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Don't-Call-Me-Runt
From bg3.wiki
Don't-Call-Me-Runt is a halfling member of The Guild, found guarding the Guildhall entrance in the Lower City of Baldur's Gate.
Contents
Involvement
Don't-Call-Me-Runt new to guarding the alley. He seems to not have all his lines prepared, thus he is occasionally stumbling over his words. [1]
Combat
Attacks and abilities
-
Ensnaring Strike (Ranged) (
+
+
)
- Damage: 1~6Normal weapon damage+ 1d6
Piercing
-
Main Hand Attack (
) –
Dagger
- Damage: 5~81d4 + 4
Piercing
Make a melee attack with your equipped weapon.
Melee: 1.5 m / 5 ft
-
Ranged Attack (
) –
Longbow
- Damage: 5~121d8 + 4
Piercing
Make a ranged attack with your equipped weapon.
Range: 18 m / 60 ft
-
Sneak Attack (Ranged) (
)
- Damage: 1~6Normal weapon damage+ 1d6
Weapon
Deal an extra 1d6 damage to a foe you have
Advantage against.
You can also use Sneak Attack if you have an ally within 1.5 m / 5 ft of the target and you don't have
Disadvantage.
Range: 18 m / 60 ft
Recharge: Per turn
Loot
Allies
Notes and references
- ↑ Don't-Call-Me-Runt: Mess with us and it'll be the last thing I do. I mean you'll do. Shit! Devnote: stressing out - he’s new at this. Trying to sound threatening, messing it up
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