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Wyll/Approval: Difference between revisions

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* Discussing with Wyll delayed ceremorphosis, choose any option except "digging some poison mushrooms" {{Approval|Wyll|+3}}
* Discussing with Wyll delayed ceremorphosis, choose any option except "digging some poison mushrooms" {{Approval|Wyll|+3}}
* After saving [[Florrick]] from the burning tavern:
* After saving [[Florrick]] from the burning tavern:
** Talk to Wyll and say you can't let the [[Absolute]] take [[Ulder Ravengard|Grand Duke Ravengard]] {{Approval|Wyll|+5}}
** Talk to Wyll and say you should rescue [[Ulder Ravengard|Grand Duke Ravengard]] {{Approval|Wyll|+3}}
** Ask him if he's worried about his father's abduction {{Approval|Wyll|+3}}
** Ask him if he's worried about his father's abduction {{Approval|Wyll|+3}}
* If you haven't helped the Flaming Fist at the [[Waukeen's Rest]]:
* If you haven't helped the Flaming Fist at the [[Waukeen's Rest]]:
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=== Act Two ===
=== Act Two ===
{{SpoilerBox|act=2|nograd=1|unhide=1|


'''[[Ruined Battlefield]]'''
'''[[Ruined Battlefield]]'''


''If entering the [[Shadow-Cursed Lands]] from the [[Grymforge]]:''
''If entering the [[Shadow-Cursed Lands]] from the [[Grymforge]]:''
* Playing as a {{Class|Bard}}, a {{Class|Druid}}, a {{Class|Fighter}}, a {{Class|Monk}}, a {{Class|Wizard}} or a {{Class|Paladin}} ({{Class|Oath of Devotion}} and {{Class|Oath of the Ancients}} only), use a class-based answer when [[Lassandra|Harper Lassandra]] orders you to come closer.{{Approval|Wyll|+1}}
* Playing as a {{Class|Bard}}, a {{Class|Druid}}, a {{Class|Fighter}}, a {{Class|Monk}}, a {{Class|Wizard}}, {{Class|Oath of Devotion|Devotion Paladin}} or {{Class|Oath of the Ancients|Ancients' Paladin}}, use a class-based answer when [[Lassandra|Harper Lassandra]] orders you to come closer {{Approval|Wyll|+1}}
* When the shadows warp [[Yonas|Harper Yonas]], tell [[Meygan|Harper Meygan]], "Move. I'll take care of this." {{Approval|Wyll|+1}}
* When the [[Shadow]]s warp [[Yonas|Harper Yonas]], tell [[Meygan|Harper Meygan]], "Move. I'll take care of this." {{Approval|Wyll|+1}}
** OR Prepare to fight, using basic or unique {{Class|Fighter}}, {{Class|Ranger}}, {{Class|Rogue}} or {{Class|Paladin}} ({{Class|Oath of Devotion}} and {{Class|Oath of the Ancients}} only) option {{Approval|Wyll|+1}}
** OR Prepare to fight, using basic or unique {{Class|Fighter}}, {{Class|Ranger}}, {{Class|Rogue}}, {{Class|Oath of Devotion|Devotion Paladin}} or {{Class|Oath of the Ancients|Ancients' Paladin}} option {{Approval|Wyll|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, choose to try and save them instead of abandoning them {{Approval|Wyll|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, choose to try and save them instead of abandoning them {{Approval|Wyll|+1}}


''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:''
''If entering the [[Shadow-Cursed Lands]] from the [[Rosymorn Monastery Trail]]:''
* Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them. {{Approval|Wyll|+1}} ''(requires {{Ability check|Persuasion|10}} and then {{Ability check|Persuasion|14}} or {{Ability check|Intimidation|14}})''
* Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them {{Approval|Wyll|+1}} ''(requires sequentive {{Skill|Persuasion}} check and then {{Skill|Persuasion}} or {{Skill|Intimidation}} check)''
* Traversing Shadow-Cursed Lands with the convoy, betray them and side with the ambushing [[Harpers]] {{Approval|Wyll|+1}}
* Traversing Shadow-Cursed Lands with the convoy, betray them and side with the ambushing [[Harpers]] {{Approval|Wyll|+1}}
* When [[Kar'niss]] the drider comes to take the convoy to [[Moonrise Towers]], choose to attack it (straightaway or after speaking with it) {{Approval|Wyll|+1}}
* When [[Kar'niss]] the drider comes to take the convoy to [[Moonrise Towers]], choose to attack it (straightaway or after speaking with it) {{Approval|Wyll|+1}}
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''At the [[House in Deep Shadows]]:''
''At the [[House in Deep Shadows]]:''
* Agree to play hide-and-seek with [[Oliver]] {{Approval|Wyll|+2}} ''(one point for each round of the game)''
* Agree to play hide-and-seek with [[Oliver]] {{Approval|Wyll|+2}} ''(one point for each round of the game)''
** Lose the second round when playing hide-and-seek with Oliver. {{Approval|Wyll|+1}}
** Lose the second round when playing hide-and-seek with Oliver {{Approval|Wyll|+1}}
* Convince [[Oliver]] to reunite with [[Thaniel]]. {{Approval|Wyll|+1}}
* Convince [[Oliver]] to reunite with [[Thaniel]]. {{Approval|Wyll|+1}}


''When dealing with [[He Who Was]]:''
''When dealing with [[He Who Was]]:''
* Agree to find [[Madeline's Ledger]] for [[He Who Was]] {{Approval|Wyll|+1}}
* Agree to find [[Madeline's Ledger]] for He Who Was {{Approval|Wyll|+1}}
* After ordering [[Madeline]] to hurt herself as Ben and Marc did {{Approval|Wyll|-1}}, stop her, saying she had done enough {{Approval|Wyll|+1}}
* After ordering [[Madeline]] to hurt herself as Ben and Marc did {{Approval|Wyll|-1}}, stop her, saying she had done enough {{Approval|Wyll|+1}}
** OR Say her willing to hurt herself was enough {{Approval|Wyll|+1}}
** OR Say her willing to hurt herself was enough {{Approval|Wyll|+1}}
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''Elsewhere:''
''Elsewhere:''
* Free [[Dolly Thrice]] from the [[Moonlantern]] carried by [[Kar'niss]] {{Approval|Wyll|+1}}
* Free [[Dolly Thrice]] from the [[Moonlantern]] carried by Kar'niss {{Approval|Wyll|+1}}
* After saving [[Rolan]] from the [[Shadow]]s, tell him not to be hard on himself for trying to save his family {{Approval|Wyll|+1}}
* After saving [[Rolan]] from the Shadows, tell him not to be hard on himself for trying to save his family {{Approval|Wyll|+1}}
** OR, Playing as a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Sorcerer}} or a {{Class|Wizard}}, use a class-based option {{Approval|Wyll|+1}}
** OR, Playing as a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Fighter}}, a {{Class|Sorcerer}} or a {{Class|Wizard}}, use a class-based option {{Approval|Wyll|+1}}


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* At the very first time you meet, show her the [[Mysterious Artefact]] {{Approval|Wyll|+1}}
* At the very first time you meet, show her the [[Mysterious Artefact]] {{Approval|Wyll|+1}}
* When talking to Jaheira inside the inn, drink the spiked wine {{Approval|Wyll|+1}}
* When talking to Jaheira inside the inn, drink the spiked wine {{Approval|Wyll|+1}}
* If you have talked to Marcus already and know his mission, try to convince Jaheira that he is a spy {{Approval|Wyll|+1}}
* If you have talked to [[Marcus Falgor|Marcus]] already and know his mission, try to convince Jaheira that he is a spy {{Approval|Wyll|+1}}


''Dealing with [[Isobel]] and [[Marcus Falgor|Marcus]]:''
''Dealing with [[Isobel]] and Marcus:''
* If Marcus vouched for you at the entrance ''(in this case he will wait in Isobel's room)'':
* If Marcus vouched for you at the entrance ''(in this case he will wait in Isobel's room)'':
** Talk to him and say that his mission ends here {{Approval|Wyll|+1}}
** Talk to him and say that his mission ends here {{Approval|Wyll|+1}}
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* Ask whether the Flaming Fist are just going to stand around {{Approval|Wyll|+1}}
* Ask whether the Flaming Fist are just going to stand around {{Approval|Wyll|+1}}
** If [[Wyll]] is in the party, tell Florrick it's your business what had happened to him {{Approval|Wyll|+1}}
** If [[Wyll]] is in the party, tell Florrick it's your business what had happened to him {{Approval|Wyll|+1}}
* After talking to Florrick, speak to Wyll and say you can't let the Absolutists take Grand Duke Ravengard {{Approval|Wyll|+5}}
* After talking to Florrick, speak to Wyll and say you can't let the Absolute take Grand Duke Ravengard {{Approval|Wyll|+5}}


''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:''
''Talking to [[His Majesty]] via {{SAI|Speak with Animals}}:''
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''Talking to [[Alfira]]:''
''Talking to [[Alfira]]:''
* After Marcus's assault, when she asks whether they cannot trust anyone:
* After Marcus's assault, when she asks whether they cannot trust anyone:
* Playing as a {{Race|Half-Orc}}, tell her to use her anger.{{Approval|Wyll|+1}}
* Playing as a {{Race|Half-Orc}}, tell her to use her anger {{Approval|Wyll|+1}}
* Ask her about others, and then say that running was right call {{Approval|Wyll|+1}}
* Ask her about others, and then say that running was right call {{Approval|Wyll|+1}}
* When Alfira asks you how do you keep going, answer:
* When Alfira asks you how do you keep going, answer:
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** OR, Playing as a {{Race|Drow}}, a {{Race|Deep Gnome}} or a {{Race|Duergar}}, say that only the strong survive {{Approval|Wyll|+1}}
** OR, Playing as a {{Race|Drow}}, a {{Race|Deep Gnome}} or a {{Race|Duergar}}, say that only the strong survive {{Approval|Wyll|+1}}
* When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]], promise you will find them {{Approval|Wyll|+1}} ''(starts the [[Rescue the Tieflings|quest]], if you don't have it already)''
* When Alfira supposes that surviving tieflings were taken to the [[Moonrise Towers]], promise you will find them {{Approval|Wyll|+1}} ''(starts the [[Rescue the Tieflings|quest]], if you don't have it already)''
* If you successfully [[Rescue the Tieflings]], speak to Alfira again. When she asks how did you do it, answer that you were being a hero {{Approval|Wyll|+1}}
* If you successfully rescue the tieflings, speak to Alfira again. When she asks how did you do it, answer that you were being a hero {{Approval|Wyll|+1}}
** Talk to [[Alfira]] after [[Rescue the Tieflings|rescuing the tieflings]] from [[Moonrise Towers]] and take the reward {{Approval|Wyll|+1}} ''(If [[Lakrissa]] survived, talking to her starts the same cutscene)''  
** Take the reward from Alfira for rescuing the tieflings {{Approval|Wyll|+1}}
<small>'''''Note: ''' If [[Lakrissa]] survived, talking to her starts the same cutscene''</small>


''Speaking with [[Bex]] and [[Danis]]:''
''Speaking with [[Bex]] and [[Danis]]:''
* Before trying to [[Rescue the Tieflings|saving captured refugees]]:
* Before trying to save captured refugees:
** Promise Bex to find Danis, using any of two basic options or {{Class|Paladin}} or {{Class|Cleric}} lines {{Approval|Wyll|+1}} ''(starts the quest, if you don't have it already)''
** Promise Bex to find Danis, using any of two basic options or {{Class|Paladin}} or {{Class|Cleric}} lines {{Approval|Wyll|+1}} ''(starts the [[Rescue the Tieflings|quest]], if you don't have it already)''
* If Danis '''survived''' and reunited with Bex:
* If Danis '''survived''' and reunited with Bex:
** Smile and then say it's wonderful to see them together OR mention that it is all thanks to you {{Approval|Wyll|+1}}
** Smile and then say it's wonderful to see them together OR mention that it is all thanks to you {{Approval|Wyll|+1}}
** When Bex asks why you helped, answer that you did it because they were in trouble {{Approval|Wyll|+2}} ''(a {{Class|Cleric}} character will have a unique line)''
** When Bex asks why you helped, answer that you did it because they were in trouble {{Approval|Wyll|+2}} ''(unique line for {{Class|Cleric}})''


''Dealing with [[Rolan]], [[Cal]] and [[Lia]]:''
''Dealing with [[Rolan]], [[Cal]] and [[Lia]]:''
* Speaking to drunken Rolan before trying to [[Rescue the Tieflings|saving captured refugees]]:
* Speaking to drunken Rolan before trying to save captured refugees:
** Promise to rescue them if they are alive OR say that it is your responsibility to bring them back {{Approval|Wyll|+1}} ''(starts the quest, if you don't have it already)''
** Promise to rescue them if they are alive OR say that it is your responsibility to bring them back {{Approval|Wyll|+1}} ''(starts the [[Rescue the Tieflings|quest]], if you don't have it already)''
** OR, Playing as a {{Class|Sorcerer}}, tell him he won't be able to read his spellbook if he keeps drinking {{Approval|Wyll|+1}}
** OR, Playing as a {{Class|Sorcerer}}, tell him he won't be able to read his spellbook if he keeps drinking {{Approval|Wyll|+1}}
* If you have already saved him from the [[Shadow]]s, say you're absolutely going to gloat {{Approval|Wyll|+1}}
* If you have already saved him from the Shadows, say you're absolutely going to gloat {{Approval|Wyll|+1}}
* If either Cal or Lia (or both) '''died''' while rescue attempt:
* If either Cal or Lia (or both) '''died''' while rescue attempt:
** Tell Rolan that you wanted to save everyone, but couldn't {{Approval|Wyll|+1}}
** Tell Rolan that you wanted to save everyone, but couldn't {{Approval|Wyll|+1}}
* If both siblings '''survived''', after they thank you, ask Rolan whether he has something to add {{Approval|Wyll|+1}}
* If both siblings '''survived''', after they thank you, ask Rolan whether he has something to add {{Approval|Wyll|+1}}


''Talking to [[Ide]] after drunken [[Rolan]] has snapped on her:''
''Talking to [[Ide]] after drunken Rolan has snapped on her:''
* Say you're sorry, and then add that he is more immature than she is {{Approval|Wyll|+1}}
* Say you're sorry, and then add that he is more immature than she is {{Approval|Wyll|+1}}
* OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back {{Approval|Wyll|+1}}
* OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back {{Approval|Wyll|+1}}
* When Ide shows you the [[The Way of the Wanderer|book]] she means to keep for Rolan, convince her to give it to you, using [[Persuasion]] {{Approval|Wyll|+1}} ''(requires a DC 14 roll)''
* When Ide shows you the [[The Way of the Wanderer|book]] she means to keep for Rolan, convince her to give it to you, using {{Skill|Persuasion}} {{Approval|Wyll|+1}}


''Dealing with [[Raphael]] and [[Mol]]:''
''Dealing with [[Raphael]] and [[Mol]]:''
* Help Mol win the game of lanceboard against Raphael using the {{Skill|Sleight of Hand}}, {{Class|Bard}}, {{Class|Monk}}, or {{Class|Wizard}} options, or following [[Gale|Gale's]] advice (if he is in party) {{Approval|Wyll|+1}}
* Help Mol win the game of lanceboard against Raphael using the {{Skill|Sleight of Hand}}, {{Class|Bard}}, {{Class|Monk}}, or {{Class|Wizard}} options, or following [[Gale|Gale's]] advice (if he is in party) {{Approval|Wyll|+1}}
** Tell Raphael to stay away from Mol {{Approval|Wyll|+1}}
** Tell Raphael to stay away from Mol {{Approval|Wyll|+1}}
'''''Note:''' This line appears only if '''Astarion is not in the party''', otherwise Raphael will turn the talk to the spawn's scars''.
<small>'''''Note:''' This line appears only if '''Astarion is not in the party''', otherwise Raphael will turn the talk to the spawn's scars''</small>
:* Then tell Raphael to leave you alone {{Approval|Wyll|+1}}
:* Then tell Raphael to leave you alone {{Approval|Wyll|+1}}
* After Raphael disappears, talk to Wyll and say you need to warn her away from Raphael {{Approval|Wyll|+3}}
* After Raphael disappears, talk to Wyll and say you tried to warn Mol, OR that you should stop her before it’s too late {{Approval|Wyll|+3}} ''(either option)''


''Elsewhere in the inn:''
''Elsewhere in the inn:''
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* Talking to [[Meygan|Harper Meygan]] mourning [[Yonas]], give her his sword (if you looted his body) {{Approval|Wyll|+1}}
* Talking to [[Meygan|Harper Meygan]] mourning [[Yonas]], give her his sword (if you looted his body) {{Approval|Wyll|+1}}
* Pay [[Mattis]] extra gold for the [[Tower-Shaped Key]] {{Approval|Wyll|+1}}
* Pay [[Mattis]] extra gold for the [[Tower-Shaped Key]] {{Approval|Wyll|+1}}
* Playing as [[The Dark Urge]], curb your yearn to tear the [[Strange Ox]] apart. {{Approval|Wyll|+1}}
* Playing as {{Background|Haunted One|The Dark Urge}}, curb your yearn to tear the [[Strange Ox]] apart. {{Approval|Wyll|+1}}
* Play the lute to wake up [[Art Cullagh]] {{Approval|Wyll|+1}}
* Play the lute to wake up [[Art Cullagh]] {{Approval|Wyll|+1}}
* Tell [[Halsin]] that he can count on you before he opens the portal to [[Shadowfell]]. {{Approval|Wyll|+1}}
* Tell [[Halsin]] that he can count on you before he opens the portal to [[Shadowfell]]. {{Approval|Wyll|+1}}
** Successfully protect the portal while Halsin is looking for [[Thaniel]].{{Approval|Wyll|+1}}
** Successfully protect the portal while Halsin is looking for [[Thaniel]] {{Approval|Wyll|+1}}
* Call [[Wulbren]] a prick when [[Barcus Wroot]] talks to him after you [[Rescue Wulbren|rescue him]]. {{Approval|Wyll|+1}}
* Call [[Wulbren]] a prick when [[Barcus Wroot]] talks to him after you [[Rescue Wulbren|rescue him]] {{Approval|Wyll|+1}}
** If you did it and ended the dialogue, speak to him again and call him a prick second time {{Approval|Wyll|+1}}
** If you did it and ended the dialogue, speak to Wulbren again and call him a prick second time {{Approval|Wyll|+1}}




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''At the [[Reithwin Tollhouse]]:''
''At the [[Reithwin Tollhouse]]:''
* Convince [[Gerringothe Thorm]] to end herself by any available option. {{Approval|Wyll|+1}} ''(requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options)''
* Convince [[Gerringothe Thorm]] to end herself by any available option. {{Approval|Wyll|+1}} <small>'''''Note: ''' Requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options''</small>


''In the [[House of Healing]]:''
''In the [[House of Healing]]:''
* Convince [[Malus Thorm]] to order his [[Zealous Assistant|sisters]] to hone their blades on each other.{{Approval|Wyll|+1}}
* Convince [[Malus Thorm]] to order his [[Zealous Assistant|sisters]] to hone their blades on each other {{Approval|Wyll|+1}}
** Then persuade Malus Thorm to operate on himself. {{Approval|Wyll|+1}}
** Then persuade Malus Thorm to operate on himself {{Approval|Wyll|+1}}
* OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing. {{Approval|Wyll|+1}} ''(comes one point by another subsequently)''.
* OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing {{Approval|Wyll|+1}} ''(comes one point by another subsequently)''


''At the cemetery:''
''At the cemetery:''
* Agree to help [[Arabella]] find her parents. {{Approval|Wyll|+3}}
* Agree to help [[Arabella]] find her parents. {{Approval|Wyll|+3}}
** Then offer Arabella shelter at your camp. {{Approval|Wyll|+3}}
** Then offer Arabella shelter at your camp. {{Approval|Wyll|+3}}
* OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and succeed [[Persuasion]] or [[Intimidation]] roll to take her to your camp {{Approval|Wyll|+3}} ''({{Background|Haunted One|The Dark Urge}} character will have a unique lines and only Persuasion option)''
* OR, If you've already found [[Locke]] and [[Komira]]'s bodies, tell Arabella they are dead and succeed {{Skill|Persuasion}} or {{Skill|Intimidation}} roll to take her to your camp {{Approval|Wyll|+3}}
<small>'''''Note: '''{{Background|Haunted One|The Dark Urge}} character will have a unique lines and only {{Skill|Persuasion}} option''</small>


''At [[The Waning Moon]]''
''At [[The Waning Moon]]''
* Safely drink with [[Thisobald Thorm]] (rolling [[Constitution]], either general or class-based lines) {{Approval|Wyll|+1}}''(gains approval after first and second rounds)''
* Safely drink with [[Thisobald Thorm]] (rolling {{Ability|Constitution}}, either general or class-based lines) {{Approval|Wyll|+1}}''(gains approval after first and second rounds)''
** OR successfully imitate drinking (rolling [[Sleight of Hand]]) {{Approval|Wyll|+1}} ''(gains approval only in the first round)''
** OR successfully imitate drinking (rolling {{Skill|Sleight of Hand}}) {{Approval|Wyll|+1}} ''(gains approval only in the first round)''
* Successfully entertain the brewer with your stories (through [[Performance]] roll) {{Approval|Wyll|+1}} ''(gains approval each time)''.
* Successfully entertain the brewer with your stories (through {{Skill|Performance}} roll) {{Approval|Wyll|+1}} ''(gains approval each time)''.
'''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.''
<small>'''''Note:''' If {{Skill|Performance}} roll failed, successful subsequent {{Skill|Deception}} roll earns a point of approval, nonetheless'' </small>
* By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Wyll|+1}}
* By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Wyll|+1}}


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'''[[Moonrise Towers]]'''<br>
'''[[Moonrise Towers]]'''<br>


''Talking to [[Z'rell|Disciple Z'rell]]:''
''Talking to [[Z'rell|Disciple Z'rell]] after [[Ketheric|Ketheric's]] trial:''
* If you killed the goblins:
* If you killed the goblins, distract [[Z'rell]] with thoughts of your sweet moments with Wyll {{Approval|Wyll|+1}}
* Distract [[Z'rell]] with thoughts of your sweet moments with Wyll {{Approval|Wyll|+1}}
<small>'''''Note:''' This option is available only if you're romancing the warlock''</small>
'''''Note:''' This option is available only if you're romancing the Blade''


''At the [[Moonrise Towers Prison]]:''
''At the [[Moonrise Towers Prison]]:''
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* Speaking to the [[Warden]] for the first time, tell her that her face is bland, too {{Approval|Wyll|+1}}
* Speaking to the [[Warden]] for the first time, tell her that her face is bland, too {{Approval|Wyll|+1}}
* Use [[Deception]] to convince the Warden that you are [[Balthazar|Balthazar's]] closest confidante {{Approval|Wyll|+1}}
* Use {{Skill|Deception}} to convince the Warden that you are [[Balthazar|Balthazar's]] closest confidante {{Approval|Wyll|+1}}
** Then try to bribe her {{Approval|Wyll|+1}}, and when she takes the money and does nothing, say that you should have see it coming {{Approval|Wyll|+1}}
** Then try to bribe her {{Approval|Wyll|+1}}, and when she takes the money and does nothing, say that you should have see it coming {{Approval|Wyll|+1}}
** OR, Playing as a {{Class|Rogue}}, say it was so well-played that you are not even mad {{Approval|Wyll|+1}}
** OR, Playing as a {{Class|Rogue}}, say it was so well-played that you are not even mad {{Approval|Wyll|+1}}
** OR Refuse to bribe her {{Approval|Wyll|+1}}
** OR Refuse to bribe her {{Approval|Wyll|+1}}
* Talking to [[Lia]], promise to help the tieflings escape {{Approval|Wyll|+1}}
* Talking to [[Lia]], promise to help the tieflings escape {{Approval|Wyll|+1}}
* Talking to [[Lakrissa]], when she accuses you of serving the cult, succeed a [[Persuasion]] or an [[Intimidation]] roll, then promise to help the tieflings {{Approval|Wyll|+1}}
* Talking to [[Lakrissa]], when she accuses you of serving the cult, succeed a {{Skill|Persuasion}} or an {{Skill|Intimidation}} roll, then promise to help the tieflings {{Approval|Wyll|+1}}


* Speaking to [[Wulbren]], say that [[Barcus Wroot]] sent you, OR use any of check-based options {{Approval|Wyll|+1}}
* Speaking to [[Wulbren]], say that [[Barcus Wroot]] sent you, OR use any of check-based options {{Approval|Wyll|+1}}
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* When Wulbren, once freed, takes the boat and sails off without the party, let him go {{Approval|Wyll|+1}}
* When Wulbren, once freed, takes the boat and sails off without the party, let him go {{Approval|Wyll|+1}}
** OR, Playing as a {{Class|Paladin}} or a Good {{Class|Cleric}}, say that their chasers won't get past you {{Approval|Wyll|+1}}
** OR, Playing as a {{Class|Paladin}} or a Good {{Class|Cleric}}, say that their chasers won't get past you {{Approval|Wyll|+1}}
* If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who shuck the prisoners {{Approval|Wyll|+1}}
* If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners {{Approval|Wyll|+1}}


''Elsewhere in Moonrise Towers:''
''Elsewhere in Moonrise Towers:''
* Tell [[Araj Oblodra]] that Astarion is his own person {{Approval|Wyll|+1}}
* Tell [[Araj Oblodra]] that Astarion is his own person {{Approval|Wyll|+1}}
** Then back Astarion in his refusal to bite Araj, telling her "He said no, what's to discuss". {{Approval|Wyll|+1}}
** Then back up Astarion when he refuses to bite Araj, telling her "He said no, what's to discuss" {{Approval|Wyll|+1}}
** OR Tell Astarion that he shall not do anything he doesn't want to, when Araj asks you to pressure him into taking her offer {{Approval|Wyll|+1}}
** OR Tell Astarion that he shall not do anything he doesn't want to, when Araj asks you to pressure him into taking her offer {{Approval|Wyll|+1}}
* Meeting [[Squire]] in Ketheric's room, tame it by any means, then reach out to pet her (without {{SAI|Speak with Animals}}) {{Approval|Wyll|+1}}
* Meeting [[Squire]] in Ketheric's room, tame it by any means, then reach out to pet her (without {{SAI|Speak with Animals}}) {{Approval|Wyll|+1}}
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* If you haven't come to [[Last Light Inn]] at all, before final fight for [[Moonrise Towers]] tell Jaheira you are a friend. {{Approval|Wyll|+1}}
* If you haven't come to [[Last Light Inn]] at all, before final fight for [[Moonrise Towers]] tell Jaheira you are a friend. {{Approval|Wyll|+1}}
* At the [[Moonrise Towers Rooftop]], tell [[Ketheric Thorm]] that seeing your enemies cowed never gets old {{Approval|Wyll|+1}}
* At the [[Moonrise Towers Rooftop]], tell [[Ketheric Thorm]] that seeing your enemies cowed never gets old {{Approval|Wyll|+1}}
'''''Note:''' This line require first {{Ability Check|Intimidation|21}} or {{Ability check|Persuasion|18}} and any of subsequent DC 30 checks, OR a {{Ability check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]''
<small>'''''Note:''' This line require first {{Ability Check|Intimidation|21}} or {{Ability check|Persuasion|18}} and any of subsequent DC 30 checks, OR a {{Ability check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]''</small>




'''[[Gauntlet of Shar]]'''<br>
'''[[Gauntlet of Shar]]'''<br>
''Dealing with [[Yurgir]] and his retinue:''
''Dealing with [[Yurgir]] and his retinue:''
* When speaking to the orthon initially, choose to attack him straightaway. {{Approval|Wyll|+1}}
* When speaking to the orthon initially, choose to attack him straightaway {{Approval|Wyll|+1}}
* If you agreed to help Yurgir:
* If you agreed to help Yurgir:
** Speak to [[Nessa]] via {{SAI|Speak with Animals}} and [[Persuasion|convince]] her that her love to the orthon is caused by dosed meat {{Approval|Wyll|+1}} ''(Available if the party have investigated the dead spider or detected thoughts of the merregon)''
** Speak to [[Nessa]] via {{SAI|Speak with Animals}} and {{Skill|Persuasion|convince}} her that her love to the orthon is caused by dosed meat {{Approval|Wyll|+1}} ''(Available if the party have investigated the dead spider or detected thoughts of the merregon)''
** Without {{SAI|Speak with Animals}}, pass the {{Ability check|Animal Handling|16}} and give the beast a scratch behind the ears {{Approval|Wyll|+1}}
** Without {{SAI|Speak with Animals}}, pass the {{Ability check|Animal Handling|16}} and give the beast a scratch behind the ears {{Approval|Wyll|+1}}


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* Speaking to Balthazar through [[Reconstituted Duellist]], tell ''it'' to leave, because you don't answer to a pile of bones {{Approval|Wyll|+1}}
* Speaking to Balthazar through [[Reconstituted Duellist]], tell ''it'' to leave, because you don't answer to a pile of bones {{Approval|Wyll|+1}}
** OR, Playing as a {{Class|Rogue}}, say you do not blunder {{Approval|Wyll|+1}}
** OR, Playing as a {{Class|Rogue}}, say you do not blunder {{Approval|Wyll|+1}}
** OR, Playing as a {{Deity|Shar}} worshipper, say you belong in this place far more than some bone pile {{Approval|Wyll|+1}}
** OR, Playing as a [[Shadowheart]] origin, say you belong in this place far more than some bone pile {{Approval|Wyll|+1}}
* Agree to clear the way for him, and then:
* Agree to clear the way for Balthazar, and then:
** Having [[Mother Dearest]] in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her. {{Approval|Wyll|+1}}
** Having [[Mother Dearest]] in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her {{Approval|Wyll|+1}}
* Refuse to help the necromancer and choose to attack him {{Approval|Wyll|+1}}
* Refuse to help the necromancer and choose to attack him {{Approval|Wyll|+1}}
** OR, Playing as a {{Class|Paladin}} (except [[Oathbreaker]]), say you will smite him where he stands {{Approval|Wyll|+1}}
** OR, Playing as a {{Class|Paladin}} (except {{Skill|Oathbreaker}}), say you will smite him where he stands {{Approval|Wyll|+1}}


''In the [[Shadowfell]]:''
''In the [[Shadowfell]]:''
* If you have defeated Balthazar:
* Before the Verge of Shadows, tell [[Shadowheart]] you don't care about the [[Spear of Night]], then confirm it {{Approval|Wyll|+1}} ''(Shadowheart turns hostile to the party)''
** OR Choose to attack Shadowheart {{Approval|Wyll|+1}}
* If you have the spear, tell Shadowheart to find a new purpose for herself, then provoke a fight with her {{Approval|Wyll|+1}}
* If you have defeated [[Balthazar]]:
** Free [[Aylin]] {{Approval|Wyll|+1}}
** Free [[Aylin]] {{Approval|Wyll|+1}}
** If Shadowheart is in the party, tell her that she should spare Aylin because the aasimar may know something about her. {{Approval|Wyll|+1}}
** OR, Playing as [[Shadowheart]] origin, spare Aylin yourself {{Approval|Wyll|+1}}
* If Balthazar is present and not hostile to the party:
* If Balthazar is present and not hostile to the party:
** Tell him to leave, or he is a dead man {{Approval|Wyll|+1}}
** Tell him to leave, or he is a dead man {{Approval|Wyll|+1}}
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'''[[Mind Flayer Colony]]'''<br>
'''[[Mind Flayer Colony]]'''<br>
''In the [[Necrotic Laboratory]]:''
* ''In the [[Necrotic Laboratory]],'' talking to the [[Fresh Mind]], wish them good night {{Approval|Wyll|+1}}
* Talking to the [[Waking Mind]], succeed the passive [[Insight]] check and choose to purge her mind {{Approval|Wyll|+1}}
** Talking to the [[Waking Mind]], succeed the passive {{Skill|Insight}} check and choose to purge their mind {{Approval|Wyll|+1}}
* Talking to the [[Fresh Mind]], wish them good night {{Approval|Wyll|+1}}
* ''At the [[Mind_Flayer_Colony#Morgue|Morgue]],'' speak to [[Chop]] and ask why not to send him to all other butchered victims {{Approval|Wyll|+1}}
 
* ''In the [[Tadpoling Centre]],'' choose to release pod captives {{Approval|Wyll|+5}}
''At the [[Mind_Flayer_Colony#Morgue|Morgue]]:''
* Speak to [[Chop]] and ask why not to send him to all other butchered victims {{Approval|Wyll|+1}}
 
''In the [[Tadpoling Centre]]:''
* Choose to release pod captives {{Approval|Wyll|+5}}




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''Talking to [[Aylin]], if you let [[Balthazar]] take her from Shadowfell:''
''Talking to [[Aylin]], if you let [[Balthazar]] take her from Shadowfell:''
* If [[Isobel]] survived, tell them you must apologize to Aylin {{Approval|Wyll|+1}}
* If [[Isobel]] survived, tell them you must apologize to Aylin {{Approval|Wyll|+1}}
* If Isobel died:
* If Isobel died, apologize before Aylin {{Approval|Wyll|+1}}
** Apologize before Aylin {{Approval|Wyll|+1}}
** OR Tell her your betrayal was a strategic move {{Approval|Wyll|+1}}
** OR Tell her your betrayal was a strategic move {{Approval|Wyll|+1}}


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** Then ask her not to speak ill of the dead (i.e. Zevlor) {{Approval|Wyll|+1}}
** Then ask her not to speak ill of the dead (i.e. Zevlor) {{Approval|Wyll|+1}}
* Tell her the [[Nightsong]] is the real hero {{Approval|Wyll|+1}}
* Tell her the [[Nightsong]] is the real hero {{Approval|Wyll|+1}}
* Say people get paid for doing jobs, and when she answers that she has no money, say you were joking {{Approval|Wyll|+1}}
* Say people get paid for doing jobs, and when Cerys answers that she has no money, say you were joking {{Approval|Wyll|+1}}


''Talking to [[Ide]], [[Umi]] and [[Mattis]]:''
''Talking to [[Ide]], [[Umi]] and [[Mattis]]:''
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'' Speaking to others:''
'' Speaking to others:''
* Thank [[Art Cullagh]] for his help. {{Approval|Wyll|+1}}
* Thank [[Art Cullagh]] for his help {{Approval|Wyll|+1}}
* Speaking to [[Jaheira]], agree to have her in the party (either joining you now or waiting at the camp) {{Approval|Wyll|+1}}
* Speaking to [[Jaheira]], agree to have her in the party (either joining you now or waiting at the camp) {{Approval|Wyll|+1}}




'''Camp/Conversation'''
'''[[Campsite|Camp]] & Conversations'''
* When Wyll invites you for a dance with him, smile and bow{{Approval|Wyll|+5}}
* When Arabella says she misses her parents, tell her that pain will heal with time {{Approval|Wyll|+1}}
** Wish Wyll a good night or ask if he wants to spend the night together with you. {{Approval|Wyll|+10}}
 
* When Arabella says she misses her parents, tell her that pain will heal with time. {{Approval|Wyll|+1}}
''[[Wyll/romance|Romance]]''
* When Wyll invites you for a dance with him, smile and bow {{Approval|Wyll|+5}}
** Wish Wyll a good night or ask if he wants to spend the night together with you {{Approval|Wyll|+10}}
* In the morning, speak to Wyll and say there will be more memories to make {{Approval|Wyll|+3}}
OR Say you will always cherish this evening {{Approval|Wyll|+3}}
* Playing as {{Background|Haunted One|The Dark Urge}}, after sparing Wyll instead of killing Isobel, ask him how does he know you won't try to kill him again {{Approval|Wyll|+5}}




'''[[The Blade of Frontiers|Personal quest]]'''
'''[[The Blade of Frontiers|Companion quest]]'''
* <u>In the [[Tadpoling Centre]]</u>, tell [[Mizora]] you'll help her if she releases Wyll from his pact (Perception check required)
* When [[Mizora]] appears at the camp as a projection and orders Wyll to "save Zariel's asset", tell her you'll do it if she amends Wyll's pact {{Approval|Wyll|+5}} ''(works only if Wyll is in the party {{verify}})
'''''Note:''' This option gains approval only if Wyll '''is in party''' when saving Mizora''
** Then convince Mizora to do it by any available means {{Approval|Wyll|+10}}
** <u>Then pass</u> any skill check in response to [[Mizora]] asking why she should let her pet go
* In the [[Tadpoling Centre]], free Mizora from the pod in exchange for amending Wyll's contract {{Approval|Wyll|+10}}
* When Wyll tells you his story about entering the pact with Mizora:
* Convince Mizora to reward Wyll {{Approval|Wyll|+3}}
** Allow him to share memories about Tiamat followers' ritual {{Approval|Wyll|+5}}
<small>'''''Note:''' This option gains approval only if Wyll '''is in the party''' when saving Mizora''</small>
* After saving Mizora, ask Wyll to tell about engaging in the pact {{Approval|Wyll|+5}}
** Then allow him to share memories about Tiamat followers' ritual {{Approval|Wyll|+5}}
** OR Ask him to use words to tell the story {{Approval|Wyll|+1}}
** Tell him his choice was a brave one {{Approval|Wyll|+1}}
** Tell him his choice was a brave one {{Approval|Wyll|+1}}
}}
* If you failed to convince Mizora to amend the pact, tell Wyll you will find a way to free him {{Approval|Wyll|+3}}


=== Act Three ===
=== Act Three ===
{{SpoilerBox|act=3|nograd=1|unhide=1|
 
'''[[Rivington]]'''
'''[[Rivington]]'''


''Talking to [[Yenna]]:''
'''Talking to [[Yenna]]'''
* Offer her help:
* Offer her help:
** Give some coin OR some food {{Approval|Wyll|+1}} ''(either option, giving food available for all characters except [[Druid]])''
** Give some coin OR some food {{Approval|Wyll|+1}} ''(either option, giving food available for all characters except {{Class|Druid}})''
** OR Suggest to find a guard for her {{Approval|Wyll|+1}} ''(available for all characters except [[Cleric]])''
** OR Suggest to find a guard for her {{Approval|Wyll|+1}} ''(available for all characters except {{Class|Cleric}})''
** Playing as a [[Druid]], conjure some berries and herbs for her {{Approval|Wyll|+1}}  
** Playing as a {{Class|Druid}}, conjure some berries and herbs for her {{Approval|Wyll|+1}}  
** Playing as a [[Cleric]] or a [[Monk]], suggest to find the nearest temple {{Approval|Wyll|+1}}
** Playing as a {{Class|Cleric}} or a {{Class|Monk}}, suggest to find the nearest temple {{Approval|Wyll|+1}}
** Playing as a [[Ranger]], suggest to track her mother down {{Approval|Wyll|+1}}
** Playing as a {{Class|Ranger}}, suggest to track her mother down {{Approval|Wyll|+1}}
'''''Note:''' Offering Yenna food OR promising to look for her mum '''after''' using class-based [[Ranger]] line brings another {{Approval|Wyll|+1}} point''
<small>'''''Note:''' Offering Yenna food OR promising to look for her mum '''after''' using class-based {{Class|Ranger}} line brings another {{Approval|Wyll|+1}} point''</small>


''At the [[Sword Coast Couriers]]:''
* Report to [[Commander Lightfeather]] that his soldiers fought to the last feather OR that you've found the enemy and pigeons fought bravely against it. {{Approval|Wyll|+1}} ''(formulation varies depending on whether you have met [[Tara]] on the roof or not)''
* Say "Woof" to [[Angry Mar'hyah]] twice. {{Approval|Wyll|+1}}
* Make [[Angry Mar'hyah]] to let you keep [[Scratch]], using [[Persuasion]], [[Intimidation]] or class-based [[Druid]], [[Fighter]] or [[Paladin]] options. {{Approval|Wyll|+1}}
** Then force Mar'hyah to leave the kennels via [[Deception]] or [[Intimidation]]. {{Approval|Wyll|+1}}


''Elsewhere:''
'''[[Angleiron's Cellar]]'''
* Playing as a Baldurian character, tell [[Saer Grotpoll]] that his own accent is Rivingtonian {{Approval|Wyll|+1}}
* Agree to [[Wulbren|Wulbren's]] proposal to blow up the [[Steel Watch Foundry]] and take the [[Runepowder Bomb]] {{Approval|Wyll|+1}}
* Tell [[Nayzeem|Tinker Nayzeem]] that the way people treat refugees is terrible. {{Approval|Wyll|+1}}
<small>'''''Note:''' Unique lines for {{Class|Druid}}, {{Class|Rogue}} and {{Class|Sorcerer}}''</small>
* Near [[Requisitioned Barn]], donate some gold to [[Manip Nestor]]. {{Approval|Wyll|+1}}
:* OR Tell him that you'll take the bomb but use it only as a last resort {{Approval|Wyll|+1}}
* Talking to [[Mattis]] outside the barn, tell him to watch himself because [[Baldur's Gate]] is big and dangerous. {{Approval|Wyll|+1}}
:* OR Suggest to contact the [[Gondian]]s first, so that they might see reason {{Approval|Wyll|+1}}
'''''Note:''' This option is available only if tiefling kids survived in Acts One and Two''
:* OR, if [[Barcus Wroot]] is nearby and butts in, agree and say it sounds like a mass murder {{Approval|Wyll|+1}}
* Talk to [[Rowan|Fist Rowan]] outside, and when he asks you to give him "one good reason", answer "Barn". {{Approval|Wyll|+1}}
'''''Note:''' This option is available only if Orin '''is not''' impersonating Rowan''
* Try and help the [[Dying Stone Lord Thug]]. {{Approval|Wyll|+1}}
** OR, Playing as a [[Druid]], apply a natural salve to his wound {{Approval|Wyll|+1}}
'''''Note:''' These options are available only if Orin '''is not''' impersonating the Thug''
* Playing as [[The Dark Urge]], refuse your urge to kill the [[Strange Ox]]. {{Approval|Wyll|+1}}
'''''Note:''' Available if you haven't resolved interactions with the Ox in the [[Act Two]]''
* Playing as a [[Barbarian]], in the [[Abandoned Windmill]] basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer {{Approval|Wyll|+1}}
* Playing as [[Astarion]] origin, at the [[Gur Camp]] tell [[Ulma]] you will do what you can for her tribe's children {{Approval|Wyll|+1}}


''In the smugglers' cave:''
* After defeating [[Caïros]] and his thugs, if [[Farlin]] survived, say you don't want gratitude from criminals {{Approval|Wyll|+1}}
** OR Ask her about the [[Stone Lord]] and say you're ruthless, too, OR that you don't play nice {{Approval|Wyll|+1}} ''(either option)''
** OR Continue asking about, and after Farlin says Stone Lord is trouble, answer that so are you, too. {{Approval|Wyll|+1}}


''Dealing with [[Orin]]'s guises:''
'''[[Circus of the Last Days]]:'''<br>
* If [[Orin]] is impersonating [[Gyldro Angleiron]], tell her you would ''never'' kill someone you cared about. {{Approval|Wyll|+1}}
''At the entrance:''
'''''Note:''' When playing as [[Karlach]] origin, this option will have an unique formulation, but still take its place (line 3)''
* Convince [[Klaus]] to let you in, using {{Skill|Persuasion}}, {{Skill|Deception}} or any class-based option '''except pretending to be a friend of Gortash's''' {{Approval|Wyll|+1}}
** OR, Playing as [[The Dark Urge]], tell her you do all you can to keep your loved ones safe from your blade {{Approval|Wyll|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, say you ''used to'' be a murderer {{Approval|Wyll|+1}}
* If [[Orin]] is impersonating [[Fist Rowan]], tell her that one can't just kill innocent people {{Approval|Wyll|+1}}
** OR, Playing as an {{Class|The Archfey|Archfey Warlock}}, first say that you never pass up a faerie mischief {{Approval|Wyll|+1}}
'''''Note:''' This line goes for the Custom origin (Tav). If playing as any other Origin, except [[Dark Urge]], it might have unique formulation''
* Speaking with [[Zara]] the mummy, say you don't understand her, and then mime her grunting {{Approval|Wyll|+1}}
** OR Tell her that you're going to report to the commanding officer {{Approval|Wyll|+1}}
** OR, Playing as [[The Dark Urge]], tell her that mindless slaughter is not the answer {{Approval|Wyll|+1}}
* If [[Orin]] is impersonating [[Dying Stone Lord Thug]], succeed a passive {{Ability check|Perception|20}}, and then:
* Say you'll stay with him until the end {{Approval|Wyll|+1}}
** OR Say you'll make it quick {{Approval|Wyll|+1}}
** OR, Playing as [[The Dark Urge]], resist the urge to torment him {{Approval|Wyll|+1}}


'''[[Circus of the Last Days]]:'''
* At the entrance, convince [[Klaus]] to let you in, using [[Persuasion]], [[Deception]] or any class-based option '''except pretending to be a friend of Gortash's''' {{Approval|Wyll|+1}}
** OR, Playing as [[The Dark Urge]], say you ''used to'' be a murderer {{Approval|Wyll|+1}}
** OR, Playing as an [[The Archfey|Archfey Warlock]], first say that you never pass up a faerie mischief {{Approval|Wyll|+1}}
* Speaking with [[Zara]] the mummy, say you don't understand her, and then mime her grunting {{Approval|Wyll|+1}}
''Dealing with [[Akabi]] the djinni:''
''Dealing with [[Akabi]] the djinni:''
* Tell him that he is VERY LOUD. {{Approval|Wyll|+1}}
* Tell him that he is VERY LOUD. {{Approval|Wyll|+1}}
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** OR Provoke him to transform you {{Approval|Wyll|+1}}
** OR Provoke him to transform you {{Approval|Wyll|+1}}
* After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it {{Approval|Wyll|+1}} ''(either option)''
* After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it {{Approval|Wyll|+1}} ''(either option)''
* When passing [[Zethino|Zethino's]] trial, choose answers:
 
** First question: ★'Flagon of ale' {{Approval|Wyll|+1}}, OR ★'Memories of our first night' {{Approval|Wyll|+2}}
''When passing [[Zethino|Zethino's]] trial, choose answers:''
** Second question: ★'His father'{{Approval|Wyll|+1}},  OR ★'Balduran' {{Approval|Wyll|+2}}
* First question: ★"Flagon of ale" {{Approval|Wyll|+1}}, OR ★"Memories of our first night" {{Approval|Wyll|+2}}
** Third question: ★'Leaving his city' {{Approval|Wyll|+1}}, OR 'Losing his father' {{Approval|Wyll|+1}}, OR ★'Killing Karlach' {{Approval|Wyll|+2}} ''(the latter is available if Karlach died)''
* Second question: ★"His father"{{Approval|Wyll|+1}},  OR ★"Balduran" {{Approval|Wyll|+2}}
'''''Note:''' The ★ sign here marks the answers considered 'correct' for the purposes of the test.'' <br>
* Third question: ★"Leaving his city" {{Approval|Wyll|+1}}, OR "Losing his father" {{Approval|Wyll|+1}}, OR ★"Killing Karlach" {{Approval|Wyll|+2}} ''(the latter is available if Karlach died)''
* Talking to [[Boney]] the mephit, call his wife [[Stoney]] magnificent {{Approval|Wyll|+1}}
<small>'''''Note:''' The ★ sign here marks the answers considered '''correct''' for the purposes of the test'' </small><br>
 
''Talking to [[Boney]] the mephit:''
* Call his wife [[Stoney]] magnificent {{Approval|Wyll|+1}}
** OR Note that she's a lot bigger than himself {{Approval|Wyll|+1}}
** OR Note that she's a lot bigger than himself {{Approval|Wyll|+1}}
** OR, Playing as a [[Druid]], say they both are magnificent {{Approval|Wyll|+1}}
** OR, Playing as a {{Class|Druid}}, say they both are magnificent {{Approval|Wyll|+1}}
 
''Dealing with [[Popper]] the kobold trader:''
''Dealing with [[Popper]] the kobold trader:''
* Grab [[Clown's Severed Hand|Dribbles's hand]] from his counter, and then:
* Grab [[Clown's Severed Hand|Dribbles's hand]] from his counter, and then:
** [[Persuasion|Persuade]] him to give you the hand for free {{Approval|Wyll|+1}}
** {{Skill|Persuasion|Persuade}} him to give you the hand for free {{Approval|Wyll|+1}}
** [[Intimidation|Intimidate]] him to let you go with the hand {{Approval|Wyll|+1}}
** {{Skill|Intimidation|Intimidate}} him to let you go with the hand {{Approval|Wyll|+1}}
** Use [[Deception]] to make him lower the price {{Approval|Wyll|+1}}
** Use {{Skill|Deception}} to make him lower the price {{Approval|Wyll|+1}}
'''''Note:''' Class-based [[Deception]] lines for [[Wizard]], [[Warlock]] or [[Sorcerer]] '''do not''' give approval'' {{verify}}
'''''Note:''' Class-based {{Skill|Deception}} lines for {{Class|Wizard}}, {{Class|Warlock}} or {{Class|Sorcerer}} '''do not''' give approval'' {{verify}}
* Playing as a [[Paladin]] or a [[Cleric]], tell him that graverobbing is a profane act {{Approval|Wyll|+1}}
* Playing as a {{Class|Paladin}} or a {{Class|Cleric}}, tell him that graverobbing is a profane act {{Approval|Wyll|+1}}
* If talking to Popper after defeating false [[Dribbles]], say that offering 'treatoes' now is a bit callous. {{Approval|Wyll|+1}} <br>
* If talking to Popper after defeating false [[Dribbles]], say that offering 'treatoes' now is a bit callous. {{Approval|Wyll|+1}} <br>
''Dealing with caged beasts:''
''Dealing with caged beasts:''
* Talking to [[Shadow-Whiskers]], break the lock on her cage. {{Approval|Wyll|+1}} ''(works with or without {{SAI|Speak with Animals}})''
* Talking to [[Shadow-Whiskers]], break the lock on her cage. {{Approval|Wyll|+1}} ''(works with or without {{SAI|Speak with Animals}})''
* Talking to [[Crimson]], give him some meat OR promise to bring it later (if you don't have any in inventory) {{Approval|Wyll|+1}} ''(either option)''
* Talking to [[Crimson]], give him some meat OR promise to bring it later (if you don't have any in inventory) {{Approval|Wyll|+1}} ''(either option)''
** After defeating false [[Dribbles]], talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up.{{Approval|Wyll|+1}} ''(either option)''
** After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up.{{Approval|Wyll|+1}} ''(either option)''
** OR, Say you'd have killed him before he hurts anyone else {{Approval|Wyll|+1}}
** OR, Say you'd have killed him before he hurts anyone else {{Approval|Wyll|+1}}
''Watching [[Dribbles the Clown|Dribbles's]] show:''
''Watching [[Dribbles the Clown|Dribbles's]] show:''
* Say "What a corny joke." {{Approval|Wyll|+1}}
* Say "What a corny joke." {{Approval|Wyll|+1}}
** OR, Playing as a [[Bard]], interrupt him with your own pun {{Approval|Wyll|+1}}
** OR, Playing as a {{Class|Bard}}, interrupt him with your own pun {{Approval|Wyll|+1}}
* Volunteer any companion to the stage as Dribbles's assistant, '''except Wyll himself''' and Karlach {{Approval|Wyll|+1}}
* Volunteer any companion to the stage as Dribbles's assistant, '''except Wyll himself''' and Karlach {{Approval|Wyll|+1}}
** Then insist on your choice and cheer them {{Approval|Wyll|+1}} ''(including Wyll or unique lines for Minthara and Jaheira)''
** Then insist on your choice and cheer them {{Approval|Wyll|+1}} ''(including Wyll or unique lines for Minthara and Jaheira)''
'''''Note:''' If you volunteer [[Karlach]] to the stage, you'll get {{Approval|Wyll|+2}}&nbsp; instead of&nbsp; [+1]&nbsp; each time''
<small>'''''Note:''' If you volunteer [[Karlach]] to the stage, you'll get {{Approval|Wyll|+2}}&nbsp; instead of&nbsp; [+1]&nbsp; each time''</small>
* If going on stage yourself, suggest any available explanation on why you're special, '''except''' "something about my brain" '''and''' unique lines for [[Warlock]] or [[The Dark Urge]] {{Approval|Wyll|+1}}
* If going on stage yourself, suggest any available explanation on why you're special, '''except''' "something about my brain" '''and''' unique lines for {{Class|Warlock}} or {{Background|Haunted One|The Dark Urge}} {{Approval|Wyll|+1}}
 
''Talking to [[Lucretious]]:''
''Talking to [[Lucretious]]:''
* When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh {{Approval|Wyll|+1}}
* When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh {{Approval|Wyll|+1}}
* After defeating false [[Dribbles]], tell her that killing clowns is a rare treat {{Approval|Wyll|+1}}
* After defeating false Dribbles, tell her that killing clowns is a rare treat {{Approval|Wyll|+1}}
* When Lucretious asks you to find real Dribbles, say that he is probably dead now {{Approval|Wyll|+1}}
* When Lucretious asks you to find real Dribbles, say that he is probably dead now {{Approval|Wyll|+1}}
* When you deliver her Dribbles's remains, say it was pleasure to meet her {{Approval|Wyll|+1}}
* When you deliver her Dribbles's remains, say it was pleasure to meet her {{Approval|Wyll|+1}}
** OR Ask whether she is hiring personnel {{Approval|Wyll|+1}}
** OR Ask whether she is hiring personnel {{Approval|Wyll|+1}}


''' At the [[Open Hand Temple]]'''
 
'''The [[Sword Coast Couriers]]'''
* Report to [[Commander Lightfeather]] that his soldiers fought to the last feather OR that you've found the enemy and pigeons fought bravely against it {{Approval|Wyll|+1}} ''(formulation varies depending on whether you have met [[Tara]] on the roof or not)''
* In the kennels, say "Woof" to [[Angry Mar'hyah]] twice {{Approval|Wyll|+1}}
** Make Angry Mar'hyah to let you keep [[Scratch]], using {{Skill|Persuasion}}, {{Skill|Intimidation}} or class-based {{Class|Druid}}, {{Class|Fighter}} or {{Class|Paladin}} options. {{Approval|Wyll|+1}}
** Then force Mar'hyah to leave the kennels via {{Skill|Deception}} or {{Skill|Intimidation}}. {{Approval|Wyll|+1}}
 
 
'''Around and inside the [[Requisitioned Barn]]'''
* Near the barn, donate some gold to [[Manip Nestor]]. {{Approval|Wyll|+1}}
* Talking to [[Mattis]] outside the barn, tell him to watch himself because [[Baldur's Gate]] is big and dangerous. {{Approval|Wyll|+1}}
<small>'''''Note:''' This option is available only if tiefling kids survived in previous Acts''</small>
* Talk to [[Rowan|Fist Rowan]] outside, and when he asks you to give him "one good reason", answer "Barn". {{Approval|Wyll|+1}}
<small>'''''Note:''' This option is available only if Orin '''is not''' impersonating Rowan''</small>
 
 
'''In the smugglers' cave'''
* After defeating [[Caïros]] and his thugs, if [[Farlin]] survived, say you don't want gratitude from criminals {{Approval|Wyll|+1}}
** OR Ask her about the [[Stone Lord]] and say you're ruthless, too, OR that you don't play nice {{Approval|Wyll|+1}} ''(either option)''
** OR Continue asking about, and after Farlin says Stone Lord is trouble, answer that so are you, too {{Approval|Wyll|+1}}
 
 
'''Elsewhere in Rivington'''
* Playing as a Baldurian character, tell [[Saer Grotpoll]] that his own accent is Rivingtonian {{Approval|Wyll|+1}}
* Tell [[Nayzeem|Tinker Nayzeem]] that the way people treat refugees is terrible. {{Approval|Wyll|+1}}
* Try and help the [[Dying Stone Lord Thug]] {{Approval|Wyll|+1}}
** OR, Playing as a {{Class|Druid}}, apply a natural salve to his wound {{Approval|Wyll|+1}}
<small>'''''Note:''' These options are available only if Orin '''is not''' impersonating the Thug''</small>
* Playing as a {{Class|Barbarian}}, in the [[Abandoned Windmill]] basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer {{Approval|Wyll|+1}}
* Playing as [[Astarion]] origin, at the [[Gur Camp]] tell [[Ulma]] you will do what you can for her tribe's children {{Approval|Wyll|+1}}
* Playing as {{Background|Haunted One|The Dark Urge}}, refuse your urge to kill the [[Strange Ox]] {{Approval|Wyll|+1}}
<small>'''''Note:''' Available if you haven't resolved interactions with the Ox in the [[Act Two]]''</small>
 
''Dealing with [[Orin]]'s guises:''
* If Orin is impersonating [[Gyldro Angleiron]], tell her you would ''never'' kill someone you cared about. {{Approval|Wyll|+1}}
<small>'''''Note:''' When playing as [[Karlach]] origin, this option will run differently''</small>
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell her you do all you can to keep your loved ones safe from your blade {{Approval|Wyll|+1}}
* If Orin is impersonating [[Fist Rowan]], tell her that one can't just kill innocent people {{Approval|Wyll|+1}}
<small>'''''Note:''' This line goes for the Custom origin (Tav). Other Origins will have unique formulations''</small>
:* OR Tell her that you're going to report to the commanding officer {{Approval|Wyll|+1}}
:* OR, Playing as {{Background|Haunted One|The Dark Urge}}, tell her that mindless slaughter is not the answer {{Approval|Wyll|+1}}
* If Orin is impersonating [[Dying Stone Lord Thug]], succeed a passive {{Ability check|Perception|20}}, and then:
* Say you'll stay with him until the end {{Approval|Wyll|+1}}
** OR Say you'll make it quick {{Approval|Wyll|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, resist the urge to torment him {{Approval|Wyll|+1}}
 
 
'''The [[Open Hand Temple]]'''
* Offer [[Yannis]] help with investigating the double murder and proving [[Brilgor|Brilgor's]] innocence {{Approval|Wyll|+1}}
* Offer [[Yannis]] help with investigating the double murder and proving [[Brilgor|Brilgor's]] innocence {{Approval|Wyll|+1}}
* Talk to [[Bill|Brother Bill]] and [[Clements|Brother Clements]] and say that their god would be proud of [[Lorgan|Father Lorgan]] {{Approval|Wyll|+1}}
* Talk to [[Bill|Brother Bill]] and [[Clements|Brother Clements]] and say that their god would be proud of [[Lorgan|Father Lorgan]] {{Approval|Wyll|+1}}
** OR, Playing as a [[Monk]], say that offering alms to those in need is a sign of a noble soul {{Approval|Wyll|+1}}
** OR, Playing as a {{Class|Monk}}, say that offering alms to those in need is a sign of a noble soul {{Approval|Wyll|+1}}
* Agree to bear [[Help the Spirit of the Amulet|Monk Manifestation's]] curse {{Approval|Wyll|+1}} and then withstand his madness.{{Approval|Wyll|+3}}
* Agree to bear [[Help the Spirit of the Amulet|Monk Manifestation's]] curse {{Approval|Wyll|+1}} and then withstand his madness {{Approval|Wyll|+3}}
* On the temple roof, having [[Gale]] in the party, ask him to tell [[Tara]] to stop eating the carrier pigeons {{Approval|Wyll|+1}}
** OR, Playing as [[Gale]] origin, tell Tara that other aviary in the city is much better {{Approval|Wyll|+1}}


''In the [[Angleiron's Cellar]]:''
* Agree to [[Wulbren|Wulbren's]] proposal to blow up the [[Steel Watch Foundry]] and take the [[Runepowder Bomb]] {{Approval|Wyll|+1}}
'''''Note:''' [[Druid]], [[Rogue]] and [[Sorcerer]] characters will have unique lines for this option''
:* OR Tell him that you'll take the bomb but use it only as a last resort. {{Approval|Wyll|+1}}
:* OR Suggest to contact the [[Gondians]] first, so that they might see reason. {{Approval|Wyll|+1}}
:* OR, if [[Barcus Wroot]] is nearby and butts in, agree and say it sounds like a mass murder {{Approval|Wyll|+1}}


'''[[Wyrm's Crossing]]'''
'''[[Wyrm's Crossing]]'''
* At the entrance gate, consent to be arrested by the [[Steel Watcher]]. {{Approval|Wyll|+1}}
* At the entrance gate, consent to be arrested by the [[Steel Watcher]] {{Approval|Wyll|+1}}
* Refuse to deliver the gnome leader's head to [[Manip Falcäo]] {{Approval|Wyll|+1}}
* Refuse to deliver the gnome leader's head to [[Manip Falcäo]] {{Approval|Wyll|+1}}
* At [[Carm's Garm]], when [[Naaber]] pretends to be a dog, choose ''"Correct. But nobody likes Naaber"'' line. {{Approval|Wyll|+1}}
* At [[Carm's Garm]], when [[Naaber]] pretends to be a dog, choose ''"Correct. But nobody likes Naaber"'' line {{Approval|Wyll|+1}}
** When he tries to imitate a bard, ask him to never sing again {{Approval|Wyll|+1}}
** When he tries to imitate a bard, ask him to never sing again {{Approval|Wyll|+1}}
'''''Note:''' It may take several sequential attempts to speak with Naaber to get to these lines''
<small>'''''Note:''' It may take several sequential attempts to speak with Naaber to get to these lines''</small>
* At [[The Velveteen Elixir]], talking to [[Stylin' Horst]], choose lines about "heady top notes" OR "burning rothé shit" {{Approval|Wyll|+1}} ''(either option)''
* At [[The Velveteen Elixir]], talking to [[Stylin' Horst]], choose lines about "heady top notes" OR "burning rothé shit" {{Approval|Wyll|+1}} ''(either option)''<br>
* At [[Fraygo's Flophouse]], tell [[Drim|Adventurer Drim]] that the word "adventurer" means nothing anymore. {{Approval|Wyll|+1}}
 
* At [[Sharess' Caress]], when trying to hire both [[Sorn Orlith]] and [[Nym Orlith]], say it was a bad idea, when Wyll declines. {{Approval|Wyll|+1}} ''(This option appears only if you're partnered with the warlock)''
''At [[Fraygo's Flophouse]]:''
* At [[Sharess' Caress]], after trying a swig of [[Hoots Hooligan|Hoots Hooligan's]] 'special', say that Flaming Fist should lock her up for selling it. {{Approval|Wyll|+1}}
* Tell [[Drim|Adventurer Drim]] that the word "adventurer" means nothing anymore. {{Approval|Wyll|+1}}
* Speaking to [[Valeria]], say you're here just to have a drink, and then propose a toast to ADVENTURE! {{Approval|Wyll|+1}} ''(The option is available only after you've started [[Solve the Open Hand Temple Murders]] quest)''
* Playing as [[Astarion]] origin, drag [[Pale Petras]] into the sunlight, then choose to let him go {{Approval|Wyll|+1}}
 
''At [[Sharess' Caress]]:''
* When trying to hire both [[Sorn Orlith]] and [[Nym Orlith]], say it was a bad idea, when Wyll declines {{Approval|Wyll|+1}} ''(This option appears only if you're partnered with the warlock)''
* After trying a swig of [[Hoots Hooligan|Hoots Hooligan's]] "special", say that Flaming Fist should lock her up for selling it. {{Approval|Wyll|+1}}
* Speaking to [[Valeria]], propose a toast to ADVENTURE! {{Approval|Wyll|+1}}
<small>'''''Note:''' Available only after you've started [[Solve the Open Hand Temple Murders]] quest''</small>
 


'''[[Wyrm's Rock Fortress]]'''
'''[[Wyrm's Rock Fortress]]'''
* Get access into Wyrm's Rock Fortress by either: showing the [[Archducal Coronation - Admission Pass|Admission Pass]], showing [[Lower City Pass]] obtained from [[Valeria]], using [[Urgent Report for Duke Ravengard|Nashkellan's report]], bribing [[Elin|Blaze Elin]], or passing any of class-based checks. {{Approval|Wyll|+1}}
* Get access into Wyrm's Rock Fortress {{Approval|Wyll|+1}} by either of following options:
** Showing the [[Archducal Coronation - Admission Pass|Admission Pass]] obtained from [[Arfur Gregorio]]
** Showing [[Lower City Pass]] obtained from [[Valeria]]
** Using [[Urgent Report for Duke Ravengard|Nashkellan's report]] ''(can be stolen from the Sword Coast Couriers)''
** Bribing [[Elin|Blaze Elin]]
** Passing any of class-based checks
 
''At the Flaming Fist barracks:''
''At the Flaming Fist barracks:''
* Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Wyll|+1}}
* Convince the Flaming Fist quartermaster [[Arkleia Oloril]] to trade with you. {{Approval|Wyll|+1}}
* When you spot [[Fist Reynash]] trying to open a chest, give him 300 gold to take the ferry {{Approval|Wyll|+1}}
* When you spot [[Fist Reynash]] trying to open a chest, give him 300 gold to take the ferry {{Approval|Wyll|+1}}


''Speaking to [[Bakshi|Manip Bakshi]] (regardless of whether you succeeded a check to discover Reynash's thievery or not):''
''Speaking to [[Bakshi|Manip Bakshi]]:''
* Successfully use {{SAI|Detect Thoughts}} on him and pretend to be a new recruit {{Approval|Wyll|+1}}
* Successfully use {{SAI|Detect Thoughts}} on him and pretend to be a new recruit {{Approval|Wyll|+1}}
* OR Tell him you've spotted another guard on stealing {{Approval|Wyll|+1}} ''(requires {{Ability check|Persuasion|10}} if you have spotted Reynash's lockpick or {{Ability check|Persuasion|15}} if you didn't)''
* OR Tell him you've spotted another guard on stealing {{Approval|Wyll|+1}} ''(requires {{Ability check|Persuasion|10}} if you have spotted Reynash's lockpick or {{Ability check|Persuasion|15}} if you didn't)''
Line 718: Line 758:
* OR Leave barracks (or let him escort you out) {{Approval|Wyll|+1}}
* OR Leave barracks (or let him escort you out) {{Approval|Wyll|+1}}


''At the Audience Hall:''
''At the [[Wyrm's_Rock_Fortress#Second_floor|Audience Hall]]:''
* Speaking to [[Lord Amber's Bodyguard]] and attendants of [[Lady Durinbold's Attendant|Lady Durinbold]] and [[Lord Shattershield's Attendant|Lord Shattershield]] about the Steel Watch, say that the [[Steel Watcher]]s will eventually turn on everyone. {{Approval|Wyll|+1}}
* Speaking to [[Lord Amber's Bodyguard]] and attendants of [[Lady Durinbold's Attendant|Lady Durinbold]] and [[Lord Shattershield's Attendant|Lord Shattershield]] about the Steel Watch, say that the [[Steel Watcher]]s will eventually turn on everyone. {{Approval|Wyll|+1}}
** OR, playing as a [[Druid]], say that there's nothing natural about him {{Approval|Wyll|+1}}
** OR, playing as a {{Class|Druid}}, say that there's nothing natural about them {{Approval|Wyll|+1}}
* Pass the [[Steel Watcher]] that confronts you at the coronation {{Approval|Wyll|+3}}
* Pass the Steel Watcher that confronts you at the coronation {{Approval|Wyll|+3}}
''''' Note:''' This dialogue appears only if Karlach '''is not''' in the party''
<small>''''' Note:''' This dialogue appears only if Karlach '''is not''' in the party''</small>
* Playing as [[The Dark Urge]], when [[Gortash]] explains your previous dealings, answer that you've come to end this evil plot {{Approval|Wyll|+1}}
* If [[Karlach]] is in the party at the Gortash’s ordaining, fail the roll to talk her out of attacking [[Gortash]] {{Approval|Wyll|+1}} {{verify}}
* Playing as {{Background|Haunted One|The Dark Urge}}, when Gortash explains your previous dealings, answer that you've come to end this evil plot {{Approval|Wyll|+1}}
* Refuse to make an alliance with him and confirm your decision {{Approval|Wyll|+1}}
* Refuse to make an alliance with him and confirm your decision {{Approval|Wyll|+1}}
* Agree to witness the ceremony of [[Gortash|Gortash's]] ordain, saying "All right" OR "Let's get over" {{Approval|Wyll|+1}} ''(either option)''
* Agree to witness the ceremony of Gortash's ordaining, saying "All right" OR "Let's get over" {{Approval|Wyll|+1}} ''(either option)''
** OR Tell Gortash that you have no interest in this sham of a coronation {{Approval|Wyll|+3}}
** OR Tell Gortash that you have no interest in this sham of a coronation {{Approval|Wyll|+3}}
* After killing [[Orin]], speak to [[Gortash]] and surrender two your [[Netherstone]]s to him, then fight when he attacks afterwards {{Approval|Wyll|+3}}
* After killing [[Orin]], speak to Gortash and surrender two your [[Netherstone]]s to him, then fight when he attacks afterwards {{Approval|Wyll|+3}}


''Talking to [[Duke Ravengard]] after the coronation:''
''Talking to [[Duke Ravengard]] after the coronation:''
* Speak to the Duke {{Approval|Wyll|+3}}
* Speak to the Duke {{Approval|Wyll|+3}}
* Ask him whether the "new dawn" is what they call tyranny now {{Approval|Wyll|+2}}
* Ask him whether the "new dawn" is what they call tyranny now {{Approval|Wyll|+2}}
* As a Baldurian character, ask what has happened to the city's great hero {{Approval|Wyll|+1}}
* Playing as a Baldurian character, ask what has happened to the city's great hero {{Approval|Wyll|+1}}
** '''After''' using any of these lines, explore [[Ulder Ravengard|Ravengard's]] mind with illithid check {{Approval|Wyll|+3}}, and tell him [[Florrick]] sent you {{Approval|Wyll|+3}}
** '''After''' using any of these lines, explore [[Ulder Ravengard|Ravengard's]] mind with illithid check {{Approval|Wyll|+3}}, and tell him [[Florrick]] sent you {{Approval|Wyll|+3}}
** OR Initially tell the Duke that [[Florrick]] sent you {{Approval|Wyll|+3}}, then probe Ravengard's mind to discover councellor's location, and tell him that Gortash is a tyrant {{Approval|Wyll|+2}}
** OR Initially tell the Duke that Florrick sent you {{Approval|Wyll|+3}}, then probe Ravengard's mind to discover councellor's location, and finally tell him that Gortash is a tyrant {{Approval|Wyll|+2}}
** OR Ask Ravengard whether he knows that he is infected {{Approval|Wyll|+2}}
** OR Ask Ravengard whether he knows that he is infected {{Approval|Wyll|+2}}
''Talking to [[Mizora]] after the ceremony:''
* Say you are not giving up on the Duke Ravengard {{Approval|Wyll|+3}}
* If the fight occured, and Ravengard died, ask Mizora whether the Duke is gone for good {{Approval|Wyll|+3}}


''In the [[Wyrm's Rock Prison]]:''
''In the [[Wyrm's Rock Prison]]:''
* Convince [[Counsellor Florrick]] to escape the prison {{Approval|Wyll|+7}}
* Convince Counsellor Florrick to escape the prison {{Approval|Wyll|+7}}
* After escorting Florrick out, tell her she's proven to be a vital ally {{Approval|Wyll|+10}}
* After escorting Florrick out, tell her she's proven to be a vital ally {{Approval|Wyll|+10}}
<!--* Talking to the [[Unusual Skull]], ask him to speak plainly {{Approval|Wyll|+1}} ''(requires {{Ability check|Persuasion|18}})''
* Talking to the [[Unusual Skull]], ask him to speak plainly {{Approval|Wyll|+1}} ''(requires {{Ability check|Persuasion|18}})''
** Solve the first riddle {{Approval|Wyll|+1}}
** Solve the first riddle {{Approval|Wyll|+1}}
** Solve the second riddle {{Approval|Wyll|+1}}-->
** Solve the second riddle {{Approval|Wyll|+1}}


'''In the [[Wyrmway]]:'''
''In the [[Wyrmway]]:''
* At the entrance, when Balduran's statue requests, say you're worthy {{Approval|Wyll|+3}}
* At the entrance, when Balduran's statue requests, say you're worthy and ask it to open the way {{Approval|Wyll|+3}}
** OR Let Wyll answer the statue himself, if he is in the party {{Approval|Wyll|+7}} {{verify}}
** OR, If Wyll is in the party, say that the presence within the statue addresses to him  {{Approval|Wyll|+7}} {{verify}}
* Wake [[Ansur|Ansur's]] spirit {{Approval|Wyll|+10}}
* Wake [[Ansur|Ansur's]] spirit {{Approval|Wyll|+10}}
* Pick up the [[Helm of Balduran]] after defeating [[Ansur]] {{Approval|Wyll|+5}}
* Pick up the [[Helm of Balduran]] after defeating Ansur {{Approval|Wyll|+5}}




'''Lower City'''<br>
'''[[Lower City]]'''<br>


''At the [[Basilisk Gate Barracks]]:''
'''The [[Basilisk Gate Barracks]]'''


* Talking to [[Murphy|Fist Murphy]], ask why he is standing on one leg, and then:
* Talking to [[Murphy|Fist Murphy]], ask why he is standing on one leg, and then:
Line 760: Line 805:
** OR, Playing as a {{Race|Drow}}, tell him you'd make you cut off his hand were you his master {{Approval|Wyll|+2}}
** OR, Playing as a {{Race|Drow}}, tell him you'd make you cut off his hand were you his master {{Approval|Wyll|+2}}
** OR, Playing as a {{Class|Monk}}, praise him for a good discipline for a guard {{Approval|Wyll|+1}}
** OR, Playing as a {{Class|Monk}}, praise him for a good discipline for a guard {{Approval|Wyll|+1}}
<small>'''''Note: ''' For Baldurian characters, the initial line will run about "Blaze Portyr's infamous punishments"'' </small>


* Playing as a {{Class|Fighter}}, talk to [[Thunder (Flaming Fist)|Gauntlet Thunder]] about proper punishment for two soldiers who screwed up, and say:
* Playing as a {{Class|Fighter}}, talk to [[Thunder (Flaming Fist)|Gauntlet Thunder]] about proper punishment for two soldiers who screwed up, and say that you'd do exactly what she is doing {{Approval|Wyll|+2}}
* That you'd do exactly what she is doing {{Approval|Wyll|+2}}
** OR Advise her to double their shifts and dock their pay {{Approval|Wyll|+1}}
** OR Advise her to double their shifts and dock their pay {{Approval|Wyll|+1}}


Line 778: Line 823:
* Tell Lora to calm down and let Liara alone {{Approval|Wyll|+2}}
* Tell Lora to calm down and let Liara alone {{Approval|Wyll|+2}}
** OR Tell Lora it wasn't very responsible to take a kid to a tavern {{Approval|Wyll|+1}}
** OR Tell Lora it wasn't very responsible to take a kid to a tavern {{Approval|Wyll|+1}}
* Promise to help Lora find [[Vanra Bergauz|her daughter]] {{Approval|Wyll|+1}} ''(A {{Class|Paladin}} character will have a unique line here)''
* Promise to help Lora find [[Vanra Bergauz|her daughter]] {{Approval|Wyll|+1}} ''(Unique line for {{Class|Paladin}})''
* If you already know that Vanra died, tell this to Lora, then say you did your best {{Approval|Wyll|+1}}  
* If you already know that Vanra died, tell this to Lora, then add you did your best {{Approval|Wyll|+1}}  




''At [[The Blushing Mermaid]]:''
'''[[The Blushing Mermaid]]'''<br>


* Talking to [[Bosun Gannet]], when he instructs you about the tavern rules, say you'll keep to them {{Approval|Wyll|+1}}
''Talking to [[Bosun Gannet]]:''
* When he instructs you about the tavern rules, say you'll keep to them {{Approval|Wyll|+1}}
** Ask Gannet what to do if you want to use the latrine {{Approval|Wyll|+1}}
** Ask Gannet what to do if you want to use the latrine {{Approval|Wyll|+1}}
* Ask Gannet about Vanra, and then:
* Ask Gannet about [[Vanra]], and then:
** Say you didn't think a tough guy would be scared of a little knife {{Approval|Wyll|+1}}
** Say you didn't think a tough guy would be scared of a little knife {{Approval|Wyll|+1}}
** Tell him you'd love to see him try to kick you out {{Approval|Wyll|+1}}
** Tell him you'd love to see him try to kick you out {{Approval|Wyll|+1}}
* After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her {{Approval|Wyll|+1}}
* After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her {{Approval|Wyll|+1}}


* When Talking to the [[Auntie Ethel|hag]] masking as [[Quenora Grisly|Captain Grisly]], inquire her about Vanra, and then:
''Talking to the [[Auntie Ethel|hag]] masking as [[Quenora Grisly|Captain Grisly]]:''
* Inquire her about Vanra, and then:
** Playing as a {{Class|Rogue}} or a {{Class|Fighter}}, ask whether a little knife caused such trouble {{Approval|Wyll|+1}}
** Playing as a {{Class|Rogue}} or a {{Class|Fighter}}, ask whether a little knife caused such trouble {{Approval|Wyll|+1}}
* When looking for a decision, propose to talk to Lora and calm her down {{Approval|Wyll|+1}}
* When looking for a decision, propose to talk to [[Lora Bergauz|Lora]] and calm her down {{Approval|Wyll|+1}}
** OR Suggest to pay Lora off {{Approval|Wyll|+1}}
** OR Suggest to pay Lora off {{Approval|Wyll|+1}}
** OR Say you want to get to the bottom to the story of a missing child {{Approval|Wyll|+1}}
** OR Say you want to get to the bottom to the story of a missing child {{Approval|Wyll|+1}}
** OR, Playing as a {{Race|Half-Orc}}, say Lora acted out of fear and anger {{Approval|Wyll|+1}}
** OR, Playing as a {{Race|Half-Orc}}, say Lora acted out of fear and anger {{Approval|Wyll|+1}}
* When the hag offers you money for killing Lora, refuse to do the dirty work for her {{Approval|Wyll|+1}} ''(A {{Class|Oath of Devotion|Devotion Paladin}} character will have a unique line here)''
* When the hag offers you money for killing Lora, refuse to do the dirty work for her {{Approval|Wyll|+1}} ''(Unique line for {{Class|Oath of Devotion|Devotion Paladin}})''
** OR, Playing as a {{Class|Rogue}}, agree to do it if she doubles the price {{Approval|Wyll|+1}}
** OR, Playing as a {{Class|Rogue}}, agree to do it if she doubles the price {{Approval|Wyll|+1}}
* Agree to kill Lora for disguised hag, but then return and say you can't do it {{Approval|Wyll|+1}}
* Agree to kill Lora for disguised hag, but then return and say you can't do it {{Approval|Wyll|+1}}
Line 805: Line 852:
* If you have already killed Lora, tell Ethel to thank you {{Approval|Wyll|+1}}
* If you have already killed Lora, tell Ethel to thank you {{Approval|Wyll|+1}}
** OR Say you don't like being used {{Approval|Wyll|+1}}
** OR Say you don't like being used {{Approval|Wyll|+1}}
* When Ethel offers you to let her go in exchange of being an ally in your crusade, decline her deal, choosing either "Not a chance" or "Time to die" lines {{Approval|Wyll|+2}} ''(either option)''
* When Ethel offers to become an ally in your crusade, decline her deal, choosing either "Not a chance" or "Time to die" lines {{Approval|Wyll|+2}} ''(either option)''
** OR, Playing as a {{Class|Warlock}}, tell her to make a better offer or die {{Approval|Wyll|+2}}
** OR, Playing as a {{Class|Warlock}}, tell her to make a better offer or die {{Approval|Wyll|+2}}
** OR, Playing as a {{Class|Paladin}}, say you will find glory in spilling the guts of a monster {{Approval|Wyll|+2}} ''(This option is available for {{Class|Oathbreaker|Oathbreakers}}, too)''
** OR, Playing as a {{Class|Paladin}}, say you will find glory in spilling the guts of a monster {{Approval|Wyll|+2}}
 
''Speaking to [[Svend]] and [[Siggy]]:''
''Speaking to [[Svend]] and [[Siggy]]:''
* Ask whether Svend is really worried about a ''date'' when the army of the Absolute can attack any moment {{Approval|Wyll|+1}}
* Ask whether Svend is really worried about a ''date'' when the army of the Absolute can attack any moment {{Approval|Wyll|+1}}
** OR Say Siggy clearly loves him and worries about him {{Approval|Wyll|+1}}
** OR Say Siggy clearly loves him and worries about him {{Approval|Wyll|+1}}
** OR Persuade Svend he would leave the city at the first chance {{Approval|Wyll|+1}}
** OR Persuade Svend he would leave the city at the first chance {{Approval|Wyll|+1}}
** OR, Playing as a {{Race|Halfling}}, tell Svend to skip the date for a free drinks {{Approval|Wyll|+1}}
** OR Use a class-based or race-based line for a {{Class|Bard}}, a {{Class|Monk}}, a {{Class|Rogue}} or {{Race|Halfling}} {{Approval|Wyll|+1}}
** OR, Playing as a {{Class|Rogue}}, convince Svend to stay, asking what's life without a little danger {{Approval|Wyll|+1}}
** OR, Playing as a {{Class|Monk}}, tell him to forego the date {{Approval|Wyll|+1}}
** OR, PLaying as a {{Class|Bard}}, tell Svend to save the angst for romance novels {{Approval|Wyll|+1}}
** OR Choose to stay out of their debate and do not meddle in {{Approval|Wyll|+1}}
** OR Choose to stay out of their debate and do not meddle in {{Approval|Wyll|+1}}


''Other patrons:''
''Other patrons:''
* Talking to [[Nesha Leesha]], warn her about the [[Investigate the Murders#Save_the_Victims|serial killer]], then use [[Persuasion]] to insist on it {{Approval|Wyll|+1}}
* Talking to [[Nesha Leesha]], warn her about the [[Investigate the Murders#Save_the_Victims|serial killer]], then use {{Skill|Persuasion}} to insist on it {{Approval|Wyll|+1}}




''At the [[Old Garlow's Place]]:''<br>
'''The [[Old Garlow's Place]]'''<br>


''First time visiting the place:''
''First time visiting the place:''
Line 829: Line 873:


''Dealing with hexed [[Mayrina]]:''
''Dealing with hexed [[Mayrina]]:''
* Speaking to Mayrina in the sheep form via {{SAI|Speak with Animals}}, tell her you are here to help her {{Approval|Wyll|+1}}


* Speaking to Mayrina in the sheep form via {{SAI|Speak with Animals}}, tell her you are here to help her {{Approval|Wyll|+1}}
* Talking to Adrielle, offer to have a look at the hex {{Approval|Wyll|+1}}
* Talking to Adrielle, offer to have a look at the hex {{Approval|Wyll|+1}}
** OR Say that she protected Mayrina until now, and that's worth something {{Approval|Wyll|+1}}
** OR Say that she protected Mayrina until now, and that's worth something {{Approval|Wyll|+1}}
Line 851: Line 894:
* Speaking to Mayrina, ask her how is her [[Connor Vinderblad|husband's]] condition {{Approval|Wyll|+1}}
* Speaking to Mayrina, ask her how is her [[Connor Vinderblad|husband's]] condition {{Approval|Wyll|+1}}
* Tell Mayrina she was an adorable sheep {{Approval|Wyll|+1}}
* Tell Mayrina she was an adorable sheep {{Approval|Wyll|+1}}
* Offer Mayrina help with the hag {{Approval|Wyll|+1}} ''(A {{Class|Oath of Devotion|Devotion Paladin}} character will have a unique line here)''
* Offer Mayrina help with the hag {{Approval|Wyll|+1}} ''(Unique line for {{Class|Oath of Devotion|Devotion Paladin}})''


* Tell [[Hydrangea Wubb]] she coudn't have known him in disguise {{Approval|Wyll|+1}}
* Tell [[Hydrangea Wubb]] she coudn't have known him in disguise {{Approval|Wyll|+1}}
** OR Say they need to do a better job protecting Mayrina {{Approval|Wyll|+1}}
** OR Say they need to do a better job protecting Mayrina {{Approval|Wyll|+1}}
''''' Note:''' Hydrangea will be present only if you knocked her out (as the [[Mask of Regret]]) in the Overgrown Tunnel AND killed [[Auntie Ethel|the hag]] in [[Act One]]''
<small>''''' Note:''' Hydrangea will be present only if you knocked her out (as the [[Mask of Regret]]) in the Overgrown Tunnel AND killed [[Auntie Ethel|the hag]] in [[Act One]]''</small>


* Talking to [[Kled]], tell him that they are safe now {{Approval|Wyll|+1}}
* Talking to [[Kled]], tell him that they are safe now {{Approval|Wyll|+1}}
Line 864: Line 907:


''If you have killed [[Auntie Ethel]]:''
''If you have killed [[Auntie Ethel]]:''
* Talking with Mayrina, [[Persuasion|persuade]] her to let Connor go {{Approval|Wyll|+1}}
* Talking with Mayrina, {{Skill|Persuasion|persuade}} her to let Connor go {{Approval|Wyll|+1}}
** OR Tell her to take time and celebrate {{Approval|Wyll|+1}}
** OR Tell her to take time and celebrate {{Approval|Wyll|+1}}
* If you haven't raised Connor from dead in [[Act One]], tell Mayrina that killing the hag was even more amazing than revenge {{Approval|Wyll|+1}}
* If you haven't raised Connor from dead in [[Act One]], tell Mayrina that killing the hag was even more amazing than revenge {{Approval|Wyll|+1}}
Line 873: Line 916:
* Talking to Adrielle, say the hag is ''finally'' dead, thanks to you {{Approval|Wyll|+1}}
* Talking to Adrielle, say the hag is ''finally'' dead, thanks to you {{Approval|Wyll|+1}}


 
''At [[Lora's House]]:''
''At [[Crimson Draughts]]:''
* If you haven't resolved the [[Save Vanra|quest]] yet:
* If you are partnered with Astarion and he is in the party, refuse [[Araj Oblodra|Araj Oblodra's]] invitation to come in, saying you saw how Araj made him feel {{Approval|Wyll|+1}}
** Ask Lora whether she really did threaten the tavern staff with a knife {{Approval|Wyll|+1}}
** OR Tell Astarion that you all can leave if he doesn't want to be around Araj {{Approval|Wyll|+1}}  
* After you have saved Vanra:
''''' Note:''' This option is available and brings approval if you '''did not''' convince the spawn to drink Araj's blood in [[Act Two]] AND if his [[The Pale Elf|personal quest]] is not finished yet. ''
** Say the hag was you problem to deal with {{Approval|Wyll|+1}}
** OR Tell her to keep a closer eye on her daughter {{Approval|Wyll|+1}}
** OR Say she is damn lucky you found Vanra {{Approval|Wyll|+1}}
** OR Tell Lora it isn't her fault that she couldn't protect Vanra {{Approval|Wyll|+1}}




''At the [[Baldur's Mouth]] and dealing with its employees:''
'''The [[Baldur's Mouth]] (and dealing with its employees)'''
 
* Talking to [[Ettvard Needle]], threaten him with the blackmail letters from Gortash {{Approval|Wyll|+1}}
* Talking to [[Ettvard Needle]], threaten him with the blackmail letters from Gortash {{Approval|Wyll|+1}}
* Talking to [[Estra Stir]] '''after''' you have defeated Gortash, say you'd rather never hear that prick's name again {{Approval|Wyll|+1}}
* Talking to [[Estra Stir]] '''after''' you have defeated Gortash, say you'd rather never hear that prick's name again {{Approval|Wyll|+1}}




''At the [[Flymm Cargo]]:''
'''[[Cazador's Dungeon]]'''
* After returning from the Iron Throne, tell [[Allandra Grey]] you won't let her execute [[Redhammer]] {{Approval|Wyll|+1}}
* Speaking to [[Sebastian]], pass {{Skill|Persuasion}} or {{Skill|Intimidation}} check, then promise him to set him and the other spawn free OR ask whether they would be able to control hunger {{Approval|Wyll|+1}} ''(either option)''
* Don't let [[Astarion]] finish the [[The_Pale_Elf#Outcomes|Rite of Profane Ascension]] once he has started it {{Approval|Wyll|+1}}




* At [[Flymm's Cobblers]], talking to [[Sally Flymm]], choose to put her out of her misery {{Approval|Wyll|+1}} ''(Sally and [[Dravo Flymm|Dravo]] turn hostile to the party)''
'''The [[Crimson Draughts]]'''
 
* If you are partnered with Astarion and he is in the party, refuse [[Araj Oblodra|Araj Oblodra's]] invitation to come in, saying you saw how Araj made him feel {{Approval|Wyll|+1}}
 
** OR Tell Astarion that you all can leave if he doesn't want to be around Araj {{Approval|Wyll|+1}}  
''In [[Cazador's Dungeon]]:''
<small>''''' Note:''' This option is available and brings approval if you '''did not''' convince the spawn to drink Araj's blood in [[Act Two]] AND if his [[The Pale Elf|companion quest]] is not finished yet''</small>
** Talk to [[Sebastian]] and promise to set him and other spawn free {{Approval|Wyll|+1}}
* Near the Crimson Draughts, give [[Sacrum|Strange Beggar Sacrum]] any amount of gold {{Approval|Wyll|+1}}
 
 
* At the Flaming Fist cordon near the Upper City gate, when the [[Emperor]] warns you about becoming a thrall, choose to turn back {{Approval|Wyll|+1}}
''''' Note:''' This dialogue will occur if you come close to the gate without having all three Netherstones ''
 
 
''At the [[Counting House]]:''
* At the bridge leading to the entrance, give [[Rags Deelarma]] a handful of coins {{Approval|Wyll|+1}}




''At the [[Elfsong Tavern]]:''
'''The [[Elfsong Tavern]]'''
* Playing as a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Sorcerer}}, a {{Class|Rogue}} or a {{Class|Wizard}}, convince [[Alan Alyth]] to lower the room price or to rent you it for free, using any available class-based option {{Approval|Wyll|+1}} ''(Requires various skill checks with DC from 18 to 20)''
* Playing as a {{Class|Barbarian}}, a {{Class|Bard}}, a {{Class|Sorcerer}}, a {{Class|Rogue}} or a {{Class|Wizard}}, convince [[Alan Alyth]] to lower the room price or to rent you it for free, using any available class-based option {{Approval|Wyll|+1}} ''(Requires various skill checks with DC from 18 to 20)''


* Meeting [[Lakrissa]] in the tavern hall, remind her about your bet in the druid's grovw, then say she owes you nothing {{Approval|Wyll|+1}}
''Talking to [[Lakrissa]] and [[Alfira]]:''
* In the tavern hall, remind Lakrissa about your bet in the druid's grove, then say she owes you nothing {{Approval|Wyll|+1}}
** OR Ask for a kiss instead {{Approval|Wyll|+1}}
** OR Ask for a kiss instead {{Approval|Wyll|+1}}
* Tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap {{Approval|Wyll|+1}}
* Tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap {{Approval|Wyll|+1}}
** OR Say you missed her {{Approval|Wyll|+1}}
** OR Say you missed her {{Approval|Wyll|+1}}
* Speaking to [[Alfira]] and Lakrissa on the tavern's roof, say the two of them are very cute together {{Approval|Wyll|+1}}
* Speaking to them both on the tavern's roof, say they are very cute together {{Approval|Wyll|+1}}
** When Alfira tells you about her plans of opening a bard school, say you're proud of her {{Approval|Wyll|+1}}
** When Alfira tells you about her plans of opening a bard school, say you're proud of her {{Approval|Wyll|+1}}


* Talking to [[Doora Thumbfoot]], agree to buy the necklace from her {{Approval|Wyll|+1}}
''Speaking to [[Harvard Willoughby]]:''
** OR Give her some money and tell to keep the necklace, too {{Approval|Wyll|+2}}
* Agree to participate in ''Laff Riot'', and then, in the first round, joke about Harvard smelling funny {{Approval|Wyll|+1}}
 
** OR Joke about "Wizard and shatter" {{Approval|Wyll|+1}}
* Speaking to [[Harvard Willoughby]], agree to participate in Laff Riot, and then, in first round:
** OR, Playing as a {{Class|Barbarian}}, say "''Laugh''. Now" to the listeners {{Approval|Wyll|+1}}
** Joke about Harvard smelling funny {{Approval|Wyll|+1}}
* In the second round, joke about "Vampires" {{Approval|Wyll|+1}}
** Joke about 'Wizard and shatter' {{Approval|Wyll|+1}}
** OR Joke about "Sleeping with a dragonborn" {{Approval|Wyll|+1}}
** Playing as a {{Class|Barbarian}}, say "''Laugh''. Now" to the listeners {{Approval|Wyll|+1}}
** OR Joke about "Zombie reanimator" {{Approval|Wyll|+1}}
* In the second round:
** OR {{Skill|Intimidation|Intimidate}} the public {{Approval|Wyll|+1}} ''(Requires successful {{Ability check|Intimidation|20}})''
** Joke about 'Vampires' {{Approval|Wyll|+1}}
* In the third round, joke about "A cleric and ham" {{Approval|Wyll|+1}}
** Joke about 'Sleeping with a dragonborn' {{Approval|Wyll|+1}}
** OR {{Skill|Intimidation|Intimidate}} the public {{Approval|Wyll|+1}} ''(Requires successful {{Ability check|Intimidation|25}})''
** Joke about 'Zombie reanimator' {{Approval|Wyll|+1}}
** Intimidate the public {{Approval|Wyll|+1}} ''(Requires successful {{Ability check|Intimidation|20}})''
* In the third round:
** Joke about 'A cleric and ham' {{Approval|Wyll|+1}}
** Intimidate the public {{Approval|Wyll|+1}} ''(Requires successful {{Ability check|Intimidation|25}})''


* Talking to [[Dez Kanshaw]], say he won't find courage on the bottom of a bottle {{Approval|Wyll|+1}}
''Talking to [[Dez Kanshaw]]:''
* Say he won't find courage on the bottom of a bottle {{Approval|Wyll|+1}}
** OR Say he has enough left to buy a drink {{Approval|Wyll|+1}}
** OR Say he has enough left to buy a drink {{Approval|Wyll|+1}}
** OR, Playing as a {{Race|Halfling}}, say the answer is always yes. {{Approval|Wyll|+1}}
** OR, Playing as a {{Race|Halfling}}, say the answer is always yes. {{Approval|Wyll|+1}}
Line 938: Line 973:
** Playing as a {{Race|Half-Orc}}, say that the boy must find his own path, as you did {{Approval|Wyll|+1}}
** Playing as a {{Race|Half-Orc}}, say that the boy must find his own path, as you did {{Approval|Wyll|+1}}


Talking to [[Skoona|Enforcer Skoona]]:
''Talking to [[Doora Thumbfoot]]:''
* Agree to buy the necklace from her {{Approval|Wyll|+1}}
** OR Give her some money and tell to keep the necklace, too {{Approval|Wyll|+2}}
 
''Talking to [[Skoona|Enforcer Skoona]]:''
* Playing as a {{Class|Barbarian}}, say you approve her arms {{Approval|Wyll|+1}}
* Playing as a {{Class|Barbarian}}, say you approve her arms {{Approval|Wyll|+1}}
** OR, Playing as a {{Class|Monk}}, say it is she who decides her fate, no one else {{Approval|Wyll|+1}}
** OR, Playing as a {{Class|Monk}}, say it is she who decides her fate, no one else {{Approval|Wyll|+1}}




* Outside [[The Singing Lute]], give [[Leythim|Manip Leythim]] a healing potion {{Approval|Wyll|+1}}
'''[[Elerrathin's Home]]'''
* Speaking to [[Jaheira|Jaheira’s]] children (automated dialogue), when [[Rion]] asks whether you all are doomed, say "Not in this lifetime" {{Approval|Wyll|+1}}
** OR Say that the fight with the cult won’t be easy {{Approval|Wyll|+1}}
* Speaking to Rion for the second time (not automated dialogue), tell her that refugees behind the wall need protection {{Approval|Wyll|+1}}
<small>''''' Note:''' All these options require having Jaheira in your party </small>




''At [[Lora's House]]:''
'''The [[Facemaker's Boutique]]'''
* If you haven't resolved the [[Save Vanra|quest]] yet:
* Interrupt [[Dolor]] when he’s about to kill [[Figaro Pennygood]], saying ''"Stop right there!"'', using any of class-based lines or unique {{Race|Half-Orc}} line {{Approval|Wyll|+1}}
** Ask Lora whether she really did threaten the tavern staff with a knife {{Approval|Wyll|+1}}
 
* After you have saved Vanra:
''Talking to [[Devella Fountainhead]]:''
** Say the hag was you problem to deal with {{Approval|Wyll|+1}}
* Propose to investigate the cult for her {{Approval|Wyll|+1}}
** OR Tell her to keep a closer eye on her daughter {{Approval|Wyll|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, propose to infiltrate the cult to tear it down from within {{Approval|Wyll|+1}}
** OR Say she is damn lucky you found Vanra {{Approval|Wyll|+1}}
<small>''''' Note:''' Both these lines will differ slightly depending on whether you actually have or have not any ritually cut hands in your inventory''</small>
** OR Tell Lora it isn't her fault that she couldn't protect Vanra {{Approval|Wyll|+1}}




''Talking to [[Golbraith Stredivas]]:''
'''[[Golbraith's Cellar]]'''
* Ask him whether his son needs any help {{Approval|Wyll|+1}} ''(A {{Race|Duergar}} character will have a unique line here)''
* Talking to [[Golbraith Stredivas]], ask him whether his son needs any help {{Approval|Wyll|+1}} ''(Unique line for {{Race|Duergar}})''
** OR, Playing as a {{Race|Drow}}, say you're almost impressed by a surface dweller who hunts illithids {{Approval|Wyll|+1}}
** OR, Playing as a {{Race|Drow}}, say you're almost impressed by a surface dweller who hunts illithids {{Approval|Wyll|+1}}
** OR, Playing as a {{Class|Ranger}}, tell Golbraith you see the mark of a true hunter about him {{Approval|Wyll|+1}}
** OR, Playing as a {{Class|Ranger}}, a {{Class|Fighter}} or a {{Class|Barbarian}}, tell Golbraith you see the mark of a true hunter/true warrior about him {{Approval|Wyll|+1}} ''(either option)''
** OR, Playing as a {{Class|Fighter}} or a {{Class|Barbarian}}, tell Golbraith you see the mark of a true warrior about him {{Approval|Wyll|+1}}
** OR, Playing as a {{Class|Wizard}}, say you've read his book on psionics {{Approval|Wyll|+1}}
** OR, Playing as a {{Class|Wizard}}, say you've read his book on psionics {{Approval|Wyll|+1}}
* Say that mind flayers are dangerous, and then add that you'll take it from here {{Approval|Wyll|+1}}
* Say that mind flayers are dangerous, and then add that you'll take it from here {{Approval|Wyll|+1}}
** OR Say that if his son is half a hunter as Golbraith himself, he'll be fine {{Approval|Wyll|+1}}
** OR Say that if his son is half a hunter as Golbraith himself, he'll be fine {{Approval|Wyll|+1}}
** OR, Playing as a Good/Neutral {{Class|Cleric}}, say you'll pray for his son swift return {{Approval|Wyll|+1}}
** OR, Playing as a Good or Neutral/Evil {{Class|Cleric}}, say you'll pray for his son returned swiftly/murdered the mind flayer brutally and swiftly {{Approval|Wyll|+1}} ''(either option)''
** OR, Playing as an Evil {{Class|Cleric}}, say you'll pray that her son murdered the mind flayer brutally and swiftly {{Approval|Wyll|+1}}




''Talking to [[Big Huido]] at the docks:''
'''[[Graveyard (Lower City)|Graveyard]]'''<br>
** Succeed the {{Ability check|Deception|15}} to pretend a Guild representative {{Approval|Wyll|+1}} ''({{Class|Bard}} and {{Class|Rogue}} characters will have unique lines here)''
* OR [[Intimidation|Intimidate]] him into surrendering the Guild shipment {{Approval|Wyll|+1}} ''({{Class|Barbarian}} and {{Class|Fighter}} characters will have unique lines here)''
 
 
''At [[Highberry's Home]]:''
* Donate some gold to [[Roger Highberry|Roger]] and  [[Cora Highberry]] for their orphanage {{Approval|Wyll|+1}}
 
 
''The [[Graveyard (Lower City)|Graveyard]]:''
* Playing as a {{Class|Rogue}}, tell [[Gothric Rillyn]] he should have learned the signs of a dangerous mark {{Approval|Wyll|+1}}
** OR, If you have already recruited [[Minsc]], say you'll tell the Stone Lord how Gothric called him {{Approval|Wyll|+1}}


''Dealing with [[Bugthimble]] at the "M.Kurwin" grave:''
''Dealing with [[Bugthimble]] at the "M.Kurwin" grave:''
Line 985: Line 1,014:
* Playing as a {{Race|Dragonborn}}, say you and he are practically kin {{Approval|Wyll|+1}}
* Playing as a {{Race|Dragonborn}}, say you and he are practically kin {{Approval|Wyll|+1}}
* Say “Thank goodness, you can keep it”, and then:
* Say “Thank goodness, you can keep it”, and then:
** Use Deception to convince him the treasure is cursed {{Approval|Wyll|+1}}
** Use {{Skill|Deception}} to convince him the treasure is cursed {{Approval|Wyll|+1}}
** Say the crate was promised for [[Nine-Fingers]], then use Intimidation to convince him to pay the fee for not breaking his snout {{Approval|Wyll|+1}}
** Say the crate was promised for [[Nine-Fingers]], then use {{Skill|Intimidation}} to convince him to pay the fee for not breaking his snout {{Approval|Wyll|+1}}
* Intimidate him into surrendering the loot to you {{Approval|Wyll|+1}}
* {{Skill|Intimidation|Intimidate}} him into surrendering the loot to you {{Approval|Wyll|+1}}
* OR, Playing as a {{Race|Dragonborn}}, ask her whether he would loot the corpse despite their shared blood {{Approval|Wyll|+1}}
* OR, Playing as a {{Race|Dragonborn}}, ask her whether he would loot the corpse despite their shared blood {{Approval|Wyll|+1}}
** OR, Playing as a {{Class|Draconic Bloodline|Draconic Sorcerer}}, warn him not to test the dragon's blood in your veins {{Approval|Wyll|+1}}
** OR, Playing as a {{Class|Draconic Bloodline|Draconic Sorcerer}}, warn him not to test the dragon's blood in your veins {{Approval|Wyll|+1}}
Line 994: Line 1,023:
* Speaking with Nina for the first time, tell her to stop, because magic isn't a game {{Approval|Wyll|+1}}
* Speaking with Nina for the first time, tell her to stop, because magic isn't a game {{Approval|Wyll|+1}}
** Ask who she wants to raise, then say she ''must'' never do it again {{Approval|Wyll|+1}}
** Ask who she wants to raise, then say she ''must'' never do it again {{Approval|Wyll|+1}}
** OR Tell Nina to let her brother rest in peace {{Approval|Wyll|+1}} ''(A {{Class|Monk}} character will have a unique line here)''
** OR Tell Nina to let her brother rest in peace {{Approval|Wyll|+1}} ''(Unique line for {{Class|Monk}})''
* Report Nina's attempts to Mortarch Gracie Scyre {{Approval|Wyll|+1}}
* Report Nina's attempts to Mortarch Gracie Scyre {{Approval|Wyll|+1}}
** Then tell Nina the Mortarch is right {{Approval|Wyll|+1}}
** Then tell Nina that Mortarch is right {{Approval|Wyll|+1}}
 
* Talking to [[Valmorba]], ask her to give you a shovel (if you don't have one) {{Approval|Wyll|+1}}
 
* Talking to [[Ulkov Sully]], pay him for making a coffin for little [[Anita Fischer|Lily Fischer]] {{Approval|Wyll|+1}}
** OR Convince him to make it for free and out of turn, using {{Skill|Persuasion}}, {{Skill|Intimidation}} or class-based lines for a {{Class|Barbarian}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} or a {{Class|Monk}} characters {{Approval|Wyll|+1}}
 
* Playing as a {{Class|Rogue}}, tell [[Gothric Rillyn]] he should have learned the signs of a dangerous mark {{Approval|Wyll|+1}}
** OR, If you have already recruited [[Minsc]], say you'll tell the Stone Lord how Gothric called him {{Approval|Wyll|+1}}


Talking to [[Valmorba]]:
* Ask her to give you a shovel (if you don't have one) {{Approval|Wyll|+1}}


* Talking to [[Ulkov Sully]], pay him for making a coffin for [[Anita Fischer|Lily Fischer]] {{Approval|Wyll|+1}}
'''[[Grey Harbour Docks]]'''
** OR Convince him to make it for free and out of turn, using Persuasion, Intimidation or class-based lines for a {{Class|Barbarian}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} or a {{Class|Monk}} characters {{Approval|Wyll|+1}}
* Convince Captain Sleam to take aboard the whole Brislen family via {{Skill|Intimidation}}, {{Skill|Persuasion}}, or simply paying the sum they're lacking {{Approval|Wyll|+1}}
* When you come across the mob preparing to execute [[Volo]], ask [[Churg Elvek]] what is the evidence of his crimes {{Approval|Wyll|+1}}


''Talking to [[Big Huido]]:''
** Successfully {{Skill|Deception|deceive}} him and pretend to be representative of [[The Guild]] {{Approval|Wyll|+1}} ''(Unique lines for {{Class|Bard}} and {{Class|Rogue}})''
* OR {{Skill|Intimidation|Intimidate}} him into surrendering the Guild shipment {{Approval|Wyll|+1}} ''(Unique lines for {{Class|Barbarian}} and {{Class|Fighter}})''<br>
'' In the [[Iron Throne]]:''
* When [[Gortash]] connects to the [[Submersible]] upon you preparing to dock at the prison:
** Tell him that you go where you choose {{Approval|Wyll|+1}}
** OR Say you’re going to take whatever he is hiding there {{Approval|Wyll|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, answer you’re going to pillage him for all he is worth {{Approval|Wyll|+1}}
<small>'''''Note:''' This option gives approval only if you did not strike an alliance with Gortash''</small>
:* OR Say "F*ck you"  {{Approval|Wyll|+1}}
* After docking at the prison, when [[Omeluum]] approaches your mind, ask him to tell you what to do {{Approval|Wyll|+1}}
* Escape the prison with [[Ulder Ravengard]] alive {{Approval|Wyll|+10}}
** After saving Ravengard from the Iron Throne, if Wyll is in the party, tell the duke his son is a hero {{Approval|Wyll|+1}}
** If you failed to save Ravengard, tell Wyll you are sorry for it {{Approval|Wyll|+3}} ''(This line gives approval also if played out in the camp afterwards)''


''At the [[Chromatic Scale]]:''
''At the [[Flymm Cargo]]:''
* Playing as a {{Class|Bard}}, discuss with [[Thomas C. Quirkilious]] the benefits of using lute strings made of ''worg'' hair {{Approval|Wyll|+1}}
* After returning from the Iron Throne, tell [[Allandra Grey]] you won't let her execute [[Redhammer]] {{Approval|Wyll|+1}}




''In the [[Abandoned Cistern]]:''
'''The [[Heapside Prison]]'''
* Convince the [[Emperor]] to extend his mental defences onto [[Minsc]] {{Approval|Wyll|+1}}
* Talking to [[Skittle]] via {{SAI|Speak with Animals}}, call him a "''rat''-ical mercantile rodent" {{Approval|Wyll|+1}}
** OR Ask what does obtaining goods in the prison en-''tail'' {{Approval|Wyll|+1}}
** OR Ask to have ''a squeak'' at what he’s got {{Approval|Wyll|+1}}
* Ask him whether his business is ''rat''-ified by the local merchant's league {{Approval|Wyll|+1}}




''At the [[Murder Tribunal]]:''
'''The [[House of Hope]]'''<br>
* Speaking with [[Sarevok Anchev]]:
''Speaking to [[Hope]] or to her spirit:''
** Tell Sarevok you actually were deciding who should get to kill him {{Approval|Wyll|+1}}
* In front of the [[House_of_Hope#Archive|Archive]], say you need to get her out before the jailor kills her {{Approval|Wyll|+1}}
** OR Ask either [[Jaheira]], or [[Minsc]], or them both, whether they would like to kill the old man, or you should do it yourself {{Approval|Wyll|+1}}
* After freeing Hope from her chains, speak with her {{Approval|Wyll|+1}}
* Being judged, tell Sarevok that you didn’t kill this person, but you will kill him instead {{Approval|Wyll|+1}}
** Tell her she is beautiful {{Approval|Wyll|+1}}
* After defeating [[Raphael]], if [[Korrilla]] was knocked out, tell Hope she didn’t deserve to die {{Approval|Wyll|+1}}
 
''Talking to the [[Archivist]],'' ask whether he'd like you to break bits of him {{Approval|Wyll|+1}} ''(Works regardless you talk about your contract or the [[Orphic Hammer]]; Requires {{Ability check|Intimidation|25}})''


* After becoming an [[Bhaal#Unholy_Assassins|Unholy Assassin]]:
''In the [[House_of_Hope#Boudoir|Boudoir]]:''
** Speaking to [[Echo of Illasera]], tell her that she wasn’t quick enough if someone cut her down {{Approval|Wyll|+1}}
* Provoke the fight with [[Haarlep]] {{Approval|Wyll|+1}} by either way of listed below:
** Speaking to [[Echo of Amelyssan]], say that killing is merely a tool {{Approval|Wyll|+1}}
** When Haarlep asks you why you are here, answer you’ve come to kill them
** OR Refuse to undress for Haarlep
** OR Choose to attack the incubus
<small>'''''Note: '''This option is available either before you shed your clothes or when they prompt you to lie on the bed''</small>
:* OR Agree to lie down, then fail a {{Ability|Wisdom}} or {{Skill|Performance}} check to resist the incubus and choose to fight your way out
:* OR Plead to gods to get you out of here when the incubus approaches you
:* OR Refuse to vow your body to the incubus at the climax of the sexual intercourse




''In the [[Lady Jannath's Estate]]:''<br>
'''[[Lady Jannath's Estate]]'''<br>
''If [[Oskar Fevras]] was not saved in [[Act One]]:''
''If [[Oskar Fevras]] '''was not''' saved in [[Act One]]:''
* Playing as {{Background|Haunted One|The Dark Urge}}, at the entrance ask [[Tarhun Mnemonis]] about icons depicting Bhaal, then tell him not to sell “this evil junk” {{Approval|Wyll|+1}}
* Playing as {{Background|Haunted One|The Dark Urge}}, at the entrance ask [[Tarhun Mnemonis]] about icons depicting Bhaal, then tell him not to sell "this evil junk" {{Approval|Wyll|+1}}
* Speaking with [[Sir Gorran Penghyst]] and [[Lord Delwaer Jeth]], tell them to stop or you will stick both their heads through the bloody painting {{Approval|Wyll|+1}} ''(Requires {{Ability check|Intimidation|18}})''
* Speaking with [[Sir Gorran Penghyst]] and [[Lord Delwaer Jeth]], tell them to stop or you will stick both their heads through the bloody painting {{Approval|Wyll|+1}} ''(Requires {{Ability check|Intimidation|18}})''
** OR, Playing as a {{Race|Half-Orc}}, tell them to solve the matter with blades {{Approval|Wyll|+1}}
** OR, Playing as a {{Race|Half-Orc}}, tell them to solve the matter with blades {{Approval|Wyll|+1}}
Line 1,032: Line 1,095:
** OR, Playing as a {{Class|Oath of Vengeance|Vengeance Paladin}}, tell them that such actions demand retribution OR that the duel is the only answer {{Approval|Wyll|+1}} ‘’(Either option)’’
** OR, Playing as a {{Class|Oath of Vengeance|Vengeance Paladin}}, tell them that such actions demand retribution OR that the duel is the only answer {{Approval|Wyll|+1}} ‘’(Either option)’’


''If Oskar Fevras was saved in Act One and the estate is now haunted:''
''If Oskar Fevras '''was saved''' in Act One and the estate is now haunted:''
* After initial fight with [[Poltergeist]]s, speak to [[Firellia Jannath|Lady Jannath]] and say you are not one of her servants to order you around {{Approval|Wyll|+1}}
* After initial fight with [[Poltergeist]]s, speak to [[Firellia Jannath|Lady Jannath]] and say you are not one of her servants to order you around {{Approval|Wyll|+1}}




''In the [[Bloomridge Park]]:''
'''The [[The Lodge|Society of Brilliance Lodge]]'''
* Speaking to Albert, call him a quitter and tell to get his [[Sparky|dog]] {{Approval|Wyll|+1}}
* Talking to [[Havkelaag]], refuse to give him the [[Githyanki Egg]] {{Approval|Wyll|+1}}
 
* Talking to [[Blurg]], tell him that bravery is no bad thing {{Approval|Wyll|+1}}
 
* Near the [[Crimson Draughts]], give [[Sacrum|Strange Beggar Sacrum]] any amount of gold {{Approval|Wyll|+1}}
 
 
''At the [[Heapside Prison]]:''
*Talking to [[Skittle]] via {{SAI|Speak with Animals}}
** Call him a "''rat''-ical mercantile rodent" {{Approval|Wyll|+1}}
** OR Ask what does obtaining goods in the prison en-''tail'' {{Approval|Wyll|+1}}
** OR Ask to have ''a squeak'' at what he’s got {{Approval|Wyll|+1}}
* Ask him whether his business is ''rat''-ified by the local merchant's league {{Approval|Wyll|+1}}
 
 
''At the [[Facemaker's Boutique]]:''
* Interrupt [[Dolor]] when he’s about to kill [[Figaro Pennygood]], saying ''"Stop right there!"'', using any of class-based lines or unique {{Race|Half-Orc}} line {{Approval|Wyll|+1}}


''Talking to [[Ptaris]]:''<br>
<small>'''''Note:''' These options are available only if you have sold the Githyanki Egg from the Creche Y’llek to [[Lady Esther]] in [[Act One]]</small>
* When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then:
** Tell him he would be destroyed if you haven’t saved him {{Approval|Wyll|+1}} ''(Requires {{Ability check|Persuasion|20}} for a {{Race|Githyanki}} characters, and a {{Ability check|Persuasion|25}} for all others)''
** OR Successfully use {{SAI|Detect Thoughts}} on him and then say that it’s his conscience that tells him to stop {{Approval|Wyll|+1}}
** OR, Playing as a {{Class|Barbarian}}, say that you are no more 'bad' than he is {{Approval|Wyll|+1}} ''(Requires {{Ability check|Persuasion|20}})''
** OR, Playing as a {{Class|Warlock}}, tell Ptaris you gave him same that your patron gave you {{Approval|Wyll|+1}} ''(Requires {{Ability check|Persuasion|20}})''


''Talking to [[Devella Fountainhead]]:''
* Propose to investigate the cult for her {{Approval|Wyll|+1}}
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, propose to infiltrate the cult to tear it down from within {{Approval|Wyll|+1}}
''''' Note:''' Both these lines will differ slightly depending on whether you actually have or have not any ritually cut hands in your inventory


'''[[Lower City Sewers]]'''
* Talking to [[Lorna Esthelian]], tell her that her date was a vampire {{Approval|Wyll|+1}}
* ''In the [[Abandoned Cistern]],'' convince the [[Emperor]] to extend his mental defences onto [[Minsc]] {{Approval|Wyll|+1}}
* ''At the [[Guildhall]],'' when confronting [[Roah Moonglow]] or [[Friol]], tell them that Minsc of Rashemen always knows the right thing to do {{Approval|Wyll|+2}}
** OR Declare that you side with the Guild {{Approval|Wyll|+1}}
* After defeating the [[Zhentarim]], convince Minsc to make peace with [[Nine-Fingers]] {{Approval|Wyll|+1}}''(requires having him in the party)''


''In the [[Lower City Sewers]], talking to [[Lorna Esthelian]]:''
* Tell her that her date was a vampire {{Approval|Wyll|+1}}


 
'''The [[Sorcerous Sundries]]'''<br>
'''At the [[Sorcerous Sundries]]'''<br>
''Talking to [[Aradin Beno|Aradin]] near the entrance:''
''Talking to [[Aradin Beno|Aradin]] near the entrance:''
* Successfully deceive him, saying you haven’t found the [[Aylin|Nightsong]] {{Approval|Wyll|+1}}
* Successfully {{Skill|Deception|deceive}} him, saying you haven’t found the [[Aylin|Nightsong]] {{Approval|Wyll|+1}}
* If you let slip to Aradin that you’ve found the Nightsong, tell him that she is immortal and tough {{Approval|Wyll|+1}}
* If you let slip to Aradin that you’ve found the Nightsong, tell him that she is immortal and tough {{Approval|Wyll|+1}}
** OR Deceive Aradin, saying that you have let the Nightsong go {{Approval|Wyll|+1}}
** OR {{Skill|Deception|Deceive}} Aradin, saying that you have let the Nightsong go {{Approval|Wyll|+1}}
** OR Use [[Intimidation]] or [[Persuasion]] to make him stop pursuing the Nightsong {{Approval|Wyll|+1}}  
** OR Use {{Skill|Intimidation}} or {{Skill|Persuasion}} to make him stop pursuing the Nightsong {{Approval|Wyll|+1}}  
''''' Note:''' Good/Neutral/Evil {{Class|Cleric}} characters will all have unique lines here. The Persuasion option is available for {{Class|Monk}} characters only''  
<small>''''' Note:''' Unique line for Good/Neutral/Evil {{Class|Cleric}}. The {{Skill|Persuasion}} option is available for {{Class|Monk}} characters only'' </small>


''Talking to [[Lorroakan]] '''before''' resolving [[Aylin|Dame Aylin’s]] fate:''
''Talking to [[Lorroakan]] '''before''' resolving [[Aylin|Dame Aylin’s]] fate:''
* Tell Lorroakan you’ll ask her to come to the tower, so that she ripped him to shreds {{Approval|Wyll|+1}}
* Tell Lorroakan you'll ask her to come to the tower, so that she ripped him to shreds {{Approval|Wyll|+1}}
** OR Use [[Deception]] to convince Lorroakan that Aylin is dead {{Approval|Wyll|+1}}
** OR Use {{Skill|Deception}} to convince Lorroakan that Aylin is dead {{Approval|Wyll|+1}}
''''' Note:''' A {{Class|Wizard}}, a {{Class|Warlock}} or a {{Class|Sorcerer}} characters will have a common unique line here’’
<small>''''' Note:''' A common unique line for {{Class|Wizard}}, a {{Class|Warlock}} or a {{Class|Sorcerer}}'' </small>
** OR, Playing as a {{Class|Bard}} or a {{Class|Sorcerer}}, use a class-based line to mock Lorroakan over his plan {{Approval|Wyll|+1}}
** OR, Playing as a {{Class|Bard}} or a {{Class|Sorcerer}}, use a class-based line to mock Lorroakan over his plan {{Approval|Wyll|+1}}


Line 1,091: Line 1,146:
* Speaking to [[Yafeu]] once he's escaped the [[Peculiar lamp]]:
* Speaking to [[Yafeu]] once he's escaped the [[Peculiar lamp]]:
** Demand to release your 'master' or die {{Approval|Wyll|+1}}
** Demand to release your 'master' or die {{Approval|Wyll|+1}}
** Ask him politely to release your ''companion'' now {{Approval|Wyll|+1}} ''(The option is available to all characters except {{Class|Wizard}})''
** Ask him politely to release your ''companion'' now {{Approval|Wyll|+1}} ''(Available to all characters except {{Class|Wizard}})''




''Talking to children playing at {{coords|-166|-75}}:''
'''The [[Steel Watch Foundry]]'''<br>
* Succeed a passive {{Ability check|Perception|7}} and ask Cinnamon what is she hiding in her pocket {{Approval|Wyll|+1}}
* Ask Punkins to scan you {{Approval|Wyll|+1}}
** OR First refuse to be scanned, then say you will comply {{Approval|Wyll|+1}}
** OR, If you detected Cinnamon’s  “spy candy”, tell Punkins about it {{Approval|Wyll|+1}}
 
 
''At the [[Grey Harbour Docks]]:''
* Convince Captain Sleam to take aboard the whole Brislen family via [[Intimidation]], [[Persuasion]], or simply paying the sum they’re lacking {{Approval|Wyll|+1}}
* When you come across the mob preparing to execute [[Volo]], ask [[Churg Elvek]] what is the evidence of his crimes {{Approval|Wyll|+1}}
 
 
''In the [[Stormshore Tabernacle]]:''
* Make an offering to {{Deity|Mielikki}}, the Supreme Ranger {{Approval|Wyll|+1}}
* Pay honor to any other god of light and justice {{Approval|Wyll|+1}}
'''''Note:''' Any approval benefits here will be gained only if the offering is enough to receive the blessing
 
 
''At the [[Water Queen's House]]:''
* Attending the funeral of [[Holli Dylford]], tell [[Allandra Grey]] you’ve brought gold as an offering {{Approval|Wyll|+1}}
** OR Say you’ve brought a prayer {{Approval|Wyll|+1}} ''(This option is not available for {{Class|Barbarian}} and {{Class|Monk}} characters)''
** OR, Playing as a {{Class|Cleric}}, answer Allandra with a class-based line {{Approval|Wyll|+1}}
'''''Note:''' Using this option, the players may choose either a “general” line or a line reflecting exactly the deity their character is allied to
** OR, Playing as a {{Class|Monk}}, say you wish her soul the stillness of a calmed ocean. {{Approval|Wyll|+1}}
 
 
''At the [[The Lodge|Society of Brilliance Lodge]]:'' <br>
 
''Talking to [[Havkelaag]]:''
* Refuse to give the [[Githyanki Egg]] to the Society {{Approval|Wyll|+1}}
 
''Talking to [[Ptaris]]:''<br>
'''''Note:''' These options are available only if you have sold the Githyanki Egg from the Creche Y’llek to [[Lady Esther]] in [[Act One]]
* When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then:
** Tell him he would be destroyed if you haven’t saved him {{Approval|Wyll|+1}} ''(Requires {{Ability check|Persuasion|20}} for a {{Race|Githyanki}} characters, and a {{Ability check|Persuasion|25}} for all others)''
** OR Successfully use {{SAI|Detect Thoughts}} on him and then say that it’s his conscience that tells him to stop {{Approval|Wyll|+1}}
** OR, Playing as a {{Class|Barbarian}}, say that you are no more ‘bad’ than he is {{Approval|Wyll|+1}} ‘’(Requires {{Ability check|Persuasion|20}})’’
** OR, Playing as a {{Class|Warlock}}, tell Ptaris you gave him same that your patron gave you {{Approval|Wyll|+1}} ‘’(Requires {{Ability check|Persuasion|20}})’’
 
''Talking to [[Blurg]]:''
* Tell him that bravery is no bad thing {{Approval|Wyll|+1}}
 
 
'''At the [[Steel Watch Foundry]]'''<br>
''Talking to [[Tamia Holzt]], if she spotted you in the Foundry:''
''Talking to [[Tamia Holzt]], if she spotted you in the Foundry:''
* Say you’ve come to bathe in Banites’ blood {{Approval|Wyll|+1}}
* Say you've come to bathe in Banites' blood {{Approval|Wyll|+1}}
** OR Use any of class-based options to inspire Gondians to rebel {{Approval|Wyll|+1}} ''(Requires {{Ability check|Intimidation|18}} or {{Ability check|Persuasion|18}}, depending on character class)''
** OR Use any of class-based options to inspire Gondians to rebel {{Approval|Wyll|+1}} ''(Requires {{Ability check|Intimidation|18}} or {{Ability check|Persuasion|18}}, depending on character class)''


Line 1,146: Line 1,158:
* If you have killed Banites in the workroom, tell Toobin about it {{Approval|Wyll|+1}}
* If you have killed Banites in the workroom, tell Toobin about it {{Approval|Wyll|+1}}


''If you failed to switch off an activated [[Motivator]] while assaulting the Foundry:''
''If you failed to switch off an activated [[Motivator]],'' convince Zanner Toobin to move on, using {{Skill|Intimidation}} or {{Skill|Persuasion}} {{Approval|Wyll|+1}}
* Convince Zanner Toobin to move on, using [[Intimidation]] or [[Persuasion]] {{Approval|Wyll|+1}}


''Resolving the conflict between the [[Gondian]]s and [[Ironhand]]s after razing down the Foundry:''
''Resolving the conflict between the [[Gondian]]s and [[Ironhand]]s after razing down the Foundry:''
** Persuade [[Barcus Wroot]] to take leadership over the Clan Ironhand {{Approval|Wyll|+1}} ''(A {{Race|Deep Gnome}}, a {{Class|Bard}}, a Good {{Class|Cleric}} or a {{Class|Rogue}} character will have a unique line here)''
** {{Skill|Persuasion|Persuade}} [[Barcus Wroot]] to take leadership over the Clan Ironhand {{Approval|Wyll|+1}} ''(Unique line for {{Race|Deep Gnome}}, a {{Class|Bard}}, a Good {{Class|Cleric}} or a {{Class|Rogue}})''
** OR Intimidate [[Wulbren Bongle]] to walk away, using basic or any class-based option {{Approval|Wyll|+1}}
** OR {{Skill|Intimidation|Intimidate}} [[Wulbren Bongle]] to walk away, using basic or any class-based option {{Approval|Wyll|+1}}
'''''Note:''' According to game files, a {{Class|Oath of Vengeance|Vengeance Paladin}} character will have a {{Ability check|Persuasion|18}} instead of [[Intimidation]] for all others''
<small>'''''Note:''' According to game files, a {{Class|Oath of Vengeance|Vengeance Paladin}} character will have a {{Ability check|Persuasion|18}} instead of [[Intimidation]] for all others''</small>
* Take Zanner Toobin’s side and tell Wulbren you won’t let hurt them {{Approval|Wyll|+1}} ''(Wulbren and other Ironhands become hostile)''
* Take Zanner Toobin’s side and tell Wulbren you won’t let hurt them {{Approval|Wyll|+1}} ''(Wulbren and other Ironhands become hostile)''
* OR, Convince Wulbren to let the Gondians go away {{Approval|Wyll|+1}} ''(Requires {{Ability check|Persuasion|20}})''  
* OR, Convince Wulbren to let the Gondians go away {{Approval|Wyll|+1}} ''(Requires {{Ability check|Persuasion|20}})''  
'''''Note:''' A {{Race|Deep Gnome}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} will have a unique line here and a {{Ability check|Persuasion|18}} instead of basic one. {{Race|Deep Gnome}} characters roll [[Performance]] instead of [[Persuasion]]''
<small>'''''Note:''' A {{Race|Deep Gnome}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} will have a unique line here and a {{Ability check|Persuasion|18}} instead of basic one. {{Race|Deep Gnome}} characters roll {{Skill|Performance}} instead of {{Skill|Persuasion}}''</small>


''Talking to [[Barcus Wroot]] after resolving the conflict:''
''Talking to [[Barcus Wroot]] after resolving the conflict:''
* If you have sided with [[Gondian]]s:
* If you have sided with [[Gondian]]s, tell Barcus that [[Wulbren]] was past saving {{Approval|Wyll|+1}}
** Tell Barcus that [[Wulbren]] was past saving {{Approval|Wyll|+1}}
** OR Say that Wulbren deserved to die {{Approval|Wyll|+1}}
** OR Say that Wulbren deserved to die {{Approval|Wyll|+1}}
* If you convinced both factions to make peace:
* If you convinced both factions to make peace, tell Barcus you're impressed how he stood up to Wulbren OR that he'll make a great leader of the Clan Ironhand {{Approval|Wyll|+1}} ''(either option)''
** Tell Barcus you’re impressed how he stood up to Wulbren OR that he’ll make a great leader of the Clan Ironhand {{Approval|Wyll|+1}} ''(either option)''




'''The [[Iron Throne]]'''
'''The [[Stormshore Tabernacle]]'''
* When [[Gortash]] connects to the [[Submersible]] upon you preparing to dock at the prison:
* Make an offering to {{Deity|Mielikki}}, the Supreme Ranger {{Approval|Wyll|+1}}
** Tell him that you go where you choose {{Approval|Wyll|+1}}
* Pay honor to any other god of light and justice {{Approval|Wyll|+1}}
** OR Say you’re going to take whatever he is hiding there {{Approval|Wyll|+1}}
<small>'''''Note:''' Any approval benefits here will be gained only if the offering is enough to receive the blessing''</small>
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, answer you’re going to pillage him for all he is worth {{Approval|Wyll|+1}}
 
'''''Note:''' This option gives approval only if you did not strike an alliance with Gortash
 
:* OR Say “F*ck you”  {{Approval|Wyll|+1}}  
'''The [[Water Queen's House]]'''
* After docking at the prison, when [[Omeluum]] approaches your mind:
* Attending the funeral of [[Holli Dylford]], tell [[Allandra Grey]] you’ve brought gold as an offering {{Approval|Wyll|+1}}
** Ask him to tell you what to do {{Approval|Wyll|+1}}
** OR Say you’ve brought a prayer {{Approval|Wyll|+1}} ''(Not available for {{Class|Barbarian}} and {{Class|Monk}} characters)''
* Escape the Iron Throne with [[Ulder Ravengard]] alive {{Approval|Wyll|+10}}
** OR, Playing as a {{Class|Cleric}}, answer Allandra with a class-based line {{Approval|Wyll|+1}}
<small>'''''Note:''' Using this option, the players may choose either a “general” line or a line reflecting exactly the deity their character is allied to''</small>
** OR, Playing as a {{Class|Monk}}, say you wish her soul the stillness of a calmed ocean. {{Approval|Wyll|+1}}


'''In the [[House of Hope]]'''<br>
''Speaking to [[Hope|Hope’s]] spirit in front of the [[House_of_Hope#Archive|Archive]]:''
* Say you need to get her out before the jailor kills her {{Approval|Wyll|+1}}


''After freeing Hope from her chains:''
'''Other locations in Lower City'''<br>
* Speak with Hope {{Approval|Wyll|+1}}
* ''In the [[Bloomridge Park]],'' speaking to [[Albert]], call him a quitter and tell to get his [[Sparky|dog]] {{Approval|Wyll|+1}}
** Tell her she is beautiful {{Approval|Wyll|+1}}
* ''At the [[Chromatic Scale]],'' playing as a {{Class|Bard}}, discuss with [[Thomas C. Quirkilious]] the benefits of using lute strings made of ''worg'' hair {{Approval|Wyll|+1}}
* ''In the [[Cloister of Sombre Embrace]],'' after defeating [[Viconia DeVir]], tell her to go and vanish {{Approval|Wyll|+1}}<br>
<small>''''' Note:''' You need to knock her out in the battle to speak to her afterwards ''</small><br>
* ''At the [[Counting House]],'' on the bridge leading to the entrance, give [[Rags Deelarma]] a handful of coins {{Approval|Wyll|+1}}
* ''At [[Flymm's Cobblers]],'' talking to [[Sally Flymm]], choose to "put her out of her misery" {{Approval|Wyll|+1}} ''(Sally and [[Dravo Flymm|Dravo]] turn hostile to the party)''
* ''At the Flaming Fist cordon {{coords|-195|-15}} near the [[Upper City]] gate,'' when the [[Emperor]] warns you about becoming a thrall, choose to turn back {{Approval|Wyll|+1}}
<small>''''' Note:''' This dialogue will occur if you come close to the gate without having all three [[Netherstone]]s''</small>
* ''At [[Highberry's Home]],'' donate some gold to [[Roger Highberry|Roger]] and [[Cora Highberry]] for their orphanage {{Approval|Wyll|+1}}
* ''Outside [[The Singing Lute]],'' give [[Leythim|Manip Leythim]] a healing potion {{Approval|Wyll|+1}}


''Speaking to Hope after defeating [[Raphael]]:''
''Talking to children playing at {{coords|-166|-75}}:''
* If [[Korilla]] was knocked out, tell Hope she didn’t deserve to die {{Approval|Wyll|+1}}
* Succeed a passive {{Ability check|Perception|7}} and ask [[Cinnamon]] what is she hiding in her pocket {{Approval|Wyll|+1}}
* Ask [[Punkins]] to scan you {{Approval|Wyll|+1}}
** OR First refuse to be scanned, then say you will comply {{Approval|Wyll|+1}}
** OR, If you detected Cinnamon’s  “spy candy”, tell Punkins about it {{Approval|Wyll|+1}}


''Talking to the [[Archivist]]:''
* If you have signed the contract with Raphael, ask the Archivist whether he'd like you to break bits of him until he gives it to you {{Approval|Wyll|+1}} ''(Requires {{Ability check|Intimidation|25}})''
* If you rejected Raphael’s deal, ask the Archivist whether he'd like you to break bits of him until he changes his mind about the [[Orphic Hammer]] {{Approval|Wyll|+1}} ''(Requires {{Ability check|Intimidation|25}})''


''In the [[House_of_Hope#Boudoir|Boudoir]]:''
'''The [[Murder Tribunal]]'''
* Provoke the fight with [[Haarlep]] {{Approval|Wyll|+1}} by either way of listed below:
* Speaking with [[Sarevok Anchev]]:
** When Haarlep asks you why you are here, answer you’ve come to kill them
** Tell Sarevok you actually were deciding who should get to kill him {{Approval|Wyll|+1}}
** OR Refuse to undress for Haarlep
** OR Ask either [[Jaheira]], or [[Minsc]], or them both, whether they would like to kill the old man, or you should do it yourself {{Approval|Wyll|+1}}
** OR Choose to attack the incubus (This option is available either before you shed your clothes or when they prompt you to lie on the bed)
* Being judged, tell Sarevok that you didn’t kill this person, but you will kill him instead {{Approval|Wyll|+1}}
** OR Agree to lie down, then fail a [[Wisdom]] or [[Performance]] check to resist the incubus and choose to fight your way out
* After becoming an [[Bhaal#Unholy_Assassins|Unholy Assassin]]:
** OR Plead to gods to get you out of here when the incubus approaches you
** Speaking to [[Echo of Illasera]], tell her that she wasn’t quick enough if someone cut her down {{Approval|Wyll|+1}}
** OR Refuse to vow your body to the incubus at the climax of the sexual intercourse
** Speaking to [[Echo of Amelyssan]], say that killing is merely a tool {{Approval|Wyll|+1}}




'''The [[Bhaal Temple]]'''<br>
'''The [[Bhaal Temple]]'''<br>
 
''Speaking to Avatar of Bhaal after defeating [[Orin]]:''
''Speaking to Avatar of Bhaal after defeating [[Orin]]:''<br>
'''''Note:''' These options are available to {{Background|Haunted One|The Dark Urge}} characters '''only'''.
* Tell Bhaal that you have no desire to harm anyone else {{Approval|Wyll|+1}}
* Tell Bhaal that you have no desire to harm anyone else {{Approval|Wyll|+1}}
** OR Tell him that every night he possesses you your friends are in danger, and you won’t ''stand'' it {{Approval|Wyll|+1}}
** OR Tell him that every night he possesses you your friends are in danger, and you won’t ''stand'' it {{Approval|Wyll|+1}}
* Reject your Father’s gift and blessings {{Approval|Wyll|+1}}
* Reject your Father’s gift and blessings {{Approval|Wyll|+1}}
'''''Note:''' Through the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same
<small>'''''Note:''' These options are available to {{Background|Haunted One|The Dark Urge}} characters '''only'''. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same''</small>




<!-- ----- -->
'''[[Campsite|Camp]] & Conversations'''<br>
'''Camp/Conversation'''
''Camp interactions''
* Say that Baldur's Gate has a responsibility to people in need. {{Approval|Wyll|+3}}
* Discussing refugees, say that Baldur's Gate has a responsibility to people in need {{Approval|Wyll|+3}}
* When [[Vlaakith]] projection emerges at the camp, tell [[Lae'zel]] to stand her ground {{Approval|Wyll|+1}}
* If the ceremony of Gortash's ordaining came to a fight, tell Wyll you should have found another way {{Approval|Wyll|+3}}
* Meeting [[Florrick]] or [[Cordula Eltan]] in the Lower City streets, convince them to stand down {{Approval|Wyll|+5}}
** Then promise to seek the wyrm guardian of the city {{Approval|Wyll|+5}}
** OR Ask Wyll to decide what to do about the wyrm {{Approval|Wyll|+5}}
** Discussing the encounter with Wyll, say he could do so much good as a Duke {{Approval|Wyll|+5}}
* After reading the [[The Legend of Ansur]], tell Wyll that you need Ansur's help to annihilate the cultists {{Approval|Wyll|+3}}
* Playing as {{Background|Haunted One|The Dark Urge}}, after rejecting Bhaal, tell Wyll you are cured of your bloodlust{{Approval|Wyll|+5}}
 
''Other companions and camp followers''
* After [[Aylin]] leaves to meet and fight [[Lorroakan]], tell [[Isobel]] that you’re going to help the aasimar {{Approval|Wyll|+1}}
* After [[Aylin]] leaves to meet and fight [[Lorroakan]], tell [[Isobel]] that you’re going to help the aasimar {{Approval|Wyll|+1}}
* Accept [[Mizora|Mizora's]] offer for a night of lust but then change your mind and don't completely follow through with it. {{Approval|Wyll|+10}}
* When [[Vlaakith]] emerges at the camp as a projection, convince [[Lae'zel]] to reject her once and for all {{Approval|Wyll|+1}}
}}
<small>'''''Note: ''' Requires {{Ability check|Perception|18}} or {{Ability check|Intimidation|18}}, or {{Ability check|Wisdom|18}} if you have successfully {{SAI|Detect Thoughts|read}} Vlaakith’s mind)'' </small>
* When [[Jaheira]] scolds [[Minsc]] after his recruitment, tell her that she could have lost the trail of the cult {{Approval|Wyll|+1}}
* Accept [[Mizora|Mizora's]] offer for a night of lust, but then change your mind and don't completely follow through with it {{Approval|Wyll|+10}}
 
''[[Wyll/romance|Romance]]''
* Within the third romantic scene, take the Wilden Oak's acorn he offers and agree to be with him {{Approval|Wyll|+10}}
** Then agree to spend the night together {{Approval|Wyll|+5}}
** If you decide to break relations, agree to dance with him one last time {{Approval|Wyll|+3}}
* When [[Halsin]] proposes to have sex, ask permission from Wyll. When he objects, say you want to be with him {{Approval|Wyll|+5}}
* Talking to Wyll after he was convinced to break the pact, agree to join him as a Blade of Avernus/as a Grand Duke's consort after the [[Netherbrain]] is defeated {{Approval|Wyll|+5}}
 
 
'''[[The Blade of Frontiers|Companion quest]]'''
* When [[Mizora]] offers Wyll to rearrange their pact, convince Wyll to pledge his soul eternally so that his father would live (or was brought back if he died) {{Approval|Wyll|+10}}
** OR Tell Mizora to break the pact immediately, not waiting six months {{Approval|Wyll|+10}}
<small>'''''Note:''' The latter option is available if you convinced Mizora to let Wyll go in the Mind Flayer Colony</small>
:* OR Tell Wyll to break the pact and take his father's place OR to let his father die {{Approval|Wyll|+10}}
* Talking to Wyll after he was convinced to break the pact, succeed the passive {{Skill|Insight}} check and talk him out of hunting Mizora {{Approval|Wyll|+3}}
* If Wyll was convinced to make an eternal pact, tell him he did the right, the selfless thing {{Approval|Wyll|+3}}
* After defeating [[Ansur]], talk to Wyll and hail him as the Blade of Frontiers/Blade of Avernus/Grand Duke of Baldur's Gate {{Approval|Wyll|+15}} ''(either option)''


== Disapproval ==
== Disapproval ==

Latest revision as of 11:05, 25 January 2025

Wyll approves acts of heroism and defending the innocent.

He likes expressing courage and calling upon rightful vengeance in the name of wronged and downthrodden. Wyll appreciates being constant to purpose and favors when the player doesn't hesitate to engage in a fight if justice demands so. Lastly, he approves the player's positive opinion of his career as a Blade of Frontiers and appreciates understanding of his complex feelings towards his warlock pact.

Wyll disapproves villainous acts like killing the innocent or defenseless, or refusing to save the abused. He dislikes dishonesty and cruelty towards others. Being a noble born, he despises any unjustice and attempts of gaining profit through deception. Wyll doesn't appreciate helping any evil to sneak into the world, or letting the grief thrive. Finally, he doesn't look good onto any crimes or countering the official authorities.

The actions and choices listed on this page will raise or lower Wyll's Approval.

For more information about the approval system, see Approval.

Greetings[edit | edit source]

Depending on their approval rating, Wyll may greet the player with:

Negative (<0):

  • "You've got something to say?"
  • "Go ahead."

Neutral and Medium (0 - 39) or Neutral and up in Act Two:

  • "Well met."

High and up (40+) in Act Three

  • "Let's talk."
  • "Always good to talk, my friend."

When spoken to by someone other than the player character:

  • "I'm all chatted out, I'm afraid - though I may have a word with the chief."

Romance[edit | edit source]

Partnered

  • "I'm here for you, always."

Approval[edit | edit source]

As a Companion character, the interactions listed below will cause Wyll to gain approval.

Act One[edit | edit source]

Ravaged Beach

  • When talking to the corpse of the Abducted Nobleman in the Crashed Nautiloid ship via Speak with Dead Speak with Dead:
    • Playing as a Bard Bard, ask if he wants you to write his story Wyll approves +1
    • Playing as a Cleric Cleric or Paladin Paladin, ask if he would like rites to be performed on his body Wyll approves +1
    • Playing as a Ranger Ranger or Druid Druid, ask if he wants to be buried Wyll approves +1
  • Demand more than apologies from Astarion after the spawn attacks you Wyll approves +1
  • Use Animal Handling Animal Handling to calm the Scared Boar found near Astarion's pod Wyll approves +1
  • Pull Gale out of disturbed waypoint sigil Wyll approves +1

Note: The recruitment itself does not give an additional approval point


Roadside Cliffs


Emerald Grove
In The Hollow:

  • Convince Aradin and Zevlor to stop arguing without punching either of them (using Persuasion Persuasion or Intimidation Intimidation) Wyll approves +1
    • OR Take a swing at Aradin during his argument with Zevlor Wyll approves +1
  • Promise Zevlor you will talk to Kagha about stopping the ritual Wyll approves +5 (either after the scene at the entrance or in his cave)
  • Tell Arka to seek vengeance and spill some goblin blood over Kanon's death Wyll approves +1 [Needs Verification]
  • Recruiting Wyll in the Hollow, propose to hunt the devil (i.e. Karlach) together Wyll approves +5
  • Assist Guex in training (using Athletics Athletics, Insight Insight, Detect Thoughts Detect Thoughts or unique Githyanki Githyanki, Barbarian Barbarian, Monk Monk lines) Wyll approves +1
    • Tell Guex not to shout out his moves after helping him train Wyll approves +1
  • Order Lae'zel to stand down when talking to Zorru Wyll approves +1 (does not bring approval for The Dark Urge The Dark Urge characters)
  • Playing as a Paladin Paladin, Druid Druid, Cleric Cleric or Bard Bard, offer Pandirna to heal her (for free) Wyll approves +1
  • Playing as a Cleric Cleric of Tempus Tempus and after talking to Aradin, tell Remira that Liam earned a place in Warriors' Rest Wyll approves +1
  • Let Arka shoot Sazza Wyll approves +1
  • Talk with Rolan about his wizard master Lorroakan and agree to set up an introduction Wyll approves +1 (works if Gale is in your party)
  • While talking to/trading with Mattis, catch Silfy trying to pickpocket you (passive Perception Perception check), and tell her to relax (either straightaway or after successful Insight Insight check) Wyll approves +1
  • In the confrontation with Barth about the locket, stand for Meli Wyll approves +1

In the Sacred Pool and druid caves:

  • Tell Komira that the druids are overreacting and you'll speak with them Wyll approves +1
  • Persuade Kagha to free Arabella Wyll approves +5
  • After resolving Arabella's fate, talk to Kagha and call her a monster OR Accuse her of killing the child in cold blood Wyll approves +1 (either option)
    • OR, Playing as a Drow Drow, say you don't threaten/kill children Wyll approves +1
  • If Arabella died, talk to Wyll and say that no child deserves such a violent fate OR That you have to break the news to her parents Wyll approves +3 (either option)
  • Convince Kagha to fight against the Shadow Druids (if uncovered her conspiring with them) Wyll approves +1
    • OR Choose to attack Kagha instead of persuading her Wyll approves +1

Note: Gives approval regardless of whether you've been successful convincing her to go against Shadow Druids or not

  • Attack Kagha after speaking to Zevlor second time (about her demands) Wyll approves +1
  • Tell Silver the wolf you just wanted to give them your scent (using Speak with Animals Speak with Animals) Wyll approves +1
    • OR, playing as a Ranger Ranger or Druid Druid, sit with Silver (without this spell) Wyll approves +1
  • Agree to kill the goblin horde's leaders for Zevlor Wyll approves +5
  • Help Alfira finish her song Wyll approves +1
  • If you are confronted about stealing the Idol of Silvanus, return the idol and apologise Wyll approves +1

While the Emerald Grove is preparing for the goblin attack:

  • Convince Memnos to join the fight against the goblins Wyll approves +1
  • Tell Lakrissa to buy you a drink to be even Wyll approves +1

Note: This point may be earned either before attack or after defeating goblins

  • Tell Pandirna that they have something to fight for Wyll approves +1
  • Refuse to open the gate for Minthara Wyll approves +5
  • Successfully defend the Grove and then talk to Zevlor Wyll approves +15


Forest & Owlbear Nest

Note: This scene appears only if Aradin has previously left the grove


Sunlit Wetlands/Putrid Bog

  • When find Demir and Johl arguing with Auntie Ethel, tell them all to calm down, and then choose to defend Ethel Wyll approves +1
    • While talking to brothers after Ethel disappears, offer to help them find their sister Wyll approves +1
  • When talking to Auntie Ethel and Mayrina at the Riverside Teahouse:
    • Don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" Wyll approves +1
    • OR tell Mayrina straightaway that Demir and Johl were killed (either by you or Ethel) Wyll approves +1

In the Overgrown Tunnel:

  • When Auntie Ethel surrenders, answer that the best solution is a dead hag. Wyll approves +1
  • Refuse to take Mayrina's locket as a reward for saving her Wyll approves +1
  • Resurrect Connor Vinderblad, and then hand Mayrina the Bitter Divorce wand OR Leave keeping the wand to yourself Wyll approves +1 (either option)
    • OR Attack Connor Wyll approves +1


Blighted Village


Goblin Camp
At the front gate:

  • Fling worg dung at Sentinel Olak Wyll approves +1 (requires Athletics Athletics check and triggers a fight with gate guards)
    • If failed the check, wink and fling dung at all other guards Wyll approves +1 (triggers a fight, too)

At the outer camp:

  • Invite the Owlbear Cub to your camp Wyll approves +1 (if you spared him earlier at the his nest)
    • Then speak to Krolla and convince her to let the cub go with you, using any check-based option Wyll approves +1

Talking with Crusher:

  • Successfully use Detect Thoughts Detect Thoughts on him and say you'll let his boss know of his plans Wyll approves +1
  • Make Crusher kneel and kiss your foot instead, using Intimidation Intimidation OR Illithid powers Wyll approves +1 (either option)
  • If Crusher starts a fight, make him kiss your foot after defeating him. Wyll approves +1
    • After Crusher begs for mercy, finish him Wyll approves +1 (makes the whole camp hostile)

In the Shattered Sanctum:

  • If Warrior Trinzas questions you about the ruckus, tell her that it was the sound of her friends dying Wyll approves +1
  • Pick a fight with Priestess Gut in the throne room Wyll approves +1 OR in her chambers Wyll approves +5
  • Attack Dror Ragzlin, straightaway or after interrogating the dead illithid Wyll approves +5
  • Tell Minthara that Sazza was too stupid to understand you prior Wyll approves +1
    • OR, Playing as a Lolth-Sworn Drow Lolth-Sworn Drow, tell Sazza she should have seen a superior in you at once Wyll approves +1

Note: Sazza must be freed from the cage in Emerald Grove

  • Tell Minthara that the prisoner escaped and pass an Intelligence Intelligence check to withhold the grove location Wyll approves +1
    • OR, Tell her that Liam told you everything and pass the Deception Deception check Wyll approves +5

Note: These options are available only if you spoke to Minthara before interrogating and freeing Liam

  • Provoke a fight with Minthara by any available option Wyll approves +5
  • Convince the spiders in the pit that goblins taste better than you Wyll approves +1
    • OR, Playing as a Lolth-Sworn Drow Lolth-Sworn Drow, pretend to be Lolth Lolth herself in disguise and egg them on goblins Wyll approves +1

At the Worg Pens:

  • Stop the goblin children from throwing stones at bear by any means Wyll approves +1
  • After freeing Halsin, agree to kill goblin leaders to save the grove (either with or without him in bear form) Wyll approves +5
    • If agreed, tell him to stay at pens (if you first asked Halsin to come with you, change your mind) Wyll approves +1


The Risen Road

  • When dealing with the dying hyena:
    • Playing as a Ranger Ranger, mercy-kill the dying hyena Wyll approves +1
    • Playing as a Druid Druid, choose to "destroy the abomination" Wyll approves +1
  • Agree to fight gnolls to save Rugan Wyll approves +1
  • Side with Karlach when Wyll confronts her and recruit her Wyll approves +20
    • OR Tell Karlach you are going to kill her to help Anders Wyll approves +10
    • OR Tell Wyll to kill Karlach or attack her yourself straightaway Wyll approves +10 (either option)
    • If you spoke both to Karlach and to Anders, tell the latter you believe her, not them Wyll approves +1
    • If you have raided the Emerald Grove before recruiting Karlach, fail the roll to convince her it was a necessary move Wyll approves +10 (Karlach turns hostile to the party)


Waukeen's Rest


Zhentarim Hideout:

  • Successfully Intimidate Intimidate the guard Salazon to let you go through the hatch to the hideout Wyll approves +1
    • OR, Playing as a Rogue Rogue, show him single-hand sign "profit"Wyll approves +1
  • Refuse to help Zarys find her people/missing shipment Wyll approves +1
  • Free Rugan, if he survived Zarys's torture and your fight against other Zhentharim Wyll approves +1
  • Promise Oskar Fevras to speak to his captors Wyll approves +1
  • Purchase the artist from Brem for the price he asks initially Wyll approves +1
    • Make Brem lower the price through Intimidation Intimidation or Persuasion Persuasion Wyll approves +1
    • OR Make him let Oskar go for free, using any check-based option Wyll approves +1
    • Give Oskar an additional 200 gold after freeing him Wyll approves +1


Underdark

  • When entering the myconid colony, tell Sovereign Spaw the truth about the parasite Wyll approves +1
  • Give Thulla an antidote or an Elixir of Poison Resistance (whichever you have) Wyll approves +1
  • Agree to defeat the duergar for Sovereign Spaw Wyll approves +1
    • When Glut asks you to help him usurp Sovereign Spaw, refuse, saying that you'll have no part of this OR that you'll kill the treacherous myconid instead Wyll approves +1 (either option brings approval and immediately starts fight with Glut)
  • Attack Gekh Coal at the beginning of the conversation Wyll approves +1
  • Offer to look for Derryth's husband, for a price or for free Wyll approves +1
  • Agree to help Baelen Bonecloak escape from the Bibberbang field Wyll approves +1
    • If Baelen ate the Noblestalk himself, offer Derryth to help leave him Karlach approves +1
  • In Festering Cove, tell BOOOAL you won't let him enslave the Kuo-toa any longer Wyll approves +1
  • In the Dread Hollow, place autumncrocus on Myrna’s grave Wyll approves +1

Note: this option is available only if you have found and read Letter from Amarith in the Arcane Tower


Grymforge

  • Convince Convince the Deep Rothé to give in to their rage and attack the duergar Wyll approves +1
  • Tell Ward Magmar that he disgusts you Wyll approves +1
    • Playing as a Dwarf Dwarf, tell him that the duergar live up to their cruel reputation Wyll approves +1
  • Pay respect to the heap of deep gnomes' corpses after killing or deceiving Brathwen and Viss Wyll approves +1
  • Promise the deep gnome slaves that you'll do what you can to help them Wyll approves +1
  • After finding Philomeen, talk to Lunkbug and say she's done for Wyll approves +1
  • Stand up for the deep gnome slaves when Nere, once freed, is going to kill them Wyll approves +5
    • If you killed the duergar (both rebels and Absolutists) before freeing Nere, plant a thought in Nere's mind about freeing the gnome slaves Wyll approves +1
  • Side with Elder Brithvar when confronting Nere Wyll approves +1
    • Convince Elder Brithvar to free the deep gnomes after the fight with Nere Wyll approves +1
  • After freeing Barcus Wroot, bid him farewell and good luck Wyll approves +5


Crèche Y'llek

  • Upon entering the crèche, playing as a Ranger Ranger, Intimidate Intimidate Gish Far'aag to let you pass, saying you're hunting either mind flayers or the gith Wyll approves +1
  • If Lae'zel is using the zaith'isk, convince her that the device kills instead of curing Wyll approves +1

In the Classroom:

  • Persuade Sa'varsh Kethk to let Youth Varrl go from training.Wyll approves +1
  • Playing as a Fighter Fighter, save Varrl by whatever means, and then tell him that warriors fight for something, not just to kill Wyll approves +1

At the Hatchery:

  • Successfully persuade Varsh Ko'kuu to let you take the Githyanki Egg, telling him:
    • That you'll take it to a better crèche Wyll approves +1
    • OR That you'll raise it yourself Wyll approves +1
    • OR, Playing as a Githyanki Githyanki, say you'll see it becomes the greatest ghaik-slayer Wyll approves +1

In Captain's Quarters and Inquisitor's Chamber:


Raphael's Deal

  • When Raphael briefly takes you to the House of Hope, tell the devil:
    • "You're mad if you think I'll make a deal with a devil." Wyll approves +5
    • OR "Then fix it. Or die by my hand!" Wyll approves +1
  • Discussing his offer afterwards, tell Wyll you have no intention in bargaining with the devil Wyll approves +5


Camp & Conversations Camp interactions

  • At the second night in the camp, talk with Wyll about the banshee’s scream Wyll approves +3
  • At the third night, when Wyll expresses hope that you stay allies once cured, answer it sounds great Wyll approves +3

OR Playing as Karlach origin, say you’ll call him a friend for as long as he'll have you Wyll approves +3

  • Discussing with Wyll delayed ceremorphosis, choose any option except "digging some poison mushrooms" Wyll approves +3
  • After saving Florrick from the burning tavern:
    • Talk to Wyll and say you should rescue Grand Duke Ravengard Wyll approves +3
    • Ask him if he's worried about his father's abduction Wyll approves +3
  • If you haven't helped the Flaming Fist at the Waukeen's Rest:
    • Tell Wyll you should have done more Wyll approves +3
    • Then say that if Ravengard is still there, you'll find him Wyll approves +3
  • Discussing what it's like being a duke's son, choose the line "Good wine? I'd toast to that" Wyll approves +1

Other companions and camp followers

  • Playing as Astarion origin, confess to him of being a vampire Wyll approves +3
    • Then promise him to keep your fangs out of innocent flesh Wyll approves +3

Note: The same options are available if Wyll confronts you about biting him or anyone other, including enemies

  • When Shadowheart comes to the camp all not herself, succeed Perception Perception roll to detect a knife in her belt, and then persuade persuade her to have a rest at the camp Wyll approves +5

Note: This scene occurs only if you have missed all opportunities to recruit the cleric at the beginning of the game

  • Playing as Shadowheart origin, confess to Wyll of worshipping Shar Shar and succeed the Charisma Charisma roll Wyll approves +1
  • When Wyll confronts Karlach at the camp, call the warlock stubborn Wyll approves +10
    • OR Order him to stand down Wyll approves +10
    • OR Say that Karlach does not pose any threat to the Sword Coast Wyll approves +10
    • OR Propose to help him cut Karlach down Wyll approves +10
  • Tell Mizora not to lay a finger on Karlach during her first appearance in the camp Wyll approves +5
    • OR, Playing as Karlach origin, ask Mizora why doesn't she f*ck off Wyll approves +5
  • When Lae'zel intends to kill everyone before turning into mind flayers, talk her out of it Wyll approves +5
    • OR Ask her to give you the knife to end her, then say you all still have time Wyll approves +5
  • When Lae'zel and Shadowheart have an argument over the Mysterious Artefact:
    • If Lae’zel attacks Shadowheart sneakily at night, persuade persuade her to stop Wyll approves +1
    • OR, Playing as a Half-Orc Half-Orc, intimidate intimidate her Wyll approves +1
    • If Shadowheart attacks sneakily at night, persuade persuade her to stop Wyll approves +1
  • When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact, encourage Lae'zel to trust him Wyll approves +1
    • OR Tell Lae'zel you have her back in any choice of hers Wyll approves +1
  • Pet Scratch when he comes to the camp Wyll approves +1
  • Feed the Owlbear Cub when it first comes to the camp Wyll approves +1
    • At the second appearing, successfully tend to the cub's paw Wyll approves +1
    • Pet the cub first time after he becomes a camp follower Wyll approves +1
    • Pet both animals when the Owlbear cub sees a nightmare Wyll approves +1
  • Having invited Barcus Wroot to your camp, promise him you will find his friend Wulbren at Moonrise Towers Wyll approves +1

Romance

  • At the camp celebration, find him at the river bank, ask him to guess why you followed him, and then:
    • Say his guess is halfway right and he should keep trying, and finally choose the line "Just a little" Wyll approves +3

Note: If playing as Karlach origin, the last line runs as "Damn right..."

  • If Karlach is dead, tell Wyll you all are doing your best, then say you want to dance with him Wyll approves +3
  • Convince Convince him to share a kiss Wyll approves +3 (starts the romance)
  • In the morning, talk to him and say you hope you can share more, OR choose to smile coquettishly Wyll approves +3 (either option)
    • If you persuaded him for a kiss, say you enjoyed the kiss in particular Wyll approves +3


Companion quest

  • Ask him how he came to be the Blade of Frontiers Wyll approves +5
    • Tell him that he must have been proud of saving lives Wyll approves +2
  • Ask him how he became involved with Mizora Wyll approves +5
  • Encourage him to get of out his pact with Wyll approves +5
    • Encourage him further by saying you two can figure it out if you put your worms together Wyll approves +3
  • Discussing Karlach's death, say "Hail to the Blade!" OR "Hail to us!" Wyll approves +2 (either option)
  • After Mizora warps Wyll (if he spared Karlach), ask how does it feel to be a devil Wyll approves +3
    • Then tell him he made a very handsome devil OR Say you see the Blade of Frontiers Wyll approves +3

Act Two[edit | edit source]

Ruined Battlefield

If entering the Shadow-Cursed Lands from the Grymforge:

If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Convince the cowardly hyena in the convoy that it doesn't belong to goblins and should leave them Wyll approves +1 (requires sequentive Persuasion Persuasion check and then Persuasion Persuasion or Intimidation Intimidation check)
  • Traversing Shadow-Cursed Lands with the convoy, betray them and side with the ambushing Harpers Wyll approves +1
  • When Kar'niss the drider comes to take the convoy to Moonrise Towers, choose to attack it (straightaway or after speaking with it) Wyll approves +1

At the House in Deep Shadows:

  • Agree to play hide-and-seek with Oliver Wyll approves +2 (one point for each round of the game)
    • Lose the second round when playing hide-and-seek with Oliver Wyll approves +1
  • Convince Oliver to reunite with Thaniel. Wyll approves +1

When dealing with He Who Was:

  • Agree to find Madeline's Ledger for He Who Was Wyll approves +1
  • After ordering Madeline to hurt herself as Ben and Marc did Wyll disapproves -1, stop her, saying she had done enough Wyll approves +1
    • OR Say her willing to hurt herself was enough Wyll approves +1
    • OR Accuse her of cowardice, using basic or unique Barbarian Barbarian, Bard Bard, Monk Monk lines Wyll approves +1
    • OR Say that it wasn't her fault, using basic or unique Bard Bard, Good Cleric Cleric or Monk Monk lines Wyll approves +1

Elsewhere:


Last Light Inn
Speaking to Jaheira:

  • At the very first time you meet, show her the Mysterious Artefact Wyll approves +1
  • When talking to Jaheira inside the inn, drink the spiked wine Wyll approves +1
  • If you have talked to Marcus already and know his mission, try to convince Jaheira that he is a spy Wyll approves +1

Dealing with Isobel and Marcus:

  • If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
    • Talk to him and say that his mission ends here Wyll approves +1
    • OR Choose a dialogue option to attack him Wyll approves +1
    • OR Speak to Isobel and warn her, revealing Marcus as a True Soul Wyll approves +10
  • If Marcus assaults the inn (happens if you gained entrance with Mol's help):
    • After speaking to Marcus telepathically, explain to Isobel that he is going to kidnap her Wyll approves +10
  • Playing as The Dark Urge The Dark Urge:
    • Tell Isobel that your blood orders you to kill her, then chase off the Urge, and finally choose any line to explain your behavior Wyll approves +1 (available after the kidnap attempt AND if you haven't threatened her)

Talking to Counsellor Florrick:

  • Ask whether the Flaming Fist are just going to stand around Wyll approves +1
    • If Wyll is in the party, tell Florrick it's your business what had happened to him Wyll approves +1
  • After talking to Florrick, speak to Wyll and say you can't let the Absolute take Grand Duke Ravengard Wyll approves +5

Talking to His Majesty via Speak with Animals Speak with Animals:

  • Say you only wanted to admire him close Wyll approves +1, and then indeed choose to quietly admire him Wyll approves +1
    • OR, Playing as a Ranger Ranger, say you do not seek his territory Wyll approves +1

Speaking to Cerys:

  • When she tell you about their misfortunes and says they ran until found the inn, say that she did the right thing Wyll approves +1 (use basic line or unique for Cleric Cleric or Oathbreaker Paladin Oathbreaker Paladin)
  • Ask her what they are doing here, if they headed for Baldur's Gate, and then tell her not to lose hope to see others alive Wyll approves +1 (starts the quest, if you don't have it already)

Talking to Alfira:

  • After Marcus's assault, when she asks whether they cannot trust anyone:
  • Playing as a Half-Orc Half-Orc, tell her to use her anger Wyll approves +1
  • Ask her about others, and then say that running was right call Wyll approves +1
  • When Alfira asks you how do you keep going, answer:
    • That you take one step at a time Wyll approves +1
    • OR That danger is your life Wyll approves +1
    • OR, Playing as a Bard Bard, a Fighter Fighter, a Druid Druid, a Ranger Ranger, or a Rogue Rogue, use a class-based line Wyll approves +1
    • OR, Playing as a Drow Drow, a Deep Gnome Deep Gnome or a Duergar Duergar, say that only the strong survive Wyll approves +1
  • When Alfira supposes that surviving tieflings were taken to the Moonrise Towers, promise you will find them Wyll approves +1 (starts the quest, if you don't have it already)
  • If you successfully rescue the tieflings, speak to Alfira again. When she asks how did you do it, answer that you were being a hero Wyll approves +1
    • Take the reward from Alfira for rescuing the tieflings Wyll approves +1

Note: If Lakrissa survived, talking to her starts the same cutscene

Speaking with Bex and Danis:

  • Before trying to save captured refugees:
    • Promise Bex to find Danis, using any of two basic options or Paladin Paladin or Cleric Cleric lines Wyll approves +1 (starts the quest, if you don't have it already)
  • If Danis survived and reunited with Bex:
    • Smile and then say it's wonderful to see them together OR mention that it is all thanks to you Wyll approves +1
    • When Bex asks why you helped, answer that you did it because they were in trouble Wyll approves +2 (unique line for Cleric Cleric)

Dealing with Rolan, Cal and Lia:

  • Speaking to drunken Rolan before trying to save captured refugees:
    • Promise to rescue them if they are alive OR say that it is your responsibility to bring them back Wyll approves +1 (starts the quest, if you don't have it already)
    • OR, Playing as a Sorcerer Sorcerer, tell him he won't be able to read his spellbook if he keeps drinking Wyll approves +1
  • If you have already saved him from the Shadows, say you're absolutely going to gloat Wyll approves +1
  • If either Cal or Lia (or both) died while rescue attempt:
    • Tell Rolan that you wanted to save everyone, but couldn't Wyll approves +1
  • If both siblings survived, after they thank you, ask Rolan whether he has something to add Wyll approves +1

Talking to Ide after drunken Rolan has snapped on her:

  • Say you're sorry, and then add that he is more immature than she is Wyll approves +1
  • OR Call Rolan a grump, and when Ide complains he called her a "ragged little devil", tell her next time call him one back Wyll approves +1
  • When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using Persuasion Persuasion Wyll approves +1

Dealing with Raphael and Mol:

  • Help Mol win the game of lanceboard against Raphael using the Sleight of Hand Sleight of Hand, Bard Bard, Monk Monk, or Wizard Wizard options, or following Gale's advice (if he is in party) Wyll approves +1
    • Tell Raphael to stay away from Mol Wyll approves +1

Note: This line appears only if Astarion is not in the party, otherwise Raphael will turn the talk to the spawn's scars

  • Then tell Raphael to leave you alone Wyll approves +1
  • After Raphael disappears, talk to Wyll and say you tried to warn Mol, OR that you should stop her before it’s too late Wyll approves +3 (either option)

Elsewhere in the inn:

  • When Manip Vidor says you are meant to be heading towards Moonrise, answer "doing your job, you mean" Wyll approves +1
  • Talking to Harper Meygan mourning Yonas, give her his sword (if you looted his body) Wyll approves +1
  • Pay Mattis extra gold for the Tower-Shaped Key Wyll approves +1
  • Playing as The Dark Urge The Dark Urge, curb your yearn to tear the Strange Ox apart. Wyll approves +1
  • Play the lute to wake up Art Cullagh Wyll approves +1
  • Tell Halsin that he can count on you before he opens the portal to Shadowfell. Wyll approves +1
    • Successfully protect the portal while Halsin is looking for Thaniel Wyll approves +1
  • Call Wulbren a prick when Barcus Wroot talks to him after you rescue him Wyll approves +1
    • If you did it and ended the dialogue, speak to Wulbren again and call him a prick second time Wyll approves +1


Reithwin Town

At the Reithwin Tollhouse:

  • Convince Gerringothe Thorm to end herself by any available option. Wyll approves +1 Note: Requires sequentive DC 18 and then DC 21 rolls on various skills, dialogue lines include class-based options

In the House of Healing:

  • Convince Malus Thorm to order his sisters to hone their blades on each other Wyll approves +1
    • Then persuade Malus Thorm to operate on himself Wyll approves +1
  • OR Convince Malus Thorm to take the place of his patient and submit to sisters' curing Wyll approves +1 (comes one point by another subsequently)

At the cemetery:

  • Agree to help Arabella find her parents. Wyll approves +3
    • Then offer Arabella shelter at your camp. Wyll approves +3
  • OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and succeed Persuasion Persuasion or Intimidation Intimidation roll to take her to your camp Wyll approves +3

Note: The Dark Urge The Dark Urge character will have a unique lines and only Persuasion Persuasion option

At The Waning Moon

  • Safely drink with Thisobald Thorm (rolling Constitution Constitution, either general or class-based lines) Wyll approves +1(gains approval after first and second rounds)
    • OR successfully imitate drinking (rolling Sleight of Hand Sleight of Hand) Wyll approves +1 (gains approval only in the first round)
  • Successfully entertain the brewer with your stories (through Performance Performance roll) Wyll approves +1 (gains approval each time).

Note: If Performance Performance roll failed, successful subsequent Deception Deception roll earns a point of approval, nonetheless

  • By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst Wyll approves +1


Moonrise Towers

Talking to Disciple Z'rell after Ketheric's trial:

  • If you killed the goblins, distract Z'rell with thoughts of your sweet moments with Wyll Wyll approves +1

Note: This option is available only if you're romancing the warlock

At the Moonrise Towers Prison:

  • When approaching Minthara being tortured and erased by Jasin and Sumera:
    • Tell the questioners that the only thing you're going to break is them Wyll approves +1 (starts a fight with them, with Minthara taking your side)
  • Speaking to the Warden for the first time, tell her that her face is bland, too Wyll approves +1
  • Use Deception Deception to convince the Warden that you are Balthazar's closest confidante Wyll approves +1
    • Then try to bribe her Wyll approves +1, and when she takes the money and does nothing, say that you should have see it coming Wyll approves +1
    • OR, Playing as a Rogue Rogue, say it was so well-played that you are not even mad Wyll approves +1
    • OR Refuse to bribe her Wyll approves +1
  • Talking to Lia, promise to help the tieflings escape Wyll approves +1
  • Talking to Lakrissa, when she accuses you of serving the cult, succeed a Persuasion Persuasion or an Intimidation Intimidation roll, then promise to help the tieflings Wyll approves +1
  • Speaking to Wulbren, say that Barcus Wroot sent you, OR use any of check-based options Wyll approves +1
    • If the party found themselves in a cell, accept Wulbren's offer to break out together Wyll approves +1
  • Provide Wulbren with any tool capable of destroying a wall Wyll approves +1
  • When Wulbren, once freed, takes the boat and sails off without the party, let him go Wyll approves +1
    • OR, Playing as a Paladin Paladin or a Good Cleric Cleric, say that their chasers won't get past you Wyll approves +1
  • If the jailbreak was successful and your participation went unnoticed, tell the Warden it was you who snuck the prisoners Wyll approves +1

Elsewhere in Moonrise Towers:

  • Tell Araj Oblodra that Astarion is his own person Wyll approves +1
    • Then back up Astarion when he refuses to bite Araj, telling her "He said no, what's to discuss" Wyll approves +1
    • OR Tell Astarion that he shall not do anything he doesn't want to, when Araj asks you to pressure him into taking her offer Wyll approves +1
  • Meeting Squire in Ketheric's room, tame it by any means, then reach out to pet her (without Speak with Animals Speak with Animals) Wyll approves +1

Final fight at the Moonrise:

Note: This line require first DC 21 Intimidation check or DC 18 Persuasion check and any of subsequent DC 30 checks, OR a DC 10 Persuasion check if you have found and read Melodia's Letter to Ketheric


Gauntlet of Shar
Dealing with Yurgir and his retinue:

  • When speaking to the orthon initially, choose to attack him straightaway Wyll approves +1
  • If you agreed to help Yurgir:

Near Pedestal of Reckoning and through Shar's trials:

  • When Shadowheart speaks of her need to go through the trials:
    • Answer that this is a distraction OR that you are actually here to gain Ketheric's trust Wyll approves +1
    • OR, Playing as a Selûne Selûne worshipper, say you have no intention of letting her prove her fanaticism Wyll approves +1

Dealing with Balthazar in his outpost:

  • Speaking to Balthazar through Reconstituted Duellist, tell it to leave, because you don't answer to a pile of bones Wyll approves +1
    • OR, Playing as a Rogue Rogue, say you do not blunder Wyll approves +1
    • OR, Playing as a Shadowheart origin, say you belong in this place far more than some bone pile Wyll approves +1
  • Agree to clear the way for Balthazar, and then:
    • Having Mother Dearest in your inventory, ask Balthazar what happened to his mother. Then, tell him you took the urn, and finally say that you'll keep her Wyll approves +1
  • Refuse to help the necromancer and choose to attack him Wyll approves +1
    • OR, Playing as a Paladin Paladin (except Oathbreaker), say you will smite him where he stands Wyll approves +1

In the Shadowfell:

  • Before the Verge of Shadows, tell Shadowheart you don't care about the Spear of Night, then confirm it Wyll approves +1 (Shadowheart turns hostile to the party)
    • OR Choose to attack Shadowheart Wyll approves +1
  • If you have the spear, tell Shadowheart to find a new purpose for herself, then provoke a fight with her Wyll approves +1
  • If you have defeated Balthazar:
    • Free Aylin Wyll approves +1
    • If Shadowheart is in the party, tell her that she should spare Aylin because the aasimar may know something about her. Wyll approves +1
    • OR, Playing as Shadowheart origin, spare Aylin yourself Wyll approves +1
  • If Balthazar is present and not hostile to the party:
    • Tell him to leave, or he is a dead man Wyll approves +1
    • OR, PLaying as a Good or Neutral Cleric Cleric, choose to attack him Wyll approves +1


Mind Flayer Colony


After the final fight with Apostle of Myrkul

Talking to Halsin:

  • If you still haven't helped him with lifting the curse:
  • If you eliminated the curse, ask Halsin to join you Wyll approves +1

Talking to Alfira:

  • Playing as a Bard Bard, agree to play together a show for the tiefling kids Wyll approves +5
    • OR Prompt her to play for them alone Wyll approves +5

Talking to Aylin, if you let Balthazar take her from Shadowfell:

  • If Isobel survived, tell them you must apologize to Aylin Wyll approves +1
  • If Isobel died, apologize before Aylin Wyll approves +1
    • OR Tell her your betrayal was a strategic move Wyll approves +1

Speaking to Cerys:

  • Tell her you're glad they are safe, and mention that Zevlor did his best Wyll approves +1
  • Tell Cerys that other will look up to her Wyll approves +1
  • Say you couldn't have done it without Jaheira's help Wyll approves +1
    • Then ask her not to speak ill of the dead (i.e. Zevlor) Wyll approves +1
  • Tell her the Nightsong is the real hero Wyll approves +1
  • Say people get paid for doing jobs, and when Cerys answers that she has no money, say you were joking Wyll approves +1

Talking to Ide, Umi and Mattis:

  • Tell any of them about Mol's eyepatch you have found down in the colony, and then:
    • Assure Ide that Mol is somewhere safe Wyll approves +1
    • OR Tell Mattis that Mol will already be at Baldur's Gate when they arrive Wyll approves +1
    • OR Tell Mattis you will look forward to see him in the city Wyll approves +1
    • OR Promise Umi that Mol is fine Wyll approves +1

Speaking to others:

  • Thank Art Cullagh for his help Wyll approves +1
  • Speaking to Jaheira, agree to have her in the party (either joining you now or waiting at the camp) Wyll approves +1


Camp & Conversations

  • When Arabella says she misses her parents, tell her that pain will heal with time Wyll approves +1

Romance

  • When Wyll invites you for a dance with him, smile and bow Wyll approves +5
    • Wish Wyll a good night or ask if he wants to spend the night together with you Wyll approves +10
  • In the morning, speak to Wyll and say there will be more memories to make Wyll approves +3

OR Say you will always cherish this evening Wyll approves +3

  • Playing as The Dark Urge The Dark Urge, after sparing Wyll instead of killing Isobel, ask him how does he know you won't try to kill him again Wyll approves +5


Companion quest

  • When Mizora appears at the camp as a projection and orders Wyll to "save Zariel's asset", tell her you'll do it if she amends Wyll's pact Wyll approves +5 (works only if Wyll is in the party [Needs Verification])
    • Then convince Mizora to do it by any available means Wyll approves +10
  • In the Tadpoling Centre, free Mizora from the pod in exchange for amending Wyll's contract Wyll approves +10
  • Convince Mizora to reward Wyll Wyll approves +3

Note: This option gains approval only if Wyll is in the party when saving Mizora

  • After saving Mizora, ask Wyll to tell about engaging in the pact Wyll approves +5
    • Then allow him to share memories about Tiamat followers' ritual Wyll approves +5
    • OR Ask him to use words to tell the story Wyll approves +1
    • Tell him his choice was a brave one Wyll approves +1
  • If you failed to convince Mizora to amend the pact, tell Wyll you will find a way to free him Wyll approves +3

Act Three[edit | edit source]

Rivington

Talking to Yenna

  • Offer her help:
    • Give some coin OR some food Wyll approves +1 (either option, giving food available for all characters except Druid Druid)
    • OR Suggest to find a guard for her Wyll approves +1 (available for all characters except Cleric Cleric)
    • Playing as a Druid Druid, conjure some berries and herbs for her Wyll approves +1
    • Playing as a Cleric Cleric or a Monk Monk, suggest to find the nearest temple Wyll approves +1
    • Playing as a Ranger Ranger, suggest to track her mother down Wyll approves +1

Note: Offering Yenna food OR promising to look for her mum after using class-based Ranger Ranger line brings another Wyll approves +1 point


Angleiron's Cellar

Note: Unique lines for Druid Druid, Rogue Rogue and Sorcerer Sorcerer

  • OR Tell him that you'll take the bomb but use it only as a last resort Wyll approves +1
  • OR Suggest to contact the Gondians first, so that they might see reason Wyll approves +1
  • OR, if Barcus Wroot is nearby and butts in, agree and say it sounds like a mass murder Wyll approves +1


Circus of the Last Days:
At the entrance:

  • Convince Klaus to let you in, using Persuasion Persuasion, Deception Deception or any class-based option except pretending to be a friend of Gortash's Wyll approves +1
    • OR, Playing as The Dark Urge The Dark Urge, say you used to be a murderer Wyll approves +1
    • OR, Playing as an Archfey Warlock Archfey Warlock, first say that you never pass up a faerie mischief Wyll approves +1
  • Speaking with Zara the mummy, say you don't understand her, and then mime her grunting Wyll approves +1

Dealing with Akabi the djinni:

  • Tell him that he is VERY LOUD. Wyll approves +1
  • Play the game and accuse the djinni of rigging the wheel Wyll approves +1
    • If successful, play again and try to distract Akabi, letting out a loud fart Wyll approves +1
    • OR Provoke him to transform you Wyll approves +1
  • After returning from jungle, talk to the djinni again and say you have had much fun OR promise he will pay for it Wyll approves +1 (either option)

When passing Zethino's trial, choose answers:

  • First question: ★"Flagon of ale" Wyll approves +1, OR ★"Memories of our first night" Wyll approves +2
  • Second question: ★"His father"Wyll approves +1, OR ★"Balduran" Wyll approves +2
  • Third question: ★"Leaving his city" Wyll approves +1, OR "Losing his father" Wyll approves +1, OR ★"Killing Karlach" Wyll approves +2 (the latter is available if Karlach died)

Note: The ★ sign here marks the answers considered correct for the purposes of the test

Talking to Boney the mephit:

  • Call his wife Stoney magnificent Wyll approves +1
    • OR Note that she's a lot bigger than himself Wyll approves +1
    • OR, Playing as a Druid Druid, say they both are magnificent Wyll approves +1

Dealing with Popper the kobold trader:

Note: Class-based Deception Deception lines for Wizard Wizard, Warlock Warlock or Sorcerer Sorcerer do not give approval [Needs Verification]

  • Playing as a Paladin Paladin or a Cleric Cleric, tell him that graverobbing is a profane act Wyll approves +1
  • If talking to Popper after defeating false Dribbles, say that offering 'treatoes' now is a bit callous. Wyll approves +1

Dealing with caged beasts:

  • Talking to Shadow-Whiskers, break the lock on her cage. Wyll approves +1 (works with or without Speak with Animals Speak with Animals)
  • Talking to Crimson, give him some meat OR promise to bring it later (if you don't have any in inventory) Wyll approves +1 (either option)
    • After defeating false Dribbles, talk to Crimson again and scold the circus staff for starving him OR propose to open his cage up.Wyll approves +1 (either option)
    • OR, Say you'd have killed him before he hurts anyone else Wyll approves +1

Watching Dribbles's show:

  • Say "What a corny joke." Wyll approves +1
    • OR, Playing as a Bard Bard, interrupt him with your own pun Wyll approves +1
  • Volunteer any companion to the stage as Dribbles's assistant, except Wyll himself and Karlach Wyll approves +1
    • Then insist on your choice and cheer them Wyll approves +1 (including Wyll or unique lines for Minthara and Jaheira)

Note: If you volunteer Karlach to the stage, you'll get Wyll approves +2  instead of  [+1]  each time

  • If going on stage yourself, suggest any available explanation on why you're special, except "something about my brain" and unique lines for Warlock Warlock or The Dark Urge The Dark Urge Wyll approves +1

Talking to Lucretious:

  • When she's training up skeletons (before fighting doppelgangers), tell her that she is being a little harsh Wyll approves +1
  • After defeating false Dribbles, tell her that killing clowns is a rare treat Wyll approves +1
  • When Lucretious asks you to find real Dribbles, say that he is probably dead now Wyll approves +1
  • When you deliver her Dribbles's remains, say it was pleasure to meet her Wyll approves +1
    • OR Ask whether she is hiring personnel Wyll approves +1


The Sword Coast Couriers


Around and inside the Requisitioned Barn

  • Near the barn, donate some gold to Manip Nestor. Wyll approves +1
  • Talking to Mattis outside the barn, tell him to watch himself because Baldur's Gate is big and dangerous. Wyll approves +1

Note: This option is available only if tiefling kids survived in previous Acts

  • Talk to Fist Rowan outside, and when he asks you to give him "one good reason", answer "Barn". Wyll approves +1

Note: This option is available only if Orin is not impersonating Rowan


In the smugglers' cave

  • After defeating Caïros and his thugs, if Farlin survived, say you don't want gratitude from criminals Wyll approves +1
    • OR Ask her about the Stone Lord and say you're ruthless, too, OR that you don't play nice Wyll approves +1 (either option)
    • OR Continue asking about, and after Farlin says Stone Lord is trouble, answer that so are you, too Wyll approves +1


Elsewhere in Rivington

  • Playing as a Baldurian character, tell Saer Grotpoll that his own accent is Rivingtonian Wyll approves +1
  • Tell Tinker Nayzeem that the way people treat refugees is terrible. Wyll approves +1
  • Try and help the Dying Stone Lord Thug Wyll approves +1
    • OR, Playing as a Druid Druid, apply a natural salve to his wound Wyll approves +1

Note: These options are available only if Orin is not impersonating the Thug

Note: Available if you haven't resolved interactions with the Ox in the Act Two

Dealing with Orin's guises:

  • If Orin is impersonating Gyldro Angleiron, tell her you would never kill someone you cared about. Wyll approves +1

Note: When playing as Karlach origin, this option will run differently

    • OR, Playing as The Dark Urge The Dark Urge, tell her you do all you can to keep your loved ones safe from your blade Wyll approves +1
  • If Orin is impersonating Fist Rowan, tell her that one can't just kill innocent people Wyll approves +1

Note: This line goes for the Custom origin (Tav). Other Origins will have unique formulations

  • OR Tell her that you're going to report to the commanding officer Wyll approves +1
  • OR, Playing as The Dark Urge The Dark Urge, tell her that mindless slaughter is not the answer Wyll approves +1


The Open Hand Temple

  • Offer Yannis help with investigating the double murder and proving Brilgor's innocence Wyll approves +1
  • Talk to Brother Bill and Brother Clements and say that their god would be proud of Father Lorgan Wyll approves +1
    • OR, Playing as a Monk Monk, say that offering alms to those in need is a sign of a noble soul Wyll approves +1
  • Agree to bear Monk Manifestation's curse Wyll approves +1 and then withstand his madness Wyll approves +3
  • On the temple roof, having Gale in the party, ask him to tell Tara to stop eating the carrier pigeons Wyll approves +1
    • OR, Playing as Gale origin, tell Tara that other aviary in the city is much better Wyll approves +1


Wyrm's Crossing

  • At the entrance gate, consent to be arrested by the Steel Watcher Wyll approves +1
  • Refuse to deliver the gnome leader's head to Manip Falcäo Wyll approves +1
  • At Carm's Garm, when Naaber pretends to be a dog, choose "Correct. But nobody likes Naaber" line Wyll approves +1
    • When he tries to imitate a bard, ask him to never sing again Wyll approves +1

Note: It may take several sequential attempts to speak with Naaber to get to these lines

At Fraygo's Flophouse:

  • Tell Adventurer Drim that the word "adventurer" means nothing anymore. Wyll approves +1
  • Playing as Astarion origin, drag Pale Petras into the sunlight, then choose to let him go Wyll approves +1

At Sharess' Caress:

  • When trying to hire both Sorn Orlith and Nym Orlith, say it was a bad idea, when Wyll declines Wyll approves +1 (This option appears only if you're partnered with the warlock)
  • After trying a swig of Hoots Hooligan's "special", say that Flaming Fist should lock her up for selling it. Wyll approves +1
  • Speaking to Valeria, propose a toast to ADVENTURE! Wyll approves +1

Note: Available only after you've started Solve the Open Hand Temple Murders quest


Wyrm's Rock Fortress

At the Flaming Fist barracks:

  • Convince the Flaming Fist quartermaster Arkleia Oloril to trade with you. Wyll approves +1
  • When you spot Fist Reynash trying to open a chest, give him 300 gold to take the ferry Wyll approves +1

Speaking to Manip Bakshi:

  • Successfully use Detect Thoughts Detect Thoughts on him and pretend to be a new recruit Wyll approves +1
  • OR Tell him you've spotted another guard on stealing Wyll approves +1 (requires DC 10 Persuasion check if you have spotted Reynash's lockpick or DC 15 Persuasion check if you didn't)
    • Then ask him not to be hard on Reynash Wyll approves +1
  • OR Leave barracks (or let him escort you out) Wyll approves +1

At the Audience Hall:

Note: This dialogue appears only if Karlach is not in the party

  • If Karlach is in the party at the Gortash’s ordaining, fail the roll to talk her out of attacking Gortash Wyll approves +1 [Needs Verification]
  • Playing as The Dark Urge The Dark Urge, when Gortash explains your previous dealings, answer that you've come to end this evil plot Wyll approves +1
  • Refuse to make an alliance with him and confirm your decision Wyll approves +1
  • Agree to witness the ceremony of Gortash's ordaining, saying "All right" OR "Let's get over" Wyll approves +1 (either option)
    • OR Tell Gortash that you have no interest in this sham of a coronation Wyll approves +3
  • After killing Orin, speak to Gortash and surrender two your Netherstones to him, then fight when he attacks afterwards Wyll approves +3

Talking to Duke Ravengard after the coronation:

  • Speak to the Duke Wyll approves +3
  • Ask him whether the "new dawn" is what they call tyranny now Wyll approves +2
  • Playing as a Baldurian character, ask what has happened to the city's great hero Wyll approves +1
    • After using any of these lines, explore Ravengard's mind with illithid check Wyll approves +3, and tell him Florrick sent you Wyll approves +3
    • OR Initially tell the Duke that Florrick sent you Wyll approves +3, then probe Ravengard's mind to discover councellor's location, and finally tell him that Gortash is a tyrant Wyll approves +2
    • OR Ask Ravengard whether he knows that he is infected Wyll approves +2

Talking to Mizora after the ceremony:

  • Say you are not giving up on the Duke Ravengard Wyll approves +3
  • If the fight occured, and Ravengard died, ask Mizora whether the Duke is gone for good Wyll approves +3

In the Wyrm's Rock Prison:

  • Convince Counsellor Florrick to escape the prison Wyll approves +7
  • After escorting Florrick out, tell her she's proven to be a vital ally Wyll approves +10
  • Talking to the Unusual Skull, ask him to speak plainly Wyll approves +1 (requires DC 18 Persuasion check)
    • Solve the first riddle Wyll approves +1
    • Solve the second riddle Wyll approves +1

In the Wyrmway:

  • At the entrance, when Balduran's statue requests, say you're worthy and ask it to open the way Wyll approves +3
    • OR, If Wyll is in the party, say that the presence within the statue addresses to him Wyll approves +7 [Needs Verification]
  • Wake Ansur's spirit Wyll approves +10
  • Pick up the Helm of Balduran after defeating Ansur Wyll approves +5


Lower City

The Basilisk Gate Barracks

  • Talking to Fist Murphy, ask why he is standing on one leg, and then:
    • Outrage at him for stealing from people he is supposed to protect Wyll approves +2
    • OR, Playing as a Half-Orc Half-Orc, say is he was truly sorry, he'd be willing to die for forgiveness Wyll approves +2
    • OR, Playing as a Drow Drow, tell him you'd make you cut off his hand were you his master Wyll approves +2
    • OR, Playing as a Monk Monk, praise him for a good discipline for a guard Wyll approves +1

Note: For Baldurian characters, the initial line will run about "Blaze Portyr's infamous punishments"

  • Playing as a Fighter Fighter, talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and say that you'd do exactly what she is doing Wyll approves +2
    • OR Advise her to double their shifts and dock their pay Wyll approves +1
  • Talking to Fist 'Edge' Arensen at the gallows, ask him why don't he wait with threats until you commit a crime Wyll approves +1
    • OR Say a big guy like him makes an easy target Wyll approves +1
    • Tell him you'll stay out of trouble Wyll approves +1
  • Talking to Fist Miller after Florrick had been executed, say she didn't deserve to die Wyll approves +2
    • OR Say it's a cruel way of talking about her Wyll approves +2
  • Talking to Thrastle Muria, ask if everyone in her neighbourhood is as friendly as she is Wyll approves +1
    • OR Say that you are no builder but still are handy with a hammer Wyll approves +1

Speaking to Liara Portyr and Lora Bergauz:

  • Tell Lora to calm down and let Liara alone Wyll approves +2
    • OR Tell Lora it wasn't very responsible to take a kid to a tavern Wyll approves +1
  • Promise to help Lora find her daughter Wyll approves +1 (Unique line for Paladin Paladin)
  • If you already know that Vanra died, tell this to Lora, then add you did your best Wyll approves +1


The Blushing Mermaid

Talking to Bosun Gannet:

  • When he instructs you about the tavern rules, say you'll keep to them Wyll approves +1
    • Ask Gannet what to do if you want to use the latrine Wyll approves +1
  • Ask Gannet about Vanra, and then:
    • Say you didn't think a tough guy would be scared of a little knife Wyll approves +1
    • Tell him you'd love to see him try to kick you out Wyll approves +1
  • After dealing with the hag, if real Captain Grisly died, tell Gannet you are sorry for not saving her Wyll approves +1

Talking to the hag masking as Captain Grisly:

  • Inquire her about Vanra, and then:
    • Playing as a Rogue Rogue or a Fighter Fighter, ask whether a little knife caused such trouble Wyll approves +1
  • When looking for a decision, propose to talk to Lora and calm her down Wyll approves +1
    • OR Suggest to pay Lora off Wyll approves +1
    • OR Say you want to get to the bottom to the story of a missing child Wyll approves +1
    • OR, Playing as a Half-Orc Half-Orc, say Lora acted out of fear and anger Wyll approves +1
  • When the hag offers you money for killing Lora, refuse to do the dirty work for her Wyll approves +1 (Unique line for Devotion Paladin Devotion Paladin)
    • OR, Playing as a Rogue Rogue, agree to do it if she doubles the price Wyll approves +1
  • Agree to kill Lora for disguised hag, but then return and say you can't do it Wyll approves +1
    • OR Tell the hag you've changed your mind and she should surrender Vanra Wyll approves +1
  • After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, then tell to surrender the child immediately. Wyll approves +1
  • If you have already killed Lora, tell Ethel to thank you Wyll approves +1
    • OR Say you don't like being used Wyll approves +1
  • When Ethel offers to become an ally in your crusade, decline her deal, choosing either "Not a chance" or "Time to die" lines Wyll approves +2 (either option)
    • OR, Playing as a Warlock Warlock, tell her to make a better offer or die Wyll approves +2
    • OR, Playing as a Paladin Paladin, say you will find glory in spilling the guts of a monster Wyll approves +2

Speaking to Svend and Siggy:

  • Ask whether Svend is really worried about a date when the army of the Absolute can attack any moment Wyll approves +1
    • OR Say Siggy clearly loves him and worries about him Wyll approves +1
    • OR Persuade Svend he would leave the city at the first chance Wyll approves +1
    • OR Use a class-based or race-based line for a Bard Bard, a Monk Monk, a Rogue Rogue or Halfling Halfling Wyll approves +1
    • OR Choose to stay out of their debate and do not meddle in Wyll approves +1

Other patrons:


The Old Garlow's Place

First time visiting the place:

  • If you found the group without reading any of their posters, ask Adrielle to calm down Wyll approves +1

Dealing with hexed Mayrina:

  • Speaking to Mayrina in the sheep form via Speak with Animals Speak with Animals, tell her you are here to help her Wyll approves +1
  • Talking to Adrielle, offer to have a look at the hex Wyll approves +1
    • OR Say that she protected Mayrina until now, and that's worth something Wyll approves +1
  • OR Tell her you hate dolls Wyll approves +1
  • Talking to Jatlo (before removing his hex), tell him "Less complaining, more searching" Wyll approves +1
    • When he accuses you of showing up at the convenient moment, call Mayrina an old friend Wyll approves +1
    • OR Tell him to say if they don't want your help Wyll approves +1

Speaking to Jatlo after you have removed his hex:

  • Tell him he has been charmed by hag Wyll approves +1
    • OR, Playing as a Rogue Rogue, say you know ten ways to kill him before he blinks Wyll approves +1
    • OR, Playing as a Ranger Ranger, a Druid Druid or an Ancients Paladin Ancients Paladin, say he is serving a perversion of nature Wyll approves +1
    • OR, Playing as a Fighter Fighter, say he is outnumbered and outmatched Wyll approves +1
    • OR, Playing as The Dark Urge The Dark Urge, say that true cruelty rules with fear alone Wyll approves +1
    • OR Ask him to tell the hag you're coming for her Wyll approves +1 (The option is not available for the Fighter characters)

After removing the hex and killing Jatlo:

  • Speaking to Mayrina, ask her how is her husband's condition Wyll approves +1
  • Tell Mayrina she was an adorable sheep Wyll approves +1
  • Offer Mayrina help with the hag Wyll approves +1 (Unique line for Devotion Paladin Devotion Paladin)
  • Tell Hydrangea Wubb she coudn't have known him in disguise Wyll approves +1
    • OR Say they need to do a better job protecting Mayrina Wyll approves +1

Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One

  • Talking to Kled, tell him that they are safe now Wyll approves +1
  • Say the dragonborn was only pretending to be a friend Wyll approves +1
  • Talking to Adrielle, tell her that hags and their agents are liars and cheats Wyll approves +1
  • After Adrielle says she has discovered an ultimate way to kill a hag, offer to deal with the hag OR say you won't let the hag harm her Wyll approves +2 (either option)

If you have killed Auntie Ethel:

  • Talking with Mayrina, persuade persuade her to let Connor go Wyll approves +1
    • OR Tell her to take time and celebrate Wyll approves +1
  • If you haven't raised Connor from dead in Act One, tell Mayrina that killing the hag was even more amazing than revenge Wyll approves +1
    • OR Say it wasn't so amazing when the hag was vomiting a child Wyll approves +1
    • OR, If Vanra died, say you don't feel amazing because of it Wyll approves +1
  • When Mayrina asks you whether you have saved Vanra, answer that of course you did it Wyll approves +1
  • Playing as a Ranger Ranger or a Druid Druid, tell EITHER Mayrina OR Kled that you killed a perversion of everything natural Wyll approves +1
  • Talking to Adrielle, say the hag is finally dead, thanks to you Wyll approves +1

At Lora's House:

  • If you haven't resolved the quest yet:
    • Ask Lora whether she really did threaten the tavern staff with a knife Wyll approves +1
  • After you have saved Vanra:
    • Say the hag was you problem to deal with Wyll approves +1
    • OR Tell her to keep a closer eye on her daughter Wyll approves +1
    • OR Say she is damn lucky you found Vanra Wyll approves +1
    • OR Tell Lora it isn't her fault that she couldn't protect Vanra Wyll approves +1


The Baldur's Mouth (and dealing with its employees)

  • Talking to Ettvard Needle, threaten him with the blackmail letters from Gortash Wyll approves +1
  • Talking to Estra Stir after you have defeated Gortash, say you'd rather never hear that prick's name again Wyll approves +1


Cazador's Dungeon


The Crimson Draughts

  • If you are partnered with Astarion and he is in the party, refuse Araj Oblodra's invitation to come in, saying you saw how Araj made him feel Wyll approves +1
    • OR Tell Astarion that you all can leave if he doesn't want to be around Araj Wyll approves +1

Note: This option is available and brings approval if you did not convince the spawn to drink Araj's blood in Act Two AND if his companion quest is not finished yet


The Elfsong Tavern

  • Playing as a Barbarian Barbarian, a Bard Bard, a Sorcerer Sorcerer, a Rogue Rogue or a Wizard Wizard, convince Alan Alyth to lower the room price or to rent you it for free, using any available class-based option Wyll approves +1 (Requires various skill checks with DC from 18 to 20)

Talking to Lakrissa and Alfira:

  • In the tavern hall, remind Lakrissa about your bet in the druid's grove, then say she owes you nothing Wyll approves +1
    • OR Ask for a kiss instead Wyll approves +1
  • Tell Lakrissa you never pictured her as a barmaid, then say she should never call herself cheap Wyll approves +1
    • OR Say you missed her Wyll approves +1
  • Speaking to them both on the tavern's roof, say they are very cute together Wyll approves +1
    • When Alfira tells you about her plans of opening a bard school, say you're proud of her Wyll approves +1

Speaking to Harvard Willoughby:

  • Agree to participate in Laff Riot, and then, in the first round, joke about Harvard smelling funny Wyll approves +1
    • OR Joke about "Wizard and shatter" Wyll approves +1
    • OR, Playing as a Barbarian Barbarian, say "Laugh. Now" to the listeners Wyll approves +1
  • In the second round, joke about "Vampires" Wyll approves +1
    • OR Joke about "Sleeping with a dragonborn" Wyll approves +1
    • OR Joke about "Zombie reanimator" Wyll approves +1
    • OR Intimidate Intimidate the public Wyll approves +1 (Requires successful DC 20 Intimidation check)
  • In the third round, joke about "A cleric and ham" Wyll approves +1

Talking to Dez Kanshaw:

  • Say he won't find courage on the bottom of a bottle Wyll approves +1
    • OR Say he has enough left to buy a drink Wyll approves +1
    • OR, Playing as a Halfling Halfling, say the answer is always yes. Wyll approves +1
    • OR, Playing as a Half-Orc Half-Orc, tell him that deep courage comes from a full belly Wyll approves +1
  • When Dez tells you about the job offered to his son by Three-Piece:
    • Playing as a Half-Orc Half-Orc, say that the boy must find his own path, as you did Wyll approves +1

Talking to Doora Thumbfoot:

  • Agree to buy the necklace from her Wyll approves +1
    • OR Give her some money and tell to keep the necklace, too Wyll approves +2

Talking to Enforcer Skoona:

  • Playing as a Barbarian Barbarian, say you approve her arms Wyll approves +1
    • OR, Playing as a Monk Monk, say it is she who decides her fate, no one else Wyll approves +1


Elerrathin's Home

  • Speaking to Jaheira’s children (automated dialogue), when Rion asks whether you all are doomed, say "Not in this lifetime" Wyll approves +1
    • OR Say that the fight with the cult won’t be easy Wyll approves +1
  • Speaking to Rion for the second time (not automated dialogue), tell her that refugees behind the wall need protection Wyll approves +1

Note: All these options require having Jaheira in your party


The Facemaker's Boutique

  • Interrupt Dolor when he’s about to kill Figaro Pennygood, saying "Stop right there!", using any of class-based lines or unique Half-Orc Half-Orc line Wyll approves +1

Talking to Devella Fountainhead:

  • Propose to investigate the cult for her Wyll approves +1
    • OR, Playing as The Dark Urge The Dark Urge, propose to infiltrate the cult to tear it down from within Wyll approves +1

Note: Both these lines will differ slightly depending on whether you actually have or have not any ritually cut hands in your inventory


Golbraith's Cellar

  • Talking to Golbraith Stredivas, ask him whether his son needs any help Wyll approves +1 (Unique line for Duergar Duergar)
    • OR, Playing as a Drow Drow, say you're almost impressed by a surface dweller who hunts illithids Wyll approves +1
    • OR, Playing as a Ranger Ranger, a Fighter Fighter or a Barbarian Barbarian, tell Golbraith you see the mark of a true hunter/true warrior about him Wyll approves +1 (either option)
    • OR, Playing as a Wizard Wizard, say you've read his book on psionics Wyll approves +1
  • Say that mind flayers are dangerous, and then add that you'll take it from here Wyll approves +1
    • OR Say that if his son is half a hunter as Golbraith himself, he'll be fine Wyll approves +1
    • OR, Playing as a Good or Neutral/Evil Cleric Cleric, say you'll pray for his son returned swiftly/murdered the mind flayer brutally and swiftly Wyll approves +1 (either option)


Graveyard

Dealing with Bugthimble at the "M.Kurwin" grave:

  • Ask what he was doing in your father's grave Wyll approves +1 (Requires DC 25 Deception check)
  • Playing as a Dragonborn Dragonborn, say you and he are practically kin Wyll approves +1
  • Say “Thank goodness, you can keep it”, and then:
    • Use Deception Deception to convince him the treasure is cursed Wyll approves +1
    • Say the crate was promised for Nine-Fingers, then use Intimidation Intimidation to convince him to pay the fee for not breaking his snout Wyll approves +1
  • Intimidate Intimidate him into surrendering the loot to you Wyll approves +1
  • OR, Playing as a Dragonborn Dragonborn, ask her whether he would loot the corpse despite their shared blood Wyll approves +1
    • OR, Playing as a Draconic Sorcerer Draconic Sorcerer, warn him not to test the dragon's blood in your veins Wyll approves +1

Dealing with Nina Dortmell and Mortarch Gracie Scyre:

  • Speaking with Nina for the first time, tell her to stop, because magic isn't a game Wyll approves +1
    • Ask who she wants to raise, then say she must never do it again Wyll approves +1
    • OR Tell Nina to let her brother rest in peace Wyll approves +1 (Unique line for Monk Monk)
  • Report Nina's attempts to Mortarch Gracie Scyre Wyll approves +1
    • Then tell Nina that Mortarch is right Wyll approves +1
  • Talking to Valmorba, ask her to give you a shovel (if you don't have one) Wyll approves +1
  • Playing as a Rogue Rogue, tell Gothric Rillyn he should have learned the signs of a dangerous mark Wyll approves +1
    • OR, If you have already recruited Minsc, say you'll tell the Stone Lord how Gothric called him Wyll approves +1


Grey Harbour Docks

  • Convince Captain Sleam to take aboard the whole Brislen family via Intimidation Intimidation, Persuasion Persuasion, or simply paying the sum they're lacking Wyll approves +1
  • When you come across the mob preparing to execute Volo, ask Churg Elvek what is the evidence of his crimes Wyll approves +1

Talking to Big Huido:

In the Iron Throne:

  • When Gortash connects to the Submersible upon you preparing to dock at the prison:
    • Tell him that you go where you choose Wyll approves +1
    • OR Say you’re going to take whatever he is hiding there Wyll approves +1
    • OR, Playing as The Dark Urge The Dark Urge, answer you’re going to pillage him for all he is worth Wyll approves +1

Note: This option gives approval only if you did not strike an alliance with Gortash

  • OR Say "F*ck you" Wyll approves +1
  • After docking at the prison, when Omeluum approaches your mind, ask him to tell you what to do Wyll approves +1
  • Escape the prison with Ulder Ravengard alive Wyll approves +10
    • After saving Ravengard from the Iron Throne, if Wyll is in the party, tell the duke his son is a hero Wyll approves +1
    • If you failed to save Ravengard, tell Wyll you are sorry for it Wyll approves +3 (This line gives approval also if played out in the camp afterwards)

At the Flymm Cargo:


The Heapside Prison

  • Talking to Skittle via Speak with Animals Speak with Animals, call him a "rat-ical mercantile rodent" Wyll approves +1
    • OR Ask what does obtaining goods in the prison en-tail Wyll approves +1
    • OR Ask to have a squeak at what he’s got Wyll approves +1
  • Ask him whether his business is rat-ified by the local merchant's league Wyll approves +1


The House of Hope
Speaking to Hope or to her spirit:

  • In front of the Archive, say you need to get her out before the jailor kills her Wyll approves +1
  • After freeing Hope from her chains, speak with her Wyll approves +1
    • Tell her she is beautiful Wyll approves +1
  • After defeating Raphael, if Korrilla was knocked out, tell Hope she didn’t deserve to die Wyll approves +1

Talking to the Archivist, ask whether he'd like you to break bits of him Wyll approves +1 (Works regardless you talk about your contract or the Orphic Hammer; Requires DC 25 Intimidation check)

In the Boudoir:

  • Provoke the fight with Haarlep Wyll approves +1 by either way of listed below:
    • When Haarlep asks you why you are here, answer you’ve come to kill them
    • OR Refuse to undress for Haarlep
    • OR Choose to attack the incubus

Note: This option is available either before you shed your clothes or when they prompt you to lie on the bed

  • OR Agree to lie down, then fail a Wisdom Wisdom or Performance Performance check to resist the incubus and choose to fight your way out
  • OR Plead to gods to get you out of here when the incubus approaches you
  • OR Refuse to vow your body to the incubus at the climax of the sexual intercourse


Lady Jannath's Estate
If Oskar Fevras was not saved in Act One:

  • Playing as The Dark Urge The Dark Urge, at the entrance ask Tarhun Mnemonis about icons depicting Bhaal, then tell him not to sell "this evil junk" Wyll approves +1
  • Speaking with Sir Gorran Penghyst and Lord Delwaer Jeth, tell them to stop or you will stick both their heads through the bloody painting Wyll approves +1 (Requires DC 18 Intimidation check)
    • OR, Playing as a Half-Orc Half-Orc, tell them to solve the matter with blades Wyll approves +1
    • OR, Playing as a Fighter Fighter, propose to be a second for them both Wyll approves +1
    • OR, Playing as a Vengeance Paladin Vengeance Paladin, tell them that such actions demand retribution OR that the duel is the only answer Wyll approves +1 ‘’(Either option)’’

If Oskar Fevras was saved in Act One and the estate is now haunted:

  • After initial fight with Poltergeists, speak to Lady Jannath and say you are not one of her servants to order you around Wyll approves +1


The Society of Brilliance Lodge

Talking to Ptaris:
Note: These options are available only if you have sold the Githyanki Egg from the Creche Y’llek to Lady Esther in Act One

  • When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then:
    • Tell him he would be destroyed if you haven’t saved him Wyll approves +1 (Requires DC 20 Persuasion check for a Githyanki Githyanki characters, and a DC 25 Persuasion check for all others)
    • OR Successfully use Detect Thoughts Detect Thoughts on him and then say that it’s his conscience that tells him to stop Wyll approves +1
    • OR, Playing as a Barbarian Barbarian, say that you are no more 'bad' than he is Wyll approves +1 (Requires DC 20 Persuasion check)
    • OR, Playing as a Warlock Warlock, tell Ptaris you gave him same that your patron gave you Wyll approves +1 (Requires DC 20 Persuasion check)


Lower City Sewers


The Sorcerous Sundries
Talking to Aradin near the entrance:

  • Successfully deceive deceive him, saying you haven’t found the Nightsong Wyll approves +1
  • If you let slip to Aradin that you’ve found the Nightsong, tell him that she is immortal and tough Wyll approves +1
    • OR Deceive Deceive Aradin, saying that you have let the Nightsong go Wyll approves +1
    • OR Use Intimidation Intimidation or Persuasion Persuasion to make him stop pursuing the Nightsong Wyll approves +1

Note: Unique line for Good/Neutral/Evil Cleric Cleric. The Persuasion Persuasion option is available for Monk Monk characters only

Talking to Lorroakan before resolving Dame Aylin’s fate:

  • Tell Lorroakan you'll ask her to come to the tower, so that she ripped him to shreds Wyll approves +1
    • OR Use Deception Deception to convince Lorroakan that Aylin is dead Wyll approves +1

Note: A common unique line for Wizard Wizard, a Warlock Warlock or a Sorcerer Sorcerer

    • OR, Playing as a Bard Bard or a Sorcerer Sorcerer, use a class-based line to mock Lorroakan over his plan Wyll approves +1

Facing Lorroakan along with Dame Aylin:

  • Tell the wizard you’ve come to stop him Wyll approves +1
  • Tell Lorroakan that Ketheric Thorm already tried to steal Aylin’s immortality and is dead now Wyll approves +1
    • OR Tell Lorroakan that one more word about catching Aylin will be his last Wyll approves +1
    • OR, PLaying as Gale origin, ask him to reconsider his position Wyll approves +1

If you have betrayed Dame Aylin to Lorroakan:

  • Say that this feels wrong Wyll approves +1

At the Sorcerous Vault:

  • Speaking to Yafeu once he's escaped the Peculiar lamp:
    • Demand to release your 'master' or die Wyll approves +1
    • Ask him politely to release your companion now Wyll approves +1 (Available to all characters except Wizard Wizard)


The Steel Watch Foundry
Talking to Tamia Holzt, if she spotted you in the Foundry:

  • Say you've come to bathe in Banites' blood Wyll approves +1

Talking to Zanner Toobin once you have reached the laboratory wing:

  • When Toobin says that Gondians are being subjugated through the collars, ask whether they will fight if you save their families Wyll approves +1
  • If you have killed Banites in the workroom, tell Toobin about it Wyll approves +1

If you failed to switch off an activated Motivator, convince Zanner Toobin to move on, using Intimidation Intimidation or Persuasion Persuasion Wyll approves +1

Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:

Note: According to game files, a Vengeance Paladin Vengeance Paladin character will have a DC 18 Persuasion check instead of Intimidation for all others

  • Take Zanner Toobin’s side and tell Wulbren you won’t let hurt them Wyll approves +1 (Wulbren and other Ironhands become hostile)
  • OR, Convince Wulbren to let the Gondians go away Wyll approves +1 (Requires DC 20 Persuasion check)

Note: A Deep Gnome Deep Gnome, a Good Cleric Cleric, a Devotion Paladin Devotion Paladin will have a unique line here and a DC 18 Persuasion check instead of basic one. Deep Gnome Deep Gnome characters roll Performance Performance instead of Persuasion Persuasion

Talking to Barcus Wroot after resolving the conflict:

  • If you have sided with Gondians, tell Barcus that Wulbren was past saving Wyll approves +1
    • OR Say that Wulbren deserved to die Wyll approves +1
  • If you convinced both factions to make peace, tell Barcus you're impressed how he stood up to Wulbren OR that he'll make a great leader of the Clan Ironhand Wyll approves +1 (either option)


The Stormshore Tabernacle

  • Make an offering to Mielikki Mielikki, the Supreme Ranger Wyll approves +1
  • Pay honor to any other god of light and justice Wyll approves +1

Note: Any approval benefits here will be gained only if the offering is enough to receive the blessing


The Water Queen's House

  • Attending the funeral of Holli Dylford, tell Allandra Grey you’ve brought gold as an offering Wyll approves +1
    • OR Say you’ve brought a prayer Wyll approves +1 (Not available for Barbarian Barbarian and Monk Monk characters)
    • OR, Playing as a Cleric Cleric, answer Allandra with a class-based line Wyll approves +1

Note: Using this option, the players may choose either a “general” line or a line reflecting exactly the deity their character is allied to

    • OR, Playing as a Monk Monk, say you wish her soul the stillness of a calmed ocean. Wyll approves +1


Other locations in Lower City

Note: You need to knock her out in the battle to speak to her afterwards

  • At the Counting House, on the bridge leading to the entrance, give Rags Deelarma a handful of coins Wyll approves +1
  • At Flymm's Cobblers, talking to Sally Flymm, choose to "put her out of her misery" Wyll approves +1 (Sally and Dravo turn hostile to the party)
  • At the Flaming Fist cordon X: -195 Y: -15 near the Upper City gate, when the Emperor warns you about becoming a thrall, choose to turn back Wyll approves +1

Note: This dialogue will occur if you come close to the gate without having all three Netherstones

Talking to children playing at X: -166 Y: -75:

  • Succeed a passive DC 7 Perception check and ask Cinnamon what is she hiding in her pocket Wyll approves +1
  • Ask Punkins to scan you Wyll approves +1
    • OR First refuse to be scanned, then say you will comply Wyll approves +1
    • OR, If you detected Cinnamon’s “spy candy”, tell Punkins about it Wyll approves +1


The Murder Tribunal

  • Speaking with Sarevok Anchev:
    • Tell Sarevok you actually were deciding who should get to kill him Wyll approves +1
    • OR Ask either Jaheira, or Minsc, or them both, whether they would like to kill the old man, or you should do it yourself Wyll approves +1
  • Being judged, tell Sarevok that you didn’t kill this person, but you will kill him instead Wyll approves +1
  • After becoming an Unholy Assassin:
    • Speaking to Echo of Illasera, tell her that she wasn’t quick enough if someone cut her down Wyll approves +1
    • Speaking to Echo of Amelyssan, say that killing is merely a tool Wyll approves +1


The Bhaal Temple
Speaking to Avatar of Bhaal after defeating Orin:

  • Tell Bhaal that you have no desire to harm anyone else Wyll approves +1
    • OR Tell him that every night he possesses you your friends are in danger, and you won’t stand it Wyll approves +1
  • Reject your Father’s gift and blessings Wyll approves +1

Note: These options are available to The Dark Urge The Dark Urge characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same


Camp & Conversations
Camp interactions

  • Discussing refugees, say that Baldur's Gate has a responsibility to people in need Wyll approves +3
  • If the ceremony of Gortash's ordaining came to a fight, tell Wyll you should have found another way Wyll approves +3
  • Meeting Florrick or Cordula Eltan in the Lower City streets, convince them to stand down Wyll approves +5
    • Then promise to seek the wyrm guardian of the city Wyll approves +5
    • OR Ask Wyll to decide what to do about the wyrm Wyll approves +5
    • Discussing the encounter with Wyll, say he could do so much good as a Duke Wyll approves +5
  • After reading the The Legend of Ansur, tell Wyll that you need Ansur's help to annihilate the cultists Wyll approves +3
  • Playing as The Dark Urge The Dark Urge, after rejecting Bhaal, tell Wyll you are cured of your bloodlustWyll approves +5

Other companions and camp followers

  • After Aylin leaves to meet and fight Lorroakan, tell Isobel that you’re going to help the aasimar Wyll approves +1
  • When Vlaakith emerges at the camp as a projection, convince Lae'zel to reject her once and for all Wyll approves +1

Note: Requires DC 18 Perception check or DC 18 Intimidation check, or DC 18 Wisdom check if you have successfully read read Vlaakith’s mind)

  • When Jaheira scolds Minsc after his recruitment, tell her that she could have lost the trail of the cult Wyll approves +1
  • Accept Mizora's offer for a night of lust, but then change your mind and don't completely follow through with it Wyll approves +10

Romance

  • Within the third romantic scene, take the Wilden Oak's acorn he offers and agree to be with him Wyll approves +10
    • Then agree to spend the night together Wyll approves +5
    • If you decide to break relations, agree to dance with him one last time Wyll approves +3
  • When Halsin proposes to have sex, ask permission from Wyll. When he objects, say you want to be with him Wyll approves +5
  • Talking to Wyll after he was convinced to break the pact, agree to join him as a Blade of Avernus/as a Grand Duke's consort after the Netherbrain is defeated Wyll approves +5


Companion quest

  • When Mizora offers Wyll to rearrange their pact, convince Wyll to pledge his soul eternally so that his father would live (or was brought back if he died) Wyll approves +10
    • OR Tell Mizora to break the pact immediately, not waiting six months Wyll approves +10

Note: The latter option is available if you convinced Mizora to let Wyll go in the Mind Flayer Colony

  • OR Tell Wyll to break the pact and take his father's place OR to let his father die Wyll approves +10
  • Talking to Wyll after he was convinced to break the pact, succeed the passive Insight Insight check and talk him out of hunting Mizora Wyll approves +3
  • If Wyll was convinced to make an eternal pact, tell him he did the right, the selfless thing Wyll approves +3
  • After defeating Ansur, talk to Wyll and hail him as the Blade of Frontiers/Blade of Avernus/Grand Duke of Baldur's Gate Wyll approves +15 (either option)

Disapproval[edit | edit source]

As a Companion character, the interactions listed below will cause Wyll to lose approval. This list is most likely incomplete.

Act One[edit | edit source]

Ico knownSpells lvl 01.png Act 1 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ravaged Beach

Emerald Grove/The Hollow

In the Hollow:

  • Take a swing at Zevlor during his argument with Aradin Wyll disapproves -1
  • Refuse to help Zevlor persuade Kagha to let the tieflings stay. Wyll disapproves -1
  • Scold Elegis for being scared of a few goblins OR tell her to get to digging their own graves Wyll disapproves -1
  • While speaking with Arron, say the refugees will be fine due to their devilish powers. Wyll disapproves -1
  • Tell the tiefling kids trained by Asharak that they are going to die Wyll disapproves -1
  • Tell Pandirna to hush or you will snap her neck Wyll disapproves -1 (the line is available for all classes except Barbarian Barbarian)
  • Convince Arka to spare Sazza (using Persuasion, Intimidation or Detect Thoughts) Wyll disapproves -1
  • Promise Sazza that you will free her Wyll disapproves -1
  • Free Sazza and tell her to follow you Wyll disapproves -1
  • Refuse Zevlor to kill the goblin horde's leaders Wyll disapproves -1
  • Threaten Mol when first meeting her in the Tiefling Hideout Wyll disapproves -1
  • After successfully stealing the Idol of Silvanus for Mol, tell her you will be keeping it Wyll disapproves -1
    • OR, Playing as a Rogue Rogue, advise her not to ask, just take Wyll disapproves -1
  • During Meli and Barth's confrontation about the stolen locket
    • Choose not to get involved Wyll disapproves -1
    • Tell Meli to hand over the locket and when he says he doesn't have it, tell him he's on his own Wyll disapproves -1
    • Tell Meli to return the trinket, because "There's already one thief to bury today." Wyll disapproves -1

Note: This line is available only if Arabella has died.

  • Make Barth pay you for his locket, if you get it back from Meli Wyll disapproves -1
  • While talking to/trading with Mattis, catch Silfy trying to pickpocket you and grab her by the handWyll disapproves -1

In the Sacred Pool and druid caves:

  • Do nothing when Kagha is threatening Arabella Wyll disapproves -1
  • After resolving Arabella's fate, tell Kagha that you would have killed the girl outright. Wyll disapproves -5
    • OR Tell her you just wanted to see what would happen. Wyll disapproves -5
    • OR Tell her that it was quite a show.Wyll disapproves -5
    • OR Praise Kagha for protecting her own Wyll disapproves -1
  • Prod Nettie's bird twice Wyll disapproves -1
  • Playing as a Rogue Rogue, pick Mirkon's pockets while he is charmed by the harpies. Wyll disapproves -1
    • After saving Mirkon from the harpies, tell him to stop sniveling or the harpies will return Wyll disapproves -1
  • Steal Alfira's extra lute Wyll disapproves -1
  • Take Alfira's lute out of her hands and smash it Wyll disapproves -1
  • Tell Alfira she should give up on her song Wyll disapproves -1
  • Kick Timber the squirrel Wyll disapproves -1.
    • If you miss, try to kick her again Wyll disapproves -1
    • Playing as The Dark Urge The Dark Urge, when confronted by a companion about kicking Timber, answer that it came right at you OR that your instincts are sharp Wyll disapproves -1

While the Emerald Grove is preparing for the goblin attack

  • Tell Pandirna that you are here for the show Wyll disapproves -1
  • Tell Zevlor (or Asharak if Zevlor is dead) that it was you who led the horde to the grove, and then that this place belongs to the Absolute Wyll disapproves -10
    • OR That the horde is coming, led by the drow - and you are with them Wyll disapproves -10
    • OR, Playing as The Dark Urge The Dark Urge, tell Zevlor that the goblin horde is yours. Wyll disapproves -1
  • Tell Mirkon you are not going to save him again OR that he's on his own. Wyll disapproves -1 (the formulation depends on whether you saved Mirkon from the harpies or not).
  • Betray the Grove (open the gate) after blowing the horn Wyll disapproves -10

Forest

Note: This scene appears only if Aradin has previously left the grove

Sunlit Wetlands/Putrid Bog

Blighted Village

  • Interrupt the bugbear and ogre lovers in the barn Wyll disapproves -1
  • Pay Fezzerk a lot of gold to let you pass Wyll disapproves -1
    • OR Attack the gang and, when Fezzerk begs for mercy, spare him Wyll disapproves -5
  • Untie Barcus Wroot off the windmill wing and demand a compensation from him Wyll disapproves -1

Goblin Camp

  • Smear the dung over your face on Sentinel Olak's demand Wyll disapproves -1
  • Tell Tracker Grikka that you will get answers from prisoners. Wyll disapproves -1
  • When Crusher orders you to kiss his foot, obey Wyll disapproves -1, then start licking it Wyll disapproves -1
    • OR Give his foot a long lick straightaway Wyll disapproves -1
    • If Crusher attacks you, defeat him, then say you've made a point and help him up. Wyll disapproves -1
  • Using Speak with Animals, tell the Dishevelled Chicken to shut up and play. Wyll disapproves -1
    • OR Instruct the chicken to run to the finish posts. Wyll disapproves -1

Note: These options are available if you have killed the Owlbear Cub in its nest.

  • Tell Torturer Spike to let you put the prisoner through paces. Wyll disapproves -1
    • OR, Playing as The Dark urge The Dark urge, propose to show Spike how it's done Wyll disapproves -1
    • OR, Playing as a Drow Drow, tell him that you don't try, you get results Wyll disapproves -1
    • Then torture Liam yourself. Wyll disapproves -1
  • After questioning Liam, leave him tied to the rack Wyll disapproves -1
  • Convince Minthara to spare Sazza, saying the latter didn't know who you were Wyll disapproves -1

Note: This option is available if you have previously freed Sazza from the cage in Emerald Grove

  • Agree to attack the Grove with Minthara with or without asking for a reward.Wyll disapproves -5

In the Worg Pens:

  • Tell goblin children to keep at the bear, to aim for his eye, or to use sharper stones. Wyll disapproves -1 (either option)
    • Throw a rock yourself. Wyll disapproves -1 (Makes Halsin hostile)
  • Refuse Halsin to help him save the grove after freeing him Wyll disapproves -5

The Risen Road

  • Tell Rugan that you are here for the cargo, not to rescue him. Wyll disapproves -1

Waukeen's Rest

Zhentarim Hideout

  • Agree to Find the Missing Shipment for Zarys. Wyll disapproves -1 (distracts a point regardless of whether you know the truth about cargo's fate or not)
  • Kill Rugan, if you conspired with him about missing shipment and if he survived Zarys's torture and your fight against other Zhentarim Wyll disapproves -1
  • After purchasing Oskar Fevras from Brem, speak to the artist and call him a slave twice Wyll disapproves -5

Underdark

Grymforge

  • Ask Ward Magmar how to get a slave of your own Wyll disapproves -1
  • After killing Magmar and Pistle, tell Skickpit to use the elevator to surface. Wyll disapproves -1 (further options to convince the gnome won't bring more approval)
  • After rescuing Nere, tell him to finish the slaves, OR choose to say nothing Wyll disapproves -5 (either)
  • Side with Nere against Brithvar Wyll disapproves -1
  • If you killed the duergar (both rebels and Absolutists) before freeing Nere, kill the gnome slaves as well, when he orders you to Wyll disapproves -5
  • After defeating Nere, ask Brithvar about the gnome slaves and tell him that they are a valuable asset.Wyll disapproves -5

Mountain Pass

  • Attack Ellyka near the point of encounter with githyanki squad Wyll disapproves -1
    • OR, Being disguised as a gith, provoke her to attack you. Wyll disapproves -1

Crèche Y'llek

  • Tell Varsh Ko'kuu that if he gives you the githyanki egg you'll sell it at best price OR make yourself an omelette (either choise brings Wyll disapproves -1 and immediately starts the fight with Ko'kuu and hatchery guards)
  • Crush the Githyanki egg Wyll disapproves -1 (This option is not available if playing as a Githyanki Githyanki; starts the fight with Ko'kuu and hatchery guards)
  • Offer to fight Youth Varrl when Sa'varsh Kethk asks for a challenger Wyll disapproves -1, and then indeed kill him Wyll disapproves -1
  • Talking to Vlaakith, say you're a friend who brought the artefact to her Wyll disapproves -1
    • OR Rat Shadowheart out that it was she who stole it Wyll disapproves -1 (the line is available only if Shadowheart is in the party)
  • Agree to Vlaakith's request to kill the person inside the Mysterious Artefact Wyll disapproves -1
  • Steal the Blood of Lathander from the Secret Chamber Wyll disapproves -1

Camp/Conversation

  • When Wyll with other companions finds out that Astarion is a vampire:
    • Say you think he won't hurt any of you Wyll disapproves -1
    • OR Tell them that if they don't like it, they can leave. Wyll disapproves -1,
  • When discussing the tadpole and its lack of side-effects, propose to dig up some poison mushrooms Wyll disapproves -1


Raphael's deal

  • When Raphael briefly takes you to the House of Hope, say that you'll do anything to get rid of the tadpole. Wyll disapproves -1
  • After first encounter with Raphael, tell Wyll you are considering the cambion's deal Wyll disapproves -1

Personal quest

  • When discussing how he came to become The Blade of Frontiers, be dismissive of him saving a little boy from goblins Wyll disapproves -2
  • After it is revealed he is Duke Ravengard's son, tell him you don't care about his lineage Wyll disapproves -3
  • Playing as a Sorcerer Sorcerer, ask him if his false eye is made of sending stone, and pass a passive Insight check.Wyll disapproves -5
    • OR, Playing as a Wizard Wizard, ask him, pass the check, and use illithid powers afterwards to find out the truth Wyll disapproves -5

If Karlach was spared:

  • Flirt with Mizora Wyll disapproves -1
  • Ask Mizora if she will leave if you turn on Karlach Wyll disapproves -1
  • While asking Wyll what it is like to be a devil, tell him he looks like a freak Wyll disapproves -3

Act Two[edit | edit source]

Ico knownSpells lvl 02.png Act 2 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Ruined Battlefield
If entering the Shadow-Cursed Lands from the Grymforge:

  • When the shadows warp Harper Yonas, choose to run from the fight Wyll disapproves -1

If entering the Shadow-Cursed Lands from the Rosymorn Monastery Trail:

  • Traversing Shadow-Cursed Lands with the convoy and Kar'niss the drider, protect them from Harpers, thus maintaining your cover as a True Soul Wyll disapproves -1
    • OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the lantern.Wyll disapproves -1 (Taking this course immediately starts the fight with remaining Harpers).

Note: Works, too, if you managed to pick up the lantern during the battle.

  • If ambushing the convoy with the Harpers, start the dialogue with the drider and reveal the ambush to it Wyll disapproves -1

When dealing with He Who Was:

  • Order Madeline to hurt herself as Ben and Marc did Wyll disapproves -1 (Evil Cleric Cleric will have a unique line)
    • Then tell her to stab herself and don't stop OR to prove she is sorry Wyll disapproves -1 (either option)
    • Finally succeed a Persuasion roll to keep her going Wyll disapproves -1

Elsewhere:

Last Light Inn
Speaking to Jaheira:

  • When talking to Jaheira inside the inn, tell her that you drink to darkness that will come when you drag Isobel to Moonrise Towers Wyll disapproves -10 (This option is available is you have Z'rell's orders to do it)

Dealing with Isobel and Marcus:

  • If Marcus vouched for you at the entrance (in this case he will wait in Isobel's room):
    • Agree to help him kidnap Isobel OR say that you are going to take the cleric yourself Wyll disapproves -1 (either option)
    • OR Speak to Isobel and say that she is coming with you Wyll disapproves -10
  • If Marcus assaults the inn (happens if you gained entrance with Mol's help):
    • After speaking to Marcus telepathically, tell Isobel that she is going to meet Ketheric face to face Wyll disapproves -10
  • Playing as The Dark Urge The Dark Urge:
    • Obey your Urge and tell Isobel you crave to kill her Wyll disapproves -10 (this option is available either before kidnapping attempt, or after assault, or if you return to the inn after freeing Nightsong; turns hostile Isobel and any Harper who sees it)

Talking to His Majesty via Speak with Animals Speak with Animals:

  • Hiss back at him, say that he is in your territory, and order to get out Wyll disapproves -1
    • OR, Playing as a Barbarian Barbarian, WOOF at him Wyll disapproves -1

Speaking to Cerys:

  • When she tell you about their misfortunes and says they ran until found the inn, conclude that she abandoned others Wyll disapproves -1 (use basic line or unique for Barbarian Barbarian, Fighter Fighter, Monk Monk or Paladin Paladin (except Oathbreaker))
  • Ask her what they are doing here, if they headed for Baldur's Gate, and then say she did the right mess of things. Wyll disapproves -1

Talking to Alfira:

  • After Marcus's assault, when she asks whether they cannot trust anyone, tell her to stop whining Wyll disapproves -1
  • Ask her about others, and then say that it was a cowardly move Wyll disapproves -1
  • When she asks you how do you keep going, answer that you don't complain constantly Wyll disapproves -1
  • When Alfira supposes that surviving tieflings were taken to the Moonrise Towers say you imagine the cultists are torturing them right now Wyll disapproves -1

Speaking with Bex and Danis:

  • Before trying to saving captured refugees:
    • Tell Bex that Danis is now goblin chow toy OR that they've probably killed and eaten him Wyll disapproves -1 (either option)
  • If Danis died while saving attempt, tell Bex that he is better off dead than abandoned in Moonrise Wyll disapproves -1

Dealing with Rolan, Cal and Lia:

  • Speaking to drunken Rolan before trying to saving captured refugees:
    • Tell him that his siblings are better off dead than in cult's hands Wyll disapproves -1
    • OR Tell him to stop whining and do something about it Wyll disapproves -1
  • If either Cal or Lia (or both) died while rescue attempt:
    • Garble their names and say you don't know them Wyll disapproves -1
  • If both siblings survived, after they thank you, ask who is going to pay you Wyll disapproves -1
  • If Rolan died in battle with Shadows, tell either Cal or Lia that he died as he lived - stupidly Wyll disapproves -1

Talking to Ide after drunken Rolan has snapped on her:

  • Call Rolan a grump, and when Ide complains he called her a "ragged little devil", say that he was observant for it's what she really is. Wyll disapproves -1
  • When Ide shows you the book she means to keep for Rolan, convince her to give it to you, using Deception or Intimidation Wyll disapproves -1 (either option, requiring a DC 14 roll)

Talking to Harper Meygan mourning Yonas:

  • Say that Yonas was better at joking than at keeping himself alive Wyll disapproves -1
    • OR Say that he'd still be around if spent less time on joking Wyll disapproves -1
  • If you looted Yonas's body, ask Meygan whether she would like to take Yonas's sword, then say you were kidding and keep it Wyll disapproves -1

Elsewhere in the inn:


Reithwin Town

At the cemetery:

  • Refuse to help Arabella find her parents. Wyll disapproves -3
    • If you agreed, refuse to take Arabella in at your camp. Wyll disapproves -3
  • OR, If you've already found Locke and Komira's bodies, tell Arabella they are dead and fail Persuasion or Intimidation roll to take her to your camp Wyll disapproves -3 (The Dark Urge The Dark Urge character will have unique lines and Persuasion option only)


Moonrise Towers

  • While entering the Moonrise for the first time, tell Zealot Malik that you have infiltrated Harpers' encampment Wyll disapproves -1

Witnessing Ketheric's trial (at the very first visit to Moonrise):

  • If Minthara is judged:
    • Playing as The Dark Urge The Dark Urge, after Ketheric declares the sentence, intervene and say you can make Minthara's passing much more creative Wyll disapproves -1
  • When Z'rell orders you to decide the goblins' fate:
    • Kill them through illithid powers (A The Dark Urge The Dark Urge character will have several options, all gaining points) Wyll disapproves -1

Talking to Disciple Z'rell:

At the Moonrise Towers Prison:

  • When approaching Minthara being tortured and erased by Jasin and Sumera:
    • Say you expected to see her dismembered Wyll disapproves -1
    • OR, Playing as The Dark Urge The Dark Urge, if you failed a Wisdom check to reach out to Minthara's mind, tell the questioners to carve her mind apart Wyll disapproves -1
  • Talking to Lia, refuse to help the tiflings escape Wyll disapproves -1
  • Talking to Lakrissa, refuse to help them Wyll disapproves -1
  • Speaking to Wulbren, say that they can die in prison for all you care Wyll disapproves -1
    • OR Refuse to find tools for Wulbren Wyll disapproves -1

Elsewhere in Moonrise Towers:

Final fight at the Moonrise:


Gauntlet of Shar

Dealing with Yurgir and his retinue:

  • Lick the dead spider meat Wyll disapproves -2 (Comes point by point for each lick)
  • If you agreed to help Yurgir:
    • Suggest to search the temple for him Wyll disapproves -1
    • Speak to Nessa via Speak with Animals Speak with Animals and convince her that the orthon sold her to the party Wyll disapproves -1
    • OR, Playing as The Dark Urge The Dark Urge, tell Nessa you didn't think the displacer beasts were slaves. Then discuss her love to the orthon and finally say that love is a disease like any other Wyll disapproves -1

Near Pedestal of Reckoning and through Shar's trials:

  • When Shadowheart speaks of her need to go through the trials, agree to help her if you can Wyll disapproves -1
  • Speaking with Balthazar in his outpost, agree to clear the way for him Wyll disapproves -1

In the Shadowfell:

  • If you have defeated Balthazar, choose to kill Aylin Wyll disapproves -1
  • If Balthazar is present and not hostile to the party, let him take Aylin to Ketheric Wyll disapproves -1


Mind Flayer Colony

In the Necrotic Laboratory:

  • Talking to the Waking Mind, succeed the passive Insight check and choose to consume her mind Wyll disapproves -1
  • Talking to the Fresh Mind, tell them they will never wake again Wyll disapproves -1


After the final fight with Apostle of Myrkul

  • Playing as a Bard Bard, talking to Alfira and decline her proposal to play together for the tiefling kids Wyll disapproves -1

Talking to Aylin, if you let Balthazar take her from Shadowfell:

  • If Isobel died, tell aasimar you would betray her again on a whim Wyll disapproves -1

Speaking to Cerys:

  • Tell her you're glad they are safe, then say they are better off without Zevlor Wyll disapproves -1
    • OR Say "Good riddance" (i.e. to Zevlor) Wyll disapproves -1
  • Say people get paid for doing jobs Wyll disapproves -1 (A Rogue Rogue character has a unique line here)

Talking to Ide and Umi:

  • Tell any of them about Mol's eyepatch you have found down in the colony, and then:
    • Tell Ide that her friend is dead anyway Wyll disapproves -1
    • OR Inform Umi that Mol is dead Wyll disapproves -1

Talking to Halsin, if you still haven't helped him with lifting the curse, say the curse was always his burden, not yours Wyll disapproves -1

  • Speaking to Jaheira, refuse to recruit her Wyll disapproves -1

Speaking to Minthara:

  • When Minthara tells you she is going to kill Orin, mention the cult might need a new leadership afterwards Wyll disapproves -1
    • Then tell her you are with her Wyll disapproves -1 (A Rogue Rogue character will have an additional unique line)
  • OR Declare you will be the saviours of Baldur's Gate
    • Then agree with her that reshaping world would be glorious Wyll disapproves -1

Act Three[edit | edit source]

Ico knownSpells lvl 03.png Act 3 Spoilers! This section reveals details about the story of Baldur's Gate 3.

Rivington

Talking to Yenna, be rude to her:

  • Ask where did she last see her mum, then say her mother is probably dead. Wyll disapproves -1
  • OR Tell Yenna to get lost. Wyll disapproves -1

Dealing with Orin's guises:

  • If Orin is impersonating Gyldro Angleiron, say you would kill someone close to you without hesitation.Wyll disapproves -1

Note: When playing as Lae'zel origin, this option will have an unique formulation, but still take its place (line 4)

  • OR, Playing as The Dark Urge, say that you have already done it Wyll disapproves -1 (This option is available if you have killed either Isobel or your partner in Act Two on demand of your Urge)
  • If Orin is impersonating Fist Rowan, tell her that both sides need a lesson Wyll disapproves -1

Note: This line goes for the Custom origin (Tav). If playing as any other Origin, except Dark Urge, it might have unique formulation

    • OR, Playing as The Dark Urge, propose to kill and kill again Wyll disapproves -1

In the Angleiron's Cellar:

  • Talking to Wulbren, refuse to take the Runepowder Bomb but promise you'll destroy the Steel Watch Foundry your way. Wyll disapproves -1
    • OR Refuse, saying that his plan is too messy and you're out.Wyll disapproves -1
    • OR Refuse, saying that the real enemy is Gortash, not the Gondians, and you'll find another way Wyll disapproves -1

Circus of the Last Days:

  • At the entrance, convince Klaus to let you in, pretending to be a friend of Gortash's (class-based Deception check) Wyll disapproves -1
  • Dealing with Akabi, successfully catch him on rigging the wheel, but apologise and say you were mistaken Wyll disapproves -1
    • Playing as a Bard, spin the wheel again and try to distract the djinni, asking him about his adventures Wyll disapproves -1
  • Talking to Boney the mephit, say his wife Stoney is not your type Wyll disapproves -1
  • Talk to Lucretious after defeating false Dribbles, and when she asks you to find real clown, answer that you are expensive Wyll disapproves -1
  • Talking to Shadow-Whiskers with Speak with Animals Speak with Animals, note that her cage looks comfy. Wyll disapproves -1
    • Then tell her to murder whoever she wants OR say "Sure thing, pussycat".Wyll disapproves -1 (either option)
    • Without Speak with Animals Speak with Animals, choose the line "Kill them all, kitty". Wyll disapproves -1
  • Talking to Crimson, refuse to feed him via Speak with Animals Speak with Animals or mock him for being hungry (without the spell) Wyll disapproves -1 (either option)

Watching Dribbles's show:

  • Yell "Boo! Get off the stage!" Wyll disapproves -1
  • When false Dribbles asks for an assistant, choose to cross your arms and glare Wyll disapproves -1
    • OR Just answer "No." Wyll disapproves -1
    • Playing as a Warlock, if going on stage yourself, choose your class-based line as an explanation on why you're special Wyll disapproves -2

When passing Zethino's trial, choose answers:

    • First question: 'Public adoration' Wyll disapproves -1, OR 'The day he made a pact' Wyll disapproves -2
    • Second question: 'Himself' Wyll disapproves -2 OR 'Mizora' Wyll disapproves -2
    • Third question: 'Joining me' Wyll disapproves -1, OR 'Making a pact' Wyll disapproves -1, OR 'Sparing Karlach' Wyll disapproves -2 (if playing as Karlach, the latter option will run as 'Sparing me')

Elsewhere in Rivington:

  • Stand for Saer Grotpoll protesting against refugees, saying "Out with these interlopers!" Wyll disapproves -1
  • Playing as The Dark Urge, offer Arfur Gregorio to chase the refugees out for free and explain that you just enjoy brutalizing the poor Wyll disapproves -1
  • Leave Scratch with Angry Mar'hyah. Wyll disapproves -1
  • If you let Angry Mar'hyah take Scratch back, speak to him and ask to be a good boy Wyll disapproves -1
    • OR Tell him to stop whining Wyll disapproves -1
  • Talk to Fist Broadhorn inside the barn and say you were just looking for anything worth stealing Wyll disapproves -1
  • In the smugglers' cave, defeat Caïros and his thugs, and if Farlin survived, tell her that you were happy to help and ask who did you just kill. Wyll disapproves -1
  • Playing as Astarion origin, at the Gur Camp tell Ulma you won't sacfirice yourself for her cause Wyll disapproves -1
    • OR Attack Ulma. Wyll disapproves -1

Wyrm's Crossing

Sharess' Caress

  • Agree to try Hoots Hooligan's special hooch Wyll disapproves -1
  • At Sharess' Caress, point out how Sorn Orlith and Nym Orlith look alike, and then call them "delicious". Wyll disapproves -1
  • When trying to hire both Sorn Orlith and Nym Orlith, and Wyll declines, ask if he had to spoil the fun. Wyll disapproves -1 (This option appears only if you're partnered with the warlock)
    • Choose to proceed with any of the twins when Wyll declines their offer Wyll disapproves -8 (if you're partnered with him)
    • Choose to proceed with any of the twins when any other partner declines their offer Wyll disapproves -1 (if you're partnered with any other companion)
  • Tell Sauceman Chorizo that you can show him pleasures his husband never could. Wyll disapproves -1
  • Sign the contract with Raphael Wyll disapproves -2

Wyrm's Rock Fortress

    • Trying to get access into Wyrm's Rock Fortress, choose to leave when Blaze Elin stops you Wyll disapproves -1

At the Flaming Fist barracks:

When you spot Fist Reynash trying to open a chest:

  • Intimidate OR blackmail him into giving you his stash Wyll disapproves -1 (either option)
    • OR Fail the Intimidation check to make him surrender his stash Wyll disapproves -1 (makes him hostile)
    • OR Attack Reynash straightaway Wyll disapproves -1
  • Speaking to Manip Bakshi afterwards (regardless of whether you succeeded a check to discover Reynash's thievery or not), let him arrest you Wyll disapproves -1
    • OR Attack him straightaway or after speaking with him Wyll disapproves -1

At the Audience Hall:

  • Speaking to Lord Amber's Bodyguard and attendants of Lady Durinbold and Lord Shattershield about the Steel Watch, say that you couldn't feel safer Wyll disapproves -1
    • OR, Playing as a Drow or a Half-Orc, say that you feel safer than with some Wyll disapproves -1
  • Playing as The Dark Urge, when Gortash explains your previous dealings:
    • Say that you'll make Orin pay for taking your place Wyll disapproves -1
    • OR Reply that you don't remember a thing, but the plan sounds brilliant Wyll disapproves -1
  • Refuse to make an alliance with Gortash and then threaten to "end this here" Wyll disapproves -5 (Immediately starts a combat with Gortash and all the guards and Steel Watchers)
    • OR, Playing as The Dark Urge, say that you'll possess both the brain and the crown and won't share Wyll disapproves -1
  • Agree to witness the ceremony of Gortash's ordain, saying "I'd never dream of missing it" Wyll disapproves -1
  • At the climax of the ordaining ceremony, prepare to object, and then do declare that Gortash and Ravengard are with the Absolute Wyll disapproves -5 (Immediately starts a combat with Gortash and all the guards and Steel Watchers)
  • Speaking to Gortash after killing Orin, surrender two your Netherstones to him Wyll disapproves -1
    • OR Say you two can be allies, but you'll keep Ketheric's and Orin's stones Wyll disapproves -1

In the Wyrm's Rock Prison:

  • Talking to Counsellor Florrick, when she sinks into despair, say you don't need her Wyll disapproves -1
    • OR, Convince Florrick to get her bearing, then refuse to help her escape Wyll disapproves -10

Lower City

At the Basilisk Gate Barracks:

  • Talking to Fist Murphy, ask why he is standing on one leg, and then:
    • Pretend to push him off his balance Wyll disapproves -1
    • OR, Playing as a Barbarian Barbarian, tell him to prove Liara Portyr he is not a weakling Wyll disapproves -1
  • Playing as a Fighter Fighter, talk to Gauntlet Thunder about proper punishment for two soldiers who screwed up, and tell her to let it slide, just for once Wyll disapproves -1

Speaking to Liara Portyr and Lora Bergauz:

  • Call Liara a typical Fist who never listens Wyll disapproves -2
  • Propose to help Lora find her daughter for a certain price Wyll disapproves -1
  • If you already know that Vanra died, tell this to Lora, adding it's no matter she believes you or not Wyll disapproves -1


At The Blushing Mermaid:

  • When talking to the hag masking as Captain Grisly, inquire her about Vanra, and then ask how do you know she's not lying Wyll disapproves -1
  • When looking for a decision, playing as a Vengeance Paladin Vengeance Paladin, say the punishment is in order Wyll disapproves -1
    • OR, Playing as a The Dark Urge The Dark Urge, mention that killing Lora sounds like the best way Wyll disapproves -1
  • When the hag offers you money for killing Lora, agree to do it Wyll disapproves -1
  • After Auntie Ethel reveals herself and confesses that she actually ate Vanra, call her a monster, and then:
    • Say you'll leave now Wyll disapproves -1
    • OR Say "That’s so evil, even I’m impressed." Wyll disapproves -1
  • When Ethel offers you to let her go in exchange of being an ally in your crusade, agree to have a deal Wyll disapproves -2 (An Oathbreaker Paladin Oathbreaker Paladin character will have a unique line here)

Other patrons:

  • Speaking to Zena, tell her that if a child was in this dump, they deserve to be 'nabbed' Wyll disapproves -1


At the Old Garlow's Place:

First time visiting the place:

  • If you found the group without reading any of their posters, taunt Adrielle, saying you will "EAT THEIR SOULS, RAAAGH" Wyll disapproves -1
  • After the Hag Survivors attacked the party, tell Hydrangea Wubb that all you care about is killing the hag Wyll disapproves -1
    • OR Say you are not getting mixed up in this Wyll disapproves -1

Note: Hydrangea will be present only if you knocked her out (as the Mask of Regret) in the Overgrown Tunnel AND killed the hag in Act One

Dealing with hexed Mayrina:

  • Speaking to Mayrina in the sheep form via Speak with Animals Speak with Animals:
    • Tell her to SPIT IT OUT Wyll disapproves -1
    • OR Call her condition hilarious Wyll disapproves -1
  • Talking to Mayrina without Speak with Animals Speak with Animals, ask how did she get herself turned into a sheep Wyll disapproves -1
  • Talking to Adrielle, say her that if they have pissed off a hag, they're screwed Wyll disapproves -1
  • Talking to Kled, say Mayrina is sour, not sweet Wyll disapproves -1

After removing the hex and killing Jatlo:

  • Speaking to Mayrina, wonder why has she been still dragging this corpse around Wyll disapproves -1
  • Tell Mayrina you're helping her for the last time Wyll disapproves -1
    • OR Say they will have to deal with this themselves Wyll disapproves -1
  • Talking to Kled, say you aren't getting mixed up in this Wyll disapproves -1
    • OR Say that Mayrina can be very annoying Wyll disapproves -1
  • Talking to Adrielle, tell her to get out there and kill the hag, not act like cowards Wyll disapproves -1
    • OR Say you are not getting mixed up in this Wyll disapproves -1
    • OR Tell her that her actions were moronic and she endangered everyone Wyll disapproves -1
  • After Adrielle says she has discovered an ultimate way to kill a hag, say the hag is their problem Wyll disapproves -1

If you have met Auntie Ethel, but haven’t dealt with her yet:

  • After telling Mayrina that Auntie Ethel is back, tell her to just let Connor die Wyll disapproves -1

If you have killed Ethel:

  • Talking with Mayrina, tell her you killed Ethel and expect a reward Wyll disapproves -1
  • If you haven't raised Connor from dead in Act One, tell Mayrina that you prefer thank-yous of a coin variety Wyll disapproves -1


At the Baldur's Mouth and dealing with its employees:

  • Talking to News Hawker Luan at X: 122 Y: -69, tell him that his salesmanship is terrible Wyll disapproves -1
    • Then say you don't care about he's only six Wyll disapproves -1


At the Flymm Cargo:


  • At the Flaming Fist cordon near the Upper City gate, when the Emperor warns you about becoming a thrall, say you don't care, let's go through Wyll disapproves -1

Note: This dialogue will occur if you come close to the gate without having all three Netherstones


In Cazador's Dungeon:

  • Talk to Sebastian and say you have no intention of freeing a bunch of ravenous spawn Wyll disapproves -1


At Devil's Fee:

  • After returning from the House of Hope, refuse to give Helsik the promised item, saying that you have just killed a devil in his own home Wyll disapproves -1


At the Elfsong Tavern:

  • Meeting Lakrissa in the tavern hall, spur her to work instead of talking Wyll disapproves -1
  • Speaking to Alfira and Lakrissa on the tavern's roof, tell Lakrissa to get back to work, or you will tell Alan about it Wyll disapproves -1
    • Say you are shocked that Alfira hasn't been arrested for making noise Wyll disapproves -1
  • Speaking to Harvard Willoughby, agree to participate in Laff Riot, and then, in first round:
    • Joke about 'Dwarf and bulette' Wyll disapproves -1
  • In the third round:
    • Joke about the Dead Three Wyll disapproves -1
    • Joke about 'Mind flayer and duergar' Wyll disapproves -1
  • Talking to Dez Kanshaw, when he tells you about the job offered to his son by Three-Piece:
  • Playing as a Rogue Rogue, say that The Guild always has a lookout for talents Wyll disapproves -1
  • Speaking to Dame Guisarme, say the Flaming Fist are good only to handling riots Wyll disapproves -1


Talking to Golbraith Stredivas:

  • Say that mind flayers are dangerous, and then tell him to leave the city Wyll disapproves -1
    • OR Tell Golbraith that he should be fighting, hot hiding Wyll disapproves -1

Talking to Big Huido at the docks:

    • Succeed the DC 15 Deception check to pretend a Guild representative, then say you'll just loot his corpse instead Wyll disapproves -1
  • OR Intimidate him into surrendering the Guild shipment, then Intimidate him again to turn out his pockets, too Wyll disapproves -1 (Barbarian Barbarian and Rogue Rogue characters will have unique lines here)
  • OR Ask him what if you just kill him and take everything Wyll disapproves -1


At Highberry's Home:

  • If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell Roger and Cora Highberry you hope they enjoy it Wyll disapproves -1

Note: This option requires a passive DC 18 Medicine check, or DC 10 Perception check for a Barbarian Barbarian character


At the House of Grief:

  • In front of House of Grief, deceive Arves into giving you money (with or without using Detect Thoughts Detect Thoughts on him first) Wyll disapproves -1

Note: Both options require DC 20 Deception check


The Graveyard:

  • Speaking to Gothric Rillyn, say that burying alive is an apt punishment for thievery Wyll disapproves -1

Dealing with Bugthimble at the "M.Kurwin" grave:

  • Ask whether he was buried here, and then pay him the "fee" he demands Wyll disapproves -1

Dealing with Nina Dortmell and Mortarch Gracie Scyre:

  • Speaking with Nina for the first time, ask who she wants to raise, then help her by any means or by using any available class-based options Wyll disapproves -1
  • Report Nina's attempts to Mortarch Gracie Scyre and then:
    • OR Advise the girl to practice for a decade, then try again Wyll disapproves -1
    • OR, Playing as The Dark Urge The Dark Urge, offer Nina to join her brother instead of raising him Wyll disapproves -1

Talking to Valmorba:

  • Playing as The Dark Urge The Dark Urge, tell her there's usually not much left once you're done with the body Wyll disapproves -1
  • Speaking to Anita and Elias Fischer, suggest a "much cheaper" solution to their problem Wyll disapproves -1
  • Speaking to Maude, ask what use do the dead have with flowers Wyll disapproves -1


In the Abandoned Cistern:


At the Murder Tribunal:

  • Speaking with Sarevok Anchev, offer either Jaheira or Minsc, or both as a sacrifice to the Tribunal Wyll disapproves -5
  • Being judged, say you’ve ended your victim and then cut off their hand Wyll disapproves -1
    • OR Say you killed them with a smile on your face and pleasure in your heart Wyll disapproves -1
    • OR Say you killed them slowly and painfully Wyll disapproves -1

Note: All these options bring approval only if the victim is indeed your kill. Successful Deception rolls on corresponding options do not give approval points

  • Agree to sacrifice Valeria in Bhaal’s name, on Sarevok’s order Wyll disapproves -1

Note: The Dark Urge The Dark Urge characters will have four different options in this dialogue, all bringing same amount of points


In the Lady Jannath's Estate:
If Oskar Fevras was saved in Act One and the estate is now haunted:


In the Heapside Prison:


  • Meeting Olfaith Olumssdottir for the first time, ask him what you must do to become an avatar of slaughter Wyll disapproves -1


At the Facemaker's Boutique:

Note: This option is available if you have found and read at least one copy of Dolor’s list of victims

  • Choose to stay in the shadows and watch Dolor killing Figaro Wyll disapproves -1 (Requires DC 15 Stealth check; a Rogue Rogue character will have a unique line here)

Talking to Devella Fountainhead:

  • Playing as The Dark Urge The Dark Urge, tell Devella you are here to sacrifice her Wyll disapproves -1
    • OR, If you have saved her from Dolor, say you did it only to kill her yourself Wyll disapproves -1 (Makes Devella and any nearby Flaming Fist hostile to the party)

In the Lower City Sewers, talking to Lorna Esthelian:

  • Tell her that her boyfriend will show up eventually Wyll disapproves -1

At the Sorcerous Sundries
Talking to Aradin near the entrance:

  • If you let slip to Aradin that you’ve found the Nightsong, tell him that she is in your camp Wyll disapproves -1

Talking to Lorroakan before resolving Dame Aylin’s fate:

  • Tell Lorroakan you might hand the Nightsong over for a right price Wyll disapproves -1
    • OR Say you know where she is and might be willing to tell him, too Wyll disapproves -1

Facing Lorroakan along with Dame Aylin:

  • Tell Aylin that things will be easier if she goes quietly Wyll disapproves -1
    • OR Tell Lorroakan that he can have the aasimar, but you’re expecting a fine reward in return Wyll disapproves -1

At the Sorcerous Vault:

  • Speaking to Yafeu once he's escaped the Peculiar lamp:
    • Say you didn't like your 'master' anyway Wyll disapproves -1
    • Ask the djinni for some gold Wyll disapproves -1


In the Stormshore Tabernacle:

  • Seek power from Lolth Lolth, Shar Shar or any other god of greed and darkness Wyll disapproves -1


At the Society of Brilliance Lodge:

Talking to Havkelaag:

  • Sell him the Githyanki Egg that you have obtained in the Creche Y'llek Wyll disapproves -1
    • OR Donate it for free when Havkelaag says he hasn’t got any money Wyll disapproves -1

Speaking to Omeluum after you have rescued it from the Iron Throne:

  • If you failed to save Ulder Ravengard, say the Duke meant nothing to you Wyll disapproves -5
  • If you have failed to save the majority of Gondian prisoners, say they meant nothing to you Wyll disapproves -1
  • If the rest of the Lodge members had been massacred while Omeluum was imprisoned, tell it you came to finish the job Wyll disapproves -1 (Omeluum becomes hostile to the party)


At the Steel Watch Foundry

Talking to Zanner Toobin once you have reached the laboratory wing:

  • When Toobin says that Gondians are being subjugated through the collars, say that killing them all would be a good thing Wyll disapproves -1
    • OR Say it is selfish to value their families more than an entire city Wyll disapproves -1

Resolving the conflict between the Gondians and Ironhands after razing down the Foundry:

  • Side with Wulbren and Ironhands and tell Toobin they have to die for the city OR tell Toobin that the gnomes came for him Wyll disapproves -1 (either option)

Talking to Barcus Wroot after resolving the conflict:

  • If you have sided with Wulbren Bongle:
    • Tell Barcus that there was no other way Wyll disapproves -1
    • OR Ask whether he wants to die, too Wyll disapproves -1
  • If you killed both Gondians and Ironhands:
    • Tell Barcus you did what you could Wyll disapproves -1
    • OR Say that it is for the best if no one of them takes Baldur’s Gate Wyll disapproves -1
  • If you convinced both factions to make peace:
    • Say he should have killed Wulbren Wyll disapproves -1


In the House of Hope
Speaking to Hope’s spirit upon arriving to the House:

  • When her projection flickers, say the last thing you needed was a mad apparition Wyll disapproves -1
    • OR Continue the dialogue, then tell her she’s mad Wyll disapproves -1
  • When she says she needs you to ask a single question, answer you won’t tell her anything Wyll disapproves -1

Speaking to Hope’s spirit in front of the Archive:

  • Say she is as helpful as a blunt dagger Wyll disapproves -1
  • After freeing Hope from her chains, say you barely stand to look at her Wyll disapproves -1

In the Boudoir:

  • Undress for Haarlep Wyll disapproves -1
  • Tell the incubus you have always dreamt to sleep with Raphael Wyll disapproves -1
  • Tell the incubus they can have your body, but not your mind Wyll disapproves -1
    • Vow your body to Haarlep Wyll disapproves -1
  • When Raphael comes to prevent you from leaving his yield, ask him to let you leave Wyll disapproves -1


The Bhaal Temple

Talking to Orin:

  • Tell her that you’re not interested in abducted companion’s fate Wyll disapproves -5
  • OR Tell her you won’t stop her to kill the abductee Wyll disapproves -5
  • Tell Orin that her vision of the fate of Baldur’s Gate is exquisite Wyll disapproves -1

Speaking to Avatar of Bhaal after defeating Orin:

  • Accept your Father’s gift and blessings Wyll disapproves -5

Note: This option is available to The Dark Urge The Dark Urge characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same
Note 2: After the dialogue with the Avatar of Bhaal ends, if Jaheira and/or Minsc are in the party, the dialogue with them starts immediately. Throughout it, Wyll Wyll disapproves -∞ leaves the party and becomes hostile. [Needs Verification]

Camp/Conversation

  • Successfully persuade Wyll that there are better ways to help the Sword Coast than hunting Mizora Wyll disapproves -10
  • Have sex with Mizora Wyll disapproves -5

Bugs[edit | edit source]

  • From Patch #7 up to Hotfix #28, Wyll would use his negative greetings regardless of approval.