka shoot [[Sazza]] {{Approval|Wyll|+1}} | ||
* Talk with [[Rolan]] about his wizard master [[Lorroakan]] and agree to set up an introduction {{Approval|Wyll|+1}} ''(works if [[Gale]] '''is''' in your party)'' | * Talk with [[Rolan]] about his wizard master [[Lorroakan]] and agree to set up an introduction {{Approval|Wyll|+1}} ''(works if [[Gale]] '''is''' in your party)'' | ||
* While talking to/trading with [[Mattis]], catch [[Silfy]] trying to pickpocket you ''(passive {{Skill|Perception}} check)'', and tell her to relax (either straightaway or after successful {{Skill|Insight}} check) {{Approval|Wyll|+1}} | |||
* While talking to/trading with [[Mattis]], catch [[Silfy]] trying to pickpocket you ''(passive {{ | |||
* In the confrontation with [[Barth]] about the locket, stand for [[Meli]] {{Approval|Wyll|+1}} | * In the confrontation with [[Barth]] about the locket, stand for [[Meli]] {{Approval|Wyll|+1}} | ||
''In the [[Sacred Pool]] and druid caves:'' | ''In the [[Sacred Pool]] and druid caves:'' | ||
* Tell | * Tell [[Komira]] that the druids are overreacting and you'll speak with them {{Approval|Wyll|+1}} | ||
* Persuade | * Persuade Kagha to free [[Arabella]] {{Approval|Wyll|+5}} | ||
* After resolving | * After resolving Arabella's fate, talk to Kagha and call her a monster OR Accuse her of killing the child in cold blood {{Approval|Wyll|+1}} ''(either option)'' | ||
** OR, Playing as a {{Race|Drow}}, say you don't threaten/kill children {{Approval|Wyll|+1}} | ** OR, Playing as a {{Race|Drow}}, say you don't threaten/kill children {{Approval|Wyll|+1}} | ||
* If Arabella died, talk to Wyll and say that no child deserves such a violent fate OR That you have to break the news to her parents {{Approval|Wyll|+3}} ''(either option)'' | |||
* Convince Kagha to fight against the [[Shadow Druids]] (if uncovered her conspiring with them) {{Approval|Wyll|+1}} | * Convince Kagha to fight against the [[Shadow Druids]] (if uncovered her conspiring with them) {{Approval|Wyll|+1}} | ||
** OR Choose to attack | ** OR Choose to attack Kagha instead of persuading her {{Approval|Wyll|+1}} | ||
* Attack | <small>'''''Note: ''' Gives approval regardless of whether you've been successful convincing her to go against Shadow Druids or not''</small> | ||
* Tell [[Silver]] the wolf you just wanted to give them your scent (using | * Attack Kagha after speaking to Zevlor second time (about her demands) {{Approval|Wyll|+1}} | ||
** OR, playing as a {{Class|Ranger}} or {{Class|Druid}}, sit with | * Tell [[Silver]] the wolf you just wanted to give them your scent (using {{SAI|Speak with Animals}}) {{Approval|Wyll|+1}} | ||
* Agree to kill the goblin horde's leaders for | ** OR, playing as a {{Class|Ranger}} or {{Class|Druid}}, sit with Silver (without this spell) {{Approval|Wyll|+1}} | ||
* Agree to kill the goblin horde's leaders for Zevlor {{Approval|Wyll|+5}} | |||
* Help [[Alfira]] finish her song {{Approval|Wyll|+1}} | * Help [[Alfira]] finish her song {{Approval|Wyll|+1}} | ||
* If you are confronted about stealing the [[Idol of Silvanus]] return the idol and apologise {{Approval|Wyll|+1}} | * If you are confronted about stealing the [[Idol of Silvanus]], return the idol and apologise {{Approval|Wyll|+1}} | ||
''While the Emerald Grove is preparing for the goblin attack:'' | ''While the Emerald Grove is preparing for the goblin attack:'' | ||
* Convince [[Memnos]] to join the fight against the goblins {{Approval|Wyll|+1}} | * Convince [[Memnos]] to join the fight against the goblins {{Approval|Wyll|+1}} | ||
* Tell [[Lakrissa]] to buy you a drink to be even {{Approval|Wyll|+1}} | |||
<small>'''''Note: ''' This point may be earned either before attack or after defeating goblins''</small> | |||
* Tell [[Pandirna]] that they have something to fight ''for'' {{Approval|Wyll|+1}} | * Tell [[Pandirna]] that they have something to fight ''for'' {{Approval|Wyll|+1}} | ||
* Refuse to open the gate for [[Minthara]] {{Approval|Wyll|+5}} | * Refuse to open the gate for [[Minthara]] {{Approval|Wyll|+5}} | ||
* Successfully defend the Grove and then talk to | * Successfully defend the Grove and then talk to Zevlor {{Approval|Wyll|+15}} | ||
'''[[Forest]]''' | '''[[Forest]] & [[Owlbear Nest]]''' | ||
* Tell [[Scratch]] to follow your scent to the camp, using | * Tell [[Scratch]] to follow your scent to the camp, using {{SAI|Speak with Animals}} {{Approval|Wyll|+1}} | ||
* Playing as a {{Class|Cleric}} of | * Playing as a {{Class|Cleric}} of {{Deity|Helm}}, {{Deity|Ilmater}}, {{Deity|Oghma}}, {{Deity|Selûne}}, {{Deity|Tempus}} or {{Deity|Tyr}}, say a prayer over the corpses near the bridge to [[Blighted Village]], while talking to Aradin there {{Approval|Wyll|+1}} | ||
'''''Note:''' This scene appears only if Aradin has previously left the grove'' | <small>'''''Note:''' This scene appears only if Aradin has previously left the grove'' </small> | ||
* Spare the [[Owlbear Cub]] after killing the Mother [[Owlbear]] {{Approval|Wyll|+1}} | |||
'''[[Sunlit Wetlands]]/[[Putrid Bog]]''' | '''[[Sunlit Wetlands]]/[[Putrid Bog]]''' | ||
* When find [[Demir]] and [[Johl]] arguing with [[Auntie Ethel]], tell them all to calm down, and then choose to defend | * When find [[Demir]] and [[Johl]] arguing with [[Auntie Ethel]], tell them all to calm down, and then choose to defend Ethel {{Approval|Wyll|+1}} | ||
** While talking to | ** While talking to brothers after Ethel disappears, offer to help them find their sister {{Approval|Wyll|+1}} | ||
* When talking to | * When talking to Auntie Ethel and [[Mayrina]] at the [[Riverside Teahouse]]: | ||
** Don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" {{Approval|Wyll|+1}} | ** Don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" {{Approval|Wyll|+1}} | ||
** OR tell | ** OR tell Mayrina straightaway that Demir and Johl were killed (either by you or Ethel) {{Approval|Wyll|+1}} | ||
* When | ''In the [[Overgrown Tunnel]]:'' | ||
* | * When Auntie Ethel surrenders, answer that the best solution is a dead hag. {{Approval|Wyll|+1}} | ||
* Resurrect [[Connor Vinderblad]], and then hand | * Refuse to take Mayrina's locket as a reward for saving her {{Approval|Wyll|+1}} | ||
** OR Attack | * Resurrect [[Connor Vinderblad]], and then hand Mayrina the [[Bitter Divorce]] wand OR Leave keeping the wand to yourself {{Approval|Wyll|+1}} ''(either option)'' | ||
** OR Attack Connor {{Approval|Wyll|+1}} | |||
'''[[Blighted Village]]''' | '''[[Blighted Village]]''' | ||
* Gain entrance to the village by | * Gain entrance to the village by {{Skill|Intimidation|intimidating}} the the goblin guard at the southern gate {{Approval|Wyll|+1}} | ||
* Attack [[Fezzerk]] and his gang {{Approval|Wyll|+5}} | * Attack [[Fezzerk]] and his gang near the windmill {{Approval|Wyll|+5}} | ||
** Deliver the final blow to [[Fezzerk]] when | ** Deliver the final blow to [[Fezzerk]] when he surrenders {{Approval|Wyll|+5}} | ||
** Untie [[Barcus Wroot]] off the windmill wing and tell him that he owes you nothing {{Approval|Wyll|+1}} | ** Untie [[Barcus Wroot]] off the windmill wing and tell him that he owes you nothing {{Approval|Wyll|+1}} | ||
* Drop and prepare to destroy the [[Necromancy of Thay]] in the [[Apothecary's Cellar]] {{Approval|Wyll|+1}} | * Drop and prepare to destroy the [[Necromancy of Thay]] in the [[Apothecary's Cellar]] {{Approval|Wyll|+1}} | ||
'''[[Goblin Camp]]'''<br> | |||
''At the front gate:'' | ''At the front gate:'' | ||
* Fling worg dung at [[Sentinel Olak]] {{Approval|Wyll|+1}} ''(requires {{ | * Fling worg dung at [[Sentinel Olak]] {{Approval|Wyll|+1}} ''(requires {{Skill|Athletics}} check and triggers a fight with gate guards)'' | ||
** If failed the check, wink and fling dung at all other guards {{Approval|Wyll|+1}} ''(triggers a fight, too)'' | ** If failed the check, wink and fling dung at all other guards {{Approval|Wyll|+1}} ''(triggers a fight, too)''<br> | ||
''At the outer camp:'' | ''At the outer camp:'' | ||
* Invite the [[Owlbear Cub]] to your camp {{Approval|Wyll|+1}} ''(if you spared him earlier at the [[Owlbear Nest|his nest]])'' | * Invite the [[Owlbear Cub]] to your camp {{Approval|Wyll|+1}} ''(if you spared him earlier at the [[Owlbear Nest|his nest]])'' | ||
** Then speak to [[Krolla]] and convince her to let the cub go with you, using any check-based option {{Approval|Wyll|+1}} | ** Then speak to [[Krolla]] and convince her to let the cub go with you, using any check-based option {{Approval|Wyll|+1}} | ||
''Talking with [[Crusher]]:'' | ''Talking with [[Crusher]]:'' | ||
* Successfully use | * Successfully use {{SAI|Detect Thoughts}} on him and say you'll let his boss know of his plans {{Approval|Wyll|+1}} | ||
* Make Crusher kneel and kiss your foot instead, using | * Make Crusher kneel and kiss your foot instead, using {{Skill|Intimidation}} OR [[Illithid]] powers {{Approval|Wyll|+1}} ''(either option)'' | ||
* If Crusher starts a fight, make him kiss your foot after defeating him. {{Approval|Wyll|+1}} | * If Crusher starts a fight, make him kiss your foot after defeating him. {{Approval|Wyll|+1}} | ||
** After Crusher begs for mercy, finish him | ** After Crusher begs for mercy, finish him {{Approval|Wyll|+1}} ''(makes the whole camp hostile)'' | ||
''In the [[Shattered Sanctum]]:'' | ''In the [[Shattered Sanctum]]:'' | ||
* If [[Trinzas|Warrior Trinzas]] questions you about the ruckus, tell her | * If [[Trinzas|Warrior Trinzas]] questions you about the ruckus, tell her that it was the sound of her friends dying {{Approval|Wyll|+1}} | ||
* Pick a fight with [[Gut|Priestess Gut]] in the throne room {{Approval|Wyll|+1}} OR in her chambers {{Approval|Wyll|+5}} | * Pick a fight with [[Gut|Priestess Gut]] in the throne room {{Approval|Wyll|+1}} OR in her chambers {{Approval|Wyll|+5}} | ||
* Attack [[Dror Ragzlin]], straightaway or after interrogating the dead illithid {{Approval|Wyll|+5}} | * Attack [[Dror Ragzlin]], straightaway or after interrogating the dead illithid {{Approval|Wyll|+5}} | ||
* Tell [[Minthara]] that [[Sazza]] was too stupid to understand you prior {{Approval|Wyll|+1}} | * Tell [[Minthara]] that [[Sazza]] was too stupid to understand you prior {{Approval|Wyll|+1}} | ||
** OR, Playing as a {{Race|Lolth-Sworn Drow}}, tell Sazza she should have seen a superior in you at once {{Approval|Wyll|+1}} | ** OR, Playing as a {{Race|Lolth-Sworn Drow}}, tell Sazza she should have seen a superior in you at once {{Approval|Wyll|+1}} | ||
'''''Note:''' | <small>'''''Note:''' Sazza must be freed from the cage in Emerald Grove''</small> | ||
* Tell | * Tell Minthara that the prisoner escaped and pass an {{Ability|Intelligence}} check to withhold the grove location {{Approval|Wyll|+1}} | ||
** OR, Tell her that [[Liam]] told you everything and pass the | ** OR, Tell her that [[Liam]] told you everything and pass the {{Skill|Deception}} check {{Approval|Wyll|+5}} | ||
'''''Note:''' These options are available only if you spoke to Minthara '''before''' interrogating and freeing | <small>'''''Note:''' These options are available only if you spoke to Minthara '''before''' interrogating and freeing Liam''</small> | ||
* Provoke a fight with [[Minthara]] by any available option {{Approval|Wyll|+5}} | |||
* Provoke a fight with [[Minthara]] {{Approval|Wyll|+5}} | |||
* Convince the spiders in the pit that goblins taste better than you {{Approval|Wyll|+1}} | * Convince the spiders in the pit that goblins taste better than you {{Approval|Wyll|+1}} | ||
** OR, Playing as a {{Race|Lolth-Sworn Drow}}, pretend to be | ** OR, Playing as a {{Race|Lolth-Sworn Drow}}, pretend to be {{Deity|Lolth}} herself in disguise and egg them on goblins {{Approval|Wyll|+1}} | ||
''At the [[Worg Pens]]:'' | ''At the [[Worg Pens]]:'' | ||
* Stop the goblin children from throwing stones at [[Halsin|bear]] by any means {{Approval|Wyll|+1}} | * Stop the goblin children from throwing stones at [[Halsin|bear]] by any means {{Approval|Wyll|+1}} | ||
* After freeing [[Halsin]], agree to kill goblin leaders to save the grove (either with or without him in bear form) | * After freeing [[Halsin]], agree to kill goblin leaders to save the grove (either with or without him in bear form) {{Approval|Wyll|+5}} | ||
** If agreed, tell him to stay at pens (if you first asked Halsin to come with you, change your mind) {{Approval|Wyll|+1}} | ** If agreed, tell him to stay at pens (if you first asked Halsin to come with you, change your mind) {{Approval|Wyll|+1}} | ||
'''[[The Risen Road]]''' | '''[[The Risen Road]]''' | ||
* When dealing with the dying hyena: | * When dealing with the dying hyena: | ||
** Playing as a {{Class|Ranger}}, mercy-kill the dying hyena {{Approval|Wyll|+1}} | ** Playing as a {{Class|Ranger}}, mercy-kill the dying hyena {{Approval|Wyll|+1}} | ||
** Playing as a {{Class|Druid}}, choose to "destroy the abomination" {{Approval|Wyll|+1}} | ** Playing as a {{Class|Druid}}, choose to "destroy the abomination" {{Approval|Wyll|+1}} | ||
* Agree to fight gnolls to save [[Rugan]] {{Approval|Wyll|+1}} | * Agree to fight gnolls to save [[Rugan]] {{Approval|Wyll|+1}} | ||
* Side with [[Karlach]] when Wyll confronts her and recruit her {{Approval|Wyll|+20}} | |||
** OR Tell Karlach you are going to kill her to help Anders {{Approval|Wyll|+10}} | |||
** OR Tell Wyll to kill Karlach or attack her yourself straightaway {{Approval|Wyll|+10}} ''(either option)'' | |||
** If you spoke both to Karlach and to [[Anders]], tell the latter you believe her, not them {{Approval|Wyll|+1}} | |||
** If you have raided the [[Emerald Grove]] before recruiting Karlach, fail the roll to convince her it was a necessary move {{Approval|Wyll|+10}} ''(Karlach turns hostile to the party)'' | |||
'''[[Waukeen's Rest]]''' | '''[[Waukeen's Rest]]''' | ||
* Agree to rescue [[Duke Ravengard]] when prompted by [[Counsellor Florrick]] {{Approval|Wyll|+10}} | * Agree to rescue [[Duke Ravengard]] when prompted by [[Counsellor Florrick]] {{Approval|Wyll|+10}} | ||
** OR | ** OR, Playing as a {{Class|Paladin}} swear on your oath to rescue the Duke {{Approval|Wyll|+10}} | ||
* Save [[Benryn]] from the burning tavern {{Approval|Wyll|+1}} | * Save [[Benryn]] from the burning tavern {{Approval|Wyll|+1}} | ||
'''[[Zhentarim Hideout]]:''' | '''[[Zhentarim Hideout]]:''' | ||
* Successfully | * Successfully {{Skill|Intimidation|Intimidate}} the guard [[Salazon]] to let you go through the hatch to the hideout {{Approval|Wyll|+1}} | ||
** OR, Playing as a {{Class|Rogue}}, show him single-hand sign ''"profit"''{{Approval|Wyll|+1}} | ** OR, Playing as a {{Class|Rogue}}, show him single-hand sign ''"profit"''{{Approval|Wyll|+1}} | ||
* Refuse to help [[Zarys]] find her people/missing shipment {{Approval|Wyll|+1}} | * Refuse to help [[Zarys]] find her people/missing shipment {{Approval|Wyll|+1}} | ||
Line 176: | Line 189: | ||
* Promise [[Oskar Fevras]] to speak to his captors {{Approval|Wyll|+1}} | * Promise [[Oskar Fevras]] to speak to his captors {{Approval|Wyll|+1}} | ||
* Purchase the artist from [[Brem]] for the price he asks initially {{Approval|Wyll|+1}} | * Purchase the artist from [[Brem]] for the price he asks initially {{Approval|Wyll|+1}} | ||
** Make Brem lower the price through | ** Make Brem lower the price through {{Skill|Intimidation}} or {{Skill|Persuasion}} {{Approval|Wyll|+1}} | ||
** OR Make him let Oskar go for free, using any check-based option {{Approval|Wyll|+1}} | ** OR Make him let Oskar go for free, using any check-based option {{Approval|Wyll|+1}} | ||
** Give Oskar an additional 200 gold after freeing him {{Approval|Wyll|+1}} | ** Give Oskar an additional 200 gold after freeing him {{Approval|Wyll|+1}} | ||
'''[[Underdark]]''' | '''[[Underdark]]''' | ||
* When entering the myconid colony, tell Sovereign [[Spaw]] the truth about the parasite {{Approval|Wyll|+1}} | * When entering the myconid colony, tell Sovereign [[Spaw]] the truth about the parasite {{Approval|Wyll|+1}} | ||
** OR Succeed an | ** OR Succeed an {{Skill|Intimidation}}, {{Skill|Persuasion}} or {{Skill|Insight}} check to enter the colony peacefully {{Approval|Wyll|+1}} | ||
** OR, Playing as a {{Race|Drow}}, {{Race|Duergar}} or {{Race|Deep Gnome}}, say that the Underdark is your home and you don't need a permission to pass {{Approval|Wyll|+1}} | ** OR, Playing as a {{Race|Drow}}, {{Race|Duergar}} or {{Race|Deep Gnome}}, say that the Underdark is your home and you don't need a permission to pass {{Approval|Wyll|+1}} | ||
* Give [[Thulla]] an antidote or an [[Elixir of Poison Resistance]] (whichever you have) {{Approval|Wyll|+1}} | * Give [[Thulla]] an antidote or an [[Elixir of Poison Resistance]] (whichever you have) {{Approval|Wyll|+1}} | ||
* Agree to | * Agree to defeat the duergar for Sovereign Spaw {{Approval|Wyll|+1}} | ||
** | ** When [[Glut]] asks you to help him usurp Sovereign Spaw, refuse, saying that you'll have no part of this OR that you'll kill the treacherous myconid instead {{Approval|Wyll|+1}} ''(either option brings approval and immediately starts fight with Glut)'' | ||
* Attack [[Gekh Coal]] at the beginning of the conversation {{Approval|Wyll|+1}} | * Attack [[Gekh Coal]] at the beginning of the conversation {{Approval|Wyll|+1}} | ||
* Offer to look for [[Derryth Bonecloak|Derryth's]] husband, for a price or for free {{Approval|Wyll|+1}} | * Offer to look for [[Derryth Bonecloak|Derryth's]] husband, for a price or for free {{Approval|Wyll|+1}} | ||
* Agree to help [[Baelen Bonecloak]] escape from the Bibberbang field {{Approval|Wyll|+1}} | * Agree to help [[Baelen Bonecloak]] escape from the Bibberbang field {{Approval|Wyll|+1}} | ||
** If [[ | ** If Baelen ate the [[Noblestalk]] himself, offer Derryth to help leave him {{Approval|Karlach|+1}} | ||
* In [[Festering Cove]], tell [[BOOOAL]] you won't let him enslave the [[Kuo-toa]] any longer {{Approval|Wyll|+1}} | * In [[Festering Cove]], tell [[BOOOAL]] you won't let him enslave the [[Kuo-toa]] any longer {{Approval|Wyll|+1}} | ||
* In the [[Dread Hollow]], place autumncrocus on [[Myrna|Myrna’s]] grave {{Approval|Wyll|+1}} | * In the [[Dread Hollow]], place autumncrocus on [[Myrna|Myrna’s]] grave {{Approval|Wyll|+1}} | ||
'''''Note:''' this option is available only if you have found and read [[Letter from Amarith]] in the [[Arcane Tower]]'' | <small>'''''Note:''' this option is available only if you have found and read [[Letter from Amarith]] in the [[Arcane Tower]]'' </small> | ||
'''[[Grymforge]]''' | '''[[Grymforge]]''' | ||
* | * {{Skill|Persuasion|Convince}} the [[Deep Rothé]] to give in to their rage and attack the duergar {{Approval|Wyll|+1}} | ||
* | * Tell [[Magmar|Ward Magmar]] that he disgusts you {{Approval|Wyll|+1}} | ||
** Playing as a {{Race|Dwarf}}, tell him that the duergar live up to their cruel reputation {{Approval|Wyll|+1}} | ** Playing as a {{Race|Dwarf}}, tell him that the duergar live up to their cruel reputation {{Approval|Wyll|+1}} | ||
* Pay respect to the heap of deep gnomes' corpses after killing or deceiving [[Brathwen]] and [[Viss]] {{Approval|Wyll|+1}} | * Pay respect to the heap of deep gnomes' corpses after killing or deceiving [[Brathwen]] and [[Viss]] {{Approval|Wyll|+1}} | ||
* Promise the deep gnome slaves that you'll do what you can to help them {{Approval|Wyll|+1}} | * Promise the deep gnome slaves that you'll do what you can to help them {{Approval|Wyll|+1}} | ||
* After finding [[Philomeen]], talk to [[Lunkbug]] and say she's done for {{Approval|Wyll|+1}} | |||
* Stand up for the deep gnome slaves when [[Nere]], once freed, is going to kill them {{Approval|Wyll|+5}} | * Stand up for the deep gnome slaves when [[Nere]], once freed, is going to kill them {{Approval|Wyll|+5}} | ||
* Side with [[Elder Brithvar]] when confronting | ** If you killed the duergar (both rebels and Absolutists) before freeing Nere, plant a thought in Nere's mind about freeing the gnome slaves {{Approval|Wyll|+1}} | ||
* Convince | * Side with [[Elder Brithvar]] when confronting Nere {{Approval|Wyll|+1}} | ||
** Convince Elder Brithvar to free the deep gnomes after the fight with Nere {{Approval|Wyll|+1}} | |||
* After freeing [[Barcus Wroot]], bid him farewell and good luck {{Approval|Wyll|+5}} | * After freeing [[Barcus Wroot]], bid him farewell and good luck {{Approval|Wyll|+5}} | ||
'''[[Crèche Y'llek]]''' | '''[[Crèche Y'llek]]''' | ||
* Upon entering the crèche, playing as a {{Class|Ranger}}, | * Upon entering the crèche, playing as a {{Class|Ranger}}, {{Skill|Intimidation|Intimidate}} [[Far'aag|Gish Far'aag]] to let you pass, saying you're hunting either mind flayers or the gith {{Approval|Wyll|+1}} | ||
''In the Classroom:'' | * If Lae'zel is using the ''[[zaith'isk]]'', convince her that the device kills instead of curing {{Approval|Wyll|+1}} | ||
''In the [[Crèche_Y'llek#Classroom|Classroom]]:'' | |||
* Persuade [[Sa'varsh Kethk]] to let [[Youth Varrl]] go from training.{{Approval|Wyll|+1}} | * Persuade [[Sa'varsh Kethk]] to let [[Youth Varrl]] go from training.{{Approval|Wyll|+1}} | ||
* Playing as a {{Class|Fighter}}, save | * Playing as a {{Class|Fighter}}, save Varrl by whatever means, and then tell him that warriors fight ''for'' something, not just to kill {{Approval|Wyll|+1}} | ||
''At the | ''At the [[Crèche_Y'llek#Hatchery|Hatchery]]:'' | ||
* Successfully persuade [[Varsh Ko'kuu]] to let you take the [[Githyanki Egg | * Successfully persuade [[Varsh Ko'kuu]] to let you take the [[Githyanki Egg]], telling him: | ||
** That you'll take it to a better crèche {{Approval|Wyll|+1}} | ** That you'll take it to a better crèche {{Approval|Wyll|+1}} | ||
** OR That you'll raise it yourself {{Approval|Wyll|+1}} | ** OR That you'll raise it yourself {{Approval|Wyll|+1}} | ||
** OR, Playing as a {{Race|Githyanki}}, say you'll see it becomes the greatest ''ghaik''-slayer {{Approval|Wyll|+1}} | ** OR, Playing as a {{Race|Githyanki}}, say you'll see it becomes the greatest ''ghaik''-slayer {{Approval|Wyll|+1}} | ||
''In | ''In [[Crèche_Y'llek#Captain's_Quarters|Captain's Quarters]] and [[Crèche_Y'llek#Inquisitor's_Chamber|Inquisitor's Chamber]]:'' | ||
* Ask | * Ask Ch'r'ai [[W'wargaz]] how he knows so much about you {{Approval|Wyll|+1}} | ||
* Refuse to hand over the artefact to | * Refuse to hand over the artefact to [[W'wargaz]], and convince [[Lae'zel]] to trust you by succeeding {{Ability check|Persuasion|21}} {{Approval|Wyll|+1}} | ||
* Refuse [[Vlaakith|Vlaakith's]] demand to enter the [[Mysterious Artefact]] or say you're going to free the person inside {{Approval|Wyll|+1}} | * Refuse [[Vlaakith|Vlaakith's]] demand to enter the [[Mysterious Artefact]] or say you're actually going to free the person inside {{Approval|Wyll|+1}} | ||
'''Raphael's Deal''' | '''Raphael's Deal''' | ||
Line 244: | Line 245: | ||
** "You're mad if you think I'll make a deal with a devil." {{Approval|Wyll|+5}} | ** "You're mad if you think I'll make a deal with a devil." {{Approval|Wyll|+5}} | ||
** OR "Then fix it. Or die by my hand!" {{Approval|Wyll|+1}} | ** OR "Then fix it. Or die by my hand!" {{Approval|Wyll|+1}} | ||
* | * Discussing his offer afterwards, tell Wyll you have no intention in bargaining with the devil {{Approval|Wyll|+5}} | ||
'''[[The Blade of Frontiers| | '''[[Campsite|Camp]] & Conversations''' | ||
''Camp interactions'' | |||
* At the second night in the camp, talk with Wyll about the banshee’s scream {{Approval|Wyll|+3}} | |||
* At the third night, when Wyll expresses hope that you stay allies once cured, answer it sounds great {{Approval|Wyll|+3}} | |||
OR Playing as [[Karlach]] origin, say you’ll call him a friend for as long as he'll have you {{Approval|Wyll|+3}} | |||
* Discussing with Wyll delayed ceremorphosis, choose any option except "digging some poison mushrooms" {{Approval|Wyll|+3}} | |||
* After saving [[Florrick]] from the burning tavern: | |||
** Talk to Wyll and say you can't let the [[Absolute]] take [[Ulder Ravengard|Grand Duke Ravengard]] {{Approval|Wyll|+5}} | |||
** Ask him if he's worried about his father's abduction {{Approval|Wyll|+3}} | |||
* If you haven't helped the Flaming Fist at the [[Waukeen's Rest]]: | |||
** Tell Wyll you should have done more {{Approval|Wyll|+3}} | |||
**Then say that if Ravengard is still there, you'll find him {{Approval|Wyll|+3}} | |||
* Discussing what it's like being a duke's son, choose the line "Good wine? I'd toast to that" {{Approval|Wyll|+1}} | |||
''Other companions and camp followers'' | |||
* Playing as [[Astarion]] origin, confess to him of being a vampire {{Approval|Wyll|+3}} | |||
** Then promise him to keep your fangs out of innocent flesh {{Approval|Wyll|+3}} | |||
<small>'''''Note: ''' The same options are available if Wyll confronts you about biting him or anyone other, including enemies'' </small> | |||
* When [[Shadowheart]] comes to the camp all not herself, succeed {{Skill|Perception}} roll to detect a knife in her belt, and then {{Skill|Persuasion|persuade}} her to have a rest at the camp {{Approval|Wyll|+5}} | |||
<small>'''''Note:''' This scene occurs only if you have missed all opportunities to recruit the cleric at the beginning of the game''</small> | |||
* Playing as [[Shadowheart]] origin, confess to Wyll of worshipping {{Deity|Shar}} and succeed the {{Ability|Charisma}} roll {{Approval|Wyll|+1}} | |||
* When Wyll confronts [[Karlach]] at the camp, call the warlock stubborn {{Approval|Wyll|+10}} | |||
** OR Order him to stand down {{Approval|Wyll|+10}} | |||
** OR Say that Karlach does not pose any threat to the Sword Coast {{Approval|Wyll|+10}} | |||
** OR Propose to help him cut Karlach down {{Approval|Wyll|+10}} | |||
* Tell [[Mizora]] not to lay a finger on Karlach during her first appearance in the camp {{Approval|Wyll|+5}} | |||
** OR, Playing as [[Karlach]] origin, ask Mizora why doesn't she f*ck off {{Approval|Wyll|+5}} | |||
* When [[Lae'zel]] intends to kill everyone before turning into mind flayers, talk her out of it {{Approval|Wyll|+5}} | |||
** OR Ask her to give you the knife to end her, then say you all still have time {{Approval|Wyll|+5}} | |||
* When Lae'zel and Shadowheart have an argument over the [[Mysterious Artefact]]: | |||
** If Lae’zel attacks Shadowheart sneakily at night, {{Skill|Persuasion|persuade}} her to stop {{Approval|Wyll|+1}} | |||
** OR, Playing as a {{Race|Half-Orc}}, {{Skill|Intimidation|intimidate}} her {{Approval|Wyll|+1}} | |||
** If Shadowheart attacks sneakily at night, {{Skill|Persuasion|persuade}} her to stop {{Approval|Wyll|+1}} | |||
* When [[Kith'rak Voss]] wakes you up at the camp during long rest to discuss the [[Mysterious Artefact]], encourage Lae'zel to trust him {{Approval|Wyll|+1}} | |||
** OR Tell Lae'zel you have her back in any choice of hers {{Approval|Wyll|+1}} | |||
* Pet [[Scratch]] when he comes to the camp {{Approval|Wyll|+1}} | |||
* Feed the [[Owlbear Cub]] when it first comes to the camp {{Approval|Wyll|+1}} | |||
** At the second appearing, successfully tend to the cub's paw {{Approval|Wyll|+1}} | |||
** Pet the cub first time after he becomes a camp follower {{Approval|Wyll|+1}} | |||
** Pet both animals when the Owlbear cub sees a nightmare {{Approval|Wyll|+1}} | |||
* Having invited [[Barcus Wroot]] to your camp, promise him you will find his friend [[Wulbren]] at [[Moonrise Towers]] {{Approval|Wyll|+1}} | |||
''[[Wyll/romance|Romance]]'' | |||
* At the camp celebration, find him at the river bank, ask him to guess why you followed him, and then: | |||
** Say his guess is halfway right and he should keep trying, and finally choose the line "Just a little" {{Approval|Wyll|+3}} | |||
<small>'''''Note: ''' If playing as [[Karlach]] origin, the last line runs as "Damn right..."''</small> | |||
:* If Karlach is dead, tell Wyll you all are doing your best, then say you want to dance with him {{Approval|Wyll|+3}} | |||
* {{Skill|Persuasion|Convince}} him to share a kiss {{Approval|Wyll|+3}} ''(starts the romance)'' | |||
* In the morning, talk to him and say you hope you can share more, OR choose to smile coquettishly {{Approval|Wyll|+3}} ''(either option)'' | |||
** If you persuaded him for a kiss, say you enjoyed the kiss in particular {{Approval|Wyll|+3}} | |||
'''[[The Blade of Frontiers|Companion quest]]''' | |||
* Ask him how he came to be the Blade of Frontiers {{Approval|Wyll|+5}} | * Ask him how he came to be the Blade of Frontiers {{Approval|Wyll|+5}} | ||
** Tell him that he must have been proud of saving | ** Tell him that he must have been proud of saving lives {{Approval|Wyll|+2}} | ||
* Ask him how he became involved with | * Ask him how he became involved with Mizora {{Approval|Wyll|+5}} | ||
* Encourage him to get of out his pact with {{Approval|Wyll|+5}} | * Encourage him to get of out his pact with {{Approval|Wyll|+5}} | ||
** Encourage him further by saying you two can figure it out if you put your worms together {{Approval|Wyll|+3}} | ** Encourage him further by saying you two can figure it out if you put your worms together {{Approval|Wyll|+3}} | ||
* Discussing [[Karlach|Karlach's]] death, say "Hail to the Blade!" OR "Hail to us!" {{Approval|Wyll|+2}} ''(either option)'' | |||
* After Mizora warps Wyll (if he spared Karlach), ask how does it feel to be a devil {{Approval|Wyll|+3}} | |||
'' | ** Then tell him he made a very handsome devil OR Say you see the Blade of Frontiers {{Approval|Wyll|+3}} | ||
* | |||
** | |||
}} | |||
=== Act Two === | === Act Two === |
Revision as of 12:22, 24 January 2025
Overview | Approval | Banter | Romance |
Wyll approves acts of heroism and defending the innocent.
He likes expressing courage and calling upon rightful vengeance in the name of wronged and downthrodden. Wyll appreciates being constant to purpose and favors when the player doesn't hesitate to engage in a fight if justice demands so. Lastly, he approves the player's positive opinion of his career as a Blade of Frontiers and appreciates understanding of his complex feelings towards his warlock pact.
Wyll disapproves villainous acts like killing the innocent or defenseless, or refusing to save the abused. He dislikes dishonesty and cruelty towards others. Being a noble born, he despises any unjustice and attempts of gaining profit through deception. Wyll doesn't appreciate helping any evil to sneak into the world, or letting the grief thrive. Finally, he doesn't look good onto any crimes or countering the official authorities.
The actions and choices listed on this page will raise or lower Wyll's Approval.
For more information about the approval system, see Approval.
Greetings
Depending on their approval rating, Wyll may greet the player with:
Negative (<0):
- "You've got something to say?"
- "Go ahead."
Neutral and Medium (0 - 39) or Neutral and up in Act Two:
- "Well met."
High and up (40+) in Act Three
- "Let's talk."
- "Always good to talk, my friend."
When spoken to by someone other than the player character:
- "I'm all chatted out, I'm afraid - though I may have a word with the chief."
Romance
Partnered
- "I'm here for you, always."
Approval
As a Companion character, the interactions listed below will cause Wyll to gain approval.
Act One
- When talking to the corpse of the Abducted Nobleman in the Crashed Nautiloid ship via :
- Demand more than apologies from Astarion after the spawn attacks you +1
- Use to calm the Scared Boar found near Astarion's pod +1
- Pull Gale out of disturbed waypoint sigil +1
Note: The recruitment itself does not give an additional approval point
- Convince the tieflings holding Lae'zel to leave (using , or lines or unique , , , , options). +1
- Speaking to Gimblebock near Chapel Entrance, choose to attack him +1
- Convince Aradin and Zevlor to stop arguing without punching either of them (using or ) +1
- Promise Zevlor you will talk to Kagha about stopping the ritual +5 (either after the scene at the entrance or in his cave)
- Tell Arka to seek vengeance and spill some goblin blood over Kanon's death +1 [Needs Verification]
- Recruiting Wyll in the Hollow, propose to hunt the devil (i.e. Karlach) together +5
- Assist Guex in training (using , , or unique , , lines) +1
- Order Lae'zel to stand down when talking to Zorru +1 (does not bring approval for characters)
- Playing as a , , or , offer Pandirna to heal her (for free) +1
- Playing as a of and after talking to Aradin, tell Remira that Liam earned a place in Warriors' Rest +1
- Let Arka shoot Sazza +1
- Talk with Rolan about his wizard master Lorroakan and agree to set up an introduction +1 (works if Gale is in your party)
- While talking to/trading with Mattis, catch Silfy trying to pickpocket you (passive check), and tell her to relax (either straightaway or after successful check) +1
- In the confrontation with Barth about the locket, stand for Meli +1
In the Sacred Pool and druid caves:
- Tell Komira that the druids are overreacting and you'll speak with them +1
- Persuade Kagha to free Arabella +5
- After resolving Arabella's fate, talk to Kagha and call her a monster OR Accuse her of killing the child in cold blood +1 (either option)
- If Arabella died, talk to Wyll and say that no child deserves such a violent fate OR That you have to break the news to her parents +3 (either option)
- Convince Kagha to fight against the Shadow Druids (if uncovered her conspiring with them) +1
Note: Gives approval regardless of whether you've been successful convincing her to go against Shadow Druids or not
- Attack Kagha after speaking to Zevlor second time (about her demands) +1
- Tell Silver the wolf you just wanted to give them your scent (using ) +1
- Agree to kill the goblin horde's leaders for Zevlor +5
- Help Alfira finish her song +1
- If you are confronted about stealing the Idol of Silvanus, return the idol and apologise +1
While the Emerald Grove is preparing for the goblin attack:
- Convince Memnos to join the fight against the goblins +1
- Tell Lakrissa to buy you a drink to be even +1
Note: This point may be earned either before attack or after defeating goblins
- Tell Pandirna that they have something to fight for +1
- Refuse to open the gate for Minthara +5
- Successfully defend the Grove and then talk to Zevlor +15
- Tell Scratch to follow your scent to the camp, using +1
- Playing as a of , , , , or , say a prayer over the corpses near the bridge to Blighted Village, while talking to Aradin there +1
Note: This scene appears only if Aradin has previously left the grove
- Spare the Owlbear Cub after killing the Mother Owlbear +1
- When find Demir and Johl arguing with Auntie Ethel, tell them all to calm down, and then choose to defend Ethel +1
- When talking to Auntie Ethel and Mayrina at the Riverside Teahouse:
In the Overgrown Tunnel:
- When Auntie Ethel surrenders, answer that the best solution is a dead hag. +1
- Refuse to take Mayrina's locket as a reward for saving her +1
- Resurrect Connor Vinderblad, and then hand Mayrina the Bitter Divorce wand OR Leave keeping the wand to yourself +1 (either option)
- Gain entrance to the village by the the goblin guard at the southern gate +1
- Attack Fezzerk and his gang near the windmill +5
- Deliver the final blow to Fezzerk when he surrenders +5
- Untie Barcus Wroot off the windmill wing and tell him that he owes you nothing +1
- Drop and prepare to destroy the Necromancy of Thay in the Apothecary's Cellar +1
Goblin Camp
At the front gate:
- Fling worg dung at Sentinel Olak +1 (requires check and triggers a fight with gate guards)
At the outer camp:
- Invite the Owlbear Cub to your camp +1 (if you spared him earlier at the his nest)
- Then speak to Krolla and convince her to let the cub go with you, using any check-based option +1
Talking with Crusher:
- Successfully use +1 on him and say you'll let his boss know of his plans
- Make Crusher kneel and kiss your foot instead, using OR Illithid powers +1 (either option)
- If Crusher starts a fight, make him kiss your foot after defeating him. +1
In the Shattered Sanctum:
- If Warrior Trinzas questions you about the ruckus, tell her that it was the sound of her friends dying +1
- Pick a fight with Priestess Gut in the throne room +1 OR in her chambers +5
- Attack Dror Ragzlin, straightaway or after interrogating the dead illithid +5
- Tell Minthara that Sazza was too stupid to understand you prior +1
Note: Sazza must be freed from the cage in Emerald Grove
- Tell Minthara that the prisoner escaped and pass an check to withhold the grove location +1
- OR, Tell her that Liam told you everything and pass the check +5
Note: These options are available only if you spoke to Minthara before interrogating and freeing Liam
- Provoke a fight with Minthara by any available option +5
- Convince the spiders in the pit that goblins taste better than you +1
At the Worg Pens:
- Stop the goblin children from throwing stones at bear by any means +1
- After freeing Halsin, agree to kill goblin leaders to save the grove (either with or without him in bear form) +5
- When dealing with the dying hyena:
- Agree to fight gnolls to save Rugan +1
- Side with Karlach when Wyll confronts her and recruit her +20
- OR Tell Karlach you are going to kill her to help Anders +10
- OR Tell Wyll to kill Karlach or attack her yourself straightaway +10 (either option)
- If you spoke both to Karlach and to Anders, tell the latter you believe her, not them +1
- If you have raided the Emerald Grove before recruiting Karlach, fail the roll to convince her it was a necessary move +10 (Karlach turns hostile to the party)
- Agree to rescue Duke Ravengard when prompted by Counsellor Florrick +10
- Save Benryn from the burning tavern +1
- Successfully the guard Salazon to let you go through the hatch to the hideout +1
- Refuse to help Zarys find her people/missing shipment +1
- Free Rugan, if he survived Zarys's torture and your fight against other Zhentharim +1
- Promise Oskar Fevras to speak to his captors +1
- Purchase the artist from Brem for the price he asks initially +1
- When entering the myconid colony, tell Sovereign Spaw the truth about the parasite +1
- Give Thulla an antidote or an Elixir of Poison Resistance (whichever you have) +1
- Agree to defeat the duergar for Sovereign Spaw +1
- When Glut asks you to help him usurp Sovereign Spaw, refuse, saying that you'll have no part of this OR that you'll kill the treacherous myconid instead +1 (either option brings approval and immediately starts fight with Glut)
- Attack Gekh Coal at the beginning of the conversation +1
- Offer to look for Derryth's husband, for a price or for free +1
- Agree to help Baelen Bonecloak escape from the Bibberbang field +1
- If Baelen ate the Noblestalk himself, offer Derryth to help leave him +1
- In Festering Cove, tell BOOOAL you won't let him enslave the Kuo-toa any longer +1
- In the Dread Hollow, place autumncrocus on Myrna’s grave +1
Note: this option is available only if you have found and read Letter from Amarith in the Arcane Tower
- the Deep Rothé to give in to their rage and attack the duergar +1
- Tell Ward Magmar that he disgusts you +1
- Pay respect to the heap of deep gnomes' corpses after killing or deceiving Brathwen and Viss +1
- Promise the deep gnome slaves that you'll do what you can to help them +1
- After finding Philomeen, talk to Lunkbug and say she's done for +1
- Stand up for the deep gnome slaves when Nere, once freed, is going to kill them +5
- Side with Elder Brithvar when confronting Nere +1
- After freeing Barcus Wroot, bid him farewell and good luck +5
- Upon entering the crèche, playing as a , Gish Far'aag to let you pass, saying you're hunting either mind flayers or the gith +1
- If Lae'zel is using the zaith'isk, convince her that the device kills instead of curing +1
In the Classroom:
- Persuade Sa'varsh Kethk to let Youth Varrl go from training. +1
- Playing as a , save Varrl by whatever means, and then tell him that warriors fight for something, not just to kill +1
At the Hatchery:
- Successfully persuade Varsh Ko'kuu to let you take the Githyanki Egg, telling him:
In Captain's Quarters and Inquisitor's Chamber:
- Ask Ch'r'ai W'wargaz how he knows so much about you +1
- Refuse to hand over the artefact to W'wargaz, and convince Lae'zel to trust you by succeeding DC 21 Persuasion check +1
- Refuse Vlaakith's demand to enter the Mysterious Artefact or say you're actually going to free the person inside +1
Raphael's Deal
- When Raphael briefly takes you to the House of Hope, tell the devil:
- Discussing his offer afterwards, tell Wyll you have no intention in bargaining with the devil +5
Camp & Conversations
Camp interactions
- At the second night in the camp, talk with Wyll about the banshee’s scream +3
- At the third night, when Wyll expresses hope that you stay allies once cured, answer it sounds great +3
OR Playing as Karlach origin, say you’ll call him a friend for as long as he'll have you +3
- Discussing with Wyll delayed ceremorphosis, choose any option except "digging some poison mushrooms" +3
- After saving Florrick from the burning tavern:
- Talk to Wyll and say you can't let the Absolute take Grand Duke Ravengard +5
- Ask him if he's worried about his father's abduction +3
- If you haven't helped the Flaming Fist at the Waukeen's Rest:
- Discussing what it's like being a duke's son, choose the line "Good wine? I'd toast to that" +1
Other companions and camp followers
- Playing as Astarion origin, confess to him of being a vampire +3
Note: The same options are available if Wyll confronts you about biting him or anyone other, including enemies
- When Shadowheart comes to the camp all not herself, succeed roll to detect a knife in her belt, and then her to have a rest at the camp +5
Note: This scene occurs only if you have missed all opportunities to recruit the cleric at the beginning of the game
- Playing as Shadowheart origin, confess to Wyll of worshipping and succeed the roll +1
- When Wyll confronts Karlach at the camp, call the warlock stubborn +10
- Tell Mizora not to lay a finger on Karlach during her first appearance in the camp +5
- OR, Playing as Karlach origin, ask Mizora why doesn't she f*ck off +5
- When Lae'zel intends to kill everyone before turning into mind flayers, talk her out of it +5
- When Lae'zel and Shadowheart have an argument over the Mysterious Artefact:
- When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact, encourage Lae'zel to trust him +1
- Pet Scratch when he comes to the camp +1
- Feed the Owlbear Cub when it first comes to the camp +1
- Having invited Barcus Wroot to your camp, promise him you will find his friend Wulbren at Moonrise Towers +1
- At the camp celebration, find him at the river bank, ask him to guess why you followed him, and then:
Note: If playing as Karlach origin, the last line runs as "Damn right..."
- him to share a kiss +3 (starts the romance)
- In the morning, talk to him and say you hope you can share more, OR choose to smile coquettishly +3 (either option)
- Ask him how he came to be the Blade of Frontiers +5
- Ask him how he became involved with Mizora +5
- Encourage him to get of out his pact with +5
- Discussing Karlach's death, say "Hail to the Blade!" OR "Hail to us!" +2 (either option)
- After Mizora warps Wyll (if he spared Karlach), ask how does it feel to be a devil +3
Act Two
Act Three
Disapproval
As a Companion character, the interactions listed below will cause Wyll to lose approval. This list is most likely incomplete.
Act One
Act Two
Act Three
Bugs
- From Patch #7 up to Hotfix #28, Wyll would use his negative greetings regardless of approval.