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Wyll/Approval: Difference between revisions
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| image = Portrait Wyll.png | | image = Portrait Wyll.png | ||
}} | }} | ||
{{Party interactions}} | {{Party interactions}} | ||
{{Companion tab}} | {{Companion tab}} | ||
'''Wyll''' | '''Wyll''' approves acts of heroism and defending the innocent. | ||
Wyll | He '''likes''' expressing courage and calling upon rightful vengeance in the name of wronged and downthrodden. Wyll appreciates being constant to purpose and favors when the player doesn't hesitate to engage in a fight if justice demands so. Lastly, he approves the player's positive opinion of his career as a Blade of Frontiers and appreciates understanding of his complex feelings towards his warlock pact. | ||
Wyll '''disapproves''' villainous acts like killing the innocent or defenseless, or refusing to save the abused. He dislikes dishonesty and cruelty towards others. Being a noble born, he despises any unjustice and attempts of gaining profit through deception. Wyll doesn't appreciate helping any evil to sneak into the world, or letting the grief thrive. Finally, he doesn't look good onto any crimes or countering the official authorities. | |||
The actions and choices listed on this page will raise or lower [[Wyll]]'s [[Approval]]. | The actions and choices listed on this page will raise or lower [[Wyll]]'s [[Approval]]. | ||
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As a Companion character, the interactions listed below will cause [[Wyll]] to gain approval. | As a Companion character, the interactions listed below will cause [[Wyll]] to gain approval. | ||
=== Act One === | === Act One === | ||
'''[[Ravaged Beach]]''' | '''[[Ravaged Beach]]''' | ||
* When talking to the corpse of the [[Abducted Nobleman]] in the Crashed Nautiloid ship via | * When talking to the corpse of the [[Abducted Nobleman]] in the Crashed Nautiloid ship via {{SAI|Speak with Dead}}: | ||
** Playing as a {{Class|Bard}}, ask if he wants you to write his story {{Approval|Wyll|+1}} | ** Playing as a {{Class|Bard}}, ask if he wants you to write his story {{Approval|Wyll|+1}} | ||
** Playing as a {{Class|Cleric}} or {{Class|Paladin}}, ask if he would like rites to be performed on his body {{Approval|Wyll|+1}} | ** Playing as a {{Class|Cleric}} or {{Class|Paladin}}, ask if he would like rites to be performed on his body {{Approval|Wyll|+1}} | ||
** Playing as a {{Class|Ranger}} or {{Class|Druid}}, ask if he wants to be buried {{Approval|Wyll|+1}} | ** Playing as a {{Class|Ranger}} or {{Class|Druid}}, ask if he wants to be buried {{Approval|Wyll|+1}} | ||
* Demand more than apologies from [[Astarion]] after the spawn attacks you {{Approval|Wyll|+1}} | * Demand more than apologies from [[Astarion]] after the spawn attacks you {{Approval|Wyll|+1}} | ||
* Use | * Use {{Skill|Animal Handling}} to calm the Scared Boar found near Astarion's pod {{Approval|Wyll|+1}} | ||
** OR Tell it that you won't hurt it via | ** OR Tell it that you won't hurt it via {{SAI|Speak with Animals}} {{Approval|Wyll|+1}} | ||
* | * Pull [[Gale]] out of disturbed waypoint sigil {{Approval|Wyll|+1}} | ||
<small>'''''Note:''' The recruitment itself does not give an additional approval point''</small> | |||
'''[[Roadside Cliffs]]''' | '''[[Roadside Cliffs]]''' | ||
* Convince the tieflings holding [[Lae'zel]] to leave (using | * Convince the tieflings holding [[Lae'zel]] to leave (using {{Skill|Deception}}, {{Skill|Persuasion}} or {{Skill|Intimidation}} lines or unique {{Class|Bard}}, {{Class|Monk}}, {{Class|Paladin}}, {{Race|Drow}}, {{Race|Githyanki}} options). {{Approval|Wyll|+1}} | ||
* Speaking to [[Gimblebock]] near [[Chapel Entrance]], choose | * Speaking to [[Gimblebock]] near [[Chapel Entrance]], choose to attack him {{Approval|Wyll|+1}} | ||
** OR Resolve the encounter without violence {{Approval|Wyll|+1}} | ** OR Resolve the encounter without violence {{Approval|Wyll|+1}} | ||
'''[[Emerald Grove]] | |||
* Convince [[Aradin Beno|Aradin]] and [[Zevlor]] to stop arguing without punching either of them (using | '''[[Emerald Grove]]'''<br> | ||
** OR Take a swing at Aradin during his argument with | ''In [[The Hollow]]:'' | ||
* Promise | * Convince [[Aradin Beno|Aradin]] and [[Zevlor]] to stop arguing without punching either of them (using {{Skill|Persuasion}} or {{Skill|Intimidation}}) {{Approval|Wyll|+1}} | ||
** OR Take a swing at Aradin during his argument with Zevlor {{Approval|Wyll|+1}} | |||
* Promise Zevlor you will talk to [[Kagha]] about stopping the ritual {{Approval|Wyll|+5}} ''(either after the scene at the entrance or in his cave)'' | |||
* Tell [[Arka]] to seek vengeance and spill some goblin blood over [[Kanon|Kanon's]] death {{Approval|Wyll|+1}} {{verify}} | * Tell [[Arka]] to seek vengeance and spill some goblin blood over [[Kanon|Kanon's]] death {{Approval|Wyll|+1}} {{verify}} | ||
* Assist [[Guex]] in training (using | * Recruiting Wyll in the Hollow, propose to hunt the devil (i.e. [[Karlach]]) together {{Approval|Wyll|+5}} | ||
** Tell | * Assist [[Guex]] in training (using {{Skill|Athletics}}, {{Skill|Insight}}, {{SAI|Detect Thoughts}} or unique {{Race|Githyanki}}, {{Class|Barbarian}}, {{Class|Monk}} lines) {{Approval|Wyll|+1}} | ||
* Order [[Lae'zel]] to stand down when talking to [[Zorru]] {{Approval|Wyll|+1}} | ** Tell Guex not to shout out his moves after helping him train {{Approval|Wyll|+1}} | ||
* Order [[Lae'zel]] to stand down when talking to [[Zorru]] {{Approval|Wyll|+1}} ''(does not bring approval for {{Background|Haunted One|The Dark Urge}} characters)'' | |||
* Playing as a {{Class|Paladin}}, {{Class|Druid}}, {{Class|Cleric}} or {{Class|Bard}}, offer [[Pandirna]] to heal her (for free) {{Approval|Wyll|+1}} | * Playing as a {{Class|Paladin}}, {{Class|Druid}}, {{Class|Cleric}} or {{Class|Bard}}, offer [[Pandirna]] to heal her (for free) {{Approval|Wyll|+1}} | ||
* Playing as a {{Class|Cleric}} of | * Playing as a {{Class|Cleric}} of {{Deity|Tempus}} and after talking to Aradin, tell [[Remira]] that [[Liam]] earned a place in Warriors' Rest {{Approval|Wyll|+1}} | ||
* Let | * Let Arka shoot [[Sazza]] {{Approval|Wyll|+1}} | ||
* Talk with [[Rolan]] about his wizard master [[Lorroakan]] and agree to set up an introduction {{Approval|Wyll|+1}} ''(works if [[Gale]] '''is''' in your party)'' | * Talk with [[Rolan]] about his wizard master [[Lorroakan]] and agree to set up an introduction {{Approval|Wyll|+1}} ''(works if [[Gale]] '''is''' in your party)'' | ||
* While talking to/trading with [[Mattis]], catch [[Silfy]] trying to pickpocket you ''(passive {{Skill|Perception}} check)'', and tell her to relax (either straightaway or after successful {{Skill|Insight}} check) {{Approval|Wyll|+1}} | |||
* While talking to/trading with [[Mattis]], catch [[Silfy]] trying to pickpocket you ''(passive {{ | |||
* In the confrontation with [[Barth]] about the locket, stand for [[Meli]] {{Approval|Wyll|+1}} | * In the confrontation with [[Barth]] about the locket, stand for [[Meli]] {{Approval|Wyll|+1}} | ||
''In the [[Sacred Pool]] and druid caves:'' | ''In the [[Sacred Pool]] and druid caves:'' | ||
* Tell | * Tell [[Komira]] that the druids are overreacting and you'll speak with them {{Approval|Wyll|+1}} | ||
* Persuade | * Persuade Kagha to free [[Arabella]] {{Approval|Wyll|+5}} | ||
* After resolving | * After resolving Arabella's fate, talk to Kagha and call her a monster OR Accuse her of killing the child in cold blood {{Approval|Wyll|+1}} ''(either option)'' | ||
** OR, Playing as a {{Race|Drow}}, say you don't threaten/kill children {{Approval|Wyll|+1}} | ** OR, Playing as a {{Race|Drow}}, say you don't threaten/kill children {{Approval|Wyll|+1}} | ||
* If Arabella died, talk to Wyll and say that no child deserves such a violent fate OR That you have to break the news to her parents {{Approval|Wyll|+3}} ''(either option)'' | |||
* Convince Kagha to fight against the [[Shadow Druids]] (if uncovered her conspiring with them) {{Approval|Wyll|+1}} | * Convince Kagha to fight against the [[Shadow Druids]] (if uncovered her conspiring with them) {{Approval|Wyll|+1}} | ||
** OR Choose to attack | ** OR Choose to attack Kagha instead of persuading her {{Approval|Wyll|+1}} | ||
* Attack | <small>'''''Note: ''' Gives approval regardless of whether you've been successful convincing her to go against Shadow Druids or not''</small> | ||
* Tell [[Silver]] the wolf you just wanted to give them your scent (using | * Attack Kagha after speaking to Zevlor second time (about her demands) {{Approval|Wyll|+1}} | ||
** OR, playing as a {{Class|Ranger}} or {{Class|Druid}}, sit with | * Tell [[Silver]] the wolf you just wanted to give them your scent (using {{SAI|Speak with Animals}}) {{Approval|Wyll|+1}} | ||
* Agree to kill the goblin horde's leaders for | ** OR, playing as a {{Class|Ranger}} or {{Class|Druid}}, sit with Silver (without this spell) {{Approval|Wyll|+1}} | ||
* Agree to kill the goblin horde's leaders for Zevlor {{Approval|Wyll|+5}} | |||
* Help [[Alfira]] finish her song {{Approval|Wyll|+1}} | * Help [[Alfira]] finish her song {{Approval|Wyll|+1}} | ||
* If you are confronted about stealing the [[Idol of Silvanus]] return the idol and apologise {{Approval|Wyll|+1}} | * If you are confronted about stealing the [[Idol of Silvanus]], return the idol and apologise {{Approval|Wyll|+1}} | ||
''While the Emerald Grove is preparing for the goblin attack:'' | ''While the Emerald Grove is preparing for the goblin attack:'' | ||
* Convince [[Memnos]] to join the fight against the goblins {{Approval|Wyll|+1}} | * Convince [[Memnos]] to join the fight against the goblins {{Approval|Wyll|+1}} | ||
* Tell [[Lakrissa]] to buy you a drink to be even {{Approval|Wyll|+1}} | |||
<small>'''''Note: ''' This point may be earned either before attack or after defeating goblins''</small> | |||
* Tell [[Pandirna]] that they have something to fight ''for'' {{Approval|Wyll|+1}} | * Tell [[Pandirna]] that they have something to fight ''for'' {{Approval|Wyll|+1}} | ||
* Refuse to open the gate for [[Minthara]] {{Approval|Wyll|+5}} | * Refuse to open the gate for [[Minthara]] {{Approval|Wyll|+5}} | ||
* Successfully defend the Grove and then talk to | * Successfully defend the Grove and then talk to Zevlor {{Approval|Wyll|+15}} | ||
'''[[Owlbear Nest]]''' | '''[[Forest]] & [[Owlbear Nest]]''' | ||
* Spare the [[Owlbear Cub]] after killing the | * Tell [[Scratch]] to follow your scent to the camp, using {{SAI|Speak with Animals}} {{Approval|Wyll|+1}} | ||
* Playing as a {{Class|Cleric}} of {{Deity|Helm}}, {{Deity|Ilmater}}, {{Deity|Oghma}}, {{Deity|Selûne}}, {{Deity|Tempus}} or {{Deity|Tyr}}, say a prayer over the corpses near the bridge to [[Blighted Village]], while talking to Aradin there {{Approval|Wyll|+1}} | |||
<small>'''''Note:''' This scene appears only if Aradin has previously left the grove'' </small> | |||
* Spare the [[Owlbear Cub]] after killing the Mother [[Owlbear]] {{Approval|Wyll|+1}} | |||
'''[[Sunlit Wetlands]]/[[Putrid Bog]]''' | '''[[Sunlit Wetlands]]/[[Putrid Bog]]''' | ||
* When find [[Demir]] and [[Johl]] arguing with [[Auntie Ethel]], tell them all to calm down, and then choose to defend | * When find [[Demir]] and [[Johl]] arguing with [[Auntie Ethel]], tell them all to calm down, and then choose to defend Ethel {{Approval|Wyll|+1}} | ||
** While talking to | ** While talking to brothers after Ethel disappears, offer to help them find their sister {{Approval|Wyll|+1}} | ||
* When talking to | * When talking to Auntie Ethel and [[Mayrina]] at the [[Riverside Teahouse]]: | ||
** Don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" {{Approval|Wyll|+1}} | ** Don't let Ethel steer the conversation away, and finally say that "This woman is clearly in trouble" {{Approval|Wyll|+1}} | ||
** OR tell | ** OR tell Mayrina straightaway that Demir and Johl were killed (either by you or Ethel) {{Approval|Wyll|+1}} | ||
* When | ''In the [[Overgrown Tunnel]]:'' | ||
* | * When Auntie Ethel surrenders, answer that the best solution is a dead hag. {{Approval|Wyll|+1}} | ||
* Resurrect [[Connor Vinderblad]], and then hand | * Refuse to take Mayrina's locket as a reward for saving her {{Approval|Wyll|+1}} | ||
** OR Attack | * Resurrect [[Connor Vinderblad]], and then hand Mayrina the [[Bitter Divorce]] wand OR Leave keeping the wand to yourself {{Approval|Wyll|+1}} ''(either option)'' | ||
** OR Attack Connor {{Approval|Wyll|+1}} | |||
'''[[Blighted Village]]''' | '''[[Blighted Village]]''' | ||
* Gain entrance to the village by | * Gain entrance to the village by {{Skill|Intimidation|intimidating}} the the goblin guard at the southern gate {{Approval|Wyll|+1}} | ||
* Attack [[Fezzerk]] and his gang {{Approval|Wyll|+5}} | * Attack [[Fezzerk]] and his gang near the windmill {{Approval|Wyll|+5}} | ||
** Deliver the final blow to [[Fezzerk]] when | ** Deliver the final blow to [[Fezzerk]] when he surrenders {{Approval|Wyll|+5}} | ||
** Untie [[Barcus Wroot]] off the windmill wing and tell him that he owes you nothing {{Approval|Wyll|+1}} | ** Untie [[Barcus Wroot]] off the windmill wing and tell him that he owes you nothing {{Approval|Wyll|+1}} | ||
* Drop and prepare to destroy the [[Necromancy of Thay]] in the [[Apothecary's Cellar]] {{Approval|Wyll|+1}} | * Drop and prepare to destroy the [[Necromancy of Thay]] in the [[Apothecary's Cellar]] {{Approval|Wyll|+1}} | ||
'''[[Goblin Camp]]'''<br> | |||
''At the front gate:'' | ''At the front gate:'' | ||
* Fling worg dung at [[Sentinel Olak]] {{Approval|Wyll|+1}} ''(requires {{ | * Fling worg dung at [[Sentinel Olak]] {{Approval|Wyll|+1}} ''(requires {{Skill|Athletics}} check and triggers a fight with gate guards)'' | ||
** If failed the check, wink and fling dung at all other guards {{Approval|Wyll|+1}} ''(triggers a fight, too)'' | ** If failed the check, wink and fling dung at all other guards {{Approval|Wyll|+1}} ''(triggers a fight, too)''<br> | ||
''At the outer camp:'' | ''At the outer camp:'' | ||
* Invite the [[Owlbear Cub]] to your camp {{Approval|Wyll|+1}} ''(if you spared him earlier at the [[Owlbear Nest|his nest]])'' | * Invite the [[Owlbear Cub]] to your camp {{Approval|Wyll|+1}} ''(if you spared him earlier at the [[Owlbear Nest|his nest]])'' | ||
** Then speak to [[Krolla]] and convince her to let the cub go with you, using any check-based option {{Approval|Wyll|+1}} | ** Then speak to [[Krolla]] and convince her to let the cub go with you, using any check-based option {{Approval|Wyll|+1}} | ||
''Talking with [[Crusher]]:'' | ''Talking with [[Crusher]]:'' | ||
* Successfully use | * Successfully use {{SAI|Detect Thoughts}} on him and say you'll let his boss know of his plans {{Approval|Wyll|+1}} | ||
* Make Crusher kneel and kiss your foot instead, using | * Make Crusher kneel and kiss your foot instead, using {{Skill|Intimidation}} OR [[Illithid]] powers {{Approval|Wyll|+1}} ''(either option)'' | ||
* If Crusher starts a fight, make him kiss your foot after defeating him. {{Approval|Wyll|+1}} | * If Crusher starts a fight, make him kiss your foot after defeating him. {{Approval|Wyll|+1}} | ||
** After Crusher begs for mercy, finish him | ** After Crusher begs for mercy, finish him {{Approval|Wyll|+1}} ''(makes the whole camp hostile)'' | ||
''In the [[Shattered Sanctum]]:'' | ''In the [[Shattered Sanctum]]:'' | ||
* If [[Trinzas|Warrior Trinzas]] questions you about the ruckus, tell her | * If [[Trinzas|Warrior Trinzas]] questions you about the ruckus, tell her that it was the sound of her friends dying {{Approval|Wyll|+1}} | ||
* Pick a fight with [[Gut|Priestess Gut]] in the throne room {{Approval|Wyll|+1}} OR in her chambers {{Approval|Wyll|+5}} | * Pick a fight with [[Gut|Priestess Gut]] in the throne room {{Approval|Wyll|+1}} OR in her chambers {{Approval|Wyll|+5}} | ||
* Attack [[Dror Ragzlin]], straightaway or after interrogating the dead illithid {{Approval|Wyll|+5}} | * Attack [[Dror Ragzlin]], straightaway or after interrogating the dead illithid {{Approval|Wyll|+5}} | ||
* Tell [[Minthara]] that [[Sazza]] was too stupid to understand you prior {{Approval|Wyll|+1}} | * Tell [[Minthara]] that [[Sazza]] was too stupid to understand you prior {{Approval|Wyll|+1}} | ||
** OR, Playing as a {{Race|Lolth-Sworn Drow}}, tell Sazza she should have seen a superior in you at once {{Approval|Wyll|+1}} | ** OR, Playing as a {{Race|Lolth-Sworn Drow}}, tell Sazza she should have seen a superior in you at once {{Approval|Wyll|+1}} | ||
<small>'''''Note:''' Sazza must be freed from the cage in Emerald Grove''</small> | |||
* Tell | * Tell Minthara that the prisoner escaped and pass an {{Ability|Intelligence}} check to withhold the grove location {{Approval|Wyll|+1}} | ||
** OR, Tell her that [[Liam]] told you everything and pass the | ** OR, Tell her that [[Liam]] told you everything and pass the {{Skill|Deception}} check {{Approval|Wyll|+5}} | ||
<small>'''''Note:''' These options are available only if you spoke to Minthara '''before''' interrogating and freeing Liam''</small> | |||
* Provoke a fight with [[Minthara]] by any available option {{Approval|Wyll|+5}} | |||
* Provoke a fight with [[Minthara]] {{Approval|Wyll|+5}} | |||
* Convince the spiders in the pit that goblins taste better than you {{Approval|Wyll|+1}} | * Convince the spiders in the pit that goblins taste better than you {{Approval|Wyll|+1}} | ||
** OR, Playing as a {{Race|Lolth-Sworn Drow}}, pretend to be | ** OR, Playing as a {{Race|Lolth-Sworn Drow}}, pretend to be {{Deity|Lolth}} herself in disguise and egg them on goblins {{Approval|Wyll|+1}} | ||
''At the [[Worg Pens]]:'' | ''At the [[Worg Pens]]:'' | ||
* Stop the goblin children from throwing stones at [[Halsin|bear]] by any means {{Approval|Wyll|+1}} | * Stop the goblin children from throwing stones at [[Halsin|bear]] by any means {{Approval|Wyll|+1}} | ||
* After freeing [[Halsin]], agree to kill goblin leaders to save the grove (either with or without him in bear form) | * After freeing [[Halsin]], agree to kill goblin leaders to save the grove (either with or without him in bear form) {{Approval|Wyll|+5}} | ||
** If agreed, tell him to stay at pens (if you first asked Halsin to come with you, change your mind) {{Approval|Wyll|+1}} | ** If agreed, tell him to stay at pens (if you first asked Halsin to come with you, change your mind) {{Approval|Wyll|+1}} | ||
'''[[The Risen Road]]''' | '''[[The Risen Road]]''' | ||
* When dealing with the dying hyena: | * When dealing with the dying hyena: | ||
** Playing as a {{Class|Ranger}}, mercy-kill the dying hyena {{Approval|Wyll|+1}} | ** Playing as a {{Class|Ranger}}, mercy-kill the dying hyena {{Approval|Wyll|+1}} | ||
** Playing as a {{Class|Druid}}, choose to "destroy the abomination" {{Approval|Wyll|+1}} | ** Playing as a {{Class|Druid}}, choose to "destroy the abomination" {{Approval|Wyll|+1}} | ||
* Agree to fight gnolls to save [[Rugan]] {{Approval|Wyll|+1}} | * Agree to fight gnolls to save [[Rugan]] {{Approval|Wyll|+1}} | ||
* Side with [[Karlach]] when Wyll confronts her and recruit her {{Approval|Wyll|+20}} | |||
** OR Tell Karlach you are going to kill her to help Anders {{Approval|Wyll|+10}} | |||
** OR Tell Wyll to kill Karlach or attack her yourself straightaway {{Approval|Wyll|+10}} ''(either option)'' | |||
** If you spoke both to Karlach and to [[Anders]], tell the latter you believe her, not them {{Approval|Wyll|+1}} | |||
** If you have raided the [[Emerald Grove]] before recruiting Karlach, fail the roll to convince her it was a necessary move {{Approval|Wyll|+10}} ''(Karlach turns hostile to the party)'' | |||
'''[[Waukeen's Rest]]''' | '''[[Waukeen's Rest]]''' | ||
* Agree to rescue [[Duke Ravengard]] when prompted by [[Counsellor Florrick]] {{Approval|Wyll|+10}} | * Agree to rescue [[Duke Ravengard]] when prompted by [[Counsellor Florrick]] {{Approval|Wyll|+10}} | ||
** OR | ** OR, Playing as a {{Class|Paladin}} swear on your oath to rescue the Duke {{Approval|Wyll|+10}} | ||
* Save [[Benryn]] from the burning tavern {{Approval|Wyll|+1}} | * Save [[Benryn]] from the burning tavern {{Approval|Wyll|+1}} | ||
'''[[Zhentarim Hideout]]:''' | '''[[Zhentarim Hideout]]:''' | ||
* Successfully | * Successfully {{Skill|Intimidation|Intimidate}} the guard [[Salazon]] to let you go through the hatch to the hideout {{Approval|Wyll|+1}} | ||
** OR, Playing as a {{Class|Rogue}}, show him single-hand sign ''"profit"''{{Approval|Wyll|+1}} | ** OR, Playing as a {{Class|Rogue}}, show him single-hand sign ''"profit"''{{Approval|Wyll|+1}} | ||
* Refuse to help [[Zarys]] find her people/missing shipment {{Approval|Wyll|+1}} | * Refuse to help [[Zarys]] find her people/missing shipment {{Approval|Wyll|+1}} | ||
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* Promise [[Oskar Fevras]] to speak to his captors {{Approval|Wyll|+1}} | * Promise [[Oskar Fevras]] to speak to his captors {{Approval|Wyll|+1}} | ||
* Purchase the artist from [[Brem]] for the price he asks initially {{Approval|Wyll|+1}} | * Purchase the artist from [[Brem]] for the price he asks initially {{Approval|Wyll|+1}} | ||
** Make Brem lower the price through | ** Make Brem lower the price through {{Skill|Intimidation}} or {{Skill|Persuasion}} {{Approval|Wyll|+1}} | ||
** OR Make him let Oskar go for free, using any check-based option {{Approval|Wyll|+1}} | ** OR Make him let Oskar go for free, using any check-based option {{Approval|Wyll|+1}} | ||
** Give Oskar an additional 200 gold after freeing him {{Approval|Wyll|+1}} | ** Give Oskar an additional 200 gold after freeing him {{Approval|Wyll|+1}} | ||
'''[[Underdark]]''' | '''[[Underdark]]''' | ||
* When entering the myconid colony, tell Sovereign [[Spaw]] the truth about the parasite {{Approval|Wyll|+1}} | * When entering the myconid colony, tell Sovereign [[Spaw]] the truth about the parasite {{Approval|Wyll|+1}} | ||
** OR Succeed an | ** OR Succeed an {{Skill|Intimidation}}, {{Skill|Persuasion}} or {{Skill|Insight}} check to enter the colony peacefully {{Approval|Wyll|+1}} | ||
** OR, Playing as a {{Race|Drow}}, {{Race|Duergar}} or {{Race|Deep Gnome}}, say that the Underdark is your home and you don't need a permission to pass {{Approval|Wyll|+1}} | ** OR, Playing as a {{Race|Drow}}, {{Race|Duergar}} or {{Race|Deep Gnome}}, say that the Underdark is your home and you don't need a permission to pass {{Approval|Wyll|+1}} | ||
* Give [[Thulla]] an antidote or an [[Elixir of Poison Resistance]] (whichever you have) {{Approval|Wyll|+1}} | * Give [[Thulla]] an antidote or an [[Elixir of Poison Resistance]] (whichever you have) {{Approval|Wyll|+1}} | ||
* Agree to | * Agree to defeat the duergar for Sovereign Spaw {{Approval|Wyll|+1}} | ||
** | ** When [[Glut]] asks you to help him usurp Sovereign Spaw, refuse, saying that you'll have no part of this OR that you'll kill the treacherous myconid instead {{Approval|Wyll|+1}} ''(either option brings approval and immediately starts fight with Glut)'' | ||
* Attack [[Gekh Coal]] at the beginning of the conversation {{Approval|Wyll|+1}} | * Attack [[Gekh Coal]] at the beginning of the conversation {{Approval|Wyll|+1}} | ||
* Offer to look for [[Derryth Bonecloak|Derryth's]] husband, for a price or for free {{Approval|Wyll|+1}} | * Offer to look for [[Derryth Bonecloak|Derryth's]] husband, for a price or for free {{Approval|Wyll|+1}} | ||
* Agree to help [[Baelen Bonecloak]] escape from the Bibberbang field {{Approval|Wyll|+1}} | * Agree to help [[Baelen Bonecloak]] escape from the Bibberbang field {{Approval|Wyll|+1}} | ||
** If [[ | ** If Baelen ate the [[Noblestalk]] himself, offer Derryth to help leave him {{Approval|Karlach|+1}} | ||
* In [[Festering Cove]], tell [[BOOOAL]] you won't let him enslave the [[Kuo-toa]] any longer {{Approval|Wyll|+1}} | * In [[Festering Cove]], tell [[BOOOAL]] you won't let him enslave the [[Kuo-toa]] any longer {{Approval|Wyll|+1}} | ||
* In the [[Dread Hollow]], place autumncrocus on [[Myrna|Myrna’s]] grave {{Approval|Wyll|+1}} | * In the [[Dread Hollow]], place autumncrocus on [[Myrna|Myrna’s]] grave {{Approval|Wyll|+1}} | ||
<small>'''''Note:''' this option is available only if you have found and read [[Letter from Amarith]] in the [[Arcane Tower]]'' </small> | |||
'''[[Grymforge]]''' | '''[[Grymforge]]''' | ||
* | * {{Skill|Persuasion|Convince}} the [[Deep Rothé]] to give in to their rage and attack the duergar {{Approval|Wyll|+1}} | ||
* | * Tell [[Magmar|Ward Magmar]] that he disgusts you {{Approval|Wyll|+1}} | ||
** Playing as a {{Race|Dwarf}}, tell him that the duergar live up to their cruel reputation {{Approval|Wyll|+1}} | ** Playing as a {{Race|Dwarf}}, tell him that the duergar live up to their cruel reputation {{Approval|Wyll|+1}} | ||
* Pay respect to the heap of deep gnomes' corpses after killing or deceiving [[Brathwen]] and [[Viss]] {{Approval|Wyll|+1}} | * Pay respect to the heap of deep gnomes' corpses after killing or deceiving [[Brathwen]] and [[Viss]] {{Approval|Wyll|+1}} | ||
* Promise the deep gnome slaves that you'll do what you can to help them {{Approval|Wyll|+1}} | * Promise the deep gnome slaves that you'll do what you can to help them {{Approval|Wyll|+1}} | ||
* After finding [[Philomeen]], talk to [[Lunkbug]] and say she's done for {{Approval|Wyll|+1}} | |||
* Stand up for the deep gnome slaves when [[Nere]], once freed, is going to kill them {{Approval|Wyll|+5}} | * Stand up for the deep gnome slaves when [[Nere]], once freed, is going to kill them {{Approval|Wyll|+5}} | ||
* Side with [[Elder Brithvar]] when confronting | ** If you killed the duergar (both rebels and Absolutists) before freeing Nere, plant a thought in Nere's mind about freeing the gnome slaves {{Approval|Wyll|+1}} | ||
* Convince | * Side with [[Elder Brithvar]] when confronting Nere {{Approval|Wyll|+1}} | ||
** Convince Elder Brithvar to free the deep gnomes after the fight with Nere {{Approval|Wyll|+1}} | |||
* After freeing [[Barcus Wroot]], bid him farewell and good luck {{Approval|Wyll|+5}} | * After freeing [[Barcus Wroot]], bid him farewell and good luck {{Approval|Wyll|+5}} | ||
'''[[Crèche Y'llek]]''' | '''[[Crèche Y'llek]]''' | ||
* Upon entering the crèche, playing as a {{Class|Ranger}}, | * Upon entering the crèche, playing as a {{Class|Ranger}}, {{Skill|Intimidation|Intimidate}} [[Far'aag|Gish Far'aag]] to let you pass, saying you're hunting either mind flayers or the gith {{Approval|Wyll|+1}} | ||
''In the Classroom:'' | * If Lae'zel is using the ''[[zaith'isk]]'', convince her that the device kills instead of curing {{Approval|Wyll|+1}} | ||
''In the [[Crèche_Y'llek#Classroom|Classroom]]:'' | |||
* Persuade [[Sa'varsh Kethk]] to let [[Youth Varrl]] go from training.{{Approval|Wyll|+1}} | * Persuade [[Sa'varsh Kethk]] to let [[Youth Varrl]] go from training.{{Approval|Wyll|+1}} | ||
* Playing as a {{Class|Fighter}}, save | * Playing as a {{Class|Fighter}}, save Varrl by whatever means, and then tell him that warriors fight ''for'' something, not just to kill {{Approval|Wyll|+1}} | ||
''At the | ''At the [[Crèche_Y'llek#Hatchery|Hatchery]]:'' | ||
* Successfully persuade [[Varsh Ko'kuu]] to let you take the [[Githyanki Egg | * Successfully persuade [[Varsh Ko'kuu]] to let you take the [[Githyanki Egg]], telling him: | ||
** That you'll take it to a better crèche {{Approval|Wyll|+1}} | ** That you'll take it to a better crèche {{Approval|Wyll|+1}} | ||
** OR That you'll raise it yourself {{Approval|Wyll|+1}} | ** OR That you'll raise it yourself {{Approval|Wyll|+1}} | ||
** OR, Playing as a {{Race|Githyanki}}, say you'll see it becomes the greatest ''ghaik''-slayer {{Approval|Wyll|+1}} | ** OR, Playing as a {{Race|Githyanki}}, say you'll see it becomes the greatest ''ghaik''-slayer {{Approval|Wyll|+1}} | ||
''In | ''In [[Crèche_Y'llek#Captain's_Quarters|Captain's Quarters]] and [[Crèche_Y'llek#Inquisitor's_Chamber|Inquisitor's Chamber]]:'' | ||
* Ask | * Ask Ch'r'ai [[W'wargaz]] how he knows so much about you {{Approval|Wyll|+1}} | ||
* Refuse to hand over the artefact to | * Refuse to hand over the artefact to [[W'wargaz]], and convince [[Lae'zel]] to trust you by succeeding {{Ability check|Persuasion|21}} {{Approval|Wyll|+1}} | ||
* Refuse [[Vlaakith|Vlaakith's]] demand to enter the [[Mysterious Artefact]] or say you're going to free the person inside {{Approval|Wyll|+1}} | * Refuse [[Vlaakith|Vlaakith's]] demand to enter the [[Mysterious Artefact]] or say you're actually going to free the person inside {{Approval|Wyll|+1}} | ||
'''Raphael's Deal''' | '''Raphael's Deal''' | ||
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** "You're mad if you think I'll make a deal with a devil." {{Approval|Wyll|+5}} | ** "You're mad if you think I'll make a deal with a devil." {{Approval|Wyll|+5}} | ||
** OR "Then fix it. Or die by my hand!" {{Approval|Wyll|+1}} | ** OR "Then fix it. Or die by my hand!" {{Approval|Wyll|+1}} | ||
* | * Discussing his offer afterwards, tell Wyll you have no intention in bargaining with the devil {{Approval|Wyll|+5}} | ||
'''[[The Blade of Frontiers| | |||
'''[[Campsite|Camp]] & Conversations''' | |||
''Camp interactions'' | |||
* At the second night in the camp, talk with Wyll about the banshee’s scream {{Approval|Wyll|+3}} | |||
* At the third night, when Wyll expresses hope that you stay allies once cured, answer it sounds great {{Approval|Wyll|+3}} | |||
OR Playing as [[Karlach]] origin, say you’ll call him a friend for as long as he'll have you {{Approval|Wyll|+3}} | |||
* Discussing with Wyll delayed ceremorphosis, choose any option except "digging some poison mushrooms" {{Approval|Wyll|+3}} | |||
* After saving [[Florrick]] from the burning tavern: | |||
** Talk to Wyll and say you can't let the [[Absolute]] take [[Ulder Ravengard|Grand Duke Ravengard]] {{Approval|Wyll|+5}} | |||
** Ask him if he's worried about his father's abduction {{Approval|Wyll|+3}} | |||
* If you haven't helped the Flaming Fist at the [[Waukeen's Rest]]: | |||
** Tell Wyll you should have done more {{Approval|Wyll|+3}} | |||
**Then say that if Ravengard is still there, you'll find him {{Approval|Wyll|+3}} | |||
* Discussing what it's like being a duke's son, choose the line "Good wine? I'd toast to that" {{Approval|Wyll|+1}} | |||
''Other companions and camp followers'' | |||
* Playing as [[Astarion]] origin, confess to him of being a vampire {{Approval|Wyll|+3}} | |||
** Then promise him to keep your fangs out of innocent flesh {{Approval|Wyll|+3}} | |||
<small>'''''Note: ''' The same options are available if Wyll confronts you about biting him or anyone other, including enemies'' </small> | |||
* When [[Shadowheart]] comes to the camp all not herself, succeed {{Skill|Perception}} roll to detect a knife in her belt, and then {{Skill|Persuasion|persuade}} her to have a rest at the camp {{Approval|Wyll|+5}} | |||
<small>'''''Note:''' This scene occurs only if you have missed all opportunities to recruit the cleric at the beginning of the game''</small> | |||
* Playing as [[Shadowheart]] origin, confess to Wyll of worshipping {{Deity|Shar}} and succeed the {{Ability|Charisma}} roll {{Approval|Wyll|+1}} | |||
* When Wyll confronts [[Karlach]] at the camp, call the warlock stubborn {{Approval|Wyll|+10}} | |||
** OR Order him to stand down {{Approval|Wyll|+10}} | |||
** OR Say that Karlach does not pose any threat to the Sword Coast {{Approval|Wyll|+10}} | |||
** OR Propose to help him cut Karlach down {{Approval|Wyll|+10}} | |||
* Tell [[Mizora]] not to lay a finger on Karlach during her first appearance in the camp {{Approval|Wyll|+5}} | |||
** OR, Playing as [[Karlach]] origin, ask Mizora why doesn't she f*ck off {{Approval|Wyll|+5}} | |||
* When [[Lae'zel]] intends to kill everyone before turning into mind flayers, talk her out of it {{Approval|Wyll|+5}} | |||
** OR Ask her to give you the knife to end her, then say you all still have time {{Approval|Wyll|+5}} | |||
* When Lae'zel and Shadowheart have an argument over the [[Mysterious Artefact]]: | |||
** If Lae’zel attacks Shadowheart sneakily at night, {{Skill|Persuasion|persuade}} her to stop {{Approval|Wyll|+1}} | |||
** OR, Playing as a {{Race|Half-Orc}}, {{Skill|Intimidation|intimidate}} her {{Approval|Wyll|+1}} | |||
** If Shadowheart attacks sneakily at night, {{Skill|Persuasion|persuade}} her to stop {{Approval|Wyll|+1}} | |||
* When [[Kith'rak Voss]] wakes you up at the camp during long rest to discuss the [[Mysterious Artefact]], encourage Lae'zel to trust him {{Approval|Wyll|+1}} | |||
** OR Tell Lae'zel you have her back in any choice of hers {{Approval|Wyll|+1}} | |||
* Pet [[Scratch]] when he comes to the camp {{Approval|Wyll|+1}} | |||
* Feed the [[Owlbear Cub]] when it first comes to the camp {{Approval|Wyll|+1}} | |||
** At the second appearing, successfully tend to the cub's paw {{Approval|Wyll|+1}} | |||
** Pet the cub first time after he becomes a camp follower {{Approval|Wyll|+1}} | |||
** Pet both animals when the Owlbear cub sees a nightmare {{Approval|Wyll|+1}} | |||
* Having invited [[Barcus Wroot]] to your camp, promise him you will find his friend [[Wulbren]] at [[Moonrise Towers]] {{Approval|Wyll|+1}} | |||
''[[Wyll/romance|Romance]]'' | |||
* At the camp celebration, find him at the river bank, ask him to guess why you followed him, and then: | |||
** Say his guess is halfway right and he should keep trying, and finally choose the line "Just a little" {{Approval|Wyll|+3}} | |||
<small>'''''Note: ''' If playing as [[Karlach]] origin, the last line runs as "Damn right..."''</small> | |||
:* If Karlach is dead, tell Wyll you all are doing your best, then say you want to dance with him {{Approval|Wyll|+3}} | |||
* {{Skill|Persuasion|Convince}} him to share a kiss {{Approval|Wyll|+3}} ''(starts the romance)'' | |||
* In the morning, talk to him and say you hope you can share more, OR choose to smile coquettishly {{Approval|Wyll|+3}} ''(either option)'' | |||
** If you persuaded him for a kiss, say you enjoyed the kiss in particular {{Approval|Wyll|+3}} | |||
'''[[The Blade of Frontiers|Companion quest]]''' | |||
* Ask him how he came to be the Blade of Frontiers {{Approval|Wyll|+5}} | * Ask him how he came to be the Blade of Frontiers {{Approval|Wyll|+5}} | ||
** Tell him that he must have been proud of saving | ** Tell him that he must have been proud of saving lives {{Approval|Wyll|+2}} | ||
* Ask him how he became involved with | * Ask him how he became involved with Mizora {{Approval|Wyll|+5}} | ||
* Encourage him to get of out his pact with {{Approval|Wyll|+5}} | * Encourage him to get of out his pact with {{Approval|Wyll|+5}} | ||
** Encourage him further by saying you two can figure it out if you put your worms together {{Approval|Wyll|+3}} | ** Encourage him further by saying you two can figure it out if you put your worms together {{Approval|Wyll|+3}} | ||
* Discussing [[Karlach|Karlach's]] death, say "Hail to the Blade!" OR "Hail to us!" {{Approval|Wyll|+2}} ''(either option)'' | |||
* After Mizora warps Wyll (if he spared Karlach), ask how does it feel to be a devil {{Approval|Wyll|+3}} | |||
'' | ** Then tell him he made a very handsome devil OR Say you see the Blade of Frontiers {{Approval|Wyll|+3}} | ||
* | |||
** | |||
}} | |||
=== Act Two === | === Act Two === | ||
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* Help Mol win the game of lanceboard against Raphael using the {{Skill|Sleight of Hand}}, {{Class|Bard}}, {{Class|Monk}}, or {{Class|Wizard}} options, or following [[Gale|Gale's]] advice (if he is in party) {{Approval|Wyll|+1}} | * Help Mol win the game of lanceboard against Raphael using the {{Skill|Sleight of Hand}}, {{Class|Bard}}, {{Class|Monk}}, or {{Class|Wizard}} options, or following [[Gale|Gale's]] advice (if he is in party) {{Approval|Wyll|+1}} | ||
** Tell Raphael to stay away from Mol {{Approval|Wyll|+1}} | ** Tell Raphael to stay away from Mol {{Approval|Wyll|+1}} | ||
'''''Note:''' This line appears only if '''Astarion is not in the party''', otherwise Raphael will turn the talk to the spawn's scars''. | |||
:* Then tell Raphael to leave you alone {{Approval|Wyll|+1}} | :* Then tell Raphael to leave you alone {{Approval|Wyll|+1}} | ||
* After Raphael disappears, talk to Wyll and say you need to warn her away from Raphael {{Approval|Wyll|+3}} | * After Raphael disappears, talk to Wyll and say you need to warn her away from Raphael {{Approval|Wyll|+3}} | ||
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** OR successfully imitate drinking (rolling [[Sleight of Hand]]) {{Approval|Wyll|+1}} ''(gains approval only in the first round)'' | ** OR successfully imitate drinking (rolling [[Sleight of Hand]]) {{Approval|Wyll|+1}} ''(gains approval only in the first round)'' | ||
* Successfully entertain the brewer with your stories (through [[Performance]] roll) {{Approval|Wyll|+1}} ''(gains approval each time)''. | * Successfully entertain the brewer with your stories (through [[Performance]] roll) {{Approval|Wyll|+1}} ''(gains approval each time)''. | ||
'''''Note:''' If Performance roll failed, successful subsequent [[Deception]] roll earns a point of approval, nonetheless.'' | |||
* By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Wyll|+1}} | * By any means make Thisobald Thorm drink his 'elixir' three times in a row, thus leading him to burst {{Approval|Wyll|+1}} | ||
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* If you killed the goblins: | * If you killed the goblins: | ||
* Distract [[Z'rell]] with thoughts of your sweet moments with Wyll {{Approval|Wyll|+1}} | * Distract [[Z'rell]] with thoughts of your sweet moments with Wyll {{Approval|Wyll|+1}} | ||
'''''Note:''' This option is available only if you're romancing the Blade'' | |||
''At the [[Moonrise Towers Prison]]:'' | ''At the [[Moonrise Towers Prison]]:'' | ||
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* If you haven't come to [[Last Light Inn]] at all, before final fight for [[Moonrise Towers]] tell Jaheira you are a friend. {{Approval|Wyll|+1}} | * If you haven't come to [[Last Light Inn]] at all, before final fight for [[Moonrise Towers]] tell Jaheira you are a friend. {{Approval|Wyll|+1}} | ||
* At the [[Moonrise Towers Rooftop]], tell [[Ketheric Thorm]] that seeing your enemies cowed never gets old {{Approval|Wyll|+1}} | * At the [[Moonrise Towers Rooftop]], tell [[Ketheric Thorm]] that seeing your enemies cowed never gets old {{Approval|Wyll|+1}} | ||
'''''Note:''' This line require first {{Ability Check|Intimidation|21}} or {{Ability check|Persuasion|18}} and any of subsequent DC 30 checks, OR a {{Ability check|Persuasion|10}} if you have found and read Melodia's [[Letter to Ketheric]]'' | |||
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'''[[The Blade of Frontiers|Personal quest]]''' | '''[[The Blade of Frontiers|Personal quest]]''' | ||
* <u>In the [[Tadpoling Centre]]</u>, tell [[Mizora]] you'll help her if she releases Wyll from his pact (Perception check required) | * <u>In the [[Tadpoling Centre]]</u>, tell [[Mizora]] you'll help her if she releases Wyll from his pact (Perception check required) | ||
'''''Note:''' This option gains approval only if Wyll '''is in party''' when saving Mizora'' | |||
** <u>Then pass</u> any skill check in response to [[Mizora]] asking why she should let her pet go | ** <u>Then pass</u> any skill check in response to [[Mizora]] asking why she should let her pet go | ||
* When Wyll tells you his story about entering the pact with Mizora: | * When Wyll tells you his story about entering the pact with Mizora: | ||
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** Playing as a [[Cleric]] or a [[Monk]], suggest to find the nearest temple {{Approval|Wyll|+1}} | ** Playing as a [[Cleric]] or a [[Monk]], suggest to find the nearest temple {{Approval|Wyll|+1}} | ||
** Playing as a [[Ranger]], suggest to track her mother down {{Approval|Wyll|+1}} | ** Playing as a [[Ranger]], suggest to track her mother down {{Approval|Wyll|+1}} | ||
'''''Note:''' Offering Yenna food OR promising to look for her mum '''after''' using class-based [[Ranger]] line brings another {{Approval|Wyll|+1}} point'' | |||
''At the [[Sword Coast Couriers]]:'' | ''At the [[Sword Coast Couriers]]:'' | ||
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* Near [[Requisitioned Barn]], donate some gold to [[Manip Nestor]]. {{Approval|Wyll|+1}} | * Near [[Requisitioned Barn]], donate some gold to [[Manip Nestor]]. {{Approval|Wyll|+1}} | ||
* Talking to [[Mattis]] outside the barn, tell him to watch himself because [[Baldur's Gate]] is big and dangerous. {{Approval|Wyll|+1}} | * Talking to [[Mattis]] outside the barn, tell him to watch himself because [[Baldur's Gate]] is big and dangerous. {{Approval|Wyll|+1}} | ||
'''''Note:''' This option is available only if tiefling kids survived in Acts One and Two'' | |||
* Talk to [[Rowan|Fist Rowan]] outside, and when he asks you to give him "one good reason", answer "Barn". {{Approval|Wyll|+1}} | * Talk to [[Rowan|Fist Rowan]] outside, and when he asks you to give him "one good reason", answer "Barn". {{Approval|Wyll|+1}} | ||
'''''Note:''' This option is available only if Orin '''is not''' impersonating Rowan'' | |||
* Try and help the [[Dying Stone Lord Thug]]. {{Approval|Wyll|+1}} | * Try and help the [[Dying Stone Lord Thug]]. {{Approval|Wyll|+1}} | ||
** OR, Playing as a [[Druid]], apply a natural salve to his wound {{Approval|Wyll|+1}} | ** OR, Playing as a [[Druid]], apply a natural salve to his wound {{Approval|Wyll|+1}} | ||
'''''Note:''' These options are available only if Orin '''is not''' impersonating the Thug'' | |||
* Playing as [[The Dark Urge]], refuse your urge to kill the [[Strange Ox]]. {{Approval|Wyll|+1}} | * Playing as [[The Dark Urge]], refuse your urge to kill the [[Strange Ox]]. {{Approval|Wyll|+1}} | ||
'''''Note:''' Available if you haven't resolved interactions with the Ox in the [[Act Two]]'' | |||
* Playing as a [[Barbarian]], in the [[Abandoned Windmill]] basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer {{Approval|Wyll|+1}} | * Playing as a [[Barbarian]], in the [[Abandoned Windmill]] basement yell "WAKE UP, SQUIDFACE!" at the newborn mind flayer {{Approval|Wyll|+1}} | ||
* Playing as [[Astarion]] origin, at the [[Gur Camp]] tell [[Ulma]] you will do what you can for her tribe's children {{Approval|Wyll|+1}} | * Playing as [[Astarion]] origin, at the [[Gur Camp]] tell [[Ulma]] you will do what you can for her tribe's children {{Approval|Wyll|+1}} | ||
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''Dealing with [[Orin]]'s guises:'' | ''Dealing with [[Orin]]'s guises:'' | ||
* If [[Orin]] is impersonating [[Gyldro Angleiron]], tell her you would ''never'' kill someone you cared about. {{Approval|Wyll|+1}} | * If [[Orin]] is impersonating [[Gyldro Angleiron]], tell her you would ''never'' kill someone you cared about. {{Approval|Wyll|+1}} | ||
'''''Note:''' When playing as [[Karlach]] origin, this option will have an unique formulation, but still take its place (line 3)'' | |||
** OR, Playing as [[The Dark Urge]], tell her you do all you can to keep your loved ones safe from your blade {{Approval|Wyll|+1}} | ** OR, Playing as [[The Dark Urge]], tell her you do all you can to keep your loved ones safe from your blade {{Approval|Wyll|+1}} | ||
* If [[Orin]] is impersonating [[Fist Rowan]], tell her that one can't just kill innocent people {{Approval|Wyll|+1}} | * If [[Orin]] is impersonating [[Fist Rowan]], tell her that one can't just kill innocent people {{Approval|Wyll|+1}} | ||
'''''Note:''' This line goes for the Custom origin (Tav). If playing as any other Origin, except [[Dark Urge]], it might have unique formulation'' | |||
** OR Tell her that you're going to report to the commanding officer {{Approval|Wyll|+1}} | ** OR Tell her that you're going to report to the commanding officer {{Approval|Wyll|+1}} | ||
** OR, Playing as [[The Dark Urge]], tell her that mindless slaughter is not the answer {{Approval|Wyll|+1}} | ** OR, Playing as [[The Dark Urge]], tell her that mindless slaughter is not the answer {{Approval|Wyll|+1}} | ||
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** Second question: ★'His father'{{Approval|Wyll|+1}}, OR ★'Balduran' {{Approval|Wyll|+2}} | ** Second question: ★'His father'{{Approval|Wyll|+1}}, OR ★'Balduran' {{Approval|Wyll|+2}} | ||
** Third question: ★'Leaving his city' {{Approval|Wyll|+1}}, OR 'Losing his father' {{Approval|Wyll|+1}}, OR ★'Killing Karlach' {{Approval|Wyll|+2}} ''(the latter is available if Karlach died)'' | ** Third question: ★'Leaving his city' {{Approval|Wyll|+1}}, OR 'Losing his father' {{Approval|Wyll|+1}}, OR ★'Killing Karlach' {{Approval|Wyll|+2}} ''(the latter is available if Karlach died)'' | ||
'''''Note:''' The ★ sign here marks the answers considered 'correct' for the purposes of the test.'' <br> | |||
* Talking to [[Boney]] the mephit, call his wife [[Stoney]] magnificent {{Approval|Wyll|+1}} | * Talking to [[Boney]] the mephit, call his wife [[Stoney]] magnificent {{Approval|Wyll|+1}} | ||
** OR Note that she's a lot bigger than himself {{Approval|Wyll|+1}} | ** OR Note that she's a lot bigger than himself {{Approval|Wyll|+1}} | ||
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** [[Intimidation|Intimidate]] him to let you go with the hand {{Approval|Wyll|+1}} | ** [[Intimidation|Intimidate]] him to let you go with the hand {{Approval|Wyll|+1}} | ||
** Use [[Deception]] to make him lower the price {{Approval|Wyll|+1}} | ** Use [[Deception]] to make him lower the price {{Approval|Wyll|+1}} | ||
'''''Note:''' Class-based [[Deception]] lines for [[Wizard]], [[Warlock]] or [[Sorcerer]] '''do not''' give approval'' {{verify}} | |||
* Playing as a [[Paladin]] or a [[Cleric]], tell him that graverobbing is a profane act {{Approval|Wyll|+1}} | * Playing as a [[Paladin]] or a [[Cleric]], tell him that graverobbing is a profane act {{Approval|Wyll|+1}} | ||
* If talking to Popper after defeating false [[Dribbles]], say that offering 'treatoes' now is a bit callous. {{Approval|Wyll|+1}} <br> | * If talking to Popper after defeating false [[Dribbles]], say that offering 'treatoes' now is a bit callous. {{Approval|Wyll|+1}} <br> | ||
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* Volunteer any companion to the stage as Dribbles's assistant, '''except Wyll himself''' and Karlach {{Approval|Wyll|+1}} | * Volunteer any companion to the stage as Dribbles's assistant, '''except Wyll himself''' and Karlach {{Approval|Wyll|+1}} | ||
** Then insist on your choice and cheer them {{Approval|Wyll|+1}} ''(including Wyll or unique lines for Minthara and Jaheira)'' | ** Then insist on your choice and cheer them {{Approval|Wyll|+1}} ''(including Wyll or unique lines for Minthara and Jaheira)'' | ||
'''''Note:''' If you volunteer [[Karlach]] to the stage, you'll get {{Approval|Wyll|+2}} instead of [+1] each time'' | |||
* If going on stage yourself, suggest any available explanation on why you're special, '''except''' "something about my brain" '''and''' unique lines for [[Warlock]] or [[The Dark Urge]] {{Approval|Wyll|+1}} | * If going on stage yourself, suggest any available explanation on why you're special, '''except''' "something about my brain" '''and''' unique lines for [[Warlock]] or [[The Dark Urge]] {{Approval|Wyll|+1}} | ||
''Talking to [[Lucretious]]:'' | ''Talking to [[Lucretious]]:'' | ||
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''In the [[Angleiron's Cellar]]:'' | ''In the [[Angleiron's Cellar]]:'' | ||
* Agree to [[Wulbren|Wulbren's]] proposal to blow up the [[Steel Watch Foundry]] and take the [[Runepowder Bomb]] {{Approval|Wyll|+1}} | * Agree to [[Wulbren|Wulbren's]] proposal to blow up the [[Steel Watch Foundry]] and take the [[Runepowder Bomb]] {{Approval|Wyll|+1}} | ||
'''''Note:''' [[Druid]], [[Rogue]] and [[Sorcerer]] characters will have unique lines for this option'' | |||
:* OR Tell him that you'll take the bomb but use it only as a last resort. {{Approval|Wyll|+1}} | :* OR Tell him that you'll take the bomb but use it only as a last resort. {{Approval|Wyll|+1}} | ||
:* OR Suggest to contact the [[Gondians]] first, so that they might see reason. {{Approval|Wyll|+1}} | :* OR Suggest to contact the [[Gondians]] first, so that they might see reason. {{Approval|Wyll|+1}} | ||
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* At [[Carm's Garm]], when [[Naaber]] pretends to be a dog, choose ''"Correct. But nobody likes Naaber"'' line. {{Approval|Wyll|+1}} | * At [[Carm's Garm]], when [[Naaber]] pretends to be a dog, choose ''"Correct. But nobody likes Naaber"'' line. {{Approval|Wyll|+1}} | ||
** When he tries to imitate a bard, ask him to never sing again {{Approval|Wyll|+1}} | ** When he tries to imitate a bard, ask him to never sing again {{Approval|Wyll|+1}} | ||
'''''Note:''' It may take several sequential attempts to speak with Naaber to get to these lines'' | |||
* At [[The Velveteen Elixir]], talking to [[Stylin' Horst]], choose lines about "heady top notes" OR "burning rothé shit" {{Approval|Wyll|+1}} ''(either option)'' | * At [[The Velveteen Elixir]], talking to [[Stylin' Horst]], choose lines about "heady top notes" OR "burning rothé shit" {{Approval|Wyll|+1}} ''(either option)'' | ||
* At [[Fraygo's Flophouse]], tell [[Drim|Adventurer Drim]] that the word "adventurer" means nothing anymore. {{Approval|Wyll|+1}} | * At [[Fraygo's Flophouse]], tell [[Drim|Adventurer Drim]] that the word "adventurer" means nothing anymore. {{Approval|Wyll|+1}} | ||
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** OR, playing as a [[Druid]], say that there's nothing natural about him {{Approval|Wyll|+1}} | ** OR, playing as a [[Druid]], say that there's nothing natural about him {{Approval|Wyll|+1}} | ||
* Pass the [[Steel Watcher]] that confronts you at the coronation {{Approval|Wyll|+3}} | * Pass the [[Steel Watcher]] that confronts you at the coronation {{Approval|Wyll|+3}} | ||
''''' Note:''' This dialogue appears only if Karlach '''is not''' in the party'' | |||
* Playing as [[The Dark Urge]], when [[Gortash]] explains your previous dealings, answer that you've come to end this evil plot {{Approval|Wyll|+1}} | * Playing as [[The Dark Urge]], when [[Gortash]] explains your previous dealings, answer that you've come to end this evil plot {{Approval|Wyll|+1}} | ||
* Refuse to make an alliance with him and confirm your decision {{Approval|Wyll|+1}} | * Refuse to make an alliance with him and confirm your decision {{Approval|Wyll|+1}} | ||
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* Tell [[Hydrangea Wubb]] she coudn't have known him in disguise {{Approval|Wyll|+1}} | * Tell [[Hydrangea Wubb]] she coudn't have known him in disguise {{Approval|Wyll|+1}} | ||
** OR Say they need to do a better job protecting Mayrina {{Approval|Wyll|+1}} | ** OR Say they need to do a better job protecting Mayrina {{Approval|Wyll|+1}} | ||
''''' Note:''' Hydrangea will be present only if you knocked her out (as the [[Mask of Regret]]) in the Overgrown Tunnel AND killed [[Auntie Ethel|the hag]] in [[Act One]]'' | |||
* Talking to [[Kled]], tell him that they are safe now {{Approval|Wyll|+1}} | * Talking to [[Kled]], tell him that they are safe now {{Approval|Wyll|+1}} | ||
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* If you are partnered with Astarion and he is in the party, refuse [[Araj Oblodra|Araj Oblodra's]] invitation to come in, saying you saw how Araj made him feel {{Approval|Wyll|+1}} | * If you are partnered with Astarion and he is in the party, refuse [[Araj Oblodra|Araj Oblodra's]] invitation to come in, saying you saw how Araj made him feel {{Approval|Wyll|+1}} | ||
** OR Tell Astarion that you all can leave if he doesn't want to be around Araj {{Approval|Wyll|+1}} | ** OR Tell Astarion that you all can leave if he doesn't want to be around Araj {{Approval|Wyll|+1}} | ||
''''' Note:''' This option is available and brings approval if you '''did not''' convince the spawn to drink Araj's blood in [[Act Two]] AND if his [[The Pale Elf|personal quest]] is not finished yet. '' | |||
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* At the Flaming Fist cordon near the Upper City gate, when the [[Emperor]] warns you about becoming a thrall, choose to turn back {{Approval|Wyll|+1}} | * At the Flaming Fist cordon near the Upper City gate, when the [[Emperor]] warns you about becoming a thrall, choose to turn back {{Approval|Wyll|+1}} | ||
''''' Note:''' This dialogue will occur if you come close to the gate without having all three Netherstones '' | |||
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* Propose to investigate the cult for her {{Approval|Wyll|+1}} | * Propose to investigate the cult for her {{Approval|Wyll|+1}} | ||
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, propose to infiltrate the cult to tear it down from within {{Approval|Wyll|+1}} | ** OR, Playing as {{Background|Haunted One|The Dark Urge}}, propose to infiltrate the cult to tear it down from within {{Approval|Wyll|+1}} | ||
''''' Note:''' Both these lines will differ slightly depending on whether you actually have or have not any ritually cut hands in your inventory | |||
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** OR Deceive Aradin, saying that you have let the Nightsong go {{Approval|Wyll|+1}} | ** OR Deceive Aradin, saying that you have let the Nightsong go {{Approval|Wyll|+1}} | ||
** OR Use [[Intimidation]] or [[Persuasion]] to make him stop pursuing the Nightsong {{Approval|Wyll|+1}} | ** OR Use [[Intimidation]] or [[Persuasion]] to make him stop pursuing the Nightsong {{Approval|Wyll|+1}} | ||
''''' Note:''' Good/Neutral/Evil {{Class|Cleric}} characters will all have unique lines here. The Persuasion option is available for {{Class|Monk}} characters only'' | |||
''Talking to [[Lorroakan]] '''before''' resolving [[Aylin|Dame Aylin’s]] fate:'' | ''Talking to [[Lorroakan]] '''before''' resolving [[Aylin|Dame Aylin’s]] fate:'' | ||
* Tell Lorroakan you’ll ask her to come to the tower, so that she ripped him to shreds {{Approval|Wyll|+1}} | * Tell Lorroakan you’ll ask her to come to the tower, so that she ripped him to shreds {{Approval|Wyll|+1}} | ||
** OR Use [[Deception]] to convince Lorroakan that Aylin is dead {{Approval|Wyll|+1}} | ** OR Use [[Deception]] to convince Lorroakan that Aylin is dead {{Approval|Wyll|+1}} | ||
''''' Note:''' A {{Class|Wizard}}, a {{Class|Warlock}} or a {{Class|Sorcerer}} characters will have a common unique line here’’ | |||
** OR, Playing as a {{Class|Bard}} or a {{Class|Sorcerer}}, use a class-based line to mock Lorroakan over his plan {{Approval|Wyll|+1}} | ** OR, Playing as a {{Class|Bard}} or a {{Class|Sorcerer}}, use a class-based line to mock Lorroakan over his plan {{Approval|Wyll|+1}} | ||
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* Make an offering to {{Deity|Mielikki}}, the Supreme Ranger {{Approval|Wyll|+1}} | * Make an offering to {{Deity|Mielikki}}, the Supreme Ranger {{Approval|Wyll|+1}} | ||
* Pay honor to any other god of light and justice {{Approval|Wyll|+1}} | * Pay honor to any other god of light and justice {{Approval|Wyll|+1}} | ||
'''''Note:''' Any approval benefits here will be gained only if the offering is enough to receive the blessing | |||
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** OR Say you’ve brought a prayer {{Approval|Wyll|+1}} ''(This option is not available for {{Class|Barbarian}} and {{Class|Monk}} characters)'' | ** OR Say you’ve brought a prayer {{Approval|Wyll|+1}} ''(This option is not available for {{Class|Barbarian}} and {{Class|Monk}} characters)'' | ||
** OR, Playing as a {{Class|Cleric}}, answer Allandra with a class-based line {{Approval|Wyll|+1}} | ** OR, Playing as a {{Class|Cleric}}, answer Allandra with a class-based line {{Approval|Wyll|+1}} | ||
'''''Note:''' Using this option, the players may choose either a “general” line or a line reflecting exactly the deity their character is allied to | |||
** OR, Playing as a {{Class|Monk}}, say you wish her soul the stillness of a calmed ocean. {{Approval|Wyll|+1}} | ** OR, Playing as a {{Class|Monk}}, say you wish her soul the stillness of a calmed ocean. {{Approval|Wyll|+1}} | ||
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''Talking to [[Ptaris]]:''<br> | ''Talking to [[Ptaris]]:''<br> | ||
'''''Note:''' These options are available only if you have sold the Githyanki Egg from the Creche Y’llek to [[Lady Esther]] in [[Act One]] | |||
* When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then: | * When Ptaris asks you whether you are good or bad person, answer you think yourself good, and then: | ||
** Tell him he would be destroyed if you haven’t saved him {{Approval|Wyll|+1}} ''(Requires {{Ability check|Persuasion|20}} for a {{Race|Githyanki}} characters, and a {{Ability check|Persuasion|25}} for all others)'' | ** Tell him he would be destroyed if you haven’t saved him {{Approval|Wyll|+1}} ''(Requires {{Ability check|Persuasion|20}} for a {{Race|Githyanki}} characters, and a {{Ability check|Persuasion|25}} for all others)'' | ||
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** Persuade [[Barcus Wroot]] to take leadership over the Clan Ironhand {{Approval|Wyll|+1}} ''(A {{Race|Deep Gnome}}, a {{Class|Bard}}, a Good {{Class|Cleric}} or a {{Class|Rogue}} character will have a unique line here)'' | ** Persuade [[Barcus Wroot]] to take leadership over the Clan Ironhand {{Approval|Wyll|+1}} ''(A {{Race|Deep Gnome}}, a {{Class|Bard}}, a Good {{Class|Cleric}} or a {{Class|Rogue}} character will have a unique line here)'' | ||
** OR Intimidate [[Wulbren Bongle]] to walk away, using basic or any class-based option {{Approval|Wyll|+1}} | ** OR Intimidate [[Wulbren Bongle]] to walk away, using basic or any class-based option {{Approval|Wyll|+1}} | ||
'''''Note:''' According to game files, a {{Class|Oath of Vengeance|Vengeance Paladin}} character will have a {{Ability check|Persuasion|18}} instead of [[Intimidation]] for all others'' | |||
* Take Zanner Toobin’s side and tell Wulbren you won’t let hurt them {{Approval|Wyll|+1}} ''(Wulbren and other Ironhands become hostile)'' | * Take Zanner Toobin’s side and tell Wulbren you won’t let hurt them {{Approval|Wyll|+1}} ''(Wulbren and other Ironhands become hostile)'' | ||
* OR, Convince Wulbren to let the Gondians go away {{Approval|Wyll|+1}} ''(Requires {{Ability check|Persuasion|20}})'' | * OR, Convince Wulbren to let the Gondians go away {{Approval|Wyll|+1}} ''(Requires {{Ability check|Persuasion|20}})'' | ||
'''''Note:''' A {{Race|Deep Gnome}}, a Good {{Class|Cleric}}, a {{Class|Oath of Devotion|Devotion Paladin}} will have a unique line here and a {{Ability check|Persuasion|18}} instead of basic one. {{Race|Deep Gnome}} characters roll [[Performance]] instead of [[Persuasion]]'' | |||
''Talking to [[Barcus Wroot]] after resolving the conflict:'' | ''Talking to [[Barcus Wroot]] after resolving the conflict:'' | ||
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** OR Say you’re going to take whatever he is hiding there {{Approval|Wyll|+1}} | ** OR Say you’re going to take whatever he is hiding there {{Approval|Wyll|+1}} | ||
** OR, Playing as {{Background|Haunted One|The Dark Urge}}, answer you’re going to pillage him for all he is worth {{Approval|Wyll|+1}} | ** OR, Playing as {{Background|Haunted One|The Dark Urge}}, answer you’re going to pillage him for all he is worth {{Approval|Wyll|+1}} | ||
'''''Note:''' This option gives approval only if you did not strike an alliance with Gortash | |||
:* OR Say “F*ck you” {{Approval|Wyll|+1}} | :* OR Say “F*ck you” {{Approval|Wyll|+1}} | ||
* After docking at the prison, when [[Omeluum]] approaches your mind: | * After docking at the prison, when [[Omeluum]] approaches your mind: | ||
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''Speaking to Avatar of Bhaal after defeating [[Orin]]:''<br> | ''Speaking to Avatar of Bhaal after defeating [[Orin]]:''<br> | ||
'''''Note:''' These options are available to {{Background|Haunted One|The Dark Urge}} characters '''only'''. | |||
* Tell Bhaal that you have no desire to harm anyone else {{Approval|Wyll|+1}} | * Tell Bhaal that you have no desire to harm anyone else {{Approval|Wyll|+1}} | ||
** OR Tell him that every night he possesses you your friends are in danger, and you won’t ''stand'' it {{Approval|Wyll|+1}} | ** OR Tell him that every night he possesses you your friends are in danger, and you won’t ''stand'' it {{Approval|Wyll|+1}} | ||
* Reject your Father’s gift and blessings {{Approval|Wyll|+1}} | * Reject your Father’s gift and blessings {{Approval|Wyll|+1}} | ||
'''''Note:''' Through the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same | |||
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** Tell [[Meli]] to hand over the locket and when he says he doesn't have it, tell him he's on his own {{Approval|Wyll|-1}} | ** Tell [[Meli]] to hand over the locket and when he says he doesn't have it, tell him he's on his own {{Approval|Wyll|-1}} | ||
** Tell [[Meli]] to return the trinket, because "There's already one thief to bury today." {{Approval|Wyll|-1}} | ** Tell [[Meli]] to return the trinket, because "There's already one thief to bury today." {{Approval|Wyll|-1}} | ||
'''''Note:''' This line is available only if [[Arabella]] has died''. | |||
:* Make [[Barth]] pay you for his locket, if you get it back from [[Meli]] {{Approval|Wyll|-1}} | :* Make [[Barth]] pay you for his locket, if you get it back from [[Meli]] {{Approval|Wyll|-1}} | ||
* While talking to/trading with [[Mattis]], catch [[Silfy]] trying to pickpocket you and grab her by the hand{{Approval|Wyll|-1}} | * While talking to/trading with [[Mattis]], catch [[Silfy]] trying to pickpocket you and grab her by the hand{{Approval|Wyll|-1}} | ||
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* While talking to [[Aradin Beno|Aradin]] on the bridge, say you don't waste your time with devilspawn {{Approval|Wyll|-1}} | * While talking to [[Aradin Beno|Aradin]] on the bridge, say you don't waste your time with devilspawn {{Approval|Wyll|-1}} | ||
** Playing as a {{Class|Cleric}} of [[Bhaal]], [[Bane]], [[Myrkul]] or[[Shar]], say a prayer over the corpses near the bridge to [[Blighted Village]], while talking to Aradin there {{Approval|Wyll|-1}} | ** Playing as a {{Class|Cleric}} of [[Bhaal]], [[Bane]], [[Myrkul]] or[[Shar]], say a prayer over the corpses near the bridge to [[Blighted Village]], while talking to Aradin there {{Approval|Wyll|-1}} | ||
'''''Note:''' This scene appears only if Aradin has previously left the grove'' | |||
'''[[Sunlit Wetlands]]/[[Putrid Bog]]''' | '''[[Sunlit Wetlands]]/[[Putrid Bog]]''' | ||
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* Using [[Speak with Animals]], tell the [[Dishevelled Chicken]] to shut up and play. {{Approval|Wyll|-1}} | * Using [[Speak with Animals]], tell the [[Dishevelled Chicken]] to shut up and play. {{Approval|Wyll|-1}} | ||
** OR Instruct the chicken to run to the finish posts. {{Approval|Wyll|-1}} | ** OR Instruct the chicken to run to the finish posts. {{Approval|Wyll|-1}} | ||
'''''Note:''' These options are available if you have killed the [[Owlbear Cub]] in its [[Owlbear Nest|nest]].'' | |||
* Tell [[Torturer Spike]] to let you put the prisoner through paces. {{Approval|Wyll|-1}} | * Tell [[Torturer Spike]] to let you put the prisoner through paces. {{Approval|Wyll|-1}} | ||
** OR, Playing as {{Background|Haunted One|The Dark urge}}, propose to show Spike how it's done {{Approval|Wyll|-1}} | ** OR, Playing as {{Background|Haunted One|The Dark urge}}, propose to show Spike how it's done {{Approval|Wyll|-1}} | ||
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* After questioning [[Liam]], leave him tied to the rack {{Approval|Wyll|-1}} | * After questioning [[Liam]], leave him tied to the rack {{Approval|Wyll|-1}} | ||
* Convince [[Minthara]] to spare [[Sazza]], saying the latter didn't know who you were {{Approval|Wyll|-1}} | * Convince [[Minthara]] to spare [[Sazza]], saying the latter didn't know who you were {{Approval|Wyll|-1}} | ||
'''''Note:''' This option is available if you have previously freed Sazza from the cage in Emerald Grove'' | |||
* Agree to attack the Grove with [[Minthara]] with or without asking for a reward.{{Approval|Wyll|-5}} | * Agree to attack the Grove with [[Minthara]] with or without asking for a reward.{{Approval|Wyll|-5}} | ||
''In the [[Worg Pens]]:'' | ''In the [[Worg Pens]]:'' | ||
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** OR Tell them that if they don't like it, they can leave. {{Approval|Wyll|-1}}, | ** OR Tell them that if they don't like it, they can leave. {{Approval|Wyll|-1}}, | ||
* When discussing the tadpole and its lack of side-effects, propose to dig up some poison mushrooms {{Approval|Wyll|-1}} | * When discussing the tadpole and its lack of side-effects, propose to dig up some poison mushrooms {{Approval|Wyll|-1}} | ||
* Playing as {{Background|Haunted One|The Dark Urge}}, confess to murdering the bard {{Approval|Wyll|-1}} | * Playing as {{Background|Haunted One|The Dark Urge}}, confess to murdering the bard {{Approval|Wyll|-1}} | ||
'''Raphael's deal''' | '''Raphael's deal''' | ||
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* Traversing Shadow-Cursed Lands with the convoy and [[Kar'niss]] the drider, protect them from [[Harpers]], thus maintaining your cover as a True Soul {{Approval|Wyll|-1}} | * Traversing Shadow-Cursed Lands with the convoy and [[Kar'niss]] the drider, protect them from [[Harpers]], thus maintaining your cover as a True Soul {{Approval|Wyll|-1}} | ||
** OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the lantern.{{Approval|Wyll|-1}} ''(Taking this course immediately starts the fight with remaining Harpers)''. | ** OR Side with the ambushing Harpers. Then, after defeating the convoy, tell the Harpers' leader you're going to kill them and keep the lantern.{{Approval|Wyll|-1}} ''(Taking this course immediately starts the fight with remaining Harpers)''. | ||
''''' Note:''' Works, too, if you managed to pick up the lantern during the battle.'' | |||
* If ambushing the convoy '''with''' the Harpers, start the dialogue with the drider and reveal the ambush to it {{Approval|Wyll|-1}} | * If ambushing the convoy '''with''' the Harpers, start the dialogue with the drider and reveal the ambush to it {{Approval|Wyll|-1}} | ||
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''Dealing with [[Orin]]'s guises:'' | ''Dealing with [[Orin]]'s guises:'' | ||
* If [[Orin]] is impersonating [[Gyldro Angleiron]], say you would kill someone close to you without hesitation.{{Approval|Wyll|-1}} | * If [[Orin]] is impersonating [[Gyldro Angleiron]], say you would kill someone close to you without hesitation.{{Approval|Wyll|-1}} | ||
'''''Note:''' When playing as [[Lae'zel]] origin, this option will have an unique formulation, but still take its place (line 4)'' | |||
:* OR, Playing as [[The Dark Urge]], say that you have already done it {{Approval|Wyll|-1}} ''(This option is available if you have killed either [[Isobel]] or your partner in [[Act Two]] on demand of your [[Sceleritas Fel|Urge]])'' | :* OR, Playing as [[The Dark Urge]], say that you have already done it {{Approval|Wyll|-1}} ''(This option is available if you have killed either [[Isobel]] or your partner in [[Act Two]] on demand of your [[Sceleritas Fel|Urge]])'' | ||
* If [[Orin]] is impersonating [[Fist Rowan]], tell her that both sides need a lesson {{Approval|Wyll|-1}} | * If [[Orin]] is impersonating [[Fist Rowan]], tell her that both sides need a lesson {{Approval|Wyll|-1}} | ||
'''''Note:''' This line goes for the Custom origin (Tav). If playing as any other Origin, except [[Dark Urge]], it might have unique formulation'' | |||
** OR, Playing as [[The Dark Urge]], propose to kill and kill again {{Approval|Wyll|-1}} | ** OR, Playing as [[The Dark Urge]], propose to kill and kill again {{Approval|Wyll|-1}} | ||
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* After the Hag Survivors attacked the party, tell [[Hydrangea Wubb]] that all you care about is killing the hag {{Approval|Wyll|-1}} | * After the Hag Survivors attacked the party, tell [[Hydrangea Wubb]] that all you care about is killing the hag {{Approval|Wyll|-1}} | ||
** OR Say you are not getting mixed up in this {{Approval|Wyll|-1}} | ** OR Say you are not getting mixed up in this {{Approval|Wyll|-1}} | ||
''''' Note:''' Hydrangea will be present only if you knocked her out (as the [[Mask of Regret]]) in the Overgrown Tunnel AND killed [[Auntie Ethel|the hag]] in [[Act One]]'' | |||
''Dealing with hexed [[Mayrina]]:'' | ''Dealing with hexed [[Mayrina]]:'' | ||
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* At the Flaming Fist cordon near the Upper City gate, when the [[Emperor]] warns you about becoming a thrall, say you don't care, let's go through {{Approval|Wyll|-1}} | * At the Flaming Fist cordon near the Upper City gate, when the [[Emperor]] warns you about becoming a thrall, say you don't care, let's go through {{Approval|Wyll|-1}} | ||
''''' Note:''' This dialogue will occur if you come close to the gate without having all three Netherstones '' | |||
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''At [[Highberry's Home]]:'' | ''At [[Highberry's Home]]:'' | ||
* If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell [[Roger Highberry|Roger]] and [[Cora Highberry]] you hope they enjoy it {{Approval|Wyll|-1}} | * If you successfully detected poisoned wine at the Wine Festival, refuse to drink but tell [[Roger Highberry|Roger]] and [[Cora Highberry]] you hope they enjoy it {{Approval|Wyll|-1}} | ||
''''' Note:''' This option requires a passive {{Ability check|Medicine|18}}, or {{Ability check|Perception|10}} for a {{Class|Barbarian}} character'' | |||
* Tell [[Timmy|Timmy the Orphan]] that there are bigger problems at the city now {{Approval|Wyll|-1}} | * Tell [[Timmy|Timmy the Orphan]] that there are bigger problems at the city now {{Approval|Wyll|-1}} | ||
* Ask [[Molly|Molly the Orphan]] whether she knows her father is dead {{Approval|Wyll|-1}} | * Ask [[Molly|Molly the Orphan]] whether she knows her father is dead {{Approval|Wyll|-1}} | ||
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''At the [[House of Grief]]:'' | ''At the [[House of Grief]]:'' | ||
* In front of House of Grief, deceive [[Arves]] into giving you money (with or without using {{SAI|Detect Thoughts}} on him first) {{Approval|Wyll|-1}} | * In front of House of Grief, deceive [[Arves]] into giving you money (with or without using {{SAI|Detect Thoughts}} on him first) {{Approval|Wyll|-1}} | ||
''''' Note:''' Both options require {{Ability check|Deception|20}} | |||
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** OR Say you killed them with a smile on your face and pleasure in your heart {{Approval|Wyll|-1}} | ** OR Say you killed them with a smile on your face and pleasure in your heart {{Approval|Wyll|-1}} | ||
** OR Say you killed them slowly and painfully {{Approval|Wyll|-1}} | ** OR Say you killed them slowly and painfully {{Approval|Wyll|-1}} | ||
''''' Note:''' All these options bring approval only if the victim is indeed '''your''' kill. Successful [[Deception]] rolls on corresponding options '''do not''' give approval points'' | |||
* Agree to sacrifice [[Valeria]] in Bhaal’s name, on Sarevok’s order {{Approval|Wyll|-1}} | * Agree to sacrifice [[Valeria]] in Bhaal’s name, on Sarevok’s order {{Approval|Wyll|-1}} | ||
''''' Note:''' {{Background|Haunted One|The Dark Urge}} characters will have four different options in this dialogue, all bringing same amount of points | |||
* After becoming an [[Bhaal#Unholy_Assassins|Unholy Assassin]], speak to [[Echo of Amelyssan]] and say that every kill is euphoria {{Approval|Wyll|-1}} | * After becoming an [[Bhaal#Unholy_Assassins|Unholy Assassin]], speak to [[Echo of Amelyssan]] and say that every kill is euphoria {{Approval|Wyll|-1}} | ||
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''At the [[Facemaker's Boutique]]:'' | ''At the [[Facemaker's Boutique]]:'' | ||
* Interrupt [[Dolor]] when he’s about to kill [[Figaro Pennygood]], saying ''"Back off. That’s my kill."'' {{Approval|Wyll|-1}} | * Interrupt [[Dolor]] when he’s about to kill [[Figaro Pennygood]], saying ''"Back off. That’s my kill."'' {{Approval|Wyll|-1}} | ||
'''''Note:''' This option is available if you have found and read at least one copy of Dolor’s [[Bloodstained Parchment|list of victims]]'' | |||
* Choose to stay in the shadows and watch Dolor killing Figaro {{Approval|Wyll|-1}} ''(Requires {{Ability check|Stealth|15}}; a {{Class|Rogue}} character will have a unique line here)'' | * Choose to stay in the shadows and watch Dolor killing Figaro {{Approval|Wyll|-1}} ''(Requires {{Ability check|Stealth|15}}; a {{Class|Rogue}} character will have a unique line here)'' | ||
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''Speaking to Avatar of Bhaal after defeating Orin:''<br> | ''Speaking to Avatar of Bhaal after defeating Orin:''<br> | ||
* Accept your Father’s gift and blessings {{Approval|Wyll|-5}} | * Accept your Father’s gift and blessings {{Approval|Wyll|-5}} | ||
'''''Note:''' This option is available to {{Background|Haunted One|The Dark Urge}} characters only. Throughout the dialogue, there are several potential points where the final yes/no decision might be taken, but the result will be the same <br> | |||
'''''Note 2:''' After the dialogue with the Avatar of Bhaal ends, if [[Jaheira]] and/or [[Minsc]] are in the party, the dialogue with them starts immediately. Throughout it, Wyll {{Approval|Wyll|-∞ leaves the party and becomes hostile}}. {{verify}} | |||
<!-- ----- --> | <!-- ----- --> | ||
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== Bugs == | == Bugs == | ||
* | * From Patch #7 up to Hotfix #28, Wyll would use his negative greetings regardless of approval. | ||
[[Category:Bugs]] | [[Category:Bugs]] | ||
[[Category:Approval]] | [[Category:Approval]] |
Latest revision as of 12:22, 24 January 2025
Overview | Approval | Banter | Romance |
Wyll approves acts of heroism and defending the innocent.
He likes expressing courage and calling upon rightful vengeance in the name of wronged and downthrodden. Wyll appreciates being constant to purpose and favors when the player doesn't hesitate to engage in a fight if justice demands so. Lastly, he approves the player's positive opinion of his career as a Blade of Frontiers and appreciates understanding of his complex feelings towards his warlock pact.
Wyll disapproves villainous acts like killing the innocent or defenseless, or refusing to save the abused. He dislikes dishonesty and cruelty towards others. Being a noble born, he despises any unjustice and attempts of gaining profit through deception. Wyll doesn't appreciate helping any evil to sneak into the world, or letting the grief thrive. Finally, he doesn't look good onto any crimes or countering the official authorities.
The actions and choices listed on this page will raise or lower Wyll's Approval.
For more information about the approval system, see Approval.
Greetings[edit | edit source]
Depending on their approval rating, Wyll may greet the player with:
Negative (<0):
- "You've got something to say?"
- "Go ahead."
Neutral and Medium (0 - 39) or Neutral and up in Act Two:
- "Well met."
High and up (40+) in Act Three
- "Let's talk."
- "Always good to talk, my friend."
When spoken to by someone other than the player character:
- "I'm all chatted out, I'm afraid - though I may have a word with the chief."
Romance[edit | edit source]
Partnered
- "I'm here for you, always."
Approval[edit | edit source]
As a Companion character, the interactions listed below will cause Wyll to gain approval.
Act One[edit | edit source]
- When talking to the corpse of the Abducted Nobleman in the Crashed Nautiloid ship via :
- Demand more than apologies from Astarion after the spawn attacks you +1
- Use to calm the Scared Boar found near Astarion's pod +1
- Pull Gale out of disturbed waypoint sigil +1
Note: The recruitment itself does not give an additional approval point
- Convince the tieflings holding Lae'zel to leave (using , or lines or unique , , , , options). +1
- Speaking to Gimblebock near Chapel Entrance, choose to attack him +1
- Convince Aradin and Zevlor to stop arguing without punching either of them (using or ) +1
- Promise Zevlor you will talk to Kagha about stopping the ritual +5 (either after the scene at the entrance or in his cave)
- Tell Arka to seek vengeance and spill some goblin blood over Kanon's death +1 [Needs Verification]
- Recruiting Wyll in the Hollow, propose to hunt the devil (i.e. Karlach) together +5
- Assist Guex in training (using , , or unique , , lines) +1
- Order Lae'zel to stand down when talking to Zorru +1 (does not bring approval for characters)
- Playing as a , , or , offer Pandirna to heal her (for free) +1
- Playing as a of and after talking to Aradin, tell Remira that Liam earned a place in Warriors' Rest +1
- Let Arka shoot Sazza +1
- Talk with Rolan about his wizard master Lorroakan and agree to set up an introduction +1 (works if Gale is in your party)
- While talking to/trading with Mattis, catch Silfy trying to pickpocket you (passive check), and tell her to relax (either straightaway or after successful check) +1
- In the confrontation with Barth about the locket, stand for Meli +1
In the Sacred Pool and druid caves:
- Tell Komira that the druids are overreacting and you'll speak with them +1
- Persuade Kagha to free Arabella +5
- After resolving Arabella's fate, talk to Kagha and call her a monster OR Accuse her of killing the child in cold blood +1 (either option)
- If Arabella died, talk to Wyll and say that no child deserves such a violent fate OR That you have to break the news to her parents +3 (either option)
- Convince Kagha to fight against the Shadow Druids (if uncovered her conspiring with them) +1
Note: Gives approval regardless of whether you've been successful convincing her to go against Shadow Druids or not
- Attack Kagha after speaking to Zevlor second time (about her demands) +1
- Tell Silver the wolf you just wanted to give them your scent (using ) +1
- Agree to kill the goblin horde's leaders for Zevlor +5
- Help Alfira finish her song +1
- If you are confronted about stealing the Idol of Silvanus, return the idol and apologise +1
While the Emerald Grove is preparing for the goblin attack:
- Convince Memnos to join the fight against the goblins +1
- Tell Lakrissa to buy you a drink to be even +1
Note: This point may be earned either before attack or after defeating goblins
- Tell Pandirna that they have something to fight for +1
- Refuse to open the gate for Minthara +5
- Successfully defend the Grove and then talk to Zevlor +15
- Tell Scratch to follow your scent to the camp, using +1
- Playing as a of , , , , or , say a prayer over the corpses near the bridge to Blighted Village, while talking to Aradin there +1
Note: This scene appears only if Aradin has previously left the grove
- Spare the Owlbear Cub after killing the Mother Owlbear +1
- When find Demir and Johl arguing with Auntie Ethel, tell them all to calm down, and then choose to defend Ethel +1
- When talking to Auntie Ethel and Mayrina at the Riverside Teahouse:
In the Overgrown Tunnel:
- When Auntie Ethel surrenders, answer that the best solution is a dead hag. +1
- Refuse to take Mayrina's locket as a reward for saving her +1
- Resurrect Connor Vinderblad, and then hand Mayrina the Bitter Divorce wand OR Leave keeping the wand to yourself +1 (either option)
- Gain entrance to the village by the the goblin guard at the southern gate +1
- Attack Fezzerk and his gang near the windmill +5
- Deliver the final blow to Fezzerk when he surrenders +5
- Untie Barcus Wroot off the windmill wing and tell him that he owes you nothing +1
- Drop and prepare to destroy the Necromancy of Thay in the Apothecary's Cellar +1
Goblin Camp
At the front gate:
- Fling worg dung at Sentinel Olak +1 (requires check and triggers a fight with gate guards)
At the outer camp:
- Invite the Owlbear Cub to your camp +1 (if you spared him earlier at the his nest)
- Then speak to Krolla and convince her to let the cub go with you, using any check-based option +1
Talking with Crusher:
- Successfully use +1 on him and say you'll let his boss know of his plans
- Make Crusher kneel and kiss your foot instead, using OR Illithid powers +1 (either option)
- If Crusher starts a fight, make him kiss your foot after defeating him. +1
In the Shattered Sanctum:
- If Warrior Trinzas questions you about the ruckus, tell her that it was the sound of her friends dying +1
- Pick a fight with Priestess Gut in the throne room +1 OR in her chambers +5
- Attack Dror Ragzlin, straightaway or after interrogating the dead illithid +5
- Tell Minthara that Sazza was too stupid to understand you prior +1
Note: Sazza must be freed from the cage in Emerald Grove
- Tell Minthara that the prisoner escaped and pass an check to withhold the grove location +1
- OR, Tell her that Liam told you everything and pass the check +5
Note: These options are available only if you spoke to Minthara before interrogating and freeing Liam
- Provoke a fight with Minthara by any available option +5
- Convince the spiders in the pit that goblins taste better than you +1
At the Worg Pens:
- Stop the goblin children from throwing stones at bear by any means +1
- After freeing Halsin, agree to kill goblin leaders to save the grove (either with or without him in bear form) +5
- When dealing with the dying hyena:
- Agree to fight gnolls to save Rugan +1
- Side with Karlach when Wyll confronts her and recruit her +20
- OR Tell Karlach you are going to kill her to help Anders +10
- OR Tell Wyll to kill Karlach or attack her yourself straightaway +10 (either option)
- If you spoke both to Karlach and to Anders, tell the latter you believe her, not them +1
- If you have raided the Emerald Grove before recruiting Karlach, fail the roll to convince her it was a necessary move +10 (Karlach turns hostile to the party)
- Agree to rescue Duke Ravengard when prompted by Counsellor Florrick +10
- Save Benryn from the burning tavern +1
- Successfully the guard Salazon to let you go through the hatch to the hideout +1
- Refuse to help Zarys find her people/missing shipment +1
- Free Rugan, if he survived Zarys's torture and your fight against other Zhentharim +1
- Promise Oskar Fevras to speak to his captors +1
- Purchase the artist from Brem for the price he asks initially +1
- When entering the myconid colony, tell Sovereign Spaw the truth about the parasite +1
- Give Thulla an antidote or an Elixir of Poison Resistance (whichever you have) +1
- Agree to defeat the duergar for Sovereign Spaw +1
- When Glut asks you to help him usurp Sovereign Spaw, refuse, saying that you'll have no part of this OR that you'll kill the treacherous myconid instead +1 (either option brings approval and immediately starts fight with Glut)
- Attack Gekh Coal at the beginning of the conversation +1
- Offer to look for Derryth's husband, for a price or for free +1
- Agree to help Baelen Bonecloak escape from the Bibberbang field +1
- If Baelen ate the Noblestalk himself, offer Derryth to help leave him +1
- In Festering Cove, tell BOOOAL you won't let him enslave the Kuo-toa any longer +1
- In the Dread Hollow, place autumncrocus on Myrna’s grave +1
Note: this option is available only if you have found and read Letter from Amarith in the Arcane Tower
- the Deep Rothé to give in to their rage and attack the duergar +1
- Tell Ward Magmar that he disgusts you +1
- Pay respect to the heap of deep gnomes' corpses after killing or deceiving Brathwen and Viss +1
- Promise the deep gnome slaves that you'll do what you can to help them +1
- After finding Philomeen, talk to Lunkbug and say she's done for +1
- Stand up for the deep gnome slaves when Nere, once freed, is going to kill them +5
- Side with Elder Brithvar when confronting Nere +1
- After freeing Barcus Wroot, bid him farewell and good luck +5
- Upon entering the crèche, playing as a , Gish Far'aag to let you pass, saying you're hunting either mind flayers or the gith +1
- If Lae'zel is using the zaith'isk, convince her that the device kills instead of curing +1
In the Classroom:
- Persuade Sa'varsh Kethk to let Youth Varrl go from training. +1
- Playing as a , save Varrl by whatever means, and then tell him that warriors fight for something, not just to kill +1
At the Hatchery:
- Successfully persuade Varsh Ko'kuu to let you take the Githyanki Egg, telling him:
In Captain's Quarters and Inquisitor's Chamber:
- Ask Ch'r'ai W'wargaz how he knows so much about you +1
- Refuse to hand over the artefact to W'wargaz, and convince Lae'zel to trust you by succeeding DC 21 Persuasion check +1
- Refuse Vlaakith's demand to enter the Mysterious Artefact or say you're actually going to free the person inside +1
Raphael's Deal
- When Raphael briefly takes you to the House of Hope, tell the devil:
- Discussing his offer afterwards, tell Wyll you have no intention in bargaining with the devil +5
Camp & Conversations
Camp interactions
- At the second night in the camp, talk with Wyll about the banshee’s scream +3
- At the third night, when Wyll expresses hope that you stay allies once cured, answer it sounds great +3
OR Playing as Karlach origin, say you’ll call him a friend for as long as he'll have you +3
- Discussing with Wyll delayed ceremorphosis, choose any option except "digging some poison mushrooms" +3
- After saving Florrick from the burning tavern:
- Talk to Wyll and say you can't let the Absolute take Grand Duke Ravengard +5
- Ask him if he's worried about his father's abduction +3
- If you haven't helped the Flaming Fist at the Waukeen's Rest:
- Discussing what it's like being a duke's son, choose the line "Good wine? I'd toast to that" +1
Other companions and camp followers
- Playing as Astarion origin, confess to him of being a vampire +3
Note: The same options are available if Wyll confronts you about biting him or anyone other, including enemies
- When Shadowheart comes to the camp all not herself, succeed roll to detect a knife in her belt, and then her to have a rest at the camp +5
Note: This scene occurs only if you have missed all opportunities to recruit the cleric at the beginning of the game
- Playing as Shadowheart origin, confess to Wyll of worshipping and succeed the roll +1
- When Wyll confronts Karlach at the camp, call the warlock stubborn +10
- Tell Mizora not to lay a finger on Karlach during her first appearance in the camp +5
- OR, Playing as Karlach origin, ask Mizora why doesn't she f*ck off +5
- When Lae'zel intends to kill everyone before turning into mind flayers, talk her out of it +5
- When Lae'zel and Shadowheart have an argument over the Mysterious Artefact:
- When Kith'rak Voss wakes you up at the camp during long rest to discuss the Mysterious Artefact, encourage Lae'zel to trust him +1
- Pet Scratch when he comes to the camp +1
- Feed the Owlbear Cub when it first comes to the camp +1
- Having invited Barcus Wroot to your camp, promise him you will find his friend Wulbren at Moonrise Towers +1
- At the camp celebration, find him at the river bank, ask him to guess why you followed him, and then:
Note: If playing as Karlach origin, the last line runs as "Damn right..."
- him to share a kiss +3 (starts the romance)
- In the morning, talk to him and say you hope you can share more, OR choose to smile coquettishly +3 (either option)
- Ask him how he came to be the Blade of Frontiers +5
- Ask him how he became involved with Mizora +5
- Encourage him to get of out his pact with +5
- Discussing Karlach's death, say "Hail to the Blade!" OR "Hail to us!" +2 (either option)
- After Mizora warps Wyll (if he spared Karlach), ask how does it feel to be a devil +3
Act Two[edit | edit source]
Act Three[edit | edit source]
Disapproval[edit | edit source]
As a Companion character, the interactions listed below will cause Wyll to lose approval. This list is most likely incomplete.
Act One[edit | edit source]
Act Two[edit | edit source]
Act Three[edit | edit source]
Bugs[edit | edit source]
- From Patch #7 up to Hotfix #28, Wyll would use his negative greetings regardless of approval.