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Wyll/Approval: Difference between revisions
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'''[[Campsite|Camp]] & Conversations''' | '''[[Campsite|Camp]] & Conversations'''<br> | ||
''Camp interactions'' | ''Camp interactions'' | ||
* At the second night in the camp, talk with Wyll about the banshee’s scream {{Approval|Wyll|+3}} | * At the second night in the camp, talk with Wyll about the banshee’s scream {{Approval|Wyll|+3}} | ||
* At the third night, when Wyll expresses hope that you stay allies once cured, answer it sounds great {{Approval|Wyll|+3}} | * At the third night, when Wyll expresses hope that you stay allies once cured, answer it sounds great {{Approval|Wyll|+3}} | ||
OR Playing as [[Karlach]] origin, say you’ll call him a friend for as long as he'll have you {{Approval|Wyll|+3}} | ** OR, Playing as [[Karlach]] origin, say you’ll call him a friend for as long as he'll have you {{Approval|Wyll|+3}} | ||
* Discussing with Wyll delayed ceremorphosis, choose any option except "digging some poison mushrooms" {{Approval|Wyll|+3}} | * Discussing with Wyll delayed ceremorphosis, choose any option except "digging some poison mushrooms" {{Approval|Wyll|+3}} | ||
* After saving [[Florrick]] from the burning tavern: | * After saving [[Florrick]] from the burning tavern: | ||
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'''[[The Blade of Frontiers|Companion quest]]''' | '''[[The Blade of Frontiers|Companion quest]]''' | ||
* Ask him how he | * Ask him how he became the Blade of Frontiers {{Approval|Wyll|+5}} | ||
** Tell him that he must have been proud of saving lives {{Approval|Wyll|+2}} | ** Tell him that he must have been proud of saving lives {{Approval|Wyll|+2}} | ||
* Ask him how he became involved with Mizora {{Approval|Wyll|+5}} | * Ask him how he became involved with Mizora {{Approval|Wyll|+5}} | ||
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'''[[Circus of the Last Days]]:''' | '''[[Circus of the Last Days]]:'''<br> | ||
''At the entrance:'' | ''At the entrance:'' | ||
* Convince [[Klaus]] to let you in, using {{Skill|Persuasion}}, {{Skill|Deception}} or any class-based option '''except pretending to be a friend of Gortash's''' {{Approval|Wyll|+1}} | * Convince [[Klaus]] to let you in, using {{Skill|Persuasion}}, {{Skill|Deception}} or any class-based option '''except pretending to be a friend of Gortash's''' {{Approval|Wyll|+1}} | ||
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=== Act One === | === Act One === | ||
'''[[Ravaged Beach]]''' | '''[[Ravaged Beach]] & [[Roadside Cliffs]]''' | ||
* Accept [[Astarion|Astarion's]] apologies and say you would have done the same {{Approval|Wyll|-1}} | * Accept [[Astarion|Astarion's]] apologies and say you would have done the same {{Approval|Wyll|-1}} ''(unique line for {{Background|Haunted One|The Dark Urge}})'' | ||
* Playing as {{Background|Haunted One|The Dark Urge}}, tear off [[Gale|Gale's]] hand {{Approval|Wyll|-1}} | * Playing as {{Background|Haunted One|The Dark Urge}}, tear off [[Gale|Gale's]] hand {{Approval|Wyll|-1}} | ||
''In | '''[[Emerald Grove]]''' | ||
''In [[The Hollow]]:'' | |||
* Take a swing at [[Zevlor]] during his argument with Aradin {{Approval|Wyll|-1}} | * Take a swing at [[Zevlor]] during his argument with Aradin {{Approval|Wyll|-1}} | ||
* Refuse to help | * Refuse to help Zevlor persuade [[Kagha]] to let the tieflings stay {{Approval|Wyll|-1}} | ||
* Scold [[Elegis]] for being scared of a few goblins OR tell her to get to digging their own graves {{Approval|Wyll|-1}} | * Scold [[Elegis]] for being scared of a few goblins OR tell her to get to digging their own graves {{Approval|Wyll|-1}} ''(either option)'' | ||
* | * Tell [[Arron]] that tiefling refugees will be fine due to their devilish powers {{Approval|Wyll|-1}} | ||
* Tell the tiefling kids trained by [[Asharak]] that they are going to die {{Approval|Wyll|-1}} | * Tell the tiefling kids trained by [[Asharak]] that they are going to die {{Approval|Wyll|-1}} | ||
* Tell [[Pandirna]] to hush or you will snap her neck {{Approval|Wyll|-1}} ''( | * Tell [[Pandirna]] to hush or you will snap her neck {{Approval|Wyll|-1}} ''(Available for all classes except {{Class|Barbarian}})'' | ||
* Convince [[Arka]] to spare [[Sazza]] (using | * Convince [[Arka]] to spare [[Sazza]] (using {{Skill|Persuasion}}, {{Skill|Intimidation}} or {{SAI|Detect Thoughts}}) {{Approval|Wyll|-1}} | ||
** OR Fail to use | ** OR Fail to use {{SAI|Detect Thoughts}} on Arka {{Approval|Wyll|-1}} | ||
* Promise | * Promise Sazza that you will free her {{Approval|Wyll|-1}} and then indeed free her {{Approval|Wyll|-1}} | ||
* Refuse Zevlor to kill the goblin horde's leaders {{Approval|Wyll|-1}} | |||
* Refuse | |||
* Threaten [[Mol]] when first meeting her in the [[Tiefling Hideout]] {{Approval|Wyll|-1}} | * Threaten [[Mol]] when first meeting her in the [[Tiefling Hideout]] {{Approval|Wyll|-1}} | ||
* After successfully stealing the [[Idol of Silvanus]] for | * After successfully stealing the [[Idol of Silvanus]] for Mol, tell her you will be keeping it {{Approval|Wyll|-1}} | ||
** OR, Playing as a {{Class|Rogue}}, advise her not to ask, just take {{Approval|Wyll|-1}} | ** OR, Playing as a {{Class|Rogue}}, advise her not to ask, just take {{Approval|Wyll|-1}} | ||
* | * During [[Meli]] and [[Barth|Barth's]] confrontation about the stolen locket, choose not to get involved {{Approval|Wyll|-1}} | ||
** OR Tell Meli to hand over the locket and when he says he doesn't have it, tell him he's on his own {{Approval|Wyll|-1}} | |||
** Tell | ** Tell Meli to return the locket, because "There's already one thief to bury today." {{Approval|Wyll|-1}} | ||
** Tell | <small>'''''Note:''' This line is available only if [[Arabella]] has died''</small> | ||
'''''Note:''' This line is available only if [[Arabella]] has died'' | :* Make Barth pay you for his locket, if you get it back from Meli {{Approval|Wyll|-1}} | ||
:* Make | |||
* While talking to/trading with [[Mattis]], catch [[Silfy]] trying to pickpocket you and grab her by the hand{{Approval|Wyll|-1}} | * While talking to/trading with [[Mattis]], catch [[Silfy]] trying to pickpocket you and grab her by the hand{{Approval|Wyll|-1}} | ||
''In the [[Sacred Pool]] and druid caves:'' | ''In the [[Sacred Pool]] and druid caves:'' | ||
* Do nothing when | * Do nothing when Kagha is threatening [[Arabella]] {{Approval|Wyll|-1}} | ||
* After resolving | * After resolving Arabella's fate, tell Kagha that you would have killed the girl outright {{Approval|Wyll|-5}} | ||
** OR Tell her you just wanted to see what would happen. {{Approval|Wyll|-5}} | ** OR Tell her you just wanted to see what would happen. {{Approval|Wyll|-5}} | ||
** OR Tell her that it was quite a show | ** OR Tell her that it was quite a show {{Approval|Wyll|-5}} | ||
** OR Praise | ** OR Praise Kagha for protecting her own {{Approval|Wyll|-1}} | ||
* Prod [[Nettie]] | * If Arabella died, talk to Wyll and call her a thief {{Approval|Wyll|-3}} | ||
** OR Say that the matter was not your business {{Approval|Wyll|-3}} | |||
** OR Say that Kagha was right {{Approval|Wyll|-3}} | |||
** OR that it was the girl's fault {{Approval|Wyll|-3}} | |||
* Prod [[Nettie|Nettie's]] bird twice {{Approval|Wyll|-1}} | |||
* Playing as a {{Class|Rogue}}, pick [[Mirkon|Mirkon's]] pockets while he is charmed by the harpies. {{Approval|Wyll|-1}} | * Playing as a {{Class|Rogue}}, pick [[Mirkon|Mirkon's]] pockets while he is charmed by the harpies. {{Approval|Wyll|-1}} | ||
** After saving | ** After saving Mirkon from the harpies, tell him to stop sniveling or the harpies will return {{Approval|Wyll|-1}} | ||
* Tell [[Alfira]] she should give up on her song {{Approval|Wyll|-1}} | * Tell [[Alfira]] she should give up on her song {{Approval|Wyll|-1}} | ||
* Kick [[Timber]] the squirrel {{Approval|Wyll|-1}} | ** Steal Alfira's extra lute {{Approval|Wyll|-1}} | ||
** Take Alfira's lute out of her hands and smash it {{Approval|Wyll|-1}} | |||
* Kick [[Timber]] the squirrel {{Approval|Wyll|-1}} | |||
** If you miss, try to kick her again {{Approval|Wyll|-1}} | ** If you miss, try to kick her again {{Approval|Wyll|-1}} | ||
** Playing as {{Background|Haunted One|The Dark Urge}}, when confronted by a companion about kicking [[Timber]], answer that it came right at you OR that your instincts are sharp {{Approval|Wyll|-1}} | ** Playing as {{Background|Haunted One|The Dark Urge}}, when confronted by a companion about kicking [[Timber]], answer that it came right at you OR that your instincts are sharp {{Approval|Wyll|-1}} | ||
''While the Emerald Grove is preparing for the goblin attack'' | ''While the Emerald Grove is preparing for the goblin attack'' | ||
* Tell | * Tell Pandirna that you are here for the show {{Approval|Wyll|-1}} | ||
* Tell | * Tell Zevlor (or Asharak if Zevlor is dead) that it was you who led the horde to the grove, and then that this place belongs to the [[Absolute]] {{Approval|Wyll|-10}} | ||
** OR That the horde is coming, led by the drow - and you are ''with'' them {{Approval|Wyll|-10}} | ** OR That the horde is coming, led by the drow - and you are ''with'' them {{Approval|Wyll|-10}} | ||
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell | ** OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell Zevlor that the goblin horde is yours. {{Approval|Wyll|-1}} | ||
* Tell | * Tell Mirkon you are not going to save him again OR that he's on his own. {{Approval|Wyll|-1}} ''(the formulation depends on whether you saved Mirkon from the harpies or not)'' | ||
* Betray the Grove (open the gate) after blowing the horn {{Approval|Wyll|-10}} | * Betray the Grove (open the gate) after blowing the horn {{Approval|Wyll|-10}} | ||
'''[[Forest]]''' | '''[[Forest]]''' | ||
* Talking with [[Scratch]] via | * Talking with [[Scratch]] via {{SAI|Speak with Animals}}, shout at the [[Gomwick|Gomwick's]] corpse to prove he indeed is dead {{Approval|Wyll|-1}} | ||
* While talking to [[Aradin Beno|Aradin]] on the bridge, say you don't waste your time with devilspawn {{Approval|Wyll|-1}} | * While talking to [[Aradin Beno|Aradin]] on the bridge, say you don't waste your time with devilspawn {{Approval|Wyll|-1}} | ||
'''[[Sunlit Wetlands]]/[[Putrid Bog]]''' | '''[[Sunlit Wetlands]]/[[Putrid Bog]]''' | ||
* While talking to [[Demir]] and [[Johl]] after [[Auntie Ethel]] disappears, tell them they're on their own {{Approval|Wyll|-1}} | * While talking to [[Demir]] and [[Johl]] after [[Auntie Ethel]] disappears, tell them they're on their own {{Approval|Wyll|-1}} | ||
** OR Playing as a {{Class|Ranger}}, a {{Class|Sorcerer}} or a {{Class|Wizard}}, tell | ** OR Playing as a {{Class|Ranger}}, a {{Class|Sorcerer}} or a {{Class|Wizard}}, tell brothers to "trust a more experienced soul" {{Approval|Wyll|-1}} | ||
* Chasing after | ''In the [[Overgrown Tunnel]]:'' | ||
* When | * Chasing after Auntie Ethel in her lair, speak to [[Lorin]] and ROAR at him. {{Approval|Wyll|-1}} | ||
* When Ethel surrenders, let her go and keep [[Mayrina]] in exchange for [[Auntie Ethel's Hair|fey hair]]. {{Approval|Wyll|-5}} | |||
* If you killed Auntie Ethel and spared [[Mask of Regret (Overgrown Tunnel)|Mask of Regret]], speak to the latter afterwards and choose to attack her {{Approval|Wyll|-1}} | * If you killed Auntie Ethel and spared [[Mask of Regret (Overgrown Tunnel)|Mask of Regret]], speak to the latter afterwards and choose to attack her {{Approval|Wyll|-1}} | ||
* Allow Auntie Ethel to take your eye as a payment for ridding you of the tadpole {{Approval|Wyll|-1}} | * Allow Auntie Ethel to take your eye as a payment for ridding you of the tadpole {{Approval|Wyll|-1}} | ||
* Resurrect [[Connor Vinderblad]], then | * Resurrect [[Connor Vinderblad]], then choose to keep the [[Bitter Divorce]] wand to yourself {{Approval|Wyll|-1}} | ||
'''[[Blighted Village]]''' | '''[[Blighted Village]]''' | ||
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* Untie [[Barcus Wroot]] off the windmill wing and demand a compensation from him {{Approval|Wyll|-1}} | * Untie [[Barcus Wroot]] off the windmill wing and demand a compensation from him {{Approval|Wyll|-1}} | ||
'''[[Goblin Camp]]''' | |||
'''[[Goblin Camp]]'''<br> | |||
''At the gate and in the outer camp:'' | |||
* Smear the dung over your face on [[Olak|Sentinel Olak's]] demand {{Approval|Wyll|-1}} | * Smear the dung over your face on [[Olak|Sentinel Olak's]] demand {{Approval|Wyll|-1}} | ||
* Tell [[Tracker Grikka]] that you will get answers from prisoners. | * Tell [[Tracker Grikka]] that you will get answers from prisoners {{Approval|Wyll|-1}} | ||
* Using {{SAI|Speak with Animals}}, tell the [[Dishevelled Chicken]] to shut up and play {{Approval|Wyll|-1}} | |||
** OR Instruct the chicken to run to the finish posts. {{Approval|Wyll|-1}} | |||
<small>'''''Note:''' These options are available if you have killed the [[Owlbear Cub]] in its [[Owlbear Nest|nest]]''</small> | |||
''Dealing with [[Crusher]]:'' | |||
* When Crusher orders you to kiss his foot, obey {{Approval|Wyll|-1}}, then start licking it {{Approval|Wyll|-1}} | |||
** OR Give his foot a long lick straightaway {{Approval|Wyll|-1}} | ** OR Give his foot a long lick straightaway {{Approval|Wyll|-1}} | ||
** If Crusher attacks you, defeat him, then say you've made a point and help him up | ** If Crusher attacks you, defeat him, then say you've made a point and help him get up {{Approval|Wyll|-1}} | ||
''Inside the [[Shattered Sanctum]]:'' | |||
* Tell [[Torturer Spike]] to let you put the prisoner through paces {{Approval|Wyll|-1}} | |||
* Tell [[Torturer Spike]] to let you put the prisoner through paces | |||
** OR, Playing as {{Background|Haunted One|The Dark urge}}, propose to show Spike how it's done {{Approval|Wyll|-1}} | ** OR, Playing as {{Background|Haunted One|The Dark urge}}, propose to show Spike how it's done {{Approval|Wyll|-1}} | ||
** OR, Playing as a {{Race|Drow}}, tell him that you don't try, you get results {{Approval|Wyll|-1}} | ** OR, Playing as a {{Race|Drow}}, tell him that you don't try, you get results {{Approval|Wyll|-1}} | ||
** Then torture [[Liam]] yourself | ** Then torture [[Liam]] yourself {{Approval|Wyll|-1}} | ||
* After questioning | * After questioning Liam, leave him chained to the rack {{Approval|Wyll|-1}} | ||
* Convince [[Minthara]] to spare | * Convince [[Minthara]] to spare Sazza, saying the latter didn't know who you were {{Approval|Wyll|-1}} | ||
'''''Note:''' | <small>'''''Note:''' Sazza must be freed from the cage in Emerald Grove''</small> | ||
* Agree to attack the Grove with | * Agree to attack the Grove with Minthara with or without asking for a reward {{Approval|Wyll|-5}} | ||
''In the [[Worg Pens]]:'' | ''In the [[Worg Pens]]:'' | ||
* Tell goblin children to keep at the [[Halsin|bear]], to aim for his eye, or to use sharper stones. {{Approval|Wyll|-1}} ''(either option)'' | * Tell goblin children to keep at the [[Halsin|bear]], to aim for his eye, or to use sharper stones. {{Approval|Wyll|-1}} ''(either option)'' | ||
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* Refuse [[Halsin]] to help him save the grove after freeing him {{Approval|Wyll|-5}} | * Refuse [[Halsin]] to help him save the grove after freeing him {{Approval|Wyll|-5}} | ||
'''[[Waukeen's Rest]]''' | '''[[The Risen Road]] & [[Waukeen's Rest]]''' | ||
* Tell | * If you have raided the Emerald Grove before recruiting [[Karlach]], convince her it was a necessary move {{Approval|Wyll|-1}} | ||
* Tell [[Rugan]] that you are here for the cargo, not to rescue him {{Approval|Wyll|-1}} | |||
* Tell Counsellor [[Florrick]] that she needs to find someone else to rescue [[Duke Ravengard]] {{Approval|Wyll|-5}} | |||
'''[[Zhentarim Hideout]]''' | |||
* Agree to find the missing shipment for [[Zarys]] {{Approval|Wyll|-1}} | |||
<small>'''''Note: ''' Distracts a point regardless of whether you know the truth about cargo's fate or not'' </small> | |||
* Kill Rugan, if you conspired with him about missing shipment and he survived Zarys's torture and your fight against other Zhentarim {{Approval|Wyll|-1}} | |||
* After purchasing [[Oskar Fevras]] from [[Brem]], speak to the artist and call him a slave '''twice''' {{Approval|Wyll|-5}} | |||
'''[[Underdark]]''' | '''[[Underdark]]''' | ||
* Agree to hunt down [[Thulla]] for [[Gekh Coal]], for reward or for free {{Approval|Wyll|-1}} | * Agree to hunt down [[Thulla]] for [[Gekh Coal]], for reward or for free {{Approval|Wyll|-1}} | ||
* Steal [[Boots of Speed]] from Thulla while she's helpless | * Steal [[Boots of Speed]] from Thulla while she's helpless {{Approval|Wyll|-1}} | ||
* When speaking with [[Glut]] after defeating the duergar, agree to eliminate [[Spaw]] | * When speaking with [[Glut]] after defeating the duergar, agree to eliminate Sovereign [[Spaw]] {{Approval|Wyll|-1}} | ||
** If [[Baelen Bonecloak]] ate the [[Noblestalk]] himself, tell [[Derryth Bonecloak]] you know ''exactly'' what you've done {{Approval|Wyll|-1}} | ** If [[Baelen Bonecloak]] ate the [[Noblestalk]] himself, tell [[Derryth Bonecloak]] you know ''exactly'' what you've done {{Approval|Wyll|-1}} | ||
'''[[Grymforge]]''' | '''[[Grymforge]]''' | ||
* Ask [[Ward Magmar]] how to get a slave of your own {{Approval|Wyll|-1}} | * Ask [[Ward Magmar]] how to get a slave of your own {{Approval|Wyll|-1}} | ||
* After killing | * After killing Magmar and [[Pistle]], tell [[Skickpit]] to use the elevator to surface {{Approval|Wyll|-1}} ''(further options to convince the gnome won't bring any points)'' | ||
* After rescuing [[Nere]], tell him to finish the slaves, OR choose to say nothing {{Approval|Wyll|-5}} ''(either)'' | * After rescuing [[Nere]], tell him to finish the slaves, OR choose to say nothing {{Approval|Wyll|-5}} ''(either option)'' | ||
* Side with | * Side with Nere against [[Brithvar|Elder Brithvar]] {{Approval|Wyll|-1}} | ||
* If you killed the duergar (both rebels and Absolutists) before freeing | * If you killed the duergar (both rebels and Absolutists) before freeing Nere, kill the gnome slaves as well, when he orders you to {{Approval|Wyll|-5}} | ||
* After defeating | * After defeating Nere, ask Brithvar about the gnome slaves and tell him that they are a valuable asset {{Approval|Wyll|-5}} | ||
'''[[Mountain Pass]]''' | '''[[Mountain Pass]]''' | ||
* Attack [[Ellyka]] near the point of encounter with githyanki | * Attack [[Ellyka]] near the point of encounter with githyanki patrol {{Approval|Wyll|-1}} | ||
** OR, Being | ** OR, Being {{SAI|Disguise Self|disguised}} as a gith, provoke her to attack you {{Approval|Wyll|-1}} | ||
'''[[Crèche Y'llek]]''' | '''[[Crèche Y'llek]]''' | ||
* Tell [[Varsh Ko'kuu]] that if he gives you the [[Githyanki Egg | * Tell [[Varsh Ko'kuu]] that if he gives you the [[Githyanki Egg]] you'll sell it at best price OR make yourself an omelette {{Approval|Wyll|-1}} ''(either option)'' | ||
* Crush the Githyanki | * Crush the Githyanki Egg {{Approval|Wyll|-1}} ''(Not available for a {{Race|Githyanki}} character)'' | ||
<small>'''''Note: '''Any threat of doing harm to the egg or its destruction makes Ko'kuu and hatchery guards hostile''</small> | |||
* Offer to fight [[Youth Varrl]] when [[Sa'varsh Kethk]] asks for a challenger {{Approval|Wyll|-1}}, and then indeed kill him {{Approval|Wyll|-1}} | * Offer to fight [[Youth Varrl]] when [[Sa'varsh Kethk]] asks for a challenger {{Approval|Wyll|-1}}, and then indeed kill him {{Approval|Wyll|-1}} | ||
* Talking to [[Vlaakith]], say you're a friend who brought the artefact to her {{Approval|Wyll|-1}} | * Talking to [[Vlaakith]], say you're a friend who brought the artefact to her {{Approval|Wyll|-1}} | ||
** OR Rat [[Shadowheart]] out that it was she who stole it {{Approval|Wyll|-1}} ''( | ** OR Rat [[Shadowheart]] out that it was she who stole it {{Approval|Wyll|-1}} ''(Available only if Shadowheart '''is in the party''')'' | ||
* Agree to | * Agree to Vlaakith's demand to kill the person inside the [[Mysterious Artefact]] {{Approval|Wyll|-1}} | ||
* Steal the [[Blood of Lathander]] from the Secret Chamber {{Approval|Wyll|-1}} | * Steal the [[Blood of Lathander]] from the Secret Chamber {{Approval|Wyll|-1}} | ||
'''Raphael's deal''' | '''Raphael's deal''' | ||
* When [[Raphael]] briefly takes you to the [[House of Hope]], say that you'll do anything to get rid of the tadpole | * When [[Raphael]] briefly takes you to the [[House of Hope]], say that you'll do anything to get rid of the tadpole {{Approval|Wyll|-1}} | ||
* | * Discussing the devil's offer afterwards: | ||
** Say you should at least hear the him out/consider his offer {{Approval|Wyll|-1}} | |||
** OR Say that no cost is too great, if it rids you of infection {{Approval|Wyll|-1}} | |||
** OR Tell Wyll you should refuse the devil like he refused Mizora {{Approval|Wyll|-1}} ''(Available if you have already met her)'' | |||
'''[[The Blade of Frontiers| | |||
* When discussing how he | '''[[Campsite|Camp]] & Conversations'''<br> | ||
* After it is revealed he is [[Ulder Ravengard|Duke Ravengard's]] son, tell him you | ''Camp interactions'' | ||
* | * When discussing the delayed ceremorphosis, propose to dig up some poison mushrooms {{Approval|Wyll|-1}} | ||
* | * Playing as {{Background|Haunted One|The Dark Urge}}, confess to murdering the bard {{Approval|Wyll|-1}} | ||
''If Karlach was spared:'' | ** OR Fail the roll to {{Skill|Deception|deceive}} the others by any story {{Approval|Wyll|-1}} | ||
* Flirt with [[Mizora]] {{Approval|Wyll|-1}} | |||
* Ask | ''Other companions and camp followers'' | ||
* | * When Wyll with other companions finds out that [[Astarion]] is a vampire: | ||
}} | ** Say you think he won't hurt any of you {{Approval|Wyll|-1}} | ||
** OR Tell them that if they don't like it, they can leave {{Approval|Wyll|-1}} | |||
* Playing as [[Astarion]] origin, confess to him of being a vampire, then say you cannot promise him to keep your fangs out of innocent flesh {{Approval|Wyll|-5}} | |||
** If Wyll confronts you himself, admit your condition, then fail {{Skill|Persuasion}} or {{Skill|Deception}} roll to explain why you kept it a secret {{Approval|Wyll|-3}} | |||
* Playing as [[Shadowheart]] origin, confess to Wyll of worshipping {{Deity|Shar}}, but fail the {{Ability|Charisma}} roll | |||
* When [[Lae'zel]] and [[Shadowheart]] have an argument over the [[Mysterious Artefact]]: | |||
** When either of them attacks another sneakily at night, choose to do nothing {{Approval|Wyll|-1}} ''(the attacked one dies)'' | |||
* Choose to attack the [[Owlbear Cub]] when he comes to the camp {{Approval|Wyll|-1}} ''(works either at first or second appearing, with or without {{SAI|Speak with Animals}})'' | |||
'''[[The Blade of Frontiers|Companion quest]]''' | |||
* When discussing how he became The Blade of Frontiers, say that killing goblins is hardly worth to be worked up about {{Approval|Wyll|-2}} | |||
* After it is revealed he is [[Ulder Ravengard|Duke Ravengard's]] son, tell him you are not interested in his lineage {{Approval|Wyll|-3}} | |||
* Discussing what it's like being a duke's son, after Wyll mentiones a taste for a good wine, say you find him a bit smug {{Approval|Wyll|-1}} | |||
* Playing as a {{Class|Wizard}}, {{Class|Warlock}}, {{Class|Sorcerer}} or {{Class|Cleric}}, examine his false eye, ask him whether it is a sending stone. Then succeed a passive {{Skill|Insight}} check and probe his mind with illithid {{Ability|Wisdom}} power {{Approval|Wyll|-5}} ''(works regardless of Wisdom roll result)'' | |||
''If [[Karlach]] was spared:'' | |||
* Flirt with [[Mizora]] {{Approval|Wyll|-1}} | |||
* Ask Mizora whether she will leave if you turn on Karlach {{Approval|Wyll|-1}} | |||
* After Mizora warps Wyll, ask how does it feel to be a devil, then call him hideous freak {{Approval|Wyll|-3}} | |||
=== Act Two === | === Act Two === | ||
'''[[Ruined Battlefield]]'''<br> | '''[[Ruined Battlefield]]'''<br> | ||
''If entering the [[Shadow-Cursed Lands]] from the [[Grymforge]]:'' | ''If entering the [[Shadow-Cursed Lands]] from the [[Grymforge]]:'' | ||
* When the | * When the [[Shadow]]s warp [[Yonas|Harper Yonas]], choose to run from the fight {{Approval|Wyll|-1}} | ||
''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:'' | ''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:'' | ||
* Traversing Shadow-Cursed Lands with the convoy and [[Kar'niss]] the drider, protect them from [[Harpers]], thus maintaining your cover as a True Soul {{Approval|Wyll|-1}} | * Traversing Shadow-Cursed Lands with the convoy and [[Kar'niss]] the drider, protect them from [[Harpers]], thus maintaining your cover as a True Soul {{Approval|Wyll|-1}} | ||
** OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the | ** OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the [[Moonlantern]] {{Approval|Wyll|-1}} | ||
<small>''''' Note:''' Taking this course immediately starts the fight with remaining Harpers. Works, too, if you managed to pick up the Moonlantern during the battle'' </small> | |||
* If ambushing the convoy '''with''' the Harpers, start the dialogue with the drider and reveal the ambush to it {{Approval|Wyll|-1}} | * If ambushing the convoy '''with''' the Harpers, start the dialogue with the drider and reveal the ambush to it {{Approval|Wyll|-1}} | ||
''When dealing with [[He Who Was]]:'' | ''When dealing with [[He Who Was]]:'' | ||
* Order [[Madeline]] to hurt herself as Ben and Marc did {{Approval|Wyll|-1}} ''(Evil {{Class|Cleric}} | * Order [[Madeline]] to hurt herself as Ben and Marc did {{Approval|Wyll|-1}} ''(Unique line for Evil {{Class|Cleric}})'' | ||
** Then tell her to stab herself and don't stop OR to prove she is sorry {{Approval|Wyll|-1}} ''(either option)'' | ** Then tell her to stab herself and don't stop OR to prove she is sorry {{Approval|Wyll|-1}} ''(either option)'' | ||
** Finally succeed a | ** Finally succeed a {{Skill|Persuasion}} roll to keep her going {{Approval|Wyll|-1}} | ||
''Elsewhere:'' | ''Elsewhere:'' | ||
* When talking to [[Dolly Thrice]], ignore her pleads two times and keep the | * When talking to [[Dolly Thrice]], ignore her pleads '''two times''' and keep the Moonlantern {{Approval|Wyll|-1}} | ||
* After saving [[Rolan]] from the | * After saving [[Rolan]] from the Shadows, tell him to shut up and be grateful {{Approval|Wyll|-1}} | ||
'''[[Last Light Inn]]'''<br> | '''[[Last Light Inn]]'''<br> | ||
''Speaking to [[Jaheira]]:'' | ''Speaking to [[Jaheira]]:'' | ||
* When talking to Jaheira inside the inn, tell her that you drink to darkness that will come when you drag Isobel to [[Moonrise Towers]] {{Approval|Wyll|-10}} ''( | * When talking to Jaheira inside the inn, tell her that you drink to darkness that will come when you drag Isobel to [[Moonrise Towers]] {{Approval|Wyll|-10}} ''(Available is you have [[Z'rell|Z'rell's]] orders to do it)'' | ||
''Dealing with [[Isobel]] and [[Marcus Falgor|Marcus]]:'' | ''Dealing with [[Isobel]] and [[Marcus Falgor|Marcus]]:'' | ||
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** After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face {{Approval|Wyll|-10}} | ** After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face {{Approval|Wyll|-10}} | ||
* Playing as {{Background|Haunted One|The Dark Urge}}: | * Playing as {{Background|Haunted One|The Dark Urge}}: | ||
** Obey your Urge and tell Isobel you crave to kill her {{Approval|Wyll|-10}} '' | ** Obey your Urge and tell Isobel you crave to kill her {{Approval|Wyll|-10}} | ||
<small>'''''Note: ''' This option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing [[Nightsong]]; turns hostile Isobel and any Harper who sees it''</small> | |||
''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:'' | ''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:'' | ||
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''Speaking to [[Cerys]]:'' | ''Speaking to [[Cerys]]:'' | ||
* When she tell you about their misfortunes and says they ran until found the inn, conclude that she abandoned others {{Approval|Wyll|-1}} ''(use basic line or unique for {{Class|Barbarian}}, {{Class|Fighter}}, {{Class|Monk}} or {{Class|Paladin}} (except | * When she tell you about their misfortunes and says they ran until found the inn, conclude that she abandoned others {{Approval|Wyll|-1}} ''(use basic line or unique for {{Class|Barbarian}}, {{Class|Fighter}}, {{Class|Monk}} or {{Class|Paladin}} (except {{Class|Oathbreaker}}))'' | ||
* Ask her what they are doing here, if they headed for Baldur's Gate, and then say she did the right mess of things | * Ask her what they are doing here, if they headed for Baldur's Gate, and then say she did the right mess of things {{Approval|Wyll|-1}} | ||
''Talking to [[Alfira]]:'' | ''Talking to [[Alfira]]:'' | ||
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''Speaking with [[Bex]] and [[Danis]]:'' | ''Speaking with [[Bex]] and [[Danis]]:'' | ||
* Before trying to [[Rescue the Tieflings| | * Before trying to [[Rescue the Tieflings|save captured refugees]]: | ||
** Tell Bex that Danis is now goblin chow toy OR that they've probably killed and eaten him {{Approval|Wyll|-1}} ''(either option)'' | ** Tell Bex that Danis is now goblin chow toy OR that they've probably killed and eaten him {{Approval|Wyll|-1}} ''(either option)'' | ||
* If Danis '''died''' while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise {{Approval|Wyll|-1}} | * If Danis '''died''' while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise {{Approval|Wyll|-1}} | ||
''Dealing with [[Rolan]], [[Cal]] and [[Lia]]:'' | ''Dealing with [[Rolan]], [[Cal]] and [[Lia]]:'' | ||
* Speaking to drunken Rolan before trying to | * Speaking to drunken Rolan before trying to sav captured refugees: | ||
** Tell him that his siblings are better off dead than in cult's hands {{Approval|Wyll|-1}} | ** Tell him that his siblings are better off dead than in cult's hands {{Approval|Wyll|-1}} | ||
** OR Tell him to stop whining and do something about it {{Approval|Wyll|-1}} | ** OR Tell him to stop whining and do something about it {{Approval|Wyll|-1}} | ||
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* If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly {{Approval|Wyll|-1}} | * If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly {{Approval|Wyll|-1}} | ||
''Talking to [[Ide]] after drunken | ''Talking to [[Ide]] after drunken Rolan has snapped on her:'' | ||
* Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant for it's what she really is. {{Approval|Wyll|-1}} | * Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant for it's what she really is. {{Approval|Wyll|-1}} | ||
* When Ide shows you the [[The Way of the Wanderer|book]] she means to keep for Rolan, convince her to give it to you, using | * When Ide shows you the [[The Way of the Wanderer|book]] she means to keep for Rolan, convince her to give it to you, using {{Skill|Deception}} or {{Skill|Intimidation}} {{Approval|Wyll|-1}} ''(either option)'' | ||
''Talking to [[Meygan|Harper Meygan]] mourning [[Yonas]]:'' | ''Talking to [[Meygan|Harper Meygan]] mourning [[Yonas]]:'' | ||
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''Elsewhere in the inn:'' | ''Elsewhere in the inn:'' | ||
* When | * When [[Raphael]] leaves after playing lanceboard with [[Mol]], talk to [[Wyll]] and say that she should consider the devil's offer {{Approval|Wyll|-3}} | ||
* After | <small>'''''Note: ''' Throughout the dialogue, there are three possible options with similar meaning, all bringing the same disapproval'' </small> | ||
* Playing as {{Background|Haunted One|The Dark Urge}}, give in to your urge to kill the [[Strange Ox]] | * After Mol is taken during [[Marcus Falgor|Marcus's]] assault, tell [[Mattis]] she's probably dead already. {{Approval|Wyll|-1}} | ||
* Talking to [[Florrick| | * Playing as {{Background|Haunted One|The Dark Urge}}, give in to your urge to kill the [[Strange Ox]] {{Approval|Wyll|-1}} | ||
* Talking to [[Florrick|Counsellor Florrick]], tell her you have no intentions to go to [[Moonrise Towers]] {{Approval|Wyll|-1}} | |||
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* Refuse to help [[Arabella]] find her parents. {{Approval|Wyll|-3}} | * Refuse to help [[Arabella]] find her parents. {{Approval|Wyll|-3}} | ||
** If you agreed, refuse to take Arabella in at your camp. {{Approval|Wyll|-3}} | ** If you agreed, refuse to take Arabella in at your camp. {{Approval|Wyll|-3}} | ||
* OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and fail | * OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and fail {{Skill|Persuasion}} or {{Skill|Intimidation}} roll to take her to your camp {{Approval|Wyll|-3}} ''({{Background|Haunted One|The Dark Urge}} character will have unique lines and {{Skill|Persuasion}} option only)'' | ||
'''[[Moonrise Towers]]'''<br> | '''[[Moonrise Towers]]'''<br> | ||
''Witnessing [[Ketheric|Ketheric's]] trial (at the very first visit to Moonrise):'' | ''Witnessing [[Ketheric|Ketheric's]] trial (at the very first visit to Moonrise):'' | ||
* If [[Minthara]] is judged: | * If [[Minthara]] is judged: | ||
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** Kill them through illithid powers ''(A {{Background|Haunted One|The Dark Urge}} character will have several options, all gaining points)'' {{Approval|Wyll|-1}} | ** Kill them through illithid powers ''(A {{Background|Haunted One|The Dark Urge}} character will have several options, all gaining points)'' {{Approval|Wyll|-1}} | ||
''Talking to [[Z'rell|Disciple Z'rell]] | ''Talking to [[Z'rell|Disciple Z'rell]],'' if you have helped [[Balthazar]] to retrieve [[Nightsong]], agree to kidnap Isobel next {{Approval|Wyll|-1}} | ||
''At the [[Moonrise Towers Prison]]:'' | ''At the [[Moonrise Towers Prison]]:'' | ||
* When approaching | * When approaching Minthara being tortured and erased by [[Jasin]] and [[Sumera]]: | ||
** Say you expected to see her dismembered {{Approval|Wyll|-1}} | ** Say you expected to see her dismembered {{Approval|Wyll|-1}} | ||
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, if you failed a | ** OR, Playing as {{Background|Haunted One|The Dark Urge}}, if you failed a {{Ability|Wisdom}} check to reach out to Minthara's mind, tell the questioners to carve her mind apart {{Approval|Wyll|-1}} | ||
* Talking to [[Lia]], refuse to help the tiflings escape {{Approval|Wyll|-1}} | * Talking to [[Lia]], refuse to help the tiflings escape {{Approval|Wyll|-1}} | ||
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''Elsewhere in Moonrise Towers:'' | ''Elsewhere in Moonrise Towers:'' | ||
* Convince [[Astarion]] to bite [[Araj Oblodra]] OR order him directly to do it | * While entering the Moonrise for the first time, tell [[Malik|Zealot Malik]] that you have infiltrated Harpers' encampment {{Approval|Wyll|-1}} | ||
* At the Moonrise Towers docks, use illithid {{Ability | * Convince [[Astarion]] to bite [[Araj Oblodra]] OR order him directly to do it {{Approval|Wyll|-1}} ''(either option)'' | ||
* At the Moonrise Towers docks, use illithid {{Ability|Wisdom}} check on [[Marls|Acolyte Marls]], then tell him to wash the worms off {{Approval|Wyll|-1}} | |||
''Final fight at the Moonrise:'' | ''Final fight at the Moonrise:'' | ||
* If you haven't come to [[Last Light Inn]] at all, before final fight for [[Moonrise Towers]] tell [[Jaheira]] you are a foe | * If you haven't come to [[Last Light Inn]] at all, before final fight for [[Moonrise Towers]] tell [[Jaheira]] you are a foe {{Approval|Wyll|-1}} | ||
* If you saved | * If you saved Minthara, after killing [[Ketheric]] down in the [[Mind Flayer Colony|colony]] talk to her and propose to take [[Orin|Orin's]] place to lead the cult {{Approval|Wyll|-1}} | ||
** Then tell her "I'm with you" when she proposes claiming the [[Netherstone]]s. {{Approval|Wyll|-1}} | ** Then tell her "I'm with you" when she proposes claiming the [[Netherstone]]s. {{Approval|Wyll|-1}} | ||
'''[[Gauntlet of Shar]]''' | '''[[Gauntlet of Shar]]'''<br> | ||
''Dealing with [[Yurgir]] and his retinue:'' | ''Dealing with [[Yurgir]] and his retinue:'' | ||
* Lick the dead spider meat {{Approval|Wyll|-2}} ''(Comes point by point for each lick)'' | * Lick the dead spider meat {{Approval|Wyll|-2}} ''(Comes point by point for each lick)'' | ||
* If you agreed to help Yurgir: | * If you agreed to help Yurgir: | ||
** Suggest to search the temple for him {{Approval|Wyll|-1}} | ** Suggest to search the temple for him {{Approval|Wyll|-1}} | ||
** Speak to [[Nessa]] via {{SAI|Speak with Animals}} and | ** Speak to [[Nessa]] via {{SAI|Speak with Animals}} and {{Skill|Deception|convince}} her that the orthon sold her to the party {{Approval|Wyll|-1}} | ||
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell Nessa you didn't think the displacer beasts were ''slaves''. Then discuss her love to the orthon and finally say that love is a disease like any other {{Approval|Wyll|-1}} | ** OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell Nessa you didn't think the displacer beasts were ''slaves''. Then discuss her love to the orthon and finally say that love is a disease like any other {{Approval|Wyll|-1}} | ||
''Near Pedestal of Reckoning | ''Near Pedestal of Reckoning,'' when Shadowheart speaks of her need to go through the [[Gauntlet_of_Shar#Trials_of_Shar|Shar's trials]], agree to help her if you can {{Approval|Wyll|-1}}<br> | ||
''Speaking with [[Balthazar]] in his outpost,'' agree to clear the way for him {{Approval|Wyll|-1}} | |||
''In the [[Shadowfell]]:'' | ''In the [[Shadowfell]]:'' | ||
* If you have defeated Balthazar, | * Near the Verge of Shadows, agree to search the [[Spear of Night]] for [[Shadowheart]] (if you don't have it yet) {{Approval|Wyll|-1}} | ||
* If Balthazar is present and not hostile to the party, let him take Aylin to Ketheric {{Approval|Wyll|-1}} | * If you have defeated Balthazar, kill [[Aylin]], too {{Approval|Wyll|-1}} ''(works also if playing as [[Shadowheart]] origin)'' | ||
** OR Allow Shadowheart to kill the aasimar {{Approval|Wyll|-1}} | |||
* If Balthazar is present and not hostile to the party, let him take Aylin to [[Ketheric]] {{Approval|Wyll|-1}} | |||
'''[[Mind Flayer Colony]]'''<br> | '''[[Mind Flayer Colony]]'''<br> | ||
''In the [[Necrotic Laboratory]]:'' | ''In the [[Necrotic Laboratory]]:'' | ||
* Talking to the [[Waking Mind]], succeed the passive | * Talking to the [[Waking Mind]], succeed the passive {{Skill|Insight}} check and choose to consume their mind {{Approval|Wyll|-1}} | ||
* Talking to the [[Fresh Mind]], tell them they will never wake again {{Approval|Wyll|-1}} | * Talking to the [[Fresh Mind]], tell them they will never wake again {{Approval|Wyll|-1}} | ||
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'''After the final fight with [[Apostle of Myrkul]]'''<br> | '''After the final fight with [[Apostle of Myrkul]]'''<br> | ||
* Playing as a {{Class|Bard}}, | * Playing as a {{Class|Bard}}, talk to [[Alfira]] and decline her proposal to play together for the tiefling kids {{Approval|Wyll|-1}} | ||
''Talking to [[Aylin]], if you let [[Balthazar]] take her from Shadowfell:'' | ''Talking to [[Aylin]], if you let [[Balthazar]] take her from Shadowfell:'' | ||
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** OR Inform Umi that Mol is dead {{Approval|Wyll|-1}} | ** OR Inform Umi that Mol is dead {{Approval|Wyll|-1}} | ||
''Talking to [[Halsin]], if you still haven't helped him with lifting the [[Shadow Curse|curse]], say the curse was always his burden, not yours {{Approval|Wyll|-1}} | ''Talking to [[Halsin]],'' if you still haven't helped him with lifting the [[Shadow Curse|curse]], say the curse was always his burden, not yours {{Approval|Wyll|-1}} | ||
* Speaking to [[Jaheira]], refuse to recruit her {{Approval|Wyll|-1}} | * Speaking to [[Jaheira]], refuse to recruit her {{Approval|Wyll|-1}} | ||
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''Speaking to [[Minthara]]:'' | ''Speaking to [[Minthara]]:'' | ||
* When Minthara tells you she is going to kill [[Orin]], mention the cult might need a new leadership afterwards {{Approval|Wyll|-1}} | * When Minthara tells you she is going to kill [[Orin]], mention the cult might need a new leadership afterwards {{Approval|Wyll|-1}} | ||
** Then tell her you are with her {{Approval|Wyll|-1}} ''( | ** Then tell her you are with her {{Approval|Wyll|-1}} ''(Additional unique line for {{Class|Rogue}})'' | ||
* OR Declare you will be the saviours of Baldur's Gate | * OR Declare you will be the saviours of Baldur's Gate | ||
** Then agree with her that reshaping world would be glorious {{Approval|Wyll|-1}} | ** Then agree with her that reshaping world would be glorious {{Approval|Wyll|-1}} | ||
''Talking to [[Yenna]] | '''[[Campsite|Camp]] & Conversations''' | ||
* Ask where did she last see her mum, then say her mother is probably dead | * Playing as {{Background|Haunted One|The Dark Urge}}, after killing your partner: | ||
* OR Tell Yenna to get lost | ** Ask others whether they came to admire your handiwork {{Approval|Wyll|-10}} | ||
** OR Say it was a tragedy {{Approval|Wyll|-10}} | |||
** OR Tell them they are next {{Approval|Wyll|-10}} | |||
** OR Laugh {{Approval|Wyll|-10}} | |||
<small>''''' Note:''' Choosing any of these options turns the companion who found you over the corpse hostile. The only chance to avoid it is a {{Ability check|Deception|30}}'' </small> | |||
* Tell Wyll about killing [[Isobel]] {{Approval|Wyll|-5}} | |||
** After gaining the [[Slayer]] form, boast to him {{Approval|Wyll|-5}} | |||
'''[[The Blade of Frontiers|Companion quest]]''' | |||
* After saving [[Mizora]] from [[Mind Flayer Colony]], if you failed to convince her to break the pact, tell Wyll he should give it up {{Approval|Wyll|-1}} | |||
=== Act Three === | |||
'''[[Rivington]]''' | |||
'''Talking to [[Yenna]]'''<br> | |||
Be rude to the girl: | |||
* Ask where did she last see her mum, then say her mother is probably dead {{Approval|Wyll|-1}} | |||
** OR Tell Yenna to get lost {{Approval|Wyll|-1}} | |||
'' | '''[[Angleiron's Cellar]]''' | ||
* Talking to [[Wulbren]], refuse to take the [[Runepowder Bomb]] but promise you'll destroy the [[Steel Watch Foundry]] your way | * Talking to [[Wulbren]], refuse to take the [[Runepowder Bomb]] but promise you'll destroy the [[Steel Watch Foundry]] your way {{Approval|Wyll|-1}} | ||
** OR Refuse, saying that his plan is too messy and you're out | ** OR Refuse, saying that his plan is too messy and you're out {{Approval|Wyll|-1}} | ||
** OR Refuse, saying that the real enemy is [[Gortash]], not the Gondians, and you'll find another way {{Approval|Wyll|-1}} | ** OR Refuse, saying that the real enemy is [[Gortash]], not the Gondians, and you'll find another way {{Approval|Wyll|-1}} | ||
'''[[Circus of the Last Days]] | |||
'''[[Circus of the Last Days]]'''<br> | |||
''At the entrance:'' | |||
* Convince [[Klaus]] to let you in, using any {{Skill|Intimidation}} check, bribing him OR pretending to be a friend of Gortash's ''(class-based {{Skill|Deception}} check)'' {{Approval|Wyll|-1}} ''(either option)'' | |||
* Dealing with [[Akabi]], successfully catch him on rigging the wheel, but apologise and say you were mistaken {{Approval|Wyll|-1}} | * Dealing with [[Akabi]] the djinni, successfully catch him on rigging the wheel, but apologise and say you were mistaken {{Approval|Wyll|-1}} | ||
** Playing as a | ** OR, Playing as a {{Class|Bard}}, spin the wheel again and try to distract the djinni, asking him about his adventures {{Approval|Wyll|-1}} | ||
* Talking to [[Boney]] the mephit, say his wife [[Stoney]] is not your type {{Approval|Wyll|-1}} | * Talking to [[Boney]] the mephit, say his wife [[Stoney]] is not your type {{Approval|Wyll|-1}} | ||
* Talking to [[Shadow-Whiskers]] with {{SAI|Speak with Animals}}, note that her cage looks comfy | ''When passing [[Zethino|Zethino's]] trial, choose answers:'' | ||
** Then tell her to murder whoever she wants OR say "Sure thing, pussycat" | ** First question: "Public adoration" {{Approval|Wyll|-1}}, OR "The day he made a pact" {{Approval|Wyll|-2}} | ||
** Without {{SAI|Speak with Animals}}, choose the line "Kill them all, kitty" | ** Second question: "Himself" {{Approval|Wyll|-2}} OR "Mizora" {{Approval|Wyll|-2}} | ||
** Third question: "Joining me" {{Approval|Wyll|-1}}, OR "Making a pact" {{Approval|Wyll|-1}}, OR "Sparing Karlach" {{Approval|Wyll|-2}} | |||
<small>'''''Note: ''' If playing as [[Karlach]] origin, the latter option will run as "Sparing me"''</small> | |||
''Dealing with caged beasts:'' | |||
* Talking to [[Shadow-Whiskers]] with {{SAI|Speak with Animals}}, note that her cage looks comfy {{Approval|Wyll|-1}} | |||
** Then tell her to murder whoever she wants OR say "Sure thing, pussycat" {{Approval|Wyll|-1}} ''(either option)'' | |||
** Without {{SAI|Speak with Animals}}, choose the line "Kill them all, kitty" {{Approval|Wyll|-1}} | |||
* Talking to [[Crimson]], refuse to feed him via {{SAI|Speak with Animals}} or mock him for being hungry (without the spell) {{Approval|Wyll|-1}} ''(either option)'' | * Talking to [[Crimson]], refuse to feed him via {{SAI|Speak with Animals}} or mock him for being hungry (without the spell) {{Approval|Wyll|-1}} ''(either option)'' | ||
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* When false [[Dribbles]] asks for an assistant, choose to cross your arms and glare {{Approval|Wyll|-1}} | * When false [[Dribbles]] asks for an assistant, choose to cross your arms and glare {{Approval|Wyll|-1}} | ||
** OR Just answer "No." {{Approval|Wyll|-1}} | ** OR Just answer "No." {{Approval|Wyll|-1}} | ||
** Playing as a | ** Playing as a {{Class|Warlock}}, if going on stage yourself, choose your class-based line as an explanation on why you're special {{Approval|Wyll|-2}} | ||
* Talk to [[Lucretious]] after defeating false Dribbles, and when she asks you to find the real clown, answer that you are expensive {{Approval|Wyll|-1}} | |||
'''Around and inside the [[Requisitioned Barn]]:''' | |||
* Talk to [[Broadhorn|Fist Broadhorn]] inside the barn and say you were just looking for anything worth stealing {{Approval|Wyll|-1}} | |||
** OR, Playing as a {{Class|Rogue}}, if you are caught inside the [[Requisitioned Barn]] by [[Madigan|Fist Madigan]], tell him this is the only place around worth stealing from {{Approval|Wyll|-1}} | |||
''Elsewhere in Rivington | '''Elsewhere in Rivington''' | ||
* Stand for [[Saer Grotpoll]] protesting against refugees, saying "Out with these interlopers!" {{Approval|Wyll|-1}} | * Stand for [[Saer Grotpoll]] protesting against refugees, saying "Out with these interlopers!" {{Approval|Wyll|-1}} | ||
* Playing as | * Playing as {{Background|Haunted One|The Dark Urge}}, offer [[Arfur Gregorio]] to chase the refugees out for free and explain that you just enjoy brutalizing the poor {{Approval|Wyll|-1}} | ||
* | * In the [[Sword Coast Couriers]] kennels, leave [[Scratch]] with [[Angry Mar'hyah]]. {{Approval|Wyll|-1}} | ||
* | ** Then speak to Scratch and ask to be a good boy {{Approval|Wyll|-1}} | ||
** OR Tell him to stop whining {{Approval|Wyll|-1}} | ** OR Tell him to stop whining {{Approval|Wyll|-1}} | ||
* In the smugglers' cave, defeat [[Caïros]] and his thugs, and if [[Farlin]] survived, tell her that you were happy to help and ask who did you just kill. {{Approval|Wyll|-1}} | * In the smugglers' cave, defeat [[Caïros]] and his thugs, and if [[Farlin]] survived, tell her that you were happy to help and ask who did you just kill. {{Approval|Wyll|-1}} | ||
* Playing as [[Astarion]] origin, at the [[Gur Camp]] tell [[Ulma]] you won't sacfirice yourself for her cause {{Approval|Wyll|-1}} | * Playing as [[Astarion]] origin, at the [[Gur Camp]] tell [[Ulma]] you won't sacfirice yourself for her cause {{Approval|Wyll|-1}} | ||
** OR Attack | ** OR Attack Ulma {{Approval|Wyll|-1}} | ||
'''[[Sharess' Caress]] | '''Dealing with [[Orin|Orin's]] guises''' | ||
* If Orin is impersonating [[Gyldro Angleiron]], say you would kill someone close to you without hesitation {{Approval|Wyll|-1}} | |||
<small>'''''Note:''' When playing as [[Lae'zel]] origin, this option will run differently''</small> | |||
:* OR, Playing as {{Background|Haunted One|The Dark Urge}}, say that you have already done it {{Approval|Wyll|-1}} | |||
<small>'''''Note: '''Available if you have killed either [[Isobel]] or your companion in [[Act Two]] on demand of your [[Sceleritas Fel|Urge]]''</small> | |||
* If Orin is impersonating [[Fist Rowan]], tell her that both sides need a lesson {{Approval|Wyll|-1}} | |||
<small>'''''Note:''' This line goes for the Custom origin (Tav). Any other Origin will have unique formulation''</small> | |||
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, propose to kill and kill again {{Approval|Wyll|-1}} | |||
'''[[Wyrm's Crossing]]''' | |||
* At the entrance gate, refuse to be arrested by the [[Steel Watcher]] and prepare to fight {{Approval|Wyll|-1}} | |||
** OR Threaten [[Edwynna|Gauntlet Edwynna]] OR choose to attack her {{Approval|Wyll|-1}} ''(either option)'' | |||
* Agree to deliver the gnome leader's head to [[Manip Falcäo]] {{Approval|Wyll|-1}} | |||
** After killing [[Wulbren]], provide his head to Falcäo {{Approval|Wyll|-3}} | |||
* Playing as [[Astarion]] origin, in [[Fraygo's Flophouse]] drag [[Pale Petras]] under the sun and continue to hold him in the flow of light {{Approval|Wyll|-1}} | |||
''At [[Sharess' Caress]]:'' | |||
* Agree to try [[Hoots Hooligan|Hoots Hooligan's]] special hooch {{Approval|Wyll|-1}} | * Agree to try [[Hoots Hooligan|Hoots Hooligan's]] special hooch {{Approval|Wyll|-1}} | ||
* | * Point out how [[Sorn Orlith]] and [[Nym Orlith]] look alike, and then call them "delicious" {{Approval|Wyll|-1}} | ||
* When trying to hire both | * When trying to hire both Sorn and Nym '''while partnered''' with Wyll, he will decline the offer. Ask him whether he had to spoil the fun {{Approval|Wyll|-1}} | ||
** | ** Then choose to proceed with any of the twins {{Approval|Wyll|-8}} | ||
** OR, If '''not partnered''' with Wyll, choose to proceed with any of the twins when any other partner declines their offer {{Approval|Wyll|-1}} | |||
* Tell [[Sauceman Chorizo]] that you can show him pleasures his husband never could | * Tell [[Sauceman Chorizo]] that you can show him pleasures his husband never could {{Approval|Wyll|-1}} | ||
* Sign the contract with [[Raphael]] {{Approval|Wyll|-2}} | * Sign the contract with [[Raphael]] {{Approval|Wyll|-2}} | ||
'''[[Wyrm's Rock Fortress]]''' | '''[[Wyrm's Rock Fortress]]''' | ||
* Trying to get access into Wyrm's Rock Fortress, choose to leave when [[Elin|Blaze Elin]] stops you {{Approval|Wyll|-1}} | |||
''At the Flaming Fist barracks:'' | ''At the Flaming Fist barracks:'' | ||
* If failed to convince [[Arkleia Oloril]] to trade, attack her {{Approval|Wyll|-1}} | * If failed to convince [[Arkleia Oloril]] to trade, attack her {{Approval|Wyll|-1}} | ||
''When you spot [[Fist Reynash]] trying to open a chest:'' | ''When you spot [[Fist Reynash]] trying to open a chest:'' | ||
* | * {{Skill|Intimidation|Intimidate}} OR blackmail him into giving you his stash {{Approval|Wyll|-1}} ''(either option)'' | ||
** OR Fail the Intimidation check to make him surrender his stash {{Approval|Wyll|-1}} ''(makes him hostile)'' | ** OR Fail the {{Skill|Intimidation}} check to make him surrender his stash {{Approval|Wyll|-1}} ''(makes him hostile)'' | ||
** OR Attack Reynash straightaway {{Approval|Wyll|-1}} | ** OR Attack Reynash straightaway {{Approval|Wyll|-1}} | ||
* Speaking to [[Bakshi|Manip Bakshi]] afterwards | * Speaking to [[Bakshi|Manip Bakshi]] afterwards, let him arrest you {{Approval|Wyll|-1}} | ||
** OR Attack him straightaway or after speaking with him {{Approval|Wyll|-1}} | ** OR Attack him straightaway or after speaking with him {{Approval|Wyll|-1}} | ||
''At the Audience Hall:'' | ''At the [[Wyrm's_Rock_Fortress#Second_floor|Audience Hall]]:'' | ||
* Speaking to [[Lord Amber's Bodyguard]] and attendants of [[Lady Durinbold's Attendant|Lady Durinbold]] and [[Lord Shattershield's Attendant|Lord Shattershield]] about the Steel Watch, say that you couldn't feel safer {{Approval|Wyll|-1}} | * Speaking to [[Lord Amber's Bodyguard]] and attendants of [[Lady Durinbold's Attendant|Lady Durinbold]] and [[Lord Shattershield's Attendant|Lord Shattershield]] about the Steel Watch, say that you couldn't feel safer {{Approval|Wyll|-1}} | ||
** OR, Playing as a | ** OR, Playing as a {{Race|Drow}} or a {{Race|Half-Orc}}, say that you feel safer than with some {{Approval|Wyll|-1}} | ||
* Playing as | * Playing as {{Background|Haunted One|The Dark Urge}}, when [[Gortash]] explains your previous dealings: | ||
** Say that you'll make Orin pay for taking your place {{Approval|Wyll|-1}} | ** Say that you'll make Orin pay for taking your place {{Approval|Wyll|-1}} | ||
** OR Reply that you don't remember a thing, but the plan sounds brilliant {{Approval|Wyll|-1}} | ** OR Reply that you don't remember a thing, but the plan sounds brilliant {{Approval|Wyll|-1}} | ||
* Refuse to make an alliance with | * Refuse to make an alliance with Gortash and then threaten to "end this here" {{Approval|Wyll|-5}} ''(Immediately starts a combat with Gortash and all the guards and Steel Watchers)'' | ||
** OR, Playing as | ** OR, Playing as {{Background|Haunted One|The Dark Urge}}, say that you'll possess both the brain and the crown and ''won't share'' {{Approval|Wyll|-1}} | ||
* Agree to witness the ceremony of | * If [[Karlach]] is in the party at the ordaining ceremony, agree with her when she's going to attack Gortash {{Approval|Wyll|-1}} | ||
* At the climax of the ordaining ceremony, prepare to object, and then do declare that Gortash and [[Ravengard]] are with the Absolute {{Approval|Wyll|-5}} ''(Immediately starts a combat with Gortash and all the guards and Steel Watchers)'' | ** Tell Gortash he’ll pay for what he did to Karlach {{Approval|Wyll|-5}} | ||
* Speaking to | * Agree to witness the ceremony of Gortash's ordaining, saying "I'd never dream of missing it" {{Approval|Wyll|-1}} | ||
* At the climax of the ordaining ceremony, prepare to object, and then do declare that Gortash and [[Ulder Ravengard]] are with the [[Absolute]] {{Approval|Wyll|-5}} ''(Immediately starts a combat with Gortash and all the guards and Steel Watchers)'' | |||
* Speaking to Gortash after killing [[Orin]], surrender two your [[Netherstone]]s to him {{Approval|Wyll|-1}} | |||
** OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones {{Approval|Wyll|-1}} | ** OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones {{Approval|Wyll|-1}} | ||
''Talking to [[Mizora]] after the ceremony:'' | |||
* Say that Duke Ravengard can die for all you care {{Approval|Wyll|-3}} | |||
* If the fight occured, and Ravengard died, say he’s better that way {{Approval|Wyll|-3}} | |||
''In the [[Wyrm's Rock Prison]]:'' | ''In the [[Wyrm's Rock Prison]]:'' | ||
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** OR, Convince Florrick to get her bearing, then refuse to help her escape {{Approval|Wyll|-10}} | ** OR, Convince Florrick to get her bearing, then refuse to help her escape {{Approval|Wyll|-10}} | ||
'''[[Lower City]]'''<br> | |||
'''[[Basilisk Gate Barracks]]''' | |||
* Talking to [[Murphy|Fist Murphy]], ask why he is standing on one leg, and then: | * Talking to [[Murphy|Fist Murphy]], ask why he is standing on one leg, and then: | ||
** Pretend to push him off his balance {{Approval|Wyll|-1}} | ** Pretend to push him off his balance {{Approval|Wyll|-1}} | ||
** OR, Playing as a {{Class|Barbarian}}, tell him to prove Liara Portyr he is not a weakling {{Approval|Wyll|-1}} | ** OR, Playing as a {{Class|Barbarian}}, tell him to prove Liara Portyr he is not a weakling {{Approval|Wyll|-1}} | ||
<small>'''''Note: ''' For Baldurian characters, the initial line will run about "Blaze Portyr's infamous punishments"'' </small> | |||
* Playing as a {{Class|Fighter}}, talk to [[Thunder (Flaming Fist)|Gauntlet Thunder]] about proper punishment for two soldiers who screwed up, and tell her to let it slide, just for once {{Approval|Wyll|-1}} | * Playing as a {{Class|Fighter}}, talk to [[Thunder (Flaming Fist)|Gauntlet Thunder]] about proper punishment for two soldiers who screwed up, and tell her to let it slide, just for once {{Approval|Wyll|-1}} | ||
* Talking to [[Miller|Fist Miller]] after [[Florrick]] had been executed, say "Good riddance" {{Approval|Wyll|-2}} | * Talking to [[Miller|Fist Miller]] after [[Florrick]] had been executed, say "Good riddance" {{Approval|Wyll|-2}} | ||
''Speaking to [[Liara Portyr]] and [[Lora Bergauz]]:'' | ''Speaking to [[Liara Portyr]] and [[Lora Bergauz]]:'' | ||
* Call Liara a typical Fist who never listens {{Approval|Wyll|-2}} | * Call Liara a typical Fist who never listens {{Approval|Wyll|-2}} | ||
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'' | '''[[The Blushing Mermaid]]'''<br> | ||
''Talking to the [[Auntie Ethel|hag]] masking as [[Quenora Grisly|Captain Grisly]]:'' | |||
* Inquire her about [[Vanra]], and then ask how do you know she's not lying {{Approval|Wyll|-1}} | |||
* When looking for a decision, playing as a {{Class|Oath of Vengeance|Vengeance Paladin}}, say the punishment is in order {{Approval|Wyll|-1}} | * When looking for a decision, playing as a {{Class|Oath of Vengeance|Vengeance Paladin}}, say the punishment is in order {{Approval|Wyll|-1}} | ||
** OR, Playing as a {{Background|Haunted One|The Dark Urge}}, mention that killing Lora sounds like the best way {{Approval|Wyll|-1}} | ** OR, Playing as a {{Background|Haunted One|The Dark Urge}}, mention that killing Lora sounds like the best way {{Approval|Wyll|-1}} | ||
Line 1,732: | Line 1,788: | ||
** Say you'll leave now {{Approval|Wyll|-1}} | ** Say you'll leave now {{Approval|Wyll|-1}} | ||
** OR Say "That’s so evil, even I’m impressed." {{Approval|Wyll|-1}} | ** OR Say "That’s so evil, even I’m impressed." {{Approval|Wyll|-1}} | ||
* When Ethel offers | * When Ethel offers to become an ally in your crusade, agree to have a deal {{Approval|Wyll|-2}} ''(Unique line for {{Class|Oathbreaker|Oathbreaker Paladin}})'' | ||
''Other patrons:'' | ''Other patrons of the tavern:'' | ||
* Talking to [[Nesha Leesha]], warn her about the [[Investigate the Murders#Save_the_Victims|serial killer]], then say you've probably mistaken her for someone else {{Approval|Wyll|-1}} | * Talking to [[Nesha Leesha]], warn her about the [[Investigate the Murders#Save_the_Victims|serial killer]], then say you've probably mistaken her for someone else {{Approval|Wyll|-1}} | ||
* Speaking to [[Zena]], tell her that if a child was in this dump, they deserve to be 'nabbed' {{Approval|Wyll|-1}} | * Speaking to [[Zena]], tell her that if a child was in this dump, they deserve to be 'nabbed' {{Approval|Wyll|-1}} | ||
'' | '''The [[Old Garlow's Place]]'''<br> | ||
''First time visiting the place:'' | ''First time visiting the place:'' | ||
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* After the Hag Survivors attacked the party, tell [[Hydrangea Wubb]] that all you care about is killing the hag {{Approval|Wyll|-1}} | * After the Hag Survivors attacked the party, tell [[Hydrangea Wubb]] that all you care about is killing the hag {{Approval|Wyll|-1}} | ||
** OR Say you are not getting mixed up in this {{Approval|Wyll|-1}} | ** OR Say you are not getting mixed up in this {{Approval|Wyll|-1}} | ||
''''' Note:''' Hydrangea will be present only if you knocked her out (as the [[Mask of Regret]]) in the Overgrown Tunnel AND killed [[Auntie Ethel|the hag]] in [[Act One]]'' | <small>''''' Note:''' Hydrangea will be present only if you knocked her out (as the [[Mask of Regret]]) in the Overgrown Tunnel AND killed [[Auntie Ethel|the hag]] in [[Act One]]''</small> | ||
''Dealing with hexed [[Mayrina]]:'' | ''Dealing with hexed [[Mayrina]]:'' | ||
Line 1,753: | Line 1,808: | ||
** OR Call her condition hilarious {{Approval|Wyll|-1}} | ** OR Call her condition hilarious {{Approval|Wyll|-1}} | ||
* Talking to Mayrina without {{SAI|Speak with Animals}}, ask how did she get herself turned into a sheep {{Approval|Wyll|-1}} | * Talking to Mayrina without {{SAI|Speak with Animals}}, ask how did she get herself turned into a sheep {{Approval|Wyll|-1}} | ||
* Talking to Adrielle, say her that if they have pissed off a hag, they're ''screwed'' {{Approval|Wyll|-1}} | * Talking to Adrielle, say her that if they have pissed off a hag, they're ''screwed'' {{Approval|Wyll|-1}} | ||
* Talking to [[Kled]], say Mayrina is sour, not sweet {{Approval|Wyll|-1}} | * Talking to [[Kled]], say Mayrina is sour, not sweet {{Approval|Wyll|-1}} | ||
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'' | '''The [[Baldur's Mouth]] (and dealing with its employees)''' | ||
* Growl at [[Chalara|News Hawker Chalara]] at {{coords|-154|-121}}, if the ''[[Baldur's Mouth Gazette]]'' has printed a negative article about you {{Approval|Wyll|-1}} | * Growl at [[Chalara|News Hawker Chalara]] at {{coords|-154|-121}}, if the ''[[Baldur's Mouth Gazette]]'' has printed a negative article about you {{Approval|Wyll|-1}} | ||
* Talking to [[Luan|News Hawker Luan]] at {{coords|122|-69}}, tell him that his salesmanship is terrible {{Approval|Wyll|-1}} | * Talking to [[Luan|News Hawker Luan]] at {{coords|122|-69}}, tell him that his salesmanship is terrible {{Approval|Wyll|-1}} | ||
** Then say you don't care about he's only six {{Approval|Wyll|-1}} | ** Then say you don't care about he's only six {{Approval|Wyll|-1}} | ||
'' | '''[[Cazador's Dungeon]]''' | ||
* | * Talking to [[Sebastian]], say you have no intention of freeing a bunch of ravenous spawn {{Approval|Wyll|-1}} | ||
* Let [[Astarion]] complete the [[The_Pale_Elf#Outcomes|Rite of Profane Ascension]] {{Approval|Wyll|-1}} | |||
* | '''The [[Elfsong Tavern]]'''<br> | ||
''Talking to [[Lakrissa]] and [[Alfira]]:'' | |||
* In the tavern hall, spur Lakrissa to work instead of talking {{Approval|Wyll|-1}} | |||
* Speaking to them both on the tavern's roof, tell Lakrissa to get back to work, or you will tell [[Alan Alyth|Alan]] about it {{Approval|Wyll|-1}} | |||
** Say you are shocked that Alfira hasn't been arrested for making noise {{Approval|Wyll|-1}} | |||
''Speaking to [[Harvard Willoughby]]:'' | |||
* Agree to participate in ''Laff Riot'', and then, in the first round, joke about "Dwarf and bulette" {{Approval|Wyll|-1}} | |||
* In the third round, joke about the Dead Three {{Approval|Wyll|-1}} | |||
** OR Joke about 'Mind flayer and duergar' {{Approval|Wyll|-1}} | |||
'' | ''Talking to [[Dez Kanshaw]]:'' | ||
* | * When he tells you about the job offered to his son by [[Three-Piece]], playing as a {{Class|Rogue}}, say that [[The Guild]] always has a lookout for talents {{Approval|Wyll|-1}} | ||
* ''Speaking to [[Dame Guisarme]],'' say that the Flaming Fist are good only to handling riots {{Approval|Wyll|-1}} | |||
'''The [[Facemaker's Boutique]]''' | |||
* Interrupt [[Dolor]] when he’s about to kill [[Figaro Pennygood]], saying ''"Back off. That’s my kill."'' {{Approval|Wyll|-1}} | |||
<small>'''''Note:''' This option is available if you have found and read at least one copy of Dolor’s [[Bloodstained Parchment|list of victims]]''</small> | |||
:* OR Choose to stay in the shadows and watch Dolor killing Figaro {{Approval|Wyll|-1}} ''(Unique line for {{Class|Rogue}})''<br> | |||
''Talking to [[Devella Fountainhead]]:'' | |||
* Playing as {{Background|Haunted One|The Dark Urge}}, tell Devella you are here to sacrifice her {{Approval|Wyll|-1}} | |||
** OR, If you have saved her from Dolor, say you did it only to kill her yourself {{Approval|Wyll|-1}} ''(Makes Devella and any nearby Flaming Fist hostile to the party)'' | |||
* | '''[[Golbraith's Cellar]]''' | ||
* Talking to [[Golbraith Stredivas]], say that mind flayers are dangerous, and then tell him to leave the city {{Approval|Wyll|-1}} | |||
** OR Tell Golbraith that he should be fighting, hot hiding {{Approval|Wyll|-1}} | |||
** | |||
* Speaking to [[ | '''The [[Graveyard (Lower City)|Graveyard]]'''<br> | ||
''Dealing with [[Nina Dortmell]] and [[Gracie Scyre|Mortarch Gracie Scyre]]:'' | |||
* Speaking with Nina for the first time, ask who she wants to raise, then help her by any means or by using any available class-based options {{Approval|Wyll|-1}} | |||
* Report Nina's attempts to Mortarch Gracie Scyre and then: | |||
** OR Advise the girl to practice for a decade, then try again {{Approval|Wyll|-1}} | |||
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, offer Nina to join her brother instead of raising him {{Approval|Wyll|-1}} | |||
''Other interactions:'' | |||
* After digging up "M.Kurwin" grave, ask [[Bugthimble]] whether he was buried here, and then pay him the "fee" he demands {{Approval|Wyll|-1}} | |||
* Playing as {{Background|Haunted One|The Dark Urge}}, tell [[Valmorba]] there's usually not much left once you're done with the body {{Approval|Wyll|-1}} | |||
* Speaking to [[Anita Fischer|Anita]] and [[Elias Fischer]], suggest a "much cheaper" solution to their problem {{Approval|Wyll|-1}} | |||
* Talking to [[Gothric Rillyn]], say that burying alive is an apt punishment for thievery {{Approval|Wyll|-1}} | |||
* Speaking to [[Maude]], ask what use do the dead have with flowers {{Approval|Wyll|-1}} | |||
''Talking to [[ | '''[[Grey Harbour Docks]]:'''<br> | ||
''Talking to [[Big Huido]]:'' | |||
* | * Successfully {{Skill|Deception|deceive}} him and pretend to be a representative of [[The Guild]], then say you'll just loot his corpse instead {{Approval|Wyll|-1}} | ||
** OR | ** OR {{Skill|Intimidation|Intimidate}} him into surrendering the Guild shipment, then {{Skill|Intimidation|Intimidate}} him again to turn out his pockets, too {{Approval|Wyll|-1}} ''(Unique lines for {{Class|Barbarian}} and {{Class|Rogue}})'' | ||
** OR Ask him what if you just kill him and take everything {{Approval|Wyll|-1}} | |||
* ''At the [[Flymm Cargo]],'' after returning from the [[Iron Throne]], surrender [[Redhammer]] to [[Allandra Grey]] {{Approval|Wyll|-1}} | |||
* If you failed to save [[Ulder Ravengard]] from the Iron Throne, talk to Wyll and say "Rest in peace, et cetera" {{Approval|Wyll|-3}} | |||
'''[[Highberry's Home]]''' | |||
'' | * If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell [[Roger Highberry|Roger]] and [[Cora Highberry]] you hope they enjoy it {{Approval|Wyll|-1}} | ||
* If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell [[Roger Highberry|Roger]] and | <small>''''' Note:''' This option requires a passive {{Ability check|Medicine|18}}, or {{Ability check|Perception|10}} for a {{Class|Barbarian}} character''</small> | ||
''''' Note:''' This option requires a passive {{Ability check|Medicine|18}}, or {{Ability check|Perception|10}} for a {{Class|Barbarian}} character'' | |||
* Tell [[Timmy|Timmy the Orphan]] that there are bigger problems at the city now {{Approval|Wyll|-1}} | * Tell [[Timmy|Timmy the Orphan]] that there are bigger problems at the city now {{Approval|Wyll|-1}} | ||
* Ask [[Molly|Molly the Orphan]] whether she knows her father is dead {{Approval|Wyll|-1}} | * Ask [[Molly|Molly the Orphan]] whether she knows her father is dead {{Approval|Wyll|-1}} | ||
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''At the [[House of Grief]]:'' | ''At the [[House of Grief]]:'' | ||
* In front of House of Grief, deceive [[Arves]] into giving you money (with or without using {{SAI|Detect Thoughts}} on him first) {{Approval|Wyll|-1}} | * In front of House of Grief, deceive [[Arves]] into giving you money (with or without using {{SAI|Detect Thoughts}} on him first) {{Approval|Wyll|-1}} | ||
''''' Note:''' Both options require {{Ability check|Deception|20}} | <small>''''' Note:''' Both options require {{Ability check|Deception|20}}''</small> | ||
* Speaking to [[Viconia DeVir]] with [[Shadowheart]] in party, surrender her to the Sharrans {{Approval|Wyll|-5}} | |||
'' | '''In the [[House of Hope]]'''<br> | ||
* | ''Speaking to [[Hope]] or to her spirit:'' | ||
* Upon arriving, when her projection flickers, say the last thing you needed was a mad apparition {{Approval|Wyll|-1}} | |||
** OR Continue the dialogue, then tell her she’s mad {{Approval|Wyll|-1}} | |||
* When she says she needs you to ask a single question, answer you won't tell her anything {{Approval|Wyll|-1}} | |||
* In front of the [[House_of_Hope#Archive|Archive]], say she is as helpful as a blunt dagger {{Approval|Wyll|-1}} | |||
* After freeing Hope from her chains, say you barely stand to look at her {{Approval|Wyll|-1}} | |||
''In the [[House_of_Hope#Boudoir|Boudoir]]:'' | |||
* Undress for [[Haarlep]] {{Approval|Wyll|-1}} | |||
* Tell the incubus you have always dreamt to sleep with Raphael {{Approval|Wyll|-1}} | |||
* Say they can have your body, but not your mind {{Approval|Wyll|-1}} | |||
** Vow your body to Haarlep {{Approval|Wyll|-1}} | |||
''Other:'' | |||
* When [[Raphael]] comes to prevent you from leaving his yield, ask him to let you leave {{Approval|Wyll|-1}} | |||
'' | '''The [[The Lodge|Society of Brilliance Lodge]]''' | ||
* Sell [[Havkelaag]] the [[Githyanki Egg]] that you have obtained in the [[Creche Y'llek]] OR Donate it for free {{Approval|Wyll|-1}} ''(either option)''<br> | |||
''Speaking to [[Omeluum]] after you have rescued it from the [[Iron Throne]]:'' | |||
* | * If you failed to save [[Ulder Ravengard]], say the Duke meant nothing to you {{Approval|Wyll|-5}} | ||
* | * If you have failed to save the majority of [[Gondian]] prisoners, say they meant nothing to you {{Approval|Wyll|-1}} | ||
* If the rest of the Lodge members had been massacred while Omeluum was imprisoned, tell it you came to finish the job {{Approval|Wyll|-1}} ''(Omeluum becomes hostile to the party)'' | |||
* | '''[[Lower City Sewers]]''' | ||
* ''Talking to [[Lorna Esthelian]],'' tell her that her boyfriend will show up eventually {{Approval|Wyll|-1}} | |||
* ''In the [[Abandoned Cistern]],'' agree with the [[Emperor]] when it refuses to save [[Minsc]] from the [[Absolute]] {{Approval|Wyll|-1}} | |||
** OR Refuse to recruit Minsc after the Emperor cleansed his mind. When [[Jaheira]] intervenes, tell Minsc to go and take Jaheira with him {{Approval|Wyll|-1}} ''(she must be in the party)'' | |||
* ''At the [[Guildhall]],'' when confronting [[Roah Moonglow]] or [[Friol]], choose to side with the [[Zhentarim]] {{Approval|Wyll|-1}} | |||
'''The [[Sorcerous Sundries]]'''<br> | |||
''Talking to [[Aradin Beno|Aradin]] near the entrance:'' | |||
* If you let slip to Aradin that you’ve found the Nightsong, tell him that she is in your camp {{Approval|Wyll|-1}} | |||
'' | ''Talking to [[Lorroakan]] '''before''' resolving [[Aylin|Dame Aylin’s]] fate:'' | ||
* Tell Lorroakan you might hand the Nightsong over for a right price {{Approval|Wyll|-1}} | |||
** OR Say you know where she is and might be willing to tell him, too {{Approval|Wyll|-1}} | |||
'' | ''Facing Lorroakan along with Dame Aylin:'' | ||
* | * Tell Aylin that things will be easier if she goes quietly {{Approval|Wyll|-1}} | ||
** OR Tell Lorroakan that he can have the aasimar, but you’re expecting a fine reward in return {{Approval|Wyll|-1}} | |||
** OR | |||
* | ''At the [[Sorcerous Vault]]:'' | ||
* Speaking to [[Yafeu]] once he's escaped the [[Peculiar lamp]]: | |||
** Say you didn't like your 'master' anyway {{Approval|Wyll|-1}} | |||
** Ask the djinni for some gold {{Approval|Wyll|-1}} | |||
'' | '''The [[Steel Watch Foundry]]'''<br> | ||
'' | ''Talking to [[Zanner Toobin]] once you have reached the laboratory wing:'' | ||
* | * When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing {{Approval|Wyll|-1}} | ||
** OR Say it is selfish to value their families more than an entire city {{Approval|Wyll|-1}} | |||
''Resolving the conflict between the [[Gondian]]s and [[Ironhand]]s after razing down the Foundry:'' | |||
* Side with Wulbren and Ironhands and tell Toobin they have to die for the city OR tell Toobin that the gnomes came for him {{Approval|Wyll|-1}} ''(either option)'' | |||
'' | ''Talking to [[Barcus Wroot]] after resolving the conflict:'' | ||
* | * If you have sided with [[Wulbren Bongle]], tell Barcus that there was no other way {{Approval|Wyll|-1}} | ||
** OR Ask whether he wants to die, too {{Approval|Wyll|-1}} | |||
* If you killed both Gondians and Ironhands, tell Barcus you did what you could {{Approval|Wyll|-1}} | |||
** OR Say that it is for the best if no one of them takes Baldur’s Gate {{Approval|Wyll|-1}} | |||
* If you convinced both factions to make peace, tell Barcus he should have killed Wulbren {{Approval|Wyll|-1}} | |||
* Meeting [[ | '''Other locations in Lower City''' | ||
* ''Meeting [[Cordula Eltan]] in the Lower City streets,'' ask whether she is going to believe a man who made a pact with a devil {{Approval|Wyll|-3}} ''(Available only if Wyll signed an eternal pact with Mizora)'' | |||
* ''At the [[Devil's Fee]],'' after returning from the [[House of Hope]], refuse to give [[Helsik]] the promised item, saying that you have just killed a devil in his own home {{Approval|Wyll|-1}} | |||
* ''At [[Elerrathin's Home]],'' talking to [[Jaheira|Jaheira's]] children (within automated dialogue), tell [[Rion]] you are all going to die {{Approval|Wyll|-1}} | |||
* ''At the Flaming Fist cordon {{coords|-195|-15}} near the [[Upper City]] gate,'' when the [[Emperor]] warns you about becoming a thrall, say you don't care, let's go through {{Approval|Wyll|-1}} | |||
<small>''''' Note:''' This dialogue will occur if you come close to the gate without having all three [[Netherstone]]s''</small> | |||
* ''In the [[Heapside Prison]],'' talking to [[Skittle]] via {{SAI|Speak with Animals}}, say you don’t want more rat puns {{Approval|Wyll|-1}} | |||
* ''In the [[Lady Jannath's Estate]],''after you have dealt with [[Echo of a Lost Love|Kerry Evenfield’s ghost]], speak to both [[Firellia Jannath|Lady Jannath]] and [[Oskar Fevras]] and call their cooing "saccharine nonsense" {{Approval|Wyll|-1}} | |||
* ''In the [[Stormshore Tabernacle]],'' seek power from {{Deity|Lolth}}, {{Deity|Shar}} or any other god of greed and darkness {{Approval|Wyll|-1}} | |||
'' | '''The [[Murder Tribunal]]''' | ||
* | * Meeting [[Olfaith Olumssdottir]] for the first time, ask him what you must do to become an ''avatar'' of slaughter {{Approval|Wyll|-1}} | ||
* Speaking with [[Sarevok Anchev]], offer either [[Jaheira]] or [[Minsc]], or both as a sacrifice to the Tribunal {{Approval|Wyll|-5}} | |||
* Being judged, say you’ve ended your victim and then cut off their hand {{Approval|Wyll|-1}} | |||
** OR Say you killed them with a smile on your face and pleasure in your heart {{Approval|Wyll|-1}} | |||
** OR Say you killed them slowly and painfully {{Approval|Wyll|-1}} | |||
<small>''''' Note:''' All these options bring approval only if the victim is indeed '''your''' kill. Successful {{Skill|Deception}} rolls on corresponding options '''do not''' give approval points''</small> | |||
* | * Agree to sacrifice [[Valeria]] in Bhaal’s name, on Sarevok’s order {{Approval|Wyll|-1}} | ||
<small>''''' Note:''' {{Background|Haunted One|The Dark Urge}} characters will have four different options in this dialogue, all bringing same amount of points </small> | |||
* After becoming an [[Bhaal#Unholy_Assassins|Unholy Assassin]], speak to [[Echo of Amelyssan]] and say that every kill is euphoria {{Approval|Wyll|-1}} | |||
* | |||
** OR Say you | |||
** Say you | |||
'' | |||
''' | |||
'' | |||
* | |||
'' | |||
* After | |||
'''The [[Bhaal Temple]]'''<br> | '''The [[Bhaal Temple]]'''<br> | ||
''Talking to [[Orin]]:'' | ''Talking to [[Orin]]:'' | ||
* Tell her that you’re not interested in abducted companion’s fate {{Approval|Wyll|-5}} | * Tell her that you’re not interested in abducted companion’s fate {{Approval|Wyll|-5}} | ||
* OR Tell her you won’t stop her to kill the abductee {{Approval|Wyll|-5}} | * OR Tell her you won’t stop her to kill the abductee {{Approval|Wyll|-5}} | ||
* Tell Orin that her vision of the fate of Baldur’s Gate is exquisite {{Approval|Wyll|-1}} | * Tell Orin that her vision of the fate of Baldur’s Gate is exquisite {{Approval|Wyll|-1}} | ||
''Speaking to Avatar of Bhaal after defeating Orin:''<br> | |||
* Accept your Father's gift and blessings {{Approval|Wyll|-5}} | |||
<small>'''''Note:''' This option is available to {{Background|Haunted One|The Dark Urge}} characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same'' <br> | |||
'''''Note 2:''' After the dialogue with the Avatar of Bhaal ends, if [[Jaheira]] and/or [[Minsc]] are in the party, the dialogue with them starts immediately. Throughout it, Wyll {{Approval|Wyll|-∞ leaves the party and becomes hostile}}'' {{verify}}</small> | |||
'''[[Campsite|Camp]]/Conversation''' | |||
'''Camp/Conversation''' | |||
* Successfully persuade Wyll that there are better ways to help the Sword Coast than hunting Mizora {{Approval|Wyll|-10}} | * Successfully persuade Wyll that there are better ways to help the Sword Coast than hunting Mizora {{Approval|Wyll|-10}} | ||
* Have sex with Mizora {{Approval|Wyll|-5}} | * Have sex with Mizora {{Approval|Wyll|-5}} | ||
== Bugs == | == Bugs == |
Latest revision as of 09:02, 27 January 2025
Overview | Approval | Banter | Romance |
Wyll approves acts of heroism and defending the innocent.
He likes expressing courage and calling upon rightful vengeance in the name of wronged and downthrodden. Wyll appreciates being constant to purpose and favors when the player doesn't hesitate to engage in a fight if justice demands so. Lastly, he approves the player's positive opinion of his career as a Blade of Frontiers and appreciates understanding of his complex feelings towards his warlock pact.
Wyll disapproves villainous acts like killing the innocent or defenseless, or refusing to save the abused. He dislikes dishonesty and cruelty towards others. Being a noble born, he despises any unjustice and attempts of gaining profit through deception. Wyll doesn't appreciate helping any evil to sneak into the world, or letting the grief thrive. Finally, he doesn't look good onto any crimes or countering the official authorities.
The actions and choices listed on this page will raise or lower Wyll's Approval.
For more information about the approval system, see Approval.
Greetings[edit | edit source]
Depending on their approval rating, Wyll may greet the player with:
Negative (<0):
- "You've got something to say?"
- "Go ahead."
Neutral and Medium (0 - 39) or Neutral and up in Act Two:
- "Well met."
High and up (40+) in Act Three
- "Let's talk."
- "Always good to talk, my friend."
When spoken to by someone other than the player character:
- "I'm all chatted out, I'm afraid - though I may have a word with the chief."
Romance[edit | edit source]
Partnered
- "I'm here for you, always."
Approval[edit | edit source]
As a Companion character, the interactions listed below will cause Wyll to gain approval.
Act One[edit | edit source]
- When talking to the corpse of the Abducted Nobleman in the Crashed Nautiloid ship via :
- Demand more than apologies from Astarion after the spawn attacks you +1
- Use to calm the Scared Boar found near Astarion's pod +1
- Pull Gale out of disturbed waypoint sigil +1
Note: The recruitment itself does not give an additional approval point
- Convince the tieflings holding Lae'zel to leave (using , or lines or unique , , , , options). +1
- Speaking to Gimblebock near Chapel Entrance, choose to attack him +1
- Convince Aradin and Zevlor to stop arguing without punching either of them (using or ) +1
- Promise Zevlor you will talk to Kagha about stopping the ritual +5 (either after the scene at the entrance or in his cave)
- Tell Arka to seek vengeance and spill some goblin blood over Kanon's death +1 [Needs Verification]
- Recruiting Wyll in the Hollow, propose to hunt the devil (i.e. Karlach) together +5
- Assist Guex in training (using , , or unique , , lines) +1
- Order Lae'zel to stand down when talking to Zorru +1 (does not bring approval for characters)
- Playing as a , , or , offer Pandirna to heal her (for free) +1
- Playing as a of and after talking to Aradin, tell Remira that Liam earned a place in Warriors' Rest +1
- Let Arka shoot Sazza +1
- Talk with Rolan about his wizard master Lorroakan and agree to set up an introduction +1 (works if Gale is in your party)
- While talking to/trading with Mattis, catch Silfy trying to pickpocket you (passive check), and tell her to relax (either straightaway or after successful check) +1
- In the confrontation with Barth about the locket, stand for Meli +1
In the Sacred Pool and druid caves:
- Tell Komira that the druids are overreacting and you'll speak with them +1
- Persuade Kagha to free Arabella +5
- After resolving Arabella's fate, talk to Kagha and call her a monster OR Accuse her of killing the child in cold blood +1 (either option)
- If Arabella died, talk to Wyll and say that no child deserves such a violent fate OR That you have to break the news to her parents +3 (either option)
- Convince Kagha to fight against the Shadow Druids (if uncovered her conspiring with them) +1
Note: Gives approval regardless of whether you've been successful convincing her to go against Shadow Druids or not
- Attack Kagha after speaking to Zevlor second time (about her demands) +1
- Tell Silver the wolf you just wanted to give them your scent (using ) +1
- Agree to kill the goblin horde's leaders for Zevlor +5
- Help Alfira finish her song +1
- If you are confronted about stealing the Idol of Silvanus, return the idol and apologise +1
While the Emerald Grove is preparing for the goblin attack:
- Convince Memnos to join the fight against the goblins +1
- Tell Lakrissa to buy you a drink to be even +1
Note: This point may be earned either before attack or after defeating goblins
- Tell Pandirna that they have something to fight for +1
- Refuse to open the gate for Minthara +5
- Successfully defend the Grove and then talk to Zevlor +15
- Tell Scratch to follow your scent to the camp, using +1
- Playing as a of , , , , or , say a prayer over the corpses near the bridge to Blighted Village, while talking to Aradin there +1
Note: This scene appears only if Aradin has previously left the grove
- Spare the Owlbear Cub after killing the Mother Owlbear +1
- When find Demir and Johl arguing with Auntie Ethel, tell them all to calm down, and then choose to defend Ethel +1
- When talking to Auntie Ethel and Mayrina at the Riverside Teahouse:
In the Overgrown Tunnel:
- When Auntie Ethel surrenders, answer that the best solution is a dead hag. +1
- Refuse to take Mayrina's locket as a reward for saving her +1
- Resurrect Connor Vinderblad, and then hand Mayrina the Bitter Divorce wand OR Leave keeping the wand to yourself +1 (either option)
- Gain entrance to the village by the the goblin guard at the southern gate +1
- Attack Fezzerk and his gang near the windmill +5
- Deliver the final blow to Fezzerk when he surrenders +5
- Untie Barcus Wroot off the windmill wing and tell him that he owes you nothing +1
- Drop and prepare to destroy the Necromancy of Thay in the Apothecary's Cellar +1
Goblin Camp
At the front gate:
- Fling worg dung at Sentinel Olak +1 (requires check and triggers a fight with gate guards)
At the outer camp:
- Invite the Owlbear Cub to your camp +1 (if you spared him earlier at the his nest)
- Then speak to Krolla and convince her to let the cub go with you, using any check-based option +1
Talking with Crusher:
- Successfully use +1 on him and say you'll let his boss know of his plans
- Make Crusher kneel and kiss your foot instead, using OR Illithid powers +1 (either option)
- If Crusher starts a fight, make him kiss your foot after defeating him. +1
In the Shattered Sanctum:
- If Warrior Trinzas questions you about the ruckus, tell her that it was the sound of her friends dying +1
- Pick a fight with Priestess Gut in the throne room +1 OR in her chambers +5
- Attack Dror Ragzlin, straightaway or after interrogating the dead illithid +5
- Tell Minthara that Sazza was too stupid to understand you prior +1
Note: Sazza must be freed from the cage in Emerald Grove
- Tell Minthara that the prisoner escaped and pass an check to withhold the grove location +1
- OR, Tell her that Liam told you everything and pass the check +5
Note: These options are available only if you spoke to Minthara before interrogating and freeing Liam
- Provoke a fight with Minthara by any available option +5
- Convince the spiders in the pit that goblins taste better than you +1
At the Worg Pens:
- Stop the goblin children from throwing stones at bear by any means +1
- After freeing Halsin, agree to kill goblin leaders to save the grove (either with or without him in bear form) +5
- When dealing with the dying hyena:
- Agree to fight gnolls to save Rugan +1
- Side with Karlach when Wyll confronts her and recruit her +20
- OR Tell Karlach you are going to kill her to help Anders +10
- OR Tell Wyll to kill Karlach or attack her yourself straightaway +10 (either option)
- If you spoke both to Karlach and to Anders, tell the latter you believe her, not them +1
- If you have raided the Emerald Grove before recruiting Karlach, fail the roll to convince her it was a necessary move +10 (Karlach turns hostile to the party)
- Agree to rescue Duke Ravengard when prompted by Counsellor Florrick +10
- Save Benryn from the burning tavern +1
- Successfully the guard Salazon to let you go through the hatch to the hideout +1
- Refuse to help Zarys find her people/missing shipment +1
- Free Rugan, if he survived Zarys's torture and your fight against other Zhentharim +1
- Promise Oskar Fevras to speak to his captors +1
- Purchase the artist from Brem for the price he asks initially +1
- When entering the myconid colony, tell Sovereign Spaw the truth about the parasite +1
- Give Thulla an antidote or an Elixir of Poison Resistance (whichever you have) +1
- Agree to defeat the duergar for Sovereign Spaw +1
- When Glut asks you to help him usurp Sovereign Spaw, refuse, saying that you'll have no part of this OR that you'll kill the treacherous myconid instead +1 (either option brings approval and immediately starts fight with Glut)
- Attack Gekh Coal at the beginning of the conversation +1
- Offer to look for Derryth's husband, for a price or for free +1
- Agree to help Baelen Bonecloak escape from the Bibberbang field +1
- If Baelen ate the Noblestalk himself, offer Derryth to help leave him +1
- In Festering Cove, tell BOOOAL you won't let him enslave the Kuo-toa any longer +1
- In the Dread Hollow, place autumncrocus on Myrna’s grave +1
Note: this option is available only if you have found and read Letter from Amarith in the Arcane Tower
- the Deep Rothé to give in to their rage and attack the duergar +1
- Tell Ward Magmar that he disgusts you +1
- Pay respect to the heap of deep gnomes' corpses after killing or deceiving Brathwen and Viss +1
- Promise the deep gnome slaves that you'll do what you can to help them +1
- After finding Philomeen, talk to Lunkbug and say she's done for +1
- Stand up for the deep gnome slaves when Nere, once freed, is going to kill them +5
- Side with Elder Brithvar when confronting Nere +1
- After freeing Barcus Wroot, bid him farewell and good luck +5
- Upon entering the crèche, playing as a , Gish Far'aag to let you pass, saying you're hunting either mind flayers or the gith +1
- If Lae'zel is using the zaith'isk, convince her that the device kills instead of curing +1
In the Classroom:
- Persuade Sa'varsh Kethk to let Youth Varrl go from training. +1
- Playing as a , save Varrl by whatever means, and then tell him that warriors fight for something, not just to kill +1
At the Hatchery:
- Successfully persuade Varsh Ko'kuu to let you take the Githyanki Egg, telling him:
In Captain's Quarters and Inquisitor's Chamber:
- Ask Ch'r'ai W'wargaz how he knows so much about you +1
- Refuse to hand over the artefact to W'wargaz, and convince Lae'zel to trust you by succeeding DC 21 Persuasion check +1
- Refuse Vlaakith's demand to enter the Mysterious Artefact or say you're actually going to free the person inside +1
Raphael's Deal
- When Raphael briefly takes you to the House of Hope, tell the devil:
- Discussing his offer afterwards, tell Wyll you have no intention in bargaining with the devil +5
Camp & Conversations
Camp interactions
- At the second night in the camp, talk with Wyll about the banshee’s scream +3
- At the third night, when Wyll expresses hope that you stay allies once cured, answer it sounds great +3
- OR, Playing as Karlach origin, say you’ll call him a friend for as long as he'll have you +3
- Discussing with Wyll delayed ceremorphosis, choose any option except "digging some poison mushrooms" +3
- After saving Florrick from the burning tavern:
- Talk to Wyll and say you should rescue Grand Duke Ravengard +3
- Ask him if he's worried about his father's abduction +3
- If you haven't helped the Flaming Fist at the Waukeen's Rest:
- Discussing what it's like being a duke's son, choose the line "Good wine? I'd toast to that" +1
Other companions and camp followers
- Playing as Astarion origin, confess to him of being a vampire +3
Note: The same options are available if Wyll confronts you about biting him or anyone other, including enemies
- When Shadowheart comes to the camp all not herself, succeed roll to detect a knife in her belt, and then her to have a rest at the camp +5
Note: This scene occurs only if you have missed all opportunities to recruit the cleric at the beginning of the game
- Playing as Shadowheart origin, confess to Wyll of worshipping and succeed the roll +1
- When Wyll confronts Karlach at the camp, call the warlock stubborn +10
- Tell Mizora not to lay a finger on Karlach during her first appearance in the camp +5
- OR, Playing as Karlach origin, ask Mizora why doesn't she f*ck off +5
- When Lae'zel intends to kill everyone before turning into mind flayers, talk her out of it +5
- When Lae'zel and Shadowheart have an argument over the Mysterious Artefact:
- When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact, encourage Lae'zel to trust him +1
- Pet Scratch when he comes to the camp +1
- Feed the Owlbear Cub when it first comes to the camp +1
- Having invited Barcus Wroot to your camp, promise him you will find his friend Wulbren at Moonrise Towers +1
- At the camp celebration, find him at the river bank, ask him to guess why you followed him, and then:
Note: If playing as Karlach origin, the last line runs as "Damn right..."
- him to share a kiss +3 (starts the romance)
- In the morning, talk to him and say you hope you can share more, OR choose to smile coquettishly +3 (either option)
- Ask him how he became the Blade of Frontiers +5
- Ask him how he became involved with Mizora +5
- Encourage him to get of out his pact with +5
- Discussing Karlach's death, say "Hail to the Blade!" OR "Hail to us!" +2 (either option)
- After Mizora warps Wyll (if he spared Karlach), ask how does it feel to be a devil +3
Act Two[edit | edit source]
If entering the Shadow-Cursed Lands from the Grymforge:
- Playing as a , a , a , a , a , or , use a class-based answer when Harper Lassandra orders you to come closer +1
- When the Shadows warp Harper Yonas, tell Harper Meygan, "Move. I'll take care of this." +1
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
- Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them +1 (requires sequentive check and then or check)
- Traversing Shadow-Cursed Lands with the convoy, betray them and side with the ambushing Harpers +1
- When Kar'niss the drider comes to take the convoy to Moonrise Towers, choose to attack it (straightaway or after speaking with it) +1
At the House in Deep Shadows:
- Agree to play hide-and-seek with Oliver +2 (one point for each round of the game)
- Convince Oliver to reunite with Thaniel. +1
When dealing with He Who Was:
- Agree to find Madeline's Ledger for He Who Was +1
- After ordering Madeline to hurt herself as Ben and Marc did -1, stop her, saying she had done enough +1
Elsewhere:
- Free Dolly Thrice from the Moonlantern carried by Kar'niss +1
- After saving Rolan from the Shadows, tell him not to be hard on himself for trying to save his family +1
Last Light Inn
Speaking to Jaheira:
- At the very first time you meet, show her the Mysterious Artefact +1
- When talking to Jaheira inside the inn, drink the spiked wine +1
- If you have talked to Marcus already and know his mission, try to convince Jaheira that he is a spy +1
Dealing with Isobel and Marcus:
- If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
- If Marcus assaults the inn (happens if you gained entrance with Mol's help):
- Playing as :
Talking to Counsellor Florrick:
- Ask whether the Flaming Fist are just going to stand around +1
- If Wyll is in the party, tell Florrick it's your business what had happened to him +1
- After talking to Florrick, speak to Wyll and say you can't let the Absolute take Grand Duke Ravengard +5
Talking to His Majesty via :
Speaking to Cerys:
- When she tell you about their misfortunes and says they ran until found the inn, say that she did the right thing +1 (use basic line or unique for or )
- Ask her what they are doing here, if they headed for Baldur's Gate, and then tell her not to lose hope to see others alive +1 (starts the quest, if you don't have it already)
Talking to Alfira:
- After Marcus's assault, when she asks whether they cannot trust anyone:
- Playing as a , tell her to use her anger +1
- Ask her about others, and then say that running was right call +1
- When Alfira asks you how do you keep going, answer:
- When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, promise you will find them +1 (starts the quest, if you don't have it already)
- If you successfully rescue the tieflings, speak to Alfira again. When she asks how did you do it, answer that you were being a hero +1
Note: If Lakrissa survived, talking to her starts the same cutscene
- Before trying to save captured refugees:
- Promise Bex to find Danis, using any of two basic options or or lines +1 (starts the quest, if you don't have it already)
- If Danis survived and reunited with Bex:
Dealing with Rolan, Cal and Lia:
- Speaking to drunken Rolan before trying to save captured refugees:
- Promise to rescue them if they are alive OR say that it is your responsibility to bring them back +1 (starts the quest, if you don't have it already)
- OR, Playing as a , tell him he won't be able to read his spellbook if he keeps drinking +1
- If you have already saved him from the Shadows, say you're absolutely going to gloat +1
- If either Cal or Lia (or both) died while rescue attempt:
- If both siblings survived, after they thank you, ask Rolan whether he has something to add +1
Talking to Ide after drunken Rolan has snapped on her:
- Say you're sorry, and then add that he is more immature than she is +1
- OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back +1
- When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using +1
- Help Mol win the game of lanceboard against Raphael using the , , , or options, or following Gale's advice (if he is in party) +1
Note: This line appears only if Astarion is not in the party, otherwise Raphael will turn the talk to the spawn's scars
- After Raphael disappears, talk to Wyll and say you tried to warn Mol, OR that you should stop her before it’s too late +3 (either option)
Elsewhere in the inn:
- When Manip Vidor says you are meant to be heading towards Moonrise, answer "doing your job, you mean" +1
- Talking to Harper Meygan mourning Yonas, give her his sword (if you looted his body) +1
- Pay Mattis extra gold for the Tower-Shaped Key +1
- Playing as Strange Ox apart. +1 , curb your yearn to tear the
- Play the lute to wake up Art Cullagh +1
- Tell Halsin that he can count on you before he opens the portal to Shadowfell. +1
- Successfully protect the portal while Halsin is looking for Thaniel +1
- Call Wulbren a prick when Barcus Wroot talks to him after you rescue him +1
At the Reithwin Tollhouse:
- Convince Gerringothe Thorm to end herself by any available option. +1 Note: Requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options
In the House of Healing:
- Convince Malus Thorm to order his sisters to hone their blades on each other +1
- OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing +1 (comes one point by another subsequently)
At the cemetery:
- Agree to help Arabella find her parents. +3
- OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and succeed or roll to take her to your camp +3
Note: option
character will have a unique lines and only- Safely drink with Thisobald Thorm (rolling , either general or class-based lines) +1(gains approval after first and second rounds)
- Successfully entertain the brewer with your stories (through roll) +1 (gains approval each time).
Note: If roll failed, successful subsequent roll earns a point of approval, nonetheless
- By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst +1
Talking to Disciple Z'rell after Ketheric's trial:
- If you killed the goblins, distract Z'rell with thoughts of your sweet moments with Wyll +1
Note: This option is available only if you're romancing the warlock
At the Moonrise Towers Prison:
- Speaking to the Warden for the first time, tell her that her face is bland, too +1
- Use to convince the Warden that you are Balthazar's closest confidante +1
- Talking to Lia, promise to help the tieflings escape +1
- Talking to Lakrissa, when she accuses you of serving the cult, succeed a or an roll, then promise to help the tieflings +1
- Speaking to Wulbren, say that Barcus Wroot sent you, OR use any of check-based options +1
- Provide Wulbren with any tool capable of destroying a wall +1
- When Wulbren, once freed, takes the boat and sails off without the party, let him go +1
- If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners +1
Elsewhere in Moonrise Towers:
- Tell Araj Oblodra that Astarion is his own person +1
- Meeting Squire in Ketheric's room, tame it by any means, then reach out to pet her (without ) +1
Final fight at the Moonrise:
- If you haven't come to Last Light Inn at all, before final fight for Moonrise Towers tell Jaheira you are a friend. +1
- At the Moonrise Towers Rooftop, tell Ketheric Thorm that seeing your enemies cowed never gets old +1
Note: This line require first DC 21 Intimidation check or DC 18 Persuasion check and any of subsequent DC 30 checks, OR a DC 10 Persuasion check if you have found and read Melodia's Letter to Ketheric
Gauntlet of Shar
Dealing with Yurgir and his retinue:
- When speaking to the orthon initially, choose to attack him straightaway +1
- If you agreed to help Yurgir:
- Speak to Nessa via and her that her love to the orthon is caused by dosed meat +1 (Available if the party have investigated the dead spider or detected thoughts of the merregon)
- Without Animal Handling check and give the beast a scratch behind the ears +1 , pass the DC 16
Near Pedestal of Reckoning and through Shar's trials:
- When Shadowheart speaks of her need to go through the trials:
Dealing with Balthazar in his outpost:
- Speaking to Balthazar through Reconstituted Duellist, tell it to leave, because you don't answer to a pile of bones +1
- OR, Playing as a , say you do not blunder +1
- OR, Playing as a Shadowheart origin, say you belong in this place far more than some bone pile +1
- Agree to clear the way for Balthazar, and then:
- Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her +1
- Refuse to help the necromancer and choose to attack him +1
- OR, Playing as a (except Oathbreaker), say you will smite him where he stands +1
In the Shadowfell:
- Before the Verge of Shadows, tell Shadowheart you don't care about the Spear of Night, then confirm it +1 (Shadowheart turns hostile to the party)
- If you have the spear, tell Shadowheart to find a new purpose for herself, then provoke a fight with her +1
- If you have defeated Balthazar:
- Free Aylin +1
- If Shadowheart is in the party, tell her that she should spare Aylin because the aasimar may know something about her. +1
- OR, Playing as Shadowheart origin, spare Aylin yourself +1
- If Balthazar is present and not hostile to the party:
- In the Necrotic Laboratory, talking to the Fresh Mind, wish them good night +1
- Talking to the Waking Mind, succeed the passive check and choose to purge their mind +1
- At the Morgue, speak to Chop and ask why not to send him to all other butchered victims +1
- In the Tadpoling Centre, choose to release pod captives +5
After the final fight with Apostle of Myrkul
Talking to Halsin:
- If you still haven't helped him with lifting the curse:
- If you eliminated the curse, ask Halsin to join you +1
Talking to Alfira:
Talking to Aylin, if you let Balthazar take her from Shadowfell:
- If Isobel survived, tell them you must apologize to Aylin +1
- If Isobel died, apologize before Aylin +1
Speaking to Cerys:
- Tell her you're glad they are safe, and mention that Zevlor did his best +1
- Tell Cerys that other will look up to her +1
- Say you couldn't have done it without Jaheira's help +1
- Tell her the Nightsong is the real hero +1
- Say people get paid for doing jobs, and when Cerys answers that she has no money, say you were joking +1
Talking to Ide, Umi and Mattis:
- Tell any of them about Mol's eyepatch you have found down in the colony, and then:
Speaking to others:
- Thank Art Cullagh for his help +1
- Speaking to Jaheira, agree to have her in the party (either joining you now or waiting at the camp) +1
Camp & Conversations
- When Wyll invites you for a dance with him, smile and bow +5
- In the morning, speak to Wyll and say there will be more memories to make +3
OR Say you will always cherish this evening +3
- Playing as +5 , after sparing Wyll instead of killing Isobel, ask him how does he know you won't try to kill him again
- When Mizora appears at the camp as a projection and orders Wyll to "save Zariel's asset", tell her you'll do it if she amends Wyll's pact +5 (works only if Wyll is in the party [Needs Verification])
- In the Tadpoling Centre, free Mizora from the pod in exchange for amending Wyll's contract +10
- Convince Mizora to reward Wyll +3
Note: This option gains approval only if Wyll is in the party when saving Mizora
- After saving Mizora, ask Wyll to tell about engaging in the pact +5
- If you failed to convince Mizora to amend the pact, tell Wyll you will find a way to free him +3
Act Three[edit | edit source]
Talking to Yenna
- Offer her help:
- Give some coin OR some food +1 (either option, giving food available for all characters except )
- OR Suggest to find a guard for her +1 (available for all characters except )
- Playing as a , conjure some berries and herbs for her +1
- Playing as a or a , suggest to find the nearest temple +1
- Playing as a , suggest to track her mother down +1
Note: Offering Yenna food OR promising to look for her mum after using class-based line brings another +1 point
- Agree to Wulbren's proposal to blow up the Steel Watch Foundry and take the Runepowder Bomb +1
Note: Unique lines for , and
- OR Tell him that you'll take the bomb but use it only as a last resort +1
- OR Suggest to contact the Gondians first, so that they might see reason +1
- OR, if Barcus Wroot is nearby and butts in, agree and say it sounds like a mass murder +1
Circus of the Last Days:
At the entrance:
- Convince Klaus to let you in, using , or any class-based option except pretending to be a friend of Gortash's +1
- Speaking with Zara the mummy, say you don't understand her, and then mime her grunting +1
Dealing with Akabi the djinni:
- Tell him that he is VERY LOUD. +1
- Play the game and accuse the djinni of rigging the wheel +1
- After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it +1 (either option)
When passing Zethino's trial, choose answers:
- First question: ★"Flagon of ale" +1, OR ★"Memories of our first night" +2
- Second question: ★"His father" +1, OR ★"Balduran" +2
- Third question: ★"Leaving his city" +1, OR "Losing his father" +1, OR ★"Killing Karlach" +2 (the latter is available if Karlach died)
Note: The ★ sign here marks the answers considered correct for the purposes of the test
Talking to Boney the mephit:
- Call his wife Stoney magnificent +1
Dealing with Popper the kobold trader:
- Grab Dribbles's hand from his counter, and then:
Note: Class-based lines for , or do not give approval [ Needs Verification]
- Playing as a or a , tell him that graverobbing is a profane act +1
- If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. +1
Dealing with caged beasts:
- Talking to Shadow-Whiskers, break the lock on her cage. +1 (works with or without )
- Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) +1 (either option)
Watching Dribbles's show:
- Say "What a corny joke." +1
- Volunteer any companion to the stage as Dribbles's assistant, except Wyll himself and Karlach +1
Note: If you volunteer Karlach to the stage, you'll get +2 instead of [+1] each time
- If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique lines for or +1
Talking to Lucretious:
- When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh +1
- After defeating false Dribbles, tell her that killing clowns is a rare treat +1
- When Lucretious asks you to find real Dribbles, say that he is probably dead now +1
- When you deliver her Dribbles's remains, say it was pleasure to meet her +1
- Report to Commander Lightfeather that his soldiers fought to the last feather OR that you've found the enemy and pigeons fought bravely against it +1 (formulation varies depending on whether you have met Tara on the roof or not)
- In the kennels, say "Woof" to Angry Mar'hyah twice +1
- Make Angry Mar'hyah to let you keep Scratch, using , or class-based , or options. +1
- Then force Mar'hyah to leave the kennels via or . +1
Around and inside the Requisitioned Barn
- Near the barn, donate some gold to Manip Nestor. +1
- Talking to Mattis outside the barn, tell him to watch himself because Baldur's Gate is big and dangerous. +1
Note: This option is available only if tiefling kids survived in previous Acts
- Talk to Fist Rowan outside, and when he asks you to give him "one good reason", answer "Barn". +1
Note: This option is available only if Orin is not impersonating Rowan
In the smugglers' cave
- After defeating Caïros and his thugs, if Farlin survived, say you don't want gratitude from criminals +1
- OR Ask her about the Stone Lord and say you're ruthless, too, OR that you don't play nice +1 (either option)
- OR Continue asking about, and after Farlin says Stone Lord is trouble, answer that so are you, too +1
Elsewhere in Rivington
- Playing as a Baldurian character, tell Saer Grotpoll that his own accent is Rivingtonian +1
- Tell Tinker Nayzeem that the way people treat refugees is terrible. +1
- Try and help the Dying Stone Lord Thug +1
Note: These options are available only if Orin is not impersonating the Thug
- Playing as a , in the Abandoned Windmill basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer +1
- Playing as Astarion origin, at the Gur Camp tell Ulma you will do what you can for her tribe's children +1
- Playing as Strange Ox +1 , refuse your urge to kill the
Note: Available if you haven't resolved interactions with the Ox in the Act Two
Dealing with Orin's guises:
- If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about. +1
Note: When playing as Karlach origin, this option will run differently
- If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people +1
Note: This line goes for the Custom origin (Tav). Other Origins will have unique formulations
- If Orin is impersonating Dying Stone Lord Thug, succeed a passive DC 20 Perception check, and then:
- Say you'll stay with him until the end +1
The Open Hand Temple
- Offer Yannis help with investigating the double murder and proving Brilgor's innocence +1
- Talk to Brother Bill and Brother Clements and say that their god would be proud of Father Lorgan +1
- Agree to bear Monk Manifestation's curse +1 and then withstand his madness +3
- On the temple roof, having Gale in the party, ask him to tell Tara to stop eating the carrier pigeons +1
- OR, Playing as Gale origin, tell Tara that other aviary in the city is much better +1
- At the entrance gate, consent to be arrested by the Steel Watcher +1
- Refuse to deliver the gnome leader's head to Manip Falcäo +1
- At Carm's Garm, when Naaber pretends to be a dog, choose "Correct. But nobody likes Naaber" line +1
Note: It may take several sequential attempts to speak with Naaber to get to these lines
- At The Velveteen Elixir, talking to Stylin' Horst, choose lines about "heady top notes" OR "burning rothé shit" +1 (either option)
- Tell Adventurer Drim that the word "adventurer" means nothing anymore. +1
- Playing as Astarion origin, drag Pale Petras into the sunlight, then choose to let him go +1
At Sharess' Caress:
- When trying to hire both Sorn Orlith and Nym Orlith, say it was a bad idea, when Wyll declines +1 (This option appears only if you're partnered with the warlock)
- After trying a swig of Hoots Hooligan's "special", say that Flaming Fist should lock her up for selling it. +1
- Speaking to Valeria, propose a toast to ADVENTURE! +1
Note: Available only after you've started Solve the Open Hand Temple Murders quest
- Get access into Wyrm's Rock Fortress +1 by either of following options:
- Showing the Admission Pass obtained from Arfur Gregorio
- Showing Lower City Pass obtained from Valeria
- Using Nashkellan's report (can be stolen from the Sword Coast Couriers)
- Bribing Blaze Elin
- Passing any of class-based checks
At the Flaming Fist barracks:
- Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. +1
- When you spot Fist Reynash trying to open a chest, give him 300 gold to take the ferry +1
Speaking to Manip Bakshi:
- Successfully use +1 on him and pretend to be a new recruit
- OR Tell him you've spotted another guard on stealing +1 (requires DC 10 Persuasion check if you have spotted Reynash's lockpick or DC 15 Persuasion check if you didn't)
- OR Leave barracks (or let him escort you out) +1
At the Audience Hall:
- Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that the Steel Watchers will eventually turn on everyone. +1
- Pass the Steel Watcher that confronts you at the coronation +3
Note: This dialogue appears only if Karlach is not in the party
- If Karlach is in the party at the Gortash’s ordaining, fail the roll to talk her out of attacking Gortash +1 [Needs Verification]
- Playing as +1 , when Gortash explains your previous dealings, answer that you've come to end this evil plot
- Refuse to make an alliance with him and confirm your decision +1
- Agree to witness the ceremony of Gortash's ordaining, saying "All right" OR "Let's get over" +1 (either option)
- After killing Orin, speak to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards +3
Talking to Duke Ravengard after the coronation:
- Speak to the Duke +3
- Ask him whether the "new dawn" is what they call tyranny now +2
- Playing as a Baldurian character, ask what has happened to the city's great hero +1
- After using any of these lines, explore Ravengard's mind with illithid check +3, and tell him Florrick sent you +3
- OR Initially tell the Duke that Florrick sent you +3, then probe Ravengard's mind to discover councellor's location, and finally tell him that Gortash is a tyrant +2
- OR Ask Ravengard whether he knows that he is infected +2
Talking to Mizora after the ceremony:
- Say you are not giving up on the Duke Ravengard +3
- If the fight occured, and Ravengard died, ask Mizora whether the Duke is gone for good +3
In the Wyrm's Rock Prison:
- Convince Counsellor Florrick to escape the prison +7
- After escorting Florrick out, tell her she's proven to be a vital ally +10
- Talking to the Unusual Skull, ask him to speak plainly +1 (requires DC 18 Persuasion check)
In the Wyrmway:
- At the entrance, when Balduran's statue requests, say you're worthy and ask it to open the way +3
- OR, If Wyll is in the party, say that the presence within the statue addresses to him +7 [Needs Verification]
- Wake Ansur's spirit +10
- Pick up the Helm of Balduran after defeating Ansur +5
- Talking to Fist Murphy, ask why he is standing on one leg, and then:
- Outrage at him for stealing from people he is supposed to protect +2
- OR, Playing as a , say is he was truly sorry, he'd be willing to die for forgiveness +2
- OR, Playing as a , tell him you'd make you cut off his hand were you his master +2
- OR, Playing as a , praise him for a good discipline for a guard +1
Note: For Baldurian characters, the initial line will run about "Blaze Portyr's infamous punishments"
- Playing as a , talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and say that you'd do exactly what she is doing +2
- Talking to Fist 'Edge' Arensen at the gallows, ask him why don't he wait with threats until you commit a crime +1
- Talking to Fist Miller after Florrick had been executed, say she didn't deserve to die +2
- Talking to Thrastle Muria, ask if everyone in her neighbourhood is as friendly as she is +1
Speaking to Liara Portyr and Lora Bergauz:
- Tell Lora to calm down and let Liara alone +2
- Promise to help Lora find her daughter +1 (Unique line for )
- If you already know that Vanra died, tell this to Lora, then add you did your best +1
Talking to Bosun Gannet:
- When he instructs you about the tavern rules, say you'll keep to them +1
- Ask Gannet about Vanra, and then:
- After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her +1
Talking to the hag masking as Captain Grisly:
- Inquire her about Vanra, and then:
- When looking for a decision, propose to talk to Lora and calm her down +1
- When the hag offers you money for killing Lora, refuse to do the dirty work for her +1 (Unique line for )
- Agree to kill Lora for disguised hag, but then return and say you can't do it +1
- After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, then tell to surrender the child immediately. +1
- If you have already killed Lora, tell Ethel to thank you +1
- When Ethel offers to become an ally in your crusade, decline her deal, choosing either "Not a chance" or "Time to die" lines +2 (either option)
- Ask whether Svend is really worried about a date when the army of the Absolute can attack any moment +1
Other patrons:
- Talking to Nesha Leesha, warn her about the serial killer, then use to insist on it +1
First time visiting the place:
- If you found the group without reading any of their posters, ask Adrielle to calm down +1
Dealing with hexed Mayrina:
- Talking to Jatlo (before removing his hex), tell him "Less complaining, more searching" +1
Speaking to Jatlo after you have removed his hex:
- Tell him he has been charmed by hag +1
- OR, Playing as a , say you know ten ways to kill him before he blinks +1
- OR, Playing as a , a or an , say he is serving a perversion of nature +1
- OR, Playing as a , say he is outnumbered and outmatched +1
- OR, Playing as +1 , say that true cruelty rules with fear alone
- OR Ask him to tell the hag you're coming for her +1 (The option is not available for the Fighter characters)
After removing the hex and killing Jatlo:
- Speaking to Mayrina, ask her how is her husband's condition +1
- Tell Mayrina she was an adorable sheep +1
- Offer Mayrina help with the hag +1 (Unique line for )
- Tell Hydrangea Wubb she coudn't have known him in disguise +1
Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One
- Talking to Kled, tell him that they are safe now +1
- Say the dragonborn was only pretending to be a friend +1
- Talking to Adrielle, tell her that hags and their agents are liars and cheats +1
- After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her +2 (either option)
If you have killed Auntie Ethel:
- Talking with Mayrina, her to let Connor go +1
- If you haven't raised Connor from dead in Act One, tell Mayrina that killing the hag was even more amazing than revenge +1
- OR Say it wasn't so amazing when the hag was vomiting a child +1
- OR, If Vanra died, say you don't feel amazing because of it +1
- When Mayrina asks you whether you have saved Vanra, answer that of course you did it +1
- Playing as a or a , tell EITHER Mayrina OR Kled that you killed a perversion of everything natural +1
- Talking to Adrielle, say the hag is finally dead, thanks to you +1
At Lora's House:
- If you haven't resolved the quest yet:
- After you have saved Vanra:
The Baldur's Mouth (and dealing with its employees)
- Talking to Ettvard Needle, threaten him with the blackmail letters from Gortash +1
- Talking to Estra Stir after you have defeated Gortash, say you'd rather never hear that prick's name again +1
- Speaking to Sebastian, pass or check, then promise him to set him and the other spawn free OR ask whether they would be able to control hunger +1 (either option)
- Don't let Astarion finish the Rite of Profane Ascension once he has started it +1
The Crimson Draughts
- If you are partnered with Astarion and he is in the party, refuse Araj Oblodra's invitation to come in, saying you saw how Araj made him feel +1
Note: This option is available and brings approval if you did not convince the spawn to drink Araj's blood in Act Two AND if his companion quest is not finished yet
- Near the Crimson Draughts, give Strange Beggar Sacrum any amount of gold +1
The Elfsong Tavern
- Playing as a , a , a , a or a , convince Alan Alyth to lower the room price or to rent you it for free, using any available class-based option +1 (Requires various skill checks with DC from 18 to 20)
Talking to Lakrissa and Alfira:
- In the tavern hall, remind Lakrissa about your bet in the druid's grove, then say she owes you nothing +1
- Tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap +1
- Speaking to them both on the tavern's roof, say they are very cute together +1
Speaking to Harvard Willoughby:
- Agree to participate in Laff Riot, and then, in the first round, joke about Harvard smelling funny +1
- In the second round, joke about "Vampires" +1
- OR Joke about "Sleeping with a dragonborn" +1
- OR Joke about "Zombie reanimator" +1
- OR the public +1 (Requires successful DC 20 Intimidation check)
- In the third round, joke about "A cleric and ham" +1
- OR the public +1 (Requires successful DC 25 Intimidation check)
Talking to Dez Kanshaw:
- Say he won't find courage on the bottom of a bottle +1
- When Dez tells you about the job offered to his son by Three-Piece:
Talking to Doora Thumbfoot:
Talking to Enforcer Skoona:
- Speaking to Jaheira’s children (automated dialogue), when Rion asks whether you all are doomed, say "Not in this lifetime" +1
- Speaking to Rion for the second time (not automated dialogue), tell her that refugees behind the wall need protection +1
Note: All these options require having Jaheira in your party
- Interrupt Dolor when he’s about to kill Figaro Pennygood, saying "Stop right there!", using any of class-based lines or unique line +1
Talking to Devella Fountainhead:
Note: Both these lines will differ slightly depending on whether you actually have or have not any ritually cut hands in your inventory
- Talking to Golbraith Stredivas, ask him whether his son needs any help +1 (Unique line for )
- Say that mind flayers are dangerous, and then add that you'll take it from here +1
Dealing with Bugthimble at the "M.Kurwin" grave:
- Ask what he was doing in your father's grave +1 (Requires DC 25 Deception check)
- Playing as a , say you and he are practically kin +1
- Say “Thank goodness, you can keep it”, and then:
- Use to convince him the treasure is cursed +1
- Say the crate was promised for Nine-Fingers, then use to convince him to pay the fee for not breaking his snout +1
- him into surrendering the loot to you +1
- OR, Playing as a , ask her whether he would loot the corpse despite their shared blood +1
Dealing with Nina Dortmell and Mortarch Gracie Scyre:
- Speaking with Nina for the first time, tell her to stop, because magic isn't a game +1
- Report Nina's attempts to Mortarch Gracie Scyre +1
- Talking to Valmorba, ask her to give you a shovel (if you don't have one) +1
- Talking to Ulkov Sully, pay him for making a coffin for little Lily Fischer +1
- Playing as a , tell Gothric Rillyn he should have learned the signs of a dangerous mark +1
- OR, If you have already recruited Minsc, say you'll tell the Stone Lord how Gothric called him +1
- Convince Captain Sleam to take aboard the whole Brislen family via , , or simply paying the sum they're lacking +1
- When you come across the mob preparing to execute Volo, ask Churg Elvek what is the evidence of his crimes +1
Talking to Big Huido:
- Successfully him and pretend to be representative of The Guild +1 (Unique lines for and )
- OR him into surrendering the Guild shipment +1 (Unique lines for and )
In the Iron Throne:
- When Gortash connects to the Submersible upon you preparing to dock at the prison:
Note: This option gives approval only if you did not strike an alliance with Gortash
- After docking at the prison, when Omeluum approaches your mind, ask him to tell you what to do +1
- Escape the prison with Ulder Ravengard alive +10
At the Flymm Cargo:
- After returning from the Iron Throne, tell Allandra Grey you won't let her execute Redhammer +1
The Heapside Prison
- Talking to Skittle via , call him a "rat-ical mercantile rodent" +1
- Ask him whether his business is rat-ified by the local merchant's league +1
The House of Hope
Speaking to Hope or to her spirit:
- In front of the Archive, say you need to get her out before the jailor kills her +1
- After freeing Hope from her chains, speak with her +1
- After defeating Raphael, if Korrilla was knocked out, tell Hope she didn’t deserve to die +1
Talking to the Archivist, ask whether he'd like you to break bits of him +1 (Works regardless you talk about your contract or the Orphic Hammer; Requires DC 25 Intimidation check)
In the Boudoir:
- Provoke the fight with Haarlep +1 by either way of listed below:
- When Haarlep asks you why you are here, answer you’ve come to kill them
- OR Refuse to undress for Haarlep
- OR Choose to attack the incubus
Note: This option is available either before you shed your clothes or when they prompt you to lie on the bed
- OR Agree to lie down, then fail a or check to resist the incubus and choose to fight your way out
- OR Plead to gods to get you out of here when the incubus approaches you
- OR Refuse to vow your body to the incubus at the climax of the sexual intercourse
Lady Jannath's Estate
If Oskar Fevras was not saved in Act One:
- Playing as Tarhun Mnemonis about icons depicting Bhaal, then tell him not to sell "this evil junk" +1 , at the entrance ask
- Speaking with Sir Gorran Penghyst and Lord Delwaer Jeth, tell them to stop or you will stick both their heads through the bloody painting +1 (Requires DC 18 Intimidation check)
If Oskar Fevras was saved in Act One and the estate is now haunted:
- After initial fight with Poltergeists, speak to Lady Jannath and say you are not one of her servants to order you around +1
The Society of Brilliance Lodge
- Talking to Havkelaag, refuse to give him the Githyanki Egg +1
- Talking to Blurg, tell him that bravery is no bad thing +1
Talking to Ptaris:
Note: These options are available only if you have sold the Githyanki Egg from the Creche Y’llek to Lady Esther in Act One
- When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then:
- Tell him he would be destroyed if you haven’t saved him +1 (Requires DC 20 Persuasion check for a characters, and a DC 25 Persuasion check for all others)
- OR Successfully use +1 on him and then say that it’s his conscience that tells him to stop
- OR, Playing as a , say that you are no more 'bad' than he is +1 (Requires DC 20 Persuasion check)
- OR, Playing as a , tell Ptaris you gave him same that your patron gave you +1 (Requires DC 20 Persuasion check)
- Talking to Lorna Esthelian, tell her that her date was a vampire +1
- In the Abandoned Cistern, convince the Emperor to extend his mental defences onto Minsc +1
- At the Guildhall, when confronting Roah Moonglow or Friol, tell them that Minsc of Rashemen always knows the right thing to do +2
- After defeating the Zhentarim, convince Minsc to make peace with Nine-Fingers +1(requires having him in the party)
The Sorcerous Sundries
Talking to Aradin near the entrance:
- Successfully him, saying you haven’t found the Nightsong +1
- If you let slip to Aradin that you’ve found the Nightsong, tell him that she is immortal and tough +1
Note: Unique line for Good/Neutral/Evil . The option is available for characters only
Talking to Lorroakan before resolving Dame Aylin’s fate:
Note: A common unique line for , a or a
Facing Lorroakan along with Dame Aylin:
- Tell the wizard you’ve come to stop him +1
- Tell Lorroakan that Ketheric Thorm already tried to steal Aylin’s immortality and is dead now +1
- OR Tell Lorroakan that one more word about catching Aylin will be his last +1
- OR, PLaying as Gale origin, ask him to reconsider his position +1
If you have betrayed Dame Aylin to Lorroakan:
At the Sorcerous Vault:
- Speaking to Yafeu once he's escaped the Peculiar lamp:
The Steel Watch Foundry
Talking to Tamia Holzt, if she spotted you in the Foundry:
- Say you've come to bathe in Banites' blood +1
- OR Use any of class-based options to inspire Gondians to rebel +1 (Requires DC 18 Intimidation check or DC 18 Persuasion check, depending on character class)
Talking to Zanner Toobin once you have reached the laboratory wing:
- When Toobin says that Gondians are being subjugated through the collars, ask whether they will fight if you save their families +1
- If you have killed Banites in the workroom, tell Toobin about it +1
If you failed to switch off an activated Motivator, convince Zanner Toobin to move on, using or +1
Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:
- Barcus Wroot to take leadership over the Clan Ironhand +1 (Unique line for , a , a Good or a )
- OR Wulbren Bongle to walk away, using basic or any class-based option +1
Note: According to game files, a character will have a DC 18 Persuasion check instead of Intimidation for all others
- Take Zanner Toobin’s side and tell Wulbren you won’t let hurt them +1 (Wulbren and other Ironhands become hostile)
- OR, Convince Wulbren to let the Gondians go away +1 (Requires DC 20 Persuasion check)
Note: A , a Good , a will have a unique line here and a DC 18 Persuasion check instead of basic one. characters roll instead of
Talking to Barcus Wroot after resolving the conflict:
- If you have sided with Gondians, tell Barcus that Wulbren was past saving +1
- If you convinced both factions to make peace, tell Barcus you're impressed how he stood up to Wulbren OR that he'll make a great leader of the Clan Ironhand +1 (either option)
Note: Any approval benefits here will be gained only if the offering is enough to receive the blessing
- Attending the funeral of Holli Dylford, tell Allandra Grey you’ve brought gold as an offering +1
Note: Using this option, the players may choose either a “general” line or a line reflecting exactly the deity their character is allied to
Other locations in Lower City
- In the Bloomridge Park, speaking to Albert, call him a quitter and tell to get his dog +1
- At the Chromatic Scale, playing as a , discuss with Thomas C. Quirkilious the benefits of using lute strings made of worg hair +1
- In the Cloister of Sombre Embrace, after defeating Viconia DeVir, tell her to go and vanish +1
Note: You need to knock her out in the battle to speak to her afterwards
- At the Counting House, on the bridge leading to the entrance, give Rags Deelarma a handful of coins +1
- At Flymm's Cobblers, talking to Sally Flymm, choose to "put her out of her misery" +1 (Sally and Dravo turn hostile to the party)
- At the Flaming Fist cordon X: -195 Y: -15 near the Upper City gate, when the Emperor warns you about becoming a thrall, choose to turn back +1
Note: This dialogue will occur if you come close to the gate without having all three Netherstones
- At Highberry's Home, donate some gold to Roger and Cora Highberry for their orphanage +1
- Outside The Singing Lute, give Manip Leythim a healing potion +1
Talking to children playing at X: -166 Y: -75:
- Succeed a passive DC 7 Perception check and ask Cinnamon what is she hiding in her pocket +1
- Ask Punkins to scan you +1
The Murder Tribunal
- Speaking with Sarevok Anchev:
- Being judged, tell Sarevok that you didn’t kill this person, but you will kill him instead +1
- After becoming an Unholy Assassin:
- Speaking to Echo of Illasera, tell her that she wasn’t quick enough if someone cut her down +1
- Speaking to Echo of Amelyssan, say that killing is merely a tool +1
The Bhaal Temple
Speaking to Avatar of Bhaal after defeating Orin:
- Tell Bhaal that you have no desire to harm anyone else +1
- Reject your Father’s gift and blessings +1
Note: These options are available to
characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same
Camp & Conversations
Camp interactions
- Discussing refugees, say that Baldur's Gate has a responsibility to people in need +3
- If the ceremony of Gortash's ordaining came to a fight, tell Wyll you should have found another way +3
- Meeting Florrick or Cordula Eltan in the Lower City streets, convince them to stand down +5
- After reading the The Legend of Ansur, tell Wyll that you need Ansur's help to annihilate the cultists +3
- Playing as +5 , after rejecting Bhaal, tell Wyll you are cured of your bloodlust
Other companions and camp followers
- After Aylin leaves to meet and fight Lorroakan, tell Isobel that you’re going to help the aasimar +1
- When Vlaakith emerges at the camp as a projection, convince Lae'zel to reject her once and for all +1
Note: Requires DC 18 Perception check or DC 18 Intimidation check, or DC 18 Wisdom check if you have successfully Vlaakith’s mind)
- When Jaheira scolds Minsc after his recruitment, tell her that she could have lost the trail of the cult +1
- Accept Mizora's offer for a night of lust, but then change your mind and don't completely follow through with it +10
- Within the third romantic scene, take the Wilden Oak's acorn he offers and agree to be with him +10
- When Halsin proposes to have sex, ask permission from Wyll. When he objects, say you want to be with him +5
- Talking to Wyll after he was convinced to break the pact, agree to join him as a Blade of Avernus/as a Grand Duke's consort after the Netherbrain is defeated +5
- When Mizora offers Wyll to rearrange their pact, convince Wyll to pledge his soul eternally so that his father would live (or was brought back if he died) +10
Note: The latter option is available if you convinced Mizora to let Wyll go in the Mind Flayer Colony
- Talking to Wyll after he was convinced to break the pact, succeed the passive check and talk him out of hunting Mizora +3
- If Wyll was convinced to make an eternal pact, tell him he did the right, the selfless thing +3
- After defeating Ansur, talk to Wyll and hail him as the Blade of Frontiers/Blade of Avernus/Grand Duke of Baldur's Gate +15 (either option)
Disapproval[edit | edit source]
As a Companion character, the interactions listed below will cause Wyll to lose approval. This list is most likely incomplete.
Act One[edit | edit source]
Ravaged Beach & Roadside Cliffs
- Accept Astarion's apologies and say you would have done the same -1 (unique line for )
- Playing as Gale's hand -1 , tear off
In The Hollow:
- Take a swing at Zevlor during his argument with Aradin -1
- Refuse to help Zevlor persuade Kagha to let the tieflings stay -1
- Scold Elegis for being scared of a few goblins OR tell her to get to digging their own graves -1 (either option)
- Tell Arron that tiefling refugees will be fine due to their devilish powers -1
- Tell the tiefling kids trained by Asharak that they are going to die -1
- Tell Pandirna to hush or you will snap her neck -1 (Available for all classes except )
- Convince Arka to spare Sazza (using , or ) -1
- Promise Sazza that you will free her -1 and then indeed free her -1
- Refuse Zevlor to kill the goblin horde's leaders -1
- Threaten Mol when first meeting her in the Tiefling Hideout -1
- After successfully stealing the Idol of Silvanus for Mol, tell her you will be keeping it -1
- During Meli and Barth's confrontation about the stolen locket, choose not to get involved -1
Note: This line is available only if Arabella has died
- While talking to/trading with Mattis, catch Silfy trying to pickpocket you and grab her by the hand -1
In the Sacred Pool and druid caves:
- Do nothing when Kagha is threatening Arabella -1
- After resolving Arabella's fate, tell Kagha that you would have killed the girl outright -5
- If Arabella died, talk to Wyll and call her a thief -3
- Prod Nettie's bird twice -1
- Playing as a , pick Mirkon's pockets while he is charmed by the harpies. -1
- Tell Alfira she should give up on her song -1
- Kick Timber the squirrel -1
- If you miss, try to kick her again -1
- Playing as Timber, answer that it came right at you OR that your instincts are sharp -1 , when confronted by a companion about kicking
While the Emerald Grove is preparing for the goblin attack
- Tell Pandirna that you are here for the show -1
- Tell Zevlor (or Asharak if Zevlor is dead) that it was you who led the horde to the grove, and then that this place belongs to the Absolute -10
- Tell Mirkon you are not going to save him again OR that he's on his own. -1 (the formulation depends on whether you saved Mirkon from the harpies or not)
- Betray the Grove (open the gate) after blowing the horn -10
- Talking with Scratch via , shout at the Gomwick's corpse to prove he indeed is dead -1
- While talking to Aradin on the bridge, say you don't waste your time with devilspawn -1
- While talking to Demir and Johl after Auntie Ethel disappears, tell them they're on their own -1
In the Overgrown Tunnel:
- Chasing after Auntie Ethel in her lair, speak to Lorin and ROAR at him. -1
- When Ethel surrenders, let her go and keep Mayrina in exchange for fey hair. -5
- If you killed Auntie Ethel and spared Mask of Regret, speak to the latter afterwards and choose to attack her -1
- Allow Auntie Ethel to take your eye as a payment for ridding you of the tadpole -1
- Resurrect Connor Vinderblad, then choose to keep the Bitter Divorce wand to yourself -1
- Interrupt the bugbear and ogre lovers in the barn -1
- Pay Fezzerk a lot of gold to let you pass -1
- Untie Barcus Wroot off the windmill wing and demand a compensation from him -1
Goblin Camp
At the gate and in the outer camp:
- Smear the dung over your face on Sentinel Olak's demand -1
- Tell Tracker Grikka that you will get answers from prisoners -1
- Using Dishevelled Chicken to shut up and play -1 , tell the
Note: These options are available if you have killed the Owlbear Cub in its nest
Dealing with Crusher:
Inside the Shattered Sanctum:
- Tell Torturer Spike to let you put the prisoner through paces -1
- OR, Playing as -1 , propose to show Spike how it's done
- OR, Playing as a , tell him that you don't try, you get results -1
- Then torture Liam yourself -1
- After questioning Liam, leave him chained to the rack -1
- Convince Minthara to spare Sazza, saying the latter didn't know who you were -1
Note: Sazza must be freed from the cage in Emerald Grove
In the Worg Pens:
- Tell goblin children to keep at the bear, to aim for his eye, or to use sharper stones. -1 (either option)
- Refuse Halsin to help him save the grove after freeing him -5
The Risen Road & Waukeen's Rest
- If you have raided the Emerald Grove before recruiting Karlach, convince her it was a necessary move -1
- Tell Rugan that you are here for the cargo, not to rescue him -1
- Tell Counsellor Florrick that she needs to find someone else to rescue Duke Ravengard -5
- Agree to find the missing shipment for Zarys -1
Note: Distracts a point regardless of whether you know the truth about cargo's fate or not
- Kill Rugan, if you conspired with him about missing shipment and he survived Zarys's torture and your fight against other Zhentarim -1
- After purchasing Oskar Fevras from Brem, speak to the artist and call him a slave twice -5
- Agree to hunt down Thulla for Gekh Coal, for reward or for free -1
- Steal Boots of Speed from Thulla while she's helpless -1
- When speaking with Glut after defeating the duergar, agree to eliminate Sovereign Spaw -1
- If Baelen Bonecloak ate the Noblestalk himself, tell Derryth Bonecloak you know exactly what you've done -1
- Ask Ward Magmar how to get a slave of your own -1
- After killing Magmar and Pistle, tell Skickpit to use the elevator to surface -1 (further options to convince the gnome won't bring any points)
- After rescuing Nere, tell him to finish the slaves, OR choose to say nothing -5 (either option)
- Side with Nere against Elder Brithvar -1
- If you killed the duergar (both rebels and Absolutists) before freeing Nere, kill the gnome slaves as well, when he orders you to -5
- After defeating Nere, ask Brithvar about the gnome slaves and tell him that they are a valuable asset -5
- Attack Ellyka near the point of encounter with githyanki patrol -1
- Tell Varsh Ko'kuu that if he gives you the Githyanki Egg you'll sell it at best price OR make yourself an omelette -1 (either option)
- Crush the Githyanki Egg -1 (Not available for a character)
Note: Any threat of doing harm to the egg or its destruction makes Ko'kuu and hatchery guards hostile
- Offer to fight Youth Varrl when Sa'varsh Kethk asks for a challenger -1, and then indeed kill him -1
- Talking to Vlaakith, say you're a friend who brought the artefact to her -1
- OR Rat Shadowheart out that it was she who stole it -1 (Available only if Shadowheart is in the party)
- Agree to Vlaakith's demand to kill the person inside the Mysterious Artefact -1
- Steal the Blood of Lathander from the Secret Chamber -1
Raphael's deal
- When Raphael briefly takes you to the House of Hope, say that you'll do anything to get rid of the tadpole -1
- Discussing the devil's offer afterwards:
Camp & Conversations
Camp interactions
- When discussing the delayed ceremorphosis, propose to dig up some poison mushrooms -1
- Playing as -1 , confess to murdering the bard
Other companions and camp followers
- When Wyll with other companions finds out that Astarion is a vampire:
- Playing as Astarion origin, confess to him of being a vampire, then say you cannot promise him to keep your fangs out of innocent flesh -5
- Playing as Shadowheart origin, confess to Wyll of worshipping , but fail the roll
- When Lae'zel and Shadowheart have an argument over the Mysterious Artefact:
- Choose to attack the Owlbear Cub when he comes to the camp -1 (works either at first or second appearing, with or without )
- When discussing how he became The Blade of Frontiers, say that killing goblins is hardly worth to be worked up about -2
- After it is revealed he is Duke Ravengard's son, tell him you are not interested in his lineage -3
- Discussing what it's like being a duke's son, after Wyll mentiones a taste for a good wine, say you find him a bit smug -1
- Playing as a , , or , examine his false eye, ask him whether it is a sending stone. Then succeed a passive check and probe his mind with illithid power -5 (works regardless of Wisdom roll result)
If Karlach was spared:
- Flirt with Mizora -1
- Ask Mizora whether she will leave if you turn on Karlach -1
- After Mizora warps Wyll, ask how does it feel to be a devil, then call him hideous freak -3
Act Two[edit | edit source]
Ruined Battlefield
If entering the Shadow-Cursed Lands from the Grymforge:
- When the Shadows warp Harper Yonas, choose to run from the fight -1
If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:
- Traversing Shadow-Cursed Lands with the convoy and Kar'niss the drider, protect them from Harpers, thus maintaining your cover as a True Soul -1
- OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the Moonlantern -1
Note: Taking this course immediately starts the fight with remaining Harpers. Works, too, if you managed to pick up the Moonlantern during the battle
- If ambushing the convoy with the Harpers, start the dialogue with the drider and reveal the ambush to it -1
When dealing with He Who Was:
- Order Madeline to hurt herself as Ben and Marc did -1 (Unique line for Evil )
Elsewhere:
- When talking to Dolly Thrice, ignore her pleads two times and keep the Moonlantern -1
- After saving Rolan from the Shadows, tell him to shut up and be grateful -1
Last Light Inn
Speaking to Jaheira:
- When talking to Jaheira inside the inn, tell her that you drink to darkness that will come when you drag Isobel to Moonrise Towers -10 (Available is you have Z'rell's orders to do it)
Dealing with Isobel and Marcus:
- If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
- If Marcus assaults the inn (happens if you gained entrance with Mol's help):
- Playing as :
Note: This option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing Nightsong; turns hostile Isobel and any Harper who sees it
Talking to His Majesty via :
Speaking to Cerys:
- When she tell you about their misfortunes and says they ran until found the inn, conclude that she abandoned others -1 (use basic line or unique for , , or (except ))
- Ask her what they are doing here, if they headed for Baldur's Gate, and then say she did the right mess of things -1
Talking to Alfira:
- After Marcus's assault, when she asks whether they cannot trust anyone, tell her to stop whining -1
- Ask her about others, and then say that it was a cowardly move -1
- When she asks you how do you keep going, answer that you don't complain constantly -1
- When Alfira supposes that surviving tieflings were taken to the Moonrise Towers say you imagine the cultists are torturing them right now -1
- Before trying to save captured refugees:
- If Danis died while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise -1
Dealing with Rolan, Cal and Lia:
- Speaking to drunken Rolan before trying to sav captured refugees:
- If either Cal or Lia (or both) died while rescue attempt:
- If both siblings survived, after they thank you, ask who is going to pay you -1
- If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly -1
Talking to Ide after drunken Rolan has snapped on her:
- Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant for it's what she really is. -1
- When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using or -1 (either option)
Talking to Harper Meygan mourning Yonas:
- Say that Yonas was better at joking than at keeping himself alive -1
- If you looted Yonas's body, ask Meygan whether she would like to take Yonas's sword, then say you were kidding and keep it -1
Elsewhere in the inn:
- When Raphael leaves after playing lanceboard with Mol, talk to Wyll and say that she should consider the devil's offer -3
Note: Throughout the dialogue, there are three possible options with similar meaning, all bringing the same disapproval
- After Mol is taken during Marcus's assault, tell Mattis she's probably dead already. -1
- Playing as Strange Ox -1 , give in to your urge to kill the
- Talking to Counsellor Florrick, tell her you have no intentions to go to Moonrise Towers -1
- At the Reithwin Tollhouse, agree to give up all your gold to Gerringothe Thorm. -1
At the cemetery:
- Refuse to help Arabella find her parents. -3
- OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and fail or roll to take her to your camp -3 ( character will have unique lines and option only)
Moonrise Towers
Witnessing Ketheric's trial (at the very first visit to Moonrise):
- If Minthara is judged:
- When Z'rell orders you to decide the goblins' fate:
Talking to Disciple Z'rell, if you have helped Balthazar to retrieve Nightsong, agree to kidnap Isobel next -1
At the Moonrise Towers Prison:
- Talking to Lia, refuse to help the tiflings escape -1
- Talking to Lakrissa, refuse to help them -1
- Speaking to Wulbren, say that they can die in prison for all you care -1
Elsewhere in Moonrise Towers:
- While entering the Moonrise for the first time, tell Zealot Malik that you have infiltrated Harpers' encampment -1
- Convince Astarion to bite Araj Oblodra OR order him directly to do it -1 (either option)
- At the Moonrise Towers docks, use illithid check on Acolyte Marls, then tell him to wash the worms off -1
Final fight at the Moonrise:
- If you haven't come to Last Light Inn at all, before final fight for Moonrise Towers tell Jaheira you are a foe -1
- If you saved Minthara, after killing Ketheric down in the colony talk to her and propose to take Orin's place to lead the cult -1
- Then tell her "I'm with you" when she proposes claiming the Netherstones. -1
Gauntlet of Shar
Dealing with Yurgir and his retinue:
- Lick the dead spider meat -2 (Comes point by point for each lick)
- If you agreed to help Yurgir:
- Suggest to search the temple for him -1
- Speak to Nessa via and her that the orthon sold her to the party -1
- OR, Playing as -1 , tell Nessa you didn't think the displacer beasts were slaves. Then discuss her love to the orthon and finally say that love is a disease like any other
Near Pedestal of Reckoning, when Shadowheart speaks of her need to go through the Shar's trials, agree to help her if you can -1
Speaking with Balthazar in his outpost, agree to clear the way for him -1
In the Shadowfell:
- Near the Verge of Shadows, agree to search the Spear of Night for Shadowheart (if you don't have it yet) -1
- If you have defeated Balthazar, kill Aylin, too -1 (works also if playing as Shadowheart origin)
- If Balthazar is present and not hostile to the party, let him take Aylin to Ketheric -1
Mind Flayer Colony
In the Necrotic Laboratory:
- Talking to the Waking Mind, succeed the passive check and choose to consume their mind -1
- Talking to the Fresh Mind, tell them they will never wake again -1
After the final fight with Apostle of Myrkul
- Playing as a , talk to Alfira and decline her proposal to play together for the tiefling kids -1
Talking to Aylin, if you let Balthazar take her from Shadowfell:
Speaking to Cerys:
- Tell her you're glad they are safe, then say they are better off without Zevlor -1
- Say people get paid for doing jobs -1 (A character has a unique line here)
- Tell any of them about Mol's eyepatch you have found down in the colony, and then:
Talking to Halsin, if you still haven't helped him with lifting the curse, say the curse was always his burden, not yours -1
- Speaking to Jaheira, refuse to recruit her -1
Speaking to Minthara:
- When Minthara tells you she is going to kill Orin, mention the cult might need a new leadership afterwards -1
- OR Declare you will be the saviours of Baldur's Gate
Camp & Conversations
- Playing as , after killing your partner:
Note: Choosing any of these options turns the companion who found you over the corpse hostile. The only chance to avoid it is a DC 30 Deception check
- After saving Mizora from Mind Flayer Colony, if you failed to convince her to break the pact, tell Wyll he should give it up -1
Act Three[edit | edit source]
Talking to Yenna
Be rude to the girl:
- Talking to Wulbren, refuse to take the Runepowder Bomb but promise you'll destroy the Steel Watch Foundry your way -1
- OR Refuse, saying that his plan is too messy and you're out -1
- OR Refuse, saying that the real enemy is Gortash, not the Gondians, and you'll find another way -1
Circus of the Last Days
At the entrance:
- Convince Klaus to let you in, using any check, bribing him OR pretending to be a friend of Gortash's (class-based check) -1 (either option)
- Dealing with Akabi the djinni, successfully catch him on rigging the wheel, but apologise and say you were mistaken -1
- Talking to Boney the mephit, say his wife Stoney is not your type -1
When passing Zethino's trial, choose answers:
Note: If playing as Karlach origin, the latter option will run as "Sparing me"
Dealing with caged beasts:
- Talking to Shadow-Whiskers with , note that her cage looks comfy -1
- Talking to Crimson, refuse to feed him via or mock him for being hungry (without the spell) -1 (either option)
Watching Dribbles's show:
- Yell "Boo! Get off the stage!" -1
- When false Dribbles asks for an assistant, choose to cross your arms and glare -1
- Talk to Lucretious after defeating false Dribbles, and when she asks you to find the real clown, answer that you are expensive -1
Around and inside the Requisitioned Barn:
- Talk to Fist Broadhorn inside the barn and say you were just looking for anything worth stealing -1
- OR, Playing as a , if you are caught inside the Requisitioned Barn by Fist Madigan, tell him this is the only place around worth stealing from -1
Elsewhere in Rivington
- Stand for Saer Grotpoll protesting against refugees, saying "Out with these interlopers!" -1
- Playing as Arfur Gregorio to chase the refugees out for free and explain that you just enjoy brutalizing the poor -1 , offer
- In the Sword Coast Couriers kennels, leave Scratch with Angry Mar'hyah. -1
- In the smugglers' cave, defeat Caïros and his thugs, and if Farlin survived, tell her that you were happy to help and ask who did you just kill. -1
- Playing as Astarion origin, at the Gur Camp tell Ulma you won't sacfirice yourself for her cause -1
Dealing with Orin's guises
- If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation -1
Note: When playing as Lae'zel origin, this option will run differently
Note: Available if you have killed either Isobel or your companion in Act Two on demand of your Urge
- If Orin is impersonating Fist Rowan, tell her that both sides need a lesson -1
Note: This line goes for the Custom origin (Tav). Any other Origin will have unique formulation
- At the entrance gate, refuse to be arrested by the Steel Watcher and prepare to fight -1
- OR Threaten Gauntlet Edwynna OR choose to attack her -1 (either option)
- Agree to deliver the gnome leader's head to Manip Falcäo -1
- After killing Wulbren, provide his head to Falcäo -3
- Playing as Astarion origin, in Fraygo's Flophouse drag Pale Petras under the sun and continue to hold him in the flow of light -1
At Sharess' Caress:
- Agree to try Hoots Hooligan's special hooch -1
- Point out how Sorn Orlith and Nym Orlith look alike, and then call them "delicious" -1
- When trying to hire both Sorn and Nym while partnered with Wyll, he will decline the offer. Ask him whether he had to spoil the fun -1
- Tell Sauceman Chorizo that you can show him pleasures his husband never could -1
- Sign the contract with Raphael -2
- Trying to get access into Wyrm's Rock Fortress, choose to leave when Blaze Elin stops you -1
At the Flaming Fist barracks:
- If failed to convince Arkleia Oloril to trade, attack her -1
When you spot Fist Reynash trying to open a chest:
- OR blackmail him into giving you his stash -1 (either option)
- Speaking to Manip Bakshi afterwards, let him arrest you -1
At the Audience Hall:
- Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that you couldn't feel safer -1
- Playing as Gortash explains your previous dealings: , when
- Refuse to make an alliance with Gortash and then threaten to "end this here" -5 (Immediately starts a combat with Gortash and all the guards and Steel Watchers)
- If Karlach is in the party at the ordaining ceremony, agree with her when she's going to attack Gortash -1
- Agree to witness the ceremony of Gortash's ordaining, saying "I'd never dream of missing it" -1
- At the climax of the ordaining ceremony, prepare to object, and then do declare that Gortash and Ulder Ravengard are with the Absolute -5 (Immediately starts a combat with Gortash and all the guards and Steel Watchers)
- Speaking to Gortash after killing Orin, surrender two your Netherstones to him -1
Talking to Mizora after the ceremony:
- Say that Duke Ravengard can die for all you care -3
- If the fight occured, and Ravengard died, say he’s better that way -3
In the Wyrm's Rock Prison:
- Talking to Counsellor Florrick, when she sinks into despair, say you don't need her -1
Lower City
Basilisk Gate Barracks
- Talking to Fist Murphy, ask why he is standing on one leg, and then:
Note: For Baldurian characters, the initial line will run about "Blaze Portyr's infamous punishments"
- Playing as a , talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and tell her to let it slide, just for once -1
- Talking to Fist Miller after Florrick had been executed, say "Good riddance" -2
Speaking to Liara Portyr and Lora Bergauz:
- Call Liara a typical Fist who never listens -2
- Propose to help Lora find her daughter for a certain price -1
- If you already know that Vanra died, tell this to Lora, adding it's no matter she believes you or not -1
The Blushing Mermaid
Talking to the hag masking as Captain Grisly:
- Inquire her about Vanra, and then ask how do you know she's not lying -1
- When looking for a decision, playing as a , say the punishment is in order -1
- When the hag offers you money for killing Lora, agree to do it -1
- After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
- When Ethel offers to become an ally in your crusade, agree to have a deal -2 (Unique line for )
Other patrons of the tavern:
- Talking to Nesha Leesha, warn her about the serial killer, then say you've probably mistaken her for someone else -1
- Speaking to Zena, tell her that if a child was in this dump, they deserve to be 'nabbed' -1
First time visiting the place:
- If you found the group without reading any of their posters, taunt Adrielle, saying you will "EAT THEIR SOULS, RAAAGH" -1
- After the Hag Survivors attacked the party, tell Hydrangea Wubb that all you care about is killing the hag -1
Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One
Dealing with hexed Mayrina:
- Speaking to Mayrina in the sheep form via :
- Talking to Mayrina without -1 , ask how did she get herself turned into a sheep
- Talking to Adrielle, say her that if they have pissed off a hag, they're screwed -1
- Talking to Kled, say Mayrina is sour, not sweet -1
After removing the hex and killing Jatlo:
- Speaking to Mayrina, wonder why has she been still dragging this corpse around -1
- Tell Mayrina you're helping her for the last time -1
- Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards -1
- After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem -1
If you have met Auntie Ethel, but haven’t dealt with her yet:
If you have killed Ethel:
- Talking with Mayrina, tell her you killed Ethel and expect a reward -1
- If you haven't raised Connor from dead in Act One, tell Mayrina that you prefer thank-yous of a coin variety -1
The Baldur's Mouth (and dealing with its employees)
- Growl at News Hawker Chalara at X: -154 Y: -121, if the Baldur's Mouth Gazette has printed a negative article about you -1
- Talking to News Hawker Luan at X: 122 Y: -69, tell him that his salesmanship is terrible -1
- Talking to Sebastian, say you have no intention of freeing a bunch of ravenous spawn -1
- Let Astarion complete the Rite of Profane Ascension -1
The Elfsong Tavern
Talking to Lakrissa and Alfira:
- In the tavern hall, spur Lakrissa to work instead of talking -1
- Speaking to them both on the tavern's roof, tell Lakrissa to get back to work, or you will tell Alan about it -1
Speaking to Harvard Willoughby:
- Agree to participate in Laff Riot, and then, in the first round, joke about "Dwarf and bulette" -1
- In the third round, joke about the Dead Three -1
Talking to Dez Kanshaw:
- When he tells you about the job offered to his son by Three-Piece, playing as a , say that The Guild always has a lookout for talents -1
- Speaking to Dame Guisarme, say that the Flaming Fist are good only to handling riots -1
- Interrupt Dolor when he’s about to kill Figaro Pennygood, saying "Back off. That’s my kill." -1
Note: This option is available if you have found and read at least one copy of Dolor’s list of victims
Talking to Devella Fountainhead:
- Talking to Golbraith Stredivas, say that mind flayers are dangerous, and then tell him to leave the city -1
The Graveyard
Dealing with Nina Dortmell and Mortarch Gracie Scyre:
- Speaking with Nina for the first time, ask who she wants to raise, then help her by any means or by using any available class-based options -1
- Report Nina's attempts to Mortarch Gracie Scyre and then:
Other interactions:
- After digging up "M.Kurwin" grave, ask Bugthimble whether he was buried here, and then pay him the "fee" he demands -1
- Playing as Valmorba there's usually not much left once you're done with the body -1 , tell
- Speaking to Anita and Elias Fischer, suggest a "much cheaper" solution to their problem -1
- Talking to Gothric Rillyn, say that burying alive is an apt punishment for thievery -1
- Speaking to Maude, ask what use do the dead have with flowers -1
Grey Harbour Docks:
Talking to Big Huido:
- Successfully him and pretend to be a representative of The Guild, then say you'll just loot his corpse instead -1
- At the Flymm Cargo, after returning from the Iron Throne, surrender Redhammer to Allandra Grey -1
- If you failed to save Ulder Ravengard from the Iron Throne, talk to Wyll and say "Rest in peace, et cetera" -3
- If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell Roger and Cora Highberry you hope they enjoy it -1
Note: This option requires a passive DC 18 Medicine check, or DC 10 Perception check for a character
- Tell Timmy the Orphan that there are bigger problems at the city now -1
- Ask Molly the Orphan whether she knows her father is dead -1
At the House of Grief:
- In front of House of Grief, deceive Arves into giving you money (with or without using on him first) -1
Note: Both options require DC 20 Deception check
- Speaking to Viconia DeVir with Shadowheart in party, surrender her to the Sharrans -5
In the House of Hope
Speaking to Hope or to her spirit:
- Upon arriving, when her projection flickers, say the last thing you needed was a mad apparition -1
- When she says she needs you to ask a single question, answer you won't tell her anything -1
- In front of the Archive, say she is as helpful as a blunt dagger -1
- After freeing Hope from her chains, say you barely stand to look at her -1
In the Boudoir:
- Undress for Haarlep -1
- Tell the incubus you have always dreamt to sleep with Raphael -1
- Say they can have your body, but not your mind -1
Other:
- When Raphael comes to prevent you from leaving his yield, ask him to let you leave -1
The Society of Brilliance Lodge
- Sell Havkelaag the Githyanki Egg that you have obtained in the Creche Y'llek OR Donate it for free -1 (either option)
Speaking to Omeluum after you have rescued it from the Iron Throne:
- If you failed to save Ulder Ravengard, say the Duke meant nothing to you -5
- If you have failed to save the majority of Gondian prisoners, say they meant nothing to you -1
- If the rest of the Lodge members had been massacred while Omeluum was imprisoned, tell it you came to finish the job -1 (Omeluum becomes hostile to the party)
- Talking to Lorna Esthelian, tell her that her boyfriend will show up eventually -1
- In the Abandoned Cistern, agree with the Emperor when it refuses to save Minsc from the Absolute -1
- OR Refuse to recruit Minsc after the Emperor cleansed his mind. When Jaheira intervenes, tell Minsc to go and take Jaheira with him -1 (she must be in the party)
- At the Guildhall, when confronting Roah Moonglow or Friol, choose to side with the Zhentarim -1
The Sorcerous Sundries
Talking to Aradin near the entrance:
Talking to Lorroakan before resolving Dame Aylin’s fate:
Facing Lorroakan along with Dame Aylin:
At the Sorcerous Vault:
- Speaking to Yafeu once he's escaped the Peculiar lamp:
The Steel Watch Foundry
Talking to Zanner Toobin once you have reached the laboratory wing:
- When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing -1
Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:
- Side with Wulbren and Ironhands and tell Toobin they have to die for the city OR tell Toobin that the gnomes came for him -1 (either option)
Talking to Barcus Wroot after resolving the conflict:
- If you have sided with Wulbren Bongle, tell Barcus that there was no other way -1
- If you killed both Gondians and Ironhands, tell Barcus you did what you could -1
- If you convinced both factions to make peace, tell Barcus he should have killed Wulbren -1
Other locations in Lower City
- Meeting Cordula Eltan in the Lower City streets, ask whether she is going to believe a man who made a pact with a devil -3 (Available only if Wyll signed an eternal pact with Mizora)
- At the Devil's Fee, after returning from the House of Hope, refuse to give Helsik the promised item, saying that you have just killed a devil in his own home -1
- At Elerrathin's Home, talking to Jaheira's children (within automated dialogue), tell Rion you are all going to die -1
- At the Flaming Fist cordon X: -195 Y: -15 near the Upper City gate, when the Emperor warns you about becoming a thrall, say you don't care, let's go through -1
Note: This dialogue will occur if you come close to the gate without having all three Netherstones
- In the Heapside Prison, talking to Skittle via , say you don’t want more rat puns -1
- In the Lady Jannath's Estate,after you have dealt with Kerry Evenfield’s ghost, speak to both Lady Jannath and Oskar Fevras and call their cooing "saccharine nonsense" -1
- In the Stormshore Tabernacle, seek power from , or any other god of greed and darkness -1
The Murder Tribunal
- Meeting Olfaith Olumssdottir for the first time, ask him what you must do to become an avatar of slaughter -1
- Speaking with Sarevok Anchev, offer either Jaheira or Minsc, or both as a sacrifice to the Tribunal -5
- Being judged, say you’ve ended your victim and then cut off their hand -1
Note: All these options bring approval only if the victim is indeed your kill. Successful rolls on corresponding options do not give approval points
- Agree to sacrifice Valeria in Bhaal’s name, on Sarevok’s order -1
Note:
characters will have four different options in this dialogue, all bringing same amount of points- After becoming an Unholy Assassin, speak to Echo of Amelyssan and say that every kill is euphoria -1
The Bhaal Temple
Talking to Orin:
- Tell her that you’re not interested in abducted companion’s fate -5
- OR Tell her you won’t stop her to kill the abductee -5
- Tell Orin that her vision of the fate of Baldur’s Gate is exquisite -1
Speaking to Avatar of Bhaal after defeating Orin:
Note: This option is available to
Note 2: After the dialogue with the Avatar of Bhaal ends, if Jaheira and/or Minsc are in the party, the dialogue with them starts immediately. Throughout it, Wyll -∞ leaves the party and becomes hostile [Needs Verification]
Camp/Conversation
- Successfully persuade Wyll that there are better ways to help the Sword Coast than hunting Mizora -10
- Have sex with Mizora -5
Bugs[edit | edit source]
- From Patch #7 up to Hotfix #28, Wyll would use his negative greetings regardless of approval.